@mindexec/cli 0.2.0

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Files changed (232) hide show
  1. package/README.md +275 -0
  2. package/codex-runtime.js +960 -0
  3. package/launch-bridge.cjs +162 -0
  4. package/package.json +61 -0
  5. package/port-guard.cjs +232 -0
  6. package/scripts/setup-tree-sitter-grammars.mjs +59 -0
  7. package/server.js +8422 -0
  8. package/start-bridge.bat +32 -0
  9. package/start-bridge.sh +81 -0
  10. package/tree-sitter-grammars/README.md +18 -0
  11. package/tree-sitter-grammars/tree-sitter-c_sharp.wasm +0 -0
  12. package/tree-sitter-grammars/tree-sitter-go.wasm +0 -0
  13. package/tree-sitter-grammars/tree-sitter-java.wasm +0 -0
  14. package/tree-sitter-grammars/tree-sitter-javascript.wasm +0 -0
  15. package/tree-sitter-grammars/tree-sitter-python.wasm +0 -0
  16. package/tree-sitter-grammars/tree-sitter-rust.wasm +0 -0
  17. package/tree-sitter-grammars/tree-sitter-tsx.wasm +0 -0
  18. package/tree-sitter-grammars/tree-sitter-typescript.wasm +0 -0
  19. package/wwwroot/MindExecution.Web.styles.css +3 -0
  20. package/wwwroot/_content/MindExecution.Plugins.Admin/css/admin-dashboard.css +546 -0
  21. package/wwwroot/_content/MindExecution.Plugins.Directory/MindExecution.Plugins.Directory.u7utcng611.bundle.scp.css +7 -0
  22. package/wwwroot/_content/MindExecution.Plugins.Directory/background.png +0 -0
  23. package/wwwroot/_content/MindExecution.Plugins.Directory/directory-manager.js +202 -0
  24. package/wwwroot/_content/MindExecution.Plugins.Directory/exampleJsInterop.js +6 -0
  25. package/wwwroot/_content/MindExecution.Plugins.YouTube/css/youtube-search.css +251 -0
  26. package/wwwroot/_content/MindExecution.Shared/MindExecution.Shared.wsano1j4wp.bundle.scp.css +4 -0
  27. package/wwwroot/_content/MindExecution.Shared/css/admin-dashboard.css +559 -0
  28. package/wwwroot/_content/MindExecution.Shared/css/app.css +1 -0
  29. package/wwwroot/_content/MindExecution.Shared/css/mind-map-overrides.css +2936 -0
  30. package/wwwroot/_content/MindExecution.Shared/fonts/NotoSansKR-Bold.ttf +0 -0
  31. package/wwwroot/_content/MindExecution.Shared/fonts/NotoSansKR-Regular.ttf +0 -0
  32. package/wwwroot/_content/MindExecution.Shared/js/agent-visualization.js +359 -0
  33. package/wwwroot/_content/MindExecution.Shared/js/background-themes.js +1721 -0
  34. package/wwwroot/_content/MindExecution.Shared/js/code-master.js +8316 -0
  35. package/wwwroot/_content/MindExecution.Shared/js/file-system-helper.js +639 -0
  36. package/wwwroot/_content/MindExecution.Shared/js/helpers/InfiniteGridHelper.js +109 -0
  37. package/wwwroot/_content/MindExecution.Shared/js/marked.min.js +69 -0
  38. package/wwwroot/_content/MindExecution.Shared/js/mind-map-core.js +7982 -0
  39. package/wwwroot/_content/MindExecution.Shared/js/mind-map-core.js.backup +1059 -0
  40. package/wwwroot/_content/MindExecution.Shared/js/mind-map-css3d-manager.js +15803 -0
  41. package/wwwroot/_content/MindExecution.Shared/js/mind-map-dev-guards.js +325 -0
  42. package/wwwroot/_content/MindExecution.Shared/js/mind-map-dnd.js +1430 -0
  43. package/wwwroot/_content/MindExecution.Shared/js/mind-map-dnd.js.bak +434 -0
  44. package/wwwroot/_content/MindExecution.Shared/js/mind-map-glow-shader.js +260 -0
  45. package/wwwroot/_content/MindExecution.Shared/js/mind-map-interactions.js +7640 -0
  46. package/wwwroot/_content/MindExecution.Shared/js/mind-map-lod-plan-worker.js +160 -0
  47. package/wwwroot/_content/MindExecution.Shared/js/mind-map-lod-renderer.js +9923 -0
  48. package/wwwroot/_content/MindExecution.Shared/js/mind-map-logic-workers.js +977 -0
  49. package/wwwroot/_content/MindExecution.Shared/js/mind-map-menu-manager.js +1431 -0
  50. package/wwwroot/_content/MindExecution.Shared/js/mind-map-multi-select.js +1716 -0
  51. package/wwwroot/_content/MindExecution.Shared/js/mind-map-node-search-worker.js +553 -0
  52. package/wwwroot/_content/MindExecution.Shared/js/mind-map-nodes.js +4541 -0
  53. package/wwwroot/_content/MindExecution.Shared/js/mind-map-object-manager.js +489 -0
  54. package/wwwroot/_content/MindExecution.Shared/js/mind-map-object-manager.js.backup +372 -0
  55. package/wwwroot/_content/MindExecution.Shared/js/mind-map-pipeline.js +2075 -0
  56. package/wwwroot/_content/MindExecution.Shared/js/mind-map-text-lod-system.js +646 -0
  57. package/wwwroot/_content/MindExecution.Shared/js/mind-map-text-overlay-v2.js +4323 -0
  58. package/wwwroot/_content/MindExecution.Shared/js/mind-map-texture-factory.js +2260 -0
  59. package/wwwroot/_content/MindExecution.Shared/js/mind-map-texture-factory.js.backup +1258 -0
  60. package/wwwroot/_content/MindExecution.Shared/js/mind-map-visibility-worker.js +890 -0
  61. package/wwwroot/_content/MindExecution.Shared/js/mindmap-toolbar.js +594 -0
  62. package/wwwroot/_content/MindExecution.Shared/js/native-drop-handler.js +170 -0
  63. package/wwwroot/_content/MindExecution.Shared/js/plan-master.js +788 -0
  64. package/wwwroot/_content/MindExecution.Shared/js/renderers/CSS3DRenderer.js +50 -0
  65. package/wwwroot/_content/MindExecution.Shared/js/texture-worker-manager.js +188 -0
  66. package/wwwroot/_content/MindExecution.Shared/js/texture-worker.js +208 -0
  67. package/wwwroot/_content/MindExecution.Shared/js/three.min.js +6 -0
  68. package/wwwroot/_content/MindExecution.Shared/js/titlebar-handler.js +191 -0
  69. package/wwwroot/_content/MindExecution.Shared/js/token-manager.js +37 -0
  70. package/wwwroot/_content/MindExecution.Shared/js/token-worker.js +28 -0
  71. package/wwwroot/_content/MindExecution.Shared/js/troika-bundle.js +5626 -0
  72. package/wwwroot/_content/MindExecution.Shared/js/troika-bundle.js.map +7 -0
  73. package/wwwroot/_content/MindExecution.Shared/lib/font-awesome/css/all.min.css +9 -0
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  80. package/wwwroot/_content/MindExecution.Shared/models/all-MiniLM-L6-v2-quantized.onnx +0 -0
  81. package/wwwroot/_content/MindExecution.Shared/models/vocab.txt +30522 -0
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@@ -0,0 +1,434 @@
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+ // 파일 이름: mind-map-dnd.js
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+ // MindMap 드래그 앤 드롭 처리 (플러그인 레지스트리 기반 + 브라우저 이미지 드래그 강화)
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+ window.MindMapDnD = (function () {
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+
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+ if (!window.MindMapFileRegistry) {
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+ window.MindMapFileRegistry = [];
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+ }
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+
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+ function registerCoreHandlers() {
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+ if (window.MindMapFileRegistry.some(h => h.name === 'CorePDF')) return;
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+
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+ window.MindMapFileRegistry.push({
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+ name: 'CorePDF',
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+ priority: 5,
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+ check: (file) => file.type === 'application/pdf',
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+ getType: () => 'pdf'
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+ });
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+ console.log('[MindMapDnD] Core file handlers registered');
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+ }
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+ registerCoreHandlers();
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+
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+ const eventHandlers = new WeakMap();
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+ const GRID_SNAP = 10;
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+
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+ function getBoundHandlers(module) {
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+ if (!eventHandlers.has(module)) {
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+ eventHandlers.set(module, {
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+ boundOnDragOver: onDragOver.bind(null, module),
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+ boundOnDragLeave: onDragLeave.bind(null, module),
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+ boundOnDrop: onDrop.bind(null, module)
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+ });
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+ }
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+ return eventHandlers.get(module);
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+ }
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+
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+ function onDragOver(module, e) {
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+ e.preventDefault();
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+ e.stopPropagation();
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+ e.dataTransfer.dropEffect = 'copy';
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+ return false;
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+ }
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+
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+ async function handleBrowserImageDrop(module, e, imageUrl) {
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+ const mouse = {
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+ x: (e.clientX / module.container.clientWidth) * 2 - 1,
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+ y: -(e.clientY / module.container.clientHeight) * 2 + 1
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+ };
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+ const vfov = (module.camera.fov * Math.PI) / 180;
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+ const viewHeight = 2 * Math.tan(vfov / 2) * module.camera.position.z;
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+ const viewWidth = viewHeight * module.camera.aspect;
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+ const worldX = module.camera.position.x + (mouse.x * viewWidth) / 2;
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+ const worldY = module.camera.position.y + (mouse.y * viewHeight) / 2;
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+
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+ const tempId = `temp_browser_${Date.now()}`;
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+ const placeholderNode = {
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+ TempId: tempId,
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+ ContentType: 'image',
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+ FileName: 'Web Image',
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+ X: module.snapToGrid(worldX),
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+ Y: module.snapToGrid(worldY),
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+ Width: 300,
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+ Height: 200,
63
+ IsLoading: true
64
+ };
65
+
66
+ try {
67
+ const actualNodeIdsMap = await module.dotNetHelper.invokeMethodAsync('AddFileNodesFromJs', [placeholderNode]);
68
+ const actualId = actualNodeIdsMap[tempId];
69
+ if (!actualId) return;
70
+
71
+ const finalUrl = await fetchImageAsBlobUrl(imageUrl);
72
+
73
+ const { width, height } = await new Promise((resolve) => {
74
+ const img = new Image();
75
+ img.crossOrigin = 'anonymous';
76
+ img.onload = () => {
77
+ const TARGET_WIDTH = 400;
78
+ const aspectRatio = (img.naturalHeight > 0 && img.naturalWidth > 0)
79
+ ? img.naturalHeight / img.naturalWidth
80
+ : 0.75;
81
+ const targetHeight = TARGET_WIDTH * aspectRatio;
82
+ resolve({
83
+ width: Math.round(TARGET_WIDTH / GRID_SNAP) * GRID_SNAP,
84
+ height: Math.round(targetHeight / GRID_SNAP) * GRID_SNAP
85
+ });
86
+ };
87
+ img.onerror = () => {
88
+ console.warn('[MindMapDnD] Failed to measure browser image size.');
89
+ resolve({ width: 300, height: 200 });
90
+ };
91
+ img.src = finalUrl;
92
+ });
93
+
94
+ await module.dotNetHelper.invokeMethodAsync('UpdateMultipleFileNodeDetails', [{
95
+ NodeId: actualId,
96
+ FileUrl: finalUrl,
97
+ Width: width,
98
+ Height: height
99
+ }]);
100
+
101
+ console.log('[MindMapDnD] Browser image dropped and processed successfully.');
102
+ } catch (err) {
103
+ console.error('[MindMapDnD] Failed to process browser image drop:', err);
104
+ }
105
+ }
106
+
107
+ function onDragLeave(module, e) {
108
+ e.preventDefault();
109
+ e.stopPropagation();
110
+ }
111
+
112
+ function extractImageUrl(dataTransfer) {
113
+ if (!dataTransfer) return null;
114
+ const html = dataTransfer.getData('text/html');
115
+ if (html) {
116
+ const parser = new DOMParser();
117
+ const doc = parser.parseFromString(html, 'text/html');
118
+ const img = doc.querySelector('img');
119
+ if (img && img.src) return img.src;
120
+ }
121
+ const uri = dataTransfer.getData('text/uri-list');
122
+ if (uri && /\.(jpg|jpeg|png|gif|webp)$/i.test(uri)) {
123
+ return uri;
124
+ }
125
+ return null;
126
+ }
127
+
128
+ async function fetchImageAsBlobUrl(url) {
129
+ try {
130
+ const response = await fetch(url, { mode: 'cors' });
131
+ if (!response.ok) throw new Error('Network response was not ok');
132
+ const blob = await response.blob();
133
+ return URL.createObjectURL(blob);
134
+ } catch (e) {
135
+ console.warn('[MindMapDnD] CORS fetch failed, using raw URL. (Canvas tainting may occur)', e);
136
+ return url;
137
+ }
138
+ }
139
+
140
+ async function onDrop(module, e) {
141
+ e.preventDefault();
142
+ e.stopPropagation();
143
+ if (!module.dotNetHelper) return false;
144
+
145
+ const dataTransfer = e.dataTransfer;
146
+ if (!dataTransfer) return false;
147
+
148
+ dataTransfer.dropEffect = 'copy';
149
+
150
+ // ▼▼▼ [프로파일링] 전체 프로세스 시간 측정 시작 ▼▼▼
151
+ console.time('[DnD] Total Drop Process');
152
+ // ▲▲▲ [프로파일링] ▲▲▲
153
+
154
+ const files = e.dataTransfer?.files ? Array.from(e.dataTransfer.files) : [];
155
+
156
+ if (files.length === 0) {
157
+ const imageUrl = extractImageUrl(e.dataTransfer);
158
+ if (imageUrl) {
159
+ console.log(`[MindMapDnD] Detected browser image drop: ${imageUrl}`);
160
+ await handleBrowserImageDrop(module, e, imageUrl);
161
+ return false;
162
+ }
163
+ }
164
+
165
+ // ▼▼▼ [수정] 레지스트리 기반 파일 필터링 ▼▼▼
166
+ const filesToProcess = [];
167
+
168
+ for (const file of files) {
169
+ let matchedType = null;
170
+
171
+ // 레지스트리 정렬 (priority 낮을수록 먼저)
172
+ const sortedRegistry = [...window.MindMapFileRegistry].sort((a, b) =>
173
+ (a.priority ?? 50) - (b.priority ?? 50)
174
+ );
175
+
176
+ // 등록된 핸들러들을 순회하며 매치되는 첫 번째 타입 사용
177
+ for (const handler of sortedRegistry) {
178
+ if (handler.check(file)) {
179
+ matchedType = handler.getType(file);
180
+ console.log(`[MindMapDnD] File '${file.name}' matched handler '${handler.name}' -> type: '${matchedType}'`);
181
+ break;
182
+ }
183
+ }
184
+
185
+ if (matchedType) {
186
+ filesToProcess.push({ file, type: matchedType });
187
+ } else {
188
+ console.warn(`[MindMapDnD] File '${file.name}' - no handler found, skipping`);
189
+ }
190
+ }
191
+
192
+ if (filesToProcess.length === 0) {
193
+ console.log('[MindMapDnD] No files matched any handler');
194
+ return false;
195
+ }
196
+ // ▲▲▲ [수정] ▲▲▲
197
+
198
+ // 드롭 위치의 월드 좌표 계산
199
+ const mouse = {
200
+ x: (e.clientX / module.container.clientWidth) * 2 - 1,
201
+ y: -(e.clientY / module.container.clientHeight) * 2 + 1
202
+ };
203
+ const vfov = (module.camera.fov * Math.PI) / 180;
204
+ const viewHeight = 2 * Math.tan(vfov / 2) * module.camera.position.z;
205
+ const viewWidth = viewHeight * module.camera.aspect;
206
+ const worldX = module.camera.position.x + (mouse.x * viewWidth) / 2;
207
+ const worldY = module.camera.position.y + (mouse.y * viewHeight) / 2;
208
+
209
+ // ▼▼▼ [수정] 플레이스홀더 생성 (타입별 크기) ▼▼▼
210
+ const placeholderNodes = filesToProcess.map(({ file, type }, index) => {
211
+ const tempId = `temp_${Date.now()}_${index}`;
212
+
213
+ // 타입별 기본 크기 설정
214
+ let nodeWidth, nodeHeight;
215
+ switch (type) {
216
+ case 'image':
217
+ nodeWidth = 300;
218
+ nodeHeight = 200;
219
+ break;
220
+ case 'pdf':
221
+ nodeWidth = 400;
222
+ nodeHeight = 56;
223
+ break;
224
+ case 'text':
225
+ nodeWidth = 500;
226
+ nodeHeight = 300;
227
+ break;
228
+ case 'directory':
229
+ nodeWidth = 400;
230
+ nodeHeight = 200;
231
+ break;
232
+ default:
233
+ nodeWidth = 400;
234
+ nodeHeight = 200;
235
+ }
236
+
237
+ return {
238
+ TempId: tempId,
239
+ ContentType: type,
240
+ FileName: file.name,
241
+ X: module.snapToGrid(worldX + index * 20),
242
+ Y: module.snapToGrid(worldY - index * 20),
243
+ Width: nodeWidth,
244
+ Height: nodeHeight,
245
+ IsLoading: true
246
+ };
247
+ });
248
+ // ▲▲▲ [수정] ▲▲▲
249
+
250
+ // ▼▼▼ [프로파일링] C# AddFileNodesFromJs 시간 측정 ▼▼▼
251
+ console.time('[DnD] 1. C# AddFileNodesFromJs');
252
+ // ▲▲▲ [프로파일링] ▲▲▲
253
+ const actualNodeIdsMap = await module.dotNetHelper.invokeMethodAsync('AddFileNodesFromJs', placeholderNodes);
254
+ // ▼▼▼ [프로파일링] ▼▼▼
255
+ console.timeEnd('[DnD] 1. C# AddFileNodesFromJs');
256
+ // ▲▲▲ [프로파일링] ▲▲▲
257
+
258
+ (async () => {
259
+ // ▼▼▼ [프로파일링] 병렬 파일 처리 시간 측정 ▼▼▼
260
+ console.time('[DnD] 2. Parallel File Processing (All)');
261
+ // ▲▲▲ [프로파일링] ▲▲▲
262
+
263
+ // ▼▼▼ [수정] 타입별 파일 처리 로직 ▼▼▼
264
+ const processingPromises = filesToProcess.map(async ({ file, type }, i) => {
265
+ const placeholder = placeholderNodes[i];
266
+ const actualId = actualNodeIdsMap[placeholder.TempId];
267
+ if (!actualId) return null;
268
+
269
+ const objectUrl = URL.createObjectURL(file);
270
+
271
+ switch (type) {
272
+ case 'image': {
273
+ console.time(`[DnD] 2a. Get Image Size - ${placeholder.FileName}`);
274
+ try {
275
+ const { width, height } = await new Promise((resolve, reject) => {
276
+ const img = new Image();
277
+ img.onload = () => {
278
+ const TARGET_WIDTH = 400;
279
+ const aspectRatio = (img.naturalHeight > 0 && img.naturalWidth > 0)
280
+ ? img.naturalHeight / img.naturalWidth
281
+ : 0.75;
282
+ const targetHeight = TARGET_WIDTH * aspectRatio;
283
+ resolve({
284
+ width: Math.round(TARGET_WIDTH / GRID_SNAP) * GRID_SNAP,
285
+ height: Math.round(targetHeight / GRID_SNAP) * GRID_SNAP
286
+ });
287
+ };
288
+ img.onerror = reject;
289
+ img.src = objectUrl;
290
+ });
291
+ console.timeEnd(`[DnD] 2a. Get Image Size - ${placeholder.FileName}`);
292
+ return {
293
+ NodeId: actualId,
294
+ FileUrl: objectUrl,
295
+ Width: width,
296
+ Height: height
297
+ };
298
+ } catch (err) {
299
+ console.timeEnd(`[DnD] 2a. Get Image Size - ${placeholder.FileName}`);
300
+ console.warn(`[DnD] Image load failed - ${placeholder.FileName}:`, err);
301
+ return {
302
+ NodeId: actualId,
303
+ FileUrl: '',
304
+ Width: 300,
305
+ Height: 200
306
+ };
307
+ }
308
+ }
309
+ case 'text': {
310
+ console.time(`[DnD] 2b. Read Text File - ${placeholder.FileName}`);
311
+ try {
312
+ // ▼▼▼ [디버깅] 파일 읽기 시작 ▼▼▼
313
+ console.log(`[DnD] Starting to read text file: ${placeholder.FileName}, actualId: ${actualId}`);
314
+ // ▲▲▲ [디버깅] ▲▲▲
315
+
316
+ const textContent = await file.text();
317
+
318
+ console.timeEnd(`[DnD] 2b. Read Text File - ${placeholder.FileName}`);
319
+
320
+ // ▼▼▼ [디버깅] 파일 읽기 성공 ▼▼▼
321
+ console.log(`[DnD] Successfully read ${textContent.length} chars from ${placeholder.FileName}`);
322
+ // ▲▲▲ [디버깅] ▲▲▲
323
+
324
+ // ▼▼▼ [디버깅] C# 메서드 호출 직전 ▼▼▼
325
+ console.log(`[DnD] About to call UpdateNodeContent with nodeId: ${actualId}, contentLength: ${textContent.length}`);
326
+ // ▲▲▲ [디버깅] ▲▲▲
327
+
328
+ // 텍스트는 별도로 업데이트 (URL 대신 내용 저장)
329
+ await module.dotNetHelper.invokeMethodAsync('UpdateNodeContent', actualId, textContent);
330
+
331
+ // ▼▼▼ [디버깅] C# 메서드 호출 성공 ▼▼▼
332
+ console.log(`[DnD] UpdateNodeContent completed for nodeId: ${actualId}`);
333
+ // ▲▲▲ [디버깅] ▲▲▲
334
+
335
+ // ▼▼▼ [핵심 수정] 화면 갱신 요청 추가 ▼▼▼
336
+ // 이 줄이 없어서 텍스처가 '로딩 중' 상태에서 멈춰 있었습니다.
337
+ if (window.mindMap) {
338
+ // 로컬 3D 뷰어에게 "이 노드 내용이 바뀌었으니 다시 그려라"고 명령
339
+ await window.mindMap.updateNodeContent(actualId, textContent);
340
+ console.log(`[DnD] Triggered local view update for node ${actualId}`);
341
+ }
342
+ // ▲▲▲ [핵심 수정] ▲▲▲
343
+
344
+ return null; // 배치 업데이트에서 제외
345
+ } catch (err) {
346
+ console.timeEnd(`[DnD] 2b. Read Text File - ${placeholder.FileName}`);
347
+ // ▼▼▼ [디버깅] 오류 상세 로그 ▼▼▼
348
+ console.error(`[DnD] Text processing FAILED for ${placeholder.FileName}:`, err);
349
+ console.error(`[DnD] Error Details:`, {
350
+ name: err.name,
351
+ message: err.message,
352
+ stack: err.stack
353
+ });
354
+ // ▲▲▲ [디버깅] ▲▲▲
355
+ return null;
356
+ }
357
+ }
358
+ case 'pdf':
359
+ default: {
360
+ return {
361
+ NodeId: actualId,
362
+ FileUrl: objectUrl,
363
+ Width: 400,
364
+ Height: 56
365
+ };
366
+ }
367
+ }
368
+ });
369
+ // ▲▲▲ [수정] ▲▲▲
370
+
371
+ const results = await Promise.allSettled(processingPromises);
372
+ // ▼▼▼ [프로파일링] ▼▼▼
373
+ console.timeEnd('[DnD] 2. Parallel File Processing (All)');
374
+ // ▲▲▲ [프로파일링] ▲▲▲
375
+
376
+ const successfulUpdates = results
377
+ .filter(res => res.status === 'fulfilled' && res.value !== null)
378
+ .map(res => res.value);
379
+
380
+ const failedCount = results.filter(res => res.status === 'rejected' || res.value === null).length;
381
+ console.log(`[MindMapDnD] File processing completed: ${successfulUpdates.length} succeeded, ${failedCount} failed.`);
382
+
383
+ if (successfulUpdates.length > 0) {
384
+ // ▼▼▼ [프로파일링] C# 일괄 업데이트 시간 측정 ▼▼▼
385
+ console.time('[DnD] 3. C# UpdateMultipleFileNodeDetails');
386
+ // ▲▲▲ [프로파일링] ▲▲▲
387
+ try {
388
+ await module.dotNetHelper.invokeMethodAsync('UpdateMultipleFileNodeDetails', successfulUpdates);
389
+ // ▼▼▼ [프로파일링] ▼▼▼
390
+ console.timeEnd('[DnD] 3. C# UpdateMultipleFileNodeDetails');
391
+ console.log(`[MindMapDnD] Batch update sent to C#: ${successfulUpdates.length} nodes.`);
392
+ // ▲▲▲ [프로파일링] ▲▲▲
393
+ } catch (error) {
394
+ // ▼▼▼ [프로파일링] ▼▼▼
395
+ console.timeEnd('[DnD] 3. C# UpdateMultipleFileNodeDetails');
396
+ // ▲▲▲ [프로파일링] ▲▲▲
397
+ console.error('[MindMapDnD] Batch update failed:', error);
398
+ }
399
+ }
400
+ })();
401
+
402
+ return false;
403
+ }
404
+
405
+ return {
406
+ addEventListeners: function (moduleInstance) {
407
+ const handlers = getBoundHandlers(moduleInstance);
408
+ if (moduleInstance.cssRenderer && moduleInstance.cssRenderer.domElement) {
409
+ moduleInstance.cssRenderer.domElement.addEventListener('dragover', handlers.boundOnDragOver);
410
+ moduleInstance.cssRenderer.domElement.addEventListener('dragleave', handlers.boundOnDragLeave);
411
+ moduleInstance.cssRenderer.domElement.addEventListener('drop', handlers.boundOnDrop);
412
+ } else if (moduleInstance.renderer && moduleInstance.renderer.domElement) {
413
+ moduleInstance.renderer.domElement.addEventListener('dragover', handlers.boundOnDragOver);
414
+ moduleInstance.renderer.domElement.addEventListener('dragleave', handlers.boundOnDragLeave);
415
+ moduleInstance.renderer.domElement.addEventListener('drop', handlers.boundOnDrop);
416
+ }
417
+ },
418
+ removeEventListeners: function (moduleInstance) {
419
+ const handlers = getBoundHandlers(moduleInstance);
420
+ if (moduleInstance.cssRenderer && moduleInstance.cssRenderer.domElement) {
421
+ moduleInstance.cssRenderer.domElement.removeEventListener('dragover', handlers.boundOnDragOver);
422
+ moduleInstance.cssRenderer.domElement.removeEventListener('dragleave', handlers.boundOnDragLeave);
423
+ moduleInstance.cssRenderer.domElement.removeEventListener('drop', handlers.boundOnDrop);
424
+ } else if (moduleInstance.renderer && moduleInstance.renderer.domElement) {
425
+ moduleInstance.renderer.domElement.removeEventListener('dragover', handlers.boundOnDragOver);
426
+ moduleInstance.renderer.domElement.removeEventListener('dragleave', handlers.boundOnDragLeave);
427
+ moduleInstance.renderer.domElement.removeEventListener('drop', handlers.boundOnDrop);
428
+ }
429
+ eventHandlers.delete(moduleInstance);
430
+ }
431
+ };
432
+ })();
433
+
434
+ console.log('✓ mind-map-dnd.js loaded (Registry-based, plugin-extensible).');
@@ -0,0 +1,260 @@
1
+ // File: mind-map-glow-shader.js
2
+ // [New] SDF-based glow shader - NO TEXTURES, pure GPU math
3
+ // Memory usage: 0 MB (vs hundreds of MBs for per-node textures)
4
+ (function () {
5
+ 'use strict';
6
+
7
+ // Shared across all glow materials to avoid per-node time uniform updates.
8
+ const SHARED_TIME_UNIFORM = { value: 0.0 };
9
+
10
+ // ▼▼▼ SDF Glow Shader (Aspect Ratio Corrected) ▼▼▼
11
+ // Uses pixel-based coordinates for uniform glow thickness
12
+
13
+ const GLOW_VERTEX_SHADER = `
14
+ varying vec2 vUv;
15
+ varying vec2 vScale; // Pass scale to fragment shader
16
+
17
+ uniform vec2 meshScale; // Actual mesh size in world units
18
+
19
+ void main() {
20
+ vUv = uv;
21
+ vScale = meshScale;
22
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
23
+ }
24
+ `;
25
+
26
+ const GLOW_FRAGMENT_SHADER = `
27
+ precision highp float;
28
+
29
+ varying vec2 vUv;
30
+ varying vec2 vScale;
31
+
32
+ uniform vec3 color;
33
+ uniform float opacity;
34
+ uniform float glowPadding;
35
+ uniform float cornerRadius;
36
+ uniform float time; // ★ Animation time
37
+
38
+ // ★ Simplex noise helper functions
39
+ vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
40
+ vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
41
+ vec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); }
42
+
43
+ float snoise(vec2 v) {
44
+ const vec4 C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
45
+ vec2 i = floor(v + dot(v, C.yy));
46
+ vec2 x0 = v - i + dot(i, C.xx);
47
+ vec2 i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
48
+ vec4 x12 = x0.xyxy + C.xxzz;
49
+ x12.xy -= i1;
50
+ i = mod289(i);
51
+ vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0));
52
+ vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
53
+ m = m*m; m = m*m;
54
+ vec3 x = 2.0 * fract(p * C.www) - 1.0;
55
+ vec3 h = abs(x) - 0.5;
56
+ vec3 ox = floor(x + 0.5);
57
+ vec3 a0 = x - ox;
58
+ m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
59
+ vec3 g;
60
+ g.x = a0.x * x0.x + h.x * x0.y;
61
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
62
+ return 130.0 * dot(m, g);
63
+ }
64
+
65
+ // Signed Distance Function for rounded rectangle
66
+ float sdRoundedBox(vec2 p, vec2 b, float r) {
67
+ vec2 q = abs(p) - b + r;
68
+ return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
69
+ }
70
+
71
+ void main() {
72
+ vec2 p = (vUv - 0.5) * vScale;
73
+ vec2 boxSize = (vScale * 0.5) - glowPadding;
74
+ float dist = sdRoundedBox(p, boxSize, cornerRadius);
75
+
76
+ // Keep glow organic, but modulate intensity instead of distorting the edge.
77
+ float noiseFreq = 0.65;
78
+ float noiseSpeed = 0.045;
79
+ float rawNoise = snoise(vUv * noiseFreq + time * noiseSpeed);
80
+ float noiseMod = 1.0 + (rawNoise * 0.08);
81
+
82
+ float aa = max(fwidth(dist), 0.9);
83
+ float outsideDist = max(dist, 0.0);
84
+ float outerFade = 1.0 - smoothstep(0.0, glowPadding + aa * 2.0, outsideDist);
85
+ float innerFade = smoothstep(-aa * 2.0, aa * 2.0, dist);
86
+ float coreBoost = 1.0 - smoothstep(glowPadding * 0.22, glowPadding * 0.78, outsideDist);
87
+
88
+ float alpha = outerFade * innerFade;
89
+ alpha *= mix(0.62, 1.0, coreBoost);
90
+ alpha *= noiseMod;
91
+
92
+ // Corner glow naturally looks heavier; taper it a bit for a softer envelope.
93
+ vec2 q = abs(p) - boxSize;
94
+ float cornerAmount = 0.0;
95
+ if (q.x > 0.0 && q.y > 0.0) {
96
+ cornerAmount = smoothstep(0.0, glowPadding * 0.65, min(q.x, q.y));
97
+ }
98
+ float cornerFactor = 1.0 - cornerAmount * 0.35;
99
+ alpha *= cornerFactor;
100
+ alpha = clamp(alpha, 0.0, 1.0);
101
+
102
+ gl_FragColor = vec4(color, alpha * opacity); // No inversion needed now
103
+ }
104
+ `;
105
+
106
+ /**
107
+ * Create SDF glow material with pixel-based uniforms
108
+ * @param {Object} options - Configuration
109
+ * @returns {THREE.ShaderMaterial}
110
+ */
111
+ function createSDFGlowMaterial(options = {}) {
112
+ const defaultOptions = {
113
+ color: 0x000000,
114
+ opacity: 0.3,
115
+ meshScale: [100, 100], // [width, height] in world units
116
+ glowPadding: 10, // Padding in world units
117
+ cornerRadius: 12 // Corner radius in world units
118
+ };
119
+
120
+ const config = { ...defaultOptions, ...options };
121
+ const colorValue = typeof config.color === 'number'
122
+ ? new THREE.Color(config.color)
123
+ : config.color;
124
+
125
+ return new THREE.ShaderMaterial({
126
+ transparent: true,
127
+ depthWrite: false,
128
+ depthTest: true,
129
+ uniforms: {
130
+ color: { value: colorValue },
131
+ opacity: { value: config.opacity },
132
+ meshScale: { value: new THREE.Vector2(config.meshScale[0], config.meshScale[1]) },
133
+ glowPadding: { value: config.glowPadding },
134
+ cornerRadius: { value: config.cornerRadius },
135
+ time: SHARED_TIME_UNIFORM // ★ Shared animation time uniform
136
+ },
137
+ vertexShader: GLOW_VERTEX_SHADER,
138
+ fragmentShader: GLOW_FRAGMENT_SHADER
139
+ });
140
+ }
141
+
142
+ /**
143
+ * Create or update glow mesh using SDF shader (pixel-based)
144
+ * @param {number} width - Node width (world units)
145
+ * @param {number} height - Node height (world units)
146
+ * @param {boolean} isSelected - Selection state
147
+ * @param {string} contentType - Node content type ('image' = sharp corners)
148
+ * @param {THREE.Mesh} [existingMesh] - Existing glow mesh to update
149
+ * @returns {THREE.Mesh}
150
+ */
151
+ function createSDFGlowMesh(width, height, isSelected = false, contentType = 'text', existingMesh = null) {
152
+ const GLOW_PADDING = 12;
153
+ const GLOW_INSET = 4; // ★ Start glow 4px inside node edge to avoid border artifacts
154
+ const CORNER_RADIUS = 0; // No rounded corners
155
+
156
+ const glowWidth = width + GLOW_PADDING * 2 - GLOW_INSET * 2;
157
+ const glowHeight = height + GLOW_PADDING * 2 - GLOW_INSET * 2;
158
+
159
+ if (existingMesh) {
160
+ if (existingMesh.geometry) existingMesh.geometry.dispose();
161
+ existingMesh.geometry = new THREE.PlaneGeometry(glowWidth, glowHeight);
162
+
163
+ const uniforms = existingMesh.material.uniforms;
164
+ uniforms.color.value.setHex(isSelected ? 0x2563eb : 0xaaaaaa); // Blue or lighter gray
165
+ uniforms.opacity.value = isSelected ? 0.4 : 0.5; // Less intense selected glow
166
+ uniforms.meshScale.value.set(glowWidth, glowHeight);
167
+ uniforms.glowPadding.value = GLOW_PADDING - GLOW_INSET;
168
+ uniforms.cornerRadius.value = CORNER_RADIUS;
169
+
170
+ return existingMesh;
171
+ }
172
+
173
+ const geometry = new THREE.PlaneGeometry(glowWidth, glowHeight);
174
+ const material = createSDFGlowMaterial({
175
+ color: isSelected ? 0x2563eb : 0xaaaaaa, // Blue or lighter gray
176
+ opacity: isSelected ? 0.4 : 0.5, // Less intense selected glow
177
+ meshScale: [glowWidth, glowHeight],
178
+ glowPadding: GLOW_PADDING - GLOW_INSET,
179
+ cornerRadius: CORNER_RADIUS
180
+ });
181
+
182
+ const mesh = new THREE.Mesh(geometry, material);
183
+ mesh.name = 'glow';
184
+ mesh.raycast = () => { };
185
+ mesh.visible = false; // ★ 기본 숨김 - LOD 시스템이 카메라 거리에 따라 활성화
186
+
187
+ return mesh;
188
+ }
189
+
190
+ /**
191
+ * Update glow mesh for selection state change
192
+ * @param {THREE.Mesh} glowMesh - Existing glow mesh
193
+ * @param {boolean} isSelected - New selection state
194
+ */
195
+ function updateGlowSelection(glowMesh, isSelected) {
196
+ if (!glowMesh || !glowMesh.material || !glowMesh.material.uniforms) {
197
+ return;
198
+ }
199
+
200
+ const uniforms = glowMesh.material.uniforms;
201
+ uniforms.color.value.setHex(isSelected ? 0x2563eb : 0xaaaaaa); // Blue or lighter gray
202
+ uniforms.opacity.value = isSelected ? 0.4 : 0.5; // Less intense selected glow
203
+ }
204
+
205
+ /**
206
+ * Update glow mesh size (for node resize)
207
+ * @param {THREE.Mesh} glowMesh - Existing glow mesh
208
+ * @param {number} nodeWidth - New node width
209
+ * @param {number} nodeHeight - New node height
210
+ * @param {string} contentType - Node content type ('image' = sharp corners)
211
+ */
212
+ function updateGlowSize(glowMesh, nodeWidth, nodeHeight, contentType = 'text') {
213
+ if (!glowMesh) return;
214
+
215
+ const GLOW_PADDING = 12;
216
+ const GLOW_INSET = 4; // ★ Start glow 4px inside node edge
217
+ const CORNER_RADIUS = 0; // No rounded corners
218
+ const glowWidth = nodeWidth + GLOW_PADDING * 2 - GLOW_INSET * 2;
219
+ const glowHeight = nodeHeight + GLOW_PADDING * 2 - GLOW_INSET * 2;
220
+
221
+ if (glowMesh.geometry) glowMesh.geometry.dispose();
222
+ glowMesh.geometry = new THREE.PlaneGeometry(glowWidth, glowHeight);
223
+
224
+ if (glowMesh.material.uniforms) {
225
+ glowMesh.material.uniforms.meshScale.value.set(glowWidth, glowHeight);
226
+ glowMesh.material.uniforms.glowPadding.value = GLOW_PADDING - GLOW_INSET;
227
+ glowMesh.material.uniforms.cornerRadius.value = CORNER_RADIUS;
228
+ }
229
+ }
230
+
231
+ /**
232
+ * Update time uniform for glow animation
233
+ * Call this from the render loop
234
+ * @param {THREE.Mesh} glowMesh - Glow mesh to update
235
+ * @param {number} time - Current time in seconds
236
+ */
237
+ function updateGlowTime(glowMesh, time) {
238
+ setTime(time);
239
+ }
240
+
241
+ /**
242
+ * Update shared time uniform for all glow meshes in O(1).
243
+ * @param {number} time - Current time in seconds
244
+ */
245
+ function setTime(time) {
246
+ SHARED_TIME_UNIFORM.value = time;
247
+ }
248
+
249
+ // Expose API globally
250
+ window.MindMapGlowShader = {
251
+ createSDFGlowMaterial,
252
+ createSDFGlowMesh,
253
+ updateGlowSelection,
254
+ updateGlowSize,
255
+ updateGlowTime, // Backward compatibility
256
+ setTime
257
+ };
258
+
259
+ console.log('✅ mind-map-glow-shader.js loaded (SDF Glow - No Textures!)');
260
+ })();