@meimu/mutracer 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -0
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +8949 -7915
- package/docs/api.md +42 -21
- package/docs/caustics.md +80 -0
- package/docs/materials.md +5 -4
- package/docs/progressive-rendering.md +50 -9
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/updates.md +3 -1
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +7 -5
- package/lib/Display.js +1 -1
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -0
- package/lib/Engine.js +47 -12
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +61 -13
- package/lib/Render.js +169 -19
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -3
- package/lib/RenderLoop.js +68 -44
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +1 -1
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/GPUTraceQueue.d.ts +2 -1
- package/lib/renderer/GPUTraceQueue.js +3 -1
- package/lib/renderer/GPUTraceQueue.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +4 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +18 -18
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +122 -28
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +48 -17
- package/lib/renderer/WGPURayTracePass.js +538 -340
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +83 -47
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
- package/lib/renderer/WebGLFullQuadPass.js +4 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +6 -1
- package/lib/renderer/WebGLRayTracePass.js +43 -6
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +10 -14
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +60 -60
- package/lib/renderer/accumulationTarget.d.ts +2 -1
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +33 -33
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -9
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
- package/lib/renderer/glsl/chunks/intersect.glsl.js +426 -428
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +68 -63
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +140 -117
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
- package/lib/renderer/glsl/chunks/sampling.glsl.js +89 -92
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +2 -2
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +260 -237
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +26 -26
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
- package/lib/renderer/lightSampling.d.ts +3 -2
- package/lib/renderer/lightSampling.js +14 -8
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +4 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneLayoutSchema.d.ts +1 -0
- package/lib/renderer/sceneLayoutSchema.js +2 -2
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +3 -3
- package/lib/renderer/wgpuShaderSource.d.ts +7 -0
- package/lib/renderer/wgpuShaderSource.js +2 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +598 -592
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +14 -14
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +75 -73
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +794 -794
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +35 -25
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +204 -187
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +89 -93
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/compose.frag.wgsl.js +98 -98
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +2 -2
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +25 -25
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +9 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +448 -522
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +2 -2
- package/lib/scene/MaterialState.js +2 -2
- package/lib/scene/MaterialState.js.map +1 -1
- package/lib/settings/render.d.ts +11 -0
- package/lib/settings/render.js +1 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +2 -2
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +2 -1
- package/package.json +3 -3
|
@@ -0,0 +1,217 @@
|
|
|
1
|
+
import { causticDiagnostics } from './causticDiagnostics.js';
|
|
2
|
+
import { packCausticLightUniform } from './causticUniform.js';
|
|
3
|
+
export { packCausticLightUniform } from './causticUniform.js';
|
|
4
|
+
import { resourceTableLayout, setResourceTable } from './wgpuBindless.js';
|
|
5
|
+
import { CAUSTIC_UNIFORM_BYTES, causticAccumulateCompute } from './wgsl/causticLight.compute.js';
|
|
6
|
+
/** Per-target photon splats and independent floating-point batch accumulation. */
|
|
7
|
+
export class WGPUCausticLightPass {
|
|
8
|
+
device;
|
|
9
|
+
photonMapping;
|
|
10
|
+
distribution;
|
|
11
|
+
emissionGroups = new WeakMap();
|
|
12
|
+
casterCount = 0;
|
|
13
|
+
choiceCount = 0;
|
|
14
|
+
pipeline;
|
|
15
|
+
outputs = new Map();
|
|
16
|
+
uniform;
|
|
17
|
+
layout;
|
|
18
|
+
accumulate;
|
|
19
|
+
constructor(device, photonMapping = false) {
|
|
20
|
+
this.device = device;
|
|
21
|
+
this.photonMapping = photonMapping;
|
|
22
|
+
this.uniform = device.createBuffer({
|
|
23
|
+
label: 'Caustic light uniforms',
|
|
24
|
+
size: CAUSTIC_UNIFORM_BYTES,
|
|
25
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
26
|
+
});
|
|
27
|
+
this.layout = device.createBindGroupLayout({
|
|
28
|
+
entries: [
|
|
29
|
+
{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: 'uniform' } },
|
|
30
|
+
{
|
|
31
|
+
binding: 1,
|
|
32
|
+
visibility: GPUShaderStage.COMPUTE,
|
|
33
|
+
...(photonMapping
|
|
34
|
+
? { storageTexture: { access: 'write-only', format: 'rgba32uint' } }
|
|
35
|
+
: { buffer: { type: 'storage' } })
|
|
36
|
+
},
|
|
37
|
+
{ binding: 2, visibility: GPUShaderStage.COMPUTE, texture: { sampleType: 'unfilterable-float' } },
|
|
38
|
+
...(photonMapping
|
|
39
|
+
? [
|
|
40
|
+
{
|
|
41
|
+
binding: 3,
|
|
42
|
+
visibility: GPUShaderStage.COMPUTE,
|
|
43
|
+
storageTexture: { access: 'write-only', format: 'r32uint' }
|
|
44
|
+
}
|
|
45
|
+
]
|
|
46
|
+
: [])
|
|
47
|
+
]
|
|
48
|
+
});
|
|
49
|
+
this.accumulate = device.createComputePipeline({
|
|
50
|
+
label: 'Caustic batch accumulation',
|
|
51
|
+
layout: 'auto',
|
|
52
|
+
compute: { module: device.createShaderModule({ code: causticAccumulateCompute }), entryPoint: 'main' }
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
/** Compiles an emitter for one trace pipeline's layouts; select it with use(). */
|
|
56
|
+
async prepare(source, groups, bindless = false) {
|
|
57
|
+
const module = this.device.createShaderModule({ label: 'Caustic light tracing', code: source });
|
|
58
|
+
const info = await module.getCompilationInfo();
|
|
59
|
+
const errors = info.messages.filter((m) => m.type === 'error');
|
|
60
|
+
if (errors.length)
|
|
61
|
+
throw Error(errors.map((m) => `Caustic WGSL ${m.lineNum}:${m.linePos} ${m.message}`).join('\n'));
|
|
62
|
+
return this.device.createComputePipelineAsync({
|
|
63
|
+
label: 'Caustic light tracing',
|
|
64
|
+
layout: this.device.createPipelineLayout(bindless
|
|
65
|
+
? resourceTableLayout({ bindGroupLayouts: [...groups, this.layout] })
|
|
66
|
+
: { bindGroupLayouts: [...groups, this.layout] }),
|
|
67
|
+
compute: { module, entryPoint: 'main' }
|
|
68
|
+
});
|
|
69
|
+
}
|
|
70
|
+
use(pipeline) {
|
|
71
|
+
this.pipeline = pipeline;
|
|
72
|
+
}
|
|
73
|
+
setDistribution(spheres, lights) {
|
|
74
|
+
this.choiceCount = lights.count;
|
|
75
|
+
this.casterCount = spheres.length;
|
|
76
|
+
this.distribution?.destroy();
|
|
77
|
+
this.emissionGroups = new WeakMap();
|
|
78
|
+
const texels = Math.max(1, spheres.length + lights.count * 2), width = Math.min(texels, this.device.limits.maxTextureDimension2D), height = Math.ceil(texels / width);
|
|
79
|
+
this.distribution = this.device.createTexture({
|
|
80
|
+
label: 'Caustic emission distribution',
|
|
81
|
+
size: [width, height],
|
|
82
|
+
format: 'rgba32float',
|
|
83
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
|
84
|
+
});
|
|
85
|
+
const data = new Float32Array(width * height * 4);
|
|
86
|
+
spheres.forEach((sphere, i) => data.set(sphere, i * 4));
|
|
87
|
+
data.set(lights.data, spheres.length * 4);
|
|
88
|
+
this.device.queue.writeTexture({ texture: this.distribution }, data, { bytesPerRow: width * 16 }, [
|
|
89
|
+
width,
|
|
90
|
+
height
|
|
91
|
+
]);
|
|
92
|
+
}
|
|
93
|
+
get(target) {
|
|
94
|
+
return this.outputs.get(target)?.accumulation;
|
|
95
|
+
}
|
|
96
|
+
bytes(target) {
|
|
97
|
+
const o = this.outputs.get(target);
|
|
98
|
+
return o ? o.splats.size + o.accumulation.size : 0;
|
|
99
|
+
}
|
|
100
|
+
release(target) {
|
|
101
|
+
const o = this.outputs.get(target);
|
|
102
|
+
o?.splats.destroy();
|
|
103
|
+
o?.accumulation.destroy();
|
|
104
|
+
this.outputs.delete(target);
|
|
105
|
+
}
|
|
106
|
+
encode(encoder, groups, target, options) {
|
|
107
|
+
const { width, height } = options;
|
|
108
|
+
let output = this.outputs.get(target);
|
|
109
|
+
if (output && output.accumulation.size !== width * height * 16) {
|
|
110
|
+
this.release(target);
|
|
111
|
+
output = undefined;
|
|
112
|
+
}
|
|
113
|
+
if (!output) {
|
|
114
|
+
output = {
|
|
115
|
+
splats: this.device.createBuffer({
|
|
116
|
+
label: 'Caustic floating-point splats',
|
|
117
|
+
size: width * height * 12,
|
|
118
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
|
|
119
|
+
}),
|
|
120
|
+
resolveGroup: undefined,
|
|
121
|
+
accumulation: this.device.createBuffer({
|
|
122
|
+
label: 'Caustic batch accumulation',
|
|
123
|
+
size: width * height * 16,
|
|
124
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
|
|
125
|
+
})
|
|
126
|
+
};
|
|
127
|
+
output.resolveGroup = this.device.createBindGroup({
|
|
128
|
+
layout: this.accumulate.getBindGroupLayout(0),
|
|
129
|
+
entries: [
|
|
130
|
+
{ binding: 0, resource: { buffer: output.splats } },
|
|
131
|
+
{ binding: 1, resource: { buffer: output.accumulation } }
|
|
132
|
+
]
|
|
133
|
+
});
|
|
134
|
+
this.outputs.set(target, output);
|
|
135
|
+
}
|
|
136
|
+
if (options.clear)
|
|
137
|
+
encoder.clearBuffer(output.accumulation);
|
|
138
|
+
if (!options.run || !this.pipeline)
|
|
139
|
+
return;
|
|
140
|
+
encoder.clearBuffer(output.splats);
|
|
141
|
+
this.emit(encoder, groups, output.splats, options);
|
|
142
|
+
const resolve = encoder.beginComputePass({
|
|
143
|
+
label: 'Caustic batch accumulation',
|
|
144
|
+
...(options.querySet
|
|
145
|
+
? {
|
|
146
|
+
timestampWrites: {
|
|
147
|
+
querySet: options.querySet,
|
|
148
|
+
beginningOfPassWriteIndex: 4,
|
|
149
|
+
endOfPassWriteIndex: 5
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
: {})
|
|
153
|
+
});
|
|
154
|
+
resolve.setPipeline(this.accumulate);
|
|
155
|
+
resolve.setBindGroup(0, output.resolveGroup);
|
|
156
|
+
const workgroups = Math.ceil((width * height) / 64);
|
|
157
|
+
const columns = Math.min(workgroups, this.device.limits.maxComputeWorkgroupsPerDimension);
|
|
158
|
+
resolve.dispatchWorkgroups(columns, Math.ceil(workgroups / columns));
|
|
159
|
+
resolve.end();
|
|
160
|
+
}
|
|
161
|
+
emit(encoder, groups, storage, options) {
|
|
162
|
+
if (!this.pipeline)
|
|
163
|
+
return;
|
|
164
|
+
const data = packCausticLightUniform({
|
|
165
|
+
...options,
|
|
166
|
+
experiments: (+!!causticDiagnostics.photonPerCasterRadius) | (+!!causticDiagnostics.causticViewImportance << 1),
|
|
167
|
+
casterCount: this.casterCount,
|
|
168
|
+
choiceCount: this.choiceCount
|
|
169
|
+
});
|
|
170
|
+
this.device.queue.writeBuffer(this.uniform, 0, data);
|
|
171
|
+
const pass = encoder.beginComputePass({
|
|
172
|
+
label: 'Caustic photons',
|
|
173
|
+
...(options.querySet
|
|
174
|
+
? {
|
|
175
|
+
timestampWrites: {
|
|
176
|
+
querySet: options.querySet,
|
|
177
|
+
beginningOfPassWriteIndex: options.photonMapping ? 6 : 2,
|
|
178
|
+
endOfPassWriteIndex: options.photonMapping ? 7 : 3
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
: {})
|
|
182
|
+
});
|
|
183
|
+
pass.setPipeline(this.pipeline);
|
|
184
|
+
if (options.resourceTable)
|
|
185
|
+
setResourceTable(pass, options.resourceTable);
|
|
186
|
+
groups.forEach((g, i) => pass.setBindGroup(i, g));
|
|
187
|
+
let group = this.emissionGroups.get(storage);
|
|
188
|
+
if (!group) {
|
|
189
|
+
group = this.device.createBindGroup({
|
|
190
|
+
layout: this.layout,
|
|
191
|
+
entries: [
|
|
192
|
+
{ binding: 0, resource: { buffer: this.uniform } },
|
|
193
|
+
{
|
|
194
|
+
binding: 1,
|
|
195
|
+
resource: this.photonMapping
|
|
196
|
+
? storage.createView()
|
|
197
|
+
: { buffer: storage }
|
|
198
|
+
},
|
|
199
|
+
{ binding: 2, resource: this.distribution.createView() },
|
|
200
|
+
...(this.photonMapping ? [{ binding: 3, resource: options.photonDirections.createView() }] : [])
|
|
201
|
+
]
|
|
202
|
+
});
|
|
203
|
+
this.emissionGroups.set(storage, group);
|
|
204
|
+
}
|
|
205
|
+
pass.setBindGroup(groups.length, group);
|
|
206
|
+
const groupsCount = Math.ceil(options.photons / 64);
|
|
207
|
+
pass.dispatchWorkgroups(Math.min(groupsCount, 65535), Math.ceil(groupsCount / 65535));
|
|
208
|
+
pass.end();
|
|
209
|
+
}
|
|
210
|
+
dispose() {
|
|
211
|
+
for (const target of this.outputs.keys())
|
|
212
|
+
this.release(target);
|
|
213
|
+
this.uniform.destroy();
|
|
214
|
+
this.distribution?.destroy();
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
//# sourceMappingURL=WGPUCausticLightPass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WGPUCausticLightPass.js","sourceRoot":"","sources":["../../src/renderer/WGPUCausticLightPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAC,uBAAuB,EAAC,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAC,uBAAuB,EAAC,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAC,mBAAmB,EAAE,gBAAgB,EAAqB,MAAM,mBAAmB,CAAC;AAE5F,OAAO,EAAC,qBAAqB,EAAE,wBAAwB,EAAC,MAAM,gCAAgC,CAAC;AAO/F,kFAAkF;AAClF,MAAM,OAAO,oBAAoB;IAWZ;IACA;IAXX,YAAY,CAAc;IAC1B,cAAc,GAAG,IAAI,OAAO,EAAwC,CAAC;IACrE,WAAW,GAAG,CAAC,CAAC;IAChB,WAAW,GAAG,CAAC,CAAC;IAChB,QAAQ,CAAsB;IACrB,OAAO,GAAG,IAAI,GAAG,EAAkB,CAAC;IACpC,OAAO,CAAY;IACnB,MAAM,CAAqB;IAC3B,UAAU,CAAqB;IAChD,YACmB,MAAiB,EACjB,gBAAgB,KAAK;QADrB,WAAM,GAAN,MAAM,CAAW;QACjB,kBAAa,GAAb,aAAa,CAAQ;QAEtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC;YACjC,KAAK,EAAE,wBAAwB;YAC/B,IAAI,EAAE,qBAAqB;YAC3B,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;SACxD,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,qBAAqB,CAAC;YACzC,OAAO,EAAE;gBACP,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,EAAC,IAAI,EAAE,SAAS,EAAC,EAAC;gBAC3E;oBACE,OAAO,EAAE,CAAC;oBACV,UAAU,EAAE,cAAc,CAAC,OAAO;oBAClC,GAAG,CAAC,aAAa;wBACf,CAAC,CAAC,EAAC,cAAc,EAAE,EAAC,MAAM,EAAE,YAAqB,EAAE,MAAM,EAAE,YAAqB,EAAC,EAAC;wBAClF,CAAC,CAAC,EAAC,MAAM,EAAE,EAAC,IAAI,EAAE,SAAkB,EAAC,EAAC,CAAC;iBAC1C;gBACD,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,OAAO,EAAE,OAAO,EAAE,EAAC,UAAU,EAAE,oBAAoB,EAAC,EAAC;gBAC7F,GAAG,CAAC,aAAa;oBACf,CAAC,CAAC;wBACE;4BACE,OAAO,EAAE,CAAC;4BACV,UAAU,EAAE,cAAc,CAAC,OAAO;4BAClC,cAAc,EAAE,EAAC,MAAM,EAAE,YAAqB,EAAE,MAAM,EAAE,SAAkB,EAAC;yBAC5E;qBACF;oBACH,CAAC,CAAC,EAAE,CAAC;aACR;SACF,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,qBAAqB,CAAC;YAC7C,KAAK,EAAE,4BAA4B;YACnC,MAAM,EAAE,MAAM;YACd,OAAO,EAAE,EAAC,MAAM,EAAE,MAAM,CAAC,kBAAkB,CAAC,EAAC,IAAI,EAAE,wBAAwB,EAAC,CAAC,EAAE,UAAU,EAAE,MAAM,EAAC;SACnG,CAAC,CAAC;IACL,CAAC;IACD,kFAAkF;IAClF,KAAK,CAAC,OAAO,CAAC,MAAc,EAAE,MAA4B,EAAE,QAAQ,GAAG,KAAK;QAC1E,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,EAAC,KAAK,EAAE,uBAAuB,EAAE,IAAI,EAAE,MAAM,EAAC,CAAC,CAAC;QAC9F,MAAM,IAAI,GAAG,MAAM,MAAM,CAAC,kBAAkB,EAAE,CAAC;QAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC;QAC/D,IAAI,MAAM,CAAC,MAAM;YACf,MAAM,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACnG,OAAO,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC;YAC5C,KAAK,EAAE,uBAAuB;YAC9B,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CACtC,QAAQ;gBACN,CAAC,CAAC,mBAAmB,CAAC,EAAC,gBAAgB,EAAE,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,EAAC,CAAC;gBACnE,CAAC,CAAC,EAAC,gBAAgB,EAAE,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,EAAC,CACjD;YACD,OAAO,EAAE,EAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAC;SACtC,CAAC,CAAC;IACL,CAAC;IACD,GAAG,CAAC,QAA4B;QAC9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IACD,eAAe,CAAC,OAAgC,EAAE,MAA2C;QAC3F,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,KAAK,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,MAAM,CAAC;QAClC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,EAC3D,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,qBAAqB,CAAC,EAClE,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YAC5C,KAAK,EAAE,+BAA+B;YACtC,IAAI,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC;YACrB,MAAM,EAAE,aAAa;YACrB,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ;SAClE,CAAC,CAAC;QACH,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAClD,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,EAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAC,EAAE,IAAI,EAAE,EAAC,WAAW,EAAE,KAAK,GAAG,EAAE,EAAC,EAAE;YAC5F,KAAK;YACL,MAAM;SACP,CAAC,CAAC;IACL,CAAC;IACD,GAAG,CAAC,MAAc;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,YAAY,CAAC;IAChD,CAAC;IACD,KAAK,CAAC,MAAc;QAClB,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,CAAC,MAAc;QACpB,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,EAAE,YAAY,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,MAAM,CACJ,OAA0B,EAC1B,MAAsB,EACtB,MAAc,EACd,OAiBC;QAED,MAAM,EAAC,KAAK,EAAE,MAAM,EAAC,GAAG,OAAO,CAAC;QAChC,IAAI,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,KAAK,KAAK,GAAG,MAAM,GAAG,EAAE,EAAE,CAAC;YAC/D,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACrB,MAAM,GAAG,SAAS,CAAC;QACrB,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,GAAG;gBACP,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;oBAC/B,KAAK,EAAE,+BAA+B;oBACtC,IAAI,EAAE,KAAK,GAAG,MAAM,GAAG,EAAE;oBACzB,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;iBACxD,CAAC;gBACF,YAAY,EAAE,SAAoC;gBAClD,YAAY,EAAE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;oBACrC,KAAK,EAAE,4BAA4B;oBACnC,IAAI,EAAE,KAAK,GAAG,MAAM,GAAG,EAAE;oBACzB,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;iBACxD,CAAC;aACH,CAAC;YACF,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;gBAChD,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC,CAAC;gBAC7C,OAAO,EAAE;oBACP,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAC,EAAC;oBAC/C,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAC,MAAM,EAAE,MAAM,CAAC,YAAY,EAAC,EAAC;iBACtD;aACF,CAAC,CAAC;YACH,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,OAAO,CAAC,KAAK;YAAE,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;QAC5D,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAC3C,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QACnD,MAAM,OAAO,GAAG,OAAO,CAAC,gBAAgB,CAAC;YACvC,KAAK,EAAE,4BAA4B;YACnC,GAAG,CAAC,OAAO,CAAC,QAAQ;gBAClB,CAAC,CAAC;oBACE,eAAe,EAAE;wBACf,QAAQ,EAAE,OAAO,CAAC,QAAQ;wBAC1B,yBAAyB,EAAE,CAAC;wBAC5B,mBAAmB,EAAE,CAAC;qBACvB;iBACF;gBACH,CAAC,CAAC,EAAE,CAAC;SACR,CAAC,CAAC;QACH,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACrC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,gCAAgC,CAAC,CAAC;QAC1F,OAAO,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC;QACrE,OAAO,CAAC,GAAG,EAAE,CAAC;IAChB,CAAC;IACD,IAAI,CACF,OAA0B,EAC1B,MAAsB,EACtB,OAA+B,EAC/B,OAAsD;QAEtD,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAC3B,MAAM,IAAI,GAAG,uBAAuB,CAAC;YACnC,GAAG,OAAO;YACV,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,qBAAqB,IAAI,CAAC,CAAC;YAC/G,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,WAAW,EAAE,IAAI,CAAC,WAAW;SAC9B,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACrD,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,CAAC;YACpC,KAAK,EAAE,iBAAiB;YACxB,GAAG,CAAC,OAAO,CAAC,QAAQ;gBAClB,CAAC,CAAC;oBACE,eAAe,EAAE;wBACf,QAAQ,EAAE,OAAO,CAAC,QAAQ;wBAC1B,yBAAyB,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBACxD,mBAAmB,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;qBACnD;iBACF;gBACH,CAAC,CAAC,EAAE,CAAC;SACR,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAChC,IAAI,OAAO,CAAC,aAAa;YAAE,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC;QACzE,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;gBAClC,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,OAAO,EAAE;oBACP,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAC,EAAC;oBAC9C;wBACE,OAAO,EAAE,CAAC;wBACV,QAAQ,EAAE,IAAI,CAAC,aAAa;4BAC1B,CAAC,CAAE,OAAsB,CAAC,UAAU,EAAE;4BACtC,CAAC,CAAC,EAAC,MAAM,EAAE,OAAoB,EAAC;qBACnC;oBACD,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,YAAa,CAAC,UAAU,EAAE,EAAC;oBACvD,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,CAAC,gBAAiB,CAAC,UAAU,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;iBAChG;aACF,CAAC,CAAC;YACH,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,GAAG,EAAE,CAAC;IACb,CAAC;IACD,OAAO;QACL,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;IAC/B,CAAC;CACF","sourcesContent":["import {causticDiagnostics} from './causticDiagnostics.js';\nimport {packCausticLightUniform} from './causticUniform.js';\nexport {packCausticLightUniform} from './causticUniform.js';\nimport {resourceTableLayout, setResourceTable, type ResourceTable} from './wgpuBindless.js';\nimport type {CasterSphere} from './caustics.js';\nimport {CAUSTIC_UNIFORM_BYTES, causticAccumulateCompute} from './wgsl/causticLight.compute.js';\n\ninterface Output {\n splats: GPUBuffer;\n accumulation: GPUBuffer;\n resolveGroup: GPUBindGroup;\n}\n/** Per-target photon splats and independent floating-point batch accumulation. */\nexport class WGPUCausticLightPass {\n private distribution?: GPUTexture;\n private emissionGroups = new WeakMap<GPUBuffer | GPUTexture, GPUBindGroup>();\n private casterCount = 0;\n private choiceCount = 0;\n private pipeline?: GPUComputePipeline;\n private readonly outputs = new Map<object, Output>();\n private readonly uniform: GPUBuffer;\n private readonly layout: GPUBindGroupLayout;\n private readonly accumulate: GPUComputePipeline;\n constructor(\n private readonly device: GPUDevice,\n private readonly photonMapping = false\n ) {\n this.uniform = device.createBuffer({\n label: 'Caustic light uniforms',\n size: CAUSTIC_UNIFORM_BYTES,\n usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n });\n this.layout = device.createBindGroupLayout({\n entries: [\n {binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: {type: 'uniform'}},\n {\n binding: 1,\n visibility: GPUShaderStage.COMPUTE,\n ...(photonMapping\n ? {storageTexture: {access: 'write-only' as const, format: 'rgba32uint' as const}}\n : {buffer: {type: 'storage' as const}})\n },\n {binding: 2, visibility: GPUShaderStage.COMPUTE, texture: {sampleType: 'unfilterable-float'}},\n ...(photonMapping\n ? [\n {\n binding: 3,\n visibility: GPUShaderStage.COMPUTE,\n storageTexture: {access: 'write-only' as const, format: 'r32uint' as const}\n }\n ]\n : [])\n ]\n });\n this.accumulate = device.createComputePipeline({\n label: 'Caustic batch accumulation',\n layout: 'auto',\n compute: {module: device.createShaderModule({code: causticAccumulateCompute}), entryPoint: 'main'}\n });\n }\n /** Compiles an emitter for one trace pipeline's layouts; select it with use(). */\n async prepare(source: string, groups: GPUBindGroupLayout[], bindless = false) {\n const module = this.device.createShaderModule({label: 'Caustic light tracing', code: source});\n const info = await module.getCompilationInfo();\n const errors = info.messages.filter((m) => m.type === 'error');\n if (errors.length)\n throw Error(errors.map((m) => `Caustic WGSL ${m.lineNum}:${m.linePos} ${m.message}`).join('\\n'));\n return this.device.createComputePipelineAsync({\n label: 'Caustic light tracing',\n layout: this.device.createPipelineLayout(\n bindless\n ? resourceTableLayout({bindGroupLayouts: [...groups, this.layout]})\n : {bindGroupLayouts: [...groups, this.layout]}\n ),\n compute: {module, entryPoint: 'main'}\n });\n }\n use(pipeline: GPUComputePipeline) {\n this.pipeline = pipeline;\n }\n setDistribution(spheres: readonly CasterSphere[], lights: {data: Float32Array; count: number}) {\n this.choiceCount = lights.count;\n this.casterCount = spheres.length;\n this.distribution?.destroy();\n this.emissionGroups = new WeakMap();\n const texels = Math.max(1, spheres.length + lights.count * 2),\n width = Math.min(texels, this.device.limits.maxTextureDimension2D),\n height = Math.ceil(texels / width);\n this.distribution = this.device.createTexture({\n label: 'Caustic emission distribution',\n size: [width, height],\n format: 'rgba32float',\n usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST\n });\n const data = new Float32Array(width * height * 4);\n spheres.forEach((sphere, i) => data.set(sphere, i * 4));\n data.set(lights.data, spheres.length * 4);\n this.device.queue.writeTexture({texture: this.distribution}, data, {bytesPerRow: width * 16}, [\n width,\n height\n ]);\n }\n get(target: object) {\n return this.outputs.get(target)?.accumulation;\n }\n bytes(target: object) {\n const o = this.outputs.get(target);\n return o ? o.splats.size + o.accumulation.size : 0;\n }\n release(target: object) {\n const o = this.outputs.get(target);\n o?.splats.destroy();\n o?.accumulation.destroy();\n this.outputs.delete(target);\n }\n encode(\n encoder: GPUCommandEncoder,\n groups: GPUBindGroup[],\n target: object,\n options: {\n photonMapping?: boolean;\n photonDirections?: GPUTexture;\n querySet?: GPUQuerySet;\n resourceTable?: ResourceTable;\n width: number;\n height: number;\n clear: boolean;\n run: boolean;\n photons: number;\n batch: number;\n viewProjection: Float32Array | Float64Array | number[];\n casterSphere: readonly number[];\n cameraScale: number;\n casterCount?: number;\n choiceCount?: number;\n orthographic?: boolean;\n }\n ) {\n const {width, height} = options;\n let output = this.outputs.get(target);\n if (output && output.accumulation.size !== width * height * 16) {\n this.release(target);\n output = undefined;\n }\n if (!output) {\n output = {\n splats: this.device.createBuffer({\n label: 'Caustic floating-point splats',\n size: width * height * 12,\n usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n }),\n resolveGroup: undefined as unknown as GPUBindGroup,\n accumulation: this.device.createBuffer({\n label: 'Caustic batch accumulation',\n size: width * height * 16,\n usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n })\n };\n output.resolveGroup = this.device.createBindGroup({\n layout: this.accumulate.getBindGroupLayout(0),\n entries: [\n {binding: 0, resource: {buffer: output.splats}},\n {binding: 1, resource: {buffer: output.accumulation}}\n ]\n });\n this.outputs.set(target, output);\n }\n if (options.clear) encoder.clearBuffer(output.accumulation);\n if (!options.run || !this.pipeline) return;\n encoder.clearBuffer(output.splats);\n this.emit(encoder, groups, output.splats, options);\n const resolve = encoder.beginComputePass({\n label: 'Caustic batch accumulation',\n ...(options.querySet\n ? {\n timestampWrites: {\n querySet: options.querySet,\n beginningOfPassWriteIndex: 4,\n endOfPassWriteIndex: 5\n }\n }\n : {})\n });\n resolve.setPipeline(this.accumulate);\n resolve.setBindGroup(0, output.resolveGroup);\n const workgroups = Math.ceil((width * height) / 64);\n const columns = Math.min(workgroups, this.device.limits.maxComputeWorkgroupsPerDimension);\n resolve.dispatchWorkgroups(columns, Math.ceil(workgroups / columns));\n resolve.end();\n }\n emit(\n encoder: GPUCommandEncoder,\n groups: GPUBindGroup[],\n storage: GPUBuffer | GPUTexture,\n options: Parameters<WGPUCausticLightPass['encode']>[3]\n ) {\n if (!this.pipeline) return;\n const data = packCausticLightUniform({\n ...options,\n experiments: (+!!causticDiagnostics.photonPerCasterRadius) | (+!!causticDiagnostics.causticViewImportance << 1),\n casterCount: this.casterCount,\n choiceCount: this.choiceCount\n });\n this.device.queue.writeBuffer(this.uniform, 0, data);\n const pass = encoder.beginComputePass({\n label: 'Caustic photons',\n ...(options.querySet\n ? {\n timestampWrites: {\n querySet: options.querySet,\n beginningOfPassWriteIndex: options.photonMapping ? 6 : 2,\n endOfPassWriteIndex: options.photonMapping ? 7 : 3\n }\n }\n : {})\n });\n pass.setPipeline(this.pipeline);\n if (options.resourceTable) setResourceTable(pass, options.resourceTable);\n groups.forEach((g, i) => pass.setBindGroup(i, g));\n let group = this.emissionGroups.get(storage);\n if (!group) {\n group = this.device.createBindGroup({\n layout: this.layout,\n entries: [\n {binding: 0, resource: {buffer: this.uniform}},\n {\n binding: 1,\n resource: this.photonMapping\n ? (storage as GPUTexture).createView()\n : {buffer: storage as GPUBuffer}\n },\n {binding: 2, resource: this.distribution!.createView()},\n ...(this.photonMapping ? [{binding: 3, resource: options.photonDirections!.createView()}] : [])\n ]\n });\n this.emissionGroups.set(storage, group);\n }\n pass.setBindGroup(groups.length, group);\n const groupsCount = Math.ceil(options.photons / 64);\n pass.dispatchWorkgroups(Math.min(groupsCount, 65535), Math.ceil(groupsCount / 65535));\n pass.end();\n }\n dispose() {\n for (const target of this.outputs.keys()) this.release(target);\n this.uniform.destroy();\n this.distribution?.destroy();\n }\n}\n"]}
|
|
@@ -7,25 +7,25 @@ const distributionWGSL = /* wgsl */ `
|
|
|
7
7
|
var<workgroup> scan: array<f32, 256>;
|
|
8
8
|
var<workgroup> tw: f32;
|
|
9
9
|
|
|
10
|
-
fn
|
|
10
|
+
fn iU(pT: u32) {
|
|
11
11
|
workgroupBarrier();
|
|
12
12
|
for (var offset = 1u; offset < 256u; offset *= 2u) {
|
|
13
13
|
var previous = 0.0;
|
|
14
|
-
if (
|
|
14
|
+
if (pT >= offset) { previous = scan[pT - offset]; }
|
|
15
15
|
workgroupBarrier();
|
|
16
|
-
scan[
|
|
16
|
+
scan[pT] += previous;
|
|
17
17
|
workgroupBarrier();
|
|
18
18
|
}
|
|
19
19
|
}
|
|
20
20
|
|
|
21
21
|
@compute @workgroup_size(256)
|
|
22
|
-
fn scanRows(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index)
|
|
22
|
+
fn scanRows(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) pT: u32) {
|
|
23
23
|
let size = textureDimensions(radiance);
|
|
24
24
|
let y = group.x;
|
|
25
|
-
if (
|
|
25
|
+
if (pT == 0u) { tw = 0.0; }
|
|
26
26
|
workgroupBarrier();
|
|
27
27
|
for (var start = 0u; start < size.x; start += 256u) {
|
|
28
|
-
let x = start +
|
|
28
|
+
let x = start + pT;
|
|
29
29
|
var weight = 0.0;
|
|
30
30
|
if (x < size.x) {
|
|
31
31
|
|
|
@@ -38,30 +38,30 @@ maximum = max(maximum, dot(textureLoad(radiance, p, 0).rgb, vec3f(0.2126, 0.7152
|
|
|
38
38
|
}
|
|
39
39
|
weight = max(maximum, 1e-12) * sin(3.141592653589793 * (f32(y) + 0.5) / f32(size.y));
|
|
40
40
|
}
|
|
41
|
-
scan[
|
|
42
|
-
|
|
43
|
-
if (x < size.x) { pixels[y * size.x + x] = vec2f(tw + scan[
|
|
41
|
+
scan[pT] = weight / f32(size.x);
|
|
42
|
+
iU(pT);
|
|
43
|
+
if (x < size.x) { pixels[y * size.x + x] = vec2f(tw + scan[pT], weight); }
|
|
44
44
|
workgroupBarrier();
|
|
45
|
-
if (
|
|
45
|
+
if (pT == 0u) { tw += scan[255]; }
|
|
46
46
|
workgroupBarrier();
|
|
47
47
|
}
|
|
48
|
-
if (
|
|
48
|
+
if (pT == 0u) { rows[y] = vec2f(0.0, tw); }
|
|
49
49
|
}
|
|
50
50
|
|
|
51
51
|
@compute @workgroup_size(256)
|
|
52
|
-
fn scanMarginal(@builtin(local_invocation_index)
|
|
52
|
+
fn scanMarginal(@builtin(local_invocation_index) pT: u32) {
|
|
53
53
|
let height = textureDimensions(radiance).y;
|
|
54
|
-
if (
|
|
54
|
+
if (pT == 0u) { tw = 0.0; }
|
|
55
55
|
workgroupBarrier();
|
|
56
56
|
for (var start = 0u; start < height; start += 256u) {
|
|
57
|
-
let y = start +
|
|
57
|
+
let y = start + pT;
|
|
58
58
|
var integral = 0.0;
|
|
59
59
|
if (y < height) { integral = rows[y].y; }
|
|
60
|
-
scan[
|
|
61
|
-
|
|
62
|
-
if (y < height) { rows[y].x = tw + scan[
|
|
60
|
+
scan[pT] = integral / f32(height);
|
|
61
|
+
iU(pT);
|
|
62
|
+
if (y < height) { rows[y].x = tw + scan[pT]; }
|
|
63
63
|
workgroupBarrier();
|
|
64
|
-
if (
|
|
64
|
+
if (pT == 0u) { tw += scan[255]; }
|
|
65
65
|
workgroupBarrier();
|
|
66
66
|
}
|
|
67
67
|
}
|
|
@@ -274,7 +274,7 @@ ${hasInputs
|
|
|
274
274
|
${this._uniforms
|
|
275
275
|
.map((uniform, idx) => `@group(${hasInputs ? 1 : 0}) @binding(${idx}) var<uniform> ${uniform.label}: ${uniform.type};`)
|
|
276
276
|
.join('\n')}
|
|
277
|
-
struct
|
|
277
|
+
struct pV {
|
|
278
278
|
${this._outputs
|
|
279
279
|
.map((name, idx) => `@location(${idx}) ${name}: vec4f,`)
|
|
280
280
|
.join('\n')}
|
|
@@ -284,10 +284,10 @@ ${this._fsDefine ?? ''}
|
|
|
284
284
|
@fragment
|
|
285
285
|
fn main(
|
|
286
286
|
@builtin(position) coord: vec4f
|
|
287
|
-
) ->
|
|
287
|
+
) -> pV {
|
|
288
288
|
let uv = vec2i(floor(coord.xy));
|
|
289
289
|
let uv2 = coord.xy / viewportSize;
|
|
290
|
-
var output:
|
|
290
|
+
var output: pV;
|
|
291
291
|
${this._fsMain}
|
|
292
292
|
return output;
|
|
293
293
|
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { WGPUCausticLightPass } from './WGPUCausticLightPass.js';
|
|
2
|
+
export { photonRadius } from './wgsl/photonMap.compute.js';
|
|
3
|
+
interface Batch {
|
|
4
|
+
grid: GPUBuffer;
|
|
5
|
+
uniform: GPUBuffer;
|
|
6
|
+
data: GPUTexture;
|
|
7
|
+
headers: GPUTexture;
|
|
8
|
+
count: number;
|
|
9
|
+
buckets: number;
|
|
10
|
+
perCasterRadius: boolean;
|
|
11
|
+
group: GPUBindGroup;
|
|
12
|
+
}
|
|
13
|
+
/** Batch-local spatial hash; accumulated estimates live in the camera path target. */
|
|
14
|
+
export declare class WGPUPhotonMap {
|
|
15
|
+
private readonly device;
|
|
16
|
+
readonly placeholder: GPUTexture;
|
|
17
|
+
readonly emission: WGPUCausticLightPass;
|
|
18
|
+
private readonly targets;
|
|
19
|
+
private readonly layout;
|
|
20
|
+
private readonly pipelines;
|
|
21
|
+
constructor(device: GPUDevice);
|
|
22
|
+
ensure(target: object, requested: number): Batch;
|
|
23
|
+
get(target: object): Batch | undefined;
|
|
24
|
+
encode(encoder: GPUCommandEncoder, groups: GPUBindGroup[], target: object, radius: number, options: Parameters<WGPUCausticLightPass['encode']>[3] & {
|
|
25
|
+
progressiveBatch?: number;
|
|
26
|
+
}): void;
|
|
27
|
+
release(target: object): void;
|
|
28
|
+
bytes(target: object): number;
|
|
29
|
+
dispose(): void;
|
|
30
|
+
}
|
|
31
|
+
/** Typical first-receiver footprint at the caster center; query disks stay exact. */
|
|
32
|
+
export declare function photonVisibleRadius(radius: number, options: {
|
|
33
|
+
viewProjection: ArrayLike<number>;
|
|
34
|
+
casterSphere: readonly number[];
|
|
35
|
+
width: number;
|
|
36
|
+
orthographic?: boolean;
|
|
37
|
+
}, screenPixels?: number): number;
|
|
@@ -0,0 +1,191 @@
|
|
|
1
|
+
import { causticDiagnostics } from './causticDiagnostics.js';
|
|
2
|
+
import { WGPUCausticLightPass } from './WGPUCausticLightPass.js';
|
|
3
|
+
import { PHOTON_BYTES, PHOTON_GRID_SIZE, photonLayout, photonGridCompute } from './wgsl/photonMap.compute.js';
|
|
4
|
+
export { photonRadius } from './wgsl/photonMap.compute.js';
|
|
5
|
+
/** Batch-local spatial hash; accumulated estimates live in the camera path target. */
|
|
6
|
+
export class WGPUPhotonMap {
|
|
7
|
+
device;
|
|
8
|
+
placeholder;
|
|
9
|
+
emission;
|
|
10
|
+
targets = new Map();
|
|
11
|
+
layout;
|
|
12
|
+
pipelines;
|
|
13
|
+
constructor(device) {
|
|
14
|
+
this.device = device;
|
|
15
|
+
this.placeholder = device.createTexture({
|
|
16
|
+
label: 'Inactive photon binding',
|
|
17
|
+
size: [1, 1],
|
|
18
|
+
format: 'r32uint',
|
|
19
|
+
usage: GPUTextureUsage.TEXTURE_BINDING
|
|
20
|
+
});
|
|
21
|
+
this.emission = new WGPUCausticLightPass(device, true);
|
|
22
|
+
this.layout = device.createBindGroupLayout({
|
|
23
|
+
entries: [
|
|
24
|
+
{ binding: 0, visibility: 4, texture: { sampleType: 'uint' } },
|
|
25
|
+
{ binding: 1, visibility: 4, buffer: { type: 'storage' } },
|
|
26
|
+
{ binding: 2, visibility: 4, buffer: { type: 'uniform' } },
|
|
27
|
+
{ binding: 4, visibility: 4, storageTexture: { access: 'write-only', format: 'r32uint' } }
|
|
28
|
+
]
|
|
29
|
+
});
|
|
30
|
+
const module = device.createShaderModule({ label: 'Photon hash grid', code: photonGridCompute }), layout = device.createPipelineLayout({ bindGroupLayouts: [this.layout] });
|
|
31
|
+
this.pipelines = ['count', 'scanBlocks', 'scanSums', 'scatter'].map((entryPoint) => device.createComputePipeline({ label: 'Photon ' + entryPoint, layout, compute: { module, entryPoint } }));
|
|
32
|
+
}
|
|
33
|
+
ensure(target, requested) {
|
|
34
|
+
const device = this.device, limit = device.limits.maxTextureDimension2D;
|
|
35
|
+
const budget = causticDiagnostics.photonBudgetBytes ?? 128 * 1024 * 1024;
|
|
36
|
+
const perCasterRadius = !!causticDiagnostics.photonPerCasterRadius;
|
|
37
|
+
const bytesPerPhoton = perCasterRadius ? 32 : 28;
|
|
38
|
+
let count = Math.max(1, Math.min(Math.round(requested), Math.floor(device.limits.maxStorageBufferBindingSize / PHOTON_BYTES), Math.floor((limit * limit - PHOTON_GRID_SIZE * 4 - 8) / (perCasterRadius ? 4 : 3)), Math.floor(((causticDiagnostics.photonBudgetBytes ?? 128 * 1024 * 1024) - 13 * 1024 * 1024) / bytesPerPhoton)));
|
|
39
|
+
// Include row padding instead of assuming every texture is tightly packed.
|
|
40
|
+
const allocationBytes = (n) => {
|
|
41
|
+
const { buckets, texels } = photonLayout(n, perCasterRadius);
|
|
42
|
+
const capacity = (texels) => Math.min(texels, limit) * Math.ceil(texels / limit);
|
|
43
|
+
return (buckets + buckets / 256) * 32 + capacity(n) * 16 + capacity(texels) * 4 + 32;
|
|
44
|
+
};
|
|
45
|
+
while (count > 1 && allocationBytes(count) > budget) {
|
|
46
|
+
count = Math.max(1, count - Math.ceil((allocationBytes(count) - budget) / bytesPerPhoton));
|
|
47
|
+
}
|
|
48
|
+
const existing = this.targets.get(target);
|
|
49
|
+
if (existing?.count === count && existing.perCasterRadius === perCasterRadius)
|
|
50
|
+
return existing;
|
|
51
|
+
this.release(target);
|
|
52
|
+
const { buckets, texels: headerTexels } = photonLayout(count, perCasterRadius), texels = count, width = Math.min(texels, limit), height = Math.ceil(texels / width);
|
|
53
|
+
// One rgba32uint texel holds position and flux. Direction words live after
|
|
54
|
+
// both sorted indices in the integer grid texture: 20 B payload + 8 B indices.
|
|
55
|
+
const batch = {
|
|
56
|
+
count,
|
|
57
|
+
buckets,
|
|
58
|
+
perCasterRadius,
|
|
59
|
+
grid: device.createBuffer({
|
|
60
|
+
label: 'Photon hash buckets',
|
|
61
|
+
size: (buckets + buckets / 256) * 32,
|
|
62
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
|
|
63
|
+
}),
|
|
64
|
+
uniform: device.createBuffer({
|
|
65
|
+
label: 'Photon grid parameters',
|
|
66
|
+
size: 32,
|
|
67
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
68
|
+
}),
|
|
69
|
+
data: device.createTexture({
|
|
70
|
+
label: 'Packed photon positions and flux',
|
|
71
|
+
size: [width, height],
|
|
72
|
+
format: 'rgba32uint',
|
|
73
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
74
|
+
}),
|
|
75
|
+
headers: device.createTexture({
|
|
76
|
+
label: 'Photon grid headers',
|
|
77
|
+
size: [
|
|
78
|
+
Math.min(headerTexels, limit),
|
|
79
|
+
Math.ceil((headerTexels) / limit)
|
|
80
|
+
],
|
|
81
|
+
format: 'r32uint',
|
|
82
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
83
|
+
})
|
|
84
|
+
};
|
|
85
|
+
batch.group = this.device.createBindGroup({
|
|
86
|
+
layout: this.layout,
|
|
87
|
+
entries: [
|
|
88
|
+
{ binding: 0, resource: batch.data.createView() },
|
|
89
|
+
{ binding: 1, resource: { buffer: batch.grid } },
|
|
90
|
+
{ binding: 2, resource: { buffer: batch.uniform } },
|
|
91
|
+
{ binding: 4, resource: batch.headers.createView() }
|
|
92
|
+
]
|
|
93
|
+
});
|
|
94
|
+
this.targets.set(target, batch);
|
|
95
|
+
return batch;
|
|
96
|
+
}
|
|
97
|
+
get(target) {
|
|
98
|
+
return this.targets.get(target);
|
|
99
|
+
}
|
|
100
|
+
encode(encoder, groups, target, radius, options) {
|
|
101
|
+
const batch = this.targets.get(target);
|
|
102
|
+
if (causticDiagnostics.capturePhotons)
|
|
103
|
+
causticDiagnostics.photonBatch = {
|
|
104
|
+
device: this.device,
|
|
105
|
+
data: batch.headers,
|
|
106
|
+
emitted: batch.count,
|
|
107
|
+
packed: true
|
|
108
|
+
};
|
|
109
|
+
encoder.clearBuffer(batch.grid);
|
|
110
|
+
this.emission.emit(encoder, groups, batch.data, {
|
|
111
|
+
...options,
|
|
112
|
+
photons: batch.count,
|
|
113
|
+
photonMapping: true,
|
|
114
|
+
photonDirections: batch.headers
|
|
115
|
+
});
|
|
116
|
+
const bytes = new ArrayBuffer(32);
|
|
117
|
+
new Float32Array(bytes)[0] = radius;
|
|
118
|
+
new Uint32Array(bytes)[1] = batch.count;
|
|
119
|
+
new Float32Array(bytes)[2] = causticDiagnostics.photonScreenRadius === false ? 0 : 2;
|
|
120
|
+
new Float32Array(bytes)[3] = causticDiagnostics.photonSkipQuery
|
|
121
|
+
? 1
|
|
122
|
+
: causticDiagnostics.photonSkipVisible
|
|
123
|
+
? 2
|
|
124
|
+
: 0;
|
|
125
|
+
new Uint32Array(bytes)[4] = batch.buckets;
|
|
126
|
+
new Float32Array(bytes)[5] = photonVisibleRadius(radius, options, new Float32Array(bytes)[2]);
|
|
127
|
+
new Uint32Array(bytes)[6] = (+batch.perCasterRadius) |
|
|
128
|
+
(Math.min(65535, Math.max(0, Math.round(causticDiagnostics.photonDeepScreenPixels ?? 0))) << 8);
|
|
129
|
+
this.device.queue.writeBuffer(batch.uniform, 0, bytes);
|
|
130
|
+
const group = batch.group;
|
|
131
|
+
// Dispatch boundaries synchronize storage accesses. Offline batches share one
|
|
132
|
+
// compute pass; timestamp profiling keeps separate passes for stage timings.
|
|
133
|
+
const combined = options.querySet ? undefined : encoder.beginComputePass({ label: 'Photon grid' });
|
|
134
|
+
this.pipelines.forEach((pipeline, index) => {
|
|
135
|
+
const pass = combined ??
|
|
136
|
+
encoder.beginComputePass({
|
|
137
|
+
label: ['Photon count', 'Photon scan blocks', 'Photon scan sums', 'Photon scatter'][index],
|
|
138
|
+
timestampWrites: {
|
|
139
|
+
querySet: options.querySet,
|
|
140
|
+
beginningOfPassWriteIndex: 8 + index * 2,
|
|
141
|
+
endOfPassWriteIndex: 9 + index * 2
|
|
142
|
+
}
|
|
143
|
+
});
|
|
144
|
+
pass.setPipeline(pipeline);
|
|
145
|
+
pass.setBindGroup(0, group);
|
|
146
|
+
const groups = index === 1
|
|
147
|
+
? batch.buckets / 256
|
|
148
|
+
: index === 2
|
|
149
|
+
? 1
|
|
150
|
+
: Math.ceil((index === 3 ? Math.max(batch.count, batch.buckets) : batch.count) / 64);
|
|
151
|
+
pass.dispatchWorkgroups(Math.min(groups, 65535), index === 1 || index === 2 ? 2 : Math.ceil(groups / 65535));
|
|
152
|
+
if (!combined)
|
|
153
|
+
pass.end();
|
|
154
|
+
});
|
|
155
|
+
combined?.end();
|
|
156
|
+
}
|
|
157
|
+
release(target) {
|
|
158
|
+
const b = this.targets.get(target);
|
|
159
|
+
if (!b)
|
|
160
|
+
return;
|
|
161
|
+
b.grid.destroy();
|
|
162
|
+
b.uniform.destroy();
|
|
163
|
+
b.data.destroy();
|
|
164
|
+
b.headers.destroy();
|
|
165
|
+
this.targets.delete(target);
|
|
166
|
+
}
|
|
167
|
+
bytes(target) {
|
|
168
|
+
const b = this.targets.get(target);
|
|
169
|
+
return b
|
|
170
|
+
? b.grid.size +
|
|
171
|
+
b.uniform.size +
|
|
172
|
+
b.data.width * b.data.height * 16 +
|
|
173
|
+
b.headers.width * b.headers.height * 4
|
|
174
|
+
: 0;
|
|
175
|
+
}
|
|
176
|
+
dispose() {
|
|
177
|
+
for (const target of this.targets.keys())
|
|
178
|
+
this.release(target);
|
|
179
|
+
this.emission.dispose();
|
|
180
|
+
this.placeholder.destroy();
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
/** Typical first-receiver footprint at the caster center; query disks stay exact. */
|
|
184
|
+
export function photonVisibleRadius(radius, options, screenPixels = 2) {
|
|
185
|
+
const m = options.viewProjection, p = options.casterSphere;
|
|
186
|
+
const depth = options.orthographic ? 1 : Math.abs(m[3] * p[0] + m[7] * p[1] + m[11] * p[2] + m[15]);
|
|
187
|
+
const projection = Math.hypot(m[0], m[4], m[8]);
|
|
188
|
+
const footprint = 2 * depth / (options.width * projection) * screenPixels;
|
|
189
|
+
return screenPixels > 0 && Number.isFinite(footprint) && footprint > 0 ? Math.min(radius, Math.max(1e-8, footprint)) : radius;
|
|
190
|
+
}
|
|
191
|
+
//# sourceMappingURL=WGPUPhotonMap.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WGPUPhotonMap.js","sourceRoot":"","sources":["../../src/renderer/WGPUPhotonMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAC,oBAAoB,EAAC,MAAM,2BAA2B,CAAC;AAC/D,OAAO,EAAC,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,iBAAiB,EAAC,MAAM,6BAA6B,CAAC;AAC5G,OAAO,EAAC,YAAY,EAAC,MAAM,6BAA6B,CAAC;AAWzD,sFAAsF;AACtF,MAAM,OAAO,aAAa;IAMK;IALpB,WAAW,CAAa;IACxB,QAAQ,CAAuB;IACvB,OAAO,GAAG,IAAI,GAAG,EAAiB,CAAC;IACnC,MAAM,CAAqB;IAC3B,SAAS,CAAuB;IACjD,YAA6B,MAAiB;QAAjB,WAAM,GAAN,MAAM,CAAW;QAC5C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,aAAa,CAAC;YACtC,KAAK,EAAE,yBAAyB;YAChC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;YACZ,MAAM,EAAE,SAAS;YACjB,KAAK,EAAE,eAAe,CAAC,eAAe;SACvC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,IAAI,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,qBAAqB,CAAC;YACzC,OAAO,EAAE;gBACP,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,OAAO,EAAE,EAAC,UAAU,EAAE,MAAM,EAAC,EAAC;gBAC1D,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,EAAC,IAAI,EAAE,SAAS,EAAC,EAAC;gBACtD,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,EAAC,IAAI,EAAE,SAAS,EAAC,EAAC;gBACtD,EAAC,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,cAAc,EAAE,EAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAC,EAAC;aACvF;SACF,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAC,KAAK,EAAE,kBAAkB,EAAE,IAAI,EAAE,iBAAiB,EAAC,CAAC,EAC5F,MAAM,GAAG,MAAM,CAAC,oBAAoB,CAAC,EAAC,gBAAgB,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,SAAS,GAAG,CAAC,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CACjF,MAAM,CAAC,qBAAqB,CAAC,EAAC,KAAK,EAAE,SAAS,GAAG,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,EAAC,MAAM,EAAE,UAAU,EAAC,EAAC,CAAC,CACrG,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,MAAc,EAAE,SAAiB;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EACxB,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,qBAAqB,CAAC;QAC9C,MAAM,MAAM,GAAG,kBAAkB,CAAC,iBAAiB,IAAI,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC;QACzE,MAAM,eAAe,GAAG,CAAC,CAAC,kBAAkB,CAAC,qBAAqB,CAAC;QACnE,MAAM,cAAc,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjD,IAAI,KAAK,GAAG,IAAI,CAAC,GAAG,CAClB,CAAC,EACD,IAAI,CAAC,GAAG,CACN,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EACrB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,2BAA2B,GAAG,YAAY,CAAC,EACpE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,KAAK,GAAG,gBAAgB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAClF,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,kBAAkB,CAAC,iBAAiB,IAAI,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,cAAc,CAAC,CAC9G,CACF,CAAC;QACF,2EAA2E;QAC3E,MAAM,eAAe,GAAG,CAAC,CAAS,EAAE,EAAE;YACpC,MAAM,EAAC,OAAO,EAAE,MAAM,EAAC,GAAG,YAAY,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YAC3D,MAAM,QAAQ,GAAG,CAAC,MAAc,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;YACzF,OAAO,CAAC,OAAO,GAAG,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;QACvF,CAAC,CAAC;QACF,OAAO,KAAK,GAAG,CAAC,IAAI,eAAe,CAAC,KAAK,CAAC,GAAG,MAAM,EAAE,CAAC;YACpD,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC;QAC7F,CAAC;QACD,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,QAAQ,EAAE,KAAK,KAAK,KAAK,IAAI,QAAQ,CAAC,eAAe,KAAK,eAAe;YAAE,OAAO,QAAQ,CAAC;QAC/F,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACrB,MAAM,EAAC,OAAO,EAAE,MAAM,EAAE,YAAY,EAAC,GAAG,YAAY,CAAC,KAAK,EAAE,eAAe,CAAC,EAC1E,MAAM,GAAG,KAAK,EACd,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,EAC/B,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;QACrC,2EAA2E;QAC3E,+EAA+E;QAC/E,MAAM,KAAK,GAAG;YACZ,KAAK;YACL,OAAO;YACP,eAAe;YACf,IAAI,EAAE,MAAM,CAAC,YAAY,CAAC;gBACxB,KAAK,EAAE,qBAAqB;gBAC5B,IAAI,EAAE,CAAC,OAAO,GAAG,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE;gBACpC,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;aACxD,CAAC;YACF,OAAO,EAAE,MAAM,CAAC,YAAY,CAAC;gBAC3B,KAAK,EAAE,wBAAwB;gBAC/B,IAAI,EAAE,EAAE;gBACR,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;aACxD,CAAC;YACF,IAAI,EAAE,MAAM,CAAC,aAAa,CAAC;gBACzB,KAAK,EAAE,kCAAkC;gBACzC,IAAI,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC;gBACrB,MAAM,EAAE,YAAY;gBACpB,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ;aACpG,CAAC;YACF,OAAO,EAAE,MAAM,CAAC,aAAa,CAAC;gBAC5B,KAAK,EAAE,qBAAqB;gBAC5B,IAAI,EAAE;oBACJ,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,KAAK,CAAC;oBAC7B,IAAI,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,GAAG,KAAK,CAAC;iBAClC;gBACD,MAAM,EAAE,SAAS;gBACjB,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ;aACpG,CAAC;SACM,CAAC;QACX,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;YACxC,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,OAAO,EAAE;gBACP,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,UAAU,EAAE,EAAC;gBAC/C,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAC,EAAC;gBAC5C,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAC,MAAM,EAAE,KAAK,CAAC,OAAO,EAAC,EAAC;gBAC/C,EAAC,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC,UAAU,EAAE,EAAC;aACnD;SACF,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAChC,OAAO,KAAK,CAAC;IACf,CAAC;IACD,GAAG,CAAC,MAAc;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAClC,CAAC;IACD,MAAM,CACJ,OAA0B,EAC1B,MAAsB,EACtB,MAAc,EACd,MAAc,EACd,OAAoF;QAEpF,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC;QACxC,IAAI,kBAAkB,CAAC,cAAc;YACnC,kBAAkB,CAAC,WAAW,GAAG;gBAC/B,MAAM,EAAE,IAAI,CAAC,MAAM;gBACnB,IAAI,EAAE,KAAK,CAAC,OAAO;gBACnB,OAAO,EAAE,KAAK,CAAC,KAAK;gBACpB,MAAM,EAAE,IAAI;aACb,CAAC;QACJ,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE;YAC9C,GAAG,OAAO;YACV,OAAO,EAAE,KAAK,CAAC,KAAK;YACpB,aAAa,EAAE,IAAI;YACnB,gBAAgB,EAAE,KAAK,CAAC,OAAO;SAChC,CAAC,CAAC;QACH,MAAM,KAAK,GAAG,IAAI,WAAW,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QACpC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;QACxC,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC,kBAAkB,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrF,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC,eAAe;YAC7D,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,kBAAkB,CAAC,iBAAiB;gBACpC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;QACR,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC;QAC1C,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;YAClD,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QACvD,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAC1B,8EAA8E;QAC9E,6EAA6E;QAC7E,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAC,KAAK,EAAE,aAAa,EAAC,CAAC,CAAC;QACjG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,EAAE;YACzC,MAAM,IAAI,GACR,QAAQ;gBACR,OAAO,CAAC,gBAAgB,CAAC;oBACvB,KAAK,EAAE,CAAC,cAAc,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,KAAK,CAAC;oBAC1F,eAAe,EAAE;wBACf,QAAQ,EAAE,OAAO,CAAC,QAAS;wBAC3B,yBAAyB,EAAE,CAAC,GAAG,KAAK,GAAG,CAAC;wBACxC,mBAAmB,EAAE,CAAC,GAAG,KAAK,GAAG,CAAC;qBACnC;iBACF,CAAC,CAAC;YACL,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC3B,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC5B,MAAM,MAAM,GACV,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,GAAG;gBACrB,CAAC,CAAC,KAAK,KAAK,CAAC;oBACX,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC;YAC3F,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC;YAC7G,IAAI,CAAC,QAAQ;gBAAE,IAAI,CAAC,GAAG,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;QACH,QAAQ,EAAE,GAAG,EAAE,CAAC;IAClB,CAAC;IACD,OAAO,CAAC,MAAc;QACpB,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,IAAI,CAAC,CAAC;YAAE,OAAO;QACf,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,KAAK,CAAC,MAAc;QAClB,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,OAAO,CAAC;YACN,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI;gBACT,CAAC,CAAC,OAAO,CAAC,IAAI;gBACd,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,EAAE;gBACjC,CAAC,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;YAC1C,CAAC,CAAC,CAAC,CAAC;IACR,CAAC;IACD,OAAO;QACL,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;CACF;AACD,qFAAqF;AACrF,MAAM,UAAU,mBAAmB,CAAC,MAAc,EAAE,OAAoH,EAAE,YAAY,GAAG,CAAC;IACxL,MAAM,CAAC,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC,GAAG,OAAO,CAAC,YAAY,CAAC;IAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,EAAE,CAAC,GAAC,CAAC,CAAC,CAAC,CAAC,GAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxF,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,MAAM,SAAS,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,OAAO,CAAC,KAAK,GAAG,UAAU,CAAC,GAAG,YAAY,CAAC;IAC1E,OAAO,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;AAChI,CAAC","sourcesContent":["import {causticDiagnostics} from './causticDiagnostics.js';\nimport {WGPUCausticLightPass} from './WGPUCausticLightPass.js';\nimport {PHOTON_BYTES, PHOTON_GRID_SIZE, photonLayout, photonGridCompute} from './wgsl/photonMap.compute.js';\nexport {photonRadius} from './wgsl/photonMap.compute.js';\ninterface Batch {\n grid: GPUBuffer;\n uniform: GPUBuffer;\n data: GPUTexture;\n headers: GPUTexture;\n count: number;\n buckets: number;\n perCasterRadius: boolean;\n group: GPUBindGroup;\n}\n/** Batch-local spatial hash; accumulated estimates live in the camera path target. */\nexport class WGPUPhotonMap {\n readonly placeholder: GPUTexture;\n readonly emission: WGPUCausticLightPass;\n private readonly targets = new Map<object, Batch>();\n private readonly layout: GPUBindGroupLayout;\n private readonly pipelines: GPUComputePipeline[];\n constructor(private readonly device: GPUDevice) {\n this.placeholder = device.createTexture({\n label: 'Inactive photon binding',\n size: [1, 1],\n format: 'r32uint',\n usage: GPUTextureUsage.TEXTURE_BINDING\n });\n this.emission = new WGPUCausticLightPass(device, true);\n this.layout = device.createBindGroupLayout({\n entries: [\n {binding: 0, visibility: 4, texture: {sampleType: 'uint'}},\n {binding: 1, visibility: 4, buffer: {type: 'storage'}},\n {binding: 2, visibility: 4, buffer: {type: 'uniform'}},\n {binding: 4, visibility: 4, storageTexture: {access: 'write-only', format: 'r32uint'}}\n ]\n });\n const module = device.createShaderModule({label: 'Photon hash grid', code: photonGridCompute}),\n layout = device.createPipelineLayout({bindGroupLayouts: [this.layout]});\n this.pipelines = ['count', 'scanBlocks', 'scanSums', 'scatter'].map((entryPoint) =>\n device.createComputePipeline({label: 'Photon ' + entryPoint, layout, compute: {module, entryPoint}})\n );\n }\n ensure(target: object, requested: number) {\n const device = this.device,\n limit = device.limits.maxTextureDimension2D;\n const budget = causticDiagnostics.photonBudgetBytes ?? 128 * 1024 * 1024;\n const perCasterRadius = !!causticDiagnostics.photonPerCasterRadius;\n const bytesPerPhoton = perCasterRadius ? 32 : 28;\n let count = Math.max(\n 1,\n Math.min(\n Math.round(requested),\n Math.floor(device.limits.maxStorageBufferBindingSize / PHOTON_BYTES),\n Math.floor((limit * limit - PHOTON_GRID_SIZE * 4 - 8) / (perCasterRadius ? 4 : 3)),\n Math.floor(((causticDiagnostics.photonBudgetBytes ?? 128 * 1024 * 1024) - 13 * 1024 * 1024) / bytesPerPhoton)\n )\n );\n // Include row padding instead of assuming every texture is tightly packed.\n const allocationBytes = (n: number) => {\n const {buckets, texels} = photonLayout(n, perCasterRadius);\n const capacity = (texels: number) => Math.min(texels, limit) * Math.ceil(texels / limit);\n return (buckets + buckets / 256) * 32 + capacity(n) * 16 + capacity(texels) * 4 + 32;\n };\n while (count > 1 && allocationBytes(count) > budget) {\n count = Math.max(1, count - Math.ceil((allocationBytes(count) - budget) / bytesPerPhoton));\n }\n const existing = this.targets.get(target);\n if (existing?.count === count && existing.perCasterRadius === perCasterRadius) return existing;\n this.release(target);\n const {buckets, texels: headerTexels} = photonLayout(count, perCasterRadius),\n texels = count,\n width = Math.min(texels, limit),\n height = Math.ceil(texels / width);\n // One rgba32uint texel holds position and flux. Direction words live after\n // both sorted indices in the integer grid texture: 20 B payload + 8 B indices.\n const batch = {\n count,\n buckets,\n perCasterRadius,\n grid: device.createBuffer({\n label: 'Photon hash buckets',\n size: (buckets + buckets / 256) * 32,\n usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n }),\n uniform: device.createBuffer({\n label: 'Photon grid parameters',\n size: 32,\n usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n }),\n data: device.createTexture({\n label: 'Packed photon positions and flux',\n size: [width, height],\n format: 'rgba32uint',\n usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC\n }),\n headers: device.createTexture({\n label: 'Photon grid headers',\n size: [\n Math.min(headerTexels, limit),\n Math.ceil((headerTexels) / limit)\n ],\n format: 'r32uint',\n usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC\n })\n } as Batch;\n batch.group = this.device.createBindGroup({\n layout: this.layout,\n entries: [\n {binding: 0, resource: batch.data.createView()},\n {binding: 1, resource: {buffer: batch.grid}},\n {binding: 2, resource: {buffer: batch.uniform}},\n {binding: 4, resource: batch.headers.createView()}\n ]\n });\n this.targets.set(target, batch);\n return batch;\n }\n get(target: object) {\n return this.targets.get(target);\n }\n encode(\n encoder: GPUCommandEncoder,\n groups: GPUBindGroup[],\n target: object,\n radius: number,\n options: Parameters<WGPUCausticLightPass['encode']>[3] & {progressiveBatch?: number}\n ) {\n const batch = this.targets.get(target)!;\n if (causticDiagnostics.capturePhotons)\n causticDiagnostics.photonBatch = {\n device: this.device,\n data: batch.headers,\n emitted: batch.count,\n packed: true\n };\n encoder.clearBuffer(batch.grid);\n this.emission.emit(encoder, groups, batch.data, {\n ...options,\n photons: batch.count,\n photonMapping: true,\n photonDirections: batch.headers\n });\n const bytes = new ArrayBuffer(32);\n new Float32Array(bytes)[0] = radius;\n new Uint32Array(bytes)[1] = batch.count;\n new Float32Array(bytes)[2] = causticDiagnostics.photonScreenRadius === false ? 0 : 2;\n new Float32Array(bytes)[3] = causticDiagnostics.photonSkipQuery\n ? 1\n : causticDiagnostics.photonSkipVisible\n ? 2\n : 0;\n new Uint32Array(bytes)[4] = batch.buckets;\n new Float32Array(bytes)[5] = photonVisibleRadius(radius, options, new Float32Array(bytes)[2]);\n new Uint32Array(bytes)[6] = (+batch.perCasterRadius) |\n (Math.min(65535, Math.max(0, Math.round(causticDiagnostics.photonDeepScreenPixels ?? 0))) << 8);\n this.device.queue.writeBuffer(batch.uniform, 0, bytes);\n const group = batch.group;\n // Dispatch boundaries synchronize storage accesses. Offline batches share one\n // compute pass; timestamp profiling keeps separate passes for stage timings.\n const combined = options.querySet ? undefined : encoder.beginComputePass({label: 'Photon grid'});\n this.pipelines.forEach((pipeline, index) => {\n const pass =\n combined ??\n encoder.beginComputePass({\n label: ['Photon count', 'Photon scan blocks', 'Photon scan sums', 'Photon scatter'][index],\n timestampWrites: {\n querySet: options.querySet!,\n beginningOfPassWriteIndex: 8 + index * 2,\n endOfPassWriteIndex: 9 + index * 2\n }\n });\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, group);\n const groups =\n index === 1\n ? batch.buckets / 256\n : index === 2\n ? 1\n : Math.ceil((index === 3 ? Math.max(batch.count, batch.buckets) : batch.count) / 64);\n pass.dispatchWorkgroups(Math.min(groups, 65535), index === 1 || index === 2 ? 2 : Math.ceil(groups / 65535));\n if (!combined) pass.end();\n });\n combined?.end();\n }\n release(target: object) {\n const b = this.targets.get(target);\n if (!b) return;\n b.grid.destroy();\n b.uniform.destroy();\n b.data.destroy();\n b.headers.destroy();\n this.targets.delete(target);\n }\n bytes(target: object) {\n const b = this.targets.get(target);\n return b\n ? b.grid.size +\n b.uniform.size +\n b.data.width * b.data.height * 16 +\n b.headers.width * b.headers.height * 4\n : 0;\n }\n dispose() {\n for (const target of this.targets.keys()) this.release(target);\n this.emission.dispose();\n this.placeholder.destroy();\n }\n}\n/** Typical first-receiver footprint at the caster center; query disks stay exact. */\nexport function photonVisibleRadius(radius: number, options: {viewProjection: ArrayLike<number>; casterSphere: readonly number[]; width: number; orthographic?: boolean}, screenPixels = 2) {\n const m = options.viewProjection, p = options.casterSphere;\n const depth = options.orthographic ? 1 : Math.abs(m[3]*p[0]+m[7]*p[1]+m[11]*p[2]+m[15]);\n const projection = Math.hypot(m[0], m[4], m[8]);\n const footprint = 2 * depth / (options.width * projection) * screenPixels;\n return screenPixels > 0 && Number.isFinite(footprint) && footprint > 0 ? Math.min(radius, Math.max(1e-8, footprint)) : radius;\n}\n"]}
|