@minicode-dev/chat 0.1.14 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js → BattleshipGameCard-DwNzgH5G.js} +199 -199
  3. package/dist/chunks/{BattleshipGameCard-B-B4r7lK.js.map → BattleshipGameCard-DwNzgH5G.js.map} +1 -1
  4. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js → BattleshipPrototype-CSQxQJt5.js} +52 -52
  5. package/dist/chunks/{BattleshipPrototype-CmQd5AUO.js.map → BattleshipPrototype-CSQxQJt5.js.map} +1 -1
  6. package/dist/chunks/{ChatContext-DQtKsR6Z.js → ChatContext-D5rqvt5D.js} +2 -2
  7. package/dist/chunks/{ChatContext-DQtKsR6Z.js.map → ChatContext-D5rqvt5D.js.map} +1 -1
  8. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js +1873 -0
  9. package/dist/chunks/RacingLiveGameCard-_wvhDRlG.js.map +1 -0
  10. package/dist/chunks/{TanksGameCard-CvTaF7tu.js → TanksGameCard-B-gtDYYg.js} +144 -144
  11. package/dist/chunks/{TanksGameCard-CvTaF7tu.js.map → TanksGameCard-B-gtDYYg.js.map} +1 -1
  12. package/dist/chunks/TanksLiveGameCard-DXgd1J2Y.js +1274 -0
  13. package/dist/chunks/TanksLiveGameCard-DXgd1J2Y.js.map +1 -0
  14. package/dist/chunks/{avalancheScene3d-Z5QyZIid.js → avalancheScene3d-CNbQyGUd.js} +51 -50
  15. package/dist/chunks/{avalancheScene3d-Z5QyZIid.js.map → avalancheScene3d-CNbQyGUd.js.map} +1 -1
  16. package/dist/chunks/cars-D1PM7mVD.js +340 -0
  17. package/dist/chunks/cars-D1PM7mVD.js.map +1 -0
  18. package/dist/chunks/{connect4Sounds-DmD-E9kX.js → connect4Sounds-3a6h7gUC.js} +8 -8
  19. package/dist/chunks/{connect4Sounds-DmD-E9kX.js.map → connect4Sounds-3a6h7gUC.js.map} +1 -1
  20. package/dist/chunks/createLiveScene-jrzyQogh.js +756 -0
  21. package/dist/chunks/createLiveScene-jrzyQogh.js.map +1 -0
  22. package/dist/chunks/createRaceScene-C-aw0dlX.js +291 -0
  23. package/dist/chunks/createRaceScene-C-aw0dlX.js.map +1 -0
  24. package/dist/chunks/{createTankScene-yhX6la27.js → createTankScene-6asWHKFf.js} +123 -125
  25. package/dist/chunks/{createTankScene-yhX6la27.js.map → createTankScene-6asWHKFf.js.map} +1 -1
  26. package/dist/chunks/fx-BNJvJYOu.js +871 -0
  27. package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
  28. package/dist/chunks/fx-DhXerGyt.js +248 -0
  29. package/dist/chunks/fx-DhXerGyt.js.map +1 -0
  30. package/dist/chunks/{games-BvYTWgaR.js → games-D_9SiSBT.js} +1261 -677
  31. package/dist/chunks/games-D_9SiSBT.js.map +1 -0
  32. package/dist/chunks/tank-DIn6Jyt8.js +605 -0
  33. package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
  34. package/dist/chunks/{tanks-live-BcKmrhnV.js → tanks-live-BRhYW4MG.js} +36 -36
  35. package/dist/chunks/{tanks-live-BcKmrhnV.js.map → tanks-live-BRhYW4MG.js.map} +1 -1
  36. package/dist/chunks/{tanksSounds-DwjfSp3W.js → tanksSounds-tYPzje61.js} +5 -5
  37. package/dist/chunks/{tanksSounds-DwjfSp3W.js.map → tanksSounds-tYPzje61.js.map} +1 -1
  38. package/dist/chunks/track-C1TWWT19.js +557 -0
  39. package/dist/chunks/track-C1TWWT19.js.map +1 -0
  40. package/dist/index.js +4244 -4028
  41. package/dist/index.js.map +1 -1
  42. package/dist/styles.css +1 -1
  43. package/index.d.ts +2 -0
  44. package/package.json +1 -1
  45. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js +0 -1654
  46. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js.map +0 -1
  47. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js +0 -1011
  48. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js.map +0 -1
  49. package/dist/chunks/createLiveScene-CWBunxPi.js +0 -367
  50. package/dist/chunks/createLiveScene-CWBunxPi.js.map +0 -1
  51. package/dist/chunks/createRaceScene-C7Rw89kj.js +0 -305
  52. package/dist/chunks/createRaceScene-C7Rw89kj.js.map +0 -1
  53. package/dist/chunks/decor-CyyCnmct.js +0 -418
  54. package/dist/chunks/decor-CyyCnmct.js.map +0 -1
  55. package/dist/chunks/fx-1ZwzmPWj.js +0 -458
  56. package/dist/chunks/fx-1ZwzmPWj.js.map +0 -1
  57. package/dist/chunks/fx-UZwhOmdl.js +0 -584
  58. package/dist/chunks/fx-UZwhOmdl.js.map +0 -1
  59. package/dist/chunks/games-BvYTWgaR.js.map +0 -1
  60. package/dist/chunks/rolldown-runtime-CGnMp29N.js +0 -10
  61. package/dist/chunks/tank-DjEQ4FXF.js +0 -553
  62. package/dist/chunks/tank-DjEQ4FXF.js.map +0 -1
  63. package/dist/chunks/track-BcnnpnAm.js +0 -259
  64. package/dist/chunks/track-BcnnpnAm.js.map +0 -1
  65. package/dist/chunks/util-DwI9bfS7.js +0 -57
  66. package/dist/chunks/util-DwI9bfS7.js.map +0 -1
@@ -0,0 +1,756 @@
1
+ import { t as e } from "./cars-D1PM7mVD.js";
2
+ import { _ as t, a as n, c as r, f as i, h as a, i as o, l as s, m as c, o as l, s as u, u as d } from "./tank-DIn6Jyt8.js";
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+ import { a as f, c as p, d as m, f as h, i as g, l as ee, n as _, o as v, p as te, r as ne, s as re, u as ie } from "./TanksLiveGameCard-DXgd1J2Y.js";
4
+ import { a as ae, i as oe, n as y, o as se, r as b, t as x } from "./fx-BNJvJYOu.js";
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+ import { ACESFilmicToneMapping as S, AdditiveBlending as ce, BoxGeometry as C, Color as le, ConeGeometry as ue, CylinderGeometry as w, DirectionalLight as de, DodecahedronGeometry as T, DynamicDrawUsage as fe, Fog as pe, Group as me, HemisphereLight as he, IcosahedronGeometry as ge, InstancedMesh as _e, Matrix4 as ve, Mesh as ye, MeshBasicMaterial as be, MeshLambertMaterial as xe, MeshStandardMaterial as Se, Object3D as E, PCFSoftShadowMap as Ce, PerspectiveCamera as we, Plane as Te, PlaneGeometry as D, Raycaster as Ee, Scene as De, Vector2 as Oe, Vector3 as O, WebGLRenderer as ke, sRGBEncoding as Ae } from "three";
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+ // src/games/tanks-live/scene/liveMapScene.js
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+ var k = {
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+ meadow: null,
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+ forest: {
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+ ground: "#55803a",
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+ mix: .45,
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+ gain: 4.2,
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+ sky: {
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+ top: "#3d5a7a",
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+ mid: "#9fb3a0",
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+ horizon: "#d9d2a8",
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+ bottom: "#a9b49a",
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+ sun: "#ffe2a8"
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+ },
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+ fog: "#9fae94",
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+ fogNear: 50,
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+ fogFar: 250,
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+ hemiSky: "#d6e6c0",
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+ hemiGround: "#2c3a26",
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+ sun: "#ffd9a0",
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+ hills: "#9fb898",
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+ treeTint: "#e0f0d8",
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+ border: "tree"
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+ },
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+ desert: {
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+ ground: "#d9b77a",
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+ mix: .9,
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+ gain: 4.4,
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+ sky: {
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+ top: "#3f7cc4",
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+ mid: "#9fc4e0",
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+ horizon: "#f4dcb0",
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+ bottom: "#e6c79a",
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+ sun: "#fff1c8"
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+ },
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+ fog: "#e8cfa2",
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+ fogNear: 80,
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+ fogFar: 340,
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+ hemiSky: "#fff0d0",
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+ hemiGround: "#6b5534",
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+ sun: "#fff0cc",
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+ hills: "#ffd9a8",
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+ treeTint: "#c8b878",
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+ border: "rock"
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+ },
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+ ruins: {
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+ ground: "#8d8475",
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+ mix: .8,
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+ gain: 4.2,
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+ sky: {
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+ top: "#3b4250",
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+ mid: "#8a8c93",
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+ horizon: "#c9b9a0",
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+ bottom: "#9b9086",
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+ sun: "#f0d8b0"
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+ },
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+ fog: "#a69c91",
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+ fogNear: 50,
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+ fogFar: 260,
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+ hemiSky: "#d8d4cc",
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+ hemiGround: "#3a342e",
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+ sun: "#f2d2a8",
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+ hills: "#a8a4a4",
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+ treeTint: "#9c9a80",
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+ border: "rock"
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+ },
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+ arctic: {
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+ ground: "#eef5fb",
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+ mix: .93,
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+ gain: 5,
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+ sky: {
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+ top: "#5f86c4",
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+ mid: "#b8cde6",
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+ horizon: "#eaf2fa",
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+ bottom: "#d6e2ee",
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+ sun: "#ffffff"
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+ },
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+ fog: "#dbe7f2",
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+ fogNear: 60,
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+ fogFar: 300,
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+ hemiSky: "#eaf4ff",
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+ hemiGround: "#6f8094",
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+ sun: "#f4f8ff",
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+ hills: "#d8e6f6",
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+ treeTint: "#dceaf2",
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+ border: "tree"
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+ }
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+ }, je = (e) => e && k[e.id] || null;
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+ function Me(e, { renderer: t, scene: n, sky: r, hills: i, hemi: o, sun: s, terrain: c }) {
95
+ if (!e) return;
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+ let l = r.mesh.material.uniforms;
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+ l.uTop.value = a(e.sky.top), l.uMid.value = a(e.sky.mid), l.uHorizon.value = a(e.sky.horizon), l.uBottom.value = a(e.sky.bottom), l.uSunColor.value = a(e.sky.sun), n.fog.color = a(e.fog), n.fog.near = e.fogNear, n.fog.far = e.fogFar, t.setClearColor(a(e.sky.horizon), 1), o.color = a(e.hemiSky), o.groundColor = a(e.hemiGround), s.color = a(e.sun), i.mesh.material.color && (i.mesh.material.color = a(e.hills));
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+ let u = a(e.ground), d = c.material || c.mesh.material;
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+ d.onBeforeCompile = (t) => {
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+ t.uniforms.uMapTint = { value: u }, t.uniforms.uMapMix = { value: e.mix }, t.uniforms.uMapGain = { value: e.gain }, t.fragmentShader = t.fragmentShader.replace("#include <common>", "#include <common>\nuniform vec3 uMapTint;\nuniform float uMapMix;\nuniform float uMapGain;").replace("#include <color_fragment>", "#include <color_fragment>\n{ float l = dot(diffuseColor.rgb, vec3(0.2126, 0.7152, 0.0722));\n diffuseColor.rgb = mix(diffuseColor.rgb, min(uMapTint * l * uMapGain, vec3(1.0)), uMapMix); }");
101
+ }, d.customProgramCacheKey = () => `tl-map-${e.ground}`, d.needsUpdate = !0;
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+ }
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+ function Ne(e, t, n) {
104
+ if (!n) return;
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+ let r = a(n);
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+ for (let n of e.children) !t.has(n) && n.isInstancedMesh && n.material?.color && (n.material.color = r);
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+ }
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+ var A = [
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+ "#9a8f84",
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+ "#a69a8a",
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+ "#8b7f74",
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+ "#b0a493"
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+ ], j = [
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+ "#b9a58a",
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+ "#a8927a",
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+ "#c2b097",
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+ "#9d8b78"
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+ ], Pe = [
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+ "#6b4a35",
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+ "#7a5a3e",
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+ "#5a4a40",
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+ "#8a6a4a",
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+ "#6a6058"
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+ ], M = {
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+ grass: {
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+ geo: "cone",
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+ color: "#5f8f3c",
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+ h: .7,
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+ r: .25
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+ },
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+ weed: {
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+ geo: "cone",
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+ color: "#6b7a3a",
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+ h: .6,
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+ r: .25
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+ },
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+ dry_grass: {
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+ geo: "cone",
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+ color: "#b8a060",
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+ h: .6,
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+ r: .25
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+ },
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+ flower: {
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+ geo: "blob",
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+ color: "#e8d24a",
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+ alt: [
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+ "#e86a8a",
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+ "#f2f2f2",
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+ "#9a7ae8"
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+ ],
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+ h: .3,
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+ r: .22
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+ },
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+ bush: {
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+ geo: "blob",
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+ color: "#3f6f32",
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+ h: .9,
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+ r: .9
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+ },
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+ pebble: {
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+ geo: "rock",
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+ color: "#8d877e",
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+ h: .25,
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+ r: .35
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+ },
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+ rubble: {
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+ geo: "rock",
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+ color: "#8a8278",
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+ alt: ["#7a5a48", "#a09a90"],
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+ h: .35,
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+ r: .55
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+ },
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+ bones: {
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+ geo: "rock",
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+ color: "#ece2cc",
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+ h: .15,
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+ r: .4
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+ },
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+ snow: {
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+ geo: "blob",
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+ color: "#f4f8fc",
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+ h: .25,
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+ r: .9
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+ },
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+ ice_shard: {
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+ geo: "cone",
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+ color: "#bfe4f4",
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+ h: 1.1,
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+ r: .3
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+ },
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+ cactus: {
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+ geo: "cactus",
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+ color: "#4f8a46",
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+ h: 1.8,
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+ r: .35
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+ }
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+ };
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+ function Fe(t, n, r, { ox: i, oz: o, lowPower: s = !1, shadows: l = !1 } = {}) {
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+ let u = new me();
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+ t.add(u);
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+ let d = [], f = (e) => (d.push(e), e), m = new E(), h = new le(), g = (e, t, n = 0, i = 0, a = 0) => {
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+ let o = r.heightAt(e, t), s = Math.cos(a), c = Math.sin(a);
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+ for (let [a, l] of [
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+ [-.5, -.5],
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+ [.5, -.5],
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+ [.5, .5],
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+ [-.5, .5]
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+ ]) {
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+ let u = a * n, d = l * i;
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+ o = Math.min(o, r.heightAt(e + u * s - d * c, t + u * c + d * s));
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+ }
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+ return o;
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+ }, _ = (e) => f(s ? new xe(e) : new Se({
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+ roughness: .85,
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+ metalness: .05,
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+ ...e
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+ })), v = f(new C(1, 1, 1).translate(0, .5, 0)), te = f(new w(.5, .5, 1, 3, 1).rotateX(-Math.PI / 2).translate(0, .25, 0).rotateY(Math.PI / 2)), ne = f(new w(1, 1, 1, s ? 8 : 14).translate(0, .5, 0)), re = f(new T(1, 0)), ie = f(new ge(1, 0)), ae = f(new w(1, 1, 1, s ? 6 : 10).rotateZ(Math.PI / 2)), oe = f(new ue(1, 1, s ? 4 : 6).translate(0, .5, 0));
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+ function y(e, t, n, r) {
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+ if (!n.length) return null;
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+ let i = new _e(e, t, n.length);
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+ return i.castShadow = l, i.receiveShadow = l, n.forEach((e, t) => {
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+ let n = r(e, t);
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+ m.updateMatrix(), i.setMatrixAt(t, m.matrix), n && i.setColorAt(t, h.set(n).convertSRGBToLinear());
224
+ }), i.instanceMatrix.needsUpdate = !0, i.instanceColor && (i.instanceColor.needsUpdate = !0), u.add(i), d.push({ dispose: () => i.dispose() }), i;
225
+ }
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+ let se = ee(n).map((e) => ({
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+ ...e,
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+ x: e.x + i,
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+ z: e.z + o
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+ })), b = (e, t) => se.filter((n) => n.shape === e && t.includes(n.kind)), x = (e, t, n = 1, r = .3) => {
231
+ m.position.set(e.x, g(e.x, e.z, e.w, e.d, e.rot) - r, e.z), m.rotation.set(0, -e.rot, 0), m.scale.set(e.w * n, t + r, e.d * n);
232
+ }, S = { color: 16777215 };
233
+ y(v, _(S), b("rect", ["wall"]), (e) => (x(e, 2.6 + c(e.x, e.z) * .8), A[Math.floor(c(e.z, e.x) * A.length) % A.length]));
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+ let ce = b("rect", ["house"]);
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+ y(v, _(S), ce, (e) => (x(e, 3.4), j[Math.floor(c(e.x, e.z) * 4) % 4])), y(te, _(S), ce, (e) => {
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+ let t = e.w >= e.d;
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+ m.position.set(e.x, g(e.x, e.z, e.w, e.d, e.rot) + 3.35, e.z), m.rotation.set(0, -e.rot + (t ? 0 : Math.PI / 2), 0);
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+ let n = t ? e.w : e.d, r = t ? e.d : e.w;
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+ return m.scale.set(n * 1.04, 2.2, r * 1.1), c(e.z, e.x) < .5 ? "#8a3a2a" : "#5a4038";
240
+ }), y(v, _({ color: a("#a89468") }), b("rect", ["low"]), (e) => (x(e, 1.1, 1, .15), null));
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+ let de = f(new Se({
242
+ color: a("#cfeefa"),
243
+ roughness: .15,
244
+ metalness: .05,
245
+ transparent: !0,
246
+ opacity: .88
247
+ }));
248
+ y(v, de, b("rect", ["ice_block"]), (e) => (x(e, 2.4 + c(e.x, e.z) * 1.2), null)), y(re, de, b("circle", ["ice"]), (e) => (m.position.set(e.x, r.heightAt(e.x, e.z) + e.r * .25, e.z), m.rotation.set(0, c(e.x, e.z) * 6.28, 0), m.scale.set(e.r, e.r * .9, e.r), null)), y(ae, _({ color: a("#6b4a2e") }), b("circle", ["log"]), (e) => (m.position.set(e.x, r.heightAt(e.x, e.z) + .6, e.z), m.rotation.set(0, c(e.x, e.z) * 6.28, 0), m.scale.set(e.r * 2, .7, .7), null));
249
+ let fe = b("rect", ["car"]);
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+ if (fe.length) {
251
+ let t = e({ lowPower: s }), n = /* @__PURE__ */ new Set();
252
+ t.forEach((e, r) => {
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+ let i = fe.filter((e) => Math.floor(c(e.x * 1.7, e.z) * t.length) % t.length === r);
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+ for (let t of e.parts) t.geometry.computeBoundingBox(), n.add(t.material), d.push(t.geometry);
255
+ if (!i.length) return;
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+ let a = 0, o = 0, s = Infinity;
257
+ for (let t of e.parts) {
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+ let e = t.geometry.boundingBox;
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+ a = Math.max(a, e.max.x - e.min.x), o = Math.max(o, e.max.y), s = Math.min(s, e.min.y);
260
+ }
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+ for (let t of e.parts) y(t.geometry, t.material, i, (e) => {
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+ let n = e.w / Math.max(.01, a);
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+ return m.position.set(e.x, g(e.x, e.z, e.w, e.d, e.rot) - s * n - .1, e.z), m.rotation.set((c(e.x, e.z) - .5) * .12, -e.rot, (c(e.z, e.x) - .5) * .1), m.scale.setScalar(n), t.tinted ? Pe[Math.floor(c(e.x, e.z) * Pe.length) % Pe.length] : null;
264
+ });
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+ }), n.forEach((e) => d.push(e));
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+ }
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+ let pe = (n.decor || []).filter((e, t) => M[e?.kind] && Number.isFinite(e.x) && Number.isFinite(e.z) && (!s || t % 2 == 0)), he = _(S), ve = {
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+ cone: oe,
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+ blob: ie,
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+ rock: re,
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+ cactus: ne
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+ };
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+ for (let e of Object.keys(ve)) {
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+ let t = pe.filter((t) => M[t.kind].geo === e);
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+ y(ve[e], he, t, (t) => {
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+ let n = M[t.kind], a = Number.isFinite(t.s) ? t.s : 1, s = t.x + i, l = t.z + o, u = r.heightAt(s, l);
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+ return m.position.set(s, e === "cone" || e === "cactus" ? u - .05 : u + n.h * a * .3, l), m.rotation.set(0, Number.isFinite(t.rot) ? t.rot : 0, 0), m.scale.set(n.r * a, n.h * a, n.r * a), (n.alt && c(t.x, t.z) < .6 ? n.alt[Math.floor(c(t.z, t.x) * n.alt.length) % n.alt.length] : null) || n.color;
278
+ });
279
+ }
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+ let be = f(new C(1, 1, 1).translate(0, .5, 0)), Ce = _({ color: a("#a7773f") }), we = _({ color: a("#c62d24") }), Te = _({ color: a("#3a2a24") }), D = /* @__PURE__ */ new Map();
281
+ for (let e of p(n)) {
282
+ let t = e.x + i, n = e.z + o, a = r.heightAt(t, n) - .05, s;
283
+ if (e.kind === "barrel") {
284
+ s = new me();
285
+ let t = new ye(ne, we);
286
+ t.scale.set(e.r * .85, e.r * 2.2, e.r * .85);
287
+ let n = new ye(ne, Te);
288
+ n.scale.set(e.r * .88, e.r * .18, e.r * .88), n.position.y = e.r * 1.4, s.add(t, n);
289
+ } else {
290
+ s = new ye(be, Ce);
291
+ let t = e.r * 1.55;
292
+ s.scale.set(t, t, t), s.rotation.y = c(e.x, e.z) * 1.5;
293
+ }
294
+ s.position.set(t, a, n), s.traverse((e) => {
295
+ e.castShadow = l, e.receiveShadow = l;
296
+ }), u.add(s), D.set(e.id, {
297
+ ...e,
298
+ x: t,
299
+ z: n,
300
+ y: a,
301
+ mesh: s,
302
+ broken: !1
303
+ });
304
+ }
305
+ function Ee(e) {
306
+ let t = D.get(String(e));
307
+ return !t || t.broken ? null : (t.broken = !0, t.mesh.visible = !1, t);
308
+ }
309
+ return {
310
+ destructibles: D,
311
+ breakDestructible: Ee,
312
+ sync(e) {
313
+ for (let t of e?.destructibles || []) {
314
+ let e = t && t.id != null ? D.get(String(t.id)) : null;
315
+ e && (t.alive === !1 || Number.isFinite(t.hp) && t.hp <= 0 ? Ee(e.id) : e.broken && (e.broken = !1, e.mesh.visible = !0));
316
+ }
317
+ },
318
+ nearest(e, t, n = 3) {
319
+ let r = null, i = n;
320
+ for (let n of D.values()) {
321
+ if (n.broken) continue;
322
+ let a = Math.hypot(n.x - e, n.z - t);
323
+ a < i && (i = a, r = n);
324
+ }
325
+ return r;
326
+ },
327
+ dispose() {
328
+ u.removeFromParent();
329
+ for (let e of d) e.dispose?.();
330
+ }
331
+ };
332
+ }
333
+ // src/games/tanks-live/scene/createLiveScene.js
334
+ var Ie = 4, Le = 8, Re = 14, ze = 2, Be = 1 / 15, Ve = new O(.62, .42, .66).normalize(), He = {
335
+ green: "green",
336
+ red: "red"
337
+ }, Ue = a("#7fdcff"), We = {
338
+ green: a("#22c55e"),
339
+ red: a("#ef4444"),
340
+ gold: a("#fbbf24")
341
+ };
342
+ function Ge(e, n, r) {
343
+ let i = t(r), a = [
344
+ i() * 6.28,
345
+ i() * 6.28,
346
+ i() * 6.28,
347
+ i() * 6.28
348
+ ], o = new Float32Array(e * e), s = n / (e - 1);
349
+ for (let t = 0; t < e; t++) for (let n = 0; n < e; n++) {
350
+ let r = n * s, i = t * s;
351
+ o[t * e + n] = 2 + .45 * Math.sin(r * .07 + a[0]) * Math.cos(i * .06 + a[1]) + .3 * Math.sin(r * .16 + i * .11 + a[2]) + .18 * Math.cos(r * .23 - i * .19 + a[3]);
352
+ }
353
+ return o;
354
+ }
355
+ function N(e, { arena: c, lowPower: p = !1, reducedMotion: C = !1, onEvent: le } = {}) {
356
+ if (!e) throw Error("createLiveScene: container element required");
357
+ let ue = (e) => {
358
+ try {
359
+ le?.(e);
360
+ } catch {}
361
+ }, w = p ? "low" : "high", T = ne(c), E = Math.ceil((Math.max(T.width, T.depth) + 28) / ze) * ze, k = Re - T.minX, A = Re - T.minZ, j = !1, Pe = typeof window < "u" && window.devicePixelRatio || 1, M = new ke({
362
+ antialias: !p || Pe < 2,
363
+ alpha: !1,
364
+ stencil: !1,
365
+ powerPreference: "high-performance"
366
+ });
367
+ M.outputEncoding = Ae, M.toneMapping = S, M.toneMappingExposure = 1.05, M.shadowMap.enabled = !p, M.shadowMap.type = Ce, M.setPixelRatio(Math.min(Pe, p ? 1.25 : 1.75)), M.setClearColor(b.horizon, 1);
368
+ let N = M.domElement;
369
+ N.style.display = "block", N.style.width = "100%", N.style.height = "100%", N.style.outline = "none", e.appendChild(N);
370
+ let Ke = Math.max(1, e.clientWidth), qe = Math.max(1, e.clientHeight);
371
+ M.setSize(Ke, qe, !1);
372
+ let Je = !1, Ye = (e) => {
373
+ e?.preventDefault?.(), Je = !0, ue({ type: "context_lost" });
374
+ };
375
+ N.addEventListener("webglcontextlost", Ye);
376
+ let P = new De();
377
+ P.fog = new pe(b.fog.clone(), 70, 320);
378
+ let F = new we(55, Ke / qe, .5, 1400), I = new me();
379
+ P.add(I);
380
+ let Xe = new he(a("#ffd2b0"), a("#33402f"), p ? .8 : .6), L = new de(a("#ffbe7a"), 1.9);
381
+ if (!p) {
382
+ L.castShadow = !0, L.shadow.mapSize.set(1024, 1024), L.shadow.bias = -6e-4, L.shadow.normalBias = .04;
383
+ let e = L.shadow.camera;
384
+ e.left = -42, e.right = 42, e.top = 42, e.bottom = -42, e.near = 20, e.far = 320, e.updateProjectionMatrix();
385
+ }
386
+ P.add(Xe, L, L.target);
387
+ let R = new O(E / 2, 0, E / 2), Ze = ae(Ve);
388
+ P.add(Ze.mesh);
389
+ let Qe = oe(R, Ve);
390
+ P.add(Qe.mesh);
391
+ let z = se(), $e = E / ze + 1;
392
+ z.setHeights({
393
+ heights: Ge($e, E, Number(c?.seed) || 7),
394
+ grid: $e,
395
+ size: E
396
+ }), I.add(z.mesh);
397
+ let et = re(c) ? c : null, tt = je(et);
398
+ Me(tt, {
399
+ renderer: M,
400
+ scene: P,
401
+ sky: Ze,
402
+ hills: Qe,
403
+ hemi: Xe,
404
+ sun: L,
405
+ terrain: z
406
+ });
407
+ let B = y();
408
+ B.setQuality(w), B.setShadows(!p);
409
+ let nt = et ? ee(c).filter((e) => e.shape === "circle" && (e.kind === "tree" || e.kind === "rock")) : g(c), rt = [], it = [];
410
+ for (let e of nt) {
411
+ let t = e.x + k, n = e.z + A;
412
+ e.kind === "tree" ? rt.push({
413
+ kind: "tree",
414
+ x: t,
415
+ z: n,
416
+ scale: d(e.r / 1.3, .7, 2.2)
417
+ }) : it.push({
418
+ kind: "rock",
419
+ x: t,
420
+ z: n,
421
+ w: e.r * 2,
422
+ d: e.r * 2,
423
+ h: e.r * 1.2
424
+ });
425
+ }
426
+ {
427
+ let e = t(31), n = p ? 40 : 90;
428
+ for (let t = 0; t < n; t++) {
429
+ let n = t % 4, r = e() * E, i = 2 + e() * 9, a = n === 0 ? i : n === 1 ? E - i : r, o = n === 2 ? i : n === 3 ? E - i : r;
430
+ tt?.border === "rock" ? t % 2 == 0 && rt.push({
431
+ kind: "rock",
432
+ x: a,
433
+ z: o,
434
+ scale: .8 + e() * 1.4
435
+ }) : rt.push({
436
+ kind: "tree",
437
+ x: a,
438
+ z: o,
439
+ scale: .8 + e() * .7
440
+ });
441
+ }
442
+ }
443
+ let at = new Set(I.children);
444
+ B.build(I, {
445
+ decor: rt,
446
+ obstacles: it
447
+ }, z), Ne(I, at, tt?.treeTint);
448
+ let V = et ? Fe(I, et, z, {
449
+ ox: k,
450
+ oz: A,
451
+ lowPower: p,
452
+ shadows: !p
453
+ }) : null, ot = [];
454
+ {
455
+ let e = t(53), n = p ? 7 : 4.5, r = (t, r, i, a) => {
456
+ let o = Math.hypot(i - t, a - r), s = Math.max(1, Math.round(o / n));
457
+ for (let n = 0; n <= s; n++) {
458
+ let o = n / s;
459
+ ot.push({
460
+ kind: "rock",
461
+ x: t + (i - t) * o,
462
+ z: r + (a - r) * o,
463
+ scale: .45 + e() * .35
464
+ });
465
+ }
466
+ }, i = Re + T.width + 1, a = Re + T.depth + 1;
467
+ r(13, 13, i, 13), r(i, 13, i, a), r(i, a, 13, a), r(13, a, 13, 13);
468
+ }
469
+ let st = y();
470
+ st.setQuality(w), st.build(I, {
471
+ decor: ot,
472
+ obstacles: []
473
+ }, z);
474
+ let H = x(P, {
475
+ quality: w,
476
+ reducedMotion: C,
477
+ heightAt: z.heightAt
478
+ }), ct = l(), U = u();
479
+ U.wheelMat = p ? new xe({ vertexColors: !0 }) : new Se({
480
+ vertexColors: !0,
481
+ roughness: .7,
482
+ metalness: .25
483
+ });
484
+ let W = new _e(ct.wheel, U.wheelMat, Ie * o.length);
485
+ W.instanceMatrix.setUsage(fe), W.frustumCulled = !1, W.count = 0, I.add(W);
486
+ let lt = s(64), ut = new D(1, 1);
487
+ ut.rotateX(-Math.PI / 2);
488
+ let dt = new be({
489
+ map: lt,
490
+ transparent: !0,
491
+ depthWrite: !1,
492
+ polygonOffset: !0,
493
+ polygonOffsetFactor: -2,
494
+ polygonOffsetUnits: -2
495
+ }), G = new _e(ut, dt, Ie);
496
+ G.frustumCulled = !1, G.count = 0, G.renderOrder = 2, I.add(G);
497
+ let K = /* @__PURE__ */ new Map(), ft = new ge(1, p ? 1 : 2), pt = new be({
498
+ color: Ue,
499
+ transparent: !0,
500
+ opacity: .3,
501
+ depthWrite: !1,
502
+ blending: ce
503
+ }), mt = 0, q = new O(), J = new O(), ht = new ve(), gt = new O();
504
+ function _t(e, t) {
505
+ let r = String(e.id), i = K.get(r);
506
+ if (i && i.alive === !1 && e.alive !== !1 && (vt(r), i = null), i) return i;
507
+ let a = He[e.color] || (t === 0 ? "green" : "red"), o = n(ct, U, {
508
+ id: r,
509
+ color: a,
510
+ quality: w
511
+ });
512
+ return o.setShadows(!p), I.add(o.root), o.state.pitch = 4, i = {
513
+ t: o,
514
+ color: a,
515
+ alive: !0,
516
+ last: null,
517
+ dustAcc: 0,
518
+ exhaustAcc: 0,
519
+ seen: !0
520
+ }, K.set(r, i), i;
521
+ }
522
+ function vt(e) {
523
+ let t = K.get(e);
524
+ t && (t.t.state.blown && t.t.turret.removeFromParent(), t.bubble?.removeFromParent(), t.t.dispose(), K.delete(e));
525
+ }
526
+ function yt(e, t) {
527
+ let n = e.state;
528
+ if (n.blown) return;
529
+ if (I.attach(e.turret), !t) {
530
+ let t = (n.hullYaw + 120) * r, i = n.x + Math.cos(t) * 4.5, a = n.z + Math.sin(t) * 4.5;
531
+ e.turret.position.set(i, z.heightAt(i, a) + .2, a), e.turret.rotation.set(.5, t, 2.6), n.blown = {
532
+ p: e.turret.position.clone(),
533
+ v: new O(),
534
+ w: new O(),
535
+ landed: !0
536
+ };
537
+ return;
538
+ }
539
+ let i = Math.random() * Math.PI * 2;
540
+ n.blown = {
541
+ p: e.turret.position.clone(),
542
+ v: new O(Math.cos(i) * 3.5, 15, Math.sin(i) * 3.5),
543
+ w: new O((Math.random() - .5) * 6, (Math.random() - .5) * 5, (Math.random() - .5) * 6),
544
+ landed: !1
545
+ };
546
+ }
547
+ function bt(e, t) {
548
+ let n = e.state.blown;
549
+ if (!n || n.landed) return;
550
+ n.v.y -= 20 * t, n.p.addScaledVector(n.v, t), e.turret.rotation.x += n.w.x * t, e.turret.rotation.y += n.w.y * t, e.turret.rotation.z += n.w.z * t;
551
+ let r = z.heightAt(n.p.x, n.p.z) + .25;
552
+ n.p.y < r && n.v.y < 0 && (n.p.y = r, n.v.y < -5 ? (n.v.y *= -.25, n.v.x *= .5, n.v.z *= .5, n.w.multiplyScalar(.4), H.dust(n.p.x, r, n.p.z, 2)) : n.landed = !0), e.turret.position.copy(n.p);
553
+ }
554
+ let Y = /* @__PURE__ */ new Map(), xt = Array.from({ length: Le }, (e, t) => t);
555
+ function St(e) {
556
+ let t = /* @__PURE__ */ new Set();
557
+ for (let n of e || []) {
558
+ let e = String(n.id);
559
+ t.add(e);
560
+ let r = n.x + k, i = n.z + A, a = Number.isFinite(n.y) ? n.y + Ct : z.heightAt(r, i) + 1.8, o = Y.get(e);
561
+ if (o == null) {
562
+ if (!xt.length) continue;
563
+ o = xt.pop(), Y.set(e, o), H.projShow(o, r, a, i, !1);
564
+ } else H.projMove(o, r, a, i);
565
+ }
566
+ for (let [e, n] of Y) t.has(e) || (H.projHide(n), Y.delete(e), xt.push(n));
567
+ }
568
+ let Ct = 2, X = {
569
+ pos: new O(),
570
+ target: new O(),
571
+ yaw: 0,
572
+ snap: !0,
573
+ shake: 0,
574
+ orbit: 0
575
+ }, Z = !1;
576
+ function wt() {
577
+ let e = Ke / qe;
578
+ Z = e < .85, F.fov = Z ? 68 : e < 1.25 ? 60 : 52, F.aspect = e, F.updateProjectionMatrix();
579
+ }
580
+ wt();
581
+ function Tt(e) {
582
+ C || (X.shake = Math.max(X.shake, e));
583
+ }
584
+ function Et(e, t) {
585
+ if (!t) X.pos.set(R.x, 70, R.z + E * .55), X.target.set(R.x, 2, R.z);
586
+ else {
587
+ let n = t.t.state, a = Z ? 19 : 15, o = Z ? 15 : 10.5, s = Z ? 14 : 12;
588
+ if (t.alive) {
589
+ let t = te(n.hullYaw * r - X.yaw);
590
+ X.yaw += t * (X.snap ? 1 : i(2.6, e));
591
+ let c = Math.cos(X.yaw), l = Math.sin(X.yaw);
592
+ q.set(n.x - c * a, n.y + o, n.z - l * a), J.set(n.x + c * s, n.y + 1, n.z + l * s);
593
+ } else X.orbit += e * (C ? 0 : .3), q.set(n.x + Math.cos(X.orbit) * 20, n.y + 9, n.z + Math.sin(X.orbit) * 20), J.set(n.x, n.y + 2, n.z);
594
+ let c = z.heightAt(q.x, q.z) + 2.5;
595
+ q.y < c && (q.y = c), X.snap ? (X.pos.copy(q), X.target.copy(J), X.orbit = Math.atan2(X.pos.z - n.z, X.pos.x - n.x)) : (X.pos.lerp(q, i(6, e)), X.target.lerp(J, i(8, e))), X.snap = !1;
596
+ }
597
+ if (F.position.copy(X.pos), X.shake > .002) {
598
+ let t = X.shake;
599
+ F.position.x += (Math.random() - .5) * t, F.position.y += (Math.random() - .5) * t, F.position.z += (Math.random() - .5) * t, X.shake *= Math.exp(-7 * e);
600
+ } else X.shake = 0;
601
+ F.lookAt(X.target), p || (L.target.position.copy(X.target), L.position.copy(X.target).addScaledVector(Ve, 200));
602
+ }
603
+ let Q = null;
604
+ function Dt(e, t) {
605
+ let n = v(e);
606
+ if (n === "fire") {
607
+ let n = m(e, t), r = n ? K.get(String(n.id)) : null;
608
+ if (!r) return;
609
+ r.t.state.recoil = 1, r.t.muzzleWorld(q), r.t.gunDirWorld(J), H.muzzle(q, J), n.self && Tt(.18);
610
+ } else if (n === "impact") {
611
+ if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return;
612
+ let t = e.x + k, n = e.z + A, r = z.heightAt(t, n);
613
+ if (e.kind === "shield") {
614
+ H.flash(t, r + 1.6, n, 6, Ue, .25), H.hitSparks(t, r + 1.4, n);
615
+ return;
616
+ }
617
+ H.explosion(t, r, n, 3, e.kind === "obstacle" ? "obstacle" : "terrain"), z.crater(t, n, 2.2, 0), B.blast(z, t, n, 2.5);
618
+ } else if (n === "hit") {
619
+ let n = h(t, e.target), r = n ? K.get(String(n.id)) : null, i = Number.isFinite(e.x) ? e.x + k : r?.t.state.x, a = Number.isFinite(e.z) ? e.z + A : r?.t.state.z;
620
+ if (i == null) return;
621
+ let o = (r ? r.t.state.y : z.heightAt(i, a)) + 1.6;
622
+ H.hitSparks(i, o, a), H.explosion(i, o, a, 2.6, "tank"), r && (r.t.state.hitFlash = 1), Tt(n?.self ? .9 : .25);
623
+ } else if (n === "destroyed") {
624
+ let n = h(t, e.target), r = n ? K.get(String(n.id)) : null;
625
+ if (!r) return;
626
+ let i = r.t.state;
627
+ H.bigExplosion(i.x, i.y, i.z), B.blast(z, i.x, i.z, 6), z.crater(i.x, i.z, 4, 0), r.t.setCharred(!0), yt(r.t, !C), r.alive = !1, Tt(n.self ? 1.4 : .6);
628
+ } else if (V && (n === "crate_break" || n === "barrel_explode")) {
629
+ let r = Number.isFinite(e.x) ? e.x + k : null, i = Number.isFinite(e.z) ? e.z + A : null, a = V.breakDestructible(e.id ?? e.target) || (r == null ? null : V.nearest(r, i));
630
+ a && !a.broken && V.breakDestructible(a.id);
631
+ let o = r ?? a?.x, s = i ?? a?.z;
632
+ if (o == null) return;
633
+ let c = z.heightAt(o, s);
634
+ if (n === "crate_break") H.explosion(o, c + .4, s, 1.6, "obstacle"), H.dust(o, c, s, 1.5);
635
+ else {
636
+ H.explosion(o, c + .6, s, 6, "tank"), z.crater(o, s, 3, 0), B.blast(z, o, s, 6);
637
+ let n = (t || []).find((e) => e.self);
638
+ Tt(n && Math.hypot(n.x + k - o, n.z + A - s) < 14 ? .8 : .3);
639
+ let r = e.chained && typeof e.chained == "object" ? V.breakDestructible(e.chained.id) : null;
640
+ r && (H.explosion(r.x, r.y + .6, r.z, 6, "tank"), z.crater(r.x, r.z, 3, 0), B.blast(z, r.x, r.z, 6));
641
+ }
642
+ } else if (V && n === "destructible_hit") {
643
+ let t = V.destructibles.get(String(e.target ?? e.id));
644
+ t && !t.broken && (H.dust(t.x, t.y + .5, t.z, 1), t.mesh.rotation.y += .25);
645
+ } else if (n === "wall_hit") {
646
+ if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return;
647
+ let t = e.x + k, n = e.z + A;
648
+ H.dust(t, z.heightAt(t, n) + 1, n, 1.2);
649
+ } else if (n === "respawn") {
650
+ let n = h(t, e.target ?? e.tank), r = Number.isFinite(e.x) ? e.x + k : n ? n.x + k : null, i = Number.isFinite(e.z) ? e.z + A : n ? n.z + A : null;
651
+ if (r == null) return;
652
+ let a = z.heightAt(r, i);
653
+ H.ring(r, a + .2, i, 7, .8, Ue), H.flash(r, a + 1.6, i, 7, Ue, .35), C || H.dust(r, a, i, 2), n?.self && (X.snap = !0);
654
+ } else n === "over" && (Q = {
655
+ id: e.winner == null ? null : String(e.winner),
656
+ t: 0,
657
+ next: .2
658
+ });
659
+ }
660
+ let Ot = {
661
+ tanks: 0,
662
+ shells: 0,
663
+ particles: 0,
664
+ calls: 0,
665
+ triangles: 0
666
+ }, $ = null;
667
+ function kt(e, t = 16) {
668
+ if (j || Je) return;
669
+ let n = d((Number(t) || 16) / 1e3, .001, Be), i = e && e.tanks || [];
670
+ mt += n, C || (pt.opacity = .24 + Math.sin(mt * 5) * .06);
671
+ for (let e of K.values()) e.seen = !1;
672
+ let a = 0, s = 0;
673
+ $ = null, i.forEach((t, i) => {
674
+ if (!Number.isFinite(t.x) || !Number.isFinite(t.z)) return;
675
+ let c = _t(t, i);
676
+ c.seen = !0;
677
+ let l = c.t, u = l.state, d = t.x + k, m = t.z + A, h = (t.yaw ?? 0) * _;
678
+ if (c.last) {
679
+ let e = d - c.last.x, t = m - c.last.z, i = e * Math.cos(h * r) + t * Math.sin(h * r), a = te((h - c.last.yaw) * r) * 1.4;
680
+ (Math.abs(i) > 1e-4 || Math.abs(a) > 1e-4) && l.scrollTracks(Math.abs(i) > 1e-4 ? i : a);
681
+ let o = Math.hypot(e, t) / n;
682
+ if (o > 1 && c.alive) for (c.dustAcc += n * o * (p ? .5 : 1); c.dustAcc > 1.4;) c.dustAcc -= 1.4, l.localToWorld(q, -2.6, 0, (Math.random() - .5) * 2.6), H.dust(q.x, z.heightAt(q.x, q.z), q.z, .9);
683
+ }
684
+ if (c.last = {
685
+ x: d,
686
+ z: m,
687
+ yaw: h
688
+ }, c.alive && t.alive !== !1) for (c.exhaustAcc += n * (p ? 3 : 6); c.exhaustAcc > 1;) --c.exhaustAcc, l.localToWorld(q, -2.9, 1.3, .8), H.exhaust(q.x, q.y, q.z);
689
+ u.x = d, u.z = m, u.y = z.heightAt(d, m), u.hullYaw = h, u.yaw = (t.turretYaw ?? t.yaw ?? 0) * _, u.hp = t.hp ?? u.hp, t.alive === !1 && c.alive && (c.alive = !1, l.setCharred(!0), yt(l, !1)), u.recoil > 0 && (u.recoil = Math.max(0, u.recoil - n * 4)), u.hitFlash > 0 && (u.hitFlash = Math.max(0, u.hitFlash - n * 3), l.setFlash(u.hitFlash)), l.place(z, n), bt(l, n);
690
+ let g = c.alive && t.alive !== !1 ? ie(e, t) : 0;
691
+ if (g > 0 && !c.bubble && (c.bubble = new ye(ft, pt), c.bubble.renderOrder = 3, I.add(c.bubble)), c.bubble && (c.bubble.visible = g > 0 && (g > 500 || Math.floor(mt * 8) % 2 == 0), c.bubble.visible)) {
692
+ let e = 3.6 + (C ? 0 : Math.sin(mt * 6) * .12);
693
+ c.bubble.position.set(u.x, u.y + 1.3, u.z), c.bubble.scale.set(e * 1.1, e * .75, e * 1.1);
694
+ }
695
+ let ee = f(t.hp ?? 100, c.alive);
696
+ ee > 0 && (l.localToWorld(q, -.6, 2.2, 0), H.emitDamage(q.x, q.y, q.z, n, ee, u)), a + o.length <= Ie * o.length && (l.writeWheels(W, a), a += o.length), p && s < Ie && (gt.set(8, 1, 6), ht.makeRotationY(-h * r).scale(gt).setPosition(d, u.y + .05, m), G.setMatrixAt(s++, ht)), t.self && ($ = c);
697
+ });
698
+ for (let [e, t] of K) t.seen || vt(e);
699
+ W.count = a, W.instanceMatrix.needsUpdate = !0, G.count = s, s && (G.instanceMatrix.needsUpdate = !0), !$ && i.length && ($ = K.get(String(i[0].id)) || null);
700
+ for (let t of e && e.events || []) Dt(t, i);
701
+ if (V && V.sync(e), St(e && e.shells), Q) {
702
+ Q.t += n;
703
+ let e = Q.id == null ? null : K.get(Q.id);
704
+ if (e && Q.t < 4 && Q.t >= Q.next && !C) {
705
+ Q.next += .45;
706
+ let t = e.t.state;
707
+ H.firework(t.x + (Math.random() - .5) * 8, t.y + 9 + Math.random() * 4, t.z + (Math.random() - .5) * 8, Math.random() < .5 && We[e.color] || We.gold);
708
+ }
709
+ Q.t > 4 && (Q = null);
710
+ }
711
+ Et(n, $), H.update(n, F, M, !1), M.render(P, F);
712
+ let c = M.info.render;
713
+ Ot = {
714
+ tanks: K.size,
715
+ shells: Y.size,
716
+ particles: H.particleCount,
717
+ calls: c.calls,
718
+ triangles: c.triangles
719
+ };
720
+ }
721
+ let At = new Ee(), jt = new Oe(), Mt = new Te(new O(0, 1, 0), 0), Nt = new O();
722
+ function Pt(e, t) {
723
+ if (j) return null;
724
+ jt.set(e, t), At.setFromCamera(jt, F);
725
+ let n = $ ? $.t.state.y + 1 : 2;
726
+ return Mt.constant = -n, At.ray.intersectPlane(Mt, Nt) ? {
727
+ x: Nt.x - k,
728
+ z: Nt.z - A
729
+ } : null;
730
+ }
731
+ function Ft() {
732
+ if (j) return;
733
+ let t = e.clientWidth, n = e.clientHeight;
734
+ t && n && (Ke = t, qe = n, M.setSize(t, n, !1), wt());
735
+ }
736
+ let It = typeof ResizeObserver < "u" ? new ResizeObserver(Ft) : null;
737
+ return It ? It.observe(e) : typeof window < "u" && window.addEventListener("resize", Ft), {
738
+ kind: "3d",
739
+ render: kt,
740
+ screenToGround: Pt,
741
+ resize: Ft,
742
+ getStats() {
743
+ return { ...Ot };
744
+ },
745
+ dispose() {
746
+ if (!j) {
747
+ j = !0, It ? It.disconnect() : typeof window < "u" && window.removeEventListener("resize", Ft), N.removeEventListener("webglcontextlost", Ye);
748
+ for (let e of Array.from(K.keys())) vt(e);
749
+ W.dispose(), U.wheelMat.dispose(), U.dispose(), ct.dispose(), G.dispose(), ut.dispose(), dt.dispose(), lt.dispose(), H.dispose(), B.dispose(), st.dispose(), V?.dispose(), ft.dispose(), pt.dispose(), z.dispose(), Ze.dispose(), Qe.dispose(), L.shadow && L.shadow.map && L.shadow.map.dispose(), P.clear(), M.dispose(), M.forceContextLoss(), N.parentNode && N.parentNode.removeChild(N);
750
+ }
751
+ }
752
+ };
753
+ }
754
+ export { N as createLiveScene, N as default };
755
+
756
+ //# sourceMappingURL=createLiveScene-jrzyQogh.js.map