@mindlogic-ai/logician-ui 4.0.0-alpha.9 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1256) hide show
  1. package/USAGE.md +17 -0
  2. package/dist/components/Appear/Appear.d.ts +45 -0
  3. package/dist/components/Appear/Appear.d.ts.map +1 -0
  4. package/dist/components/Appear/Appear.js +61 -0
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  8. package/dist/components/Appear/Appear.styles.d.ts +18 -0
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  14. package/dist/components/Appear/Appear.types.d.ts +18 -0
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  16. package/dist/components/Appear/index.d.ts +3 -0
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  18. package/dist/components/Badge/Badge.d.ts +2 -15
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  118. package/dist/components/Card/Card.types.d.ts +20 -2
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  120. package/dist/components/Card/index.d.ts +1 -1
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  122. package/dist/components/Checkbox/Checkbox.styles.d.ts +16 -0
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  133. package/dist/components/Chip/Chip.d.ts +3 -16
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  147. package/dist/components/Collapsible/CollapsibleContent.d.ts.map +1 -1
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  152. package/dist/components/ColorMode/ColorModeToggle.d.ts.map +1 -1
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  183. package/dist/components/CopyableCode/CopyableCode.d.ts +6 -0
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@@ -1,7 +1,8 @@
1
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  "use client";
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- import { jsx } from 'react/jsx-runtime';
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+ import { jsx, jsxs } from 'react/jsx-runtime';
3
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  import { useState, useEffect } from 'react';
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- import { LuSun, LuMoon } from 'react-icons/lu';
4
+ import { Box } from '@chakra-ui/react';
5
+ import { SunIcon, MoonIcon } from '../Icon/index.mjs';
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  import { IconButton } from '../IconButton/IconButton.mjs';
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  import '../IconButton/IconButton.styles.mjs';
7
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  import { useColorMode } from './useColorMode.mjs';
@@ -24,7 +25,8 @@ const ColorModeToggle = ({ 'aria-label': ariaLabel = 'Toggle color mode', ...res
24
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  useEffect(() => {
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  setMounted(true);
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  }, []);
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- return (jsx(IconButton, { "aria-label": ariaLabel, onClick: toggleColorMode, ...rest, children: mounted && colorMode === 'dark' ? jsx(LuSun, {}) : jsx(LuMoon, {}) }));
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+ const isDark = mounted && colorMode === 'dark';
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+ return (jsx(IconButton, { "aria-label": ariaLabel, onClick: toggleColorMode, ...rest, children: jsxs(Box, { display: "grid", placeItems: "center", children: [jsx(Box, { gridArea: "1 / 1", display: "grid", placeItems: "center", opacity: isDark ? 1 : 0, transform: isDark ? undefined : 'rotate(-90deg) scale(0.5)', animationStyle: "spring", transitionProperty: "opacity, transform", children: jsx(SunIcon, {}) }), jsx(Box, { gridArea: "1 / 1", display: "grid", placeItems: "center", opacity: isDark ? 0 : 1, transform: isDark ? 'rotate(90deg) scale(0.5)' : undefined, animationStyle: "spring", transitionProperty: "opacity, transform", children: jsx(MoonIcon, {}) })] }) }));
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  };
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  ColorModeToggle.displayName = 'ColorModeToggle';
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@@ -1 +1 @@
1
- {"version":3,"file":"ColorModeToggle.mjs","sources":["../../../src/components/ColorMode/ColorModeToggle.tsx"],"sourcesContent":[null],"names":["_jsx"],"mappings":";;;;;;;;AAcA;;;;;;;;;;;AAWG;AACI,MAAM,eAAe,GAAmC,CAAC,EAC9D,YAAY,EAAE,SAAS,GAAG,mBAAmB,EAC7C,GAAG,IAAI,EACR,KAAI;IACH,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,GAAG,YAAY,EAAE;IACrD,MAAM,CAAC,OAAO,EAAE,UAAU,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;IAE7C,SAAS,CAAC,MAAK;QACb,UAAU,CAAC,IAAI,CAAC;IAClB,CAAC,EAAE,EAAE,CAAC;AAEN,IAAA,QACEA,GAAA,CAAC,UAAU,EAAA,EAAA,YAAA,EAAa,SAAS,EAAE,OAAO,EAAE,eAAe,EAAA,GAAM,IAAI,EAAA,QAAA,EAClE,OAAO,IAAI,SAAS,KAAK,MAAM,GAAGA,GAAA,CAAC,KAAK,EAAA,EAAA,CAAG,GAAGA,GAAA,CAAC,MAAM,EAAA,EAAA,CAAG,EAAA,CAC9C;AAEjB;AAEA,eAAe,CAAC,WAAW,GAAG,iBAAiB;;;;"}
1
+ {"version":3,"file":"ColorModeToggle.mjs","sources":["../../../src/components/ColorMode/ColorModeToggle.tsx"],"sourcesContent":[null],"names":["_jsx","_jsxs"],"mappings":";;;;;;;;;AAeA;;;;;;;;;;;AAWG;AACI,MAAM,eAAe,GAAmC,CAAC,EAC9D,YAAY,EAAE,SAAS,GAAG,mBAAmB,EAC7C,GAAG,IAAI,EACR,KAAI;IACH,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,GAAG,YAAY,EAAE;IACrD,MAAM,CAAC,OAAO,EAAE,UAAU,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC;IAE7C,SAAS,CAAC,MAAK;QACb,UAAU,CAAC,IAAI,CAAC;IAClB,CAAC,EAAE,EAAE,CAAC;AAEN,IAAA,MAAM,MAAM,GAAG,OAAO,IAAI,SAAS,KAAK,MAAM;AAE9C,IAAA,QACEA,GAAA,CAAC,UAAU,EAAA,EAAA,YAAA,EAAa,SAAS,EAAE,OAAO,EAAE,eAAe,EAAA,GAAM,IAAI,EAAA,QAAA,EAMnEC,IAAA,CAAC,GAAG,EAAA,EAAC,OAAO,EAAC,MAAM,EAAC,UAAU,EAAC,QAAQ,EAAA,QAAA,EAAA,CACrCD,GAAA,CAAC,GAAG,EAAA,EACF,QAAQ,EAAC,OAAO,EAChB,OAAO,EAAC,MAAM,EACd,UAAU,EAAC,QAAQ,EACnB,OAAO,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EACvB,SAAS,EAAE,MAAM,GAAG,SAAS,GAAG,2BAA2B,EAC3D,cAAc,EAAC,QAAQ,EACvB,kBAAkB,EAAC,oBAAoB,EAAA,QAAA,EAEvCA,GAAA,CAAC,OAAO,EAAA,EAAA,CAAG,EAAA,CACP,EACNA,GAAA,CAAC,GAAG,EAAA,EACF,QAAQ,EAAC,OAAO,EAChB,OAAO,EAAC,MAAM,EACd,UAAU,EAAC,QAAQ,EACnB,OAAO,EAAE,MAAM,GAAG,CAAC,GAAG,CAAC,EACvB,SAAS,EAAE,MAAM,GAAG,0BAA0B,GAAG,SAAS,EAC1D,cAAc,EAAC,QAAQ,EACvB,kBAAkB,EAAC,oBAAoB,EAAA,QAAA,EAEvCA,GAAA,CAAC,QAAQ,EAAA,EAAA,CAAG,EAAA,CACR,CAAA,EAAA,CACF,EAAA,CACK;AAEjB;AAEA,eAAe,CAAC,WAAW,GAAG,iBAAiB;;;;"}
@@ -0,0 +1,50 @@
1
+ import { ConfettiProps } from './Confetti.types';
2
+ /**
3
+ * A one-shot celebratory burst — the thing that plays when a reward lands or a
4
+ * purchase completes.
5
+ *
6
+ * Pure CSS, one class, one keyframe. Fifty pieces share `confetti-fall` and
7
+ * differ only in the three custom properties it reads, so the burst costs one
8
+ * style rule rather than fifty.
9
+ *
10
+ * **The token sets the pace; each piece scales it.** Where a piece starts, how
11
+ * far it drifts, which way it tumbles, what colour it is and *how fast it
12
+ * falls* are all per-piece — equal fall speed is the one thing debris never
13
+ * has, and fifty pieces at an identical rate read as one sheet. But the rate is
14
+ * a bounded multiple of `motion.celebrate.fall` rather than an open interval,
15
+ * so the burst still has a computable end. FactChat's version uses
16
+ * `2 + Math.random()` seconds with no ceiling, which is the part that makes a
17
+ * burst impossible to schedule anything after.
18
+ *
19
+ * The delay is random too, not indexed. An earlier pass here reused the
20
+ * `stagger` step, which was a mistake worth naming: a list has an order the eye
21
+ * follows, and a delay that grows with the index is a *rhythm*. Confetti has no
22
+ * order, so the same delay reads as a wave sweeping across the container —
23
+ * fifty pieces queueing rather than bursting.
24
+ *
25
+ * Under reduced motion the pieces mount and stay invisible rather than being
26
+ * branched away in JS — a burst carries no information, so removing it removes
27
+ * nothing, and doing it in CSS keeps the decision on the same media query as
28
+ * every other preset instead of on a hook that has to guess before hydration.
29
+ *
30
+ * **The default colours are literal hex, and this is the one place in the
31
+ * library deliberately off the palette.** Semantic tokens mean things, and
32
+ * raining `danger.main` over "payment complete" says something the screen does
33
+ * not — confetti is the one element on a page with nothing to communicate. The
34
+ * palette is also built for interface legibility on a light surface, so it runs
35
+ * dark and narrow (average lightness 47%, three of five in the blue range) and
36
+ * fifty pieces of it read as a chart legend falling. The cost is real and
37
+ * stated: these do not follow a re-theme and do not adapt to dark mode. `colors`
38
+ * is a prop for an app that needs its own.
39
+ *
40
+ * **Takes no children — it is an overlay, not a wrapper.** It renders absolutely
41
+ * against the nearest positioned ancestor, which is therefore the stage: give
42
+ * that element `position: relative`, or the burst resolves against the page and
43
+ * rains over everything.
44
+ *
45
+ * ```tsx
46
+ * {justPurchased && <Confetti />}
47
+ * ```
48
+ */
49
+ export declare const Confetti: import("react").ForwardRefExoticComponent<ConfettiProps & import("react").RefAttributes<HTMLDivElement>>;
50
+ //# sourceMappingURL=Confetti.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.d.ts","sourceRoot":"","sources":["../../../src/components/Confetti/Confetti.tsx"],"names":[],"mappings":"AAKA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAkDjD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,eAAO,MAAM,QAAQ,0GA6EpB,CAAC"}
@@ -0,0 +1,149 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var jsxRuntime = require('react/jsx-runtime');
5
+ var React = require('react');
6
+ var react = require('@chakra-ui/react');
7
+ var motion = require('../../theme/motion.js');
8
+ var Confetti_styles = require('./Confetti.styles.js');
9
+
10
+ /**
11
+ * Literal hex, and the one place in this library that is deliberately off the
12
+ * palette.
13
+ *
14
+ * The first version reached for `primary.main` / `success.main` /
15
+ * `warning.main` / `danger.main`, which was wrong twice over. **Semantically**,
16
+ * those colours mean things: raining the error red and the warning amber over
17
+ * "payment complete" says something the screen does not. Confetti is the one
18
+ * element on a page with nothing to communicate, so a colour that communicates
19
+ * is the wrong kind of colour.
20
+ *
21
+ * **And optically**, the palette is built for interface legibility — text and
22
+ * controls on a light surface — so it sits dark and desaturated: average
23
+ * lightness 47%, nothing above 80% saturation, and three of the five in the
24
+ * blue range. Fifty pieces of that read as a chart legend falling. These six
25
+ * average 56% lightness, four of them are fully saturated, and they span the
26
+ * whole wheel (9°–330°), which is what makes a burst read as a burst.
27
+ *
28
+ * The cost, stated rather than hidden: these do not follow a re-theme, and they
29
+ * do not adapt to dark mode — a bright hex on a dark surface is brighter still.
30
+ * That is acceptable for a burst that lasts two seconds and carries no
31
+ * information, and it is why `colors` is a prop: an app that needs its own
32
+ * festival palette passes one.
33
+ */
34
+ const DEFAULT_COLORS = [
35
+ '#FFD700', // gold
36
+ '#FF69B4', // hot pink
37
+ '#00CED1', // turquoise
38
+ '#FF6347', // tomato
39
+ '#9370DB', // medium purple
40
+ '#32CD32', // lime
41
+ ];
42
+ /**
43
+ * A seeded generator, so one burst is stable across re-renders.
44
+ *
45
+ * `Math.random()` per render would re-scatter every piece whenever the parent
46
+ * updated — and a parent that is showing a celebration is usually updating,
47
+ * because something just finished.
48
+ */
49
+ const scatter = (seed) => {
50
+ let s = seed || 1;
51
+ return () => {
52
+ s = (s * 1664525 + 1013904223) % 4294967296;
53
+ return s / 4294967296;
54
+ };
55
+ };
56
+ /**
57
+ * A one-shot celebratory burst — the thing that plays when a reward lands or a
58
+ * purchase completes.
59
+ *
60
+ * Pure CSS, one class, one keyframe. Fifty pieces share `confetti-fall` and
61
+ * differ only in the three custom properties it reads, so the burst costs one
62
+ * style rule rather than fifty.
63
+ *
64
+ * **The token sets the pace; each piece scales it.** Where a piece starts, how
65
+ * far it drifts, which way it tumbles, what colour it is and *how fast it
66
+ * falls* are all per-piece — equal fall speed is the one thing debris never
67
+ * has, and fifty pieces at an identical rate read as one sheet. But the rate is
68
+ * a bounded multiple of `motion.celebrate.fall` rather than an open interval,
69
+ * so the burst still has a computable end. FactChat's version uses
70
+ * `2 + Math.random()` seconds with no ceiling, which is the part that makes a
71
+ * burst impossible to schedule anything after.
72
+ *
73
+ * The delay is random too, not indexed. An earlier pass here reused the
74
+ * `stagger` step, which was a mistake worth naming: a list has an order the eye
75
+ * follows, and a delay that grows with the index is a *rhythm*. Confetti has no
76
+ * order, so the same delay reads as a wave sweeping across the container —
77
+ * fifty pieces queueing rather than bursting.
78
+ *
79
+ * Under reduced motion the pieces mount and stay invisible rather than being
80
+ * branched away in JS — a burst carries no information, so removing it removes
81
+ * nothing, and doing it in CSS keeps the decision on the same media query as
82
+ * every other preset instead of on a hook that has to guess before hydration.
83
+ *
84
+ * **The default colours are literal hex, and this is the one place in the
85
+ * library deliberately off the palette.** Semantic tokens mean things, and
86
+ * raining `danger.main` over "payment complete" says something the screen does
87
+ * not — confetti is the one element on a page with nothing to communicate. The
88
+ * palette is also built for interface legibility on a light surface, so it runs
89
+ * dark and narrow (average lightness 47%, three of five in the blue range) and
90
+ * fifty pieces of it read as a chart legend falling. The cost is real and
91
+ * stated: these do not follow a re-theme and do not adapt to dark mode. `colors`
92
+ * is a prop for an app that needs its own.
93
+ *
94
+ * **Takes no children — it is an overlay, not a wrapper.** It renders absolutely
95
+ * against the nearest positioned ancestor, which is therefore the stage: give
96
+ * that element `position: relative`, or the burst resolves against the page and
97
+ * rains over everything.
98
+ *
99
+ * ```tsx
100
+ * {justPurchased && <Confetti />}
101
+ * ```
102
+ */
103
+ const Confetti = React.forwardRef(({ pieceCount = 50, colors = DEFAULT_COLORS, seed = 1, ...rest }, ref) => {
104
+ const pieces = React.useMemo(() => {
105
+ const next = scatter(seed);
106
+ return Array.from({ length: pieceCount }, (_, i) => ({
107
+ id: i,
108
+ left: `${next() * 100}%`,
109
+ color: colors[Math.floor(next() * colors.length)],
110
+ // ± half a container width of lateral travel.
111
+ drift: `${Math.round(next() * 100 - 50)}px`,
112
+ // Two full turns, and only the direction is random. A magnitude that
113
+ // varies down to near zero gives some pieces no tumble at all, which is
114
+ // the difference between debris and a falling rectangle.
115
+ spin: next() < 0.5 ? '-720deg' : '720deg',
116
+ // Square, near enough. The first version varied width 6–10 and height
117
+ // 8–14 independently, which produced pieces 2.3× taller than wide —
118
+ // and with `radii.xs` on top of that (4px, because this theme
119
+ // overrides Chakra's 2px for buttons and cards) a 6px-wide piece is
120
+ // two-thirds round. A rounded oblong tumbling end over end is not a
121
+ // fragment of paper; the team's word for it was 애벌레, caterpillar.
122
+ width: `${8 + Math.round(next() * 4)}px`,
123
+ height: `${8 + Math.round(next() * 5)}px`,
124
+ // 0.85–1.3× the token. Anchored to the scale, and with a ceiling: the
125
+ // whole burst is over by `fall × 1.3 + base`, which is knowable without
126
+ // running it.
127
+ rate: (0.85 + next() * 0.45).toFixed(2),
128
+ // Random within `motion.base`, not stepped by index — see the note
129
+ // above about why a stagger is wrong here. 300ms is wide enough that no
130
+ // two pieces launch together and narrow enough that the burst still
131
+ // reads as one event.
132
+ delay: `${Math.round(next() * motion.MOTION_DURATION_MS.base)}ms`,
133
+ }));
134
+ }, [pieceCount, colors, seed]);
135
+ return (jsxRuntime.jsx(react.Box, { ref: ref, position: "absolute", inset: "0", overflow: "hidden", pointerEvents: "none", "aria-hidden": true,
136
+ // Establishes the containing block the keyframe's `cqh` resolves
137
+ // against. Without it `110cqh` falls back to the small viewport and
138
+ // every piece leaves the screen in the first few frames.
139
+ containerType: "size", ...rest, children: pieces.map((p) => (jsxRuntime.jsx(react.Box, { css: Confetti_styles.confettiPiece, bg: p.color, left: p.left, w: p.width, h: p.height, style: {
140
+ '--confetti-drift': p.drift,
141
+ '--confetti-spin': p.spin,
142
+ '--confetti-rate': p.rate,
143
+ animationDelay: p.delay,
144
+ } }, p.id))) }));
145
+ });
146
+ Confetti.displayName = 'Confetti';
147
+
148
+ exports.Confetti = Confetti;
149
+ //# sourceMappingURL=Confetti.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.js","sources":["../../../src/components/Confetti/Confetti.tsx"],"sourcesContent":[null],"names":["forwardRef","useMemo","MOTION_DURATION_MS","_jsx","Box","confettiPiece"],"mappings":";;;;;;;;;AAOA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACH,MAAM,cAAc,GAAG;AACrB,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;CACV;AAED;;;;;;AAMG;AACH,MAAM,OAAO,GAAG,CAAC,IAAY,KAAI;AAC/B,IAAA,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC;AACjB,IAAA,OAAO,MAAK;QACV,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,UAAU,IAAI,UAAU;QAC3C,OAAO,CAAC,GAAG,UAAU;AACvB,IAAA,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8CG;AACI,MAAM,QAAQ,GAAGA,gBAAU,CAChC,CACE,EACE,UAAU,GAAG,EAAE,EACf,MAAM,GAAG,cAAc,EACvB,IAAI,GAAG,CAAC,EACR,GAAG,IAAI,EACO,EAChB,GAAkC,KAChC;AACF,IAAA,MAAM,MAAM,GAAGC,aAAO,CAAC,MAAK;AAC1B,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;AAC1B,QAAA,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,MAAM;AACnD,YAAA,EAAE,EAAE,CAAC;AACL,YAAA,IAAI,EAAE,CAAA,EAAG,IAAI,EAAE,GAAG,GAAG,CAAA,CAAA,CAAG;AACxB,YAAA,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;;AAEjD,YAAA,KAAK,EAAE,CAAA,EAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC,CAAA,EAAA,CAAI;;;;AAI3C,YAAA,IAAI,EAAE,IAAI,EAAE,GAAG,GAAG,GAAG,SAAS,GAAG,QAAQ;;;;;;;AAOzC,YAAA,KAAK,EAAE,CAAA,EAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,CAAI;AACxC,YAAA,MAAM,EAAE,CAAA,EAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,CAAI;;;;AAIzC,YAAA,IAAI,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;;;;;AAKvC,YAAA,KAAK,EAAE,CAAA,EAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAGC,yBAAkB,CAAC,IAAI,CAAC,CAAA,EAAA,CAAI;AAC3D,SAAA,CAAC,CAAC;IACL,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAE9B,QACEC,eAACC,SAAG,EAAA,EACF,GAAG,EAAE,GAAG,EACR,QAAQ,EAAC,UAAU,EACnB,KAAK,EAAC,GAAG,EACT,QAAQ,EAAC,QAAQ,EACjB,aAAa,EAAC,MAAM,EAAA,aAAA,EAAA,IAAA;;;;QAKpB,aAAa,EAAC,MAAM,EAAA,GAChB,IAAI,YAEP,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,MACZD,cAAA,CAACC,SAAG,EAAA,EAEF,GAAG,EAAEC,6BAAa,EAClB,EAAE,EAAE,CAAC,CAAC,KAAK,EACX,IAAI,EAAE,CAAC,CAAC,IAAI,EACZ,CAAC,EAAE,CAAC,CAAC,KAAK,EACV,CAAC,EAAE,CAAC,CAAC,MAAM,EACX,KAAK,EACH;gBACE,kBAAkB,EAAE,CAAC,CAAC,KAAK;gBAC3B,iBAAiB,EAAE,CAAC,CAAC,IAAI;gBACzB,iBAAiB,EAAE,CAAC,CAAC,IAAI;gBACzB,cAAc,EAAE,CAAC,CAAC,KAAK;aACD,EAAA,EAZrB,CAAC,CAAC,EAAE,CAcT,CACH,CAAC,EAAA,CACE;AAEV,CAAC;AAGH,QAAQ,CAAC,WAAW,GAAG,UAAU;;;;"}
@@ -0,0 +1,147 @@
1
+ "use client";
2
+ import { jsx } from 'react/jsx-runtime';
3
+ import { forwardRef, useMemo } from 'react';
4
+ import { Box } from '@chakra-ui/react';
5
+ import { MOTION_DURATION_MS } from '../../theme/motion.mjs';
6
+ import { confettiPiece } from './Confetti.styles.mjs';
7
+
8
+ /**
9
+ * Literal hex, and the one place in this library that is deliberately off the
10
+ * palette.
11
+ *
12
+ * The first version reached for `primary.main` / `success.main` /
13
+ * `warning.main` / `danger.main`, which was wrong twice over. **Semantically**,
14
+ * those colours mean things: raining the error red and the warning amber over
15
+ * "payment complete" says something the screen does not. Confetti is the one
16
+ * element on a page with nothing to communicate, so a colour that communicates
17
+ * is the wrong kind of colour.
18
+ *
19
+ * **And optically**, the palette is built for interface legibility — text and
20
+ * controls on a light surface — so it sits dark and desaturated: average
21
+ * lightness 47%, nothing above 80% saturation, and three of the five in the
22
+ * blue range. Fifty pieces of that read as a chart legend falling. These six
23
+ * average 56% lightness, four of them are fully saturated, and they span the
24
+ * whole wheel (9°–330°), which is what makes a burst read as a burst.
25
+ *
26
+ * The cost, stated rather than hidden: these do not follow a re-theme, and they
27
+ * do not adapt to dark mode — a bright hex on a dark surface is brighter still.
28
+ * That is acceptable for a burst that lasts two seconds and carries no
29
+ * information, and it is why `colors` is a prop: an app that needs its own
30
+ * festival palette passes one.
31
+ */
32
+ const DEFAULT_COLORS = [
33
+ '#FFD700', // gold
34
+ '#FF69B4', // hot pink
35
+ '#00CED1', // turquoise
36
+ '#FF6347', // tomato
37
+ '#9370DB', // medium purple
38
+ '#32CD32', // lime
39
+ ];
40
+ /**
41
+ * A seeded generator, so one burst is stable across re-renders.
42
+ *
43
+ * `Math.random()` per render would re-scatter every piece whenever the parent
44
+ * updated — and a parent that is showing a celebration is usually updating,
45
+ * because something just finished.
46
+ */
47
+ const scatter = (seed) => {
48
+ let s = seed || 1;
49
+ return () => {
50
+ s = (s * 1664525 + 1013904223) % 4294967296;
51
+ return s / 4294967296;
52
+ };
53
+ };
54
+ /**
55
+ * A one-shot celebratory burst — the thing that plays when a reward lands or a
56
+ * purchase completes.
57
+ *
58
+ * Pure CSS, one class, one keyframe. Fifty pieces share `confetti-fall` and
59
+ * differ only in the three custom properties it reads, so the burst costs one
60
+ * style rule rather than fifty.
61
+ *
62
+ * **The token sets the pace; each piece scales it.** Where a piece starts, how
63
+ * far it drifts, which way it tumbles, what colour it is and *how fast it
64
+ * falls* are all per-piece — equal fall speed is the one thing debris never
65
+ * has, and fifty pieces at an identical rate read as one sheet. But the rate is
66
+ * a bounded multiple of `motion.celebrate.fall` rather than an open interval,
67
+ * so the burst still has a computable end. FactChat's version uses
68
+ * `2 + Math.random()` seconds with no ceiling, which is the part that makes a
69
+ * burst impossible to schedule anything after.
70
+ *
71
+ * The delay is random too, not indexed. An earlier pass here reused the
72
+ * `stagger` step, which was a mistake worth naming: a list has an order the eye
73
+ * follows, and a delay that grows with the index is a *rhythm*. Confetti has no
74
+ * order, so the same delay reads as a wave sweeping across the container —
75
+ * fifty pieces queueing rather than bursting.
76
+ *
77
+ * Under reduced motion the pieces mount and stay invisible rather than being
78
+ * branched away in JS — a burst carries no information, so removing it removes
79
+ * nothing, and doing it in CSS keeps the decision on the same media query as
80
+ * every other preset instead of on a hook that has to guess before hydration.
81
+ *
82
+ * **The default colours are literal hex, and this is the one place in the
83
+ * library deliberately off the palette.** Semantic tokens mean things, and
84
+ * raining `danger.main` over "payment complete" says something the screen does
85
+ * not — confetti is the one element on a page with nothing to communicate. The
86
+ * palette is also built for interface legibility on a light surface, so it runs
87
+ * dark and narrow (average lightness 47%, three of five in the blue range) and
88
+ * fifty pieces of it read as a chart legend falling. The cost is real and
89
+ * stated: these do not follow a re-theme and do not adapt to dark mode. `colors`
90
+ * is a prop for an app that needs its own.
91
+ *
92
+ * **Takes no children — it is an overlay, not a wrapper.** It renders absolutely
93
+ * against the nearest positioned ancestor, which is therefore the stage: give
94
+ * that element `position: relative`, or the burst resolves against the page and
95
+ * rains over everything.
96
+ *
97
+ * ```tsx
98
+ * {justPurchased && <Confetti />}
99
+ * ```
100
+ */
101
+ const Confetti = forwardRef(({ pieceCount = 50, colors = DEFAULT_COLORS, seed = 1, ...rest }, ref) => {
102
+ const pieces = useMemo(() => {
103
+ const next = scatter(seed);
104
+ return Array.from({ length: pieceCount }, (_, i) => ({
105
+ id: i,
106
+ left: `${next() * 100}%`,
107
+ color: colors[Math.floor(next() * colors.length)],
108
+ // ± half a container width of lateral travel.
109
+ drift: `${Math.round(next() * 100 - 50)}px`,
110
+ // Two full turns, and only the direction is random. A magnitude that
111
+ // varies down to near zero gives some pieces no tumble at all, which is
112
+ // the difference between debris and a falling rectangle.
113
+ spin: next() < 0.5 ? '-720deg' : '720deg',
114
+ // Square, near enough. The first version varied width 6–10 and height
115
+ // 8–14 independently, which produced pieces 2.3× taller than wide —
116
+ // and with `radii.xs` on top of that (4px, because this theme
117
+ // overrides Chakra's 2px for buttons and cards) a 6px-wide piece is
118
+ // two-thirds round. A rounded oblong tumbling end over end is not a
119
+ // fragment of paper; the team's word for it was 애벌레, caterpillar.
120
+ width: `${8 + Math.round(next() * 4)}px`,
121
+ height: `${8 + Math.round(next() * 5)}px`,
122
+ // 0.85–1.3× the token. Anchored to the scale, and with a ceiling: the
123
+ // whole burst is over by `fall × 1.3 + base`, which is knowable without
124
+ // running it.
125
+ rate: (0.85 + next() * 0.45).toFixed(2),
126
+ // Random within `motion.base`, not stepped by index — see the note
127
+ // above about why a stagger is wrong here. 300ms is wide enough that no
128
+ // two pieces launch together and narrow enough that the burst still
129
+ // reads as one event.
130
+ delay: `${Math.round(next() * MOTION_DURATION_MS.base)}ms`,
131
+ }));
132
+ }, [pieceCount, colors, seed]);
133
+ return (jsx(Box, { ref: ref, position: "absolute", inset: "0", overflow: "hidden", pointerEvents: "none", "aria-hidden": true,
134
+ // Establishes the containing block the keyframe's `cqh` resolves
135
+ // against. Without it `110cqh` falls back to the small viewport and
136
+ // every piece leaves the screen in the first few frames.
137
+ containerType: "size", ...rest, children: pieces.map((p) => (jsx(Box, { css: confettiPiece, bg: p.color, left: p.left, w: p.width, h: p.height, style: {
138
+ '--confetti-drift': p.drift,
139
+ '--confetti-spin': p.spin,
140
+ '--confetti-rate': p.rate,
141
+ animationDelay: p.delay,
142
+ } }, p.id))) }));
143
+ });
144
+ Confetti.displayName = 'Confetti';
145
+
146
+ export { Confetti };
147
+ //# sourceMappingURL=Confetti.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.mjs","sources":["../../../src/components/Confetti/Confetti.tsx"],"sourcesContent":[null],"names":["_jsx"],"mappings":";;;;;;;AAOA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACH,MAAM,cAAc,GAAG;AACrB,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,SAAS;CACV;AAED;;;;;;AAMG;AACH,MAAM,OAAO,GAAG,CAAC,IAAY,KAAI;AAC/B,IAAA,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC;AACjB,IAAA,OAAO,MAAK;QACV,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,UAAU,IAAI,UAAU;QAC3C,OAAO,CAAC,GAAG,UAAU;AACvB,IAAA,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8CG;AACI,MAAM,QAAQ,GAAG,UAAU,CAChC,CACE,EACE,UAAU,GAAG,EAAE,EACf,MAAM,GAAG,cAAc,EACvB,IAAI,GAAG,CAAC,EACR,GAAG,IAAI,EACO,EAChB,GAAkC,KAChC;AACF,IAAA,MAAM,MAAM,GAAG,OAAO,CAAC,MAAK;AAC1B,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;AAC1B,QAAA,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,MAAM;AACnD,YAAA,EAAE,EAAE,CAAC;AACL,YAAA,IAAI,EAAE,CAAA,EAAG,IAAI,EAAE,GAAG,GAAG,CAAA,CAAA,CAAG;AACxB,YAAA,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;;AAEjD,YAAA,KAAK,EAAE,CAAA,EAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC,CAAA,EAAA,CAAI;;;;AAI3C,YAAA,IAAI,EAAE,IAAI,EAAE,GAAG,GAAG,GAAG,SAAS,GAAG,QAAQ;;;;;;;AAOzC,YAAA,KAAK,EAAE,CAAA,EAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,CAAI;AACxC,YAAA,MAAM,EAAE,CAAA,EAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,CAAI;;;;AAIzC,YAAA,IAAI,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC;;;;;AAKvC,YAAA,KAAK,EAAE,CAAA,EAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,kBAAkB,CAAC,IAAI,CAAC,CAAA,EAAA,CAAI;AAC3D,SAAA,CAAC,CAAC;IACL,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAE9B,QACEA,IAAC,GAAG,EAAA,EACF,GAAG,EAAE,GAAG,EACR,QAAQ,EAAC,UAAU,EACnB,KAAK,EAAC,GAAG,EACT,QAAQ,EAAC,QAAQ,EACjB,aAAa,EAAC,MAAM,EAAA,aAAA,EAAA,IAAA;;;;QAKpB,aAAa,EAAC,MAAM,EAAA,GAChB,IAAI,YAEP,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,MACZA,GAAA,CAAC,GAAG,EAAA,EAEF,GAAG,EAAE,aAAa,EAClB,EAAE,EAAE,CAAC,CAAC,KAAK,EACX,IAAI,EAAE,CAAC,CAAC,IAAI,EACZ,CAAC,EAAE,CAAC,CAAC,KAAK,EACV,CAAC,EAAE,CAAC,CAAC,MAAM,EACX,KAAK,EACH;gBACE,kBAAkB,EAAE,CAAC,CAAC,KAAK;gBAC3B,iBAAiB,EAAE,CAAC,CAAC,IAAI;gBACzB,iBAAiB,EAAE,CAAC,CAAC,IAAI;gBACzB,cAAc,EAAE,CAAC,CAAC,KAAK;aACD,EAAA,EAZrB,CAAC,CAAC,EAAE,CAcT,CACH,CAAC,EAAA,CACE;AAEV,CAAC;AAGH,QAAQ,CAAC,WAAW,GAAG,UAAU;;;;"}
@@ -0,0 +1,32 @@
1
+ import type { SystemStyleObject } from '@chakra-ui/react';
2
+ /**
3
+ * One falling piece.
4
+ *
5
+ * ## Why the duration is a token *times a factor*
6
+ *
7
+ * The first pass of this pinned every piece to `motion.celebrate.fall` exactly,
8
+ * on the reasoning that randomising a clock leaves a burst with no known
9
+ * length. That reasoning was right about sequencing and wrong about confetti:
10
+ * fifty pieces falling at *identical* speed do not read as fifty pieces. They
11
+ * read as one sheet, because equal speed is the one thing debris never has —
12
+ * real pieces differ in mass and in how much air they catch, and that
13
+ * difference is most of what makes a burst look like a burst.
14
+ *
15
+ * So the rate varies, but as a bounded multiple of the token rather than an
16
+ * open `2 + Math.random()`. The scale still sets the pace, the burst still has
17
+ * a computable ceiling (`fall × 1.3`, plus the delay spread), and the pieces
18
+ * still fall at different speeds. What the original had that mattered is kept;
19
+ * what it had that made the burst unschedulable is not.
20
+ *
21
+ * `linear`, and this is one of two places in the library where the curve is not
22
+ * a preference. The other is the spinner, where easing would put a seam in a
23
+ * loop; here it is gravity — a piece that decelerates on the way down reads as
24
+ * being lowered rather than dropped. None of the three house curves is right,
25
+ * and inventing a fourth for confetti alone would be a preset with one call
26
+ * site.
27
+ *
28
+ * `forwards`, so a piece stays gone. Without it every piece snaps back to the
29
+ * top of the container on the final frame.
30
+ */
31
+ export declare const confettiPiece: SystemStyleObject;
32
+ //# sourceMappingURL=Confetti.styles.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.styles.d.ts","sourceRoot":"","sources":["../../../src/components/Confetti/Confetti.styles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE1D;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,eAAO,MAAM,aAAa,EAAE,iBAyB3B,CAAC"}
@@ -0,0 +1,60 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ /**
5
+ * One falling piece.
6
+ *
7
+ * ## Why the duration is a token *times a factor*
8
+ *
9
+ * The first pass of this pinned every piece to `motion.celebrate.fall` exactly,
10
+ * on the reasoning that randomising a clock leaves a burst with no known
11
+ * length. That reasoning was right about sequencing and wrong about confetti:
12
+ * fifty pieces falling at *identical* speed do not read as fifty pieces. They
13
+ * read as one sheet, because equal speed is the one thing debris never has —
14
+ * real pieces differ in mass and in how much air they catch, and that
15
+ * difference is most of what makes a burst look like a burst.
16
+ *
17
+ * So the rate varies, but as a bounded multiple of the token rather than an
18
+ * open `2 + Math.random()`. The scale still sets the pace, the burst still has
19
+ * a computable ceiling (`fall × 1.3`, plus the delay spread), and the pieces
20
+ * still fall at different speeds. What the original had that mattered is kept;
21
+ * what it had that made the burst unschedulable is not.
22
+ *
23
+ * `linear`, and this is one of two places in the library where the curve is not
24
+ * a preference. The other is the spinner, where easing would put a seam in a
25
+ * loop; here it is gravity — a piece that decelerates on the way down reads as
26
+ * being lowered rather than dropped. None of the three house curves is right,
27
+ * and inventing a fourth for confetti alone would be a preset with one call
28
+ * site.
29
+ *
30
+ * `forwards`, so a piece stays gone. Without it every piece snaps back to the
31
+ * top of the container on the final frame.
32
+ */
33
+ const confettiPiece = {
34
+ position: 'absolute',
35
+ top: '0',
36
+ // No radius, and not a token. `radii.xs` is 4px in this theme — a value
37
+ // chosen for buttons and cards, which is most of the width of a 10px piece.
38
+ // The radius scale exists for things a finger touches; a fragment is not one,
39
+ // and a corner is what makes it read as torn paper rather than a pill.
40
+ borderRadius: '0',
41
+ animationName: 'confetti-fall',
42
+ animationDuration: 'calc(var(--chakra-durations-motion-celebrate-fall) * var(--confetti-rate, 1))',
43
+ animationTimingFunction: 'linear',
44
+ // `both`, not `forwards`. Each piece waits out a delay of up to
45
+ // `motion.base`, and with `forwards` alone the element renders in its *own*
46
+ // CSS state during that wait — parked at `top: 0`, which is the top edge of
47
+ // the container and fully visible. Forty pieces then sit in a row along the
48
+ // rim and drop when their delay expires: hanging, not falling. The backwards
49
+ // half of `both` applies the 0% frame during the delay instead, which is
50
+ // above the edge and clipped away.
51
+ animationFillMode: 'both',
52
+ // Nothing to soften: a burst carries no information, so under reduced motion
53
+ // the pieces stay where they are and invisible. Done in CSS rather than by
54
+ // branching in JS so the decision sits on the same media query as every
55
+ // preset, instead of on a hook that has to guess before hydration.
56
+ _motionReduce: { animationName: 'none', opacity: 0 },
57
+ };
58
+
59
+ exports.confettiPiece = confettiPiece;
60
+ //# sourceMappingURL=Confetti.styles.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.styles.js","sources":["../../../src/components/Confetti/Confetti.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4BG;AACI,MAAM,aAAa,GAAsB;AAC9C,IAAA,QAAQ,EAAE,UAAU;AACpB,IAAA,GAAG,EAAE,GAAG;;;;;AAKR,IAAA,YAAY,EAAE,GAAG;AACjB,IAAA,aAAa,EAAE,eAAe;AAC9B,IAAA,iBAAiB,EACf,+EAA+E;AACjF,IAAA,uBAAuB,EAAE,QAAQ;;;;;;;;AAQjC,IAAA,iBAAiB,EAAE,MAAM;;;;;IAKzB,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,EAAE;;;;;"}
@@ -0,0 +1,58 @@
1
+ "use client";
2
+ /**
3
+ * One falling piece.
4
+ *
5
+ * ## Why the duration is a token *times a factor*
6
+ *
7
+ * The first pass of this pinned every piece to `motion.celebrate.fall` exactly,
8
+ * on the reasoning that randomising a clock leaves a burst with no known
9
+ * length. That reasoning was right about sequencing and wrong about confetti:
10
+ * fifty pieces falling at *identical* speed do not read as fifty pieces. They
11
+ * read as one sheet, because equal speed is the one thing debris never has —
12
+ * real pieces differ in mass and in how much air they catch, and that
13
+ * difference is most of what makes a burst look like a burst.
14
+ *
15
+ * So the rate varies, but as a bounded multiple of the token rather than an
16
+ * open `2 + Math.random()`. The scale still sets the pace, the burst still has
17
+ * a computable ceiling (`fall × 1.3`, plus the delay spread), and the pieces
18
+ * still fall at different speeds. What the original had that mattered is kept;
19
+ * what it had that made the burst unschedulable is not.
20
+ *
21
+ * `linear`, and this is one of two places in the library where the curve is not
22
+ * a preference. The other is the spinner, where easing would put a seam in a
23
+ * loop; here it is gravity — a piece that decelerates on the way down reads as
24
+ * being lowered rather than dropped. None of the three house curves is right,
25
+ * and inventing a fourth for confetti alone would be a preset with one call
26
+ * site.
27
+ *
28
+ * `forwards`, so a piece stays gone. Without it every piece snaps back to the
29
+ * top of the container on the final frame.
30
+ */
31
+ const confettiPiece = {
32
+ position: 'absolute',
33
+ top: '0',
34
+ // No radius, and not a token. `radii.xs` is 4px in this theme — a value
35
+ // chosen for buttons and cards, which is most of the width of a 10px piece.
36
+ // The radius scale exists for things a finger touches; a fragment is not one,
37
+ // and a corner is what makes it read as torn paper rather than a pill.
38
+ borderRadius: '0',
39
+ animationName: 'confetti-fall',
40
+ animationDuration: 'calc(var(--chakra-durations-motion-celebrate-fall) * var(--confetti-rate, 1))',
41
+ animationTimingFunction: 'linear',
42
+ // `both`, not `forwards`. Each piece waits out a delay of up to
43
+ // `motion.base`, and with `forwards` alone the element renders in its *own*
44
+ // CSS state during that wait — parked at `top: 0`, which is the top edge of
45
+ // the container and fully visible. Forty pieces then sit in a row along the
46
+ // rim and drop when their delay expires: hanging, not falling. The backwards
47
+ // half of `both` applies the 0% frame during the delay instead, which is
48
+ // above the edge and clipped away.
49
+ animationFillMode: 'both',
50
+ // Nothing to soften: a burst carries no information, so under reduced motion
51
+ // the pieces stay where they are and invisible. Done in CSS rather than by
52
+ // branching in JS so the decision sits on the same media query as every
53
+ // preset, instead of on a hook that has to guess before hydration.
54
+ _motionReduce: { animationName: 'none', opacity: 0 },
55
+ };
56
+
57
+ export { confettiPiece };
58
+ //# sourceMappingURL=Confetti.styles.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.styles.mjs","sources":["../../../src/components/Confetti/Confetti.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4BG;AACI,MAAM,aAAa,GAAsB;AAC9C,IAAA,QAAQ,EAAE,UAAU;AACpB,IAAA,GAAG,EAAE,GAAG;;;;;AAKR,IAAA,YAAY,EAAE,GAAG;AACjB,IAAA,aAAa,EAAE,eAAe;AAC9B,IAAA,iBAAiB,EACf,+EAA+E;AACjF,IAAA,uBAAuB,EAAE,QAAQ;;;;;;;;AAQjC,IAAA,iBAAiB,EAAE,MAAM;;;;;IAKzB,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,EAAE;;;;;"}
@@ -0,0 +1,13 @@
1
+ import type { BoxProps } from '@chakra-ui/react';
2
+ export interface ConfettiProps extends BoxProps {
3
+ /** How many pieces. Defaults to 50. */
4
+ pieceCount?: number;
5
+ /** Colour token names to pick from. Defaults to the palette's five accents. */
6
+ colors?: string[];
7
+ /**
8
+ * Changes the scatter. The generator is seeded rather than `Math.random()` so
9
+ * one burst holds still across re-renders; pass a new seed to re-scatter.
10
+ */
11
+ seed?: number;
12
+ }
13
+ //# sourceMappingURL=Confetti.types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Confetti.types.d.ts","sourceRoot":"","sources":["../../../src/components/Confetti/Confetti.types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAEjD,MAAM,WAAW,aAAc,SAAQ,QAAQ;IAC7C,uCAAuC;IACvC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,+EAA+E;IAC/E,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB;;;OAGG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;CACf"}
@@ -0,0 +1,3 @@
1
+ export { Confetti } from './Confetti';
2
+ export type { ConfettiProps } from './Confetti.types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/Confetti/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC"}
@@ -1,5 +1,4 @@
1
- import { ContainerProps } from '@chakra-ui/react';
2
- export declare const Container: ({ style, disableResponsive, ...rest }: ContainerProps & {
3
- disableResponsive?: boolean;
4
- }) => import("react/jsx-runtime").JSX.Element;
1
+ import { ContainerOwnProps } from './Container.types';
2
+ /** Type-level polymorphism over the same runtime — see `polymorphic`. */
3
+ export declare const Container: import("../..").PolymorphicComponent<ContainerOwnProps, "div">;
5
4
  //# sourceMappingURL=Container.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Container.d.ts","sourceRoot":"","sources":["../../../src/components/Container/Container.tsx"],"names":[],"mappings":"AACA,OAAO,EAAgC,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIhF,eAAO,MAAM,SAAS,GAAI,uCAIvB,cAAc,GAAG;IAAE,iBAAiB,CAAC,EAAE,OAAO,CAAA;CAAE,4CAWlD,CAAC"}
1
+ {"version":3,"file":"Container.d.ts","sourceRoot":"","sources":["../../../src/components/Container/Container.tsx"],"names":[],"mappings":"AAIA,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAsBtD,yEAAyE;AACzE,eAAO,MAAM,SAAS,gEAAuD,CAAC"}
@@ -3,15 +3,19 @@
3
3
 
4
4
  var jsxRuntime = require('react/jsx-runtime');
5
5
  var react = require('@chakra-ui/react');
6
+ var polymorphic = require('../../types/polymorphic.js');
6
7
  var useContainerSize = require('./useContainerSize.js');
7
8
 
8
- const Container = ({ style, disableResponsive, ...rest }) => {
9
+ const ContainerImpl = ({ style, disableResponsive, ...rest }) => {
9
10
  const containerSize = useContainerSize.default();
10
11
  return (jsxRuntime.jsx(react.Container, { style: {
11
12
  ...style,
12
13
  ...(disableResponsive ? {} : { minWidth: `${containerSize}px` }),
13
14
  }, ...rest }));
14
15
  };
16
+ ContainerImpl.displayName = 'Container';
17
+ /** Type-level polymorphism over the same runtime — see `polymorphic`. */
18
+ const Container = polymorphic.polymorphic(ContainerImpl);
15
19
 
16
20
  exports.Container = Container;
17
21
  //# sourceMappingURL=Container.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Container.js","sources":["../../../src/components/Container/Container.tsx"],"sourcesContent":[null],"names":["useContainerSize","_jsx","ChakraContainer"],"mappings":";;;;;;;AAKO,MAAM,SAAS,GAAG,CAAC,EACxB,KAAK,EACL,iBAAiB,EACjB,GAAG,IAAI,EAC0C,KAAI;AACrD,IAAA,MAAM,aAAa,GAAGA,wBAAgB,EAAE;AACxC,IAAA,QACEC,cAAA,CAACC,eAAe,EAAA,EACd,KAAK,EAAE;AACL,YAAA,GAAG,KAAK;AACR,YAAA,IAAI,iBAAiB,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,CAAA,EAAG,aAAa,CAAA,EAAA,CAAI,EAAE,CAAC;SACjE,EAAA,GACG,IAAI,EAAA,CACR;AAEN;;;;"}
1
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