@mindlogic-ai/logician-ui 4.0.0-alpha.9 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1256) hide show
  1. package/USAGE.md +17 -0
  2. package/dist/components/Appear/Appear.d.ts +45 -0
  3. package/dist/components/Appear/Appear.d.ts.map +1 -0
  4. package/dist/components/Appear/Appear.js +61 -0
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  8. package/dist/components/Appear/Appear.styles.d.ts +18 -0
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  14. package/dist/components/Appear/Appear.types.d.ts +18 -0
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  16. package/dist/components/Appear/index.d.ts +3 -0
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  18. package/dist/components/Badge/Badge.d.ts +2 -15
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  118. package/dist/components/Card/Card.types.d.ts +20 -2
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  120. package/dist/components/Card/index.d.ts +1 -1
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  122. package/dist/components/Checkbox/Checkbox.styles.d.ts +16 -0
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  133. package/dist/components/Chip/Chip.d.ts +3 -16
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  147. package/dist/components/Collapsible/CollapsibleContent.d.ts.map +1 -1
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  152. package/dist/components/ColorMode/ColorModeToggle.d.ts.map +1 -1
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  183. package/dist/components/CopyableCode/CopyableCode.d.ts +6 -0
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@@ -7,7 +7,10 @@ import { usePopoverContext } from './Popover.context.mjs';
7
7
 
8
8
  const PopoverContent = forwardRef(({ children, ...props }, ref) => {
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  const { baseFontSize } = usePopoverContext();
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- return (jsx(Popover.Positioner, { children: jsx(Popover.Content, { ref: ref, borderWidth: "1px", borderColor: "border.subtle", ...props, children: jsx(ScaledContext, { fontSize: baseFontSize, children: children }) }) }));
10
+ return (jsx(Popover.Positioner, { children: jsx(Popover.Content, { ref: ref, borderWidth: "1px", borderColor: "border.subtle",
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+ // Scales from its arrow's origin on the recipe's keyframes, on our
12
+ // clock — see `presence-anchored`.
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+ animationStyle: "presence-anchored", ...props, children: jsx(ScaledContext, { fontSize: baseFontSize, children: children }) }) }));
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  });
12
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  PopoverContent.displayName = 'Popover.Content';
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@@ -1 +1 @@
1
- {"version":3,"file":"PopoverContent.mjs","sources":["../../../src/components/Popover/PopoverContent.tsx"],"sourcesContent":[null],"names":["_jsx","ChakraPopover"],"mappings":";;;;;;;AASO,MAAM,cAAc,GAAG,UAAU,CACtC,CAAC,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAI;AAC9B,IAAA,MAAM,EAAE,YAAY,EAAE,GAAG,iBAAiB,EAAE;AAE5C,IAAA,QACEA,GAAA,CAACC,OAAa,CAAC,UAAU,cACvBD,GAAA,CAACC,OAAa,CAAC,OAAO,IACpB,GAAG,EAAE,GAAG,EACR,WAAW,EAAC,KAAK,EACjB,WAAW,EAAC,eAAe,EAAA,GACvB,KAAK,EAAA,QAAA,EAETD,IAAC,aAAa,EAAA,EAAC,QAAQ,EAAE,YAAY,EAAA,QAAA,EAAG,QAAQ,GAAiB,EAAA,CAC3C,EAAA,CACC;AAE/B,CAAC;AAEH,cAAc,CAAC,WAAW,GAAG,iBAAiB;;;;"}
1
+ {"version":3,"file":"PopoverContent.mjs","sources":["../../../src/components/Popover/PopoverContent.tsx"],"sourcesContent":[null],"names":["_jsx","ChakraPopover"],"mappings":";;;;;;;AASO,MAAM,cAAc,GAAG,UAAU,CACtC,CAAC,EAAE,QAAQ,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAI;AAC9B,IAAA,MAAM,EAAE,YAAY,EAAE,GAAG,iBAAiB,EAAE;IAE5C,QACEA,IAACC,OAAa,CAAC,UAAU,EAAA,EAAA,QAAA,EACvBD,GAAA,CAACC,OAAa,CAAC,OAAO,IACpB,GAAG,EAAE,GAAG,EACR,WAAW,EAAC,KAAK,EACjB,WAAW,EAAC,eAAe;;;AAG3B,YAAA,cAAc,EAAC,mBAAmB,EAAA,GAC9B,KAAK,EAAA,QAAA,EAETD,IAAC,aAAa,EAAA,EAAC,QAAQ,EAAE,YAAY,EAAA,QAAA,EAAG,QAAQ,GAAiB,EAAA,CAC3C,EAAA,CACC;AAE/B,CAAC;AAEH,cAAc,CAAC,WAAW,GAAG,iBAAiB;;;;"}
@@ -1,6 +1,6 @@
1
1
  import { ProgressBarProps } from './ProgressBar.types';
2
2
  export declare const ProgressBar: {
3
- ({ filledTrackColor, value, size, ...rest }: ProgressBarProps): import("react/jsx-runtime").JSX.Element;
3
+ ({ filledTrackColor, value, size, indeterminate, ...rest }: ProgressBarProps): import("react/jsx-runtime").JSX.Element;
4
4
  displayName: string;
5
5
  };
6
6
  //# sourceMappingURL=ProgressBar.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"names":[],"mappings":"AAGA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,eAAO,MAAM,WAAW;iDAKrB,gBAAgB;;CAmBlB,CAAC"}
1
+ {"version":3,"file":"ProgressBar.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"names":[],"mappings":"AAGA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,eAAO,MAAM,WAAW;gEAMrB,gBAAgB;;CA6ClB,CAAC"}
@@ -5,9 +5,26 @@ var jsxRuntime = require('react/jsx-runtime');
5
5
  var react = require('@chakra-ui/react');
6
6
  var ProgressBar_styles = require('./ProgressBar.styles.js');
7
7
 
8
- const ProgressBar = ({ filledTrackColor = 'primary.main', value, size = 'md', ...rest }) => {
8
+ const ProgressBar = ({ filledTrackColor = 'primary.main', value, size = 'md', indeterminate = false, ...rest }) => {
9
9
  const styles = ProgressBar_styles.sizeStyles[size];
10
- return (jsxRuntime.jsx(react.Progress.Root, { value: value, ...rest, children: jsxRuntime.jsx(react.Progress.Track, { bgColor: "bg.muted", height: styles.height, borderRadius: styles.borderRadius, overflow: "hidden", children: jsxRuntime.jsx(react.Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius, transition: "width 0.3s ease-in-out" }) }) }));
10
+ return (
11
+ // `null` is how Chakra's Progress spells "no value", and it is what puts
12
+ // the range into its `_indeterminate` state — passing the prop through as a
13
+ // boolean keeps that spelling out of every call site.
14
+ jsxRuntime.jsx(react.Progress.Root, { value: indeterminate ? null : value, ...rest, children: jsxRuntime.jsx(react.Progress.Track, { bgColor: "bg.muted", height: styles.height, borderRadius: styles.borderRadius, overflow: "hidden", children: indeterminate ? (jsxRuntime.jsx(react.Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius,
15
+ // Chakra's own `_indeterminate` styling animates `left` and paints
16
+ // the bar as a transparent-to-solid-to-transparent gradient, which
17
+ // reads as a smear rather than a bar. Overridden here to a solid
18
+ // block that travels on `translate` — a compositor-only property,
19
+ // so a loop that may run for the whole length of a slow request
20
+ // costs no layout.
21
+ width: "40%", minWidth: "unset", backgroundImage: "none", css: ProgressBar_styles.indeterminateSweep })) : (jsxRuntime.jsx(react.Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius,
22
+ // `ease-in-out` made the bar start slowly on every update, as if it
23
+ // were accelerating from rest — but progress only moves one way and
24
+ // arrives in discrete jumps, so easing IN is a fiction. `emphasized`
25
+ // covers most of the distance immediately and settles, which reads as
26
+ // the bar catching up to a value that already changed.
27
+ animationStyle: "travel", transitionProperty: "width" })) }) }));
11
28
  };
12
29
  ProgressBar.displayName = 'ProgressBar';
13
30
 
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.js","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"sourcesContent":[null],"names":["sizeStyles","_jsx","ChakraProgress"],"mappings":";;;;;;;MAKa,WAAW,GAAG,CAAC,EAC1B,gBAAgB,GAAG,cAAc,EACjC,KAAK,EACL,IAAI,GAAG,IAAI,EACX,GAAG,IAAI,EACU,KAAI;AACrB,IAAA,MAAM,MAAM,GAAGA,6BAAU,CAAC,IAAI,CAAC;IAE/B,QACEC,cAAA,CAACC,cAAc,CAAC,IAAI,EAAA,EAAC,KAAK,EAAE,KAAK,EAAA,GAAM,IAAI,EAAA,QAAA,EACzCD,cAAA,CAACC,cAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAC,UAAU,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EACrB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,QAAQ,EAAC,QAAQ,EAAA,QAAA,EAEjBD,cAAA,CAACC,cAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,UAAU,EAAC,wBAAwB,EAAA,CACnC,EAAA,CACmB,EAAA,CACH;AAE1B;AAEA,WAAW,CAAC,WAAW,GAAG,aAAa;;;;"}
1
+ {"version":3,"file":"ProgressBar.js","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"sourcesContent":[null],"names":["sizeStyles","_jsx","ChakraProgress","indeterminateSweep"],"mappings":";;;;;;;AAKO,MAAM,WAAW,GAAG,CAAC,EAC1B,gBAAgB,GAAG,cAAc,EACjC,KAAK,EACL,IAAI,GAAG,IAAI,EACX,aAAa,GAAG,KAAK,EACrB,GAAG,IAAI,EACU,KAAI;AACrB,IAAA,MAAM,MAAM,GAAGA,6BAAU,CAAC,IAAI,CAAC;IAE/B;;;;AAIE,IAAAC,cAAA,CAACC,cAAc,CAAC,IAAI,EAAA,EAAC,KAAK,EAAE,aAAa,GAAG,IAAI,GAAG,KAAK,EAAA,GAAM,IAAI,EAAA,QAAA,EAChED,cAAA,CAACC,cAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAC,UAAU,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EACrB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,QAAQ,EAAC,QAAQ,EAAA,QAAA,EAEhB,aAAa,IACZD,cAAA,CAACC,cAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY;;;;;;;AAOjC,gBAAA,KAAK,EAAC,KAAK,EACX,QAAQ,EAAC,OAAO,EAChB,eAAe,EAAC,MAAM,EACtB,GAAG,EAAEC,qCAAkB,EAAA,CACvB,KAEFF,cAAA,CAACC,cAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY;;;;;;gBAMjC,cAAc,EAAC,QAAQ,EACvB,kBAAkB,EAAC,OAAO,EAAA,CAC1B,CACH,EAAA,CACoB,EAAA,CACH;AAE1B;AAEA,WAAW,CAAC,WAAW,GAAG,aAAa;;;;"}
@@ -1,11 +1,28 @@
1
1
  "use client";
2
2
  import { jsx } from 'react/jsx-runtime';
3
3
  import { Progress } from '@chakra-ui/react';
4
- import { sizeStyles } from './ProgressBar.styles.mjs';
4
+ import { sizeStyles, indeterminateSweep } from './ProgressBar.styles.mjs';
5
5
 
6
- const ProgressBar = ({ filledTrackColor = 'primary.main', value, size = 'md', ...rest }) => {
6
+ const ProgressBar = ({ filledTrackColor = 'primary.main', value, size = 'md', indeterminate = false, ...rest }) => {
7
7
  const styles = sizeStyles[size];
8
- return (jsx(Progress.Root, { value: value, ...rest, children: jsx(Progress.Track, { bgColor: "bg.muted", height: styles.height, borderRadius: styles.borderRadius, overflow: "hidden", children: jsx(Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius, transition: "width 0.3s ease-in-out" }) }) }));
8
+ return (
9
+ // `null` is how Chakra's Progress spells "no value", and it is what puts
10
+ // the range into its `_indeterminate` state — passing the prop through as a
11
+ // boolean keeps that spelling out of every call site.
12
+ jsx(Progress.Root, { value: indeterminate ? null : value, ...rest, children: jsx(Progress.Track, { bgColor: "bg.muted", height: styles.height, borderRadius: styles.borderRadius, overflow: "hidden", children: indeterminate ? (jsx(Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius,
13
+ // Chakra's own `_indeterminate` styling animates `left` and paints
14
+ // the bar as a transparent-to-solid-to-transparent gradient, which
15
+ // reads as a smear rather than a bar. Overridden here to a solid
16
+ // block that travels on `translate` — a compositor-only property,
17
+ // so a loop that may run for the whole length of a slow request
18
+ // costs no layout.
19
+ width: "40%", minWidth: "unset", backgroundImage: "none", css: indeterminateSweep })) : (jsx(Progress.Range, { bgColor: filledTrackColor, borderRadius: styles.borderRadius,
20
+ // `ease-in-out` made the bar start slowly on every update, as if it
21
+ // were accelerating from rest — but progress only moves one way and
22
+ // arrives in discrete jumps, so easing IN is a fiction. `emphasized`
23
+ // covers most of the distance immediately and settles, which reads as
24
+ // the bar catching up to a value that already changed.
25
+ animationStyle: "travel", transitionProperty: "width" })) }) }));
9
26
  };
10
27
  ProgressBar.displayName = 'ProgressBar';
11
28
 
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.mjs","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"sourcesContent":[null],"names":["_jsx","ChakraProgress"],"mappings":";;;;;MAKa,WAAW,GAAG,CAAC,EAC1B,gBAAgB,GAAG,cAAc,EACjC,KAAK,EACL,IAAI,GAAG,IAAI,EACX,GAAG,IAAI,EACU,KAAI;AACrB,IAAA,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC;IAE/B,QACEA,GAAA,CAACC,QAAc,CAAC,IAAI,EAAA,EAAC,KAAK,EAAE,KAAK,EAAA,GAAM,IAAI,EAAA,QAAA,EACzCD,GAAA,CAACC,QAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAC,UAAU,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EACrB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,QAAQ,EAAC,QAAQ,EAAA,QAAA,EAEjBD,GAAA,CAACC,QAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,UAAU,EAAC,wBAAwB,EAAA,CACnC,EAAA,CACmB,EAAA,CACH;AAE1B;AAEA,WAAW,CAAC,WAAW,GAAG,aAAa;;;;"}
1
+ {"version":3,"file":"ProgressBar.mjs","sources":["../../../src/components/ProgressBar/ProgressBar.tsx"],"sourcesContent":[null],"names":["_jsx","ChakraProgress"],"mappings":";;;;;AAKO,MAAM,WAAW,GAAG,CAAC,EAC1B,gBAAgB,GAAG,cAAc,EACjC,KAAK,EACL,IAAI,GAAG,IAAI,EACX,aAAa,GAAG,KAAK,EACrB,GAAG,IAAI,EACU,KAAI;AACrB,IAAA,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC;IAE/B;;;;AAIE,IAAAA,GAAA,CAACC,QAAc,CAAC,IAAI,EAAA,EAAC,KAAK,EAAE,aAAa,GAAG,IAAI,GAAG,KAAK,EAAA,GAAM,IAAI,EAAA,QAAA,EAChED,GAAA,CAACC,QAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAC,UAAU,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EACrB,YAAY,EAAE,MAAM,CAAC,YAAY,EACjC,QAAQ,EAAC,QAAQ,EAAA,QAAA,EAEhB,aAAa,IACZD,GAAA,CAACC,QAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY;;;;;;;AAOjC,gBAAA,KAAK,EAAC,KAAK,EACX,QAAQ,EAAC,OAAO,EAChB,eAAe,EAAC,MAAM,EACtB,GAAG,EAAE,kBAAkB,EAAA,CACvB,KAEFD,GAAA,CAACC,QAAc,CAAC,KAAK,EAAA,EACnB,OAAO,EAAE,gBAAgB,EACzB,YAAY,EAAE,MAAM,CAAC,YAAY;;;;;;gBAMjC,cAAc,EAAC,QAAQ,EACvB,kBAAkB,EAAC,OAAO,EAAA,CAC1B,CACH,EAAA,CACoB,EAAA,CACH;AAE1B;AAEA,WAAW,CAAC,WAAW,GAAG,aAAa;;;;"}
@@ -1,4 +1,22 @@
1
+ import type { SystemStyleObject } from '@chakra-ui/react';
1
2
  import { ProgressBarSize } from './ProgressBar.types';
3
+ /**
4
+ * A bar sliding across its track for work of unknown length — the determinate
5
+ * bar's counterpart, where there is no percentage to show.
6
+ *
7
+ * Local rather than shared: an indeterminate bar is this component, and the
8
+ * keyframe travels a distance that only makes sense inside this track.
9
+ *
10
+ * `linear`, like the spinner: this one also restarts from its own start, and an
11
+ * eased sweep pauses at the edge of the track every cycle, which reads as the
12
+ * request having stalled there.
13
+ *
14
+ * Under reduced motion the bar stops travelling and sits in the track. That
15
+ * loses the "still working" signal, which is the cost — but a bar repeatedly
16
+ * crossing the viewport is the highest-risk motion we have, and the surrounding
17
+ * UI (a disabled control, a status line) is where that signal belongs anyway.
18
+ */
19
+ export declare const indeterminateSweep: SystemStyleObject;
2
20
  export declare const baseStyles: {
3
21
  borderRadius: string;
4
22
  height: number;
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.styles.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,eAAO,MAAM,UAAU;;;CAGtB,CAAC;AAEF,eAAO,MAAM,UAAU,EAAE,MAAM,CAC7B,eAAe,EACf;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAE,CAsBzC,CAAC"}
1
+ {"version":3,"file":"ProgressBar.styles.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE1D,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD;;;;;;;;;;;;;;;GAeG;AACH,eAAO,MAAM,kBAAkB,EAAE,iBAMhC,CAAC;AAEF,eAAO,MAAM,UAAU;;;CAGtB,CAAC;AAEF,eAAO,MAAM,UAAU,EAAE,MAAM,CAC7B,eAAe,EACf;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAE,CAsBzC,CAAC"}
@@ -1,6 +1,29 @@
1
1
  "use client";
2
2
  'use strict';
3
3
 
4
+ /**
5
+ * A bar sliding across its track for work of unknown length — the determinate
6
+ * bar's counterpart, where there is no percentage to show.
7
+ *
8
+ * Local rather than shared: an indeterminate bar is this component, and the
9
+ * keyframe travels a distance that only makes sense inside this track.
10
+ *
11
+ * `linear`, like the spinner: this one also restarts from its own start, and an
12
+ * eased sweep pauses at the edge of the track every cycle, which reads as the
13
+ * request having stalled there.
14
+ *
15
+ * Under reduced motion the bar stops travelling and sits in the track. That
16
+ * loses the "still working" signal, which is the cost — but a bar repeatedly
17
+ * crossing the viewport is the highest-risk motion we have, and the surrounding
18
+ * UI (a disabled control, a status line) is where that signal belongs anyway.
19
+ */
20
+ const indeterminateSweep = {
21
+ animationName: 'indeterminate',
22
+ animationDuration: 'motion.loop.sweep',
23
+ animationTimingFunction: 'linear',
24
+ animationIterationCount: 'infinite',
25
+ _motionReduce: { animationName: 'none' },
26
+ };
4
27
  const sizeStyles = {
5
28
  xs: {
6
29
  height: 1, // 4px - very compact
@@ -24,5 +47,6 @@ const sizeStyles = {
24
47
  },
25
48
  };
26
49
 
50
+ exports.indeterminateSweep = indeterminateSweep;
27
51
  exports.sizeStyles = sizeStyles;
28
52
  //# sourceMappingURL=ProgressBar.styles.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.styles.js","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAOO,MAAM,UAAU,GAGnB;AACF,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;;;;;"}
1
+ {"version":3,"file":"ProgressBar.styles.js","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAIA;;;;;;;;;;;;;;;AAeG;AACI,MAAM,kBAAkB,GAAsB;AACnD,IAAA,aAAa,EAAE,eAAe;AAC9B,IAAA,iBAAiB,EAAE,mBAAmB;AACtC,IAAA,uBAAuB,EAAE,QAAQ;AACjC,IAAA,uBAAuB,EAAE,UAAU;AACnC,IAAA,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE;;AAQnC,MAAM,UAAU,GAGnB;AACF,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;;;;;;"}
@@ -1,4 +1,27 @@
1
1
  "use client";
2
+ /**
3
+ * A bar sliding across its track for work of unknown length — the determinate
4
+ * bar's counterpart, where there is no percentage to show.
5
+ *
6
+ * Local rather than shared: an indeterminate bar is this component, and the
7
+ * keyframe travels a distance that only makes sense inside this track.
8
+ *
9
+ * `linear`, like the spinner: this one also restarts from its own start, and an
10
+ * eased sweep pauses at the edge of the track every cycle, which reads as the
11
+ * request having stalled there.
12
+ *
13
+ * Under reduced motion the bar stops travelling and sits in the track. That
14
+ * loses the "still working" signal, which is the cost — but a bar repeatedly
15
+ * crossing the viewport is the highest-risk motion we have, and the surrounding
16
+ * UI (a disabled control, a status line) is where that signal belongs anyway.
17
+ */
18
+ const indeterminateSweep = {
19
+ animationName: 'indeterminate',
20
+ animationDuration: 'motion.loop.sweep',
21
+ animationTimingFunction: 'linear',
22
+ animationIterationCount: 'infinite',
23
+ _motionReduce: { animationName: 'none' },
24
+ };
2
25
  const sizeStyles = {
3
26
  xs: {
4
27
  height: 1, // 4px - very compact
@@ -22,5 +45,5 @@ const sizeStyles = {
22
45
  },
23
46
  };
24
47
 
25
- export { sizeStyles };
48
+ export { indeterminateSweep, sizeStyles };
26
49
  //# sourceMappingURL=ProgressBar.styles.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.styles.mjs","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";AAOO,MAAM,UAAU,GAGnB;AACF,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;;;;;"}
1
+ {"version":3,"file":"ProgressBar.styles.mjs","sources":["../../../src/components/ProgressBar/ProgressBar.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";AAIA;;;;;;;;;;;;;;;AAeG;AACI,MAAM,kBAAkB,GAAsB;AACnD,IAAA,aAAa,EAAE,eAAe;AAC9B,IAAA,iBAAiB,EAAE,mBAAmB;AACtC,IAAA,uBAAuB,EAAE,QAAQ;AACjC,IAAA,uBAAuB,EAAE,UAAU;AACnC,IAAA,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE;;AAQnC,MAAM,UAAU,GAGnB;AACF,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;AACD,IAAA,EAAE,EAAE;QACF,MAAM,EAAE,CAAC;AACT,QAAA,YAAY,EAAE,MAAM;AACrB,KAAA;;;;;"}
@@ -3,5 +3,15 @@ export type ProgressBarSize = 'xs' | 'sm' | 'md' | 'lg' | 'xl';
3
3
  export interface ProgressBarProps extends ChakraProgressRootProps {
4
4
  filledTrackColor?: string;
5
5
  size?: ProgressBarSize;
6
+ /**
7
+ * Work whose length is not known yet: the bar slides across the track instead
8
+ * of filling to a percentage. `value` is ignored while this is set.
9
+ *
10
+ * Reach for it only when there is genuinely no denominator. A determinate bar
11
+ * that jumps 0 → 60 → 100 still tells the reader how much is left; an
12
+ * indeterminate one only says "something is happening", which a `Spinner`
13
+ * says in less space.
14
+ */
15
+ indeterminate?: boolean;
6
16
  }
7
17
  //# sourceMappingURL=ProgressBar.types.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgressBar.types.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,IAAI,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAEhF,MAAM,MAAM,eAAe,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAE/D,MAAM,WAAW,gBAAiB,SAAQ,uBAAuB;IAC/D,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,IAAI,CAAC,EAAE,eAAe,CAAC;CACxB"}
1
+ {"version":3,"file":"ProgressBar.types.d.ts","sourceRoot":"","sources":["../../../src/components/ProgressBar/ProgressBar.types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,IAAI,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAEhF,MAAM,MAAM,eAAe,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAE/D,MAAM,WAAW,gBAAiB,SAAQ,uBAAuB;IAC/D,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,IAAI,CAAC,EAAE,eAAe,CAAC;IACvB;;;;;;;;OAQG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB"}
@@ -0,0 +1,40 @@
1
+ import { PulseProps } from './Pulse.types';
2
+ /**
3
+ * Pops once, whenever `trigger` changes — for drawing the eye to a value that
4
+ * just updated: a balance that grew, a badge that landed, a step that filled.
5
+ *
6
+ * Pure CSS. The obvious implementation reaches for an animation library, since
7
+ * "replay this on demand" is what their imperative controls are for, but CSS
8
+ * already has the mechanism: an animation restarts when its **name** changes, so
9
+ * this alternates between two byte-identical keyframes. No dependency, no ref
10
+ * plumbing, no effect.
11
+ *
12
+ * Not a changed React `key`, which also restarts it and was how this shipped
13
+ * first. A new key is a new element, so the whole subtree is thrown away and
14
+ * rebuilt — measured cost: keyboard focus lands on `<body>`, uncontrolled inputs
15
+ * reset, child animations restart. A pop that draws the eye to a value must not
16
+ * also move the keyboard out from under someone.
17
+ *
18
+ * The first render never pops. A counter that mounts already at 12 has not just
19
+ * become 12, and an interface that celebrates its own initial paint is noise.
20
+ *
21
+ * Not a `Shake`. Both replay on a trigger, and the pair has to stay apart: a
22
+ * pulse draws the eye to something *good* that landed, a shake refuses. Swapped,
23
+ * a refusal reads as congratulation and emphasis reads as an error the reader
24
+ * then goes looking for.
25
+ *
26
+ * **Adds one `div` around `children`**, and layout props land on that wrapper
27
+ * rather than on the child. Usually the same result — but the child is no longer
28
+ * a *direct* child of what surrounds it, so animate the inner element instead of
29
+ * wrapping when the parent needs its children directly: a `<tr>` needs `<td>`s,
30
+ * and Ark parts (`Menu.List`, `Tree`) walk their own children for focus and
31
+ * typeahead.
32
+ *
33
+ * ```tsx
34
+ * <Pulse trigger={balance}>
35
+ * <Text textStyle="h2">{balance}</Text>
36
+ * </Pulse>
37
+ * ```
38
+ */
39
+ export declare const Pulse: import("react").ForwardRefExoticComponent<PulseProps & import("react").RefAttributes<HTMLDivElement>>;
40
+ //# sourceMappingURL=Pulse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.d.ts","sourceRoot":"","sources":["../../../src/components/Pulse/Pulse.tsx"],"names":[],"mappings":"AAMA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,eAAO,MAAM,KAAK,uGAkCjB,CAAC"}
@@ -0,0 +1,64 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var jsxRuntime = require('react/jsx-runtime');
5
+ var React = require('react');
6
+ var react = require('@chakra-ui/react');
7
+ var mergeCss = require('../../utils/mergeCss.js');
8
+ var Pulse_styles = require('./Pulse.styles.js');
9
+
10
+ /**
11
+ * Pops once, whenever `trigger` changes — for drawing the eye to a value that
12
+ * just updated: a balance that grew, a badge that landed, a step that filled.
13
+ *
14
+ * Pure CSS. The obvious implementation reaches for an animation library, since
15
+ * "replay this on demand" is what their imperative controls are for, but CSS
16
+ * already has the mechanism: an animation restarts when its **name** changes, so
17
+ * this alternates between two byte-identical keyframes. No dependency, no ref
18
+ * plumbing, no effect.
19
+ *
20
+ * Not a changed React `key`, which also restarts it and was how this shipped
21
+ * first. A new key is a new element, so the whole subtree is thrown away and
22
+ * rebuilt — measured cost: keyboard focus lands on `<body>`, uncontrolled inputs
23
+ * reset, child animations restart. A pop that draws the eye to a value must not
24
+ * also move the keyboard out from under someone.
25
+ *
26
+ * The first render never pops. A counter that mounts already at 12 has not just
27
+ * become 12, and an interface that celebrates its own initial paint is noise.
28
+ *
29
+ * Not a `Shake`. Both replay on a trigger, and the pair has to stay apart: a
30
+ * pulse draws the eye to something *good* that landed, a shake refuses. Swapped,
31
+ * a refusal reads as congratulation and emphasis reads as an error the reader
32
+ * then goes looking for.
33
+ *
34
+ * **Adds one `div` around `children`**, and layout props land on that wrapper
35
+ * rather than on the child. Usually the same result — but the child is no longer
36
+ * a *direct* child of what surrounds it, so animate the inner element instead of
37
+ * wrapping when the parent needs its children directly: a `<tr>` needs `<td>`s,
38
+ * and Ark parts (`Menu.List`, `Tree`) walk their own children for focus and
39
+ * typeahead.
40
+ *
41
+ * ```tsx
42
+ * <Pulse trigger={balance}>
43
+ * <Text textStyle="h2">{balance}</Text>
44
+ * </Pulse>
45
+ * ```
46
+ */
47
+ const Pulse = React.forwardRef(({ trigger, peak, children, css, ...rest }, ref) => {
48
+ // A render counter rather than the trigger itself, so a value that returns
49
+ // to one it held before still pops — `0 → 1 → 0` is two events, and keying
50
+ // on the value would swallow the second.
51
+ const plays = React.useRef(0);
52
+ const previous = React.useRef(trigger);
53
+ if (previous.current !== trigger) {
54
+ previous.current = trigger;
55
+ plays.current += 1;
56
+ }
57
+ return (jsxRuntime.jsx(react.Box, { ref: ref, display: "inline-flex", ...rest, css: plays.current === 0
58
+ ? css
59
+ : mergeCss.mergeCss(Pulse_styles.pulsePop(plays.current), peak === undefined ? undefined : { '--pulse-peak': peak }, css), children: children }));
60
+ });
61
+ Pulse.displayName = 'Pulse';
62
+
63
+ exports.Pulse = Pulse;
64
+ //# sourceMappingURL=Pulse.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.js","sources":["../../../src/components/Pulse/Pulse.tsx"],"sourcesContent":[null],"names":["forwardRef","useRef","_jsx","Box","mergeCss","pulsePop"],"mappings":";;;;;;;;;AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCG;MACU,KAAK,GAAGA,gBAAU,CAC7B,CACE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,IAAI,EAAc,EACrD,GAAkC,KAChC;;;;AAIF,IAAA,MAAM,KAAK,GAAGC,YAAM,CAAC,CAAC,CAAC;AACvB,IAAA,MAAM,QAAQ,GAAGA,YAAM,CAAC,OAAO,CAAC;AAChC,IAAA,IAAI,QAAQ,CAAC,OAAO,KAAK,OAAO,EAAE;AAChC,QAAA,QAAQ,CAAC,OAAO,GAAG,OAAO;AAC1B,QAAA,KAAK,CAAC,OAAO,IAAI,CAAC;IACpB;IAEA,QACEC,eAACC,SAAG,EAAA,EACF,GAAG,EAAE,GAAG,EACR,OAAO,EAAC,aAAa,EAAA,GACjB,IAAI,EACR,GAAG,EACD,KAAK,CAAC,OAAO,KAAK;AAChB,cAAE;AACF,cAAEC,iBAAQ,CACNC,qBAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,EACvB,IAAI,KAAK,SAAS,GAAG,SAAS,GAAG,EAAE,cAAc,EAAE,IAAI,EAAE,EACzD,GAAG,CACJ,EAAA,QAAA,EAGN,QAAQ,EAAA,CACL;AAEV,CAAC;AAGH,KAAK,CAAC,WAAW,GAAG,OAAO;;;;"}
@@ -0,0 +1,62 @@
1
+ "use client";
2
+ import { jsx } from 'react/jsx-runtime';
3
+ import { forwardRef, useRef } from 'react';
4
+ import { Box } from '@chakra-ui/react';
5
+ import { mergeCss } from '../../utils/mergeCss.mjs';
6
+ import { pulsePop } from './Pulse.styles.mjs';
7
+
8
+ /**
9
+ * Pops once, whenever `trigger` changes — for drawing the eye to a value that
10
+ * just updated: a balance that grew, a badge that landed, a step that filled.
11
+ *
12
+ * Pure CSS. The obvious implementation reaches for an animation library, since
13
+ * "replay this on demand" is what their imperative controls are for, but CSS
14
+ * already has the mechanism: an animation restarts when its **name** changes, so
15
+ * this alternates between two byte-identical keyframes. No dependency, no ref
16
+ * plumbing, no effect.
17
+ *
18
+ * Not a changed React `key`, which also restarts it and was how this shipped
19
+ * first. A new key is a new element, so the whole subtree is thrown away and
20
+ * rebuilt — measured cost: keyboard focus lands on `<body>`, uncontrolled inputs
21
+ * reset, child animations restart. A pop that draws the eye to a value must not
22
+ * also move the keyboard out from under someone.
23
+ *
24
+ * The first render never pops. A counter that mounts already at 12 has not just
25
+ * become 12, and an interface that celebrates its own initial paint is noise.
26
+ *
27
+ * Not a `Shake`. Both replay on a trigger, and the pair has to stay apart: a
28
+ * pulse draws the eye to something *good* that landed, a shake refuses. Swapped,
29
+ * a refusal reads as congratulation and emphasis reads as an error the reader
30
+ * then goes looking for.
31
+ *
32
+ * **Adds one `div` around `children`**, and layout props land on that wrapper
33
+ * rather than on the child. Usually the same result — but the child is no longer
34
+ * a *direct* child of what surrounds it, so animate the inner element instead of
35
+ * wrapping when the parent needs its children directly: a `<tr>` needs `<td>`s,
36
+ * and Ark parts (`Menu.List`, `Tree`) walk their own children for focus and
37
+ * typeahead.
38
+ *
39
+ * ```tsx
40
+ * <Pulse trigger={balance}>
41
+ * <Text textStyle="h2">{balance}</Text>
42
+ * </Pulse>
43
+ * ```
44
+ */
45
+ const Pulse = forwardRef(({ trigger, peak, children, css, ...rest }, ref) => {
46
+ // A render counter rather than the trigger itself, so a value that returns
47
+ // to one it held before still pops — `0 → 1 → 0` is two events, and keying
48
+ // on the value would swallow the second.
49
+ const plays = useRef(0);
50
+ const previous = useRef(trigger);
51
+ if (previous.current !== trigger) {
52
+ previous.current = trigger;
53
+ plays.current += 1;
54
+ }
55
+ return (jsx(Box, { ref: ref, display: "inline-flex", ...rest, css: plays.current === 0
56
+ ? css
57
+ : mergeCss(pulsePop(plays.current), peak === undefined ? undefined : { '--pulse-peak': peak }, css), children: children }));
58
+ });
59
+ Pulse.displayName = 'Pulse';
60
+
61
+ export { Pulse };
62
+ //# sourceMappingURL=Pulse.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.mjs","sources":["../../../src/components/Pulse/Pulse.tsx"],"sourcesContent":[null],"names":["_jsx"],"mappings":";;;;;;;AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCG;MACU,KAAK,GAAG,UAAU,CAC7B,CACE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAG,IAAI,EAAc,EACrD,GAAkC,KAChC;;;;AAIF,IAAA,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC;AACvB,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC;AAChC,IAAA,IAAI,QAAQ,CAAC,OAAO,KAAK,OAAO,EAAE;AAChC,QAAA,QAAQ,CAAC,OAAO,GAAG,OAAO;AAC1B,QAAA,KAAK,CAAC,OAAO,IAAI,CAAC;IACpB;IAEA,QACEA,IAAC,GAAG,EAAA,EACF,GAAG,EAAE,GAAG,EACR,OAAO,EAAC,aAAa,EAAA,GACjB,IAAI,EACR,GAAG,EACD,KAAK,CAAC,OAAO,KAAK;AAChB,cAAE;AACF,cAAE,QAAQ,CACN,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,EACvB,IAAI,KAAK,SAAS,GAAG,SAAS,GAAG,EAAE,cAAc,EAAE,IAAI,EAAE,EACzD,GAAG,CACJ,EAAA,QAAA,EAGN,QAAQ,EAAA,CACL;AAEV,CAAC;AAGH,KAAK,CAAC,WAAW,GAAG,OAAO;;;;"}
@@ -0,0 +1,35 @@
1
+ import type { SystemStyleObject } from '@chakra-ui/react';
2
+ /**
3
+ * The one-shot "look here" pop.
4
+ *
5
+ * Lives here rather than in the shared vocabulary because a there-and-back is
6
+ * not a transition at all — a transition interpolates A to B, and this ends
7
+ * where it started. It needs the midpoint that only a keyframe has, so the
8
+ * `pulse-pop` keyframe is global (all `@keyframes` are) and this composition
9
+ * is local.
10
+ *
11
+ * `motion.slow` and `overshoot`: the same pair FactChat's framer-motion `Pulse`
12
+ * used, which is the point — the port changes the *mechanism*, not the feel.
13
+ * Overshoot is what makes a 12% scale readable at all; on `standard` the same
14
+ * amplitude reads as a rendering hiccup.
15
+ *
16
+ * Reduced motion removes it outright rather than shortening it. A pop exists to
17
+ * be noticed, and there is nothing left of one that is not; the value it draws
18
+ * the eye to has already changed by the time this plays, so nothing is lost but
19
+ * the emphasis.
20
+ */
21
+ /**
22
+ * A function of the play count, because the *name* is what restarts it.
23
+ *
24
+ * A CSS animation replays when `animation-name` changes, so alternating between
25
+ * two byte-identical keyframes restarts the pop on every trigger without
26
+ * touching the DOM. The earlier version restarted it by changing the React
27
+ * `key`, which remounts the subtree — and a remount throws away whatever was
28
+ * inside it: the user's focus (measured: it lands on `<body>`), any uncontrolled
29
+ * input state, and any child animation mid-flight. A pop that draws the eye to a
30
+ * changed value must not also move the keyboard out from under someone, and
31
+ * `Shake` is worse on this axis than `Pulse` is: it fires on a rejected answer,
32
+ * which is exactly when a keyboard user is mid-interaction.
33
+ */
34
+ export declare const pulsePop: (play: number) => SystemStyleObject;
35
+ //# sourceMappingURL=Pulse.styles.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.styles.d.ts","sourceRoot":"","sources":["../../../src/components/Pulse/Pulse.styles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAE1D;;;;;;;;;;;;;;;;;;GAkBG;AACH;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,QAAQ,GAAI,MAAM,MAAM,KAAG,iBAOtC,CAAC"}
@@ -0,0 +1,46 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ /**
5
+ * The one-shot "look here" pop.
6
+ *
7
+ * Lives here rather than in the shared vocabulary because a there-and-back is
8
+ * not a transition at all — a transition interpolates A to B, and this ends
9
+ * where it started. It needs the midpoint that only a keyframe has, so the
10
+ * `pulse-pop` keyframe is global (all `@keyframes` are) and this composition
11
+ * is local.
12
+ *
13
+ * `motion.slow` and `overshoot`: the same pair FactChat's framer-motion `Pulse`
14
+ * used, which is the point — the port changes the *mechanism*, not the feel.
15
+ * Overshoot is what makes a 12% scale readable at all; on `standard` the same
16
+ * amplitude reads as a rendering hiccup.
17
+ *
18
+ * Reduced motion removes it outright rather than shortening it. A pop exists to
19
+ * be noticed, and there is nothing left of one that is not; the value it draws
20
+ * the eye to has already changed by the time this plays, so nothing is lost but
21
+ * the emphasis.
22
+ */
23
+ /**
24
+ * A function of the play count, because the *name* is what restarts it.
25
+ *
26
+ * A CSS animation replays when `animation-name` changes, so alternating between
27
+ * two byte-identical keyframes restarts the pop on every trigger without
28
+ * touching the DOM. The earlier version restarted it by changing the React
29
+ * `key`, which remounts the subtree — and a remount throws away whatever was
30
+ * inside it: the user's focus (measured: it lands on `<body>`), any uncontrolled
31
+ * input state, and any child animation mid-flight. A pop that draws the eye to a
32
+ * changed value must not also move the keyboard out from under someone, and
33
+ * `Shake` is worse on this axis than `Pulse` is: it fires on a rejected answer,
34
+ * which is exactly when a keyboard user is mid-interaction.
35
+ */
36
+ const pulsePop = (play) => ({
37
+ animationName: play % 2 === 0 ? 'pulse-pop-alt' : 'pulse-pop',
38
+ animationDuration: 'motion.slow',
39
+ animationTimingFunction: 'overshoot',
40
+ animationFillMode: 'both',
41
+ transformOrigin: 'center',
42
+ _motionReduce: { animationName: 'none' },
43
+ });
44
+
45
+ exports.pulsePop = pulsePop;
46
+ //# sourceMappingURL=Pulse.styles.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.styles.js","sources":["../../../src/components/Pulse/Pulse.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAEA;;;;;;;;;;;;;;;;;;AAkBG;AACH;;;;;;;;;;;;AAYG;MACU,QAAQ,GAAG,CAAC,IAAY,MAAyB;AAC5D,IAAA,aAAa,EAAE,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,eAAe,GAAG,WAAW;AAC7D,IAAA,iBAAiB,EAAE,aAAa;AAChC,IAAA,uBAAuB,EAAE,WAAW;AACpC,IAAA,iBAAiB,EAAE,MAAM;AACzB,IAAA,eAAe,EAAE,QAAQ;AACzB,IAAA,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE;AACzC,CAAA;;;;"}
@@ -0,0 +1,44 @@
1
+ "use client";
2
+ /**
3
+ * The one-shot "look here" pop.
4
+ *
5
+ * Lives here rather than in the shared vocabulary because a there-and-back is
6
+ * not a transition at all — a transition interpolates A to B, and this ends
7
+ * where it started. It needs the midpoint that only a keyframe has, so the
8
+ * `pulse-pop` keyframe is global (all `@keyframes` are) and this composition
9
+ * is local.
10
+ *
11
+ * `motion.slow` and `overshoot`: the same pair FactChat's framer-motion `Pulse`
12
+ * used, which is the point — the port changes the *mechanism*, not the feel.
13
+ * Overshoot is what makes a 12% scale readable at all; on `standard` the same
14
+ * amplitude reads as a rendering hiccup.
15
+ *
16
+ * Reduced motion removes it outright rather than shortening it. A pop exists to
17
+ * be noticed, and there is nothing left of one that is not; the value it draws
18
+ * the eye to has already changed by the time this plays, so nothing is lost but
19
+ * the emphasis.
20
+ */
21
+ /**
22
+ * A function of the play count, because the *name* is what restarts it.
23
+ *
24
+ * A CSS animation replays when `animation-name` changes, so alternating between
25
+ * two byte-identical keyframes restarts the pop on every trigger without
26
+ * touching the DOM. The earlier version restarted it by changing the React
27
+ * `key`, which remounts the subtree — and a remount throws away whatever was
28
+ * inside it: the user's focus (measured: it lands on `<body>`), any uncontrolled
29
+ * input state, and any child animation mid-flight. A pop that draws the eye to a
30
+ * changed value must not also move the keyboard out from under someone, and
31
+ * `Shake` is worse on this axis than `Pulse` is: it fires on a rejected answer,
32
+ * which is exactly when a keyboard user is mid-interaction.
33
+ */
34
+ const pulsePop = (play) => ({
35
+ animationName: play % 2 === 0 ? 'pulse-pop-alt' : 'pulse-pop',
36
+ animationDuration: 'motion.slow',
37
+ animationTimingFunction: 'overshoot',
38
+ animationFillMode: 'both',
39
+ transformOrigin: 'center',
40
+ _motionReduce: { animationName: 'none' },
41
+ });
42
+
43
+ export { pulsePop };
44
+ //# sourceMappingURL=Pulse.styles.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.styles.mjs","sources":["../../../src/components/Pulse/Pulse.styles.ts"],"sourcesContent":[null],"names":[],"mappings":";AAEA;;;;;;;;;;;;;;;;;;AAkBG;AACH;;;;;;;;;;;;AAYG;MACU,QAAQ,GAAG,CAAC,IAAY,MAAyB;AAC5D,IAAA,aAAa,EAAE,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,eAAe,GAAG,WAAW;AAC7D,IAAA,iBAAiB,EAAE,aAAa;AAChC,IAAA,uBAAuB,EAAE,WAAW;AACpC,IAAA,iBAAiB,EAAE,MAAM;AACzB,IAAA,eAAe,EAAE,QAAQ;AACzB,IAAA,aAAa,EAAE,EAAE,aAAa,EAAE,MAAM,EAAE;AACzC,CAAA;;;;"}
@@ -0,0 +1,12 @@
1
+ import type { BoxProps } from '@chakra-ui/react';
2
+ export interface PulseProps extends Omit<BoxProps, 'scale'> {
3
+ /**
4
+ * Change this to fire one pop. Any changing value works — a counter, an id, a
5
+ * timestamp. The first render never pops, so a value that is already set on
6
+ * mount stays still.
7
+ */
8
+ trigger: string | number;
9
+ /** Peak scale at the top of the pop. Defaults to `1.12`. */
10
+ peak?: number;
11
+ }
12
+ //# sourceMappingURL=Pulse.types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Pulse.types.d.ts","sourceRoot":"","sources":["../../../src/components/Pulse/Pulse.types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAEjD,MAAM,WAAW,UAAW,SAAQ,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC;IACzD;;;;OAIG;IACH,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC;IACzB,4DAA4D;IAC5D,IAAI,CAAC,EAAE,MAAM,CAAC;CACf"}
@@ -0,0 +1,3 @@
1
+ export { Pulse } from './Pulse';
2
+ export type { PulseProps } from './Pulse.types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/components/Pulse/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,YAAY,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC"}
@@ -5,6 +5,7 @@ Object.defineProperty(exports, '__esModule', { value: true });
5
5
 
6
6
  var jsxRuntime = require('react/jsx-runtime');
7
7
  var react = require('@chakra-ui/react');
8
+ require('../Typography/Caption.js');
8
9
  require('../Typography/H1.js');
9
10
  require('../Typography/H2.js');
10
11
  require('../Typography/H3.js');