@micjanic/recursive-grid 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ {"version":3,"file":"browserAll-qgahyZIY.js","sources":["../node_modules/pixi.js/lib/dom/CanvasObserver.mjs","../node_modules/pixi.js/lib/events/FederatedEvent.mjs","../node_modules/ismobilejs/esm/isMobile.js","../node_modules/pixi.js/lib/utils/browser/isMobile.mjs","../node_modules/pixi.js/lib/accessibility/AccessibilitySystem.mjs","../node_modules/pixi.js/lib/accessibility/accessibilityTarget.mjs","../node_modules/pixi.js/lib/dom/DOMPipe.mjs","../node_modules/pixi.js/lib/events/EventTicker.mjs","../node_modules/pixi.js/lib/events/FederatedMouseEvent.mjs","../node_modules/pixi.js/lib/events/FederatedPointerEvent.mjs","../node_modules/pixi.js/lib/events/FederatedWheelEvent.mjs","../node_modules/pixi.js/lib/events/EventBoundary.mjs","../node_modules/pixi.js/lib/events/EventSystem.mjs","../node_modules/pixi.js/lib/events/FederatedEventTarget.mjs","../node_modules/pixi.js/lib/accessibility/init.mjs","../node_modules/pixi.js/lib/events/init.mjs","../node_modules/pixi.js/lib/dom/init.mjs"],"sourcesContent":["import { UPDATE_PRIORITY } from '../ticker/const.mjs';\nimport { Ticker } from '../ticker/Ticker.mjs';\n\n\"use strict\";\nclass CanvasObserver {\n constructor(options) {\n /** A cached value of the last transform applied to the DOM element. */\n this._lastTransform = \"\";\n /** A ResizeObserver instance to observe changes in the canvas size. */\n this._observer = null;\n /** A flag to indicate whether the observer is attached to the Ticker for continuous updates. */\n this._tickerAttached = false;\n /**\n * Updates the transform of the DOM element based on the canvas size and position.\n * This method calculates the scale and translation needed to keep the DOM element in sync with the canvas.\n */\n this.updateTranslation = () => {\n if (!this._canvas)\n return;\n const rect = this._canvas.getBoundingClientRect();\n const contentWidth = this._canvas.width;\n const contentHeight = this._canvas.height;\n const sx = rect.width / contentWidth * this._renderer.resolution;\n const sy = rect.height / contentHeight * this._renderer.resolution;\n const tx = rect.left;\n const ty = rect.top;\n const newTransform = `translate(${tx}px, ${ty}px) scale(${sx}, ${sy})`;\n if (newTransform !== this._lastTransform) {\n this._domElement.style.transform = newTransform;\n this._lastTransform = newTransform;\n }\n };\n this._domElement = options.domElement;\n this._renderer = options.renderer;\n if (globalThis.OffscreenCanvas && this._renderer.canvas instanceof OffscreenCanvas)\n return;\n this._canvas = this._renderer.canvas;\n this._attachObserver();\n }\n /** The canvas element that this CanvasObserver is associated with. */\n get canvas() {\n return this._canvas;\n }\n /** Attaches the DOM element to the canvas parent if it is not already attached. */\n ensureAttached() {\n if (!this._domElement.parentNode && this._canvas.parentNode) {\n this._canvas.parentNode.appendChild(this._domElement);\n this.updateTranslation();\n }\n }\n /** Sets up a ResizeObserver if available. This ensures that the DOM element is kept in sync with the canvas size . */\n _attachObserver() {\n if (\"ResizeObserver\" in globalThis) {\n if (this._observer) {\n this._observer.disconnect();\n this._observer = null;\n }\n this._observer = new ResizeObserver((entries) => {\n for (const entry of entries) {\n if (entry.target !== this._canvas) {\n continue;\n }\n const contentWidth = this.canvas.width;\n const contentHeight = this.canvas.height;\n const sx = entry.contentRect.width / contentWidth * this._renderer.resolution;\n const sy = entry.contentRect.height / contentHeight * this._renderer.resolution;\n const needsUpdate = this._lastScaleX !== sx || this._lastScaleY !== sy;\n if (needsUpdate) {\n this.updateTranslation();\n this._lastScaleX = sx;\n this._lastScaleY = sy;\n }\n }\n });\n this._observer.observe(this._canvas);\n } else if (!this._tickerAttached) {\n Ticker.shared.add(this.updateTranslation, this, UPDATE_PRIORITY.HIGH);\n }\n }\n /** Destroys the CanvasObserver instance, cleaning up observers and Ticker. */\n destroy() {\n if (this._observer) {\n this._observer.disconnect();\n this._observer = null;\n } else if (this._tickerAttached) {\n Ticker.shared.remove(this.updateTranslation);\n }\n this._domElement = null;\n this._renderer = null;\n this._canvas = null;\n this._tickerAttached = false;\n this._lastTransform = \"\";\n this._lastScaleX = null;\n this._lastScaleY = null;\n }\n}\n\nexport { CanvasObserver };\n//# sourceMappingURL=CanvasObserver.mjs.map\n","import { Point } from '../maths/point/Point.mjs';\n\n\"use strict\";\nclass FederatedEvent {\n /**\n * @param manager - The event boundary which manages this event. Propagation can only occur\n * within the boundary's jurisdiction.\n */\n constructor(manager) {\n /** Flags whether this event bubbles. This will take effect only if it is set before propagation. */\n this.bubbles = true;\n /** @deprecated since 7.0.0 */\n this.cancelBubble = true;\n /**\n * Flags whether this event can be canceled using {@link FederatedEvent.preventDefault}. This is always\n * false (for now).\n */\n this.cancelable = false;\n /**\n * Flag added for compatibility with DOM `Event`. It is not used in the Federated Events\n * API.\n * @see https://dom.spec.whatwg.org/#dom-event-composed\n * @ignore\n */\n this.composed = false;\n /** Flags whether the default response of the user agent was prevent through this event. */\n this.defaultPrevented = false;\n /**\n * The propagation phase.\n * @default {@link FederatedEvent.NONE}\n */\n this.eventPhase = FederatedEvent.prototype.NONE;\n /** Flags whether propagation was stopped. */\n this.propagationStopped = false;\n /** Flags whether propagation was immediately stopped. */\n this.propagationImmediatelyStopped = false;\n /** The coordinates of the event relative to the nearest DOM layer. This is a non-standard property. */\n this.layer = new Point();\n /** The coordinates of the event relative to the DOM document. This is a non-standard property. */\n this.page = new Point();\n /**\n * The event propagation phase NONE that indicates that the event is not in any phase.\n * @default 0\n * @advanced\n */\n this.NONE = 0;\n /**\n * The event propagation phase CAPTURING_PHASE that indicates that the event is in the capturing phase.\n * @default 1\n * @advanced\n */\n this.CAPTURING_PHASE = 1;\n /**\n * The event propagation phase AT_TARGET that indicates that the event is at the target.\n * @default 2\n * @advanced\n */\n this.AT_TARGET = 2;\n /**\n * The event propagation phase BUBBLING_PHASE that indicates that the event is in the bubbling phase.\n * @default 3\n * @advanced\n */\n this.BUBBLING_PHASE = 3;\n this.manager = manager;\n }\n /** @readonly */\n get layerX() {\n return this.layer.x;\n }\n /** @readonly */\n get layerY() {\n return this.layer.y;\n }\n /** @readonly */\n get pageX() {\n return this.page.x;\n }\n /** @readonly */\n get pageY() {\n return this.page.y;\n }\n /**\n * Fallback for the deprecated `InteractionEvent.data`.\n * @deprecated since 7.0.0\n */\n get data() {\n return this;\n }\n /**\n * The propagation path for this event. Alias for {@link EventBoundary.propagationPath}.\n * @advanced\n */\n composedPath() {\n if (this.manager && (!this.path || this.path[this.path.length - 1] !== this.target)) {\n this.path = this.target ? this.manager.propagationPath(this.target) : [];\n }\n return this.path;\n }\n /**\n * Unimplemented method included for implementing the DOM interface `Event`. It will throw an `Error`.\n * @deprecated\n * @ignore\n * @param _type\n * @param _bubbles\n * @param _cancelable\n */\n initEvent(_type, _bubbles, _cancelable) {\n throw new Error(\"initEvent() is a legacy DOM API. It is not implemented in the Federated Events API.\");\n }\n /**\n * Unimplemented method included for implementing the DOM interface `UIEvent`. It will throw an `Error`.\n * @ignore\n * @deprecated\n * @param _typeArg\n * @param _bubblesArg\n * @param _cancelableArg\n * @param _viewArg\n * @param _detailArg\n */\n initUIEvent(_typeArg, _bubblesArg, _cancelableArg, _viewArg, _detailArg) {\n throw new Error(\"initUIEvent() is a legacy DOM API. It is not implemented in the Federated Events API.\");\n }\n /**\n * Prevent default behavior of both PixiJS and the user agent.\n * @example\n * ```ts\n * sprite.on('click', (event) => {\n * // Prevent both browser's default click behavior\n * // and PixiJS's default handling\n * event.preventDefault();\n *\n * // Custom handling\n * customClickHandler();\n * });\n * ```\n * @remarks\n * - Only works if the native event is cancelable\n * - Does not stop event propagation\n */\n preventDefault() {\n if (this.nativeEvent instanceof Event && this.nativeEvent.cancelable) {\n this.nativeEvent.preventDefault();\n }\n this.defaultPrevented = true;\n }\n /**\n * Stop this event from propagating to any additional listeners, including those\n * on the current target and any following targets in the propagation path.\n * @example\n * ```ts\n * container.on('pointerdown', (event) => {\n * // Stop all further event handling\n * event.stopImmediatePropagation();\n *\n * // These handlers won't be called:\n * // - Other pointerdown listeners on this container\n * // - Any pointerdown listeners on parent containers\n * });\n * ```\n * @remarks\n * - Immediately stops all event propagation\n * - Prevents other listeners on same target from being called\n * - More aggressive than stopPropagation()\n */\n stopImmediatePropagation() {\n this.propagationImmediatelyStopped = true;\n }\n /**\n * Stop this event from propagating to the next target in the propagation path.\n * The rest of the listeners on the current target will still be notified.\n * @example\n * ```ts\n * child.on('pointermove', (event) => {\n * // Handle event on child\n * updateChild();\n *\n * // Prevent parent handlers from being called\n * event.stopPropagation();\n * });\n *\n * // This won't be called if child handles the event\n * parent.on('pointermove', (event) => {\n * updateParent();\n * });\n * ```\n * @remarks\n * - Stops event bubbling to parent containers\n * - Does not prevent other listeners on same target\n * - Less aggressive than stopImmediatePropagation()\n */\n stopPropagation() {\n this.propagationStopped = true;\n }\n}\n\nexport { FederatedEvent };\n//# sourceMappingURL=FederatedEvent.mjs.map\n","var appleIphone = /iPhone/i;\nvar appleIpod = /iPod/i;\nvar appleTablet = /iPad/i;\nvar appleUniversal = /\\biOS-universal(?:.+)Mac\\b/i;\nvar androidPhone = /\\bAndroid(?:.+)Mobile\\b/i;\nvar androidTablet = /Android/i;\nvar amazonPhone = /(?:SD4930UR|\\bSilk(?:.+)Mobile\\b)/i;\nvar amazonTablet = /Silk/i;\nvar windowsPhone = /Windows Phone/i;\nvar windowsTablet = /\\bWindows(?:.+)ARM\\b/i;\nvar otherBlackBerry = /BlackBerry/i;\nvar otherBlackBerry10 = /BB10/i;\nvar otherOpera = /Opera Mini/i;\nvar otherChrome = /\\b(CriOS|Chrome)(?:.+)Mobile/i;\nvar otherFirefox = /Mobile(?:.+)Firefox\\b/i;\nvar isAppleTabletOnIos13 = function (navigator) {\n return (typeof navigator !== 'undefined' &&\n navigator.platform === 'MacIntel' &&\n typeof navigator.maxTouchPoints === 'number' &&\n navigator.maxTouchPoints > 1 &&\n typeof MSStream === 'undefined');\n};\nfunction createMatch(userAgent) {\n return function (regex) { return regex.test(userAgent); };\n}\nexport default function isMobile(param) {\n var nav = {\n userAgent: '',\n platform: '',\n maxTouchPoints: 0\n };\n if (!param && typeof navigator !== 'undefined') {\n nav = {\n userAgent: navigator.userAgent,\n platform: navigator.platform,\n maxTouchPoints: navigator.maxTouchPoints || 0\n };\n }\n else if (typeof param === 'string') {\n nav.userAgent = param;\n }\n else if (param && param.userAgent) {\n nav = {\n userAgent: param.userAgent,\n platform: param.platform,\n maxTouchPoints: param.maxTouchPoints || 0\n };\n }\n var userAgent = nav.userAgent;\n var tmp = userAgent.split('[FBAN');\n if (typeof tmp[1] !== 'undefined') {\n userAgent = tmp[0];\n }\n tmp = userAgent.split('Twitter');\n if (typeof tmp[1] !== 'undefined') {\n userAgent = tmp[0];\n }\n var match = createMatch(userAgent);\n var result = {\n apple: {\n phone: match(appleIphone) && !match(windowsPhone),\n ipod: match(appleIpod),\n tablet: !match(appleIphone) &&\n (match(appleTablet) || isAppleTabletOnIos13(nav)) &&\n !match(windowsPhone),\n universal: match(appleUniversal),\n device: (match(appleIphone) ||\n match(appleIpod) ||\n match(appleTablet) ||\n match(appleUniversal) ||\n isAppleTabletOnIos13(nav)) &&\n !match(windowsPhone)\n },\n amazon: {\n phone: match(amazonPhone),\n tablet: !match(amazonPhone) && match(amazonTablet),\n device: match(amazonPhone) || match(amazonTablet)\n },\n android: {\n phone: (!match(windowsPhone) && match(amazonPhone)) ||\n (!match(windowsPhone) && match(androidPhone)),\n tablet: !match(windowsPhone) &&\n !match(amazonPhone) &&\n !match(androidPhone) &&\n (match(amazonTablet) || match(androidTablet)),\n device: (!match(windowsPhone) &&\n (match(amazonPhone) ||\n match(amazonTablet) ||\n match(androidPhone) ||\n match(androidTablet))) ||\n match(/\\bokhttp\\b/i)\n },\n windows: {\n phone: match(windowsPhone),\n tablet: match(windowsTablet),\n device: match(windowsPhone) || match(windowsTablet)\n },\n other: {\n blackberry: match(otherBlackBerry),\n blackberry10: match(otherBlackBerry10),\n opera: match(otherOpera),\n firefox: match(otherFirefox),\n chrome: match(otherChrome),\n device: match(otherBlackBerry) ||\n match(otherBlackBerry10) ||\n match(otherOpera) ||\n match(otherFirefox) ||\n match(otherChrome)\n },\n any: false,\n phone: false,\n tablet: false\n };\n result.any =\n result.apple.device ||\n result.android.device ||\n result.windows.device ||\n result.other.device;\n result.phone =\n result.apple.phone || result.android.phone || result.windows.phone;\n result.tablet =\n result.apple.tablet || result.android.tablet || result.windows.tablet;\n return result;\n}\n//# sourceMappingURL=isMobile.js.map","import isMobileJs from 'ismobilejs';\n\n\"use strict\";\nconst isMobileCall = isMobileJs.default ?? isMobileJs;\nconst isMobile = isMobileCall(globalThis.navigator);\n\nexport { isMobile };\n//# sourceMappingURL=isMobile.mjs.map\n","import { CanvasObserver } from '../dom/CanvasObserver.mjs';\nimport { FederatedEvent } from '../events/FederatedEvent.mjs';\nimport { ExtensionType } from '../extensions/Extensions.mjs';\nimport { isMobile } from '../utils/browser/isMobile.mjs';\nimport { removeItems } from '../utils/data/removeItems.mjs';\n\n\"use strict\";\nconst KEY_CODE_TAB = 9;\nconst DIV_TOUCH_SIZE = 100;\nconst DIV_TOUCH_POS_X = 0;\nconst DIV_TOUCH_POS_Y = 0;\nconst DIV_TOUCH_ZINDEX = 2;\nconst DIV_HOOK_SIZE = 1;\nconst DIV_HOOK_POS_X = -1e3;\nconst DIV_HOOK_POS_Y = -1e3;\nconst DIV_HOOK_ZINDEX = 2;\nconst _AccessibilitySystem = class _AccessibilitySystem {\n // eslint-disable-next-line jsdoc/require-param\n /**\n * @param {WebGLRenderer|WebGPURenderer} renderer - A reference to the current renderer\n */\n constructor(renderer, _mobileInfo = isMobile) {\n this._mobileInfo = _mobileInfo;\n /** Whether accessibility divs are visible for debugging */\n this.debug = false;\n /** Whether to activate on tab key press */\n this._activateOnTab = true;\n /** Whether to deactivate accessibility when mouse moves */\n this._deactivateOnMouseMove = true;\n /** Internal variable, see isActive getter. */\n this._isActive = false;\n /** Internal variable, see isMobileAccessibility getter. */\n this._isMobileAccessibility = false;\n /** This is the dom element that will sit over the PixiJS element. This is where the div overlays will go. */\n this._div = null;\n /** A simple pool for storing divs. */\n this._pool = [];\n /** This is a tick used to check if an object is no longer being rendered. */\n this._renderId = 0;\n /** The array of currently active accessible items. */\n this._children = [];\n /** Count to throttle div updates on android devices. */\n this._androidUpdateCount = 0;\n /** The frequency to update the div elements. */\n this._androidUpdateFrequency = 500;\n this._hookDiv = null;\n if (_mobileInfo.tablet || _mobileInfo.phone) {\n this._createTouchHook();\n }\n this._renderer = renderer;\n }\n /**\n * Value of `true` if accessibility is currently active and accessibility layers are showing.\n * @type {boolean}\n * @readonly\n */\n get isActive() {\n return this._isActive;\n }\n /**\n * Value of `true` if accessibility is enabled for touch devices.\n * @type {boolean}\n * @readonly\n */\n get isMobileAccessibility() {\n return this._isMobileAccessibility;\n }\n /**\n * The DOM element that will sit over the PixiJS element. This is where the div overlays will go.\n * @readonly\n */\n get hookDiv() {\n return this._hookDiv;\n }\n /**\n * Creates the touch hooks.\n * @private\n */\n _createTouchHook() {\n const hookDiv = document.createElement(\"button\");\n hookDiv.style.width = `${DIV_HOOK_SIZE}px`;\n hookDiv.style.height = `${DIV_HOOK_SIZE}px`;\n hookDiv.style.position = \"absolute\";\n hookDiv.style.top = `${DIV_HOOK_POS_X}px`;\n hookDiv.style.left = `${DIV_HOOK_POS_Y}px`;\n hookDiv.style.zIndex = DIV_HOOK_ZINDEX.toString();\n hookDiv.style.backgroundColor = \"#FF0000\";\n hookDiv.title = \"select to enable accessibility for this content\";\n hookDiv.addEventListener(\"focus\", () => {\n this._isMobileAccessibility = true;\n this._activate();\n this._destroyTouchHook();\n });\n document.body.appendChild(hookDiv);\n this._hookDiv = hookDiv;\n }\n /**\n * Destroys the touch hooks.\n * @private\n */\n _destroyTouchHook() {\n if (!this._hookDiv) {\n return;\n }\n document.body.removeChild(this._hookDiv);\n this._hookDiv = null;\n }\n /**\n * Activating will cause the Accessibility layer to be shown.\n * This is called when a user presses the tab key.\n * @private\n */\n _activate() {\n if (this._isActive) {\n return;\n }\n this._isActive = true;\n if (!this._div) {\n this._div = document.createElement(\"div\");\n this._div.style.position = \"absolute\";\n this._div.style.top = `${DIV_TOUCH_POS_X}px`;\n this._div.style.left = `${DIV_TOUCH_POS_Y}px`;\n this._div.style.pointerEvents = \"none\";\n this._div.style.zIndex = DIV_TOUCH_ZINDEX.toString();\n this._canvasObserver = new CanvasObserver({\n domElement: this._div,\n renderer: this._renderer\n });\n }\n if (this._activateOnTab) {\n this._onKeyDown = this._onKeyDown.bind(this);\n globalThis.addEventListener(\"keydown\", this._onKeyDown, false);\n }\n if (this._deactivateOnMouseMove) {\n this._onMouseMove = this._onMouseMove.bind(this);\n globalThis.document.addEventListener(\"mousemove\", this._onMouseMove, true);\n }\n const canvas = this._renderer.view.canvas;\n if (!canvas.parentNode) {\n const observer = new MutationObserver(() => {\n if (canvas.parentNode) {\n observer.disconnect();\n this._canvasObserver.ensureAttached();\n this._initAccessibilitySetup();\n }\n });\n observer.observe(document.body, { childList: true, subtree: true });\n } else {\n this._canvasObserver.ensureAttached();\n this._initAccessibilitySetup();\n }\n }\n // New method to handle initialization after div is ready\n _initAccessibilitySetup() {\n this._renderer.runners.postrender.add(this);\n if (this._renderer.lastObjectRendered) {\n this._updateAccessibleObjects(this._renderer.lastObjectRendered);\n }\n }\n /**\n * Deactivates the accessibility system. Removes listeners and accessibility elements.\n * @private\n */\n _deactivate() {\n if (!this._isActive || this._isMobileAccessibility) {\n return;\n }\n this._isActive = false;\n globalThis.document.removeEventListener(\"mousemove\", this._onMouseMove, true);\n if (this._activateOnTab) {\n globalThis.addEventListener(\"keydown\", this._onKeyDown, false);\n }\n this._renderer.runners.postrender.remove(this);\n for (const child of this._children) {\n if (child._accessibleDiv && child._accessibleDiv.parentNode) {\n child._accessibleDiv.parentNode.removeChild(child._accessibleDiv);\n child._accessibleDiv = null;\n }\n child._accessibleActive = false;\n }\n this._pool.forEach((div) => {\n if (div.parentNode) {\n div.parentNode.removeChild(div);\n }\n });\n if (this._div && this._div.parentNode) {\n this._div.parentNode.removeChild(this._div);\n }\n this._pool = [];\n this._children = [];\n }\n /**\n * This recursive function will run through the scene graph and add any new accessible objects to the DOM layer.\n * @private\n * @param {Container} container - The Container to check.\n */\n _updateAccessibleObjects(container) {\n if (!container.visible || !container.accessibleChildren) {\n return;\n }\n if (container.accessible) {\n if (!container._accessibleActive) {\n this._addChild(container);\n }\n container._renderId = this._renderId;\n }\n const children = container.children;\n if (children) {\n for (let i = 0; i < children.length; i++) {\n this._updateAccessibleObjects(children[i]);\n }\n }\n }\n /**\n * Runner init called, view is available at this point.\n * @ignore\n */\n init(options) {\n const defaultOpts = _AccessibilitySystem.defaultOptions;\n const mergedOptions = {\n accessibilityOptions: {\n ...defaultOpts,\n ...options?.accessibilityOptions || {}\n }\n };\n this.debug = mergedOptions.accessibilityOptions.debug;\n this._activateOnTab = mergedOptions.accessibilityOptions.activateOnTab;\n this._deactivateOnMouseMove = mergedOptions.accessibilityOptions.deactivateOnMouseMove;\n if (mergedOptions.accessibilityOptions.enabledByDefault) {\n this._activate();\n } else if (this._activateOnTab) {\n this._onKeyDown = this._onKeyDown.bind(this);\n globalThis.addEventListener(\"keydown\", this._onKeyDown, false);\n }\n this._renderer.runners.postrender.remove(this);\n }\n /**\n * Updates the accessibility layer during rendering.\n * - Removes divs for containers no longer in the scene\n * - Updates the position and dimensions of the root div\n * - Updates positions of active accessibility divs\n * Only fires while the accessibility system is active.\n * @ignore\n */\n postrender() {\n const now = performance.now();\n if (this._mobileInfo.android.device && now < this._androidUpdateCount) {\n return;\n }\n this._androidUpdateCount = now + this._androidUpdateFrequency;\n if (!this._renderer.renderingToScreen || !this._renderer.view.canvas) {\n return;\n }\n const activeIds = /* @__PURE__ */ new Set();\n if (this._renderer.lastObjectRendered) {\n this._updateAccessibleObjects(this._renderer.lastObjectRendered);\n for (const child of this._children) {\n if (child._renderId === this._renderId) {\n activeIds.add(this._children.indexOf(child));\n }\n }\n }\n for (let i = this._children.length - 1; i >= 0; i--) {\n const child = this._children[i];\n if (!activeIds.has(i)) {\n if (child._accessibleDiv && child._accessibleDiv.parentNode) {\n child._accessibleDiv.parentNode.removeChild(child._accessibleDiv);\n this._pool.push(child._accessibleDiv);\n child._accessibleDiv = null;\n }\n child._accessibleActive = false;\n removeItems(this._children, i, 1);\n }\n }\n if (this._renderer.renderingToScreen) {\n this._canvasObserver.ensureAttached();\n }\n for (let i = 0; i < this._children.length; i++) {\n const child = this._children[i];\n if (!child._accessibleActive || !child._accessibleDiv) {\n continue;\n }\n const div = child._accessibleDiv;\n const hitArea = child.hitArea || child.getBounds().rectangle;\n if (child.hitArea) {\n const wt = child.worldTransform;\n div.style.left = `${wt.tx + hitArea.x * wt.a}px`;\n div.style.top = `${wt.ty + hitArea.y * wt.d}px`;\n div.style.width = `${hitArea.width * wt.a}px`;\n div.style.height = `${hitArea.height * wt.d}px`;\n } else {\n this._capHitArea(hitArea);\n div.style.left = `${hitArea.x}px`;\n div.style.top = `${hitArea.y}px`;\n div.style.width = `${hitArea.width}px`;\n div.style.height = `${hitArea.height}px`;\n }\n }\n this._renderId++;\n }\n /**\n * private function that will visually add the information to the\n * accessibility div\n * @param {HTMLElement} div -\n */\n _updateDebugHTML(div) {\n div.innerHTML = `type: ${div.type}</br> title : ${div.title}</br> tabIndex: ${div.tabIndex}`;\n }\n /**\n * Adjust the hit area based on the bounds of a display object\n * @param {Rectangle} hitArea - Bounds of the child\n */\n _capHitArea(hitArea) {\n if (hitArea.x < 0) {\n hitArea.width += hitArea.x;\n hitArea.x = 0;\n }\n if (hitArea.y < 0) {\n hitArea.height += hitArea.y;\n hitArea.y = 0;\n }\n const { width: viewWidth, height: viewHeight } = this._renderer;\n if (hitArea.x + hitArea.width > viewWidth) {\n hitArea.width = viewWidth - hitArea.x;\n }\n if (hitArea.y + hitArea.height > viewHeight) {\n hitArea.height = viewHeight - hitArea.y;\n }\n }\n /**\n * Creates or reuses a div element for a Container and adds it to the accessibility layer.\n * Sets up ARIA attributes, event listeners, and positioning based on the container's properties.\n * @private\n * @param {Container} container - The child to make accessible.\n */\n _addChild(container) {\n let div = this._pool.pop();\n if (!div) {\n if (container.accessibleType === \"button\") {\n div = document.createElement(\"button\");\n } else {\n div = document.createElement(container.accessibleType);\n div.style.cssText = `\n color: transparent;\n pointer-events: none;\n padding: 0;\n margin: 0;\n border: 0;\n outline: 0;\n background: transparent;\n box-sizing: border-box;\n user-select: none;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n `;\n if (container.accessibleText) {\n div.innerText = container.accessibleText;\n }\n }\n div.style.width = `${DIV_TOUCH_SIZE}px`;\n div.style.height = `${DIV_TOUCH_SIZE}px`;\n div.style.backgroundColor = this.debug ? \"rgba(255,255,255,0.5)\" : \"transparent\";\n div.style.position = \"absolute\";\n div.style.zIndex = DIV_TOUCH_ZINDEX.toString();\n div.style.borderStyle = \"none\";\n if (navigator.userAgent.toLowerCase().includes(\"chrome\")) {\n div.setAttribute(\"aria-live\", \"off\");\n } else {\n div.setAttribute(\"aria-live\", \"polite\");\n }\n if (navigator.userAgent.match(/rv:.*Gecko\\//)) {\n div.setAttribute(\"aria-relevant\", \"additions\");\n } else {\n div.setAttribute(\"aria-relevant\", \"text\");\n }\n div.addEventListener(\"click\", this._onClick.bind(this));\n div.addEventListener(\"focus\", this._onFocus.bind(this));\n div.addEventListener(\"focusout\", this._onFocusOut.bind(this));\n }\n div.style.pointerEvents = container.accessiblePointerEvents;\n div.type = container.accessibleType;\n if (container.accessibleTitle && container.accessibleTitle !== null) {\n div.title = container.accessibleTitle;\n } else if (!container.accessibleHint || container.accessibleHint === null) {\n div.title = `container ${container.tabIndex}`;\n }\n if (container.accessibleHint && container.accessibleHint !== null) {\n div.setAttribute(\"aria-label\", container.accessibleHint);\n }\n if (this.debug) {\n this._updateDebugHTML(div);\n }\n container._accessibleActive = true;\n container._accessibleDiv = div;\n div.container = container;\n this._children.push(container);\n this._div.appendChild(container._accessibleDiv);\n if (container.interactive) {\n container._accessibleDiv.tabIndex = container.tabIndex;\n }\n }\n /**\n * Dispatch events with the EventSystem.\n * @param e\n * @param type\n * @private\n */\n _dispatchEvent(e, type) {\n const { container: target } = e.target;\n const boundary = this._renderer.events.rootBoundary;\n const event = Object.assign(new FederatedEvent(boundary), { target });\n boundary.rootTarget = this._renderer.lastObjectRendered;\n type.forEach((type2) => boundary.dispatchEvent(event, type2));\n }\n /**\n * Maps the div button press to pixi's EventSystem (click)\n * @private\n * @param {MouseEvent} e - The click event.\n */\n _onClick(e) {\n this._dispatchEvent(e, [\"click\", \"pointertap\", \"tap\"]);\n }\n /**\n * Maps the div focus events to pixi's EventSystem (mouseover)\n * @private\n * @param {FocusEvent} e - The focus event.\n */\n _onFocus(e) {\n if (!e.target.getAttribute(\"aria-live\")) {\n e.target.setAttribute(\"aria-live\", \"assertive\");\n }\n this._dispatchEvent(e, [\"mouseover\"]);\n }\n /**\n * Maps the div focus events to pixi's EventSystem (mouseout)\n * @private\n * @param {FocusEvent} e - The focusout event.\n */\n _onFocusOut(e) {\n if (!e.target.getAttribute(\"aria-live\")) {\n e.target.setAttribute(\"aria-live\", \"polite\");\n }\n this._dispatchEvent(e, [\"mouseout\"]);\n }\n /**\n * Is called when a key is pressed\n * @private\n * @param {KeyboardEvent} e - The keydown event.\n */\n _onKeyDown(e) {\n if (e.keyCode !== KEY_CODE_TAB || !this._activateOnTab) {\n return;\n }\n this._activate();\n }\n /**\n * Is called when the mouse moves across the renderer element\n * @private\n * @param {MouseEvent} e - The mouse event.\n */\n _onMouseMove(e) {\n if (e.movementX === 0 && e.movementY === 0) {\n return;\n }\n this._deactivate();\n }\n /**\n * Destroys the accessibility system. Removes all elements and listeners.\n * > [!IMPORTANT] This is typically called automatically when the {@link Application} is destroyed.\n * > A typically user should not need to call this method directly.\n */\n destroy() {\n this._deactivate();\n this._destroyTouchHook();\n this._canvasObserver?.destroy();\n this._canvasObserver = null;\n this._div = null;\n this._pool = null;\n this._children = null;\n this._renderer = null;\n if (this._activateOnTab) {\n globalThis.removeEventListener(\"keydown\", this._onKeyDown);\n }\n }\n /**\n * Enables or disables the accessibility system.\n * @param enabled - Whether to enable or disable accessibility.\n * @example\n * ```js\n * app.renderer.accessibility.setAccessibilityEnabled(true); // Enable accessibility\n * app.renderer.accessibility.setAccessibilityEnabled(false); // Disable accessibility\n * ```\n */\n setAccessibilityEnabled(enabled) {\n if (enabled) {\n this._activate();\n } else {\n this._deactivate();\n }\n }\n};\n/** @ignore */\n_AccessibilitySystem.extension = {\n type: [\n ExtensionType.WebGLSystem,\n ExtensionType.WebGPUSystem\n ],\n name: \"accessibility\"\n};\n/**\n * The default options used by the system.\n * You can set these before initializing the {@link Application} to change the default behavior.\n * @example\n * ```js\n * import { AccessibilitySystem } from 'pixi.js';\n *\n * AccessibilitySystem.defaultOptions.enabledByDefault = true;\n *\n * const app = new Application()\n * app.init()\n * ```\n */\n_AccessibilitySystem.defaultOptions = {\n /**\n * Whether to enable accessibility features on initialization\n * @default false\n */\n enabledByDefault: false,\n /**\n * Whether to visually show the accessibility divs for debugging\n * @default false\n */\n debug: false,\n /**\n * Whether to activate accessibility when tab key is pressed\n * @default true\n */\n activateOnTab: true,\n /**\n * Whether to deactivate accessibility when mouse moves\n * @default true\n */\n deactivateOnMouseMove: true\n};\nlet AccessibilitySystem = _AccessibilitySystem;\n\nexport { AccessibilitySystem };\n//# sourceMappingURL=AccessibilitySystem.mjs.map\n","\"use strict\";\nconst accessibilityTarget = {\n accessible: false,\n accessibleTitle: null,\n accessibleHint: null,\n tabIndex: 0,\n accessibleType: \"button\",\n accessibleText: null,\n accessiblePointerEvents: \"auto\",\n accessibleChildren: true,\n _accessibleActive: false,\n _accessibleDiv: null,\n _renderId: -1\n};\n\nexport { accessibilityTarget };\n//# sourceMappingURL=accessibilityTarget.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\nimport { CanvasObserver } from './CanvasObserver.mjs';\n\n\"use strict\";\nclass DOMPipe {\n /**\n * Constructor for the DOMPipe class.\n * @param renderer - The renderer instance that this DOMPipe will be associated with.\n */\n constructor(renderer) {\n /** Array to keep track of attached DOM elements */\n this._attachedDomElements = [];\n this._renderer = renderer;\n this._renderer.runners.postrender.add(this);\n this._renderer.runners.init.add(this);\n this._domElement = document.createElement(\"div\");\n this._domElement.style.position = \"absolute\";\n this._domElement.style.top = \"0\";\n this._domElement.style.left = \"0\";\n this._domElement.style.pointerEvents = \"none\";\n this._domElement.style.zIndex = \"1000\";\n }\n /** Initializes the DOMPipe, setting up the main DOM element and adding it to the document body. */\n init() {\n this._canvasObserver = new CanvasObserver({\n domElement: this._domElement,\n renderer: this._renderer\n });\n }\n /**\n * Adds a renderable DOM container to the list of attached elements.\n * @param domContainer - The DOM container to be added.\n * @param _instructionSet - The instruction set (unused).\n */\n addRenderable(domContainer, _instructionSet) {\n if (!this._attachedDomElements.includes(domContainer)) {\n this._attachedDomElements.push(domContainer);\n }\n }\n /**\n * Updates a renderable DOM container.\n * @param _domContainer - The DOM container to be updated (unused).\n */\n updateRenderable(_domContainer) {\n }\n /**\n * Validates a renderable DOM container.\n * @param _domContainer - The DOM container to be validated (unused).\n * @returns Always returns true as validation is not required.\n */\n validateRenderable(_domContainer) {\n return true;\n }\n /** Handles the post-rendering process, ensuring DOM elements are correctly positioned and visible. */\n postrender() {\n const attachedDomElements = this._attachedDomElements;\n if (attachedDomElements.length === 0) {\n this._domElement.remove();\n return;\n }\n this._canvasObserver.ensureAttached();\n for (let i = 0; i < attachedDomElements.length; i++) {\n const domContainer = attachedDomElements[i];\n const element = domContainer.element;\n if (!domContainer.parent || domContainer.globalDisplayStatus < 7) {\n element?.remove();\n attachedDomElements.splice(i, 1);\n i--;\n } else {\n if (!this._domElement.contains(element)) {\n element.style.position = \"absolute\";\n element.style.pointerEvents = \"auto\";\n this._domElement.appendChild(element);\n }\n const wt = domContainer.worldTransform;\n const anchor = domContainer._anchor;\n const ax = domContainer.width * anchor.x;\n const ay = domContainer.height * anchor.y;\n element.style.transformOrigin = `${ax}px ${ay}px`;\n element.style.transform = `matrix(${wt.a}, ${wt.b}, ${wt.c}, ${wt.d}, ${wt.tx - ax}, ${wt.ty - ay})`;\n element.style.opacity = domContainer.groupAlpha.toString();\n }\n }\n }\n /** Destroys the DOMPipe, removing all attached DOM elements and cleaning up resources. */\n destroy() {\n this._renderer.runners.postrender.remove(this);\n for (let i = 0; i < this._attachedDomElements.length; i++) {\n const domContainer = this._attachedDomElements[i];\n domContainer.element?.remove();\n }\n this._attachedDomElements.length = 0;\n this._domElement.remove();\n this._canvasObserver.destroy();\n this._renderer = null;\n }\n}\n/**\n * Static property defining the extension type and name for the DOMPipe.\n * This is used to register the DOMPipe with different rendering pipelines.\n */\nDOMPipe.extension = {\n type: [\n ExtensionType.WebGLPipes,\n ExtensionType.WebGPUPipes,\n ExtensionType.CanvasPipes\n ],\n name: \"dom\"\n};\n\nexport { DOMPipe };\n//# sourceMappingURL=DOMPipe.mjs.map\n","import { UPDATE_PRIORITY } from '../ticker/const.mjs';\nimport { Ticker } from '../ticker/Ticker.mjs';\n\n\"use strict\";\nclass EventsTickerClass {\n constructor() {\n /** The frequency that fake events will be fired. */\n this.interactionFrequency = 10;\n this._deltaTime = 0;\n this._didMove = false;\n this._tickerAdded = false;\n this._pauseUpdate = true;\n }\n /**\n * Initializes the event ticker.\n * @param events - The event system.\n */\n init(events) {\n this.removeTickerListener();\n this.events = events;\n this.interactionFrequency = 10;\n this._deltaTime = 0;\n this._didMove = false;\n this._tickerAdded = false;\n this._pauseUpdate = true;\n }\n /** Whether to pause the update checks or not. */\n get pauseUpdate() {\n return this._pauseUpdate;\n }\n set pauseUpdate(paused) {\n this._pauseUpdate = paused;\n }\n /** Adds the ticker listener. */\n addTickerListener() {\n if (this._tickerAdded || !this.domElement) {\n return;\n }\n Ticker.system.add(this._tickerUpdate, this, UPDATE_PRIORITY.INTERACTION);\n this._tickerAdded = true;\n }\n /** Removes the ticker listener. */\n removeTickerListener() {\n if (!this._tickerAdded) {\n return;\n }\n Ticker.system.remove(this._tickerUpdate, this);\n this._tickerAdded = false;\n }\n /** Sets flag to not fire extra events when the user has already moved there mouse */\n pointerMoved() {\n this._didMove = true;\n }\n /** Updates the state of interactive objects. */\n _update() {\n if (!this.domElement || this._pauseUpdate) {\n return;\n }\n if (this._didMove) {\n this._didMove = false;\n return;\n }\n const rootPointerEvent = this.events[\"_rootPointerEvent\"];\n if (this.events.supportsTouchEvents && rootPointerEvent.pointerType === \"touch\") {\n return;\n }\n globalThis.document.dispatchEvent(this.events.supportsPointerEvents ? new PointerEvent(\"pointermove\", {\n clientX: rootPointerEvent.clientX,\n clientY: rootPointerEvent.clientY,\n pointerType: rootPointerEvent.pointerType,\n pointerId: rootPointerEvent.pointerId\n }) : new MouseEvent(\"mousemove\", {\n clientX: rootPointerEvent.clientX,\n clientY: rootPointerEvent.clientY\n }));\n }\n /**\n * Updates the state of interactive objects if at least {@link interactionFrequency}\n * milliseconds have passed since the last invocation.\n *\n * Invoked by a throttled ticker update from {@link Ticker.system}.\n * @param ticker - The throttled ticker.\n */\n _tickerUpdate(ticker) {\n this._deltaTime += ticker.deltaTime;\n if (this._deltaTime < this.interactionFrequency) {\n return;\n }\n this._deltaTime = 0;\n this._update();\n }\n}\nconst EventsTicker = new EventsTickerClass();\n\nexport { EventsTicker };\n//# sourceMappingURL=EventTicker.mjs.map\n","import { Point } from '../maths/point/Point.mjs';\nimport { FederatedEvent } from './FederatedEvent.mjs';\n\n\"use strict\";\nclass FederatedMouseEvent extends FederatedEvent {\n constructor() {\n super(...arguments);\n /** The coordinates of the mouse event relative to the canvas. */\n this.client = new Point();\n /** The movement in this pointer relative to the last `mousemove` event. */\n this.movement = new Point();\n /** The offset of the pointer coordinates w.r.t. target Container in world space. This is not supported at the moment. */\n this.offset = new Point();\n /** The pointer coordinates in world space. */\n this.global = new Point();\n /**\n * The pointer coordinates in the renderer's {@link AbstractRenderer.screen screen}. This has slightly\n * different semantics than native PointerEvent screenX/screenY.\n */\n this.screen = new Point();\n }\n /** @readonly */\n get clientX() {\n return this.client.x;\n }\n /** @readonly */\n get clientY() {\n return this.client.y;\n }\n /**\n * Alias for {@link FederatedMouseEvent.clientX this.clientX}.\n * @readonly\n */\n get x() {\n return this.clientX;\n }\n /**\n * Alias for {@link FederatedMouseEvent.clientY this.clientY}.\n * @readonly\n */\n get y() {\n return this.clientY;\n }\n /** @readonly */\n get movementX() {\n return this.movement.x;\n }\n /** @readonly */\n get movementY() {\n return this.movement.y;\n }\n /** @readonly */\n get offsetX() {\n return this.offset.x;\n }\n /** @readonly */\n get offsetY() {\n return this.offset.y;\n }\n /** @readonly */\n get globalX() {\n return this.global.x;\n }\n /** @readonly */\n get globalY() {\n return this.global.y;\n }\n /**\n * The pointer coordinates in the renderer's screen. Alias for `screen.x`.\n * @readonly\n */\n get screenX() {\n return this.screen.x;\n }\n /**\n * The pointer coordinates in the renderer's screen. Alias for `screen.y`.\n * @readonly\n */\n get screenY() {\n return this.screen.y;\n }\n /**\n * Converts global coordinates into container-local coordinates.\n *\n * This method transforms coordinates from world space to a container's local space,\n * useful for precise positioning and hit testing.\n * @param container - The Container to get local coordinates for\n * @param point - Optional Point object to store the result. If not provided, a new Point will be created\n * @param globalPos - Optional custom global coordinates. If not provided, the event's global position is used\n * @returns The local coordinates as a Point object\n * @example\n * ```ts\n * // Basic usage - get local coordinates relative to a container\n * sprite.on('pointermove', (event: FederatedMouseEvent) => {\n * // Get position relative to the sprite\n * const localPos = event.getLocalPosition(sprite);\n * console.log('Local position:', localPos.x, localPos.y);\n * });\n * // Using custom global coordinates\n * const customGlobal = new Point(100, 100);\n * sprite.on('pointermove', (event: FederatedMouseEvent) => {\n * // Transform custom coordinates\n * const localPos = event.getLocalPosition(sprite, undefined, customGlobal);\n * console.log('Custom local position:', localPos.x, localPos.y);\n * });\n * ```\n * @see {@link Container.worldTransform} For the transformation matrix\n * @see {@link Point} For the point class used to store coordinates\n */\n getLocalPosition(container, point, globalPos) {\n return container.worldTransform.applyInverse(globalPos || this.global, point);\n }\n /**\n * Whether the modifier key was pressed when this event natively occurred.\n * @param key - The modifier key.\n */\n getModifierState(key) {\n return \"getModifierState\" in this.nativeEvent && this.nativeEvent.getModifierState(key);\n }\n /**\n * Not supported.\n * @param _typeArg\n * @param _canBubbleArg\n * @param _cancelableArg\n * @param _viewArg\n * @param _detailArg\n * @param _screenXArg\n * @param _screenYArg\n * @param _clientXArg\n * @param _clientYArg\n * @param _ctrlKeyArg\n * @param _altKeyArg\n * @param _shiftKeyArg\n * @param _metaKeyArg\n * @param _buttonArg\n * @param _relatedTargetArg\n * @deprecated since 7.0.0\n * @ignore\n */\n // eslint-disable-next-line max-params\n initMouseEvent(_typeArg, _canBubbleArg, _cancelableArg, _viewArg, _detailArg, _screenXArg, _screenYArg, _clientXArg, _clientYArg, _ctrlKeyArg, _altKeyArg, _shiftKeyArg, _metaKeyArg, _buttonArg, _relatedTargetArg) {\n throw new Error(\"Method not implemented.\");\n }\n}\n\nexport { FederatedMouseEvent };\n//# sourceMappingURL=FederatedMouseEvent.mjs.map\n","import { FederatedMouseEvent } from './FederatedMouseEvent.mjs';\n\n\"use strict\";\nclass FederatedPointerEvent extends FederatedMouseEvent {\n constructor() {\n super(...arguments);\n /**\n * The width of the pointer's contact along the x-axis, measured in CSS pixels.\n * radiusX of TouchEvents will be represented by this value.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/width\n */\n this.width = 0;\n /**\n * The height of the pointer's contact along the y-axis, measured in CSS pixels.\n * radiusY of TouchEvents will be represented by this value.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/height\n */\n this.height = 0;\n /**\n * Indicates whether or not the pointer device that created the event is the primary pointer.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary\n */\n this.isPrimary = false;\n }\n /**\n * Only included for completeness for now\n * @ignore\n */\n getCoalescedEvents() {\n if (this.type === \"pointermove\" || this.type === \"mousemove\" || this.type === \"touchmove\") {\n return [this];\n }\n return [];\n }\n /**\n * Only included for completeness for now\n * @ignore\n */\n getPredictedEvents() {\n throw new Error(\"getPredictedEvents is not supported!\");\n }\n}\n\nexport { FederatedPointerEvent };\n//# sourceMappingURL=FederatedPointerEvent.mjs.map\n","import { FederatedMouseEvent } from './FederatedMouseEvent.mjs';\n\n\"use strict\";\nclass FederatedWheelEvent extends FederatedMouseEvent {\n constructor() {\n super(...arguments);\n /**\n * Units specified in pixels.\n * @ignore\n */\n this.DOM_DELTA_PIXEL = 0;\n /**\n * Units specified in lines.\n * @ignore\n */\n this.DOM_DELTA_LINE = 1;\n /**\n * Units specified in pages.\n * @ignore\n */\n this.DOM_DELTA_PAGE = 2;\n }\n}\n/**\n * Units specified in pixels.\n * @ignore\n */\nFederatedWheelEvent.DOM_DELTA_PIXEL = 0;\n/**\n * Units specified in lines.\n * @ignore\n */\nFederatedWheelEvent.DOM_DELTA_LINE = 1;\n/**\n * Units specified in pages.\n * @ignore\n */\nFederatedWheelEvent.DOM_DELTA_PAGE = 2;\n\nexport { FederatedWheelEvent };\n//# sourceMappingURL=FederatedWheelEvent.mjs.map\n","import EventEmitter from 'eventemitter3';\nimport { Point } from '../maths/point/Point.mjs';\nimport { warn } from '../utils/logging/warn.mjs';\nimport { EventsTicker } from './EventTicker.mjs';\nimport { FederatedMouseEvent } from './FederatedMouseEvent.mjs';\nimport { FederatedPointerEvent } from './FederatedPointerEvent.mjs';\nimport { FederatedWheelEvent } from './FederatedWheelEvent.mjs';\n\n\"use strict\";\nconst PROPAGATION_LIMIT = 2048;\nconst tempHitLocation = new Point();\nconst tempLocalMapping = new Point();\nclass EventBoundary {\n /**\n * @param rootTarget - The holder of the event boundary.\n */\n constructor(rootTarget) {\n /**\n * Emits events after they were dispatched into the scene graph.\n *\n * This can be used for global events listening, regardless of the scene graph being used. It should\n * not be used by interactive libraries for normal use.\n *\n * Special events that do not bubble all the way to the root target are not emitted from here,\n * e.g. pointerenter, pointerleave, click.\n */\n this.dispatch = new EventEmitter();\n /**\n * This flag would emit `pointermove`, `touchmove`, and `mousemove` events on all Containers.\n *\n * The `moveOnAll` semantics mirror those of earlier versions of PixiJS. This was disabled in favor of\n * the Pointer Event API's approach.\n */\n this.moveOnAll = false;\n /** Enables the global move events. `globalpointermove`, `globaltouchmove`, and `globalmousemove` */\n this.enableGlobalMoveEvents = true;\n /**\n * State object for mapping methods.\n * @see EventBoundary#trackingData\n */\n this.mappingState = {\n trackingData: {}\n };\n /**\n * The event pool maps event constructors to an free pool of instances of those specific events.\n * @see EventBoundary#allocateEvent\n * @see EventBoundary#freeEvent\n */\n this.eventPool = /* @__PURE__ */ new Map();\n /** Every interactive element gathered from the scene. Only used in `pointermove` */\n this._allInteractiveElements = [];\n /** Every element that passed the hit test. Only used in `pointermove` */\n this._hitElements = [];\n /** Whether or not to collect all the interactive elements from the scene. Enabled in `pointermove` */\n this._isPointerMoveEvent = false;\n this.rootTarget = rootTarget;\n this.hitPruneFn = this.hitPruneFn.bind(this);\n this.hitTestFn = this.hitTestFn.bind(this);\n this.mapPointerDown = this.mapPointerDown.bind(this);\n this.mapPointerMove = this.mapPointerMove.bind(this);\n this.mapPointerOut = this.mapPointerOut.bind(this);\n this.mapPointerOver = this.mapPointerOver.bind(this);\n this.mapPointerUp = this.mapPointerUp.bind(this);\n this.mapPointerUpOutside = this.mapPointerUpOutside.bind(this);\n this.mapWheel = this.mapWheel.bind(this);\n this.mappingTable = {};\n this.addEventMapping(\"pointerdown\", this.mapPointerDown);\n this.addEventMapping(\"pointermove\", this.mapPointerMove);\n this.addEventMapping(\"pointerout\", this.mapPointerOut);\n this.addEventMapping(\"pointerleave\", this.mapPointerOut);\n this.addEventMapping(\"pointerover\", this.mapPointerOver);\n this.addEventMapping(\"pointerup\", this.mapPointerUp);\n this.addEventMapping(\"pointerupoutside\", this.mapPointerUpOutside);\n this.addEventMapping(\"wheel\", this.mapWheel);\n }\n /**\n * Adds an event mapping for the event `type` handled by `fn`.\n *\n * Event mappings can be used to implement additional or custom events. They take an event\n * coming from the upstream scene (or directly from the {@link EventSystem}) and dispatch new downstream events\n * generally trickling down and bubbling up to {@link EventBoundary.rootTarget this.rootTarget}.\n *\n * To modify the semantics of existing events, the built-in mapping methods of EventBoundary should be overridden\n * instead.\n * @param type - The type of upstream event to map.\n * @param fn - The mapping method. The context of this function must be bound manually, if desired.\n */\n addEventMapping(type, fn) {\n if (!this.mappingTable[type]) {\n this.mappingTable[type] = [];\n }\n this.mappingTable[type].push({\n fn,\n priority: 0\n });\n this.mappingTable[type].sort((a, b) => a.priority - b.priority);\n }\n /**\n * Dispatches the given event\n * @param e - The event to dispatch.\n * @param type - The type of event to dispatch. Defaults to `e.type`.\n */\n dispatchEvent(e, type) {\n e.propagationStopped = false;\n e.propagationImmediatelyStopped = false;\n this.propagate(e, type);\n this.dispatch.emit(type || e.type, e);\n }\n /**\n * Maps the given upstream event through the event boundary and propagates it downstream.\n * @param e - The event to map.\n */\n mapEvent(e) {\n if (!this.rootTarget) {\n return;\n }\n const mappers = this.mappingTable[e.type];\n if (mappers) {\n for (let i = 0, j = mappers.length; i < j; i++) {\n mappers[i].fn(e);\n }\n } else {\n warn(`[EventBoundary]: Event mapping not defined for ${e.type}`);\n }\n }\n /**\n * Finds the Container that is the target of a event at the given coordinates.\n *\n * The passed (x,y) coordinates are in the world space above this event boundary.\n * @param x - The x coordinate of the event.\n * @param y - The y coordinate of the event.\n */\n hitTest(x, y) {\n EventsTicker.pauseUpdate = true;\n const useMove = this._isPointerMoveEvent && this.enableGlobalMoveEvents;\n const fn = useMove ? \"hitTestMoveRecursive\" : \"hitTestRecursive\";\n const invertedPath = this[fn](\n this.rootTarget,\n this.rootTarget.eventMode,\n tempHitLocation.set(x, y),\n this.hitTestFn,\n this.hitPruneFn\n );\n return invertedPath && invertedPath[0];\n }\n /**\n * Propagate the passed event from from {@link EventBoundary.rootTarget this.rootTarget} to its\n * target `e.target`.\n * @param e - The event to propagate.\n * @param type - The type of event to propagate. Defaults to `e.type`.\n */\n propagate(e, type) {\n if (!e.target) {\n return;\n }\n const composedPath = e.composedPath();\n e.eventPhase = e.CAPTURING_PHASE;\n for (let i = 0, j = composedPath.length - 1; i < j; i++) {\n e.currentTarget = composedPath[i];\n this.notifyTarget(e, type);\n if (e.propagationStopped || e.propagationImmediatelyStopped)\n return;\n }\n e.eventPhase = e.AT_TARGET;\n e.currentTarget = e.target;\n this.notifyTarget(e, type);\n if (e.propagationStopped || e.propagationImmediatelyStopped)\n return;\n e.eventPhase = e.BUBBLING_PHASE;\n for (let i = composedPath.length - 2; i >= 0; i--) {\n e.currentTarget = composedPath[i];\n this.notifyTarget(e, type);\n if (e.propagationStopped || e.propagationImmediatelyStopped)\n return;\n }\n }\n /**\n * Emits the event `e` to all interactive containers. The event is propagated in the bubbling phase always.\n *\n * This is used in the `globalpointermove` event.\n * @param e - The emitted event.\n * @param type - The listeners to notify.\n * @param targets - The targets to notify.\n */\n all(e, type, targets = this._allInteractiveElements) {\n if (targets.length === 0)\n return;\n e.eventPhase = e.BUBBLING_PHASE;\n const events = Array.isArray(type) ? type : [type];\n for (let i = targets.length - 1; i >= 0; i--) {\n events.forEach((event) => {\n e.currentTarget = targets[i];\n this.notifyTarget(e, event);\n });\n }\n }\n /**\n * Finds the propagation path from {@link EventBoundary.rootTarget rootTarget} to the passed\n * `target`. The last element in the path is `target`.\n * @param target - The target to find the propagation path to.\n */\n propagationPath(target) {\n const propagationPath = [target];\n for (let i = 0; i < PROPAGATION_LIMIT && (target !== this.rootTarget && target.parent); i++) {\n if (!target.parent) {\n throw new Error(\"Cannot find propagation path to disconnected target\");\n }\n propagationPath.push(target.parent);\n target = target.parent;\n }\n propagationPath.reverse();\n return propagationPath;\n }\n hitTestMoveRecursive(currentTarget, eventMode, location, testFn, pruneFn, ignore = false) {\n let shouldReturn = false;\n if (this._interactivePrune(currentTarget))\n return null;\n if (currentTarget.eventMode === \"dynamic\" || eventMode === \"dynamic\") {\n EventsTicker.pauseUpdate = false;\n }\n if (currentTarget.interactiveChildren && currentTarget.children) {\n const children = currentTarget.children;\n for (let i = children.length - 1; i >= 0; i--) {\n const child = children[i];\n const nestedHit = this.hitTestMoveRecursive(\n child,\n this._isInteractive(eventMode) ? eventMode : child.eventMode,\n location,\n testFn,\n pruneFn,\n ignore || pruneFn(currentTarget, location)\n );\n if (nestedHit) {\n if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent) {\n continue;\n }\n const isInteractive = currentTarget.isInteractive();\n if (nestedHit.length > 0 || isInteractive) {\n if (isInteractive)\n this._allInteractiveElements.push(currentTarget);\n nestedHit.push(currentTarget);\n }\n if (this._hitElements.length === 0)\n this._hitElements = nestedHit;\n shouldReturn = true;\n }\n }\n }\n const isInteractiveMode = this._isInteractive(eventMode);\n const isInteractiveTarget = currentTarget.isInteractive();\n if (isInteractiveTarget && isInteractiveTarget)\n this._allInteractiveElements.push(currentTarget);\n if (ignore || this._hitElements.length > 0)\n return null;\n if (shouldReturn)\n return this._hitElements;\n if (isInteractiveMode && (!pruneFn(currentTarget, location) && testFn(currentTarget, location))) {\n return isInteractiveTarget ? [currentTarget] : [];\n }\n return null;\n }\n /**\n * Recursive implementation for {@link EventBoundary.hitTest hitTest}.\n * @param currentTarget - The Container that is to be hit tested.\n * @param eventMode - The event mode for the `currentTarget` or one of its parents.\n * @param location - The location that is being tested for overlap.\n * @param testFn - Callback that determines whether the target passes hit testing. This callback\n * can assume that `pruneFn` failed to prune the container.\n * @param pruneFn - Callback that determiness whether the target and all of its children\n * cannot pass the hit test. It is used as a preliminary optimization to prune entire subtrees\n * of the scene graph.\n * @returns An array holding the hit testing target and all its ancestors in order. The first element\n * is the target itself and the last is {@link EventBoundary.rootTarget rootTarget}. This is the opposite\n * order w.r.t. the propagation path. If no hit testing target is found, null is returned.\n */\n hitTestRecursive(currentTarget, eventMode, location, testFn, pruneFn) {\n if (this._interactivePrune(currentTarget) || pruneFn(currentTarget, location)) {\n return null;\n }\n if (currentTarget.eventMode === \"dynamic\" || eventMode === \"dynamic\") {\n EventsTicker.pauseUpdate = false;\n }\n if (currentTarget.interactiveChildren && currentTarget.children) {\n const children = currentTarget.children;\n const relativeLocation = location;\n for (let i = children.length - 1; i >= 0; i--) {\n const child = children[i];\n const nestedHit = this.hitTestRecursive(\n child,\n this._isInteractive(eventMode) ? eventMode : child.eventMode,\n relativeLocation,\n testFn,\n pruneFn\n );\n if (nestedHit) {\n if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent) {\n continue;\n }\n const isInteractive = currentTarget.isInteractive();\n if (nestedHit.length > 0 || isInteractive)\n nestedHit.push(currentTarget);\n return nestedHit;\n }\n }\n }\n const isInteractiveMode = this._isInteractive(eventMode);\n const isInteractiveTarget = currentTarget.isInteractive();\n if (isInteractiveMode && testFn(currentTarget, location)) {\n return isInteractiveTarget ? [currentTarget] : [];\n }\n return null;\n }\n _isInteractive(int) {\n return int === \"static\" || int === \"dynamic\";\n }\n _interactivePrune(container) {\n if (!container || !container.visible || !container.renderable || !container.measurable) {\n return true;\n }\n if (container.eventMode === \"none\") {\n return true;\n }\n if (container.eventMode === \"passive\" && !container.interactiveChildren) {\n return true;\n }\n return false;\n }\n /**\n * Checks whether the container or any of its children cannot pass the hit test at all.\n *\n * {@link EventBoundary}'s implementation uses the {@link Container.hitArea hitArea}\n * and {@link Container._maskEffect} for pruning.\n * @param container - The container to prune.\n * @param location - The location to test for overlap.\n */\n hitPruneFn(container, location) {\n if (container.hitArea) {\n container.worldTransform.applyInverse(location, tempLocalMapping);\n if (!container.hitArea.contains(tempLocalMapping.x, tempLocalMapping.y)) {\n return true;\n }\n }\n if (container.effects && container.effects.length) {\n for (let i = 0; i < container.effects.length; i++) {\n const effect = container.effects[i];\n if (effect.containsPoint) {\n const effectContainsPoint = effect.containsPoint(location, this.hitTestFn);\n if (!effectContainsPoint) {\n return true;\n }\n }\n }\n }\n return false;\n }\n /**\n * Checks whether the container passes hit testing for the given location.\n * @param container - The container to test.\n * @param location - The location to test for overlap.\n * @returns - Whether `container` passes hit testing for `location`.\n */\n hitTestFn(container, location) {\n if (container.hitArea) {\n return true;\n }\n if (container?.containsPoint) {\n container.worldTransform.applyInverse(location, tempLocalMapping);\n return container.containsPoint(tempLocalMapping);\n }\n return false;\n }\n /**\n * Notify all the listeners to the event's `currentTarget`.\n *\n * If the `currentTarget` contains the property `on<type>`, then it is called here,\n * simulating the behavior from version 6.x and prior.\n * @param e - The event passed to the target.\n * @param type - The type of event to notify. Defaults to `e.type`.\n */\n notifyTarget(e, type) {\n if (!e.currentTarget.isInteractive()) {\n return;\n }\n type ?? (type = e.type);\n const handlerKey = `on${type}`;\n e.currentTarget[handlerKey]?.(e);\n const key = e.eventPhase === e.CAPTURING_PHASE || e.eventPhase === e.AT_TARGET ? `${type}capture` : type;\n this._notifyListeners(e, key);\n if (e.eventPhase === e.AT_TARGET) {\n this._notifyListeners(e, type);\n }\n }\n /**\n * Maps the upstream `pointerdown` events to a downstream `pointerdown` event.\n *\n * `touchstart`, `rightdown`, `mousedown` events are also dispatched for specific pointer types.\n * @param from - The upstream `pointerdown` event.\n */\n mapPointerDown(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n const e = this.createPointerEvent(from);\n this.dispatchEvent(e, \"pointerdown\");\n if (e.pointerType === \"touch\") {\n this.dispatchEvent(e, \"touchstart\");\n } else if (e.pointerType === \"mouse\" || e.pointerType === \"pen\") {\n const isRightButton = e.button === 2;\n this.dispatchEvent(e, isRightButton ? \"rightdown\" : \"mousedown\");\n }\n const trackingData = this.trackingData(from.pointerId);\n trackingData.pressTargetsByButton[from.button] = e.composedPath();\n this.freeEvent(e);\n }\n /**\n * Maps the upstream `pointermove` to downstream `pointerout`, `pointerover`, and `pointermove` events, in that order.\n *\n * The tracking data for the specific pointer has an updated `overTarget`. `mouseout`, `mouseover`,\n * `mousemove`, and `touchmove` events are fired as well for specific pointer types.\n * @param from - The upstream `pointermove` event.\n */\n mapPointerMove(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n this._allInteractiveElements.length = 0;\n this._hitElements.length = 0;\n this._isPointerMoveEvent = true;\n const e = this.createPointerEvent(from);\n this._isPointerMoveEvent = false;\n const isMouse = e.pointerType === \"mouse\" || e.pointerType === \"pen\";\n const trackingData = this.trackingData(from.pointerId);\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n if (trackingData.overTargets?.length > 0 && outTarget !== e.target) {\n const outType = from.type === \"mousemove\" ? \"mouseout\" : \"pointerout\";\n const outEvent = this.createPointerEvent(from, outType, outTarget);\n this.dispatchEvent(outEvent, \"pointerout\");\n if (isMouse)\n this.dispatchEvent(outEvent, \"mouseout\");\n if (!e.composedPath().includes(outTarget)) {\n const leaveEvent = this.createPointerEvent(from, \"pointerleave\", outTarget);\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n while (leaveEvent.target && !e.composedPath().includes(leaveEvent.target)) {\n leaveEvent.currentTarget = leaveEvent.target;\n this.notifyTarget(leaveEvent);\n if (isMouse)\n this.notifyTarget(leaveEvent, \"mouseleave\");\n leaveEvent.target = leaveEvent.target.parent;\n }\n this.freeEvent(leaveEvent);\n }\n this.freeEvent(outEvent);\n }\n if (outTarget !== e.target) {\n const overType = from.type === \"mousemove\" ? \"mouseover\" : \"pointerover\";\n const overEvent = this.clonePointerEvent(e, overType);\n this.dispatchEvent(overEvent, \"pointerover\");\n if (isMouse)\n this.dispatchEvent(overEvent, \"mouseover\");\n let overTargetAncestor = outTarget?.parent;\n while (overTargetAncestor && overTargetAncestor !== this.rootTarget.parent) {\n if (overTargetAncestor === e.target)\n break;\n overTargetAncestor = overTargetAncestor.parent;\n }\n const didPointerEnter = !overTargetAncestor || overTargetAncestor === this.rootTarget.parent;\n if (didPointerEnter) {\n const enterEvent = this.clonePointerEvent(e, \"pointerenter\");\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n while (enterEvent.target && enterEvent.target !== outTarget && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n this.notifyTarget(enterEvent);\n if (isMouse)\n this.notifyTarget(enterEvent, \"mouseenter\");\n enterEvent.target = enterEvent.target.parent;\n }\n this.freeEvent(enterEvent);\n }\n this.freeEvent(overEvent);\n }\n const allMethods = [];\n const allowGlobalPointerEvents = this.enableGlobalMoveEvents ?? true;\n this.moveOnAll ? allMethods.push(\"pointermove\") : this.dispatchEvent(e, \"pointermove\");\n allowGlobalPointerEvents && allMethods.push(\"globalpointermove\");\n if (e.pointerType === \"touch\") {\n this.moveOnAll ? allMethods.splice(1, 0, \"touchmove\") : this.dispatchEvent(e, \"touchmove\");\n allowGlobalPointerEvents && allMethods.push(\"globaltouchmove\");\n }\n if (isMouse) {\n this.moveOnAll ? allMethods.splice(1, 0, \"mousemove\") : this.dispatchEvent(e, \"mousemove\");\n allowGlobalPointerEvents && allMethods.push(\"globalmousemove\");\n this.cursor = e.target?.cursor;\n }\n if (allMethods.length > 0) {\n this.all(e, allMethods);\n }\n this._allInteractiveElements.length = 0;\n this._hitElements.length = 0;\n trackingData.overTargets = e.composedPath();\n this.freeEvent(e);\n }\n /**\n * Maps the upstream `pointerover` to downstream `pointerover` and `pointerenter` events, in that order.\n *\n * The tracking data for the specific pointer gets a new `overTarget`.\n * @param from - The upstream `pointerover` event.\n */\n mapPointerOver(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n const trackingData = this.trackingData(from.pointerId);\n const e = this.createPointerEvent(from);\n const isMouse = e.pointerType === \"mouse\" || e.pointerType === \"pen\";\n this.dispatchEvent(e, \"pointerover\");\n if (isMouse)\n this.dispatchEvent(e, \"mouseover\");\n if (e.pointerType === \"mouse\")\n this.cursor = e.target?.cursor;\n const enterEvent = this.clonePointerEvent(e, \"pointerenter\");\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n while (enterEvent.target && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n this.notifyTarget(enterEvent);\n if (isMouse)\n this.notifyTarget(enterEvent, \"mouseenter\");\n enterEvent.target = enterEvent.target.parent;\n }\n trackingData.overTargets = e.composedPath();\n this.freeEvent(e);\n this.freeEvent(enterEvent);\n }\n /**\n * Maps the upstream `pointerout` to downstream `pointerout`, `pointerleave` events, in that order.\n *\n * The tracking data for the specific pointer is cleared of a `overTarget`.\n * @param from - The upstream `pointerout` event.\n */\n mapPointerOut(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n const trackingData = this.trackingData(from.pointerId);\n if (trackingData.overTargets) {\n const isMouse = from.pointerType === \"mouse\" || from.pointerType === \"pen\";\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n const outEvent = this.createPointerEvent(from, \"pointerout\", outTarget);\n this.dispatchEvent(outEvent);\n if (isMouse)\n this.dispatchEvent(outEvent, \"mouseout\");\n const leaveEvent = this.createPointerEvent(from, \"pointerleave\", outTarget);\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n while (leaveEvent.target && leaveEvent.target !== this.rootTarget.parent) {\n leaveEvent.currentTarget = leaveEvent.target;\n this.notifyTarget(leaveEvent);\n if (isMouse)\n this.notifyTarget(leaveEvent, \"mouseleave\");\n leaveEvent.target = leaveEvent.target.parent;\n }\n trackingData.overTargets = null;\n this.freeEvent(outEvent);\n this.freeEvent(leaveEvent);\n }\n this.cursor = null;\n }\n /**\n * Maps the upstream `pointerup` event to downstream `pointerup`, `pointerupoutside`,\n * and `click`/`rightclick`/`pointertap` events, in that order.\n *\n * The `pointerupoutside` event bubbles from the original `pointerdown` target to the most specific\n * ancestor of the `pointerdown` and `pointerup` targets, which is also the `click` event's target. `touchend`,\n * `rightup`, `mouseup`, `touchendoutside`, `rightupoutside`, `mouseupoutside`, and `tap` are fired as well for\n * specific pointer types.\n * @param from - The upstream `pointerup` event.\n */\n mapPointerUp(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n const now = performance.now();\n const e = this.createPointerEvent(from);\n this.dispatchEvent(e, \"pointerup\");\n if (e.pointerType === \"touch\") {\n this.dispatchEvent(e, \"touchend\");\n } else if (e.pointerType === \"mouse\" || e.pointerType === \"pen\") {\n const isRightButton = e.button === 2;\n this.dispatchEvent(e, isRightButton ? \"rightup\" : \"mouseup\");\n }\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n let clickTarget = pressTarget;\n if (pressTarget && !e.composedPath().includes(pressTarget)) {\n let currentTarget = pressTarget;\n while (currentTarget && !e.composedPath().includes(currentTarget)) {\n e.currentTarget = currentTarget;\n this.notifyTarget(e, \"pointerupoutside\");\n if (e.pointerType === \"touch\") {\n this.notifyTarget(e, \"touchendoutside\");\n } else if (e.pointerType === \"mouse\" || e.pointerType === \"pen\") {\n const isRightButton = e.button === 2;\n this.notifyTarget(e, isRightButton ? \"rightupoutside\" : \"mouseupoutside\");\n }\n currentTarget = currentTarget.parent;\n }\n delete trackingData.pressTargetsByButton[from.button];\n clickTarget = currentTarget;\n }\n if (clickTarget) {\n const clickEvent = this.clonePointerEvent(e, \"click\");\n clickEvent.target = clickTarget;\n clickEvent.path = null;\n if (!trackingData.clicksByButton[from.button]) {\n trackingData.clicksByButton[from.button] = {\n clickCount: 0,\n target: clickEvent.target,\n timeStamp: now\n };\n }\n const clickHistory = trackingData.clicksByButton[from.button];\n if (clickHistory.target === clickEvent.target && now - clickHistory.timeStamp < 200) {\n ++clickHistory.clickCount;\n } else {\n clickHistory.clickCount = 1;\n }\n clickHistory.target = clickEvent.target;\n clickHistory.timeStamp = now;\n clickEvent.detail = clickHistory.clickCount;\n if (clickEvent.pointerType === \"mouse\") {\n const isRightButton = clickEvent.button === 2;\n this.dispatchEvent(clickEvent, isRightButton ? \"rightclick\" : \"click\");\n } else if (clickEvent.pointerType === \"touch\") {\n this.dispatchEvent(clickEvent, \"tap\");\n }\n this.dispatchEvent(clickEvent, \"pointertap\");\n this.freeEvent(clickEvent);\n }\n this.freeEvent(e);\n }\n /**\n * Maps the upstream `pointerupoutside` event to a downstream `pointerupoutside` event, bubbling from the original\n * `pointerdown` target to `rootTarget`.\n *\n * (The most specific ancestor of the `pointerdown` event and the `pointerup` event must the\n * `{@link EventBoundary}'s root because the `pointerup` event occurred outside of the boundary.)\n *\n * `touchendoutside`, `mouseupoutside`, and `rightupoutside` events are fired as well for specific pointer\n * types. The tracking data for the specific pointer is cleared of a `pressTarget`.\n * @param from - The upstream `pointerupoutside` event.\n */\n mapPointerUpOutside(from) {\n if (!(from instanceof FederatedPointerEvent)) {\n warn(\"EventBoundary cannot map a non-pointer event as a pointer event\");\n return;\n }\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n const e = this.createPointerEvent(from);\n if (pressTarget) {\n let currentTarget = pressTarget;\n while (currentTarget) {\n e.currentTarget = currentTarget;\n this.notifyTarget(e, \"pointerupoutside\");\n if (e.pointerType === \"touch\") {\n this.notifyTarget(e, \"touchendoutside\");\n } else if (e.pointerType === \"mouse\" || e.pointerType === \"pen\") {\n this.notifyTarget(e, e.button === 2 ? \"rightupoutside\" : \"mouseupoutside\");\n }\n currentTarget = currentTarget.parent;\n }\n delete trackingData.pressTargetsByButton[from.button];\n }\n this.freeEvent(e);\n }\n /**\n * Maps the upstream `wheel` event to a downstream `wheel` event.\n * @param from - The upstream `wheel` event.\n */\n mapWheel(from) {\n if (!(from instanceof FederatedWheelEvent)) {\n warn(\"EventBoundary cannot map a non-wheel event as a wheel event\");\n return;\n }\n const wheelEvent = this.createWheelEvent(from);\n this.dispatchEvent(wheelEvent);\n this.freeEvent(wheelEvent);\n }\n /**\n * Finds the most specific event-target in the given propagation path that is still mounted in the scene graph.\n *\n * This is used to find the correct `pointerup` and `pointerout` target in the case that the original `pointerdown`\n * or `pointerover` target was unmounted from the scene graph.\n * @param propagationPath - The propagation path was valid in the past.\n * @returns - The most specific event-target still mounted at the same location in the scene graph.\n */\n findMountedTarget(propagationPath) {\n if (!propagationPath) {\n return null;\n }\n let currentTarget = propagationPath[0];\n for (let i = 1; i < propagationPath.length; i++) {\n if (propagationPath[i].parent === currentTarget) {\n currentTarget = propagationPath[i];\n } else {\n break;\n }\n }\n return currentTarget;\n }\n /**\n * Creates an event whose `originalEvent` is `from`, with an optional `type` and `target` override.\n *\n * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.\n * @param from - The `originalEvent` for the returned event.\n * @param [type=from.type] - The type of the returned event.\n * @param target - The target of the returned event.\n */\n createPointerEvent(from, type, target) {\n const event = this.allocateEvent(FederatedPointerEvent);\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n event.target = target ?? this.hitTest(event.global.x, event.global.y) ?? this._hitElements[0];\n if (typeof type === \"string\") {\n event.type = type;\n }\n return event;\n }\n /**\n * Creates a wheel event whose `originalEvent` is `from`.\n *\n * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.\n * @param from - The upstream wheel event.\n */\n createWheelEvent(from) {\n const event = this.allocateEvent(FederatedWheelEvent);\n this.copyWheelData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n event.target = this.hitTest(event.global.x, event.global.y);\n return event;\n }\n /**\n * Clones the event `from`, with an optional `type` override.\n *\n * The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.\n * @param from - The event to clone.\n * @param [type=from.type] - The type of the returned event.\n */\n clonePointerEvent(from, type) {\n const event = this.allocateEvent(FederatedPointerEvent);\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from.originalEvent;\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n event.target = from.target;\n event.path = from.composedPath().slice();\n event.type = type ?? event.type;\n return event;\n }\n /**\n * Copies wheel {@link FederatedWheelEvent} data from `from` into `to`.\n *\n * The following properties are copied:\n * + deltaMode\n * + deltaX\n * + deltaY\n * + deltaZ\n * @param from - The event to copy data from.\n * @param to - The event to copy data into.\n */\n copyWheelData(from, to) {\n to.deltaMode = from.deltaMode;\n to.deltaX = from.deltaX;\n to.deltaY = from.deltaY;\n to.deltaZ = from.deltaZ;\n }\n /**\n * Copies pointer {@link FederatedPointerEvent} data from `from` into `to`.\n *\n * The following properties are copied:\n * + pointerId\n * + width\n * + height\n * + isPrimary\n * + pointerType\n * + pressure\n * + tangentialPressure\n * + tiltX\n * + tiltY\n * @param from - The event to copy data from.\n * @param to - The event to copy data into.\n */\n copyPointerData(from, to) {\n if (!(from instanceof FederatedPointerEvent && to instanceof FederatedPointerEvent))\n return;\n to.pointerId = from.pointerId;\n to.width = from.width;\n to.height = from.height;\n to.isPrimary = from.isPrimary;\n to.pointerType = from.pointerType;\n to.pressure = from.pressure;\n to.tangentialPressure = from.tangentialPressure;\n to.tiltX = from.tiltX;\n to.tiltY = from.tiltY;\n to.twist = from.twist;\n }\n /**\n * Copies mouse {@link FederatedMouseEvent} data from `from` to `to`.\n *\n * The following properties are copied:\n * + altKey\n * + button\n * + buttons\n * + clientX\n * + clientY\n * + metaKey\n * + movementX\n * + movementY\n * + pageX\n * + pageY\n * + x\n * + y\n * + screen\n * + shiftKey\n * + global\n * @param from - The event to copy data from.\n * @param to - The event to copy data into.\n */\n copyMouseData(from, to) {\n if (!(from instanceof FederatedMouseEvent && to instanceof FederatedMouseEvent))\n return;\n to.altKey = from.altKey;\n to.button = from.button;\n to.buttons = from.buttons;\n to.client.copyFrom(from.client);\n to.ctrlKey = from.ctrlKey;\n to.metaKey = from.metaKey;\n to.movement.copyFrom(from.movement);\n to.screen.copyFrom(from.screen);\n to.shiftKey = from.shiftKey;\n to.global.copyFrom(from.global);\n }\n /**\n * Copies base {@link FederatedEvent} data from `from` into `to`.\n *\n * The following properties are copied:\n * + isTrusted\n * + srcElement\n * + timeStamp\n * + type\n * @param from - The event to copy data from.\n * @param to - The event to copy data into.\n */\n copyData(from, to) {\n to.isTrusted = from.isTrusted;\n to.srcElement = from.srcElement;\n to.timeStamp = performance.now();\n to.type = from.type;\n to.detail = from.detail;\n to.view = from.view;\n to.which = from.which;\n to.layer.copyFrom(from.layer);\n to.page.copyFrom(from.page);\n }\n /**\n * @param id - The pointer ID.\n * @returns The tracking data stored for the given pointer. If no data exists, a blank\n * state will be created.\n */\n trackingData(id) {\n if (!this.mappingState.trackingData[id]) {\n this.mappingState.trackingData[id] = {\n pressTargetsByButton: {},\n clicksByButton: {},\n overTarget: null\n };\n }\n return this.mappingState.trackingData[id];\n }\n /**\n * Allocate a specific type of event from {@link EventBoundary#eventPool this.eventPool}.\n *\n * This allocation is constructor-agnostic, as long as it only takes one argument - this event\n * boundary.\n * @param constructor - The event's constructor.\n * @returns An event of the given type.\n */\n allocateEvent(constructor) {\n if (!this.eventPool.has(constructor)) {\n this.eventPool.set(constructor, []);\n }\n const event = this.eventPool.get(constructor).pop() || new constructor(this);\n event.eventPhase = event.NONE;\n event.currentTarget = null;\n event.defaultPrevented = false;\n event.path = null;\n event.target = null;\n return event;\n }\n /**\n * Frees the event and puts it back into the event pool.\n *\n * It is illegal to reuse the event until it is allocated again, using `this.allocateEvent`.\n *\n * It is also advised that events not allocated from {@link EventBoundary#allocateEvent this.allocateEvent}\n * not be freed. This is because of the possibility that the same event is freed twice, which can cause\n * it to be allocated twice & result in overwriting.\n * @param event - The event to be freed.\n * @throws Error if the event is managed by another event boundary.\n */\n freeEvent(event) {\n if (event.manager !== this)\n throw new Error(\"It is illegal to free an event not managed by this EventBoundary!\");\n const constructor = event.constructor;\n if (!this.eventPool.has(constructor)) {\n this.eventPool.set(constructor, []);\n }\n this.eventPool.get(constructor).push(event);\n }\n /**\n * Similar to {@link EventEmitter.emit}, except it stops if the `propagationImmediatelyStopped` flag\n * is set on the event.\n * @param e - The event to call each listener with.\n * @param type - The event key.\n */\n _notifyListeners(e, type) {\n const listeners = e.currentTarget._events[type];\n if (!listeners)\n return;\n if (\"fn\" in listeners) {\n if (listeners.once)\n e.currentTarget.removeListener(type, listeners.fn, void 0, true);\n listeners.fn.call(listeners.context, e);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n if (listeners[i].once)\n e.currentTarget.removeListener(type, listeners[i].fn, void 0, true);\n listeners[i].fn.call(listeners[i].context, e);\n }\n }\n }\n}\n\nexport { EventBoundary };\n//# sourceMappingURL=EventBoundary.mjs.map\n","import { ExtensionType } from '../extensions/Extensions.mjs';\nimport { EventBoundary } from './EventBoundary.mjs';\nimport { EventsTicker } from './EventTicker.mjs';\nimport { FederatedPointerEvent } from './FederatedPointerEvent.mjs';\nimport { FederatedWheelEvent } from './FederatedWheelEvent.mjs';\n\n\"use strict\";\nconst MOUSE_POINTER_ID = 1;\nconst TOUCH_TO_POINTER = {\n touchstart: \"pointerdown\",\n touchend: \"pointerup\",\n touchendoutside: \"pointerupoutside\",\n touchmove: \"pointermove\",\n touchcancel: \"pointercancel\"\n};\nconst _EventSystem = class _EventSystem {\n /**\n * @param {Renderer} renderer\n */\n constructor(renderer) {\n /**\n * Indicates whether the current device supports touch events according to the W3C Touch Events spec.\n * This is used to determine the appropriate event handling strategy.\n * @see {@link https://www.w3.org/TR/touch-events/} W3C Touch Events Specification\n * @readonly\n * @default 'ontouchstart' in globalThis\n */\n this.supportsTouchEvents = \"ontouchstart\" in globalThis;\n /**\n * Indicates whether the current device supports pointer events according to the W3C Pointer Events spec.\n * Used to optimize event handling and provide more consistent cross-device interaction.\n * @see {@link https://www.w3.org/TR/pointerevents/} W3C Pointer Events Specification\n * @readonly\n * @default !!globalThis.PointerEvent\n */\n this.supportsPointerEvents = !!globalThis.PointerEvent;\n /**\n * The DOM element to which the root event listeners are bound. This is automatically set to\n * the renderer's {@link Renderer#view view}.\n */\n this.domElement = null;\n /** The resolution used to convert between the DOM client space into world space. */\n this.resolution = 1;\n this.renderer = renderer;\n this.rootBoundary = new EventBoundary(null);\n EventsTicker.init(this);\n this.autoPreventDefault = true;\n this._eventsAdded = false;\n this._rootPointerEvent = new FederatedPointerEvent(null);\n this._rootWheelEvent = new FederatedWheelEvent(null);\n this.cursorStyles = {\n default: \"inherit\",\n pointer: \"pointer\"\n };\n this.features = new Proxy({ ..._EventSystem.defaultEventFeatures }, {\n set: (target, key, value) => {\n if (key === \"globalMove\") {\n this.rootBoundary.enableGlobalMoveEvents = value;\n }\n target[key] = value;\n return true;\n }\n });\n this._onPointerDown = this._onPointerDown.bind(this);\n this._onPointerMove = this._onPointerMove.bind(this);\n this._onPointerUp = this._onPointerUp.bind(this);\n this._onPointerOverOut = this._onPointerOverOut.bind(this);\n this.onWheel = this.onWheel.bind(this);\n }\n /**\n * The default interaction mode for all display objects.\n * @see Container.eventMode\n * @type {EventMode}\n * @readonly\n * @since 7.2.0\n */\n static get defaultEventMode() {\n return this._defaultEventMode;\n }\n /**\n * Runner init called, view is available at this point.\n * @ignore\n */\n init(options) {\n const { canvas, resolution } = this.renderer;\n this.setTargetElement(canvas);\n this.resolution = resolution;\n _EventSystem._defaultEventMode = options.eventMode ?? \"passive\";\n Object.assign(this.features, options.eventFeatures ?? {});\n this.rootBoundary.enableGlobalMoveEvents = this.features.globalMove;\n }\n /**\n * Handle changing resolution.\n * @ignore\n */\n resolutionChange(resolution) {\n this.resolution = resolution;\n }\n /** Destroys all event listeners and detaches the renderer. */\n destroy() {\n this.setTargetElement(null);\n this.renderer = null;\n this._currentCursor = null;\n }\n /**\n * Sets the current cursor mode, handling any callbacks or CSS style changes.\n * The cursor can be a CSS cursor string, a custom callback function, or a key from the cursorStyles dictionary.\n * @param mode - Cursor mode to set. Can be:\n * - A CSS cursor string (e.g., 'pointer', 'grab')\n * - A key from the cursorStyles dictionary\n * - null/undefined to reset to default\n * @example\n * ```ts\n * // Using predefined cursor styles\n * app.renderer.events.setCursor('pointer'); // Set standard pointer cursor\n * app.renderer.events.setCursor('grab'); // Set grab cursor\n * app.renderer.events.setCursor(null); // Reset to default\n *\n * // Using custom cursor styles\n * app.renderer.events.cursorStyles.custom = 'url(\"cursor.png\"), auto';\n * app.renderer.events.setCursor('custom'); // Apply custom cursor\n *\n * // Using callback-based cursor\n * app.renderer.events.cursorStyles.dynamic = (mode) => {\n * document.body.style.cursor = mode === 'hover' ? 'pointer' : 'default';\n * };\n * app.renderer.events.setCursor('dynamic'); // Trigger cursor callback\n * ```\n * @remarks\n * - Has no effect on OffscreenCanvas except for callback-based cursors\n * - Caches current cursor to avoid unnecessary DOM updates\n * - Supports CSS cursor values, style objects, and callback functions\n * @see {@link EventSystem.cursorStyles} For defining custom cursor styles\n * @see {@link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor} MDN Cursor Reference\n */\n setCursor(mode) {\n mode || (mode = \"default\");\n let applyStyles = true;\n if (globalThis.OffscreenCanvas && this.domElement instanceof OffscreenCanvas) {\n applyStyles = false;\n }\n if (this._currentCursor === mode) {\n return;\n }\n this._currentCursor = mode;\n const style = this.cursorStyles[mode];\n if (style) {\n switch (typeof style) {\n case \"string\":\n if (applyStyles) {\n this.domElement.style.cursor = style;\n }\n break;\n case \"function\":\n style(mode);\n break;\n case \"object\":\n if (applyStyles) {\n Object.assign(this.domElement.style, style);\n }\n break;\n }\n } else if (applyStyles && typeof mode === \"string\" && !Object.prototype.hasOwnProperty.call(this.cursorStyles, mode)) {\n this.domElement.style.cursor = mode;\n }\n }\n /**\n * The global pointer event instance containing the most recent pointer state.\n * This is useful for accessing pointer information without listening to events.\n * @example\n * ```ts\n * // Access current pointer position at any time\n * const eventSystem = app.renderer.events;\n * const pointer = eventSystem.pointer;\n *\n * // Get global coordinates\n * console.log('Position:', pointer.global.x, pointer.global.y);\n *\n * // Check button state\n * console.log('Buttons pressed:', pointer.buttons);\n *\n * // Get pointer type and pressure\n * console.log('Type:', pointer.pointerType);\n * console.log('Pressure:', pointer.pressure);\n * ```\n * @readonly\n * @since 7.2.0\n * @see {@link FederatedPointerEvent} For all available pointer properties\n */\n get pointer() {\n return this._rootPointerEvent;\n }\n /**\n * Event handler for pointer down events on {@link EventSystem#domElement this.domElement}.\n * @param nativeEvent - The native mouse/pointer/touch event.\n */\n _onPointerDown(nativeEvent) {\n if (!this.features.click)\n return;\n this.rootBoundary.rootTarget = this.renderer.lastObjectRendered;\n const events = this._normalizeToPointerData(nativeEvent);\n if (this.autoPreventDefault && events[0].isNormalized) {\n const cancelable = nativeEvent.cancelable || !(\"cancelable\" in nativeEvent);\n if (cancelable) {\n nativeEvent.preventDefault();\n }\n }\n for (let i = 0, j = events.length; i < j; i++) {\n const nativeEvent2 = events[i];\n const federatedEvent = this._bootstrapEvent(this._rootPointerEvent, nativeEvent2);\n this.rootBoundary.mapEvent(federatedEvent);\n }\n this.setCursor(this.rootBoundary.cursor);\n }\n /**\n * Event handler for pointer move events on on {@link EventSystem#domElement this.domElement}.\n * @param nativeEvent - The native mouse/pointer/touch events.\n */\n _onPointerMove(nativeEvent) {\n if (!this.features.move)\n return;\n this.rootBoundary.rootTarget = this.renderer.lastObjectRendered;\n EventsTicker.pointerMoved();\n const normalizedEvents = this._normalizeToPointerData(nativeEvent);\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this._bootstrapEvent(this._rootPointerEvent, normalizedEvents[i]);\n this.rootBoundary.mapEvent(event);\n }\n this.setCursor(this.rootBoundary.cursor);\n }\n /**\n * Event handler for pointer up events on {@link EventSystem#domElement this.domElement}.\n * @param nativeEvent - The native mouse/pointer/touch event.\n */\n _onPointerUp(nativeEvent) {\n if (!this.features.click)\n return;\n this.rootBoundary.rootTarget = this.renderer.lastObjectRendered;\n let target = nativeEvent.target;\n if (nativeEvent.composedPath && nativeEvent.composedPath().length > 0) {\n target = nativeEvent.composedPath()[0];\n }\n const outside = target !== this.domElement ? \"outside\" : \"\";\n const normalizedEvents = this._normalizeToPointerData(nativeEvent);\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this._bootstrapEvent(this._rootPointerEvent, normalizedEvents[i]);\n event.type += outside;\n this.rootBoundary.mapEvent(event);\n }\n this.setCursor(this.rootBoundary.cursor);\n }\n /**\n * Event handler for pointer over & out events on {@link EventSystem#domElement this.domElement}.\n * @param nativeEvent - The native mouse/pointer/touch event.\n */\n _onPointerOverOut(nativeEvent) {\n if (!this.features.click)\n return;\n this.rootBoundary.rootTarget = this.renderer.lastObjectRendered;\n const normalizedEvents = this._normalizeToPointerData(nativeEvent);\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this._bootstrapEvent(this._rootPointerEvent, normalizedEvents[i]);\n this.rootBoundary.mapEvent(event);\n }\n this.setCursor(this.rootBoundary.cursor);\n }\n /**\n * Passive handler for `wheel` events on {@link EventSystem.domElement this.domElement}.\n * @param nativeEvent - The native wheel event.\n */\n onWheel(nativeEvent) {\n if (!this.features.wheel)\n return;\n const wheelEvent = this.normalizeWheelEvent(nativeEvent);\n this.rootBoundary.rootTarget = this.renderer.lastObjectRendered;\n this.rootBoundary.mapEvent(wheelEvent);\n }\n /**\n * Sets the {@link EventSystem#domElement domElement} and binds event listeners.\n * This method manages the DOM event bindings for the event system, allowing you to\n * change or remove the target element that receives input events.\n * > [!IMPORTANT] This will default to the canvas element of the renderer, so you\n * > should not need to call this unless you are using a custom element.\n * @param element - The new DOM element to bind events to, or null to remove all event bindings\n * @example\n * ```ts\n * // Set a new canvas element as the target\n * const canvas = document.createElement('canvas');\n * app.renderer.events.setTargetElement(canvas);\n *\n * // Remove all event bindings\n * app.renderer.events.setTargetElement(null);\n *\n * // Switch to a different canvas\n * const newCanvas = document.querySelector('#game-canvas');\n * app.renderer.events.setTargetElement(newCanvas);\n * ```\n * @remarks\n * - Automatically removes event listeners from previous element\n * - Required for the event system to function\n * - Safe to call multiple times\n * @see {@link EventSystem#domElement} The current DOM element\n * @see {@link EventsTicker} For the ticker system that tracks pointer movement\n */\n setTargetElement(element) {\n this._removeEvents();\n this.domElement = element;\n EventsTicker.domElement = element;\n this._addEvents();\n }\n /** Register event listeners on {@link Renderer#domElement this.domElement}. */\n _addEvents() {\n if (this._eventsAdded || !this.domElement) {\n return;\n }\n EventsTicker.addTickerListener();\n const style = this.domElement.style;\n if (style) {\n if (globalThis.navigator.msPointerEnabled) {\n style.msContentZooming = \"none\";\n style.msTouchAction = \"none\";\n } else if (this.supportsPointerEvents) {\n style.touchAction = \"none\";\n }\n }\n if (this.supportsPointerEvents) {\n globalThis.document.addEventListener(\"pointermove\", this._onPointerMove, true);\n this.domElement.addEventListener(\"pointerdown\", this._onPointerDown, true);\n this.domElement.addEventListener(\"pointerleave\", this._onPointerOverOut, true);\n this.domElement.addEventListener(\"pointerover\", this._onPointerOverOut, true);\n globalThis.addEventListener(\"pointerup\", this._onPointerUp, true);\n } else {\n globalThis.document.addEventListener(\"mousemove\", this._onPointerMove, true);\n this.domElement.addEventListener(\"mousedown\", this._onPointerDown, true);\n this.domElement.addEventListener(\"mouseout\", this._onPointerOverOut, true);\n this.domElement.addEventListener(\"mouseover\", this._onPointerOverOut, true);\n globalThis.addEventListener(\"mouseup\", this._onPointerUp, true);\n if (this.supportsTouchEvents) {\n this.domElement.addEventListener(\"touchstart\", this._onPointerDown, true);\n this.domElement.addEventListener(\"touchend\", this._onPointerUp, true);\n this.domElement.addEventListener(\"touchmove\", this._onPointerMove, true);\n }\n }\n this.domElement.addEventListener(\"wheel\", this.onWheel, {\n passive: true,\n capture: true\n });\n this._eventsAdded = true;\n }\n /** Unregister event listeners on {@link EventSystem#domElement this.domElement}. */\n _removeEvents() {\n if (!this._eventsAdded || !this.domElement) {\n return;\n }\n EventsTicker.removeTickerListener();\n const style = this.domElement.style;\n if (style) {\n if (globalThis.navigator.msPointerEnabled) {\n style.msContentZooming = \"\";\n style.msTouchAction = \"\";\n } else if (this.supportsPointerEvents) {\n style.touchAction = \"\";\n }\n }\n if (this.supportsPointerEvents) {\n globalThis.document.removeEventListener(\"pointermove\", this._onPointerMove, true);\n this.domElement.removeEventListener(\"pointerdown\", this._onPointerDown, true);\n this.domElement.removeEventListener(\"pointerleave\", this._onPointerOverOut, true);\n this.domElement.removeEventListener(\"pointerover\", this._onPointerOverOut, true);\n globalThis.removeEventListener(\"pointerup\", this._onPointerUp, true);\n } else {\n globalThis.document.removeEventListener(\"mousemove\", this._onPointerMove, true);\n this.domElement.removeEventListener(\"mousedown\", this._onPointerDown, true);\n this.domElement.removeEventListener(\"mouseout\", this._onPointerOverOut, true);\n this.domElement.removeEventListener(\"mouseover\", this._onPointerOverOut, true);\n globalThis.removeEventListener(\"mouseup\", this._onPointerUp, true);\n if (this.supportsTouchEvents) {\n this.domElement.removeEventListener(\"touchstart\", this._onPointerDown, true);\n this.domElement.removeEventListener(\"touchend\", this._onPointerUp, true);\n this.domElement.removeEventListener(\"touchmove\", this._onPointerMove, true);\n }\n }\n this.domElement.removeEventListener(\"wheel\", this.onWheel, true);\n this.domElement = null;\n this._eventsAdded = false;\n }\n /**\n * Maps coordinates from DOM/screen space into PixiJS normalized coordinates.\n * This takes into account the current scale, position, and resolution of the DOM element.\n * @param point - The point to store the mapped coordinates in\n * @param x - The x coordinate in DOM/client space\n * @param y - The y coordinate in DOM/client space\n * @example\n * ```ts\n * // Map mouse coordinates to PixiJS space\n * const point = new Point();\n * app.renderer.events.mapPositionToPoint(\n * point,\n * event.clientX,\n * event.clientY\n * );\n * console.log('Mapped position:', point.x, point.y);\n *\n * // Using with pointer events\n * sprite.on('pointermove', (event) => {\n * // event.global already contains mapped coordinates\n * console.log('Global:', event.global.x, event.global.y);\n *\n * // Map to local coordinates\n * const local = event.getLocalPosition(sprite);\n * console.log('Local:', local.x, local.y);\n * });\n * ```\n * @remarks\n * - Accounts for element scaling and positioning\n * - Adjusts for device pixel ratio/resolution\n */\n mapPositionToPoint(point, x, y) {\n const rect = this.domElement.isConnected ? this.domElement.getBoundingClientRect() : {\n x: 0,\n y: 0,\n width: this.domElement.width,\n height: this.domElement.height,\n left: 0,\n top: 0\n };\n const resolutionMultiplier = 1 / this.resolution;\n point.x = (x - 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@@ -0,0 +1,98 @@
1
+ const l = {
2
+ name: "local-uniform-bit",
3
+ vertex: {
4
+ header: (
5
+ /* wgsl */
6
+ `
7
+
8
+ struct LocalUniforms {
9
+ uTransformMatrix:mat3x3<f32>,
10
+ uColor:vec4<f32>,
11
+ uRound:f32,
12
+ }
13
+
14
+ @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
15
+ `
16
+ ),
17
+ main: (
18
+ /* wgsl */
19
+ `
20
+ vColor *= localUniforms.uColor;
21
+ modelMatrix *= localUniforms.uTransformMatrix;
22
+ `
23
+ ),
24
+ end: (
25
+ /* wgsl */
26
+ `
27
+ if(localUniforms.uRound == 1)
28
+ {
29
+ vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
30
+ }
31
+ `
32
+ )
33
+ }
34
+ }, e = {
35
+ ...l,
36
+ vertex: {
37
+ ...l.vertex,
38
+ // replace the group!
39
+ header: l.vertex.header.replace("group(1)", "group(2)")
40
+ }
41
+ }, n = {
42
+ name: "local-uniform-bit",
43
+ vertex: {
44
+ header: (
45
+ /* glsl */
46
+ `
47
+
48
+ uniform mat3 uTransformMatrix;
49
+ uniform vec4 uColor;
50
+ uniform float uRound;
51
+ `
52
+ ),
53
+ main: (
54
+ /* glsl */
55
+ `
56
+ vColor *= uColor;
57
+ modelMatrix = uTransformMatrix;
58
+ `
59
+ ),
60
+ end: (
61
+ /* glsl */
62
+ `
63
+ if(uRound == 1.)
64
+ {
65
+ gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
66
+ }
67
+ `
68
+ )
69
+ }
70
+ };
71
+ class a {
72
+ constructor() {
73
+ this.batcherName = "default", this.topology = "triangle-list", this.attributeSize = 4, this.indexSize = 6, this.packAsQuad = !0, this.roundPixels = 0, this._attributeStart = 0, this._batcher = null, this._batch = null;
74
+ }
75
+ get blendMode() {
76
+ return this.renderable.groupBlendMode;
77
+ }
78
+ get color() {
79
+ return this.renderable.groupColorAlpha;
80
+ }
81
+ reset() {
82
+ this.renderable = null, this.texture = null, this._batcher = null, this._batch = null, this.bounds = null;
83
+ }
84
+ destroy() {
85
+ }
86
+ }
87
+ function s(o, r, i) {
88
+ const t = (o >> 24 & 255) / 255;
89
+ r[i++] = (o & 255) / 255 * t, r[i++] = (o >> 8 & 255) / 255 * t, r[i++] = (o >> 16 & 255) / 255 * t, r[i++] = t;
90
+ }
91
+ export {
92
+ a as B,
93
+ l as a,
94
+ n as b,
95
+ s as c,
96
+ e as l
97
+ };
98
+ //# sourceMappingURL=colorToUniform-C2jGzNe1.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"colorToUniform-C2jGzNe1.js","sources":["../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs","../node_modules/pixi.js/lib/scene/sprite/BatchableSprite.mjs","../node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs"],"sourcesContent":["\"use strict\";\nconst localUniformBit = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct LocalUniforms {\n uTransformMatrix:mat3x3<f32>,\n uColor:vec4<f32>,\n uRound:f32,\n }\n\n @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n vColor *= localUniforms.uColor;\n modelMatrix *= localUniforms.uTransformMatrix;\n `\n ),\n end: (\n /* wgsl */\n `\n if(localUniforms.uRound == 1)\n {\n vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);\n }\n `\n )\n }\n};\nconst localUniformBitGroup2 = {\n ...localUniformBit,\n vertex: {\n ...localUniformBit.vertex,\n // replace the group!\n header: localUniformBit.vertex.header.replace(\"group(1)\", \"group(2)\")\n }\n};\nconst localUniformBitGl = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n\n uniform mat3 uTransformMatrix;\n uniform vec4 uColor;\n uniform float uRound;\n `\n ),\n main: (\n /* glsl */\n `\n vColor *= uColor;\n modelMatrix = uTransformMatrix;\n `\n ),\n end: (\n /* glsl */\n `\n if(uRound == 1.)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n `\n )\n }\n};\n\nexport { localUniformBit, localUniformBitGl, localUniformBitGroup2 };\n//# sourceMappingURL=localUniformBit.mjs.map\n","\"use strict\";\nclass BatchableSprite {\n constructor() {\n this.batcherName = \"default\";\n this.topology = \"triangle-list\";\n // batch specific..\n this.attributeSize = 4;\n this.indexSize = 6;\n this.packAsQuad = true;\n this.roundPixels = 0;\n this._attributeStart = 0;\n // location in the buffer\n this._batcher = null;\n this._batch = null;\n }\n get blendMode() {\n return this.renderable.groupBlendMode;\n }\n get color() {\n return this.renderable.groupColorAlpha;\n }\n reset() {\n this.renderable = null;\n this.texture = null;\n this._batcher = null;\n this._batch = null;\n this.bounds = null;\n }\n destroy() {\n }\n}\n\nexport { BatchableSprite };\n//# sourceMappingURL=BatchableSprite.mjs.map\n","\"use strict\";\nfunction colorToUniform(rgb, alpha, out, offset) {\n out[offset++] = (rgb >> 16 & 255) / 255;\n out[offset++] = (rgb >> 8 & 255) / 255;\n out[offset++] = (rgb & 255) / 255;\n out[offset++] = alpha;\n}\nfunction color32BitToUniform(abgr, out, offset) {\n const alpha = (abgr >> 24 & 255) / 255;\n out[offset++] = (abgr & 255) / 255 * alpha;\n out[offset++] = (abgr >> 8 & 255) / 255 * alpha;\n out[offset++] = (abgr >> 16 & 255) / 255 * alpha;\n out[offset++] = alpha;\n}\n\nexport { color32BitToUniform, colorToUniform };\n//# sourceMappingURL=colorToUniform.mjs.map\n"],"names":["localUniformBit","localUniformBitGroup2","localUniformBitGl","BatchableSprite","color32BitToUniform","abgr","out","offset","alpha"],"mappings":"AACK,MAACA,IAAkB;AAAA,EACtB,MAAM;AAAA,EACN,QAAQ;AAAA,IACN;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA,IAKF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAON;AACA,GACMC,IAAwB;AAAA,EAC5B,GAAGD;AAAA,EACH,QAAQ;AAAA,IACN,GAAGA,EAAgB;AAAA;AAAA,IAEnB,QAAQA,EAAgB,OAAO,OAAO,QAAQ,YAAY,UAAU;AAAA,EACxE;AACA,GACME,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,QAAQ;AAAA,IACN;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA,IAKF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAON;AACA;ACvEA,MAAMC,EAAgB;AAAA,EACpB,cAAc;AACZ,SAAK,cAAc,WACnB,KAAK,WAAW,iBAEhB,KAAK,gBAAgB,GACrB,KAAK,YAAY,GACjB,KAAK,aAAa,IAClB,KAAK,cAAc,GACnB,KAAK,kBAAkB,GAEvB,KAAK,WAAW,MAChB,KAAK,SAAS;AAAA,EAChB;AAAA,EACA,IAAI,YAAY;AACd,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA,EACA,IAAI,QAAQ;AACV,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA,EACA,QAAQ;AACN,SAAK,aAAa,MAClB,KAAK,UAAU,MACf,KAAK,WAAW,MAChB,KAAK,SAAS,MACd,KAAK,SAAS;AAAA,EAChB;AAAA,EACA,UAAU;AAAA,EACV;AACF;ACvBA,SAASC,EAAoBC,GAAMC,GAAKC,GAAQ;AAC9C,QAAMC,KAASH,KAAQ,KAAK,OAAO;AACnC,EAAAC,EAAIC,GAAQ,KAAKF,IAAO,OAAO,MAAMG,GACrCF,EAAIC,GAAQ,KAAKF,KAAQ,IAAI,OAAO,MAAMG,GAC1CF,EAAIC,GAAQ,KAAKF,KAAQ,KAAK,OAAO,MAAMG,GAC3CF,EAAIC,GAAQ,IAAIC;AAClB;","x_google_ignoreList":[0,1,2]}
@@ -0,0 +1,5 @@
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+ import { an as f } from "./PixiApp-D4xu0PT4.js";
2
+ export {
3
+ f as default
4
+ };
5
+ //# sourceMappingURL=recursive-grid.es.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"recursive-grid.es.js","sources":[],"sourcesContent":[],"names":[],"mappings":";"}