@minicode-dev/chat 0.1.12 → 0.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +112 -5
- package/README.md +401 -309
- package/assets/sounds/effects/avalanche.mp3 +0 -0
- package/assets/sounds/racing/car_boost.mp3 +0 -0
- package/assets/sounds/racing/car_boost.ogg +0 -0
- package/assets/sounds/racing/car_bump.mp3 +0 -0
- package/assets/sounds/racing/car_bump.ogg +0 -0
- package/assets/sounds/racing/car_drift_loop.mp3 +0 -0
- package/assets/sounds/racing/car_drift_loop.ogg +0 -0
- package/assets/sounds/racing/car_engine_loop.mp3 +0 -0
- package/assets/sounds/racing/car_engine_loop.ogg +0 -0
- package/assets/sounds/racing/car_engine_start.mp3 +0 -0
- package/assets/sounds/racing/car_engine_start.ogg +0 -0
- package/assets/sounds/racing/countdown_beep.mp3 +0 -0
- package/assets/sounds/racing/countdown_beep.ogg +0 -0
- package/assets/sounds/racing/countdown_go.mp3 +0 -0
- package/assets/sounds/racing/countdown_go.ogg +0 -0
- package/assets/sounds/racing/final_lap.mp3 +0 -0
- package/assets/sounds/racing/final_lap.ogg +0 -0
- package/assets/sounds/racing/finish_line.mp3 +0 -0
- package/assets/sounds/racing/finish_line.ogg +0 -0
- package/assets/sounds/racing/lap_complete.mp3 +0 -0
- package/assets/sounds/racing/lap_complete.ogg +0 -0
- package/assets/sounds/racing/music_circuit.mp3 +0 -0
- package/assets/sounds/racing/music_circuit.ogg +0 -0
- package/assets/sounds/racing/music_final_lap.mp3 +0 -0
- package/assets/sounds/racing/music_final_lap.ogg +0 -0
- package/assets/sounds/racing/race_defeat.mp3 +0 -0
- package/assets/sounds/racing/race_defeat.ogg +0 -0
- package/assets/sounds/racing/race_victory.mp3 +0 -0
- package/assets/sounds/racing/race_victory.ogg +0 -0
- package/assets/sounds/tanks/barrel_explode.mp3 +0 -0
- package/assets/sounds/tanks/barrel_explode.ogg +0 -0
- package/assets/sounds/tanks/crate_break.mp3 +0 -0
- package/assets/sounds/tanks/crate_break.ogg +0 -0
- package/assets/sounds/tanks/health_pickup.mp3 +0 -0
- package/assets/sounds/tanks/health_pickup.ogg +0 -0
- package/assets/sounds/tanks/last_life.mp3 +0 -0
- package/assets/sounds/tanks/last_life.ogg +0 -0
- package/assets/sounds/tanks/life_lost.mp3 +0 -0
- package/assets/sounds/tanks/life_lost.ogg +0 -0
- package/assets/sounds/tanks/respawn.mp3 +0 -0
- package/assets/sounds/tanks/respawn.ogg +0 -0
- package/assets/sounds/tanks/shield_end.mp3 +0 -0
- package/assets/sounds/tanks/shield_end.ogg +0 -0
- package/assets/sounds/tanks/shield_loop.mp3 +0 -0
- package/assets/sounds/tanks/shield_loop.ogg +0 -0
- package/assets/sounds/tanks/wall_hit.mp3 +0 -0
- package/assets/sounds/tanks/wall_hit.ogg +0 -0
- package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js → BattleshipGameCard-B-B4r7lK.js} +146 -144
- package/dist/chunks/{BattleshipGameCard-iRk8d4vR.js.map → BattleshipGameCard-B-B4r7lK.js.map} +1 -1
- package/dist/chunks/{ChatContext-DjIEifGY.js → ChatContext-DQtKsR6Z.js} +2 -2
- package/dist/chunks/{ChatContext-DjIEifGY.js.map → ChatContext-DQtKsR6Z.js.map} +1 -1
- package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js +1654 -0
- package/dist/chunks/RacingLiveGameCard-c1G7uoDI.js.map +1 -0
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js → TanksGameCard-CvTaF7tu.js} +164 -162
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js.map → TanksGameCard-CvTaF7tu.js.map} +1 -1
- package/dist/chunks/TanksLiveGameCard-COr9Oay5.js +1011 -0
- package/dist/chunks/TanksLiveGameCard-COr9Oay5.js.map +1 -0
- package/dist/chunks/avalancheScene3d-Z5QyZIid.js +1299 -0
- package/dist/chunks/avalancheScene3d-Z5QyZIid.js.map +1 -0
- package/dist/chunks/connect4Sounds-DmD-E9kX.js +235 -0
- package/dist/chunks/connect4Sounds-DmD-E9kX.js.map +1 -0
- package/dist/chunks/connectionStore-DwgIUl30.js +13 -0
- package/dist/chunks/connectionStore-DwgIUl30.js.map +1 -0
- package/dist/chunks/createLiveScene-CWBunxPi.js +367 -0
- package/dist/chunks/createLiveScene-CWBunxPi.js.map +1 -0
- package/dist/chunks/createRaceScene-C7Rw89kj.js +305 -0
- package/dist/chunks/createRaceScene-C7Rw89kj.js.map +1 -0
- package/dist/chunks/{createTankScene-CV7Brxmt.js → createTankScene-yhX6la27.js} +150 -147
- package/dist/chunks/{createTankScene-CV7Brxmt.js.map → createTankScene-yhX6la27.js.map} +1 -1
- package/dist/chunks/decor-CyyCnmct.js +418 -0
- package/dist/chunks/decor-CyyCnmct.js.map +1 -0
- package/dist/chunks/fx-1ZwzmPWj.js +458 -0
- package/dist/chunks/fx-1ZwzmPWj.js.map +1 -0
- package/dist/chunks/fx-UZwhOmdl.js +584 -0
- package/dist/chunks/fx-UZwhOmdl.js.map +1 -0
- package/dist/chunks/gameStatus-BChd29yI.js +62 -0
- package/dist/chunks/gameStatus-BChd29yI.js.map +1 -0
- package/dist/chunks/{connect4Sounds-Cv0q31VW.js → games-BvYTWgaR.js} +814 -951
- package/dist/chunks/games-BvYTWgaR.js.map +1 -0
- package/dist/chunks/rolldown-runtime-CGnMp29N.js +10 -0
- package/dist/chunks/tank-DjEQ4FXF.js +553 -0
- package/dist/chunks/tank-DjEQ4FXF.js.map +1 -0
- package/dist/chunks/tanks-live-BcKmrhnV.js +261 -0
- package/dist/chunks/tanks-live-BcKmrhnV.js.map +1 -0
- package/dist/chunks/{tanksSounds-CUNDIOal.js → tanksSounds-DwjfSp3W.js} +43 -11
- package/dist/chunks/tanksSounds-DwjfSp3W.js.map +1 -0
- package/dist/chunks/track-BcnnpnAm.js +259 -0
- package/dist/chunks/track-BcnnpnAm.js.map +1 -0
- package/dist/chunks/util-DwI9bfS7.js +57 -0
- package/dist/chunks/util-DwI9bfS7.js.map +1 -0
- package/dist/index.js +2176 -1592
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +4 -2
- package/package.json +1 -1
- package/dist/chunks/TanksLiveGameCard-DGsnMD3j.js +0 -1225
- package/dist/chunks/TanksLiveGameCard-DGsnMD3j.js.map +0 -1
- package/dist/chunks/connect4Sounds-Cv0q31VW.js.map +0 -1
- package/dist/chunks/createLiveScene-BqI7qV4n.js +0 -364
- package/dist/chunks/createLiveScene-BqI7qV4n.js.map +0 -1
- package/dist/chunks/fx-BHsl4S_J.js +0 -1470
- package/dist/chunks/fx-BHsl4S_J.js.map +0 -1
- package/dist/chunks/gameStatus-Cu1Z8un9.js +0 -69
- package/dist/chunks/gameStatus-Cu1Z8un9.js.map +0 -1
- package/dist/chunks/tanksSounds-CUNDIOal.js.map +0 -1
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@@ -1,4 +1,7 @@
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import { a as e, c as t,
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import { a as e, c as t, l as n, m as r, n as i, r as a, t as o } from "./util-DwI9bfS7.js";
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import { a as s, i as c, o as l, s as u } from "./tank-DjEQ4FXF.js";
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import { a as d, i as f, n as p, r as m, t as h } from "./decor-CyyCnmct.js";
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import { t as g } from "./fx-1ZwzmPWj.js";
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import { ACESFilmicToneMapping as _, Clock as v, DirectionalLight as y, DynamicDrawUsage as b, Fog as ee, Group as te, HemisphereLight as ne, InstancedMesh as re, Matrix4 as ie, Mesh as ae, MeshBasicMaterial as oe, MeshLambertMaterial as se, MeshStandardMaterial as ce, PCFSoftShadowMap as le, PerspectiveCamera as ue, PlaneGeometry as de, Scene as fe, Vector3 as x, WebGLRenderer as pe, sRGBEncoding as me } from "three";
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// src/games/tanks/scene/createTankScene.js
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var he = 1 / 15, ge = 4, _e = .04, S = {
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@@ -39,21 +42,21 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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k.fog = new ee(p.fog.clone(), 200, 700);
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let A = new ue(45, Ee / De, .5, 1400), j = new te();
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k.add(j);
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let Oe = new ne(
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let Oe = new ne(t("#ffd2b0"), t("#33402f"), .6), M = new y(t("#ffbe7a"), 1.9);
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M.shadow.mapSize.set(ve, ve), M.shadow.bias = -6e-4, M.shadow.normalBias = .04;
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let ke = M.shadow.camera;
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ke.left = -120, ke.right = 120, ke.top = 120, ke.bottom = -120, ke.near = 20, ke.far = 520, ke.updateProjectionMatrix(), k.add(Oe, M, M.target);
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let Ae =
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let Ae = f(ye);
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k.add(Ae.mesh);
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let je =
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let je = m(new x(80, 0, 80), ye);
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k.add(je.mesh);
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let N =
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let N = d();
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j.add(N.mesh);
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let P =
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let P = h(), F = g(k, {
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quality: T,
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reducedMotion: C,
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heightAt: N.heightAt
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}), Me =
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}), Me = l(), I = u(), L = /* @__PURE__ */ new Map(), Ne = [], R = null;
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function Pe() {
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return T === "low" ? new se({ vertexColors: !0 }) : new ce({
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vertexColors: !0,
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@@ -62,10 +65,10 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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});
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}
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function Fe() {
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge *
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge * c.length), R.instanceMatrix.setUsage(b), R.frustumCulled = !1, R.count = 0, j.add(R);
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}
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Fe();
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let Ie =
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let Ie = i(64), Le = new de(1, 1);
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Le.rotateX(-Math.PI / 2);
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let Re = new oe({
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map: Ie,
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polygonOffsetUnits: -2
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}), z = new re(Le, Re, ge);
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z.frustumCulled = !1, z.count = 0, z.renderOrder = 2, j.add(z);
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let ze =
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let ze = n(128), Be = new oe({
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map: ze,
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transparent: !0,
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depthWrite: !1,
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@@ -119,32 +122,32 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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function tt() {
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let e = 0;
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K.set(0, 0, 0);
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let t = 0,
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for (let
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let o = L.get(
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let t = 0, n = 0, r = 0, i = 0;
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for (let a of Ne) {
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let o = L.get(a);
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if (!o) continue;
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let s = o.state;
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e === 0 ? (t = s.x,
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e === 0 ? (t = s.x, n = s.z) : (r = s.x, i = s.z), K.x += s.x, K.y += s.y, K.z += s.z, e++;
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}
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e === 0 ? (K.copy(Xe), K.y = N.ready ? N.heightAt(Xe.x, Xe.z) : 0,
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let
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e === 0 ? (K.copy(Xe), K.y = N.ready ? N.heightAt(Xe.x, Xe.z) : 0, r = t + 1, i = n) : K.multiplyScalar(1 / e), e < 2 && (r = t + 1, i = n);
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let s = r - t, c = i - n, l = e >= 2 ? Math.hypot(s, c) : 30, u = A.fov * o / 2;
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if (Y && e >= 2) {
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let e =
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p && p.state.x ===
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let m = -
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J.dPos.set(
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let e = s / l, o = c / l, u = t, d = 0, f = n, p = V == null ? null : L.get(V);
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p && p.state.x === r && p.state.z === i && (e = -e, o = -o, u = r, f = i), d = N.ready ? N.heightAt(u, f) : K.y;
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let m = -o, h = e, g = a(l * .3, 16, 70), _ = l * .3 + 8, v = l * .1;
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J.dPos.set(u - e * g + m * v, d + _, f - o * g + h * v), J.dTarget.set(u + e * l * .42, d + 1, f + o * l * .42), J.rate = 2.2;
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return;
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}
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let
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let m = Y ? .78 : .52, h = Math.atan(Math.tan(
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g = Math.max(g, 26 / Math.tan(
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let d = -c, f = s, p = Math.hypot(d, f) || 1;
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d /= p, f /= p, f < 0 && (d = -d, f = -f);
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let m = Y ? .78 : .52, h = Math.atan(Math.tan(u) * A.aspect), g = (l / 2 + 14) / Math.tan(h);
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g = Math.max(g, 26 / Math.tan(u)), g = a(g * 1.05, 38, 260), J.dTarget.set(K.x, K.y + 2, K.z), J.dPos.set(K.x + d * Math.cos(m) * g, K.y + Math.sin(m) * g, K.z + f * Math.cos(m) * g), J.rate = 2.2;
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}
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function nt(e, t) {
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let
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J.dPos.set(
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let f =
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J.dTarget.set(
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let n = e.state, r = (t ? n.hullYaw : n.yaw) * o, i = Math.cos(r), s = Math.sin(r), c = -s, l = i, u = Y ? 24 : 20, d = Y ? 2 : 4.5;
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J.dPos.set(n.x - i * u + c * d, n.y + (Y ? 10 : 8.5), n.z - s * u + l * d);
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let f = a(Math.tan(a(n.pitch, 0, 70) * o) * 4, 0, 10);
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J.dTarget.set(n.x + i * 40, n.y + 1 + f, n.z + s * 40), J.rate = t ? 3 : 4.5;
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}
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let e = J.vel.x, t = J.vel.z, n = Math.hypot(e, t) || 1, r = e / n, i = t / n;
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function it(e) {
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J.orbit += J.orbitSpeed * e * +!C, J.dPos.set(J.focus.x + Math.cos(J.orbit) * J.radius, J.focus.y + J.lift, J.focus.z + Math.sin(J.orbit) * J.radius), J.dTarget.set(J.focus.x, J.focus.y + (J.mode === "celebrate" ? 4 : 1.5), J.focus.z);
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}
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function at(
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let
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function at(t) {
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let n = J.tankId == null ? null : L.get(J.tankId);
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switch (J.mode) {
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n ? nt(n, !1) : tt();
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break;
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case "impact":
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J.radius = 30, J.lift = 12, J.orbitSpeed = .22, J.rate = 2.4, it(
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J.radius = 30, J.lift = 12, J.orbitSpeed = .22, J.rate = 2.4, it(t);
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case "killcam":
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n && J.focus.set(n.state.x, n.state.y, n.state.z), J.radius = 17, J.lift = 6.5, J.orbitSpeed = .32, J.rate = 2, it(t);
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n && J.focus.set(n.state.x, n.state.y, n.state.z), J.radius = Y ? 24 : 19, J.lift = 4.5, J.orbitSpeed = .38, J.rate = 1.8, it(t);
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break;
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}
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let e = N.heightAt(J.dPos.x, J.dPos.z) + 3;
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J.dPos.y < e && (J.dPos.y = e);
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}
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let
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if (J.snap) J.pos.copy(J.dPos), J.target.copy(J.dTarget), J.snap = !1,
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let r;
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if (J.snap) J.pos.copy(J.dPos), J.target.copy(J.dTarget), J.snap = !1, r = !0;
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let
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J.pos.lerp(J.dPos,
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let n = e(J.rate, t);
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+
J.pos.lerp(J.dPos, n), J.target.lerp(J.dTarget, n), r = J.pos.distanceToSquared(J.dPos) > .0025 || J.target.distanceToSquared(J.dTarget) > .0025;
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}
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if (N.ready) {
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J.pos.y < e && (J.pos.y = e);
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}
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if (A.position.copy(J.pos), J.shake > .001 && !C) {
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let e = J.shake;
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A.position.x += (Math.random() - .5) * e, A.position.y += (Math.random() - .5) * e, A.position.z += (Math.random() - .5) * e, J.shake *= Math.exp(-6 * t), r = !0;
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} else J.shake = 0;
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return k.fog.near =
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let i = J.pos.distanceTo(J.target);
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return k.fog.near = i * 1.1 + 20, k.fog.far = i * 3.2 + 260, J.moving = r || J.mode === "impact" || J.mode === "killcam" || J.mode === "celebrate" && !!G, J.moving;
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}
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function ot(e, t) {
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return e.color === "red" || e.color === "green" ? e.color : t === 0 ? "green" : "red";
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}
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function st(e, t) {
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let n = L.get(e.id);
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return n || (n =
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return n || (n = s(Me, I, {
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id: e.id,
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color: ot(e, t),
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quality: T
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@@ -223,8 +226,8 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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let t = e.state;
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if (t.blown) return;
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e.place(N), j.attach(e.turret);
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let
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e.turret.position.set(
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let n = (t.hullYaw + 120) * o, r = t.x + Math.cos(n) * 4.5, i = t.z + Math.sin(n) * 4.5;
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e.turret.position.set(r, N.heightAt(r, i) + .2, i), e.turret.rotation.set(.5, n, 2.6), t.blown = {
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p: e.turret.position.clone(),
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v: new x(),
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w: new x(),
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@@ -254,7 +257,7 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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let e = 0, t = 0;
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for (let n of Ne) {
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let r = L.get(n);
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r.writeWheels(R, e), e +=
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r.writeWheels(R, e), e += c.length;
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let i = r.state;
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K.set(i.x, i.y + .08, i.z), $e.set(7.2, 1, 5.2), Qe.compose(K, r.body.quaternion, $e), z.setMatrixAt(t++, Qe);
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}
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@@ -304,130 +307,130 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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let i = Math.floor(t), a = t - i, o = i * 3;
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return n.set(e[o] + (e[o + 3] - e[o]) * a, e[o + 1] + (e[o + 4] - e[o + 1]) * a, e[o + 2] + (e[o + 5] - e[o + 2]) * a);
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}
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function* yt(
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let
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let
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for (let e = 1; e <
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312
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-
let t = Math.hypot(
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-
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+
function* yt(t) {
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let n = L.get(t.tankId), i = C ? 2 : 1;
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+
n && (n.state.targetYaw = null, n.state.targetPitch = null), B.visible = !1, F.setPreview(null);
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+
let a = Array.isArray(t.movePath) ? t.movePath.filter((e) => e && Number.isFinite(e.x) && Number.isFinite(e.z)) : [], s = 0, c = [];
|
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+
for (let e = 1; e < a.length; e++) {
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+
let t = Math.hypot(a[e].x - a[e - 1].x, a[e].z - a[e - 1].z);
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+
c.push(t), s += t;
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317
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}
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315
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-
if (
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-
let
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X("drive", { tankId:
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318
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+
if (n && n.state.alive && s > .05) {
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319
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+
let t = n.state;
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+
X("drive", { tankId: n.id }), w({
|
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321
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type: "engine_start",
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-
tankId:
|
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+
tankId: n.id
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323
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}), yield* gt(C ? .05 : .35), w({
|
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type: "move_start",
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tankId:
|
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+
tankId: n.id
|
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326
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});
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324
|
-
let
|
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325
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-
for (;
|
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-
let
|
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327
|
-
|
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328
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-
let
|
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329
|
-
for (; _ <
|
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330
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-
let v =
|
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331
|
-
|
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327
|
+
let l = 5 * i, u = 0, d = 0, f = Math.cos(t.hullYaw * o), p = Math.sin(t.hullYaw * o);
|
|
328
|
+
for (; u < s;) {
|
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329
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+
let i = yield, m = t.x, h = t.z;
|
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330
|
+
u = Math.min(s, u + l * i);
|
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331
|
+
let g = 0, _ = 0;
|
|
332
|
+
for (; _ < c.length - 1 && g + c[_] < u;) g += c[_++];
|
|
333
|
+
let v = c[_] > 0 ? (u - g) / c[_] : 1, y = a[_], b = a[_ + 1];
|
|
334
|
+
t.x = y.x + (b.x - y.x) * v, t.z = y.z + (b.z - y.z) * v;
|
|
332
335
|
let ee = Number.isFinite(y.y) ? y.y : N.heightAt(y.x, y.z);
|
|
333
|
-
|
|
334
|
-
let te =
|
|
336
|
+
t.y = ee + ((Number.isFinite(b.y) ? b.y : N.heightAt(b.x, b.z)) - ee) * v;
|
|
337
|
+
let te = t.x - m, ne = t.z - h, re = Math.hypot(te, ne);
|
|
335
338
|
if (re > 1e-5) {
|
|
336
|
-
let
|
|
337
|
-
if (Math.abs(
|
|
338
|
-
let
|
|
339
|
-
|
|
339
|
+
let a = (te * f + ne * p) / re;
|
|
340
|
+
if (Math.abs(a) < .9) {
|
|
341
|
+
let n = Math.atan2(ne, te) / o, s = a >= 0 ? n : n + 180, c = r((s - t.hullYaw) * o) / o * e(6, i);
|
|
342
|
+
t.hullYaw += c, t.yaw += c;
|
|
340
343
|
}
|
|
341
|
-
|
|
344
|
+
n.scrollTracks(a >= 0 ? re : -re), d += re;
|
|
342
345
|
}
|
|
343
|
-
for (
|
|
346
|
+
for (n.place(N, i); d > .7;) d -= .7, n.localToWorld(q, -2.6, .2, 1.4), F.dust(q.x, q.y, q.z), n.localToWorld(q, -2.6, .2, -1.4), F.dust(q.x, q.y, q.z), n.localToWorld(q, -3.3, 1.3, .9), F.exhaust(q.x, q.y, q.z);
|
|
344
347
|
We = !0, H = !0;
|
|
345
348
|
}
|
|
346
349
|
w({
|
|
347
350
|
type: "move_end",
|
|
348
|
-
tankId:
|
|
351
|
+
tankId: n.id
|
|
349
352
|
});
|
|
350
353
|
}
|
|
351
|
-
if (
|
|
352
|
-
let
|
|
353
|
-
if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId:
|
|
354
|
+
if (n && n.state.alive) {
|
|
355
|
+
let e = n.state, a = Number.isFinite(t.yaw) ? t.yaw : e.yaw, s = Number.isFinite(t.pitch) ? t.pitch : e.pitch, c = r((a - e.yaw) * o) / o, l = s - e.pitch;
|
|
356
|
+
if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId: n.id }), Math.abs(c) > .5 || Math.abs(l) > .5) {
|
|
354
357
|
w({
|
|
355
358
|
type: "turret_start",
|
|
356
|
-
tankId:
|
|
359
|
+
tankId: n.id
|
|
357
360
|
});
|
|
358
|
-
let
|
|
359
|
-
for (;
|
|
360
|
-
|
|
361
|
-
let
|
|
362
|
-
|
|
361
|
+
let t = 90 * i, r = Math.max(.25, Math.max(Math.abs(c), Math.abs(l)) / t), a = e.yaw, o = e.pitch, s = 0;
|
|
362
|
+
for (; s < r;) {
|
|
363
|
+
s += yield;
|
|
364
|
+
let t = Math.min(1, s / r), i = t * t * (3 - 2 * t);
|
|
365
|
+
e.yaw = a + c * i, e.pitch = o + l * i, n.place(N), H = !0;
|
|
363
366
|
}
|
|
364
367
|
w({
|
|
365
368
|
type: "turret_end",
|
|
366
|
-
tankId:
|
|
369
|
+
tankId: n.id
|
|
367
370
|
});
|
|
368
371
|
}
|
|
369
|
-
|
|
372
|
+
e.yaw = a, e.pitch = s, n.place(N), yield* gt(C ? .05 : .2);
|
|
370
373
|
}
|
|
371
|
-
let
|
|
374
|
+
let l = Array.isArray(t.shots) ? t.shots.slice(0, 8) : [], u = Array.isArray(t.craters) ? t.craters.map((e) => ({
|
|
372
375
|
...e,
|
|
373
376
|
used: !1
|
|
374
|
-
})) : [],
|
|
375
|
-
let n = e && e.samples && e.samples.length >= 3 ? e.samples : null,
|
|
377
|
+
})) : [], d = t.damage || {}, f = /* @__PURE__ */ new Set(), p = l.map((e, t) => {
|
|
378
|
+
let n = e && e.samples && e.samples.length >= 3 ? e.samples : null, r = n ? n.length / 3 | 0 : 0;
|
|
376
379
|
return {
|
|
377
380
|
shot: e,
|
|
378
381
|
samples: n,
|
|
379
|
-
n:
|
|
380
|
-
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) /
|
|
381
|
-
dur: Math.max(1,
|
|
382
|
+
n: r,
|
|
383
|
+
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) / i,
|
|
384
|
+
dur: Math.max(1, r - 1) * _e / i,
|
|
382
385
|
role: e && e.role || "main",
|
|
383
386
|
slot: t,
|
|
384
387
|
started: !1,
|
|
385
388
|
done: !n,
|
|
386
389
|
offset: new x()
|
|
387
390
|
};
|
|
388
|
-
}),
|
|
389
|
-
if (
|
|
390
|
-
let
|
|
391
|
-
for (;
|
|
392
|
-
!
|
|
391
|
+
}), m = !1, h = null, g = p.find((e) => e.role === "carrier" && !e.done) || null;
|
|
392
|
+
if (p.length) {
|
|
393
|
+
let e = 0, r = p.filter((e) => !e.done).length, a = Math.min(...p.map((e) => e.start));
|
|
394
|
+
for (; r > 0 && e < 30;) {
|
|
395
|
+
!m && n && (m = !0, n.muzzleWorld(q), n.gunDirWorld(Ze), F.muzzle(q, Ze), n.state.recoil = 1, J.shake = .6, w({
|
|
393
396
|
type: "fire",
|
|
394
|
-
tankId:
|
|
397
|
+
tankId: n.id
|
|
395
398
|
}));
|
|
396
|
-
let o = 0, s = 0, c = 0,
|
|
397
|
-
for (let
|
|
398
|
-
if (
|
|
399
|
-
let
|
|
400
|
-
if (
|
|
401
|
-
|
|
399
|
+
let o = 0, s = 0, c = 0, l = 0, _ = 0, v = 0, y = 0;
|
|
400
|
+
for (let m of p) {
|
|
401
|
+
if (m.done) continue;
|
|
402
|
+
let p = e - m.start;
|
|
403
|
+
if (p < 0 || !m.started && m.role === "bomblet" && g && !g.done) continue;
|
|
404
|
+
m.started || (m.started = !0, vt(m.samples, 0, K), n && (m.role === "main" || m.role === "carrier") && m.start <= a + 1e-6 && (n.muzzleWorld(q), m.offset.copy(q).sub(K)), F.projShow(m.slot, K.x + m.offset.x, K.y + m.offset.y, K.z + m.offset.z, (m.shot.radius || 0) >= 7), w({
|
|
402
405
|
type: "projectile_start",
|
|
403
|
-
tankId:
|
|
404
|
-
role:
|
|
406
|
+
tankId: t.tankId,
|
|
407
|
+
role: m.role
|
|
405
408
|
}));
|
|
406
|
-
let b =
|
|
407
|
-
if (
|
|
408
|
-
|
|
409
|
+
let b = p / _e * i;
|
|
410
|
+
if (p >= m.dur) {
|
|
411
|
+
m.done = !0, r--, F.projHide(m.slot), h = bt(m, u, d, f) || h;
|
|
409
412
|
continue;
|
|
410
413
|
}
|
|
411
|
-
vt(
|
|
414
|
+
vt(m.samples, b, K);
|
|
412
415
|
let ee = Math.max(0, 1 - b / 5);
|
|
413
|
-
K.addScaledVector(
|
|
416
|
+
K.addScaledVector(m.offset, ee), F.projMove(m.slot, K.x, K.y, K.z), vt(m.samples, b + 1, Ze), o += K.x, s += K.y, c += K.z, l += (Ze.x - K.x) / _e, _ += (Ze.y - K.y) / _e, v += (Ze.z - K.z) / _e, y++;
|
|
414
417
|
}
|
|
415
|
-
y > 0 ? (J.focus.set(o / y, s / y, c / y), Math.hypot(
|
|
416
|
-
focus:
|
|
418
|
+
y > 0 ? (J.focus.set(o / y, s / y, c / y), Math.hypot(l, v) > .1 && J.vel.set(l / y, _ / y, v / y), J.mode !== "follow" && !C && X("follow"), C && J.mode !== "overview" && X("overview", { cut: !0 })) : h && J.mode === "follow" && X("impact", {
|
|
419
|
+
focus: h,
|
|
417
420
|
orbitFromCurrent: !0
|
|
418
|
-
}),
|
|
421
|
+
}), e += yield;
|
|
419
422
|
}
|
|
420
423
|
}
|
|
421
|
-
for (let e of
|
|
422
|
-
for (let e of Object.keys(
|
|
424
|
+
for (let e of u) e.used || (N.crater(e.x, e.z, e.radius || 4, e.depth || 1), P.blast(N, e.x, e.z, e.radius || 4), H = !0);
|
|
425
|
+
for (let e of Object.keys(d)) if (d[e] > 0 && !f.has(e)) {
|
|
423
426
|
let t = L.get(e);
|
|
424
427
|
t && (t.state.hitFlash = 1);
|
|
425
428
|
}
|
|
426
|
-
|
|
427
|
-
focus:
|
|
429
|
+
h ? (!C && J.mode !== "impact" && X("impact", {
|
|
430
|
+
focus: h,
|
|
428
431
|
orbitFromCurrent: !0
|
|
429
432
|
}), C && X("overview", { cut: !0 }), yield* gt(C ? .5 : 1.3)) : yield* gt(.4);
|
|
430
|
-
let _ = Array.isArray(
|
|
433
|
+
let _ = Array.isArray(t.destroyed) ? t.destroyed : [];
|
|
431
434
|
for (let e of _) {
|
|
432
435
|
let t = L.get(e);
|
|
433
436
|
!t || !t.state.alive && t.state.charred || (C || (X("killcam", {
|
|
@@ -533,52 +536,52 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
533
536
|
}
|
|
534
537
|
function Rt() {
|
|
535
538
|
if (Z = 0, E || !Ot) return;
|
|
536
|
-
let
|
|
537
|
-
U = Math.min(
|
|
538
|
-
let
|
|
539
|
+
let n = Nt.getDelta();
|
|
540
|
+
U = Math.min(n, he);
|
|
541
|
+
let i = U * Je;
|
|
539
542
|
qe += U;
|
|
540
|
-
let
|
|
543
|
+
let a = qe < Ke;
|
|
541
544
|
if (W) {
|
|
542
|
-
|
|
545
|
+
a = !0, W.realT += U;
|
|
543
546
|
let e;
|
|
544
547
|
try {
|
|
545
|
-
e = W.gen.next(
|
|
548
|
+
e = W.gen.next(i);
|
|
546
549
|
} catch (t) {
|
|
547
550
|
typeof console < "u" && console.error(t), e = { done: !0 };
|
|
548
551
|
}
|
|
549
552
|
(e.done || W.realT > W.deadline) && St(W), W || xt();
|
|
550
553
|
}
|
|
551
|
-
for (let
|
|
552
|
-
let
|
|
553
|
-
if (
|
|
554
|
-
let
|
|
555
|
-
if (Math.abs(
|
|
556
|
-
let
|
|
557
|
-
|
|
558
|
-
} else Ge && (
|
|
554
|
+
for (let t of Ne) {
|
|
555
|
+
let n = L.get(t), s = n.state, c = !1;
|
|
556
|
+
if (s.targetYaw != null && !W) {
|
|
557
|
+
let t = r((s.targetYaw - s.yaw) * o) / o, n = s.targetPitch - s.pitch;
|
|
558
|
+
if (Math.abs(t) > .02 || Math.abs(n) > .02) {
|
|
559
|
+
let r = C ? 1 : e(14, U);
|
|
560
|
+
s.yaw += t * r, s.pitch += n * r, c = !0, a = !0;
|
|
561
|
+
} else Ge && (s.yaw = s.targetYaw, s.pitch = s.targetPitch, c = !0);
|
|
559
562
|
}
|
|
560
|
-
|
|
561
|
-
let
|
|
562
|
-
|
|
563
|
+
s.recoil > 0 && (s.recoil = Math.max(0, s.recoil - i * 2.2), c = !0, a = !0), s.hitFlash > 0 && (s.hitFlash = Math.max(0, s.hitFlash - i * 2.5), n.setFlash(s.hitFlash * s.hitFlash * 1.5), a = !0), ft(n, i) && (a = !0), c && (n.place(N), H = !0);
|
|
564
|
+
let l = mt(n);
|
|
565
|
+
l > 0 && (s.blown && l >= 2 ? K.set(s.x, s.y + 1.4, s.z) : n.localToWorld(K, l >= 2 ? -.5 : -1.8, 1.8, 0), F.emitDamage(K.x, K.y, K.z, i, l, s));
|
|
563
566
|
}
|
|
564
567
|
if (Ge = !1, G) {
|
|
565
568
|
let e = G;
|
|
566
|
-
if (e.t += U, e.next -= U,
|
|
569
|
+
if (e.t += U, e.next -= U, a = !0, e.next <= 0 && e.t < 5.5) {
|
|
567
570
|
e.next = .55;
|
|
568
|
-
let
|
|
569
|
-
F.firework(
|
|
571
|
+
let n = e.id == null ? null : L.get(e.id), r = n ? n.state.x : Xe.x, i = n ? n.state.z : Xe.z, a = n ? n.state.y : N.heightAt(r, i), o = n ? n.team.accent : t("#ffd36b");
|
|
572
|
+
F.firework(r + (Math.random() - .5) * 10, a + 9 + Math.random() * 3, i + (Math.random() - .5) * 10, o);
|
|
570
573
|
}
|
|
571
574
|
e.t > 9 && (G = null);
|
|
572
575
|
}
|
|
573
|
-
We && pt(), F.update(
|
|
574
|
-
let
|
|
576
|
+
We && pt(), F.update(i, A, D, a || !!W) && (a = !0), at(U) && (a = !0), F.hasPreview && J.mode === "aim" && (a = a || qe < Ke), H && T === "high" && (D.shadowMap.needsUpdate = !0), H = !1, D.render(k, A);
|
|
577
|
+
let s = D.info.render;
|
|
575
578
|
It = {
|
|
576
|
-
calls:
|
|
577
|
-
triangles:
|
|
579
|
+
calls: s.calls,
|
|
580
|
+
triangles: s.triangles,
|
|
578
581
|
particles: F.particleCount,
|
|
579
582
|
quality: T,
|
|
580
|
-
fps:
|
|
581
|
-
}, Te &&
|
|
583
|
+
fps: n > 0 ? Math.round(1 / n) : 0
|
|
584
|
+
}, Te && a && T !== "low" && qe > 2 && (Pt += Math.min(n, .25), Ft++, Ft >= 90 && (Pt / Ft > 1 / 38 && Vt(T === "high" ? "medium" : "low"), Pt = 0, Ft = 0)), a ? Lt() : zt() ? Q = setTimeout(() => {
|
|
582
585
|
Q = 0, Lt();
|
|
583
586
|
}, 40) : Nt.stop();
|
|
584
587
|
}
|
|
@@ -682,4 +685,4 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
682
685
|
}
|
|
683
686
|
export { Ce as createTankScene, Ce as default };
|
|
684
687
|
|
|
685
|
-
//# sourceMappingURL=createTankScene-
|
|
688
|
+
//# sourceMappingURL=createTankScene-yhX6la27.js.map
|