@minicode-dev/chat 0.1.12 → 0.1.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/CHANGELOG.md +112 -5
  2. package/README.md +401 -309
  3. package/assets/sounds/effects/avalanche.mp3 +0 -0
  4. package/assets/sounds/racing/car_boost.mp3 +0 -0
  5. package/assets/sounds/racing/car_boost.ogg +0 -0
  6. package/assets/sounds/racing/car_bump.mp3 +0 -0
  7. package/assets/sounds/racing/car_bump.ogg +0 -0
  8. package/assets/sounds/racing/car_drift_loop.mp3 +0 -0
  9. package/assets/sounds/racing/car_drift_loop.ogg +0 -0
  10. package/assets/sounds/racing/car_engine_loop.mp3 +0 -0
  11. package/assets/sounds/racing/car_engine_loop.ogg +0 -0
  12. package/assets/sounds/racing/car_engine_start.mp3 +0 -0
  13. package/assets/sounds/racing/car_engine_start.ogg +0 -0
  14. package/assets/sounds/racing/countdown_beep.mp3 +0 -0
  15. package/assets/sounds/racing/countdown_beep.ogg +0 -0
  16. package/assets/sounds/racing/countdown_go.mp3 +0 -0
  17. package/assets/sounds/racing/countdown_go.ogg +0 -0
  18. package/assets/sounds/racing/final_lap.mp3 +0 -0
  19. package/assets/sounds/racing/final_lap.ogg +0 -0
  20. package/assets/sounds/racing/finish_line.mp3 +0 -0
  21. package/assets/sounds/racing/finish_line.ogg +0 -0
  22. package/assets/sounds/racing/lap_complete.mp3 +0 -0
  23. package/assets/sounds/racing/lap_complete.ogg +0 -0
  24. package/assets/sounds/racing/music_circuit.mp3 +0 -0
  25. package/assets/sounds/racing/music_circuit.ogg +0 -0
  26. package/assets/sounds/racing/music_final_lap.mp3 +0 -0
  27. package/assets/sounds/racing/music_final_lap.ogg +0 -0
  28. package/assets/sounds/racing/race_defeat.mp3 +0 -0
  29. package/assets/sounds/racing/race_defeat.ogg +0 -0
  30. package/assets/sounds/racing/race_victory.mp3 +0 -0
  31. package/assets/sounds/racing/race_victory.ogg +0 -0
  32. package/assets/sounds/tanks/barrel_explode.mp3 +0 -0
  33. package/assets/sounds/tanks/barrel_explode.ogg +0 -0
  34. package/assets/sounds/tanks/crate_break.mp3 +0 -0
  35. package/assets/sounds/tanks/crate_break.ogg +0 -0
  36. package/assets/sounds/tanks/health_pickup.mp3 +0 -0
  37. package/assets/sounds/tanks/health_pickup.ogg +0 -0
  38. package/assets/sounds/tanks/last_life.mp3 +0 -0
  39. package/assets/sounds/tanks/last_life.ogg +0 -0
  40. package/assets/sounds/tanks/life_lost.mp3 +0 -0
  41. package/assets/sounds/tanks/life_lost.ogg +0 -0
  42. package/assets/sounds/tanks/respawn.mp3 +0 -0
  43. package/assets/sounds/tanks/respawn.ogg +0 -0
  44. package/assets/sounds/tanks/shield_end.mp3 +0 -0
  45. package/assets/sounds/tanks/shield_end.ogg +0 -0
  46. package/assets/sounds/tanks/shield_loop.mp3 +0 -0
  47. package/assets/sounds/tanks/shield_loop.ogg +0 -0
  48. package/assets/sounds/tanks/wall_hit.mp3 +0 -0
  49. package/assets/sounds/tanks/wall_hit.ogg +0 -0
  50. package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js → BattleshipGameCard-B-B4r7lK.js} +146 -144
  51. package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js.map → BattleshipGameCard-B-B4r7lK.js.map} +1 -1
  52. package/dist/chunks/{ChatContext-DjIEifGY.js → ChatContext-DQtKsR6Z.js} +2 -2
  53. package/dist/chunks/{ChatContext-DjIEifGY.js.map → ChatContext-DQtKsR6Z.js.map} +1 -1
  54. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js +1654 -0
  55. package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js.map +1 -0
  56. package/dist/chunks/{TanksGameCard-B47ZQcSr.js → TanksGameCard-CvTaF7tu.js} +164 -162
  57. package/dist/chunks/{TanksGameCard-B47ZQcSr.js.map → TanksGameCard-CvTaF7tu.js.map} +1 -1
  58. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js +1011 -0
  59. package/dist/chunks/TanksLiveGameCard-COr9Oay5.js.map +1 -0
  60. package/dist/chunks/avalancheScene3d-Z5QyZIid.js +1299 -0
  61. package/dist/chunks/avalancheScene3d-Z5QyZIid.js.map +1 -0
  62. package/dist/chunks/connect4Sounds-DmD-E9kX.js +235 -0
  63. package/dist/chunks/connect4Sounds-DmD-E9kX.js.map +1 -0
  64. package/dist/chunks/connectionStore-DwgIUl30.js +13 -0
  65. package/dist/chunks/connectionStore-DwgIUl30.js.map +1 -0
  66. package/dist/chunks/createLiveScene-CWBunxPi.js +367 -0
  67. package/dist/chunks/createLiveScene-CWBunxPi.js.map +1 -0
  68. package/dist/chunks/createRaceScene-C7Rw89kj.js +305 -0
  69. package/dist/chunks/createRaceScene-C7Rw89kj.js.map +1 -0
  70. package/dist/chunks/{createTankScene-CV7Brxmt.js → createTankScene-yhX6la27.js} +150 -147
  71. package/dist/chunks/{createTankScene-CV7Brxmt.js.map → createTankScene-yhX6la27.js.map} +1 -1
  72. package/dist/chunks/decor-CyyCnmct.js +418 -0
  73. package/dist/chunks/decor-CyyCnmct.js.map +1 -0
  74. package/dist/chunks/fx-1ZwzmPWj.js +458 -0
  75. package/dist/chunks/fx-1ZwzmPWj.js.map +1 -0
  76. package/dist/chunks/fx-UZwhOmdl.js +584 -0
  77. package/dist/chunks/fx-UZwhOmdl.js.map +1 -0
  78. package/dist/chunks/gameStatus-BChd29yI.js +62 -0
  79. package/dist/chunks/gameStatus-BChd29yI.js.map +1 -0
  80. package/dist/chunks/{connect4Sounds-Cv0q31VW.js → games-BvYTWgaR.js} +814 -951
  81. package/dist/chunks/games-BvYTWgaR.js.map +1 -0
  82. package/dist/chunks/rolldown-runtime-CGnMp29N.js +10 -0
  83. package/dist/chunks/tank-DjEQ4FXF.js +553 -0
  84. package/dist/chunks/tank-DjEQ4FXF.js.map +1 -0
  85. package/dist/chunks/tanks-live-BcKmrhnV.js +261 -0
  86. package/dist/chunks/tanks-live-BcKmrhnV.js.map +1 -0
  87. package/dist/chunks/{tanksSounds-CUNDIOal.js → tanksSounds-DwjfSp3W.js} +43 -11
  88. package/dist/chunks/tanksSounds-DwjfSp3W.js.map +1 -0
  89. package/dist/chunks/track-BcnnpnAm.js +259 -0
  90. package/dist/chunks/track-BcnnpnAm.js.map +1 -0
  91. package/dist/chunks/util-DwI9bfS7.js +57 -0
  92. package/dist/chunks/util-DwI9bfS7.js.map +1 -0
  93. package/dist/index.js +2176 -1592
  94. package/dist/index.js.map +1 -1
  95. package/dist/styles.css +1 -1
  96. package/index.d.ts +4 -2
  97. package/package.json +1 -1
  98. package/dist/chunks/TanksLiveGameCard-DGsnMD3j.js +0 -1225
  99. package/dist/chunks/TanksLiveGameCard-DGsnMD3j.js.map +0 -1
  100. package/dist/chunks/connect4Sounds-Cv0q31VW.js.map +0 -1
  101. package/dist/chunks/createLiveScene-BqI7qV4n.js +0 -364
  102. package/dist/chunks/createLiveScene-BqI7qV4n.js.map +0 -1
  103. package/dist/chunks/fx-BHsl4S_J.js +0 -1470
  104. package/dist/chunks/fx-BHsl4S_J.js.map +0 -1
  105. package/dist/chunks/gameStatus-Cu1Z8un9.js +0 -69
  106. package/dist/chunks/gameStatus-Cu1Z8un9.js.map +0 -1
  107. package/dist/chunks/tanksSounds-CUNDIOal.js.map +0 -1
@@ -1,364 +0,0 @@
1
- import { a as e, c as t, i as n, l as r, n as i, o as a, r as o, s } from "./TanksLiveGameCard-DGsnMD3j.js";
2
- import { _ as c, a as l, c as u, d, f, h as p, i as m, l as ee, m as te, n as h, o as ne, p as re, r as ie, s as ae, t as oe, u as se } from "./fx-BHsl4S_J.js";
3
- import { ACESFilmicToneMapping as ce, DirectionalLight as le, DynamicDrawUsage as ue, Fog as de, Group as fe, HemisphereLight as pe, InstancedMesh as me, Matrix4 as he, MeshBasicMaterial as ge, MeshLambertMaterial as _e, MeshStandardMaterial as ve, PCFSoftShadowMap as ye, PerspectiveCamera as be, Plane as xe, PlaneGeometry as Se, Raycaster as Ce, Scene as we, Vector2 as Te, Vector3 as g, WebGLRenderer as Ee, sRGBEncoding as De } from "three";
4
- // src/games/tanks-live/scene/createLiveScene.js
5
- var _ = 4, Oe = 8, v = 14, ke = 2, Ae = 1 / 15, je = new g(.62, .42, .66).normalize(), Me = {
6
- green: "green",
7
- red: "red"
8
- }, Ne = {
9
- green: p("#22c55e"),
10
- red: p("#ef4444"),
11
- gold: p("#fbbf24")
12
- };
13
- function Pe(e, t, n) {
14
- let r = c(n), i = [
15
- r() * 6.28,
16
- r() * 6.28,
17
- r() * 6.28,
18
- r() * 6.28
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- ], a = new Float32Array(e * e), o = t / (e - 1);
20
- for (let t = 0; t < e; t++) for (let n = 0; n < e; n++) {
21
- let r = n * o, s = t * o;
22
- a[t * e + n] = 2 + .45 * Math.sin(r * .07 + i[0]) * Math.cos(s * .06 + i[1]) + .3 * Math.sin(r * .16 + s * .11 + i[2]) + .18 * Math.cos(r * .23 - s * .19 + i[3]);
23
- }
24
- return a;
25
- }
26
- function y(y, { arena: Fe, lowPower: b = !1, reducedMotion: x = !1, onEvent: Ie } = {}) {
27
- if (!y) throw Error("createLiveScene: container element required");
28
- let Le = (e) => {
29
- try {
30
- Ie?.(e);
31
- } catch {}
32
- }, S = b ? "low" : "high", C = o(Fe), w = Math.ceil((Math.max(C.width, C.depth) + 28) / ke) * ke, T = v - C.minX, E = v - C.minZ, D = !1, Re = typeof window < "u" && window.devicePixelRatio || 1, O = new Ee({
33
- antialias: !b || Re < 2,
34
- alpha: !1,
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- stencil: !1,
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- powerPreference: "high-performance"
37
- });
38
- O.outputEncoding = De, O.toneMapping = ce, O.toneMappingExposure = 1.05, O.shadowMap.enabled = !b, O.shadowMap.type = ye, O.setPixelRatio(Math.min(Re, b ? 1.25 : 1.75)), O.setClearColor(ae.horizon, 1);
39
- let k = O.domElement;
40
- k.style.display = "block", k.style.width = "100%", k.style.height = "100%", k.style.outline = "none", y.appendChild(k);
41
- let A = Math.max(1, y.clientWidth), j = Math.max(1, y.clientHeight);
42
- O.setSize(A, j, !1);
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- let ze = !1, Be = (e) => {
44
- e?.preventDefault?.(), ze = !0, Le({ type: "context_lost" });
45
- };
46
- k.addEventListener("webglcontextlost", Be);
47
- let M = new we();
48
- M.fog = new de(ae.fog.clone(), 70, 320);
49
- let N = new be(55, A / j, .5, 1400), P = new fe();
50
- M.add(P);
51
- let Ve = new pe(p("#ffd2b0"), p("#33402f"), b ? .8 : .6), F = new le(p("#ffbe7a"), 1.9);
52
- if (!b) {
53
- F.castShadow = !0, F.shadow.mapSize.set(1024, 1024), F.shadow.bias = -6e-4, F.shadow.normalBias = .04;
54
- let e = F.shadow.camera;
55
- e.left = -42, e.right = 42, e.top = 42, e.bottom = -42, e.near = 20, e.far = 320, e.updateProjectionMatrix();
56
- }
57
- M.add(Ve, F, F.target);
58
- let I = new g(w / 2, 0, w / 2), He = ee(je);
59
- M.add(He.mesh);
60
- let Ue = u(I, je);
61
- M.add(Ue.mesh);
62
- let L = se(), We = w / ke + 1;
63
- L.setHeights({
64
- heights: Pe(We, w, Number(Fe?.seed) || 7),
65
- grid: We,
66
- size: w
67
- }), P.add(L.mesh);
68
- let R = ne();
69
- R.setQuality(S), R.setShadows(!b);
70
- let Ge = n(Fe), Ke = [], qe = [];
71
- for (let e of Ge) {
72
- let t = e.x + T, n = e.z + E;
73
- e.kind === "tree" ? Ke.push({
74
- kind: "tree",
75
- x: t,
76
- z: n,
77
- scale: re(e.r / 1.3, .7, 2.2)
78
- }) : qe.push({
79
- kind: "rock",
80
- x: t,
81
- z: n,
82
- w: e.r * 2,
83
- d: e.r * 2,
84
- h: e.r * 1.2
85
- });
86
- }
87
- {
88
- let e = c(31), t = b ? 40 : 90;
89
- for (let n = 0; n < t; n++) {
90
- let t = n % 4, r = e() * w, i = 2 + e() * 9, a = t === 0 ? i : t === 1 ? w - i : r, o = t === 2 ? i : t === 3 ? w - i : r;
91
- Ke.push({
92
- kind: "tree",
93
- x: a,
94
- z: o,
95
- scale: .8 + e() * .7
96
- });
97
- }
98
- }
99
- R.build(P, {
100
- decor: Ke,
101
- obstacles: qe
102
- }, L);
103
- let Je = [];
104
- {
105
- let e = c(53), t = b ? 7 : 4.5, n = (n, r, i, a) => {
106
- let o = Math.hypot(i - n, a - r), s = Math.max(1, Math.round(o / t));
107
- for (let t = 0; t <= s; t++) {
108
- let o = t / s;
109
- Je.push({
110
- kind: "rock",
111
- x: n + (i - n) * o,
112
- z: r + (a - r) * o,
113
- scale: .45 + e() * .35
114
- });
115
- }
116
- }, r = v + C.width + 1, i = v + C.depth + 1;
117
- n(13, 13, r, 13), n(r, 13, r, i), n(r, i, 13, i), n(13, i, 13, 13);
118
- }
119
- let Ye = ne();
120
- Ye.setQuality(S), Ye.build(P, {
121
- decor: Je,
122
- obstacles: []
123
- }, L);
124
- let z = oe(M, {
125
- quality: S,
126
- reducedMotion: x,
127
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128
- }), Xe = m(), B = l();
129
- B.wheelMat = b ? new _e({ vertexColors: !0 }) : new ve({
130
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131
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132
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133
- });
134
- let V = new me(Xe.wheel, B.wheelMat, _ * h.length);
135
- V.instanceMatrix.setUsage(ue), V.frustumCulled = !1, V.count = 0, P.add(V);
136
- let Ze = f(64), Qe = new Se(1, 1);
137
- Qe.rotateX(-Math.PI / 2);
138
- let $e = new ge({
139
- map: Ze,
140
- transparent: !0,
141
- depthWrite: !1,
142
- polygonOffset: !0,
143
- polygonOffsetFactor: -2,
144
- polygonOffsetUnits: -2
145
- }), H = new me(Qe, $e, _);
146
- H.frustumCulled = !1, H.count = 0, H.renderOrder = 2, P.add(H);
147
- let U = /* @__PURE__ */ new Map(), W = new g(), G = new g(), et = new he(), tt = new g();
148
- function nt(e, t) {
149
- let n = String(e.id), r = U.get(n);
150
- if (r && r.alive === !1 && e.alive !== !1 && (rt(n), r = null), r) return r;
151
- let i = Me[e.color] || (t === 0 ? "green" : "red"), a = ie(Xe, B, {
152
- id: n,
153
- color: i,
154
- quality: S
155
- });
156
- return a.setShadows(!b), P.add(a.root), a.state.pitch = 4, r = {
157
- t: a,
158
- color: i,
159
- alive: !0,
160
- last: null,
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162
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163
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164
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165
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166
- function rt(e) {
167
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168
- t && (t.t.state.blown && t.t.turret.removeFromParent(), t.t.dispose(), U.delete(e));
169
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170
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171
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172
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173
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174
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175
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176
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177
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178
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179
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180
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181
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182
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183
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184
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185
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186
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187
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188
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190
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192
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193
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195
- let r = L.heightAt(n.p.x, n.p.z) + .25;
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- n.p.y < r && n.v.y < 0 && (n.p.y = r, n.v.y < -5 ? (n.v.y *= -.25, n.v.x *= .5, n.v.z *= .5, n.w.multiplyScalar(.4), z.dust(n.p.x, r, n.p.z, 2)) : n.landed = !0), e.turret.position.copy(n.p);
197
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198
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200
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201
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202
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203
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205
- if (o == null) {
206
- if (!ot.length) continue;
207
- o = ot.pop(), K.set(e, o), z.projShow(o, r, a, i, !1);
208
- } else z.projMove(o, r, a, i);
209
- }
210
- for (let [e, n] of K) t.has(e) || (z.projHide(n), K.delete(e), ot.push(n));
211
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212
- let ct = 2, q = {
213
- pos: new g(),
214
- target: new g(),
215
- yaw: 0,
216
- snap: !0,
217
- shake: 0,
218
- orbit: 0
219
- }, J = !1;
220
- function lt() {
221
- let e = A / j;
222
- J = e < .85, N.fov = J ? 68 : e < 1.25 ? 60 : 52, N.aspect = e, N.updateProjectionMatrix();
223
- }
224
- lt();
225
- function Y(e) {
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- x || (q.shake = Math.max(q.shake, e));
227
- }
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- function ut(e, t) {
229
- if (!t) q.pos.set(I.x, 70, I.z + w * .55), q.target.set(I.x, 2, I.z);
230
- else {
231
- let n = t.t.state, i = J ? 19 : 15, a = J ? 15 : 10.5, o = J ? 14 : 12;
232
- if (t.alive) {
233
- let t = r(n.hullYaw * d - q.yaw);
234
- q.yaw += t * (q.snap ? 1 : te(2.6, e));
235
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236
- W.set(n.x - s * i, n.y + a, n.z - c * i), G.set(n.x + s * o, n.y + 1, n.z + c * o);
237
- } else q.orbit += e * (x ? 0 : .3), W.set(n.x + Math.cos(q.orbit) * 20, n.y + 9, n.z + Math.sin(q.orbit) * 20), G.set(n.x, n.y + 2, n.z);
238
- let s = L.heightAt(W.x, W.z) + 2.5;
239
- W.y < s && (W.y = s), q.snap ? (q.pos.copy(W), q.target.copy(G), q.orbit = Math.atan2(q.pos.z - n.z, q.pos.x - n.x)) : (q.pos.lerp(W, te(6, e)), q.target.lerp(G, te(8, e))), q.snap = !1;
240
- }
241
- if (N.position.copy(q.pos), q.shake > .002) {
242
- let t = q.shake;
243
- N.position.x += (Math.random() - .5) * t, N.position.y += (Math.random() - .5) * t, N.position.z += (Math.random() - .5) * t, q.shake *= Math.exp(-7 * e);
244
- } else q.shake = 0;
245
- N.lookAt(q.target), b || (F.target.position.copy(q.target), F.position.copy(q.target).addScaledVector(je, 200));
246
- }
247
- let X = null;
248
- function dt(e, n) {
249
- let r = a(e);
250
- if (r === "fire") {
251
- let t = s(e, n), r = t ? U.get(String(t.id)) : null;
252
- if (!r) return;
253
- r.t.state.recoil = 1, r.t.muzzleWorld(W), r.t.gunDirWorld(G), z.muzzle(W, G), t.self && Y(.18);
254
- } else if (r === "impact") {
255
- if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return;
256
- let t = e.x + T, n = e.z + E, r = L.heightAt(t, n);
257
- z.explosion(t, r, n, 3, e.kind === "obstacle" ? "obstacle" : "terrain"), L.crater(t, n, 2.2, 0), R.blast(L, t, n, 2.5);
258
- } else if (r === "hit") {
259
- let r = t(n, e.target), i = r ? U.get(String(r.id)) : null, a = Number.isFinite(e.x) ? e.x + T : i?.t.state.x, o = Number.isFinite(e.z) ? e.z + E : i?.t.state.z;
260
- if (a == null) return;
261
- let s = (i ? i.t.state.y : L.heightAt(a, o)) + 1.6;
262
- z.hitSparks(a, s, o), z.explosion(a, s, o, 2.6, "tank"), i && (i.t.state.hitFlash = 1), Y(r?.self ? .9 : .25);
263
- } else if (r === "destroyed") {
264
- let r = t(n, e.target), i = r ? U.get(String(r.id)) : null;
265
- if (!i) return;
266
- let a = i.t.state;
267
- z.bigExplosion(a.x, a.y, a.z), R.blast(L, a.x, a.z, 6), L.crater(a.x, a.z, 4, 0), i.t.setCharred(!0), it(i.t, !x), i.alive = !1, Y(r.self ? 1.4 : .6);
268
- } else r === "over" && (X = {
269
- id: e.winner == null ? null : String(e.winner),
270
- t: 0,
271
- next: .2
272
- });
273
- }
274
- let ft = {
275
- tanks: 0,
276
- shells: 0,
277
- particles: 0,
278
- calls: 0,
279
- triangles: 0
280
- }, Z = null;
281
- function pt(t, n = 16) {
282
- if (D || ze) return;
283
- let a = re((Number(n) || 16) / 1e3, .001, Ae), o = t && t.tanks || [];
284
- for (let e of U.values()) e.seen = !1;
285
- let s = 0, c = 0;
286
- Z = null, o.forEach((t, n) => {
287
- if (!Number.isFinite(t.x) || !Number.isFinite(t.z)) return;
288
- let o = nt(t, n);
289
- o.seen = !0;
290
- let l = o.t, u = l.state, f = t.x + T, p = t.z + E, m = (t.yaw ?? 0) * i;
291
- if (o.last) {
292
- let e = f - o.last.x, t = p - o.last.z, n = e * Math.cos(m * d) + t * Math.sin(m * d), i = r((m - o.last.yaw) * d) * 1.4;
293
- (Math.abs(n) > 1e-4 || Math.abs(i) > 1e-4) && l.scrollTracks(Math.abs(n) > 1e-4 ? n : i);
294
- let s = Math.hypot(e, t) / a;
295
- if (s > 1 && o.alive) for (o.dustAcc += a * s * (b ? .5 : 1); o.dustAcc > 1.4;) o.dustAcc -= 1.4, l.localToWorld(W, -2.6, 0, (Math.random() - .5) * 2.6), z.dust(W.x, L.heightAt(W.x, W.z), W.z, .9);
296
- }
297
- if (o.last = {
298
- x: f,
299
- z: p,
300
- yaw: m
301
- }, o.alive && t.alive !== !1) for (o.exhaustAcc += a * (b ? 3 : 6); o.exhaustAcc > 1;) --o.exhaustAcc, l.localToWorld(W, -2.9, 1.3, .8), z.exhaust(W.x, W.y, W.z);
302
- u.x = f, u.z = p, u.y = L.heightAt(f, p), u.hullYaw = m, u.yaw = (t.turretYaw ?? t.yaw ?? 0) * i, u.hp = t.hp ?? u.hp, t.alive === !1 && o.alive && (o.alive = !1, l.setCharred(!0), it(l, !1)), u.recoil > 0 && (u.recoil = Math.max(0, u.recoil - a * 4)), u.hitFlash > 0 && (u.hitFlash = Math.max(0, u.hitFlash - a * 3), l.setFlash(u.hitFlash)), l.place(L, a), at(l, a);
303
- let ee = e(t.hp ?? 100, o.alive);
304
- ee > 0 && (l.localToWorld(W, -.6, 2.2, 0), z.emitDamage(W.x, W.y, W.z, a, ee, u)), s + h.length <= _ * h.length && (l.writeWheels(V, s), s += h.length), b && c < _ && (tt.set(8, 1, 6), et.makeRotationY(-m * d).scale(tt).setPosition(f, u.y + .05, p), H.setMatrixAt(c++, et)), t.self && (Z = o);
305
- });
306
- for (let [e, t] of U) t.seen || rt(e);
307
- V.count = s, V.instanceMatrix.needsUpdate = !0, H.count = c, c && (H.instanceMatrix.needsUpdate = !0), !Z && o.length && (Z = U.get(String(o[0].id)) || null);
308
- for (let e of t && t.events || []) dt(e, o);
309
- if (st(t && t.shells), X) {
310
- X.t += a;
311
- let e = X.id == null ? null : U.get(X.id);
312
- if (e && X.t < 4 && X.t >= X.next && !x) {
313
- X.next += .45;
314
- let t = e.t.state;
315
- z.firework(t.x + (Math.random() - .5) * 8, t.y + 9 + Math.random() * 4, t.z + (Math.random() - .5) * 8, Math.random() < .5 && Ne[e.color] || Ne.gold);
316
- }
317
- X.t > 4 && (X = null);
318
- }
319
- ut(a, Z), z.update(a, N, O, !1), O.render(M, N);
320
- let l = O.info.render;
321
- ft = {
322
- tanks: U.size,
323
- shells: K.size,
324
- particles: z.particleCount,
325
- calls: l.calls,
326
- triangles: l.triangles
327
- };
328
- }
329
- let mt = new Ce(), ht = new Te(), gt = new xe(new g(0, 1, 0), 0), _t = new g();
330
- function vt(e, t) {
331
- if (D) return null;
332
- ht.set(e, t), mt.setFromCamera(ht, N);
333
- let n = Z ? Z.t.state.y + 1 : 2;
334
- return gt.constant = -n, mt.ray.intersectPlane(gt, _t) ? {
335
- x: _t.x - T,
336
- z: _t.z - E
337
- } : null;
338
- }
339
- function Q() {
340
- if (D) return;
341
- let e = y.clientWidth, t = y.clientHeight;
342
- e && t && (A = e, j = t, O.setSize(e, t, !1), lt());
343
- }
344
- let $ = typeof ResizeObserver < "u" ? new ResizeObserver(Q) : null;
345
- return $ ? $.observe(y) : typeof window < "u" && window.addEventListener("resize", Q), {
346
- kind: "3d",
347
- render: pt,
348
- screenToGround: vt,
349
- resize: Q,
350
- getStats() {
351
- return { ...ft };
352
- },
353
- dispose() {
354
- if (!D) {
355
- D = !0, $ ? $.disconnect() : typeof window < "u" && window.removeEventListener("resize", Q), k.removeEventListener("webglcontextlost", Be);
356
- for (let e of Array.from(U.keys())) rt(e);
357
- V.dispose(), B.wheelMat.dispose(), B.dispose(), Xe.dispose(), H.dispose(), Qe.dispose(), $e.dispose(), Ze.dispose(), z.dispose(), R.dispose(), Ye.dispose(), L.dispose(), He.dispose(), Ue.dispose(), F.shadow && F.shadow.map && F.shadow.map.dispose(), M.clear(), O.dispose(), O.forceContextLoss(), k.parentNode && k.parentNode.removeChild(k);
358
- }
359
- }
360
- };
361
- }
362
- export { y as createLiveScene, y as default };
363
-
364
- //# sourceMappingURL=createLiveScene-BqI7qV4n.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"createLiveScene-BqI7qV4n.js","names":["damageLevel","tankById","arenaObstacles","wrapAngle","RAD_TO_DEG","eventKind","arenaBounds","rng","createTankShared","createHills","lin","createTankGeometries","createSky","dampK","WHEELS","createDecor","clamp","createTank","SKY","createFx","createTerrain","MAX_TANKS","MAX_SHELLS","MARGIN","CELL","MAX_DT","SUN_DIR","Vector3","COLORS","FIREWORK","makeHeights","seed","p","h","n","cell","size","iz","ix","x","z","createLiveScene","container","emit","quality","lowPower","bounds","arena","ox","oz","disposed","dpr","renderer","WebGLRenderer","sRGBEncoding","ACESFilmicToneMapping","PCFSoftShadowMap","canvas","width","height","contextLost","onContextLost","scene","Scene","Fog","camera","PerspectiveCamera","world","Group","hemi","HemisphereLight","sun","DirectionalLight","sc","center","sky","hills","terrain","grid","decor","obstacles","decorList","rockList","o","r","count","i","side","t","inset","borderRocks","step","edge","len","x1","x0","z1","z0","bx","bz","borderDecor","fx","tankGeos","tankShared","MeshLambertMaterial","MeshStandardMaterial","wheels","InstancedMesh","DynamicDrawUsage","blobTex","blobTexture","blobGeo","PlaneGeometry","blobMat","MeshBasicMaterial","blobs","tanks","v1","v2","mtx","Matrix4","scl","ensureTank","key","rt","entry","removeTank","color","index","blowTurret","s","animate","a","DEG","updateBlown","b","dt","g","shellSlots","freeSlots","syncShells","seen","list","id","y","terrainBase","slot","cam","portrait","updateFov","aspect","shake","reducedMotion","amount","updateCamera","focus","back","up","ahead","diff","dx","dz","k","celebrate","handleEvent","kind","shooterOf","lastStats","render","dtMs","state","wheelCount","blobCount","hullYaw","fwd","turn","moved","level","w","info","raycaster","Raycaster","ndc","Vector2","ground","Plane","hit","screenToGround","nx","ny","resize","ro"],"sources":["../../src/games/tanks-live/scene/createLiveScene.js"],"sourcesContent":["// TANQUES LIVE 3D — real-time arena scene (three >=0.134 <0.138). Framework-agnostic.\n//\n// createLiveScene(container, { arena, lowPower, reducedMotion, onEvent }) → {\n// render(renderState, dtMs), screenToGround(nx, ny), resize(), getStats(), dispose()\n// }\n// Reuses the turn-based Tanks look (terrain, tank model, decor, FX) through their modules.\n// The host drives every frame (no internal loop): render() draws once. World meters 1:1;\n// render-state yaw is radians, forward = (cos, sin) on x/z.\nimport {\n ACESFilmicToneMapping,\n DirectionalLight,\n DynamicDrawUsage,\n Fog,\n Group,\n HemisphereLight,\n InstancedMesh,\n Matrix4,\n MeshBasicMaterial,\n MeshLambertMaterial,\n MeshStandardMaterial,\n PCFSoftShadowMap,\n PerspectiveCamera,\n Plane,\n PlaneGeometry,\n Raycaster,\n Scene,\n sRGBEncoding,\n Vector2,\n Vector3,\n WebGLRenderer,\n} from 'three'\nimport { createTerrain, createSky, createHills, SKY } from '../../tanks/scene/terrain.js'\nimport { createDecor } from '../../tanks/scene/decor.js'\nimport { createTank, createTankGeometries, createTankShared, WHEELS } from '../../tanks/scene/tank.js'\nimport { createFx } from '../../tanks/scene/fx.js'\nimport { blobTexture, clamp, dampK, DEG, lin, rng } from '../../tanks/scene/util.js'\nimport { arenaBounds, arenaObstacles, damageLevel, eventKind, RAD_TO_DEG, shooterOf, tankById, wrapAngle } from './liveView.js'\n\nconst MAX_TANKS = 4\nconst MAX_SHELLS = 8 // fx projectile pool\nconst MARGIN = 14 // decorative ground around the arena\nconst CELL = 2\nconst MAX_DT = 1 / 15\nconst SUN_DIR = new Vector3(0.62, 0.42, 0.66).normalize()\nconst COLORS = { green: 'green', red: 'red' }\nconst FIREWORK = { green: lin('#22c55e'), red: lin('#ef4444'), gold: lin('#fbbf24') }\n\n// Gentle rolling ground: tanks drive on a 2D plane, so relief stays under ~1 m.\nfunction makeHeights(n, size, seed) {\n const r = rng(seed)\n const p = [r() * 6.28, r() * 6.28, r() * 6.28, r() * 6.28]\n const h = new Float32Array(n * n)\n const cell = size / (n - 1)\n for (let iz = 0; iz < n; iz++) {\n for (let ix = 0; ix < n; ix++) {\n const x = ix * cell\n const z = iz * cell\n h[iz * n + ix] = 2 +\n 0.45 * Math.sin(x * 0.07 + p[0]) * Math.cos(z * 0.06 + p[1]) +\n 0.3 * Math.sin(x * 0.16 + z * 0.11 + p[2]) +\n 0.18 * Math.cos(x * 0.23 - z * 0.19 + p[3])\n }\n }\n return h\n}\n\nexport function createLiveScene(container, { arena, lowPower = false, reducedMotion = false, onEvent } = {}) {\n if (!container) throw new Error('createLiveScene: container element required')\n const emit = (e) => {\n try { onEvent?.(e) } catch { /* listener errors must never break rendering */ }\n }\n const quality = lowPower ? 'low' : 'high'\n const bounds = arenaBounds(arena)\n const size = Math.ceil((Math.max(bounds.width, bounds.depth) + MARGIN * 2) / CELL) * CELL\n // logical (arena) → scene coordinates\n const ox = MARGIN - bounds.minX\n const oz = MARGIN - bounds.minZ\n let disposed = false\n\n // ------------------------------------------------------------------ renderer\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1\n const renderer = new WebGLRenderer({ antialias: !lowPower || dpr < 2, alpha: false, stencil: false, powerPreference: 'high-performance' })\n renderer.outputEncoding = sRGBEncoding\n renderer.toneMapping = ACESFilmicToneMapping\n renderer.toneMappingExposure = 1.05\n renderer.shadowMap.enabled = !lowPower\n renderer.shadowMap.type = PCFSoftShadowMap\n renderer.setPixelRatio(Math.min(dpr, lowPower ? 1.25 : 1.75))\n renderer.setClearColor(SKY.horizon, 1)\n const canvas = renderer.domElement\n canvas.style.display = 'block'\n canvas.style.width = '100%'\n canvas.style.height = '100%'\n canvas.style.outline = 'none'\n container.appendChild(canvas)\n let width = Math.max(1, container.clientWidth)\n let height = Math.max(1, container.clientHeight)\n renderer.setSize(width, height, false)\n\n let contextLost = false\n const onContextLost = (e) => {\n e?.preventDefault?.()\n contextLost = true\n emit({ type: 'context_lost' })\n }\n canvas.addEventListener('webglcontextlost', onContextLost)\n\n // ------------------------------------------------------------------ scene\n const scene = new Scene()\n scene.fog = new Fog(SKY.fog.clone(), 70, 320)\n const camera = new PerspectiveCamera(55, width / height, 0.5, 1400)\n const world = new Group()\n scene.add(world)\n\n const hemi = new HemisphereLight(lin('#ffd2b0'), lin('#33402f'), lowPower ? 0.8 : 0.6)\n const sun = new DirectionalLight(lin('#ffbe7a'), 1.9)\n if (!lowPower) {\n sun.castShadow = true\n sun.shadow.mapSize.set(1024, 1024)\n sun.shadow.bias = -0.0006\n sun.shadow.normalBias = 0.04\n const sc = sun.shadow.camera\n sc.left = -42\n sc.right = 42\n sc.top = 42\n sc.bottom = -42\n sc.near = 20\n sc.far = 320\n sc.updateProjectionMatrix()\n }\n scene.add(hemi, sun, sun.target)\n\n const center = new Vector3(size / 2, 0, size / 2)\n const sky = createSky(SUN_DIR)\n scene.add(sky.mesh)\n const hills = createHills(center, SUN_DIR)\n scene.add(hills.mesh)\n\n const terrain = createTerrain()\n const grid = size / CELL + 1\n terrain.setHeights({ heights: makeHeights(grid, size, Number(arena?.seed) || 7), grid, size })\n world.add(terrain.mesh)\n\n // Obstacles: trees block as trees, everything else as rocks; plus decorative trees outside the arena.\n const decor = createDecor()\n decor.setQuality(quality)\n decor.setShadows(!lowPower)\n const obstacles = arenaObstacles(arena)\n const decorList = []\n const rockList = []\n for (const o of obstacles) {\n const x = o.x + ox\n const z = o.z + oz\n if (o.kind === 'tree') decorList.push({ kind: 'tree', x, z, scale: clamp(o.r / 1.3, 0.7, 2.2) })\n else rockList.push({ kind: 'rock', x, z, w: o.r * 2, d: o.r * 2, h: o.r * 1.2 })\n }\n {\n const r = rng(31)\n const count = lowPower ? 40 : 90\n for (let i = 0; i < count; i++) {\n const side = i % 4\n const t = r() * size\n const inset = 2 + r() * (MARGIN - 5)\n const x = side === 0 ? inset : side === 1 ? size - inset : t\n const z = side === 2 ? inset : side === 3 ? size - inset : t\n decorList.push({ kind: 'tree', x, z, scale: 0.8 + r() * 0.7 })\n }\n }\n decor.build(world, { decor: decorList, obstacles: rockList }, terrain)\n\n // Arena border: a low line of stones marking the playable area.\n const borderRocks = []\n {\n const r = rng(53)\n const step = lowPower ? 7 : 4.5\n const edge = (x0, z0, x1, z1) => {\n const len = Math.hypot(x1 - x0, z1 - z0)\n const n = Math.max(1, Math.round(len / step))\n for (let i = 0; i <= n; i++) {\n const t = i / n\n borderRocks.push({ kind: 'rock', x: x0 + (x1 - x0) * t, z: z0 + (z1 - z0) * t, scale: 0.45 + r() * 0.35 })\n }\n }\n const a = MARGIN - 1\n const bx = MARGIN + bounds.width + 1\n const bz = MARGIN + bounds.depth + 1\n edge(a, a, bx, a)\n edge(bx, a, bx, bz)\n edge(bx, bz, a, bz)\n edge(a, bz, a, a)\n }\n const borderDecor = createDecor()\n borderDecor.setQuality(quality)\n borderDecor.build(world, { decor: borderRocks, obstacles: [] }, terrain)\n\n const fx = createFx(scene, { quality, reducedMotion, heightAt: terrain.heightAt })\n\n // ------------------------------------------------------------------ tanks\n const tankGeos = createTankGeometries()\n const tankShared = createTankShared()\n tankShared.wheelMat = lowPower\n ? new MeshLambertMaterial({ vertexColors: true })\n : new MeshStandardMaterial({ vertexColors: true, roughness: 0.7, metalness: 0.25 })\n const wheels = new InstancedMesh(tankGeos.wheel, tankShared.wheelMat, MAX_TANKS * WHEELS.length)\n wheels.instanceMatrix.setUsage(DynamicDrawUsage)\n wheels.frustumCulled = false\n wheels.count = 0\n world.add(wheels)\n\n const blobTex = blobTexture(64)\n const blobGeo = new PlaneGeometry(1, 1)\n blobGeo.rotateX(-Math.PI / 2)\n const blobMat = new MeshBasicMaterial({ map: blobTex, transparent: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -2, polygonOffsetUnits: -2 })\n const blobs = new InstancedMesh(blobGeo, blobMat, MAX_TANKS)\n blobs.frustumCulled = false\n blobs.count = 0\n blobs.renderOrder = 2\n world.add(blobs)\n\n const tanks = new Map() // id → { t, alive, last:{x,z}, dust, exhaust }\n const v1 = new Vector3()\n const v2 = new Vector3()\n const mtx = new Matrix4()\n const scl = new Vector3()\n\n function ensureTank(rt, index) {\n const key = String(rt.id)\n let entry = tanks.get(key)\n if (entry && entry.alive === false && rt.alive !== false) {\n // revived (rematch): rebuild cleanly\n removeTank(key)\n entry = null\n }\n if (entry) return entry\n const color = COLORS[rt.color] || (index === 0 ? 'green' : 'red')\n const t = createTank(tankGeos, tankShared, { id: key, color, quality })\n t.setShadows(!lowPower)\n world.add(t.root)\n t.state.pitch = 4\n entry = { t, color, alive: true, last: null, dustAcc: 0, exhaustAcc: 0, seen: true }\n tanks.set(key, entry)\n return entry\n }\n\n function removeTank(key) {\n const entry = tanks.get(key)\n if (!entry) return\n if (entry.t.state.blown) entry.t.turret.removeFromParent()\n entry.t.dispose()\n tanks.delete(key)\n }\n\n function blowTurret(t, animate) {\n const s = t.state\n if (s.blown) return\n world.attach(t.turret)\n if (!animate) {\n const a = (s.hullYaw + 120) * DEG\n const x = s.x + Math.cos(a) * 4.5\n const z = s.z + Math.sin(a) * 4.5\n t.turret.position.set(x, terrain.heightAt(x, z) + 0.2, z)\n t.turret.rotation.set(0.5, a, 2.6)\n s.blown = { p: t.turret.position.clone(), v: new Vector3(), w: new Vector3(), landed: true }\n return\n }\n const a = Math.random() * Math.PI * 2\n s.blown = {\n p: t.turret.position.clone(),\n v: new Vector3(Math.cos(a) * 3.5, 15, Math.sin(a) * 3.5),\n w: new Vector3((Math.random() - 0.5) * 6, (Math.random() - 0.5) * 5, (Math.random() - 0.5) * 6),\n landed: false,\n }\n }\n\n function updateBlown(t, dt) {\n const b = t.state.blown\n if (!b || b.landed) return\n b.v.y -= 20 * dt\n b.p.addScaledVector(b.v, dt)\n t.turret.rotation.x += b.w.x * dt\n t.turret.rotation.y += b.w.y * dt\n t.turret.rotation.z += b.w.z * dt\n const g = terrain.heightAt(b.p.x, b.p.z) + 0.25\n if (b.p.y < g && b.v.y < 0) {\n b.p.y = g\n if (b.v.y < -5) {\n b.v.y *= -0.25\n b.v.x *= 0.5\n b.v.z *= 0.5\n b.w.multiplyScalar(0.4)\n fx.dust(b.p.x, g, b.p.z, 2)\n } else b.landed = true\n }\n t.turret.position.copy(b.p)\n }\n\n // ------------------------------------------------------------------ shells\n const shellSlots = new Map() // shell id → fx slot\n const freeSlots = Array.from({ length: MAX_SHELLS }, (_, i) => i)\n\n function syncShells(list) {\n const seen = new Set()\n for (const s of list || []) {\n const id = String(s.id)\n seen.add(id)\n const x = s.x + ox\n const z = s.z + oz\n const y = Number.isFinite(s.y) ? s.y + terrainBase : terrain.heightAt(x, z) + 1.8\n let slot = shellSlots.get(id)\n if (slot == null) {\n if (!freeSlots.length) continue\n slot = freeSlots.pop()\n shellSlots.set(id, slot)\n fx.projShow(slot, x, y, z, false)\n } else fx.projMove(slot, x, y, z)\n }\n for (const [id, slot] of shellSlots) {\n if (seen.has(id)) continue\n fx.projHide(slot)\n shellSlots.delete(id)\n freeSlots.push(slot)\n }\n }\n\n // Shell heights in the render state are relative to a flat ground at 0; the terrain sits ~2 m up.\n const terrainBase = 2\n\n // ------------------------------------------------------------------ camera\n const cam = { pos: new Vector3(), target: new Vector3(), yaw: 0, snap: true, shake: 0, orbit: 0 }\n let portrait = false\n function updateFov() {\n const aspect = width / height\n portrait = aspect < 0.85\n camera.fov = portrait ? 68 : aspect < 1.25 ? 60 : 52\n camera.aspect = aspect\n camera.updateProjectionMatrix()\n }\n updateFov()\n\n function shake(amount) {\n if (reducedMotion) return\n cam.shake = Math.max(cam.shake, amount)\n }\n\n function updateCamera(dt, focus) {\n if (!focus) {\n cam.pos.set(center.x, 70, center.z + size * 0.55)\n cam.target.set(center.x, 2, center.z)\n } else {\n const s = focus.t.state\n const back = portrait ? 19 : 15\n const up = portrait ? 15 : 10.5\n const ahead = portrait ? 14 : 12\n if (focus.alive) {\n let diff = wrapAngle(s.hullYaw * DEG - cam.yaw)\n cam.yaw += diff * (cam.snap ? 1 : dampK(2.6, dt))\n const dx = Math.cos(cam.yaw)\n const dz = Math.sin(cam.yaw)\n v1.set(s.x - dx * back, s.y + up, s.z - dz * back)\n v2.set(s.x + dx * ahead, s.y + 1, s.z + dz * ahead)\n } else {\n // own wreck: slow orbit\n cam.orbit += dt * (reducedMotion ? 0 : 0.3)\n v1.set(s.x + Math.cos(cam.orbit) * 20, s.y + 9, s.z + Math.sin(cam.orbit) * 20)\n v2.set(s.x, s.y + 2, s.z)\n }\n const g = terrain.heightAt(v1.x, v1.z) + 2.5\n if (v1.y < g) v1.y = g\n if (cam.snap) {\n cam.pos.copy(v1)\n cam.target.copy(v2)\n cam.orbit = Math.atan2(cam.pos.z - s.z, cam.pos.x - s.x)\n } else {\n cam.pos.lerp(v1, dampK(6, dt))\n cam.target.lerp(v2, dampK(8, dt))\n }\n cam.snap = false\n }\n camera.position.copy(cam.pos)\n if (cam.shake > 0.002) {\n const k = cam.shake\n camera.position.x += (Math.random() - 0.5) * k\n camera.position.y += (Math.random() - 0.5) * k\n camera.position.z += (Math.random() - 0.5) * k\n cam.shake *= Math.exp(-7 * dt)\n } else cam.shake = 0\n camera.lookAt(cam.target)\n if (!lowPower) {\n sun.target.position.copy(cam.target)\n sun.position.copy(cam.target).addScaledVector(SUN_DIR, 200)\n }\n }\n\n // ------------------------------------------------------------------ events\n let celebrate = null\n function handleEvent(e, list) {\n const kind = eventKind(e)\n if (kind === 'fire') {\n const rt = shooterOf(e, list)\n const entry = rt ? tanks.get(String(rt.id)) : null\n if (!entry) return\n entry.t.state.recoil = 1\n entry.t.muzzleWorld(v1)\n entry.t.gunDirWorld(v2)\n fx.muzzle(v1, v2)\n if (rt.self) shake(0.18)\n } else if (kind === 'impact') {\n if (!Number.isFinite(e.x) || !Number.isFinite(e.z)) return\n const x = e.x + ox\n const z = e.z + oz\n const y = terrain.heightAt(x, z)\n fx.explosion(x, y, z, 3, e.kind === 'obstacle' ? 'obstacle' : 'terrain')\n terrain.crater(x, z, 2.2, 0)\n decor.blast(terrain, x, z, 2.5)\n } else if (kind === 'hit') {\n const rt = tankById(list, e.target)\n const entry = rt ? tanks.get(String(rt.id)) : null\n const x = Number.isFinite(e.x) ? e.x + ox : entry?.t.state.x\n const z = Number.isFinite(e.z) ? e.z + oz : entry?.t.state.z\n if (x == null) return\n const y = (entry ? entry.t.state.y : terrain.heightAt(x, z)) + 1.6\n fx.hitSparks(x, y, z)\n fx.explosion(x, y, z, 2.6, 'tank')\n if (entry) entry.t.state.hitFlash = 1\n shake(rt?.self ? 0.9 : 0.25)\n } else if (kind === 'destroyed') {\n const rt = tankById(list, e.target)\n const entry = rt ? tanks.get(String(rt.id)) : null\n if (!entry) return\n const s = entry.t.state\n fx.bigExplosion(s.x, s.y, s.z)\n decor.blast(terrain, s.x, s.z, 6)\n terrain.crater(s.x, s.z, 4, 0)\n entry.t.setCharred(true)\n blowTurret(entry.t, !reducedMotion)\n entry.alive = false\n shake(rt.self ? 1.4 : 0.6)\n } else if (kind === 'over') {\n celebrate = { id: e.winner != null ? String(e.winner) : null, t: 0, next: 0.2 }\n }\n }\n\n // ------------------------------------------------------------------ frame\n let lastStats = { tanks: 0, shells: 0, particles: 0, calls: 0, triangles: 0 }\n let focus = null\n\n function render(state, dtMs = 16) {\n if (disposed || contextLost) return\n const dt = clamp((Number(dtMs) || 16) / 1000, 0.001, MAX_DT)\n const list = (state && state.tanks) || []\n\n // tanks\n for (const entry of tanks.values()) entry.seen = false\n let wheelCount = 0\n let blobCount = 0\n focus = null\n list.forEach((rt, index) => {\n if (!Number.isFinite(rt.x) || !Number.isFinite(rt.z)) return\n const entry = ensureTank(rt, index)\n entry.seen = true\n const t = entry.t\n const s = t.state\n const x = rt.x + ox\n const z = rt.z + oz\n const hullYaw = (rt.yaw ?? 0) * RAD_TO_DEG\n if (entry.last) {\n const dx = x - entry.last.x\n const dz = z - entry.last.z\n const fwd = dx * Math.cos(hullYaw * DEG) + dz * Math.sin(hullYaw * DEG)\n const turn = wrapAngle((hullYaw - entry.last.yaw) * DEG) * 1.4\n if (Math.abs(fwd) > 1e-4 || Math.abs(turn) > 1e-4) t.scrollTracks(Math.abs(fwd) > 1e-4 ? fwd : turn)\n const moved = Math.hypot(dx, dz) / dt\n if (moved > 1 && entry.alive) {\n entry.dustAcc += dt * moved * (lowPower ? 0.5 : 1)\n while (entry.dustAcc > 1.4) {\n entry.dustAcc -= 1.4\n t.localToWorld(v1, -2.6, 0, (Math.random() - 0.5) * 2.6)\n fx.dust(v1.x, terrain.heightAt(v1.x, v1.z), v1.z, 0.9)\n }\n }\n }\n entry.last = { x, z, yaw: hullYaw }\n if (entry.alive && rt.alive !== false) {\n entry.exhaustAcc += dt * (lowPower ? 3 : 6)\n while (entry.exhaustAcc > 1) {\n entry.exhaustAcc -= 1\n t.localToWorld(v1, -2.9, 1.3, 0.8)\n fx.exhaust(v1.x, v1.y, v1.z)\n }\n }\n s.x = x\n s.z = z\n s.y = terrain.heightAt(x, z)\n s.hullYaw = hullYaw\n s.yaw = (rt.turretYaw ?? rt.yaw ?? 0) * RAD_TO_DEG\n s.hp = rt.hp ?? s.hp\n if (rt.alive === false && entry.alive) {\n // dead without a destroyed event (late join / resync): show the wreck as is\n entry.alive = false\n t.setCharred(true)\n blowTurret(t, false)\n }\n if (s.recoil > 0) s.recoil = Math.max(0, s.recoil - dt * 4)\n if (s.hitFlash > 0) {\n s.hitFlash = Math.max(0, s.hitFlash - dt * 3)\n t.setFlash(s.hitFlash)\n }\n t.place(terrain, dt)\n updateBlown(t, dt)\n const level = damageLevel(rt.hp ?? 100, entry.alive)\n if (level > 0) {\n t.localToWorld(v1, -0.6, 2.2, 0)\n fx.emitDamage(v1.x, v1.y, v1.z, dt, level, s)\n }\n if (wheelCount + WHEELS.length <= MAX_TANKS * WHEELS.length) {\n t.writeWheels(wheels, wheelCount)\n wheelCount += WHEELS.length\n }\n if (lowPower && blobCount < MAX_TANKS) {\n scl.set(8, 1, 6)\n mtx.makeRotationY(-hullYaw * DEG).scale(scl).setPosition(x, s.y + 0.05, z)\n blobs.setMatrixAt(blobCount++, mtx)\n }\n if (rt.self) focus = entry\n })\n for (const [key, entry] of tanks) if (!entry.seen) removeTank(key)\n wheels.count = wheelCount\n wheels.instanceMatrix.needsUpdate = true\n blobs.count = blobCount\n if (blobCount) blobs.instanceMatrix.needsUpdate = true\n if (!focus && list.length) focus = tanks.get(String(list[0].id)) || null\n\n // events after tank poses so muzzle positions are current\n for (const e of (state && state.events) || []) handleEvent(e, list)\n syncShells(state && state.shells)\n\n if (celebrate) {\n celebrate.t += dt\n const w = celebrate.id != null ? tanks.get(celebrate.id) : null\n if (w && celebrate.t < 4 && celebrate.t >= celebrate.next && !reducedMotion) {\n celebrate.next += 0.45\n const s = w.t.state\n fx.firework(s.x + (Math.random() - 0.5) * 8, s.y + 9 + Math.random() * 4, s.z + (Math.random() - 0.5) * 8,\n Math.random() < 0.5 ? FIREWORK[w.color] || FIREWORK.gold : FIREWORK.gold)\n }\n if (celebrate.t > 4) celebrate = null\n }\n\n updateCamera(dt, focus)\n fx.update(dt, camera, renderer, false)\n renderer.render(scene, camera)\n const info = renderer.info.render\n lastStats = { tanks: tanks.size, shells: shellSlots.size, particles: fx.particleCount, calls: info.calls, triangles: info.triangles }\n }\n\n // ------------------------------------------------------------------ picking\n const raycaster = new Raycaster()\n const ndc = new Vector2()\n const ground = new Plane(new Vector3(0, 1, 0), 0)\n const hit = new Vector3()\n /** Normalized device coords (-1..1, y up) → arena ground point { x, z } or null. */\n function screenToGround(nx, ny) {\n if (disposed) return null\n ndc.set(nx, ny)\n raycaster.setFromCamera(ndc, camera)\n const y = focus ? focus.t.state.y + 1 : terrainBase\n ground.constant = -y\n if (!raycaster.ray.intersectPlane(ground, hit)) return null\n return { x: hit.x - ox, z: hit.z - oz }\n }\n\n // ------------------------------------------------------------------ resize\n function resize() {\n if (disposed) return\n const w = container.clientWidth\n const h = container.clientHeight\n if (!w || !h) return\n width = w\n height = h\n renderer.setSize(w, h, false)\n updateFov()\n }\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(resize) : null\n if (ro) ro.observe(container)\n else if (typeof window !== 'undefined') window.addEventListener('resize', resize)\n\n return {\n kind: '3d',\n render,\n screenToGround,\n resize,\n getStats() {\n return { ...lastStats }\n },\n dispose() {\n if (disposed) return\n disposed = true\n if (ro) ro.disconnect()\n else if (typeof window !== 'undefined') window.removeEventListener('resize', resize)\n canvas.removeEventListener('webglcontextlost', onContextLost)\n for (const key of Array.from(tanks.keys())) removeTank(key)\n wheels.dispose()\n tankShared.wheelMat.dispose()\n tankShared.dispose()\n tankGeos.dispose()\n blobs.dispose()\n blobGeo.dispose()\n blobMat.dispose()\n blobTex.dispose()\n fx.dispose()\n decor.dispose()\n borderDecor.dispose()\n terrain.dispose()\n sky.dispose()\n hills.dispose()\n if (sun.shadow && sun.shadow.map) sun.shadow.map.dispose()\n scene.clear()\n renderer.dispose()\n renderer.forceContextLoss()\n if (canvas.parentNode) canvas.parentNode.removeChild(canvas)\n },\n }\n}\n\nexport default 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