@minicode-dev/chat 0.1.12 → 0.1.13

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package/README.md CHANGED
@@ -180,10 +180,10 @@ a script with that name that calls `npm publish` could invoke itself recursively
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  ## Feature implementation notes
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- For AI handoff and troubleshooting context, see [CONTEXTO_PARA_IA.md](CONTEXTO_PARA_IA.md)
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+ For AI handoff and troubleshooting context, see [docs/contexto-para-ia.md](docs/contexto-para-ia.md)
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  in the source repository (not included in the npm archive).
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- For the Spanish implementation record and demo walkthrough, see [NUEVAS_FUNCIONES.md](NUEVAS_FUNCIONES.md)
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+ For the Spanish implementation record and demo walkthrough, see [docs/funciones/README.md](docs/funciones/README.md)
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  in the source repository. This companion document is not included in the npm archive;
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  the integration sections below are included.
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@@ -214,7 +214,7 @@ and 2048 × 2048) and an example image. Open **Nuevas funciones** to try it.
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  ## Countdown messages
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  Open **✨ → Cuenta regresiva**, choose a quick duration button or a custom duration in seconds or minutes
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- (up to 24 hours), select the final effect (pig, confetti or nudge), and choose
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+ (up to 24 hours), select the final effect (pig, confetti, avalanche or nudge), and choose
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  whether to include its sound. **Probar efecto** previews the selection without sending.
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  Send it to display a live countdown in the conversation. The card hides the chosen
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  effect until zero; quotes and conversation previews also keep the surprise.
@@ -229,9 +229,12 @@ the deadline effect; expired cards offer manual replay on return.
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  ## Zumbidos and animated effects
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- The chat includes a nudge, a dancing pig and confetti with approved audio recordings.
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+ The chat includes a nudge (Zumbido), a dancing pig (Cerdito disco), confetti (Confeti) and
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+ an avalanche (Avalancha 🚀: a 3D shower of money, cars, tanks and confetti).
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  The pig uses `cerdito_disco_original.mp3`; nudge and confetti use `nudge.mp3` and `confetti.mp3`
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- in the same `assets/sounds/effects/` directory. Serve
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+ in the same `assets/sounds/effects/` directory. The avalanche uses `avalanche.mp3` from the same folder.
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+ Confetti and avalanche render with the optional `three` peer (loaded lazily) and fall back to CSS
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+ without `three`/WebGL or with reduced motion. Serve
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  `assets/sounds/effects/cerdito_disco_original.mp3` at `/sounds/effects/cerdito_disco_original.mp3`,
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  or use the existing `setChatAssetsBaseUrl` sound asset configuration. Copying the complete
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  `assets/sounds/` directory as described above includes this recording.
@@ -300,7 +303,7 @@ proposal; the nudge and confetti WAVs are the original sources of the approved r
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  `predev` generates the WAV files automatically. Use `npm run audio:samples` to regenerate
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  them separately. Generated files live in `demo/audio-samples/`, are ignored by Git and
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  excluded from npm. Source generators are in `demo/audio-lab/`; see
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- [AUDIO_EFFECTS.md](AUDIO_EFFECTS.md) in the source repository for the arrangement and limitations.
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+ [docs/funciones/efectos.md](docs/funciones/efectos.md#audio) in the source repository for the arrangement and limitations.
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  ### Fun chat defaults
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@@ -938,7 +938,7 @@ function Be(e, t, n, r) {
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  o("none");
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  }
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  };
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- return o("loading"), u || !h() ? f() : import("./createTankScene-CV7Brxmt.js").then(({ createTankScene: e }) => {
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+ return o("loading"), u || !h() ? f() : import("./createTankScene-6asWHKFf.js").then(({ createTankScene: e }) => {
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  if (!r) try {
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  d(e(n, s), "3d");
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  } catch {
@@ -1532,4 +1532,4 @@ function $({ gameKey: e, currentUserId: n, variant: r = "panel", onMinimize: i,
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  var Ue = x($);
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  export { Ue as default };
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- //# sourceMappingURL=TanksGameCard-B47ZQcSr.js.map
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+ //# sourceMappingURL=TanksGameCard-GrqmdwJ7.js.map