@meimu/mutracer 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +4114 -4015
- package/docs/api.md +11 -9
- package/docs/threejs.md +30 -4
- package/lib/Engine.js +18 -1
- package/lib/Engine.js.map +1 -1
- package/lib/main.d.ts +1 -1
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/MaterialTable.d.ts +1 -0
- package/lib/renderer/MaterialTable.js +10 -4
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/WGPUBloomPass.js +18 -18
- package/lib/renderer/WGPUFullQuadPass.js +6 -6
- package/lib/renderer/WGPUJNLMDenoiser.js +69 -69
- package/lib/renderer/WGPURayTraceOutput.js +14 -14
- package/lib/renderer/WGPURayTracePass.d.ts +2 -0
- package/lib/renderer/WGPURayTracePass.js +12 -6
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +15 -15
- package/lib/renderer/WebGLJNLMDenoiser.js +69 -69
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +1 -0
- package/lib/renderer/WebGLRayTracePass.js +7 -1
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/envMapCreation.d.ts +5 -1
- package/lib/renderer/envMapCreation.js +42 -5
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +1 -1
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/envMap.glsl.js +66 -54
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +316 -310
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +151 -119
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +414 -414
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +40 -39
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +69 -69
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +78 -78
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/sampling.glsl.js +75 -75
- package/lib/renderer/glsl/chunks/sobol.glsl.js +61 -61
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +5 -5
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +8 -8
- package/lib/renderer/glsl/rayTrace.frag.js +133 -133
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +9 -9
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +52 -52
- package/lib/renderer/lightsUtil.js +6 -4
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialChanges.js +1 -1
- package/lib/renderer/materialChanges.js.map +1 -1
- package/lib/renderer/materialComparison.generated.js +36 -18
- package/lib/renderer/materialComparison.generated.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.js +2 -2
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.js +4 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLightChanges.js +3 -2
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +39 -31
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +475 -469
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +8 -8
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +93 -59
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +469 -469
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +117 -120
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +25 -22
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +127 -127
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +136 -136
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +6 -6
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +73 -73
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +62 -62
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/compose.frag.wgsl.js +105 -105
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +5 -5
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/rayTrace.compute.js +251 -248
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +9 -3
- package/lib/scene/EnvironmentLight.js +9 -2
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/Scene.d.ts +4 -0
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SpotLight.d.ts +2 -2
- package/lib/scene/SpotLight.js +1 -1
- package/lib/scene/SpotLight.js.map +1 -1
- package/lib/scene/Texture.d.ts +17 -6
- package/lib/scene/Texture.js +13 -4
- package/lib/scene/Texture.js.map +1 -1
- package/lib/util/fromTHREE.js +151 -29
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/package.json +1 -1
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@@ -77,13 +77,13 @@ float aY(
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float bu,
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float specularWeight
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float
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float sR = min(
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cV(bu) * specularWeight,
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0.9999
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);
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float
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float
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return bu < 1.0 ? 1.0 /
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float sT = sqrt(sR);
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float lh = (1.0 + sT) / (1.0 - sT);
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return bu < 1.0 ? 1.0 / lh : lh;
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}
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float af(float cc, float relativeIor) {
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@@ -100,60 +100,60 @@ return 15.0 - ((1.0 / ior - 1.0) / 1.5) * 15.0;
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return 16.0 + ((ior - 1.0) / 1.5) * 15.0;
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}
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float F(int
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return texelFetch(openPbrEnergyLut, ivec2(
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float F(int sl, int row) {
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return texelFetch(openPbrEnergyLut, ivec2(sl, row), 0).r;
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}
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float
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float
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float gd(
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float dJ,
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float bR,
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float
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float hR
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float bA = clamp(
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float bA = clamp(dJ, 0.0, 31.0);
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float aH = clamp(bR, 0.0, 31.0);
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float bt = clamp(
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int
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float bt = clamp(hR, 0.0, 31.0);
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int dQ = int(floor(bA));
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int aN = int(floor(aH));
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int cI = int(floor(bt));
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int
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int hE = min(dQ + 1, 31);
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int cp = min(aN + 1, 31);
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int
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float cq = bA - float(
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int eR = min(cI + 1, 31);
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float cq = bA - float(dQ);
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float cz = aH - float(aN);
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float
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float v01 = mix(
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float v10 = mix(
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float v11 = mix(
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float kE = bt - float(cI);
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float uA = F(cI, dQ * 32 + aN);
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float uB = F(eR, dQ * 32 + aN);
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float uC = F(cI, dQ * 32 + cp);
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float uD = F(eR, dQ * 32 + cp);
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float uE = F(cI, hE * 32 + aN);
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float uF = F(eR, hE * 32 + aN);
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float uG = F(cI, hE * 32 + cp);
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float uH = F(eR, hE * 32 + cp);
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float v00 = mix(uA, uE, cq);
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float v01 = mix(uB, uF, cq);
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float v10 = mix(uC, uG, cq);
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float v11 = mix(uD, uH, cq);
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float gF(float dJ, float bR) {
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int hE = min(dQ + 1, 31);
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float cq = bA - float(dQ);
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float v11 = F(cp, 1024 +
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float v00 = F(aN, 1024 + dQ);
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float v01 = F(cp, 1024 + dQ);
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float v10 = F(aN, 1024 + hE);
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float v11 = F(cp, 1024 + hE);
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return mix(
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float bA = clamp(dJ, 0.0, 31.0);
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float bt = clamp(hR, 0.0, 31.0);
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int dQ = int(floor(bA));
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int hE = min(dQ + 1, 31);
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float cq = bA - float(
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int eR = min(cI + 1, 31);
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float v00 = mix(
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float kE = bt - float(cI);
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float uA = F(cI, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + dQ * 32 + aN);
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float uB = F(eR, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + dQ * 32 + aN);
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float uC = F(cI, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + dQ * 32 + cp);
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float uD = F(eR, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + dQ * 32 + cp);
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float uE = F(cI, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + hE * 32 + aN);
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float uF = F(eR, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + hE * 32 + aN);
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float uG = F(cI, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + hE * 32 + cp);
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float uH = F(eR, ${OPENPBR_DIELECTRIC_ENERGY_LUT_ROW} + hE * 32 + cp);
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float v00 = mix(uA, uE, cq);
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float v00 = F(aN, ${OPENPBR_DIELECTRIC_ENERGY_LUT_AVERAGE_ROW} + dQ);
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float v01 = F(cp, ${OPENPBR_DIELECTRIC_ENERGY_LUT_AVERAGE_ROW} + dQ);
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float v10 = F(aN, ${OPENPBR_DIELECTRIC_ENERGY_LUT_AVERAGE_ROW} + hE);
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float v11 = F(cp, ${OPENPBR_DIELECTRIC_ENERGY_LUT_AVERAGE_ROW} + hE);
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@@ -220,19 +220,19 @@ cz
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);
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}
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float
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float bA = clamp(
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float eG(float dJ, float bR) {
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float bA = clamp(dJ, 0.0, 31.0);
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float aH = clamp(bR, 0.0, 31.0);
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int
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int dQ = int(floor(bA));
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int aN = int(floor(aH));
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int
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int hE = min(dQ + 1, 31);
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int cp = min(aN + 1, 31);
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float cq = bA - float(
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float cq = bA - float(dQ);
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float cz = aH - float(aN);
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float v00 = F(aN, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} +
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float v01 = F(cp, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} +
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float v10 = F(aN, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} +
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float v11 = F(cp, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} +
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float v00 = F(aN, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} + dQ);
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float v01 = F(cp, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} + dQ);
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float v10 = F(aN, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} + hE);
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float v11 = F(cp, ${OPENPBR_DIELECTRIC_REFLECTION_RATIO_LUT_ROW} + hE);
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return mix(
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mix(v00, v10, cq),
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mix(v01, v11, cq),
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@@ -247,21 +247,21 @@ float cO(float ior, float alpha) {
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return ee(aC(ior), sqrt(alpha) * 31.0);
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}
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float ch(float ior, float alpha) {
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return
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return eG(aC(ior), sqrt(alpha) * 31.0);
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}
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float bH(float alpha, float au) {
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float
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float ie = clamp(sqrt(alpha) * 31.0, 0.0, 31.0);
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float bt = clamp(au * 31.0, 0.0, 31.0);
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int r0 = int(floor(
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int r0 = int(floor(ie));
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int c0 = int(floor(bt));
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int r1 = min(r0 + 1, 31);
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int c1 = min(c0 + 1, 31);
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return mix(
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mix(F(c0, ${OPENPBR_METAL_ENERGY_LUT_ROW} + r0), F(c1, ${OPENPBR_METAL_ENERGY_LUT_ROW} + r0), fract(bt)),
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mix(F(c0, ${OPENPBR_METAL_ENERGY_LUT_ROW} + r1), F(c1, ${OPENPBR_METAL_ENERGY_LUT_ROW} + r1), fract(bt)),
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fract(
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fract(ie));
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}
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float cv(float alpha) {
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@@ -273,8 +273,8 @@ F(min(i0 + 1, 31), ${OPENPBR_METAL_ENERGY_LUT_AVERAGE_ROW}), fract(index));
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float aX(float value, float ior) {
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if (ior > 2.5 || ior < 0.4) {
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float
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float progress = (cV(ior) -
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float tU = cV(2.5);
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float progress = (cV(ior) - tU) / (1.0 - tU);
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return (1.0 - progress) * value;
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}
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return value;
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@@ -285,7 +285,7 @@ float ior,
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float alpha,
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float au
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) {
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float value =
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float value = gd(
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aC(ior),
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sqrt(alpha) * 31.0,
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au * 31.0
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@@ -294,7 +294,7 @@ return aX(value, ior);
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}
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float cr(float ior, float alpha) {
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float value =
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float value = gF(
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aC(ior),
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sqrt(alpha) * 31.0
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);
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@@ -315,8 +315,8 @@ dot(direction, basis.normal)
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);
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}
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-
bj
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vec3
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bj fj(
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vec3 aT,
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vec3 normal,
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float anisotropy
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) {
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@@ -324,7 +324,7 @@ bj basis;
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basis.normal = normal;
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basis.tangent = vec3(0.0);
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#ifdef USE_TANGENT
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-
basis.tangent =
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+
basis.tangent = aT;
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#endif
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if (dot(basis.tangent, basis.tangent) < 0.001 || anisotropy <= 0.0) {
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aL(normal, basis.tangent, basis.bitangent);
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@@ -336,7 +336,7 @@ basis.tangent = normalize(cross(basis.bitangent, normal));
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return basis;
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}
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float
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+
float ka(
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float av,
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float ak,
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float L,
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@@ -346,7 +346,7 @@ return (av * L - ak * S)
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/ (av * L + ak * S);
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}
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float
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+
float jZ(
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float av,
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float ak,
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float L,
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@@ -356,7 +356,7 @@ return (ak * L - av * S)
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/ (av * S + ak * L);
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}
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float
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+
float hc(
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float av,
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float ak,
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float L,
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@@ -366,7 +366,7 @@ return 2.0 * av * L
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/ (av * L + ak * S);
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}
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float
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+
float hb(
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float av,
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float ak,
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float L,
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@@ -376,7 +376,7 @@ return 2.0 * av * L
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/ (av * S + ak * L);
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}
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-
vec2
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+
vec2 aU(vec2 a, vec2 b) {
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return vec2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
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}
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@@ -388,32 +388,32 @@ return vec2(
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);
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}
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vec2
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float
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float
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float
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-
return vec2(
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+
vec2 hX(vec2 value) {
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+
float nK = length(value);
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393
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+
float sP = sqrt(max(0.0, 0.5 * (nK + value.x)));
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+
float ff = sqrt(max(0.0, 0.5 * (nK - value.x)));
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+
return vec2(sP, value.y >= 0.0 ? ff : -ff);
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}
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vec2 bX(
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float L,
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float av,
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vec2 ak,
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bool
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+
bool qG
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) {
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float
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vec2
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-
vec2
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407
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-
vec2 S =
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408
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-
vec2(1.0, 0.0) -
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404
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+
float os = sqrt(max(0.0, 1.0 - L * L));
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405
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+
vec2 sA = aZ(vec2(av, 0.0), ak);
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406
|
+
vec2 hA = sA * os;
|
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407
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+
vec2 S = hX(
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408
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+
vec2(1.0, 0.0) - aU(hA, hA)
|
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409
409
|
);
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410
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-
if (
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410
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+
if (aU(ak, S).y < 0.0) {
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411
411
|
S = -S;
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412
412
|
}
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413
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414
|
-
vec2
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415
|
-
vec2
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416
|
-
if (
|
|
414
|
+
vec2 fK = vec2(av * L, 0.0);
|
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415
|
+
vec2 eB = aU(ak, S);
|
|
416
|
+
if (qG) {
|
|
417
417
|
vec2 ci = ak * L;
|
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418
418
|
vec2 ce = S * av;
|
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419
419
|
return aZ(
|
|
@@ -422,26 +422,26 @@ ci + ce
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|
422
422
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);
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423
423
|
}
|
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424
424
|
return aZ(
|
|
425
|
-
|
|
426
|
-
|
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425
|
+
fK - eB,
|
|
426
|
+
fK + eB
|
|
427
427
|
);
|
|
428
428
|
}
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429
429
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430
430
|
float eq(
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431
|
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float
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432
|
-
float
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433
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-
float
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434
|
-
float
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435
|
-
vec2
|
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431
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+
float iH,
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432
|
+
float gM,
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433
|
+
float oH,
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|
434
|
+
float mN,
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|
435
|
+
vec2 kf,
|
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436
436
|
float phase
|
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437
437
|
) {
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438
|
-
vec2
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|
439
|
-
vec2
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|
440
|
-
vec2
|
|
441
|
-
vec2 ap = vec2(1.0, 0.0) -
|
|
442
|
-
vec2
|
|
443
|
-
+ aZ(
|
|
444
|
-
return dot(
|
|
438
|
+
vec2 nr = vec2(cos(phase), sin(phase));
|
|
439
|
+
vec2 ia = aU(kf, nr);
|
|
440
|
+
vec2 kO = ia * (gM * mN);
|
|
441
|
+
vec2 ap = vec2(1.0, 0.0) - ia * oH;
|
|
442
|
+
vec2 hz = vec2(iH, 0.0)
|
|
443
|
+
+ aZ(kO, ap);
|
|
444
|
+
return dot(hz, hz);
|
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445
445
|
}
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446
446
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447
447
|
float ar(
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|
@@ -453,53 +453,53 @@ float ck,
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|
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453
453
|
vec2 eu
|
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454
454
|
) {
|
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455
455
|
L = clamp(abs(L), 1e-5, 1.0);
|
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456
|
-
float
|
|
456
|
+
float hu = pow(aM / ck, 2.0)
|
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457
457
|
* (1.0 - L * L);
|
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458
|
-
if (
|
|
458
|
+
if (hu >= 1.0) {
|
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459
459
|
return 1.0;
|
|
460
460
|
}
|
|
461
|
-
float cU = sqrt(1.0 -
|
|
462
|
-
float
|
|
461
|
+
float cU = sqrt(1.0 - hu);
|
|
462
|
+
float lb = ka(
|
|
463
463
|
aM, ck, L, cU
|
|
464
464
|
);
|
|
465
|
-
float
|
|
465
|
+
float la = jZ(
|
|
466
466
|
aM, ck, L, cU
|
|
467
467
|
);
|
|
468
|
-
float
|
|
468
|
+
float jj = hc(
|
|
469
469
|
aM, ck, L, cU
|
|
470
470
|
);
|
|
471
|
-
float
|
|
471
|
+
float ji = hb(
|
|
472
472
|
aM, ck, L, cU
|
|
473
473
|
);
|
|
474
|
-
float
|
|
474
|
+
float gq = ck * cU
|
|
475
475
|
/ max(aM * L, 1e-9);
|
|
476
|
-
vec2
|
|
476
|
+
vec2 tb = bX(
|
|
477
477
|
cU, ck, eu, false
|
|
478
478
|
);
|
|
479
|
-
vec2
|
|
479
|
+
vec2 ta = bX(
|
|
480
480
|
cU, ck, eu, true
|
|
481
481
|
);
|
|
482
482
|
float phase = 2.0 * PI * (2.0 * ck * cn * cU) / wavelength;
|
|
483
|
-
float
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
-
|
|
487
|
-
|
|
488
|
-
|
|
483
|
+
float tJ = eq(
|
|
484
|
+
lb,
|
|
485
|
+
jj,
|
|
486
|
+
-lb,
|
|
487
|
+
jj * gq,
|
|
488
|
+
tb,
|
|
489
489
|
phase
|
|
490
490
|
);
|
|
491
|
-
float
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
-
|
|
495
|
-
|
|
496
|
-
|
|
491
|
+
float tI = eq(
|
|
492
|
+
la,
|
|
493
|
+
ji,
|
|
494
|
+
-la,
|
|
495
|
+
ji * gq,
|
|
496
|
+
ta,
|
|
497
497
|
phase
|
|
498
498
|
);
|
|
499
|
-
return clamp(0.5 * (
|
|
499
|
+
return clamp(0.5 * (tJ + tI), 0.0, 1.0);
|
|
500
500
|
}
|
|
501
501
|
|
|
502
|
-
vec3
|
|
502
|
+
vec3 hG(
|
|
503
503
|
float L,
|
|
504
504
|
float cn,
|
|
505
505
|
float ck,
|
|
@@ -521,37 +521,37 @@ L, 450.0, cn, aM, ck, vec2(eu, 0.0)
|
|
|
521
521
|
|
|
522
522
|
|
|
523
523
|
|
|
524
|
-
vec3
|
|
525
|
-
vec3
|
|
526
|
-
if (all(equal(tint, vec3(1.0)))) { return
|
|
527
|
-
float
|
|
528
|
-
float
|
|
529
|
-
vec3
|
|
530
|
-
float
|
|
531
|
-
float
|
|
532
|
-
/ (
|
|
533
|
-
return clamp(
|
|
524
|
+
vec3 dU(float au, vec3 f0, vec3 tint) {
|
|
525
|
+
vec3 rk = mix(f0, vec3(1.0), aE(au));
|
|
526
|
+
if (all(equal(tint, vec3(1.0)))) { return rk; }
|
|
527
|
+
float dk = 1.0 / 7.0;
|
|
528
|
+
float ml = 1.0 - dk;
|
|
529
|
+
vec3 fI = mix(f0, vec3(1.0), aE(dk));
|
|
530
|
+
float di = 1.0 - au;
|
|
531
|
+
float qt = au * aE(au) * di
|
|
532
|
+
/ (dk * pow(ml, 6.0));
|
|
533
|
+
return clamp(rk - qt * (fI - tint * fI), vec3(0.0), vec3(1.0));
|
|
534
534
|
}
|
|
535
535
|
|
|
536
|
-
vec2 cQ(float f0, float
|
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537
|
-
float
|
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538
|
-
float
|
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539
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-
float
|
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540
|
-
float
|
|
541
|
-
float ior = mix(
|
|
542
|
-
float
|
|
543
|
-
(ior + 1.0) * (ior + 1.0) *
|
|
536
|
+
vec2 cQ(float f0, float tp) {
|
|
537
|
+
float dN = clamp(f0, 0.0, 0.99);
|
|
538
|
+
float gL = sqrt(dN);
|
|
539
|
+
float qF = (1.0 - dN) / (1.0 + dN);
|
|
540
|
+
float qD = (1.0 + gL) / max(1.0 - gL, 1e-9);
|
|
541
|
+
float ior = mix(qD, qF, clamp(tp, 0.0, 1.0));
|
|
542
|
+
float jO = (
|
|
543
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+
(ior + 1.0) * (ior + 1.0) * dN
|
|
544
544
|
- (ior - 1.0) * (ior - 1.0)
|
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545
|
-
) / max(1.0 -
|
|
546
|
-
return vec2(ior, sqrt(max(
|
|
545
|
+
) / max(1.0 - dN, 1e-9);
|
|
546
|
+
return vec2(ior, sqrt(max(jO, 0.0)));
|
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547
547
|
}
|
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548
|
|
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|
-
vec3
|
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549
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+
vec3 iY(
|
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550
|
float L,
|
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551
551
|
float cn,
|
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552
552
|
float ck,
|
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553
|
-
vec3
|
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554
|
-
vec3
|
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553
|
+
vec3 rf,
|
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554
|
+
vec3 jW,
|
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555
555
|
float aM
|
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556
556
|
) {
|
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557
557
|
return vec3(
|
|
@@ -561,7 +561,7 @@ L,
|
|
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561
561
|
cn,
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562
562
|
aM,
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563
563
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ck,
|
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564
|
-
cQ(
|
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564
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+
cQ(rf.r, jW.r)
|
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565
565
|
),
|
|
566
566
|
ar(
|
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567
567
|
L,
|
|
@@ -569,7 +569,7 @@ L,
|
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|
569
569
|
cn,
|
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570
570
|
aM,
|
|
571
571
|
ck,
|
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572
|
-
cQ(
|
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572
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+
cQ(rf.g, jW.g)
|
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573
|
),
|
|
574
574
|
ar(
|
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575
575
|
L,
|
|
@@ -577,7 +577,7 @@ L,
|
|
|
577
577
|
cn,
|
|
578
578
|
aM,
|
|
579
579
|
ck,
|
|
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|
-
cQ(
|
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580
|
+
cQ(rf.b, jW.b)
|
|
581
581
|
)
|
|
582
582
|
);
|
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583
583
|
}
|
|
@@ -595,7 +595,7 @@ float eu,
|
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|
595
595
|
float weight,
|
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596
596
|
float aM
|
|
597
597
|
) {
|
|
598
|
-
vec3
|
|
598
|
+
vec3 pq = hG(
|
|
599
599
|
L,
|
|
600
600
|
cn,
|
|
601
601
|
ck,
|
|
@@ -604,32 +604,32 @@ aM
|
|
|
604
604
|
);
|
|
605
605
|
return mix(
|
|
606
606
|
ei,
|
|
607
|
-
|
|
607
|
+
pq,
|
|
608
608
|
bN(cn, weight)
|
|
609
609
|
);
|
|
610
610
|
}
|
|
611
611
|
|
|
612
|
-
vec3
|
|
612
|
+
vec3 lq(
|
|
613
613
|
vec3 ei,
|
|
614
614
|
float L,
|
|
615
615
|
float cn,
|
|
616
616
|
float ck,
|
|
617
|
-
vec3
|
|
618
|
-
vec3
|
|
617
|
+
vec3 rf,
|
|
618
|
+
vec3 jW,
|
|
619
619
|
float weight,
|
|
620
620
|
float aM
|
|
621
621
|
) {
|
|
622
|
-
vec3
|
|
622
|
+
vec3 pq = iY(
|
|
623
623
|
L,
|
|
624
624
|
cn,
|
|
625
625
|
ck,
|
|
626
|
-
|
|
627
|
-
|
|
626
|
+
rf,
|
|
627
|
+
jW,
|
|
628
628
|
aM
|
|
629
629
|
);
|
|
630
630
|
return mix(
|
|
631
631
|
ei,
|
|
632
|
-
|
|
632
|
+
pq,
|
|
633
633
|
bN(cn, weight)
|
|
634
634
|
);
|
|
635
635
|
}
|
|
@@ -639,7 +639,7 @@ J material,
|
|
|
639
639
|
vec3 color,
|
|
640
640
|
vec3 viewLocal,
|
|
641
641
|
vec3 lightLocal,
|
|
642
|
-
float
|
|
642
|
+
float ft,
|
|
643
643
|
out float pdf
|
|
644
644
|
) {
|
|
645
645
|
pdf = 0.0;
|
|
@@ -648,47 +648,47 @@ return vec3(0.0);
|
|
|
648
648
|
}
|
|
649
649
|
|
|
650
650
|
float roughness = material.diffuseRoughness;
|
|
651
|
-
float
|
|
652
|
-
float
|
|
653
|
-
float
|
|
654
|
-
float
|
|
655
|
-
float
|
|
656
|
-
float
|
|
657
|
-
?
|
|
658
|
-
:
|
|
659
|
-
float
|
|
660
|
-
vec3
|
|
661
|
-
* (1.0 + roughness *
|
|
662
|
-
|
|
663
|
-
float
|
|
664
|
-
float cP = 1.0 -
|
|
665
|
-
float
|
|
666
|
-
0.0571085289 +
|
|
667
|
-
0.491881867 +
|
|
668
|
-
-0.332181442 +
|
|
651
|
+
float gW = 0.5 - 2.0 / (3.0 * PI);
|
|
652
|
+
float oj = 2.0 / 3.0 - 28.0 / (15.0 * PI);
|
|
653
|
+
float oB = lightLocal.z;
|
|
654
|
+
float mB = viewLocal.z;
|
|
655
|
+
float hP = dot(lightLocal, viewLocal) - oB * mB;
|
|
656
|
+
float gT = hP > 0.0
|
|
657
|
+
? hP / max(max(oB, mB), 1e-7)
|
|
658
|
+
: hP;
|
|
659
|
+
float il = 1.0 / (1.0 + gW * roughness);
|
|
660
|
+
vec3 nA = color * INVPI * il
|
|
661
|
+
* (1.0 + roughness * gT);
|
|
662
|
+
|
|
663
|
+
float dd = 1.0 - oB;
|
|
664
|
+
float cP = 1.0 - mB;
|
|
665
|
+
float ot = dd * (
|
|
666
|
+
0.0571085289 + dd * (
|
|
667
|
+
0.491881867 + dd * (
|
|
668
|
+
-0.332181442 + dd * 0.0714429953
|
|
669
669
|
)
|
|
670
670
|
)
|
|
671
671
|
);
|
|
672
|
-
float
|
|
672
|
+
float nq = cP * (
|
|
673
673
|
0.0571085289 + cP * (
|
|
674
674
|
0.491881867 + cP * (
|
|
675
675
|
-0.332181442 + cP * 0.0714429953
|
|
676
676
|
)
|
|
677
677
|
)
|
|
678
678
|
);
|
|
679
|
-
float
|
|
680
|
-
/ (1.0 +
|
|
681
|
-
float
|
|
682
|
-
/ (1.0 +
|
|
683
|
-
float
|
|
684
|
-
vec3
|
|
685
|
-
/ max(vec3(1e-7), vec3(1.0) - color * (1.0 -
|
|
686
|
-
vec3
|
|
687
|
-
* max(1e-7, 1.0 -
|
|
688
|
-
* max(1e-7, 1.0 -
|
|
689
|
-
/ max(1e-7, 1.0 -
|
|
679
|
+
float pv = (1.0 + roughness * ot)
|
|
680
|
+
/ (1.0 + gW * roughness);
|
|
681
|
+
float oD = (1.0 + roughness * nq)
|
|
682
|
+
/ (1.0 + gW * roughness);
|
|
683
|
+
float fU = il * (1.0 + oj * roughness);
|
|
684
|
+
vec3 hF = color * color * fU
|
|
685
|
+
/ max(vec3(1e-7), vec3(1.0) - color * (1.0 - fU));
|
|
686
|
+
vec3 lF = hF * INVPI
|
|
687
|
+
* max(1e-7, 1.0 - oD)
|
|
688
|
+
* max(1e-7, 1.0 - pv)
|
|
689
|
+
/ max(1e-7, 1.0 - fU);
|
|
690
690
|
pdf = lightLocal.z * INVPI;
|
|
691
|
-
return (
|
|
691
|
+
return (nA + lF) * ft;
|
|
692
692
|
}
|
|
693
693
|
|
|
694
694
|
float aO(float viewCosine, float roughness) {
|
|
@@ -705,7 +705,7 @@ float gaussian = exp(-0.5 * pow((x - mean) / scale, 2.0))
|
|
|
705
705
|
return max(gaussian + offset, 0.0);
|
|
706
706
|
}
|
|
707
707
|
|
|
708
|
-
vec3
|
|
708
|
+
vec3 jY(
|
|
709
709
|
J material,
|
|
710
710
|
vec3 viewLocal,
|
|
711
711
|
vec3 lightLocal,
|
|
@@ -737,17 +737,17 @@ return vec3(0.0);
|
|
|
737
737
|
}
|
|
738
738
|
|
|
739
739
|
vec2 alpha = vec2(material.alphaX, material.alphaY);
|
|
740
|
-
float distribution =
|
|
741
|
-
float
|
|
742
|
-
float ea =
|
|
740
|
+
float distribution = gK(V, alpha);
|
|
741
|
+
float jV = bk(viewLocal, alpha);
|
|
742
|
+
float ea = jV
|
|
743
743
|
* bk(lightLocal, alpha);
|
|
744
744
|
|
|
745
|
-
pdf =
|
|
745
|
+
pdf = jV * distribution / (4.0 * max(viewLocal.z, 1e-8));
|
|
746
746
|
return cK * distribution * ea
|
|
747
747
|
/ (4.0 * max(lightLocal.z * viewLocal.z, 1e-8));
|
|
748
748
|
}
|
|
749
749
|
|
|
750
|
-
vec3
|
|
750
|
+
vec3 dl(
|
|
751
751
|
J material,
|
|
752
752
|
float relativeIor,
|
|
753
753
|
vec3 tint,
|
|
@@ -762,27 +762,27 @@ if (lightLocal.z >= 0.0) {
|
|
|
762
762
|
return vec3(0.0);
|
|
763
763
|
}
|
|
764
764
|
|
|
765
|
-
float
|
|
765
|
+
float kL = dot(lightLocal, V);
|
|
766
766
|
float bQ = dot(viewLocal, V);
|
|
767
767
|
|
|
768
768
|
|
|
769
|
-
if (bQ <= 0.0 ||
|
|
769
|
+
if (bQ <= 0.0 || kL >= 0.0) {
|
|
770
770
|
return vec3(0.0);
|
|
771
771
|
}
|
|
772
772
|
vec2 alpha = vec2(material.alphaX, material.alphaY);
|
|
773
|
-
float distribution =
|
|
774
|
-
float
|
|
775
|
-
float ea =
|
|
773
|
+
float distribution = gK(V, alpha);
|
|
774
|
+
float jV = bk(viewLocal, alpha);
|
|
775
|
+
float ea = jV
|
|
776
776
|
* bk(lightLocal, alpha);
|
|
777
|
-
float ap =
|
|
777
|
+
float ap = kL + bQ * relativeIor;
|
|
778
778
|
ap *= ap;
|
|
779
|
-
float
|
|
780
|
-
float
|
|
779
|
+
float pJ = abs(kL) / max(ap, 1e-8);
|
|
780
|
+
float ju = relativeIor * relativeIor;
|
|
781
781
|
|
|
782
|
-
pdf =
|
|
782
|
+
pdf = jV * max(0.0, bQ) * distribution * pJ
|
|
783
783
|
/ max(viewLocal.z, 1e-8);
|
|
784
784
|
return tint * (vec3(1.0) - cK) * distribution * ea
|
|
785
|
-
* abs(bQ) *
|
|
785
|
+
* abs(bQ) * pJ * ju
|
|
786
786
|
/ max(abs(lightLocal.z * viewLocal.z), 1e-8);
|
|
787
787
|
}
|
|
788
788
|
|
|
@@ -803,11 +803,11 @@ vec3 aP(
|
|
|
803
803
|
vec3 ah,
|
|
804
804
|
float transmissionWeight
|
|
805
805
|
) {
|
|
806
|
-
vec3
|
|
806
|
+
vec3 gk = 2.0 * ah
|
|
807
807
|
/ (vec3(1.0) + ah);
|
|
808
808
|
return mix(
|
|
809
809
|
ah,
|
|
810
|
-
|
|
810
|
+
gk,
|
|
811
811
|
clamp(transmissionWeight, 0.0, 1.0)
|
|
812
812
|
);
|
|
813
813
|
}
|
|
@@ -821,17 +821,17 @@ vec3 tint = bn(material);
|
|
|
821
821
|
if (!material.thinWalled) {
|
|
822
822
|
return tint;
|
|
823
823
|
}
|
|
824
|
-
float
|
|
825
|
-
float
|
|
824
|
+
float iL = max(0.0, 1.0 - L * L);
|
|
825
|
+
float dO = iL
|
|
826
826
|
/ max(bu * bu, 1e-9);
|
|
827
|
-
if (
|
|
827
|
+
if (dO >= 1.0) {
|
|
828
828
|
return vec3(0.0);
|
|
829
829
|
}
|
|
830
|
-
float S = sqrt(1.0 -
|
|
830
|
+
float S = sqrt(1.0 - dO);
|
|
831
831
|
return pow(max(tint, vec3(0.0)), vec3(1.0 / max(S, 1e-5)));
|
|
832
832
|
}
|
|
833
833
|
|
|
834
|
-
vec3
|
|
834
|
+
vec3 dM(
|
|
835
835
|
J material,
|
|
836
836
|
vec3 viewLocal,
|
|
837
837
|
vec3 lightLocal,
|
|
@@ -842,28 +842,28 @@ if (viewLocal.z <= 0.0 || lightLocal.z >= 0.0) {
|
|
|
842
842
|
return vec3(0.0);
|
|
843
843
|
}
|
|
844
844
|
float S = -lightLocal.z;
|
|
845
|
-
float
|
|
845
|
+
float og = cu(
|
|
846
846
|
viewLocal.z,
|
|
847
847
|
material.relativeIor
|
|
848
848
|
);
|
|
849
849
|
pdf = S * INVPI;
|
|
850
|
-
return vec3(1.0 -
|
|
850
|
+
return vec3(1.0 - og) * INVPI;
|
|
851
851
|
}
|
|
852
852
|
|
|
853
|
-
void
|
|
853
|
+
void dR(inout ag prepared) {
|
|
854
854
|
float total = prepared.probabilities[OPENPBR_LOBE_FUZZ];
|
|
855
|
-
for (int
|
|
856
|
-
total += prepared.probabilities[
|
|
855
|
+
for (int hU = 1; hU < OPENPBR_LOBE_COUNT; hU++) {
|
|
856
|
+
total += prepared.probabilities[hU];
|
|
857
857
|
}
|
|
858
858
|
if (total <= 1e-8) {
|
|
859
|
-
for (int
|
|
860
|
-
prepared.probabilities[
|
|
859
|
+
for (int hU = 0; hU < OPENPBR_LOBE_COUNT; hU++) {
|
|
860
|
+
prepared.probabilities[hU] = 0.0;
|
|
861
861
|
}
|
|
862
862
|
return;
|
|
863
863
|
}
|
|
864
|
-
float
|
|
865
|
-
for (int
|
|
866
|
-
prepared.probabilities[
|
|
864
|
+
float ow = 1.0 / total;
|
|
865
|
+
for (int hU = 0; hU < OPENPBR_LOBE_COUNT; hU++) {
|
|
866
|
+
prepared.probabilities[hU] *= ow;
|
|
867
867
|
}
|
|
868
868
|
}
|
|
869
869
|
|
|
@@ -876,9 +876,9 @@ return 0.997118 + 0.1014 * eta - 0.965241 * eta * eta - 0.130607 * eta * eta * e
|
|
|
876
876
|
}
|
|
877
877
|
|
|
878
878
|
vec3 bP(vec3 f0, vec3 tint) {
|
|
879
|
-
float
|
|
880
|
-
vec3
|
|
881
|
-
vec3 b =
|
|
879
|
+
float dk = 1.0 / 7.0;
|
|
880
|
+
vec3 fI = mix(f0, vec3(1.0), aE(dk));
|
|
881
|
+
vec3 b = fI * (vec3(1.0) - tint) / (dk * pow(1.0 - dk, 6.0));
|
|
882
882
|
return clamp(f0 + (vec3(1.0) - f0) / 21.0 - b / 126.0, vec3(0.0), vec3(1.0));
|
|
883
883
|
}
|
|
884
884
|
|
|
@@ -886,12 +886,12 @@ return clamp(f0 + (vec3(1.0) - f0) / 21.0 - b / 126.0, vec3(0.0), vec3(1.0));
|
|
|
886
886
|
|
|
887
887
|
vec3 cD(J material, float au) {
|
|
888
888
|
if (au <= 0.0) { return vec3(1.0); }
|
|
889
|
-
float
|
|
890
|
-
vec3
|
|
891
|
-
return mix(vec3(1.0),
|
|
889
|
+
float lH = sqrt(max(0.0, 1.0 - (1.0 - au * au) / (material.coatIor * material.coatIor)));
|
|
890
|
+
vec3 tD = pow(max(material.coatColor, vec3(0.0)), vec3(0.5 / max(lH, 1e-5)));
|
|
891
|
+
return mix(vec3(1.0), tD, material.coatWeight);
|
|
892
892
|
}
|
|
893
893
|
|
|
894
|
-
float
|
|
894
|
+
float gp(J material, float au) {
|
|
895
895
|
if (material.coatRoughness <= ROUGHNESS_MIN) {
|
|
896
896
|
return af(au, 1.0 / material.coatIor);
|
|
897
897
|
}
|
|
@@ -901,34 +901,34 @@ return clamp(1.0 - aJ(material.coatIor,
|
|
|
901
901
|
material.coatRoughness * material.coatRoughness, au), 0.0, 1.0);
|
|
902
902
|
}
|
|
903
903
|
|
|
904
|
-
vec3
|
|
904
|
+
vec3 ha(ag prepared) {
|
|
905
905
|
J material = prepared.material;
|
|
906
906
|
float dielectric = 1.0 - material.baseMetalness;
|
|
907
907
|
float opaque = dielectric * (1.0 - material.transmissionWeight) * (1.0 - material.subsurfaceWeight);
|
|
908
908
|
float sss = dielectric * (1.0 - material.transmissionWeight) * material.subsurfaceWeight;
|
|
909
|
-
float
|
|
910
|
-
float
|
|
911
|
-
float
|
|
912
|
-
float
|
|
913
|
-
float
|
|
909
|
+
float ug = dielectric * material.transmissionWeight;
|
|
910
|
+
float fO = bM(prepared.specularEtaTOverEtaI);
|
|
911
|
+
float kU = bM(1.0 / prepared.transmissionReflectionIor);
|
|
912
|
+
float pR = clamp(opaque * fO + (sss + ug) * kU + material.baseMetalness, 0.0, 1.0);
|
|
913
|
+
float jp = mix(1.0, material.specularRoughness, pR);
|
|
914
914
|
float ks = bM(material.coatIor);
|
|
915
915
|
float kr = 1.0 - (1.0 - ks) / (material.coatIor * material.coatIor);
|
|
916
|
-
float k = mix(ks, kr,
|
|
916
|
+
float k = mix(ks, kr, jp);
|
|
917
917
|
vec3 eb = material.baseMetalness * material.specularWeight * bP(material.baseWeight * material.baseColor, material.specularColor)
|
|
918
|
-
+ opaque * mix(material.baseWeight * material.baseColor, vec3(1.0),
|
|
919
|
-
+ sss * material.subsurfaceColor + vec3(
|
|
920
|
-
vec3
|
|
921
|
-
return mix(vec3(1.0),
|
|
918
|
+
+ opaque * mix(material.baseWeight * material.baseColor, vec3(1.0), fO)
|
|
919
|
+
+ sss * material.subsurfaceColor + vec3(ug);
|
|
920
|
+
vec3 qU = vec3(1.0 - k) / max(vec3(1.0) - eb * k, vec3(1e-6));
|
|
921
|
+
return mix(vec3(1.0), qU, material.coatWeight * material.coatDarkening);
|
|
922
922
|
}
|
|
923
923
|
|
|
924
|
-
vec3 ds(ag prepared, float
|
|
924
|
+
vec3 ds(ag prepared, float lm) {
|
|
925
925
|
if (prepared.material.coatWeight <= 0.0) { return vec3(1.0); }
|
|
926
926
|
if (prepared.material.inside) {
|
|
927
927
|
|
|
928
|
-
return cD(prepared.material, -
|
|
928
|
+
return cD(prepared.material, -lm);
|
|
929
929
|
}
|
|
930
930
|
|
|
931
|
-
return prepared.coatBaseScale * cD(prepared.material,
|
|
931
|
+
return prepared.coatBaseScale * cD(prepared.material, lm);
|
|
932
932
|
}
|
|
933
933
|
|
|
934
934
|
|
|
@@ -946,7 +946,7 @@ basis.tangent = normalize(cross(basis.bitangent, basis.normal));
|
|
|
946
946
|
return basis;
|
|
947
947
|
}
|
|
948
948
|
|
|
949
|
-
ag
|
|
949
|
+
ag eH(
|
|
950
950
|
vec3 tangent,
|
|
951
951
|
J material,
|
|
952
952
|
vec3 bF,
|
|
@@ -954,7 +954,7 @@ vec3 normal
|
|
|
954
954
|
) {
|
|
955
955
|
ag prepared;
|
|
956
956
|
prepared.material = material;
|
|
957
|
-
prepared.basis =
|
|
957
|
+
prepared.basis = fj(
|
|
958
958
|
tangent,
|
|
959
959
|
normal,
|
|
960
960
|
max(material.specularAnisotropy, material.coatAnisotropy)
|
|
@@ -965,7 +965,7 @@ prepared.directionFrames = false;
|
|
|
965
965
|
|
|
966
966
|
|
|
967
967
|
if (material.coatNormalEnabled) {
|
|
968
|
-
prepared.coatBasis =
|
|
968
|
+
prepared.coatBasis = fj(material.geometryTangent, material.coatNormal, material.coatAnisotropy);
|
|
969
969
|
prepared.directionFrames = true;
|
|
970
970
|
}
|
|
971
971
|
#endif
|
|
@@ -984,7 +984,7 @@ prepared.coatViewLocal = openpbr_to_local(prepared.coatBasis, bF);
|
|
|
984
984
|
prepared.diffuseColor = material.baseColor;
|
|
985
985
|
|
|
986
986
|
float cB = 1.0 - material.baseMetalness;
|
|
987
|
-
float
|
|
987
|
+
float dL = cB
|
|
988
988
|
* (1.0 - material.transmissionWeight);
|
|
989
989
|
prepared.weights[OPENPBR_LOBE_FUZZ] = material.fuzzWeight;
|
|
990
990
|
prepared.weights[OPENPBR_LOBE_COAT] = material.coatWeight;
|
|
@@ -993,9 +993,9 @@ prepared.weights[OPENPBR_LOBE_METAL] = material.baseMetalness;
|
|
|
993
993
|
prepared.weights[OPENPBR_LOBE_SPECULAR] = cB;
|
|
994
994
|
prepared.weights[OPENPBR_LOBE_TRANSMISSION] = cB
|
|
995
995
|
* material.transmissionWeight;
|
|
996
|
-
prepared.weights[OPENPBR_LOBE_DIFFUSE] =
|
|
996
|
+
prepared.weights[OPENPBR_LOBE_DIFFUSE] = dL
|
|
997
997
|
* (1.0 - material.subsurfaceWeight) * material.baseWeight;
|
|
998
|
-
prepared.weights[OPENPBR_LOBE_SUBSURFACE] =
|
|
998
|
+
prepared.weights[OPENPBR_LOBE_SUBSURFACE] = dL
|
|
999
999
|
* material.subsurfaceWeight;
|
|
1000
1000
|
|
|
1001
1001
|
prepared.specularEtaTOverEtaI = aY(
|
|
@@ -1047,7 +1047,7 @@ float ah = af(
|
|
|
1047
1047
|
viewCosine,
|
|
1048
1048
|
1.0 / prepared.specularEtaTOverEtaI
|
|
1049
1049
|
);
|
|
1050
|
-
vec3
|
|
1050
|
+
vec3 fw = material.specularColor * (
|
|
1051
1051
|
material.thinWalled
|
|
1052
1052
|
? mix(
|
|
1053
1053
|
ah,
|
|
@@ -1056,30 +1056,30 @@ material.transmissionWeight
|
|
|
1056
1056
|
)
|
|
1057
1057
|
: ah
|
|
1058
1058
|
);
|
|
1059
|
-
vec3
|
|
1059
|
+
vec3 hV = material.specularWeight * dU(
|
|
1060
1060
|
viewCosine,
|
|
1061
1061
|
material.baseWeight * material.baseColor,
|
|
1062
1062
|
material.specularColor
|
|
1063
1063
|
);
|
|
1064
|
-
float
|
|
1064
|
+
float eO = material.thinWalled
|
|
1065
1065
|
? cS(af(viewCosine, prepared.transmissionReflectionIor))
|
|
1066
1066
|
: af(viewCosine, prepared.transmissionReflectionIor);
|
|
1067
|
-
vec3
|
|
1067
|
+
vec3 gN = bG(
|
|
1068
1068
|
material,
|
|
1069
1069
|
viewCosine,
|
|
1070
1070
|
prepared.refractionEtaTOverEtaI
|
|
1071
1071
|
);
|
|
1072
|
-
float
|
|
1072
|
+
float iu = aJ(
|
|
1073
1073
|
prepared.specularEtaTOverEtaI,
|
|
1074
1074
|
prepared.specularAlpha,
|
|
1075
1075
|
viewCosine
|
|
1076
1076
|
);
|
|
1077
|
-
float
|
|
1077
|
+
float gr = cr(
|
|
1078
1078
|
prepared.specularEtaTOverEtaI,
|
|
1079
1079
|
prepared.specularAlpha
|
|
1080
1080
|
);
|
|
1081
|
-
prepared.diffuseSpecularEnergyCompensation =
|
|
1082
|
-
/ max(
|
|
1081
|
+
prepared.diffuseSpecularEnergyCompensation = iu
|
|
1082
|
+
/ max(gr, 1e-12);
|
|
1083
1083
|
|
|
1084
1084
|
prepared.probabilities[OPENPBR_LOBE_FUZZ] = prepared.weights[OPENPBR_LOBE_FUZZ]
|
|
1085
1085
|
* aw(material.fuzzColor)
|
|
@@ -1092,11 +1092,11 @@ prepared.coatBaseScale = vec3(1.0);
|
|
|
1092
1092
|
if (material.coatWeight > 0.0 && !material.inside) {
|
|
1093
1093
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1094
1094
|
float coatViewCosine = material.coatNormalEnabled ? max(prepared.coatViewLocal.z, 0.0) : viewCosine;
|
|
1095
|
-
float
|
|
1095
|
+
float kB = gp(material, coatViewCosine);
|
|
1096
1096
|
#else
|
|
1097
|
-
float
|
|
1097
|
+
float kB = gp(material, viewCosine);
|
|
1098
1098
|
#endif
|
|
1099
|
-
prepared.probabilities[OPENPBR_LOBE_COAT] = prepared.weights[OPENPBR_LOBE_COAT] *
|
|
1099
|
+
prepared.probabilities[OPENPBR_LOBE_COAT] = prepared.weights[OPENPBR_LOBE_COAT] * kB;
|
|
1100
1100
|
prepared.coatBaseScale = cD(material,
|
|
1101
1101
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1102
1102
|
coatViewCosine
|
|
@@ -1104,27 +1104,27 @@ coatViewCosine
|
|
|
1104
1104
|
viewCosine
|
|
1105
1105
|
#endif
|
|
1106
1106
|
)
|
|
1107
|
-
* (1.0 - prepared.weights[OPENPBR_LOBE_COAT] *
|
|
1107
|
+
* (1.0 - prepared.weights[OPENPBR_LOBE_COAT] * kB) * ha(prepared);
|
|
1108
1108
|
}
|
|
1109
1109
|
prepared.probabilities[OPENPBR_LOBE_METAL] = prepared.weights[OPENPBR_LOBE_METAL]
|
|
1110
|
-
* aw(
|
|
1110
|
+
* aw(hV);
|
|
1111
1111
|
prepared.metalMsScale = vec3(0.0);
|
|
1112
1112
|
prepared.metalMsFactor = 0.0;
|
|
1113
1113
|
prepared.metalMsProbability = 0.0;
|
|
1114
1114
|
if (material.specularRoughness >= 0.04 && prepared.weights[OPENPBR_LOBE_METAL] > 0.0) {
|
|
1115
|
-
vec3
|
|
1116
|
-
prepared.metalMsScale = material.specularWeight *
|
|
1117
|
-
float
|
|
1118
|
-
prepared.metalMsFactor =
|
|
1119
|
-
float
|
|
1120
|
-
prepared.probabilities[OPENPBR_LOBE_METAL] +=
|
|
1121
|
-
prepared.metalMsProbability =
|
|
1115
|
+
vec3 hL = bP(material.baseWeight * material.baseColor, material.specularColor);
|
|
1116
|
+
prepared.metalMsScale = material.specularWeight * hL * hL;
|
|
1117
|
+
float pV = bH(prepared.specularAlpha, viewCosine);
|
|
1118
|
+
prepared.metalMsFactor = pV / max(cv(prepared.specularAlpha), 1e-12);
|
|
1119
|
+
float fi = prepared.weights[OPENPBR_LOBE_METAL] * aw(prepared.metalMsScale) * pV;
|
|
1120
|
+
prepared.probabilities[OPENPBR_LOBE_METAL] += fi;
|
|
1121
|
+
prepared.metalMsProbability = fi / max(prepared.probabilities[OPENPBR_LOBE_METAL], 1e-12);
|
|
1122
1122
|
}
|
|
1123
1123
|
prepared.probabilities[OPENPBR_LOBE_SPECULAR] = prepared.weights[OPENPBR_LOBE_SPECULAR]
|
|
1124
|
-
* aw(
|
|
1124
|
+
* aw(fw);
|
|
1125
1125
|
prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] = prepared.weights[OPENPBR_LOBE_TRANSMISSION]
|
|
1126
|
-
* (1.0 -
|
|
1127
|
-
* aw(
|
|
1126
|
+
* (1.0 - eO)
|
|
1127
|
+
* aw(gN);
|
|
1128
1128
|
|
|
1129
1129
|
|
|
1130
1130
|
|
|
@@ -1139,40 +1139,40 @@ prepared.dielectricMsProbability = 0.0;
|
|
|
1139
1139
|
if (!material.thinWalled && material.transmissionWeight > 0.0 &&
|
|
1140
1140
|
prepared.specularAlpha >= 0.0016 && prepared.weights[OPENPBR_LOBE_TRANSMISSION] > 0.0 &&
|
|
1141
1141
|
abs(prepared.refractionEtaTOverEtaI - 1.0) > 1e-6) {
|
|
1142
|
-
float
|
|
1143
|
-
prepared.dielectricMsReflectionScale = (material.inside ? vec3(1.0) : material.specularColor) *
|
|
1144
|
-
prepared.dielectricMsTransmissionScale =
|
|
1142
|
+
float lG = prepared.weights[OPENPBR_LOBE_TRANSMISSION] + prepared.weights[OPENPBR_LOBE_SUBSURFACE];
|
|
1143
|
+
prepared.dielectricMsReflectionScale = (material.inside ? vec3(1.0) : material.specularColor) * lG;
|
|
1144
|
+
prepared.dielectricMsTransmissionScale = gN * prepared.weights[OPENPBR_LOBE_TRANSMISSION]
|
|
1145
1145
|
+ vec3(prepared.weights[OPENPBR_LOBE_SUBSURFACE]);
|
|
1146
1146
|
prepared.dielectricMsReflectionRatio = ch(prepared.refractionEtaTOverEtaI, prepared.specularAlpha);
|
|
1147
1147
|
prepared.dielectricMsViewLoss = bO(prepared.refractionEtaTOverEtaI, prepared.specularAlpha, viewCosine);
|
|
1148
|
-
vec3
|
|
1149
|
-
float
|
|
1150
|
-
prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] +=
|
|
1151
|
-
prepared.dielectricMsProbability =
|
|
1148
|
+
vec3 nW = mix(prepared.dielectricMsTransmissionScale, prepared.dielectricMsReflectionScale, prepared.dielectricMsReflectionRatio);
|
|
1149
|
+
float fi = aw(nW) * prepared.dielectricMsViewLoss;
|
|
1150
|
+
prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] += fi;
|
|
1151
|
+
prepared.dielectricMsProbability = fi / max(prepared.probabilities[OPENPBR_LOBE_TRANSMISSION], 1e-12);
|
|
1152
1152
|
}
|
|
1153
1153
|
prepared.probabilities[OPENPBR_LOBE_DIFFUSE] = prepared.weights[OPENPBR_LOBE_DIFFUSE]
|
|
1154
1154
|
* aw(prepared.diffuseColor)
|
|
1155
1155
|
* prepared.diffuseSpecularEnergyCompensation;
|
|
1156
1156
|
prepared.probabilities[OPENPBR_LOBE_SUBSURFACE] = prepared.weights[OPENPBR_LOBE_SUBSURFACE]
|
|
1157
|
-
* (1.0 -
|
|
1157
|
+
* (1.0 - eO)
|
|
1158
1158
|
* aw(material.subsurfaceColor)
|
|
1159
1159
|
* prepared.diffuseSpecularEnergyCompensation;
|
|
1160
1160
|
|
|
1161
1161
|
|
|
1162
1162
|
if (material.coatWeight > 0.0 && material.thinFilmWeight > 0.0) {
|
|
1163
|
-
float
|
|
1164
|
-
prepared.probabilities[OPENPBR_LOBE_SPECULAR] = max(prepared.probabilities[OPENPBR_LOBE_SPECULAR], prepared.weights[OPENPBR_LOBE_SPECULAR] *
|
|
1165
|
-
prepared.probabilities[OPENPBR_LOBE_METAL] = max(prepared.probabilities[OPENPBR_LOBE_METAL], prepared.weights[OPENPBR_LOBE_METAL] * material.specularWeight *
|
|
1163
|
+
float lj = 0.02 * bN(material.thinFilmThickness, material.thinFilmWeight);
|
|
1164
|
+
prepared.probabilities[OPENPBR_LOBE_SPECULAR] = max(prepared.probabilities[OPENPBR_LOBE_SPECULAR], prepared.weights[OPENPBR_LOBE_SPECULAR] * lj);
|
|
1165
|
+
prepared.probabilities[OPENPBR_LOBE_METAL] = max(prepared.probabilities[OPENPBR_LOBE_METAL], prepared.weights[OPENPBR_LOBE_METAL] * material.specularWeight * lj);
|
|
1166
1166
|
}
|
|
1167
1167
|
if (material.coatWeight > 0.0 && !material.inside) {
|
|
1168
|
-
float
|
|
1169
|
-
prepared.probabilities[OPENPBR_LOBE_METAL] *=
|
|
1170
|
-
prepared.probabilities[OPENPBR_LOBE_SPECULAR] *=
|
|
1171
|
-
prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] *=
|
|
1172
|
-
prepared.probabilities[OPENPBR_LOBE_DIFFUSE] *=
|
|
1173
|
-
prepared.probabilities[OPENPBR_LOBE_SUBSURFACE] *=
|
|
1174
|
-
}
|
|
1175
|
-
|
|
1168
|
+
float gs = max(max(prepared.coatBaseScale.x, prepared.coatBaseScale.y), prepared.coatBaseScale.z);
|
|
1169
|
+
prepared.probabilities[OPENPBR_LOBE_METAL] *= gs;
|
|
1170
|
+
prepared.probabilities[OPENPBR_LOBE_SPECULAR] *= gs;
|
|
1171
|
+
prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] *= gs;
|
|
1172
|
+
prepared.probabilities[OPENPBR_LOBE_DIFFUSE] *= gs;
|
|
1173
|
+
prepared.probabilities[OPENPBR_LOBE_SUBSURFACE] *= gs;
|
|
1174
|
+
}
|
|
1175
|
+
dR(prepared);
|
|
1176
1176
|
return prepared;
|
|
1177
1177
|
}
|
|
1178
1178
|
|
|
@@ -1180,11 +1180,11 @@ float cR(ag prepared, float au, bool reflection) {
|
|
|
1180
1180
|
if (prepared.material.coatWeight <= 0.0) {
|
|
1181
1181
|
return af(au, prepared.material.relativeIor);
|
|
1182
1182
|
}
|
|
1183
|
-
float
|
|
1184
|
-
if (!reflection) { return
|
|
1185
|
-
float
|
|
1186
|
-
float
|
|
1187
|
-
return mix(
|
|
1183
|
+
float kp = af(au, prepared.transmissionReflectionIor);
|
|
1184
|
+
if (!reflection) { return kp; }
|
|
1185
|
+
float nl = af(au, 1.0 / prepared.specularEtaTOverEtaI);
|
|
1186
|
+
float rP = prepared.material.transmissionWeight + (1.0 - prepared.material.transmissionWeight) * prepared.material.subsurfaceWeight;
|
|
1187
|
+
return mix(nl, kp, rP);
|
|
1188
1188
|
}
|
|
1189
1189
|
|
|
1190
1190
|
vec3 bI(
|
|
@@ -1286,13 +1286,13 @@ pdf += prepared.probabilities[OPENPBR_LOBE_SPECULAR] * aI;
|
|
|
1286
1286
|
}
|
|
1287
1287
|
|
|
1288
1288
|
if (prepared.weights[OPENPBR_LOBE_METAL] > 0.0) {
|
|
1289
|
-
vec3 cK =
|
|
1289
|
+
vec3 cK = dU(
|
|
1290
1290
|
bQ,
|
|
1291
1291
|
material.baseWeight * material.baseColor,
|
|
1292
1292
|
material.specularColor
|
|
1293
1293
|
);
|
|
1294
1294
|
if (material.thinFilmWeight > 0.0) {
|
|
1295
|
-
cK =
|
|
1295
|
+
cK = lq(
|
|
1296
1296
|
cK,
|
|
1297
1297
|
bQ,
|
|
1298
1298
|
material.thinFilmThickness,
|
|
@@ -1335,17 +1335,17 @@ prepared.thinFilmExteriorIor
|
|
|
1335
1335
|
}
|
|
1336
1336
|
if (prepared.weights[OPENPBR_LOBE_TRANSMISSION] > 0.0) {
|
|
1337
1337
|
if (material.thinWalled) {
|
|
1338
|
-
vec3
|
|
1339
|
-
vec3
|
|
1340
|
-
if (
|
|
1341
|
-
|
|
1338
|
+
vec3 kY = vec3(lightLocal.xy, -lightLocal.z);
|
|
1339
|
+
vec3 df = normalize(kY + viewLocal);
|
|
1340
|
+
if (df.z < 0.0) {
|
|
1341
|
+
df = -df;
|
|
1342
1342
|
}
|
|
1343
|
-
float
|
|
1344
|
-
vec3
|
|
1343
|
+
float nR = abs(dot(viewLocal, df));
|
|
1344
|
+
vec3 lL = vec3(cR(prepared, nR, false));
|
|
1345
1345
|
if (material.thinFilmWeight > 0.0) {
|
|
1346
|
-
|
|
1347
|
-
|
|
1348
|
-
|
|
1346
|
+
lL = bW(
|
|
1347
|
+
lL,
|
|
1348
|
+
nR,
|
|
1349
1349
|
material.thinFilmThickness,
|
|
1350
1350
|
material.thinFilmIor,
|
|
1351
1351
|
prepared.thinFilmBaseIor,
|
|
@@ -1353,8 +1353,8 @@ material.thinFilmWeight,
|
|
|
1353
1353
|
prepared.thinFilmExteriorIor
|
|
1354
1354
|
);
|
|
1355
1355
|
}
|
|
1356
|
-
vec3
|
|
1357
|
-
|
|
1356
|
+
vec3 gk = aP(
|
|
1357
|
+
lL,
|
|
1358
1358
|
1.0
|
|
1359
1359
|
);
|
|
1360
1360
|
vec3 tint = bG(
|
|
@@ -1366,15 +1366,15 @@ response += prepared.weights[OPENPBR_LOBE_TRANSMISSION]
|
|
|
1366
1366
|
* am(
|
|
1367
1367
|
material,
|
|
1368
1368
|
viewLocal,
|
|
1369
|
-
|
|
1370
|
-
|
|
1371
|
-
tint * (vec3(1.0) -
|
|
1369
|
+
kY,
|
|
1370
|
+
df,
|
|
1371
|
+
tint * (vec3(1.0) - gk),
|
|
1372
1372
|
aI
|
|
1373
1373
|
);
|
|
1374
1374
|
}
|
|
1375
1375
|
else {
|
|
1376
1376
|
response += prepared.weights[OPENPBR_LOBE_TRANSMISSION]
|
|
1377
|
-
*
|
|
1377
|
+
* dl(
|
|
1378
1378
|
material,
|
|
1379
1379
|
material.relativeIor,
|
|
1380
1380
|
bn(material),
|
|
@@ -1392,20 +1392,20 @@ pdf += prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] * aI;
|
|
|
1392
1392
|
}
|
|
1393
1393
|
if (prepared.weights[OPENPBR_LOBE_SUBSURFACE] > 0.0) {
|
|
1394
1394
|
if (material.thinWalled) {
|
|
1395
|
-
vec3
|
|
1395
|
+
vec3 oi = vec3(lightLocal.xy, -lightLocal.z);
|
|
1396
1396
|
response += 0.5 * prepared.weights[OPENPBR_LOBE_SUBSURFACE]
|
|
1397
1397
|
* cE(
|
|
1398
1398
|
material,
|
|
1399
1399
|
material.subsurfaceColor,
|
|
1400
1400
|
viewLocal,
|
|
1401
|
-
|
|
1401
|
+
oi,
|
|
1402
1402
|
diffuseSpecularEnergyCompensation,
|
|
1403
1403
|
aI
|
|
1404
1404
|
);
|
|
1405
1405
|
aI *= 0.5;
|
|
1406
1406
|
}
|
|
1407
1407
|
else {
|
|
1408
|
-
response += prepared.weights[OPENPBR_LOBE_SUBSURFACE] *
|
|
1408
|
+
response += prepared.weights[OPENPBR_LOBE_SUBSURFACE] * dM(
|
|
1409
1409
|
material,
|
|
1410
1410
|
viewLocal,
|
|
1411
1411
|
lightLocal,
|
|
@@ -1423,13 +1423,13 @@ if (prepared.dielectricMsProbability > 0.0) {
|
|
|
1423
1423
|
float au = abs(lightLocal.z);
|
|
1424
1424
|
if (au > 0.0) {
|
|
1425
1425
|
float ior = (reflection ? prepared.refractionEtaTOverEtaI : 1.0 / prepared.refractionEtaTOverEtaI);
|
|
1426
|
-
float
|
|
1427
|
-
float
|
|
1426
|
+
float ja = (reflection ? prepared.dielectricMsReflectionRatio : 1.0 - prepared.dielectricMsReflectionRatio);
|
|
1427
|
+
float tr = prepared.dielectricMsViewLoss * bO(ior, prepared.specularAlpha, au)
|
|
1428
1428
|
/ max(cO(ior, prepared.specularAlpha), 1e-12);
|
|
1429
|
-
float dW = min(
|
|
1429
|
+
float dW = min(tr * ja, 1.0 / au);
|
|
1430
1430
|
vec3 scale = (reflection ? prepared.dielectricMsReflectionScale : prepared.dielectricMsTransmissionScale);
|
|
1431
1431
|
response += scale * dW * INVPI;
|
|
1432
|
-
pdf += prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] * prepared.dielectricMsProbability *
|
|
1432
|
+
pdf += prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] * prepared.dielectricMsProbability * ja * 0.5 * INVPI;
|
|
1433
1433
|
}
|
|
1434
1434
|
}
|
|
1435
1435
|
|
|
@@ -1456,39 +1456,39 @@ if (
|
|
|
1456
1456
|
reflection
|
|
1457
1457
|
#endif
|
|
1458
1458
|
&& prepared.weights[OPENPBR_LOBE_COAT] > 0.0) {
|
|
1459
|
-
vec3
|
|
1460
|
-
vec3
|
|
1461
|
-
vec3
|
|
1462
|
-
float
|
|
1459
|
+
vec3 dI = viewLocal;
|
|
1460
|
+
vec3 kD = lightLocal;
|
|
1461
|
+
vec3 gv = V;
|
|
1462
|
+
float jK = bQ;
|
|
1463
1463
|
if (prepared.directionFrames) {
|
|
1464
|
-
|
|
1464
|
+
dI = openpbr_to_local(prepared.coatBasis, openpbr_to_world(prepared.basis, viewLocal));
|
|
1465
1465
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1466
|
-
if (independentCoat) {
|
|
1466
|
+
if (independentCoat) { dI = prepared.coatViewLocal; }
|
|
1467
1467
|
#endif
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
if (
|
|
1471
|
-
|
|
1468
|
+
kD = openpbr_to_local(prepared.coatBasis, lightDirection);
|
|
1469
|
+
gv = normalize(kD + dI);
|
|
1470
|
+
if (gv.z < 0.0) { gv = -gv; }
|
|
1471
|
+
jK = abs(dot(dI, gv));
|
|
1472
1472
|
}
|
|
1473
1473
|
|
|
1474
|
-
vec3
|
|
1475
|
-
|
|
1474
|
+
vec3 lg = vec3(af(
|
|
1475
|
+
jK,
|
|
1476
1476
|
1.0 / material.coatIor
|
|
1477
1477
|
));
|
|
1478
|
-
J
|
|
1479
|
-
vec2
|
|
1480
|
-
|
|
1481
|
-
|
|
1478
|
+
J dH = material;
|
|
1479
|
+
vec2 jx = aK(material.coatRoughness, material.coatAnisotropy);
|
|
1480
|
+
dH.alphaX = jx.x;
|
|
1481
|
+
dH.alphaY = jx.y;
|
|
1482
1482
|
response += prepared.weights[OPENPBR_LOBE_COAT]
|
|
1483
1483
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1484
1484
|
* (independentCoat ? max(coatLightCosine, 0.0) : 1.0)
|
|
1485
1485
|
#endif
|
|
1486
1486
|
* am(
|
|
1487
|
-
dG,
|
|
1488
1487
|
dH,
|
|
1489
|
-
|
|
1490
|
-
|
|
1491
|
-
|
|
1488
|
+
dI,
|
|
1489
|
+
kD,
|
|
1490
|
+
gv,
|
|
1491
|
+
lg,
|
|
1492
1492
|
aI
|
|
1493
1493
|
);
|
|
1494
1494
|
pdf += prepared.probabilities[OPENPBR_LOBE_COAT] * aI;
|
|
@@ -1501,19 +1501,19 @@ if (
|
|
|
1501
1501
|
reflection
|
|
1502
1502
|
#endif
|
|
1503
1503
|
&& prepared.weights[OPENPBR_LOBE_FUZZ] > 0.0) {
|
|
1504
|
-
float
|
|
1504
|
+
float qz = aO(
|
|
1505
1505
|
abs(viewLocal.z),
|
|
1506
1506
|
material.fuzzRoughness
|
|
1507
1507
|
);
|
|
1508
1508
|
response *= max(
|
|
1509
1509
|
vec3(0.0),
|
|
1510
|
-
vec3(1.0 - prepared.weights[OPENPBR_LOBE_FUZZ] *
|
|
1510
|
+
vec3(1.0 - prepared.weights[OPENPBR_LOBE_FUZZ] * qz)
|
|
1511
1511
|
);
|
|
1512
1512
|
response += prepared.weights[OPENPBR_LOBE_FUZZ]
|
|
1513
1513
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1514
1514
|
* (independentCoat ? max(lightLocal.z, 0.0) : 1.0)
|
|
1515
1515
|
#endif
|
|
1516
|
-
*
|
|
1516
|
+
* jY(
|
|
1517
1517
|
material,
|
|
1518
1518
|
viewLocal,
|
|
1519
1519
|
lightLocal,
|
|
@@ -1528,7 +1528,7 @@ if (independentCoat) { return response; }
|
|
|
1528
1528
|
return response * abs(lightLocal.z);
|
|
1529
1529
|
}
|
|
1530
1530
|
|
|
1531
|
-
vec3
|
|
1531
|
+
vec3 ri(
|
|
1532
1532
|
vec3 tangent,
|
|
1533
1533
|
J material,
|
|
1534
1534
|
vec3 bF,
|
|
@@ -1536,7 +1536,7 @@ vec3 normal,
|
|
|
1536
1536
|
vec3 lightDirection,
|
|
1537
1537
|
out float pdf
|
|
1538
1538
|
) {
|
|
1539
|
-
ag prepared =
|
|
1539
|
+
ag prepared = eH(
|
|
1540
1540
|
tangent,
|
|
1541
1541
|
material,
|
|
1542
1542
|
bF,
|
|
@@ -1545,7 +1545,7 @@ normal
|
|
|
1545
1545
|
return bI(prepared, lightDirection, pdf);
|
|
1546
1546
|
}
|
|
1547
1547
|
|
|
1548
|
-
float
|
|
1548
|
+
float vW(
|
|
1549
1549
|
vec3 tangent,
|
|
1550
1550
|
J material,
|
|
1551
1551
|
vec3 bF,
|
|
@@ -1553,7 +1553,7 @@ vec3 normal,
|
|
|
1553
1553
|
vec3 lightDirection
|
|
1554
1554
|
) {
|
|
1555
1555
|
float pdf;
|
|
1556
|
-
|
|
1556
|
+
ri(
|
|
1557
1557
|
tangent,
|
|
1558
1558
|
material,
|
|
1559
1559
|
bF,
|
|
@@ -1574,7 +1574,7 @@ out bool isTransmissionEvent
|
|
|
1574
1574
|
J material = prepared.material;
|
|
1575
1575
|
vec3 viewLocal = prepared.viewLocal;
|
|
1576
1576
|
float cy = cm.x;
|
|
1577
|
-
float
|
|
1577
|
+
float fu = cm.y;
|
|
1578
1578
|
float bm = cm.z;
|
|
1579
1579
|
pdf = 0.0;
|
|
1580
1580
|
isTransmissionEvent = false;
|
|
@@ -1599,8 +1599,8 @@ prepared.material.coatNormalEnabled ? dot(prepared.coatBasis.normal, lightDirect
|
|
|
1599
1599
|
|
|
1600
1600
|
float cdf[OPENPBR_LOBE_COUNT];
|
|
1601
1601
|
cdf[OPENPBR_LOBE_FUZZ] = prepared.probabilities[OPENPBR_LOBE_FUZZ];
|
|
1602
|
-
for (int
|
|
1603
|
-
cdf[
|
|
1602
|
+
for (int hU = 1; hU < OPENPBR_LOBE_COUNT; hU++) {
|
|
1603
|
+
cdf[hU] = cdf[hU - 1] + prepared.probabilities[hU];
|
|
1604
1604
|
}
|
|
1605
1605
|
if (cdf[OPENPBR_LOBE_SUBSURFACE] <= 0.0) {
|
|
1606
1606
|
return vec3(0.0);
|
|
@@ -1610,24 +1610,24 @@ vec3 lightLocal;
|
|
|
1610
1610
|
if (bm < cdf[OPENPBR_LOBE_FUZZ] || (
|
|
1611
1611
|
bm >= cdf[OPENPBR_LOBE_TRANSMISSION] && bm < cdf[OPENPBR_LOBE_DIFFUSE]
|
|
1612
1612
|
)) {
|
|
1613
|
-
lightLocal = bi(vec2(cy,
|
|
1613
|
+
lightLocal = bi(vec2(cy, fu));
|
|
1614
1614
|
}
|
|
1615
1615
|
else if (bm < cdf[OPENPBR_LOBE_COAT]) {
|
|
1616
|
-
vec3
|
|
1617
|
-
if (prepared.directionFrames) {
|
|
1616
|
+
vec3 dI = viewLocal;
|
|
1617
|
+
if (prepared.directionFrames) { dI = openpbr_to_local(prepared.coatBasis, openpbr_to_world(prepared.basis, viewLocal)); }
|
|
1618
1618
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1619
|
-
if (material.coatNormalEnabled) {
|
|
1619
|
+
if (material.coatNormalEnabled) { dI = prepared.coatViewLocal; }
|
|
1620
1620
|
#endif
|
|
1621
1621
|
vec3 V = aQ(
|
|
1622
|
-
|
|
1622
|
+
dI,
|
|
1623
1623
|
|
|
1624
1624
|
aK(material.coatRoughness, material.coatAnisotropy),
|
|
1625
|
-
vec2(cy,
|
|
1625
|
+
vec2(cy, fu)
|
|
1626
1626
|
);
|
|
1627
1627
|
if (V.z < 0.0) {
|
|
1628
1628
|
V = -V;
|
|
1629
1629
|
}
|
|
1630
|
-
lightLocal = normalize(reflect(-
|
|
1630
|
+
lightLocal = normalize(reflect(-dI, V));
|
|
1631
1631
|
#ifdef NUM_COAT_NORMAL_MAPS
|
|
1632
1632
|
if (material.coatNormalEnabled) {
|
|
1633
1633
|
lightDirection = openpbr_to_world(prepared.coatBasis, lightLocal);
|
|
@@ -1638,19 +1638,19 @@ return bI(prepared, lightDirection, pdf);
|
|
|
1638
1638
|
if (prepared.directionFrames) { lightLocal = openpbr_to_local(prepared.basis, openpbr_to_world(prepared.coatBasis, lightLocal)); }
|
|
1639
1639
|
}
|
|
1640
1640
|
else if (bm < cdf[OPENPBR_LOBE_SPECULAR]) {
|
|
1641
|
-
bool
|
|
1642
|
-
float
|
|
1643
|
-
if (
|
|
1641
|
+
bool tw = bm < cdf[OPENPBR_LOBE_METAL];
|
|
1642
|
+
float rM = (bm - cdf[OPENPBR_LOBE_COAT]) / max(prepared.probabilities[OPENPBR_LOBE_METAL], 1e-12);
|
|
1643
|
+
if (tw && rM < prepared.metalMsProbability) {
|
|
1644
1644
|
float z = cy;
|
|
1645
|
-
float
|
|
1646
|
-
float br = TWOPI *
|
|
1647
|
-
lightLocal = vec3(
|
|
1645
|
+
float fl = sqrt(max(0.0, 1.0 - z * z));
|
|
1646
|
+
float br = TWOPI * fu;
|
|
1647
|
+
lightLocal = vec3(fl * cos(br), fl * sin(br), z);
|
|
1648
1648
|
}
|
|
1649
1649
|
else {
|
|
1650
1650
|
vec3 V = aQ(
|
|
1651
1651
|
viewLocal,
|
|
1652
1652
|
vec2(material.alphaX, material.alphaY),
|
|
1653
|
-
vec2(cy,
|
|
1653
|
+
vec2(cy, fu)
|
|
1654
1654
|
);
|
|
1655
1655
|
if (V.z < 0.0) {
|
|
1656
1656
|
V = -V;
|
|
@@ -1662,23 +1662,23 @@ else if (bm < cdf[OPENPBR_LOBE_TRANSMISSION]) {
|
|
|
1662
1662
|
isTransmissionEvent = true;
|
|
1663
1663
|
|
|
1664
1664
|
|
|
1665
|
-
float
|
|
1666
|
-
if (prepared.dielectricMsProbability > 0.0 &&
|
|
1667
|
-
float
|
|
1668
|
-
bool
|
|
1665
|
+
float us = (bm - cdf[OPENPBR_LOBE_SPECULAR]) / max(prepared.probabilities[OPENPBR_LOBE_TRANSMISSION], 1e-12);
|
|
1666
|
+
if (prepared.dielectricMsProbability > 0.0 && us < prepared.dielectricMsProbability) {
|
|
1667
|
+
float ja = prepared.dielectricMsReflectionRatio;
|
|
1668
|
+
bool lZ = cy < ja;
|
|
1669
1669
|
float z;
|
|
1670
|
-
if (
|
|
1671
|
-
else { z = -min((cy -
|
|
1672
|
-
float
|
|
1673
|
-
float br = TWOPI *
|
|
1674
|
-
lightLocal = vec3(
|
|
1675
|
-
isTransmissionEvent = !
|
|
1670
|
+
if (lZ) { z = min(cy / ja, 0.99999994); }
|
|
1671
|
+
else { z = -min((cy - ja) / (1.0 - ja), 0.99999994); }
|
|
1672
|
+
float fl = sqrt(max(0.0, 1.0 - z * z));
|
|
1673
|
+
float br = TWOPI * fu;
|
|
1674
|
+
lightLocal = vec3(fl * cos(br), fl * sin(br), z);
|
|
1675
|
+
isTransmissionEvent = !lZ;
|
|
1676
1676
|
}
|
|
1677
1677
|
else {
|
|
1678
1678
|
vec3 V = aQ(
|
|
1679
1679
|
viewLocal,
|
|
1680
1680
|
vec2(material.alphaX, material.alphaY),
|
|
1681
|
-
vec2(cy,
|
|
1681
|
+
vec2(cy, fu)
|
|
1682
1682
|
);
|
|
1683
1683
|
if (V.z < 0.0) {
|
|
1684
1684
|
V = -V;
|
|
@@ -1700,8 +1700,8 @@ prepared.thinFilmExteriorIor
|
|
|
1700
1700
|
);
|
|
1701
1701
|
}
|
|
1702
1702
|
if (material.thinWalled) {
|
|
1703
|
-
vec3
|
|
1704
|
-
lightLocal = vec3(
|
|
1703
|
+
vec3 hZ = normalize(reflect(-viewLocal, V));
|
|
1704
|
+
lightLocal = vec3(hZ.xy, -hZ.z);
|
|
1705
1705
|
}
|
|
1706
1706
|
else {
|
|
1707
1707
|
lightLocal = refract(
|
|
@@ -1720,13 +1720,13 @@ lightLocal = normalize(lightLocal);
|
|
|
1720
1720
|
else {
|
|
1721
1721
|
isTransmissionEvent = true;
|
|
1722
1722
|
if (material.thinWalled) {
|
|
1723
|
-
float
|
|
1724
|
-
bool
|
|
1725
|
-
cy =
|
|
1726
|
-
? (
|
|
1727
|
-
:
|
|
1728
|
-
lightLocal = bi(vec2(cy,
|
|
1729
|
-
if (
|
|
1723
|
+
float kK = cy;
|
|
1724
|
+
bool pT = kK >= 0.5;
|
|
1725
|
+
cy = pT
|
|
1726
|
+
? (kK - 0.5) * 2.0
|
|
1727
|
+
: kK * 2.0;
|
|
1728
|
+
lightLocal = bi(vec2(cy, fu));
|
|
1729
|
+
if (pT) {
|
|
1730
1730
|
lightLocal.z = -lightLocal.z;
|
|
1731
1731
|
}
|
|
1732
1732
|
else {
|
|
@@ -1734,7 +1734,7 @@ isTransmissionEvent = false;
|
|
|
1734
1734
|
}
|
|
1735
1735
|
}
|
|
1736
1736
|
else {
|
|
1737
|
-
lightLocal = bi(vec2(cy,
|
|
1737
|
+
lightLocal = bi(vec2(cy, fu));
|
|
1738
1738
|
lightLocal.z = -lightLocal.z;
|
|
1739
1739
|
}
|
|
1740
1740
|
}
|
|
@@ -1751,7 +1751,7 @@ if (material.coatNormalEnabled &&
|
|
|
1751
1751
|
return bI(prepared, lightDirection, pdf);
|
|
1752
1752
|
}
|
|
1753
1753
|
|
|
1754
|
-
vec3
|
|
1754
|
+
vec3 sJ(
|
|
1755
1755
|
vec3 tangent,
|
|
1756
1756
|
J material,
|
|
1757
1757
|
vec3 cm,
|
|
@@ -1761,7 +1761,7 @@ out vec3 lightDirection,
|
|
|
1761
1761
|
out float pdf,
|
|
1762
1762
|
out bool isTransmissionEvent
|
|
1763
1763
|
) {
|
|
1764
|
-
ag prepared =
|
|
1764
|
+
ag prepared = eH(tangent, material, bF, normal);
|
|
1765
1765
|
return dv(prepared, cm, lightDirection, pdf, isTransmissionEvent);
|
|
1766
1766
|
}`;
|
|
1767
1767
|
//# sourceMappingURL=openPbrBsdf.glsl.js.map
|