@meonode/canvas 1.0.0-beta.4 → 1.0.0-beta.5

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Files changed (47) hide show
  1. package/dist/cjs/canvas/canvas.helper.d.ts +9 -11
  2. package/dist/cjs/canvas/canvas.helper.d.ts.map +1 -1
  3. package/dist/cjs/canvas/canvas.helper.js +39 -47
  4. package/dist/cjs/canvas/canvas.helper.js.map +1 -1
  5. package/dist/cjs/canvas/canvas.type.d.ts +1 -1
  6. package/dist/cjs/canvas/canvas.type.d.ts.map +1 -1
  7. package/dist/cjs/canvas/grid.canvas.util.d.ts +4 -4
  8. package/dist/cjs/canvas/grid.canvas.util.d.ts.map +1 -1
  9. package/dist/cjs/canvas/grid.canvas.util.js +21 -4
  10. package/dist/cjs/canvas/grid.canvas.util.js.map +1 -1
  11. package/dist/cjs/canvas/image.canvas.util.d.ts +0 -1
  12. package/dist/cjs/canvas/image.canvas.util.d.ts.map +1 -1
  13. package/dist/cjs/canvas/image.canvas.util.js +72 -72
  14. package/dist/cjs/canvas/image.canvas.util.js.map +1 -1
  15. package/dist/cjs/canvas/layout.canvas.util.d.ts +16 -17
  16. package/dist/cjs/canvas/layout.canvas.util.d.ts.map +1 -1
  17. package/dist/cjs/canvas/layout.canvas.util.js +17 -24
  18. package/dist/cjs/canvas/layout.canvas.util.js.map +1 -1
  19. package/dist/cjs/canvas/root.canvas.util.d.ts +4 -2
  20. package/dist/cjs/canvas/root.canvas.util.d.ts.map +1 -1
  21. package/dist/cjs/canvas/root.canvas.util.js +7 -3
  22. package/dist/cjs/canvas/root.canvas.util.js.map +1 -1
  23. package/dist/cjs/canvas/text.canvas.util.d.ts +20 -27
  24. package/dist/cjs/canvas/text.canvas.util.d.ts.map +1 -1
  25. package/dist/cjs/canvas/text.canvas.util.js +27 -45
  26. package/dist/cjs/canvas/text.canvas.util.js.map +1 -1
  27. package/dist/esm/canvas/canvas.helper.d.ts +9 -11
  28. package/dist/esm/canvas/canvas.helper.d.ts.map +1 -1
  29. package/dist/esm/canvas/canvas.helper.js +39 -47
  30. package/dist/esm/canvas/canvas.type.d.ts +1 -1
  31. package/dist/esm/canvas/canvas.type.d.ts.map +1 -1
  32. package/dist/esm/canvas/grid.canvas.util.d.ts +4 -4
  33. package/dist/esm/canvas/grid.canvas.util.d.ts.map +1 -1
  34. package/dist/esm/canvas/grid.canvas.util.js +21 -4
  35. package/dist/esm/canvas/image.canvas.util.d.ts +0 -1
  36. package/dist/esm/canvas/image.canvas.util.d.ts.map +1 -1
  37. package/dist/esm/canvas/image.canvas.util.js +72 -72
  38. package/dist/esm/canvas/layout.canvas.util.d.ts +16 -17
  39. package/dist/esm/canvas/layout.canvas.util.d.ts.map +1 -1
  40. package/dist/esm/canvas/layout.canvas.util.js +17 -24
  41. package/dist/esm/canvas/root.canvas.util.d.ts +4 -2
  42. package/dist/esm/canvas/root.canvas.util.d.ts.map +1 -1
  43. package/dist/esm/canvas/root.canvas.util.js +7 -3
  44. package/dist/esm/canvas/text.canvas.util.d.ts +20 -27
  45. package/dist/esm/canvas/text.canvas.util.d.ts.map +1 -1
  46. package/dist/esm/canvas/text.canvas.util.js +27 -45
  47. package/package.json +5 -9
@@ -21,13 +21,12 @@ export declare const drawBorders: ({ ctx, node, x, y, width, height, radii, bord
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  * Draws an optimized rounded rectangle path on the canvas context.
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  * Automatically clamps radius values to prevent visual artifacts based on box dimensions.
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  * Uses arc-based rendering for crisp corners and consistent border appearance.
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- *
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- * @param ctx - The canvas 2D rendering context to draw on
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- * @param x - Left position of the rectangle
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- * @param y - Top position of the rectangle
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- * @param width - Width of the rectangle
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- * @param height - Height of the rectangle
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- * @param radii - Corner radius values for each corner. Values are clamped to box constraints.
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+ * @param ctx The canvas 2D rendering context to draw on
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+ * @param x Left position of the rectangle
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+ * @param y Top position of the rectangle
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+ * @param width Width of the rectangle
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+ * @param height Height of the rectangle
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+ * @param radii Corner radius values for each corner. Values are clamped to box constraints.
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  */
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  export declare const drawRoundedRectPath: (ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, radii: {
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  TopLeft: number;
@@ -37,7 +36,7 @@ export declare const drawRoundedRectPath: (ctx: CanvasRenderingContext2D, x: num
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  }) => void;
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  /**
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  * Calculates border radius values from props
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- * @param radiusProp - Border radius property value
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+ * @param radiusProp Border radius property value
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  * @returns Calculated border radii for all corners
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  */
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  export declare const parseBorderRadius: (radiusProp: BoxProps["borderRadius"]) => {
@@ -48,9 +47,8 @@ export declare const parseBorderRadius: (radiusProp: BoxProps["borderRadius"]) =
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  };
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  /**
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  * Parses a percentage value or a number, returning the calculated value based on the base.
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- *
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- * @param value - The value to parse, can be a number, a percentage string, or undefined.
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- * @param base - The base value to calculate the percentage from.
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+ * @param value The value to parse, can be a number, a percentage string, or undefined.
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+ * @param base The base value to calculate the percentage from.
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  * @returns The parsed number, or 0 if the value is not a number or a valid percentage.
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  */
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  export declare function parsePercentage(value: number | string | undefined, base: number): number;
@@ -1 +1 @@
1
- {"version":3,"file":"canvas.helper.d.ts","sourceRoot":"","sources":["../../../src/canvas/canvas.helper.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAA;AAC3D,OAAO,KAAK,SAAS,MAAM,aAAa,CAAA;AAExC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAEvD,eAAO,MAAM,WAAW,GAAI,sEAUzB;IACD,GAAG,EAAE,wBAAwB,CAAA;IAC7B,IAAI,EAAE,SAAS,CAAC,IAAI,CAAA;IACpB,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE;QACL,OAAO,EAAE,MAAM,CAAA;QACf,QAAQ,EAAE,MAAM,CAAA;QAChB,UAAU,EAAE,MAAM,CAAA;QAClB,WAAW,EAAE,MAAM,CAAA;KACpB,CAAA;IACD,WAAW,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAA;IACpC,WAAW,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAA;CACrC,SAwJA,CAAA;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,mBAAmB,GAC9B,KAAK,wBAAwB,EAC7B,GAAG,MAAM,EACT,GAAG,MAAM,EACT,OAAO,MAAM,EACb,QAAQ,MAAM,EACd,OAAO;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAE,SAwCtF,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,GAC5B,YAAY,QAAQ,CAAC,cAAc,CAAC,KACnC;IACD,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,WAAW,EAAE,MAAM,CAAA;IACnB,UAAU,EAAE,MAAM,CAAA;CAYnB,CAAA;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAQxF"}
1
+ {"version":3,"file":"canvas.helper.d.ts","sourceRoot":"","sources":["../../../src/canvas/canvas.helper.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAA;AAC3D,OAAO,KAAK,SAAS,MAAM,aAAa,CAAA;AAExC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAEvD,eAAO,MAAM,WAAW,GAAI,sEAUzB;IACD,GAAG,EAAE,wBAAwB,CAAA;IAC7B,IAAI,EAAE,SAAS,CAAC,IAAI,CAAA;IACpB,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE;QACL,OAAO,EAAE,MAAM,CAAA;QACf,QAAQ,EAAE,MAAM,CAAA;QAChB,UAAU,EAAE,MAAM,CAAA;QAClB,WAAW,EAAE,MAAM,CAAA;KACpB,CAAA;IACD,WAAW,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAA;IACpC,WAAW,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAA;CACrC,SA8IA,CAAA;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,mBAAmB,GAC9B,KAAK,wBAAwB,EAC7B,GAAG,MAAM,EACT,GAAG,MAAM,EACT,OAAO,MAAM,EACb,QAAQ,MAAM,EACd,OAAO;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAE,SAoCtF,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,GAC5B,YAAY,QAAQ,CAAC,cAAc,CAAC,KACnC;IACD,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,WAAW,EAAE,MAAM,CAAA;IACnB,UAAU,EAAE,MAAM,CAAA;CAYnB,CAAA;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAQxF"}
@@ -53,14 +53,13 @@ const drawBorders = ({ ctx, node, x, y, width, height, radii, borderColor, borde
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  };
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  /**
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  * Draws a rounded corner arc for the border.
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- *
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- * @param cx - The x-coordinate of the visual center of the corner curve.
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- * @param cy - The y-coordinate of the visual center of the corner curve.
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- * @param radius - The visual radius of the corner curve.
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- * @param startAngle - The starting angle of the arc in radians.
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- * @param endAngle - The ending angle of the arc in radians.
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- * @param border1 - The border width leading into the corner.
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- * @param border2 - The border width leading out of the corner.
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+ * @param cx The x-coordinate of the visual center of the corner curve.
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+ * @param cy The y-coordinate of the visual center of the corner curve.
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+ * @param radius The visual radius of the corner curve.
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+ * @param startAngle The starting angle of the arc in radians.
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+ * @param endAngle The ending angle of the arc in radians.
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+ * @param border1 The border width leading into the corner.
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+ * @param border2 The border width leading out of the corner.
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  */
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  const drawCornerArc = (cx, cy, radius, startAngle, endAngle, border1, border2) => {
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  if (radius <= 0)
@@ -96,12 +95,11 @@ const drawBorders = ({ ctx, node, x, y, width, height, radii, borderColor, borde
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  };
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  /**
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  * Draws a straight line segment for the border.
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- *
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- * @param x1 - The x-coordinate of the starting point.
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- * @param y1 - The y-coordinate of the starting point.
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- * @param x2 - The x-coordinate of the ending point.
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- * @param y2 - The y-coordinate of the ending point.
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- * @param borderWidth - The width of the border.
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+ * @param x1 The x-coordinate of the starting point.
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+ * @param y1 The y-coordinate of the starting point.
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+ * @param x2 The x-coordinate of the ending point.
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+ * @param y2 The y-coordinate of the ending point.
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+ * @param borderWidth The width of the border.
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  */
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  const drawLine = (x1, y1, x2, y2, borderWidth) => {
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  if (borderWidth <= 0)
@@ -129,34 +127,34 @@ const drawBorders = ({ ctx, node, x, y, width, height, radii, borderColor, borde
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  // For content-box, coordinates are offset *outwards* from x, y, width, height
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  if (boxSizing === common_const.Style.BoxSizing.ContentBox) {
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  // Top line segment
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- drawLine(x + rTL, y - halfBt, x + width - rTR, y - halfBt, borderTop);
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+ void drawLine(x + rTL, y - halfBt, x + width - rTR, y - halfBt, borderTop);
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  // Right line segment
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- drawLine(x + width + halfBr, y + rTR, x + width + halfBr, y + height - rBR, borderRight);
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+ void drawLine(x + width + halfBr, y + rTR, x + width + halfBr, y + height - rBR, borderRight);
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  // Bottom line segment
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- drawLine(x + width - rBR, y + height + halfBb, x + rBL, y + height + halfBb, borderBottom);
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+ void drawLine(x + width - rBR, y + height + halfBb, x + rBL, y + height + halfBb, borderBottom);
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  // Left line segment
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- drawLine(x - halfBl, y + height - rBL, x - halfBl, y + rTL, borderLeft);
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- drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop);
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- drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight);
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- drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom);
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- drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft);
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+ void drawLine(x - halfBl, y + height - rBL, x - halfBl, y + rTL, borderLeft);
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+ void drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop);
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+ void drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight);
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+ void drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom);
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+ void drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft);
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  }
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  else {
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  // For border-box, coordinates are offset *inwards* from x, y, width, height
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  // Top line segment
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- drawLine(x + rTL, y + halfBt, x + width - rTR, y + halfBt, borderTop);
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+ void drawLine(x + rTL, y + halfBt, x + width - rTR, y + halfBt, borderTop);
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  // Right line segment
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- drawLine(x + width - halfBr, y + rTR, x + width - halfBr, y + height - rBR, borderRight);
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+ void drawLine(x + width - halfBr, y + rTR, x + width - halfBr, y + height - rBR, borderRight);
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  // Bottom line segment
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- drawLine(x + width - rBR, y + height - halfBb, x + rBL, y + height - halfBb, borderBottom);
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+ void drawLine(x + width - rBR, y + height - halfBb, x + rBL, y + height - halfBb, borderBottom);
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  // Left line segment
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- drawLine(x + halfBl, y + height - rBL, x + halfBl, y + rTL, borderLeft);
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+ void drawLine(x + halfBl, y + height - rBL, x + halfBl, y + rTL, borderLeft);
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  // Draw corner arcs (centers relative to layout box corners, adjusted for inward border)
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  // Pass visual radius (rTL, rTR etc.) to drawCornerArc
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- drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop); // Top-Left
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- drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight); // Top-Right
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- drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom); // Bottom-Right
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- drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft); // Bottom-Left
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+ void drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop); // Top-Left
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+ void drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight); // Top-Right
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+ void drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom); // Bottom-Right
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+ void drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft); // Bottom-Left
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  }
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  }
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  };
@@ -164,13 +162,12 @@ const drawBorders = ({ ctx, node, x, y, width, height, radii, borderColor, borde
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  * Draws an optimized rounded rectangle path on the canvas context.
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  * Automatically clamps radius values to prevent visual artifacts based on box dimensions.
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  * Uses arc-based rendering for crisp corners and consistent border appearance.
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- *
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- * @param ctx - The canvas 2D rendering context to draw on
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- * @param x - Left position of the rectangle
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- * @param y - Top position of the rectangle
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- * @param width - Width of the rectangle
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- * @param height - Height of the rectangle
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- * @param radii - Corner radius values for each corner. Values are clamped to box constraints.
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+ * @param ctx The canvas 2D rendering context to draw on
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+ * @param x Left position of the rectangle
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+ * @param y Top position of the rectangle
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+ * @param width Width of the rectangle
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+ * @param height Height of the rectangle
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+ * @param radii Corner radius values for each corner. Values are clamped to box constraints.
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  */
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  const drawRoundedRectPath = (ctx, x, y, width, height, radii) => {
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  if (width <= 0 || height <= 0) {
@@ -191,14 +188,10 @@ const drawRoundedRectPath = (ctx, x, y, width, height, radii) => {
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  clampedTR > 0 ? ctx.arc(x + width - clampedTR, y + clampedTR, clampedTR, 1.5 * Math.PI, 0) : ctx.lineTo(x + width, y);
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  // Draw right edge and bottom-right corner
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  ctx.lineTo(x + width, y + height - clampedBR);
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- clampedBR > 0
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- ? ctx.arc(x + width - clampedBR, y + height - clampedBR, clampedBR, 0, 0.5 * Math.PI)
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- : ctx.lineTo(x + width, y + height);
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+ clampedBR > 0 ? ctx.arc(x + width - clampedBR, y + height - clampedBR, clampedBR, 0, 0.5 * Math.PI) : ctx.lineTo(x + width, y + height);
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  // Draw bottom edge and bottom-left corner
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  ctx.lineTo(x + clampedBL, y + height);
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- clampedBL > 0
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- ? ctx.arc(x + clampedBL, y + height - clampedBL, clampedBL, 0.5 * Math.PI, Math.PI)
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- : ctx.lineTo(x, y + height);
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+ clampedBL > 0 ? ctx.arc(x + clampedBL, y + height - clampedBL, clampedBL, 0.5 * Math.PI, Math.PI) : ctx.lineTo(x, y + height);
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  // Draw left edge and top-left corner
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  ctx.lineTo(x, y + clampedTL);
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  clampedTL > 0 ? ctx.arc(x + clampedTL, y + clampedTL, clampedTL, Math.PI, 1.5 * Math.PI) : ctx.lineTo(x, y);
@@ -206,7 +199,7 @@ const drawRoundedRectPath = (ctx, x, y, width, height, radii) => {
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  };
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  /**
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  * Calculates border radius values from props
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- * @param radiusProp - Border radius property value
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+ * @param radiusProp Border radius property value
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  * @returns Calculated border radii for all corners
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  */
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  const parseBorderRadius = (radiusProp) => {
@@ -224,9 +217,8 @@ const parseBorderRadius = (radiusProp) => {
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  };
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  /**
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  * Parses a percentage value or a number, returning the calculated value based on the base.
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- *
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- * @param value - The value to parse, can be a number, a percentage string, or undefined.
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- * @param base - The base value to calculate the percentage from.
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+ * @param value The value to parse, can be a number, a percentage string, or undefined.
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+ * @param base The base value to calculate the percentage from.
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  * @returns The parsed number, or 0 if the value is not a number or a valid percentage.
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  */
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  function parsePercentage(value, base) {
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- {"version":3,"file":"canvas.helper.js","sources":["../../../../src/canvas/canvas.helper.ts"],"sourcesContent":["import type { CanvasRenderingContext2D } from 'skia-canvas'\nimport * as YogaTypes from 'yoga-layout'\nimport { Style } from '@/constant/common.const.js'\nimport type { BoxProps } from '@/canvas/canvas.type.js'\n\nexport const drawBorders = ({\n ctx,\n node,\n x,\n y,\n width,\n height,\n radii,\n borderColor,\n borderStyle,\n}: {\n ctx: CanvasRenderingContext2D\n node: YogaTypes.Node\n x: number\n y: number\n width: number\n height: number\n radii: {\n TopLeft: number\n TopRight: number\n BottomLeft: number\n BottomRight: number\n }\n borderColor: BoxProps['borderColor']\n borderStyle: BoxProps['borderStyle']\n}) => {\n const borderAll = node.getBorder(YogaTypes.Edge.All) || 0\n const borderTop = Math.max(0, node.getBorder(YogaTypes.Edge.Top) || borderAll)\n const borderRight = Math.max(0, node.getBorder(YogaTypes.Edge.Right) || borderAll)\n const borderBottom = Math.max(0, node.getBorder(YogaTypes.Edge.Bottom) || borderAll)\n const borderLeft = Math.max(0, node.getBorder(YogaTypes.Edge.Left) || borderAll)\n\n const hasBorder = borderTop > 0 || borderRight > 0 || borderBottom > 0 || borderLeft > 0\n const boxSizing = node.getBoxSizing()\n\n if (hasBorder && borderColor) {\n ctx.strokeStyle = borderColor\n ctx.lineCap = 'butt'\n ctx.lineJoin = 'miter' // Use miter for sharp corners unless rounded\n\n const setDash = (width: number) => {\n if (borderStyle === Style.Border.Dotted && width > 0) {\n // Dotted: tight spacing with round caps for circular dots\n ctx.lineCap = 'round'\n ctx.setLineDash([0, width * 2]) // 0-length dash with spacing creates dots with round caps\n } else if (borderStyle === Style.Border.Dashed && width > 0) {\n ctx.lineCap = 'butt'\n const dashLength = Math.max(2, width * 1.5)\n const gapLength = Math.max(1, width)\n ctx.setLineDash([dashLength, gapLength])\n } else {\n ctx.lineCap = 'butt'\n ctx.setLineDash([]) // Solid line\n }\n }\n\n /**\n * Draws a rounded corner arc for the border.\n *\n * @param cx - The x-coordinate of the visual center of the corner curve.\n * @param cy - The y-coordinate of the visual center of the corner curve.\n * @param radius - The visual radius of the corner curve.\n * @param startAngle - The starting angle of the arc in radians.\n * @param endAngle - The ending angle of the arc in radians.\n * @param border1 - The border width leading into the corner.\n * @param border2 - The border width leading out of the corner.\n */\n const drawCornerArc = (\n cx: number,\n cy: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n border1: number,\n border2: number,\n ) => {\n if (radius <= 0) return\n\n const cornerWidth = Math.max(border1, border2)\n if (cornerWidth <= 0) return\n\n let centerlineArcRadius: number\n\n if (boxSizing === Style.BoxSizing.ContentBox) {\n // For content-box, the border is outside the box, so the centerline radius is the visual radius plus half the border width.\n centerlineArcRadius = radius + cornerWidth / 2\n } else {\n // For border-box, the border is inside the box, so the centerline radius is the visual radius minus half the border width.\n // Ensure the centerline radius is not negative.\n centerlineArcRadius = Math.max(0, radius - cornerWidth / 2)\n\n if (centerlineArcRadius <= 0 && radius > 0) {\n // Draw cap for border-box when border is thicker than radius allows for centerline arc\n ctx.fillStyle = borderColor! // Use border color for fill\n ctx.beginPath()\n // Cap is centered on the visual corner center with the visual radius\n ctx.arc(cx, cy, radius, 0, 2 * Math.PI)\n ctx.fill()\n return // Cap drawn, skip arc stroke\n }\n }\n // Draw the normal arc stroke using the calculated centerline radius\n ctx.beginPath()\n ctx.lineWidth = cornerWidth\n setDash(cornerWidth)\n ctx.arc(cx, cy, centerlineArcRadius, startAngle, endAngle)\n ctx.stroke()\n }\n\n /**\n * Draws a straight line segment for the border.\n *\n * @param x1 - The x-coordinate of the starting point.\n * @param y1 - The y-coordinate of the starting point.\n * @param x2 - The x-coordinate of the ending point.\n * @param y2 - The y-coordinate of the ending point.\n * @param borderWidth - The width of the border.\n */\n const drawLine = (x1: number, y1: number, x2: number, y2: number, borderWidth: number) => {\n if (borderWidth <= 0) return\n ctx.beginPath()\n ctx.lineWidth = borderWidth\n setDash(borderWidth)\n ctx.moveTo(x1, y1)\n ctx.lineTo(x2, y2)\n ctx.stroke()\n }\n\n // Calculate half-border widths\n const halfBt = borderTop / 2\n const halfBr = borderRight / 2\n const halfBb = borderBottom / 2\n const halfBl = borderLeft / 2\n\n // Calculate effective visual radii, clamped to half dimensions of the *layout box*\n const maxRadiusX = width / 2 // This matches CSS behavior where radius is relative to the box it's applied to.\n const maxRadiusY = height / 2\n const rTL = Math.max(0, Math.min(radii.TopLeft, maxRadiusX, maxRadiusY))\n const rTR = Math.max(0, Math.min(radii.TopRight, maxRadiusX, maxRadiusY))\n const rBR = Math.max(0, Math.min(radii.BottomRight, maxRadiusX, maxRadiusY))\n const rBL = Math.max(0, Math.min(radii.BottomLeft, maxRadiusX, maxRadiusY))\n\n // --- Draw border segments based on boxSizing ---\n // For content-box, coordinates are offset *outwards* from x, y, width, height\n if (boxSizing === Style.BoxSizing.ContentBox) {\n // Top line segment\n drawLine(x + rTL, y - halfBt, x + width - rTR, y - halfBt, borderTop)\n // Right line segment\n drawLine(x + width + halfBr, y + rTR, x + width + halfBr, y + height - rBR, borderRight)\n // Bottom line segment\n drawLine(x + width - rBR, y + height + halfBb, x + rBL, y + height + halfBb, borderBottom)\n // Left line segment\n drawLine(x - halfBl, y + height - rBL, x - halfBl, y + rTL, borderLeft)\n\n drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop)\n drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight)\n drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom)\n drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft)\n } else {\n // For border-box, coordinates are offset *inwards* from x, y, width, height\n // Top line segment\n drawLine(x + rTL, y + halfBt, x + width - rTR, y + halfBt, borderTop)\n // Right line segment\n drawLine(x + width - halfBr, y + rTR, x + width - halfBr, y + height - rBR, borderRight)\n // Bottom line segment\n drawLine(x + width - rBR, y + height - halfBb, x + rBL, y + height - halfBb, borderBottom)\n // Left line segment\n drawLine(x + halfBl, y + height - rBL, x + halfBl, y + rTL, borderLeft)\n\n // Draw corner arcs (centers relative to layout box corners, adjusted for inward border)\n // Pass visual radius (rTL, rTR etc.) to drawCornerArc\n drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop) // Top-Left\n drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight) // Top-Right\n drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom) // Bottom-Right\n drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft) // Bottom-Left\n }\n }\n}\n\n/**\n * Draws an optimized rounded rectangle path on the canvas context.\n * Automatically clamps radius values to prevent visual artifacts based on box dimensions.\n * Uses arc-based rendering for crisp corners and consistent border appearance.\n *\n * @param ctx - The canvas 2D rendering context to draw on\n * @param x - Left position of the rectangle\n * @param y - Top position of the rectangle\n * @param width - Width of the rectangle\n * @param height - Height of the rectangle\n * @param radii - Corner radius values for each corner. Values are clamped to box constraints.\n */\nexport const drawRoundedRectPath = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radii: { TopLeft: number; TopRight: number; BottomRight: number; BottomLeft: number },\n) => {\n if (width <= 0 || height <= 0) {\n ctx.beginPath()\n ctx.rect(x, y, width, height)\n return\n }\n\n ctx.beginPath()\n\n // Clamp radius values to prevent visual artifacts\n const maxRadius = Math.min(width / 2, height / 2)\n const clampedTL = Math.max(0, Math.min(radii.TopLeft, maxRadius))\n const clampedTR = Math.max(0, Math.min(radii.TopRight, maxRadius))\n const clampedBR = Math.max(0, Math.min(radii.BottomRight, maxRadius))\n const clampedBL = Math.max(0, Math.min(radii.BottomLeft, maxRadius))\n\n ctx.moveTo(x + clampedTL, y)\n\n // Draw top edge and top-right corner\n ctx.lineTo(x + width - clampedTR, y)\n clampedTR > 0 ? ctx.arc(x + width - clampedTR, y + clampedTR, clampedTR, 1.5 * Math.PI, 0) : ctx.lineTo(x + width, y)\n\n // Draw right edge and bottom-right corner\n ctx.lineTo(x + width, y + height - clampedBR)\n clampedBR > 0\n ? ctx.arc(x + width - clampedBR, y + height - clampedBR, clampedBR, 0, 0.5 * Math.PI)\n : ctx.lineTo(x + width, y + height)\n\n // Draw bottom edge and bottom-left corner\n ctx.lineTo(x + clampedBL, y + height)\n clampedBL > 0\n ? ctx.arc(x + clampedBL, y + height - clampedBL, clampedBL, 0.5 * Math.PI, Math.PI)\n : ctx.lineTo(x, y + height)\n\n // Draw left edge and top-left corner\n ctx.lineTo(x, y + clampedTL)\n clampedTL > 0 ? ctx.arc(x + clampedTL, y + clampedTL, clampedTL, Math.PI, 1.5 * Math.PI) : ctx.lineTo(x, y)\n\n ctx.closePath()\n}\n\n/**\n * Calculates border radius values from props\n * @param radiusProp - Border radius property value\n * @returns Calculated border radii for all corners\n */\nexport const parseBorderRadius = (\n radiusProp: BoxProps['borderRadius'],\n): {\n TopLeft: number\n TopRight: number\n BottomRight: number\n BottomLeft: number\n} => {\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (typeof radiusProp === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = Math.max(0, radiusProp)\n } else if (typeof radiusProp === 'object' && radiusProp !== null) {\n radii.TopLeft = Math.max(0, radiusProp.TopLeft ?? 0)\n radii.TopRight = Math.max(0, radiusProp.TopRight ?? 0)\n radii.BottomRight = Math.max(0, radiusProp.BottomRight ?? 0)\n radii.BottomLeft = Math.max(0, radiusProp.BottomLeft ?? 0)\n }\n return radii\n}\n\n/**\n * Parses a percentage value or a number, returning the calculated value based on the base.\n *\n * @param value - The value to parse, can be a number, a percentage string, or undefined.\n * @param base - The base value to calculate the percentage from.\n * @returns The parsed number, or 0 if the value is not a number or a valid percentage.\n */\nexport function parsePercentage(value: number | string | undefined, base: number): number {\n if (typeof value === 'number') {\n return value\n }\n if (typeof value === 'string' && value.endsWith('%')) {\n return base !== 0 ? 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+ {"version":3,"file":"canvas.helper.js","sources":["../../../../src/canvas/canvas.helper.ts"],"sourcesContent":["import type { CanvasRenderingContext2D } from 'skia-canvas'\nimport * as YogaTypes from 'yoga-layout'\nimport { Style } from '@/constant/common.const.js'\nimport type { BoxProps } from '@/canvas/canvas.type.js'\n\nexport const drawBorders = ({\n ctx,\n node,\n x,\n y,\n width,\n height,\n radii,\n borderColor,\n borderStyle,\n}: {\n ctx: CanvasRenderingContext2D\n node: YogaTypes.Node\n x: number\n y: number\n width: number\n height: number\n radii: {\n TopLeft: number\n TopRight: number\n BottomLeft: number\n BottomRight: number\n }\n borderColor: BoxProps['borderColor']\n borderStyle: BoxProps['borderStyle']\n}) => {\n const borderAll = node.getBorder(YogaTypes.Edge.All) || 0\n const borderTop = Math.max(0, node.getBorder(YogaTypes.Edge.Top) || borderAll)\n const borderRight = Math.max(0, node.getBorder(YogaTypes.Edge.Right) || borderAll)\n const borderBottom = Math.max(0, node.getBorder(YogaTypes.Edge.Bottom) || borderAll)\n const borderLeft = Math.max(0, node.getBorder(YogaTypes.Edge.Left) || borderAll)\n\n const hasBorder = borderTop > 0 || borderRight > 0 || borderBottom > 0 || borderLeft > 0\n const boxSizing = node.getBoxSizing()\n\n if (hasBorder && borderColor) {\n ctx.strokeStyle = borderColor\n ctx.lineCap = 'butt'\n ctx.lineJoin = 'miter' // Use miter for sharp corners unless rounded\n\n const setDash = (width: number) => {\n if (borderStyle === Style.Border.Dotted && width > 0) {\n // Dotted: tight spacing with round caps for circular dots\n ctx.lineCap = 'round'\n ctx.setLineDash([0, width * 2]) // 0-length dash with spacing creates dots with round caps\n } else if (borderStyle === Style.Border.Dashed && width > 0) {\n ctx.lineCap = 'butt'\n const dashLength = Math.max(2, width * 1.5)\n const gapLength = Math.max(1, width)\n ctx.setLineDash([dashLength, gapLength])\n } else {\n ctx.lineCap = 'butt'\n ctx.setLineDash([]) // Solid line\n }\n }\n\n /**\n * Draws a rounded corner arc for the border.\n * @param cx The x-coordinate of the visual center of the corner curve.\n * @param cy The y-coordinate of the visual center of the corner curve.\n * @param radius The visual radius of the corner curve.\n * @param startAngle The starting angle of the arc in radians.\n * @param endAngle The ending angle of the arc in radians.\n * @param border1 The border width leading into the corner.\n * @param border2 The border width leading out of the corner.\n */\n const drawCornerArc = (cx: number, cy: number, radius: number, startAngle: number, endAngle: number, border1: number, border2: number) => {\n if (radius <= 0) return\n\n const cornerWidth = Math.max(border1, border2)\n if (cornerWidth <= 0) return\n\n let centerlineArcRadius: number\n\n if (boxSizing === Style.BoxSizing.ContentBox) {\n // For content-box, the border is outside the box, so the centerline radius is the visual radius plus half the border width.\n centerlineArcRadius = radius + cornerWidth / 2\n } else {\n // For border-box, the border is inside the box, so the centerline radius is the visual radius minus half the border width.\n // Ensure the centerline radius is not negative.\n centerlineArcRadius = Math.max(0, radius - cornerWidth / 2)\n\n if (centerlineArcRadius <= 0 && radius > 0) {\n // Draw cap for border-box when border is thicker than radius allows for centerline arc\n ctx.fillStyle = borderColor! // Use border color for fill\n ctx.beginPath()\n // Cap is centered on the visual corner center with the visual radius\n ctx.arc(cx, cy, radius, 0, 2 * Math.PI)\n ctx.fill()\n return // Cap drawn, skip arc stroke\n }\n }\n // Draw the normal arc stroke using the calculated centerline radius\n ctx.beginPath()\n ctx.lineWidth = cornerWidth\n setDash(cornerWidth)\n ctx.arc(cx, cy, centerlineArcRadius, startAngle, endAngle)\n ctx.stroke()\n }\n\n /**\n * Draws a straight line segment for the border.\n * @param x1 The x-coordinate of the starting point.\n * @param y1 The y-coordinate of the starting point.\n * @param x2 The x-coordinate of the ending point.\n * @param y2 The y-coordinate of the ending point.\n * @param borderWidth The width of the border.\n */\n const drawLine = (x1: number, y1: number, x2: number, y2: number, borderWidth: number) => {\n if (borderWidth <= 0) return\n ctx.beginPath()\n ctx.lineWidth = borderWidth\n setDash(borderWidth)\n ctx.moveTo(x1, y1)\n ctx.lineTo(x2, y2)\n ctx.stroke()\n }\n\n // Calculate half-border widths\n const halfBt = borderTop / 2\n const halfBr = borderRight / 2\n const halfBb = borderBottom / 2\n const halfBl = borderLeft / 2\n\n // Calculate effective visual radii, clamped to half dimensions of the *layout box*\n const maxRadiusX = width / 2 // This matches CSS behavior where radius is relative to the box it's applied to.\n const maxRadiusY = height / 2\n const rTL = Math.max(0, Math.min(radii.TopLeft, maxRadiusX, maxRadiusY))\n const rTR = Math.max(0, Math.min(radii.TopRight, maxRadiusX, maxRadiusY))\n const rBR = Math.max(0, Math.min(radii.BottomRight, maxRadiusX, maxRadiusY))\n const rBL = Math.max(0, Math.min(radii.BottomLeft, maxRadiusX, maxRadiusY))\n\n // --- Draw border segments based on boxSizing ---\n // For content-box, coordinates are offset *outwards* from x, y, width, height\n if (boxSizing === Style.BoxSizing.ContentBox) {\n // Top line segment\n void drawLine(x + rTL, y - halfBt, x + width - rTR, y - halfBt, borderTop)\n // Right line segment\n void drawLine(x + width + halfBr, y + rTR, x + width + halfBr, y + height - rBR, borderRight)\n // Bottom line segment\n void drawLine(x + width - rBR, y + height + halfBb, x + rBL, y + height + halfBb, borderBottom)\n // Left line segment\n void drawLine(x - halfBl, y + height - rBL, x - halfBl, y + rTL, borderLeft)\n\n void drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop)\n void drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight)\n void drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom)\n void drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft)\n } else {\n // For border-box, coordinates are offset *inwards* from x, y, width, height\n // Top line segment\n void drawLine(x + rTL, y + halfBt, x + width - rTR, y + halfBt, borderTop)\n // Right line segment\n void drawLine(x + width - halfBr, y + rTR, x + width - halfBr, y + height - rBR, borderRight)\n // Bottom line segment\n void drawLine(x + width - rBR, y + height - halfBb, x + rBL, y + height - halfBb, borderBottom)\n // Left line segment\n void drawLine(x + halfBl, y + height - rBL, x + halfBl, y + rTL, borderLeft)\n\n // Draw corner arcs (centers relative to layout box corners, adjusted for inward border)\n // Pass visual radius (rTL, rTR etc.) to drawCornerArc\n void drawCornerArc(x + rTL, y + rTL, rTL, Math.PI, 1.5 * Math.PI, borderLeft, borderTop) // Top-Left\n void drawCornerArc(x + width - rTR, y + rTR, rTR, 1.5 * Math.PI, 2 * Math.PI, borderTop, borderRight) // Top-Right\n void drawCornerArc(x + width - rBR, y + height - rBR, rBR, 0, 0.5 * Math.PI, borderRight, borderBottom) // Bottom-Right\n void drawCornerArc(x + rBL, y + height - rBL, rBL, 0.5 * Math.PI, Math.PI, borderBottom, borderLeft) // Bottom-Left\n }\n }\n}\n\n/**\n * Draws an optimized rounded rectangle path on the canvas context.\n * Automatically clamps radius values to prevent visual artifacts based on box dimensions.\n * Uses arc-based rendering for crisp corners and consistent border appearance.\n * @param ctx The canvas 2D rendering context to draw on\n * @param x Left position of the rectangle\n * @param y Top position of the rectangle\n * @param width Width of the rectangle\n * @param height Height of the rectangle\n * @param radii Corner radius values for each corner. Values are clamped to box constraints.\n */\nexport const drawRoundedRectPath = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radii: { TopLeft: number; TopRight: number; BottomRight: number; BottomLeft: number },\n) => {\n if (width <= 0 || height <= 0) {\n ctx.beginPath()\n ctx.rect(x, y, width, height)\n return\n }\n\n ctx.beginPath()\n\n // Clamp radius values to prevent visual artifacts\n const maxRadius = Math.min(width / 2, height / 2)\n const clampedTL = Math.max(0, Math.min(radii.TopLeft, maxRadius))\n const clampedTR = Math.max(0, Math.min(radii.TopRight, maxRadius))\n const clampedBR = Math.max(0, Math.min(radii.BottomRight, maxRadius))\n const clampedBL = Math.max(0, Math.min(radii.BottomLeft, maxRadius))\n\n ctx.moveTo(x + clampedTL, y)\n\n // Draw top edge and top-right corner\n ctx.lineTo(x + width - clampedTR, y)\n clampedTR > 0 ? ctx.arc(x + width - clampedTR, y + clampedTR, clampedTR, 1.5 * Math.PI, 0) : ctx.lineTo(x + width, y)\n\n // Draw right edge and bottom-right corner\n ctx.lineTo(x + width, y + height - clampedBR)\n clampedBR > 0 ? ctx.arc(x + width - clampedBR, y + height - clampedBR, clampedBR, 0, 0.5 * Math.PI) : ctx.lineTo(x + width, y + height)\n\n // Draw bottom edge and bottom-left corner\n ctx.lineTo(x + clampedBL, y + height)\n clampedBL > 0 ? ctx.arc(x + clampedBL, y + height - clampedBL, clampedBL, 0.5 * Math.PI, Math.PI) : ctx.lineTo(x, y + height)\n\n // Draw left edge and top-left corner\n ctx.lineTo(x, y + clampedTL)\n clampedTL > 0 ? ctx.arc(x + clampedTL, y + clampedTL, clampedTL, Math.PI, 1.5 * Math.PI) : ctx.lineTo(x, y)\n\n ctx.closePath()\n}\n\n/**\n * Calculates border radius values from props\n * @param radiusProp Border radius property value\n * @returns Calculated border radii for all corners\n */\nexport const parseBorderRadius = (\n radiusProp: BoxProps['borderRadius'],\n): {\n TopLeft: number\n TopRight: number\n BottomRight: number\n BottomLeft: number\n} => {\n const radii = { TopLeft: 0, TopRight: 0, BottomRight: 0, BottomLeft: 0 }\n if (typeof radiusProp === 'number') {\n radii.TopLeft = radii.TopRight = radii.BottomRight = radii.BottomLeft = Math.max(0, radiusProp)\n } else if (typeof radiusProp === 'object' && radiusProp !== null) {\n radii.TopLeft = Math.max(0, radiusProp.TopLeft ?? 0)\n radii.TopRight = Math.max(0, radiusProp.TopRight ?? 0)\n radii.BottomRight = Math.max(0, radiusProp.BottomRight ?? 0)\n radii.BottomLeft = Math.max(0, radiusProp.BottomLeft ?? 0)\n }\n return radii\n}\n\n/**\n * Parses a percentage value or a number, returning the calculated value based on the base.\n * @param value The value to parse, can be a number, a percentage string, or undefined.\n * @param base The base value to calculate the percentage from.\n * @returns The parsed number, or 0 if the value is not a number or a valid percentage.\n */\nexport function parsePercentage(value: number | string | undefined, base: number): number {\n if (typeof value === 'number') {\n return value\n }\n if (typeof value === 'string' && value.endsWith('%')) {\n return base !== 0 ? 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@@ -650,7 +650,7 @@ export interface ImageProps extends Omit<BoxProps, 'children'> {
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  onLoad?: () => void;
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  /**
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  * Callback function that executes when the image fails to load.
653
- * @param error - The error that occurred during loading.
653
+ * @param error The error that occurred during loading.
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  */
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  onError?: (error: Error) => void;
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  }
@@ -1 +1 @@
1
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@@ -12,14 +12,14 @@ export declare class GridNode extends RowNode {
12
12
  private readonly isVertical;
13
13
  /**
14
14
  * Creates a new grid layout node
15
- * @param props - Grid configuration properties
15
+ * @param props Grid configuration properties
16
16
  */
17
17
  constructor(props: GridProps);
18
18
  /**
19
19
  * Appends a child node to this grid.
20
20
  * Overridden primarily for documentation/clarity, functionality is inherited.
21
- * @param child - Child node to append
22
- * @param index - Index at which to insert the child
21
+ * @param child Child node to append
22
+ * @param index Index at which to insert the child
23
23
  */
24
24
  protected appendChild(child: BoxNode, index: number): void;
25
25
  /**
@@ -32,7 +32,7 @@ export declare class GridNode extends RowNode {
32
32
  }
33
33
  /**
34
34
  * Factory function to create a new GridNode instance.
35
- * @param props - Grid configuration properties.
35
+ * @param props Grid configuration properties.
36
36
  * @returns A new GridNode instance.
37
37
  */
38
38
  export declare const Grid: (props: GridProps) => GridNode;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"grid.canvas.util.d.ts","sourceRoot":"","sources":["../../../src/canvas/grid.canvas.util.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AACxD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,gCAAgC,CAAA;AAGjE;;;;GAIG;AACH,qBAAa,QAAS,SAAQ,OAAO;IACnC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAQ;IAChC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAuB;IACtD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAuB;IACnD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IAEpC;;;OAGG;gBACS,KAAK,EAAE,SAAS;IAqE5B;;;;;OAKG;cACgB,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IAI5D;;;;;OAKG;cACgB,+BAA+B;CAwLnD;AAED;;;;GAIG;AACH,eAAO,MAAM,IAAI,GAAI,OAAO,SAAS,aAAwB,CAAA"}
@@ -3,6 +3,7 @@
3
3
  var layout_canvas_util = require('./layout.canvas.util.js');
4
4
  var common_const = require('../constant/common.const.js');
5
5
 
6
+ // TODO: Add comprehensive unit tests for this file.
6
7
  /**
7
8
  * Grid layout node that arranges children in a configurable number of columns or rows.
8
9
  * Uses Yoga's flexbox capabilities with wrapping and gap properties to simulate a grid.
@@ -15,7 +16,7 @@ class GridNode extends layout_canvas_util.RowNode {
15
16
  isVertical; // True if the main axis is vertical (flexDirection: column or column-reverse)
16
17
  /**
17
18
  * Creates a new grid layout node
18
- * @param props - Grid configuration properties
19
+ * @param props Grid configuration properties
19
20
  */
20
21
  constructor(props) {
21
22
  const columns = Math.max(1, props.columns || 1);
@@ -60,17 +61,33 @@ class GridNode extends layout_canvas_util.RowNode {
60
61
  ...props,
61
62
  // Explicitly remove the 'direction' prop passed to super, as it's handled by flexDirection
62
63
  direction: undefined,
64
+ // Pass undefined for gap to prevent BoxNode from trying to parse it
65
+ gap: undefined,
63
66
  });
64
67
  this.columns = columns;
65
68
  this.columnGapValue = columnGap;
66
69
  this.rowGapValue = rowGap;
67
70
  this.isVertical = isVertical;
71
+ // Explicitly set gaps on this.node after super() call
72
+ // These will be updated again in updateLayoutBasedOnComputedSize, but this ensures initial setup
73
+ if (typeof columnGap === 'number') {
74
+ this.node.setGap(common_const.Style.Gutter.Column, columnGap);
75
+ }
76
+ else if (typeof columnGap === 'string' && columnGap.endsWith('%')) {
77
+ this.node.setGapPercent(common_const.Style.Gutter.Column, parseFloat(columnGap));
78
+ }
79
+ if (typeof rowGap === 'number') {
80
+ this.node.setGap(common_const.Style.Gutter.Row, rowGap);
81
+ }
82
+ else if (typeof rowGap === 'string' && rowGap.endsWith('%')) {
83
+ this.node.setGapPercent(common_const.Style.Gutter.Row, parseFloat(rowGap));
84
+ }
68
85
  }
69
86
  /**
70
87
  * Appends a child node to this grid.
71
88
  * Overridden primarily for documentation/clarity, functionality is inherited.
72
- * @param child - Child node to append
73
- * @param index - Index at which to insert the child
89
+ * @param child Child node to append
90
+ * @param index Index at which to insert the child
74
91
  */
75
92
  appendChild(child, index) {
76
93
  super.appendChild(child, index);
@@ -253,7 +270,7 @@ class GridNode extends layout_canvas_util.RowNode {
253
270
  }
254
271
  /**
255
272
  * Factory function to create a new GridNode instance.
256
- * @param props - Grid configuration properties.
273
+ * @param props Grid configuration properties.
257
274
  * @returns A new GridNode instance.
258
275
  */
259
276
  const Grid = (props) => new GridNode(props);
@@ -1 +1 @@
1
- {"version":3,"file":"grid.canvas.util.js","sources":["../../../../src/canvas/grid.canvas.util.ts"],"sourcesContent":["import type { GridProps } from '@/canvas/canvas.type.js'\nimport { BoxNode, RowNode } from '@/canvas/layout.canvas.util.js'\nimport { Style, FlexDirection } from '@/constant/common.const.js'\n\n/**\n * Grid layout node that arranges children in a configurable number of columns or rows.\n * Uses Yoga's flexbox capabilities with wrapping and gap properties to simulate a grid.\n * @extends RowNode\n */\nexport class GridNode extends RowNode {\n private readonly columns: number\n private readonly columnGapValue: number | `${number}%`\n private readonly rowGapValue: number | `${number}%`\n private readonly isVertical: boolean // True if the main axis is vertical (flexDirection: column or column-reverse)\n\n /**\n * Creates a new grid layout node\n * @param props - Grid configuration properties\n */\n constructor(props: GridProps) {\n const columns = Math.max(1, props.columns || 1)\n const direction = props.direction || 'row' // Default to horizontal row\n const isVertical = direction === 'column' || direction === 'column-reverse'\n\n // Map direction string to Yoga FlexDirection\n let flexDirection: FlexDirection\n switch (direction) {\n case 'row':\n flexDirection = Style.FlexDirection.Row\n break\n case 'column':\n flexDirection = Style.FlexDirection.Column\n break\n case 'row-reverse':\n flexDirection = Style.FlexDirection.RowReverse\n break\n case 'column-reverse':\n flexDirection = Style.FlexDirection.ColumnReverse\n break\n default:\n console.warn(`[GridNode] Invalid direction \"${direction}\". Defaulting to \"row\".`)\n flexDirection = Style.FlexDirection.Row\n }\n\n // Determine the column and row gap values from props\n let columnGap: number | `${number}%` = 0\n let rowGap: number | `${number}%` = 0\n\n if (typeof props.gap === 'number' || (typeof props.gap === 'string' && props.gap.trim() !== '')) {\n // Single value applies to both row and column gaps\n columnGap = props.gap\n rowGap = props.gap\n } else if (props.gap && typeof props.gap === 'object') {\n // Object format: prioritize a specific direction (Column/Row), then All\n columnGap = props.gap.Column ?? props.gap.All ?? 0\n rowGap = props.gap.Row ?? props.gap.All ?? 0\n }\n\n super({\n name: 'Grid',\n flexWrap: Style.Wrap.Wrap, // Essential for grid behavior\n flexDirection,\n ...props,\n // Explicitly remove the 'direction' prop passed to super, as it's handled by flexDirection\n direction: undefined,\n })\n\n this.columns = columns\n this.columnGapValue = columnGap\n this.rowGapValue = rowGap\n this.isVertical = isVertical\n }\n\n /**\n * Appends a child node to this grid.\n * Overridden primarily for documentation/clarity, functionality is inherited.\n * @param child - Child node to append\n * @param index - Index at which to insert the child\n */\n protected override appendChild(child: BoxNode, index: number) {\n super.appendChild(child, index)\n }\n\n /**\n * Update layout calculations after the initial layout is computed.\n * This method calculates the appropriate flex-basis for children based on the\n * number of columns and gaps, respecting the container's padding,\n * and applies the gaps using Yoga's built-in properties.\n */\n protected override updateLayoutBasedOnComputedSize() {\n // Step 1: Early return if the grid is empty or invalid\n if (this.columns <= 0 || this.children.length === 0) {\n return\n }\n\n // Step 2: Get container dimensions and padding after the initial layout\n const width = this.node.getComputedWidth()\n const height = this.node.getComputedHeight()\n const paddingLeft = this.node.getComputedPadding(Style.Edge.Left)\n const paddingRight = this.node.getComputedPadding(Style.Edge.Right)\n const paddingTop = this.node.getComputedPadding(Style.Edge.Top)\n const paddingBottom = this.node.getComputedPadding(Style.Edge.Bottom)\n\n // Calculate content box dimensions\n const contentWidth = Math.max(0, width - paddingLeft - paddingRight)\n const contentHeight = Math.max(0, height - paddingTop - paddingBottom)\n\n // Step 3: Validate dimensions needed for calculations\n if (!this.isVertical && contentWidth <= 0 && width > 0) {\n console.warn(\n `[GridNode ${this.props.key} - Finalize] Grid content width (${contentWidth}) is zero or negative after accounting for padding (${paddingLeft}+${paddingRight}) on total width ${width}. Cannot calculate basis.`,\n )\n if (this.columns > 1) return\n }\n if (this.isVertical && contentHeight <= 0 && height > 0) {\n console.warn(\n `[GridNode ${this.props.key} - Finalize] Grid content height (${contentHeight}) is zero or negative after accounting for padding (${paddingTop}+${paddingBottom}) on total height ${height}. Cannot calculate basis.`,\n )\n if (this.columns > 1) return\n }\n\n // Step 4: Calculate Gap Values in Pixels\n let columnGapPixels = 0\n if (typeof this.columnGapValue === 'number') {\n columnGapPixels = this.columnGapValue\n } else if (typeof this.columnGapValue === 'string' && this.columnGapValue.trim().endsWith('%')) {\n try {\n const percent = parseFloat(this.columnGapValue)\n if (!isNaN(percent) && contentWidth > 0) {\n columnGapPixels = (percent / 100) * contentWidth\n } else if (isNaN(percent)) {\n console.warn(\n `[GridNode ${this.props.key}] Invalid percentage column gap format: \"${this.columnGapValue}\". Using 0px.`,\n )\n } else if (contentWidth <= 0) {\n console.warn(\n `[GridNode ${this.props.key}] Cannot calculate percentage column gap (${this.columnGapValue}) because content width is zero. Using 0px.`,\n )\n }\n } catch (e) {\n console.warn(\n `[GridNode ${this.props.key}] Error parsing percentage column gap: \"${this.columnGapValue}\". Using 0px.`,\n e,\n )\n }\n } else if (typeof this.columnGapValue === 'string' && this.columnGapValue.trim() !== '') {\n console.warn(\n `[GridNode ${this.props.key}] Unsupported string column gap format: \"${this.columnGapValue}\". Using 0px. Only numbers and percentages ('%') are supported.`,\n )\n }\n\n let rowGapPixels = 0\n if (typeof this.rowGapValue === 'number') {\n rowGapPixels = this.rowGapValue\n } else if (typeof this.rowGapValue === 'string' && this.rowGapValue.trim().endsWith('%')) {\n try {\n const percent = parseFloat(this.rowGapValue)\n if (!isNaN(percent) && contentHeight > 0) {\n rowGapPixels = (percent / 100) * contentHeight\n } else if (isNaN(percent)) {\n console.warn(\n `[GridNode ${this.props.key}] Invalid percentage row gap format: \"${this.rowGapValue}\". Using 0px.`,\n )\n } else if (contentHeight <= 0) {\n console.warn(\n `[GridNode ${this.props.key}] Cannot calculate percentage row gap (${this.rowGapValue}) because content height is zero. Using 0px.`,\n )\n }\n } catch (e) {\n console.warn(\n `[GridNode ${this.props.key}] Error parsing percentage row gap: \"${this.rowGapValue}\". Using 0px.`,\n e,\n )\n }\n } else if (typeof this.rowGapValue === 'string' && this.rowGapValue.trim() !== '') {\n console.warn(\n `[GridNode ${this.props.key}] Unsupported string row gap format: \"${this.rowGapValue}\". Using 0px. Only numbers and percentages ('%') are supported.`,\n )\n }\n\n // Ensure gaps are not negative\n columnGapPixels = Math.max(0, columnGapPixels)\n rowGapPixels = Math.max(0, rowGapPixels)\n\n // Step 5: Calculate flex-basis percentage for children\n const mainAxisGapPixels = this.isVertical ? rowGapPixels : columnGapPixels\n const mainAxisContentSize = this.isVertical ? contentHeight : contentWidth\n let childWidth = 0\n\n if (mainAxisContentSize > 0 && this.columns > 0) {\n // Total space taken up by gaps on the main axis\n const totalGapSpaceOnMainAxis = this.columns > 1 ? mainAxisGapPixels * (this.columns - 1) : 0\n\n // Calculate the space available *only* for the items themselves\n const availableSpaceOnMainAxis = Math.max(0, mainAxisContentSize - totalGapSpaceOnMainAxis)\n\n // Calculate the exact pixel of the total content size that each item should occupy\n const exactItemWidth = availableSpaceOnMainAxis / this.columns\n\n // Ensure it's not negative (shouldn't happen, but safety)\n childWidth = Math.max(0, exactItemWidth - 0.5) // Slightly reduce to avoid rounding issues\n } else if (this.columns === 1) {\n // If only one column, it takes up the full basis (gaps don't apply)\n childWidth = mainAxisContentSize\n }\n\n // Clamp basis percentage between 0 and 100 (mostly redundant after floor/max(0) but safe)\n childWidth = Math.max(0, Math.min(mainAxisContentSize, childWidth))\n\n // Step 6: Apply layout properties to children\n let childrenNeedRecalculation = false\n for (const child of this.children) {\n let childChanged = false\n const currentLayoutWidth = child.node.getWidth()\n const currentWidthValue = currentLayoutWidth.value\n const currentWidthUnit = currentLayoutWidth.unit\n\n let widthNeedsUpdate = false\n if (currentWidthUnit === Style.Unit.Point) {\n // If current width is in points, check if the value is significantly different\n if (Math.abs(currentWidthValue - childWidth) > 0.01) {\n widthNeedsUpdate = true\n }\n } else {\n // If current width is not in points (e.g., Auto, Percent, Undefined), it needs to be set to points\n widthNeedsUpdate = true\n }\n\n if (widthNeedsUpdate) {\n child.node.setWidth(childWidth)\n childChanged = true\n }\n\n // Ensure grow/shrink are set correctly for grid items\n if (child.node.getFlexGrow() !== 0) {\n child.node.setFlexGrow(0)\n childChanged = true\n }\n if (child.node.getFlexShrink() !== 1) {\n child.node.setFlexShrink(1) // Allow shrinking\n childChanged = true\n }\n\n // Remove margins that might interfere with gap property\n if (child.node.getMargin(Style.Edge.Bottom).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Bottom, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Right).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Right, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Top).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Top, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Left).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Left, undefined)\n childChanged = true\n }\n\n if (childChanged && !child.node.isDirty()) {\n child.node.markDirty()\n childrenNeedRecalculation = true\n }\n }\n\n // Step 7: Apply gaps using Yoga's built-in gap properties\n const currentColumnGap = this.node.getGap(Style.Gutter.Column).value\n const currentRowGap = this.node.getGap(Style.Gutter.Row).value\n let gapsChanged = false\n\n // Use a small tolerance for comparing gap pixels\n if (Math.abs(currentColumnGap - columnGapPixels) > 0.001) {\n this.node.setGap(Style.Gutter.Column, columnGapPixels)\n gapsChanged = true\n }\n if (Math.abs(currentRowGap - rowGapPixels) > 0.001) {\n this.node.setGap(Style.Gutter.Row, rowGapPixels)\n gapsChanged = true\n }\n\n // Step 8: Mark the grid node itself as dirty if gaps changed or children changed\n if ((gapsChanged || childrenNeedRecalculation) && !this.node.isDirty()) {\n 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+ {"version":3,"file":"grid.canvas.util.js","sources":["../../../../src/canvas/grid.canvas.util.ts"],"sourcesContent":["// TODO: Add comprehensive unit tests for this file.\n\nimport type { GridProps } from '@/canvas/canvas.type.js'\nimport { BoxNode, RowNode } from '@/canvas/layout.canvas.util.js'\nimport { Style, FlexDirection } from '@/constant/common.const.js'\n\n/**\n * Grid layout node that arranges children in a configurable number of columns or rows.\n * Uses Yoga's flexbox capabilities with wrapping and gap properties to simulate a grid.\n * @extends RowNode\n */\nexport class GridNode extends RowNode {\n private readonly columns: number\n private readonly columnGapValue: number | `${number}%`\n private readonly rowGapValue: number | `${number}%`\n private readonly isVertical: boolean // True if the main axis is vertical (flexDirection: column or column-reverse)\n\n /**\n * Creates a new grid layout node\n * @param props Grid configuration properties\n */\n constructor(props: GridProps) {\n const columns = Math.max(1, props.columns || 1)\n const direction = props.direction || 'row' // Default to horizontal row\n const isVertical = direction === 'column' || direction === 'column-reverse'\n\n // Map direction string to Yoga FlexDirection\n let flexDirection: FlexDirection\n switch (direction) {\n case 'row':\n flexDirection = Style.FlexDirection.Row\n break\n case 'column':\n flexDirection = Style.FlexDirection.Column\n break\n case 'row-reverse':\n flexDirection = Style.FlexDirection.RowReverse\n break\n case 'column-reverse':\n flexDirection = Style.FlexDirection.ColumnReverse\n break\n default:\n console.warn(`[GridNode] Invalid direction \"${direction}\". Defaulting to \"row\".`)\n flexDirection = Style.FlexDirection.Row\n }\n\n // Determine the column and row gap values from props\n let columnGap: number | `${number}%` = 0\n let rowGap: number | `${number}%` = 0\n\n if (typeof props.gap === 'number' || (typeof props.gap === 'string' && props.gap.trim() !== '')) {\n // Single value applies to both row and column gaps\n columnGap = props.gap\n rowGap = props.gap\n } else if (props.gap && typeof props.gap === 'object') {\n // Object format: prioritize a specific direction (Column/Row), then All\n columnGap = props.gap.Column ?? props.gap.All ?? 0\n rowGap = props.gap.Row ?? props.gap.All ?? 0\n }\n\n super({\n name: 'Grid',\n flexWrap: Style.Wrap.Wrap, // Essential for grid behavior\n flexDirection,\n ...props,\n // Explicitly remove the 'direction' prop passed to super, as it's handled by flexDirection\n direction: undefined,\n // Pass undefined for gap to prevent BoxNode from trying to parse it\n gap: undefined,\n })\n\n this.columns = columns\n this.columnGapValue = columnGap\n this.rowGapValue = rowGap\n this.isVertical = isVertical\n\n // Explicitly set gaps on this.node after super() call\n // These will be updated again in updateLayoutBasedOnComputedSize, but this ensures initial setup\n if (typeof columnGap === 'number') {\n this.node.setGap(Style.Gutter.Column, columnGap)\n } else if (typeof columnGap === 'string' && columnGap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.Column, parseFloat(columnGap))\n }\n if (typeof rowGap === 'number') {\n this.node.setGap(Style.Gutter.Row, rowGap)\n } else if (typeof rowGap === 'string' && rowGap.endsWith('%')) {\n this.node.setGapPercent(Style.Gutter.Row, parseFloat(rowGap))\n }\n }\n\n /**\n * Appends a child node to this grid.\n * Overridden primarily for documentation/clarity, functionality is inherited.\n * @param child Child node to append\n * @param index Index at which to insert the child\n */\n protected override appendChild(child: BoxNode, index: number) {\n super.appendChild(child, index)\n }\n\n /**\n * Update layout calculations after the initial layout is computed.\n * This method calculates the appropriate flex-basis for children based on the\n * number of columns and gaps, respecting the container's padding,\n * and applies the gaps using Yoga's built-in properties.\n */\n protected override updateLayoutBasedOnComputedSize() {\n // Step 1: Early return if the grid is empty or invalid\n if (this.columns <= 0 || this.children.length === 0) {\n return\n }\n\n // Step 2: Get container dimensions and padding after the initial layout\n const width = this.node.getComputedWidth()\n const height = this.node.getComputedHeight()\n const paddingLeft = this.node.getComputedPadding(Style.Edge.Left)\n const paddingRight = this.node.getComputedPadding(Style.Edge.Right)\n const paddingTop = this.node.getComputedPadding(Style.Edge.Top)\n const paddingBottom = this.node.getComputedPadding(Style.Edge.Bottom)\n\n // Calculate content box dimensions\n const contentWidth = Math.max(0, width - paddingLeft - paddingRight)\n const contentHeight = Math.max(0, height - paddingTop - paddingBottom)\n\n // Step 3: Validate dimensions needed for calculations\n if (!this.isVertical && contentWidth <= 0 && width > 0) {\n console.warn(\n `[GridNode ${this.props.key} - Finalize] Grid content width (${contentWidth}) is zero or negative after accounting for padding (${paddingLeft}+${paddingRight}) on total width ${width}. Cannot calculate basis.`,\n )\n if (this.columns > 1) return\n }\n if (this.isVertical && contentHeight <= 0 && height > 0) {\n console.warn(\n `[GridNode ${this.props.key} - Finalize] Grid content height (${contentHeight}) is zero or negative after accounting for padding (${paddingTop}+${paddingBottom}) on total height ${height}. Cannot calculate basis.`,\n )\n if (this.columns > 1) return\n }\n\n // Step 4: Calculate Gap Values in Pixels\n let columnGapPixels = 0\n if (typeof this.columnGapValue === 'number') {\n columnGapPixels = this.columnGapValue\n } else if (typeof this.columnGapValue === 'string' && this.columnGapValue.trim().endsWith('%')) {\n try {\n const percent = parseFloat(this.columnGapValue)\n if (!isNaN(percent) && contentWidth > 0) {\n columnGapPixels = (percent / 100) * contentWidth\n } else if (isNaN(percent)) {\n console.warn(`[GridNode ${this.props.key}] Invalid percentage column gap format: \"${this.columnGapValue}\". Using 0px.`)\n } else if (contentWidth <= 0) {\n console.warn(`[GridNode ${this.props.key}] Cannot calculate percentage column gap (${this.columnGapValue}) because content width is zero. Using 0px.`)\n }\n } catch (e) {\n console.warn(`[GridNode ${this.props.key}] Error parsing percentage column gap: \"${this.columnGapValue}\". Using 0px.`, e)\n }\n } else if (typeof this.columnGapValue === 'string' && this.columnGapValue.trim() !== '') {\n console.warn(\n `[GridNode ${this.props.key}] Unsupported string column gap format: \"${this.columnGapValue}\". Using 0px. Only numbers and percentages ('%') are supported.`,\n )\n }\n\n let rowGapPixels = 0\n if (typeof this.rowGapValue === 'number') {\n rowGapPixels = this.rowGapValue\n } else if (typeof this.rowGapValue === 'string' && this.rowGapValue.trim().endsWith('%')) {\n try {\n const percent = parseFloat(this.rowGapValue)\n if (!isNaN(percent) && contentHeight > 0) {\n rowGapPixels = (percent / 100) * contentHeight\n } else if (isNaN(percent)) {\n console.warn(`[GridNode ${this.props.key}] Invalid percentage row gap format: \"${this.rowGapValue}\". Using 0px.`)\n } else if (contentHeight <= 0) {\n console.warn(`[GridNode ${this.props.key}] Cannot calculate percentage row gap (${this.rowGapValue}) because content height is zero. Using 0px.`)\n }\n } catch (e) {\n console.warn(`[GridNode ${this.props.key}] Error parsing percentage row gap: \"${this.rowGapValue}\". Using 0px.`, e)\n }\n } else if (typeof this.rowGapValue === 'string' && this.rowGapValue.trim() !== '') {\n console.warn(\n `[GridNode ${this.props.key}] Unsupported string row gap format: \"${this.rowGapValue}\". Using 0px. Only numbers and percentages ('%') are supported.`,\n )\n }\n\n // Ensure gaps are not negative\n columnGapPixels = Math.max(0, columnGapPixels)\n rowGapPixels = Math.max(0, rowGapPixels)\n\n // Step 5: Calculate flex-basis percentage for children\n const mainAxisGapPixels = this.isVertical ? rowGapPixels : columnGapPixels\n const mainAxisContentSize = this.isVertical ? contentHeight : contentWidth\n let childWidth = 0\n\n if (mainAxisContentSize > 0 && this.columns > 0) {\n // Total space taken up by gaps on the main axis\n const totalGapSpaceOnMainAxis = this.columns > 1 ? mainAxisGapPixels * (this.columns - 1) : 0\n\n // Calculate the space available *only* for the items themselves\n const availableSpaceOnMainAxis = Math.max(0, mainAxisContentSize - totalGapSpaceOnMainAxis)\n\n // Calculate the exact pixel of the total content size that each item should occupy\n const exactItemWidth = availableSpaceOnMainAxis / this.columns\n\n // Ensure it's not negative (shouldn't happen, but safety)\n childWidth = Math.max(0, exactItemWidth - 0.5) // Slightly reduce to avoid rounding issues\n } else if (this.columns === 1) {\n // If only one column, it takes up the full basis (gaps don't apply)\n childWidth = mainAxisContentSize\n }\n\n // Clamp basis percentage between 0 and 100 (mostly redundant after floor/max(0) but safe)\n childWidth = Math.max(0, Math.min(mainAxisContentSize, childWidth))\n\n // Step 6: Apply layout properties to children\n let childrenNeedRecalculation = false\n for (const child of this.children) {\n let childChanged = false\n const currentLayoutWidth = child.node.getWidth()\n const currentWidthValue = currentLayoutWidth.value\n const currentWidthUnit = currentLayoutWidth.unit\n\n let widthNeedsUpdate = false\n if (currentWidthUnit === Style.Unit.Point) {\n // If current width is in points, check if the value is significantly different\n if (Math.abs(currentWidthValue - childWidth) > 0.01) {\n widthNeedsUpdate = true\n }\n } else {\n // If current width is not in points (e.g., Auto, Percent, Undefined), it needs to be set to points\n widthNeedsUpdate = true\n }\n\n if (widthNeedsUpdate) {\n child.node.setWidth(childWidth)\n childChanged = true\n }\n\n // Ensure grow/shrink are set correctly for grid items\n if (child.node.getFlexGrow() !== 0) {\n child.node.setFlexGrow(0)\n childChanged = true\n }\n if (child.node.getFlexShrink() !== 1) {\n child.node.setFlexShrink(1) // Allow shrinking\n childChanged = true\n }\n\n // Remove margins that might interfere with gap property\n if (child.node.getMargin(Style.Edge.Bottom).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Bottom, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Right).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Right, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Top).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Top, undefined)\n childChanged = true\n }\n if (child.node.getMargin(Style.Edge.Left).unit !== Style.Unit.Undefined) {\n child.node.setMargin(Style.Edge.Left, undefined)\n childChanged = true\n }\n\n if (childChanged && !child.node.isDirty()) {\n child.node.markDirty()\n childrenNeedRecalculation = true\n }\n }\n\n // Step 7: Apply gaps using Yoga's built-in gap properties\n const currentColumnGap = this.node.getGap(Style.Gutter.Column).value\n const currentRowGap = this.node.getGap(Style.Gutter.Row).value\n let gapsChanged = false\n\n // Use a small tolerance for comparing gap pixels\n if (Math.abs(currentColumnGap - columnGapPixels) > 0.001) {\n this.node.setGap(Style.Gutter.Column, columnGapPixels)\n gapsChanged = true\n }\n if (Math.abs(currentRowGap - rowGapPixels) > 0.001) {\n this.node.setGap(Style.Gutter.Row, rowGapPixels)\n gapsChanged = true\n }\n\n // Step 8: Mark the grid node itself as dirty if gaps changed or children changed\n if ((gapsChanged || childrenNeedRecalculation) && !this.node.isDirty()) {\n 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@@ -15,7 +15,6 @@ export declare class ImageNode extends BoxNode {
15
15
  /**
16
16
  * Loads and processes an image from various sources (URL, file path, or Buffer).
17
17
  * Handles SVG color modifications and sets natural dimensions with an aspect ratio.
18
- *
19
18
  * @returns Promise that resolves when image loading completes
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  * @throws Error if image loading fails
21
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  */
@@ -1 +1 @@
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