@meframe/core 0.1.4 → 0.1.6

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- {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n if (!this.model) return;\n\n const immediate = options?.immediate ?? false;\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n\n // Immediately fill lookahead buffer to avoid initial silence\n // This is critical after seek - ensures audio starts immediately\n await this.scheduleAudio(timeUs, audioContext);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n // Detect and fix time drift (caused by slow async operations in CPU-throttled environments)\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip to avoid audio glitches\n if (timeDrift > 0.02) {\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n const skippedUs = Math.round(timeDrift * 1_000_000);\n this.nextContentTimeUs += skippedUs;\n } else {\n // Small drift: adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n }\n\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Check again after mix - the slow operation may have caused time drift\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip chunk to avoid audio glitches\n if (timeDrift > 0.02) {\n console.warn(\n `[Audio] Skip chunk due to time drift: ${(timeDrift * 1000).toFixed(1)}ms`\n );\n\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n this.nextContentTimeUs += chunkDurationUs;\n continue;\n }\n\n // Small drift (<20ms): adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n // Use strictMode=true to ensure 99% coverage for high-quality export\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: false,\n strictMode: true,\n });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n // Disconnect first to prevent residual audio\n source.disconnect();\n // Use stop(0) for immediate stop\n source.stop(0);\n } catch {\n // Source may not be started yet, ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { immediate?: boolean; loadResource?: boolean; strictMode?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { immediate = false, loadResource = true, strictMode = false } = options;\n\n // Find all clips that overlap with [startUs, endUs]\n const activeClips = model.getActiveClips(startUs, endUs);\n\n const ensurePromises = activeClips.map(async (clip) => {\n // Only process audio and video clips\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') return;\n if (!hasResourceId(clip)) return;\n\n // Ensure AudioSampleCache has data\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n if (!loadResource) {\n // Export mode: skip clips without cached samples\n return;\n }\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n // Resource not yet loaded - wait for it\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n }\n\n // Calculate clip-relative time range\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Convert to resource time (aligned with video architecture)\n // This ensures correct filtering of audio samples and cache queries\n const trimStartUs = clip.trimStartUs ?? 0;\n const resourceStartUs = clipRelativeStartUs + trimStartUs;\n const resourceEndUs = clipRelativeEndUs + trimStartUs;\n\n // Ensure audio window using resource time coordinates\n await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs, strictMode);\n });\n\n if (immediate) {\n void Promise.all(ensurePromises);\n } else {\n await Promise.all(ensurePromises);\n }\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥95% data (preview) or ≥99% (export)\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(\n clipId: string,\n startUs: TimeUs,\n endUs: TimeUs,\n strictMode: boolean = false\n ): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs, strictMode)) {\n return; // Entire window has sufficient data\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Simple strategy: decode entire window range, cache handles duplicates\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // CRITICAL OPTIMIZATION: Filter out chunks that are already in L1 Cache\n // This prevents re-decoding the entire window every frame when threshold is high (95%)\n // const chunksToDecode = windowChunks.filter((chunk) => {\n // return !this.deps.cacheManager.hasAudioSlotAt(clipId, chunk.timestamp);\n // });\n\n // if (chunksToDecode.length === 0) {\n // return;\n // }\n\n // Decode ONLY the missing chunks\n await this.decodeAudioSamples(\n clipId,\n // chunksToDecode,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n 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+ {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n if (!this.model) return;\n\n const immediate = options?.immediate ?? false;\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n\n // Immediately fill lookahead buffer to avoid initial silence\n // This is critical after seek - ensures audio starts immediately\n await this.scheduleAudio(timeUs, audioContext);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n // Detect and fix time drift (caused by slow async operations in CPU-throttled environments)\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip to avoid audio glitches\n if (timeDrift > 0.02) {\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n const skippedUs = Math.round(timeDrift * 1_000_000);\n this.nextContentTimeUs += skippedUs;\n } else {\n // Small drift: adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n }\n\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Check again after mix - the slow operation may have caused time drift\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip chunk to avoid audio glitches\n if (timeDrift > 0.02) {\n console.warn(\n `[Audio] Skip chunk due to time drift: ${(timeDrift * 1000).toFixed(1)}ms`\n );\n\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n this.nextContentTimeUs += chunkDurationUs;\n continue;\n }\n\n // Small drift (<20ms): adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n // Use strictMode=true to ensure 99% coverage for high-quality export\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: false,\n strictMode: true,\n });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n // Disconnect first to prevent residual audio\n source.disconnect();\n // Use stop(0) for immediate stop\n source.stop(0);\n } catch {\n // Source may not be started yet, ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { immediate?: boolean; loadResource?: boolean; strictMode?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { immediate = false, loadResource = true, strictMode = false } = options;\n\n // Find all clips that overlap with [startUs, endUs]\n const activeClips = model.getActiveClips(startUs, endUs);\n\n const ensurePromises = activeClips.map(async (clip) => {\n // Only process audio and video clips\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') return;\n if (!hasResourceId(clip)) return;\n\n // Skip clips without audio track (performance optimization)\n // If AudioSampleCache doesn't have this resource, and resource is ready,\n // it means the resource has no audio track (e.g., video-only or image)\n const resource = model.getResource(clip.resourceId);\n if (\n resource?.state === 'ready' &&\n !this.deps.cacheManager.audioSampleCache.has(clip.resourceId)\n ) {\n // Resource is ready but has no audio samples - skip\n return;\n }\n\n // Ensure AudioSampleCache has data\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n if (!loadResource) {\n // Export mode: skip clips without cached samples\n return;\n }\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n // Resource not yet loaded - wait for it\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n }\n\n // Calculate clip-relative time range\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Convert to resource time (aligned with video architecture)\n // This ensures correct filtering of audio samples and cache queries\n const trimStartUs = clip.trimStartUs ?? 0;\n const resourceStartUs = clipRelativeStartUs + trimStartUs;\n const resourceEndUs = clipRelativeEndUs + trimStartUs;\n\n // Ensure audio window using resource time coordinates\n await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs, strictMode);\n });\n\n if (immediate) {\n void Promise.all(ensurePromises);\n } else {\n await Promise.all(ensurePromises);\n }\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥95% data (preview) or ≥99% (export)\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(\n clipId: string,\n startUs: TimeUs,\n endUs: TimeUs,\n strictMode: boolean = false\n ): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs, strictMode)) {\n return; // Entire window has sufficient data\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Simple strategy: decode entire window range, cache handles duplicates\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // CRITICAL OPTIMIZATION: Filter out chunks that are already in L1 Cache\n // This prevents re-decoding the entire window every frame when threshold is high (95%)\n // const chunksToDecode = windowChunks.filter((chunk) => {\n // return !this.deps.cacheManager.hasAudioSlotAt(clipId, chunk.timestamp);\n // });\n\n // if (chunksToDecode.length === 0) {\n // return;\n // }\n\n // Decode ONLY the missing chunks\n await this.decodeAudioSamples(\n clipId,\n // chunksToDecode,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n 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@@ -11,6 +11,7 @@ import { GlobalAudioSession } from "./GlobalAudioSession.js";
11
11
  import { MuxManager } from "../stages/mux/MuxManager.js";
12
12
  import { OnDemandVideoSession } from "./OnDemandVideoSession.js";
13
13
  import { ExportScheduler } from "./ExportScheduler.js";
14
+ import { filterRenderConfig } from "../utils/object-utils.js";
14
15
  class Orchestrator {
15
16
  workers;
16
17
  eventBus;
@@ -533,11 +534,12 @@ class Orchestrator {
533
534
  source,
534
535
  attachmentId: payload.attachmentId
535
536
  };
536
- if (payload.renderConfig) {
537
- imageLayer.renderConfig = {
538
- ...payload.renderConfig.width !== void 0 && { width: payload.renderConfig.width },
539
- ...payload.renderConfig.height !== void 0 && { height: payload.renderConfig.height }
540
- };
537
+ const filteredRenderConfig = filterRenderConfig(
538
+ payload.renderConfig,
539
+ `image layer ${payload.attachmentId || layerPlan.layerId}`
540
+ );
541
+ if (filteredRenderConfig) {
542
+ imageLayer.renderConfig = filteredRenderConfig;
541
543
  }
542
544
  if (payload.animation) {
543
545
  const { position, keyframes, overlayClipStartUs } = payload.animation;
@@ -1 +1 @@
1
- {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame, Clip } from '../model';\nimport { hasResourceId } from '../model/types';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '../types';\nimport { OnDemandVideoSession } from './OnDemandVideoSession';\nimport { ExportScheduler } from './ExportScheduler';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n exportScheduler: ExportScheduler;\n\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private ensureCacheDebounceTimer: number | null = null;\n private activeOnDemandSession: OnDemandVideoSession | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n const maxMemoryMB = config.cacheConfig?.l1Size || this.config.cache?.l1?.maxMemoryMB || 1024;\n const maxGOPs = this.config.decode?.video?.maxGOPs || 4;\n\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB,\n maxGOPs,\n },\n resource: {\n projectId: config.projectId || this.config.global.projectId || 'default',\n },\n },\n this.eventBus\n );\n\n this.resourceLoader = new ResourceLoader({\n cacheManager: this.cacheManager,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: this.config.load.maxConcurrent,\n preloadConcurrency: 2, // Fixed preload concurrency for idle background loading\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workerPool: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n\n this.exportScheduler = new ExportScheduler({\n workerPool: this.workers,\n planner: this.planner,\n cacheManager: this.cacheManager,\n resourceLoader: this.resourceLoader,\n muxManager: this.muxManager,\n audioSession: this.audioSession,\n workerConfigsProvider: () => this.buildWorkerConfigs(),\n eventBus: this.eventBus,\n });\n\n this.setupResourceFirstFrameHandler();\n this.setupPreloadHandlers();\n }\n\n private setupResourceFirstFrameHandler(): void {\n this.eventBus.on(MeframeEvent.ResourceFirstFrameReady, async (payload) => {\n const { resourceId, clipId, index, chunks } = payload;\n\n if (!this.compositionModel) return;\n\n // Find the specific clip\n const clip = this.compositionModel.findClip(clipId);\n if (!clip || !clip.trackId) return;\n\n // Only decode first frame for clips that start at composition time 0\n // (these clips need the resource's first frame as cover)\n if (clip.startUs === 0) {\n const fps = this.compositionModel.fps ?? 30;\n await OnDemandVideoSession.decodeAndCacheFirstFrame(\n resourceId,\n chunks,\n index,\n clip,\n this.cacheManager,\n fps\n );\n }\n });\n }\n\n private setupPreloadHandlers(): void {\n // Stop preloading when playback starts\n this.eventBus.on(MeframeEvent.PlaybackPlay, () => {\n this.resourceLoader.setPreloadingEnabled(false);\n });\n\n // Enable preloading when playback pauses/stops\n this.eventBus.on(MeframeEvent.PlaybackPause, () => {\n this.resourceLoader.setPreloadingEnabled(true);\n });\n\n this.eventBus.on(MeframeEvent.PlaybackStop, () => {\n this.resourceLoader.setPreloadingEnabled(true);\n });\n\n // Note: ModelSet and PatchApplied are handled internally in ResourceLoader via handleModelSet\n // and direct calls isn't needed as ResourceLoader listens to updateResourceState via onStateChange?\n // Wait, ResourceLoader handles ModelSet via eventHandlers.\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n cancelActiveDecoding(): void {\n if (this.activeOnDemandSession) {\n void this.activeOnDemandSession.dispose();\n this.activeOnDemandSession = null;\n }\n }\n\n /**\n * Decode and render nearest keyframe for fast seek preview\n * Returns the keyframe timestamp if successfully decoded, null otherwise\n */\n async tryRenderKeyframe(timeUs: TimeUs): Promise<TimeUs | null> {\n if (!this.compositionModel) return null;\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip || !hasResourceId(clip)) return null;\n\n // Use resource-relative time (same as frame.timestamp from decoder)\n const resourceTimeUs = timeUs - clip.startUs + (clip.trimStartUs ?? 0);\n const resourceId = clip.resourceId;\n\n // Check if keyframe is already in L1 cache\n const keyframeSample = this.cacheManager.mp4IndexCache.getNearestKeyframe(\n resourceId,\n resourceTimeUs\n );\n\n if (!keyframeSample) return null;\n\n const cachedKeyframe = this.cacheManager.getFrame(keyframeSample.timestamp, clip.id);\n if (cachedKeyframe) {\n return keyframeSample.timestamp;\n }\n\n // Resource must be ready to decode keyframe\n const resource = this.compositionModel.getResource(resourceId);\n if (resource?.state !== 'ready') return null;\n\n // Create temporary session to decode keyframe\n const session = await OnDemandVideoSession.create({\n clipId: clip.id,\n resourceId,\n targetTimeUs: resourceTimeUs,\n globalTimeUs: timeUs,\n resourceLoader: this.resourceLoader,\n mp4IndexCache: this.cacheManager.mp4IndexCache,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel,\n fps: this.compositionModel.fps ?? 30,\n });\n\n try {\n const keyframeTimeUs = await session.decodeKeyframe(resourceTimeUs);\n return keyframeTimeUs;\n } catch (error) {\n console.warn('[Orchestrator] Fast keyframe decode failed:', error);\n return null;\n } finally {\n await session.dispose();\n }\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.cacheManager.clear();\n this.planner.setModel(model);\n // ensure the cover resource is preloaded before audio is activated\n await this.resourceLoader.setModel(model);\n this.audioSession.setModel(model);\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n // Note: addTrack/removeTrack already call buildIndexes() in patch.ts\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n this.planner.applyPatch(patch, affectedClipIds);\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Process clip updates\n for (const clipId of affectedClipIds) {\n this.cacheManager.invalidateClip(clipId);\n }\n\n // Reactivate updated audio clips\n const reactivatedAudioClips: string[] = [];\n const reactivatedVideoClips: string[] = [];\n for (const clipId of affectedClipIds) {\n const clip = this.compositionModel.findClip(clipId);\n if (clip?.trackKind === 'audio') {\n await this.audioSession.deactivateClip(clipId);\n reactivatedAudioClips.push(clipId);\n } else if (clip?.trackKind === 'video') {\n reactivatedVideoClips.push(clipId);\n }\n }\n\n // Activate all audio clips (including reactivated ones)\n await this.audioSession.activateAllAudioClips();\n\n // Note: No need to restart per-clip playback in new architecture\n // scheduleAudio() uses OfflineAudioMixer which automatically includes all active clips\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n // For preview, simple cache invalidation or triggering re-render might be enough\n // if we were caching instructions. But PlaybackController pulls instructions every frame.\n // So just updating Model state is enough.\n }\n\n async getFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n const preheat = options?.preheat ?? false;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n const trimStartUs = clip.trimStartUs ?? 0;\n\n // Calculate resource-relative time (same as frame.timestamp from decoder)\n // resourceTimeUs = clipRelativeTime + trimStartUs\n let resourceTimeUs = options?.relativeTimeUs\n ? options.relativeTimeUs + trimStartUs\n : timeUs - clip.startUs + trimStartUs;\n\n // Clamp to valid range: [trimStartUs, trimStartUs + durationUs)\n resourceTimeUs = Math.min(resourceTimeUs, trimStartUs + clip.durationUs - 1);\n\n // 1. Check L1 window cache\n // Note: preheat mode skips cache check to force decoding the entire window\n // Why: Video cache is frame-level (point query), not window-level (range query)\n // A single cached frame doesn't guarantee the entire window is cached\n // Without preheat flag, preheating would return early on first frame hit\n if (!preheat) {\n const cachedFrame = this.cacheManager.getFrame(resourceTimeUs, clip.id);\n if (cachedFrame) {\n return cachedFrame;\n }\n }\n\n if (signal?.aborted) {\n return null;\n }\n\n // 2. 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+ {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame, Clip } from '../model';\nimport { hasResourceId } from '../model/types';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '../types';\nimport { OnDemandVideoSession } from './OnDemandVideoSession';\nimport { ExportScheduler } from './ExportScheduler';\nimport { filterRenderConfig } from '../utils/object-utils';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n exportScheduler: ExportScheduler;\n\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private ensureCacheDebounceTimer: number | null = null;\n private activeOnDemandSession: OnDemandVideoSession | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n const maxMemoryMB = config.cacheConfig?.l1Size || this.config.cache?.l1?.maxMemoryMB || 1024;\n const maxGOPs = this.config.decode?.video?.maxGOPs || 4;\n\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB,\n maxGOPs,\n },\n resource: {\n projectId: config.projectId || this.config.global.projectId || 'default',\n },\n },\n this.eventBus\n );\n\n this.resourceLoader = new ResourceLoader({\n cacheManager: this.cacheManager,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: this.config.load.maxConcurrent,\n preloadConcurrency: 2, // Fixed preload concurrency for idle background loading\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workerPool: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n\n this.exportScheduler = new ExportScheduler({\n workerPool: this.workers,\n planner: this.planner,\n cacheManager: this.cacheManager,\n resourceLoader: this.resourceLoader,\n muxManager: this.muxManager,\n audioSession: this.audioSession,\n workerConfigsProvider: () => this.buildWorkerConfigs(),\n eventBus: this.eventBus,\n });\n\n this.setupResourceFirstFrameHandler();\n this.setupPreloadHandlers();\n }\n\n private setupResourceFirstFrameHandler(): void {\n this.eventBus.on(MeframeEvent.ResourceFirstFrameReady, async (payload) => {\n const { resourceId, clipId, index, chunks } = payload;\n\n if (!this.compositionModel) return;\n\n // Find the specific clip\n const clip = this.compositionModel.findClip(clipId);\n if (!clip || !clip.trackId) return;\n\n // Only decode first frame for clips that start at composition time 0\n // (these clips need the resource's first frame as cover)\n if (clip.startUs === 0) {\n const fps = this.compositionModel.fps ?? 30;\n await OnDemandVideoSession.decodeAndCacheFirstFrame(\n resourceId,\n chunks,\n index,\n clip,\n this.cacheManager,\n fps\n );\n }\n });\n }\n\n private setupPreloadHandlers(): void {\n // Stop preloading when playback starts\n this.eventBus.on(MeframeEvent.PlaybackPlay, () => {\n this.resourceLoader.setPreloadingEnabled(false);\n });\n\n // Enable preloading when playback pauses/stops\n this.eventBus.on(MeframeEvent.PlaybackPause, () => {\n this.resourceLoader.setPreloadingEnabled(true);\n });\n\n this.eventBus.on(MeframeEvent.PlaybackStop, () => {\n this.resourceLoader.setPreloadingEnabled(true);\n });\n\n // Note: ModelSet and PatchApplied are handled internally in ResourceLoader via handleModelSet\n // and direct calls isn't needed as ResourceLoader listens to updateResourceState via onStateChange?\n // Wait, ResourceLoader handles ModelSet via eventHandlers.\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n cancelActiveDecoding(): void {\n if (this.activeOnDemandSession) {\n void this.activeOnDemandSession.dispose();\n this.activeOnDemandSession = null;\n }\n }\n\n /**\n * Decode and render nearest keyframe for fast seek preview\n * Returns the keyframe timestamp if successfully decoded, null otherwise\n */\n async tryRenderKeyframe(timeUs: TimeUs): Promise<TimeUs | null> {\n if (!this.compositionModel) return null;\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip || !hasResourceId(clip)) return null;\n\n // Use resource-relative time (same as frame.timestamp from decoder)\n const resourceTimeUs = timeUs - clip.startUs + (clip.trimStartUs ?? 0);\n const resourceId = clip.resourceId;\n\n // Check if keyframe is already in L1 cache\n const keyframeSample = this.cacheManager.mp4IndexCache.getNearestKeyframe(\n resourceId,\n resourceTimeUs\n );\n\n if (!keyframeSample) return null;\n\n const cachedKeyframe = this.cacheManager.getFrame(keyframeSample.timestamp, clip.id);\n if (cachedKeyframe) {\n return keyframeSample.timestamp;\n }\n\n // Resource must be ready to decode keyframe\n const resource = this.compositionModel.getResource(resourceId);\n if (resource?.state !== 'ready') return null;\n\n // Create temporary session to decode keyframe\n const session = await OnDemandVideoSession.create({\n clipId: clip.id,\n resourceId,\n targetTimeUs: resourceTimeUs,\n globalTimeUs: timeUs,\n resourceLoader: this.resourceLoader,\n mp4IndexCache: this.cacheManager.mp4IndexCache,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel,\n fps: this.compositionModel.fps ?? 30,\n });\n\n try {\n const keyframeTimeUs = await session.decodeKeyframe(resourceTimeUs);\n return keyframeTimeUs;\n } catch (error) {\n console.warn('[Orchestrator] Fast keyframe decode failed:', error);\n return null;\n } finally {\n await session.dispose();\n }\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.cacheManager.clear();\n this.planner.setModel(model);\n // ensure the cover resource is preloaded before audio is activated\n await this.resourceLoader.setModel(model);\n this.audioSession.setModel(model);\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n // Note: addTrack/removeTrack already call buildIndexes() in patch.ts\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n this.planner.applyPatch(patch, affectedClipIds);\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Process clip updates\n for (const clipId of affectedClipIds) {\n this.cacheManager.invalidateClip(clipId);\n }\n\n // Reactivate updated audio clips\n const reactivatedAudioClips: string[] = [];\n const reactivatedVideoClips: string[] = [];\n for (const clipId of affectedClipIds) {\n const clip = this.compositionModel.findClip(clipId);\n if (clip?.trackKind === 'audio') {\n await this.audioSession.deactivateClip(clipId);\n reactivatedAudioClips.push(clipId);\n } else if (clip?.trackKind === 'video') {\n reactivatedVideoClips.push(clipId);\n }\n }\n\n // Activate all audio clips (including reactivated ones)\n await this.audioSession.activateAllAudioClips();\n\n // Note: No need to restart per-clip playback in new architecture\n // scheduleAudio() uses OfflineAudioMixer which automatically includes all active clips\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n // For preview, simple cache invalidation or triggering re-render might be enough\n // if we were caching instructions. But PlaybackController pulls instructions every frame.\n // So just updating Model state is enough.\n }\n\n async getFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n const preheat = options?.preheat ?? false;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n const trimStartUs = clip.trimStartUs ?? 0;\n\n // Calculate resource-relative time (same as frame.timestamp from decoder)\n // resourceTimeUs = clipRelativeTime + trimStartUs\n let resourceTimeUs = options?.relativeTimeUs\n ? options.relativeTimeUs + trimStartUs\n : timeUs - clip.startUs + trimStartUs;\n\n // Clamp to valid range: [trimStartUs, trimStartUs + durationUs)\n resourceTimeUs = Math.min(resourceTimeUs, trimStartUs + clip.durationUs - 1);\n\n // 1. Check L1 window cache\n // Note: preheat mode skips cache check to force decoding the entire window\n // Why: Video cache is frame-level (point query), not window-level (range query)\n // A single cached frame doesn't guarantee the entire window is cached\n // Without preheat flag, preheating would return early on first frame hit\n if (!preheat) {\n const cachedFrame = this.cacheManager.getFrame(resourceTimeUs, clip.id);\n if (cachedFrame) {\n return cachedFrame;\n }\n }\n\n if (signal?.aborted) {\n return null;\n }\n\n // 2. Try decode from OPFS resource (on-demand path)\n const resourceFrame = await this.decodeFromResource(clip, resourceTimeUs, timeUs, options);\n return resourceFrame;\n }\n\n /**\n * Compose frame from OPFS resource (on-demand decoding)\n * This is the new path for long clips with window caching\n *\n * @param clip - The clip to decode\n * @param resourceTimeUs - Time in resource-relative coordinates (same as frame.timestamp)\n * @param globalTimeUs - Time in composition timeline\n */\n private async decodeFromResource(\n clip: Clip,\n resourceTimeUs: TimeUs,\n globalTimeUs: TimeUs,\n options?: RenderFrameOptions\n ): Promise<RcFrame | null> {\n if (!hasResourceId(clip)) return null;\n\n const resourceId = clip.resourceId;\n const trimStartUs = clip.trimStartUs ?? 0;\n\n // Check resource state\n const resource = this.compositionModel?.getResource(resourceId);\n const isReady = resource?.state === 'ready';\n\n const fetchOptions = {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n };\n\n // In immediate mode, if not ready, trigger fetch in background and return null\n if (options?.immediate && !isReady) {\n // Fire and forget fetch to start loading\n this.resourceLoader.load(resourceId, fetchOptions);\n return null;\n }\n\n // Normal mode: wait for download\n await this.resourceLoader.load(resourceId, fetchOptions);\n\n this.cancelActiveDecoding();\n\n // Create temporary on-demand video session\n const session = await OnDemandVideoSession.create({\n clipId: clip.id,\n resourceId,\n targetTimeUs: resourceTimeUs,\n globalTimeUs,\n resourceLoader: this.resourceLoader,\n mp4IndexCache: this.cacheManager.mp4IndexCache,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n fps: this.compositionModel?.fps ?? 30,\n });\n\n this.activeOnDemandSession = session;\n\n try {\n // Decode window: from target position to target + 3s\n // Window bounds are in resource time: [trimStartUs, trimStartUs + durationUs)\n const DECODE_WINDOW_SIZE = 3_000_000;\n\n const windowStart = resourceTimeUs;\n const windowEnd = Math.min(\n trimStartUs + clip.durationUs,\n resourceTimeUs + DECODE_WINDOW_SIZE\n );\n\n await session.decodeWindow(windowStart, windowEnd);\n // Return target frame from L1 cache\n return this.cacheManager.getFrame(resourceTimeUs, clip.id);\n } catch (error) {\n if (session.isDisposed) {\n return null;\n }\n console.error('[Orchestrator] Error composing from resource:', error);\n return null;\n } finally {\n if (this.activeOnDemandSession === session) {\n this.activeOnDemandSession = null;\n }\n await session.dispose();\n }\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 5,\n timeoutMs: options?.timeoutMs ?? 5_000,\n });\n }\n\n async dispose(): Promise<void> {\n if (this.ensureCacheDebounceTimer !== null) {\n clearTimeout(this.ensureCacheDebounceTimer);\n this.ensureCacheDebounceTimer = null;\n }\n\n this.resourceLoader.dispose();\n await this.cacheManager.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config;\n const defaultCanvasWidth = config.global.defaultCanvasWidth;\n const defaultCanvasHeight = config.global.defaultCanvasHeight;\n const defaultFps = config.global.defaultFps;\n\n const targetFps = this.compositionModel?.fps ?? defaultFps;\n\n return {\n // videoDemux: { // DEPRECATED: Removed - replaced by IndexedVideoSource\n // highWaterMark: config.demux.backpressure.highWaterMark,\n // },\n audioDemux: {\n highWaterMark: config.demux.backpressure.highWaterMark,\n },\n // videoDecode: config.decode.video, // DEPRECATED: Removed - replaced by OnDemandVideoSession\n audioDecode: config.decode.audio,\n videoCompose: {\n width: defaultCanvasWidth,\n height: defaultCanvasHeight,\n fps: targetFps,\n backgroundColor: '#000000',\n enableSmoothing: true,\n enableHardwareAcceleration: true,\n fonts: config.global.fonts,\n },\n audioCompose: {\n enableDucking: config.compose.audio.enableDucking,\n },\n videoEncode: {\n // Main Profile Level 4.1 - better compression efficiency for social media\n codec: 'avc1.4D0029',\n width: defaultCanvasWidth,\n height: defaultCanvasHeight,\n bitrate: config.encode.video.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : this.calculateDefaultBitrate(defaultCanvasWidth, defaultCanvasHeight),\n framerate: targetFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n // Default 1 second keyframe interval for better social media compatibility\n keyFrameInterval: config.encode.video.keyIntervalS\n ? Math.round(config.encode.video.keyIntervalS * targetFps)\n : targetFps,\n ...config.encode.video,\n },\n };\n }\n\n /**\n * Calculate default video bitrate based on resolution\n * Optimized for social media platforms (YouTube, TikTok, WeChat, etc.)\n */\n private calculateDefaultBitrate(width: number, height: number): number {\n const pixels = width * height;\n\n // Bitrate recommendations for H.264 Main Profile VBR:\n // - 720p (921,600 px): 5 Mbps\n // - 1080p (2,073,600 px): 8 Mbps\n // - 4K (8,294,400 px): 25 Mbps\n if (pixels <= 921_600) {\n // 720p and below\n return 5_000_000;\n } else if (pixels <= 2_073_600) {\n // 1080p\n return 8_000_000;\n } else if (pixels <= 3_686_400) {\n // 1440p (2K)\n return 16_000_000;\n } else {\n // 4K and above\n return 25_000_000;\n }\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.exportScheduler.execute(model, options);\n }\n\n /**\n * Preheat a specific clip's window range\n * Used by PlaybackController for cross-clip window preheating\n *\n * @param clipId - Clip identifier\n * @param clipRelativeStart - Start time relative to clip (microseconds), 0 = clip start\n * @param clipRelativeEnd - End time relative to clip (microseconds)\n * @param globalTimeUs - Global timeline position (for globalTimeUs in cache)\n */\n async preheatClipWindow(\n clipId: string,\n clipRelativeStart: TimeUs,\n clipRelativeEnd: TimeUs,\n globalTimeUs: TimeUs\n ): Promise<void> {\n if (!this.compositionModel) return;\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip || !hasResourceId(clip)) return;\n\n const resourceId = clip.resourceId;\n const trimStartUs = clip.trimStartUs ?? 0;\n\n // Convert clip-relative time to resource time\n const resourceStart = clipRelativeStart + trimStartUs;\n const resourceEnd = clipRelativeEnd + trimStartUs;\n\n // Ensure resource is downloaded\n await this.resourceLoader.load(resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n\n // Create temporary on-demand session for this window\n const session = await OnDemandVideoSession.create({\n clipId: clip.id,\n resourceId,\n targetTimeUs: resourceStart,\n globalTimeUs,\n resourceLoader: this.resourceLoader,\n mp4IndexCache: this.cacheManager.mp4IndexCache,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel,\n fps: this.compositionModel.fps ?? 30,\n });\n\n try {\n // Decode the entire window range for this clip (using resource time)\n await session.decodeWindow(resourceStart, resourceEnd);\n } catch (error) {\n console.warn(`[Orchestrator] Preheat clip ${clipId} window failed:`, error);\n // Non-critical, don't throw\n } finally {\n await session.dispose();\n }\n }\n\n /**\n * Get render state for real-time composition\n * Returns layers ready for VideoComposer\n */\n async getRenderState(\n timeUs: TimeUs,\n options?: RenderFrameOptions\n ): Promise<{ layers: any[]; transition?: any } | null> {\n if (!this.compositionModel) {\n return null;\n }\n\n // Ensure frame/resource is ready (this populates L1 if needed)\n const frame = await this.getFrame(timeUs, options);\n\n // If immediate mode and no frame, return null to trigger buffering\n if (!frame) {\n return null;\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n const clipRelativeTimeUs = timeUs - clip.startUs;\n const resourceTimeUs = clipRelativeTimeUs + (clip.trimStartUs ?? 0);\n\n // Get instructions from planner\n const instructions = this.planner.getInstructions(clip.id);\n if (!instructions) {\n return null;\n }\n\n // Build layers array\n const layers: any[] = [];\n\n // 1. Filter active layers at this timestamp (uses clip-relative time for activeRanges)\n const activeLayers = instructions.layers.filter((layer: any) => {\n if (!layer.payload.attachmentId) {\n // Main track layer is always active\n return true;\n }\n if (layer.status !== 'ready') {\n return false;\n }\n // Check if layer is active at current timestamp\n return layer.activeRanges.some(\n (range: any) => clipRelativeTimeUs >= range.startUs && clipRelativeTimeUs < range.endUs\n );\n });\n\n // 2. Materialize layers\n for (const layerPlan of activeLayers) {\n const layer = await this.materializeLayer(layerPlan, clip, resourceTimeUs, timeUs);\n if (layer) {\n layers.push(layer);\n }\n }\n\n return { layers };\n }\n\n /**\n * Materialize a serialized layer plan into concrete Layer\n */\n private async materializeLayer(\n layerPlan: any,\n clip: Clip,\n resourceTimeUs: TimeUs,\n globalTimeUs: TimeUs\n ): Promise<any | null> {\n const baseLayer: any = {\n id: layerPlan.layerId,\n type: layerPlan.type,\n zIndex: layerPlan.zIndex ?? 0,\n visible: true,\n opacity: layerPlan.opacity ?? 1,\n };\n\n // Video layer - fetch raw VideoFrame from L1 (RcFrame wrapper)\n if (layerPlan.type === 'video' && !layerPlan.payload.attachmentId) {\n const rcFrame = this.cacheManager.getFrame(resourceTimeUs, clip.id);\n if (!rcFrame) {\n console.warn('[Orchestrator] Video frame not found in L1:', clip.id, resourceTimeUs);\n return null;\n }\n\n return {\n ...baseLayer,\n type: 'video',\n rcFrame: rcFrame,\n };\n }\n\n // Text layer\n if (layerPlan.type === 'text') {\n const payload = layerPlan.payload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n localeCode: payload.localeCode,\n fontConfig: payload.fontConfig,\n animation: payload.animation,\n wordTimings: payload.wordTimings,\n letterCase: payload.letterCase,\n };\n }\n\n // Image layer\n if (layerPlan.type === 'image') {\n const payload = layerPlan.payload;\n const resource = this.compositionModel?.getResource(payload.resourceId);\n if (!resource) {\n return null;\n }\n\n const source = await this.resourceLoader.loadImage(resource);\n const imageLayer: any = {\n ...baseLayer,\n type: 'image',\n source,\n attachmentId: payload.attachmentId,\n };\n\n // Add renderConfig if valid\n const filteredRenderConfig = filterRenderConfig(\n payload.renderConfig,\n `image layer ${payload.attachmentId || layerPlan.layerId}`\n );\n if (filteredRenderConfig) {\n imageLayer.renderConfig = filteredRenderConfig;\n }\n\n // Handle animation (overlays)\n if (payload.animation) {\n const { position, keyframes, overlayClipStartUs } = payload.animation;\n\n // Calculate time relative to overlay clip start\n const relativeTimeUs = globalTimeUs - overlayClipStartUs;\n\n // If outside keyframe range, hide\n if (relativeTimeUs < 0 || relativeTimeUs > keyframes[keyframes.length - 1].time) {\n return null; // Not visible at this time\n }\n\n const rotationRad = 0; // TODO: interpolate from keyframes\n\n imageLayer.transform = {\n x: position.x,\n y: position.y,\n scaleX: 1,\n scaleY: 1,\n rotation: rotationRad,\n anchorX: 0.5,\n anchorY: 0.5,\n };\n }\n\n return imageLayer;\n }\n\n return baseLayer;\n 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@@ -31,4 +31,18 @@ export declare function isPlainObject(value: any): value is Record<string, any>;
31
31
  * Clone an object deeply
32
32
  */
33
33
  export declare function cloneDeep<T>(obj: T): T;
34
+ /**
35
+ * Filter renderConfig to only include valid width/height fields
36
+ * Warns if renderConfig exists but has no valid fields or all fields are zero
37
+ * @param renderConfig - The renderConfig object to filter
38
+ * @param context - Context string for warning message (e.g., 'clip-123', 'attachment-456')
39
+ * @returns Filtered renderConfig with only valid fields, or undefined if no valid fields
40
+ */
41
+ export declare function filterRenderConfig(renderConfig: {
42
+ width?: number | string;
43
+ height?: number | string;
44
+ } | undefined, context?: string): {
45
+ width?: number | string;
46
+ height?: number | string;
47
+ } | undefined;
34
48
  //# sourceMappingURL=object-utils.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"object-utils.d.ts","sourceRoot":"","sources":["../../src/utils/object-utils.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,CAAC,GAAG,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,EAAE,GAAG,EAAE,GAAG,CAAC,CAgCpE;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC3D,QAAQ,EAAE,CAAC,EACX,GAAG,SAAS,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GACjD,CAAC,CAEH;AAED;;;;;GAKG;AACH,wBAAgB,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,CAYnF;AAED;;;;;GAKG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,CAiBjG;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,GAAG,GAAG,KAAK,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAOtE;AAED;;GAEG;AACH,wBAAgB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAgBtC;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,YAAY,EAAE;IAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;CAAE,GAAG,SAAS,EAC/E,OAAO,CAAC,EAAE,MAAM,GACf;IAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;CAAE,GAAG,SAAS,CAoCnE"}
@@ -16,7 +16,33 @@ function deepMerge(target, ...sources) {
16
16
  }
17
17
  return result;
18
18
  }
19
+ function filterRenderConfig(renderConfig, context) {
20
+ if (!renderConfig) {
21
+ return void 0;
22
+ }
23
+ const hasValidWidth = renderConfig.width !== void 0 && (typeof renderConfig.width === "number" || typeof renderConfig.width === "string");
24
+ const hasValidHeight = renderConfig.height !== void 0 && (typeof renderConfig.height === "number" || typeof renderConfig.height === "string");
25
+ const bothZero = (renderConfig.width === 0 || renderConfig.width === "0") && (renderConfig.height === 0 || renderConfig.height === "0");
26
+ if (bothZero) {
27
+ console.warn(
28
+ `[filterRenderConfig] renderConfig has width and height both set to 0${context ? ` for ${context}` : ""}`,
29
+ renderConfig
30
+ );
31
+ }
32
+ if (!hasValidWidth && !hasValidHeight) {
33
+ console.warn(
34
+ `[filterRenderConfig] renderConfig exists but has no valid width/height${context ? ` for ${context}` : ""}`,
35
+ renderConfig
36
+ );
37
+ return void 0;
38
+ }
39
+ return {
40
+ ...hasValidWidth && { width: renderConfig.width },
41
+ ...hasValidHeight && { height: renderConfig.height }
42
+ };
43
+ }
19
44
  export {
20
- deepMerge
45
+ deepMerge,
46
+ filterRenderConfig
21
47
  };
22
48
  //# sourceMappingURL=object-utils.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"object-utils.js","sources":["../../src/utils/object-utils.ts"],"sourcesContent":["/**\n * Deep merge two objects recursively\n * Later values override earlier ones\n * Supports merging objects with different but compatible types\n */\nexport function deepMerge<T = any>(target: any, ...sources: any[]): T {\n if (!sources.length) return target as T;\n\n const result = { ...target };\n\n for (const source of sources) {\n if (!source) continue;\n\n for (const key in source) {\n const sourceValue = source[key];\n const targetValue = result[key];\n\n if (sourceValue === undefined) continue;\n\n if (\n sourceValue !== null &&\n typeof sourceValue === 'object' &&\n !Array.isArray(sourceValue) &&\n targetValue !== null &&\n typeof targetValue === 'object' &&\n !Array.isArray(targetValue)\n ) {\n // Recursively merge objects\n result[key] = deepMerge(targetValue, sourceValue);\n } else {\n // Direct assignment for primitives and arrays\n result[key] = sourceValue;\n }\n }\n }\n\n return result as T;\n}\n\n/**\n * Type-safe deep merge for configuration objects\n * Ensures the result conforms to the target type structure\n */\nexport function deepMergeConfig<T extends Record<string, any>>(\n defaults: T,\n ...overrides: Array<Partial<Record<keyof T, any>>>\n): T {\n return deepMerge<T>(defaults, ...overrides);\n}\n\n/**\n * Get a nested value from an object using a path\n * @param obj The object to query\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param defaultValue Default value if path doesn't exist\n */\nexport function get<T = any>(obj: any, path: string | string[], defaultValue?: T): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n let current = obj;\n\n for (const key of keys) {\n if (current == null || typeof current !== 'object') {\n return defaultValue as T;\n }\n current = current[key];\n }\n\n return current !== undefined ? current : (defaultValue as T);\n}\n\n/**\n * Set a nested value in an object using a path\n * @param obj The object to modify\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param value The value to set\n */\nexport function set<T extends Record<string, any>>(obj: T, path: string | string[], value: any): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n const lastKey = keys.pop();\n\n if (!lastKey) return obj;\n\n let current: any = obj;\n\n for (const key of keys) {\n if (!current[key] || typeof current[key] !== 'object') {\n current[key] = {};\n }\n current = current[key];\n }\n\n current[lastKey] = value;\n return obj;\n}\n\n/**\n * Check if a value is a plain object\n */\nexport function isPlainObject(value: any): value is Record<string, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n value.constructor === Object &&\n Object.prototype.toString.call(value) === '[object Object]'\n );\n}\n\n/**\n * Clone an object deeply\n */\nexport function cloneDeep<T>(obj: T): T {\n if (obj === null || typeof obj !== 'object') return obj;\n if (obj instanceof Date) return new Date(obj.getTime()) as any;\n if (obj instanceof Array) return obj.map((item) => cloneDeep(item)) as any;\n if (obj instanceof Set) return new Set(Array.from(obj).map((item) => cloneDeep(item))) as any;\n if (obj instanceof Map) {\n return new Map(Array.from(obj.entries()).map(([k, v]) => [cloneDeep(k), cloneDeep(v)])) as any;\n }\n\n const cloned = {} as T;\n for (const key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n cloned[key] = cloneDeep(obj[key]);\n }\n }\n return cloned;\n}\n"],"names":[],"mappings":"AAKO,SAAS,UAAmB,WAAgB,SAAmB;AACpE,MAAI,CAAC,QAAQ,OAAQ,QAAO;AAE5B,QAAM,SAAS,EAAE,GAAG,OAAA;AAEpB,aAAW,UAAU,SAAS;AAC5B,QAAI,CAAC,OAAQ;AAEb,eAAW,OAAO,QAAQ;AACxB,YAAM,cAAc,OAAO,GAAG;AAC9B,YAAM,cAAc,OAAO,GAAG;AAE9B,UAAI,gBAAgB,OAAW;AAE/B,UACE,gBAAgB,QAChB,OAAO,gBAAgB,YACvB,CAAC,MAAM,QAAQ,WAAW,KAC1B,gBAAgB,QAChB,OAAO,gBAAgB,YACvB,CAAC,MAAM,QAAQ,WAAW,GAC1B;AAEA,eAAO,GAAG,IAAI,UAAU,aAAa,WAAW;AAAA,MAClD,OAAO;AAEL,eAAO,GAAG,IAAI;AAAA,MAChB;AAAA,IACF;AAAA,EACF;AAEA,SAAO;AACT;"}
1
+ {"version":3,"file":"object-utils.js","sources":["../../src/utils/object-utils.ts"],"sourcesContent":["/**\n * Deep merge two objects recursively\n * Later values override earlier ones\n * Supports merging objects with different but compatible types\n */\nexport function deepMerge<T = any>(target: any, ...sources: any[]): T {\n if (!sources.length) return target as T;\n\n const result = { ...target };\n\n for (const source of sources) {\n if (!source) continue;\n\n for (const key in source) {\n const sourceValue = source[key];\n const targetValue = result[key];\n\n if (sourceValue === undefined) continue;\n\n if (\n sourceValue !== null &&\n typeof sourceValue === 'object' &&\n !Array.isArray(sourceValue) &&\n targetValue !== null &&\n typeof targetValue === 'object' &&\n !Array.isArray(targetValue)\n ) {\n // Recursively merge objects\n result[key] = deepMerge(targetValue, sourceValue);\n } else {\n // Direct assignment for primitives and arrays\n result[key] = sourceValue;\n }\n }\n }\n\n return result as T;\n}\n\n/**\n * Type-safe deep merge for configuration objects\n * Ensures the result conforms to the target type structure\n */\nexport function deepMergeConfig<T extends Record<string, any>>(\n defaults: T,\n ...overrides: Array<Partial<Record<keyof T, any>>>\n): T {\n return deepMerge<T>(defaults, ...overrides);\n}\n\n/**\n * Get a nested value from an object using a path\n * @param obj The object to query\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param defaultValue Default value if path doesn't exist\n */\nexport function get<T = any>(obj: any, path: string | string[], defaultValue?: T): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n let current = obj;\n\n for (const key of keys) {\n if (current == null || typeof current !== 'object') {\n return defaultValue as T;\n }\n current = current[key];\n }\n\n return current !== undefined ? current : (defaultValue as T);\n}\n\n/**\n * Set a nested value in an object using a path\n * @param obj The object to modify\n * @param path Path to the value (e.g., 'a.b.c' or ['a', 'b', 'c'])\n * @param value The value to set\n */\nexport function set<T extends Record<string, any>>(obj: T, path: string | string[], value: any): T {\n const keys = Array.isArray(path) ? path : path.split('.');\n const lastKey = keys.pop();\n\n if (!lastKey) return obj;\n\n let current: any = obj;\n\n for (const key of keys) {\n if (!current[key] || typeof current[key] !== 'object') {\n current[key] = {};\n }\n current = current[key];\n }\n\n current[lastKey] = value;\n return obj;\n}\n\n/**\n * Check if a value is a plain object\n */\nexport function isPlainObject(value: any): value is Record<string, any> {\n return (\n value !== null &&\n typeof value === 'object' &&\n value.constructor === Object &&\n Object.prototype.toString.call(value) === '[object Object]'\n );\n}\n\n/**\n * Clone an object deeply\n */\nexport function cloneDeep<T>(obj: T): T {\n if (obj === null || typeof obj !== 'object') return obj;\n if (obj instanceof Date) return new Date(obj.getTime()) as any;\n if (obj instanceof Array) return obj.map((item) => cloneDeep(item)) as any;\n if (obj instanceof Set) return new Set(Array.from(obj).map((item) => cloneDeep(item))) as any;\n if (obj instanceof Map) {\n return new Map(Array.from(obj.entries()).map(([k, v]) => [cloneDeep(k), cloneDeep(v)])) as any;\n }\n\n const cloned = {} as T;\n for (const key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n cloned[key] = cloneDeep(obj[key]);\n }\n }\n return cloned;\n}\n\n/**\n * Filter renderConfig to only include valid width/height fields\n * Warns if renderConfig exists but has no valid fields or all fields are zero\n * @param renderConfig - The renderConfig object to filter\n * @param context - Context string for warning message (e.g., 'clip-123', 'attachment-456')\n * @returns Filtered renderConfig with only valid fields, or undefined if no valid fields\n */\nexport function filterRenderConfig(\n renderConfig: { width?: number | string; height?: number | string } | undefined,\n context?: string\n): { width?: number | string; height?: number | string } | undefined {\n if (!renderConfig) {\n return undefined;\n }\n\n const hasValidWidth =\n renderConfig.width !== undefined &&\n (typeof renderConfig.width === 'number' || typeof renderConfig.width === 'string');\n const hasValidHeight =\n renderConfig.height !== undefined &&\n (typeof renderConfig.height === 'number' || typeof renderConfig.height === 'string');\n\n // Check if both are zero\n const bothZero =\n (renderConfig.width === 0 || renderConfig.width === '0') &&\n (renderConfig.height === 0 || renderConfig.height === '0');\n\n if (bothZero) {\n console.warn(\n `[filterRenderConfig] renderConfig has width and height both set to 0${context ? 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@@ -2027,6 +2027,31 @@ class FrameRateConverter {
2027
2027
  };
2028
2028
  }
2029
2029
  }
2030
+ function filterRenderConfig(renderConfig, context) {
2031
+ if (!renderConfig) {
2032
+ return void 0;
2033
+ }
2034
+ const hasValidWidth = renderConfig.width !== void 0 && (typeof renderConfig.width === "number" || typeof renderConfig.width === "string");
2035
+ const hasValidHeight = renderConfig.height !== void 0 && (typeof renderConfig.height === "number" || typeof renderConfig.height === "string");
2036
+ const bothZero = (renderConfig.width === 0 || renderConfig.width === "0") && (renderConfig.height === 0 || renderConfig.height === "0");
2037
+ if (bothZero) {
2038
+ console.warn(
2039
+ `[filterRenderConfig] renderConfig has width and height both set to 0${context ? ` for ${context}` : ""}`,
2040
+ renderConfig
2041
+ );
2042
+ }
2043
+ if (!hasValidWidth && !hasValidHeight) {
2044
+ console.warn(
2045
+ `[filterRenderConfig] renderConfig exists but has no valid width/height${context ? ` for ${context}` : ""}`,
2046
+ renderConfig
2047
+ );
2048
+ return void 0;
2049
+ }
2050
+ return {
2051
+ ...hasValidWidth && { width: renderConfig.width },
2052
+ ...hasValidHeight && { height: renderConfig.height }
2053
+ };
2054
+ }
2030
2055
  function resolveActiveLayers(layers, timestamp) {
2031
2056
  return layers.filter((layer) => {
2032
2057
  return layer.activeRanges.some(
@@ -2049,11 +2074,9 @@ function materializeLayer(layer, frame, imageMap, globalTimeUs) {
2049
2074
  type: "video",
2050
2075
  videoFrame: frame
2051
2076
  };
2052
- if (payload.renderConfig) {
2053
- videoLayer.renderConfig = {
2054
- ...payload.renderConfig.width !== void 0 && { width: payload.renderConfig.width },
2055
- ...payload.renderConfig.height !== void 0 && { height: payload.renderConfig.height }
2056
- };
2077
+ const filteredRenderConfig = filterRenderConfig(payload.renderConfig, "video layer");
2078
+ if (filteredRenderConfig) {
2079
+ videoLayer.renderConfig = filteredRenderConfig;
2057
2080
  }
2058
2081
  return videoLayer;
2059
2082
  }
@@ -2080,11 +2103,12 @@ function materializeLayer(layer, frame, imageMap, globalTimeUs) {
2080
2103
  source,
2081
2104
  attachmentId: payload.attachmentId
2082
2105
  };
2083
- if (payload.renderConfig) {
2084
- imageLayer.renderConfig = {
2085
- ...payload.renderConfig.width !== void 0 && { width: payload.renderConfig.width },
2086
- ...payload.renderConfig.height !== void 0 && { height: payload.renderConfig.height }
2087
- };
2106
+ const filteredRenderConfig = filterRenderConfig(
2107
+ payload.renderConfig,
2108
+ `image layer ${payload.attachmentId || "unknown"}`
2109
+ );
2110
+ if (filteredRenderConfig) {
2111
+ imageLayer.renderConfig = filteredRenderConfig;
2088
2112
  }
2089
2113
  if (payload.animation && globalTimeUs !== void 0) {
2090
2114
  const animState = computeAnimationState(payload.animation, globalTimeUs);
@@ -2487,4 +2511,4 @@ export {
2487
2511
  VideoComposeWorker,
2488
2512
  videoCompose_worker as default
2489
2513
  };
2490
- //# sourceMappingURL=video-compose.worker.Dieo8Oun.js.map
2514
+ //# sourceMappingURL=video-compose.worker.CQwmNfXT.js.map