@minicode-dev/chat 0.1.12 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -6
- package/assets/sounds/effects/avalanche.mp3 +0 -0
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js → TanksGameCard-GrqmdwJ7.js} +2 -2
- package/dist/chunks/{TanksGameCard-B47ZQcSr.js.map → TanksGameCard-GrqmdwJ7.js.map} +1 -1
- package/dist/chunks/{TanksLiveGameCard-DGsnMD3j.js → TanksLiveGameCard-DSmQcUMh.js} +2 -2
- package/dist/chunks/{TanksLiveGameCard-DGsnMD3j.js.map → TanksLiveGameCard-DSmQcUMh.js.map} +1 -1
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js +1878 -0
- package/dist/chunks/avalancheScene3d-Dnl2E3EA.js.map +1 -0
- package/dist/chunks/createLiveScene-819NWv84.js +365 -0
- package/dist/chunks/createLiveScene-819NWv84.js.map +1 -0
- package/dist/chunks/{createTankScene-CV7Brxmt.js → createTankScene-6asWHKFf.js} +120 -119
- package/dist/chunks/{createTankScene-CV7Brxmt.js.map → createTankScene-6asWHKFf.js.map} +1 -1
- package/dist/chunks/fx-BNJvJYOu.js +871 -0
- package/dist/chunks/fx-BNJvJYOu.js.map +1 -0
- package/dist/chunks/tank-DIn6Jyt8.js +605 -0
- package/dist/chunks/tank-DIn6Jyt8.js.map +1 -0
- package/dist/index.js +1524 -1127
- package/dist/index.js.map +1 -1
- package/dist/styles.css +1 -1
- package/index.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunks/createLiveScene-BqI7qV4n.js +0 -364
- package/dist/chunks/createLiveScene-BqI7qV4n.js.map +0 -1
- package/dist/chunks/fx-BHsl4S_J.js +0 -1470
- package/dist/chunks/fx-BHsl4S_J.js.map +0 -1
package/README.md
CHANGED
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@@ -180,10 +180,10 @@ a script with that name that calls `npm publish` could invoke itself recursively
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## Feature implementation notes
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For AI handoff and troubleshooting context, see [
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For AI handoff and troubleshooting context, see [docs/contexto-para-ia.md](docs/contexto-para-ia.md)
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in the source repository (not included in the npm archive).
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For the Spanish implementation record and demo walkthrough, see [
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For the Spanish implementation record and demo walkthrough, see [docs/funciones/README.md](docs/funciones/README.md)
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in the source repository. This companion document is not included in the npm archive;
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the integration sections below are included.
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@@ -214,7 +214,7 @@ and 2048 × 2048) and an example image. Open **Nuevas funciones** to try it.
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## Countdown messages
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Open **✨ → Cuenta regresiva**, choose a quick duration button or a custom duration in seconds or minutes
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(up to 24 hours), select the final effect (pig, confetti or nudge), and choose
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(up to 24 hours), select the final effect (pig, confetti, avalanche or nudge), and choose
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whether to include its sound. **Probar efecto** previews the selection without sending.
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Send it to display a live countdown in the conversation. The card hides the chosen
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effect until zero; quotes and conversation previews also keep the surprise.
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## Zumbidos and animated effects
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The chat includes a nudge, a dancing pig
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The chat includes a nudge (Zumbido), a dancing pig (Cerdito disco), confetti (Confeti) and
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an avalanche (Avalancha 🚀: a 3D shower of money, cars, tanks and confetti).
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The pig uses `cerdito_disco_original.mp3`; nudge and confetti use `nudge.mp3` and `confetti.mp3`
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in the same `assets/sounds/effects/` directory.
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in the same `assets/sounds/effects/` directory. The avalanche uses `avalanche.mp3` from the same folder.
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Confetti and avalanche render with the optional `three` peer (loaded lazily) and fall back to CSS
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without `three`/WebGL or with reduced motion. Serve
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`assets/sounds/effects/cerdito_disco_original.mp3` at `/sounds/effects/cerdito_disco_original.mp3`,
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or use the existing `setChatAssetsBaseUrl` sound asset configuration. Copying the complete
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`assets/sounds/` directory as described above includes this recording.
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`predev` generates the WAV files automatically. Use `npm run audio:samples` to regenerate
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them separately. Generated files live in `demo/audio-samples/`, are ignored by Git and
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excluded from npm. Source generators are in `demo/audio-lab/`; see
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[
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[docs/funciones/efectos.md](docs/funciones/efectos.md#audio) in the source repository for the arrangement and limitations.
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### Fun chat defaults
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Binary file
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o("none");
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}
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};
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return o("loading"), u || !h() ? f() : import("./createTankScene-
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return o("loading"), u || !h() ? f() : import("./createTankScene-6asWHKFf.js").then(({ createTankScene: e }) => {
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if (!r) try {
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d(e(n, s), "3d");
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} catch {
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var Ue = x($);
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export { Ue as default };
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//# sourceMappingURL=TanksGameCard-
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//# sourceMappingURL=TanksGameCard-GrqmdwJ7.js.map
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