@milenyumai/film-kit 1.0.0

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+ ---
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+ name: visual-modes
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+ description: Ultra Realism default mode and stylization triggers. Defines quality standards for human appearance, materials, lighting, and anti-AI artifact rules. Includes style mode detection.
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+ ---
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+
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+ # Visual Modes System
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+
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+ > **Philosophy:** Reality is the default. Style is the exception.
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+ > **Core Principle:** Ultra Realism unless user EXPLICITLY requests stylization.
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+
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+ ---
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+
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+ ## 🎯 DEFAULT: ULTRA REALISM MODE (LOCKED)
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+
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+ Apply UNLESS user explicitly requests stylization with keywords.
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+
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+ ### Style Trigger Keywords
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+
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+ If user mentions ANY of these, switch to appropriate style:
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+ - "anime" / "cartoon" → Animation Style
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+ - "noir" / "black and white" → Film Noir
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+ - "vintage" / "retro" → Period Aesthetic
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+ - "cyberpunk" / "neon" → Cyberpunk
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+ - "fantasy" / "magical" → Fantasy
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+ - "dream" / "surreal" → Dreamlike
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+ - "stylized" / "illustration" → Artistic
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+
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+ **No trigger keywords = ULTRA REALISM (default)**
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+
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+ ---
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+
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+ ## Ultra Realism Requirements
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+
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+ ### Human Appearance
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+
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+ | Element | Requirements |
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+ |---------|--------------|
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+ | **SKIN** | Visible pores, natural imperfections, subsurface scattering, realistic sheen, no airbrushing |
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+ | **HAIR** | Individual strands visible, natural flyaways, realistic scalp line, wind-affected movement |
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+ | **EYES** | Accurate iris detail, realistic catchlights, natural moisture, proper lashes |
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+ | **BODY** | Anatomically correct proportions, natural body language, weight/gravity affect posture |
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+ | **HANDS** | Five fingers, correct joints, natural positioning, accurate proportions |
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+ | **FACE** | Slight asymmetry (natural), age-appropriate features, realistic expressions |
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+
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+ ### Materials & Textures
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+
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+ | Material | Requirements |
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+ |----------|--------------|
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+ | **FABRIC** | Weave patterns visible, realistic wrinkles at joints, proper drape physics |
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+ | **METAL** | Correct reflection, fingerprints/smudges where appropriate, realistic patina |
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+ | **LEATHER** | Natural cracks, wear patterns, authentic aging |
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+ | **WOOD** | Grain patterns, realistic knots, appropriate polish/weathering |
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+ | **STONE** | Porosity visible, appropriate weathering, realistic shadows in crevices |
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+ | **GLASS** | Proper refraction, realistic smudges/droplets, edge distortion |
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+
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+ ### Military/Historical Materials
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+
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+ | Material | Requirements |
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+ |----------|--------------|
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+ | **UNIFORM FABRIC** | Period-accurate weave, appropriate wear and dust |
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+ | **BRASS/BRONZE** | Authentic patina, realistic polish levels |
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+ | **CANNON METAL** | Heat discoloration, smoke residue, authentic weathering |
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+ | **AMMUNITION** | Accurate brass casing, weight appearance, realistic handling marks |
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+
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+ ### Lighting & Atmosphere
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+
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+ | Element | Requirements |
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+ |---------|--------------|
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+ | **SHADOWS** | Physically correct (hard sun vs soft overcast) |
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+ | **COLOR TEMPERATURE** | Daylight 5600K, tungsten 3200K, fire warm orange |
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+ | **ATMOSPHERIC PERSPECTIVE** | Distant objects desaturate, lose contrast |
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+ | **VOLUMETRIC EFFECTS** | Dust in sunlight, fog density, smoke behavior |
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+ | **FIRE/EXPLOSION** | Realistic glow, heat distortion, smoke dynamics |
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+
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+ ---
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+
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+ ## Anti-AI Artifacts (PROHIBITED)
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+
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+ These artifacts identify AI-generated content. AVOID them absolutely:
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+
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+ | Artifact | Description |
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+ |----------|-------------|
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+ | **Plastic/waxy skin** | Over-smooth, unrealistic skin texture |
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+ | **Symmetrical faces** | Perfectly symmetrical = unnatural |
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+ | **Floating objects** | Physics violations |
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+ | **Merged fingers** | Fingers fused together |
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+ | **Extra limbs** | More than normal limbs/fingers |
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+ | **Limb anomalies** | Wrong angles, impossible positions |
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+ | **Text/watermarks** | Any on-screen text |
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+ | **Beauty filter look** | Over-smoothed, porcelain appearance |
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+ | **Uncanny expressions** | Mechanical, robotic facial movements |
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+
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+ ---
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+
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+ ## IMAGE AVOID LINE (Ultra Realism)
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+
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+ Include at end of EVERY image prompt:
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+
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+ ```
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+ Avoid: blurry, low-res, noise, jpeg artifacts, motion blur, out of focus, distorted faces, bad anatomy, extra limbs/fingers, deformed hands, mismatched eyes, warped perspective, inconsistent lighting, banding, over-sharpening, plastic skin, waxy skin, airbrushed skin, beauty filter, porcelain doll look, symmetrical face, duplicate people, floating artifacts, on-screen text, captions/subtitles, watermark, logo, UI elements, cartoon/anime style, illustration style, CGI look, video game graphics, 3D render look, artificial lighting, synthetic appearance.
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+ ```
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+
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+ ---
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+
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+ ## VIDEO AVOID LINE (Ultra Realism)
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+
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+ Include at end of EVERY video prompt:
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+
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+ ```
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+ Avoid: distorted faces, morphing, bad anatomy, extra limbs/fingers, blurry, flickering, frame drops, inconsistent lighting, unnatural motion, warping, rolling shutter artifacts, camera jitter, on-screen text, captions/subtitles, watermark, logo, cartoon/anime style, CGI motion, synthetic appearance, robotic movement, puppet-like animation, uncanny valley expressions.
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+ ```
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+
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+ ---
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+
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+ ## Scenario-Specific Visual Modes
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+
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+ ### WAR/MILITARY (Historical)
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+
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+ ```
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+ Documentary realism approach. Period-accurate equipment and uniforms.
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+ Gritty, authentic atmosphere. Smoke, dust, debris as environmental elements.
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+ High contrast for dramatic effect. Desaturated color palette.
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+ Focus on human determination and scale of equipment.
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+ ```
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+
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+ ### DRAMA/INTIMATE
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+
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+ ```
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+ Soft, cinematic lighting. Shallow depth of field for emotional focus.
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+ Warm color grading for emotional scenes. Cool for tension.
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+ Natural skin tones, no stylization. Authentic expressions.
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+ ```
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+
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+ ### ACTION/THRILLER
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+
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+ ```
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+ High energy lighting. Dynamic contrast. Sharp focus on action.
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+ Slight desaturation for intensity. Motion implies speed without blur in stills.
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+ Gritty, visceral texture.
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+ ```
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+
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+ ---
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+
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+ ## Ottoman/WWI Period Visuals
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+
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+ ### Color Palette
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+
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+ ```
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+ Desaturated earth tones: khaki, olive, brown, grey
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+ Accent: Ottoman red (fez), brass/bronze equipment
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+ Sky: Dramatic clouds, smoke-tinged
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+ Water: Deep blue-green, foam white
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+ Fire: Warm orange, realistic glow
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+ ```
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+
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+ ### Uniform Accuracy
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+
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+ ```
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+ Ottoman soldiers: Mustached, red fez (where specified), khaki/olive uniforms
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+ British Navy: White/blue naval uniforms, peaked caps
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+ Officers: More ornate uniforms, medals, commanding presence
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+ ```
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+
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+ ### Environmental Elements
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+
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+ ```
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+ Smoke: Volumetric, realistic dispersion, wind-affected
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+ Dust: Sun-lit particles, authentic battle atmosphere
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+ Fire: Realistic flame behavior, smoke plumes
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+ Water spray: Naval combat mist, realistic physics
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+ ```
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+
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+ ---
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+
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+ ## Style Mode Templates
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+
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+ ### If Animation Requested
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+
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+ ```
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+ Stylized animation aesthetic. Bold lines, simplified forms.
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+ Vibrant color palette. Exaggerated expressions for emotion.
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+ Consistent art style throughout.
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+
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+ Avoid: photorealistic elements, realistic textures, natural lighting simulation.
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+ ```
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+
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+ ### If Noir Requested
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+
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+ ```
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+ High contrast black and white. Deep shadows, bright highlights.
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+ Dramatic lighting angles. Atmospheric fog or smoke.
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+ 1940s aesthetic if period appropriate.
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+
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+ Avoid: color, flat lighting, modern elements.
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+ ```
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+
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+ ### If Vintage/Period Requested
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+
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+ ```
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+ Period-appropriate color grading. Film grain appropriate to era.
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+ Authentic lighting for time period. Costume and production design accuracy.
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+
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+ Avoid: modern elements, anachronisms, contemporary styling.
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+ ```
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+
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+ ---
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+
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+ ## Quality Assurance Checklist
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+
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+ Before finalizing any prompt:
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+
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+ - [ ] Realistic skin textures specified?
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+ - [ ] Materials described with authentic properties?
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+ - [ ] Lighting physically accurate?
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+ - [ ] No AI artifacts in requirements?
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+ - [ ] Avoid line included?
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+ - [ ] Period accuracy maintained (if historical)?
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+ - [ ] Atmospheric elements realistic?
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+
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+ ---
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+
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+ ## 🎨 Color Continuity Protocol (Renk Sürekliliği)
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+
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+ Aynı sahnedeki shot'lar **aynı renk sıcaklığı ve paleti** paylaşmalıdır.
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+
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+ ### Sahne Bazlı Renk Takibi
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+
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+ Her sahne için şunları sabitle:
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+
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+ | Parametre | İç Mekan Örneği | Dış Mekan Örneği |
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+ |-----------|-----------------|------------------|
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+ | **Color temp** | Warm (3200K, oil lamp) | Cool (5600K, overcast) |
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+ | **Palette** | Orange-amber tones | Blue-grey tones |
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+ | **Contrast** | Low-medium (soft shadows) | High (harsh shadows) |
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+ | **Saturation** | Slightly desaturated | Natural |
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+
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+ ### Renk Geçiş Kuralları
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+
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+ | Geçiş | Renk Stratejisi |
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+ |-------|----------------|
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+ | Aynı sahne, farklı açı | **Aynı** renk sıcaklığı — değişiklik YOK |
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+ | Aynı mekan, farklı zaman | Kademeli geçiş (gündüz→gece = warm→cool) |
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+ | Farklı mekan | Yeni palette başlat, chain break'te belirt |
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+ | Flashback | Ayrı palette (bkz. aşağı) |
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+
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+ ### Prompt'ta Renk Kontrolü
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+
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+ ```
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+ ✅ DOĞRU (renk tutarlı):
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+ "Warm amber lighting from oil lamp, color temperature 3200K,
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+ slightly desaturated period look, shadows deep orange-brown."
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+
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+ ❌ YANLIŞ (renk belirtilmemiş):
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+ "Interior scene with some lighting."
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+ (Model her shot'ta farklı renk seçebilir)
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+ ```
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+
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+ ---
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+
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+ ## 🌅 Magic Hour / Golden Hour Protokolü
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+
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+ Dış mekan çekimlerinde zaman bazlı ışık rehberi:
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+
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+ | Zaman | İngilizce | Prompt Tanımı | Renk |
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+ |-------|-----------|---------------|------|
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+ | **Altın saat** | Golden Hour | "Low sun, long warm shadows, golden backlight" | Warm amber |
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+ | **Mavi saat** | Blue Hour | "Pre-dawn/post-sunset, deep blue sky, no direct sun" | Cool blue |
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+ | **Öğle** | High Noon | "Harsh overhead sun, minimal shadows, bleached" | Neutral-warm |
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+ | **Gece** | Night | "Moonlight, practical lights only, deep shadows" | Cool blue-silver |
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+ | **Gündüz-gece** | Day-for-Night | "Underexposed, blue-tinted, simulated moonlight" | Heavy cool blue |
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+
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+ ---
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+
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+ ## 🌀 Flashback / Rüya Görsel Ayrımı
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+
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+ Flashback ve rüya sahneleri **görsel olarak mevcut zamandan FARKLI** olmalıdır.
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+
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+ | Mod | Görsel Fark | Prompt Eklentisi |
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+ |-----|------------|------------------|
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+ | **Flashback** | Desatüre, sıcak, hafif soft focus | "Slightly desaturated warm tones, subtle soft glow, dreamlike haze at edges" |
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+ | **Rüya** | Aşırı soft, puslu, düşük kontrast | "Ethereal soft focus, heavy lens diffusion, low contrast, surreal glow" |
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+ | **Anı (Memory)** | Vintage film grain, sıcak | "Vintage 16mm film grain, warm amber tint, slightly overexposed highlights" |
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+ | **Hayal (Fantasy)** | Yüksek saturasyon, canlı | "Vivid saturated colors, slightly hyperreal, crisp dreamy quality" |
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+
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+ **Chain Break ile birlikte kullan:**
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+ ```
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+ CHAIN BREAK - Flashback (10 years ago)
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+ Transition: CROSS-DISSOLVE
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+ Visual Mode: FLASHBACK → desaturated warm tones, soft glow, film grain
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+ ```
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+
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+ ---
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+
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+ > **Remember:** Ultra Realism is the default. Every deviation must be intentional. Quality is non-negotiable. Every element must pass the "could this be real footage?" test. When in doubt, add more realistic detail.
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+ ---
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+ description: Continue generating from previous shots. Reads last shot file to maintain perfect chain continuity.
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+ ---
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+
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+ # /chain - Continue From Previous (File-Based)
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+
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+ $ARGUMENTS
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+
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+ ---
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+
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+ ## Task
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+
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+ Continue generating shots by reading the last saved shot file for perfect continuity.
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+
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+ ---
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+
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+ ## Steps
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+
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+ ### 1. Find Last Shot
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+
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+ ```
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+ READ $OUTPUT_DIR/_index.md
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+ → Find highest shot number (e.g., SHOT05)
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+ → Note its status (complete/incomplete)
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+ ```
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+
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+ ### 2. Read Last Shot Details
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+
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+ ```
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+ READ $OUTPUT_DIR/shots/SHOT[last].md
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+ → Extract SON FRAME (end frame) description
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+ → Note any character/location details
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+ → Understand current scene context
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+ ```
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+
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+ ### 3. Continue Generation
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+
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+ ```
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+ Next shot = SHOT[last + 1]
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+ Chain status = "CHAINED from SHOT[last]_END"
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+ First frame = "→ Use SHOT[last]_END as first frame"
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+ ```
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+
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+ ### 4. Write New Shots
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+
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+ Continue with same logic as /generate:
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+ - Write each shot to `$OUTPUT_DIR/shots/SHOT[NN].md`
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+ - Update `$OUTPUT_DIR/_index.md`
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+ - Maintain chain continuity
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+ - Each SHOTNN.md includes main shot + coverage (ONE FILE PER SHOT)
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+
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+ ---
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+
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+ ## Usage
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+
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+ | Command | Action |
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+ |---------|--------|
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+ | `/chain` | Continue with previously set batch size |
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+ | `/chain 3` | Continue with 3 more shots |
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+ | `/chain all` | Generate remaining shots |
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+ | `devam et` | Same as /chain |
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+
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+ ---
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+
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+ ## Chain Break Detection
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+
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+ If scenario indicates location/time change:
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+
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+ ```
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+ 1. Declare CHAIN BREAK in new shot file
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+ 2. Generate NEW first frame (not reusing previous)
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+ 3. Note reason: "CHAIN BREAK - [Location change / Time jump / etc.]"
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+ 4. Resume chaining from new shot's end frame
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+ ```
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+
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+ ---
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+
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+ ## File Update
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+
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+ After each continuation:
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+
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+ ### Update _index.md
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+
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+ ```markdown
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+ ## Shot Index
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+
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+ | Shot | Status | Chain | Description |
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+ |------|--------|-------|-------------|
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+ | SHOT01 | ✅ | FIRST | Bunker interior |
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+ | SHOT02 | ✅ | 🔗 SHOT01 | Officer on phone |
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+ | SHOT03 | ✅ | 🔗 SHOT02 | Soldiers rising |
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+ | SHOT04 | ✅ | 🔗 SHOT03 | Rush to positions |
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+ | SHOT05 | ✅ | 🔗 SHOT04 | Artillery ready |
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+ | SHOT06 | 🔄 | 🔗 SHOT05 | [In progress...] |
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+ ```
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+
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+ ---
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+
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+ ## Error Recovery
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+
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+ | Issue | Solution |
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+ |-------|----------|
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+ | No previous shots found | Start with /generate first |
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+ | Last shot incomplete | Complete it before continuing |
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+ | Chain confusion | Read last 2-3 shot files for context |
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+ | User wants to redo | "SHOT05'i yeniden yap" → Overwrite SHOT05.md |
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+ ---
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+ description: Finalize project, compile all shots, create final summary.
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+ ---
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+
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+ # /finish - Complete Project
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+
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+ $ARGUMENTS
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+
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+ ---
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+
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+ ## Task
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+
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+ Finalize the shot generation project and create comprehensive summary.
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+
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+ ---
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+
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+ ## Steps
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+
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+ ### 1. Validate All Shots
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+
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+ ```
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+ READ all files in $OUTPUT_DIR/shots/
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+ → Check each shot has main shot (İLK FRAME, SON FRAME, VİDEO)
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+ → Check each shot has coverage (2-3 sub-shots with image + video each)
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+ → Verify chain continuity
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+ → Verify Avoid line on EVERY prompt (main + coverage)
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+ → Flag any incomplete shots
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+ ```
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+
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+ ### 2. Run Safety Check
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+
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+ ```
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+ FOR each shot file:
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+ → Check for celebrity names → Flag if found
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+ → Verify reference locks → Flag if missing
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+ → Check avoid lines → Flag if missing
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+ → Check coverage presence → Flag if missing
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+ → Check audio direction blocks → Flag if incomplete
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+ ```
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+
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+ ### 3. Create Final Summary
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+
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+ Write to `$OUTPUT_DIR/FINAL-SUMMARY.md`:
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+
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+ ```markdown
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+ # Project Summary
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+
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+ ## Overview
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+ - **Total Main Shots:** [N]
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+ - **Total Coverage Shots:** [M]
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+ - **Total Production Shots:** [N + M]
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+ - **Total Duration:** [N × duration]s (main only)
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+ - **Genre:** [Detected genre]
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+ - **Characters:** [List with ref status]
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+
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+ ## Shot List
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+
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+ | # | Duration | Chain | Coverage | Scene Description |
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+ |---|----------|-------|----------|-------------------|
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+ | SHOT01 | 8s | FIRST | A+B | [Description] |
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+ | SHOT02 | 8s | 🔗 SHOT01 | A+B+C | [Description] |
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+ ...
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+
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+ ## Reference Images Used
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+ - Character 1: [ref status]
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+ - Character 2: [ref status]
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+ - Object/Prop: [ref status]
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+
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+ ## Chain Breaks
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+ - SHOT08: Location change to British ship
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+ - SHOT15: Time jump to next morning
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+
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+ ## Ready for Flow
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+ All [N] shots are ready for Google Flow.
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+ Copy prompts from $OUTPUT_DIR/shots/SHOTNN.md files.
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+
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+ Generated: [timestamp]
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+ ```
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+
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+ ### 4. Notify User
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+
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+ ```
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+ "✅ Proje tamamlandı!
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+
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+ 📁 $OUTPUT_DIR/FINAL-SUMMARY.md oluşturuldu
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+ 📂 $OUTPUT_DIR/shots/ klasöründe [N] shot dosyası var
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+ Her dosya: ana shot + 2-3 coverage (image + video)
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+
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+ Sonraki adımlar:
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+ 1. Her shot dosyasını aç
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+ 2. Promptları Google Flow'a kopyala
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+ 3. Referans görsellerini yükle
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+ 4. Üret!
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+
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+ İyi çekimler! 🎬"
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+ ```
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+
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+ ---
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+
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+ ## Error Handling
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+
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+ | Issue | Action |
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+ |-------|--------|
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+ | Incomplete shots found | List them, offer to complete |
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+ | Safety issues found | List violations, offer to fix |
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+ | Chain breaks not declared | Flag and ask for confirmation |
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+ | Missing coverage | Generate missing coverage for flagged shots |
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+ | Missing audio direction | Add full audio block to flagged video prompts |
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+ ---
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+ description: Generate shot prompts from scenario and SAVE TO FILES. Auto-detects optimal batch size. Creates organized output structure.
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+ ---
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+
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+ # /generate - Generate Shot Prompts (File Output)
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+
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+ $ARGUMENTS
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+
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+ ---
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+
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+ ## Task
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+
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+ Generate production-ready shot prompts from scenario and **SAVE TO FILES**.
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+
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+ ## Scenario Source
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+
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+ - Preferred scenario file: `$SCENARIO_HINT`
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+ - If an active/selected editor file exists, use it first.
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+
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+ ---
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+
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+ ## Output Directory Structure
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+
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+ ```
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+ $OUTPUT_DIR/
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+ ├── project-info.md # Scenario, characters, settings
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+ ├── shots/
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+ │ ├── SHOT01.md # First shot (main + coverage)
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+ │ ├── SHOT02.md # Second shot
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+ │ ├── SHOT03.md # ...continues
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+ │ └── ...
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+ └── _index.md # Shot list with status
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+ ```
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+
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+ ---
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+
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+ ## Steps
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+
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+ ### 1. Scenario Analysis (Senaryo Analizi)
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+
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+ 1. Read scenario type → **Auto-detect genre**
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+ 2. Identify principal characters and locations
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+ 3. **AUTO-ANONYMOUS:** Tüm gerçek isimleri otomatik fiziksel tanıma çevir
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+ 4. **AUTO-SAFETY:** Güvenlik filtrelerine takılacak içeriği proaktif reframe et
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+ 5. Determine total shot count (based on action beats)
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+ 6. **Emotional Arc:** Her shot'a gerilim seviyesi (1-5) ata
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+ 7. Create `$OUTPUT_DIR/project-info.md` with character descriptions, settings, and arc mapping
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+ 8. Ask user for batch preference (if `$OUTPUT_DIR/` doesn't exist, create it and `$OUTPUT_DIR/shots/`, and `$OUTPUT_DIR/_index.md` empty shot list)
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+
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+ ### 2. Batch Strategy
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+
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+ ```
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+ Read scenario → Count total shots needed
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+
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+ ├── 1-10 shots → Generate ALL at once
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+ ├── 11-30 shots → Generate in batches of 5
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+ └── 30+ shots → Generate in batches of 3 (more control)
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+
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+ Report: "Bu senaryoda yaklaşık [N] shot var. [Batch/Tümü] şeklinde ilerleyeceğim."
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+ ```
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+
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+ ### 3. Shot Generation (With Mandatory Coverage)
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+
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+ For EACH shot:
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+
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+ 1. **Analyze scene type** (Dialogue / Action / Emotional / Establishing)
67
+ 2. **Dramaturji analizi** (Dialogue sahneleri için):
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+ - Karakterlerin amacı, engeli, riski belirle
69
+ - Alt metin ve beat dönüşlerini planla
70
+ - Oyunculuk davranışlarını prompt'a göm (MASTER.md TIER 0.5)
71
+ 3. **Generate main shot prompts** (İLK FRAME, SON FRAME, VİDEO)
72
+ - Image prompts: MIN 60 words + Avoid line
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+ - Video prompts: MIN 80 words + Audio direction + Avoid line
74
+ - **🇹🇷 Türkçe özet:** Her shot başlığına 1 cümlelik Türkçe özet yaz
75
+ 4. **Select coverage types** based on scene type:
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+ - Dialogue → Reaction (A) + OTS (B)
77
+ - Action → Insert (A) + ECU (B)
78
+ - Emotional → Reaction (A) + ECU (B)
79
+ - Establishing → Wide (A) + Cutaway (B)
80
+ 5. **30° kuralı kontrolü:** Coverage açıları ana shot'tan en az 30° farklı mı?
81
+ 6. **Seed stratejisi:** Aynı sahne → aynı seed; farklı lokasyon → farklı seed
82
+ 7. **Generate coverage prompts** (2-3 per main shot)
83
+ - **❗ Coverage = ana shot kalitesinde: MIN 60 kelime**
84
+ - Her coverage için de 🇹🇷 Türkçe özet ekle
85
+ 8. **Write to file:** `$OUTPUT_DIR/shots/SHOT[NN].md` (includes main + coverage)
86
+ 9. **Update index:** Add to `$OUTPUT_DIR/_index.md`
87
+ 10. **Chain tracking:** Note chain status in file
88
+
89
+ ### 4. File Format Per Shot (With Coverage)
90
+
91
+ Each `$OUTPUT_DIR/shots/SHOTNN.md` file:
92
+
93
+ ```markdown
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+ # SHOT[NN] | [Duration]s | 🎭 Tension: [1-5]
95
+
96
+ ## 🇹🇷 Türkçe Özet
97
+ [1-2 cümle Türkçe açıklama]
98
+
99
+ ## Chain Status
100
+ 🔗 [FIRST SHOT / CHAINED from SHOT[prev]_END / CHAIN BREAK - Reason]
101
+
102
+ ## Main Shot
103
+
104
+ ### İLK FRAME (SHOTNN_START)
105
+ [If chained: "→ Use SHOT[prev]_END as first frame"]
106
+
107
+ ```
108
+ [Image prompt - if first shot or chain break]
109
+ ```
110
+
111
+ ### SON FRAME (SHOTNN_END)
112
+
113
+ ```
114
+ [Image prompt - ALWAYS]
115
+ ```
116
+
117
+ ### VİDEO
118
+
119
+ ```
120
+ [Video prompt with audio direction]
121
+ ```
122
+
123
+ ---
124
+
125
+ ## Coverage Shots (Kurgu Detayları)
126
+
127
+ ### SHOT[NN]A - [Type] | [Duration]s | [Icon] [Label]
128
+
129
+ 🇹🇷 [Türkçe coverage özeti]
130
+
131
+ ```
132
+ [Standalone image prompt — min 60 words + Avoid line]
133
+ ```
134
+ ```
135
+ [Video prompt with audio direction — min 60 words + Avoid line]
136
+ ```
137
+
138
+ ---
139
+
140
+ ### SHOT[NN]B - [Type] | [Duration]s | [Icon] [Label]
141
+
142
+ 🇹🇷 [Türkçe coverage özeti]
143
+
144
+ ```
145
+ [Standalone image prompt — min 60 words + Avoid line]
146
+ ```
147
+ ```
148
+ [Video prompt with audio direction — min 60 words + Avoid line]
149
+ ```
150
+
151
+ ---
152
+
153
+ ### SHOT[NN]C - [Type] | [Duration]s | [Icon] [Label] (optional)
154
+
155
+ 🇹🇷 [Türkçe coverage özeti]
156
+
157
+ ```
158
+ [Standalone image prompt — min 60 words + Avoid line]
159
+ ```
160
+ ```
161
+ [Video prompt with audio direction — min 60 words + Avoid line]
162
+ ```
163
+
164
+ ---
165
+ Generated: [timestamp]
166
+ Total: 1 main + [N] coverage = [N+1] production shots
167
+ ```
168
+
169
+ ---
170
+
171
+ ## Batch Logic (Recommended)
172
+
173
+ | Scenario Size | Strategy | Why |
174
+ |---------------|----------|-----|
175
+ | **1-10 shots** | All at once | Fast, coherent |
176
+ | **11-30 shots** | 5 per batch | Balanced control |
177
+ | **30+ shots** | 3 per batch | Quality over speed |
178
+ | **User says "tek tek"** | 1 at a time | Maximum control |
179
+
180
+ ---
181
+
182
+ ## After Generation
183
+
184
+ Notify user:
185
+ ```
186
+ "[N] shot oluşturuldu ve $OUTPUT_DIR/shots/ klasörüne kaydedildi.
187
+ Her shot için 2-3 coverage eklenmiştir.
188
+
189
+ Özet:
190
+ - SHOT01: [brief description] + [N] coverage (SHOT01A, SHOT01B, SHOT01C)
191
+ - SHOT02: [brief description] + [N] coverage (SHOT02A, SHOT02B)
192
+ ...
193
+
194
+ Toplam: [N] ana shot + [M] coverage = [N+M] prodüksiyon çekimi
195
+
196
+ Devam etmek için: 'devam et' veya '/chain'
197
+ Tamamlandı mı: 'bitti' veya '/finish'"
198
+ ```
199
+
200
+ ---
201
+
202
+ ## Resume Capability
203
+
204
+ When user says "devam et":
205
+ 1. READ `$OUTPUT_DIR/_index.md` → Find last shot number
206
+ 2. READ `$OUTPUT_DIR/shots/SHOT[last].md` → Get end frame details
207
+ 3. CONTINUE from SHOT[last+1] with proper chaining