@minicode-dev/chat 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js → BattleshipGameCard-DwNzgH5G.js} +199 -199
  3. package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js.map → BattleshipGameCard-DwNzgH5G.js.map} +1 -1
  4. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js → BattleshipPrototype-CSQxQJt5.js} +52 -52
  5. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js.map → BattleshipPrototype-CSQxQJt5.js.map} +1 -1
  6. package/dist/chunks/{ChatContext-DQtKsR6Z.js → ChatContext-D5rqvt5D.js} +2 -2
  7. package/dist/chunks/{ChatContext-DQtKsR6Z.js.map → ChatContext-D5rqvt5D.js.map} +1 -1
  8. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js +1873 -0
  9. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js.map +1 -0
  10. package/dist/chunks/{TanksGameCard-CvTaF7tu.js → TanksGameCard-B-gtDYYg.js} +144 -144
  11. package/dist/chunks/{TanksGameCard-CvTaF7tu.js.map → TanksGameCard-B-gtDYYg.js.map} +1 -1
  12. package/dist/chunks/TanksLiveGameCard-DXgd1J2Y.js +1274 -0
  13. package/dist/chunks/TanksLiveGameCard-DXgd1J2Y.js.map +1 -0
  14. package/dist/chunks/{avalancheScene3d-Z5QyZIid.js → avalancheScene3d-CNbQyGUd.js} +51 -50
  15. package/dist/chunks/{avalancheScene3d-Z5QyZIid.js.map → avalancheScene3d-CNbQyGUd.js.map} +1 -1
  16. package/dist/chunks/cars-D1PM7mVD.js +340 -0
  17. package/dist/chunks/cars-D1PM7mVD.js.map +1 -0
  18. package/dist/chunks/{connect4Sounds-DmD-E9kX.js → connect4Sounds-3a6h7gUC.js} +8 -8
  19. package/dist/chunks/{connect4Sounds-DmD-E9kX.js.map → connect4Sounds-3a6h7gUC.js.map} +1 -1
  20. package/dist/chunks/createLiveScene-jrzyQogh.js +756 -0
  21. package/dist/chunks/createLiveScene-jrzyQogh.js.map +1 -0
  22. package/dist/chunks/createRaceScene-C-aw0dlX.js +291 -0
  23. package/dist/chunks/createRaceScene-C-aw0dlX.js.map +1 -0
  24. package/dist/chunks/{createTankScene-yhX6la27.js → createTankScene-6asWHKFf.js} +123 -125
  25. package/dist/chunks/{createTankScene-yhX6la27.js.map → createTankScene-6asWHKFf.js.map} +1 -1
  26. package/dist/chunks/fx-BNJvJYOu.js +871 -0
  27. package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
  28. package/dist/chunks/fx-DhXerGyt.js +248 -0
  29. package/dist/chunks/fx-DhXerGyt.js.map +1 -0
  30. package/dist/chunks/{games-BvYTWgaR.js → games-D_9SiSBT.js} +1261 -677
  31. package/dist/chunks/games-D_9SiSBT.js.map +1 -0
  32. package/dist/chunks/tank-DIn6Jyt8.js +605 -0
  33. package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
  34. package/dist/chunks/{tanks-live-BcKmrhnV.js → tanks-live-BRhYW4MG.js} +36 -36
  35. package/dist/chunks/{tanks-live-BcKmrhnV.js.map → tanks-live-BRhYW4MG.js.map} +1 -1
  36. package/dist/chunks/{tanksSounds-DwjfSp3W.js → tanksSounds-tYPzje61.js} +5 -5
  37. package/dist/chunks/{tanksSounds-DwjfSp3W.js.map → tanksSounds-tYPzje61.js.map} +1 -1
  38. package/dist/chunks/track-C1TWWT19.js +557 -0
  39. package/dist/chunks/track-C1TWWT19.js.map +1 -0
  40. package/dist/index.js +4244 -4028
  41. package/dist/index.js.map +1 -1
  42. package/dist/styles.css +1 -1
  43. package/index.d.ts +2 -0
  44. package/package.json +1 -1
  45. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js +0 -1654
  46. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js.map +0 -1
  47. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js +0 -1011
  48. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js.map +0 -1
  49. package/dist/chunks/createLiveScene-CWBunxPi.js +0 -367
  50. package/dist/chunks/createLiveScene-CWBunxPi.js.map +0 -1
  51. package/dist/chunks/createRaceScene-C7Rw89kj.js +0 -305
  52. package/dist/chunks/createRaceScene-C7Rw89kj.js.map +0 -1
  53. package/dist/chunks/decor-CyyCnmct.js +0 -418
  54. package/dist/chunks/decor-CyyCnmct.js.map +0 -1
  55. package/dist/chunks/fx-1ZwzmPWj.js +0 -458
  56. package/dist/chunks/fx-1ZwzmPWj.js.map +0 -1
  57. package/dist/chunks/fx-UZwhOmdl.js +0 -584
  58. package/dist/chunks/fx-UZwhOmdl.js.map +0 -1
  59. package/dist/chunks/games-BvYTWgaR.js.map +0 -1
  60. package/dist/chunks/rolldown-runtime-CGnMp29N.js +0 -10
  61. package/dist/chunks/tank-DjEQ4FXF.js +0 -553
  62. package/dist/chunks/tank-DjEQ4FXF.js.map +0 -1
  63. package/dist/chunks/track-BcnnpnAm.js +0 -259
  64. package/dist/chunks/track-BcnnpnAm.js.map +0 -1
  65. package/dist/chunks/util-DwI9bfS7.js +0 -57
  66. package/dist/chunks/util-DwI9bfS7.js.map +0 -1
@@ -0,0 +1,871 @@
1
+ import { t as e } from "./core-geo-UJY-tH9L.js";
2
+ import { _ as t, d as n, g as r, h as i, m as a, p as o, v as s, y as c } from "./tank-DIn6Jyt8.js";
3
+ import { AdditiveBlending as l, BackSide as u, BufferAttribute as d, BufferGeometry as f, Color as p, DodecahedronGeometry as m, DoubleSide as h, DynamicDrawUsage as g, IcosahedronGeometry as _, InstancedMesh as v, Mesh as y, MeshBasicMaterial as b, MeshLambertMaterial as x, NormalBlending as S, Object3D as C, OctahedronGeometry as ee, PlaneGeometry as te, PointLight as w, Points as T, ShaderMaterial as E, SphereGeometry as D, Sprite as O, SpriteMaterial as k, Vector3 as A } from "three";
4
+ // src/games/tanks/scene/terrain.js
5
+ var j = {
6
+ grassLo: i("#2f6a37"),
7
+ grassMid: i("#4c8a3d"),
8
+ grassHi: i("#6e9a46"),
9
+ dry: i("#98915a"),
10
+ dirt: i("#76603f"),
11
+ rock: i("#7d7670"),
12
+ rockHi: i("#a39d94"),
13
+ scorch: i("#2b221d"),
14
+ scorchRim: i("#5b4129"),
15
+ lip: i("#355f2b"),
16
+ soil1: i("#5c3e27"),
17
+ soil2: i("#73502f"),
18
+ soil3: i("#5e3f27"),
19
+ bedrock: i("#38312e")
20
+ }, M = 4, N = new p(), P = new p();
21
+ function F() {
22
+ let e = new f(), t = new x({ vertexColors: !0 }), r = new y(e, t);
23
+ r.receiveShadow = !0, r.matrixAutoUpdate = !1, r.frustumCulled = !1;
24
+ let i = 0, o = 160, s = 2, l = null, u = null, p = 0, m = 1, h = -16, _ = null, v = null, b = null, S = null, C = (e, t) => l[t * i + e];
25
+ function ee(t) {
26
+ i = t;
27
+ let n = (i - 1) * (i - 1) * 6 + 4 * (i - 1) * M * 6;
28
+ _ = new Float32Array(n * 3), v = new Float32Array(n * 3), b = new Float32Array(n * 3), e.setAttribute("position", new d(_, 3).setUsage(g)), e.setAttribute("normal", new d(v, 3).setUsage(g)), e.setAttribute("color", new d(b, 3).setUsage(g)), l = new Float32Array(i * i), u = new Float32Array(i * i);
29
+ }
30
+ function te(e, t, r, i, s, l, u) {
31
+ let d = n((e - p) / Math.max(1, m - p));
32
+ u.copy(j.grassLo).lerp(j.grassMid, c(0, .45, d)), u.lerp(j.grassHi, c(.45, .8, d));
33
+ let f = 1 - t;
34
+ u.lerp(j.dry, c(.12, .22, f) * .45), u.lerp(j.dirt, c(.16, .3, f)), u.lerp(d > .7 ? j.rockHi : j.rock, c(.3, .45, f));
35
+ let h = Math.min(i, s, o - i, o - s);
36
+ u.lerp(j.lip, (1 - c(0, 3.5, h)) * .55), r > .01 && (P.copy(j.scorchRim).lerp(j.scorch, c(.35, .8, r)), u.lerp(P, c(0, .45, r) * .92));
37
+ let g = .93 + a(l, i * .37 + s * .11) * .14;
38
+ u.multiplyScalar(g);
39
+ }
40
+ function w(e, t, n, r, i, a, o, s, c, l, u) {
41
+ let d = i - t, f = a - n, p = o - r, m = s - t, h = c - n, g = l - r, y = f * g - p * h, x = p * m - d * g, S = d * h - f * m, C = Math.hypot(y, x, S) || 1;
42
+ y /= C, x /= C, S /= C, _[e] = t, _[e + 1] = n, _[e + 2] = r, _[e + 3] = i, _[e + 4] = a, _[e + 5] = o, _[e + 6] = s, _[e + 7] = c, _[e + 8] = l;
43
+ for (let t = 0; t < 9; t += 3) v[e + t] = y, v[e + t + 1] = x, v[e + t + 2] = S, b[e + t] = u.r, b[e + t + 1] = u.g, b[e + t + 2] = u.b;
44
+ return e + 9;
45
+ }
46
+ function T(e, t, n, r, a) {
47
+ let o = t % i, c = t / i | 0, d = n % i, f = n / i | 0, p = r % i, m = r / i | 0, h = o * s, g = c * s, _ = l[t], v = d * s, y = f * s, b = l[n], x = p * s, S = m * s, C = l[r], ee = v - h, T = b - _, E = y - g, D = x - h, O = C - _, k = S - g, A = T * k - E * O, j = E * D - ee * k, M = ee * O - T * D, P = Math.hypot(A, j, M) || 1, F = (_ + b + C) / 3, ne = (u[t] + u[n] + u[r]) / 3;
48
+ return te(F, Math.abs(j) / P, ne, (h + v + x) / 3, (g + y + S) / 3, a, N), j >= 0 ? w(e, h, _, g, v, b, y, x, C, S, N) : w(e, h, _, g, x, C, S, v, b, y, N);
49
+ }
50
+ function E(e, t) {
51
+ t[0] = e, t[1] = Math.min(e - .9, p - .4), t[2] = Math.min(t[1] - .5, p - 5), t[3] = Math.min(t[2] - .5, p - 10), t[4] = h;
52
+ }
53
+ let D = /* @__PURE__ */ new Float32Array(5), O = /* @__PURE__ */ new Float32Array(5), k = [
54
+ j.lip,
55
+ j.soil1,
56
+ j.soil2,
57
+ j.bedrock
58
+ ];
59
+ function A() {
60
+ let t = 0;
61
+ for (let e = 0; e < i - 1; e++) for (let n = 0; n < i - 1; n++) {
62
+ let r = e * i + n, a = r + 1, o = r + i + 1, s = r + i;
63
+ t = T(t, r, a, o, n * 2 + e * 7.3), t = T(t, r, o, s, n * 2 + 1 + e * 7.3);
64
+ }
65
+ for (let e = 0; e < 4; e++) for (let n = 0; n < i - 1; n++) {
66
+ let r, o, c, l, u, d, f, p;
67
+ e === 0 ? (r = n, o = 0, c = n + 1, l = 0, f = 0, p = -1) : e === 1 ? (r = i - 1, o = n, c = i - 1, l = n + 1, f = 1, p = 0) : e === 2 ? (r = n, o = i - 1, c = n + 1, l = i - 1, f = 0, p = 1) : (r = 0, o = n, c = 0, l = n + 1, f = -1, p = 0), u = C(r, o), d = C(c, l), E(u, D), E(d, O);
68
+ let m = r * s, h = o * s, g = c * s, _ = l * s;
69
+ for (let r = 0; r < M; r++) {
70
+ N.copy(k[r]).multiplyScalar(.9 + a(n * 3.1 + e, r * 5.7) * .18), e !== 2 && e !== 3 ? (t = w(t, m, D[r], h, g, O[r], _, g, O[r + 1], _, N), t = w(t, m, D[r], h, g, O[r + 1], _, m, D[r + 1], h, N)) : (t = w(t, m, D[r], h, g, O[r + 1], _, g, O[r], _, N), t = w(t, m, D[r], h, m, D[r + 1], h, g, O[r + 1], _, N));
71
+ for (let e = t - 18; e < t; e += 3) v[e] = f, v[e + 1] = 0, v[e + 2] = p;
72
+ }
73
+ }
74
+ e.attributes.position.needsUpdate = !0, e.attributes.normal.needsUpdate = !0, e.attributes.color.needsUpdate = !0;
75
+ }
76
+ function F(e, t) {
77
+ if (!l) return 0;
78
+ let n = Math.min(Math.max(e / s, 0), i - 1.0001), r = Math.min(Math.max(t / s, 0), i - 1.0001), a = Math.floor(n), o = Math.floor(r), c = n - a, u = r - o, d = C(a, o), f = C(a + 1, o), p = C(a + 1, o + 1), m = C(a, o + 1);
79
+ return c >= u ? d + (f - d) * c + (p - f) * u : d + (m - d) * u + (p - m) * c;
80
+ }
81
+ function ne(e, t, n, r = 2) {
82
+ let i = F(e - r, t), a = F(e + r, t), o = F(e, t - r), s = F(e, t + r);
83
+ return n.set(i - a, 2 * r, o - s).normalize(), n;
84
+ }
85
+ function re(t) {
86
+ let n = t && t.heights, r = (t && t.grid) | 0;
87
+ if (!n || r < 2 || n.length < r * r) return "same";
88
+ let a = t.size || 160;
89
+ if (n === S && r === i && a === o) return "same";
90
+ S = n;
91
+ let c = !1;
92
+ r === i && _ || (ee(r), c = !0), o = a, s = o / (i - 1);
93
+ let d = 0;
94
+ for (let e = 0; e < i * i; e++) {
95
+ let t = n[e];
96
+ Math.abs(t - l[e]) > 1e-4 && d++;
97
+ }
98
+ if (!c && d === 0) return "same";
99
+ if (c || d > i * i * .25) {
100
+ c = !0, u.fill(0);
101
+ let e = Infinity, t = -Infinity;
102
+ for (let r = 0; r < i * i; r++) n[r] < e && (e = n[r]), n[r] > t && (t = n[r]);
103
+ p = e, m = Math.max(t, e + 4), h = p - 16;
104
+ }
105
+ return l.set(n.subarray ? n.subarray(0, i * i) : Array.prototype.slice.call(n, 0, i * i)), A(), e.computeBoundingSphere(), c ? "rebuilt" : "updated";
106
+ }
107
+ function I(e, t, n, r) {
108
+ if (!l || !(n > 0)) return;
109
+ let a = n, o = a * 1.25, c = Math.max(0, Math.floor((e - o) / s)), d = Math.min(i - 1, Math.ceil((e + o) / s)), f = Math.max(0, Math.floor((t - o) / s)), p = Math.min(i - 1, Math.ceil((t + o) / s));
110
+ for (let n = f; n <= p; n++) for (let f = c; f <= d; f++) {
111
+ let c = f * s - e, d = n * s - t, p = Math.sqrt(c * c + d * d), m = n * i + f;
112
+ if (p < a && r > 0) {
113
+ let e = 1 - p * p / (a * a);
114
+ l[m] = Math.max(0, l[m] - r * e);
115
+ }
116
+ let h = 1 - p / o;
117
+ h > u[m] && (u[m] = Math.min(1, h * 1.25));
118
+ }
119
+ A();
120
+ }
121
+ return {
122
+ mesh: r,
123
+ material: t,
124
+ heightAt: F,
125
+ normalAt: ne,
126
+ setHeights: re,
127
+ crater: I,
128
+ get size() {
129
+ return o;
130
+ },
131
+ get minH() {
132
+ return p;
133
+ },
134
+ get maxH() {
135
+ return m;
136
+ },
137
+ get ready() {
138
+ return i > 0;
139
+ },
140
+ dispose() {
141
+ e.dispose(), t.dispose();
142
+ }
143
+ };
144
+ }
145
+ var ne = "\nvarying vec3 vDir;\nvoid main() {\n vDir = normalize(position);\n vec4 p = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_Position = p.xyww;\n}\n", re = "\nuniform vec3 uTop;\nuniform vec3 uMid;\nuniform vec3 uHorizon;\nuniform vec3 uBottom;\nuniform vec3 uSunDir;\nuniform vec3 uSunColor;\nvarying vec3 vDir;\nvoid main() {\n vec3 d = normalize(vDir);\n float h = d.y;\n vec3 col = mix(uHorizon, uMid, smoothstep(0.0, 0.22, h));\n col = mix(col, uTop, smoothstep(0.18, 0.75, h));\n col = mix(col, uBottom, smoothstep(0.0, -0.25, h));\n float s = max(dot(d, normalize(uSunDir)), 0.0);\n col += uSunColor * (pow(s, 900.0) * 3.0 + pow(s, 24.0) * 0.45 + pow(s, 4.0) * 0.12);\n gl_FragColor = vec4(col, 1.0);\n #include <encodings_fragment>\n}\n", I = {
146
+ top: i("#41538f"),
147
+ mid: i("#c98f98"),
148
+ horizon: i("#f7b27f"),
149
+ bottom: i("#d9a091"),
150
+ sun: i("#ffcf8a"),
151
+ fog: i("#d9a68c")
152
+ };
153
+ function L(e) {
154
+ let t = new D(600, 32, 16), n = new E({
155
+ uniforms: {
156
+ uTop: { value: I.top },
157
+ uMid: { value: I.mid },
158
+ uHorizon: { value: I.horizon },
159
+ uBottom: { value: I.bottom },
160
+ uSunDir: { value: e.clone() },
161
+ uSunColor: { value: I.sun }
162
+ },
163
+ vertexShader: ne,
164
+ fragmentShader: re,
165
+ side: u,
166
+ depthWrite: !1,
167
+ depthTest: !1,
168
+ fog: !1
169
+ }), r = new y(t, n);
170
+ return r.renderOrder = -10, r.frustumCulled = !1, {
171
+ mesh: r,
172
+ dispose() {
173
+ t.dispose(), n.dispose();
174
+ }
175
+ };
176
+ }
177
+ function ie(e, t) {
178
+ let r = [], o = [], s = I.horizon, c = t || {
179
+ x: .6,
180
+ y: .4,
181
+ z: .6
182
+ }, l = (e, t, i, a, l, u) => {
183
+ let d = t[0] - e[0], f = t[1] - e[1], p = t[2] - e[2], m = i[0] - e[0], h = i[1] - e[1], g = i[2] - e[2], _ = f * g - p * h, v = p * m - d * g, y = d * h - f * m, b = Math.hypot(_, v, y) || 1, x = .78 + .32 * Math.max(0, (_ * c.x + v * c.y + y * c.z) / b);
184
+ for (let c of [
185
+ e,
186
+ t,
187
+ i
188
+ ]) {
189
+ r.push(c[0], c[1], c[2]);
190
+ let e = n((c[1] - l) / (u - l)) * .75 + .25;
191
+ o.push(s.r + (a.r * x - s.r) * e, s.g + (a.g * x - s.g) * e, s.b + (a.b * x - s.b) * e);
192
+ }
193
+ }, u = (t, r, i, o, s, c, u) => {
194
+ let d = [];
195
+ for (let o = 0; o < s; o++) {
196
+ let c = o / s * Math.PI * 2, l = o % 2 == 1, f = .45 + .25 * Math.sin(c * 3 + u) + .15 * Math.sin(c * 7 + u * 2) + (l ? .18 + .2 * a(o * 1.7, u) : -.12), p = r + (i - r) * n(f), m = t - (l ? .6 : .2) * p;
197
+ d.push([
198
+ e.x + Math.cos(c) * m,
199
+ p,
200
+ e.z + Math.sin(c) * m,
201
+ c
202
+ ]);
203
+ }
204
+ for (let n = 0; n < s; n++) {
205
+ let r = d[n], a = d[(n + 1) % s], u = [
206
+ e.x + Math.cos(r[3]) * t,
207
+ c,
208
+ e.z + Math.sin(r[3]) * t
209
+ ], f = [
210
+ e.x + Math.cos(a[3]) * t,
211
+ c,
212
+ e.z + Math.sin(a[3]) * t
213
+ ];
214
+ l(u, f, a, o, c, i), l(u, a, r, o, c, i);
215
+ }
216
+ };
217
+ u(560, 25, 90, i("#c99a98"), 90, -30, 1.3), u(470, 8, 46, i("#94738a"), 120, -30, 4.1);
218
+ let p = new f();
219
+ p.setAttribute("position", new d(new Float32Array(r), 3)), p.setAttribute("color", new d(new Float32Array(o), 3));
220
+ let m = new b({
221
+ vertexColors: !0,
222
+ fog: !1,
223
+ side: 2,
224
+ toneMapped: !1
225
+ }), h = new y(p, m);
226
+ return h.renderOrder = -9, h.frustumCulled = !1, {
227
+ mesh: h,
228
+ dispose() {
229
+ p.dispose(), m.dispose();
230
+ }
231
+ };
232
+ }
233
+ // src/games/tanks/scene/decor.js
234
+ var ae = {
235
+ low: 70,
236
+ medium: 170,
237
+ high: 320
238
+ }, oe = new p(1, 1, 1), se = i("#3b332e");
239
+ function ce() {
240
+ let t = new e();
241
+ t.prism(0, 0, 0, .32, .32, 1.6, 5, i("#6b4a2f"), 0, .7);
242
+ let n = [
243
+ i("#2f6b34"),
244
+ i("#3d8240"),
245
+ i("#57a04c")
246
+ ];
247
+ return [
248
+ [
249
+ 1.1,
250
+ 2,
251
+ 2.6
252
+ ],
253
+ [
254
+ 2.4,
255
+ 1.55,
256
+ 2.3
257
+ ],
258
+ [
259
+ 3.6,
260
+ 1.05,
261
+ 2
262
+ ]
263
+ ].forEach(([e, r, i], a) => {
264
+ t.prism(0, e, 0, r, r, i, 7, n[a], 0, .02);
265
+ for (let i = 0; i < 7; i++) {
266
+ let a = i / 7 * Math.PI * 2, o = (i + 1) / 7 * Math.PI * 2;
267
+ t.tri([
268
+ 0,
269
+ e,
270
+ 0
271
+ ], [
272
+ Math.cos(a) * r,
273
+ e,
274
+ Math.sin(a) * r
275
+ ], [
276
+ Math.cos(o) * r,
277
+ e,
278
+ Math.sin(o) * r
279
+ ], [
280
+ 0,
281
+ e + 1,
282
+ 0
283
+ ], n[0]);
284
+ }
285
+ }), t.build();
286
+ }
287
+ function le() {
288
+ let e = new m(1, 0), t = e.attributes.position;
289
+ for (let e = 0; e < t.count; e++) {
290
+ let n = t.getX(e), r = t.getY(e), i = t.getZ(e), o = .78 + a(n * 3.1 + i * 1.7, r * 2.3) * .42;
291
+ t.setXYZ(e, n * o, Math.max(-.35, r * o * .8), i * o);
292
+ }
293
+ e.computeVertexNormals();
294
+ let n = e.attributes.normal, r = new Float32Array(t.count * 3), o = i("#7f7d7a"), s = i("#5f5d5b"), c = i("#6f8f45"), l = new p();
295
+ for (let e = 0; e < t.count; e += 3) {
296
+ let t = n.getY(e);
297
+ l.copy(a(e, 3) > .5 ? o : s), t > .75 && l.lerp(c, .55);
298
+ for (let t = 0; t < 3; t++) r[(e + t) * 3] = l.r, r[(e + t) * 3 + 1] = l.g, r[(e + t) * 3 + 2] = l.b;
299
+ }
300
+ let u = new f();
301
+ return u.setAttribute("position", t), u.setAttribute("normal", n), u.setAttribute("color", new d(r, 3)), u.translate(0, .35, 0), e.dispose(), u;
302
+ }
303
+ function ue() {
304
+ let t = new e(), n = [
305
+ i("#8f8c88"),
306
+ i("#7b7874"),
307
+ i("#a29e98")
308
+ ];
309
+ for (let e = 0; e < 3; e++) {
310
+ let r = (e + .5) / 3.4, i = e % 2 ? .5 / 3 : 0;
311
+ for (let o = -1; o <= 3; o++) {
312
+ let s = -.5 + o / 3 + i, c = s + 1 / 3 - .015;
313
+ s = Math.max(-.5, s), c = Math.min(.5, c), !(c - s < .02) && t.box((s + c) / 2, r, 0, c - s, .2741176470588235, .92 + (a(e, o) - .5) * .06, n[(e + o + 3) % 3]);
314
+ }
315
+ }
316
+ return t.box(0, .94, 0, 1.02, .12, 1, i("#b3afa8")), t.build();
317
+ }
318
+ function R() {
319
+ let e = ce(), n = le(), r = ue(), i = new x({ vertexColors: !0 }), o = new x({ vertexColors: !0 }), s = new x({ vertexColors: !0 }), c = null, l = null, u = null, d = new C(), f = [], m = "", h = "high", _ = !1, y = null, b = null;
320
+ function S(e, t, n) {
321
+ let r = new v(e, t, Math.max(1, n));
322
+ return r.count = n, r.frustumCulled = !1, r.instanceMatrix.setUsage(g), r;
323
+ }
324
+ function ee() {
325
+ for (let e of [
326
+ c,
327
+ l,
328
+ u
329
+ ]) e && (e.removeFromParent(), e.dispose());
330
+ c = l = u = null;
331
+ }
332
+ function te(e) {
333
+ let t = e.decor || [], n = e.obstacles || [], r = 0;
334
+ for (let e of t) r += e.x * 3.1 + e.z * 7.7 + (e.scale || 1);
335
+ for (let e of n) r += e.x * 1.3 + e.z * 5.1 + e.h;
336
+ return `${t.length}|${n.length}|${r.toFixed(3)}|${h}`;
337
+ }
338
+ function w(p, v, x) {
339
+ let C = te(v);
340
+ if (C === m && c) return O(x), !1;
341
+ m = C, y = x, b = v, ee();
342
+ let w = v.decor || [], E = v.obstacles || [], k = t(w.length * 131 + E.length * 7 + 1), A = ae[h] || 170, j = w.filter((e) => e.kind === "tree").slice(0, A), M = w.filter((e) => e.kind !== "tree"), N = E.filter((e) => e.kind !== "wall"), P = E.filter((e) => e.kind === "wall");
343
+ f = j.map((e) => ({
344
+ x: e.x,
345
+ z: e.z,
346
+ s: (e.scale || 1) * 1.15,
347
+ rot: k() * Math.PI * 2,
348
+ tint: .85 + k() * .3,
349
+ burnt: !1,
350
+ lean: 0,
351
+ leanDir: k() * Math.PI * 2
352
+ })), c = S(e, i, f.length), c.castShadow = _;
353
+ for (let e = 0; e < f.length; e++) c.setColorAt(e, oe);
354
+ c.instanceColor && c.instanceColor.setUsage(g), l = S(n, o, M.length + N.length), l.castShadow = _, l.receiveShadow = _;
355
+ let F = 0;
356
+ for (let e of M) {
357
+ let t = (e.scale || 1) * 1.2;
358
+ d.position.set(e.x, x.heightAt(e.x, e.z) - .15 * t, e.z), d.rotation.set(0, k() * 6.28, 0), d.scale.set(t * (.8 + k() * .5), t * (.6 + k() * .4), t * (.8 + k() * .5)), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
359
+ }
360
+ for (let e of N) {
361
+ let t = T(x, e);
362
+ d.position.set(e.x, t - .3, e.z), d.rotation.set(0, a(e.x, e.z) * 6.28, 0), d.scale.set(e.w * .62, (e.h + .3) / 1.15, e.d * .62), d.updateMatrix(), l.setMatrixAt(F++, d.matrix);
363
+ }
364
+ return l.instanceMatrix.needsUpdate = !0, u = S(r, s, P.length), u.castShadow = _, u.receiveShadow = _, P.forEach((e, t) => {
365
+ let n = T(x, e);
366
+ d.position.set(e.x, n - .4, e.z), d.rotation.set(0, 0, 0), d.scale.set(e.w, e.h + .4, e.d), d.updateMatrix(), u.setMatrixAt(t, d.matrix);
367
+ }), u.instanceMatrix.needsUpdate = !0, D(x), p.add(c, l, u), !0;
368
+ }
369
+ function T(e, t) {
370
+ let n = Infinity;
371
+ for (let [r, i] of [
372
+ [-.5, -.5],
373
+ [.5, -.5],
374
+ [.5, .5],
375
+ [-.5, .5],
376
+ [0, 0]
377
+ ]) n = Math.min(n, e.heightAt(t.x + r * t.w, t.z + i * t.d));
378
+ return n;
379
+ }
380
+ let E = new p();
381
+ function D(e) {
382
+ if (c) {
383
+ for (let t = 0; t < f.length; t++) {
384
+ let n = f[t];
385
+ d.position.set(n.x, e.heightAt(n.x, n.z) - .2, n.z), d.rotation.set(Math.cos(n.leanDir) * n.lean, n.rot, Math.sin(n.leanDir) * n.lean), d.scale.setScalar(n.s), d.updateMatrix(), c.setMatrixAt(t, d.matrix), n.burnt ? E.copy(se) : E.setScalar(n.tint), c.setColorAt(t, E);
386
+ }
387
+ c.instanceMatrix.needsUpdate = !0, c.instanceColor && (c.instanceColor.needsUpdate = !0);
388
+ }
389
+ }
390
+ function O(e) {
391
+ D(e);
392
+ }
393
+ function k(e, t, n, r) {
394
+ let i = !1;
395
+ for (let e of f) {
396
+ let a = Math.hypot(e.x - t, e.z - n);
397
+ a < r * 1.25 && (e.burnt = !0, e.lean = Math.min(1.1, e.lean + (1 - a / (r * 1.25)) * .9), e.leanDir = Math.atan2(e.z - n, e.x - t) + Math.PI / 2, i = !0);
398
+ }
399
+ return i && D(e), i;
400
+ }
401
+ return {
402
+ build: w,
403
+ blast: k,
404
+ reground: O,
405
+ setQuality(e, t) {
406
+ h = e, b && y && t && w(t, b, y);
407
+ },
408
+ setShadows(e) {
409
+ _ = e, c && (c.castShadow = e), l && (l.castShadow = l.receiveShadow = e), u && (u.castShadow = u.receiveShadow = e);
410
+ },
411
+ dispose() {
412
+ ee(), e.dispose(), n.dispose(), r.dispose(), i.dispose(), o.dispose(), s.dispose();
413
+ }
414
+ };
415
+ }
416
+ // src/games/tanks/scene/fx.js
417
+ var de = {
418
+ low: 250,
419
+ medium: 520,
420
+ high: 900
421
+ }, z = 20, B = 0, fe = 1, V = 2, H = 3, U = 4, pe = 5, me = 6, W = 7, he = 8, G = 9, ge = 10, K = 11, q = 12, J = 13, _e = 14, ve = 15, ye = 16, be = 17, Y = 18, X = 19, xe = 8, Se = 4, Ce = 56, we = 320, Z = {
422
+ white: i("#fff6e0"),
423
+ yellow: i("#ffd36b"),
424
+ orange: i("#ff7a1a"),
425
+ red: i("#b3200e"),
426
+ ember: i("#ffb347"),
427
+ smoke: i("#5b5552"),
428
+ smokeLight: i("#9a918a"),
429
+ smokeDark: i("#2c2826"),
430
+ dirt: i("#6e5034"),
431
+ dirtLight: i("#a07a50"),
432
+ spark: i("#ffe2a8"),
433
+ dust: i("#c9ad85"),
434
+ exhaust: i("#3a3633")
435
+ }, Te = "\nuniform float uScale;\nuniform float uMaxSize;\nattribute vec4 aColor;\nattribute float aSize;\nvarying vec4 vColor;\nvoid main() {\n vec4 mv = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mv;\n gl_PointSize = aColor.a > 0.003 ? min(aSize * uScale / max(-mv.z, 0.5), uMaxSize) : 0.0;\n vColor = aColor;\n}\n", Ee = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n", Q = "\nuniform sampler2D uMap;\nvarying vec4 vColor;\nvoid main() {\n float a = texture2D(uMap, gl_PointCoord).a * vColor.a;\n if (a < 0.004) discard;\n gl_FragColor = vec4(vColor.rgb, a);\n #include <encodings_fragment>\n}\n";
436
+ function De(e, t, n, r) {
437
+ let i = new Float32Array(e * z), a = new Float32Array(e * 3), o = new Float32Array(e * 4), s = new Float32Array(e), c = new f();
438
+ c.setAttribute("position", new d(a, 3).setUsage(g)), c.setAttribute("aColor", new d(o, 4).setUsage(g)), c.setAttribute("aSize", new d(s, 1).setUsage(g)), c.setDrawRange(0, 0);
439
+ let u = new E({
440
+ uniforms: {
441
+ uScale: r,
442
+ uMap: { value: n },
443
+ uMaxSize: { value: 512 }
444
+ },
445
+ vertexShader: Te,
446
+ fragmentShader: t ? Ee : Q,
447
+ transparent: !0,
448
+ depthWrite: !1,
449
+ blending: t ? l : S,
450
+ premultipliedAlpha: !1
451
+ }), p = new T(c, u);
452
+ p.frustumCulled = !1, p.renderOrder = t ? 6 : 5;
453
+ let m = 0, h = 0, _ = e, v = null;
454
+ return {
455
+ points: p,
456
+ get count() {
457
+ return m;
458
+ },
459
+ setCap(t) {
460
+ _ = Math.min(e, t), m > _ && (m = _);
461
+ },
462
+ setWind(e) {
463
+ v = e;
464
+ },
465
+ spawn(e, t, n, r, a, o, s, c, l, u, d, f, p, g, v = 0) {
466
+ let y;
467
+ m < _ ? y = m++ : (y = h, h = (h + 1) % _);
468
+ let b = y * z;
469
+ i[b + B] = e, i[b + fe] = t, i[b + V] = n, i[b + H] = r, i[b + U] = a, i[b + pe] = o, i[b + me] = 0, i[b + W] = s, i[b + he] = c, i[b + G] = l, i[b + ge] = u.r, i[b + K] = u.g, i[b + q] = u.b, i[b + J] = d.r, i[b + _e] = d.g, i[b + ve] = d.b, i[b + ye] = f, i[b + be] = p, i[b + Y] = g, i[b + X] = v;
470
+ },
471
+ update(e) {
472
+ let t = 0, n = v ? v.x : 0, r = v ? v.z : 0;
473
+ for (; t < m;) {
474
+ let c = t * z, l = i[c + me] + e;
475
+ if (l >= i[c + W]) {
476
+ m--, t !== m && i.copyWithin(c, m * z, m * z + z);
477
+ continue;
478
+ }
479
+ i[c + me] = l;
480
+ let u = Math.exp(-i[c + be] * e), d = i[c + Y];
481
+ i[c + H] = i[c + H] * u + (d > 0 ? n * .35 * e : 0), i[c + U] = i[c + U] * u - d * e, i[c + pe] = i[c + pe] * u + (d > 0 ? r * .35 * e : 0), i[c + B] += i[c + H] * e, i[c + fe] += i[c + U] * e, i[c + V] += i[c + pe] * e;
482
+ let f = l / i[c + W], p = f < .6 ? f / .6 : 1, h = p * p * (3 - 2 * p), g = 1 + i[c + X] * (1 - f) * (1 - f) * (1 - f), _ = t * 3;
483
+ a[_] = i[c + B], a[_ + 1] = i[c + fe], a[_ + 2] = i[c + V];
484
+ let v = t * 4;
485
+ o[v] = (i[c + ge] + (i[c + J] - i[c + ge]) * h) * g, o[v + 1] = (i[c + K] + (i[c + _e] - i[c + K]) * h) * g, o[v + 2] = (i[c + q] + (i[c + ve] - i[c + q]) * h) * g;
486
+ let y = f < .06 ? f / .06 : 1, b = f > .55 ? 1 - (f - .55) / .45 : 1;
487
+ o[v + 3] = i[c + ye] * y * b, s[t] = i[c + he] + (i[c + G] - i[c + he]) * Math.sqrt(f), t++;
488
+ }
489
+ return c.setDrawRange(0, m), p.visible = m > 0, m > 0 && (c.attributes.position.updateRange.count = m * 3, c.attributes.aColor.updateRange.count = m * 4, c.attributes.aSize.updateRange.count = m, c.attributes.position.needsUpdate = !0, c.attributes.aColor.needsUpdate = !0, c.attributes.aSize.needsUpdate = !0), m > 0;
490
+ },
491
+ clear() {
492
+ m = 0, c.setDrawRange(0, 0), p.visible = !1;
493
+ },
494
+ dispose() {
495
+ c.dispose(), u.dispose();
496
+ }
497
+ };
498
+ }
499
+ function $(e, { quality: t = "high", reducedMotion: n = !1, heightAt: a }) {
500
+ let c = o(64), u = s(64), m = r(128), S = { value: 600 }, D = de.high, j = De(Math.round(D * .55), !0, c, S), M = De(Math.round(D * .45), !1, u, S);
501
+ e.add(M.points, j.points);
502
+ let N = 1, P = new w(i("#ffb066"), 0, 60, 2);
503
+ e.add(P);
504
+ let F = 0, ne = 6, re = new ee(.28, 0);
505
+ re.scale(2.2, 1, 1);
506
+ let I = new b({ color: i("#fff1cf").multiplyScalar(2) }), L = [];
507
+ for (let t = 0; t < xe; t++) {
508
+ let t = new y(re, I);
509
+ t.visible = !1;
510
+ let n = new k({
511
+ map: c,
512
+ color: i("#ff9440").multiplyScalar(1.2),
513
+ blending: l,
514
+ depthWrite: !1,
515
+ transparent: !0
516
+ }), r = new O(n);
517
+ r.scale.setScalar(4), r.visible = !1, r.renderOrder = 7, e.add(t, r), L.push({
518
+ mesh: t,
519
+ glow: r,
520
+ active: !1,
521
+ px: 0,
522
+ py: 0,
523
+ pz: 0,
524
+ has: !1,
525
+ acc: 0
526
+ });
527
+ }
528
+ let ie = [];
529
+ for (let t = 0; t < 3; t++) {
530
+ let t = new k({
531
+ map: c,
532
+ color: new p(1, .8, .5),
533
+ blending: l,
534
+ depthWrite: !1,
535
+ transparent: !0
536
+ }), n = new O(t);
537
+ n.visible = !1, n.renderOrder = 8, e.add(n), ie.push({
538
+ s: n,
539
+ t: 0,
540
+ dur: .2,
541
+ size: 4,
542
+ color: new p()
543
+ });
544
+ }
545
+ let ae = 0, oe = new te(1, 1);
546
+ oe.rotateX(-Math.PI / 2);
547
+ let se = [];
548
+ for (let t = 0; t < Se; t++) {
549
+ let t = new b({
550
+ map: m,
551
+ color: i("#ffd9a0"),
552
+ transparent: !0,
553
+ blending: l,
554
+ depthWrite: !1,
555
+ side: h,
556
+ fog: !1
557
+ }), n = new y(oe, t);
558
+ n.visible = !1, n.renderOrder = 4, e.add(n), se.push({
559
+ m: n,
560
+ t: 0,
561
+ dur: .6,
562
+ r: 10
563
+ });
564
+ }
565
+ let ce = 0, le = new _(.32, 0);
566
+ le.computeVertexNormals();
567
+ let ue = new x({ color: 16777215 }), R = new v(le, ue, Ce);
568
+ R.frustumCulled = !1, R.instanceMatrix.setUsage(g);
569
+ let z = new C();
570
+ z.scale.setScalar(0), z.updateMatrix();
571
+ for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix), R.setColorAt(e, Z.dirt);
572
+ R.instanceColor.setUsage(g), e.add(R);
573
+ let B = [];
574
+ for (let e = 0; e < Ce; e++) B.push({
575
+ alive: !1,
576
+ p: new A(),
577
+ v: new A(),
578
+ r: new A(),
579
+ w: new A(),
580
+ life: 0,
581
+ s: 1,
582
+ rest: !1,
583
+ smoke: !1,
584
+ acc: 0
585
+ });
586
+ let fe = 0, V = 0, H = new Float32Array(we * 3), U = new Float32Array(we * 4), pe = new Float32Array(we), me = { value: 16 }, W = new f();
587
+ W.setAttribute("position", new d(H, 3).setUsage(g)), W.setAttribute("aColor", new d(U, 4).setUsage(g)), W.setAttribute("aSize", new d(pe, 1).setUsage(g)), W.setDrawRange(0, 0);
588
+ let he = new E({
589
+ uniforms: {
590
+ uScale: S,
591
+ uMap: { value: c },
592
+ uMaxSize: me
593
+ },
594
+ vertexShader: Te,
595
+ fragmentShader: Ee,
596
+ transparent: !0,
597
+ depthWrite: !1,
598
+ depthTest: !1,
599
+ blending: l
600
+ }), G = new T(W, he);
601
+ G.frustumCulled = !1, G.visible = !1, G.renderOrder = 9;
602
+ let ge = new b({
603
+ map: m,
604
+ color: i("#fff3c4").multiplyScalar(1.4),
605
+ transparent: !0,
606
+ blending: l,
607
+ depthWrite: !1,
608
+ depthTest: !1,
609
+ side: h,
610
+ fog: !1
611
+ }), K = new y(oe, ge);
612
+ K.visible = !1, K.renderOrder = 9, e.add(G, K);
613
+ let q = 0, J = null, _e = 0, ve = i("#fff0c0"), ye = new A();
614
+ function be(e) {
615
+ t = e;
616
+ let n = de[e] || de.high;
617
+ N = n / de.high, j.setCap(Math.round(n * .55)), M.setCap(Math.round(n * .45));
618
+ }
619
+ be(t);
620
+ let Y = Math.random, X = (e) => (Y() * 2 - 1) * e, Q = (e) => Math.max(1, Math.round(e * N));
621
+ function $(e, t, n, r, i, a) {
622
+ let o = ie[ae];
623
+ ae = (ae + 1) % ie.length, o.s.position.set(e, t, n), o.t = 0, o.dur = a, o.size = r, o.color.copy(i), o.s.material.color.copy(i), o.s.visible = !0, o.s.scale.setScalar(r);
624
+ }
625
+ function Oe(e, t, n, r, i = 60, a = 6) {
626
+ P.position.set(e, t, n), P.distance = i, r >= F && (F = r, ne = a);
627
+ }
628
+ function ke(e, t, n, r, i = .6, a = null) {
629
+ let o = se[ce];
630
+ ce = (ce + 1) % se.length, o.m.position.set(e, t + .25, n), o.t = 0, o.dur = i, o.r = r, o.m.visible = !0, o.m.scale.setScalar(.1), o.m.material.color.copy(a || Z.yellow);
631
+ }
632
+ function Ae(e, t, n, r, i, a, o = 1, s = !1) {
633
+ for (let c = 0; c < r; c++) {
634
+ let r = B[fe], c = fe;
635
+ fe = (fe + 1) % Ce, r.alive = !0, r.rest = !1, r.p.set(e + X(.6), t + .4, n + X(.6));
636
+ let l = Y() * Math.PI * 2, u = i * (.35 + Y() * .65);
637
+ r.v.set(Math.cos(l) * u * .6, i * (.6 + Y() * .7), Math.sin(l) * u * .6), r.r.set(Y() * 6, Y() * 6, Y() * 6), r.w.set(X(9), X(9), X(9)), r.life = 2.6 + Y() * 1.6, r.s = o * (.5 + Y() * .9), r.smoke = s && Y() < .5, r.acc = 0, R.setColorAt(c, a);
638
+ }
639
+ V += r, R.instanceColor.needsUpdate = !0;
640
+ }
641
+ function je(e, t) {
642
+ $(e.x + t.x * .6, e.y + t.y * .6, e.z + t.z * .6, 4.5, Z.orange, .14), Oe(e.x, e.y + .5, e.z, 3.5, 40, 12);
643
+ let n = Q(26);
644
+ for (let r = 0; r < n; r++) {
645
+ let n = 6 + Y() * 14;
646
+ j.spawn(e.x, e.y, e.z, t.x * n + X(2), t.y * n + X(2), t.z * n + X(2), .12 + Y() * .18, .9, 1.8, Z.white, Z.orange, .9, 5, 0, 2);
647
+ }
648
+ let r = Q(14);
649
+ for (let n = 0; n < r; n++) {
650
+ let n = 2 + Y() * 6;
651
+ M.spawn(e.x, e.y, e.z, t.x * n + X(1.5), t.y * n + X(1) + .6, t.z * n + X(1.5), 1.2 + Y() * 1.2, 1, 3.6, Z.smokeLight, Z.smoke, .45, 2.2, -.4);
652
+ }
653
+ }
654
+ function Me(e, n, r, i, a, o, s = !1) {
655
+ let c = Math.hypot(i - e, a - n, o - r), l = Math.min(24, Math.ceil(c / (t === "low" ? 1.6 : .8)));
656
+ for (let t = 0; t < l; t++) {
657
+ let c = (t + Y()) / l, u = e + (i - e) * c, d = n + (a - n) * c, f = r + (o - r) * c;
658
+ j.spawn(u, d, f, X(.3), X(.3), X(.3), .25 + Y() * .2, s ? 1.1 : .8, .2, Z.yellow, Z.red, .8, 1, 0, 1), t % 2 == 0 && M.spawn(u, d, f, X(.4), .3 + Y() * .4, X(.4), 1.1 + Y() * .9, .5, s ? 2.4 : 1.8, Z.smokeLight, Z.smoke, .32, 1.5, -.25);
659
+ }
660
+ }
661
+ function Ne(e, n, r, a, o) {
662
+ let s = Math.max(2, a || 6), c = s >= 7, l = s / 6;
663
+ $(e, n + 1.2 * l, r, 7 * l, Z.yellow, .22), Oe(e, n + 3, r, c ? 5 : 3.5, 30 + s * 5, 3.5), ke(e, n, r, s * 2.4, .55, Z.yellow), ke(e, n, r, s * 1.4, .9, Z.orange);
664
+ let u = Q(70 * l);
665
+ for (let t = 0; t < u; t++) {
666
+ let t = Y() * Math.PI * 2, i = Math.acos(Y() * .9), a = (4 + Y() * 9) * l, o = Math.cos(t) * Math.sin(i) * a, s = Math.sin(t) * Math.sin(i) * a, c = Math.cos(i) * a * .9 + 2;
667
+ j.spawn(e + X(.6), n + .6, r + X(.6), o, c, s, .45 + Y() * .5, 1.8 * l, 3.8 * l, Z.yellow, Z.red, .55, 4.5, -2.5, 1.6);
668
+ }
669
+ let d = Q(46 * l);
670
+ for (let t = 0; t < d; t++) {
671
+ let t = Y() * Math.PI * 2, i = (9 + Y() * 16) * l;
672
+ j.spawn(e, n + .8, r, Math.cos(t) * i * .7, (6 + Y() * 14) * l, Math.sin(t) * i * .7, .7 + Y() * .9, .35, .15, Z.spark, Z.ember, 1, .8, 16, 1.5);
673
+ }
674
+ let f = Q(40 * l);
675
+ for (let t = 0; t < f; t++) {
676
+ let t = Y() * Math.PI * 2, i = (1 + Y() * 4) * l;
677
+ M.spawn(e + X(1.2 * l), n + .8 + Y() * 2 * l, r + X(1.2 * l), Math.cos(t) * i, 2.5 + Y() * 4, Math.sin(t) * i, 2 + Y() * 2.2, 2.4 * l, 6.5 * l, Z.smoke, Z.smokeLight, .62, 1.4, -.6);
678
+ }
679
+ if (o === "terrain" || o === "obstacle") {
680
+ let a = Q(48 * l), s = o === "obstacle" ? Z.smokeLight : Z.dirt;
681
+ for (let t = 0; t < a; t++) {
682
+ let t = Y() * Math.PI * 2, i = (2 + Y() * 6) * l;
683
+ M.spawn(e, n + .3, r, Math.cos(t) * i, (8 + Y() * 12) * l, Math.sin(t) * i, .9 + Y() * .7, 1 * l, 2.2 * l, s, Z.dirtLight, .95, .6, 18);
684
+ }
685
+ Ae(e, n, r, Math.round((t === "low" ? 8 : 16) * l), 13 * l, o === "obstacle" ? i("#8b8680") : Z.dirt, 1.1);
686
+ } else o === "tank" && Ae(e, n, r, t === "low" ? 6 : 12, 14, i("#3a3633"), .9, !0);
687
+ }
688
+ function Pe(e, t, n) {
689
+ $(e, t, n, 5, Z.yellow, .18), Oe(e, t, n, 2.5, 30, 10);
690
+ let r = Q(30);
691
+ for (let i = 0; i < r; i++) {
692
+ let r = Y() * Math.PI * 2, i = Y() * Math.PI, a = 5 + Y() * 6;
693
+ j.spawn(e, t, n, Math.cos(r) * Math.sin(i) * a, Math.cos(i) * a, Math.sin(r) * Math.sin(i) * a, .3 + Y() * .3, .6, .2, Z.spark, Z.orange, 1, 2, 4, 1);
694
+ }
695
+ for (let r = 0; r < Q(8); r++) M.spawn(e, t, n, X(1), X(1), X(1), 1 + Y(), 1, 3, Z.smokeLight, Z.smoke, .4, 1, -.3);
696
+ }
697
+ function Fe(e, t, n) {
698
+ for (let r = 0; r < Q(10); r++) M.spawn(e, t, n, X(1.5), X(1), X(1.5), .8 + Y(), 1, 3, Z.smokeLight, Z.smoke, .35, 1, 0);
699
+ }
700
+ function Ie(e, t, n) {
701
+ $(e, t, n, 7, Z.white, .18);
702
+ for (let r = 0; r < Q(40); r++) {
703
+ let r = Y() * Math.PI * 2, i = 10 + Y() * 14;
704
+ j.spawn(e, t, n, Math.cos(r) * i, 4 + Y() * 12, Math.sin(r) * i, .5 + Y() * .5, .35, .12, Z.white, Z.ember, 1, 1.2, 18, 2);
705
+ }
706
+ }
707
+ function Le(e, n, r) {
708
+ Ne(e, n + .8, r, 10, "tank"), $(e, n + 3, r, 15, Z.orange, .4), Oe(e, n + 4, r, 7, 80, 2.2), ke(e, n, r, 32, 1, Z.orange), Ae(e, n + 1, r, t === "low" ? 10 : 20, 18, i("#2f2b29"), 1.3, !0);
709
+ for (let t = 0; t < Q(60); t++) {
710
+ let t = Y() * Math.PI * 2, i = 2 + Y() * 5;
711
+ M.spawn(e + X(2), n + 2 + Y() * 4, r + X(2), Math.cos(t) * i, 4 + Y() * 6, Math.sin(t) * i, 3 + Y() * 2.5, 3, 9, Z.smokeDark, Z.smoke, .7, 1, -.7);
712
+ }
713
+ }
714
+ function Re(e, n, r, i, a, o) {
715
+ for (o.smokeAcc += i * (a >= 2 ? 16 : 7) * (t === "low" ? .5 : 1); o.smokeAcc >= 1;) {
716
+ --o.smokeAcc;
717
+ let t = a >= 2;
718
+ M.spawn(e + X(.5), n, r + X(.5), X(.4), 2.2 + Y() * 1.6, X(.4), 2.6 + Y() * 1.8, 1, t ? 6 : 4, t ? Z.smokeDark : Z.smoke, Z.smokeLight, t ? .55 : .36, .5, -.35), t && j.spawn(e + X(.6), n - .2, r + X(.6), X(.6), 2 + Y() * 2, X(.6), .45 + Y() * .35, 1.6, .7, Z.yellow, Z.red, .8, 1.5, -1, 1.5);
719
+ }
720
+ }
721
+ function ze(e, t, n) {
722
+ M.spawn(e, t, n, X(.4), .8 + Y() * .6, X(.4), .9 + Y() * .5, .4, 1.4, Z.exhaust, Z.smoke, .4, 1.5, -.2);
723
+ }
724
+ function Be(e, t, n, r = 1) {
725
+ M.spawn(e + X(.4), t + .1, n + X(.4), X(1.2), .6 + Y() * .9, X(1.2), 1 + Y() * .8, .8, 2.8 * r, Z.dust, Z.dirtLight, .42, 1.8, .2);
726
+ }
727
+ function Ve(e, t, n, r) {
728
+ $(e, t, n, 6, r, .3);
729
+ let i = Q(70);
730
+ for (let a = 0; a < i; a++) {
731
+ let i = Y() * Math.PI * 2, a = Math.acos(Y() * 2 - 1), o = 7 + Y() * 2;
732
+ j.spawn(e, t, n, Math.cos(i) * Math.sin(a) * o, Math.cos(a) * o, Math.sin(i) * Math.sin(a) * o, 1.1 + Y() * .6, 1.1, .35, Z.white, r, 1, 1.6, 3.5, 1.2);
733
+ }
734
+ }
735
+ function He(e, t, n, r, i) {
736
+ let a = L[e];
737
+ a.active = !0, a.has = !1, a.mesh.visible = !0, a.glow.visible = !0, a.glow.scale.setScalar(i ? 3.6 : 2.6), a.mesh.scale.setScalar(i ? 1.3 : .9), Ue(e, t, n, r);
738
+ }
739
+ function Ue(e, t, n, r) {
740
+ let i = L[e];
741
+ i.has && (ye.set(t, n, r), Math.abs(t - i.px) + Math.abs(n - i.py) + Math.abs(r - i.pz) > 1e-4 && (i.mesh.lookAt(ye), i.mesh.rotateY(-Math.PI / 2), Me(i.px, i.py, i.pz, t, n, r, i.mesh.scale.x > 1))), i.mesh.position.set(t, n, r), i.glow.position.set(t, n, r), i.px = t, i.py = n, i.pz = r, i.has = !0;
742
+ }
743
+ function We(e) {
744
+ let t = L[e];
745
+ t.active = !1, t.mesh.visible = !1, t.glow.visible = !1;
746
+ }
747
+ function Ge(e) {
748
+ if (J = e && e.length >= 6 ? e : null, !J) {
749
+ G.visible = !1, K.visible = !1, q = 0;
750
+ return;
751
+ }
752
+ let t = 1.6, n = 0, r = t;
753
+ H[0] = J[0], H[1] = J[1], H[2] = J[2];
754
+ let i = 1;
755
+ for (let e = 3; e + 2 < J.length && i < we; e += 3) {
756
+ let a = J[e - 3], o = J[e - 2], s = J[e - 1], c = J[e], l = J[e + 1], u = J[e + 2], d = Math.hypot(c - a, l - o, u - s);
757
+ for (; d > 0 && r <= n + d && i < we;) {
758
+ let e = (r - n) / d;
759
+ H[i * 3] = a + (c - a) * e, H[i * 3 + 1] = o + (l - o) * e, H[i * 3 + 2] = s + (u - s) * e, i++, r += t;
760
+ }
761
+ n += d;
762
+ }
763
+ q = i;
764
+ let a = J[J.length - 3], o = J[J.length - 2], s = J[J.length - 1];
765
+ K.position.set(a, o + .3, s), K.scale.setScalar(5), K.visible = !0, G.visible = !0, Ke();
766
+ }
767
+ function Ke() {
768
+ for (let e = 0; e < q; e++) {
769
+ let t = e / Math.max(1, q - 1), n = .55 + .45 * Math.cos(e * .55 - _e * 7);
770
+ U[e * 4] = ve.r * (1.4 - t * .3), U[e * 4 + 1] = ve.g * (1.3 - t * .4), U[e * 4 + 2] = ve.b * (1.1 - t * .5), U[e * 4 + 3] = (.35 + .65 * n) * (1 - t * .45), pe[e] = .55 + .25 * n;
771
+ }
772
+ W.setDrawRange(0, q), W.attributes.position.needsUpdate = !0, W.attributes.aColor.needsUpdate = !0, W.attributes.aSize.needsUpdate = !0;
773
+ }
774
+ function qe(e, t, n, r) {
775
+ S.value = n.getDrawingBufferSize(ye).y * .5 * t.projectionMatrix.elements[5], me.value = 11 * n.getPixelRatio();
776
+ let i = !1;
777
+ j.update(e) && (i = !0), M.update(e) && (i = !0), F > .01 ? (F *= Math.exp(-ne * e), P.intensity = F, i = !0) : P.intensity !== 0 && (F = 0, P.intensity = 0);
778
+ for (let t of ie) {
779
+ if (!t.s.visible) continue;
780
+ t.t += e;
781
+ let n = t.t / t.dur;
782
+ n >= 1 ? t.s.visible = !1 : (i = !0, t.s.scale.setScalar(t.size * (.6 + .6 * n)), t.s.material.opacity = 1 - n * n);
783
+ }
784
+ for (let t of se) {
785
+ if (!t.m.visible) continue;
786
+ t.t += e;
787
+ let n = t.t / t.dur;
788
+ if (n >= 1) {
789
+ t.m.visible = !1;
790
+ continue;
791
+ }
792
+ i = !0;
793
+ let r = 1 - (1 - n) * (1 - n) * (1 - n);
794
+ t.m.scale.setScalar(Math.max(.1, t.r * r)), t.m.material.opacity = (1 - n) * .9;
795
+ }
796
+ for (let e of L) e.active && (i = !0);
797
+ if (V > 0) {
798
+ V = 0;
799
+ for (let t = 0; t < Ce; t++) {
800
+ let n = B[t];
801
+ if (!n.alive) continue;
802
+ if (n.life -= e, n.life <= 0) {
803
+ n.alive = !1, z.scale.setScalar(0), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
804
+ continue;
805
+ }
806
+ if (V++, !n.rest) {
807
+ n.v.y -= 22 * e, n.p.addScaledVector(n.v, e), n.r.addScaledVector(n.w, e);
808
+ let t = a(n.p.x, n.p.z) + .15 * n.s;
809
+ if (n.p.y < t && (n.p.y = t, n.v.y < -2 ? (n.v.y *= -.32, n.v.x *= .55, n.v.z *= .55, n.w.multiplyScalar(.6)) : n.rest = !0), n.smoke) for (n.acc += e * 22; n.acc >= 1;) --n.acc, M.spawn(n.p.x, n.p.y, n.p.z, 0, .4, 0, .7, .35, 1.4, Z.smoke, Z.smokeLight, .4, 1, -.2);
810
+ }
811
+ let r = Math.min(1, n.life / .5);
812
+ z.position.copy(n.p), z.rotation.set(n.r.x, n.r.y, n.r.z), z.scale.setScalar(n.s * r), z.updateMatrix(), R.setMatrixAt(t, z.matrix);
813
+ }
814
+ R.instanceMatrix.needsUpdate = !0, V > 0 && (i = !0);
815
+ }
816
+ return q > 0 && r && (_e += e, Ke(), K.material.opacity = .7 + .3 * Math.sin(_e * 5), K.rotation.y += e * .8), i;
817
+ }
818
+ function Je() {
819
+ j.clear(), M.clear();
820
+ for (let e = 0; e < xe; e++) We(e);
821
+ for (let e of ie) e.s.visible = !1;
822
+ for (let e of se) e.m.visible = !1;
823
+ for (let e of B) e.alive = !1;
824
+ z.scale.setScalar(0), z.updateMatrix();
825
+ for (let e = 0; e < Ce; e++) R.setMatrixAt(e, z.matrix);
826
+ R.instanceMatrix.needsUpdate = !0, F = 0, P.intensity = 0;
827
+ }
828
+ return {
829
+ muzzle: je,
830
+ trail: Me,
831
+ explosion: Ne,
832
+ bigExplosion: Le,
833
+ pop: Pe,
834
+ outPuff: Fe,
835
+ hitSparks: Ie,
836
+ emitDamage: Re,
837
+ exhaust: ze,
838
+ dust: Be,
839
+ firework: Ve,
840
+ flash: $,
841
+ lightFlash: Oe,
842
+ ring: ke,
843
+ projShow: He,
844
+ projMove: Ue,
845
+ projHide: We,
846
+ setPreview: Ge,
847
+ update: qe,
848
+ clear: Je,
849
+ setQuality: be,
850
+ setWind(e) {
851
+ M.setWind(e);
852
+ },
853
+ get particleCount() {
854
+ return j.count + M.count;
855
+ },
856
+ get hasPreview() {
857
+ return q > 0;
858
+ },
859
+ dispose() {
860
+ j.dispose(), M.dispose(), re.dispose(), I.dispose();
861
+ for (let e of L) e.glow.material.dispose();
862
+ for (let e of ie) e.s.material.dispose();
863
+ oe.dispose();
864
+ for (let e of se) e.m.material.dispose();
865
+ R.dispose(), le.dispose(), ue.dispose(), W.dispose(), he.dispose(), ge.dispose(), c.dispose(), u.dispose(), m.dispose(), P.dispose && P.dispose();
866
+ }
867
+ };
868
+ }
869
+ export { L as a, ie as i, R as n, F as o, I as r, $ as t };
870
+
871
+ //# sourceMappingURL=fx-BNJvJYOu.js.map