@minicode-dev/chat 0.1.12 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -6
- package/assets/sounds/effects/avalanche.mp3 +0 -0
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js → TanksGameCard-GrqmdwJ7.js} +2 -2
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js.map → TanksGameCard-GrqmdwJ7.js.map} +1 -1
- package/dist/chunks/{TanksLiveGameCard-DGsnMD3j.js → TanksLiveGameCard-DSmQcUMh.js} +2 -2
- package/dist/chunks/{TanksLiveGameCard-DGsnMD3j.js.map → TanksLiveGameCard-DSmQcUMh.js.map} +1 -1
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js +1878 -0
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js.map +1 -0
- package/dist/chunks/createLiveScene-819NWv84.js +365 -0
- package/dist/chunks/createLiveScene-819NWv84.js.map +1 -0
- package/dist/chunks/{createTankScene-CV7Brxmt.js → createTankScene-6asWHKFf.js} +120 -119
- package/dist/chunks/{createTankScene-CV7Brxmt.js.map → createTankScene-6asWHKFf.js.map} +1 -1
- package/dist/chunks/fx-BNJvJYOu.js +871 -0
- package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
- package/dist/chunks/tank-DIn6Jyt8.js +605 -0
- package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
- package/dist/index.js +1524 -1127
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunks/createLiveScene-BqI7qV4n.js +0 -364
- package/dist/chunks/createLiveScene-BqI7qV4n.js.map +0 -1
- package/dist/chunks/fx-BHsl4S_J.js +0 -1470
- package/dist/chunks/fx-BHsl4S_J.js.map +0 -1
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import { a as e,
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import { a as e, b as t, c as n, f as r, g as i, h as a, i as o, l as s, o as c, s as l, u } from "./tank-DIn6Jyt8.js";
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import { a as d, i as f, n as p, o as m, r as h, t as g } from "./fx-BNJvJYOu.js";
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import { ACESFilmicToneMapping as _, Clock as v, DirectionalLight as y, DynamicDrawUsage as b, Fog as ee, Group as te, HemisphereLight as ne, InstancedMesh as re, Matrix4 as ie, Mesh as ae, MeshBasicMaterial as oe, MeshLambertMaterial as se, MeshStandardMaterial as ce, PCFSoftShadowMap as le, PerspectiveCamera as ue, PlaneGeometry as de, Scene as fe, Vector3 as x, WebGLRenderer as pe, sRGBEncoding as me } from "three";
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// src/games/tanks/scene/createTankScene.js
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var he = 1 / 15, ge = 4, _e = .04, S = {
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@@ -30,30 +31,30 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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stencil: !1,
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powerPreference: "high-performance"
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});
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D.outputEncoding = me, D.toneMapping = _, D.toneMappingExposure = 1.05, D.shadowMap.enabled = !0, D.shadowMap.type = le, D.shadowMap.autoUpdate = !1, D.setPixelRatio(xe(T)), D.setClearColor(
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D.outputEncoding = me, D.toneMapping = _, D.toneMappingExposure = 1.05, D.shadowMap.enabled = !0, D.shadowMap.type = le, D.shadowMap.autoUpdate = !1, D.setPixelRatio(xe(T)), D.setClearColor(h.horizon, 1);
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let O = D.domElement;
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O.style.display = "block", O.style.width = "100%", O.style.height = "100%", O.style.outline = "none", S.appendChild(O);
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let Ee = Math.max(1, S.clientWidth), De = Math.max(1, S.clientHeight);
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D.setSize(Ee, De, !1);
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let k = new fe();
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k.fog = new ee(
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k.fog = new ee(h.fog.clone(), 200, 700);
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let A = new ue(45, Ee / De, .5, 1400), j = new te();
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k.add(j);
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let Oe = new ne(a("#ffd2b0"), a("#33402f"), .6), M = new y(a("#ffbe7a"), 1.9);
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M.shadow.mapSize.set(ve, ve), M.shadow.bias = -6e-4, M.shadow.normalBias = .04;
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let ke = M.shadow.camera;
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ke.left = -120, ke.right = 120, ke.top = 120, ke.bottom = -120, ke.near = 20, ke.far = 520, ke.updateProjectionMatrix(), k.add(Oe, M, M.target);
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let Ae =
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let Ae = d(ye);
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k.add(Ae.mesh);
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let je =
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let je = f(new x(80, 0, 80), ye);
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k.add(je.mesh);
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let N =
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let N = m();
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j.add(N.mesh);
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let P =
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let P = p(), F = g(k, {
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quality: T,
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reducedMotion: C,
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heightAt: N.heightAt
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}), Me =
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}), Me = c(), I = l(), L = /* @__PURE__ */ new Map(), Ne = [], R = null;
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function Pe() {
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return T === "low" ? new se({ vertexColors: !0 }) : new ce({
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vertexColors: !0,
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@@ -62,10 +63,10 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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});
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}
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function Fe() {
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge *
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I.wheelMat = Pe(), R = new re(Me.wheel, I.wheelMat, ge * o.length), R.instanceMatrix.setUsage(b), R.frustumCulled = !1, R.count = 0, j.add(R);
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}
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Fe();
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let Ie =
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let Ie = s(64), Le = new de(1, 1);
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Le.rotateX(-Math.PI / 2);
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let Re = new oe({
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map: Ie,
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@@ -129,21 +130,21 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
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e === 0 ? (K.copy(Xe), K.y = N.ready ? N.heightAt(Xe.x, Xe.z) : 0, i = t + 1, a = r) : K.multiplyScalar(1 / e), e < 2 && (i = t + 1, a = r);
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let o = i - t, s = a - r, c = e >= 2 ? Math.hypot(o, s) : 30, l = A.fov * n / 2;
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if (Y && e >= 2) {
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let e = o / c, n = s / c, l = t,
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p && p.state.x === i && p.state.z === a && (e = -e, n = -n, l = i, f = a),
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let m = -n, h = e, g =
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J.dPos.set(l - e * g + m * v,
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let e = o / c, n = s / c, l = t, d = 0, f = r, p = V == null ? null : L.get(V);
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p && p.state.x === i && p.state.z === a && (e = -e, n = -n, l = i, f = a), d = N.ready ? N.heightAt(l, f) : K.y;
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let m = -n, h = e, g = u(c * .3, 16, 70), _ = c * .3 + 8, v = c * .1;
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J.dPos.set(l - e * g + m * v, d + _, f - n * g + h * v), J.dTarget.set(l + e * c * .42, d + 1, f + n * c * .42), J.rate = 2.2;
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return;
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}
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let
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let d = -s, f = o, p = Math.hypot(d, f) || 1;
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d /= p, f /= p, f < 0 && (d = -d, f = -f);
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let m = Y ? .78 : .52, h = Math.atan(Math.tan(l) * A.aspect), g = (c / 2 + 14) / Math.tan(h);
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g = Math.max(g, 26 / Math.tan(l)), g =
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g = Math.max(g, 26 / Math.tan(l)), g = u(g * 1.05, 38, 260), J.dTarget.set(K.x, K.y + 2, K.z), J.dPos.set(K.x + d * Math.cos(m) * g, K.y + Math.sin(m) * g, K.z + f * Math.cos(m) * g), J.rate = 2.2;
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}
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function nt(e, t) {
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let r = e.state, i = (t ? r.hullYaw : r.yaw) * n, a = Math.cos(i), o = Math.sin(i), s = -o, c = a, l = Y ? 24 : 20,
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J.dPos.set(r.x - a * l + s *
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let f =
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let r = e.state, i = (t ? r.hullYaw : r.yaw) * n, a = Math.cos(i), o = Math.sin(i), s = -o, c = a, l = Y ? 24 : 20, d = Y ? 2 : 4.5;
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J.dPos.set(r.x - a * l + s * d, r.y + (Y ? 10 : 8.5), r.z - o * l + c * d);
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let f = u(Math.tan(u(r.pitch, 0, 70) * n) * 4, 0, 10);
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J.dTarget.set(r.x + a * 40, r.y + 1 + f, r.z + o * 40), J.rate = t ? 3 : 4.5;
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}
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function rt() {
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let n;
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if (J.snap) J.pos.copy(J.dPos), J.target.copy(J.dTarget), J.snap = !1, n = !0;
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else {
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let t =
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let t = r(J.rate, e);
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J.pos.lerp(J.dPos, t), J.target.lerp(J.dTarget, t), n = J.pos.distanceToSquared(J.dPos) > .0025 || J.target.distanceToSquared(J.dTarget) > .0025;
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}
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if (N.ready) {
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A.position.x += (Math.random() - .5) * t, A.position.y += (Math.random() - .5) * t, A.position.z += (Math.random() - .5) * t, J.shake *= Math.exp(-6 * e), n = !0;
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} else J.shake = 0;
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A.lookAt(J.target);
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let
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return k.fog.near =
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let i = J.pos.distanceTo(J.target);
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return k.fog.near = i * 1.1 + 20, k.fog.far = i * 3.2 + 260, J.moving = n || J.mode === "impact" || J.mode === "killcam" || J.mode === "celebrate" && !!G, J.moving;
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}
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function ot(e, t) {
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return e.color === "red" || e.color === "green" ? e.color : t === 0 ? "green" : "red";
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}
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function st(
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let
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return
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id:
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color: ot(
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function st(t, n) {
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let r = L.get(t.id);
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return r || (r = e(Me, I, {
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id: t.id,
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color: ot(t, n),
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quality: T
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}),
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}), r.setShadows(T === "high"), j.add(r.root), L.set(t.id, r), Ne.push(t.id), r);
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}
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function ct(e) {
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let t = L.get(e);
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let e = 0, t = 0;
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for (let n of Ne) {
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let r = L.get(n);
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r.writeWheels(R, e), e +=
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r.writeWheels(R, e), e += o.length;
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let i = r.state;
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K.set(i.x, i.y + .08, i.z), $e.set(7.2, 1, 5.2), Qe.compose(K, r.body.quaternion, $e), z.setMatrixAt(t++, Qe);
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}
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return n.set(e[o] + (e[o + 3] - e[o]) * a, e[o + 1] + (e[o + 4] - e[o + 1]) * a, e[o + 2] + (e[o + 5] - e[o + 2]) * a);
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}
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function* yt(e) {
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let
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let
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for (let e = 1; e <
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let t = Math.hypot(
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let i = L.get(e.tankId), a = C ? 2 : 1;
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i && (i.state.targetYaw = null, i.state.targetPitch = null), B.visible = !1, F.setPreview(null);
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let o = Array.isArray(e.movePath) ? e.movePath.filter((e) => e && Number.isFinite(e.x) && Number.isFinite(e.z)) : [], s = 0, c = [];
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for (let e = 1; e < o.length; e++) {
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let t = Math.hypot(o[e].x - o[e - 1].x, o[e].z - o[e - 1].z);
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c.push(t), s += t;
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}
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if (
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let e =
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X("drive", { tankId:
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if (i && i.state.alive && s > .05) {
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let e = i.state;
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X("drive", { tankId: i.id }), w({
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type: "engine_start",
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tankId:
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tankId: i.id
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}), yield* gt(C ? .05 : .35), w({
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type: "move_start",
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tankId:
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tankId: i.id
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});
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let
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for (;
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let
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for (; _ <
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let v =
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let l = 5 * a, u = 0, d = 0, f = Math.cos(e.hullYaw * n), p = Math.sin(e.hullYaw * n);
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for (; u < s;) {
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let a = yield, m = e.x, h = e.z;
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u = Math.min(s, u + l * a);
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let g = 0, _ = 0;
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for (; _ < c.length - 1 && g + c[_] < u;) g += c[_++];
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let v = c[_] > 0 ? (u - g) / c[_] : 1, y = o[_], b = o[_ + 1];
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e.x = y.x + (b.x - y.x) * v, e.z = y.z + (b.z - y.z) * v;
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let ee = Number.isFinite(y.y) ? y.y : N.heightAt(y.x, y.z);
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e.y = ee + ((Number.isFinite(b.y) ? b.y : N.heightAt(b.x, b.z)) - ee) * v;
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let te = e.x -
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let te = e.x - m, ne = e.z - h, re = Math.hypot(te, ne);
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if (re > 1e-5) {
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let
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if (Math.abs(
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let
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e.hullYaw +=
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let o = (te * f + ne * p) / re;
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if (Math.abs(o) < .9) {
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let i = Math.atan2(ne, te) / n, s = o >= 0 ? i : i + 180, c = t((s - e.hullYaw) * n) / n * r(6, a);
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e.hullYaw += c, e.yaw += c;
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}
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i.scrollTracks(o >= 0 ? re : -re), d += re;
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}
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for (
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for (i.place(N, a); d > .7;) d -= .7, i.localToWorld(q, -2.6, .2, 1.4), F.dust(q.x, q.y, q.z), i.localToWorld(q, -2.6, .2, -1.4), F.dust(q.x, q.y, q.z), i.localToWorld(q, -3.3, 1.3, .9), F.exhaust(q.x, q.y, q.z);
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We = !0, H = !0;
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}
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w({
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type: "move_end",
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tankId:
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tankId: i.id
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});
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}
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if (
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let
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if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId:
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+
if (i && i.state.alive) {
|
|
353
|
+
let r = i.state, o = Number.isFinite(e.yaw) ? e.yaw : r.yaw, s = Number.isFinite(e.pitch) ? e.pitch : r.pitch, c = t((o - r.yaw) * n) / n, l = s - r.pitch;
|
|
354
|
+
if ((J.mode !== "drive" && !C || J.mode === "drive") && X("aim", { tankId: i.id }), Math.abs(c) > .5 || Math.abs(l) > .5) {
|
|
354
355
|
w({
|
|
355
356
|
type: "turret_start",
|
|
356
|
-
tankId:
|
|
357
|
+
tankId: i.id
|
|
357
358
|
});
|
|
358
|
-
let e = 90 *
|
|
359
|
-
for (;
|
|
360
|
-
|
|
361
|
-
let e = Math.min(1,
|
|
362
|
-
|
|
359
|
+
let e = 90 * a, t = Math.max(.25, Math.max(Math.abs(c), Math.abs(l)) / e), n = r.yaw, o = r.pitch, s = 0;
|
|
360
|
+
for (; s < t;) {
|
|
361
|
+
s += yield;
|
|
362
|
+
let e = Math.min(1, s / t), a = e * e * (3 - 2 * e);
|
|
363
|
+
r.yaw = n + c * a, r.pitch = o + l * a, i.place(N), H = !0;
|
|
363
364
|
}
|
|
364
365
|
w({
|
|
365
366
|
type: "turret_end",
|
|
366
|
-
tankId:
|
|
367
|
+
tankId: i.id
|
|
367
368
|
});
|
|
368
369
|
}
|
|
369
|
-
|
|
370
|
+
r.yaw = o, r.pitch = s, i.place(N), yield* gt(C ? .05 : .2);
|
|
370
371
|
}
|
|
371
|
-
let
|
|
372
|
+
let l = Array.isArray(e.shots) ? e.shots.slice(0, 8) : [], u = Array.isArray(e.craters) ? e.craters.map((e) => ({
|
|
372
373
|
...e,
|
|
373
374
|
used: !1
|
|
374
|
-
})) : [],
|
|
375
|
-
let n = e && e.samples && e.samples.length >= 3 ? e.samples : null,
|
|
375
|
+
})) : [], d = e.damage || {}, f = /* @__PURE__ */ new Set(), p = l.map((e, t) => {
|
|
376
|
+
let n = e && e.samples && e.samples.length >= 3 ? e.samples : null, r = n ? n.length / 3 | 0 : 0;
|
|
376
377
|
return {
|
|
377
378
|
shot: e,
|
|
378
379
|
samples: n,
|
|
379
|
-
n:
|
|
380
|
-
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) /
|
|
381
|
-
dur: Math.max(1,
|
|
380
|
+
n: r,
|
|
381
|
+
start: (Number.isFinite(e && e.startMs) ? e.startMs / 1e3 : 0) / a,
|
|
382
|
+
dur: Math.max(1, r - 1) * _e / a,
|
|
382
383
|
role: e && e.role || "main",
|
|
383
384
|
slot: t,
|
|
384
385
|
started: !1,
|
|
385
386
|
done: !n,
|
|
386
387
|
offset: new x()
|
|
387
388
|
};
|
|
388
|
-
}),
|
|
389
|
-
if (
|
|
390
|
-
let
|
|
391
|
-
for (;
|
|
392
|
-
!
|
|
389
|
+
}), m = !1, h = null, g = p.find((e) => e.role === "carrier" && !e.done) || null;
|
|
390
|
+
if (p.length) {
|
|
391
|
+
let t = 0, n = p.filter((e) => !e.done).length, r = Math.min(...p.map((e) => e.start));
|
|
392
|
+
for (; n > 0 && t < 30;) {
|
|
393
|
+
!m && i && (m = !0, i.muzzleWorld(q), i.gunDirWorld(Ze), F.muzzle(q, Ze), i.state.recoil = 1, J.shake = .6, w({
|
|
393
394
|
type: "fire",
|
|
394
|
-
tankId:
|
|
395
|
+
tankId: i.id
|
|
395
396
|
}));
|
|
396
|
-
let o = 0, s = 0, c = 0,
|
|
397
|
-
for (let
|
|
398
|
-
if (
|
|
399
|
-
let
|
|
400
|
-
if (
|
|
401
|
-
|
|
397
|
+
let o = 0, s = 0, c = 0, l = 0, _ = 0, v = 0, y = 0;
|
|
398
|
+
for (let m of p) {
|
|
399
|
+
if (m.done) continue;
|
|
400
|
+
let p = t - m.start;
|
|
401
|
+
if (p < 0 || !m.started && m.role === "bomblet" && g && !g.done) continue;
|
|
402
|
+
m.started || (m.started = !0, vt(m.samples, 0, K), i && (m.role === "main" || m.role === "carrier") && m.start <= r + 1e-6 && (i.muzzleWorld(q), m.offset.copy(q).sub(K)), F.projShow(m.slot, K.x + m.offset.x, K.y + m.offset.y, K.z + m.offset.z, (m.shot.radius || 0) >= 7), w({
|
|
402
403
|
type: "projectile_start",
|
|
403
404
|
tankId: e.tankId,
|
|
404
|
-
role:
|
|
405
|
+
role: m.role
|
|
405
406
|
}));
|
|
406
|
-
let b =
|
|
407
|
-
if (
|
|
408
|
-
|
|
407
|
+
let b = p / _e * a;
|
|
408
|
+
if (p >= m.dur) {
|
|
409
|
+
m.done = !0, n--, F.projHide(m.slot), h = bt(m, u, d, f) || h;
|
|
409
410
|
continue;
|
|
410
411
|
}
|
|
411
|
-
vt(
|
|
412
|
+
vt(m.samples, b, K);
|
|
412
413
|
let ee = Math.max(0, 1 - b / 5);
|
|
413
|
-
K.addScaledVector(
|
|
414
|
+
K.addScaledVector(m.offset, ee), F.projMove(m.slot, K.x, K.y, K.z), vt(m.samples, b + 1, Ze), o += K.x, s += K.y, c += K.z, l += (Ze.x - K.x) / _e, _ += (Ze.y - K.y) / _e, v += (Ze.z - K.z) / _e, y++;
|
|
414
415
|
}
|
|
415
|
-
y > 0 ? (J.focus.set(o / y, s / y, c / y), Math.hypot(
|
|
416
|
-
focus:
|
|
416
|
+
y > 0 ? (J.focus.set(o / y, s / y, c / y), Math.hypot(l, v) > .1 && J.vel.set(l / y, _ / y, v / y), J.mode !== "follow" && !C && X("follow"), C && J.mode !== "overview" && X("overview", { cut: !0 })) : h && J.mode === "follow" && X("impact", {
|
|
417
|
+
focus: h,
|
|
417
418
|
orbitFromCurrent: !0
|
|
418
|
-
}),
|
|
419
|
+
}), t += yield;
|
|
419
420
|
}
|
|
420
421
|
}
|
|
421
|
-
for (let e of
|
|
422
|
-
for (let e of Object.keys(
|
|
422
|
+
for (let e of u) e.used || (N.crater(e.x, e.z, e.radius || 4, e.depth || 1), P.blast(N, e.x, e.z, e.radius || 4), H = !0);
|
|
423
|
+
for (let e of Object.keys(d)) if (d[e] > 0 && !f.has(e)) {
|
|
423
424
|
let t = L.get(e);
|
|
424
425
|
t && (t.state.hitFlash = 1);
|
|
425
426
|
}
|
|
426
|
-
|
|
427
|
-
focus:
|
|
427
|
+
h ? (!C && J.mode !== "impact" && X("impact", {
|
|
428
|
+
focus: h,
|
|
428
429
|
orbitFromCurrent: !0
|
|
429
430
|
}), C && X("overview", { cut: !0 }), yield* gt(C ? .5 : 1.3)) : yield* gt(.4);
|
|
430
431
|
let _ = Array.isArray(e.destroyed) ? e.destroyed : [];
|
|
@@ -535,50 +536,50 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
535
536
|
if (Z = 0, E || !Ot) return;
|
|
536
537
|
let e = Nt.getDelta();
|
|
537
538
|
U = Math.min(e, he);
|
|
538
|
-
let
|
|
539
|
+
let i = U * Je;
|
|
539
540
|
qe += U;
|
|
540
|
-
let
|
|
541
|
+
let o = qe < Ke;
|
|
541
542
|
if (W) {
|
|
542
|
-
|
|
543
|
+
o = !0, W.realT += U;
|
|
543
544
|
let e;
|
|
544
545
|
try {
|
|
545
|
-
e = W.gen.next(
|
|
546
|
+
e = W.gen.next(i);
|
|
546
547
|
} catch (t) {
|
|
547
548
|
typeof console < "u" && console.error(t), e = { done: !0 };
|
|
548
549
|
}
|
|
549
550
|
(e.done || W.realT > W.deadline) && St(W), W || xt();
|
|
550
551
|
}
|
|
551
552
|
for (let e of Ne) {
|
|
552
|
-
let
|
|
553
|
-
if (
|
|
554
|
-
let e =
|
|
555
|
-
if (Math.abs(e) > .02 || Math.abs(
|
|
556
|
-
let
|
|
557
|
-
|
|
558
|
-
} else Ge && (
|
|
553
|
+
let a = L.get(e), s = a.state, c = !1;
|
|
554
|
+
if (s.targetYaw != null && !W) {
|
|
555
|
+
let e = t((s.targetYaw - s.yaw) * n) / n, i = s.targetPitch - s.pitch;
|
|
556
|
+
if (Math.abs(e) > .02 || Math.abs(i) > .02) {
|
|
557
|
+
let t = C ? 1 : r(14, U);
|
|
558
|
+
s.yaw += e * t, s.pitch += i * t, c = !0, o = !0;
|
|
559
|
+
} else Ge && (s.yaw = s.targetYaw, s.pitch = s.targetPitch, c = !0);
|
|
559
560
|
}
|
|
560
|
-
|
|
561
|
-
let
|
|
562
|
-
|
|
561
|
+
s.recoil > 0 && (s.recoil = Math.max(0, s.recoil - i * 2.2), c = !0, o = !0), s.hitFlash > 0 && (s.hitFlash = Math.max(0, s.hitFlash - i * 2.5), a.setFlash(s.hitFlash * s.hitFlash * 1.5), o = !0), ft(a, i) && (o = !0), c && (a.place(N), H = !0);
|
|
562
|
+
let l = mt(a);
|
|
563
|
+
l > 0 && (s.blown && l >= 2 ? K.set(s.x, s.y + 1.4, s.z) : a.localToWorld(K, l >= 2 ? -.5 : -1.8, 1.8, 0), F.emitDamage(K.x, K.y, K.z, i, l, s));
|
|
563
564
|
}
|
|
564
565
|
if (Ge = !1, G) {
|
|
565
566
|
let e = G;
|
|
566
|
-
if (e.t += U, e.next -= U,
|
|
567
|
+
if (e.t += U, e.next -= U, o = !0, e.next <= 0 && e.t < 5.5) {
|
|
567
568
|
e.next = .55;
|
|
568
569
|
let t = e.id == null ? null : L.get(e.id), n = t ? t.state.x : Xe.x, r = t ? t.state.z : Xe.z, i = t ? t.state.y : N.heightAt(n, r), o = t ? t.team.accent : a("#ffd36b");
|
|
569
570
|
F.firework(n + (Math.random() - .5) * 10, i + 9 + Math.random() * 3, r + (Math.random() - .5) * 10, o);
|
|
570
571
|
}
|
|
571
572
|
e.t > 9 && (G = null);
|
|
572
573
|
}
|
|
573
|
-
We && pt(), F.update(
|
|
574
|
-
let
|
|
574
|
+
We && pt(), F.update(i, A, D, o || !!W) && (o = !0), at(U) && (o = !0), F.hasPreview && J.mode === "aim" && (o = o || qe < Ke), H && T === "high" && (D.shadowMap.needsUpdate = !0), H = !1, D.render(k, A);
|
|
575
|
+
let s = D.info.render;
|
|
575
576
|
It = {
|
|
576
|
-
calls:
|
|
577
|
-
triangles:
|
|
577
|
+
calls: s.calls,
|
|
578
|
+
triangles: s.triangles,
|
|
578
579
|
particles: F.particleCount,
|
|
579
580
|
quality: T,
|
|
580
581
|
fps: e > 0 ? Math.round(1 / e) : 0
|
|
581
|
-
}, Te &&
|
|
582
|
+
}, Te && o && T !== "low" && qe > 2 && (Pt += Math.min(e, .25), Ft++, Ft >= 90 && (Pt / Ft > 1 / 38 && Vt(T === "high" ? "medium" : "low"), Pt = 0, Ft = 0)), o ? Lt() : zt() ? Q = setTimeout(() => {
|
|
582
583
|
Q = 0, Lt();
|
|
583
584
|
}, 40) : Nt.stop();
|
|
584
585
|
}
|
|
@@ -682,4 +683,4 @@ function Ce(S, { quality: Ce = "auto", reducedMotion: C = !1, onEvent: we } = {}
|
|
|
682
683
|
}
|
|
683
684
|
export { Ce as createTankScene, Ce as default };
|
|
684
685
|
|
|
685
|
-
//# sourceMappingURL=createTankScene-
|
|
686
|
+
//# sourceMappingURL=createTankScene-6asWHKFf.js.map
|