@metagl/sdk-render 1.0.10 → 1.0.11

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package/lacdt.render.d.ts CHANGED
@@ -1,6 +1,7 @@
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- import * as Cesium from 'cesium';
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+ import * as Cesium$1 from 'cesium';
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  import { Cartesian3, Color, Viewer, PostProcessStage, Cartesian4, Rectangle, Primitive, Cesium3DTileset, ClippingPolygonCollection } from 'cesium';
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  import { Render as Render$1 } from '@/system/RenderCore';
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+ import { VectorTileset } from '@metagl/sdk-mbtiles';
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  /**
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  * RenderSystem
@@ -529,6 +530,12 @@ interface HeightFogConfig {
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  enabled?: boolean;
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  fogByHeight?: Cartesian4;
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  fogColor?: Color;
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+ /** Henyey-Greenstein 前向散射系数 [0,1],默认 0.70 */
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+ fogG?: number;
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+ /** 太阳方向散射强度乘数,默认 1.2 */
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+ fogScattering?: number;
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+ /** 环境光散射占比 [0,1],默认 0.25 */
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+ fogAmbient?: number;
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  visibility?: FogVisibilityConfig;
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  }
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  /**
@@ -1479,7 +1486,7 @@ declare class LayerSystem implements RenderSystem {
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  }
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  interface ViewshedConfig {
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- position: Cesium.Cartesian3;
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+ position: Cesium$1.Cartesian3;
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  heading: number;
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  pitch: number;
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  distance: number;
@@ -1489,8 +1496,8 @@ interface ViewshedConfig {
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  texelSnap?: boolean;
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  minHeight?: number;
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  near?: number;
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- visibleColor?: Cesium.Color;
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- hiddenColor?: Cesium.Color;
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+ visibleColor?: Cesium$1.Color;
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+ hiddenColor?: Cesium$1.Color;
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  }
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  /**
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  * 视域分析系统 - 支持多视域实例和多视锥体模式
@@ -1558,7 +1565,7 @@ declare class ViewshedAnalysisSystem implements RenderSystem {
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  /**
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  * 使用 direction 和 up 向量更新视域方向(参考 DirectionCameraBinding)
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  */
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- updateViewshedOrientation(id: string, position: Cesium.Cartesian3, direction: Cesium.Cartesian3, up: Cesium.Cartesian3): void;
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+ updateViewshedOrientation(id: string, position: Cesium$1.Cartesian3, direction: Cesium$1.Cartesian3, up: Cesium$1.Cartesian3): void;
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  /**
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  * 更新可视距离
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  */
@@ -1658,7 +1665,7 @@ declare class ViewshedAnalysisSystem implements RenderSystem {
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  }
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  interface SingleViewshedConfig {
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- position: Cesium.Cartesian3;
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+ position: Cesium$1.Cartesian3;
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  heading: number;
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  pitch: number;
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  distance: number;
@@ -4591,6 +4598,108 @@ declare class RainSystem {
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  private _getParticleSystemMatrix;
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  }
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+ interface VectorTileSystemConfig {
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+ enabled?: boolean;
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+ style?: string | object;
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+ showTileColor?: boolean;
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+ workerUrl?: string;
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+ maximumActiveTasks?: number;
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+ }
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+ /**
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+ * 矢量瓦片系统类
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+ * 用于加载和显示Mapbox矢量瓦片
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+ * 参考: sdk-mbtiles/examples/index.js
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+ */
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+ declare class VectorTileSystem {
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+ private viewer;
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+ private isEnabled;
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+ private config;
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+ private tileset;
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+ private style;
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+ constructor(viewer: Cesium.Viewer, config?: VectorTileSystemConfig);
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+ /**
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+ * 初始化系统
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+ */
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+ private init;
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+ /**
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+ * 设置样式并重新加载
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+ * @param style Mapbox样式URL或样式对象
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+ */
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+ setStyle(style: string | object): Promise<void>;
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+ /**
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+ * 获取当前样式
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+ */
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+ getStyle(): string | object | null;
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+ /**
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+ * 设置图层布局属性
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+ * @param layerId 图层ID
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+ * @param name 属性名
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+ * @param value 属性值
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+ */
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+ setLayoutProperty(layerId: string, name: string, value: any): boolean;
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+ /**
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+ * 设置图层绘制属性
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+ * @param layerId 图层ID
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+ * @param name 属性名
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+ * @param value 属性值
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+ */
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+ setPaintProperty(layerId: string, name: string, value: any): boolean;
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+ /**
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+ * 设置图层过滤器
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+ * @param layerId 图层ID
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+ * @param filter 过滤器
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+ */
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+ setFilter(layerId: string, filter: any): boolean;
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+ /**
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+ * 获取矢量瓦片集实例
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+ */
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+ getTileset(): VectorTileset | null;
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+ /**
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+ * 获取就绪状态
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+ */
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+ isReady(): boolean;
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+ /**
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+ * 设置显示状态
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+ */
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+ setVisible(visible: boolean): void;
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+ /**
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+ * 获取显示状态
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+ */
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+ getVisible(): boolean;
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+ /**
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+ * 启用系统
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+ */
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+ enable(): Promise<void>;
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+ /**
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+ * 禁用系统
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+ */
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+ disable(): Promise<void>;
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+ /**
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+ * 获取启用状态
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+ */
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+ getStatus(): boolean;
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+ /**
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+ * 切换启用状态
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+ */
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+ toggle(): Promise<boolean>;
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+ /**
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+ * 更新配置
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+ */
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+ update(newConfig: Partial<VectorTileSystemConfig>): Promise<void>;
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+ /**
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+ * 获取当前配置
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+ */
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+ getConfig(): VectorTileSystemConfig;
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+ /**
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+ * 移除矢量瓦片集
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+ */
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+ private removeTileset;
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+ /**
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+ * 销毁系统
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+ */
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+ destroy(): Promise<void>;
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+ }
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+
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  declare global {
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  interface Window {
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  LACDT?: Record<string, any>;
@@ -4635,6 +4744,8 @@ declare const render: {
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  RainSystem: typeof RainSystem;
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  /** 海洋系统 */
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  SeaSystem: typeof SeaSystem;
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+ /** 矢量瓦片系统 */
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+ VectorTileSystem: typeof VectorTileSystem;
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  };
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- export { AtmosphereControl, type AtmosphereScatteringConfig, AtmosphereScatteringSystem, BuildingControl, BuildingSystem, CameraListener, type CameraListenerConfig, CameraListenerSystem, type CameraListenerSystemConfig, type CameraParams, CameraUrlManager, type CameraUrlManagerConfig, type DirectionalLightConfig, type DistanceFogConfig, DistanceFogSystem, EnvironmentControl, FogControl, type HeightFogConfig, HeightFogSystem, LayerControl, LayerSystem, LightingControl, LightingSystem, PlottingControl, type PostProcessingConfig, PostProcessingControl, PostProcessingSystem, RainSystem, Render, type RenderConfig, RenderControl, type SeaConfig, SeaSystem, type ShadowConfig, ShadowControl, ShadowSystem, SidebarControl, TilesetManager, TilesetSearchControl, ToolboxControl, ToolboxSystem, VolumetricCloudControl, type VolumetricCloudsConfig, VolumetricCloudsSystem, type WaterConfig, WaterControl, WaterSystem, type WeatherAreaData, render };
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+ export { AtmosphereControl, type AtmosphereScatteringConfig, AtmosphereScatteringSystem, BuildingControl, BuildingSystem, CameraListener, type CameraListenerConfig, CameraListenerSystem, type CameraListenerSystemConfig, type CameraParams, CameraUrlManager, type CameraUrlManagerConfig, type DirectionalLightConfig, type DistanceFogConfig, DistanceFogSystem, EnvironmentControl, FogControl, type HeightFogConfig, HeightFogSystem, LayerControl, LayerSystem, LightingControl, LightingSystem, PlottingControl, type PostProcessingConfig, PostProcessingControl, PostProcessingSystem, RainSystem, Render, type RenderConfig, RenderControl, type SeaConfig, SeaSystem, type ShadowConfig, ShadowControl, ShadowSystem, SidebarControl, TilesetManager, TilesetSearchControl, ToolboxControl, ToolboxSystem, VectorTileSystem, VolumetricCloudControl, type VolumetricCloudsConfig, VolumetricCloudsSystem, type WaterConfig, WaterControl, WaterSystem, type WeatherAreaData, render };