@micjanic/recursive-grid 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -0
- package/dist/CanvasPool-BvJplAOp.js +47 -0
- package/dist/CanvasPool-BvJplAOp.js.map +1 -0
- package/dist/PixiApp-D4xu0PT4.js +37810 -0
- package/dist/PixiApp-D4xu0PT4.js.map +1 -0
- package/dist/SharedSystems-CZFehVPl.js +2690 -0
- package/dist/SharedSystems-CZFehVPl.js.map +1 -0
- package/dist/WebGLRenderer-BYTBSbn-.js +2642 -0
- package/dist/WebGLRenderer-BYTBSbn-.js.map +1 -0
- package/dist/WebGPURenderer-fP-CMMNL.js +1656 -0
- package/dist/WebGPURenderer-fP-CMMNL.js.map +1 -0
- package/dist/browserAll-qgahyZIY.js +1866 -0
- package/dist/browserAll-qgahyZIY.js.map +1 -0
- package/dist/colorToUniform-C2jGzNe1.js +98 -0
- package/dist/colorToUniform-C2jGzNe1.js.map +1 -0
- package/dist/recursive-grid.es.js +5 -0
- package/dist/recursive-grid.es.js.map +1 -0
- package/dist/recursive-grid.umd.js +1490 -0
- package/dist/recursive-grid.umd.js.map +1 -0
- package/dist/webworkerAll-CI8_Z7rX.js +3321 -0
- package/dist/webworkerAll-CI8_Z7rX.js.map +1 -0
- package/package.json +85 -0
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import { E as w, U as wt, T as ve, a as Tt, a2 as U, a3 as O, D as H, t as R, $ as V, M as k, ac as vt, ad as St, w as ne, _ as j, Q as Z, ae as Ct, af as q, ag as G, l as Y, d as Le, I as A, a5 as me, R as xe, H as Ie, c as N, B as z, n as Se, S as ee, y as te, ah as Pt, ai as _e, L as pe, aj as K, s as be, v as Ft, G as Bt, m as Oe, q as Ee, a7 as He, aa as Ve, o as Mt, p as Rt, a8 as Ut, a9 as kt, ab as Gt, ak as At, al as zt, e as P, am as Dt } from "./PixiApp-D4xu0PT4.js";
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import { c as se, a as Wt, b as Lt, B as Ye } from "./colorToUniform-C2jGzNe1.js";
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import { C as X } from "./CanvasPool-BvJplAOp.js";
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class Xe {
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/**
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* Initialize the plugin with scope of application instance
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* @private
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* @param {object} [options] - See application options
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*/
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static init(e) {
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Object.defineProperty(
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this,
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"resizeTo",
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{
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set(t) {
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globalThis.removeEventListener("resize", this.queueResize), this._resizeTo = t, t && (globalThis.addEventListener("resize", this.queueResize), this.resize());
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},
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get() {
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return this._resizeTo;
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}
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}
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), this.queueResize = () => {
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this._resizeTo && (this._cancelResize(), this._resizeId = requestAnimationFrame(() => this.resize()));
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}, this._cancelResize = () => {
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this._resizeId && (cancelAnimationFrame(this._resizeId), this._resizeId = null);
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}, this.resize = () => {
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if (!this._resizeTo)
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return;
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this._cancelResize();
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let t, r;
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if (this._resizeTo === globalThis.window)
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t = globalThis.innerWidth, r = globalThis.innerHeight;
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else {
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const { clientWidth: i, clientHeight: n } = this._resizeTo;
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t = i, r = n;
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}
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this.renderer.resize(t, r), this.render();
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}, this._resizeId = null, this._resizeTo = null, this.resizeTo = e.resizeTo || null;
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}
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/**
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* Clean up the ticker, scoped to application
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* @private
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*/
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static destroy() {
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globalThis.removeEventListener("resize", this.queueResize), this._cancelResize(), this._cancelResize = null, this.queueResize = null, this.resizeTo = null, this.resize = null;
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}
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}
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Xe.extension = w.Application;
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class $e {
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/**
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* Initialize the plugin with scope of application instance
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* @private
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* @param {object} [options] - See application options
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*/
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static init(e) {
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e = Object.assign({
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autoStart: !0,
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sharedTicker: !1
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}, e), Object.defineProperty(
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this,
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"ticker",
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{
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set(t) {
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this._ticker && this._ticker.remove(this.render, this), this._ticker = t, t && t.add(this.render, this, wt.LOW);
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},
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get() {
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return this._ticker;
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}
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}
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), this.stop = () => {
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this._ticker.stop();
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}, this.start = () => {
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this._ticker.start();
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}, this._ticker = null, this.ticker = e.sharedTicker ? ve.shared : new ve(), e.autoStart && this.start();
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}
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/**
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* Clean up the ticker, scoped to application.
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* @private
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*/
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static destroy() {
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if (this._ticker) {
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const e = this._ticker;
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this.ticker = null, e.destroy();
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}
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}
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}
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$e.extension = w.Application;
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class It extends Tt {
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constructor() {
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super(...arguments), this.chars = /* @__PURE__ */ Object.create(null), this.lineHeight = 0, this.fontFamily = "", this.fontMetrics = { fontSize: 0, ascent: 0, descent: 0 }, this.baseLineOffset = 0, this.distanceField = { type: "none", range: 0 }, this.pages = [], this.applyFillAsTint = !0, this.baseMeasurementFontSize = 100, this.baseRenderedFontSize = 100;
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}
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/**
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* The name of the font face.
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* @deprecated since 8.0.0 Use `fontFamily` instead.
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*/
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get font() {
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return U(O, "BitmapFont.font is deprecated, please use BitmapFont.fontFamily instead."), this.fontFamily;
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}
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/**
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* The map of base page textures (i.e., sheets of glyphs).
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* @deprecated since 8.0.0 Use `pages` instead.
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*/
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get pageTextures() {
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return U(O, "BitmapFont.pageTextures is deprecated, please use BitmapFont.pages instead."), this.pages;
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}
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/**
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* The size of the font face in pixels.
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* @deprecated since 8.0.0 Use `fontMetrics.fontSize` instead.
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*/
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get size() {
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return U(O, "BitmapFont.size is deprecated, please use BitmapFont.fontMetrics.fontSize instead."), this.fontMetrics.fontSize;
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}
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/**
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* The kind of distance field for this font or "none".
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* @deprecated since 8.0.0 Use `distanceField.type` instead.
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*/
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get distanceFieldRange() {
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return U(O, "BitmapFont.distanceFieldRange is deprecated, please use BitmapFont.distanceField.range instead."), this.distanceField.range;
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}
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/**
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* The range of the distance field in pixels.
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* @deprecated since 8.0.0 Use `distanceField.range` instead.
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*/
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get distanceFieldType() {
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return U(O, "BitmapFont.distanceFieldType is deprecated, please use BitmapFont.distanceField.type instead."), this.distanceField.type;
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}
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destroy(e = !1) {
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var t;
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this.emit("destroy", this), this.removeAllListeners();
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for (const r in this.chars)
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(t = this.chars[r].texture) == null || t.destroy();
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this.chars = null, e && (this.pages.forEach((r) => r.texture.destroy(!0)), this.pages = null);
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}
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}
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const Ot = [
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"serif",
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"sans-serif",
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"monospace",
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"cursive",
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"fantasy",
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"system-ui"
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];
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function re(o) {
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const e = typeof o.fontSize == "number" ? `${o.fontSize}px` : o.fontSize;
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let t = o.fontFamily;
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Array.isArray(o.fontFamily) || (t = o.fontFamily.split(","));
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for (let r = t.length - 1; r >= 0; r--) {
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let i = t[r].trim();
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!/([\"\'])[^\'\"]+\1/.test(i) && !Ot.includes(i) && (i = `"${i}"`), t[r] = i;
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}
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return `${o.fontStyle} ${o.fontVariant} ${o.fontWeight} ${e} ${t.join(",")}`;
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}
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const oe = {
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// TextMetrics requires getImageData readback for measuring fonts.
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willReadFrequently: !0
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}, W = class g {
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/**
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* Checking that we can use modern canvas 2D API.
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*
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* Note: This is an unstable API, Chrome < 94 use `textLetterSpacing`, later versions use `letterSpacing`.
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* @see TextMetrics.experimentalLetterSpacing
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* @see https://developer.mozilla.org/en-US/docs/Web/API/ICanvasRenderingContext2D/letterSpacing
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* @see https://developer.chrome.com/origintrials/#/view_trial/3585991203293757441
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*/
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static get experimentalLetterSpacingSupported() {
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let e = g._experimentalLetterSpacingSupported;
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if (e === void 0) {
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const t = H.get().getCanvasRenderingContext2D().prototype;
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e = g._experimentalLetterSpacingSupported = "letterSpacing" in t || "textLetterSpacing" in t;
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}
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return e;
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}
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/**
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* @param text - the text that was measured
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* @param style - the style that was measured
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* @param width - the measured width of the text
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* @param height - the measured height of the text
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* @param lines - an array of the lines of text broken by new lines and wrapping if specified in style
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* @param lineWidths - an array of the line widths for each line matched to `lines`
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* @param lineHeight - the measured line height for this style
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* @param maxLineWidth - the maximum line width for all measured lines
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* @param {FontMetrics} fontProperties - the font properties object from TextMetrics.measureFont
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*/
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constructor(e, t, r, i, n, s, a, l, c) {
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this.text = e, this.style = t, this.width = r, this.height = i, this.lines = n, this.lineWidths = s, this.lineHeight = a, this.maxLineWidth = l, this.fontProperties = c;
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}
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/**
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* Measures the supplied string of text and returns a Rectangle.
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* @param text - The text to measure.
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* @param style - The text style to use for measuring
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* @param canvas - optional specification of the canvas to use for measuring.
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* @param wordWrap
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* @returns Measured width and height of the text.
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*/
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static measureText(e = " ", t, r = g._canvas, i = t.wordWrap) {
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var p;
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const n = re(t), s = g.measureFont(n);
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s.fontSize === 0 && (s.fontSize = t.fontSize, s.ascent = t.fontSize);
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const a = g.__context;
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a.font = n;
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const c = (i ? g._wordWrap(e, t, r) : e).split(/(?:\r\n|\r|\n)/), d = new Array(c.length);
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let u = 0;
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for (let b = 0; b < c.length; b++) {
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const y = g._measureText(c[b], t.letterSpacing, a);
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d[b] = y, u = Math.max(u, y);
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}
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const h = ((p = t._stroke) == null ? void 0 : p.width) || 0;
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let f = u + h;
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t.dropShadow && (f += t.dropShadow.distance);
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const m = t.lineHeight || s.fontSize;
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let x = Math.max(m, s.fontSize + h) + (c.length - 1) * (m + t.leading);
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return t.dropShadow && (x += t.dropShadow.distance), new g(
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e,
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t,
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f,
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x,
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c,
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d,
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m + t.leading,
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u,
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s
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);
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}
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static _measureText(e, t, r) {
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let i = !1;
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g.experimentalLetterSpacingSupported && (g.experimentalLetterSpacing ? (r.letterSpacing = `${t}px`, r.textLetterSpacing = `${t}px`, i = !0) : (r.letterSpacing = "0px", r.textLetterSpacing = "0px"));
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const n = r.measureText(e);
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let s = n.width;
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const a = -n.actualBoundingBoxLeft;
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let c = n.actualBoundingBoxRight - a;
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if (s > 0)
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if (i)
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s -= t, c -= t;
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else {
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const d = (g.graphemeSegmenter(e).length - 1) * t;
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s += d, c += d;
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}
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return Math.max(s, c);
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}
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/**
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* Applies newlines to a string to have it optimally fit into the horizontal
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* bounds set by the Text object's wordWrapWidth property.
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* @param text - String to apply word wrapping to
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* @param style - the style to use when wrapping
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* @param canvas - optional specification of the canvas to use for measuring.
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* @returns New string with new lines applied where required
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*/
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static _wordWrap(e, t, r = g._canvas) {
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const i = r.getContext("2d", oe);
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let n = 0, s = "", a = "";
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const l = /* @__PURE__ */ Object.create(null), { letterSpacing: c, whiteSpace: d } = t, u = g._collapseSpaces(d), h = g._collapseNewlines(d);
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let f = !u;
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const m = t.wordWrapWidth + c, x = g._tokenize(e);
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for (let _ = 0; _ < x.length; _++) {
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let p = x[_];
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if (g._isNewline(p)) {
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if (!h) {
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a += g._addLine(s), f = !u, s = "", n = 0;
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continue;
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}
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p = " ";
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}
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if (u) {
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const y = g.isBreakingSpace(p), T = g.isBreakingSpace(s[s.length - 1]);
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if (y && T)
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continue;
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}
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const b = g._getFromCache(p, c, l, i);
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if (b > m)
|
|
270
|
+
if (s !== "" && (a += g._addLine(s), s = "", n = 0), g.canBreakWords(p, t.breakWords)) {
|
|
271
|
+
const y = g.wordWrapSplit(p);
|
|
272
|
+
for (let T = 0; T < y.length; T++) {
|
|
273
|
+
let S = y[T], B = S, v = 1;
|
|
274
|
+
for (; y[T + v]; ) {
|
|
275
|
+
const M = y[T + v];
|
|
276
|
+
if (!g.canBreakChars(B, M, p, T, t.breakWords))
|
|
277
|
+
S += M;
|
|
278
|
+
else
|
|
279
|
+
break;
|
|
280
|
+
B = M, v++;
|
|
281
|
+
}
|
|
282
|
+
T += v - 1;
|
|
283
|
+
const F = g._getFromCache(S, c, l, i);
|
|
284
|
+
F + n > m && (a += g._addLine(s), f = !1, s = "", n = 0), s += S, n += F;
|
|
285
|
+
}
|
|
286
|
+
} else {
|
|
287
|
+
s.length > 0 && (a += g._addLine(s), s = "", n = 0);
|
|
288
|
+
const y = _ === x.length - 1;
|
|
289
|
+
a += g._addLine(p, !y), f = !1, s = "", n = 0;
|
|
290
|
+
}
|
|
291
|
+
else
|
|
292
|
+
b + n > m && (f = !1, a += g._addLine(s), s = "", n = 0), (s.length > 0 || !g.isBreakingSpace(p) || f) && (s += p, n += b);
|
|
293
|
+
}
|
|
294
|
+
return a += g._addLine(s, !1), a;
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* Convenience function for logging each line added during the wordWrap method.
|
|
298
|
+
* @param line - The line of text to add
|
|
299
|
+
* @param newLine - Add new line character to end
|
|
300
|
+
* @returns A formatted line
|
|
301
|
+
*/
|
|
302
|
+
static _addLine(e, t = !0) {
|
|
303
|
+
return e = g._trimRight(e), e = t ? `${e}
|
|
304
|
+
` : e, e;
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* Gets & sets the widths of calculated characters in a cache object
|
|
308
|
+
* @param key - The key
|
|
309
|
+
* @param letterSpacing - The letter spacing
|
|
310
|
+
* @param cache - The cache
|
|
311
|
+
* @param context - The canvas context
|
|
312
|
+
* @returns The from cache.
|
|
313
|
+
*/
|
|
314
|
+
static _getFromCache(e, t, r, i) {
|
|
315
|
+
let n = r[e];
|
|
316
|
+
return typeof n != "number" && (n = g._measureText(e, t, i) + t, r[e] = n), n;
|
|
317
|
+
}
|
|
318
|
+
/**
|
|
319
|
+
* Determines whether we should collapse breaking spaces.
|
|
320
|
+
* @param whiteSpace - The TextStyle property whiteSpace
|
|
321
|
+
* @returns Should collapse
|
|
322
|
+
*/
|
|
323
|
+
static _collapseSpaces(e) {
|
|
324
|
+
return e === "normal" || e === "pre-line";
|
|
325
|
+
}
|
|
326
|
+
/**
|
|
327
|
+
* Determines whether we should collapse newLine chars.
|
|
328
|
+
* @param whiteSpace - The white space
|
|
329
|
+
* @returns should collapse
|
|
330
|
+
*/
|
|
331
|
+
static _collapseNewlines(e) {
|
|
332
|
+
return e === "normal";
|
|
333
|
+
}
|
|
334
|
+
/**
|
|
335
|
+
* Trims breaking whitespaces from string.
|
|
336
|
+
* @param text - The text
|
|
337
|
+
* @returns Trimmed string
|
|
338
|
+
*/
|
|
339
|
+
static _trimRight(e) {
|
|
340
|
+
if (typeof e != "string")
|
|
341
|
+
return "";
|
|
342
|
+
for (let t = e.length - 1; t >= 0; t--) {
|
|
343
|
+
const r = e[t];
|
|
344
|
+
if (!g.isBreakingSpace(r))
|
|
345
|
+
break;
|
|
346
|
+
e = e.slice(0, -1);
|
|
347
|
+
}
|
|
348
|
+
return e;
|
|
349
|
+
}
|
|
350
|
+
/**
|
|
351
|
+
* Determines if char is a newline.
|
|
352
|
+
* @param char - The character
|
|
353
|
+
* @returns True if newline, False otherwise.
|
|
354
|
+
*/
|
|
355
|
+
static _isNewline(e) {
|
|
356
|
+
return typeof e != "string" ? !1 : g._newlines.includes(e.charCodeAt(0));
|
|
357
|
+
}
|
|
358
|
+
/**
|
|
359
|
+
* Determines if char is a breaking whitespace.
|
|
360
|
+
*
|
|
361
|
+
* It allows one to determine whether char should be a breaking whitespace
|
|
362
|
+
* For example certain characters in CJK langs or numbers.
|
|
363
|
+
* It must return a boolean.
|
|
364
|
+
* @param char - The character
|
|
365
|
+
* @param [_nextChar] - The next character
|
|
366
|
+
* @returns True if whitespace, False otherwise.
|
|
367
|
+
*/
|
|
368
|
+
static isBreakingSpace(e, t) {
|
|
369
|
+
return typeof e != "string" ? !1 : g._breakingSpaces.includes(e.charCodeAt(0));
|
|
370
|
+
}
|
|
371
|
+
/**
|
|
372
|
+
* Splits a string into words, breaking-spaces and newLine characters
|
|
373
|
+
* @param text - The text
|
|
374
|
+
* @returns A tokenized array
|
|
375
|
+
*/
|
|
376
|
+
static _tokenize(e) {
|
|
377
|
+
const t = [];
|
|
378
|
+
let r = "";
|
|
379
|
+
if (typeof e != "string")
|
|
380
|
+
return t;
|
|
381
|
+
for (let i = 0; i < e.length; i++) {
|
|
382
|
+
const n = e[i], s = e[i + 1];
|
|
383
|
+
if (g.isBreakingSpace(n, s) || g._isNewline(n)) {
|
|
384
|
+
r !== "" && (t.push(r), r = ""), n === "\r" && s === `
|
|
385
|
+
` ? (t.push(`\r
|
|
386
|
+
`), i++) : t.push(n);
|
|
387
|
+
continue;
|
|
388
|
+
}
|
|
389
|
+
r += n;
|
|
390
|
+
}
|
|
391
|
+
return r !== "" && t.push(r), t;
|
|
392
|
+
}
|
|
393
|
+
/**
|
|
394
|
+
* Overridable helper method used internally by TextMetrics, exposed to allow customizing the class's behavior.
|
|
395
|
+
*
|
|
396
|
+
* It allows one to customise which words should break
|
|
397
|
+
* Examples are if the token is CJK or numbers.
|
|
398
|
+
* It must return a boolean.
|
|
399
|
+
* @param _token - The token
|
|
400
|
+
* @param breakWords - The style attr break words
|
|
401
|
+
* @returns Whether to break word or not
|
|
402
|
+
*/
|
|
403
|
+
static canBreakWords(e, t) {
|
|
404
|
+
return t;
|
|
405
|
+
}
|
|
406
|
+
/**
|
|
407
|
+
* Overridable helper method used internally by TextMetrics, exposed to allow customizing the class's behavior.
|
|
408
|
+
*
|
|
409
|
+
* It allows one to determine whether a pair of characters
|
|
410
|
+
* should be broken by newlines
|
|
411
|
+
* For example certain characters in CJK langs or numbers.
|
|
412
|
+
* It must return a boolean.
|
|
413
|
+
* @param _char - The character
|
|
414
|
+
* @param _nextChar - The next character
|
|
415
|
+
* @param _token - The token/word the characters are from
|
|
416
|
+
* @param _index - The index in the token of the char
|
|
417
|
+
* @param _breakWords - The style attr break words
|
|
418
|
+
* @returns whether to break word or not
|
|
419
|
+
*/
|
|
420
|
+
static canBreakChars(e, t, r, i, n) {
|
|
421
|
+
return !0;
|
|
422
|
+
}
|
|
423
|
+
/**
|
|
424
|
+
* Overridable helper method used internally by TextMetrics, exposed to allow customizing the class's behavior.
|
|
425
|
+
*
|
|
426
|
+
* It is called when a token (usually a word) has to be split into separate pieces
|
|
427
|
+
* in order to determine the point to break a word.
|
|
428
|
+
* It must return an array of characters.
|
|
429
|
+
* @param token - The token to split
|
|
430
|
+
* @returns The characters of the token
|
|
431
|
+
* @see CanvasTextMetrics.graphemeSegmenter
|
|
432
|
+
*/
|
|
433
|
+
static wordWrapSplit(e) {
|
|
434
|
+
return g.graphemeSegmenter(e);
|
|
435
|
+
}
|
|
436
|
+
/**
|
|
437
|
+
* Calculates the ascent, descent and fontSize of a given font-style
|
|
438
|
+
* @param font - String representing the style of the font
|
|
439
|
+
* @returns Font properties object
|
|
440
|
+
*/
|
|
441
|
+
static measureFont(e) {
|
|
442
|
+
if (g._fonts[e])
|
|
443
|
+
return g._fonts[e];
|
|
444
|
+
const t = g._context;
|
|
445
|
+
t.font = e;
|
|
446
|
+
const r = t.measureText(g.METRICS_STRING + g.BASELINE_SYMBOL), i = {
|
|
447
|
+
ascent: r.actualBoundingBoxAscent,
|
|
448
|
+
descent: r.actualBoundingBoxDescent,
|
|
449
|
+
fontSize: r.actualBoundingBoxAscent + r.actualBoundingBoxDescent
|
|
450
|
+
};
|
|
451
|
+
return g._fonts[e] = i, i;
|
|
452
|
+
}
|
|
453
|
+
/**
|
|
454
|
+
* Clear font metrics in metrics cache.
|
|
455
|
+
* @param {string} [font] - font name. If font name not set then clear cache for all fonts.
|
|
456
|
+
*/
|
|
457
|
+
static clearMetrics(e = "") {
|
|
458
|
+
e ? delete g._fonts[e] : g._fonts = {};
|
|
459
|
+
}
|
|
460
|
+
/**
|
|
461
|
+
* Cached canvas element for measuring text
|
|
462
|
+
* TODO: this should be private, but isn't because of backward compat, will fix later.
|
|
463
|
+
* @ignore
|
|
464
|
+
*/
|
|
465
|
+
static get _canvas() {
|
|
466
|
+
if (!g.__canvas) {
|
|
467
|
+
let e;
|
|
468
|
+
try {
|
|
469
|
+
const t = new OffscreenCanvas(0, 0), r = t.getContext("2d", oe);
|
|
470
|
+
if (r != null && r.measureText)
|
|
471
|
+
return g.__canvas = t, t;
|
|
472
|
+
e = H.get().createCanvas();
|
|
473
|
+
} catch {
|
|
474
|
+
e = H.get().createCanvas();
|
|
475
|
+
}
|
|
476
|
+
e.width = e.height = 10, g.__canvas = e;
|
|
477
|
+
}
|
|
478
|
+
return g.__canvas;
|
|
479
|
+
}
|
|
480
|
+
/**
|
|
481
|
+
* TODO: this should be private, but isn't because of backward compat, will fix later.
|
|
482
|
+
* @ignore
|
|
483
|
+
*/
|
|
484
|
+
static get _context() {
|
|
485
|
+
return g.__context || (g.__context = g._canvas.getContext("2d", oe)), g.__context;
|
|
486
|
+
}
|
|
487
|
+
};
|
|
488
|
+
W.METRICS_STRING = "|ÉqÅ";
|
|
489
|
+
W.BASELINE_SYMBOL = "M";
|
|
490
|
+
W.BASELINE_MULTIPLIER = 1.4;
|
|
491
|
+
W.HEIGHT_MULTIPLIER = 2;
|
|
492
|
+
W.graphemeSegmenter = (() => {
|
|
493
|
+
if (typeof (Intl == null ? void 0 : Intl.Segmenter) == "function") {
|
|
494
|
+
const o = new Intl.Segmenter();
|
|
495
|
+
return (e) => {
|
|
496
|
+
const t = o.segment(e), r = [];
|
|
497
|
+
let i = 0;
|
|
498
|
+
for (const n of t)
|
|
499
|
+
r[i++] = n.segment;
|
|
500
|
+
return r;
|
|
501
|
+
};
|
|
502
|
+
}
|
|
503
|
+
return (o) => [...o];
|
|
504
|
+
})();
|
|
505
|
+
W.experimentalLetterSpacing = !1;
|
|
506
|
+
W._fonts = {};
|
|
507
|
+
W._newlines = [
|
|
508
|
+
10,
|
|
509
|
+
// line feed
|
|
510
|
+
13
|
|
511
|
+
// carriage return
|
|
512
|
+
];
|
|
513
|
+
W._breakingSpaces = [
|
|
514
|
+
9,
|
|
515
|
+
// character tabulation
|
|
516
|
+
32,
|
|
517
|
+
// space
|
|
518
|
+
8192,
|
|
519
|
+
// en quad
|
|
520
|
+
8193,
|
|
521
|
+
// em quad
|
|
522
|
+
8194,
|
|
523
|
+
// en space
|
|
524
|
+
8195,
|
|
525
|
+
// em space
|
|
526
|
+
8196,
|
|
527
|
+
// three-per-em space
|
|
528
|
+
8197,
|
|
529
|
+
// four-per-em space
|
|
530
|
+
8198,
|
|
531
|
+
// six-per-em space
|
|
532
|
+
8200,
|
|
533
|
+
// punctuation space
|
|
534
|
+
8201,
|
|
535
|
+
// thin space
|
|
536
|
+
8202,
|
|
537
|
+
// hair space
|
|
538
|
+
8287,
|
|
539
|
+
// medium mathematical space
|
|
540
|
+
12288
|
|
541
|
+
// ideographic space
|
|
542
|
+
];
|
|
543
|
+
let D = W;
|
|
544
|
+
const Ce = 1e5;
|
|
545
|
+
function ie(o, e, t, r = 0) {
|
|
546
|
+
if (o.texture === R.WHITE && !o.fill)
|
|
547
|
+
return V.shared.setValue(o.color).setAlpha(o.alpha ?? 1).toHexa();
|
|
548
|
+
if (o.fill) {
|
|
549
|
+
if (o.fill instanceof vt) {
|
|
550
|
+
const i = o.fill, n = e.createPattern(i.texture.source.resource, "repeat"), s = i.transform.copyTo(k.shared);
|
|
551
|
+
return s.scale(
|
|
552
|
+
i.texture.frame.width,
|
|
553
|
+
i.texture.frame.height
|
|
554
|
+
), n.setTransform(s), n;
|
|
555
|
+
} else if (o.fill instanceof St) {
|
|
556
|
+
const i = o.fill, n = i.type === "linear", s = i.textureSpace === "local";
|
|
557
|
+
let a = 1, l = 1;
|
|
558
|
+
s && t && (a = t.width + r, l = t.height + r);
|
|
559
|
+
let c, d = !1;
|
|
560
|
+
if (n) {
|
|
561
|
+
const { start: u, end: h } = i;
|
|
562
|
+
c = e.createLinearGradient(
|
|
563
|
+
u.x * a,
|
|
564
|
+
u.y * l,
|
|
565
|
+
h.x * a,
|
|
566
|
+
h.y * l
|
|
567
|
+
), d = Math.abs(h.x - u.x) < Math.abs((h.y - u.y) * 0.1);
|
|
568
|
+
} else {
|
|
569
|
+
const { center: u, innerRadius: h, outerCenter: f, outerRadius: m } = i;
|
|
570
|
+
c = e.createRadialGradient(
|
|
571
|
+
u.x * a,
|
|
572
|
+
u.y * l,
|
|
573
|
+
h * a,
|
|
574
|
+
f.x * a,
|
|
575
|
+
f.y * l,
|
|
576
|
+
m * a
|
|
577
|
+
);
|
|
578
|
+
}
|
|
579
|
+
if (d && s && t) {
|
|
580
|
+
const u = t.lineHeight / l;
|
|
581
|
+
for (let h = 0; h < t.lines.length; h++) {
|
|
582
|
+
const f = (h * t.lineHeight + r / 2) / l;
|
|
583
|
+
i.colorStops.forEach((m) => {
|
|
584
|
+
const x = f + m.offset * u;
|
|
585
|
+
c.addColorStop(
|
|
586
|
+
// fix to 5 decimal places to avoid floating point precision issues
|
|
587
|
+
Math.floor(x * Ce) / Ce,
|
|
588
|
+
V.shared.setValue(m.color).toHex()
|
|
589
|
+
);
|
|
590
|
+
});
|
|
591
|
+
}
|
|
592
|
+
} else
|
|
593
|
+
i.colorStops.forEach((u) => {
|
|
594
|
+
c.addColorStop(u.offset, V.shared.setValue(u.color).toHex());
|
|
595
|
+
});
|
|
596
|
+
return c;
|
|
597
|
+
}
|
|
598
|
+
} else {
|
|
599
|
+
const i = e.createPattern(o.texture.source.resource, "repeat"), n = o.matrix.copyTo(k.shared);
|
|
600
|
+
return n.scale(o.texture.frame.width, o.texture.frame.height), i.setTransform(n), i;
|
|
601
|
+
}
|
|
602
|
+
return ne("FillStyle not recognised", o), "red";
|
|
603
|
+
}
|
|
604
|
+
const Ne = class je extends It {
|
|
605
|
+
/**
|
|
606
|
+
* @param options - The options for the dynamic bitmap font.
|
|
607
|
+
*/
|
|
608
|
+
constructor(e) {
|
|
609
|
+
super(), this.resolution = 1, this.pages = [], this._padding = 0, this._measureCache = /* @__PURE__ */ Object.create(null), this._currentChars = [], this._currentX = 0, this._currentY = 0, this._currentMaxCharHeight = 0, this._currentPageIndex = -1, this._skipKerning = !1;
|
|
610
|
+
const t = { ...je.defaultOptions, ...e };
|
|
611
|
+
this._textureSize = t.textureSize, this._mipmap = t.mipmap;
|
|
612
|
+
const r = t.style.clone();
|
|
613
|
+
t.overrideFill && (r._fill.color = 16777215, r._fill.alpha = 1, r._fill.texture = R.WHITE, r._fill.fill = null), this.applyFillAsTint = t.overrideFill;
|
|
614
|
+
const i = r.fontSize;
|
|
615
|
+
r.fontSize = this.baseMeasurementFontSize;
|
|
616
|
+
const n = re(r);
|
|
617
|
+
t.overrideSize ? r._stroke && (r._stroke.width *= this.baseRenderedFontSize / i) : r.fontSize = this.baseRenderedFontSize = i, this._style = r, this._skipKerning = t.skipKerning ?? !1, this.resolution = t.resolution ?? 1, this._padding = t.padding ?? 4, t.textureStyle && (this._textureStyle = t.textureStyle instanceof j ? t.textureStyle : new j(t.textureStyle)), this.fontMetrics = D.measureFont(n), this.lineHeight = r.lineHeight || this.fontMetrics.fontSize || r.fontSize;
|
|
618
|
+
}
|
|
619
|
+
ensureCharacters(e) {
|
|
620
|
+
var _, p;
|
|
621
|
+
const t = D.graphemeSegmenter(e).filter((b) => !this._currentChars.includes(b)).filter((b, y, T) => T.indexOf(b) === y);
|
|
622
|
+
if (!t.length)
|
|
623
|
+
return;
|
|
624
|
+
this._currentChars = [...this._currentChars, ...t];
|
|
625
|
+
let r;
|
|
626
|
+
this._currentPageIndex === -1 ? r = this._nextPage() : r = this.pages[this._currentPageIndex];
|
|
627
|
+
let { canvas: i, context: n } = r.canvasAndContext, s = r.texture.source;
|
|
628
|
+
const a = this._style;
|
|
629
|
+
let l = this._currentX, c = this._currentY, d = this._currentMaxCharHeight;
|
|
630
|
+
const u = this.baseRenderedFontSize / this.baseMeasurementFontSize, h = this._padding * u;
|
|
631
|
+
let f = !1;
|
|
632
|
+
const m = i.width / this.resolution, x = i.height / this.resolution;
|
|
633
|
+
for (let b = 0; b < t.length; b++) {
|
|
634
|
+
const y = t[b], T = D.measureText(y, a, i, !1);
|
|
635
|
+
T.lineHeight = T.height;
|
|
636
|
+
const S = T.width * u, B = Math.ceil((a.fontStyle === "italic" ? 2 : 1) * S), v = T.height * u, F = B + h * 2, M = v + h * 2;
|
|
637
|
+
if (f = !1, y !== `
|
|
638
|
+
` && y !== "\r" && y !== " " && y !== " " && (f = !0, d = Math.ceil(Math.max(M, d))), l + F > m && (c += d, d = M, l = 0, c + d > x)) {
|
|
639
|
+
s.update();
|
|
640
|
+
const L = this._nextPage();
|
|
641
|
+
i = L.canvasAndContext.canvas, n = L.canvasAndContext.context, s = L.texture.source, l = 0, c = 0, d = 0;
|
|
642
|
+
}
|
|
643
|
+
const ae = S / u - (((_ = a.dropShadow) == null ? void 0 : _.distance) ?? 0) - (((p = a._stroke) == null ? void 0 : p.width) ?? 0);
|
|
644
|
+
if (this.chars[y] = {
|
|
645
|
+
id: y.codePointAt(0),
|
|
646
|
+
xOffset: -this._padding,
|
|
647
|
+
yOffset: -this._padding,
|
|
648
|
+
xAdvance: ae,
|
|
649
|
+
kerning: {}
|
|
650
|
+
}, f) {
|
|
651
|
+
this._drawGlyph(
|
|
652
|
+
n,
|
|
653
|
+
T,
|
|
654
|
+
l + h,
|
|
655
|
+
c + h,
|
|
656
|
+
u,
|
|
657
|
+
a
|
|
658
|
+
);
|
|
659
|
+
const L = s.width * u, $ = s.height * u, C = new Z(
|
|
660
|
+
l / L * s.width,
|
|
661
|
+
c / $ * s.height,
|
|
662
|
+
F / L * s.width,
|
|
663
|
+
M / $ * s.height
|
|
664
|
+
);
|
|
665
|
+
this.chars[y].texture = new R({
|
|
666
|
+
source: s,
|
|
667
|
+
frame: C
|
|
668
|
+
}), l += Math.ceil(F);
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
s.update(), this._currentX = l, this._currentY = c, this._currentMaxCharHeight = d, this._skipKerning && this._applyKerning(t, n);
|
|
672
|
+
}
|
|
673
|
+
/**
|
|
674
|
+
* @deprecated since 8.0.0
|
|
675
|
+
* The map of base page textures (i.e., sheets of glyphs).
|
|
676
|
+
*/
|
|
677
|
+
get pageTextures() {
|
|
678
|
+
return U(O, "BitmapFont.pageTextures is deprecated, please use BitmapFont.pages instead."), this.pages;
|
|
679
|
+
}
|
|
680
|
+
_applyKerning(e, t) {
|
|
681
|
+
const r = this._measureCache;
|
|
682
|
+
for (let i = 0; i < e.length; i++) {
|
|
683
|
+
const n = e[i];
|
|
684
|
+
for (let s = 0; s < this._currentChars.length; s++) {
|
|
685
|
+
const a = this._currentChars[s];
|
|
686
|
+
let l = r[n];
|
|
687
|
+
l || (l = r[n] = t.measureText(n).width);
|
|
688
|
+
let c = r[a];
|
|
689
|
+
c || (c = r[a] = t.measureText(a).width);
|
|
690
|
+
let d = t.measureText(n + a).width, u = d - (l + c);
|
|
691
|
+
u && (this.chars[n].kerning[a] = u), d = t.measureText(n + a).width, u = d - (l + c), u && (this.chars[a].kerning[n] = u);
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
_nextPage() {
|
|
696
|
+
this._currentPageIndex++;
|
|
697
|
+
const e = this.resolution, t = X.getOptimalCanvasAndContext(
|
|
698
|
+
this._textureSize,
|
|
699
|
+
this._textureSize,
|
|
700
|
+
e
|
|
701
|
+
);
|
|
702
|
+
this._setupContext(t.context, this._style, e);
|
|
703
|
+
const r = e * (this.baseRenderedFontSize / this.baseMeasurementFontSize), i = new R({
|
|
704
|
+
source: new Ct({
|
|
705
|
+
resource: t.canvas,
|
|
706
|
+
resolution: r,
|
|
707
|
+
alphaMode: "premultiply-alpha-on-upload",
|
|
708
|
+
autoGenerateMipmaps: this._mipmap
|
|
709
|
+
})
|
|
710
|
+
});
|
|
711
|
+
this._textureStyle && (i.source.style = this._textureStyle);
|
|
712
|
+
const n = {
|
|
713
|
+
canvasAndContext: t,
|
|
714
|
+
texture: i
|
|
715
|
+
};
|
|
716
|
+
return this.pages[this._currentPageIndex] = n, n;
|
|
717
|
+
}
|
|
718
|
+
// canvas style!
|
|
719
|
+
_setupContext(e, t, r) {
|
|
720
|
+
t.fontSize = this.baseRenderedFontSize, e.scale(r, r), e.font = re(t), t.fontSize = this.baseMeasurementFontSize, e.textBaseline = t.textBaseline;
|
|
721
|
+
const i = t._stroke, n = (i == null ? void 0 : i.width) ?? 0;
|
|
722
|
+
if (i && (e.lineWidth = n, e.lineJoin = i.join, e.miterLimit = i.miterLimit, e.strokeStyle = ie(i, e)), t._fill && (e.fillStyle = ie(t._fill, e)), t.dropShadow) {
|
|
723
|
+
const s = t.dropShadow, a = V.shared.setValue(s.color).toArray(), l = s.blur * r, c = s.distance * r;
|
|
724
|
+
e.shadowColor = `rgba(${a[0] * 255},${a[1] * 255},${a[2] * 255},${s.alpha})`, e.shadowBlur = l, e.shadowOffsetX = Math.cos(s.angle) * c, e.shadowOffsetY = Math.sin(s.angle) * c;
|
|
725
|
+
} else
|
|
726
|
+
e.shadowColor = "black", e.shadowBlur = 0, e.shadowOffsetX = 0, e.shadowOffsetY = 0;
|
|
727
|
+
}
|
|
728
|
+
_drawGlyph(e, t, r, i, n, s) {
|
|
729
|
+
const a = t.text, l = t.fontProperties, c = s._stroke, d = ((c == null ? void 0 : c.width) ?? 0) * n, u = r + d / 2, h = i - d / 2, f = l.descent * n, m = t.lineHeight * n;
|
|
730
|
+
let x = !1;
|
|
731
|
+
s.stroke && d && (x = !0, e.strokeText(a, u, h + m - f));
|
|
732
|
+
const { shadowBlur: _, shadowOffsetX: p, shadowOffsetY: b } = e;
|
|
733
|
+
s._fill && (x && (e.shadowBlur = 0, e.shadowOffsetX = 0, e.shadowOffsetY = 0), e.fillText(a, u, h + m - f)), x && (e.shadowBlur = _, e.shadowOffsetX = p, e.shadowOffsetY = b);
|
|
734
|
+
}
|
|
735
|
+
destroy() {
|
|
736
|
+
super.destroy();
|
|
737
|
+
for (let e = 0; e < this.pages.length; e++) {
|
|
738
|
+
const { canvasAndContext: t, texture: r } = this.pages[e];
|
|
739
|
+
X.returnCanvasAndContext(t), r.destroy(!0);
|
|
740
|
+
}
|
|
741
|
+
this.pages = null;
|
|
742
|
+
}
|
|
743
|
+
};
|
|
744
|
+
Ne.defaultOptions = {
|
|
745
|
+
textureSize: 512,
|
|
746
|
+
style: new q(),
|
|
747
|
+
mipmap: !0
|
|
748
|
+
};
|
|
749
|
+
let Pe = Ne;
|
|
750
|
+
function qe(o, e, t, r) {
|
|
751
|
+
const i = {
|
|
752
|
+
width: 0,
|
|
753
|
+
height: 0,
|
|
754
|
+
offsetY: 0,
|
|
755
|
+
scale: e.fontSize / t.baseMeasurementFontSize,
|
|
756
|
+
lines: [{
|
|
757
|
+
width: 0,
|
|
758
|
+
charPositions: [],
|
|
759
|
+
spaceWidth: 0,
|
|
760
|
+
spacesIndex: [],
|
|
761
|
+
chars: []
|
|
762
|
+
}]
|
|
763
|
+
};
|
|
764
|
+
i.offsetY = t.baseLineOffset;
|
|
765
|
+
let n = i.lines[0], s = null, a = !0;
|
|
766
|
+
const l = {
|
|
767
|
+
width: 0,
|
|
768
|
+
start: 0,
|
|
769
|
+
index: 0,
|
|
770
|
+
// use index to not modify the array as we use it a lot!
|
|
771
|
+
positions: [],
|
|
772
|
+
chars: []
|
|
773
|
+
}, c = t.baseMeasurementFontSize / e.fontSize, d = e.letterSpacing * c, u = e.wordWrapWidth * c, h = e.lineHeight ? e.lineHeight * c : t.lineHeight, f = e.wordWrap && e.breakWords, m = (p) => {
|
|
774
|
+
const b = n.width;
|
|
775
|
+
for (let y = 0; y < l.index; y++) {
|
|
776
|
+
const T = p.positions[y];
|
|
777
|
+
n.chars.push(p.chars[y]), n.charPositions.push(T + b);
|
|
778
|
+
}
|
|
779
|
+
n.width += p.width, a = !1, l.width = 0, l.index = 0, l.chars.length = 0;
|
|
780
|
+
}, x = () => {
|
|
781
|
+
let p = n.chars.length - 1;
|
|
782
|
+
if (r) {
|
|
783
|
+
let b = n.chars[p];
|
|
784
|
+
for (; b === " "; )
|
|
785
|
+
n.width -= t.chars[b].xAdvance, b = n.chars[--p];
|
|
786
|
+
}
|
|
787
|
+
i.width = Math.max(i.width, n.width), n = {
|
|
788
|
+
width: 0,
|
|
789
|
+
charPositions: [],
|
|
790
|
+
chars: [],
|
|
791
|
+
spaceWidth: 0,
|
|
792
|
+
spacesIndex: []
|
|
793
|
+
}, a = !0, i.lines.push(n), i.height += h;
|
|
794
|
+
}, _ = (p) => p - d > u;
|
|
795
|
+
for (let p = 0; p < o.length + 1; p++) {
|
|
796
|
+
let b;
|
|
797
|
+
const y = p === o.length;
|
|
798
|
+
y || (b = o[p]);
|
|
799
|
+
const T = t.chars[b] || t.chars[" "];
|
|
800
|
+
if (/(?:\s)/.test(b) || b === "\r" || b === `
|
|
801
|
+
` || y) {
|
|
802
|
+
if (!a && e.wordWrap && _(n.width + l.width) ? (x(), m(l), y || n.charPositions.push(0)) : (l.start = n.width, m(l), y || n.charPositions.push(0)), b === "\r" || b === `
|
|
803
|
+
`)
|
|
804
|
+
n.width !== 0 && x();
|
|
805
|
+
else if (!y) {
|
|
806
|
+
const F = T.xAdvance + (T.kerning[s] || 0) + d;
|
|
807
|
+
n.width += F, n.spaceWidth = F, n.spacesIndex.push(n.charPositions.length), n.chars.push(b);
|
|
808
|
+
}
|
|
809
|
+
} else {
|
|
810
|
+
const v = T.kerning[s] || 0, F = T.xAdvance + v + d;
|
|
811
|
+
f && _(n.width + l.width + F) && (m(l), x()), l.positions[l.index++] = l.width + v, l.chars.push(b), l.width += F;
|
|
812
|
+
}
|
|
813
|
+
s = b;
|
|
814
|
+
}
|
|
815
|
+
return x(), e.align === "center" ? Et(i) : e.align === "right" ? Ht(i) : e.align === "justify" && Vt(i), i;
|
|
816
|
+
}
|
|
817
|
+
function Et(o) {
|
|
818
|
+
for (let e = 0; e < o.lines.length; e++) {
|
|
819
|
+
const t = o.lines[e], r = o.width / 2 - t.width / 2;
|
|
820
|
+
for (let i = 0; i < t.charPositions.length; i++)
|
|
821
|
+
t.charPositions[i] += r;
|
|
822
|
+
}
|
|
823
|
+
}
|
|
824
|
+
function Ht(o) {
|
|
825
|
+
for (let e = 0; e < o.lines.length; e++) {
|
|
826
|
+
const t = o.lines[e], r = o.width - t.width;
|
|
827
|
+
for (let i = 0; i < t.charPositions.length; i++)
|
|
828
|
+
t.charPositions[i] += r;
|
|
829
|
+
}
|
|
830
|
+
}
|
|
831
|
+
function Vt(o) {
|
|
832
|
+
const e = o.width;
|
|
833
|
+
for (let t = 0; t < o.lines.length; t++) {
|
|
834
|
+
const r = o.lines[t];
|
|
835
|
+
let i = 0, n = r.spacesIndex[i++], s = 0;
|
|
836
|
+
const a = r.spacesIndex.length, c = (e - r.width) / a;
|
|
837
|
+
for (let d = 0; d < r.charPositions.length; d++)
|
|
838
|
+
d === n && (n = r.spacesIndex[i++], s += c), r.charPositions[d] += s;
|
|
839
|
+
}
|
|
840
|
+
}
|
|
841
|
+
function Yt(o) {
|
|
842
|
+
if (o === "")
|
|
843
|
+
return [];
|
|
844
|
+
typeof o == "string" && (o = [o]);
|
|
845
|
+
const e = [];
|
|
846
|
+
for (let t = 0, r = o.length; t < r; t++) {
|
|
847
|
+
const i = o[t];
|
|
848
|
+
if (Array.isArray(i)) {
|
|
849
|
+
if (i.length !== 2)
|
|
850
|
+
throw new Error(`[BitmapFont]: Invalid character range length, expecting 2 got ${i.length}.`);
|
|
851
|
+
if (i[0].length === 0 || i[1].length === 0)
|
|
852
|
+
throw new Error("[BitmapFont]: Invalid character delimiter.");
|
|
853
|
+
const n = i[0].charCodeAt(0), s = i[1].charCodeAt(0);
|
|
854
|
+
if (s < n)
|
|
855
|
+
throw new Error("[BitmapFont]: Invalid character range.");
|
|
856
|
+
for (let a = n, l = s; a <= l; a++)
|
|
857
|
+
e.push(String.fromCharCode(a));
|
|
858
|
+
} else
|
|
859
|
+
e.push(...Array.from(i));
|
|
860
|
+
}
|
|
861
|
+
if (e.length === 0)
|
|
862
|
+
throw new Error("[BitmapFont]: Empty set when resolving characters.");
|
|
863
|
+
return e;
|
|
864
|
+
}
|
|
865
|
+
let Q = 0;
|
|
866
|
+
class Xt {
|
|
867
|
+
constructor() {
|
|
868
|
+
this.ALPHA = [["a", "z"], ["A", "Z"], " "], this.NUMERIC = [["0", "9"]], this.ALPHANUMERIC = [["a", "z"], ["A", "Z"], ["0", "9"], " "], this.ASCII = [[" ", "~"]], this.defaultOptions = {
|
|
869
|
+
chars: this.ALPHANUMERIC,
|
|
870
|
+
resolution: 1,
|
|
871
|
+
padding: 4,
|
|
872
|
+
skipKerning: !1,
|
|
873
|
+
textureStyle: null
|
|
874
|
+
};
|
|
875
|
+
}
|
|
876
|
+
/**
|
|
877
|
+
* Get a font for the specified text and style.
|
|
878
|
+
* @param text - The text to get the font for
|
|
879
|
+
* @param style - The style to use
|
|
880
|
+
*/
|
|
881
|
+
getFont(e, t) {
|
|
882
|
+
var s;
|
|
883
|
+
let r = `${t.fontFamily}-bitmap`, i = !0;
|
|
884
|
+
if (t._fill.fill && !t._stroke)
|
|
885
|
+
r += t._fill.fill.styleKey, i = !1;
|
|
886
|
+
else if (t._stroke || t.dropShadow) {
|
|
887
|
+
let a = t.styleKey;
|
|
888
|
+
a = a.substring(0, a.lastIndexOf("-")), r = `${a}-bitmap`, i = !1;
|
|
889
|
+
}
|
|
890
|
+
if (!G.has(r)) {
|
|
891
|
+
const a = Object.create(t);
|
|
892
|
+
a.lineHeight = 0;
|
|
893
|
+
const l = new Pe({
|
|
894
|
+
style: a,
|
|
895
|
+
overrideFill: i,
|
|
896
|
+
overrideSize: !0,
|
|
897
|
+
...this.defaultOptions
|
|
898
|
+
});
|
|
899
|
+
Q++, Q > 50 && ne("BitmapText", `You have dynamically created ${Q} bitmap fonts, this can be inefficient. Try pre installing your font styles using \`BitmapFont.install({name:"style1", style})\``), l.once("destroy", () => {
|
|
900
|
+
Q--, G.remove(r);
|
|
901
|
+
}), G.set(
|
|
902
|
+
r,
|
|
903
|
+
l
|
|
904
|
+
);
|
|
905
|
+
}
|
|
906
|
+
const n = G.get(r);
|
|
907
|
+
return (s = n.ensureCharacters) == null || s.call(n, e), n;
|
|
908
|
+
}
|
|
909
|
+
/**
|
|
910
|
+
* Get the layout of a text for the specified style.
|
|
911
|
+
* @param text - The text to get the layout for
|
|
912
|
+
* @param style - The style to use
|
|
913
|
+
* @param trimEnd - Whether to ignore whitespaces at the end of each line
|
|
914
|
+
*/
|
|
915
|
+
getLayout(e, t, r = !0) {
|
|
916
|
+
const i = this.getFont(e, t), n = D.graphemeSegmenter(e);
|
|
917
|
+
return qe(n, t, i, r);
|
|
918
|
+
}
|
|
919
|
+
/**
|
|
920
|
+
* Measure the text using the specified style.
|
|
921
|
+
* @param text - The text to measure
|
|
922
|
+
* @param style - The style to use
|
|
923
|
+
* @param trimEnd - Whether to ignore whitespaces at the end of each line
|
|
924
|
+
*/
|
|
925
|
+
measureText(e, t, r = !0) {
|
|
926
|
+
return this.getLayout(e, t, r);
|
|
927
|
+
}
|
|
928
|
+
// eslint-disable-next-line max-len
|
|
929
|
+
install(...e) {
|
|
930
|
+
var c, d, u, h;
|
|
931
|
+
let t = e[0];
|
|
932
|
+
typeof t == "string" && (t = {
|
|
933
|
+
name: t,
|
|
934
|
+
style: e[1],
|
|
935
|
+
chars: (c = e[2]) == null ? void 0 : c.chars,
|
|
936
|
+
resolution: (d = e[2]) == null ? void 0 : d.resolution,
|
|
937
|
+
padding: (u = e[2]) == null ? void 0 : u.padding,
|
|
938
|
+
skipKerning: (h = e[2]) == null ? void 0 : h.skipKerning
|
|
939
|
+
}, U(O, "BitmapFontManager.install(name, style, options) is deprecated, use BitmapFontManager.install({name, style, ...options})"));
|
|
940
|
+
const r = t == null ? void 0 : t.name;
|
|
941
|
+
if (!r)
|
|
942
|
+
throw new Error("[BitmapFontManager] Property `name` is required.");
|
|
943
|
+
t = { ...this.defaultOptions, ...t };
|
|
944
|
+
const i = t.style, n = i instanceof q ? i : new q(i), s = t.dynamicFill ?? this._canUseTintForStyle(n), a = new Pe({
|
|
945
|
+
style: n,
|
|
946
|
+
overrideFill: s,
|
|
947
|
+
skipKerning: t.skipKerning,
|
|
948
|
+
padding: t.padding,
|
|
949
|
+
resolution: t.resolution,
|
|
950
|
+
overrideSize: !1,
|
|
951
|
+
textureStyle: t.textureStyle
|
|
952
|
+
}), l = Yt(t.chars);
|
|
953
|
+
return a.ensureCharacters(l.join("")), G.set(`${r}-bitmap`, a), a.once("destroy", () => G.remove(`${r}-bitmap`)), a;
|
|
954
|
+
}
|
|
955
|
+
/**
|
|
956
|
+
* Uninstalls a bitmap font from the cache.
|
|
957
|
+
* @param {string} name - The name of the bitmap font to uninstall.
|
|
958
|
+
*/
|
|
959
|
+
uninstall(e) {
|
|
960
|
+
const t = `${e}-bitmap`, r = G.get(t);
|
|
961
|
+
r && r.destroy();
|
|
962
|
+
}
|
|
963
|
+
/**
|
|
964
|
+
* Determines if a style can use tinting instead of baking colors into the bitmap.
|
|
965
|
+
* Tinting is more efficient as it allows reusing the same bitmap with different colors.
|
|
966
|
+
* @param style - The text style to evaluate
|
|
967
|
+
* @returns true if the style can use tinting, false if colors must be baked in
|
|
968
|
+
* @private
|
|
969
|
+
*/
|
|
970
|
+
_canUseTintForStyle(e) {
|
|
971
|
+
return !e._stroke && (!e.dropShadow || e.dropShadow.color === 0) && !e._fill.fill && e._fill.color === 16777215;
|
|
972
|
+
}
|
|
973
|
+
}
|
|
974
|
+
const $t = new Xt();
|
|
975
|
+
class Ke {
|
|
976
|
+
constructor(e) {
|
|
977
|
+
this._renderer = e;
|
|
978
|
+
}
|
|
979
|
+
push(e, t, r) {
|
|
980
|
+
this._renderer.renderPipes.batch.break(r), r.add({
|
|
981
|
+
renderPipeId: "filter",
|
|
982
|
+
canBundle: !1,
|
|
983
|
+
action: "pushFilter",
|
|
984
|
+
container: t,
|
|
985
|
+
filterEffect: e
|
|
986
|
+
});
|
|
987
|
+
}
|
|
988
|
+
pop(e, t, r) {
|
|
989
|
+
this._renderer.renderPipes.batch.break(r), r.add({
|
|
990
|
+
renderPipeId: "filter",
|
|
991
|
+
action: "popFilter",
|
|
992
|
+
canBundle: !1
|
|
993
|
+
});
|
|
994
|
+
}
|
|
995
|
+
execute(e) {
|
|
996
|
+
e.action === "pushFilter" ? this._renderer.filter.push(e) : e.action === "popFilter" && this._renderer.filter.pop();
|
|
997
|
+
}
|
|
998
|
+
destroy() {
|
|
999
|
+
this._renderer = null;
|
|
1000
|
+
}
|
|
1001
|
+
}
|
|
1002
|
+
Ke.extension = {
|
|
1003
|
+
type: [
|
|
1004
|
+
w.WebGLPipes,
|
|
1005
|
+
w.WebGPUPipes,
|
|
1006
|
+
w.CanvasPipes
|
|
1007
|
+
],
|
|
1008
|
+
name: "filter"
|
|
1009
|
+
};
|
|
1010
|
+
function Nt(o, e) {
|
|
1011
|
+
e.clear();
|
|
1012
|
+
const t = e.matrix;
|
|
1013
|
+
for (let r = 0; r < o.length; r++) {
|
|
1014
|
+
const i = o[r];
|
|
1015
|
+
i.globalDisplayStatus < 7 || (e.matrix = i.worldTransform, e.addBounds(i.bounds));
|
|
1016
|
+
}
|
|
1017
|
+
return e.matrix = t, e;
|
|
1018
|
+
}
|
|
1019
|
+
const jt = new me({
|
|
1020
|
+
attributes: {
|
|
1021
|
+
aPosition: {
|
|
1022
|
+
buffer: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
|
|
1023
|
+
format: "float32x2",
|
|
1024
|
+
stride: 8,
|
|
1025
|
+
offset: 0
|
|
1026
|
+
}
|
|
1027
|
+
},
|
|
1028
|
+
indexBuffer: new Uint32Array([0, 1, 2, 0, 2, 3])
|
|
1029
|
+
});
|
|
1030
|
+
class qt {
|
|
1031
|
+
constructor() {
|
|
1032
|
+
this.skip = !1, this.inputTexture = null, this.backTexture = null, this.filters = null, this.bounds = new Ie(), this.container = null, this.blendRequired = !1, this.outputRenderSurface = null, this.globalFrame = { x: 0, y: 0, width: 0, height: 0 };
|
|
1033
|
+
}
|
|
1034
|
+
}
|
|
1035
|
+
class Qe {
|
|
1036
|
+
constructor(e) {
|
|
1037
|
+
this._filterStackIndex = 0, this._filterStack = [], this._filterGlobalUniforms = new Y({
|
|
1038
|
+
uInputSize: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
1039
|
+
uInputPixel: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
1040
|
+
uInputClamp: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
1041
|
+
uOutputFrame: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
1042
|
+
uGlobalFrame: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
1043
|
+
uOutputTexture: { value: new Float32Array(4), type: "vec4<f32>" }
|
|
1044
|
+
}), this._globalFilterBindGroup = new Le({}), this.renderer = e;
|
|
1045
|
+
}
|
|
1046
|
+
/**
|
|
1047
|
+
* The back texture of the currently active filter. Requires the filter to have `blendRequired` set to true.
|
|
1048
|
+
* @readonly
|
|
1049
|
+
*/
|
|
1050
|
+
get activeBackTexture() {
|
|
1051
|
+
var e;
|
|
1052
|
+
return (e = this._activeFilterData) == null ? void 0 : e.backTexture;
|
|
1053
|
+
}
|
|
1054
|
+
/**
|
|
1055
|
+
* Pushes a filter instruction onto the filter stack.
|
|
1056
|
+
* @param instruction - The instruction containing the filter effect and container.
|
|
1057
|
+
* @internal
|
|
1058
|
+
*/
|
|
1059
|
+
push(e) {
|
|
1060
|
+
const t = this.renderer, r = e.filterEffect.filters, i = this._pushFilterData();
|
|
1061
|
+
i.skip = !1, i.filters = r, i.container = e.container, i.outputRenderSurface = t.renderTarget.renderSurface;
|
|
1062
|
+
const n = t.renderTarget.renderTarget.colorTexture.source, s = n.resolution, a = n.antialias;
|
|
1063
|
+
if (r.length === 0) {
|
|
1064
|
+
i.skip = !0;
|
|
1065
|
+
return;
|
|
1066
|
+
}
|
|
1067
|
+
const l = i.bounds;
|
|
1068
|
+
if (this._calculateFilterArea(e, l), this._calculateFilterBounds(i, t.renderTarget.rootViewPort, a, s, 1), i.skip)
|
|
1069
|
+
return;
|
|
1070
|
+
const c = this._getPreviousFilterData(), d = this._findFilterResolution(s);
|
|
1071
|
+
let u = 0, h = 0;
|
|
1072
|
+
c && (u = c.bounds.minX, h = c.bounds.minY), this._calculateGlobalFrame(
|
|
1073
|
+
i,
|
|
1074
|
+
u,
|
|
1075
|
+
h,
|
|
1076
|
+
d,
|
|
1077
|
+
n.width,
|
|
1078
|
+
n.height
|
|
1079
|
+
), this._setupFilterTextures(i, l, t, c);
|
|
1080
|
+
}
|
|
1081
|
+
/**
|
|
1082
|
+
* Applies filters to a texture.
|
|
1083
|
+
*
|
|
1084
|
+
* This method takes a texture and a list of filters, applies the filters to the texture,
|
|
1085
|
+
* and returns the resulting texture.
|
|
1086
|
+
* @param {object} params - The parameters for applying filters.
|
|
1087
|
+
* @param {Texture} params.texture - The texture to apply filters to.
|
|
1088
|
+
* @param {Filter[]} params.filters - The filters to apply.
|
|
1089
|
+
* @returns {Texture} The resulting texture after all filters have been applied.
|
|
1090
|
+
* @example
|
|
1091
|
+
*
|
|
1092
|
+
* ```ts
|
|
1093
|
+
* // Create a texture and a list of filters
|
|
1094
|
+
* const texture = new Texture(...);
|
|
1095
|
+
* const filters = [new BlurFilter(), new ColorMatrixFilter()];
|
|
1096
|
+
*
|
|
1097
|
+
* // Apply the filters to the texture
|
|
1098
|
+
* const resultTexture = filterSystem.applyToTexture({ texture, filters });
|
|
1099
|
+
*
|
|
1100
|
+
* // Use the resulting texture
|
|
1101
|
+
* sprite.texture = resultTexture;
|
|
1102
|
+
* ```
|
|
1103
|
+
*
|
|
1104
|
+
* Key Points:
|
|
1105
|
+
* 1. padding is not currently supported here - so clipping may occur with filters that use padding.
|
|
1106
|
+
* 2. If all filters are disabled or skipped, the original texture is returned.
|
|
1107
|
+
*/
|
|
1108
|
+
generateFilteredTexture({ texture: e, filters: t }) {
|
|
1109
|
+
const r = this._pushFilterData();
|
|
1110
|
+
this._activeFilterData = r, r.skip = !1, r.filters = t;
|
|
1111
|
+
const i = e.source, n = i.resolution, s = i.antialias;
|
|
1112
|
+
if (t.length === 0)
|
|
1113
|
+
return r.skip = !0, e;
|
|
1114
|
+
const a = r.bounds;
|
|
1115
|
+
if (a.addRect(e.frame), this._calculateFilterBounds(r, a.rectangle, s, n, 0), r.skip)
|
|
1116
|
+
return e;
|
|
1117
|
+
const l = n;
|
|
1118
|
+
this._calculateGlobalFrame(
|
|
1119
|
+
r,
|
|
1120
|
+
0,
|
|
1121
|
+
0,
|
|
1122
|
+
l,
|
|
1123
|
+
i.width,
|
|
1124
|
+
i.height
|
|
1125
|
+
), r.outputRenderSurface = A.getOptimalTexture(
|
|
1126
|
+
a.width,
|
|
1127
|
+
a.height,
|
|
1128
|
+
r.resolution,
|
|
1129
|
+
r.antialias
|
|
1130
|
+
), r.backTexture = R.EMPTY, r.inputTexture = e, this.renderer.renderTarget.finishRenderPass(), this._applyFiltersToTexture(r, !0);
|
|
1131
|
+
const h = r.outputRenderSurface;
|
|
1132
|
+
return h.source.alphaMode = "premultiplied-alpha", h;
|
|
1133
|
+
}
|
|
1134
|
+
/** @internal */
|
|
1135
|
+
pop() {
|
|
1136
|
+
const e = this.renderer, t = this._popFilterData();
|
|
1137
|
+
t.skip || (e.globalUniforms.pop(), e.renderTarget.finishRenderPass(), this._activeFilterData = t, this._applyFiltersToTexture(t, !1), t.blendRequired && A.returnTexture(t.backTexture), A.returnTexture(t.inputTexture));
|
|
1138
|
+
}
|
|
1139
|
+
/**
|
|
1140
|
+
* Copies the last render surface to a texture.
|
|
1141
|
+
* @param lastRenderSurface - The last render surface to copy from.
|
|
1142
|
+
* @param bounds - The bounds of the area to copy.
|
|
1143
|
+
* @param previousBounds - The previous bounds to use for offsetting the copy.
|
|
1144
|
+
*/
|
|
1145
|
+
getBackTexture(e, t, r) {
|
|
1146
|
+
const i = e.colorTexture.source._resolution, n = A.getOptimalTexture(
|
|
1147
|
+
t.width,
|
|
1148
|
+
t.height,
|
|
1149
|
+
i,
|
|
1150
|
+
!1
|
|
1151
|
+
);
|
|
1152
|
+
let s = t.minX, a = t.minY;
|
|
1153
|
+
r && (s -= r.minX, a -= r.minY), s = Math.floor(s * i), a = Math.floor(a * i);
|
|
1154
|
+
const l = Math.ceil(t.width * i), c = Math.ceil(t.height * i);
|
|
1155
|
+
return this.renderer.renderTarget.copyToTexture(
|
|
1156
|
+
e,
|
|
1157
|
+
n,
|
|
1158
|
+
{ x: s, y: a },
|
|
1159
|
+
{ width: l, height: c },
|
|
1160
|
+
{ x: 0, y: 0 }
|
|
1161
|
+
), n;
|
|
1162
|
+
}
|
|
1163
|
+
/**
|
|
1164
|
+
* Applies a filter to a texture.
|
|
1165
|
+
* @param filter - The filter to apply.
|
|
1166
|
+
* @param input - The input texture.
|
|
1167
|
+
* @param output - The output render surface.
|
|
1168
|
+
* @param clear - Whether to clear the output surface before applying the filter.
|
|
1169
|
+
*/
|
|
1170
|
+
applyFilter(e, t, r, i) {
|
|
1171
|
+
const n = this.renderer, s = this._activeFilterData, l = s.outputRenderSurface === r, c = n.renderTarget.rootRenderTarget.colorTexture.source._resolution, d = this._findFilterResolution(c);
|
|
1172
|
+
let u = 0, h = 0;
|
|
1173
|
+
if (l) {
|
|
1174
|
+
const f = this._findPreviousFilterOffset();
|
|
1175
|
+
u = f.x, h = f.y;
|
|
1176
|
+
}
|
|
1177
|
+
this._updateFilterUniforms(t, r, s, u, h, d, l, i), this._setupBindGroupsAndRender(e, t, n);
|
|
1178
|
+
}
|
|
1179
|
+
/**
|
|
1180
|
+
* Multiply _input normalized coordinates_ to this matrix to get _sprite texture normalized coordinates_.
|
|
1181
|
+
*
|
|
1182
|
+
* Use `outputMatrix * vTextureCoord` in the shader.
|
|
1183
|
+
* @param outputMatrix - The matrix to output to.
|
|
1184
|
+
* @param {Sprite} sprite - The sprite to map to.
|
|
1185
|
+
* @returns The mapped matrix.
|
|
1186
|
+
*/
|
|
1187
|
+
calculateSpriteMatrix(e, t) {
|
|
1188
|
+
const r = this._activeFilterData, i = e.set(
|
|
1189
|
+
r.inputTexture._source.width,
|
|
1190
|
+
0,
|
|
1191
|
+
0,
|
|
1192
|
+
r.inputTexture._source.height,
|
|
1193
|
+
r.bounds.minX,
|
|
1194
|
+
r.bounds.minY
|
|
1195
|
+
), n = t.worldTransform.copyTo(k.shared), s = t.renderGroup || t.parentRenderGroup;
|
|
1196
|
+
return s && s.cacheToLocalTransform && n.prepend(s.cacheToLocalTransform), n.invert(), i.prepend(n), i.scale(
|
|
1197
|
+
1 / t.texture.orig.width,
|
|
1198
|
+
1 / t.texture.orig.height
|
|
1199
|
+
), i.translate(t.anchor.x, t.anchor.y), i;
|
|
1200
|
+
}
|
|
1201
|
+
destroy() {
|
|
1202
|
+
}
|
|
1203
|
+
/**
|
|
1204
|
+
* Sets up the bind groups and renders the filter.
|
|
1205
|
+
* @param filter - The filter to apply
|
|
1206
|
+
* @param input - The input texture
|
|
1207
|
+
* @param renderer - The renderer instance
|
|
1208
|
+
*/
|
|
1209
|
+
_setupBindGroupsAndRender(e, t, r) {
|
|
1210
|
+
if (r.renderPipes.uniformBatch) {
|
|
1211
|
+
const i = r.renderPipes.uniformBatch.getUboResource(this._filterGlobalUniforms);
|
|
1212
|
+
this._globalFilterBindGroup.setResource(i, 0);
|
|
1213
|
+
} else
|
|
1214
|
+
this._globalFilterBindGroup.setResource(this._filterGlobalUniforms, 0);
|
|
1215
|
+
this._globalFilterBindGroup.setResource(t.source, 1), this._globalFilterBindGroup.setResource(t.source.style, 2), e.groups[0] = this._globalFilterBindGroup, r.encoder.draw({
|
|
1216
|
+
geometry: jt,
|
|
1217
|
+
shader: e,
|
|
1218
|
+
state: e._state,
|
|
1219
|
+
topology: "triangle-list"
|
|
1220
|
+
}), r.type === xe.WEBGL && r.renderTarget.finishRenderPass();
|
|
1221
|
+
}
|
|
1222
|
+
/**
|
|
1223
|
+
* Sets up the filter textures including input texture and back texture if needed.
|
|
1224
|
+
* @param filterData - The filter data to update
|
|
1225
|
+
* @param bounds - The bounds for the texture
|
|
1226
|
+
* @param renderer - The renderer instance
|
|
1227
|
+
* @param previousFilterData - The previous filter data for back texture calculation
|
|
1228
|
+
*/
|
|
1229
|
+
_setupFilterTextures(e, t, r, i) {
|
|
1230
|
+
if (e.backTexture = R.EMPTY, e.blendRequired) {
|
|
1231
|
+
r.renderTarget.finishRenderPass();
|
|
1232
|
+
const n = r.renderTarget.getRenderTarget(e.outputRenderSurface);
|
|
1233
|
+
e.backTexture = this.getBackTexture(n, t, i == null ? void 0 : i.bounds);
|
|
1234
|
+
}
|
|
1235
|
+
e.inputTexture = A.getOptimalTexture(
|
|
1236
|
+
t.width,
|
|
1237
|
+
t.height,
|
|
1238
|
+
e.resolution,
|
|
1239
|
+
e.antialias
|
|
1240
|
+
), r.renderTarget.bind(e.inputTexture, !0), r.globalUniforms.push({
|
|
1241
|
+
offset: t
|
|
1242
|
+
});
|
|
1243
|
+
}
|
|
1244
|
+
/**
|
|
1245
|
+
* Calculates and sets the global frame for the filter.
|
|
1246
|
+
* @param filterData - The filter data to update
|
|
1247
|
+
* @param offsetX - The X offset
|
|
1248
|
+
* @param offsetY - The Y offset
|
|
1249
|
+
* @param globalResolution - The global resolution
|
|
1250
|
+
* @param sourceWidth - The source texture width
|
|
1251
|
+
* @param sourceHeight - The source texture height
|
|
1252
|
+
*/
|
|
1253
|
+
_calculateGlobalFrame(e, t, r, i, n, s) {
|
|
1254
|
+
const a = e.globalFrame;
|
|
1255
|
+
a.x = t * i, a.y = r * i, a.width = n * i, a.height = s * i;
|
|
1256
|
+
}
|
|
1257
|
+
/**
|
|
1258
|
+
* Updates the filter uniforms with the current filter state.
|
|
1259
|
+
* @param input - The input texture
|
|
1260
|
+
* @param output - The output render surface
|
|
1261
|
+
* @param filterData - The current filter data
|
|
1262
|
+
* @param offsetX - The X offset for positioning
|
|
1263
|
+
* @param offsetY - The Y offset for positioning
|
|
1264
|
+
* @param resolution - The current resolution
|
|
1265
|
+
* @param isFinalTarget - Whether this is the final render target
|
|
1266
|
+
* @param clear - Whether to clear the output surface
|
|
1267
|
+
*/
|
|
1268
|
+
_updateFilterUniforms(e, t, r, i, n, s, a, l) {
|
|
1269
|
+
const c = this._filterGlobalUniforms.uniforms, d = c.uOutputFrame, u = c.uInputSize, h = c.uInputPixel, f = c.uInputClamp, m = c.uGlobalFrame, x = c.uOutputTexture;
|
|
1270
|
+
a ? (d[0] = r.bounds.minX - i, d[1] = r.bounds.minY - n) : (d[0] = 0, d[1] = 0), d[2] = e.frame.width, d[3] = e.frame.height, u[0] = e.source.width, u[1] = e.source.height, u[2] = 1 / u[0], u[3] = 1 / u[1], h[0] = e.source.pixelWidth, h[1] = e.source.pixelHeight, h[2] = 1 / h[0], h[3] = 1 / h[1], f[0] = 0.5 * h[2], f[1] = 0.5 * h[3], f[2] = e.frame.width * u[2] - 0.5 * h[2], f[3] = e.frame.height * u[3] - 0.5 * h[3];
|
|
1271
|
+
const _ = this.renderer.renderTarget.rootRenderTarget.colorTexture;
|
|
1272
|
+
m[0] = i * s, m[1] = n * s, m[2] = _.source.width * s, m[3] = _.source.height * s, t instanceof R && (t.source.resource = null);
|
|
1273
|
+
const p = this.renderer.renderTarget.getRenderTarget(t);
|
|
1274
|
+
this.renderer.renderTarget.bind(t, !!l), t instanceof R ? (x[0] = t.frame.width, x[1] = t.frame.height) : (x[0] = p.width, x[1] = p.height), x[2] = p.isRoot ? -1 : 1, this._filterGlobalUniforms.update();
|
|
1275
|
+
}
|
|
1276
|
+
/**
|
|
1277
|
+
* Finds the correct resolution by looking back through the filter stack.
|
|
1278
|
+
* @param rootResolution - The fallback root resolution to use
|
|
1279
|
+
* @returns The resolution from the previous filter or root resolution
|
|
1280
|
+
*/
|
|
1281
|
+
_findFilterResolution(e) {
|
|
1282
|
+
let t = this._filterStackIndex - 1;
|
|
1283
|
+
for (; t > 0 && this._filterStack[t].skip; )
|
|
1284
|
+
--t;
|
|
1285
|
+
return t > 0 && this._filterStack[t].inputTexture ? this._filterStack[t].inputTexture.source._resolution : e;
|
|
1286
|
+
}
|
|
1287
|
+
/**
|
|
1288
|
+
* Finds the offset from the previous non-skipped filter in the stack.
|
|
1289
|
+
* @returns The offset coordinates from the previous filter
|
|
1290
|
+
*/
|
|
1291
|
+
_findPreviousFilterOffset() {
|
|
1292
|
+
let e = 0, t = 0, r = this._filterStackIndex;
|
|
1293
|
+
for (; r > 0; ) {
|
|
1294
|
+
r--;
|
|
1295
|
+
const i = this._filterStack[r];
|
|
1296
|
+
if (!i.skip) {
|
|
1297
|
+
e = i.bounds.minX, t = i.bounds.minY;
|
|
1298
|
+
break;
|
|
1299
|
+
}
|
|
1300
|
+
}
|
|
1301
|
+
return { x: e, y: t };
|
|
1302
|
+
}
|
|
1303
|
+
/**
|
|
1304
|
+
* Calculates the filter area bounds based on the instruction type.
|
|
1305
|
+
* @param instruction - The filter instruction
|
|
1306
|
+
* @param bounds - The bounds object to populate
|
|
1307
|
+
*/
|
|
1308
|
+
_calculateFilterArea(e, t) {
|
|
1309
|
+
if (e.renderables ? Nt(e.renderables, t) : e.filterEffect.filterArea ? (t.clear(), t.addRect(e.filterEffect.filterArea), t.applyMatrix(e.container.worldTransform)) : e.container.getFastGlobalBounds(!0, t), e.container) {
|
|
1310
|
+
const i = (e.container.renderGroup || e.container.parentRenderGroup).cacheToLocalTransform;
|
|
1311
|
+
i && t.applyMatrix(i);
|
|
1312
|
+
}
|
|
1313
|
+
}
|
|
1314
|
+
_applyFiltersToTexture(e, t) {
|
|
1315
|
+
const r = e.inputTexture, i = e.bounds, n = e.filters;
|
|
1316
|
+
if (this._globalFilterBindGroup.setResource(r.source.style, 2), this._globalFilterBindGroup.setResource(e.backTexture.source, 3), n.length === 1)
|
|
1317
|
+
n[0].apply(this, r, e.outputRenderSurface, t);
|
|
1318
|
+
else {
|
|
1319
|
+
let s = e.inputTexture;
|
|
1320
|
+
const a = A.getOptimalTexture(
|
|
1321
|
+
i.width,
|
|
1322
|
+
i.height,
|
|
1323
|
+
s.source._resolution,
|
|
1324
|
+
!1
|
|
1325
|
+
);
|
|
1326
|
+
let l = a, c = 0;
|
|
1327
|
+
for (c = 0; c < n.length - 1; ++c) {
|
|
1328
|
+
n[c].apply(this, s, l, !0);
|
|
1329
|
+
const u = s;
|
|
1330
|
+
s = l, l = u;
|
|
1331
|
+
}
|
|
1332
|
+
n[c].apply(this, s, e.outputRenderSurface, t), A.returnTexture(a);
|
|
1333
|
+
}
|
|
1334
|
+
}
|
|
1335
|
+
_calculateFilterBounds(e, t, r, i, n) {
|
|
1336
|
+
var x;
|
|
1337
|
+
const s = this.renderer, a = e.bounds, l = e.filters;
|
|
1338
|
+
let c = 1 / 0, d = 0, u = !0, h = !1, f = !1, m = !0;
|
|
1339
|
+
for (let _ = 0; _ < l.length; _++) {
|
|
1340
|
+
const p = l[_];
|
|
1341
|
+
if (c = Math.min(c, p.resolution === "inherit" ? i : p.resolution), d += p.padding, p.antialias === "off" ? u = !1 : p.antialias === "inherit" && u && (u = r), p.clipToViewport || (m = !1), !!!(p.compatibleRenderers & s.type)) {
|
|
1342
|
+
f = !1;
|
|
1343
|
+
break;
|
|
1344
|
+
}
|
|
1345
|
+
if (p.blendRequired && !(((x = s.backBuffer) == null ? void 0 : x.useBackBuffer) ?? !0)) {
|
|
1346
|
+
ne("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."), f = !1;
|
|
1347
|
+
break;
|
|
1348
|
+
}
|
|
1349
|
+
f = p.enabled || f, h || (h = p.blendRequired);
|
|
1350
|
+
}
|
|
1351
|
+
if (!f) {
|
|
1352
|
+
e.skip = !0;
|
|
1353
|
+
return;
|
|
1354
|
+
}
|
|
1355
|
+
if (m && a.fitBounds(0, t.width / i, 0, t.height / i), a.scale(c).ceil().scale(1 / c).pad((d | 0) * n), !a.isPositive) {
|
|
1356
|
+
e.skip = !0;
|
|
1357
|
+
return;
|
|
1358
|
+
}
|
|
1359
|
+
e.antialias = u, e.resolution = c, e.blendRequired = h;
|
|
1360
|
+
}
|
|
1361
|
+
_popFilterData() {
|
|
1362
|
+
return this._filterStackIndex--, this._filterStack[this._filterStackIndex];
|
|
1363
|
+
}
|
|
1364
|
+
_getPreviousFilterData() {
|
|
1365
|
+
let e, t = this._filterStackIndex - 1;
|
|
1366
|
+
for (; t > 1 && (t--, e = this._filterStack[t], !!e.skip); )
|
|
1367
|
+
;
|
|
1368
|
+
return e;
|
|
1369
|
+
}
|
|
1370
|
+
_pushFilterData() {
|
|
1371
|
+
let e = this._filterStack[this._filterStackIndex];
|
|
1372
|
+
return e || (e = this._filterStack[this._filterStackIndex] = new qt()), this._filterStackIndex++, e;
|
|
1373
|
+
}
|
|
1374
|
+
}
|
|
1375
|
+
Qe.extension = {
|
|
1376
|
+
type: [
|
|
1377
|
+
w.WebGLSystem,
|
|
1378
|
+
w.WebGPUSystem
|
|
1379
|
+
],
|
|
1380
|
+
name: "filter"
|
|
1381
|
+
};
|
|
1382
|
+
const Je = class Ze extends me {
|
|
1383
|
+
constructor(...e) {
|
|
1384
|
+
let t = e[0] ?? {};
|
|
1385
|
+
t instanceof Float32Array && (U(O, "use new MeshGeometry({ positions, uvs, indices }) instead"), t = {
|
|
1386
|
+
positions: t,
|
|
1387
|
+
uvs: e[1],
|
|
1388
|
+
indices: e[2]
|
|
1389
|
+
}), t = { ...Ze.defaultOptions, ...t };
|
|
1390
|
+
const r = t.positions || new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
|
|
1391
|
+
let i = t.uvs;
|
|
1392
|
+
i || (t.positions ? i = new Float32Array(r.length) : i = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]));
|
|
1393
|
+
const n = t.indices || new Uint32Array([0, 1, 2, 0, 2, 3]), s = t.shrinkBuffersToFit, a = new N({
|
|
1394
|
+
data: r,
|
|
1395
|
+
label: "attribute-mesh-positions",
|
|
1396
|
+
shrinkToFit: s,
|
|
1397
|
+
usage: z.VERTEX | z.COPY_DST
|
|
1398
|
+
}), l = new N({
|
|
1399
|
+
data: i,
|
|
1400
|
+
label: "attribute-mesh-uvs",
|
|
1401
|
+
shrinkToFit: s,
|
|
1402
|
+
usage: z.VERTEX | z.COPY_DST
|
|
1403
|
+
}), c = new N({
|
|
1404
|
+
data: n,
|
|
1405
|
+
label: "index-mesh-buffer",
|
|
1406
|
+
shrinkToFit: s,
|
|
1407
|
+
usage: z.INDEX | z.COPY_DST
|
|
1408
|
+
});
|
|
1409
|
+
super({
|
|
1410
|
+
attributes: {
|
|
1411
|
+
aPosition: {
|
|
1412
|
+
buffer: a,
|
|
1413
|
+
format: "float32x2",
|
|
1414
|
+
stride: 8,
|
|
1415
|
+
offset: 0
|
|
1416
|
+
},
|
|
1417
|
+
aUV: {
|
|
1418
|
+
buffer: l,
|
|
1419
|
+
format: "float32x2",
|
|
1420
|
+
stride: 8,
|
|
1421
|
+
offset: 0
|
|
1422
|
+
}
|
|
1423
|
+
},
|
|
1424
|
+
indexBuffer: c,
|
|
1425
|
+
topology: t.topology
|
|
1426
|
+
}), this.batchMode = "auto";
|
|
1427
|
+
}
|
|
1428
|
+
/** The positions of the mesh. */
|
|
1429
|
+
get positions() {
|
|
1430
|
+
return this.attributes.aPosition.buffer.data;
|
|
1431
|
+
}
|
|
1432
|
+
/**
|
|
1433
|
+
* Set the positions of the mesh.
|
|
1434
|
+
* When setting the positions, its important that the uvs array is at least as long as the positions array.
|
|
1435
|
+
* otherwise the geometry will not be valid.
|
|
1436
|
+
* @param {Float32Array} value - The positions of the mesh.
|
|
1437
|
+
*/
|
|
1438
|
+
set positions(e) {
|
|
1439
|
+
this.attributes.aPosition.buffer.data = e;
|
|
1440
|
+
}
|
|
1441
|
+
/** The UVs of the mesh. */
|
|
1442
|
+
get uvs() {
|
|
1443
|
+
return this.attributes.aUV.buffer.data;
|
|
1444
|
+
}
|
|
1445
|
+
/**
|
|
1446
|
+
* Set the UVs of the mesh.
|
|
1447
|
+
* Its important that the uvs array you set is at least as long as the positions array.
|
|
1448
|
+
* otherwise the geometry will not be valid.
|
|
1449
|
+
* @param {Float32Array} value - The UVs of the mesh.
|
|
1450
|
+
*/
|
|
1451
|
+
set uvs(e) {
|
|
1452
|
+
this.attributes.aUV.buffer.data = e;
|
|
1453
|
+
}
|
|
1454
|
+
/** The indices of the mesh. */
|
|
1455
|
+
get indices() {
|
|
1456
|
+
return this.indexBuffer.data;
|
|
1457
|
+
}
|
|
1458
|
+
set indices(e) {
|
|
1459
|
+
this.indexBuffer.data = e;
|
|
1460
|
+
}
|
|
1461
|
+
};
|
|
1462
|
+
Je.defaultOptions = {
|
|
1463
|
+
topology: "triangle-list",
|
|
1464
|
+
shrinkBuffersToFit: !1
|
|
1465
|
+
};
|
|
1466
|
+
let ye = Je, E = null, I = null;
|
|
1467
|
+
function Kt(o, e) {
|
|
1468
|
+
E || (E = H.get().createCanvas(256, 128), I = E.getContext("2d", { willReadFrequently: !0 }), I.globalCompositeOperation = "copy", I.globalAlpha = 1), (E.width < o || E.height < e) && (E.width = Se(o), E.height = Se(e));
|
|
1469
|
+
}
|
|
1470
|
+
function Fe(o, e, t) {
|
|
1471
|
+
for (let r = 0, i = 4 * t * e; r < e; ++r, i += 4)
|
|
1472
|
+
if (o[i + 3] !== 0)
|
|
1473
|
+
return !1;
|
|
1474
|
+
return !0;
|
|
1475
|
+
}
|
|
1476
|
+
function Be(o, e, t, r, i) {
|
|
1477
|
+
const n = 4 * e;
|
|
1478
|
+
for (let s = r, a = r * n + 4 * t; s <= i; ++s, a += n)
|
|
1479
|
+
if (o[a + 3] !== 0)
|
|
1480
|
+
return !1;
|
|
1481
|
+
return !0;
|
|
1482
|
+
}
|
|
1483
|
+
function Qt(...o) {
|
|
1484
|
+
let e = o[0];
|
|
1485
|
+
e.canvas || (e = { canvas: o[0], resolution: o[1] });
|
|
1486
|
+
const { canvas: t } = e, r = Math.min(e.resolution ?? 1, 1), i = e.width ?? t.width, n = e.height ?? t.height;
|
|
1487
|
+
let s = e.output;
|
|
1488
|
+
if (Kt(i, n), !I)
|
|
1489
|
+
throw new TypeError("Failed to get canvas 2D context");
|
|
1490
|
+
I.drawImage(
|
|
1491
|
+
t,
|
|
1492
|
+
0,
|
|
1493
|
+
0,
|
|
1494
|
+
i,
|
|
1495
|
+
n,
|
|
1496
|
+
0,
|
|
1497
|
+
0,
|
|
1498
|
+
i * r,
|
|
1499
|
+
n * r
|
|
1500
|
+
);
|
|
1501
|
+
const l = I.getImageData(0, 0, i, n).data;
|
|
1502
|
+
let c = 0, d = 0, u = i - 1, h = n - 1;
|
|
1503
|
+
for (; d < n && Fe(l, i, d); )
|
|
1504
|
+
++d;
|
|
1505
|
+
if (d === n)
|
|
1506
|
+
return Z.EMPTY;
|
|
1507
|
+
for (; Fe(l, i, h); )
|
|
1508
|
+
--h;
|
|
1509
|
+
for (; Be(l, i, c, d, h); )
|
|
1510
|
+
++c;
|
|
1511
|
+
for (; Be(l, i, u, d, h); )
|
|
1512
|
+
--u;
|
|
1513
|
+
return ++u, ++h, I.globalCompositeOperation = "source-over", I.strokeRect(c, d, u - c, h - d), I.globalCompositeOperation = "copy", s ?? (s = new Z()), s.set(c / r, d / r, (u - c) / r, (h - d) / r), s;
|
|
1514
|
+
}
|
|
1515
|
+
const Me = new Z();
|
|
1516
|
+
class Jt {
|
|
1517
|
+
/**
|
|
1518
|
+
* Creates a canvas with the specified text rendered to it.
|
|
1519
|
+
*
|
|
1520
|
+
* Generates a canvas of appropriate size, renders the text with the provided style,
|
|
1521
|
+
* and returns both the canvas/context and a Rectangle representing the text bounds.
|
|
1522
|
+
*
|
|
1523
|
+
* When trim is enabled in the style, the frame will represent the bounds of the
|
|
1524
|
+
* non-transparent pixels, which can be smaller than the full canvas.
|
|
1525
|
+
* @param options - The options for generating the text canvas
|
|
1526
|
+
* @param options.text - The text to render
|
|
1527
|
+
* @param options.style - The style to apply to the text
|
|
1528
|
+
* @param options.resolution - The resolution of the canvas (defaults to 1)
|
|
1529
|
+
* @param options.padding
|
|
1530
|
+
* @returns An object containing the canvas/context and the frame (bounds) of the text
|
|
1531
|
+
*/
|
|
1532
|
+
getCanvasAndContext(e) {
|
|
1533
|
+
const { text: t, style: r, resolution: i = 1 } = e, n = r._getFinalPadding(), s = D.measureText(t || " ", r), a = Math.ceil(Math.ceil(Math.max(1, s.width) + n * 2) * i), l = Math.ceil(Math.ceil(Math.max(1, s.height) + n * 2) * i), c = X.getOptimalCanvasAndContext(a, l);
|
|
1534
|
+
this._renderTextToCanvas(t, r, n, i, c);
|
|
1535
|
+
const d = r.trim ? Qt({ canvas: c.canvas, width: a, height: l, resolution: 1, output: Me }) : Me.set(0, 0, a, l);
|
|
1536
|
+
return {
|
|
1537
|
+
canvasAndContext: c,
|
|
1538
|
+
frame: d
|
|
1539
|
+
};
|
|
1540
|
+
}
|
|
1541
|
+
/**
|
|
1542
|
+
* Returns a canvas and context to the pool.
|
|
1543
|
+
*
|
|
1544
|
+
* This should be called when you're done with the canvas to allow reuse
|
|
1545
|
+
* and prevent memory leaks.
|
|
1546
|
+
* @param canvasAndContext - The canvas and context to return to the pool
|
|
1547
|
+
*/
|
|
1548
|
+
returnCanvasAndContext(e) {
|
|
1549
|
+
X.returnCanvasAndContext(e);
|
|
1550
|
+
}
|
|
1551
|
+
/**
|
|
1552
|
+
* Renders text to its canvas, and updates its texture.
|
|
1553
|
+
* @param text - The text to render
|
|
1554
|
+
* @param style - The style of the text
|
|
1555
|
+
* @param padding - The padding of the text
|
|
1556
|
+
* @param resolution - The resolution of the text
|
|
1557
|
+
* @param canvasAndContext - The canvas and context to render the text to
|
|
1558
|
+
*/
|
|
1559
|
+
_renderTextToCanvas(e, t, r, i, n) {
|
|
1560
|
+
var y, T, S, B;
|
|
1561
|
+
const { canvas: s, context: a } = n, l = re(t), c = D.measureText(e || " ", t), d = c.lines, u = c.lineHeight, h = c.lineWidths, f = c.maxLineWidth, m = c.fontProperties, x = s.height;
|
|
1562
|
+
if (a.resetTransform(), a.scale(i, i), a.textBaseline = t.textBaseline, (y = t._stroke) != null && y.width) {
|
|
1563
|
+
const v = t._stroke;
|
|
1564
|
+
a.lineWidth = v.width, a.miterLimit = v.miterLimit, a.lineJoin = v.join, a.lineCap = v.cap;
|
|
1565
|
+
}
|
|
1566
|
+
a.font = l;
|
|
1567
|
+
let _, p;
|
|
1568
|
+
const b = t.dropShadow ? 2 : 1;
|
|
1569
|
+
for (let v = 0; v < b; ++v) {
|
|
1570
|
+
const F = t.dropShadow && v === 0, M = F ? Math.ceil(Math.max(1, x) + r * 2) : 0, ae = M * i;
|
|
1571
|
+
if (F) {
|
|
1572
|
+
a.fillStyle = "black", a.strokeStyle = "black";
|
|
1573
|
+
const C = t.dropShadow, _t = C.color, bt = C.alpha;
|
|
1574
|
+
a.shadowColor = V.shared.setValue(_t).setAlpha(bt).toRgbaString();
|
|
1575
|
+
const yt = C.blur * i, Te = C.distance * i;
|
|
1576
|
+
a.shadowBlur = yt, a.shadowOffsetX = Math.cos(C.angle) * Te, a.shadowOffsetY = Math.sin(C.angle) * Te + ae;
|
|
1577
|
+
} else {
|
|
1578
|
+
if (a.fillStyle = t._fill ? ie(t._fill, a, c, r * 2) : null, (T = t._stroke) != null && T.width) {
|
|
1579
|
+
const C = t._stroke.width * 0.5 + r * 2;
|
|
1580
|
+
a.strokeStyle = ie(t._stroke, a, c, C);
|
|
1581
|
+
}
|
|
1582
|
+
a.shadowColor = "black";
|
|
1583
|
+
}
|
|
1584
|
+
let L = (u - m.fontSize) / 2;
|
|
1585
|
+
u - m.fontSize < 0 && (L = 0);
|
|
1586
|
+
const $ = ((S = t._stroke) == null ? void 0 : S.width) ?? 0;
|
|
1587
|
+
for (let C = 0; C < d.length; C++)
|
|
1588
|
+
_ = $ / 2, p = $ / 2 + C * u + m.ascent + L, t.align === "right" ? _ += f - h[C] : t.align === "center" && (_ += (f - h[C]) / 2), (B = t._stroke) != null && B.width && this._drawLetterSpacing(
|
|
1589
|
+
d[C],
|
|
1590
|
+
t,
|
|
1591
|
+
n,
|
|
1592
|
+
_ + r,
|
|
1593
|
+
p + r - M,
|
|
1594
|
+
!0
|
|
1595
|
+
), t._fill !== void 0 && this._drawLetterSpacing(
|
|
1596
|
+
d[C],
|
|
1597
|
+
t,
|
|
1598
|
+
n,
|
|
1599
|
+
_ + r,
|
|
1600
|
+
p + r - M
|
|
1601
|
+
);
|
|
1602
|
+
}
|
|
1603
|
+
}
|
|
1604
|
+
/**
|
|
1605
|
+
* Render the text with letter-spacing.
|
|
1606
|
+
*
|
|
1607
|
+
* This method handles rendering text with the correct letter spacing, using either:
|
|
1608
|
+
* 1. Native letter spacing if supported by the browser
|
|
1609
|
+
* 2. Manual letter spacing calculation if not natively supported
|
|
1610
|
+
*
|
|
1611
|
+
* For manual letter spacing, it calculates the position of each character
|
|
1612
|
+
* based on its width and the desired spacing.
|
|
1613
|
+
* @param text - The text to draw
|
|
1614
|
+
* @param style - The text style to apply
|
|
1615
|
+
* @param canvasAndContext - The canvas and context to draw to
|
|
1616
|
+
* @param x - Horizontal position to draw the text
|
|
1617
|
+
* @param y - Vertical position to draw the text
|
|
1618
|
+
* @param isStroke - Whether to render the stroke (true) or fill (false)
|
|
1619
|
+
* @private
|
|
1620
|
+
*/
|
|
1621
|
+
_drawLetterSpacing(e, t, r, i, n, s = !1) {
|
|
1622
|
+
const { context: a } = r, l = t.letterSpacing;
|
|
1623
|
+
let c = !1;
|
|
1624
|
+
if (D.experimentalLetterSpacingSupported && (D.experimentalLetterSpacing ? (a.letterSpacing = `${l}px`, a.textLetterSpacing = `${l}px`, c = !0) : (a.letterSpacing = "0px", a.textLetterSpacing = "0px")), l === 0 || c) {
|
|
1625
|
+
s ? a.strokeText(e, i, n) : a.fillText(e, i, n);
|
|
1626
|
+
return;
|
|
1627
|
+
}
|
|
1628
|
+
let d = i;
|
|
1629
|
+
const u = D.graphemeSegmenter(e);
|
|
1630
|
+
let h = a.measureText(e).width, f = 0;
|
|
1631
|
+
for (let m = 0; m < u.length; ++m) {
|
|
1632
|
+
const x = u[m];
|
|
1633
|
+
s ? a.strokeText(x, d, n) : a.fillText(x, d, n);
|
|
1634
|
+
let _ = "";
|
|
1635
|
+
for (let p = m + 1; p < u.length; ++p)
|
|
1636
|
+
_ += u[p];
|
|
1637
|
+
f = a.measureText(_).width, d += h - f + l, h = f;
|
|
1638
|
+
}
|
|
1639
|
+
}
|
|
1640
|
+
}
|
|
1641
|
+
const le = new Jt(), Re = "http://www.w3.org/2000/svg", Ue = "http://www.w3.org/1999/xhtml";
|
|
1642
|
+
class et {
|
|
1643
|
+
constructor() {
|
|
1644
|
+
this.svgRoot = document.createElementNS(Re, "svg"), this.foreignObject = document.createElementNS(Re, "foreignObject"), this.domElement = document.createElementNS(Ue, "div"), this.styleElement = document.createElementNS(Ue, "style");
|
|
1645
|
+
const { foreignObject: e, svgRoot: t, styleElement: r, domElement: i } = this;
|
|
1646
|
+
e.setAttribute("width", "10000"), e.setAttribute("height", "10000"), e.style.overflow = "hidden", t.appendChild(e), e.appendChild(r), e.appendChild(i), this.image = H.get().createImage();
|
|
1647
|
+
}
|
|
1648
|
+
}
|
|
1649
|
+
let ke;
|
|
1650
|
+
function Zt(o, e, t, r) {
|
|
1651
|
+
r || (r = ke || (ke = new et()));
|
|
1652
|
+
const { domElement: i, styleElement: n, svgRoot: s } = r;
|
|
1653
|
+
i.innerHTML = `<style>${e.cssStyle};</style><div style='padding:0'>${o}</div>`, i.setAttribute("style", "transform-origin: top left; display: inline-block"), t && (n.textContent = t), document.body.appendChild(s);
|
|
1654
|
+
const a = i.getBoundingClientRect();
|
|
1655
|
+
s.remove();
|
|
1656
|
+
const l = e.padding * 2;
|
|
1657
|
+
return {
|
|
1658
|
+
width: a.width - l,
|
|
1659
|
+
height: a.height - l
|
|
1660
|
+
};
|
|
1661
|
+
}
|
|
1662
|
+
class er {
|
|
1663
|
+
constructor() {
|
|
1664
|
+
this.batches = [], this.batched = !1;
|
|
1665
|
+
}
|
|
1666
|
+
destroy() {
|
|
1667
|
+
this.batches.forEach((e) => {
|
|
1668
|
+
te.return(e);
|
|
1669
|
+
}), this.batches.length = 0;
|
|
1670
|
+
}
|
|
1671
|
+
}
|
|
1672
|
+
class tt {
|
|
1673
|
+
constructor(e, t) {
|
|
1674
|
+
this.state = ee.for2d(), this.renderer = e, this._adaptor = t, this.renderer.runners.contextChange.add(this);
|
|
1675
|
+
}
|
|
1676
|
+
contextChange() {
|
|
1677
|
+
this._adaptor.contextChange(this.renderer);
|
|
1678
|
+
}
|
|
1679
|
+
validateRenderable(e) {
|
|
1680
|
+
const t = e.context, r = !!e._gpuData, i = this.renderer.graphicsContext.updateGpuContext(t);
|
|
1681
|
+
return !!(i.isBatchable || r !== i.isBatchable);
|
|
1682
|
+
}
|
|
1683
|
+
addRenderable(e, t) {
|
|
1684
|
+
const r = this.renderer.graphicsContext.updateGpuContext(e.context);
|
|
1685
|
+
e.didViewUpdate && this._rebuild(e), r.isBatchable ? this._addToBatcher(e, t) : (this.renderer.renderPipes.batch.break(t), t.add(e));
|
|
1686
|
+
}
|
|
1687
|
+
updateRenderable(e) {
|
|
1688
|
+
const r = this._getGpuDataForRenderable(e).batches;
|
|
1689
|
+
for (let i = 0; i < r.length; i++) {
|
|
1690
|
+
const n = r[i];
|
|
1691
|
+
n._batcher.updateElement(n);
|
|
1692
|
+
}
|
|
1693
|
+
}
|
|
1694
|
+
execute(e) {
|
|
1695
|
+
if (!e.isRenderable)
|
|
1696
|
+
return;
|
|
1697
|
+
const t = this.renderer, r = e.context;
|
|
1698
|
+
if (!t.graphicsContext.getGpuContext(r).batches.length)
|
|
1699
|
+
return;
|
|
1700
|
+
const n = r.customShader || this._adaptor.shader;
|
|
1701
|
+
this.state.blendMode = e.groupBlendMode;
|
|
1702
|
+
const s = n.resources.localUniforms.uniforms;
|
|
1703
|
+
s.uTransformMatrix = e.groupTransform, s.uRound = t._roundPixels | e._roundPixels, se(
|
|
1704
|
+
e.groupColorAlpha,
|
|
1705
|
+
s.uColor,
|
|
1706
|
+
0
|
|
1707
|
+
), this._adaptor.execute(this, e);
|
|
1708
|
+
}
|
|
1709
|
+
_rebuild(e) {
|
|
1710
|
+
const t = this._getGpuDataForRenderable(e), r = this.renderer.graphicsContext.updateGpuContext(e.context);
|
|
1711
|
+
t.destroy(), r.isBatchable && this._updateBatchesForRenderable(e, t);
|
|
1712
|
+
}
|
|
1713
|
+
_addToBatcher(e, t) {
|
|
1714
|
+
const r = this.renderer.renderPipes.batch, i = this._getGpuDataForRenderable(e).batches;
|
|
1715
|
+
for (let n = 0; n < i.length; n++) {
|
|
1716
|
+
const s = i[n];
|
|
1717
|
+
r.addToBatch(s, t);
|
|
1718
|
+
}
|
|
1719
|
+
}
|
|
1720
|
+
_getGpuDataForRenderable(e) {
|
|
1721
|
+
return e._gpuData[this.renderer.uid] || this._initGpuDataForRenderable(e);
|
|
1722
|
+
}
|
|
1723
|
+
_initGpuDataForRenderable(e) {
|
|
1724
|
+
const t = new er();
|
|
1725
|
+
return e._gpuData[this.renderer.uid] = t, t;
|
|
1726
|
+
}
|
|
1727
|
+
_updateBatchesForRenderable(e, t) {
|
|
1728
|
+
const r = e.context, i = this.renderer.graphicsContext.getGpuContext(r), n = this.renderer._roundPixels | e._roundPixels;
|
|
1729
|
+
t.batches = i.batches.map((s) => {
|
|
1730
|
+
const a = te.get(Pt);
|
|
1731
|
+
return s.copyTo(a), a.renderable = e, a.roundPixels = n, a;
|
|
1732
|
+
});
|
|
1733
|
+
}
|
|
1734
|
+
destroy() {
|
|
1735
|
+
this.renderer = null, this._adaptor.destroy(), this._adaptor = null, this.state = null;
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
tt.extension = {
|
|
1739
|
+
type: [
|
|
1740
|
+
w.WebGLPipes,
|
|
1741
|
+
w.WebGPUPipes,
|
|
1742
|
+
w.CanvasPipes
|
|
1743
|
+
],
|
|
1744
|
+
name: "graphics"
|
|
1745
|
+
};
|
|
1746
|
+
const rt = class it extends ye {
|
|
1747
|
+
constructor(...e) {
|
|
1748
|
+
super({});
|
|
1749
|
+
let t = e[0] ?? {};
|
|
1750
|
+
typeof t == "number" && (U(O, "PlaneGeometry constructor changed please use { width, height, verticesX, verticesY } instead"), t = {
|
|
1751
|
+
width: t,
|
|
1752
|
+
height: e[1],
|
|
1753
|
+
verticesX: e[2],
|
|
1754
|
+
verticesY: e[3]
|
|
1755
|
+
}), this.build(t);
|
|
1756
|
+
}
|
|
1757
|
+
/**
|
|
1758
|
+
* Refreshes plane coordinates
|
|
1759
|
+
* @param options - Options to be applied to plane geometry
|
|
1760
|
+
*/
|
|
1761
|
+
build(e) {
|
|
1762
|
+
e = { ...it.defaultOptions, ...e }, this.verticesX = this.verticesX ?? e.verticesX, this.verticesY = this.verticesY ?? e.verticesY, this.width = this.width ?? e.width, this.height = this.height ?? e.height;
|
|
1763
|
+
const t = this.verticesX * this.verticesY, r = [], i = [], n = [], s = this.verticesX - 1, a = this.verticesY - 1, l = this.width / s, c = this.height / a;
|
|
1764
|
+
for (let u = 0; u < t; u++) {
|
|
1765
|
+
const h = u % this.verticesX, f = u / this.verticesX | 0;
|
|
1766
|
+
r.push(h * l, f * c), i.push(h / s, f / a);
|
|
1767
|
+
}
|
|
1768
|
+
const d = s * a;
|
|
1769
|
+
for (let u = 0; u < d; u++) {
|
|
1770
|
+
const h = u % s, f = u / s | 0, m = f * this.verticesX + h, x = f * this.verticesX + h + 1, _ = (f + 1) * this.verticesX + h, p = (f + 1) * this.verticesX + h + 1;
|
|
1771
|
+
n.push(
|
|
1772
|
+
m,
|
|
1773
|
+
x,
|
|
1774
|
+
_,
|
|
1775
|
+
x,
|
|
1776
|
+
p,
|
|
1777
|
+
_
|
|
1778
|
+
);
|
|
1779
|
+
}
|
|
1780
|
+
this.buffers[0].data = new Float32Array(r), this.buffers[1].data = new Float32Array(i), this.indexBuffer.data = new Uint32Array(n), this.buffers[0].update(), this.buffers[1].update(), this.indexBuffer.update();
|
|
1781
|
+
}
|
|
1782
|
+
};
|
|
1783
|
+
rt.defaultOptions = {
|
|
1784
|
+
width: 100,
|
|
1785
|
+
height: 100,
|
|
1786
|
+
verticesX: 10,
|
|
1787
|
+
verticesY: 10
|
|
1788
|
+
};
|
|
1789
|
+
let tr = rt;
|
|
1790
|
+
class we {
|
|
1791
|
+
constructor() {
|
|
1792
|
+
this.batcherName = "default", this.packAsQuad = !1, this.indexOffset = 0, this.attributeOffset = 0, this.roundPixels = 0, this._batcher = null, this._batch = null, this._textureMatrixUpdateId = -1, this._uvUpdateId = -1;
|
|
1793
|
+
}
|
|
1794
|
+
get blendMode() {
|
|
1795
|
+
return this.renderable.groupBlendMode;
|
|
1796
|
+
}
|
|
1797
|
+
get topology() {
|
|
1798
|
+
return this._topology || this.geometry.topology;
|
|
1799
|
+
}
|
|
1800
|
+
set topology(e) {
|
|
1801
|
+
this._topology = e;
|
|
1802
|
+
}
|
|
1803
|
+
reset() {
|
|
1804
|
+
this.renderable = null, this.texture = null, this._batcher = null, this._batch = null, this.geometry = null, this._uvUpdateId = -1, this._textureMatrixUpdateId = -1;
|
|
1805
|
+
}
|
|
1806
|
+
/**
|
|
1807
|
+
* Sets the texture for the batchable mesh.
|
|
1808
|
+
* As it does so, it resets the texture matrix update ID.
|
|
1809
|
+
* this is to ensure that the texture matrix is recalculated when the uvs are referenced
|
|
1810
|
+
* @param value - The texture to set.
|
|
1811
|
+
*/
|
|
1812
|
+
setTexture(e) {
|
|
1813
|
+
this.texture !== e && (this.texture = e, this._textureMatrixUpdateId = -1);
|
|
1814
|
+
}
|
|
1815
|
+
get uvs() {
|
|
1816
|
+
const t = this.geometry.getBuffer("aUV"), r = t.data;
|
|
1817
|
+
let i = r;
|
|
1818
|
+
const n = this.texture.textureMatrix;
|
|
1819
|
+
return n.isSimple || (i = this._transformedUvs, (this._textureMatrixUpdateId !== n._updateID || this._uvUpdateId !== t._updateID) && ((!i || i.length < r.length) && (i = this._transformedUvs = new Float32Array(r.length)), this._textureMatrixUpdateId = n._updateID, this._uvUpdateId = t._updateID, n.multiplyUvs(r, i))), i;
|
|
1820
|
+
}
|
|
1821
|
+
get positions() {
|
|
1822
|
+
return this.geometry.positions;
|
|
1823
|
+
}
|
|
1824
|
+
get indices() {
|
|
1825
|
+
return this.geometry.indices;
|
|
1826
|
+
}
|
|
1827
|
+
get color() {
|
|
1828
|
+
return this.renderable.groupColorAlpha;
|
|
1829
|
+
}
|
|
1830
|
+
get groupTransform() {
|
|
1831
|
+
return this.renderable.groupTransform;
|
|
1832
|
+
}
|
|
1833
|
+
get attributeSize() {
|
|
1834
|
+
return this.geometry.positions.length / 2;
|
|
1835
|
+
}
|
|
1836
|
+
get indexSize() {
|
|
1837
|
+
return this.geometry.indices.length;
|
|
1838
|
+
}
|
|
1839
|
+
}
|
|
1840
|
+
class Ge {
|
|
1841
|
+
destroy() {
|
|
1842
|
+
}
|
|
1843
|
+
}
|
|
1844
|
+
class nt {
|
|
1845
|
+
constructor(e, t) {
|
|
1846
|
+
this.localUniforms = new Y({
|
|
1847
|
+
uTransformMatrix: { value: new k(), type: "mat3x3<f32>" },
|
|
1848
|
+
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
|
1849
|
+
uRound: { value: 0, type: "f32" }
|
|
1850
|
+
}), this.localUniformsBindGroup = new Le({
|
|
1851
|
+
0: this.localUniforms
|
|
1852
|
+
}), this.renderer = e, this._adaptor = t, this._adaptor.init();
|
|
1853
|
+
}
|
|
1854
|
+
validateRenderable(e) {
|
|
1855
|
+
const t = this._getMeshData(e), r = t.batched, i = e.batched;
|
|
1856
|
+
if (t.batched = i, r !== i)
|
|
1857
|
+
return !0;
|
|
1858
|
+
if (i) {
|
|
1859
|
+
const n = e._geometry;
|
|
1860
|
+
if (n.indices.length !== t.indexSize || n.positions.length !== t.vertexSize)
|
|
1861
|
+
return t.indexSize = n.indices.length, t.vertexSize = n.positions.length, !0;
|
|
1862
|
+
const s = this._getBatchableMesh(e);
|
|
1863
|
+
return s.texture.uid !== e._texture.uid && (s._textureMatrixUpdateId = -1), !s._batcher.checkAndUpdateTexture(
|
|
1864
|
+
s,
|
|
1865
|
+
e._texture
|
|
1866
|
+
);
|
|
1867
|
+
}
|
|
1868
|
+
return !1;
|
|
1869
|
+
}
|
|
1870
|
+
addRenderable(e, t) {
|
|
1871
|
+
var n, s;
|
|
1872
|
+
const r = this.renderer.renderPipes.batch, i = this._getMeshData(e);
|
|
1873
|
+
if (e.didViewUpdate && (i.indexSize = (n = e._geometry.indices) == null ? void 0 : n.length, i.vertexSize = (s = e._geometry.positions) == null ? void 0 : s.length), i.batched) {
|
|
1874
|
+
const a = this._getBatchableMesh(e);
|
|
1875
|
+
a.setTexture(e._texture), a.geometry = e._geometry, r.addToBatch(a, t);
|
|
1876
|
+
} else
|
|
1877
|
+
r.break(t), t.add(e);
|
|
1878
|
+
}
|
|
1879
|
+
updateRenderable(e) {
|
|
1880
|
+
if (e.batched) {
|
|
1881
|
+
const t = this._getBatchableMesh(e);
|
|
1882
|
+
t.setTexture(e._texture), t.geometry = e._geometry, t._batcher.updateElement(t);
|
|
1883
|
+
}
|
|
1884
|
+
}
|
|
1885
|
+
execute(e) {
|
|
1886
|
+
if (!e.isRenderable)
|
|
1887
|
+
return;
|
|
1888
|
+
e.state.blendMode = _e(e.groupBlendMode, e.texture._source);
|
|
1889
|
+
const t = this.localUniforms;
|
|
1890
|
+
t.uniforms.uTransformMatrix = e.groupTransform, t.uniforms.uRound = this.renderer._roundPixels | e._roundPixels, t.update(), se(
|
|
1891
|
+
e.groupColorAlpha,
|
|
1892
|
+
t.uniforms.uColor,
|
|
1893
|
+
0
|
|
1894
|
+
), this._adaptor.execute(this, e);
|
|
1895
|
+
}
|
|
1896
|
+
_getMeshData(e) {
|
|
1897
|
+
var t, r;
|
|
1898
|
+
return (t = e._gpuData)[r = this.renderer.uid] || (t[r] = new Ge()), e._gpuData[this.renderer.uid].meshData || this._initMeshData(e);
|
|
1899
|
+
}
|
|
1900
|
+
_initMeshData(e) {
|
|
1901
|
+
return e._gpuData[this.renderer.uid].meshData = {
|
|
1902
|
+
batched: e.batched,
|
|
1903
|
+
indexSize: 0,
|
|
1904
|
+
vertexSize: 0
|
|
1905
|
+
}, e._gpuData[this.renderer.uid].meshData;
|
|
1906
|
+
}
|
|
1907
|
+
_getBatchableMesh(e) {
|
|
1908
|
+
var t, r;
|
|
1909
|
+
return (t = e._gpuData)[r = this.renderer.uid] || (t[r] = new Ge()), e._gpuData[this.renderer.uid].batchableMesh || this._initBatchableMesh(e);
|
|
1910
|
+
}
|
|
1911
|
+
_initBatchableMesh(e) {
|
|
1912
|
+
const t = new we();
|
|
1913
|
+
return t.renderable = e, t.setTexture(e._texture), t.transform = e.groupTransform, t.roundPixels = this.renderer._roundPixels | e._roundPixels, e._gpuData[this.renderer.uid].batchableMesh = t, t;
|
|
1914
|
+
}
|
|
1915
|
+
destroy() {
|
|
1916
|
+
this.localUniforms = null, this.localUniformsBindGroup = null, this._adaptor.destroy(), this._adaptor = null, this.renderer = null;
|
|
1917
|
+
}
|
|
1918
|
+
}
|
|
1919
|
+
nt.extension = {
|
|
1920
|
+
type: [
|
|
1921
|
+
w.WebGLPipes,
|
|
1922
|
+
w.WebGPUPipes,
|
|
1923
|
+
w.CanvasPipes
|
|
1924
|
+
],
|
|
1925
|
+
name: "mesh"
|
|
1926
|
+
};
|
|
1927
|
+
class rr {
|
|
1928
|
+
execute(e, t) {
|
|
1929
|
+
const r = e.state, i = e.renderer, n = t.shader || e.defaultShader;
|
|
1930
|
+
n.resources.uTexture = t.texture._source, n.resources.uniforms = e.localUniforms;
|
|
1931
|
+
const s = i.gl, a = e.getBuffers(t);
|
|
1932
|
+
i.shader.bind(n), i.state.set(r), i.geometry.bind(a.geometry, n.glProgram);
|
|
1933
|
+
const c = a.geometry.indexBuffer.data.BYTES_PER_ELEMENT === 2 ? s.UNSIGNED_SHORT : s.UNSIGNED_INT;
|
|
1934
|
+
s.drawElements(s.TRIANGLES, t.particleChildren.length * 6, c, 0);
|
|
1935
|
+
}
|
|
1936
|
+
}
|
|
1937
|
+
class ir {
|
|
1938
|
+
execute(e, t) {
|
|
1939
|
+
const r = e.renderer, i = t.shader || e.defaultShader;
|
|
1940
|
+
i.groups[0] = r.renderPipes.uniformBatch.getUniformBindGroup(e.localUniforms, !0), i.groups[1] = r.texture.getTextureBindGroup(t.texture);
|
|
1941
|
+
const n = e.state, s = e.getBuffers(t);
|
|
1942
|
+
r.encoder.draw({
|
|
1943
|
+
geometry: s.geometry,
|
|
1944
|
+
shader: t.shader || e.defaultShader,
|
|
1945
|
+
state: n,
|
|
1946
|
+
size: t.particleChildren.length * 6
|
|
1947
|
+
});
|
|
1948
|
+
}
|
|
1949
|
+
}
|
|
1950
|
+
function Ae(o, e = null) {
|
|
1951
|
+
const t = o * 6;
|
|
1952
|
+
if (t > 65535 ? e || (e = new Uint32Array(t)) : e || (e = new Uint16Array(t)), e.length !== t)
|
|
1953
|
+
throw new Error(`Out buffer length is incorrect, got ${e.length} and expected ${t}`);
|
|
1954
|
+
for (let r = 0, i = 0; r < t; r += 6, i += 4)
|
|
1955
|
+
e[r + 0] = i + 0, e[r + 1] = i + 1, e[r + 2] = i + 2, e[r + 3] = i + 0, e[r + 4] = i + 2, e[r + 5] = i + 3;
|
|
1956
|
+
return e;
|
|
1957
|
+
}
|
|
1958
|
+
function nr(o) {
|
|
1959
|
+
return {
|
|
1960
|
+
dynamicUpdate: ze(o, !0),
|
|
1961
|
+
staticUpdate: ze(o, !1)
|
|
1962
|
+
};
|
|
1963
|
+
}
|
|
1964
|
+
function ze(o, e) {
|
|
1965
|
+
const t = [];
|
|
1966
|
+
t.push(`
|
|
1967
|
+
|
|
1968
|
+
var index = 0;
|
|
1969
|
+
|
|
1970
|
+
for (let i = 0; i < ps.length; ++i)
|
|
1971
|
+
{
|
|
1972
|
+
const p = ps[i];
|
|
1973
|
+
|
|
1974
|
+
`);
|
|
1975
|
+
let r = 0;
|
|
1976
|
+
for (const n in o) {
|
|
1977
|
+
const s = o[n];
|
|
1978
|
+
if (e !== s.dynamic)
|
|
1979
|
+
continue;
|
|
1980
|
+
t.push(`offset = index + ${r}`), t.push(s.code);
|
|
1981
|
+
const a = pe(s.format);
|
|
1982
|
+
r += a.stride / 4;
|
|
1983
|
+
}
|
|
1984
|
+
t.push(`
|
|
1985
|
+
index += stride * 4;
|
|
1986
|
+
}
|
|
1987
|
+
`), t.unshift(`
|
|
1988
|
+
var stride = ${r};
|
|
1989
|
+
`);
|
|
1990
|
+
const i = t.join(`
|
|
1991
|
+
`);
|
|
1992
|
+
return new Function("ps", "f32v", "u32v", i);
|
|
1993
|
+
}
|
|
1994
|
+
class sr {
|
|
1995
|
+
constructor(e) {
|
|
1996
|
+
this._size = 0, this._generateParticleUpdateCache = {};
|
|
1997
|
+
const t = this._size = e.size ?? 1e3, r = e.properties;
|
|
1998
|
+
let i = 0, n = 0;
|
|
1999
|
+
for (const d in r) {
|
|
2000
|
+
const u = r[d], h = pe(u.format);
|
|
2001
|
+
u.dynamic ? n += h.stride : i += h.stride;
|
|
2002
|
+
}
|
|
2003
|
+
this._dynamicStride = n / 4, this._staticStride = i / 4, this.staticAttributeBuffer = new K(t * 4 * i), this.dynamicAttributeBuffer = new K(t * 4 * n), this.indexBuffer = Ae(t);
|
|
2004
|
+
const s = new me();
|
|
2005
|
+
let a = 0, l = 0;
|
|
2006
|
+
this._staticBuffer = new N({
|
|
2007
|
+
data: new Float32Array(1),
|
|
2008
|
+
label: "static-particle-buffer",
|
|
2009
|
+
shrinkToFit: !1,
|
|
2010
|
+
usage: z.VERTEX | z.COPY_DST
|
|
2011
|
+
}), this._dynamicBuffer = new N({
|
|
2012
|
+
data: new Float32Array(1),
|
|
2013
|
+
label: "dynamic-particle-buffer",
|
|
2014
|
+
shrinkToFit: !1,
|
|
2015
|
+
usage: z.VERTEX | z.COPY_DST
|
|
2016
|
+
});
|
|
2017
|
+
for (const d in r) {
|
|
2018
|
+
const u = r[d], h = pe(u.format);
|
|
2019
|
+
u.dynamic ? (s.addAttribute(u.attributeName, {
|
|
2020
|
+
buffer: this._dynamicBuffer,
|
|
2021
|
+
stride: this._dynamicStride * 4,
|
|
2022
|
+
offset: a * 4,
|
|
2023
|
+
format: u.format
|
|
2024
|
+
}), a += h.size) : (s.addAttribute(u.attributeName, {
|
|
2025
|
+
buffer: this._staticBuffer,
|
|
2026
|
+
stride: this._staticStride * 4,
|
|
2027
|
+
offset: l * 4,
|
|
2028
|
+
format: u.format
|
|
2029
|
+
}), l += h.size);
|
|
2030
|
+
}
|
|
2031
|
+
s.addIndex(this.indexBuffer);
|
|
2032
|
+
const c = this.getParticleUpdate(r);
|
|
2033
|
+
this._dynamicUpload = c.dynamicUpdate, this._staticUpload = c.staticUpdate, this.geometry = s;
|
|
2034
|
+
}
|
|
2035
|
+
getParticleUpdate(e) {
|
|
2036
|
+
const t = ar(e);
|
|
2037
|
+
return this._generateParticleUpdateCache[t] ? this._generateParticleUpdateCache[t] : (this._generateParticleUpdateCache[t] = this.generateParticleUpdate(e), this._generateParticleUpdateCache[t]);
|
|
2038
|
+
}
|
|
2039
|
+
generateParticleUpdate(e) {
|
|
2040
|
+
return nr(e);
|
|
2041
|
+
}
|
|
2042
|
+
update(e, t) {
|
|
2043
|
+
e.length > this._size && (t = !0, this._size = Math.max(e.length, this._size * 1.5 | 0), this.staticAttributeBuffer = new K(this._size * this._staticStride * 4 * 4), this.dynamicAttributeBuffer = new K(this._size * this._dynamicStride * 4 * 4), this.indexBuffer = Ae(this._size), this.geometry.indexBuffer.setDataWithSize(
|
|
2044
|
+
this.indexBuffer,
|
|
2045
|
+
this.indexBuffer.byteLength,
|
|
2046
|
+
!0
|
|
2047
|
+
));
|
|
2048
|
+
const r = this.dynamicAttributeBuffer;
|
|
2049
|
+
if (this._dynamicUpload(e, r.float32View, r.uint32View), this._dynamicBuffer.setDataWithSize(
|
|
2050
|
+
this.dynamicAttributeBuffer.float32View,
|
|
2051
|
+
e.length * this._dynamicStride * 4,
|
|
2052
|
+
!0
|
|
2053
|
+
), t) {
|
|
2054
|
+
const i = this.staticAttributeBuffer;
|
|
2055
|
+
this._staticUpload(e, i.float32View, i.uint32View), this._staticBuffer.setDataWithSize(
|
|
2056
|
+
i.float32View,
|
|
2057
|
+
e.length * this._staticStride * 4,
|
|
2058
|
+
!0
|
|
2059
|
+
);
|
|
2060
|
+
}
|
|
2061
|
+
}
|
|
2062
|
+
destroy() {
|
|
2063
|
+
this._staticBuffer.destroy(), this._dynamicBuffer.destroy(), this.geometry.destroy();
|
|
2064
|
+
}
|
|
2065
|
+
}
|
|
2066
|
+
function ar(o) {
|
|
2067
|
+
const e = [];
|
|
2068
|
+
for (const t in o) {
|
|
2069
|
+
const r = o[t];
|
|
2070
|
+
e.push(t, r.code, r.dynamic ? "d" : "s");
|
|
2071
|
+
}
|
|
2072
|
+
return e.join("_");
|
|
2073
|
+
}
|
|
2074
|
+
var or = `varying vec2 vUV;
|
|
2075
|
+
varying vec4 vColor;
|
|
2076
|
+
|
|
2077
|
+
uniform sampler2D uTexture;
|
|
2078
|
+
|
|
2079
|
+
void main(void){
|
|
2080
|
+
vec4 color = texture2D(uTexture, vUV) * vColor;
|
|
2081
|
+
gl_FragColor = color;
|
|
2082
|
+
}`, lr = `attribute vec2 aVertex;
|
|
2083
|
+
attribute vec2 aUV;
|
|
2084
|
+
attribute vec4 aColor;
|
|
2085
|
+
|
|
2086
|
+
attribute vec2 aPosition;
|
|
2087
|
+
attribute float aRotation;
|
|
2088
|
+
|
|
2089
|
+
uniform mat3 uTranslationMatrix;
|
|
2090
|
+
uniform float uRound;
|
|
2091
|
+
uniform vec2 uResolution;
|
|
2092
|
+
uniform vec4 uColor;
|
|
2093
|
+
|
|
2094
|
+
varying vec2 vUV;
|
|
2095
|
+
varying vec4 vColor;
|
|
2096
|
+
|
|
2097
|
+
vec2 roundPixels(vec2 position, vec2 targetSize)
|
|
2098
|
+
{
|
|
2099
|
+
return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
|
|
2100
|
+
}
|
|
2101
|
+
|
|
2102
|
+
void main(void){
|
|
2103
|
+
float cosRotation = cos(aRotation);
|
|
2104
|
+
float sinRotation = sin(aRotation);
|
|
2105
|
+
float x = aVertex.x * cosRotation - aVertex.y * sinRotation;
|
|
2106
|
+
float y = aVertex.x * sinRotation + aVertex.y * cosRotation;
|
|
2107
|
+
|
|
2108
|
+
vec2 v = vec2(x, y);
|
|
2109
|
+
v = v + aPosition;
|
|
2110
|
+
|
|
2111
|
+
gl_Position = vec4((uTranslationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);
|
|
2112
|
+
|
|
2113
|
+
if(uRound == 1.0)
|
|
2114
|
+
{
|
|
2115
|
+
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
|
|
2116
|
+
}
|
|
2117
|
+
|
|
2118
|
+
vUV = aUV;
|
|
2119
|
+
vColor = vec4(aColor.rgb * aColor.a, aColor.a) * uColor;
|
|
2120
|
+
}
|
|
2121
|
+
`, De = `
|
|
2122
|
+
struct ParticleUniforms {
|
|
2123
|
+
uProjectionMatrix:mat3x3<f32>,
|
|
2124
|
+
uColor:vec4<f32>,
|
|
2125
|
+
uResolution:vec2<f32>,
|
|
2126
|
+
uRoundPixels:f32,
|
|
2127
|
+
};
|
|
2128
|
+
|
|
2129
|
+
@group(0) @binding(0) var<uniform> uniforms: ParticleUniforms;
|
|
2130
|
+
|
|
2131
|
+
@group(1) @binding(0) var uTexture: texture_2d<f32>;
|
|
2132
|
+
@group(1) @binding(1) var uSampler : sampler;
|
|
2133
|
+
|
|
2134
|
+
struct VSOutput {
|
|
2135
|
+
@builtin(position) position: vec4<f32>,
|
|
2136
|
+
@location(0) uv : vec2<f32>,
|
|
2137
|
+
@location(1) color : vec4<f32>,
|
|
2138
|
+
};
|
|
2139
|
+
@vertex
|
|
2140
|
+
fn mainVertex(
|
|
2141
|
+
@location(0) aVertex: vec2<f32>,
|
|
2142
|
+
@location(1) aPosition: vec2<f32>,
|
|
2143
|
+
@location(2) aUV: vec2<f32>,
|
|
2144
|
+
@location(3) aColor: vec4<f32>,
|
|
2145
|
+
@location(4) aRotation: f32,
|
|
2146
|
+
) -> VSOutput {
|
|
2147
|
+
|
|
2148
|
+
let v = vec2(
|
|
2149
|
+
aVertex.x * cos(aRotation) - aVertex.y * sin(aRotation),
|
|
2150
|
+
aVertex.x * sin(aRotation) + aVertex.y * cos(aRotation)
|
|
2151
|
+
) + aPosition;
|
|
2152
|
+
|
|
2153
|
+
let position = vec4((uniforms.uProjectionMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);
|
|
2154
|
+
|
|
2155
|
+
let vColor = vec4(aColor.rgb * aColor.a, aColor.a) * uniforms.uColor;
|
|
2156
|
+
|
|
2157
|
+
return VSOutput(
|
|
2158
|
+
position,
|
|
2159
|
+
aUV,
|
|
2160
|
+
vColor,
|
|
2161
|
+
);
|
|
2162
|
+
}
|
|
2163
|
+
|
|
2164
|
+
@fragment
|
|
2165
|
+
fn mainFragment(
|
|
2166
|
+
@location(0) uv: vec2<f32>,
|
|
2167
|
+
@location(1) color: vec4<f32>,
|
|
2168
|
+
@builtin(position) position: vec4<f32>,
|
|
2169
|
+
) -> @location(0) vec4<f32> {
|
|
2170
|
+
|
|
2171
|
+
var sample = textureSample(uTexture, uSampler, uv) * color;
|
|
2172
|
+
|
|
2173
|
+
return sample;
|
|
2174
|
+
}`;
|
|
2175
|
+
class cr extends be {
|
|
2176
|
+
constructor() {
|
|
2177
|
+
const e = Ft.from({
|
|
2178
|
+
vertex: lr,
|
|
2179
|
+
fragment: or
|
|
2180
|
+
}), t = Bt.from({
|
|
2181
|
+
fragment: {
|
|
2182
|
+
source: De,
|
|
2183
|
+
entryPoint: "mainFragment"
|
|
2184
|
+
},
|
|
2185
|
+
vertex: {
|
|
2186
|
+
source: De,
|
|
2187
|
+
entryPoint: "mainVertex"
|
|
2188
|
+
}
|
|
2189
|
+
});
|
|
2190
|
+
super({
|
|
2191
|
+
glProgram: e,
|
|
2192
|
+
gpuProgram: t,
|
|
2193
|
+
resources: {
|
|
2194
|
+
// this will be replaced with the texture from the particle container
|
|
2195
|
+
uTexture: R.WHITE.source,
|
|
2196
|
+
// this will be replaced with the texture style from the particle container
|
|
2197
|
+
uSampler: new j({}),
|
|
2198
|
+
// this will be replaced with the local uniforms from the particle container
|
|
2199
|
+
uniforms: {
|
|
2200
|
+
uTranslationMatrix: { value: new k(), type: "mat3x3<f32>" },
|
|
2201
|
+
uColor: { value: new V(16777215), type: "vec4<f32>" },
|
|
2202
|
+
uRound: { value: 1, type: "f32" },
|
|
2203
|
+
uResolution: { value: [0, 0], type: "vec2<f32>" }
|
|
2204
|
+
}
|
|
2205
|
+
}
|
|
2206
|
+
});
|
|
2207
|
+
}
|
|
2208
|
+
}
|
|
2209
|
+
class st {
|
|
2210
|
+
/**
|
|
2211
|
+
* @param renderer - The renderer this sprite batch works for.
|
|
2212
|
+
* @param adaptor
|
|
2213
|
+
*/
|
|
2214
|
+
constructor(e, t) {
|
|
2215
|
+
this.state = ee.for2d(), this.localUniforms = new Y({
|
|
2216
|
+
uTranslationMatrix: { value: new k(), type: "mat3x3<f32>" },
|
|
2217
|
+
uColor: { value: new Float32Array(4), type: "vec4<f32>" },
|
|
2218
|
+
uRound: { value: 1, type: "f32" },
|
|
2219
|
+
uResolution: { value: [0, 0], type: "vec2<f32>" }
|
|
2220
|
+
}), this.renderer = e, this.adaptor = t, this.defaultShader = new cr(), this.state = ee.for2d();
|
|
2221
|
+
}
|
|
2222
|
+
validateRenderable(e) {
|
|
2223
|
+
return !1;
|
|
2224
|
+
}
|
|
2225
|
+
addRenderable(e, t) {
|
|
2226
|
+
this.renderer.renderPipes.batch.break(t), t.add(e);
|
|
2227
|
+
}
|
|
2228
|
+
getBuffers(e) {
|
|
2229
|
+
return e._gpuData[this.renderer.uid] || this._initBuffer(e);
|
|
2230
|
+
}
|
|
2231
|
+
_initBuffer(e) {
|
|
2232
|
+
return e._gpuData[this.renderer.uid] = new sr({
|
|
2233
|
+
size: e.particleChildren.length,
|
|
2234
|
+
properties: e._properties
|
|
2235
|
+
}), e._gpuData[this.renderer.uid];
|
|
2236
|
+
}
|
|
2237
|
+
updateRenderable(e) {
|
|
2238
|
+
}
|
|
2239
|
+
execute(e) {
|
|
2240
|
+
const t = e.particleChildren;
|
|
2241
|
+
if (t.length === 0)
|
|
2242
|
+
return;
|
|
2243
|
+
const r = this.renderer, i = this.getBuffers(e);
|
|
2244
|
+
e.texture || (e.texture = t[0].texture);
|
|
2245
|
+
const n = this.state;
|
|
2246
|
+
i.update(t, e._childrenDirty), e._childrenDirty = !1, n.blendMode = _e(e.blendMode, e.texture._source);
|
|
2247
|
+
const s = this.localUniforms.uniforms, a = s.uTranslationMatrix;
|
|
2248
|
+
e.worldTransform.copyTo(a), a.prepend(r.globalUniforms.globalUniformData.projectionMatrix), s.uResolution = r.globalUniforms.globalUniformData.resolution, s.uRound = r._roundPixels | e._roundPixels, se(
|
|
2249
|
+
e.groupColorAlpha,
|
|
2250
|
+
s.uColor,
|
|
2251
|
+
0
|
|
2252
|
+
), this.adaptor.execute(this, e);
|
|
2253
|
+
}
|
|
2254
|
+
/** Destroys the ParticleRenderer. */
|
|
2255
|
+
destroy() {
|
|
2256
|
+
this.defaultShader && (this.defaultShader.destroy(), this.defaultShader = null);
|
|
2257
|
+
}
|
|
2258
|
+
}
|
|
2259
|
+
class at extends st {
|
|
2260
|
+
constructor(e) {
|
|
2261
|
+
super(e, new rr());
|
|
2262
|
+
}
|
|
2263
|
+
}
|
|
2264
|
+
at.extension = {
|
|
2265
|
+
type: [
|
|
2266
|
+
w.WebGLPipes
|
|
2267
|
+
],
|
|
2268
|
+
name: "particle"
|
|
2269
|
+
};
|
|
2270
|
+
class ot extends st {
|
|
2271
|
+
constructor(e) {
|
|
2272
|
+
super(e, new ir());
|
|
2273
|
+
}
|
|
2274
|
+
}
|
|
2275
|
+
ot.extension = {
|
|
2276
|
+
type: [
|
|
2277
|
+
w.WebGPUPipes
|
|
2278
|
+
],
|
|
2279
|
+
name: "particle"
|
|
2280
|
+
};
|
|
2281
|
+
const lt = class ct extends tr {
|
|
2282
|
+
constructor(e = {}) {
|
|
2283
|
+
e = { ...ct.defaultOptions, ...e }, super({
|
|
2284
|
+
width: e.width,
|
|
2285
|
+
height: e.height,
|
|
2286
|
+
verticesX: 4,
|
|
2287
|
+
verticesY: 4
|
|
2288
|
+
}), this.update(e);
|
|
2289
|
+
}
|
|
2290
|
+
/**
|
|
2291
|
+
* Updates the NineSliceGeometry with the options.
|
|
2292
|
+
* @param options - The options of the NineSliceGeometry.
|
|
2293
|
+
*/
|
|
2294
|
+
update(e) {
|
|
2295
|
+
var t, r;
|
|
2296
|
+
this.width = e.width ?? this.width, this.height = e.height ?? this.height, this._originalWidth = e.originalWidth ?? this._originalWidth, this._originalHeight = e.originalHeight ?? this._originalHeight, this._leftWidth = e.leftWidth ?? this._leftWidth, this._rightWidth = e.rightWidth ?? this._rightWidth, this._topHeight = e.topHeight ?? this._topHeight, this._bottomHeight = e.bottomHeight ?? this._bottomHeight, this._anchorX = (t = e.anchor) == null ? void 0 : t.x, this._anchorY = (r = e.anchor) == null ? void 0 : r.y, this.updateUvs(), this.updatePositions();
|
|
2297
|
+
}
|
|
2298
|
+
/** Updates the positions of the vertices. */
|
|
2299
|
+
updatePositions() {
|
|
2300
|
+
const e = this.positions, {
|
|
2301
|
+
width: t,
|
|
2302
|
+
height: r,
|
|
2303
|
+
_leftWidth: i,
|
|
2304
|
+
_rightWidth: n,
|
|
2305
|
+
_topHeight: s,
|
|
2306
|
+
_bottomHeight: a,
|
|
2307
|
+
_anchorX: l,
|
|
2308
|
+
_anchorY: c
|
|
2309
|
+
} = this, d = i + n, u = t > d ? 1 : t / d, h = s + a, f = r > h ? 1 : r / h, m = Math.min(u, f), x = l * t, _ = c * r;
|
|
2310
|
+
e[0] = e[8] = e[16] = e[24] = -x, e[2] = e[10] = e[18] = e[26] = i * m - x, e[4] = e[12] = e[20] = e[28] = t - n * m - x, e[6] = e[14] = e[22] = e[30] = t - x, e[1] = e[3] = e[5] = e[7] = -_, e[9] = e[11] = e[13] = e[15] = s * m - _, e[17] = e[19] = e[21] = e[23] = r - a * m - _, e[25] = e[27] = e[29] = e[31] = r - _, this.getBuffer("aPosition").update();
|
|
2311
|
+
}
|
|
2312
|
+
/** Updates the UVs of the vertices. */
|
|
2313
|
+
updateUvs() {
|
|
2314
|
+
const e = this.uvs;
|
|
2315
|
+
e[0] = e[8] = e[16] = e[24] = 0, e[1] = e[3] = e[5] = e[7] = 0, e[6] = e[14] = e[22] = e[30] = 1, e[25] = e[27] = e[29] = e[31] = 1;
|
|
2316
|
+
const t = 1 / this._originalWidth, r = 1 / this._originalHeight;
|
|
2317
|
+
e[2] = e[10] = e[18] = e[26] = t * this._leftWidth, e[9] = e[11] = e[13] = e[15] = r * this._topHeight, e[4] = e[12] = e[20] = e[28] = 1 - t * this._rightWidth, e[17] = e[19] = e[21] = e[23] = 1 - r * this._bottomHeight, this.getBuffer("aUV").update();
|
|
2318
|
+
}
|
|
2319
|
+
};
|
|
2320
|
+
lt.defaultOptions = {
|
|
2321
|
+
/** The width of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
|
|
2322
|
+
width: 100,
|
|
2323
|
+
/** The height of the NineSlicePlane, setting this will actually modify the vertices and UV's of this plane. */
|
|
2324
|
+
height: 100,
|
|
2325
|
+
/** The width of the left column. */
|
|
2326
|
+
leftWidth: 10,
|
|
2327
|
+
/** The height of the top row. */
|
|
2328
|
+
topHeight: 10,
|
|
2329
|
+
/** The width of the right column. */
|
|
2330
|
+
rightWidth: 10,
|
|
2331
|
+
/** The height of the bottom row. */
|
|
2332
|
+
bottomHeight: 10,
|
|
2333
|
+
/** The original width of the texture */
|
|
2334
|
+
originalWidth: 100,
|
|
2335
|
+
/** The original height of the texture */
|
|
2336
|
+
originalHeight: 100
|
|
2337
|
+
};
|
|
2338
|
+
let ur = lt;
|
|
2339
|
+
class dr extends we {
|
|
2340
|
+
constructor() {
|
|
2341
|
+
super(), this.geometry = new ur();
|
|
2342
|
+
}
|
|
2343
|
+
destroy() {
|
|
2344
|
+
this.geometry.destroy();
|
|
2345
|
+
}
|
|
2346
|
+
}
|
|
2347
|
+
class ut {
|
|
2348
|
+
constructor(e) {
|
|
2349
|
+
this._renderer = e;
|
|
2350
|
+
}
|
|
2351
|
+
addRenderable(e, t) {
|
|
2352
|
+
const r = this._getGpuSprite(e);
|
|
2353
|
+
e.didViewUpdate && this._updateBatchableSprite(e, r), this._renderer.renderPipes.batch.addToBatch(r, t);
|
|
2354
|
+
}
|
|
2355
|
+
updateRenderable(e) {
|
|
2356
|
+
const t = this._getGpuSprite(e);
|
|
2357
|
+
e.didViewUpdate && this._updateBatchableSprite(e, t), t._batcher.updateElement(t);
|
|
2358
|
+
}
|
|
2359
|
+
validateRenderable(e) {
|
|
2360
|
+
const t = this._getGpuSprite(e);
|
|
2361
|
+
return !t._batcher.checkAndUpdateTexture(
|
|
2362
|
+
t,
|
|
2363
|
+
e._texture
|
|
2364
|
+
);
|
|
2365
|
+
}
|
|
2366
|
+
_updateBatchableSprite(e, t) {
|
|
2367
|
+
t.geometry.update(e), t.setTexture(e._texture);
|
|
2368
|
+
}
|
|
2369
|
+
_getGpuSprite(e) {
|
|
2370
|
+
return e._gpuData[this._renderer.uid] || this._initGPUSprite(e);
|
|
2371
|
+
}
|
|
2372
|
+
_initGPUSprite(e) {
|
|
2373
|
+
const t = e._gpuData[this._renderer.uid] = new dr(), r = t;
|
|
2374
|
+
return r.renderable = e, r.transform = e.groupTransform, r.texture = e._texture, r.roundPixels = this._renderer._roundPixels | e._roundPixels, e.didViewUpdate || this._updateBatchableSprite(e, r), t;
|
|
2375
|
+
}
|
|
2376
|
+
destroy() {
|
|
2377
|
+
this._renderer = null;
|
|
2378
|
+
}
|
|
2379
|
+
}
|
|
2380
|
+
ut.extension = {
|
|
2381
|
+
type: [
|
|
2382
|
+
w.WebGLPipes,
|
|
2383
|
+
w.WebGPUPipes,
|
|
2384
|
+
w.CanvasPipes
|
|
2385
|
+
],
|
|
2386
|
+
name: "nineSliceSprite"
|
|
2387
|
+
};
|
|
2388
|
+
const hr = {
|
|
2389
|
+
name: "tiling-bit",
|
|
2390
|
+
vertex: {
|
|
2391
|
+
header: (
|
|
2392
|
+
/* wgsl */
|
|
2393
|
+
`
|
|
2394
|
+
struct TilingUniforms {
|
|
2395
|
+
uMapCoord:mat3x3<f32>,
|
|
2396
|
+
uClampFrame:vec4<f32>,
|
|
2397
|
+
uClampOffset:vec2<f32>,
|
|
2398
|
+
uTextureTransform:mat3x3<f32>,
|
|
2399
|
+
uSizeAnchor:vec4<f32>
|
|
2400
|
+
};
|
|
2401
|
+
|
|
2402
|
+
@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
|
|
2403
|
+
@group(2) @binding(1) var uTexture: texture_2d<f32>;
|
|
2404
|
+
@group(2) @binding(2) var uSampler: sampler;
|
|
2405
|
+
`
|
|
2406
|
+
),
|
|
2407
|
+
main: (
|
|
2408
|
+
/* wgsl */
|
|
2409
|
+
`
|
|
2410
|
+
uv = (tilingUniforms.uTextureTransform * vec3(uv, 1.0)).xy;
|
|
2411
|
+
|
|
2412
|
+
position = (position - tilingUniforms.uSizeAnchor.zw) * tilingUniforms.uSizeAnchor.xy;
|
|
2413
|
+
`
|
|
2414
|
+
)
|
|
2415
|
+
},
|
|
2416
|
+
fragment: {
|
|
2417
|
+
header: (
|
|
2418
|
+
/* wgsl */
|
|
2419
|
+
`
|
|
2420
|
+
struct TilingUniforms {
|
|
2421
|
+
uMapCoord:mat3x3<f32>,
|
|
2422
|
+
uClampFrame:vec4<f32>,
|
|
2423
|
+
uClampOffset:vec2<f32>,
|
|
2424
|
+
uTextureTransform:mat3x3<f32>,
|
|
2425
|
+
uSizeAnchor:vec4<f32>
|
|
2426
|
+
};
|
|
2427
|
+
|
|
2428
|
+
@group(2) @binding(0) var<uniform> tilingUniforms: TilingUniforms;
|
|
2429
|
+
@group(2) @binding(1) var uTexture: texture_2d<f32>;
|
|
2430
|
+
@group(2) @binding(2) var uSampler: sampler;
|
|
2431
|
+
`
|
|
2432
|
+
),
|
|
2433
|
+
main: (
|
|
2434
|
+
/* wgsl */
|
|
2435
|
+
`
|
|
2436
|
+
|
|
2437
|
+
var coord = vUV + ceil(tilingUniforms.uClampOffset - vUV);
|
|
2438
|
+
coord = (tilingUniforms.uMapCoord * vec3(coord, 1.0)).xy;
|
|
2439
|
+
var unclamped = coord;
|
|
2440
|
+
coord = clamp(coord, tilingUniforms.uClampFrame.xy, tilingUniforms.uClampFrame.zw);
|
|
2441
|
+
|
|
2442
|
+
var bias = 0.;
|
|
2443
|
+
|
|
2444
|
+
if(unclamped.x == coord.x && unclamped.y == coord.y)
|
|
2445
|
+
{
|
|
2446
|
+
bias = -32.;
|
|
2447
|
+
}
|
|
2448
|
+
|
|
2449
|
+
outColor = textureSampleBias(uTexture, uSampler, coord, bias);
|
|
2450
|
+
`
|
|
2451
|
+
)
|
|
2452
|
+
}
|
|
2453
|
+
}, fr = {
|
|
2454
|
+
name: "tiling-bit",
|
|
2455
|
+
vertex: {
|
|
2456
|
+
header: (
|
|
2457
|
+
/* glsl */
|
|
2458
|
+
`
|
|
2459
|
+
uniform mat3 uTextureTransform;
|
|
2460
|
+
uniform vec4 uSizeAnchor;
|
|
2461
|
+
|
|
2462
|
+
`
|
|
2463
|
+
),
|
|
2464
|
+
main: (
|
|
2465
|
+
/* glsl */
|
|
2466
|
+
`
|
|
2467
|
+
uv = (uTextureTransform * vec3(aUV, 1.0)).xy;
|
|
2468
|
+
|
|
2469
|
+
position = (position - uSizeAnchor.zw) * uSizeAnchor.xy;
|
|
2470
|
+
`
|
|
2471
|
+
)
|
|
2472
|
+
},
|
|
2473
|
+
fragment: {
|
|
2474
|
+
header: (
|
|
2475
|
+
/* glsl */
|
|
2476
|
+
`
|
|
2477
|
+
uniform sampler2D uTexture;
|
|
2478
|
+
uniform mat3 uMapCoord;
|
|
2479
|
+
uniform vec4 uClampFrame;
|
|
2480
|
+
uniform vec2 uClampOffset;
|
|
2481
|
+
`
|
|
2482
|
+
),
|
|
2483
|
+
main: (
|
|
2484
|
+
/* glsl */
|
|
2485
|
+
`
|
|
2486
|
+
|
|
2487
|
+
vec2 coord = vUV + ceil(uClampOffset - vUV);
|
|
2488
|
+
coord = (uMapCoord * vec3(coord, 1.0)).xy;
|
|
2489
|
+
vec2 unclamped = coord;
|
|
2490
|
+
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
|
|
2491
|
+
|
|
2492
|
+
outColor = texture(uTexture, coord, unclamped == coord ? 0.0 : -32.0);// lod-bias very negative to force lod 0
|
|
2493
|
+
|
|
2494
|
+
`
|
|
2495
|
+
)
|
|
2496
|
+
}
|
|
2497
|
+
};
|
|
2498
|
+
let ce, ue;
|
|
2499
|
+
class pr extends be {
|
|
2500
|
+
constructor() {
|
|
2501
|
+
ce ?? (ce = Oe({
|
|
2502
|
+
name: "tiling-sprite-shader",
|
|
2503
|
+
bits: [
|
|
2504
|
+
Wt,
|
|
2505
|
+
hr,
|
|
2506
|
+
Ee
|
|
2507
|
+
]
|
|
2508
|
+
})), ue ?? (ue = He({
|
|
2509
|
+
name: "tiling-sprite-shader",
|
|
2510
|
+
bits: [
|
|
2511
|
+
Lt,
|
|
2512
|
+
fr,
|
|
2513
|
+
Ve
|
|
2514
|
+
]
|
|
2515
|
+
}));
|
|
2516
|
+
const e = new Y({
|
|
2517
|
+
uMapCoord: { value: new k(), type: "mat3x3<f32>" },
|
|
2518
|
+
uClampFrame: { value: new Float32Array([0, 0, 1, 1]), type: "vec4<f32>" },
|
|
2519
|
+
uClampOffset: { value: new Float32Array([0, 0]), type: "vec2<f32>" },
|
|
2520
|
+
uTextureTransform: { value: new k(), type: "mat3x3<f32>" },
|
|
2521
|
+
uSizeAnchor: { value: new Float32Array([100, 100, 0.5, 0.5]), type: "vec4<f32>" }
|
|
2522
|
+
});
|
|
2523
|
+
super({
|
|
2524
|
+
glProgram: ue,
|
|
2525
|
+
gpuProgram: ce,
|
|
2526
|
+
resources: {
|
|
2527
|
+
localUniforms: new Y({
|
|
2528
|
+
uTransformMatrix: { value: new k(), type: "mat3x3<f32>" },
|
|
2529
|
+
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
|
2530
|
+
uRound: { value: 0, type: "f32" }
|
|
2531
|
+
}),
|
|
2532
|
+
tilingUniforms: e,
|
|
2533
|
+
uTexture: R.EMPTY.source,
|
|
2534
|
+
uSampler: R.EMPTY.source.style
|
|
2535
|
+
}
|
|
2536
|
+
});
|
|
2537
|
+
}
|
|
2538
|
+
updateUniforms(e, t, r, i, n, s) {
|
|
2539
|
+
const a = this.resources.tilingUniforms, l = s.width, c = s.height, d = s.textureMatrix, u = a.uniforms.uTextureTransform;
|
|
2540
|
+
u.set(
|
|
2541
|
+
r.a * l / e,
|
|
2542
|
+
r.b * l / t,
|
|
2543
|
+
r.c * c / e,
|
|
2544
|
+
r.d * c / t,
|
|
2545
|
+
r.tx / e,
|
|
2546
|
+
r.ty / t
|
|
2547
|
+
), u.invert(), a.uniforms.uMapCoord = d.mapCoord, a.uniforms.uClampFrame = d.uClampFrame, a.uniforms.uClampOffset = d.uClampOffset, a.uniforms.uTextureTransform = u, a.uniforms.uSizeAnchor[0] = e, a.uniforms.uSizeAnchor[1] = t, a.uniforms.uSizeAnchor[2] = i, a.uniforms.uSizeAnchor[3] = n, s && (this.resources.uTexture = s.source, this.resources.uSampler = s.source.style);
|
|
2548
|
+
}
|
|
2549
|
+
}
|
|
2550
|
+
class gr extends ye {
|
|
2551
|
+
constructor() {
|
|
2552
|
+
super({
|
|
2553
|
+
positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
|
|
2554
|
+
uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
|
|
2555
|
+
indices: new Uint32Array([0, 1, 2, 0, 2, 3])
|
|
2556
|
+
});
|
|
2557
|
+
}
|
|
2558
|
+
}
|
|
2559
|
+
function mr(o, e) {
|
|
2560
|
+
const t = o.anchor.x, r = o.anchor.y;
|
|
2561
|
+
e[0] = -t * o.width, e[1] = -r * o.height, e[2] = (1 - t) * o.width, e[3] = -r * o.height, e[4] = (1 - t) * o.width, e[5] = (1 - r) * o.height, e[6] = -t * o.width, e[7] = (1 - r) * o.height;
|
|
2562
|
+
}
|
|
2563
|
+
function xr(o, e, t, r) {
|
|
2564
|
+
let i = 0;
|
|
2565
|
+
const n = o.length / e, s = r.a, a = r.b, l = r.c, c = r.d, d = r.tx, u = r.ty;
|
|
2566
|
+
for (t *= e; i < n; ) {
|
|
2567
|
+
const h = o[t], f = o[t + 1];
|
|
2568
|
+
o[t] = s * h + l * f + d, o[t + 1] = a * h + c * f + u, t += e, i++;
|
|
2569
|
+
}
|
|
2570
|
+
}
|
|
2571
|
+
function _r(o, e) {
|
|
2572
|
+
const t = o.texture, r = t.frame.width, i = t.frame.height;
|
|
2573
|
+
let n = 0, s = 0;
|
|
2574
|
+
o.applyAnchorToTexture && (n = o.anchor.x, s = o.anchor.y), e[0] = e[6] = -n, e[2] = e[4] = 1 - n, e[1] = e[3] = -s, e[5] = e[7] = 1 - s;
|
|
2575
|
+
const a = k.shared;
|
|
2576
|
+
a.copyFrom(o._tileTransform.matrix), a.tx /= o.width, a.ty /= o.height, a.invert(), a.scale(o.width / r, o.height / i), xr(e, 2, 0, a);
|
|
2577
|
+
}
|
|
2578
|
+
const J = new gr();
|
|
2579
|
+
class br {
|
|
2580
|
+
constructor() {
|
|
2581
|
+
this.canBatch = !0, this.geometry = new ye({
|
|
2582
|
+
indices: J.indices.slice(),
|
|
2583
|
+
positions: J.positions.slice(),
|
|
2584
|
+
uvs: J.uvs.slice()
|
|
2585
|
+
});
|
|
2586
|
+
}
|
|
2587
|
+
destroy() {
|
|
2588
|
+
var e;
|
|
2589
|
+
this.geometry.destroy(), (e = this.shader) == null || e.destroy();
|
|
2590
|
+
}
|
|
2591
|
+
}
|
|
2592
|
+
class dt {
|
|
2593
|
+
constructor(e) {
|
|
2594
|
+
this._state = ee.default2d, this._renderer = e;
|
|
2595
|
+
}
|
|
2596
|
+
validateRenderable(e) {
|
|
2597
|
+
const t = this._getTilingSpriteData(e), r = t.canBatch;
|
|
2598
|
+
this._updateCanBatch(e);
|
|
2599
|
+
const i = t.canBatch;
|
|
2600
|
+
if (i && i === r) {
|
|
2601
|
+
const { batchableMesh: n } = t;
|
|
2602
|
+
return !n._batcher.checkAndUpdateTexture(
|
|
2603
|
+
n,
|
|
2604
|
+
e.texture
|
|
2605
|
+
);
|
|
2606
|
+
}
|
|
2607
|
+
return r !== i;
|
|
2608
|
+
}
|
|
2609
|
+
addRenderable(e, t) {
|
|
2610
|
+
const r = this._renderer.renderPipes.batch;
|
|
2611
|
+
this._updateCanBatch(e);
|
|
2612
|
+
const i = this._getTilingSpriteData(e), { geometry: n, canBatch: s } = i;
|
|
2613
|
+
if (s) {
|
|
2614
|
+
i.batchableMesh || (i.batchableMesh = new we());
|
|
2615
|
+
const a = i.batchableMesh;
|
|
2616
|
+
e.didViewUpdate && (this._updateBatchableMesh(e), a.geometry = n, a.renderable = e, a.transform = e.groupTransform, a.setTexture(e._texture)), a.roundPixels = this._renderer._roundPixels | e._roundPixels, r.addToBatch(a, t);
|
|
2617
|
+
} else
|
|
2618
|
+
r.break(t), i.shader || (i.shader = new pr()), this.updateRenderable(e), t.add(e);
|
|
2619
|
+
}
|
|
2620
|
+
execute(e) {
|
|
2621
|
+
const { shader: t } = this._getTilingSpriteData(e);
|
|
2622
|
+
t.groups[0] = this._renderer.globalUniforms.bindGroup;
|
|
2623
|
+
const r = t.resources.localUniforms.uniforms;
|
|
2624
|
+
r.uTransformMatrix = e.groupTransform, r.uRound = this._renderer._roundPixels | e._roundPixels, se(
|
|
2625
|
+
e.groupColorAlpha,
|
|
2626
|
+
r.uColor,
|
|
2627
|
+
0
|
|
2628
|
+
), this._state.blendMode = _e(e.groupBlendMode, e.texture._source), this._renderer.encoder.draw({
|
|
2629
|
+
geometry: J,
|
|
2630
|
+
shader: t,
|
|
2631
|
+
state: this._state
|
|
2632
|
+
});
|
|
2633
|
+
}
|
|
2634
|
+
updateRenderable(e) {
|
|
2635
|
+
const t = this._getTilingSpriteData(e), { canBatch: r } = t;
|
|
2636
|
+
if (r) {
|
|
2637
|
+
const { batchableMesh: i } = t;
|
|
2638
|
+
e.didViewUpdate && this._updateBatchableMesh(e), i._batcher.updateElement(i);
|
|
2639
|
+
} else if (e.didViewUpdate) {
|
|
2640
|
+
const { shader: i } = t;
|
|
2641
|
+
i.updateUniforms(
|
|
2642
|
+
e.width,
|
|
2643
|
+
e.height,
|
|
2644
|
+
e._tileTransform.matrix,
|
|
2645
|
+
e.anchor.x,
|
|
2646
|
+
e.anchor.y,
|
|
2647
|
+
e.texture
|
|
2648
|
+
);
|
|
2649
|
+
}
|
|
2650
|
+
}
|
|
2651
|
+
_getTilingSpriteData(e) {
|
|
2652
|
+
return e._gpuData[this._renderer.uid] || this._initTilingSpriteData(e);
|
|
2653
|
+
}
|
|
2654
|
+
_initTilingSpriteData(e) {
|
|
2655
|
+
const t = new br();
|
|
2656
|
+
return t.renderable = e, e._gpuData[this._renderer.uid] = t, t;
|
|
2657
|
+
}
|
|
2658
|
+
_updateBatchableMesh(e) {
|
|
2659
|
+
const t = this._getTilingSpriteData(e), { geometry: r } = t, i = e.texture.source.style;
|
|
2660
|
+
i.addressMode !== "repeat" && (i.addressMode = "repeat", i.update()), _r(e, r.uvs), mr(e, r.positions);
|
|
2661
|
+
}
|
|
2662
|
+
destroy() {
|
|
2663
|
+
this._renderer = null;
|
|
2664
|
+
}
|
|
2665
|
+
_updateCanBatch(e) {
|
|
2666
|
+
const t = this._getTilingSpriteData(e), r = e.texture;
|
|
2667
|
+
let i = !0;
|
|
2668
|
+
return this._renderer.type === xe.WEBGL && (i = this._renderer.context.supports.nonPowOf2wrapping), t.canBatch = r.textureMatrix.isSimple && (i || r.source.isPowerOfTwo), t.canBatch;
|
|
2669
|
+
}
|
|
2670
|
+
}
|
|
2671
|
+
dt.extension = {
|
|
2672
|
+
type: [
|
|
2673
|
+
w.WebGLPipes,
|
|
2674
|
+
w.WebGPUPipes,
|
|
2675
|
+
w.CanvasPipes
|
|
2676
|
+
],
|
|
2677
|
+
name: "tilingSprite"
|
|
2678
|
+
};
|
|
2679
|
+
const yr = {
|
|
2680
|
+
name: "local-uniform-msdf-bit",
|
|
2681
|
+
vertex: {
|
|
2682
|
+
header: (
|
|
2683
|
+
/* wgsl */
|
|
2684
|
+
`
|
|
2685
|
+
struct LocalUniforms {
|
|
2686
|
+
uColor:vec4<f32>,
|
|
2687
|
+
uTransformMatrix:mat3x3<f32>,
|
|
2688
|
+
uDistance: f32,
|
|
2689
|
+
uRound:f32,
|
|
2690
|
+
}
|
|
2691
|
+
|
|
2692
|
+
@group(2) @binding(0) var<uniform> localUniforms : LocalUniforms;
|
|
2693
|
+
`
|
|
2694
|
+
),
|
|
2695
|
+
main: (
|
|
2696
|
+
/* wgsl */
|
|
2697
|
+
`
|
|
2698
|
+
vColor *= localUniforms.uColor;
|
|
2699
|
+
modelMatrix *= localUniforms.uTransformMatrix;
|
|
2700
|
+
`
|
|
2701
|
+
),
|
|
2702
|
+
end: (
|
|
2703
|
+
/* wgsl */
|
|
2704
|
+
`
|
|
2705
|
+
if(localUniforms.uRound == 1)
|
|
2706
|
+
{
|
|
2707
|
+
vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
|
|
2708
|
+
}
|
|
2709
|
+
`
|
|
2710
|
+
)
|
|
2711
|
+
},
|
|
2712
|
+
fragment: {
|
|
2713
|
+
header: (
|
|
2714
|
+
/* wgsl */
|
|
2715
|
+
`
|
|
2716
|
+
struct LocalUniforms {
|
|
2717
|
+
uColor:vec4<f32>,
|
|
2718
|
+
uTransformMatrix:mat3x3<f32>,
|
|
2719
|
+
uDistance: f32
|
|
2720
|
+
}
|
|
2721
|
+
|
|
2722
|
+
@group(2) @binding(0) var<uniform> localUniforms : LocalUniforms;
|
|
2723
|
+
`
|
|
2724
|
+
),
|
|
2725
|
+
main: (
|
|
2726
|
+
/* wgsl */
|
|
2727
|
+
`
|
|
2728
|
+
outColor = vec4<f32>(calculateMSDFAlpha(outColor, localUniforms.uColor, localUniforms.uDistance));
|
|
2729
|
+
`
|
|
2730
|
+
)
|
|
2731
|
+
}
|
|
2732
|
+
}, wr = {
|
|
2733
|
+
name: "local-uniform-msdf-bit",
|
|
2734
|
+
vertex: {
|
|
2735
|
+
header: (
|
|
2736
|
+
/* glsl */
|
|
2737
|
+
`
|
|
2738
|
+
uniform mat3 uTransformMatrix;
|
|
2739
|
+
uniform vec4 uColor;
|
|
2740
|
+
uniform float uRound;
|
|
2741
|
+
`
|
|
2742
|
+
),
|
|
2743
|
+
main: (
|
|
2744
|
+
/* glsl */
|
|
2745
|
+
`
|
|
2746
|
+
vColor *= uColor;
|
|
2747
|
+
modelMatrix *= uTransformMatrix;
|
|
2748
|
+
`
|
|
2749
|
+
),
|
|
2750
|
+
end: (
|
|
2751
|
+
/* glsl */
|
|
2752
|
+
`
|
|
2753
|
+
if(uRound == 1.)
|
|
2754
|
+
{
|
|
2755
|
+
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
|
|
2756
|
+
}
|
|
2757
|
+
`
|
|
2758
|
+
)
|
|
2759
|
+
},
|
|
2760
|
+
fragment: {
|
|
2761
|
+
header: (
|
|
2762
|
+
/* glsl */
|
|
2763
|
+
`
|
|
2764
|
+
uniform float uDistance;
|
|
2765
|
+
`
|
|
2766
|
+
),
|
|
2767
|
+
main: (
|
|
2768
|
+
/* glsl */
|
|
2769
|
+
`
|
|
2770
|
+
outColor = vec4(calculateMSDFAlpha(outColor, vColor, uDistance));
|
|
2771
|
+
`
|
|
2772
|
+
)
|
|
2773
|
+
}
|
|
2774
|
+
}, Tr = {
|
|
2775
|
+
name: "msdf-bit",
|
|
2776
|
+
fragment: {
|
|
2777
|
+
header: (
|
|
2778
|
+
/* wgsl */
|
|
2779
|
+
`
|
|
2780
|
+
fn calculateMSDFAlpha(msdfColor:vec4<f32>, shapeColor:vec4<f32>, distance:f32) -> f32 {
|
|
2781
|
+
|
|
2782
|
+
// MSDF
|
|
2783
|
+
var median = msdfColor.r + msdfColor.g + msdfColor.b -
|
|
2784
|
+
min(msdfColor.r, min(msdfColor.g, msdfColor.b)) -
|
|
2785
|
+
max(msdfColor.r, max(msdfColor.g, msdfColor.b));
|
|
2786
|
+
|
|
2787
|
+
// SDF
|
|
2788
|
+
median = min(median, msdfColor.a);
|
|
2789
|
+
|
|
2790
|
+
var screenPxDistance = distance * (median - 0.5);
|
|
2791
|
+
var alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
|
2792
|
+
if (median < 0.01) {
|
|
2793
|
+
alpha = 0.0;
|
|
2794
|
+
} else if (median > 0.99) {
|
|
2795
|
+
alpha = 1.0;
|
|
2796
|
+
}
|
|
2797
|
+
|
|
2798
|
+
// Gamma correction for coverage-like alpha
|
|
2799
|
+
var luma: f32 = dot(shapeColor.rgb, vec3<f32>(0.299, 0.587, 0.114));
|
|
2800
|
+
var gamma: f32 = mix(1.0, 1.0 / 2.2, luma);
|
|
2801
|
+
var coverage: f32 = pow(shapeColor.a * alpha, gamma);
|
|
2802
|
+
|
|
2803
|
+
return coverage;
|
|
2804
|
+
|
|
2805
|
+
}
|
|
2806
|
+
`
|
|
2807
|
+
)
|
|
2808
|
+
}
|
|
2809
|
+
}, vr = {
|
|
2810
|
+
name: "msdf-bit",
|
|
2811
|
+
fragment: {
|
|
2812
|
+
header: (
|
|
2813
|
+
/* glsl */
|
|
2814
|
+
`
|
|
2815
|
+
float calculateMSDFAlpha(vec4 msdfColor, vec4 shapeColor, float distance) {
|
|
2816
|
+
|
|
2817
|
+
// MSDF
|
|
2818
|
+
float median = msdfColor.r + msdfColor.g + msdfColor.b -
|
|
2819
|
+
min(msdfColor.r, min(msdfColor.g, msdfColor.b)) -
|
|
2820
|
+
max(msdfColor.r, max(msdfColor.g, msdfColor.b));
|
|
2821
|
+
|
|
2822
|
+
// SDF
|
|
2823
|
+
median = min(median, msdfColor.a);
|
|
2824
|
+
|
|
2825
|
+
float screenPxDistance = distance * (median - 0.5);
|
|
2826
|
+
float alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
|
2827
|
+
|
|
2828
|
+
if (median < 0.01) {
|
|
2829
|
+
alpha = 0.0;
|
|
2830
|
+
} else if (median > 0.99) {
|
|
2831
|
+
alpha = 1.0;
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
// Gamma correction for coverage-like alpha
|
|
2835
|
+
float luma = dot(shapeColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
2836
|
+
float gamma = mix(1.0, 1.0 / 2.2, luma);
|
|
2837
|
+
float coverage = pow(shapeColor.a * alpha, gamma);
|
|
2838
|
+
|
|
2839
|
+
return coverage;
|
|
2840
|
+
}
|
|
2841
|
+
`
|
|
2842
|
+
)
|
|
2843
|
+
}
|
|
2844
|
+
};
|
|
2845
|
+
let de, he;
|
|
2846
|
+
class Sr extends be {
|
|
2847
|
+
constructor(e) {
|
|
2848
|
+
const t = new Y({
|
|
2849
|
+
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
|
2850
|
+
uTransformMatrix: { value: new k(), type: "mat3x3<f32>" },
|
|
2851
|
+
uDistance: { value: 4, type: "f32" },
|
|
2852
|
+
uRound: { value: 0, type: "f32" }
|
|
2853
|
+
});
|
|
2854
|
+
de ?? (de = Oe({
|
|
2855
|
+
name: "sdf-shader",
|
|
2856
|
+
bits: [
|
|
2857
|
+
Mt,
|
|
2858
|
+
Rt(e),
|
|
2859
|
+
yr,
|
|
2860
|
+
Tr,
|
|
2861
|
+
Ee
|
|
2862
|
+
]
|
|
2863
|
+
})), he ?? (he = He({
|
|
2864
|
+
name: "sdf-shader",
|
|
2865
|
+
bits: [
|
|
2866
|
+
Ut,
|
|
2867
|
+
kt(e),
|
|
2868
|
+
wr,
|
|
2869
|
+
vr,
|
|
2870
|
+
Ve
|
|
2871
|
+
]
|
|
2872
|
+
})), super({
|
|
2873
|
+
glProgram: he,
|
|
2874
|
+
gpuProgram: de,
|
|
2875
|
+
resources: {
|
|
2876
|
+
localUniforms: t,
|
|
2877
|
+
batchSamplers: Gt(e)
|
|
2878
|
+
}
|
|
2879
|
+
});
|
|
2880
|
+
}
|
|
2881
|
+
}
|
|
2882
|
+
class Cr extends At {
|
|
2883
|
+
destroy() {
|
|
2884
|
+
this.context.customShader && this.context.customShader.destroy(), super.destroy();
|
|
2885
|
+
}
|
|
2886
|
+
}
|
|
2887
|
+
class ht {
|
|
2888
|
+
constructor(e) {
|
|
2889
|
+
this._renderer = e, this._renderer.renderableGC.addManagedHash(this, "_gpuBitmapText");
|
|
2890
|
+
}
|
|
2891
|
+
validateRenderable(e) {
|
|
2892
|
+
const t = this._getGpuBitmapText(e);
|
|
2893
|
+
return this._renderer.renderPipes.graphics.validateRenderable(t);
|
|
2894
|
+
}
|
|
2895
|
+
addRenderable(e, t) {
|
|
2896
|
+
const r = this._getGpuBitmapText(e);
|
|
2897
|
+
We(e, r), e._didTextUpdate && (e._didTextUpdate = !1, this._updateContext(e, r)), this._renderer.renderPipes.graphics.addRenderable(r, t), r.context.customShader && this._updateDistanceField(e);
|
|
2898
|
+
}
|
|
2899
|
+
updateRenderable(e) {
|
|
2900
|
+
const t = this._getGpuBitmapText(e);
|
|
2901
|
+
We(e, t), this._renderer.renderPipes.graphics.updateRenderable(t), t.context.customShader && this._updateDistanceField(e);
|
|
2902
|
+
}
|
|
2903
|
+
_updateContext(e, t) {
|
|
2904
|
+
const { context: r } = t, i = $t.getFont(e.text, e._style);
|
|
2905
|
+
r.clear(), i.distanceField.type !== "none" && (r.customShader || (r.customShader = new Sr(this._renderer.limits.maxBatchableTextures)));
|
|
2906
|
+
const n = D.graphemeSegmenter(e.text), s = e._style;
|
|
2907
|
+
let a = i.baseLineOffset;
|
|
2908
|
+
const l = qe(n, s, i, !0), c = s.padding, d = l.scale;
|
|
2909
|
+
let u = l.width, h = l.height + l.offsetY;
|
|
2910
|
+
s._stroke && (u += s._stroke.width / d, h += s._stroke.width / d), r.translate(-e._anchor._x * u - c, -e._anchor._y * h - c).scale(d, d);
|
|
2911
|
+
const f = i.applyFillAsTint ? s._fill.color : 16777215;
|
|
2912
|
+
let m = i.fontMetrics.fontSize, x = i.lineHeight;
|
|
2913
|
+
s.lineHeight && (m = s.fontSize / d, x = s.lineHeight / d);
|
|
2914
|
+
let _ = (x - m) / 2;
|
|
2915
|
+
_ - i.baseLineOffset < 0 && (_ = 0);
|
|
2916
|
+
for (let p = 0; p < l.lines.length; p++) {
|
|
2917
|
+
const b = l.lines[p];
|
|
2918
|
+
for (let y = 0; y < b.charPositions.length; y++) {
|
|
2919
|
+
const T = b.chars[y], S = i.chars[T];
|
|
2920
|
+
if (S != null && S.texture) {
|
|
2921
|
+
const B = S.texture;
|
|
2922
|
+
r.texture(
|
|
2923
|
+
B,
|
|
2924
|
+
f || "black",
|
|
2925
|
+
Math.round(b.charPositions[y] + S.xOffset),
|
|
2926
|
+
Math.round(a + S.yOffset + _),
|
|
2927
|
+
B.orig.width,
|
|
2928
|
+
B.orig.height
|
|
2929
|
+
);
|
|
2930
|
+
}
|
|
2931
|
+
}
|
|
2932
|
+
a += x;
|
|
2933
|
+
}
|
|
2934
|
+
}
|
|
2935
|
+
_getGpuBitmapText(e) {
|
|
2936
|
+
return e._gpuData[this._renderer.uid] || this.initGpuText(e);
|
|
2937
|
+
}
|
|
2938
|
+
initGpuText(e) {
|
|
2939
|
+
const t = new Cr();
|
|
2940
|
+
return e._gpuData[this._renderer.uid] = t, this._updateContext(e, t), t;
|
|
2941
|
+
}
|
|
2942
|
+
_updateDistanceField(e) {
|
|
2943
|
+
const t = this._getGpuBitmapText(e).context, r = e._style.fontFamily, i = G.get(`${r}-bitmap`), { a: n, b: s, c: a, d: l } = e.groupTransform, c = Math.sqrt(n * n + s * s), d = Math.sqrt(a * a + l * l), u = (Math.abs(c) + Math.abs(d)) / 2, h = i.baseRenderedFontSize / e._style.fontSize, f = u * i.distanceField.range * (1 / h);
|
|
2944
|
+
t.customShader.resources.localUniforms.uniforms.uDistance = f;
|
|
2945
|
+
}
|
|
2946
|
+
destroy() {
|
|
2947
|
+
this._renderer = null;
|
|
2948
|
+
}
|
|
2949
|
+
}
|
|
2950
|
+
ht.extension = {
|
|
2951
|
+
type: [
|
|
2952
|
+
w.WebGLPipes,
|
|
2953
|
+
w.WebGPUPipes,
|
|
2954
|
+
w.CanvasPipes
|
|
2955
|
+
],
|
|
2956
|
+
name: "bitmapText"
|
|
2957
|
+
};
|
|
2958
|
+
function We(o, e) {
|
|
2959
|
+
e.groupTransform = o.groupTransform, e.groupColorAlpha = o.groupColorAlpha, e.groupColor = o.groupColor, e.groupBlendMode = o.groupBlendMode, e.globalDisplayStatus = o.globalDisplayStatus, e.groupTransform = o.groupTransform, e.localDisplayStatus = o.localDisplayStatus, e.groupAlpha = o.groupAlpha, e._roundPixels = o._roundPixels;
|
|
2960
|
+
}
|
|
2961
|
+
class Pr extends Ye {
|
|
2962
|
+
/**
|
|
2963
|
+
* Creates an instance of BatchableHTMLText.
|
|
2964
|
+
* @param renderer - The renderer instance to be used.
|
|
2965
|
+
*/
|
|
2966
|
+
constructor(e) {
|
|
2967
|
+
super(), this.generatingTexture = !1, this._renderer = e, e.runners.resolutionChange.add(this);
|
|
2968
|
+
}
|
|
2969
|
+
/** Handles resolution changes for the HTML text. If the text has auto resolution enabled, it triggers a view update. */
|
|
2970
|
+
resolutionChange() {
|
|
2971
|
+
const e = this.renderable;
|
|
2972
|
+
e._autoResolution && e.onViewUpdate();
|
|
2973
|
+
}
|
|
2974
|
+
/** Destroys the BatchableHTMLText instance. Returns the texture promise to the renderer and cleans up references. */
|
|
2975
|
+
destroy() {
|
|
2976
|
+
this._renderer.htmlText.returnTexturePromise(this.texturePromise), this.texturePromise = null, this._renderer = null;
|
|
2977
|
+
}
|
|
2978
|
+
}
|
|
2979
|
+
function ge(o, e) {
|
|
2980
|
+
const { texture: t, bounds: r } = o, i = e._style._getFinalPadding();
|
|
2981
|
+
zt(r, e._anchor, t);
|
|
2982
|
+
const n = e._anchor._x * i * 2, s = e._anchor._y * i * 2;
|
|
2983
|
+
r.minX -= i - n, r.minY -= i - s, r.maxX -= i - n, r.maxY -= i - s;
|
|
2984
|
+
}
|
|
2985
|
+
class ft {
|
|
2986
|
+
constructor(e) {
|
|
2987
|
+
this._renderer = e;
|
|
2988
|
+
}
|
|
2989
|
+
validateRenderable(e) {
|
|
2990
|
+
return e._didTextUpdate;
|
|
2991
|
+
}
|
|
2992
|
+
addRenderable(e, t) {
|
|
2993
|
+
const r = this._getGpuText(e);
|
|
2994
|
+
e._didTextUpdate && (this._updateGpuText(e).catch((i) => {
|
|
2995
|
+
console.error(i);
|
|
2996
|
+
}), e._didTextUpdate = !1, ge(r, e)), this._renderer.renderPipes.batch.addToBatch(r, t);
|
|
2997
|
+
}
|
|
2998
|
+
updateRenderable(e) {
|
|
2999
|
+
const t = this._getGpuText(e);
|
|
3000
|
+
t._batcher.updateElement(t);
|
|
3001
|
+
}
|
|
3002
|
+
async _updateGpuText(e) {
|
|
3003
|
+
e._didTextUpdate = !1;
|
|
3004
|
+
const t = this._getGpuText(e);
|
|
3005
|
+
if (t.generatingTexture)
|
|
3006
|
+
return;
|
|
3007
|
+
t.texturePromise && (this._renderer.htmlText.returnTexturePromise(t.texturePromise), t.texturePromise = null), t.generatingTexture = !0, e._resolution = e._autoResolution ? this._renderer.resolution : e.resolution;
|
|
3008
|
+
const r = this._renderer.htmlText.getTexturePromise(e);
|
|
3009
|
+
t.texturePromise = r, t.texture = await r;
|
|
3010
|
+
const i = e.renderGroup || e.parentRenderGroup;
|
|
3011
|
+
i && (i.structureDidChange = !0), t.generatingTexture = !1, ge(t, e);
|
|
3012
|
+
}
|
|
3013
|
+
_getGpuText(e) {
|
|
3014
|
+
return e._gpuData[this._renderer.uid] || this.initGpuText(e);
|
|
3015
|
+
}
|
|
3016
|
+
initGpuText(e) {
|
|
3017
|
+
const t = new Pr(this._renderer);
|
|
3018
|
+
return t.renderable = e, t.transform = e.groupTransform, t.texture = R.EMPTY, t.bounds = { minX: 0, maxX: 1, minY: 0, maxY: 0 }, t.roundPixels = this._renderer._roundPixels | e._roundPixels, e._resolution = e._autoResolution ? this._renderer.resolution : e.resolution, e._gpuData[this._renderer.uid] = t, t;
|
|
3019
|
+
}
|
|
3020
|
+
destroy() {
|
|
3021
|
+
this._renderer = null;
|
|
3022
|
+
}
|
|
3023
|
+
}
|
|
3024
|
+
ft.extension = {
|
|
3025
|
+
type: [
|
|
3026
|
+
w.WebGLPipes,
|
|
3027
|
+
w.WebGPUPipes,
|
|
3028
|
+
w.CanvasPipes
|
|
3029
|
+
],
|
|
3030
|
+
name: "htmlText"
|
|
3031
|
+
};
|
|
3032
|
+
function Fr() {
|
|
3033
|
+
const { userAgent: o } = H.get().getNavigator();
|
|
3034
|
+
return /^((?!chrome|android).)*safari/i.test(o);
|
|
3035
|
+
}
|
|
3036
|
+
const Br = new Ie();
|
|
3037
|
+
function pt(o, e, t, r) {
|
|
3038
|
+
const i = Br;
|
|
3039
|
+
i.minX = 0, i.minY = 0, i.maxX = o.width / r | 0, i.maxY = o.height / r | 0;
|
|
3040
|
+
const n = A.getOptimalTexture(
|
|
3041
|
+
i.width,
|
|
3042
|
+
i.height,
|
|
3043
|
+
r,
|
|
3044
|
+
!1
|
|
3045
|
+
);
|
|
3046
|
+
return n.source.uploadMethodId = "image", n.source.resource = o, n.source.alphaMode = "premultiply-alpha-on-upload", n.frame.width = e / r, n.frame.height = t / r, n.source.emit("update", n.source), n.updateUvs(), n;
|
|
3047
|
+
}
|
|
3048
|
+
function Mr(o, e) {
|
|
3049
|
+
const t = e.fontFamily, r = [], i = {}, n = /font-family:([^;"\s]+)/g, s = o.match(n);
|
|
3050
|
+
function a(l) {
|
|
3051
|
+
i[l] || (r.push(l), i[l] = !0);
|
|
3052
|
+
}
|
|
3053
|
+
if (Array.isArray(t))
|
|
3054
|
+
for (let l = 0; l < t.length; l++)
|
|
3055
|
+
a(t[l]);
|
|
3056
|
+
else
|
|
3057
|
+
a(t);
|
|
3058
|
+
s && s.forEach((l) => {
|
|
3059
|
+
const c = l.split(":")[1].trim();
|
|
3060
|
+
a(c);
|
|
3061
|
+
});
|
|
3062
|
+
for (const l in e.tagStyles) {
|
|
3063
|
+
const c = e.tagStyles[l].fontFamily;
|
|
3064
|
+
a(c);
|
|
3065
|
+
}
|
|
3066
|
+
return r;
|
|
3067
|
+
}
|
|
3068
|
+
async function Rr(o) {
|
|
3069
|
+
const t = await (await H.get().fetch(o)).blob(), r = new FileReader();
|
|
3070
|
+
return await new Promise((n, s) => {
|
|
3071
|
+
r.onloadend = () => n(r.result), r.onerror = s, r.readAsDataURL(t);
|
|
3072
|
+
});
|
|
3073
|
+
}
|
|
3074
|
+
async function Ur(o, e) {
|
|
3075
|
+
const t = await Rr(e);
|
|
3076
|
+
return `@font-face {
|
|
3077
|
+
font-family: "${o.fontFamily}";
|
|
3078
|
+
font-weight: ${o.fontWeight};
|
|
3079
|
+
font-style: ${o.fontStyle};
|
|
3080
|
+
src: url('${t}');
|
|
3081
|
+
}`;
|
|
3082
|
+
}
|
|
3083
|
+
const fe = /* @__PURE__ */ new Map();
|
|
3084
|
+
async function kr(o) {
|
|
3085
|
+
const e = o.filter((t) => G.has(`${t}-and-url`)).map((t) => {
|
|
3086
|
+
if (!fe.has(t)) {
|
|
3087
|
+
const { entries: r } = G.get(`${t}-and-url`), i = [];
|
|
3088
|
+
r.forEach((n) => {
|
|
3089
|
+
const s = n.url, l = n.faces.map((c) => ({ weight: c.weight, style: c.style }));
|
|
3090
|
+
i.push(
|
|
3091
|
+
...l.map(
|
|
3092
|
+
(c) => Ur(
|
|
3093
|
+
{
|
|
3094
|
+
fontWeight: c.weight,
|
|
3095
|
+
fontStyle: c.style,
|
|
3096
|
+
fontFamily: t
|
|
3097
|
+
},
|
|
3098
|
+
s
|
|
3099
|
+
)
|
|
3100
|
+
)
|
|
3101
|
+
);
|
|
3102
|
+
}), fe.set(
|
|
3103
|
+
t,
|
|
3104
|
+
Promise.all(i).then((n) => n.join(`
|
|
3105
|
+
`))
|
|
3106
|
+
);
|
|
3107
|
+
}
|
|
3108
|
+
return fe.get(t);
|
|
3109
|
+
});
|
|
3110
|
+
return (await Promise.all(e)).join(`
|
|
3111
|
+
`);
|
|
3112
|
+
}
|
|
3113
|
+
function Gr(o, e, t, r, i) {
|
|
3114
|
+
const { domElement: n, styleElement: s, svgRoot: a } = i;
|
|
3115
|
+
n.innerHTML = `<style>${e.cssStyle}</style><div style='padding:0;'>${o}</div>`, n.setAttribute("style", `transform: scale(${t});transform-origin: top left; display: inline-block`), s.textContent = r;
|
|
3116
|
+
const { width: l, height: c } = i.image;
|
|
3117
|
+
return a.setAttribute("width", l.toString()), a.setAttribute("height", c.toString()), new XMLSerializer().serializeToString(a);
|
|
3118
|
+
}
|
|
3119
|
+
function Ar(o, e) {
|
|
3120
|
+
const t = X.getOptimalCanvasAndContext(
|
|
3121
|
+
o.width,
|
|
3122
|
+
o.height,
|
|
3123
|
+
e
|
|
3124
|
+
), { context: r } = t;
|
|
3125
|
+
return r.clearRect(0, 0, o.width, o.height), r.drawImage(o, 0, 0), t;
|
|
3126
|
+
}
|
|
3127
|
+
function zr(o, e, t) {
|
|
3128
|
+
return new Promise(async (r) => {
|
|
3129
|
+
t && await new Promise((i) => setTimeout(i, 100)), o.onload = () => {
|
|
3130
|
+
r();
|
|
3131
|
+
}, o.src = `data:image/svg+xml;charset=utf8,${encodeURIComponent(e)}`, o.crossOrigin = "anonymous";
|
|
3132
|
+
});
|
|
3133
|
+
}
|
|
3134
|
+
class gt {
|
|
3135
|
+
constructor(e) {
|
|
3136
|
+
this._renderer = e, this._createCanvas = e.type === xe.WEBGPU;
|
|
3137
|
+
}
|
|
3138
|
+
/**
|
|
3139
|
+
* @param options
|
|
3140
|
+
* @deprecated Use getTexturePromise instead
|
|
3141
|
+
*/
|
|
3142
|
+
getTexture(e) {
|
|
3143
|
+
return this.getTexturePromise(e);
|
|
3144
|
+
}
|
|
3145
|
+
getTexturePromise(e) {
|
|
3146
|
+
return this._buildTexturePromise(e);
|
|
3147
|
+
}
|
|
3148
|
+
async _buildTexturePromise(e) {
|
|
3149
|
+
const { text: t, style: r, resolution: i, textureStyle: n } = e, s = te.get(et), a = Mr(t, r), l = await kr(a), c = Zt(t, r, l, s), d = Math.ceil(Math.ceil(Math.max(1, c.width) + r.padding * 2) * i), u = Math.ceil(Math.ceil(Math.max(1, c.height) + r.padding * 2) * i), h = s.image, f = 2;
|
|
3150
|
+
h.width = (d | 0) + f, h.height = (u | 0) + f;
|
|
3151
|
+
const m = Gr(t, r, i, l, s);
|
|
3152
|
+
await zr(h, m, Fr() && a.length > 0);
|
|
3153
|
+
const x = h;
|
|
3154
|
+
let _;
|
|
3155
|
+
this._createCanvas && (_ = Ar(h, i));
|
|
3156
|
+
const p = pt(
|
|
3157
|
+
_ ? _.canvas : x,
|
|
3158
|
+
h.width - f,
|
|
3159
|
+
h.height - f,
|
|
3160
|
+
i
|
|
3161
|
+
);
|
|
3162
|
+
return n && (p.source.style = n), this._createCanvas && (this._renderer.texture.initSource(p.source), X.returnCanvasAndContext(_)), te.return(s), p;
|
|
3163
|
+
}
|
|
3164
|
+
returnTexturePromise(e) {
|
|
3165
|
+
e.then((t) => {
|
|
3166
|
+
this._cleanUp(t);
|
|
3167
|
+
}).catch(() => {
|
|
3168
|
+
ne("HTMLTextSystem: Failed to clean texture");
|
|
3169
|
+
});
|
|
3170
|
+
}
|
|
3171
|
+
_cleanUp(e) {
|
|
3172
|
+
A.returnTexture(e, !0), e.source.resource = null, e.source.uploadMethodId = "unknown";
|
|
3173
|
+
}
|
|
3174
|
+
destroy() {
|
|
3175
|
+
this._renderer = null;
|
|
3176
|
+
}
|
|
3177
|
+
}
|
|
3178
|
+
gt.extension = {
|
|
3179
|
+
type: [
|
|
3180
|
+
w.WebGLSystem,
|
|
3181
|
+
w.WebGPUSystem,
|
|
3182
|
+
w.CanvasSystem
|
|
3183
|
+
],
|
|
3184
|
+
name: "htmlText"
|
|
3185
|
+
};
|
|
3186
|
+
class Dr extends Ye {
|
|
3187
|
+
constructor(e) {
|
|
3188
|
+
super(), this._renderer = e, e.runners.resolutionChange.add(this);
|
|
3189
|
+
}
|
|
3190
|
+
resolutionChange() {
|
|
3191
|
+
const e = this.renderable;
|
|
3192
|
+
e._autoResolution && e.onViewUpdate();
|
|
3193
|
+
}
|
|
3194
|
+
destroy() {
|
|
3195
|
+
this._renderer.canvasText.returnTexture(this.texture), this._renderer = null;
|
|
3196
|
+
}
|
|
3197
|
+
}
|
|
3198
|
+
class mt {
|
|
3199
|
+
constructor(e) {
|
|
3200
|
+
this._renderer = e;
|
|
3201
|
+
}
|
|
3202
|
+
validateRenderable(e) {
|
|
3203
|
+
return e._didTextUpdate;
|
|
3204
|
+
}
|
|
3205
|
+
addRenderable(e, t) {
|
|
3206
|
+
const r = this._getGpuText(e);
|
|
3207
|
+
e._didTextUpdate && (this._updateGpuText(e), e._didTextUpdate = !1), this._renderer.renderPipes.batch.addToBatch(r, t);
|
|
3208
|
+
}
|
|
3209
|
+
updateRenderable(e) {
|
|
3210
|
+
const t = this._getGpuText(e);
|
|
3211
|
+
t._batcher.updateElement(t);
|
|
3212
|
+
}
|
|
3213
|
+
_updateGpuText(e) {
|
|
3214
|
+
const t = this._getGpuText(e);
|
|
3215
|
+
t.texture && this._renderer.canvasText.returnTexture(t.texture), e._resolution = e._autoResolution ? this._renderer.resolution : e.resolution, t.texture = this._renderer.canvasText.getTexture(e), ge(t, e);
|
|
3216
|
+
}
|
|
3217
|
+
_getGpuText(e) {
|
|
3218
|
+
return e._gpuData[this._renderer.uid] || this.initGpuText(e);
|
|
3219
|
+
}
|
|
3220
|
+
initGpuText(e) {
|
|
3221
|
+
const t = new Dr(this._renderer);
|
|
3222
|
+
return t.renderable = e, t.transform = e.groupTransform, t.bounds = { minX: 0, maxX: 1, minY: 0, maxY: 0 }, t.roundPixels = this._renderer._roundPixels | e._roundPixels, e._gpuData[this._renderer.uid] = t, t;
|
|
3223
|
+
}
|
|
3224
|
+
destroy() {
|
|
3225
|
+
this._renderer = null;
|
|
3226
|
+
}
|
|
3227
|
+
}
|
|
3228
|
+
mt.extension = {
|
|
3229
|
+
type: [
|
|
3230
|
+
w.WebGLPipes,
|
|
3231
|
+
w.WebGPUPipes,
|
|
3232
|
+
w.CanvasPipes
|
|
3233
|
+
],
|
|
3234
|
+
name: "text"
|
|
3235
|
+
};
|
|
3236
|
+
class xt {
|
|
3237
|
+
constructor(e) {
|
|
3238
|
+
this._renderer = e;
|
|
3239
|
+
}
|
|
3240
|
+
getTexture(e, t, r, i) {
|
|
3241
|
+
typeof e == "string" && (U("8.0.0", "CanvasTextSystem.getTexture: Use object TextOptions instead of separate arguments"), e = {
|
|
3242
|
+
text: e,
|
|
3243
|
+
style: r,
|
|
3244
|
+
resolution: t
|
|
3245
|
+
}), e.style instanceof q || (e.style = new q(e.style)), e.textureStyle instanceof j || (e.textureStyle = new j(e.textureStyle)), typeof e.text != "string" && (e.text = e.text.toString());
|
|
3246
|
+
const { text: n, style: s, textureStyle: a } = e, l = e.resolution ?? this._renderer.resolution, { frame: c, canvasAndContext: d } = le.getCanvasAndContext({
|
|
3247
|
+
text: n,
|
|
3248
|
+
style: s,
|
|
3249
|
+
resolution: l
|
|
3250
|
+
}), u = pt(d.canvas, c.width, c.height, l);
|
|
3251
|
+
if (a && (u.source.style = a), s.trim && (c.pad(s.padding), u.frame.copyFrom(c), u.frame.scale(1 / l), u.updateUvs()), s.filters) {
|
|
3252
|
+
const h = this._applyFilters(u, s.filters);
|
|
3253
|
+
return this.returnTexture(u), le.returnCanvasAndContext(d), h;
|
|
3254
|
+
}
|
|
3255
|
+
return this._renderer.texture.initSource(u._source), le.returnCanvasAndContext(d), u;
|
|
3256
|
+
}
|
|
3257
|
+
/**
|
|
3258
|
+
* Returns a texture that was created wit the above `getTexture` function.
|
|
3259
|
+
* Handy if you are done with a texture and want to return it to the pool.
|
|
3260
|
+
* @param texture - The texture to be returned.
|
|
3261
|
+
*/
|
|
3262
|
+
returnTexture(e) {
|
|
3263
|
+
const t = e.source;
|
|
3264
|
+
t.resource = null, t.uploadMethodId = "unknown", t.alphaMode = "no-premultiply-alpha", A.returnTexture(e, !0);
|
|
3265
|
+
}
|
|
3266
|
+
/**
|
|
3267
|
+
* Renders text to its canvas, and updates its texture.
|
|
3268
|
+
* @deprecated since 8.10.0
|
|
3269
|
+
*/
|
|
3270
|
+
renderTextToCanvas() {
|
|
3271
|
+
U(
|
|
3272
|
+
"8.10.0",
|
|
3273
|
+
"CanvasTextSystem.renderTextToCanvas: no longer supported, use CanvasTextSystem.getTexture instead"
|
|
3274
|
+
);
|
|
3275
|
+
}
|
|
3276
|
+
/**
|
|
3277
|
+
* Applies the specified filters to the given texture.
|
|
3278
|
+
*
|
|
3279
|
+
* This method takes a texture and a list of filters, applies the filters to the texture,
|
|
3280
|
+
* and returns the resulting texture. It also ensures that the alpha mode of the resulting
|
|
3281
|
+
* texture is set to 'premultiplied-alpha'.
|
|
3282
|
+
* @param {Texture} texture - The texture to which the filters will be applied.
|
|
3283
|
+
* @param {Filter[]} filters - The filters to apply to the texture.
|
|
3284
|
+
* @returns {Texture} The resulting texture after all filters have been applied.
|
|
3285
|
+
*/
|
|
3286
|
+
_applyFilters(e, t) {
|
|
3287
|
+
const r = this._renderer.renderTarget.renderTarget, i = this._renderer.filter.generateFilteredTexture({
|
|
3288
|
+
texture: e,
|
|
3289
|
+
filters: t
|
|
3290
|
+
});
|
|
3291
|
+
return this._renderer.renderTarget.bind(r, !1), i;
|
|
3292
|
+
}
|
|
3293
|
+
destroy() {
|
|
3294
|
+
this._renderer = null;
|
|
3295
|
+
}
|
|
3296
|
+
}
|
|
3297
|
+
xt.extension = {
|
|
3298
|
+
type: [
|
|
3299
|
+
w.WebGLSystem,
|
|
3300
|
+
w.WebGPUSystem,
|
|
3301
|
+
w.CanvasSystem
|
|
3302
|
+
],
|
|
3303
|
+
name: "canvasText"
|
|
3304
|
+
};
|
|
3305
|
+
P.add(Xe);
|
|
3306
|
+
P.add($e);
|
|
3307
|
+
P.add(tt);
|
|
3308
|
+
P.add(Dt);
|
|
3309
|
+
P.add(nt);
|
|
3310
|
+
P.add(at);
|
|
3311
|
+
P.add(ot);
|
|
3312
|
+
P.add(xt);
|
|
3313
|
+
P.add(mt);
|
|
3314
|
+
P.add(ht);
|
|
3315
|
+
P.add(gt);
|
|
3316
|
+
P.add(ft);
|
|
3317
|
+
P.add(dt);
|
|
3318
|
+
P.add(ut);
|
|
3319
|
+
P.add(Qe);
|
|
3320
|
+
P.add(Ke);
|
|
3321
|
+
//# sourceMappingURL=webworkerAll-CI8_Z7rX.js.map
|