@minicode-dev/chat 0.1.15 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/README.md +2 -0
- package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js → BattleshipGameCard-DwNzgH5G.js} +199 -199
- package/dist/chunks/{BattleshipGameCard-8H-sBCsv.js.map → BattleshipGameCard-DwNzgH5G.js.map} +1 -1
- package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js → BattleshipPrototype-CSQxQJt5.js} +52 -52
- package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js.map → BattleshipPrototype-CSQxQJt5.js.map} +1 -1
- package/dist/chunks/{ChatContext-CVW58bzC.js → ChatContext-D5rqvt5D.js} +2 -2
- package/dist/chunks/{ChatContext-CVW58bzC.js.map → ChatContext-D5rqvt5D.js.map} +1 -1
- package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js +1873 -0
- package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js.map +1 -0
- package/dist/chunks/{TanksGameCard-DnCufSH6.js → TanksGameCard-B-gtDYYg.js} +137 -137
- package/dist/chunks/{TanksGameCard-DnCufSH6.js.map → TanksGameCard-B-gtDYYg.js.map} +1 -1
- package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js → TanksLiveGameCard-DXgd1J2Y.js} +392 -392
- package/dist/chunks/{TanksLiveGameCard-D_27Jomp.js.map → TanksLiveGameCard-DXgd1J2Y.js.map} +1 -1
- package/dist/chunks/{avalancheScene3d-CIE2WKQn.js → avalancheScene3d-CNbQyGUd.js} +2 -2
- package/dist/chunks/{avalancheScene3d-CIE2WKQn.js.map → avalancheScene3d-CNbQyGUd.js.map} +1 -1
- package/dist/chunks/{connect4Sounds-BqEHULjv.js → connect4Sounds-3a6h7gUC.js} +8 -8
- package/dist/chunks/{connect4Sounds-BqEHULjv.js.map → connect4Sounds-3a6h7gUC.js.map} +1 -1
- package/dist/chunks/createLiveScene-jrzyQogh.js +756 -0
- package/dist/chunks/{createLiveScene-MTGRv8rx.js.map → createLiveScene-jrzyQogh.js.map} +1 -1
- package/dist/chunks/createRaceScene-C-aw0dlX.js +291 -0
- package/dist/chunks/createRaceScene-C-aw0dlX.js.map +1 -0
- package/dist/chunks/{createTankScene-yhX6la27.js → createTankScene-6asWHKFf.js} +123 -125
- package/dist/chunks/{createTankScene-yhX6la27.js.map → createTankScene-6asWHKFf.js.map} +1 -1
- package/dist/chunks/fx-BNJvJYOu.js +871 -0
- package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
- package/dist/chunks/{games-Bl_8raG6.js → games-D_9SiSBT.js} +708 -697
- package/dist/chunks/games-D_9SiSBT.js.map +1 -0
- package/dist/chunks/tank-DIn6Jyt8.js +605 -0
- package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
- package/dist/chunks/{tanks-live-BcKmrhnV.js → tanks-live-BRhYW4MG.js} +36 -36
- package/dist/chunks/{tanks-live-BcKmrhnV.js.map → tanks-live-BRhYW4MG.js.map} +1 -1
- package/dist/chunks/{tanksSounds-DTnidbiq.js → tanksSounds-tYPzje61.js} +4 -4
- package/dist/chunks/{tanksSounds-DTnidbiq.js.map → tanksSounds-tYPzje61.js.map} +1 -1
- package/dist/chunks/track-C1TWWT19.js +557 -0
- package/dist/chunks/track-C1TWWT19.js.map +1 -0
- package/dist/index.js +4236 -4020
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +3 -1
- package/package.json +1 -1
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js +0 -1654
- package/dist/chunks/RacingLiveGameCard-8j9QLnxW.js.map +0 -1
- package/dist/chunks/createLiveScene-MTGRv8rx.js +0 -758
- package/dist/chunks/createRaceScene-BiEtQsVs.js +0 -306
- package/dist/chunks/createRaceScene-BiEtQsVs.js.map +0 -1
- package/dist/chunks/decor-CyyCnmct.js +0 -418
- package/dist/chunks/decor-CyyCnmct.js.map +0 -1
- package/dist/chunks/fx-1ZwzmPWj.js +0 -458
- package/dist/chunks/fx-1ZwzmPWj.js.map +0 -1
- package/dist/chunks/games-Bl_8raG6.js.map +0 -1
- package/dist/chunks/rolldown-runtime-CGnMp29N.js +0 -10
- package/dist/chunks/tank-DjEQ4FXF.js +0 -553
- package/dist/chunks/tank-DjEQ4FXF.js.map +0 -1
- package/dist/chunks/track-BcnnpnAm.js +0 -259
- package/dist/chunks/track-BcnnpnAm.js.map +0 -1
- package/dist/chunks/util-DwI9bfS7.js +0 -57
- package/dist/chunks/util-DwI9bfS7.js.map +0 -1
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import { t as e } from "./cars-D1PM7mVD.js";
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import { t } from "./fx-DhXerGyt.js";
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import { a as n, i as r, n as i, o as a, r as o, s } from "./RacingLiveGameCard-_wvhDRlG.js";
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import * as c from "three";
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import { ACESFilmicToneMapping as l, Box3 as u, BoxGeometry as d, BufferAttribute as f, BufferGeometry as p, CanvasTexture as m, Color as h, DirectionalLight as ee, DoubleSide as g, Group as _, HemisphereLight as te, Mesh as v, MeshBasicMaterial as ne, MeshLambertMaterial as y, NearestFilter as b, PCFSoftShadowMap as x, PerspectiveCamera as re, Scene as ie, Vector3 as S, WebGLRenderer as ae, sRGBEncoding as oe } from "three";
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// src/games/racing-live/scene/createRaceScene.js
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var se = 1 / 15, ce = 4.4, C = new S(.55, .62, .4).normalize(), w = (e, t) => 1 - Math.exp(-e * t);
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function T(e, t, n, r, i) {
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let a = e.length - 1, o = new Float32Array(a * 18), s = new Float32Array(a * 18), c = new Float32Array(a * 18), l = new h();
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for (let u = 0; u < a; u += 1) {
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let a = e[u], d = e[u + 1], f = [
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[a.x + a.sx * t, a.z + a.sz * t],
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[a.x + a.sx * n, a.z + a.sz * n],
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[d.x + d.sx * n, d.z + d.sz * n],
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[d.x + d.sx * t, d.z + d.sz * t]
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];
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l.set(i(u)), [
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0,
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1,
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2,
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0,
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2,
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].forEach((e, t) => {
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let n = u * 18 + t * 3;
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o[n] = f[e][0], o[n + 1] = r, o[n + 2] = f[e][1], s[n] = l.r, s[n + 1] = l.g, s[n + 2] = l.b, c[n + 1] = 1;
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});
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}
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let u = new p();
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return u.setAttribute("position", new f(o, 3)), u.setAttribute("normal", new f(c, 3)), u.setAttribute("color", new f(s, 3)), u;
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}
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function le(e, t, n) {
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let r = e.length - 1, i = new Float32Array(r * 18), a = new Float32Array(r * 18), o = new h();
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for (let s = 0; s < r; s += 1) {
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let r = e[s], c = e[s + 1], l = [
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[
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r.x,
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0,
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r.z
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],
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[
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c.x,
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0,
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c.z
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],
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[
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c.x,
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t,
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c.z
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],
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[
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r.x,
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t,
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r.z
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]
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];
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o.set(n(s)), [
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0,
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1,
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2,
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0,
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2,
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3
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].forEach((e, t) => {
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let n = s * 18 + t * 3;
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i.set(l[e], n), a[n] = o.r, a[n + 1] = o.g, a[n + 2] = o.b;
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});
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}
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let s = new p();
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return s.setAttribute("position", new f(i, 3)), s.setAttribute("color", new f(a, 3)), s.computeVertexNormals(), s;
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}
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function ue(e = 8, t = 2) {
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let n = document.createElement("canvas");
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n.width = e * 8, n.height = t * 8;
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let r = n.getContext("2d");
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for (let n = 0; n < t; n += 1) for (let t = 0; t < e; t += 1) r.fillStyle = (t + n) % 2 ? "#111" : "#f4f4f4", r.fillRect(t * 8, n * 8, 8, 8);
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let i = new m(n);
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return i.magFilter = b, i.encoding = oe, i;
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}
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function E(m, { track: b, lowPower: E = !1, reducedMotion: D = !1, onEvent: de } = {}) {
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if (!m || !b) throw Error("createRaceScene: container and track required");
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let fe = (e) => {
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try {
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de?.(e);
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} catch {}
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}, O = !1, pe = [], me = i(b), k = me.theme2d, A = (...e) => (pe.push(...e), e[0]), he = typeof window < "u" && window.devicePixelRatio || 1, j = new ae({
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antialias: !E || he < 2,
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alpha: !1,
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stencil: !1,
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powerPreference: "high-performance"
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});
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j.outputEncoding = oe, j.toneMapping = l, j.toneMappingExposure = 1.05, j.shadowMap.enabled = !E, j.shadowMap.type = x, j.setPixelRatio(Math.min(he, E ? 1.25 : 1.75)), j.setClearColor(k.sky, 1);
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let M = j.domElement;
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M.style.cssText = "display:block;width:100%;height:100%;outline:none", m.appendChild(M);
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let N = Math.max(1, m.clientWidth), P = Math.max(1, m.clientHeight);
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j.setSize(N, P, !1);
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let ge = !1, _e = (e) => {
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e?.preventDefault?.(), ge = !0, fe({ type: "context_lost" });
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};
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M.addEventListener("webglcontextlost", _e);
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let F = new ie(), I = new re(60, N / P, .3, 1400), ve = new te(new h("#ffe2c4"), new h("#3a4a32"), E ? .85 : .65), L = new ee(new h("#ffd09a"), 1.8);
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E || (L.castShadow = !0, L.shadow.mapSize.set(1024, 1024), L.shadow.bias = -6e-4, L.shadow.normalBias = .04, Object.assign(L.shadow.camera, {
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left: -32,
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right: 32,
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top: 32,
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bottom: -32,
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near: 10,
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far: 260
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}), L.shadow.camera.updateProjectionMatrix()), F.add(ve, L, L.target);
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let ye = me.buildTheme3d(c, F, b, { lowPower: E });
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b.trackId === "coast" && (ve.intensity = .8, L.intensity = .8, L.color.set("#a9c5ff"));
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let R = s(b), z = b.width / 2, B = b.barrierMargin ?? 3, be = A(new y({
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vertexColors: !0,
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side: g
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})), V = (e) => {
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A(e);
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let t = new v(e, be);
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t.receiveShadow = !E, F.add(t);
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};
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V(T(R, -z - B, z + B, .01, () => k.edge)), V(T(R, -z, z, .025, () => k.asphalt)), V(T(R, -.12, .12, .03, (e) => e % 4 < 2 ? "#e9e6d8" : k.asphalt)), V(T(R, z - .15, z + .85, .035, (e) => e % 2 ? "#f4f4f6" : "#e0303a")), V(T(R, -z - .85, -z + .15, .035, (e) => e % 2 ? "#f4f4f6" : "#e0303a"));
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let xe = A(new y({
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vertexColors: !0,
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side: g
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})), H = (b.colliders || []).map((e) => e.points);
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H.length || H.push(n(R, z + B), n(R, -z - B));
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for (let e of H) {
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let t = new v(A(le(e, .9, (e) => e % 2 ? "#f2f2f2" : "#d6303a")), xe);
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t.castShadow = !E, F.add(t);
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}
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let U = b.startFinish || b.checkpoints?.[0];
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if (U?.center && U?.normal) {
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let { center: e, normal: t } = U, n = -t.z, r = t.x, i = 1.2, a = z + .2, o = (i, a) => [
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e.x + n * i + t.x * a,
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.045,
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e.z + r * i + t.z * a
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], s = [
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o(a, -1.2),
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o(-a, -1.2),
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o(-a, i),
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o(a, -1.2),
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o(-a, i),
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o(a, i)
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], c = A(new p());
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c.setAttribute("position", new f(new Float32Array(s.flat()), 3)), c.setAttribute("uv", new f(new Float32Array([
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0,
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0,
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1,
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1,
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1,
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1,
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1,
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1
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]), 2)), c.computeVertexNormals();
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let l = A(ue(10, 2));
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F.add(new v(c, A(new ne({
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map: l,
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side: g
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}))));
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let u = new _();
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u.position.set(e.x, 0, e.z), u.rotation.y = Math.atan2(-r, n);
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let m = (z + B) * 2 + 1, ee = A(new d(.5, 6, .5)), te = A(new y({ color: new h("#2a2c33") }));
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for (let e of [-1, 1]) {
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let t = new v(ee, te);
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t.position.set(e * m / 2, 3, 0), t.castShadow = !E, u.add(t);
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}
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let b = A(ue(16, 2)), x = new v(A(new d(m + .5, 1.2, .3)), A(new ne({ map: b })));
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x.position.set(0, 6.2, 0), u.add(x), F.add(u);
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}
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let W = t(F, { lowPower: E }), G = e({ lowPower: E }), Se = Object.fromEntries(G.map((e) => [e.kind, e])), K = /* @__PURE__ */ new Map();
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function Ce(e, t) {
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let n = String(e.id ?? t), i = K.get(n);
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if (i) return i;
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let a = Se[o[t % o.length]] || G[0], s = new u();
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a.parts.forEach(({ geometry: e }) => {
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e.computeBoundingBox(), s.union(e.boundingBox);
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});
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let c = s.getSize(new S()), l = ce / Math.max(.01, c.x), d = new _(), f = new _();
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f.scale.setScalar(l), f.position.y = -s.min.y * l;
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let p = a.parts.find((e) => e.tinted)?.material.clone();
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p && (p.color = new h(r(e, t)));
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for (let e of a.parts) {
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let t = new v(e.geometry, e.tinted ? p : e.material);
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t.castShadow = !E, f.add(t);
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}
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return d.add(f), F.add(d), i = {
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key: n,
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group: d,
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body: f,
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tintMat: p,
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last: null,
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dustAcc: 0,
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seen: !0
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}, K.set(n, i), i;
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}
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function we(e) {
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let t = K.get(e);
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t && (t.group.removeFromParent(), t.tintMat?.dispose(), K.delete(e));
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let q = new S(), J = new S(), Y = new S(), X = new S(), Te = !1, Ee = 0, De = () => D ? 0 : Math.min(1, Ee / 100);
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function ke(e, t) {
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let n = b.grid?.[0], r = t ? t.x : n?.x ?? 0, i = t ? t.z : n?.z ?? 0, a = t ? t.heading : n?.heading ?? 0, o = Math.sin(a), s = Math.cos(a);
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Ee += ((t?.speed || 0) - Ee) * w(2, e), Oe();
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let c = (I.aspect < .9 ? 11 : 9.5) + De() * 4;
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Y.set(r - o * c, 4.2, i - s * c), X.set(r + o * 6, 1.1, i + s * 6), Te || (q.copy(Y), J.copy(X), Te = !0);
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let l = D ? 1 : w(5, e);
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q.lerp(Y, l), J.lerp(X, D ? 1 : w(8, e)), I.position.copy(q), I.lookAt(J), L.target.position.set(r, 0, i), L.position.set(r + C.x * 120, C.y * 120, i + C.z * 120);
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cars: 0,
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triangles: 0
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};
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let t = (e.x - r.last.x) / n, i = (e.z - r.last.z) / n, o = Math.abs(t * Math.cos(a) - i * Math.sin(a)), s = Math.hypot(t, i);
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if (r.body.rotation.x = D ? 0 : Math.max(-.08, Math.min(.08, (r.last.heading - a) / n * .02)), s < 80 && (o > 4 || s > 6 && e.offRoad)) for (r.dustAcc += n * (E ? 4 : 9); r.dustAcc > 1;) --r.dustAcc, W.puff(e.x - Math.sin(a) * 1.8, .1, e.z - Math.cos(a) * 1.8, .45);
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Z && i && (Z.t += n, !D && Z.t >= Z.next && Z.t < 3 && (Z.next += .25, W.sparkle(i.x + (Math.random() - .5) * 6, 2 + Math.random() * 3, i.z + (Math.random() - .5) * 6, 1.6)), Z.t > 3 && (Z = null)), ke(n, i), ye.update(n), W.update(n), j.render(F, I);
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cars: K.size,
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calls: o.calls,
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triangles: o.triangles
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};
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}
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function Q() {
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let $ = typeof ResizeObserver < "u" ? new ResizeObserver(Q) : null;
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return $ ? $.observe(m) : window.addEventListener("resize", Q), {
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kind: "3d",
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render: je,
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getStats() {
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return { ...Ae };
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},
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dispose() {
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O = !0, $ ? $.disconnect() : window.removeEventListener("resize", Q), M.removeEventListener("webglcontextlost", _e);
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for (let e of Array.from(K.keys())) we(e);
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G.forEach((e) => e.parts.forEach(({ geometry: e }) => e.dispose())), new Set(G.flatMap((e) => e.parts.map((e) => e.material))).forEach((e) => e.dispose()), W.dispose(), ye.dispose(), pe.forEach((e) => e.dispose?.()), L.shadow?.map && L.shadow.map.dispose(), F.clear(), j.dispose(), j.forceContextLoss(), M.remove();
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}
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}
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};
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}
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export { E as createRaceScene, E as default };
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//# sourceMappingURL=createRaceScene-C-aw0dlX.js.map
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{"version":3,"file":"createRaceScene-C-aw0dlX.js","names":["createCarModels","offsetLine","carColor","getRaceTheme","raceEventName","CAR_KINDS","THREE","MAX_DT","CAR_LENGTH","SUN_DIR","Vector3","dampK","rate","dt","ribbon","n","frames","pos","col","nor","c","Color","i","b","v","inner","outer","colorAt","o","j","k","y","geometry","BufferGeometry","BufferAttribute","wall","line","a","height","checkerTexture","canvas","cols","rows","ctx","x","texture","CanvasTexture","NearestFilter","sRGBEncoding","createRaceScene","container","track","emit","disposed","disposables","theme","palette","keep","items","dpr","renderer","WebGLRenderer","lowPower","ACESFilmicToneMapping","PCFSoftShadowMap","width","contextLost","onContextLost","scene","Scene","camera","PerspectiveCamera","hemi","HemisphereLight","sun","DirectionalLight","environment","trackFrames","half","margin","ribbonMat","MeshLambertMaterial","DoubleSide","addRibbon","mesh","Mesh","wallMat","barrierLines","start","sx","normal","sz","d","w","corner","center","s","t","quad","geo","tex","MeshBasicMaterial","gantry","Group","span","postGeo","BoxGeometry","postMat","side","post","bannerTex","banner","fx","createAvalancheFx","models","modelByKind","m","cars","ensureCar","key","rc","index","entry","model","box","Box3","size","scale","group","body","tintMat","p","part","removeCar","camPos","camLook","tmp","tmpLook","camReady","camSpeed","speedBoost","reducedMotion","updateFov","updateCamera","grid","focus","z","h","fx2","fz2","back","celebrate","lastStats","render","dtMs","list","state","heading","vx","vz","lateral","speed","event","name","info","resize","ro","material","item"],"sources":["../../src/games/racing-live/scene/createRaceScene.js"],"sourcesContent":["// CARRERAS LIVE 3D — race scene (three >=0.134 <0.138). Framework-agnostic, loaded lazily.\n//\n// createRaceScene(container, { track, lowPower, reducedMotion, onEvent }) → {\n// kind: '3d', render(renderState, dtMs), resize(), getStats(), dispose()\n// }\n// The card drives every frame (no internal loop). World metres 1:1 with logic/track.js.\n// Reuses (import only): Avalancha car models + dust FX, Tanks sky/hills/decor.\nimport {\n ACESFilmicToneMapping, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, Color, DirectionalLight,\n DoubleSide, Group, HemisphereLight, Mesh, MeshBasicMaterial, MeshLambertMaterial, NearestFilter,\n PCFSoftShadowMap, PerspectiveCamera, Scene, sRGBEncoding, Vector3, WebGLRenderer, Box3,\n} from 'three';\nimport * as THREE from 'three';\nimport { createCarModels } from '../../../effects/avalanche/models/cars.js';\nimport { createAvalancheFx } from '../../../effects/avalanche/fx.js';\nimport { CAR_KINDS, carColor, offsetLine, raceEventName, trackFrames } from './trackView.js';\nimport { getRaceTheme } from './themes/index.js';\n\nconst MAX_DT = 1 / 15;\nconst CAR_LENGTH = 4.4;\nconst SUN_DIR = new Vector3(0.55, 0.62, 0.4).normalize();\nconst dampK = (rate, dt) => 1 - Math.exp(-rate * dt);\n\nfunction ribbon(frames, inner, outer, y, colorAt) {\n const n = frames.length - 1;\n const pos = new Float32Array(n * 18); const col = new Float32Array(n * 18); const nor = new Float32Array(n * 18);\n const c = new Color();\n for (let i = 0; i < n; i += 1) {\n const a = frames[i]; const b = frames[i + 1];\n const v = [\n [a.x + a.sx * inner, a.z + a.sz * inner], [a.x + a.sx * outer, a.z + a.sz * outer],\n [b.x + b.sx * outer, b.z + b.sz * outer], [b.x + b.sx * inner, b.z + b.sz * inner],\n ];\n c.set(colorAt(i));\n [0, 1, 2, 0, 2, 3].forEach((k, j) => {\n const o = i * 18 + j * 3;\n pos[o] = v[k][0]; pos[o + 1] = y; pos[o + 2] = v[k][1];\n col[o] = c.r; col[o + 1] = c.g; col[o + 2] = c.b;\n nor[o + 1] = 1;\n });\n }\n const geometry = new BufferGeometry();\n geometry.setAttribute('position', new BufferAttribute(pos, 3));\n geometry.setAttribute('normal', new BufferAttribute(nor, 3));\n geometry.setAttribute('color', new BufferAttribute(col, 3));\n return geometry;\n}\n\nfunction wall(line, height, colorAt) {\n const n = line.length - 1;\n const pos = new Float32Array(n * 18); const col = new Float32Array(n * 18);\n const c = new Color();\n for (let i = 0; i < n; i += 1) {\n const a = line[i]; const b = line[i + 1];\n const v = [[a.x, 0, a.z], [b.x, 0, b.z], [b.x, height, b.z], [a.x, height, a.z]];\n c.set(colorAt(i));\n [0, 1, 2, 0, 2, 3].forEach((k, j) => {\n const o = i * 18 + j * 3;\n pos.set(v[k], o);\n col[o] = c.r; col[o + 1] = c.g; col[o + 2] = c.b;\n });\n }\n const geometry = new BufferGeometry();\n geometry.setAttribute('position', new BufferAttribute(pos, 3));\n geometry.setAttribute('color', new BufferAttribute(col, 3));\n geometry.computeVertexNormals();\n return geometry;\n}\n\nfunction checkerTexture(cols = 8, rows = 2) {\n const canvas = document.createElement('canvas');\n canvas.width = cols * 8; canvas.height = rows * 8;\n const ctx = canvas.getContext('2d');\n for (let y = 0; y < rows; y += 1) for (let x = 0; x < cols; x += 1) {\n ctx.fillStyle = (x + y) % 2 ? '#111' : '#f4f4f4'; ctx.fillRect(x * 8, y * 8, 8, 8);\n }\n const texture = new CanvasTexture(canvas);\n texture.magFilter = NearestFilter;\n texture.encoding = sRGBEncoding;\n return texture;\n}\n\nexport function createRaceScene(container, { track, lowPower = false, reducedMotion = false, onEvent } = {}) {\n if (!container || !track) throw new Error('createRaceScene: container and track required');\n const emit = (e) => { try { onEvent?.(e); } catch { /* never break rendering */ } };\n let disposed = false;\n const disposables = [];\n const theme = getRaceTheme(track);\n const palette = theme.theme2d;\n const keep = (...items) => { disposables.push(...items); return items[0]; };\n\n // ---------------------------------------------------------------- renderer\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n const renderer = new WebGLRenderer({ antialias: !lowPower || dpr < 2, alpha: false, stencil: false, powerPreference: 'high-performance' });\n renderer.outputEncoding = sRGBEncoding;\n renderer.toneMapping = ACESFilmicToneMapping;\n renderer.toneMappingExposure = 1.05;\n renderer.shadowMap.enabled = !lowPower;\n renderer.shadowMap.type = PCFSoftShadowMap;\n renderer.setPixelRatio(Math.min(dpr, lowPower ? 1.25 : 1.75));\n renderer.setClearColor(palette.sky, 1);\n const canvas = renderer.domElement;\n canvas.style.cssText = 'display:block;width:100%;height:100%;outline:none';\n container.appendChild(canvas);\n let width = Math.max(1, container.clientWidth);\n let height = Math.max(1, container.clientHeight);\n renderer.setSize(width, height, false);\n let contextLost = false;\n const onContextLost = (e) => { e?.preventDefault?.(); contextLost = true; emit({ type: 'context_lost' }); };\n canvas.addEventListener('webglcontextlost', onContextLost);\n\n // ---------------------------------------------------------------- scene\n const scene = new Scene();\n const camera = new PerspectiveCamera(60, width / height, 0.3, 1400);\n const hemi = new HemisphereLight(new Color('#ffe2c4'), new Color('#3a4a32'), lowPower ? 0.85 : 0.65);\n const sun = new DirectionalLight(new Color('#ffd09a'), 1.8);\n if (!lowPower) {\n sun.castShadow = true;\n sun.shadow.mapSize.set(1024, 1024);\n sun.shadow.bias = -0.0006;\n sun.shadow.normalBias = 0.04;\n Object.assign(sun.shadow.camera, { left: -32, right: 32, top: 32, bottom: -32, near: 10, far: 260 });\n sun.shadow.camera.updateProjectionMatrix();\n }\n scene.add(hemi, sun, sun.target);\n const environment = theme.buildTheme3d(THREE, scene, track, { lowPower });\n if (track.trackId === 'coast') { hemi.intensity = 0.8; sun.intensity = 0.8; sun.color.set('#a9c5ff'); }\n\n // ---------------------------------------------------------------- ground + track\n const frames = trackFrames(track);\n const half = track.width / 2;\n const margin = track.barrierMargin ?? 3;\n const ribbonMat = keep(new MeshLambertMaterial({ vertexColors: true, side: DoubleSide }));\n const addRibbon = (geometry) => { keep(geometry); const mesh = new Mesh(geometry, ribbonMat); mesh.receiveShadow = !lowPower; scene.add(mesh); };\n addRibbon(ribbon(frames, -half - margin, half + margin, 0.01, () => palette.edge));\n addRibbon(ribbon(frames, -half, half, 0.025, () => palette.asphalt));\n // Dashed centre line, then red/white curbs on both edges.\n addRibbon(ribbon(frames, -0.12, 0.12, 0.03, (i) => (i % 4 < 2 ? '#e9e6d8' : palette.asphalt)));\n addRibbon(ribbon(frames, half - 0.15, half + 0.85, 0.035, (i) => (i % 2 ? '#f4f4f6' : '#e0303a')));\n addRibbon(ribbon(frames, -half - 0.85, -half + 0.15, 0.035, (i) => (i % 2 ? '#f4f4f6' : '#e0303a')));\n\n const wallMat = keep(new MeshLambertMaterial({ vertexColors: true, side: DoubleSide }));\n const barrierLines = (track.colliders || []).map((c) => c.points);\n if (!barrierLines.length) barrierLines.push(offsetLine(frames, half + margin), offsetLine(frames, -half - margin));\n for (const line of barrierLines) {\n const mesh = new Mesh(keep(wall(line, 0.9, (i) => (i % 2 ? '#f2f2f2' : '#d6303a'))), wallMat);\n mesh.castShadow = !lowPower; scene.add(mesh);\n }\n\n // Start/finish: checkered strip across the road and a simple gantry.\n const start = track.startFinish || track.checkpoints?.[0];\n if (start?.center && start?.normal) {\n const { center, normal } = start;\n const sx = -normal.z; const sz = normal.x;\n const d = 1.2; const w = half + 0.2;\n const corner = (s, t) => [center.x + sx * s + normal.x * t, 0.045, center.z + sz * s + normal.z * t];\n const quad = [corner(w, -d), corner(-w, -d), corner(-w, d), corner(w, -d), corner(-w, d), corner(w, d)];\n const geo = keep(new BufferGeometry());\n geo.setAttribute('position', new BufferAttribute(new Float32Array(quad.flat()), 3));\n geo.setAttribute('uv', new BufferAttribute(new Float32Array([0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1]), 2));\n geo.computeVertexNormals();\n const tex = keep(checkerTexture(10, 2));\n scene.add(new Mesh(geo, keep(new MeshBasicMaterial({ map: tex, side: DoubleSide }))));\n const gantry = new Group();\n gantry.position.set(center.x, 0, center.z);\n gantry.rotation.y = Math.atan2(-sz, sx);\n const span = (half + margin) * 2 + 1;\n const postGeo = keep(new BoxGeometry(0.5, 6, 0.5));\n const postMat = keep(new MeshLambertMaterial({ color: new Color('#2a2c33') }));\n for (const side of [-1, 1]) { const post = new Mesh(postGeo, postMat); post.position.set(side * span / 2, 3, 0); post.castShadow = !lowPower; gantry.add(post); }\n const bannerTex = keep(checkerTexture(16, 2));\n const banner = new Mesh(keep(new BoxGeometry(span + 0.5, 1.2, 0.3)), keep(new MeshBasicMaterial({ map: bannerTex })));\n banner.position.set(0, 6.2, 0); gantry.add(banner);\n scene.add(gantry);\n }\n\n const fx = createAvalancheFx(scene, { lowPower });\n\n // ---------------------------------------------------------------- cars\n const models = createCarModels({ lowPower });\n const modelByKind = Object.fromEntries(models.map((m) => [m.kind, m]));\n const cars = new Map();\n function ensureCar(rc, index) {\n const key = String(rc.id ?? index);\n let entry = cars.get(key);\n if (entry) return entry;\n const model = modelByKind[CAR_KINDS[index % CAR_KINDS.length]] || models[0];\n const box = new Box3();\n model.parts.forEach(({ geometry }) => { geometry.computeBoundingBox(); box.union(geometry.boundingBox); });\n const size = box.getSize(new Vector3());\n const scale = CAR_LENGTH / Math.max(0.01, size.x);\n const group = new Group();\n const body = new Group(); body.scale.setScalar(scale);\n body.position.y = -box.min.y * scale;\n const tintMat = model.parts.find((p) => p.tinted)?.material.clone();\n if (tintMat) tintMat.color = new Color(carColor(rc, index));\n for (const part of model.parts) {\n const mesh = new Mesh(part.geometry, part.tinted ? tintMat : part.material);\n mesh.castShadow = !lowPower;\n body.add(mesh);\n }\n group.add(body);\n scene.add(group);\n entry = { key, group, body, tintMat, last: null, dustAcc: 0, seen: true };\n cars.set(key, entry);\n return entry;\n }\n function removeCar(key) {\n const entry = cars.get(key);\n if (!entry) return;\n entry.group.removeFromParent();\n entry.tintMat?.dispose();\n cars.delete(key);\n }\n\n // ---------------------------------------------------------------- camera\n const camPos = new Vector3(); const camLook = new Vector3(); const tmp = new Vector3(); const tmpLook = new Vector3();\n let camReady = false; let camSpeed = 0;\n // Sense of speed: FOV widens and the chase camera drops back slightly with absolute speed (m/s).\n const speedBoost = () => (reducedMotion ? 0 : Math.min(1, camSpeed / 100));\n function updateFov() {\n camera.aspect = width / height;\n camera.fov = (camera.aspect < 0.9 ? 72 : 60) + speedBoost() * 14;\n camera.updateProjectionMatrix();\n }\n updateFov();\n function updateCamera(dt, focus) {\n const grid = track.grid?.[0];\n const x = focus ? focus.x : grid?.x ?? 0; const z = focus ? focus.z : grid?.z ?? 0;\n const h = focus ? focus.heading : grid?.heading ?? 0;\n const fx2 = Math.sin(h); const fz2 = Math.cos(h);\n camSpeed += ((focus?.speed || 0) - camSpeed) * dampK(2, dt);\n updateFov();\n const back = (camera.aspect < 0.9 ? 11 : 9.5) + speedBoost() * 4;\n tmp.set(x - fx2 * back, 4.2, z - fz2 * back);\n tmpLook.set(x + fx2 * 6, 1.1, z + fz2 * 6);\n if (!camReady) { camPos.copy(tmp); camLook.copy(tmpLook); camReady = true; }\n const k = reducedMotion ? 1 : dampK(5, dt);\n camPos.lerp(tmp, k); camLook.lerp(tmpLook, reducedMotion ? 1 : dampK(8, dt));\n camera.position.copy(camPos);\n camera.lookAt(camLook);\n sun.target.position.set(x, 0, z);\n sun.position.set(x + SUN_DIR.x * 120, SUN_DIR.y * 120, z + SUN_DIR.z * 120);\n }\n\n // ---------------------------------------------------------------- frame\n let celebrate = null;\n let lastStats = { cars: 0, calls: 0, triangles: 0 };\n function render(state, dtMs = 16) {\n if (disposed || contextLost) return;\n const dt = Math.min(MAX_DT, Math.max(0.001, (Number(dtMs) || 16) / 1000));\n const list = state?.cars || [];\n for (const entry of cars.values()) entry.seen = false;\n let focus = null;\n list.forEach((rc, index) => {\n if (!Number.isFinite(rc.x) || !Number.isFinite(rc.z)) return;\n const entry = ensureCar(rc, index);\n entry.seen = true;\n const heading = Number.isFinite(rc.heading) ? rc.heading : 0;\n entry.group.position.set(rc.x, 0, rc.z);\n entry.group.rotation.y = heading - Math.PI / 2; // model +X front → heading convention\n if (entry.last) {\n const vx = (rc.x - entry.last.x) / dt; const vz = (rc.z - entry.last.z) / dt;\n const lateral = Math.abs(vx * Math.cos(heading) - vz * Math.sin(heading));\n const speed = Math.hypot(vx, vz);\n // Slight body roll from lateral slip; dust while drifting or off-road.\n entry.body.rotation.x = reducedMotion ? 0 : Math.max(-0.08, Math.min(0.08, (entry.last.heading - heading) / dt * 0.02));\n if (speed < 80 && (lateral > 4 || (speed > 6 && rc.offRoad))) {\n entry.dustAcc += dt * (lowPower ? 4 : 9);\n while (entry.dustAcc > 1) {\n entry.dustAcc -= 1;\n fx.puff(rc.x - Math.sin(heading) * 1.8, 0.1, rc.z - Math.cos(heading) * 1.8, 0.45);\n }\n }\n }\n entry.last = { x: rc.x, z: rc.z, heading };\n if (rc.self) focus = { x: rc.x, z: rc.z, heading, speed: Math.abs(rc.speed || 0) };\n });\n for (const [key, entry] of cars) if (!entry.seen) removeCar(key);\n if (!focus && list.length && Number.isFinite(list[0].x)) focus = { x: list[0].x, z: list[0].z, heading: list[0].heading || 0 };\n\n for (const event of state?.events || []) {\n const name = raceEventName(event);\n if (name === 'collision' && focus) {\n fx.puff(Number.isFinite(event.x) ? event.x : focus.x, 0.3, Number.isFinite(event.z) ? event.z : focus.z, 1.1);\n fx.sparkle(focus.x, 0.8, focus.z, 0.6);\n } else if (name === 'finish' && !celebrate) celebrate = { t: 0, next: 0 };\n }\n if (celebrate && focus) {\n celebrate.t += dt;\n if (!reducedMotion && celebrate.t >= celebrate.next && celebrate.t < 3) {\n celebrate.next += 0.25;\n fx.sparkle(focus.x + (Math.random() - 0.5) * 6, 2 + Math.random() * 3, focus.z + (Math.random() - 0.5) * 6, 1.6);\n }\n if (celebrate.t > 3) celebrate = null;\n }\n updateCamera(dt, focus);\n environment.update(dt);\n fx.update(dt);\n renderer.render(scene, camera);\n const info = renderer.info.render;\n lastStats = { cars: cars.size, calls: info.calls, triangles: info.triangles };\n }\n\n function resize() {\n if (disposed) return;\n const w = container.clientWidth; const h = container.clientHeight;\n if (!w || !h) return;\n width = w; height = h;\n renderer.setSize(w, h, false);\n updateFov();\n }\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(resize) : null;\n if (ro) ro.observe(container); else window.addEventListener('resize', resize);\n\n return {\n kind: '3d',\n render,\n resize,\n getStats() { return { ...lastStats }; },\n dispose() {\n if (disposed) return;\n disposed = true;\n if (ro) ro.disconnect(); else window.removeEventListener('resize', resize);\n canvas.removeEventListener('webglcontextlost', onContextLost);\n for (const key of Array.from(cars.keys())) removeCar(key);\n models.forEach((model) => model.parts.forEach(({ geometry }) => geometry.dispose()));\n const shared = new Set(models.flatMap((m) => m.parts.map((p) => p.material)));\n shared.forEach((material) => material.dispose());\n fx.dispose();\n environment.dispose();\n disposables.forEach((item) => item.dispose?.());\n if (sun.shadow?.map) sun.shadow.map.dispose();\n scene.clear();\n renderer.dispose();\n renderer.forceContextLoss();\n canvas.remove();\n },\n };\n}\n\nexport default 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