@mindexec/cli 0.2.0

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Files changed (232) hide show
  1. package/README.md +275 -0
  2. package/codex-runtime.js +960 -0
  3. package/launch-bridge.cjs +162 -0
  4. package/package.json +61 -0
  5. package/port-guard.cjs +232 -0
  6. package/scripts/setup-tree-sitter-grammars.mjs +59 -0
  7. package/server.js +8422 -0
  8. package/start-bridge.bat +32 -0
  9. package/start-bridge.sh +81 -0
  10. package/tree-sitter-grammars/README.md +18 -0
  11. package/tree-sitter-grammars/tree-sitter-c_sharp.wasm +0 -0
  12. package/tree-sitter-grammars/tree-sitter-go.wasm +0 -0
  13. package/tree-sitter-grammars/tree-sitter-java.wasm +0 -0
  14. package/tree-sitter-grammars/tree-sitter-javascript.wasm +0 -0
  15. package/tree-sitter-grammars/tree-sitter-python.wasm +0 -0
  16. package/tree-sitter-grammars/tree-sitter-rust.wasm +0 -0
  17. package/tree-sitter-grammars/tree-sitter-tsx.wasm +0 -0
  18. package/tree-sitter-grammars/tree-sitter-typescript.wasm +0 -0
  19. package/wwwroot/MindExecution.Web.styles.css +3 -0
  20. package/wwwroot/_content/MindExecution.Plugins.Admin/css/admin-dashboard.css +546 -0
  21. package/wwwroot/_content/MindExecution.Plugins.Directory/MindExecution.Plugins.Directory.u7utcng611.bundle.scp.css +7 -0
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  23. package/wwwroot/_content/MindExecution.Plugins.Directory/directory-manager.js +202 -0
  24. package/wwwroot/_content/MindExecution.Plugins.Directory/exampleJsInterop.js +6 -0
  25. package/wwwroot/_content/MindExecution.Plugins.YouTube/css/youtube-search.css +251 -0
  26. package/wwwroot/_content/MindExecution.Shared/MindExecution.Shared.wsano1j4wp.bundle.scp.css +4 -0
  27. package/wwwroot/_content/MindExecution.Shared/css/admin-dashboard.css +559 -0
  28. package/wwwroot/_content/MindExecution.Shared/css/app.css +1 -0
  29. package/wwwroot/_content/MindExecution.Shared/css/mind-map-overrides.css +2936 -0
  30. package/wwwroot/_content/MindExecution.Shared/fonts/NotoSansKR-Bold.ttf +0 -0
  31. package/wwwroot/_content/MindExecution.Shared/fonts/NotoSansKR-Regular.ttf +0 -0
  32. package/wwwroot/_content/MindExecution.Shared/js/agent-visualization.js +359 -0
  33. package/wwwroot/_content/MindExecution.Shared/js/background-themes.js +1721 -0
  34. package/wwwroot/_content/MindExecution.Shared/js/code-master.js +8316 -0
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  37. package/wwwroot/_content/MindExecution.Shared/js/marked.min.js +69 -0
  38. package/wwwroot/_content/MindExecution.Shared/js/mind-map-core.js +7982 -0
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  46. package/wwwroot/_content/MindExecution.Shared/js/mind-map-lod-plan-worker.js +160 -0
  47. package/wwwroot/_content/MindExecution.Shared/js/mind-map-lod-renderer.js +9923 -0
  48. package/wwwroot/_content/MindExecution.Shared/js/mind-map-logic-workers.js +977 -0
  49. package/wwwroot/_content/MindExecution.Shared/js/mind-map-menu-manager.js +1431 -0
  50. package/wwwroot/_content/MindExecution.Shared/js/mind-map-multi-select.js +1716 -0
  51. package/wwwroot/_content/MindExecution.Shared/js/mind-map-node-search-worker.js +553 -0
  52. package/wwwroot/_content/MindExecution.Shared/js/mind-map-nodes.js +4541 -0
  53. package/wwwroot/_content/MindExecution.Shared/js/mind-map-object-manager.js +489 -0
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  56. package/wwwroot/_content/MindExecution.Shared/js/mind-map-text-lod-system.js +646 -0
  57. package/wwwroot/_content/MindExecution.Shared/js/mind-map-text-overlay-v2.js +4323 -0
  58. package/wwwroot/_content/MindExecution.Shared/js/mind-map-texture-factory.js +2260 -0
  59. package/wwwroot/_content/MindExecution.Shared/js/mind-map-texture-factory.js.backup +1258 -0
  60. package/wwwroot/_content/MindExecution.Shared/js/mind-map-visibility-worker.js +890 -0
  61. package/wwwroot/_content/MindExecution.Shared/js/mindmap-toolbar.js +594 -0
  62. package/wwwroot/_content/MindExecution.Shared/js/native-drop-handler.js +170 -0
  63. package/wwwroot/_content/MindExecution.Shared/js/plan-master.js +788 -0
  64. package/wwwroot/_content/MindExecution.Shared/js/renderers/CSS3DRenderer.js +50 -0
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  66. package/wwwroot/_content/MindExecution.Shared/js/texture-worker.js +208 -0
  67. package/wwwroot/_content/MindExecution.Shared/js/three.min.js +6 -0
  68. package/wwwroot/_content/MindExecution.Shared/js/titlebar-handler.js +191 -0
  69. package/wwwroot/_content/MindExecution.Shared/js/token-manager.js +37 -0
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  71. package/wwwroot/_content/MindExecution.Shared/js/troika-bundle.js +5626 -0
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@@ -0,0 +1,50 @@
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+ // Minimal CSS3DRenderer setup adapted for direct script include (non-module)
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+ (function(){
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+ if (window.CSS3DRenderer) return;
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+
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+ function epsilon(value){return Math.abs(value) < 1e-10 ? 0 : value;}
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+
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+ class CSS3DObject extends THREE.Object3D {
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+ constructor(element){
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+ super();
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+ this.element = element || document.createElement('div');
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+ this.element.style.position = 'absolute';
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+ this.element.style.pointerEvents = 'auto';
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+ // Flags used by renderer checks
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+ this.isCSS3DObject = true;
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+
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+ this.addEventListener('removed', function(){
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+ this.traverse(function(object){
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+ if (object.element instanceof Element && object.element.parentNode !== null){
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+ object.element.parentNode.removeChild(object.element);
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+ }
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+ });
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+ });
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+ }
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+ }
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+
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+ class CSS3DSprite extends CSS3DObject {
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+ constructor(element){
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+ super(element);
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+ this.isCSS3DSprite = true;
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+ }
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+ }
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+
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+ function CSS3DRenderer(){
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+ var _width, _height; var _widthHalf, _heightHalf; var cache = { camera:{ fov:0, style:'' }, objects: new WeakMap() };
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+ var domElement = document.createElement('div'); domElement.style.overflow = 'hidden'; this.domElement = domElement;
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+ var cameraElement = document.createElement('div'); cameraElement.style.webkitTransformStyle = cameraElement.style.transformStyle = 'preserve-3d'; cameraElement.style.pointerEvents = 'none'; domElement.appendChild(cameraElement);
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+
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+ this.getSize = function(){ return { width:_width, height:_height }; };
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+ this.getCameraElement = function(){ return cameraElement; };
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+ this.setSize = function(width, height){ _width=width; _height=height; _widthHalf=_width/2; _heightHalf=_height/2; domElement.style.width=width+'px'; domElement.style.height=height+'px'; cameraElement.style.width=width+'px'; cameraElement.style.height=height+'px'; };
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+ function getCameraCSSMatrix(matrix){ var e=matrix.elements; return 'matrix3d('+epsilon(e[0])+','+epsilon(-e[1])+','+epsilon(e[2])+','+epsilon(e[3])+','+epsilon(e[4])+','+epsilon(-e[5])+','+epsilon(e[6])+','+epsilon(e[7])+','+epsilon(e[8])+','+epsilon(-e[9])+','+epsilon(e[10])+','+epsilon(e[11])+','+epsilon(e[12])+','+epsilon(-e[13])+','+epsilon(e[14])+','+epsilon(e[15])+')'; }
42
+ function getObjectCSSMatrix(matrix){ var e=matrix.elements; var m='matrix3d('+epsilon(e[0])+','+epsilon(e[1])+','+epsilon(e[2])+','+epsilon(e[3])+','+epsilon(-e[4])+','+epsilon(-e[5])+','+epsilon(-e[6])+','+epsilon(-e[7])+','+epsilon(e[8])+','+epsilon(e[9])+','+epsilon(e[10])+','+epsilon(e[11])+','+epsilon(e[12])+','+epsilon(e[13])+','+epsilon(e[14])+','+epsilon(e[15])+')'; return m; }
43
+ function renderObject(object, scene, camera, cameraCSSMatrix){ if (object.isCSS3DObject){ var style=getObjectCSSMatrix(object.matrixWorld); var element=object.element; var cached=cache.objects.get(object); if (cached===undefined || cached.style!==style){ element.style.webkitTransform=element.style.transform=style; cache.objects.set(object, { style }); } element.style.display = object.visible ? '' : 'none'; if (element.parentNode !== cameraElement){ cameraElement.appendChild(element); } } for (var i=0,l=object.children.length;i<l;i++){ renderObject(object.children[i], scene, camera, cameraCSSMatrix); } }
44
+ function renderCameraOnly(renderer, camera){ var fov=camera.projectionMatrix.elements[5]*_heightHalf; if (cache.camera.fov!==fov){ renderer.domElement.style.webkitPerspective=renderer.domElement.style.perspective=fov+'px'; cache.camera.fov=fov; } if (camera.parent===null) camera.updateMatrixWorld(); var cameraCSSMatrix='translateZ('+fov+'px)'+getCameraCSSMatrix(camera.matrixWorldInverse); var style=cameraCSSMatrix+'translate('+_widthHalf+'px,'+_heightHalf+'px)'; if (cache.camera.style!==style){ cameraElement.style.webkitTransform=cameraElement.style.transform=style; cache.camera.style=style; } return cameraCSSMatrix; }
45
+ this.renderCamera = function(camera){ renderCameraOnly(this, camera); };
46
+ this.render = function(scene, camera){ if (scene.autoUpdate===true) scene.updateMatrixWorld(); var cameraCSSMatrix=renderCameraOnly(this, camera); renderObject(scene, scene, camera, cameraCSSMatrix); };
47
+ }
48
+
49
+ window.CSS3DObject = CSS3DObject; window.CSS3DSprite = CSS3DSprite; window.CSS3DRenderer = CSS3DRenderer;
50
+ })();
@@ -0,0 +1,188 @@
1
+ // texture-worker-manager.js
2
+ // [NEW] Worker 풀 관리 + 텍스처 생성 API
3
+ (function () {
4
+ 'use strict';
5
+
6
+ const WORKER_COUNT = 2; // Worker 수 (CPU 코어에 따라 조절)
7
+ const workers = [];
8
+ const pendingRequests = new Map();
9
+ let nextRequestId = 0;
10
+ let currentWorkerIndex = 0;
11
+ let isInitialized = false;
12
+
13
+ /**
14
+ * Worker 풀 초기화
15
+ */
16
+ function init() {
17
+ if (isInitialized) return Promise.resolve();
18
+
19
+ // OffscreenCanvas 지원 확인
20
+ if (typeof OffscreenCanvas === 'undefined') {
21
+ console.warn('[TextureWorker] OffscreenCanvas not supported, using fallback');
22
+ return Promise.resolve();
23
+ }
24
+
25
+ return new Promise((resolve) => {
26
+ let readyCount = 0;
27
+
28
+ for (let i = 0; i < WORKER_COUNT; i++) {
29
+ try {
30
+ const worker = new Worker('_content/MindExecution.Shared/js/texture-worker.js');
31
+
32
+ worker.onmessage = (e) => {
33
+ const { type, requestId, bitmap, error } = e.data;
34
+
35
+ if (type === 'ready') {
36
+ readyCount++;
37
+ console.log(`[TextureWorker] Worker ${i} ready (${readyCount}/${WORKER_COUNT})`);
38
+ if (readyCount === WORKER_COUNT) {
39
+ isInitialized = true;
40
+ console.log('[TextureWorker] All workers ready');
41
+ resolve();
42
+ }
43
+ return;
44
+ }
45
+
46
+ const pending = pendingRequests.get(requestId);
47
+ if (!pending) return;
48
+
49
+ pendingRequests.delete(requestId);
50
+
51
+ if (type === 'error') {
52
+ pending.reject(new Error(error));
53
+ } else if (type === 'textureReady') {
54
+ pending.resolve(bitmap);
55
+ }
56
+ };
57
+
58
+ worker.onerror = (e) => {
59
+ console.error(`[TextureWorker] Worker ${i} error:`, e);
60
+ };
61
+
62
+ workers.push(worker);
63
+ } catch (e) {
64
+ console.error(`[TextureWorker] Failed to create worker ${i}:`, e);
65
+ }
66
+ }
67
+
68
+ // 타임아웃 (5초 후 강제 resolve)
69
+ setTimeout(() => {
70
+ if (!isInitialized) {
71
+ console.warn('[TextureWorker] Init timeout, some workers may not be ready');
72
+ isInitialized = workers.length > 0;
73
+ resolve();
74
+ }
75
+ }, 5000);
76
+ });
77
+ }
78
+
79
+ /**
80
+ * Worker 지원 여부
81
+ */
82
+ function isSupported() {
83
+ return typeof OffscreenCanvas !== 'undefined' && workers.length > 0;
84
+ }
85
+
86
+ /**
87
+ * Worker를 사용해 텍스처 생성 요청
88
+ * @returns {Promise<ImageBitmap>}
89
+ */
90
+ async function renderTexture(nodeData, width, height, qualityScale = 1.0) {
91
+ if (!isInitialized) {
92
+ await init();
93
+ }
94
+
95
+ return new Promise((resolve, reject) => {
96
+ if (!isSupported()) {
97
+ reject(new Error('Worker not supported'));
98
+ return;
99
+ }
100
+
101
+ const requestId = nextRequestId++;
102
+ const worker = workers[currentWorkerIndex];
103
+ currentWorkerIndex = (currentWorkerIndex + 1) % workers.length;
104
+
105
+ pendingRequests.set(requestId, { resolve, reject });
106
+
107
+ // 5초 타임아웃
108
+ const timeout = setTimeout(() => {
109
+ if (pendingRequests.has(requestId)) {
110
+ pendingRequests.delete(requestId);
111
+ reject(new Error('Worker timeout'));
112
+ }
113
+ }, 5000);
114
+
115
+ // 원래 resolve/reject에 타임아웃 클리어 추가
116
+ const originalResolve = resolve;
117
+ const originalReject = reject;
118
+
119
+ pendingRequests.set(requestId, {
120
+ resolve: (result) => {
121
+ clearTimeout(timeout);
122
+ originalResolve(result);
123
+ },
124
+ reject: (error) => {
125
+ clearTimeout(timeout);
126
+ originalReject(error);
127
+ }
128
+ });
129
+
130
+ // Worker에 요청 전송
131
+ worker.postMessage({
132
+ type: 'renderTexture',
133
+ requestId: requestId,
134
+ nodeData: {
135
+ id: nodeData.id,
136
+ contentType: nodeData.contentType,
137
+ response: nodeData.response,
138
+ prompt: nodeData.prompt
139
+ },
140
+ width: Math.round(width),
141
+ height: Math.round(height),
142
+ qualityScale: qualityScale
143
+ });
144
+ });
145
+ }
146
+
147
+ /**
148
+ * ImageBitmap을 THREE.CanvasTexture로 변환
149
+ */
150
+ function bitmapToTexture(bitmap, THREE) {
151
+ // ImageBitmap을 Canvas에 그리기
152
+ const canvas = document.createElement('canvas');
153
+ canvas.width = bitmap.width;
154
+ canvas.height = bitmap.height;
155
+ const ctx = canvas.getContext('2d');
156
+ ctx.drawImage(bitmap, 0, 0);
157
+ bitmap.close(); // 메모리 해제
158
+
159
+ // THREE.CanvasTexture 생성
160
+ const texture = new THREE.CanvasTexture(canvas);
161
+ texture.colorSpace = THREE.SRGBColorSpace;
162
+ texture.generateMipmaps = true;
163
+ texture.minFilter = THREE.LinearMipmapLinearFilter;
164
+ texture.magFilter = THREE.LinearFilter;
165
+
166
+ return texture;
167
+ }
168
+
169
+ /**
170
+ * Worker 종료
171
+ */
172
+ function terminate() {
173
+ workers.forEach(w => w.terminate());
174
+ workers.length = 0;
175
+ pendingRequests.clear();
176
+ isInitialized = false;
177
+ }
178
+
179
+ // 전역 노출
180
+ window.TextureWorkerManager = {
181
+ init,
182
+ isSupported,
183
+ renderTexture,
184
+ bitmapToTexture,
185
+ terminate
186
+ };
187
+
188
+ })();
@@ -0,0 +1,208 @@
1
+ // texture-worker.js
2
+ // [NEW] Web Worker for off-thread texture rendering
3
+ // 메인 스레드 블로킹 없이 텍스처 생성
4
+
5
+ // Worker 내에서 marked.js 로드
6
+ importScripts('marked.min.js');
7
+
8
+ // marked 설정
9
+ if (typeof marked !== 'undefined') {
10
+ marked.setOptions({
11
+ breaks: true,
12
+ gfm: true
13
+ });
14
+ }
15
+
16
+ /**
17
+ * 마크다운을 플레인 텍스트로 변환 (간단 버전)
18
+ */
19
+ function markdownToPlainText(markdown) {
20
+ if (!markdown) return '';
21
+
22
+ // HTML로 변환 후 태그 제거
23
+ let html = '';
24
+ try {
25
+ html = marked.parse(markdown);
26
+ } catch {
27
+ return markdown;
28
+ }
29
+
30
+ // HTML 태그 제거
31
+ let text = html
32
+ .replace(/<br\s*\/?>/gi, '\n')
33
+ .replace(/<\/p>/gi, '\n\n')
34
+ .replace(/<\/li>/gi, '\n')
35
+ .replace(/<[^>]+>/g, '')
36
+ .replace(/&nbsp;/g, ' ')
37
+ .replace(/&amp;/g, '&')
38
+ .replace(/&lt;/g, '<')
39
+ .replace(/&gt;/g, '>')
40
+ .replace(/&quot;/g, '"')
41
+ .replace(/&#39;/g, "'")
42
+ .replace(/\n{3,}/g, '\n\n')
43
+ .trim();
44
+
45
+ return text;
46
+ }
47
+
48
+ /**
49
+ * 텍스트를 줄 단위로 분할 (word wrap)
50
+ */
51
+ function wrapText(ctx, text, maxWidth) {
52
+ const lines = [];
53
+ const paragraphs = text.split('\n');
54
+
55
+ for (const paragraph of paragraphs) {
56
+ if (paragraph.trim() === '') {
57
+ lines.push('');
58
+ continue;
59
+ }
60
+
61
+ const words = paragraph.split(' ');
62
+ let currentLine = '';
63
+
64
+ for (const word of words) {
65
+ const testLine = currentLine ? `${currentLine} ${word}` : word;
66
+ const metrics = ctx.measureText(testLine);
67
+
68
+ if (metrics.width > maxWidth && currentLine) {
69
+ lines.push(currentLine);
70
+ currentLine = word;
71
+ } else {
72
+ currentLine = testLine;
73
+ }
74
+ }
75
+
76
+ if (currentLine) {
77
+ lines.push(currentLine);
78
+ }
79
+ }
80
+
81
+ return lines;
82
+ }
83
+
84
+ /**
85
+ * 노드 배경 그리기
86
+ */
87
+ function drawBackground(ctx, width, height, isSelected) {
88
+ const radius = 20;
89
+ const borderWidth = isSelected ? 4 : 2;
90
+ const borderColor = isSelected ? '#2563eb' : '#d1d5db';
91
+ const bgColor = '#ffffff';
92
+
93
+ // 배경
94
+ ctx.fillStyle = bgColor;
95
+ ctx.beginPath();
96
+ ctx.roundRect(borderWidth, borderWidth, width - borderWidth * 2, height - borderWidth * 2, radius);
97
+ ctx.fill();
98
+
99
+ // 테두리
100
+ ctx.strokeStyle = borderColor;
101
+ ctx.lineWidth = borderWidth;
102
+ ctx.stroke();
103
+ }
104
+
105
+ /**
106
+ * 텍스트 노드 렌더링
107
+ */
108
+ function renderTextNode(canvas, nodeData, qualityScale) {
109
+ const ctx = canvas.getContext('2d');
110
+
111
+ // ★ 핵심: ctx.scale로 좌표계 축소 (기존 메인 스레드 방식과 동일)
112
+ // 캔버스는 작지만 원본 좌표로 그리면 알아서 축소됨
113
+ ctx.scale(qualityScale, qualityScale);
114
+
115
+ // 원본 크기 기준으로 계산 (scale 적용되어 실제론 작아짐)
116
+ const width = canvas.width / qualityScale;
117
+ const height = canvas.height / qualityScale;
118
+
119
+ // 배경 그리기 (원본 크기 좌표)
120
+ ctx.fillStyle = '#ffffff';
121
+ ctx.fillRect(0, 0, width, height);
122
+ drawBackground(ctx, width, height, false);
123
+
124
+ // 텍스트 설정 (원본 크기)
125
+ const zoomLevel = 2;
126
+ const fontSize = 14 * zoomLevel;
127
+ const lineHeight = fontSize * 1.5;
128
+ const padding = 16 * zoomLevel;
129
+ const textColor = '#1f2937';
130
+
131
+ ctx.font = `${fontSize}px -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif`;
132
+ ctx.fillStyle = textColor;
133
+ ctx.textBaseline = 'top';
134
+
135
+ // 마크다운 → 플레인 텍스트
136
+ const content = nodeData.response || nodeData.prompt || '';
137
+ const plainText = markdownToPlainText(content);
138
+
139
+ // 줄 바꿈 처리
140
+ const maxTextWidth = width - padding * 2;
141
+ const lines = wrapText(ctx, plainText, maxTextWidth);
142
+
143
+ // 텍스트 그리기
144
+ let y = padding;
145
+ const maxY = height - padding;
146
+
147
+ for (const line of lines) {
148
+ if (y + lineHeight > maxY) {
149
+ // 하단 페이드아웃
150
+ const gradient = ctx.createLinearGradient(0, height - 50, 0, height);
151
+ gradient.addColorStop(0, 'rgba(255,255,255,0)');
152
+ gradient.addColorStop(1, 'rgba(255,255,255,1)');
153
+ ctx.fillStyle = gradient;
154
+ ctx.fillRect(0, height - 50, width, 50);
155
+ break;
156
+ }
157
+
158
+ ctx.fillStyle = textColor;
159
+ ctx.fillText(line, padding, y);
160
+ y += lineHeight;
161
+ }
162
+ }
163
+
164
+ /**
165
+ * 메시지 핸들러
166
+ */
167
+ self.onmessage = async function (e) {
168
+ const { type, nodeData, width, height, qualityScale, requestId } = e.data;
169
+
170
+ if (type !== 'renderTexture') {
171
+ return;
172
+ }
173
+
174
+ try {
175
+ // ★ qualityScale 적용하여 작은 캔버스 생성 (메모리 절약)
176
+ // width, height: 원본 크기 (styleW, styleH)
177
+ // 실제 캔버스: width * qualityScale, height * qualityScale
178
+ const renderWidth = Math.round(width * qualityScale);
179
+ const renderHeight = Math.round(height * qualityScale);
180
+
181
+ const canvas = new OffscreenCanvas(renderWidth, renderHeight);
182
+
183
+ // renderTextNode는 캔버스 크기 기준으로 렌더링
184
+ renderTextNode(canvas, nodeData, qualityScale);
185
+
186
+ // ImageBitmap으로 변환 (복사 없이 전달)
187
+ const bitmap = canvas.transferToImageBitmap();
188
+
189
+ // 결과 전송
190
+ self.postMessage({
191
+ type: 'textureReady',
192
+ requestId: requestId,
193
+ bitmap: bitmap,
194
+ width: width,
195
+ height: height
196
+ }, [bitmap]); // Transferable로 전달
197
+
198
+ } catch (error) {
199
+ self.postMessage({
200
+ type: 'error',
201
+ requestId: requestId,
202
+ error: error.message
203
+ });
204
+ }
205
+ };
206
+
207
+ // Worker 준비 완료 알림
208
+ self.postMessage({ type: 'ready' });