@metagl/sdk-render 1.0.10 → 1.0.11

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package/README.md CHANGED
@@ -168,6 +168,23 @@ SDK渲染引擎采用模块化架构,包含以下系统:
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  ## 更新日志
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+ ### V1.0.11 (2026-04-02)
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+ #### 新增功能
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+ - **高度雾效果**
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+ - 更新高度雾效果,补充前向散射(fogG)、太阳方向散射强度(fogScattering)及环境散射占比(fogAmbient)
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+ - **矢量瓦片系统 (VectorTileSystem)**
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+ - 支持加载和显示 Mapbox 矢量瓦片
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+ - 提供系统生命周期管理(启用、禁用、销毁)
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+ - 支持动态切换样式 (`setStyle()`)
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+ - 提供样式编辑 API:
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+ - `setLayoutProperty()` - 设置图层布局属性
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+ - `setPaintProperty()` - 设置图层绘制属性
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+ - `setFilter()` - 设置图层过滤器
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+ - 支持显示状态控制 (`setVisible()`, `getVisible()`)
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+ - 提供就绪状态检查 (`isReady()`)
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+ - 支持 Web Worker 配置以提升瓦片解析性能
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+
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  ### V1.0.9 (2026-03-30)
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  #### 新增功能
package/README_EN.md CHANGED
@@ -168,6 +168,23 @@ The SDK rendering engine adopts a modular architecture, including the following
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  ## Changelog
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+ ### V1.0.11 (2026-04-02)
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+
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+ #### New Features
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+ - **Height Fog Effect**
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+ - Updated height fog effect, added forward scattering (fogG), sun direction scattering intensity (fogScattering), and ambient scattering ratio (fogAmbient)
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+ - **Vector Tile System (VectorTileSystem)**
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+ - Support loading and displaying Mapbox vector tiles
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+ - Provide system lifecycle management (enable, disable, destroy)
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+ - Support dynamic style switching (`setStyle()`)
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+ - Provide style editing APIs:
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+ - `setLayoutProperty()` - Set layer layout property
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+ - `setPaintProperty()` - Set layer paint property
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+ - `setFilter()` - Set layer filter
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+ - Support visibility control (`setVisible()`, `getVisible()`)
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+ - Provide ready state check (`isReady()`)
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+ - Support Web Worker configuration for improved tile parsing performance
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+
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  ### V1.0.9 (2026-03-30)
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  #### New Features