@meimu/mutracer 0.1.4 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +7 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +10421 -8363
- package/docs/api.md +202 -11
- package/docs/denoising.md +30 -15
- package/docs/materials.md +18 -27
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +32 -1
- package/docs/threejs.md +19 -10
- package/docs/updates.md +44 -2
- package/docs/viewer.md +41 -3
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +27 -6
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -0
- package/lib/Engine.js +52 -25
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +44 -9
- package/lib/Render.js +115 -17
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -1
- package/lib/RenderLoop.js +94 -13
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +10 -0
- package/lib/renderer/GPUTraceQueue.js +31 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +32 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPURayTraceOutput.js +26 -17
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +36 -40
- package/lib/renderer/WGPURayTracePass.js +399 -548
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +239 -60
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
- package/lib/renderer/WebGLFullQuadPass.js +18 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
- package/lib/renderer/WebGLRayTracePass.js +83 -7
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +116 -8
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +5 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +437 -435
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +146 -145
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +821 -821
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +51 -51
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +108 -108
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +191 -191
- package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +20 -17
- package/lib/renderer/lightSampling.js +123 -56
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +3 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +3 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +15 -0
- package/lib/renderer/wgpuShaderSource.js +31 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +43 -37
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +743 -706
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +86 -83
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +42 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -148
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +239 -232
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +26 -13
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -91
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +17 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +612 -393
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +7 -169
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +25 -3
- package/lib/settings/render.js +3 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +18 -5
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +4 -0
- package/package.json +31 -5
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
|
@@ -1,11 +1,14 @@
|
|
|
1
1
|
import { MAX_PATH_EVENTS } from '../pathLimits.js';
|
|
2
2
|
import shadowCatcherAccumulationWGSL from './chunks/shadowCatcherAccumulation.wgsl.js';
|
|
3
|
+
import reflectanceWGSL from './aovReflectance.wgsl.js';
|
|
4
|
+
import aovTraceWGSL from './aovTrace.wgsl.js';
|
|
3
5
|
import depthQueryWGSL from './depthQuery.wgsl.js';
|
|
4
6
|
// Portions adapted from ray-tracing-renderer@0.10.15
|
|
5
7
|
// (https://github.com/hoverinc/ray-tracing-renderer).
|
|
6
8
|
// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
|
|
7
9
|
import commonWgsl from './chunks/common.wgsl.js';
|
|
8
10
|
import { WGPU_SCENE_FEATURE_BITS } from '../WGPUSceneFeatures.js';
|
|
11
|
+
import { ALL_MATERIAL_SHADER_CAPABILITIES, MATERIAL_SHADER_CAPABILITIES } from '../shaderCapabilities.js';
|
|
9
12
|
import rayTraceCoreWgsl from './chunks/rayTraceCore.wgsl.js';
|
|
10
13
|
import { createMaterialBufferWgsl } from './chunks/materialBuffer.wgsl.js';
|
|
11
14
|
import createIntersectionWgsl from './chunks/intersect.wgsl.js';
|
|
@@ -20,73 +23,128 @@ import envMapWgsl from './chunks/envMap.wgsl.js';
|
|
|
20
23
|
import uvProjectionWgsl from './chunks/uvProjection.wgsl.js';
|
|
21
24
|
export const WORKGROUP_SIZE = 8;
|
|
22
25
|
/** Generates the WebGPU megakernel path tracing compute shader. */
|
|
23
|
-
export default function rayTraceCompute({ hasDisplacement, hasAnisotropyDirections = false, hasCoatNormals = false, hasAlpha = true, hasSceneAlpha = true, blasLayoutMask = 1 }) {
|
|
26
|
+
export default function rayTraceCompute({ hasDisplacement, hasAnisotropyDirections = false, hasCoatNormals = false, hasAlpha = true, hasSceneAlpha = true, blasLayoutMask = 1, spectral, sceneCapabilities, dynamicEnvironment = false, materialCapabilities = ALL_MATERIAL_SHADER_CAPABILITIES, lightCapabilities }, sceneIntersections = '', pathDiagnostic = false, inputHooks) {
|
|
24
27
|
hasAnisotropyDirections ||= hasCoatNormals;
|
|
25
28
|
const deterministicPrimaryAlpha = hasAlpha;
|
|
29
|
+
const hasShadowCatcher = sceneCapabilities === undefined || (sceneCapabilities & WGPU_SCENE_FEATURE_BITS.HAS_SHADOW_CATCHER) !== 0;
|
|
30
|
+
const primaryVariables = /* wgsl */ `
|
|
31
|
+
var si: SurfaceInteraction;
|
|
32
|
+
var ma: OpenPbrResolvedMaterial;
|
|
33
|
+
si.albedoSampled = false;
|
|
34
|
+
si.mediumType = 0;
|
|
35
|
+
si.mediumExtinction = vec3f(0.0);
|
|
36
|
+
si.mediumScattering = vec3f(0.0);
|
|
37
|
+
si.mediumAnisotropy = 0.0;
|
|
38
|
+
si.barycentrics = vec2f(0.0);
|
|
39
|
+
|
|
40
|
+
`;
|
|
41
|
+
const primaryGuides = /* wgsl */ `${inputHooks?.primarySurface ?? ''} if (${hasShadowCatcher ? /* wgsl */ `si.hit && ma.materialType == SHADOW_CATCHER` : /* wgsl */ `false`}) {
|
|
42
|
+
(*outAux).isShadowCatcher = true;
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
(*outAux).albedo = vec3f(1.0);
|
|
46
|
+
(*outAux).normal = select(si.normal, -si.normal, dot(si.normal, ray.d) > 0.0);
|
|
47
|
+
var aa: Path;
|
|
48
|
+
aa.ray = ray;
|
|
49
|
+
aa.fromEye = true;
|
|
50
|
+
(*outAux).shadowCounts = sampleShadowCatcher(si, 0, &aa);
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
return vec4f(1.0);
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
if (HAS_BEVEL && rtUniform.bevel != 0) {
|
|
57
|
+
if (ma.bevel > 0.0) {
|
|
58
|
+
si.normal = nj(si, ma.bevel);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
if (si.hit && (ma.materialType == STANDARD || ma.materialType == UNLIT)) {
|
|
65
|
+
(*outAux).albedo = select(ma.baseColor, vec3f(1.0), ma.transmissionWeight > 0.5);
|
|
66
|
+
(*outAux).normal = select(
|
|
67
|
+
si.normal,
|
|
68
|
+
-si.normal,
|
|
69
|
+
dot(si.normal, si.position - cameraUniform.viewInv[3].xyz) > 0.0
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
|
|
74
|
+
si.albedoSampled = ma.transmissionWeight > 0.5;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
(*outAux).isShadowCatcher = false;
|
|
78
|
+
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
`;
|
|
26
82
|
const source = /* wgsl */ `
|
|
27
83
|
|
|
28
84
|
${commonWgsl}
|
|
29
85
|
|
|
30
|
-
${rayTraceCoreWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals })}
|
|
86
|
+
${rayTraceCoreWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals, lightCapabilities })}
|
|
31
87
|
|
|
32
88
|
${uvProjectionWgsl}
|
|
33
89
|
|
|
34
|
-
${createMaterialBufferWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals
|
|
90
|
+
${createMaterialBufferWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals,
|
|
91
|
+
hasTransmission: (materialCapabilities & MATERIAL_SHADER_CAPABILITIES.transmission) !== 0,
|
|
92
|
+
hasMetalness: (materialCapabilities & MATERIAL_SHADER_CAPABILITIES.metal) !== 0 })}
|
|
35
93
|
|
|
36
|
-
${createIntersectionWgsl({ hasDisplacement, blasLayoutMask, hasAnisotropyDirections, hasCoatNormals })}
|
|
94
|
+
${createIntersectionWgsl({ hasDisplacement, blasLayoutMask, hasAnisotropyDirections, hasCoatNormals, sceneIntersections })}
|
|
37
95
|
${randWgsl}
|
|
38
96
|
${randomWgsl}
|
|
39
97
|
${envMapWgsl}
|
|
40
98
|
|
|
41
99
|
${samplingWgsl}
|
|
42
100
|
${createOpenPbrBsdfWgsl(hasAnisotropyDirections, hasCoatNormals)}
|
|
43
|
-
${sampleLightWgsl}
|
|
101
|
+
${sampleLightWgsl}${inputHooks?.declarations ?? ''}
|
|
44
102
|
|
|
45
103
|
|
|
46
|
-
var<private>
|
|
104
|
+
var<private> vg: u32 = 0u;
|
|
47
105
|
|
|
48
106
|
|
|
49
107
|
|
|
50
|
-
fn
|
|
108
|
+
fn kB() -> u32 {
|
|
51
109
|
return u32(max(rtUniform.directLightCandidates, 1));
|
|
52
110
|
}
|
|
53
111
|
|
|
54
112
|
|
|
55
113
|
|
|
56
114
|
|
|
57
|
-
fn
|
|
115
|
+
fn qx(ys: u32) -> f32 {
|
|
58
116
|
|
|
59
117
|
|
|
60
118
|
|
|
61
119
|
|
|
62
120
|
if (SAMPLING_PATTERN == 2) { _ = rand(); }
|
|
63
|
-
let
|
|
64
|
-
let key =
|
|
65
|
-
let dimension =
|
|
66
|
-
return f32(
|
|
121
|
+
let kI = aZ.x + aZ.y * u32(rtUniform.outputSize.x);
|
|
122
|
+
let key = ar(ar(kI, aQ), rtUniform.sequenceSeed);
|
|
123
|
+
let dimension = ar(bT, ys) ^ 0xa511e9b3u;
|
|
124
|
+
return f32(dG(key ^ dimension) >> 8u) * (1.0 / 16777216.0);
|
|
67
125
|
}
|
|
68
126
|
|
|
69
127
|
|
|
70
128
|
|
|
71
|
-
fn
|
|
72
|
-
let
|
|
73
|
-
if (
|
|
74
|
-
return
|
|
129
|
+
fn uS(fA: f32, scatteringPdf: f32) -> f32 {
|
|
130
|
+
let candidateCount = kB();
|
|
131
|
+
if (candidateCount <= 1u) {
|
|
132
|
+
return aK(fA, scatteringPdf);
|
|
75
133
|
}
|
|
76
|
-
let
|
|
77
|
-
return
|
|
78
|
-
max(
|
|
134
|
+
let jb = f32(candidateCount) * fA;
|
|
135
|
+
return jb /
|
|
136
|
+
max(jb + scatteringPdf, 1e-20);
|
|
79
137
|
}
|
|
80
138
|
|
|
81
139
|
|
|
82
|
-
fn
|
|
83
|
-
let
|
|
84
|
-
if (
|
|
85
|
-
return
|
|
140
|
+
fn gj(scatteringPdf: f32, fA: f32) -> f32 {
|
|
141
|
+
let candidateCount = kB();
|
|
142
|
+
if (candidateCount <= 1u) {
|
|
143
|
+
return aK(scatteringPdf, fA);
|
|
86
144
|
}
|
|
87
|
-
let
|
|
145
|
+
let jb = f32(candidateCount) * fA;
|
|
88
146
|
return scatteringPdf /
|
|
89
|
-
max(scatteringPdf +
|
|
147
|
+
max(scatteringPdf + jb, 1e-20);
|
|
90
148
|
}
|
|
91
149
|
|
|
92
150
|
${createSampleMaterialWgsl(hasAnisotropyDirections, hasCoatNormals)}
|
|
@@ -101,24 +159,24 @@ ${shadowCatcherAccumulationWGSL}
|
|
|
101
159
|
@group(3) @binding(3) var<storage, read_write> outShadowCatcher: array<ShadowCatcherAccumulation>;
|
|
102
160
|
|
|
103
161
|
|
|
104
|
-
fn
|
|
105
|
-
|
|
106
|
-
|
|
162
|
+
fn ie(
|
|
163
|
+
gv: u32,
|
|
164
|
+
radiance: vec3f,
|
|
107
165
|
normal: vec3f
|
|
108
166
|
) {
|
|
109
167
|
if (rtUniform.varianceMoments != 0) {
|
|
110
|
-
let value = dot(
|
|
111
|
-
outNormal[
|
|
168
|
+
let value = dot(radiance, luminance);
|
|
169
|
+
outNormal[gv] += vec4f(value * value, 0.0, 0.0, 1.0);
|
|
112
170
|
}
|
|
113
171
|
else {
|
|
114
|
-
outNormal[
|
|
172
|
+
outNormal[gv] += vec4f(normal, 1.0);
|
|
115
173
|
}
|
|
116
174
|
}
|
|
117
175
|
|
|
118
176
|
|
|
119
177
|
|
|
120
|
-
fn
|
|
121
|
-
outShadowCatcher[
|
|
178
|
+
fn ji(gv: u32, value: f32) {
|
|
179
|
+
outShadowCatcher[gv].moments += vec4f(value, value * value, 0.0, 0.0);
|
|
122
180
|
}
|
|
123
181
|
|
|
124
182
|
|
|
@@ -128,118 +186,125 @@ albedo: vec3f,
|
|
|
128
186
|
isShadowCatcher: bool,
|
|
129
187
|
normal: vec3f,
|
|
130
188
|
isBlank: bool,
|
|
189
|
+
|
|
190
|
+
shadowCounts: vec2f,
|
|
131
191
|
}
|
|
132
192
|
|
|
133
|
-
fn
|
|
134
|
-
let
|
|
135
|
-
if (
|
|
193
|
+
fn dK(point: vec3f, height: f32, radius: f32) -> f32 {
|
|
194
|
+
let ge = length(point);
|
|
195
|
+
if (ge < 0.00001) {
|
|
136
196
|
return -radius;
|
|
137
197
|
}
|
|
138
198
|
|
|
139
|
-
let
|
|
140
|
-
let
|
|
141
|
-
var
|
|
142
|
-
if (
|
|
143
|
-
|
|
199
|
+
let iX = radius * point.y / ge;
|
|
200
|
+
let iL = -1.5 * height;
|
|
201
|
+
var eH: f32;
|
|
202
|
+
if (iX >= 0.0) {
|
|
203
|
+
eH = radius;
|
|
144
204
|
}
|
|
145
|
-
else if (
|
|
146
|
-
|
|
205
|
+
else if (iX < iL) {
|
|
206
|
+
eH = -height * ge / point.y;
|
|
147
207
|
}
|
|
148
208
|
else {
|
|
149
|
-
let
|
|
150
|
-
-
|
|
151
|
-
|
|
209
|
+
let cL = 1.0
|
|
210
|
+
- iX * iX / (3.0 * iL * iL);
|
|
211
|
+
eH = radius * cL;
|
|
152
212
|
}
|
|
153
|
-
return
|
|
213
|
+
return ge - eH;
|
|
154
214
|
}
|
|
155
215
|
|
|
156
|
-
fn
|
|
216
|
+
fn fd(origin: vec3f, direction: vec3f) -> vec3f {
|
|
157
217
|
if (!USE_GROUNDED_BACKGROUND) {
|
|
158
218
|
return direction;
|
|
159
219
|
}
|
|
160
220
|
let params = rtUniform.groundedBackgroundParams;
|
|
161
|
-
let
|
|
221
|
+
let cf = normalize(direction);
|
|
162
222
|
let center = vec3f(
|
|
163
223
|
rtUniform.groundedBackgroundCenter.x,
|
|
164
224
|
params.z + params.x,
|
|
165
225
|
rtUniform.groundedBackgroundCenter.y
|
|
166
226
|
);
|
|
167
|
-
let
|
|
168
|
-
let
|
|
169
|
-
let
|
|
170
|
-
- dot(
|
|
227
|
+
let bI = origin - center;
|
|
228
|
+
let eT = dot(bI, cf);
|
|
229
|
+
let br = eT * eT
|
|
230
|
+
- dot(bI, bI) + params.y * params.y;
|
|
171
231
|
if (
|
|
172
|
-
|
|
173
|
-
||
|
|
232
|
+
br <= 0.0
|
|
233
|
+
|| dK(bI, params.x, params.y) > 0.0
|
|
174
234
|
) {
|
|
175
235
|
return direction;
|
|
176
236
|
}
|
|
177
237
|
|
|
178
|
-
var
|
|
179
|
-
if (
|
|
238
|
+
var cM = -eT + sqrt(br);
|
|
239
|
+
if (cM <= 0.0) {
|
|
180
240
|
return direction;
|
|
181
241
|
}
|
|
182
242
|
|
|
183
|
-
let
|
|
184
|
-
if (
|
|
185
|
-
return normalize(
|
|
243
|
+
let oK = bI + cf * cM;
|
|
244
|
+
if (oK.y >= 0.0) {
|
|
245
|
+
return normalize(oK);
|
|
186
246
|
}
|
|
187
247
|
|
|
188
|
-
if (
|
|
189
|
-
let
|
|
190
|
-
let
|
|
191
|
-
let
|
|
248
|
+
if (cf.y < -0.00001 && params.y > 1.5 * params.x) {
|
|
249
|
+
let ir = (-params.x - bI.y) / cf.y;
|
|
250
|
+
let oB = bI + cf * ir;
|
|
251
|
+
let pe = (2.0 / 3.0)
|
|
192
252
|
* sqrt(params.y * params.y - 2.25 * params.x * params.x);
|
|
193
|
-
if (
|
|
194
|
-
return normalize(
|
|
253
|
+
if (ir > 0.0 && length(oB.xz) <= pe) {
|
|
254
|
+
return normalize(oB);
|
|
195
255
|
}
|
|
196
256
|
}
|
|
197
257
|
|
|
198
|
-
var
|
|
258
|
+
var cV = 0.0;
|
|
199
259
|
for (var i = 0; i < 14; i++) {
|
|
200
|
-
let
|
|
201
|
-
let
|
|
202
|
-
if (
|
|
203
|
-
|
|
260
|
+
let fB = (cV + cM) * 0.5;
|
|
261
|
+
let qy = bI + cf * fB;
|
|
262
|
+
if (dK(qy, params.x, params.y) > 0.0) {
|
|
263
|
+
cM = fB;
|
|
204
264
|
}
|
|
205
265
|
else {
|
|
206
|
-
|
|
266
|
+
cV = fB;
|
|
207
267
|
}
|
|
208
268
|
}
|
|
209
|
-
let hit =
|
|
269
|
+
let hit = bI + cf * ((cV + cM) * 0.5);
|
|
210
270
|
return normalize(hit);
|
|
211
271
|
}
|
|
212
272
|
|
|
213
|
-
fn
|
|
273
|
+
fn hX(ray: Ray) -> vec4f {
|
|
214
274
|
var bg = vec4f(0.0);
|
|
215
275
|
if (USE_BACKGROUND_MAP) {
|
|
216
|
-
let d =
|
|
276
|
+
let d = fd(ray.o, ray.d);
|
|
217
277
|
let t = rtUniform.backgroundMapTransform;
|
|
218
|
-
let
|
|
219
|
-
let
|
|
220
|
-
|
|
278
|
+
let qZ = vec3f(t.x * d.x - t.y * d.z, d.y, t.y * d.x + t.x * d.z);
|
|
279
|
+
let rotation = rtUniform.backgroundMapRotation;
|
|
280
|
+
let hn = transpose(mat3x3f(rotation[0].xyz, rotation[1].xyz, rotation[2].xyz)) * qZ;
|
|
281
|
+
let bc = textureLinear(backgroundMap, eV(hn));
|
|
282
|
+
bg = vec4f(bc.rgb * t.z, bc.a);
|
|
221
283
|
}
|
|
222
284
|
else if (USE_BACKGROUND) {
|
|
223
285
|
bg = rtUniform.backgroundColor;
|
|
224
286
|
}
|
|
225
287
|
else if (USE_ENVMAP) {
|
|
226
|
-
bg = textureLinear(envMap,
|
|
288
|
+
bg = textureLinear(envMap, dm(ray.d));
|
|
227
289
|
}
|
|
228
290
|
return bg;
|
|
229
291
|
}
|
|
230
292
|
|
|
231
|
-
fn
|
|
232
|
-
let bg =
|
|
293
|
+
fn di(ray: Ray, wavelength: f32) -> vec4f {
|
|
294
|
+
let bg = hX(ray);
|
|
233
295
|
if (SPECTRAL) {
|
|
234
|
-
return vec4f(
|
|
296
|
+
return vec4f(aj(bg.rgb, wavelength), bg.a);
|
|
235
297
|
}
|
|
236
298
|
return bg;
|
|
237
299
|
}
|
|
238
300
|
|
|
239
|
-
|
|
240
|
-
|
|
301
|
+
|
|
302
|
+
|
|
303
|
+
fn nY(uv: vec2f, aa: ptr<function, Path>, depth: ptr<function, i32>, si: ptr<function, SurfaceInteraction>, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>, fm: ptr<function, bool>) {
|
|
304
|
+
*fm = false;
|
|
305
|
+
bT = u32(max(*depth, 0));
|
|
241
306
|
let matType = (*ma).materialType;
|
|
242
|
-
let isShadowCatcher = matType == SHADOW_CATCHER;
|
|
307
|
+
let isShadowCatcher = ${hasShadowCatcher ? /* wgsl */ `matType == SHADOW_CATCHER` : /* wgsl */ `false`};
|
|
243
308
|
if (isShadowCatcher) {
|
|
244
309
|
if ((*aa).fromEye) {
|
|
245
310
|
(*si).hit = false;
|
|
@@ -252,28 +317,28 @@ if (USE_ENVMAP) {
|
|
|
252
317
|
if ((*aa).isNextRefraction) {
|
|
253
318
|
|
|
254
319
|
|
|
255
|
-
let bg =
|
|
320
|
+
let bg = di(
|
|
256
321
|
(*aa).ray,
|
|
257
322
|
(*si).wavelength
|
|
258
323
|
);
|
|
259
|
-
let
|
|
260
|
-
|
|
324
|
+
let da = select(gj((*aa).scatteringPdf,
|
|
325
|
+
iT(dm((*aa).ray.d)) * rtUniform.envLightPmf),
|
|
261
326
|
1.0, (*aa).scatteringIsDelta);
|
|
262
|
-
(*aa).li +=
|
|
327
|
+
(*aa).li += da * (*aa).beta * bg.rgb * bg.a;
|
|
263
328
|
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
264
329
|
}
|
|
265
330
|
else {
|
|
266
|
-
let
|
|
267
|
-
var emission = textureLinear(envMap,
|
|
331
|
+
let vo = dm((*aa).ray.d);
|
|
332
|
+
var emission = textureLinear(envMap, vo).rgb;
|
|
268
333
|
if (SPECTRAL) {
|
|
269
|
-
emission =
|
|
334
|
+
emission = aj(emission, (*si).wavelength);
|
|
270
335
|
}
|
|
271
336
|
(*aa).li += (*aa).beta * emission *
|
|
272
|
-
|
|
337
|
+
gj((*aa).scatteringPdf, iT(vo));
|
|
273
338
|
}
|
|
274
339
|
}
|
|
275
340
|
else {
|
|
276
|
-
let bg =
|
|
341
|
+
let bg = di(
|
|
277
342
|
(*aa).ray,
|
|
278
343
|
(*si).wavelength
|
|
279
344
|
);
|
|
@@ -287,7 +352,7 @@ if (!(*si).hit) {
|
|
|
287
352
|
|
|
288
353
|
|
|
289
354
|
|
|
290
|
-
let bg =
|
|
355
|
+
let bg = di(
|
|
291
356
|
(*aa).ray,
|
|
292
357
|
(*si).wavelength
|
|
293
358
|
);
|
|
@@ -300,10 +365,10 @@ if ((*aa).fromEye) {
|
|
|
300
365
|
(USE_BACKGROUND && !USE_BACKGROUND_MAP);
|
|
301
366
|
}
|
|
302
367
|
else {
|
|
303
|
-
let cam =
|
|
304
|
-
let
|
|
368
|
+
let cam = fj(uv);
|
|
369
|
+
let nK = dot(cam.d, (*aa).ray.d) > 0.0;
|
|
305
370
|
if (rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
306
|
-
if (
|
|
371
|
+
if (nK) {
|
|
307
372
|
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
308
373
|
} else {
|
|
309
374
|
(*aa).alpha = 1.0;
|
|
@@ -312,11 +377,11 @@ if (mM) {
|
|
|
312
377
|
if (!USE_ENVMAP) {
|
|
313
378
|
|
|
314
379
|
|
|
315
|
-
if (
|
|
380
|
+
if (nK) {
|
|
316
381
|
|
|
317
382
|
|
|
318
383
|
(*aa).li += (*aa).beta *
|
|
319
|
-
|
|
384
|
+
gj((*aa).scatteringPdf, 1.0) * bg.rgb;
|
|
320
385
|
}
|
|
321
386
|
}
|
|
322
387
|
}
|
|
@@ -324,26 +389,26 @@ fW((*aa).scatteringPdf, 1.0) * bg.rgb;
|
|
|
324
389
|
return;
|
|
325
390
|
}
|
|
326
391
|
|
|
327
|
-
|
|
392
|
+
|
|
328
393
|
if ((matType == STANDARD || matType == UNLIT)) {
|
|
329
394
|
let alpha = clamp((*ma).alpha, 0.0, 1.0);
|
|
330
395
|
|
|
331
396
|
if (alpha < 1.0) {
|
|
332
397
|
|
|
333
398
|
|
|
334
|
-
if (alpha <= 0.0 ||
|
|
335
|
-
|
|
399
|
+
if (alpha <= 0.0 || eC(3u) > alpha) {
|
|
400
|
+
(*fm) = true;
|
|
336
401
|
}
|
|
337
402
|
}
|
|
338
|
-
if (!
|
|
403
|
+
if (!(*fm) && rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
339
404
|
|
|
340
405
|
|
|
341
|
-
let
|
|
342
|
-
(*aa).alpha = max(
|
|
406
|
+
let outputAlpha = max(1.0 - (*ma).transmissionWeight, 1.0 - pow(1.0 - rtUniform.transmissiveOutputAlphaMin, f32(*depth)));
|
|
407
|
+
(*aa).alpha = max(outputAlpha, (*aa).alpha);
|
|
343
408
|
}
|
|
344
|
-
if (!
|
|
345
|
-
|
|
346
|
-
|
|
409
|
+
if (!(*fm)) {
|
|
410
|
+
vg = u32(max(*depth, 0));
|
|
411
|
+
mL(si, ma, aa);
|
|
347
412
|
}
|
|
348
413
|
else {
|
|
349
414
|
|
|
@@ -352,7 +417,7 @@ else {
|
|
|
352
417
|
}
|
|
353
418
|
}
|
|
354
419
|
|
|
355
|
-
if (!(*si).albedoSampled && !
|
|
420
|
+
if (!(*si).albedoSampled && !(*fm)) {
|
|
356
421
|
|
|
357
422
|
if ((matType == STANDARD || matType == UNLIT)) {
|
|
358
423
|
if (!((*ma).transmissionWeight > 0.5 ||
|
|
@@ -377,12 +442,12 @@ if (*depth > 4) {
|
|
|
377
442
|
|
|
378
443
|
|
|
379
444
|
if (USE_RR) {
|
|
380
|
-
if (*depth >= RR_MAX && !
|
|
381
|
-
let
|
|
445
|
+
if (*depth >= RR_MAX && !(*fm)) {
|
|
446
|
+
let pG = (*aa).beta;
|
|
382
447
|
|
|
383
|
-
let
|
|
384
|
-
let q: f32 = max(0.0, 1.0 -
|
|
385
|
-
if (
|
|
448
|
+
let pn = max(max(pG.x, pG.y), pG.z);
|
|
449
|
+
let q: f32 = max(0.0, 1.0 - pn);
|
|
450
|
+
if (dp(cE(RUSSIAN_ROULETTE)) < q) {
|
|
386
451
|
|
|
387
452
|
|
|
388
453
|
(*aa).alpha = 1.0;
|
|
@@ -397,13 +462,14 @@ if ((*aa).abort) {
|
|
|
397
462
|
return;
|
|
398
463
|
}
|
|
399
464
|
|
|
400
|
-
cZ((*aa).ray, si, *depth, true, (*aa).isNextRefraction);
|
|
401
|
-
eX(ma, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);
|
|
402
465
|
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
fn kl(aa: ptr<function, Path>, depth: ptr<function, i32>, si: ptr<function, SurfaceInteraction>, ma: ptr<function, OpenPbrResolvedMaterial>, aJ: bool) {
|
|
403
469
|
if (SPECTRAL) {
|
|
404
470
|
|
|
405
471
|
if ((*ma).transmissionWeight > 0.001) {
|
|
406
|
-
(*ma).specularIor =
|
|
472
|
+
(*ma).specularIor = ee(
|
|
407
473
|
(*si).wavelength,
|
|
408
474
|
(*ma).specularIor,
|
|
409
475
|
(*ma).transmissionDispersionScale,
|
|
@@ -412,62 +478,62 @@ if ((*ma).transmissionWeight > 0.001) {
|
|
|
412
478
|
}
|
|
413
479
|
}
|
|
414
480
|
|
|
415
|
-
if (
|
|
481
|
+
if (aJ) {
|
|
416
482
|
return;
|
|
417
483
|
}
|
|
418
484
|
|
|
419
485
|
|
|
420
486
|
var lightSample: LightSampleRec;
|
|
421
|
-
let
|
|
487
|
+
let hM = eC(3u) < (*ma).alpha;
|
|
422
488
|
for (var i = 0; i < rtUniform.lightsCount; i++) {
|
|
423
489
|
|
|
424
490
|
let light: Light = analyticLights[i];
|
|
425
|
-
let d =
|
|
491
|
+
let d = nr((*aa).ray, light, &lightSample);
|
|
426
492
|
lightSample.pdf *= light.selectionPmf;
|
|
427
|
-
let
|
|
428
|
-
if (d != INF && !(
|
|
429
|
-
let
|
|
493
|
+
let lY = (*si).hit && d > distance((*si).position, (*aa).ray.o);
|
|
494
|
+
if (d != INF && !(lY && hM)) {
|
|
495
|
+
let fl = gj((*aa).scatteringPdf, lightSample.pdf);
|
|
430
496
|
if (SPECTRAL) {
|
|
431
|
-
lightSample.emission =
|
|
497
|
+
lightSample.emission = aj(lightSample.emission, (*si).wavelength);
|
|
432
498
|
}
|
|
433
|
-
(*aa).li +=
|
|
499
|
+
(*aa).li += fl * (*aa).beta * lightSample.emission;
|
|
434
500
|
(*aa).alpha = 1.0;
|
|
435
501
|
(*aa).abort = true;
|
|
436
502
|
}
|
|
437
503
|
}
|
|
438
504
|
|
|
439
505
|
if (USE_ENVMAP) {
|
|
440
|
-
if (!((*si).hit &&
|
|
506
|
+
if (!((*si).hit && hM)) {
|
|
441
507
|
if ((*aa).isNextRefraction) {
|
|
442
508
|
|
|
443
509
|
|
|
444
510
|
|
|
445
|
-
let bg =
|
|
511
|
+
let bg = di(
|
|
446
512
|
(*aa).ray,
|
|
447
513
|
(*si).wavelength
|
|
448
514
|
);
|
|
449
|
-
let
|
|
450
|
-
|
|
515
|
+
let da = select(gj((*aa).scatteringPdf,
|
|
516
|
+
iT(dm((*aa).ray.d)) * rtUniform.envLightPmf),
|
|
451
517
|
1.0, (*aa).scatteringIsDelta);
|
|
452
|
-
(*aa).li +=
|
|
518
|
+
(*aa).li += da * (*aa).beta * bg.rgb * bg.a;
|
|
453
519
|
(*aa).alpha = max((*aa).alpha, bg.a);
|
|
454
520
|
(*aa).abort = true;
|
|
455
521
|
return;
|
|
456
522
|
}
|
|
457
|
-
let _uv =
|
|
523
|
+
let _uv = dm((*aa).ray.d);
|
|
458
524
|
var emission = textureLinear(envMap, _uv).rgb;
|
|
459
|
-
let
|
|
525
|
+
let fl = gj(
|
|
460
526
|
(*aa).scatteringPdf,
|
|
461
|
-
|
|
527
|
+
iT(_uv) * rtUniform.envLightPmf
|
|
462
528
|
);
|
|
463
529
|
if (SPECTRAL) {
|
|
464
|
-
emission =
|
|
530
|
+
emission = aj(emission, (*si).wavelength);
|
|
465
531
|
}
|
|
466
532
|
|
|
467
533
|
if (!USE_BACKGROUND) {
|
|
468
534
|
(*aa).alpha = 1.0;
|
|
469
535
|
}
|
|
470
|
-
(*aa).li += (*aa).beta * emission *
|
|
536
|
+
(*aa).li += (*aa).beta * emission * fl;
|
|
471
537
|
(*aa).abort = true;
|
|
472
538
|
}
|
|
473
539
|
}
|
|
@@ -475,119 +541,119 @@ if (!USE_BACKGROUND) {
|
|
|
475
541
|
*depth = *depth + 1;
|
|
476
542
|
}
|
|
477
543
|
|
|
478
|
-
fn
|
|
479
|
-
let origin = cameraUniform.viewProjectionInv * vec4f(
|
|
480
|
-
let center = cameraUniform.viewProjectionInv * vec4f(
|
|
544
|
+
fn fj(coord: vec2f) -> Ray {
|
|
545
|
+
let origin = cameraUniform.viewProjectionInv * vec4f(coord * 2.0 - 1.0, -1.0, 1.0);
|
|
546
|
+
let center = cameraUniform.viewProjectionInv * vec4f(coord * 2.0 - 1.0, 1.0, 1.0);
|
|
481
547
|
var cam: Ray;
|
|
482
|
-
|
|
548
|
+
gC(&cam, origin.xyz / origin.w, normalize(center.xyz * origin.w - origin.xyz * center.w));
|
|
483
549
|
|
|
484
550
|
return cam;
|
|
485
551
|
}
|
|
486
552
|
|
|
487
553
|
|
|
488
|
-
fn
|
|
554
|
+
fn ld(radius: f32, xi: f32) -> vec2f {
|
|
489
555
|
var x = 0.25;
|
|
490
|
-
for (var
|
|
556
|
+
for (var oD = 0; oD < 10; oD++) {
|
|
491
557
|
let x2 = x * x;
|
|
492
558
|
let x3 = x2 * x;
|
|
493
|
-
let
|
|
559
|
+
let lw = 1.0 - x;
|
|
494
560
|
let value = 10.0 * x2 - 20.0 * x3 + 15.0 * x2 * x2 -
|
|
495
561
|
4.0 * x2 * x3 - xi;
|
|
496
|
-
let
|
|
497
|
-
if (abs(value) < 1e-6 ||
|
|
498
|
-
x = clamp(x - value /
|
|
562
|
+
let mX = 20.0 * x * lw * lw * lw;
|
|
563
|
+
if (abs(value) < 1e-6 || mX == 0.0) { break; }
|
|
564
|
+
x = clamp(x - value / mX, 0.0, 1.0);
|
|
499
565
|
}
|
|
500
|
-
let
|
|
501
|
-
return vec2f(
|
|
566
|
+
let jL = x * radius;
|
|
567
|
+
return vec2f(jL, sqrt(max(radius * radius - jL * jL, 0.0)));
|
|
502
568
|
}
|
|
503
569
|
|
|
504
|
-
fn
|
|
505
|
-
if (
|
|
506
|
-
let
|
|
507
|
-
return
|
|
570
|
+
fn jj(radius: f32, gM: f32) -> f32 {
|
|
571
|
+
if (gM >= radius) { return 0.0; }
|
|
572
|
+
let pa = radius - gM;
|
|
573
|
+
return pa * pa * pa;
|
|
508
574
|
}
|
|
509
575
|
|
|
510
576
|
|
|
511
|
-
fn
|
|
577
|
+
fn nj(source: SurfaceInteraction, radius: f32) -> vec3f {
|
|
512
578
|
var geometricNormal = source.faceNormal;
|
|
513
579
|
if (dot(geometricNormal, source.vertexNormal) < 0.0) {
|
|
514
580
|
geometricNormal = -geometricNormal;
|
|
515
581
|
}
|
|
516
582
|
var tangent: vec3f;
|
|
517
583
|
var bitangent: vec3f;
|
|
518
|
-
|
|
519
|
-
var
|
|
520
|
-
|
|
521
|
-
for (var
|
|
522
|
-
let
|
|
523
|
-
var
|
|
524
|
-
let
|
|
525
|
-
var
|
|
526
|
-
var
|
|
527
|
-
var
|
|
528
|
-
var
|
|
529
|
-
var
|
|
530
|
-
var
|
|
531
|
-
if (
|
|
532
|
-
|
|
533
|
-
}
|
|
534
|
-
else if (
|
|
535
|
-
let
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
584
|
+
aP(geometricNormal, &tangent, &bitangent);
|
|
585
|
+
var iW = vec3f(0.0);
|
|
586
|
+
|
|
587
|
+
for (var iG = 0; iG < BEVEL_SAMPLES; iG++) {
|
|
588
|
+
let qf = dZ(CAMERA_BEVEL_BASE + u32(iG));
|
|
589
|
+
var cJ = qf.x;
|
|
590
|
+
let pv = qf.y;
|
|
591
|
+
var dz = geometricNormal;
|
|
592
|
+
var fW = tangent;
|
|
593
|
+
var eA = bitangent;
|
|
594
|
+
var gu = 0.5;
|
|
595
|
+
var iB = 0.25;
|
|
596
|
+
var gT = 0.25;
|
|
597
|
+
if (cJ < 0.5) {
|
|
598
|
+
cJ *= 2.0;
|
|
599
|
+
}
|
|
600
|
+
else if (cJ < 0.75) {
|
|
601
|
+
let nI = dz;
|
|
602
|
+
dz = fW;
|
|
603
|
+
fW = nI;
|
|
604
|
+
gu = 0.25;
|
|
605
|
+
iB = 0.5;
|
|
606
|
+
cJ = (cJ - 0.5) * 4.0;
|
|
541
607
|
}
|
|
542
608
|
else {
|
|
543
|
-
let
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
let
|
|
552
|
-
let phi = TWOPI *
|
|
553
|
-
let
|
|
554
|
-
(cos(phi) *
|
|
609
|
+
let nI = dz;
|
|
610
|
+
dz = eA;
|
|
611
|
+
eA = nI;
|
|
612
|
+
gu = 0.25;
|
|
613
|
+
gT = 0.5;
|
|
614
|
+
cJ = (cJ - 0.75) * 4.0;
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
let hj = ld(radius, pv);
|
|
618
|
+
let phi = TWOPI * cJ;
|
|
619
|
+
let rw = hj.x *
|
|
620
|
+
(cos(phi) * fW + sin(phi) * eA);
|
|
555
621
|
var ray: Ray;
|
|
556
|
-
|
|
622
|
+
gC(
|
|
557
623
|
&ray,
|
|
558
|
-
source.position +
|
|
559
|
-
-
|
|
624
|
+
source.position + dz * hj.y + rw,
|
|
625
|
+
-dz
|
|
560
626
|
);
|
|
561
|
-
var hit:
|
|
562
|
-
|
|
627
|
+
var hit: SurfaceInteraction;
|
|
628
|
+
intersectSceneBevel(
|
|
563
629
|
ray,
|
|
564
630
|
&hit,
|
|
565
631
|
source.instanceIndex,
|
|
566
|
-
max(2.0 *
|
|
632
|
+
max(2.0 * hj.y, EPS)
|
|
567
633
|
);
|
|
568
634
|
if (!hit.hit) { continue; }
|
|
569
635
|
|
|
570
|
-
let
|
|
571
|
-
let
|
|
572
|
-
let
|
|
573
|
-
var weight =
|
|
574
|
-
|
|
575
|
-
|
|
636
|
+
let lA = gu * abs(dot(dz, hit.faceNormal));
|
|
637
|
+
let nC = iB * abs(dot(fW, hit.faceNormal));
|
|
638
|
+
let kG = gT * abs(dot(eA, hit.faceNormal));
|
|
639
|
+
var weight = lA / max(
|
|
640
|
+
lA * lA + nC * nC +
|
|
641
|
+
kG * kG,
|
|
576
642
|
1e-8
|
|
577
643
|
);
|
|
578
|
-
weight *=
|
|
579
|
-
max(
|
|
580
|
-
|
|
644
|
+
weight *= jj(radius, distance(hit.position, source.position)) /
|
|
645
|
+
max(jj(radius, hj.x), 1e-8);
|
|
646
|
+
iW += weight * hit.vertexNormal;
|
|
581
647
|
}
|
|
582
648
|
|
|
583
|
-
if (dot(
|
|
584
|
-
let
|
|
585
|
-
let result = source.normal +
|
|
649
|
+
if (dot(iW, iW) <= 1e-12) { return source.normal; }
|
|
650
|
+
let kg = normalize(iW);
|
|
651
|
+
let result = source.normal + kg - source.vertexNormal;
|
|
586
652
|
if (dot(result, result) > 1e-12) { return normalize(result); }
|
|
587
653
|
return source.normal;
|
|
588
654
|
}
|
|
589
655
|
|
|
590
|
-
fn
|
|
656
|
+
fn cT(uv: vec2f, si: ptr<function, SurfaceInteraction>, ray: Ray, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>, sh: bool) -> vec4f {
|
|
591
657
|
var aa: Path;
|
|
592
658
|
aa.ray = ray;
|
|
593
659
|
aa.li = vec3f(0.0);
|
|
@@ -599,219 +665,361 @@ aa.scatteringIsDelta = false;
|
|
|
599
665
|
aa.isNextRefraction = false;
|
|
600
666
|
aa.abort = false;
|
|
601
667
|
|
|
602
|
-
let rJ = (*ma).transmissionWeight < 0.001 && (*ma).subsurfaceWeight < 0.001 && (*ma).alpha > 0.99;
|
|
603
668
|
let bounceLimit = max(rtUniform.bounces, 0);
|
|
669
|
+
let ft = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
604
670
|
var depth = 0;
|
|
671
|
+
var aJ = false;
|
|
672
|
+
var bQ = false;
|
|
673
|
+
|
|
605
674
|
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
675
|
+
|
|
676
|
+
|
|
677
|
+
for (var event = 0; event <= ft; event++) {
|
|
678
|
+
if ((event != 0) | sh) {
|
|
679
|
+
intersectScene(aa.ray, si, depth, event != 0, aa.isNextRefraction);
|
|
680
|
+
dg(ma, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);
|
|
609
681
|
}
|
|
610
|
-
if (
|
|
611
|
-
|
|
682
|
+
if (event == 0) {
|
|
683
|
+
if (sh & (*si).hit & ((*ma).materialType == STANDARD)) {
|
|
684
|
+
(*outAux).albedo = select((*ma).baseColor, vec3f(1.0), (*ma).transmissionWeight > 0.5);
|
|
685
|
+
(*outAux).normal = select((*si).normal, -(*si).normal,
|
|
686
|
+
dot((*si).normal, (*si).position - cameraUniform.viewInv[3].xyz) > 0.0);
|
|
687
|
+
(*si).albedoSampled = (*ma).transmissionWeight > 0.5;
|
|
688
|
+
}
|
|
689
|
+
bQ = ((*ma).transmissionWeight < 0.001) & ((*ma).subsurfaceWeight < 0.001) & ((*ma).alpha > 0.99);
|
|
690
|
+
} else {
|
|
691
|
+
kl(&aa, &depth, si, ma, aJ);
|
|
612
692
|
}
|
|
613
|
-
|
|
693
|
+
if (bQ & (event > bounceLimit)) { aa.abort = true; }
|
|
694
|
+
if (aa.abort | (event >= ft)) { break; }
|
|
695
|
+
nY(uv, &aa, &depth, si, ma, outAux, &aJ);
|
|
696
|
+
if (aa.abort) { break; }
|
|
614
697
|
}
|
|
615
698
|
|
|
616
699
|
return vec4f(aa.li, aa.alpha);
|
|
617
700
|
}
|
|
618
701
|
|
|
619
|
-
fn
|
|
702
|
+
fn iU(uv: vec2f, si: ptr<function, SurfaceInteraction>, ray: Ray, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
620
703
|
${deterministicPrimaryAlpha ? /* wgsl */ `let coverage = clamp((*ma).alpha, 0.0, 1.0);
|
|
621
|
-
if (!(*si).hit || ((*ma).materialType != STANDARD && (*ma).materialType != UNLIT) || coverage >= 1.0) {
|
|
622
|
-
return bw(uv, si, ray, ma, outAux);
|
|
623
|
-
}
|
|
624
704
|
|
|
625
705
|
|
|
626
706
|
|
|
627
707
|
|
|
708
|
+
let split = (*si).hit & (((*ma).materialType == STANDARD) | ((*ma).materialType == UNLIT)) & (coverage < 1.0);
|
|
709
|
+
var sB = ray;
|
|
710
|
+
var tr = *si;
|
|
711
|
+
var tq = *ma;
|
|
712
|
+
var iP = *outAux;
|
|
713
|
+
if (split) {
|
|
714
|
+
sB.o = (*si).position + ray.d * (EPS * 0.02);
|
|
715
|
+
tr.albedoSampled = false;
|
|
716
|
+
}
|
|
717
|
+
var back: vec4f;
|
|
718
|
+
var ez: RayTraceAuxiliary;
|
|
628
719
|
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
var
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
);
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
dot(
|
|
647
|
-
dE.normal,
|
|
648
|
-
dE.position - cameraUniform.viewInv[3].xyz
|
|
649
|
-
) > 0.0
|
|
650
|
-
);
|
|
651
|
-
dE.albedoSampled = rr.transmissionWeight > 0.5;
|
|
720
|
+
|
|
721
|
+
let vh = select(1u, rtUniform.loopUnrollGuard >> 1u, split & (coverage > 0.0));
|
|
722
|
+
for (var uI = 0u; uI < vh; uI++) {
|
|
723
|
+
let result = cT(uv, &tr, sB, &tq, &iP, split & (uI == 0u));
|
|
724
|
+
if (!split | (coverage <= 0.0)) { *outAux = iP; return result; }
|
|
725
|
+
if (uI == 0u) {
|
|
726
|
+
back = result; ez = iP;
|
|
727
|
+
tr = *si; tq = *ma; tq.alpha = 1.0;
|
|
728
|
+
sB = ray; iP = *outAux;
|
|
729
|
+
} else {
|
|
730
|
+
(*outAux).albedo = mix(ez.albedo, iP.albedo, coverage);
|
|
731
|
+
let dl = mix(ez.normal, iP.normal, coverage);
|
|
732
|
+
(*outAux).normal = select(vec3f(0.0), normalize(dl), dot(dl, dl) > 1e-12);
|
|
733
|
+
(*outAux).isBlank = ez.isBlank & iP.isBlank;
|
|
734
|
+
(*outAux).isShadowCatcher = ez.isShadowCatcher & iP.isShadowCatcher;
|
|
735
|
+
(*outAux).shadowCounts = mix(ez.shadowCounts, iP.shadowCounts, coverage);
|
|
736
|
+
return mix(back, result, coverage);
|
|
652
737
|
}
|
|
653
|
-
let back = bw(
|
|
654
|
-
uv, &dE, nY, &rr, &gm
|
|
655
|
-
);
|
|
656
|
-
if (coverage <= 0.0) {
|
|
657
|
-
*outAux = gm;
|
|
658
|
-
return back;
|
|
659
738
|
}
|
|
660
|
-
|
|
661
|
-
var tu = *si;
|
|
662
|
-
var uI = *ma;
|
|
663
|
-
uI.alpha = 1.0;
|
|
664
|
-
var iW = *outAux;
|
|
665
|
-
let qY = bw(
|
|
666
|
-
uv, &tu, ray, &uI, &iW
|
|
667
|
-
);
|
|
668
|
-
(*outAux).albedo = mix(gm.albedo, iW.albedo, coverage);
|
|
669
|
-
let fV = mix(gm.normal, iW.normal, coverage);
|
|
670
|
-
(*outAux).normal = select(
|
|
671
|
-
vec3f(0.0),
|
|
672
|
-
normalize(fV),
|
|
673
|
-
dot(fV, fV) > 1e-12
|
|
674
|
-
);
|
|
675
|
-
(*outAux).isBlank = gm.isBlank && iW.isBlank;
|
|
676
|
-
(*outAux).isShadowCatcher = gm.isShadowCatcher && iW.isShadowCatcher;
|
|
677
|
-
return mix(back, qY, coverage);` : /* wgsl */ `return bw(uv, si, ray, ma, outAux);`}
|
|
739
|
+
return vec4f(0.0);` : /* wgsl */ `return cT(uv, si, ray, ma, outAux, false);`}
|
|
678
740
|
}
|
|
679
741
|
|
|
680
742
|
|
|
681
743
|
|
|
682
|
-
fn
|
|
683
|
-
|
|
684
|
-
var
|
|
744
|
+
${spectral === false && deterministicPrimaryAlpha ? /* wgsl */ `fn iu(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
745
|
+
${primaryVariables}
|
|
746
|
+
var oI: SurfaceInteraction;
|
|
747
|
+
var oH: OpenPbrResolvedMaterial;
|
|
748
|
+
var ue: RayTraceAuxiliary;
|
|
749
|
+
var iY = false;
|
|
750
|
+
var query = true;
|
|
751
|
+
var split = false;
|
|
752
|
+
var coverage = 1.0;
|
|
753
|
+
var front = false;
|
|
754
|
+
var back: vec4f;
|
|
755
|
+
var ez: RayTraceAuxiliary;
|
|
756
|
+
var aa: Path; aa.ray = ray;
|
|
757
|
+
aa.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
758
|
+
aa.beta = vec3f(1.0); aa.fromEye = true;
|
|
759
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
760
|
+
let ft = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
761
|
+
var event = 0; var depth = 0; var aJ = false;
|
|
762
|
+
var bQ = false;
|
|
763
|
+
|
|
764
|
+
|
|
765
|
+
for (var step = 0; step < (${MAX_PATH_EVENTS} + 1) * 2 + 2; step++) {
|
|
766
|
+
if (query) {
|
|
767
|
+
intersectScene(aa.ray, &si, depth, event != 0, aa.isNextRefraction);
|
|
768
|
+
dg(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
769
|
+
}
|
|
770
|
+
query = true;
|
|
771
|
+
if (!iY) {
|
|
772
|
+
${primaryGuides}
|
|
773
|
+
oI = si; oH = ma; ue = *outAux;
|
|
774
|
+
iY = true;
|
|
775
|
+
coverage = clamp(ma.alpha, 0.0, 1.0);
|
|
776
|
+
split = si.hit & ((ma.materialType == STANDARD) | (ma.materialType == UNLIT)) & (coverage < 1.0);
|
|
777
|
+
if (split) {
|
|
778
|
+
aa.ray.o = si.position + ray.d * (EPS * 0.02);
|
|
685
779
|
si.albedoSampled = false;
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
si.
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
if (
|
|
697
|
-
(
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
(
|
|
780
|
+
continue;
|
|
781
|
+
}
|
|
782
|
+
} else if ((event == 0) & !front & split) {
|
|
783
|
+
if (si.hit & (ma.materialType == STANDARD)) {
|
|
784
|
+
(*outAux).albedo = select(ma.baseColor, vec3f(1.0), ma.transmissionWeight > 0.5);
|
|
785
|
+
(*outAux).normal = select(si.normal, -si.normal,
|
|
786
|
+
dot(si.normal, si.position - cameraUniform.viewInv[3].xyz) > 0.0);
|
|
787
|
+
si.albedoSampled = ma.transmissionWeight > 0.5;
|
|
788
|
+
}
|
|
789
|
+
}
|
|
790
|
+
if (event == 0) {
|
|
791
|
+
bQ = (ma.transmissionWeight < 0.001) & (ma.subsurfaceWeight < 0.001) & (ma.alpha > 0.99);
|
|
792
|
+
} else {
|
|
793
|
+
kl(&aa, &depth, &si, &ma, aJ);
|
|
794
|
+
}
|
|
795
|
+
if (bQ & (event > bounceLimit)) { aa.abort = true; }
|
|
796
|
+
if (!aa.abort & (event < ft)) {
|
|
797
|
+
nY(uv, &aa, &depth, &si, &ma, outAux, &aJ);
|
|
798
|
+
}
|
|
799
|
+
if (aa.abort | (event >= ft)) {
|
|
800
|
+
let result = vec4f(aa.li, aa.alpha);
|
|
801
|
+
if (!split | (coverage <= 0.0)) { return result; }
|
|
802
|
+
if (front) {
|
|
803
|
+
(*outAux).albedo = mix(ez.albedo, (*outAux).albedo, coverage);
|
|
804
|
+
let dl = mix(ez.normal, (*outAux).normal, coverage);
|
|
805
|
+
(*outAux).normal = select(vec3f(0.0), normalize(dl), dot(dl, dl) > 1e-12);
|
|
806
|
+
(*outAux).isBlank = ez.isBlank & (*outAux).isBlank;
|
|
807
|
+
(*outAux).isShadowCatcher = ez.isShadowCatcher & (*outAux).isShadowCatcher;
|
|
808
|
+
(*outAux).shadowCounts = mix(ez.shadowCounts, (*outAux).shadowCounts, coverage);
|
|
809
|
+
return mix(back, result, coverage);
|
|
810
|
+
}
|
|
811
|
+
back = result; ez = *outAux;
|
|
812
|
+
front = true; query = false; event = 0; depth = 0; aJ = false;
|
|
813
|
+
si = oI; ma = oH; ma.alpha = 1.0; *outAux = ue;
|
|
814
|
+
aa = Path(); aa.ray = ray; aa.beta = vec3f(1.0); aa.fromEye = true;
|
|
815
|
+
aa.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
816
|
+
} else { event++; }
|
|
817
|
+
}
|
|
818
|
+
return vec4f(0.0);
|
|
819
|
+
}
|
|
820
|
+
` : spectral === false && !deterministicPrimaryAlpha ? /* wgsl */ `fn iu(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
821
|
+
${primaryVariables}
|
|
702
822
|
var aa: Path;
|
|
703
823
|
aa.ray = ray;
|
|
824
|
+
aa.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
825
|
+
aa.beta = vec3f(1.0);
|
|
704
826
|
aa.fromEye = true;
|
|
705
|
-
|
|
827
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
828
|
+
let ft = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
829
|
+
var bQ = false;
|
|
830
|
+
var depth = 0;
|
|
831
|
+
var aJ = false;
|
|
706
832
|
|
|
707
833
|
|
|
708
834
|
|
|
709
|
-
|
|
835
|
+
for (var event = 0; event <= ft; event++) {
|
|
836
|
+
intersectScene(aa.ray, &si, depth, event != 0, aa.isNextRefraction);
|
|
837
|
+
dg(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
838
|
+
if (event == 0) {
|
|
839
|
+
${primaryGuides}
|
|
840
|
+
bQ = ma.transmissionWeight < 0.001 && ma.subsurfaceWeight < 0.001 && ma.alpha > 0.99;
|
|
841
|
+
} else {
|
|
842
|
+
kl(&aa, &depth, &si, &ma, aJ);
|
|
710
843
|
}
|
|
711
|
-
|
|
712
|
-
if (
|
|
713
|
-
|
|
714
|
-
|
|
844
|
+
if (bQ && event > bounceLimit) { aa.abort = true; }
|
|
845
|
+
if (aa.abort || event >= ft) { break; }
|
|
846
|
+
nY(uv, &aa, &depth, &si, &ma, outAux, &aJ);
|
|
847
|
+
if (aa.abort) { break; }
|
|
715
848
|
}
|
|
849
|
+
return vec4f(aa.li, aa.alpha);
|
|
716
850
|
}
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
851
|
+
` : spectral === true && !deterministicPrimaryAlpha ? /* wgsl */ `
|
|
852
|
+
fn iu(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
853
|
+
${primaryVariables}
|
|
854
|
+
var oI: SurfaceInteraction;
|
|
855
|
+
var oH: OpenPbrResolvedMaterial;
|
|
856
|
+
var iY = false;
|
|
857
|
+
var aa: Path; aa.ray = ray;
|
|
858
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
859
|
+
let ft = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
860
|
+
var depth = 0; var event = 0; var aJ = false;
|
|
861
|
+
var bQ = false;
|
|
862
|
+
var mx = 0;
|
|
863
|
+
let bo = rtUniform.dispersionWavelengths == 1;
|
|
864
|
+
var df = false;
|
|
865
|
+
var eX = 0;
|
|
866
|
+
var hz: vec4u;
|
|
867
|
+
var eO = 0u;
|
|
868
|
+
var ba: RayTraceAuxiliary;
|
|
869
|
+
let wavelengths = array<f32, 3>(650.0, 510.0, 475.0);
|
|
870
|
+
var color = vec3f(0.0); var alpha = 0.0;
|
|
871
|
+
var dO = vec3f(0.0);
|
|
872
|
+
var dP = vec3f(0.0);
|
|
873
|
+
var mN = true;
|
|
874
|
+
|
|
875
|
+
|
|
876
|
+
|
|
877
|
+
let wF = min((${MAX_PATH_EVENTS} + 1) * 3, i32(rtUniform.loopUnrollGuard * ${Math.ceil((MAX_PATH_EVENTS + 1) * 3 / 4)}u));
|
|
878
|
+
for (var step = 0; step < wF; step++) {
|
|
879
|
+
if (!iY | ((event != 0) & !aa.abort)) {
|
|
880
|
+
intersectScene(aa.ray, &si, depth, event != 0, aa.isNextRefraction);
|
|
881
|
+
dg(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
882
|
+
}
|
|
883
|
+
if (event == 0) {
|
|
884
|
+
if (!iY) {
|
|
885
|
+
${primaryGuides}
|
|
886
|
+
oI = si; oH = ma; iY = true;
|
|
887
|
+
hz = s0; eO = cP;
|
|
888
|
+
df = si.hit & (ma.transmissionWeight > 0.001) & (ma.transmissionDispersionScale > 0.001);
|
|
889
|
+
if (bo & df) {
|
|
890
|
+
eX = min(i32(floor(dp(CAMERA_WAVELENGTH) * 3.0)), 2);
|
|
891
|
+
}
|
|
892
|
+
}
|
|
893
|
+
si = oI; ma = oH; ba = *outAux;
|
|
894
|
+
if (!bo) {
|
|
895
|
+
s0 = hz; cP = eO; bT = 0u;
|
|
896
|
+
ba.isBlank = false; ba.isShadowCatcher = false;
|
|
731
897
|
}
|
|
732
|
-
|
|
733
|
-
(
|
|
734
|
-
|
|
898
|
+
si.wavelength = 0.0;
|
|
899
|
+
if (!bo | df) {
|
|
900
|
+
si.wavelength = wavelengths[select(mx, eX, bo)];
|
|
901
|
+
ma.specularIor = ee(si.wavelength, ma.specularIor,
|
|
902
|
+
ma.transmissionDispersionScale, ma.dispersionAbbeNumber);
|
|
903
|
+
}
|
|
904
|
+
aa = Path(); aa.ray = ray; aa.beta = vec3f(1.0); aa.fromEye = true;
|
|
905
|
+
aa.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
906
|
+
depth = 0; aJ = false;
|
|
907
|
+
bQ = (ma.transmissionWeight < 0.001) & (ma.subsurfaceWeight < 0.001) & (ma.alpha > 0.99);
|
|
908
|
+
} else if (!aa.abort) {
|
|
909
|
+
kl(&aa, &depth, &si, &ma, aJ);
|
|
910
|
+
}
|
|
911
|
+
if (bQ & (event > bounceLimit)) { aa.abort = true; }
|
|
912
|
+
if (!aa.abort & (event < ft)) {
|
|
913
|
+
nY(uv, &aa, &depth, &si, &ma, &ba, &aJ);
|
|
914
|
+
}
|
|
915
|
+
if (aa.abort | (event >= ft)) {
|
|
916
|
+
let result = vec4f(aa.li, aa.alpha);
|
|
917
|
+
if (bo) {
|
|
918
|
+
*outAux = ba;
|
|
919
|
+
let scale = select(1.0, 3.0, df);
|
|
920
|
+
return vec4f(result.rgb * scale, result.a);
|
|
921
|
+
}
|
|
922
|
+
color += result.rgb; alpha = max(alpha, result.a);
|
|
923
|
+
dO += ba.albedo;
|
|
924
|
+
dP += ba.normal;
|
|
925
|
+
mN = mN & ba.isBlank;
|
|
926
|
+
mx++;
|
|
927
|
+
if (mx >= 3) {
|
|
928
|
+
(*outAux).albedo = dO / 3.0;
|
|
929
|
+
(*outAux).normal = dP / 3.0;
|
|
930
|
+
(*outAux).isBlank = mN;
|
|
931
|
+
return vec4f(color, alpha);
|
|
932
|
+
}
|
|
933
|
+
event = 0;
|
|
934
|
+
} else { event++; }
|
|
935
|
+
}
|
|
936
|
+
return vec4f(0.0);
|
|
937
|
+
}
|
|
938
|
+
` : /* wgsl */ `fn iu(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
939
|
+
${primaryVariables}
|
|
940
|
+
intersectScene(ray, &si, 0, false, false);
|
|
941
|
+
dg(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
942
|
+
${primaryGuides}
|
|
735
943
|
if (SPECTRAL) {
|
|
736
944
|
|
|
737
945
|
|
|
738
946
|
|
|
739
947
|
|
|
740
|
-
let
|
|
741
|
-
var
|
|
948
|
+
let ug = array<f32, 3>(650.0, 510.0, 475.0);
|
|
949
|
+
var vl = vec3f(0.0);
|
|
742
950
|
var alpha = 0.0;
|
|
743
|
-
var
|
|
744
|
-
var
|
|
745
|
-
var
|
|
951
|
+
var dO = vec3f(0.0);
|
|
952
|
+
var dP = vec3f(0.0);
|
|
953
|
+
var mN = true;
|
|
746
954
|
var si2 = si;
|
|
747
955
|
var ma2 = ma;
|
|
748
|
-
let
|
|
749
|
-
let
|
|
750
|
-
let
|
|
751
|
-
let
|
|
956
|
+
let hz = s0;
|
|
957
|
+
let eO = cP;
|
|
958
|
+
let bo = rtUniform.dispersionWavelengths == 1;
|
|
959
|
+
let df = si.hit &&
|
|
752
960
|
ma.transmissionWeight > 0.001 &&
|
|
753
961
|
ma.transmissionDispersionScale > 0.001;
|
|
754
|
-
let
|
|
755
|
-
var
|
|
756
|
-
if (
|
|
962
|
+
let tm = select(3, 1, bo);
|
|
963
|
+
var eX = 0;
|
|
964
|
+
if (bo && df) {
|
|
757
965
|
|
|
758
966
|
|
|
759
|
-
|
|
967
|
+
eX = min(i32(floor(dp(CAMERA_WAVELENGTH) * 3.0)), 2);
|
|
760
968
|
}
|
|
761
|
-
for (var i = 0; i <
|
|
969
|
+
for (var i = 0; i < tm; i++) {
|
|
762
970
|
|
|
763
971
|
|
|
764
972
|
|
|
765
|
-
if (!
|
|
766
|
-
s0 =
|
|
767
|
-
|
|
768
|
-
|
|
973
|
+
if (!bo) {
|
|
974
|
+
s0 = hz;
|
|
975
|
+
cP = eO;
|
|
976
|
+
bT = 0u;
|
|
769
977
|
}
|
|
770
978
|
si.wavelength = 0.0;
|
|
771
|
-
if (!
|
|
772
|
-
si.wavelength =
|
|
773
|
-
ma.specularIor =
|
|
979
|
+
if (!bo || df) {
|
|
980
|
+
si.wavelength = ug[select(i, eX, bo)];
|
|
981
|
+
ma.specularIor = ee(
|
|
774
982
|
si.wavelength,
|
|
775
983
|
ma.specularIor,
|
|
776
984
|
ma.transmissionDispersionScale,
|
|
777
985
|
ma.dispersionAbbeNumber
|
|
778
986
|
);
|
|
779
987
|
}
|
|
780
|
-
var
|
|
781
|
-
if (
|
|
782
|
-
|
|
988
|
+
var ba: RayTraceAuxiliary;
|
|
989
|
+
if (bo) {
|
|
990
|
+
ba = *outAux;
|
|
783
991
|
} else {
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
|
|
787
|
-
|
|
788
|
-
}
|
|
789
|
-
let res =
|
|
790
|
-
if (
|
|
791
|
-
*outAux =
|
|
792
|
-
let scale = select(1.0, 3.0,
|
|
992
|
+
ba.albedo = (*outAux).albedo;
|
|
993
|
+
ba.normal = (*outAux).normal;
|
|
994
|
+
ba.isBlank = false;
|
|
995
|
+
ba.isShadowCatcher = false;
|
|
996
|
+
}
|
|
997
|
+
let res = iU(uv, &si, ray, &ma, &ba);
|
|
998
|
+
if (bo) {
|
|
999
|
+
*outAux = ba;
|
|
1000
|
+
let scale = select(1.0, 3.0, df);
|
|
793
1001
|
return vec4f(res.rgb * scale, res.a);
|
|
794
1002
|
}
|
|
795
|
-
|
|
1003
|
+
vl += res.rgb;
|
|
796
1004
|
alpha = max(alpha, res.a);
|
|
797
|
-
|
|
798
|
-
|
|
799
|
-
|
|
1005
|
+
dO += ba.albedo;
|
|
1006
|
+
dP += ba.normal;
|
|
1007
|
+
mN = mN && ba.isBlank;
|
|
800
1008
|
si = si2;
|
|
801
1009
|
ma = ma2;
|
|
802
1010
|
}
|
|
803
|
-
(*outAux).albedo =
|
|
804
|
-
(*outAux).normal =
|
|
805
|
-
(*outAux).isBlank =
|
|
806
|
-
return vec4f(
|
|
1011
|
+
(*outAux).albedo = dO / 3.0;
|
|
1012
|
+
(*outAux).normal = dP / 3.0;
|
|
1013
|
+
(*outAux).isBlank = mN;
|
|
1014
|
+
return vec4f(vl, alpha);
|
|
807
1015
|
}
|
|
808
1016
|
else {
|
|
809
|
-
return
|
|
810
|
-
}
|
|
1017
|
+
return iU(uv, &si, ray, &ma, outAux);
|
|
811
1018
|
}
|
|
812
1019
|
}
|
|
1020
|
+
`}
|
|
813
1021
|
|
|
814
|
-
fn
|
|
1022
|
+
fn kN(ip: vec2f) -> vec2f {
|
|
815
1023
|
let p = 2.0 * ip - 1.0;
|
|
816
1024
|
let greater = abs(p.x) > abs(p.y);
|
|
817
1025
|
let r = select(p.y, p.x, greater);
|
|
@@ -826,17 +1034,19 @@ let outputSize = rtUniform.outputSize;
|
|
|
826
1034
|
let scaleOffset = rtUniform.scaleOffset;
|
|
827
1035
|
var jitter = rtUniform.jitter;
|
|
828
1036
|
|
|
829
|
-
|
|
830
|
-
|
|
1037
|
+
${pathDiagnostic ? ` if (globalId.y >= mtPathParameters.y) { return; }
|
|
1038
|
+
let pathId = vec2u(globalId.x, globalId.y + mtPathParameters.x);
|
|
1039
|
+
` : ''} let coord = ${pathDiagnostic ? 'pathId' : 'globalId.xy'} * vec2u(scaleOffset.xy) + vec2u(scaleOffset.zw);
|
|
1040
|
+
if (coord.x >= u32(outputSize.x) || coord.y >= u32(outputSize.y)) {
|
|
831
1041
|
return;
|
|
832
1042
|
}
|
|
833
|
-
let idx =
|
|
1043
|
+
let idx = coord.x + coord.y * u32(outputSize.x);
|
|
834
1044
|
|
|
835
1045
|
if (
|
|
836
1046
|
rtUniform.adaptiveSampling != 0 &&
|
|
837
1047
|
outNormal[idx].a >= textureLoad(
|
|
838
1048
|
adaptiveSampleTargets,
|
|
839
|
-
vec2i(
|
|
1049
|
+
vec2i(coord),
|
|
840
1050
|
0
|
|
841
1051
|
).r
|
|
842
1052
|
) {
|
|
@@ -846,26 +1056,26 @@ return;
|
|
|
846
1056
|
|
|
847
1057
|
|
|
848
1058
|
|
|
849
|
-
let uv = (vec2<f32>(f32(
|
|
1059
|
+
let uv = (vec2<f32>(f32(coord.x), f32(coord.y)) + vec2f(0.5)) / outputSize;
|
|
850
1060
|
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
if (SAMPLING_PATTERN == 0 || SAMPLING_PATTERN == 1) {
|
|
855
|
-
jitter = (
|
|
1061
|
+
aZ = coord;
|
|
1062
|
+
aQ = u32(outNormal[idx].a) + rtUniform.sampleSequenceOffset;
|
|
1063
|
+
bT = 0u; cP = 0u;
|
|
1064
|
+
if (${inputHooks?.uniformJitter ? 'false' : 'SAMPLING_PATTERN == 0 || SAMPLING_PATTERN == 1'}) {
|
|
1065
|
+
jitter = (dZ(CAMERA_PIXEL) - 0.5) / outputSize;
|
|
856
1066
|
}
|
|
857
|
-
|
|
858
|
-
var cam =
|
|
1067
|
+
gW(coord, i32(aQ ^ dG(rtUniform.sequenceSeed)));
|
|
1068
|
+
var cam = fj(uv + jitter);
|
|
859
1069
|
|
|
860
1070
|
if (cameraUniform.apertureRadius > 0.0) {
|
|
861
1071
|
|
|
862
1072
|
let eye = cameraUniform.viewInv[3].xyz;
|
|
863
|
-
let
|
|
864
|
-
let
|
|
865
|
-
let
|
|
866
|
-
let origin = (cameraUniform.viewInv * vec4f(
|
|
867
|
-
let dir = normalize(
|
|
868
|
-
|
|
1073
|
+
let forward = -normalize(cameraUniform.viewInv[2].xyz);
|
|
1074
|
+
let jN = eye + cam.d * (cameraUniform.focusDistance / dot(cam.d, forward));
|
|
1075
|
+
let sK = cameraUniform.apertureRadius * kN(dZ(CAMERA_LENS));
|
|
1076
|
+
let origin = (cameraUniform.viewInv * vec4f(sK, 0.0, 1.0)).xyz;
|
|
1077
|
+
let dir = normalize(jN - origin);
|
|
1078
|
+
gC(&cam, origin, dir);
|
|
869
1079
|
}
|
|
870
1080
|
|
|
871
1081
|
var outAux: RayTraceAuxiliary;
|
|
@@ -873,36 +1083,39 @@ outAux.albedo = vec3f(0.0);
|
|
|
873
1083
|
outAux.normal = vec3f(0.0);
|
|
874
1084
|
outAux.isBlank = false;
|
|
875
1085
|
outAux.isShadowCatcher = false;
|
|
876
|
-
var
|
|
877
|
-
|
|
1086
|
+
${pathDiagnostic ? ' mtPathBegin(coord);\n' : ''}${inputHooks?.begin ?? ''} var aW = iu(uv + jitter, cam, &outAux);
|
|
1087
|
+
${inputHooks?.unclampedColor ?? ''}
|
|
878
1088
|
|
|
879
1089
|
|
|
880
1090
|
if (rtUniform.clamping > 0.0) {
|
|
881
1091
|
let clamping = rtUniform.clamping;
|
|
882
|
-
|
|
1092
|
+
aW = vec4(clamp(aW.rgb, -vec3f(clamping), vec3f(clamping)), aW.a);
|
|
883
1093
|
}
|
|
884
|
-
if (!(
|
|
885
|
-
|
|
1094
|
+
if (!(aW.x < INF && aW.x > -EPS)) {
|
|
1095
|
+
aW = vec4f(0.0, 0.0, 0.0, 1.0);
|
|
886
1096
|
}
|
|
887
1097
|
|
|
888
1098
|
if (outAux.isShadowCatcher) {
|
|
889
1099
|
|
|
890
1100
|
|
|
891
|
-
let
|
|
892
|
-
let
|
|
893
|
-
let
|
|
1101
|
+
let bc = hX(cam);
|
|
1102
|
+
let rh = select(0.0, 1.0, bc.a >= 0.01);
|
|
1103
|
+
let jW = vec4f(bc.rgb * bc.a, bc.a);
|
|
1104
|
+
|
|
894
1105
|
|
|
895
1106
|
|
|
896
|
-
outShadowCatcher[idx].mask += vec4f(1.0,
|
|
897
|
-
outShadowCatcher[idx].
|
|
898
|
-
|
|
899
|
-
|
|
900
|
-
|
|
1107
|
+
outShadowCatcher[idx].mask += vec4f(1.0, bc.a, rh, 0.0);
|
|
1108
|
+
outShadowCatcher[idx].moments += vec4f(0.0, 0.0, outAux.shadowCounts);
|
|
1109
|
+
outShadowCatcher[idx].background += jW;
|
|
1110
|
+
outColor[idx] += jW;
|
|
1111
|
+
outAlbedo[idx] += vec4f(outAux.albedo, rh);
|
|
1112
|
+
ie(idx, bc.rgb, outAux.normal);
|
|
901
1113
|
|
|
902
1114
|
|
|
903
|
-
let
|
|
904
|
-
|
|
905
|
-
|
|
1115
|
+
let counts = outAux.shadowCounts;
|
|
1116
|
+
let visibility = 1.0 - select(0.0, counts.x / counts.y, counts.y > 0.0);
|
|
1117
|
+
ji(idx, visibility * select(
|
|
1118
|
+
1.0, dot(bc.rgb, luminance), bc.a >= 0.01
|
|
906
1119
|
));
|
|
907
1120
|
}
|
|
908
1121
|
else {
|
|
@@ -912,28 +1125,34 @@ if (HAS_SHADOW_CATCHER && outAux.isBlank && USE_BACKGROUND && !USE_BACKGROUND_MA
|
|
|
912
1125
|
|
|
913
1126
|
|
|
914
1127
|
|
|
915
|
-
outShadowCatcher[idx].background +=
|
|
916
|
-
outShadowCatcher[idx].mask.g +=
|
|
1128
|
+
outShadowCatcher[idx].background += aW;
|
|
1129
|
+
outShadowCatcher[idx].mask.g += aW.a;
|
|
917
1130
|
}
|
|
918
|
-
outColor[idx] +=
|
|
1131
|
+
outColor[idx] += aW;
|
|
919
1132
|
outAlbedo[idx] += vec4f(outAux.albedo, select(1.0, 0.0, outAux.isBlank));
|
|
920
|
-
|
|
921
|
-
|
|
922
|
-
}
|
|
1133
|
+
ie(idx, aW.rgb, outAux.normal);
|
|
1134
|
+
ji(idx, dot(aW.rgb, luminance));
|
|
923
1135
|
}
|
|
1136
|
+
${pathDiagnostic ? ' mtPathEnd(outAux.normal, outAux.albedo);\n' : ''}${inputHooks?.end ?? ''}}
|
|
924
1137
|
`;
|
|
925
1138
|
// The query entry point shares the exact BVH and material implementation.
|
|
926
1139
|
// It has no effect on the beauty entry point or its bindings.
|
|
927
1140
|
// Gate optional material layers on scene-level feature flags so drivers can
|
|
928
1141
|
// skip the unused BSDF lobes.
|
|
929
|
-
let specializedSource = source + depthQueryWGSL;
|
|
1142
|
+
let specializedSource = source + depthQueryWGSL + reflectanceWGSL + aovTraceWGSL;
|
|
930
1143
|
const backgroundBits = {
|
|
931
1144
|
USE_BACKGROUND: 1,
|
|
932
1145
|
USE_BACKGROUND_MAP: 2,
|
|
933
1146
|
USE_GROUNDED_BACKGROUND: 4
|
|
934
1147
|
};
|
|
935
1148
|
specializedSource = specializedSource.replace(/\b(?:USE_BACKGROUND|USE_BACKGROUND_MAP|USE_GROUNDED_BACKGROUND)\b/g, (name) => `((rtUniform.backgroundFlags & ${backgroundBits[name]}) != 0)`);
|
|
936
|
-
specializedSource = specializedSource.replace(new RegExp(`\\b(?:${Object.keys(WGPU_SCENE_FEATURE_BITS).join('|')})\\b`, 'g'),
|
|
1149
|
+
specializedSource = specializedSource.replace(new RegExp(`\\b(?:${Object.keys(WGPU_SCENE_FEATURE_BITS).join('|')})\\b`, 'g'),
|
|
1150
|
+
// Material weights and absent texture indices already disable retained
|
|
1151
|
+
// material capabilities. Environment presence also changes background/MIS
|
|
1152
|
+
// behavior, so its active flag must remain dynamic when support is retained.
|
|
1153
|
+
name => sceneCapabilities === undefined || dynamicEnvironment && name === 'USE_ENVMAP' && (sceneCapabilities & WGPU_SCENE_FEATURE_BITS[name]) !== 0
|
|
1154
|
+
? /* wgsl */ `((rtUniform.sceneFeatureFlags & ${WGPU_SCENE_FEATURE_BITS[name]}u) != 0u)`
|
|
1155
|
+
: (sceneCapabilities & WGPU_SCENE_FEATURE_BITS[name]) !== 0 ? /* wgsl */ `true` : /* wgsl */ `false`);
|
|
937
1156
|
return specializedSource;
|
|
938
1157
|
}
|
|
939
1158
|
//# sourceMappingURL=rayTrace.compute.js.map
|