@meimu/mutracer 0.1.4 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (529) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +7 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +10421 -8363
  6. package/docs/api.md +202 -11
  7. package/docs/denoising.md +30 -15
  8. package/docs/materials.md +18 -27
  9. package/docs/performance.md +5 -2
  10. package/docs/progressive-rendering.md +32 -1
  11. package/docs/threejs.md +19 -10
  12. package/docs/updates.md +44 -2
  13. package/docs/viewer.md +41 -3
  14. package/lib/Display.d.ts +13 -2
  15. package/lib/Display.js +27 -6
  16. package/lib/Display.js.map +1 -1
  17. package/lib/Engine.d.ts +2 -0
  18. package/lib/Engine.js +52 -25
  19. package/lib/Engine.js.map +1 -1
  20. package/lib/Render.d.ts +44 -9
  21. package/lib/Render.js +115 -17
  22. package/lib/Render.js.map +1 -1
  23. package/lib/RenderLoop.d.ts +7 -1
  24. package/lib/RenderLoop.js +94 -13
  25. package/lib/RenderLoop.js.map +1 -1
  26. package/lib/main.d.ts +6 -3
  27. package/lib/main.js +1 -0
  28. package/lib/main.js.map +1 -1
  29. package/lib/math/access.d.ts +4 -0
  30. package/lib/math/access.js +10 -0
  31. package/lib/math/access.js.map +1 -0
  32. package/lib/math/mat3.d.ts +4 -0
  33. package/lib/math/mat3.js +54 -0
  34. package/lib/math/mat3.js.map +1 -0
  35. package/lib/math/mat4.d.ts +19 -0
  36. package/lib/math/mat4.js +413 -0
  37. package/lib/math/mat4.js.map +1 -0
  38. package/lib/math/storage.d.ts +6 -0
  39. package/lib/math/storage.js +22 -0
  40. package/lib/math/storage.js.map +1 -0
  41. package/lib/math/types.d.ts +3 -0
  42. package/lib/math/types.js +2 -0
  43. package/lib/math/types.js.map +1 -0
  44. package/lib/math/vec2.d.ts +13 -0
  45. package/lib/math/vec2.js +52 -0
  46. package/lib/math/vec2.js.map +1 -0
  47. package/lib/math/vec3.d.ts +23 -0
  48. package/lib/math/vec3.js +139 -0
  49. package/lib/math/vec3.js.map +1 -0
  50. package/lib/math.d.ts +5 -17
  51. package/lib/math.js +5 -55
  52. package/lib/math.js.map +1 -1
  53. package/lib/oidn.d.ts +1 -1
  54. package/lib/oidn.js +4 -2
  55. package/lib/oidn.js.map +1 -1
  56. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  57. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  58. package/lib/renderer/AovPrimitiveCache.js +48 -0
  59. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  60. package/lib/renderer/Box3.d.ts +5 -0
  61. package/lib/renderer/Box3.js +9 -0
  62. package/lib/renderer/Box3.js.map +1 -0
  63. package/lib/renderer/GPUTraceQueue.d.ts +10 -0
  64. package/lib/renderer/GPUTraceQueue.js +31 -0
  65. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  66. package/lib/renderer/MaterialData.d.ts +15 -0
  67. package/lib/renderer/MaterialData.js +61 -0
  68. package/lib/renderer/MaterialData.js.map +1 -0
  69. package/lib/renderer/MaterialTable.d.ts +11 -98
  70. package/lib/renderer/MaterialTable.js +34 -412
  71. package/lib/renderer/MaterialTable.js.map +1 -1
  72. package/lib/renderer/RenderingPipeline.d.ts +32 -13
  73. package/lib/renderer/RenderingPipeline.js +1 -17
  74. package/lib/renderer/RenderingPipeline.js.map +1 -1
  75. package/lib/renderer/TileRender.d.ts +0 -1
  76. package/lib/renderer/TileRender.js +14 -1
  77. package/lib/renderer/TileRender.js.map +1 -1
  78. package/lib/renderer/WGPUAov.d.ts +39 -0
  79. package/lib/renderer/WGPUAov.js +239 -0
  80. package/lib/renderer/WGPUAov.js.map +1 -0
  81. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  82. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  83. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  85. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  86. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  87. package/lib/renderer/WGPUBloomPass.js +17 -97
  88. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  89. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  90. package/lib/renderer/WGPUComputePass.js.map +1 -1
  91. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  92. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  93. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  94. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  95. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  96. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  97. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  98. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  99. package/lib/renderer/WGPURayTraceOutput.js +26 -17
  100. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  101. package/lib/renderer/WGPURayTracePass.d.ts +36 -40
  102. package/lib/renderer/WGPURayTracePass.js +399 -548
  103. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  104. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  105. package/lib/renderer/WGPURenderingPipeline.js +239 -60
  106. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  107. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  108. package/lib/renderer/WGPUShaderCache.js +10 -5
  109. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  110. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  111. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  112. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  113. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  114. package/lib/renderer/WGPUSkyBaker.js +85 -0
  115. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  116. package/lib/renderer/WebGLAov.d.ts +41 -0
  117. package/lib/renderer/WebGLAov.js +106 -0
  118. package/lib/renderer/WebGLAov.js.map +1 -0
  119. package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
  120. package/lib/renderer/WebGLFullQuadPass.js +18 -2
  121. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  122. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  123. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  124. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  125. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  126. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  127. package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
  128. package/lib/renderer/WebGLRayTracePass.js +83 -7
  129. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  130. package/lib/renderer/WebGLRenderingPipeline.js +116 -8
  131. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  132. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  133. package/lib/renderer/WebGLSkyBaker.js +422 -0
  134. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  135. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  136. package/lib/renderer/WebGLSkySource.js +28 -0
  137. package/lib/renderer/WebGLSkySource.js.map +1 -0
  138. package/lib/renderer/accumulationTarget.d.ts +5 -0
  139. package/lib/renderer/accumulationTarget.js.map +1 -1
  140. package/lib/renderer/aov.d.ts +42 -0
  141. package/lib/renderer/aov.js +50 -0
  142. package/lib/renderer/aov.js.map +1 -0
  143. package/lib/renderer/aovDisplay.d.ts +14 -0
  144. package/lib/renderer/aovDisplay.js +32 -0
  145. package/lib/renderer/aovDisplay.js.map +1 -0
  146. package/lib/renderer/aovScene.d.ts +21 -0
  147. package/lib/renderer/aovScene.js +139 -0
  148. package/lib/renderer/aovScene.js.map +1 -0
  149. package/lib/renderer/binnedSahBvh.js +2 -1
  150. package/lib/renderer/binnedSahBvh.js.map +1 -1
  151. package/lib/renderer/bvhAccel.d.ts +20 -10
  152. package/lib/renderer/bvhAccel.js +168 -58
  153. package/lib/renderer/bvhAccel.js.map +1 -1
  154. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  155. package/lib/renderer/cameraSnapshot.js +2 -1
  156. package/lib/renderer/cameraSnapshot.js.map +1 -1
  157. package/lib/renderer/cameraUniform.d.ts +2 -0
  158. package/lib/renderer/cameraUniform.js +12 -0
  159. package/lib/renderer/cameraUniform.js.map +1 -0
  160. package/lib/renderer/committedScene.js +4 -0
  161. package/lib/renderer/committedScene.js.map +1 -1
  162. package/lib/renderer/denoiser.d.ts +3 -11
  163. package/lib/renderer/denoiser.js.map +1 -1
  164. package/lib/renderer/depthQuery.js +4 -1
  165. package/lib/renderer/depthQuery.js.map +1 -1
  166. package/lib/renderer/displacementPreparation.d.ts +11 -0
  167. package/lib/renderer/displacementPreparation.js +351 -0
  168. package/lib/renderer/displacementPreparation.js.map +1 -0
  169. package/lib/renderer/displacementRange.d.ts +1 -0
  170. package/lib/renderer/displacementRange.js +9 -0
  171. package/lib/renderer/displacementRange.js.map +1 -0
  172. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  173. package/lib/renderer/displayParityDiagnostics.js +2 -0
  174. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  175. package/lib/renderer/envMapCreation.d.ts +9 -8
  176. package/lib/renderer/envMapCreation.js +36 -12
  177. package/lib/renderer/envMapCreation.js.map +1 -1
  178. package/lib/renderer/envMapDistribution.d.ts +12 -2
  179. package/lib/renderer/envMapDistribution.js +43 -34
  180. package/lib/renderer/envMapDistribution.js.map +1 -1
  181. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  182. package/lib/renderer/geometryBvhBounds.js +82 -0
  183. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  184. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  185. package/lib/renderer/geometryUpdateState.js +2 -0
  186. package/lib/renderer/geometryUpdateState.js.map +1 -0
  187. package/lib/renderer/geometryUpdates.d.ts +17 -9
  188. package/lib/renderer/geometryUpdates.js +92 -33
  189. package/lib/renderer/geometryUpdates.js.map +1 -1
  190. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  191. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  192. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  193. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  194. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  195. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  196. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  198. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  200. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  201. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  205. package/lib/renderer/glsl/chunks/intersect.glsl.js +437 -435
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  207. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +146 -145
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  209. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +821 -821
  210. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -1
  211. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  212. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  213. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +51 -51
  214. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  215. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
  216. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +108 -108
  217. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  218. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
  219. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  220. package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
  221. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  222. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  223. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  224. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  225. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  226. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  227. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  228. package/lib/renderer/glsl/rayTrace.frag.js +191 -191
  229. package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
  230. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  231. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  232. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  233. package/lib/renderer/lightConstants.d.ts +10 -0
  234. package/lib/renderer/lightConstants.js +11 -0
  235. package/lib/renderer/lightConstants.js.map +1 -0
  236. package/lib/renderer/lightCore.d.ts +12 -0
  237. package/lib/renderer/lightCore.js +13 -0
  238. package/lib/renderer/lightCore.js.map +1 -0
  239. package/lib/renderer/lightSampling.d.ts +20 -17
  240. package/lib/renderer/lightSampling.js +123 -56
  241. package/lib/renderer/lightSampling.js.map +1 -1
  242. package/lib/renderer/lightsData.d.ts +21 -0
  243. package/lib/renderer/lightsData.js +192 -0
  244. package/lib/renderer/lightsData.js.map +1 -0
  245. package/lib/renderer/lightsUtil.d.ts +3 -26
  246. package/lib/renderer/lightsUtil.js +3 -153
  247. package/lib/renderer/lightsUtil.js.map +1 -1
  248. package/lib/renderer/materialBufferData.d.ts +70 -0
  249. package/lib/renderer/materialBufferData.js +2 -0
  250. package/lib/renderer/materialBufferData.js.map +1 -0
  251. package/lib/renderer/materialConstants.d.ts +11 -0
  252. package/lib/renderer/materialConstants.js +11 -0
  253. package/lib/renderer/materialConstants.js.map +1 -1
  254. package/lib/renderer/materialCore.d.ts +8 -0
  255. package/lib/renderer/materialCore.js +9 -0
  256. package/lib/renderer/materialCore.js.map +1 -0
  257. package/lib/renderer/materialEmission.d.ts +2 -2
  258. package/lib/renderer/materialEmission.js +3 -3
  259. package/lib/renderer/materialEmission.js.map +1 -1
  260. package/lib/renderer/materialLayout.d.ts +2 -101
  261. package/lib/renderer/materialLayout.js +110 -172
  262. package/lib/renderer/materialLayout.js.map +1 -1
  263. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  264. package/lib/renderer/materialLayoutSchema.js +172 -0
  265. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  266. package/lib/renderer/materialParams.d.ts +69 -0
  267. package/lib/renderer/materialParams.js +272 -0
  268. package/lib/renderer/materialParams.js.map +1 -0
  269. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  270. package/lib/renderer/materialTextureSlots.js +21 -8
  271. package/lib/renderer/materialTextureSlots.js.map +1 -1
  272. package/lib/renderer/materialTextures.d.ts +6 -0
  273. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  274. package/lib/renderer/materialTextures.js.map +1 -0
  275. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  276. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  277. package/lib/renderer/meshInstances.d.ts +4 -21
  278. package/lib/renderer/meshInstances.js +10 -56
  279. package/lib/renderer/meshInstances.js.map +1 -1
  280. package/lib/renderer/oidnNetwork.d.ts +2 -2
  281. package/lib/renderer/oidnNetwork.js +1 -1
  282. package/lib/renderer/oidnNetwork.js.map +1 -1
  283. package/lib/renderer/openPbrEnergyLut.js +850 -846
  284. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  285. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  286. package/lib/renderer/ownedDenoiser.js +2 -0
  287. package/lib/renderer/ownedDenoiser.js.map +1 -0
  288. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  289. package/lib/renderer/packedMeshInstances.js +80 -0
  290. package/lib/renderer/packedMeshInstances.js.map +1 -0
  291. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  292. package/lib/renderer/prepareMeshBVH.js +21 -642
  293. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  294. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  295. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  296. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  297. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  298. package/lib/renderer/progressiveScheduler.js +3 -0
  299. package/lib/renderer/progressiveScheduler.js.map +1 -1
  300. package/lib/renderer/renderPipeline.d.ts +3 -1
  301. package/lib/renderer/renderPipeline.js.map +1 -1
  302. package/lib/renderer/renderingLimits.d.ts +9 -0
  303. package/lib/renderer/renderingLimits.js +18 -0
  304. package/lib/renderer/renderingLimits.js.map +1 -0
  305. package/lib/renderer/sceneAssembly.d.ts +73 -0
  306. package/lib/renderer/sceneAssembly.js +109 -0
  307. package/lib/renderer/sceneAssembly.js.map +1 -0
  308. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  309. package/lib/renderer/sceneChangeCore.js +307 -0
  310. package/lib/renderer/sceneChangeCore.js.map +1 -0
  311. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  312. package/lib/renderer/sceneChangeDetector.js +24 -150
  313. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  314. package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
  315. package/lib/renderer/sceneLayoutSchema.js +111 -0
  316. package/lib/renderer/sceneLayoutSchema.js.map +1 -0
  317. package/lib/renderer/sceneLightChanges.d.ts +3 -3
  318. package/lib/renderer/sceneLightChanges.js.map +1 -1
  319. package/lib/renderer/scenePreparation.d.ts +55 -0
  320. package/lib/renderer/scenePreparation.js +360 -0
  321. package/lib/renderer/scenePreparation.js.map +1 -0
  322. package/lib/renderer/scratchSampling.js +18 -18
  323. package/lib/renderer/scratchSampling.js.map +1 -1
  324. package/lib/renderer/shader.d.ts +2 -0
  325. package/lib/renderer/shader.js +2 -0
  326. package/lib/renderer/shader.js.map +1 -1
  327. package/lib/renderer/shaderCapabilities.d.ts +23 -0
  328. package/lib/renderer/shaderCapabilities.js +55 -0
  329. package/lib/renderer/shaderCapabilities.js.map +1 -0
  330. package/lib/renderer/shaderCapacity.d.ts +2 -0
  331. package/lib/renderer/shaderCapacity.js +5 -0
  332. package/lib/renderer/shaderCapacity.js.map +1 -0
  333. package/lib/renderer/skyModel.d.ts +9 -0
  334. package/lib/renderer/skyModel.js +10 -0
  335. package/lib/renderer/skyModel.js.map +1 -0
  336. package/lib/renderer/textureAtlas.d.ts +60 -0
  337. package/lib/renderer/textureAtlas.js +145 -0
  338. package/lib/renderer/textureAtlas.js.map +1 -0
  339. package/lib/renderer/textureAtlasPixels.d.ts +7 -0
  340. package/lib/renderer/textureAtlasPixels.js +68 -0
  341. package/lib/renderer/textureAtlasPixels.js.map +1 -0
  342. package/lib/renderer/util.d.ts +1 -1
  343. package/lib/renderer/util.js.map +1 -1
  344. package/lib/renderer/webgl.d.ts +9 -2
  345. package/lib/renderer/webgl.js +54 -9
  346. package/lib/renderer/webgl.js.map +1 -1
  347. package/lib/renderer/wgpuBindless.d.ts +26 -0
  348. package/lib/renderer/wgpuBindless.js +95 -0
  349. package/lib/renderer/wgpuBindless.js.map +1 -0
  350. package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
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  528. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  529. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -0,0 +1,413 @@
1
+ const EPSILON = 0.000001;
2
+ export function copy(out, a) {
3
+ out[0] = a[0];
4
+ out[1] = a[1];
5
+ out[2] = a[2];
6
+ out[3] = a[3];
7
+ out[4] = a[4];
8
+ out[5] = a[5];
9
+ out[6] = a[6];
10
+ out[7] = a[7];
11
+ out[8] = a[8];
12
+ out[9] = a[9];
13
+ out[10] = a[10];
14
+ out[11] = a[11];
15
+ out[12] = a[12];
16
+ out[13] = a[13];
17
+ out[14] = a[14];
18
+ out[15] = a[15];
19
+ return out;
20
+ }
21
+ export function create() {
22
+ var out = new Float32Array(16);
23
+ out[0] = 1;
24
+ out[5] = 1;
25
+ out[10] = 1;
26
+ out[15] = 1;
27
+ return out;
28
+ }
29
+ export function invert(out, a) {
30
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
31
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
32
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
33
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
34
+ var b00 = a00 * a11 - a01 * a10;
35
+ var b01 = a00 * a12 - a02 * a10;
36
+ var b02 = a00 * a13 - a03 * a10;
37
+ var b03 = a01 * a12 - a02 * a11;
38
+ var b04 = a01 * a13 - a03 * a11;
39
+ var b05 = a02 * a13 - a03 * a12;
40
+ var b06 = a20 * a31 - a21 * a30;
41
+ var b07 = a20 * a32 - a22 * a30;
42
+ var b08 = a20 * a33 - a23 * a30;
43
+ var b09 = a21 * a32 - a22 * a31;
44
+ var b10 = a21 * a33 - a23 * a31;
45
+ var b11 = a22 * a33 - a23 * a32;
46
+ // Calculate the determinant
47
+ var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
48
+ if (!det) {
49
+ return null;
50
+ }
51
+ det = 1.0 / det;
52
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
53
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
54
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
55
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
56
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
57
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
58
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
59
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
60
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
61
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
62
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
63
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
64
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
65
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
66
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
67
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
68
+ return out;
69
+ }
70
+ export function lookAt(out, eye, center, up) {
71
+ var x0, x1, x2, y0, y1, y2, z0, z1, z2, len;
72
+ var eyex = eye[0];
73
+ var eyey = eye[1];
74
+ var eyez = eye[2];
75
+ var upx = up[0];
76
+ var upy = up[1];
77
+ var upz = up[2];
78
+ var centerx = center[0];
79
+ var centery = center[1];
80
+ var centerz = center[2];
81
+ if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
82
+ return identity(out);
83
+ }
84
+ z0 = eyex - centerx;
85
+ z1 = eyey - centery;
86
+ z2 = eyez - centerz;
87
+ len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
88
+ z0 = z0 * len;
89
+ z1 = z1 * len;
90
+ z2 = z2 * len;
91
+ x0 = upy * z2 - upz * z1;
92
+ x1 = upz * z0 - upx * z2;
93
+ x2 = upx * z1 - upy * z0;
94
+ len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
95
+ if (!len) {
96
+ x0 = 0;
97
+ x1 = 0;
98
+ x2 = 0;
99
+ }
100
+ else {
101
+ len = 1 / len;
102
+ x0 = x0 * len;
103
+ x1 = x1 * len;
104
+ x2 = x2 * len;
105
+ }
106
+ y0 = z1 * x2 - z2 * x1;
107
+ y1 = z2 * x0 - z0 * x2;
108
+ y2 = z0 * x1 - z1 * x0;
109
+ len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
110
+ if (!len) {
111
+ y0 = 0;
112
+ y1 = 0;
113
+ y2 = 0;
114
+ }
115
+ else {
116
+ len = 1 / len;
117
+ y0 = y0 * len;
118
+ y1 = y1 * len;
119
+ y2 = y2 * len;
120
+ }
121
+ out[0] = x0;
122
+ out[1] = y0;
123
+ out[2] = z0;
124
+ out[3] = 0;
125
+ out[4] = x1;
126
+ out[5] = y1;
127
+ out[6] = z1;
128
+ out[7] = 0;
129
+ out[8] = x2;
130
+ out[9] = y2;
131
+ out[10] = z2;
132
+ out[11] = 0;
133
+ out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
134
+ out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
135
+ out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
136
+ out[15] = 1;
137
+ return out;
138
+ }
139
+ export function identity(out) {
140
+ out[0] = 1;
141
+ out[1] = 0;
142
+ out[2] = 0;
143
+ out[3] = 0;
144
+ out[4] = 0;
145
+ out[5] = 1;
146
+ out[6] = 0;
147
+ out[7] = 0;
148
+ out[8] = 0;
149
+ out[9] = 0;
150
+ out[10] = 1;
151
+ out[11] = 0;
152
+ out[12] = 0;
153
+ out[13] = 0;
154
+ out[14] = 0;
155
+ out[15] = 1;
156
+ return out;
157
+ }
158
+ export function targetTo(out, eye, target, up) {
159
+ var eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2];
160
+ var z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2];
161
+ var len = z0 * z0 + z1 * z1 + z2 * z2;
162
+ if (len > 0) {
163
+ len = 1 / Math.sqrt(len);
164
+ z0 = z0 * len;
165
+ z1 = z1 * len;
166
+ z2 = z2 * len;
167
+ }
168
+ var x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0;
169
+ len = x0 * x0 + x1 * x1 + x2 * x2;
170
+ if (len > 0) {
171
+ len = 1 / Math.sqrt(len);
172
+ x0 = x0 * len;
173
+ x1 = x1 * len;
174
+ x2 = x2 * len;
175
+ }
176
+ out[0] = x0;
177
+ out[1] = x1;
178
+ out[2] = x2;
179
+ out[3] = 0;
180
+ out[4] = z1 * x2 - z2 * x1;
181
+ out[5] = z2 * x0 - z0 * x2;
182
+ out[6] = z0 * x1 - z1 * x0;
183
+ out[7] = 0;
184
+ out[8] = z0;
185
+ out[9] = z1;
186
+ out[10] = z2;
187
+ out[11] = 0;
188
+ out[12] = eyex;
189
+ out[13] = eyey;
190
+ out[14] = eyez;
191
+ out[15] = 1;
192
+ return out;
193
+ }
194
+ export function getScaling(out, mat) {
195
+ var m11 = mat[0];
196
+ var m12 = mat[1];
197
+ var m13 = mat[2];
198
+ var m21 = mat[4];
199
+ var m22 = mat[5];
200
+ var m23 = mat[6];
201
+ var m31 = mat[8];
202
+ var m32 = mat[9];
203
+ var m33 = mat[10];
204
+ out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
205
+ out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
206
+ out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
207
+ return out;
208
+ }
209
+ export const mul = multiply;
210
+ export function multiply(out, a, b) {
211
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
212
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
213
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
214
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
215
+ // Cache only the current line of the second matrix
216
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
217
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
218
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
219
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
220
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
221
+ b0 = b[4];
222
+ b1 = b[5];
223
+ b2 = b[6];
224
+ b3 = b[7];
225
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
226
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
227
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
228
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
229
+ b0 = b[8];
230
+ b1 = b[9];
231
+ b2 = b[10];
232
+ b3 = b[11];
233
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
234
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
235
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
236
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
237
+ b0 = b[12];
238
+ b1 = b[13];
239
+ b2 = b[14];
240
+ b3 = b[15];
241
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
242
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
243
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
244
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
245
+ return out;
246
+ }
247
+ export const ortho = orthoNO;
248
+ export function orthoNO(out, left, right, bottom, top, near, far) {
249
+ var lr = 1 / (left - right);
250
+ var bt = 1 / (bottom - top);
251
+ var nf = 1 / (near - far);
252
+ out[0] = -2 * lr;
253
+ out[1] = 0;
254
+ out[2] = 0;
255
+ out[3] = 0;
256
+ out[4] = 0;
257
+ out[5] = -2 * bt;
258
+ out[6] = 0;
259
+ out[7] = 0;
260
+ out[8] = 0;
261
+ out[9] = 0;
262
+ out[10] = 2 * nf;
263
+ out[11] = 0;
264
+ out[12] = (left + right) * lr;
265
+ out[13] = (top + bottom) * bt;
266
+ out[14] = (far + near) * nf;
267
+ out[15] = 1;
268
+ return out;
269
+ }
270
+ export const perspective = perspectiveNO;
271
+ export function perspectiveNO(out, fovy, aspect, near, far) {
272
+ var f = 1.0 / Math.tan(fovy / 2);
273
+ out[0] = f / aspect;
274
+ out[1] = 0;
275
+ out[2] = 0;
276
+ out[3] = 0;
277
+ out[4] = 0;
278
+ out[5] = f;
279
+ out[6] = 0;
280
+ out[7] = 0;
281
+ out[8] = 0;
282
+ out[9] = 0;
283
+ out[11] = -1;
284
+ out[12] = 0;
285
+ out[13] = 0;
286
+ out[15] = 0;
287
+ if (far != null && far !== Infinity) {
288
+ var nf = 1 / (near - far);
289
+ out[10] = (far + near) * nf;
290
+ out[14] = 2 * far * near * nf;
291
+ }
292
+ else {
293
+ out[10] = -1;
294
+ out[14] = -2 * near;
295
+ }
296
+ return out;
297
+ }
298
+ export function scale(out, a, v) {
299
+ var x = v[0], y = v[1], z = v[2];
300
+ out[0] = a[0] * x;
301
+ out[1] = a[1] * x;
302
+ out[2] = a[2] * x;
303
+ out[3] = a[3] * x;
304
+ out[4] = a[4] * y;
305
+ out[5] = a[5] * y;
306
+ out[6] = a[6] * y;
307
+ out[7] = a[7] * y;
308
+ out[8] = a[8] * z;
309
+ out[9] = a[9] * z;
310
+ out[10] = a[10] * z;
311
+ out[11] = a[11] * z;
312
+ out[12] = a[12];
313
+ out[13] = a[13];
314
+ out[14] = a[14];
315
+ out[15] = a[15];
316
+ return out;
317
+ }
318
+ export function rotateZ(out, a, rad) {
319
+ var s = Math.sin(rad);
320
+ var c = Math.cos(rad);
321
+ var a00 = a[0];
322
+ var a01 = a[1];
323
+ var a02 = a[2];
324
+ var a03 = a[3];
325
+ var a10 = a[4];
326
+ var a11 = a[5];
327
+ var a12 = a[6];
328
+ var a13 = a[7];
329
+ if (a !== out) {
330
+ // If the source and destination differ, copy the unchanged last row
331
+ out[8] = a[8];
332
+ out[9] = a[9];
333
+ out[10] = a[10];
334
+ out[11] = a[11];
335
+ out[12] = a[12];
336
+ out[13] = a[13];
337
+ out[14] = a[14];
338
+ out[15] = a[15];
339
+ }
340
+ // Perform axis-specific matrix multiplication
341
+ out[0] = a00 * c + a10 * s;
342
+ out[1] = a01 * c + a11 * s;
343
+ out[2] = a02 * c + a12 * s;
344
+ out[3] = a03 * c + a13 * s;
345
+ out[4] = a10 * c - a00 * s;
346
+ out[5] = a11 * c - a01 * s;
347
+ out[6] = a12 * c - a02 * s;
348
+ out[7] = a13 * c - a03 * s;
349
+ return out;
350
+ }
351
+ export function fromScaling(out, v) {
352
+ out[0] = v[0];
353
+ out[1] = 0;
354
+ out[2] = 0;
355
+ out[3] = 0;
356
+ out[4] = 0;
357
+ out[5] = v[1];
358
+ out[6] = 0;
359
+ out[7] = 0;
360
+ out[8] = 0;
361
+ out[9] = 0;
362
+ out[10] = v[2];
363
+ out[11] = 0;
364
+ out[12] = 0;
365
+ out[13] = 0;
366
+ out[14] = 0;
367
+ out[15] = 1;
368
+ return out;
369
+ }
370
+ export function translate(out, a, v) {
371
+ var x = v[0], y = v[1], z = v[2];
372
+ var a00, a01, a02, a03;
373
+ var a10, a11, a12, a13;
374
+ var a20, a21, a22, a23;
375
+ if (a === out) {
376
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
377
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
378
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
379
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
380
+ }
381
+ else {
382
+ a00 = a[0];
383
+ a01 = a[1];
384
+ a02 = a[2];
385
+ a03 = a[3];
386
+ a10 = a[4];
387
+ a11 = a[5];
388
+ a12 = a[6];
389
+ a13 = a[7];
390
+ a20 = a[8];
391
+ a21 = a[9];
392
+ a22 = a[10];
393
+ a23 = a[11];
394
+ out[0] = a00;
395
+ out[1] = a01;
396
+ out[2] = a02;
397
+ out[3] = a03;
398
+ out[4] = a10;
399
+ out[5] = a11;
400
+ out[6] = a12;
401
+ out[7] = a13;
402
+ out[8] = a20;
403
+ out[9] = a21;
404
+ out[10] = a22;
405
+ out[11] = a23;
406
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
407
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
408
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
409
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
410
+ }
411
+ return out;
412
+ }
413
+ //# sourceMappingURL=mat4.js.map
@@ -0,0 +1 @@
1
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Adapted from gl-matrix 3.4.4, https://github.com/toji/gl-matrix/tree/v3.4.4/src\n// Copyright (c) 2015-2025 Brandon Jones and Colin MacKenzie IV, MIT.\n// See LICENSES/GlMatrix-MIT.txt. Arithmetic/order retained; creators use Float32Array.\nimport type { MathArray, ReadonlyMathArray } from './types.js';\nconst EPSILON = 0.000001;\n\nexport function copy<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0 {\n out[0] = a[0];\n out[1] = a[1];\n out[2] = a[2];\n out[3] = a[3];\n out[4] = a[4];\n out[5] = a[5];\n out[6] = a[6];\n out[7] = a[7];\n out[8] = a[8];\n out[9] = a[9];\n out[10] = a[10];\n out[11] = a[11];\n out[12] = a[12];\n out[13] = a[13];\n out[14] = a[14];\n out[15] = a[15];\n return out;\n}\n\nexport function create(): Float32Array {\n var out = new Float32Array(16);\n out[0] = 1;\n out[5] = 1;\n out[10] = 1;\n out[15] = 1;\n return out;\n}\n\nexport function invert<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0 | null {\n var a00 = a[0],\n a01 = a[1],\n a02 = a[2],\n a03 = a[3];\n var a10 = a[4],\n a11 = a[5],\n a12 = a[6],\n a13 = a[7];\n var a20 = a[8],\n a21 = a[9],\n a22 = a[10],\n a23 = a[11];\n var a30 = a[12],\n a31 = a[13],\n a32 = a[14],\n a33 = a[15];\n var b00 = a00 * a11 - a01 * a10;\n var b01 = a00 * a12 - a02 * a10;\n var b02 = a00 * a13 - a03 * a10;\n var b03 = a01 * a12 - a02 * a11;\n var b04 = a01 * a13 - a03 * a11;\n var b05 = a02 * a13 - a03 * a12;\n var b06 = a20 * a31 - a21 * a30;\n var b07 = a20 * a32 - a22 * a30;\n var b08 = a20 * a33 - a23 * a30;\n var b09 = a21 * a32 - a22 * a31;\n var b10 = a21 * a33 - a23 * a31;\n var b11 = a22 * a33 - a23 * a32;\n\n // Calculate the determinant\n var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n if (!det) {\n return null;\n }\n det = 1.0 / det;\n out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;\n out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;\n out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;\n out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;\n out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;\n out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;\n out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;\n out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;\n out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;\n out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;\n out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;\n out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;\n out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;\n out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;\n out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;\n out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;\n return out;\n}\n\nexport function lookAt<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray, T3 extends ReadonlyMathArray>(out: T0, eye: T1, center: T2, up: T3): T0 {\n var x0, x1, x2, y0, y1, y2, z0, z1, z2, len;\n var eyex = eye[0];\n var eyey = eye[1];\n var eyez = eye[2];\n var upx = up[0];\n var upy = up[1];\n var upz = up[2];\n var centerx = center[0];\n var centery = center[1];\n var centerz = center[2];\n if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {\n return identity(out);\n }\n z0 = eyex - centerx;\n z1 = eyey - centery;\n z2 = eyez - centerz;\n len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);\n z0 = z0 * len;\n z1 = z1 * len;\n z2 = z2 * len;\n x0 = upy * z2 - upz * z1;\n x1 = upz * z0 - upx * z2;\n x2 = upx * z1 - upy * z0;\n len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);\n if (!len) {\n x0 = 0;\n x1 = 0;\n x2 = 0;\n } else {\n len = 1 / len;\n x0 = x0 * len;\n x1 = x1 * len;\n x2 = x2 * len;\n }\n y0 = z1 * x2 - z2 * x1;\n y1 = z2 * x0 - z0 * x2;\n y2 = z0 * x1 - z1 * x0;\n len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);\n if (!len) {\n y0 = 0;\n y1 = 0;\n y2 = 0;\n } else {\n len = 1 / len;\n y0 = y0 * len;\n y1 = y1 * len;\n y2 = y2 * len;\n }\n out[0] = x0;\n out[1] = y0;\n out[2] = z0;\n out[3] = 0;\n out[4] = x1;\n out[5] = y1;\n out[6] = z1;\n out[7] = 0;\n out[8] = x2;\n out[9] = y2;\n out[10] = z2;\n out[11] = 0;\n out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);\n out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);\n out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);\n out[15] = 1;\n return out;\n}\n\nexport function identity<T0 extends MathArray>(out: T0): T0 {\n out[0] = 1;\n out[1] = 0;\n out[2] = 0;\n out[3] = 0;\n out[4] = 0;\n out[5] = 1;\n out[6] = 0;\n out[7] = 0;\n out[8] = 0;\n out[9] = 0;\n out[10] = 1;\n out[11] = 0;\n out[12] = 0;\n out[13] = 0;\n out[14] = 0;\n out[15] = 1;\n return out;\n}\n\nexport function targetTo<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray, T3 extends ReadonlyMathArray>(out: T0, eye: T1, target: T2, up: T3): T0 {\n var eyex = eye[0],\n eyey = eye[1],\n eyez = eye[2],\n upx = up[0],\n upy = up[1],\n upz = up[2];\n var z0 = eyex - target[0],\n z1 = eyey - target[1],\n z2 = eyez - target[2];\n var len = z0 * z0 + z1 * z1 + z2 * z2;\n if (len > 0) {\n len = 1 / Math.sqrt(len);\n z0 = z0 * len;\n z1 = z1 * len;\n z2 = z2 * len;\n }\n var x0 = upy * z2 - upz * z1,\n x1 = upz * z0 - upx * z2,\n x2 = upx * z1 - upy * z0;\n len = x0 * x0 + x1 * x1 + x2 * x2;\n if (len > 0) {\n len = 1 / Math.sqrt(len);\n x0 = x0 * len;\n x1 = x1 * len;\n x2 = x2 * len;\n }\n out[0] = x0;\n out[1] = x1;\n out[2] = x2;\n out[3] = 0;\n out[4] = z1 * x2 - z2 * x1;\n out[5] = z2 * x0 - z0 * x2;\n out[6] = z0 * x1 - z1 * x0;\n out[7] = 0;\n out[8] = z0;\n out[9] = z1;\n out[10] = z2;\n out[11] = 0;\n out[12] = eyex;\n out[13] = eyey;\n out[14] = eyez;\n out[15] = 1;\n return out;\n}\n\nexport function getScaling<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, mat: T1): T0 {\n var m11 = mat[0];\n var m12 = mat[1];\n var m13 = mat[2];\n var m21 = mat[4];\n var m22 = mat[5];\n var m23 = mat[6];\n var m31 = mat[8];\n var m32 = mat[9];\n var m33 = mat[10];\n out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);\n out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);\n out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);\n return out;\n}\n\nexport const mul = multiply;\n\nexport function multiply<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0 {\n var a00 = a[0],\n a01 = a[1],\n a02 = a[2],\n a03 = a[3];\n var a10 = a[4],\n a11 = a[5],\n a12 = a[6],\n a13 = a[7];\n var a20 = a[8],\n a21 = a[9],\n a22 = a[10],\n a23 = a[11];\n var a30 = a[12],\n a31 = a[13],\n a32 = a[14],\n a33 = a[15];\n\n // Cache only the current line of the second matrix\n var b0 = b[0],\n b1 = b[1],\n b2 = b[2],\n b3 = b[3];\n out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;\n out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;\n out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;\n out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;\n b0 = b[4];\n b1 = b[5];\n b2 = b[6];\n b3 = b[7];\n out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;\n out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;\n out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;\n out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;\n b0 = b[8];\n b1 = b[9];\n b2 = b[10];\n b3 = b[11];\n out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;\n out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;\n out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;\n out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;\n b0 = b[12];\n b1 = b[13];\n b2 = b[14];\n b3 = b[15];\n out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;\n out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;\n out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;\n out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;\n return out;\n}\n\nexport const ortho = orthoNO;\n\nexport function orthoNO<T0 extends MathArray>(out: T0, left: number, right: number, bottom: number, top: number, near: number, far: number): T0 {\n var lr = 1 / (left - right);\n var bt = 1 / (bottom - top);\n var nf = 1 / (near - far);\n out[0] = -2 * lr;\n out[1] = 0;\n out[2] = 0;\n out[3] = 0;\n out[4] = 0;\n out[5] = -2 * bt;\n out[6] = 0;\n out[7] = 0;\n out[8] = 0;\n out[9] = 0;\n out[10] = 2 * nf;\n out[11] = 0;\n out[12] = (left + right) * lr;\n out[13] = (top + bottom) * bt;\n out[14] = (far + near) * nf;\n out[15] = 1;\n return out;\n}\n\nexport const perspective = perspectiveNO;\n\nexport function perspectiveNO<T0 extends MathArray>(out: T0, fovy: number, aspect: number, near: number, far: number | null): T0 {\n var f = 1.0 / Math.tan(fovy / 2);\n out[0] = f / aspect;\n out[1] = 0;\n out[2] = 0;\n out[3] = 0;\n out[4] = 0;\n out[5] = f;\n out[6] = 0;\n out[7] = 0;\n out[8] = 0;\n out[9] = 0;\n out[11] = -1;\n out[12] = 0;\n out[13] = 0;\n out[15] = 0;\n if (far != null && far !== Infinity) {\n var nf = 1 / (near - far);\n out[10] = (far + near) * nf;\n out[14] = 2 * far * near * nf;\n } else {\n out[10] = -1;\n out[14] = -2 * near;\n }\n return out;\n}\n\nexport function scale<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, v: T2): T0 {\n var x = v[0],\n y = v[1],\n z = v[2];\n out[0] = a[0] * x;\n out[1] = a[1] * x;\n out[2] = a[2] * x;\n out[3] = a[3] * x;\n out[4] = a[4] * y;\n out[5] = a[5] * y;\n out[6] = a[6] * y;\n out[7] = a[7] * y;\n out[8] = a[8] * z;\n out[9] = a[9] * z;\n out[10] = a[10] * z;\n out[11] = a[11] * z;\n out[12] = a[12];\n out[13] = a[13];\n out[14] = a[14];\n out[15] = a[15];\n return out;\n}\n\nexport function rotateZ<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1, rad: number): T0 {\n var s = Math.sin(rad);\n var c = Math.cos(rad);\n var a00 = a[0];\n var a01 = a[1];\n var a02 = a[2];\n var a03 = a[3];\n var a10 = a[4];\n var a11 = a[5];\n var a12 = a[6];\n var a13 = a[7];\n if ((a as ReadonlyMathArray) !== out) {\n // If the source and destination differ, copy the unchanged last row\n out[8] = a[8];\n out[9] = a[9];\n out[10] = a[10];\n out[11] = a[11];\n out[12] = a[12];\n out[13] = a[13];\n out[14] = a[14];\n out[15] = a[15];\n }\n\n // Perform axis-specific matrix multiplication\n out[0] = a00 * c + a10 * s;\n out[1] = a01 * c + a11 * s;\n out[2] = a02 * c + a12 * s;\n out[3] = a03 * c + a13 * s;\n out[4] = a10 * c - a00 * s;\n out[5] = a11 * c - a01 * s;\n out[6] = a12 * c - a02 * s;\n out[7] = a13 * c - a03 * s;\n return out;\n}\n\nexport function fromScaling<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, v: T1): T0 {\n out[0] = v[0];\n out[1] = 0;\n out[2] = 0;\n out[3] = 0;\n out[4] = 0;\n out[5] = v[1];\n out[6] = 0;\n out[7] = 0;\n out[8] = 0;\n out[9] = 0;\n out[10] = v[2];\n out[11] = 0;\n out[12] = 0;\n out[13] = 0;\n out[14] = 0;\n out[15] = 1;\n return out;\n}\n\nexport function translate<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, v: T2): T0 {\n var x = v[0],\n y = v[1],\n z = v[2];\n var a00, a01, a02, a03;\n var a10, a11, a12, a13;\n var a20, a21, a22, a23;\n if ((a as ReadonlyMathArray) === out) {\n out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];\n out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];\n out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];\n out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];\n } else {\n a00 = a[0];\n a01 = a[1];\n a02 = a[2];\n a03 = a[3];\n a10 = a[4];\n a11 = a[5];\n a12 = a[6];\n a13 = a[7];\n a20 = a[8];\n a21 = a[9];\n a22 = a[10];\n a23 = a[11];\n out[0] = a00;\n out[1] = a01;\n out[2] = a02;\n out[3] = a03;\n out[4] = a10;\n out[5] = a11;\n out[6] = a12;\n out[7] = a13;\n out[8] = a20;\n out[9] = a21;\n out[10] = a22;\n out[11] = a23;\n out[12] = a00 * x + a10 * y + a20 * z + a[12];\n out[13] = a01 * x + a11 * y + a21 * z + a[13];\n out[14] = a02 * x + a12 * y + a22 * z + a[14];\n out[15] = a03 * x + a13 * y + a23 * z + a[15];\n }\n return out;\n}\n\nexport type Mat4Array = Float32Array | Float64Array | number[];\n"]}
@@ -0,0 +1,6 @@
1
+ import type { ReadonlyMathArray } from './types.js';
2
+ import type { MathArray } from './types.js';
3
+ /** Internal numeric storage preserves source values without float32 rounding. */
4
+ export declare function matrixStorage(source: ReadonlyMathArray): Float64Array;
5
+ /** Copy to retained caller storage after selecting its representation once. */
6
+ export declare function copyNumericStorage(destination: MathArray, source: Float64Array): void;
@@ -0,0 +1,22 @@
1
+ import { write } from './access.js';
2
+ /** Internal numeric storage preserves source values without float32 rounding. */
3
+ export function matrixStorage(source) {
4
+ if (source instanceof Float64Array)
5
+ return source;
6
+ if (source instanceof Float32Array)
7
+ return new Float64Array(source);
8
+ return new Float64Array(source);
9
+ }
10
+ /** Copy to retained caller storage after selecting its representation once. */
11
+ export function copyNumericStorage(destination, source) {
12
+ if (destination instanceof Float32Array)
13
+ return copyStorage(destination, source);
14
+ if (destination instanceof Float64Array)
15
+ return copyStorage(destination, source);
16
+ return copyStorage(destination, source);
17
+ }
18
+ function copyStorage(destination, source) {
19
+ for (let i = 0; i < source.length; i++)
20
+ write(destination, i, source[i]);
21
+ }
22
+ //# sourceMappingURL=storage.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"storage.js","sourceRoot":"","sources":["../../src/math/storage.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,KAAK,EAAC,MAAM,aAAa,CAAC;AAElC,iFAAiF;AACjF,MAAM,UAAU,aAAa,CAAC,MAAyB;IACrD,IAAI,MAAM,YAAY,YAAY;QAAE,OAAO,MAAM,CAAC;IAClD,IAAI,MAAM,YAAY,YAAY;QAAE,OAAO,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;IACpE,OAAO,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;AAClC,CAAC;AAED,+EAA+E;AAC/E,MAAM,UAAU,kBAAkB,CAAC,WAAsB,EAAE,MAAoB;IAC7E,IAAI,WAAW,YAAY,YAAY;QAAE,OAAO,WAAW,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;IACjF,IAAI,WAAW,YAAY,YAAY;QAAE,OAAO,WAAW,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;IACjF,OAAO,WAAW,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;AAC1C,CAAC;AACD,SAAS,WAAW,CAAsB,WAAc,EAAE,MAAoB;IAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,WAAW,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3E,CAAC","sourcesContent":["import type {ReadonlyMathArray} from './types.js';\nimport type {MathArray} from './types.js';\nimport {write} from './access.js';\n\n/** Internal numeric storage preserves source values without float32 rounding. */\nexport function matrixStorage(source: ReadonlyMathArray): Float64Array {\n if (source instanceof Float64Array) return source;\n if (source instanceof Float32Array) return new Float64Array(source);\n return new Float64Array(source);\n}\n\n/** Copy to retained caller storage after selecting its representation once. */\nexport function copyNumericStorage(destination: MathArray, source: Float64Array): void {\n if (destination instanceof Float32Array) return copyStorage(destination, source);\n if (destination instanceof Float64Array) return copyStorage(destination, source);\n return copyStorage(destination, source);\n}\nfunction copyStorage<T extends MathArray>(destination: T, source: Float64Array): void {\n for (let i = 0; i < source.length; i++) write(destination, i, source[i]);\n}\n"]}
@@ -0,0 +1,3 @@
1
+ /** Internal math accepts ordinary arrays and float32/float64 storage. */
2
+ export type MathArray = Float32Array | Float64Array | number[];
3
+ export type ReadonlyMathArray = Float32Array | Float64Array | readonly number[];
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/math/types.ts"],"names":[],"mappings":"","sourcesContent":["/** Internal math accepts ordinary arrays and float32/float64 storage. */\nexport type MathArray = Float32Array | Float64Array | number[];\nexport type ReadonlyMathArray = Float32Array | Float64Array | readonly number[];\n"]}
@@ -0,0 +1,13 @@
1
+ import type { MathArray, ReadonlyMathArray } from './types.js';
2
+ export declare function copy<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0;
3
+ export declare function create(): Float32Array;
4
+ export declare const len: typeof length;
5
+ export declare function length<T0 extends ReadonlyMathArray>(a: T0): number;
6
+ export declare function max<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
7
+ export declare function min<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
8
+ export declare function normalize<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0;
9
+ export declare function scale<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1, b: number): T0;
10
+ export declare function set<T0 extends MathArray>(out: T0, x: number, y: number): T0;
11
+ export declare const sub: typeof subtract;
12
+ export declare function subtract<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
13
+ export type Vec2Array = Float32Array | number[];
@@ -0,0 +1,52 @@
1
+ export function copy(out, a) {
2
+ out[0] = a[0];
3
+ out[1] = a[1];
4
+ return out;
5
+ }
6
+ export function create() {
7
+ var out = new Float32Array(2);
8
+ return out;
9
+ }
10
+ export const len = length;
11
+ export function length(a) {
12
+ var x = a[0], y = a[1];
13
+ return Math.sqrt(x * x + y * y);
14
+ }
15
+ export function max(out, a, b) {
16
+ out[0] = Math.max(a[0], b[0]);
17
+ out[1] = Math.max(a[1], b[1]);
18
+ return out;
19
+ }
20
+ export function min(out, a, b) {
21
+ out[0] = Math.min(a[0], b[0]);
22
+ out[1] = Math.min(a[1], b[1]);
23
+ return out;
24
+ }
25
+ export function normalize(out, a) {
26
+ var x = a[0], y = a[1];
27
+ var len = x * x + y * y;
28
+ if (len > 0) {
29
+ //TODO: evaluate use of glm_invsqrt here?
30
+ len = 1 / Math.sqrt(len);
31
+ }
32
+ out[0] = a[0] * len;
33
+ out[1] = a[1] * len;
34
+ return out;
35
+ }
36
+ export function scale(out, a, b) {
37
+ out[0] = a[0] * b;
38
+ out[1] = a[1] * b;
39
+ return out;
40
+ }
41
+ export function set(out, x, y) {
42
+ out[0] = x;
43
+ out[1] = y;
44
+ return out;
45
+ }
46
+ export const sub = subtract;
47
+ export function subtract(out, a, b) {
48
+ out[0] = a[0] - b[0];
49
+ out[1] = a[1] - b[1];
50
+ return out;
51
+ }
52
+ //# sourceMappingURL=vec2.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vec2.js","sourceRoot":"","sources":["../../src/math/vec2.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,IAAI,CAAqD,GAAO,EAAE,CAAK;IACrF,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACd,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACd,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,MAAM;IACpB,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAC9B,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,CAAC;AAE1B,MAAM,UAAU,MAAM,CAA+B,CAAK;IACxD,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EACV,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACX,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAClC,CAAC;AAED,MAAM,UAAU,GAAG,CAAmF,GAAO,EAAE,CAAK,EAAE,CAAK;IACzH,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9B,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9B,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,GAAG,CAAmF,GAAO,EAAE,CAAK,EAAE,CAAK;IACzH,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9B,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9B,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,SAAS,CAAqD,GAAO,EAAE,CAAK;IAC1F,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EACV,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACX,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACxB,IAAI,GAAG,GAAG,CAAC,EAAE,CAAC;QACZ,yCAAyC;QACzC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC3B,CAAC;IACD,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IACpB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IACpB,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,KAAK,CAAqD,GAAO,EAAE,CAAK,EAAE,CAAS;IACjG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAClB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAClB,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,GAAG,CAAuB,GAAO,EAAE,CAAS,EAAE,CAAS;IACrE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACX,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,CAAC,MAAM,GAAG,GAAG,QAAQ,CAAC;AAE5B,MAAM,UAAU,QAAQ,CAAmF,GAAO,EAAE,CAAK,EAAE,CAAK;IAC9H,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrB,OAAO,GAAG,CAAC;AACb,CAAC","sourcesContent":["// Adapted from gl-matrix 3.4.4, https://github.com/toji/gl-matrix/tree/v3.4.4/src\n// Copyright (c) 2015-2025 Brandon Jones and Colin MacKenzie IV, MIT.\n// See LICENSES/GlMatrix-MIT.txt. Arithmetic/order retained; creators use Float32Array.\nimport type { MathArray, ReadonlyMathArray } from './types.js';\n\nexport function copy<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0 {\n out[0] = a[0];\n out[1] = a[1];\n return out;\n}\n\nexport function create(): Float32Array {\n var out = new Float32Array(2);\n return out;\n}\n\nexport const len = length;\n\nexport function length<T0 extends ReadonlyMathArray>(a: T0): number {\n var x = a[0],\n y = a[1];\n return Math.sqrt(x * x + y * y);\n}\n\nexport function max<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0 {\n out[0] = Math.max(a[0], b[0]);\n out[1] = Math.max(a[1], b[1]);\n return out;\n}\n\nexport function min<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0 {\n out[0] = Math.min(a[0], b[0]);\n out[1] = Math.min(a[1], b[1]);\n return out;\n}\n\nexport function normalize<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0 {\n var x = a[0],\n y = a[1];\n var len = x * x + y * y;\n if (len > 0) {\n //TODO: evaluate use of glm_invsqrt here?\n len = 1 / Math.sqrt(len);\n }\n out[0] = a[0] * len;\n out[1] = a[1] * len;\n return out;\n}\n\nexport function scale<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1, b: number): T0 {\n out[0] = a[0] * b;\n out[1] = a[1] * b;\n return out;\n}\n\nexport function set<T0 extends MathArray>(out: T0, x: number, y: number): T0 {\n out[0] = x;\n out[1] = y;\n return out;\n}\n\nexport const sub = subtract;\n\nexport function subtract<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0 {\n out[0] = a[0] - b[0];\n out[1] = a[1] - b[1];\n return out;\n}\n\nexport type Vec2Array = Float32Array | number[];\n"]}
@@ -0,0 +1,23 @@
1
+ import type { MathArray, ReadonlyMathArray } from './types.js';
2
+ export declare function clone<T0 extends ReadonlyMathArray>(a: T0): Float32Array;
3
+ export declare function copy<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0;
4
+ export declare function create(): Float32Array;
5
+ export declare function cross<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
6
+ export declare const dist: typeof distance;
7
+ export declare function distance<T0 extends ReadonlyMathArray, T1 extends ReadonlyMathArray>(a: T0, b: T1): number;
8
+ export declare function fromValues(x: number, y: number, z: number): Float32Array;
9
+ export declare function length<T0 extends ReadonlyMathArray>(a: T0): number;
10
+ export declare function lerp<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2, t: number): T0;
11
+ export declare function max<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
12
+ export declare function min<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
13
+ export declare function normalize<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1): T0;
14
+ export declare const len: typeof length;
15
+ export declare function scale<T0 extends MathArray, T1 extends ReadonlyMathArray>(out: T0, a: T1, b: number): T0;
16
+ export declare function scaleAndAdd<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2, scale: number): T0;
17
+ export declare function set<T0 extends MathArray>(out: T0, x: number, y: number, z: number): T0;
18
+ export declare const sub: typeof subtract;
19
+ export declare function subtract<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, b: T2): T0;
20
+ export declare function transformMat3<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, m: T2): T0;
21
+ export declare function transformMat4<T0 extends MathArray, T1 extends ReadonlyMathArray, T2 extends ReadonlyMathArray>(out: T0, a: T1, m: T2): T0;
22
+ export declare function forEach<T extends MathArray, A = undefined>(a: T, stride: number | undefined, offset: number | undefined, count: number | undefined, fn: (out: Float32Array, input: Float32Array, arg: A) => unknown, arg?: A): T;
23
+ export type Vec3Array = Float32Array | Float64Array | number[];