@minicode-dev/chat 0.1.15 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/README.md +2 -0
- package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js → BattleshipGameCard-DwNzgH5G.js} +199 -199
- package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js.map → BattleshipGameCard-DwNzgH5G.js.map} +1 -1
- package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js → BattleshipPrototype-CSQxQJt5.js} +52 -52
- package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js.map → BattleshipPrototype-CSQxQJt5.js.map} +1 -1
- package/dist/chunks/{ChatContext-CVW58bzC.js → ChatContext-D5rqvt5D.js} +2 -2
- package/dist/chunks/{ChatContext-CVW58bzC.js.map → ChatContext-D5rqvt5D.js.map} +1 -1
- package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js +1873 -0
- package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js.map +1 -0
- package/dist/chunks/{TanksGameCard-DnCufSH6.js → TanksGameCard-B-gtDYYg.js} +137 -137
- package/dist/chunks/{TanksGameCard-DnCufSH6.js.map → TanksGameCard-B-gtDYYg.js.map} +1 -1
- package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js → TanksLiveGameCard-DXgd1J2Y.js} +392 -392
- package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js.map → TanksLiveGameCard-DXgd1J2Y.js.map} +1 -1
- package/dist/chunks/{avalancheScene3d-CIE2WKQn.js → avalancheScene3d-CNbQyGUd.js} +2 -2
- package/dist/chunks/{avalancheScene3d-CIE2WKQn.js.map → avalancheScene3d-CNbQyGUd.js.map} +1 -1
- package/dist/chunks/{connect4Sounds-BqEHULjv.js → connect4Sounds-3a6h7gUC.js} +8 -8
- package/dist/chunks/{connect4Sounds-BqEHULjv.js.map → connect4Sounds-3a6h7gUC.js.map} +1 -1
- package/dist/chunks/createLiveScene-jrzyQogh.js +756 -0
- package/dist/chunks/{createLiveScene-MTGRv8rx.js.map → createLiveScene-jrzyQogh.js.map} +1 -1
- package/dist/chunks/createRaceScene-C-aw0dlX.js +291 -0
- package/dist/chunks/createRaceScene-C-aw0dlX.js.map +1 -0
- package/dist/chunks/{createTankScene-yhX6la27.js → createTankScene-6asWHKFf.js} +123 -125
- package/dist/chunks/{createTankScene-yhX6la27.js.map → createTankScene-6asWHKFf.js.map} +1 -1
- package/dist/chunks/fx-BNJvJYOu.js +871 -0
- package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
- package/dist/chunks/{games-Bl_8raG6.js → games-D_9SiSBT.js} +708 -697
- package/dist/chunks/games-D_9SiSBT.js.map +1 -0
- package/dist/chunks/tank-DIn6Jyt8.js +605 -0
- package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
- package/dist/chunks/{tanks-live-BcKmrhnV.js → tanks-live-BRhYW4MG.js} +36 -36
- package/dist/chunks/{tanks-live-BcKmrhnV.js.map → tanks-live-BRhYW4MG.js.map} +1 -1
- package/dist/chunks/{tanksSounds-DTnidbiq.js → tanksSounds-tYPzje61.js} +4 -4
- package/dist/chunks/{tanksSounds-DTnidbiq.js.map → tanksSounds-tYPzje61.js.map} +1 -1
- package/dist/chunks/track-C1TWWT19.js +557 -0
- package/dist/chunks/track-C1TWWT19.js.map +1 -0
- package/dist/index.js +4236 -4020
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +3 -1
- package/package.json +1 -1
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js +0 -1654
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js.map +0 -1
- package/dist/chunks/createLiveScene-MTGRv8rx.js +0 -758
- package/dist/chunks/createRaceScene-BiEtQsVs.js +0 -306
- package/dist/chunks/createRaceScene-BiEtQsVs.js.map +0 -1
- package/dist/chunks/decor-CyyCnmct.js +0 -418
- package/dist/chunks/decor-CyyCnmct.js.map +0 -1
- package/dist/chunks/fx-1ZwzmPWj.js +0 -458
- package/dist/chunks/fx-1ZwzmPWj.js.map +0 -1
- package/dist/chunks/games-Bl_8raG6.js.map +0 -1
- package/dist/chunks/rolldown-runtime-CGnMp29N.js +0 -10
- package/dist/chunks/tank-DjEQ4FXF.js +0 -553
- package/dist/chunks/tank-DjEQ4FXF.js.map +0 -1
- package/dist/chunks/track-BcnnpnAm.js +0 -259
- package/dist/chunks/track-BcnnpnAm.js.map +0 -1
- package/dist/chunks/util-DwI9bfS7.js +0 -57
- package/dist/chunks/util-DwI9bfS7.js.map +0 -1
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import { a as e,
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import { a as
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import { a as d, i as f, n as p, r as m, t as h } from "./decor-CyyCnmct.js";
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import { t as g } from "./fx-1ZwzmPWj.js";
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import { a as e, b as t, c as n, f as r, g as i, h as a, i as o, l as s, o as c, s as l, u } from "./tank-DIn6Jyt8.js";
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import { a as d, i as f, n as p, o as m, r as h, t as g } from "./fx-BNJvJYOu.js";
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import { ACESFilmicToneMapping as _, Clock as v, DirectionalLight as y, DynamicDrawUsage as b, Fog as ee, Group as te, HemisphereLight as ne, InstancedMesh as re, Matrix4 as ie, Mesh as ae, MeshBasicMaterial as oe, MeshLambertMaterial as se, MeshStandardMaterial as ce, PCFSoftShadowMap as le, PerspectiveCamera as ue, PlaneGeometry as de, Scene as fe, Vector3 as x, WebGLRenderer as pe, sRGBEncoding as me } from "three";
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// src/games/tanks/scene/createTankScene.js
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var he = 1 / 15, ge = 4, _e = .04, S = {
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@@ -33,30 +31,30 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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stencil: !1,
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powerPreference: "high-performance"
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});
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D.outputEncoding = me, D.toneMapping = _, D.toneMappingExposure = 1.05, D.shadowMap.enabled = !0, D.shadowMap.type = le, D.shadowMap.autoUpdate = !1, D.setPixelRatio(xe(T)), D.setClearColor(
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D.outputEncoding = me, D.toneMapping = _, D.toneMappingExposure = 1.05, D.shadowMap.enabled = !0, D.shadowMap.type = le, D.shadowMap.autoUpdate = !1, D.setPixelRatio(xe(T)), D.setClearColor(h.horizon, 1);
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let O = D.domElement;
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O.style.display = "block", O.style.width = "100%", O.style.height = "100%", O.style.outline = "none", S.appendChild(O);
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let Ee = Math.max(1, S.clientWidth), De = Math.max(1, S.clientHeight);
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D.setSize(Ee, De, !1);
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let k = new fe();
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k.fog = new ee(
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k.fog = new ee(h.fog.clone(), 200, 700);
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let A = new ue(45, Ee / De, .5, 1400), j = new te();
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k.add(j);
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let Oe = new ne(
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let Oe = new ne(a("#ffd2b0"), a("#33402f"), .6), M = new y(a("#ffbe7a"), 1.9);
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M.shadow.mapSize.set(ve, ve), M.shadow.bias = -6e-4, M.shadow.normalBias = .04;
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let ke = M.shadow.camera;
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ke.left = -120, ke.right = 120, ke.top = 120, ke.bottom = -120, ke.near = 20, ke.far = 520, ke.updateProjectionMatrix(), k.add(Oe, M, M.target);
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let Ae =
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let Ae = d(ye);
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k.add(Ae.mesh);
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let je =
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let je = f(new x(80, 0, 80), ye);
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k.add(je.mesh);
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let N =
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let N = m();
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j.add(N.mesh);
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let P =
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let P = p(), F = g(k, {
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quality: T,
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reducedMotion: C,
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heightAt: N.heightAt
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}), Me =
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}), Me = c(), I = l(), L = /* @__PURE__ */ new Map(), Ne = [], R = null;
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function Pe() {
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return T === "low" ? new se({ vertexColors: !0 }) : new ce({
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vertexColors: !0,
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@@ -65,10 +63,10 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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});
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}
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function Fe() {
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge *
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge * o.length), R.instanceMatrix.setUsage(b), R.frustumCulled = !1, R.count = 0, j.add(R);
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}
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Fe();
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let Ie =
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let Ie = s(64), Le = new de(1, 1);
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Le.rotateX(-Math.PI / 2);
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let Re = new oe({
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map: Ie,
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polygonOffsetUnits: -2
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}), z = new re(Le, Re, ge);
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z.frustumCulled = !1, z.count = 0, z.renderOrder = 2, j.add(z);
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let ze =
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let ze = i(128), Be = new oe({
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map: ze,
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transparent: !0,
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depthWrite: !1,
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function tt() {
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let e = 0;
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K.set(0, 0, 0);
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let t = 0,
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for (let
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let o = L.get(
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let t = 0, r = 0, i = 0, a = 0;
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for (let n of Ne) {
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let o = L.get(n);
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if (!o) continue;
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let s = o.state;
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e === 0 ? (t = s.x,
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e === 0 ? (t = s.x, r = s.z) : (i = s.x, a = s.z), K.x += s.x, K.y += s.y, K.z += s.z, e++;
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}
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e === 0 ? (K.copy(Xe), K.y = N.ready ? N.heightAt(Xe.x, Xe.z) : 0,
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let
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e === 0 ? (K.copy(Xe), K.y = N.ready ? N.heightAt(Xe.x, Xe.z) : 0, i = t + 1, a = r) : K.multiplyScalar(1 / e), e < 2 && (i = t + 1, a = r);
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let o = i - t, s = a - r, c = e >= 2 ? Math.hypot(o, s) : 30, l = A.fov * n / 2;
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if (Y && e >= 2) {
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let e =
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p && p.state.x ===
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let m = -
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J.dPos.set(
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let e = o / c, n = s / c, l = t, d = 0, f = r, p = V == null ? null : L.get(V);
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p && p.state.x === i && p.state.z === a && (e = -e, n = -n, l = i, f = a), d = N.ready ? N.heightAt(l, f) : K.y;
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let m = -n, h = e, g = u(c * .3, 16, 70), _ = c * .3 + 8, v = c * .1;
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J.dPos.set(l - e * g + m * v, d + _, f - n * g + h * v), J.dTarget.set(l + e * c * .42, d + 1, f + n * c * .42), J.rate = 2.2;
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return;
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}
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let d = -
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let d = -s, f = o, p = Math.hypot(d, f) || 1;
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d /= p, f /= p, f < 0 && (d = -d, f = -f);
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let m = Y ? .78 : .52, h = Math.atan(Math.tan(
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g = Math.max(g, 26 / Math.tan(
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let m = Y ? .78 : .52, h = Math.atan(Math.tan(l) * A.aspect), g = (c / 2 + 14) / Math.tan(h);
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g = Math.max(g, 26 / Math.tan(l)), g = u(g * 1.05, 38, 260), J.dTarget.set(K.x, K.y + 2, K.z), J.dPos.set(K.x + d * Math.cos(m) * g, K.y + Math.sin(m) * g, K.z + f * Math.cos(m) * g), J.rate = 2.2;
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}
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function nt(e, t) {
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let
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J.dPos.set(
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let f =
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J.dTarget.set(
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let r = e.state, i = (t ? r.hullYaw : r.yaw) * n, a = Math.cos(i), o = Math.sin(i), s = -o, c = a, l = Y ? 24 : 20, d = Y ? 2 : 4.5;
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J.dPos.set(r.x - a * l + s * d, r.y + (Y ? 10 : 8.5), r.z - o * l + c * d);
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let f = u(Math.tan(u(r.pitch, 0, 70) * n) * 4, 0, 10);
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J.dTarget.set(r.x + a * 40, r.y + 1 + f, r.z + o * 40), J.rate = t ? 3 : 4.5;
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}
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let e = J.vel.x, t = J.vel.z, n = Math.hypot(e, t) || 1, r = e / n, i = t / n;
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function it(e) {
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J.orbit += J.orbitSpeed * e * +!C, J.dPos.set(J.focus.x + Math.cos(J.orbit) * J.radius, J.focus.y + J.lift, J.focus.z + Math.sin(J.orbit) * J.radius), J.dTarget.set(J.focus.x, J.focus.y + (J.mode === "celebrate" ? 4 : 1.5), J.focus.z);
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}
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function at(
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let
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function at(e) {
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let t = J.tankId == null ? null : L.get(J.tankId);
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switch (J.mode) {
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t ? nt(t, !1) : tt();
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break;
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case "drive":
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J.radius = 30, J.lift = 12, J.orbitSpeed = .22, J.rate = 2.4, it(e);
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}
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let n;
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if (J.snap) J.pos.copy(J.dPos), J.target.copy(J.dTarget), J.snap = !1, n = !0;
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let t = r(J.rate, e);
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J.pos.lerp(J.dPos, t), J.target.lerp(J.dTarget, t), n = J.pos.distanceToSquared(J.dPos) > .0025 || J.target.distanceToSquared(J.dTarget) > .0025;
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}
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if (N.ready) {
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let e = N.heightAt(J.pos.x, J.pos.z) + 2;
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}
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if (A.position.copy(J.pos), J.shake > .001 && !C) {
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let t = J.shake;
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A.position.x += (Math.random() - .5) * t, A.position.y += (Math.random() - .5) * t, A.position.z += (Math.random() - .5) * t, J.shake *= Math.exp(-6 * e), n = !0;
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} else J.shake = 0;
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A.lookAt(J.target);
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function* yt(e) {
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let o = Array.isArray(e.movePath) ? e.movePath.filter((e) => e && Number.isFinite(e.x) && Number.isFinite(e.z)) : [], s = 0, c = [];
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if (
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X("drive", { tankId: i.id }), w({
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tankId: i.id
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});
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let l = 5 * a, u = 0, d = 0, f = Math.cos(e.hullYaw * n), p = Math.sin(e.hullYaw * n);
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let a = yield, m = e.x, h = e.z;
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u = Math.min(s, u + l * a);
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for (; _ < c.length - 1 && g + c[_] < u;) g += c[_++];
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let v = c[_] > 0 ? (u - g) / c[_] : 1, y =
|
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let v = c[_] > 0 ? (u - g) / c[_] : 1, y = o[_], b = o[_ + 1];
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e.x = y.x + (b.x - y.x) * v, e.z = y.z + (b.z - y.z) * v;
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let ee = Number.isFinite(y.y) ? y.y : N.heightAt(y.x, y.z);
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|
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let te =
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e.y = ee + ((Number.isFinite(b.y) ? b.y : N.heightAt(b.x, b.z)) - ee) * v;
|
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let te = e.x - m, ne = e.z - h, re = Math.hypot(te, ne);
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let
|
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if (Math.abs(
|
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let
|
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|
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let o = (te * f + ne * p) / re;
|
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if (Math.abs(o) < .9) {
|
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+
let i = Math.atan2(ne, te) / n, s = o >= 0 ? i : i + 180, c = t((s - e.hullYaw) * n) / n * r(6, a);
|
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+
e.hullYaw += c, e.yaw += c;
|
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}
|
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|
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i.scrollTracks(o >= 0 ? re : -re), d += re;
|
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}
|
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for (
|
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+
for (i.place(N, a); d > .7;) d -= .7, i.localToWorld(q, -2.6, .2, 1.4), F.dust(q.x, q.y, q.z), i.localToWorld(q, -2.6, .2, -1.4), F.dust(q.x, q.y, q.z), i.localToWorld(q, -3.3, 1.3, .9), F.exhaust(q.x, q.y, q.z);
|
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We = !0, H = !0;
|
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346
|
}
|
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|
w({
|
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|
type: "move_end",
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tankId:
|
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|
+
tankId: i.id
|
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350
|
});
|
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|
}
|
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|
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if (
|
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355
|
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let
|
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356
|
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if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId:
|
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352
|
+
if (i && i.state.alive) {
|
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353
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+
let r = i.state, o = Number.isFinite(e.yaw) ? e.yaw : r.yaw, s = Number.isFinite(e.pitch) ? e.pitch : r.pitch, c = t((o - r.yaw) * n) / n, l = s - r.pitch;
|
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354
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if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId: i.id }), Math.abs(c) > .5 || Math.abs(l) > .5) {
|
|
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|
w({
|
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356
|
type: "turret_start",
|
|
359
|
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tankId:
|
|
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|
+
tankId: i.id
|
|
360
358
|
});
|
|
361
|
-
let
|
|
362
|
-
for (; s <
|
|
359
|
+
let e = 90 * a, t = Math.max(.25, Math.max(Math.abs(c), Math.abs(l)) / e), n = r.yaw, o = r.pitch, s = 0;
|
|
360
|
+
for (; s < t;) {
|
|
363
361
|
s += yield;
|
|
364
|
-
let
|
|
365
|
-
|
|
362
|
+
let e = Math.min(1, s / t), a = e * e * (3 - 2 * e);
|
|
363
|
+
r.yaw = n + c * a, r.pitch = o + l * a, i.place(N), H = !0;
|
|
366
364
|
}
|
|
367
365
|
w({
|
|
368
366
|
type: "turret_end",
|
|
369
|
-
tankId:
|
|
367
|
+
tankId: i.id
|
|
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368
|
});
|
|
371
369
|
}
|
|
372
|
-
|
|
370
|
+
r.yaw = o, r.pitch = s, i.place(N), yield* gt(C ? .05 : .2);
|
|
373
371
|
}
|
|
374
|
-
let l = Array.isArray(
|
|
372
|
+
let l = Array.isArray(e.shots) ? e.shots.slice(0, 8) : [], u = Array.isArray(e.craters) ? e.craters.map((e) => ({
|
|
375
373
|
...e,
|
|
376
374
|
used: !1
|
|
377
|
-
})) : [], d =
|
|
375
|
+
})) : [], d = e.damage || {}, f = /* @__PURE__ */ new Set(), p = l.map((e, t) => {
|
|
378
376
|
let n = e && e.samples && e.samples.length >= 3 ? e.samples : null, r = n ? n.length / 3 | 0 : 0;
|
|
379
377
|
return {
|
|
380
378
|
shot: e,
|
|
381
379
|
samples: n,
|
|
382
380
|
n: r,
|
|
383
|
-
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) /
|
|
384
|
-
dur: Math.max(1, r - 1) * _e /
|
|
381
|
+
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) / a,
|
|
382
|
+
dur: Math.max(1, r - 1) * _e / a,
|
|
385
383
|
role: e && e.role || "main",
|
|
386
384
|
slot: t,
|
|
387
385
|
started: !1,
|
|
@@ -390,25 +388,25 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
390
388
|
};
|
|
391
389
|
}), m = !1, h = null, g = p.find((e) => e.role === "carrier" && !e.done) || null;
|
|
392
390
|
if (p.length) {
|
|
393
|
-
let
|
|
394
|
-
for (;
|
|
395
|
-
!m &&
|
|
391
|
+
let t = 0, n = p.filter((e) => !e.done).length, r = Math.min(...p.map((e) => e.start));
|
|
392
|
+
for (; n > 0 && t < 30;) {
|
|
393
|
+
!m && i && (m = !0, i.muzzleWorld(q), i.gunDirWorld(Ze), F.muzzle(q, Ze), i.state.recoil = 1, J.shake = .6, w({
|
|
396
394
|
type: "fire",
|
|
397
|
-
tankId:
|
|
395
|
+
tankId: i.id
|
|
398
396
|
}));
|
|
399
397
|
let o = 0, s = 0, c = 0, l = 0, _ = 0, v = 0, y = 0;
|
|
400
398
|
for (let m of p) {
|
|
401
399
|
if (m.done) continue;
|
|
402
|
-
let p =
|
|
400
|
+
let p = t - m.start;
|
|
403
401
|
if (p < 0 || !m.started && m.role === "bomblet" && g && !g.done) continue;
|
|
404
|
-
m.started || (m.started = !0, vt(m.samples, 0, K),
|
|
402
|
+
m.started || (m.started = !0, vt(m.samples, 0, K), i && (m.role === "main" || m.role === "carrier") && m.start <= r + 1e-6 && (i.muzzleWorld(q), m.offset.copy(q).sub(K)), F.projShow(m.slot, K.x + m.offset.x, K.y + m.offset.y, K.z + m.offset.z, (m.shot.radius || 0) >= 7), w({
|
|
405
403
|
type: "projectile_start",
|
|
406
|
-
tankId:
|
|
404
|
+
tankId: e.tankId,
|
|
407
405
|
role: m.role
|
|
408
406
|
}));
|
|
409
|
-
let b = p / _e *
|
|
407
|
+
let b = p / _e * a;
|
|
410
408
|
if (p >= m.dur) {
|
|
411
|
-
m.done = !0,
|
|
409
|
+
m.done = !0, n--, F.projHide(m.slot), h = bt(m, u, d, f) || h;
|
|
412
410
|
continue;
|
|
413
411
|
}
|
|
414
412
|
vt(m.samples, b, K);
|
|
@@ -418,7 +416,7 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
418
416
|
y > 0 ? (J.focus.set(o / y, s / y, c / y), Math.hypot(l, v) > .1 && J.vel.set(l / y, _ / y, v / y), J.mode !== "follow" && !C && X("follow"), C && J.mode !== "overview" && X("overview", { cut: !0 })) : h && J.mode === "follow" && X("impact", {
|
|
419
417
|
focus: h,
|
|
420
418
|
orbitFromCurrent: !0
|
|
421
|
-
}),
|
|
419
|
+
}), t += yield;
|
|
422
420
|
}
|
|
423
421
|
}
|
|
424
422
|
for (let e of u) e.used || (N.crater(e.x, e.z, e.radius || 4, e.depth || 1), P.blast(N, e.x, e.z, e.radius || 4), H = !0);
|
|
@@ -430,7 +428,7 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
430
428
|
focus: h,
|
|
431
429
|
orbitFromCurrent: !0
|
|
432
430
|
}), C && X("overview", { cut: !0 }), yield* gt(C ? .5 : 1.3)) : yield* gt(.4);
|
|
433
|
-
let _ = Array.isArray(
|
|
431
|
+
let _ = Array.isArray(e.destroyed) ? e.destroyed : [];
|
|
434
432
|
for (let e of _) {
|
|
435
433
|
let t = L.get(e);
|
|
436
434
|
!t || !t.state.alive && t.state.charred || (C || (X("killcam", {
|
|
@@ -536,13 +534,13 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
536
534
|
}
|
|
537
535
|
function Rt() {
|
|
538
536
|
if (Z = 0, E || !Ot) return;
|
|
539
|
-
let
|
|
540
|
-
U = Math.min(
|
|
537
|
+
let e = Nt.getDelta();
|
|
538
|
+
U = Math.min(e, he);
|
|
541
539
|
let i = U * Je;
|
|
542
540
|
qe += U;
|
|
543
|
-
let
|
|
541
|
+
let o = qe < Ke;
|
|
544
542
|
if (W) {
|
|
545
|
-
|
|
543
|
+
o = !0, W.realT += U;
|
|
546
544
|
let e;
|
|
547
545
|
try {
|
|
548
546
|
e = W.gen.next(i);
|
|
@@ -551,37 +549,37 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
551
549
|
}
|
|
552
550
|
(e.done || W.realT > W.deadline) && St(W), W || xt();
|
|
553
551
|
}
|
|
554
|
-
for (let
|
|
555
|
-
let
|
|
552
|
+
for (let e of Ne) {
|
|
553
|
+
let a = L.get(e), s = a.state, c = !1;
|
|
556
554
|
if (s.targetYaw != null && !W) {
|
|
557
|
-
let
|
|
558
|
-
if (Math.abs(
|
|
559
|
-
let
|
|
560
|
-
s.yaw +=
|
|
555
|
+
let e = t((s.targetYaw - s.yaw) * n) / n, i = s.targetPitch - s.pitch;
|
|
556
|
+
if (Math.abs(e) > .02 || Math.abs(i) > .02) {
|
|
557
|
+
let t = C ? 1 : r(14, U);
|
|
558
|
+
s.yaw += e * t, s.pitch += i * t, c = !0, o = !0;
|
|
561
559
|
} else Ge && (s.yaw = s.targetYaw, s.pitch = s.targetPitch, c = !0);
|
|
562
560
|
}
|
|
563
|
-
s.recoil > 0 && (s.recoil = Math.max(0, s.recoil - i * 2.2), c = !0,
|
|
564
|
-
let l = mt(
|
|
565
|
-
l > 0 && (s.blown && l >= 2 ? K.set(s.x, s.y + 1.4, s.z) :
|
|
561
|
+
s.recoil > 0 && (s.recoil = Math.max(0, s.recoil - i * 2.2), c = !0, o = !0), s.hitFlash > 0 && (s.hitFlash = Math.max(0, s.hitFlash - i * 2.5), a.setFlash(s.hitFlash * s.hitFlash * 1.5), o = !0), ft(a, i) && (o = !0), c && (a.place(N), H = !0);
|
|
562
|
+
let l = mt(a);
|
|
563
|
+
l > 0 && (s.blown && l >= 2 ? K.set(s.x, s.y + 1.4, s.z) : a.localToWorld(K, l >= 2 ? -.5 : -1.8, 1.8, 0), F.emitDamage(K.x, K.y, K.z, i, l, s));
|
|
566
564
|
}
|
|
567
565
|
if (Ge = !1, G) {
|
|
568
566
|
let e = G;
|
|
569
|
-
if (e.t += U, e.next -= U,
|
|
567
|
+
if (e.t += U, e.next -= U, o = !0, e.next <= 0 && e.t < 5.5) {
|
|
570
568
|
e.next = .55;
|
|
571
|
-
let
|
|
572
|
-
F.firework(
|
|
569
|
+
let t = e.id == null ? null : L.get(e.id), n = t ? t.state.x : Xe.x, r = t ? t.state.z : Xe.z, i = t ? t.state.y : N.heightAt(n, r), o = t ? t.team.accent : a("#ffd36b");
|
|
570
|
+
F.firework(n + (Math.random() - .5) * 10, i + 9 + Math.random() * 3, r + (Math.random() - .5) * 10, o);
|
|
573
571
|
}
|
|
574
572
|
e.t > 9 && (G = null);
|
|
575
573
|
}
|
|
576
|
-
We && pt(), F.update(i, A, D,
|
|
574
|
+
We && pt(), F.update(i, A, D, o || !!W) && (o = !0), at(U) && (o = !0), F.hasPreview && J.mode === "aim" && (o = o || qe < Ke), H && T === "high" && (D.shadowMap.needsUpdate = !0), H = !1, D.render(k, A);
|
|
577
575
|
let s = D.info.render;
|
|
578
576
|
It = {
|
|
579
577
|
calls: s.calls,
|
|
580
578
|
triangles: s.triangles,
|
|
581
579
|
particles: F.particleCount,
|
|
582
580
|
quality: T,
|
|
583
|
-
fps:
|
|
584
|
-
}, Te &&
|
|
581
|
+
fps: e > 0 ? Math.round(1 / e) : 0
|
|
582
|
+
}, Te && o && T !== "low" && qe > 2 && (Pt += Math.min(e, .25), Ft++, Ft >= 90 && (Pt / Ft > 1 / 38 && Vt(T === "high" ? "medium" : "low"), Pt = 0, Ft = 0)), o ? Lt() : zt() ? Q = setTimeout(() => {
|
|
585
583
|
Q = 0, Lt();
|
|
586
584
|
}, 40) : Nt.stop();
|
|
587
585
|
}
|
|
@@ -685,4 +683,4 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
685
683
|
}
|
|
686
684
|
export { Ce as createTankScene, Ce as default };
|
|
687
685
|
|
|
688
|
-
//# sourceMappingURL=createTankScene-
|
|
686
|
+
//# sourceMappingURL=createTankScene-6asWHKFf.js.map
|