@meframe/core 0.1.4 → 0.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,qBAAqB,CAAK;IAClC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAW;gBAEvC,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAYE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAiBb,IAAI,IAAI,IAAI;IAwBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA+FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAuEpB,OAAO,CAAC,UAAU;IAkClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAmB7B;;;;OAIG;IACG,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IA0ClC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IA0DrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
1
+ {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,qBAAqB,CAAK;IAClC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAW;gBAEvC,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAYE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAiBb,IAAI,IAAI,IAAI;IAwBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA+FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAqEpB,OAAO,CAAC,UAAU;IAkClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAmB7B;;;;OAIG;IACG,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IA0ClC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IA0DrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
@@ -245,7 +245,6 @@ class PlaybackController {
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  return;
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  }
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  if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {
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- await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });
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  await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);
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  this.lastAudioScheduleTime = this.currentTimeUs;
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Seek tracking\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n // Audio scheduling throttle to reduce CPU overhead\n private lastAudioScheduleTime = 0;\n private readonly AUDIO_SCHEDULE_INTERVAL = 100_000; // 100ms (~3 frames at 30fps)\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // Always reset throttle timer when starting/resuming playback\n // This ensures audio scheduling triggers immediately on first frame\n this.lastAudioScheduleTime = 0;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n // Note: resetPlaybackStates() is called inside startPlayback() → audioSession.startPlayback()\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'playing') {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n // Cancel any ongoing async operations (buffering, seeking, etc.)\n this.currentSeekId++;\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.lastAudioScheduleTime = 0; // Reset throttle timer\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset throttle timer for seek\n this.lastAudioScheduleTime = 0;\n // Note: resetPlaybackStates() will be called in startPlayback() if needed\n // Calling it here would be premature as there may be a delay before startPlayback()\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n // CRITICAL: Do this BEFORE updating window to prevent premature eviction\n // When seeking backwards (e.g. 10s -> 3s), updating window first would\n // evict data at 3s before we can decode it\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n // Update window AFTER decoding to prevent evicting data we just needed\n // This ensures newly decoded data won't be immediately evicted\n this.initWindow(clamped);\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Throttle audio scheduling to reduce CPU overhead (every 100ms instead of every frame)\n // This reduces audio operations from 30fps to ~10fps without audible impact\n if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n this.lastAudioScheduleTime = this.currentTimeUs;\n }\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession.resetPlaybackStates();\n this.lastAudioScheduleTime = 0; // Reset throttle timer for loop\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n async preheatNextWindow(): Promise<void> {\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n 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this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer 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1
+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Seek tracking\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n // Audio scheduling throttle to reduce CPU overhead\n private lastAudioScheduleTime = 0;\n private readonly AUDIO_SCHEDULE_INTERVAL = 100_000; // 100ms (~3 frames at 30fps)\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // Always reset throttle timer when starting/resuming playback\n // This ensures audio scheduling triggers immediately on first frame\n this.lastAudioScheduleTime = 0;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n // Note: resetPlaybackStates() is called inside startPlayback() → audioSession.startPlayback()\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'playing') {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n // Cancel any ongoing async operations (buffering, seeking, etc.)\n this.currentSeekId++;\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.lastAudioScheduleTime = 0; // Reset throttle timer\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset throttle timer for seek\n this.lastAudioScheduleTime = 0;\n // Note: resetPlaybackStates() will be called in startPlayback() if needed\n // Calling it here would be premature as there may be a delay before startPlayback()\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n // CRITICAL: Do this BEFORE updating window to prevent premature eviction\n // When seeking backwards (e.g. 10s -> 3s), updating window first would\n // evict data at 3s before we can decode it\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n // Update window AFTER decoding to prevent evicting data we just needed\n // This ensures newly decoded data won't be immediately evicted\n this.initWindow(clamped);\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Throttle audio scheduling to reduce CPU overhead (every 100ms instead of every frame)\n // This reduces audio operations from 30fps to ~10fps without audible impact\n if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n // scheduleAudio internally calls ensureAudioForTimeRange for each 100ms chunk\n // No need for separate ensureAudioForTime call which checks large 3s window\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n this.lastAudioScheduleTime = this.currentTimeUs;\n }\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession.resetPlaybackStates();\n this.lastAudioScheduleTime = 0; // Reset throttle timer for loop\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n async preheatNextWindow(): Promise<void> {\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n // Prevent re-entrance: if not playing, skip\n if (this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'buffering') {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Reset throttle timer after buffering to ensure immediate audio scheduling\n this.lastAudioScheduleTime = 0;\n\n // Resume audio synced with timeline\n await this.audioSession.startPlayback(timeUs, this.audioContext);\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });\n\n // Re-render current frame to reflect dimension changes immediately\n this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n 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@@ -1,6 +1,7 @@
1
1
  import { hasResourceId } from "./types.js";
2
2
  import { binarySearchRange, binarySearchOverlapping } from "../utils/binary-search.js";
3
3
  import { validateCompositionStructure } from "./validation.js";
4
+ import { filterRenderConfig } from "../utils/object-utils.js";
4
5
  class CompositionModel {
5
6
  version = "1.0";
6
7
  fps;
@@ -359,12 +360,12 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
359
360
  overlayClipStartUs: attachmentClip.startUs,
360
361
  mainClipStartUs: mainClip.startUs
361
362
  };
362
- if ("renderConfig" in attachmentClip && attachmentClip.renderConfig) {
363
- const rc = attachmentClip.renderConfig;
364
- attachmentData.renderConfig = {
365
- ...rc.width !== void 0 && { width: rc.width },
366
- ...rc.height !== void 0 && { height: rc.height }
367
- };
363
+ const filteredRenderConfig = filterRenderConfig(
364
+ "renderConfig" in attachmentClip ? attachmentClip.renderConfig : void 0,
365
+ `attachment clip ${attachmentClip.id}`
366
+ );
367
+ if (filteredRenderConfig) {
368
+ attachmentData.renderConfig = filteredRenderConfig;
368
369
  }
369
370
  if ("resourceId" in attachmentClip && attachmentClip.resourceId) {
370
371
  attachmentData.resourceId = attachmentClip.resourceId;
@@ -1 +1 @@
1
- {"version":3,"file":"CompositionModel.js","sources":["../../src/model/CompositionModel.ts"],"sourcesContent":["import {\n CompositionModelData,\n Track,\n Clip,\n Resource,\n TimeUs,\n AnimationEffect,\n hasResourceId,\n} from './types';\nimport { binarySearchRange, binarySearchOverlapping } from '../utils/binary-search';\nimport { validateCompositionStructure } from './validation';\n\nexport class CompositionModel {\n public readonly version = '1.0' as const;\n public readonly fps: 24 | 25 | 30 | 60;\n public durationUs!: TimeUs; // Assigned in buildIndexes()\n public readonly mainTrackId: string;\n public tracks: Track[];\n public readonly resources: Map<string, Resource>;\n\n private readonly trackMap: Map<string, Track>;\n private readonly clipMap: Map<string, Clip>;\n private readonly resourceRefCount: Map<string, number>;\n\n public readonly renderConfig?: {\n width: number;\n height: number;\n backgroundColor?: string;\n };\n\n public readonly ext?: Record<string, unknown>;\n\n constructor(data: CompositionModelData) {\n const errors = validateCompositionStructure(data);\n if (errors.length > 0) {\n throw new Error(\n `Validation failed:\\n${errors.map((e) => `${e.path}: ${e.message}`).join('\\n')}`\n );\n }\n\n this.fps = data.fps;\n this.mainTrackId = data.mainTrackId ?? 'main';\n this.tracks = data.tracks;\n this.resources = new Map(Object.entries(data.resources));\n this.renderConfig = data.renderConfig;\n this.ext = data.ext;\n\n // Build indexes\n this.trackMap = new Map();\n this.clipMap = new Map();\n this.resourceRefCount = new Map();\n\n this.buildIndexes();\n }\n\n // Track operations\n findTrack(id: string): Track | null {\n return this.trackMap.get(id) || null;\n }\n\n getTracksByKind(kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx'): Track[] {\n return this.tracks.filter((track) => track.kind === kind);\n }\n\n // Clip operations with binary search optimization\n findClip(id: string): Clip | null {\n return this.clipMap.get(id) || null;\n }\n\n getClipsAtTime(timeUs: TimeUs, trackId?: string): Clip[] {\n const tracks = trackId ? [this.findTrack(trackId)] : this.tracks;\n const clips: Clip[] = [];\n\n for (const track of tracks) {\n if (!track) continue;\n // Use binary search for single point lookup\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n if (clip) {\n clips.push(clip);\n }\n }\n\n return clips;\n }\n\n getActiveClips(startUs: TimeUs, endUs: TimeUs): Clip[] {\n const clips: Clip[] = [];\n\n for (const track of this.tracks) {\n // Use binary search for range overlap\n const overlappingClips = binarySearchOverlapping(\n track.clips,\n startUs,\n endUs,\n (clip, _index) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n })\n );\n\n clips.push(...overlappingClips);\n }\n\n return clips;\n }\n\n /**\n * Get all clips in a specific track that overlap with the given time range\n * Uses binary search for O(log n + k) performance\n * @param startUs - Range start time (inclusive)\n * @param endUs - Range end time (exclusive)\n * @param trackId - Optional track ID to filter (defaults to main track)\n */\n getClipsInRange(startUs: TimeUs, endUs: TimeUs, trackId?: string): Clip[] {\n const targetTrackId = trackId ?? this.mainTrackId;\n const track = this.findTrack(targetTrackId);\n\n if (!track) {\n return [];\n }\n\n return binarySearchOverlapping(track.clips, startUs, endUs, (clip) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n }));\n }\n\n getClipIdsByResourceId(resourceId: string): string[] {\n const resource = this.resources.get(resourceId);\n return resource?.clipIds || [];\n }\n\n getClipIdAtTime(trackId: string, timeUs: TimeUs): string | undefined {\n const track = this.findTrack(trackId);\n if (!track) {\n return undefined;\n }\n\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n return clip?.id;\n }\n\n /**\n * Get neighboring clips (Prev/Current/Next) at a specific time for video tracks\n * Returns prev, current, and next clip IDs\n */\n getNeighboringClips(timeUs: TimeUs): { prev?: string; current?: string; next?: string } {\n const videoTracks = this.getTracksByKind('video');\n const result: { prev?: string; current?: string; next?: string } = {};\n\n for (const track of videoTracks) {\n const clips = track.clips;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n if (!clip) continue;\n\n const clipEndUs = clip.startUs + clip.durationUs;\n\n if (clip.startUs <= timeUs && timeUs < clipEndUs) {\n if (!result.current) {\n result.current = clip.id;\n }\n\n if (i > 0 && !result.prev) {\n const prevClip = clips[i - 1];\n if (prevClip) {\n result.prev = prevClip.id;\n }\n }\n\n if (i < clips.length - 1 && !result.next) {\n const nextClip = clips[i + 1];\n if (nextClip) {\n result.next = nextClip.id;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Get all clip IDs that should be cached using adaptive strategy\n * - Short clips (≤ maxDuration): cache Current + Next (smooth transitions)\n * - Long clips (> maxDuration): cache Current only (memory control)\n * @param timeUs - Current playback time\n * @param maxDuration - Max duration for 2-clip strategy (default 5s)\n */\n getClipsToCacheAtTime(timeUs: TimeUs, maxDuration = 5_000_000): Set<string> {\n const { current, next } = this.getNeighboringClips(timeUs);\n const clipIds = new Set<string>();\n\n if (!current) return clipIds;\n clipIds.add(current);\n\n // Only cache next clip if current clip is short enough\n const currentClip = this.findClip(current);\n if (currentClip && currentClip.durationUs <= maxDuration && next) {\n clipIds.add(next);\n }\n\n return clipIds;\n }\n\n // Resource operations\n getResource(id: string): Resource | null {\n return this.resources.get(id) || null;\n }\n\n updateResourceState(id: string, state: 'pending' | 'loading' | 'ready' | 'error'): void {\n const resource = this.resources.get(id);\n if (resource) {\n resource.state = state;\n }\n }\n\n getUnusedResources(): Resource[] {\n const unused: Resource[] = [];\n\n for (const [id, resource] of this.resources) {\n if (!this.resourceRefCount.has(id) || this.resourceRefCount.get(id) === 0) {\n unused.push(resource);\n }\n }\n\n return unused;\n }\n\n // Time operations\n getDuration(): TimeUs {\n return this.durationUs;\n }\n\n getTrackDuration(trackId: string): TimeUs {\n const track = this.findTrack(trackId);\n if (!track || track.clips.length === 0) return 0;\n\n // Since clips are sorted, last clip determines duration\n const lastClip = track.clips[track.clips.length - 1];\n return (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n buildIndexes(options?: {\n incremental?: boolean;\n trackId?: string;\n clipId?: string;\n clip?: Clip;\n operation?: 'add' | 'update' | 'remove';\n }): void {\n const track = options?.trackId ? this.findTrack(options.trackId) : undefined;\n const isAttachmentTrack = track && track.kind !== 'video' && track.kind !== 'audio';\n // Incremental update for video/audio track clip operations\n if (options?.incremental && !isAttachmentTrack && options.clipId && options.operation) {\n const clip = options.clip ?? this.clipMap.get(options.clipId);\n\n if (options.operation === 'add' && clip) {\n this.addClipToIndexes(clip);\n } else if (options.operation === 'remove' && clip) {\n this.removeClipFromIndexes(clip);\n } else if (options.operation === 'update' && clip) {\n // Handle resource change during update\n if (clip.oldResourceId) {\n this.updateClipResourceIndex(\n options.clipId,\n clip.oldResourceId,\n hasResourceId(clip) ? clip.resourceId : undefined\n );\n }\n }\n\n // Recalculate duration only if affected main track\n if (track?.id === this.mainTrackId) {\n this.recalculateDuration();\n }\n return;\n }\n\n // Full rebuild: needed for attachment tracks or initial load\n this.fullRebuildIndexes();\n }\n\n private fullRebuildIndexes(): void {\n // Clear existing indexes\n this.trackMap.clear();\n this.clipMap.clear();\n this.resourceRefCount.clear();\n\n // Step 1: Sink attachment tracks to main track (preserves original tracks)\n this.sinkAttachmentTracks();\n\n let maxEndUs = 0;\n\n // Step 2: Build all indexes in one pass (track, clip, resource)\n for (const track of this.tracks) {\n this.trackMap.set(track.id, track);\n\n for (const clip of track.clips) {\n (clip as Clip).trackId = track.id;\n (clip as Clip).trackKind = track.kind;\n this.clipMap.set(clip.id, clip);\n\n // Main track resource index (only for clips with resourceId)\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n resource.clipIds = [...(resource.clipIds || []), clip.id];\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n\n // Attachment resource indexes (attachments are already sunk)\n const attachments = clip.attachments ?? [];\n for (const attachment of attachments) {\n const attachmentResourceId = attachment.data?.resourceId;\n if (attachmentResourceId && typeof attachmentResourceId === 'string') {\n const attachmentResource = this.resources.get(attachmentResourceId);\n if (attachmentResource) {\n const clipIds = attachmentResource.clipIds || [];\n if (!clipIds.includes(clip.id)) {\n attachmentResource.clipIds = [...clipIds, clip.id];\n }\n }\n const attachmentCount = this.resourceRefCount.get(attachmentResourceId) || 0;\n this.resourceRefCount.set(attachmentResourceId, attachmentCount + 1);\n }\n }\n\n // Calculate max end time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (clipEndUs > maxEndUs) {\n maxEndUs = clipEndUs;\n }\n }\n }\n\n this.durationUs = maxEndUs;\n }\n\n private addClipToIndexes(clip: Clip): void {\n this.clipMap.set(clip.id, clip);\n\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n if (!resource.clipIds) {\n resource.clipIds = [];\n }\n if (!resource.clipIds.includes(clip.id)) {\n resource.clipIds.push(clip.id);\n }\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n }\n\n private removeClipFromIndexes(clip: Clip): void {\n this.clipMap.delete(clip.id);\n\n const resourceId = clip.oldResourceId || (hasResourceId(clip) ? clip.resourceId : undefined);\n if (resourceId) {\n const resource = this.resources.get(resourceId);\n if (resource?.clipIds) {\n resource.clipIds = resource.clipIds.filter((id) => id !== clip.id);\n }\n const count = this.resourceRefCount.get(resourceId) || 0;\n this.resourceRefCount.set(resourceId, Math.max(0, count - 1));\n }\n }\n\n /**\n * Incrementally update resource index when clip's resourceId changes\n */\n updateClipResourceIndex(\n clipId: string,\n oldResourceId: string | undefined,\n newResourceId: string | undefined\n ): void {\n // Remove from old resource\n if (oldResourceId) {\n const oldResource = this.resources.get(oldResourceId);\n if (oldResource?.clipIds) {\n oldResource.clipIds = oldResource.clipIds.filter((id) => id !== clipId);\n }\n const oldCount = this.resourceRefCount.get(oldResourceId) || 0;\n this.resourceRefCount.set(oldResourceId, Math.max(0, oldCount - 1));\n }\n\n // Add to new resource\n if (newResourceId) {\n const newResource = this.resources.get(newResourceId);\n if (newResource) {\n if (!newResource.clipIds) {\n newResource.clipIds = [];\n }\n if (!newResource.clipIds.includes(clipId)) {\n newResource.clipIds.push(clipId);\n }\n }\n const newCount = this.resourceRefCount.get(newResourceId) || 0;\n this.resourceRefCount.set(newResourceId, newCount + 1);\n }\n }\n\n /**\n * Recalculate total duration based on main track\n */\n recalculateDuration(): void {\n const mainTrack = this.findTrack(this.mainTrackId);\n if (!mainTrack || mainTrack.clips.length === 0) {\n this.durationUs = 0;\n return;\n }\n\n // Since clips are sorted, last 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+ {"version":3,"file":"CompositionModel.js","sources":["../../src/model/CompositionModel.ts"],"sourcesContent":["import {\n CompositionModelData,\n Track,\n Clip,\n Resource,\n TimeUs,\n AnimationEffect,\n hasResourceId,\n} from './types';\nimport { binarySearchRange, binarySearchOverlapping } from '../utils/binary-search';\nimport { validateCompositionStructure } from './validation';\nimport { filterRenderConfig } from '../utils/object-utils';\n\nexport class CompositionModel {\n public readonly version = '1.0' as const;\n public readonly fps: 24 | 25 | 30 | 60;\n public durationUs!: TimeUs; // Assigned in buildIndexes()\n public readonly mainTrackId: string;\n public tracks: Track[];\n public readonly resources: Map<string, Resource>;\n\n private readonly trackMap: Map<string, Track>;\n private readonly clipMap: Map<string, Clip>;\n private readonly resourceRefCount: Map<string, number>;\n\n public readonly renderConfig?: {\n width: number;\n height: number;\n backgroundColor?: string;\n };\n\n public readonly ext?: Record<string, unknown>;\n\n constructor(data: CompositionModelData) {\n const errors = validateCompositionStructure(data);\n if (errors.length > 0) {\n throw new Error(\n `Validation failed:\\n${errors.map((e) => `${e.path}: ${e.message}`).join('\\n')}`\n );\n }\n\n this.fps = data.fps;\n this.mainTrackId = data.mainTrackId ?? 'main';\n this.tracks = data.tracks;\n this.resources = new Map(Object.entries(data.resources));\n this.renderConfig = data.renderConfig;\n this.ext = data.ext;\n\n // Build indexes\n this.trackMap = new Map();\n this.clipMap = new Map();\n this.resourceRefCount = new Map();\n\n this.buildIndexes();\n }\n\n // Track operations\n findTrack(id: string): Track | null {\n return this.trackMap.get(id) || null;\n }\n\n getTracksByKind(kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx'): Track[] {\n return this.tracks.filter((track) => track.kind === kind);\n }\n\n // Clip operations with binary search optimization\n findClip(id: string): Clip | null {\n return this.clipMap.get(id) || null;\n }\n\n getClipsAtTime(timeUs: TimeUs, trackId?: string): Clip[] {\n const tracks = trackId ? [this.findTrack(trackId)] : this.tracks;\n const clips: Clip[] = [];\n\n for (const track of tracks) {\n if (!track) continue;\n // Use binary search for single point lookup\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n if (clip) {\n clips.push(clip);\n }\n }\n\n return clips;\n }\n\n getActiveClips(startUs: TimeUs, endUs: TimeUs): Clip[] {\n const clips: Clip[] = [];\n\n for (const track of this.tracks) {\n // Use binary search for range overlap\n const overlappingClips = binarySearchOverlapping(\n track.clips,\n startUs,\n endUs,\n (clip, _index) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n })\n );\n\n clips.push(...overlappingClips);\n }\n\n return clips;\n }\n\n /**\n * Get all clips in a specific track that overlap with the given time range\n * Uses binary search for O(log n + k) performance\n * @param startUs - Range start time (inclusive)\n * @param endUs - Range end time (exclusive)\n * @param trackId - Optional track ID to filter (defaults to main track)\n */\n getClipsInRange(startUs: TimeUs, endUs: TimeUs, trackId?: string): Clip[] {\n const targetTrackId = trackId ?? this.mainTrackId;\n const track = this.findTrack(targetTrackId);\n\n if (!track) {\n return [];\n }\n\n return binarySearchOverlapping(track.clips, startUs, endUs, (clip) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n }));\n }\n\n getClipIdsByResourceId(resourceId: string): string[] {\n const resource = this.resources.get(resourceId);\n return resource?.clipIds || [];\n }\n\n getClipIdAtTime(trackId: string, timeUs: TimeUs): string | undefined {\n const track = this.findTrack(trackId);\n if (!track) {\n return undefined;\n }\n\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n return clip?.id;\n }\n\n /**\n * Get neighboring clips (Prev/Current/Next) at a specific time for video tracks\n * Returns prev, current, and next clip IDs\n */\n getNeighboringClips(timeUs: TimeUs): { prev?: string; current?: string; next?: string } {\n const videoTracks = this.getTracksByKind('video');\n const result: { prev?: string; current?: string; next?: string } = {};\n\n for (const track of videoTracks) {\n const clips = track.clips;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n if (!clip) continue;\n\n const clipEndUs = clip.startUs + clip.durationUs;\n\n if (clip.startUs <= timeUs && timeUs < clipEndUs) {\n if (!result.current) {\n result.current = clip.id;\n }\n\n if (i > 0 && !result.prev) {\n const prevClip = clips[i - 1];\n if (prevClip) {\n result.prev = prevClip.id;\n }\n }\n\n if (i < clips.length - 1 && !result.next) {\n const nextClip = clips[i + 1];\n if (nextClip) {\n result.next = nextClip.id;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Get all clip IDs that should be cached using adaptive strategy\n * - Short clips (≤ maxDuration): cache Current + Next (smooth transitions)\n * - Long clips (> maxDuration): cache Current only (memory control)\n * @param timeUs - Current playback time\n * @param maxDuration - Max duration for 2-clip strategy (default 5s)\n */\n getClipsToCacheAtTime(timeUs: TimeUs, maxDuration = 5_000_000): Set<string> {\n const { current, next } = this.getNeighboringClips(timeUs);\n const clipIds = new Set<string>();\n\n if (!current) return clipIds;\n clipIds.add(current);\n\n // Only cache next clip if current clip is short enough\n const currentClip = this.findClip(current);\n if (currentClip && currentClip.durationUs <= maxDuration && next) {\n clipIds.add(next);\n }\n\n return clipIds;\n }\n\n // Resource operations\n getResource(id: string): Resource | null {\n return this.resources.get(id) || null;\n }\n\n updateResourceState(id: string, state: 'pending' | 'loading' | 'ready' | 'error'): void {\n const resource = this.resources.get(id);\n if (resource) {\n resource.state = state;\n }\n }\n\n getUnusedResources(): Resource[] {\n const unused: Resource[] = [];\n\n for (const [id, resource] of this.resources) {\n if (!this.resourceRefCount.has(id) || this.resourceRefCount.get(id) === 0) {\n unused.push(resource);\n }\n }\n\n return unused;\n }\n\n // Time operations\n getDuration(): TimeUs {\n return this.durationUs;\n }\n\n getTrackDuration(trackId: string): TimeUs {\n const track = this.findTrack(trackId);\n if (!track || track.clips.length === 0) return 0;\n\n // Since clips are sorted, last clip determines duration\n const lastClip = track.clips[track.clips.length - 1];\n return (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n buildIndexes(options?: {\n incremental?: boolean;\n trackId?: string;\n clipId?: string;\n clip?: Clip;\n operation?: 'add' | 'update' | 'remove';\n }): void {\n const track = options?.trackId ? this.findTrack(options.trackId) : undefined;\n const isAttachmentTrack = track && track.kind !== 'video' && track.kind !== 'audio';\n // Incremental update for video/audio track clip operations\n if (options?.incremental && !isAttachmentTrack && options.clipId && options.operation) {\n const clip = options.clip ?? this.clipMap.get(options.clipId);\n\n if (options.operation === 'add' && clip) {\n this.addClipToIndexes(clip);\n } else if (options.operation === 'remove' && clip) {\n this.removeClipFromIndexes(clip);\n } else if (options.operation === 'update' && clip) {\n // Handle resource change during update\n if (clip.oldResourceId) {\n this.updateClipResourceIndex(\n options.clipId,\n clip.oldResourceId,\n hasResourceId(clip) ? clip.resourceId : undefined\n );\n }\n }\n\n // Recalculate duration only if affected main track\n if (track?.id === this.mainTrackId) {\n this.recalculateDuration();\n }\n return;\n }\n\n // Full rebuild: needed for attachment tracks or initial load\n this.fullRebuildIndexes();\n }\n\n private fullRebuildIndexes(): void {\n // Clear existing indexes\n this.trackMap.clear();\n this.clipMap.clear();\n this.resourceRefCount.clear();\n\n // Step 1: Sink attachment tracks to main track (preserves original tracks)\n this.sinkAttachmentTracks();\n\n let maxEndUs = 0;\n\n // Step 2: Build all indexes in one pass (track, clip, resource)\n for (const track of this.tracks) {\n this.trackMap.set(track.id, track);\n\n for (const clip of track.clips) {\n (clip as Clip).trackId = track.id;\n (clip as Clip).trackKind = track.kind;\n this.clipMap.set(clip.id, clip);\n\n // Main track resource index (only for clips with resourceId)\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n resource.clipIds = [...(resource.clipIds || []), clip.id];\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n\n // Attachment resource indexes (attachments are already sunk)\n const attachments = clip.attachments ?? [];\n for (const attachment of attachments) {\n const attachmentResourceId = attachment.data?.resourceId;\n if (attachmentResourceId && typeof attachmentResourceId === 'string') {\n const attachmentResource = this.resources.get(attachmentResourceId);\n if (attachmentResource) {\n const clipIds = attachmentResource.clipIds || [];\n if (!clipIds.includes(clip.id)) {\n attachmentResource.clipIds = [...clipIds, clip.id];\n }\n }\n const attachmentCount = this.resourceRefCount.get(attachmentResourceId) || 0;\n this.resourceRefCount.set(attachmentResourceId, attachmentCount + 1);\n }\n }\n\n // Calculate max end time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (clipEndUs > maxEndUs) {\n maxEndUs = clipEndUs;\n }\n }\n }\n\n this.durationUs = maxEndUs;\n }\n\n private addClipToIndexes(clip: Clip): void {\n this.clipMap.set(clip.id, clip);\n\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n if (!resource.clipIds) {\n resource.clipIds = [];\n }\n if (!resource.clipIds.includes(clip.id)) {\n resource.clipIds.push(clip.id);\n }\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n }\n\n private removeClipFromIndexes(clip: Clip): void {\n this.clipMap.delete(clip.id);\n\n const resourceId = clip.oldResourceId || (hasResourceId(clip) ? clip.resourceId : undefined);\n if (resourceId) {\n const resource = this.resources.get(resourceId);\n if (resource?.clipIds) {\n resource.clipIds = resource.clipIds.filter((id) => id !== clip.id);\n }\n const count = this.resourceRefCount.get(resourceId) || 0;\n this.resourceRefCount.set(resourceId, Math.max(0, count - 1));\n }\n }\n\n /**\n * Incrementally update resource index when clip's resourceId changes\n */\n updateClipResourceIndex(\n clipId: string,\n oldResourceId: string | undefined,\n newResourceId: string | undefined\n ): void {\n // Remove from old resource\n if (oldResourceId) {\n const oldResource = this.resources.get(oldResourceId);\n if (oldResource?.clipIds) {\n oldResource.clipIds = oldResource.clipIds.filter((id) => id !== clipId);\n }\n const oldCount = this.resourceRefCount.get(oldResourceId) || 0;\n this.resourceRefCount.set(oldResourceId, Math.max(0, oldCount - 1));\n }\n\n // Add to new resource\n if (newResourceId) {\n const newResource = this.resources.get(newResourceId);\n if (newResource) {\n if (!newResource.clipIds) {\n newResource.clipIds = [];\n }\n if (!newResource.clipIds.includes(clipId)) {\n newResource.clipIds.push(clipId);\n }\n }\n const newCount = this.resourceRefCount.get(newResourceId) || 0;\n this.resourceRefCount.set(newResourceId, newCount + 1);\n }\n }\n\n /**\n * Recalculate total duration based on main track\n */\n recalculateDuration(): void {\n const mainTrack = this.findTrack(this.mainTrackId);\n if (!mainTrack || mainTrack.clips.length === 0) {\n this.durationUs = 0;\n return;\n }\n\n // Since clips are sorted, last clip determines duration\n const lastClip = mainTrack.clips[mainTrack.clips.length - 1];\n this.durationUs = (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n private sinkAttachmentTracks(): void {\n let mainTrack: Track | undefined;\n const attachmentTracks = [];\n\n // Sort all tracks\n for (const track of this.tracks) {\n track.clips.sort((a, b) => a.startUs - b.startUs);\n\n if (track.id === this.mainTrackId) {\n mainTrack = track;\n continue;\n }\n // Collect attachment tracks for sinking (caption, overlay, fx)\n // Video and audio tracks are not sunk\n if (track.kind === 'caption' || track.kind === 'overlay' || track.kind === 'fx') {\n attachmentTracks.push(track);\n }\n }\n\n if (!mainTrack) {\n throw new Error('Main track not found');\n }\n\n // Clear existing attachments before sinking (in case of rebuild)\n for (const clip of mainTrack.clips) {\n clip.attachments = [];\n }\n\n for (const attachmentTrack of attachmentTracks) {\n for (const attachmentClip of attachmentTrack.clips) {\n // Use track.kind directly as attachment kind\n const attachmentKind = attachmentTrack.kind;\n\n for (const mainClip of mainTrack.clips) {\n const overlap = this.getTimeOverlap(attachmentClip, mainClip);\n if (!overlap) continue;\n\n if (!mainClip.attachments) {\n mainClip.attachments = [];\n }\n\n // Extract animation effect\n const animationEffect = attachmentClip.effects?.find(\n (e) => e.effectType === 'animation'\n ) as AnimationEffect | undefined;\n\n const attachmentData: Record<string, unknown> = {\n animation: animationEffect?.params,\n overlayClipStartUs: attachmentClip.startUs,\n mainClipStartUs: mainClip.startUs,\n };\n\n // Add renderConfig if valid\n const filteredRenderConfig = filterRenderConfig(\n 'renderConfig' in attachmentClip ? attachmentClip.renderConfig : undefined,\n `attachment clip ${attachmentClip.id}`\n );\n if (filteredRenderConfig) {\n attachmentData.renderConfig = filteredRenderConfig;\n }\n\n // Add resourceId if exists (trackKind not yet set, check field directly)\n if ('resourceId' in attachmentClip && attachmentClip.resourceId) {\n attachmentData.resourceId = attachmentClip.resourceId;\n }\n\n // Add text if exists (trackKind not yet set, check field directly)\n if ('text' in attachmentClip && attachmentClip.text) {\n attachmentData.text = attachmentClip.text;\n }\n\n const newAttachment = {\n id: `${attachmentKind}-${attachmentClip.id}-${mainClip.id}`,\n kind: attachmentKind,\n startUs: overlap.clipRelativeStart,\n durationUs: overlap.duration,\n data: attachmentData,\n };\n\n mainClip.attachments.push(newAttachment);\n }\n }\n }\n }\n\n private getTimeOverlap(\n attachmentClip: Clip,\n mainClip: Clip\n ): { clipRelativeStart: number; duration: number } | null {\n const attachmentStart = attachmentClip.startUs;\n const attachmentEnd = attachmentClip.startUs + attachmentClip.durationUs;\n const mainStart = mainClip.startUs;\n const mainEnd = mainClip.startUs + mainClip.durationUs;\n\n if (attachmentEnd <= mainStart || attachmentStart >= mainEnd) {\n return null;\n }\n\n const overlapStart = Math.max(attachmentStart, mainStart);\n const overlapEnd = Math.min(attachmentEnd, mainEnd);\n const duration = overlapEnd - overlapStart;\n const clipRelativeStart = overlapStart - mainStart;\n\n return { clipRelativeStart, duration };\n 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@@ -1,6 +1,7 @@
1
1
  import { isVideoClip } from "../model/types.js";
2
2
  import { getFontConfig } from "../stages/compose/font-system/FontManager.js";
3
3
  import "../stages/compose/font-system/font-templates.js";
4
+ import { filterRenderConfig } from "../utils/object-utils.js";
4
5
  const DEFAULT_COMPOSITION_WIDTH = 1280;
5
6
  const DEFAULT_COMPOSITION_HEIGHT = 720;
6
7
  const DEFAULT_COMPOSITION_FPS = 30;
@@ -202,11 +203,9 @@ class CompositionPlanner {
202
203
  trimStartUs: clip.trimStartUs ?? 0,
203
204
  durationUs: clip.durationUs
204
205
  };
205
- if (clip.renderConfig) {
206
- payload.renderConfig = {
207
- ...clip.renderConfig.width !== void 0 && { width: clip.renderConfig.width },
208
- ...clip.renderConfig.height !== void 0 && { height: clip.renderConfig.height }
209
- };
206
+ const filteredRenderConfig = filterRenderConfig(clip.renderConfig, `video clip ${clip.id}`);
207
+ if (filteredRenderConfig) {
208
+ payload.renderConfig = filteredRenderConfig;
210
209
  }
211
210
  return {
212
211
  layerId: `${clip.id}-base-video`,
@@ -308,12 +307,12 @@ class CompositionPlanner {
308
307
  ...basePayload,
309
308
  resourceId: this.getStringField(attachment.data, "resourceId") || ""
310
309
  };
311
- if (attachment.data.renderConfig && typeof attachment.data.renderConfig === "object") {
312
- const rc = attachment.data.renderConfig;
313
- imagePayload.renderConfig = {
314
- ...rc.width !== void 0 && { width: rc.width },
315
- ...rc.height !== void 0 && { height: rc.height }
316
- };
310
+ const filteredRenderConfig = filterRenderConfig(
311
+ attachment.data.renderConfig,
312
+ `image attachment ${attachment.id}`
313
+ );
314
+ if (filteredRenderConfig) {
315
+ imagePayload.renderConfig = filteredRenderConfig;
317
316
  }
318
317
  if (attachment.kind === "overlay" && attachment.data.animation) {
319
318
  imagePayload.animation = {
@@ -1 +1 @@
1
- {"version":3,"file":"CompositionPlanner.js","sources":["../../src/orchestrator/CompositionPlanner.ts"],"sourcesContent":["import type {\n CompositionModel,\n CompositionPatch,\n Clip,\n Attachment,\n Transition,\n TimeUs,\n CaptionAttachmentData,\n} from '../model';\nimport { isVideoClip } from '../model/types';\nimport type { VideoComposeConfig } from '../stages/compose/types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedTextLayerPayload,\n SerializedImageLayerPayload,\n SerializedMaskLayerPayload,\n SerializedEffectLayerPayload,\n ClipInstructionStatus,\n} from '../stages/compose/instructions';\nimport { getFontConfig, type LocaleCode } from '../stages/compose/font-system';\n\nexport type ClipUpdateType = 'update' | 'remove';\n\nexport interface ClipUpdateResult {\n clipId: string;\n trackId: string;\n revision: number;\n type: ClipUpdateType;\n instructions?: ClipInstructionSet;\n}\n\nconst DEFAULT_COMPOSITION_WIDTH = 1280;\nconst DEFAULT_COMPOSITION_HEIGHT = 720;\nconst DEFAULT_COMPOSITION_FPS = 30;\n\nconst ATTACHMENT_TYPE_MAP: Record<string, SerializedLayerPlan['type']> = {\n caption: 'text',\n overlay: 'image',\n mask: 'mask',\n};\n\nconst IMAGE_RESOURCE_TYPES = new Set(['image', 'sticker', 'mask']);\n\ninterface ClipPlanResourceRefs {\n pending: Set<string>;\n ready: Set<string>;\n}\n\ninterface ClipPlan {\n clipId: string;\n trackId: string;\n revision: number;\n instructions: ClipInstructionSet;\n resources: ClipPlanResourceRefs;\n}\n\nexport class CompositionPlanner {\n private model: CompositionModel | null = null;\n private readonly clipPlans = new Map<string, ClipPlan>();\n\n setModel(model: CompositionModel): void {\n this.model = model;\n this.clipPlans.clear();\n }\n\n getInstructions(clipId: string): ClipInstructionSet | null {\n const plan = this.clipPlans.get(clipId);\n if (plan) {\n const clip = this.model?.findClip(clipId);\n if (!clip) {\n return plan.instructions;\n }\n if (this.needsPlanRefresh(clip, plan)) {\n const refreshed = this.buildClipPlan(clip, { cache: true });\n return refreshed.instructions;\n }\n return plan.instructions;\n }\n if (!this.model) {\n return null;\n }\n const clip = this.model.findClip(clipId);\n if (!clip) {\n return null;\n }\n const newPlan = this.buildClipPlan(clip, { cache: true });\n return newPlan.instructions;\n }\n\n releaseClip(clipId: string): void {\n this.clipPlans.delete(clipId);\n }\n\n refreshClip(clipId: string): ClipUpdateResult | null {\n if (!this.model) {\n return null;\n }\n\n const clip = this.model.findClip(clipId);\n if (!clip) {\n return null;\n }\n\n const plan = this.buildClipPlan(clip, { cache: true });\n this.clipPlans.set(clipId, plan);\n\n return {\n clipId,\n trackId: clip.trackId as string,\n revision: plan.revision,\n type: 'update',\n instructions: plan.instructions,\n };\n }\n\n /**\n * Apply patch and rebuild instructions for affected clips\n * Simplified for 2-Clip strategy - any change requires pipeline restart\n */\n applyPatch(_patch: CompositionPatch, affectedClipIds: Set<string>): ClipUpdateResult[] {\n if (!this.model) {\n return [];\n }\n const results: ClipUpdateResult[] = [];\n\n // Rebuild instructions for affected clips\n for (const clipId of affectedClipIds) {\n const clip = this.model.findClip(clipId);\n if (!clip) {\n // Clip was removed\n const plan = this.clipPlans.get(clipId);\n this.clipPlans.delete(clipId);\n if (plan) {\n results.push({\n clipId,\n trackId: plan.trackId,\n revision: plan.revision + 1,\n type: 'remove',\n instructions: undefined,\n });\n }\n continue;\n }\n\n // Only video clips need visual composition plans\n // Use both trackKind and track lookup for robustness\n const isVideoClip =\n clip.trackKind === 'video' ||\n (clip.trackId && this.model.findTrack(clip.trackId)?.kind === 'video');\n\n if (!isVideoClip) {\n continue;\n }\n\n // Rebuild plan for existing video clip (any change = pipeline restart)\n const plan = this.buildClipPlan(clip, { cache: false });\n this.clipPlans.set(clip.id, plan);\n\n results.push({\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision: plan.revision,\n type: 'update',\n instructions: plan.instructions,\n });\n }\n\n // Check for orphaned clip plans (clips removed but not in affectedClipIds)\n for (const clipId of this.clipPlans.keys()) {\n if (!this.model.findClip(clipId) && !affectedClipIds.has(clipId)) {\n const plan = this.clipPlans.get(clipId);\n this.clipPlans.delete(clipId);\n if (plan) {\n results.push({\n clipId,\n trackId: plan.trackId,\n revision: plan.revision + 1,\n type: 'remove',\n instructions: undefined,\n });\n }\n }\n }\n\n return results;\n }\n\n buildClipPlan(clip: Clip, options?: { cache?: boolean }): ClipPlan {\n if (!this.model) {\n throw new Error('No composition model set');\n }\n const cache = options?.cache ?? true;\n const previous = this.clipPlans.get(clip.id);\n const revision = (previous?.revision ?? 0) + 1;\n const instructionContext = this.createInstructionSet(clip, revision);\n const plan: ClipPlan = {\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision,\n instructions: instructionContext.instructions,\n resources: instructionContext.resources,\n };\n if (cache) {\n this.clipPlans.set(clip.id, plan);\n }\n return plan;\n }\n\n private createInstructionSet(\n clip: Clip,\n revision: number\n ): { instructions: ClipInstructionSet; resources: ClipPlanResourceRefs } {\n if (!this.model) {\n throw new Error('No composition model set');\n }\n const baseConfig = this.buildBaseConfig(clip);\n const layerResult = this.buildLayerPlans(clip);\n const transitions = this.buildTransitionPlans(clip);\n return {\n instructions: {\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision,\n baseConfig,\n layers: layerResult.layers,\n transitions,\n status: layerResult.status,\n },\n resources: layerResult.resources,\n };\n }\n\n private buildBaseConfig(clip: Clip): VideoComposeConfig {\n const renderConfig = this.model?.renderConfig;\n return {\n width: renderConfig?.width ?? DEFAULT_COMPOSITION_WIDTH,\n height: renderConfig?.height ?? DEFAULT_COMPOSITION_HEIGHT,\n fps: this.model?.fps ?? DEFAULT_COMPOSITION_FPS,\n backgroundColor: renderConfig?.backgroundColor ?? '#000000',\n timeline: {\n clipId: clip.id,\n trackId: clip.trackId ?? 'main',\n clipStartUs: clip.startUs,\n clipDurationUs: clip.durationUs,\n compositionFps: this.model?.fps ?? DEFAULT_COMPOSITION_FPS,\n },\n };\n }\n\n private buildLayerPlans(clip: Clip): {\n layers: SerializedLayerPlan[];\n status: ClipInstructionStatus;\n resources: ClipPlanResourceRefs;\n } {\n const layers: SerializedLayerPlan[] = [];\n const resources: ClipPlanResourceRefs = {\n pending: new Set<string>(),\n ready: new Set<string>(),\n };\n const baseLayer = this.createBaseVideoLayer(clip, resources);\n layers.push(baseLayer);\n const attachments = clip.attachments ?? [];\n\n for (let index = 0; index < attachments.length; index += 1) {\n const attachment = attachments[index];\n if (attachment) {\n const layer = this.attachmentToLayerPlan(clip, attachment, index + 1, resources);\n layers.push(layer);\n }\n }\n // Always ready (resources are preloaded before export)\n return { layers, status: 'ready', resources };\n }\n\n private createBaseVideoLayer(clip: Clip, resources: ClipPlanResourceRefs): SerializedLayerPlan {\n if (!isVideoClip(clip)) {\n throw new Error(`Clip ${clip.id} is not a video clip`);\n }\n const status: ClipInstructionStatus = 'ready';\n this.registerResourceUsage(clip.resourceId, status, resources);\n\n const payload: any = {\n resourceId: clip.resourceId,\n trimStartUs: clip.trimStartUs ?? 0,\n durationUs: clip.durationUs,\n };\n\n // Add renderConfig fields if present\n if (clip.renderConfig) {\n payload.renderConfig = {\n ...(clip.renderConfig.width !== undefined && { width: clip.renderConfig.width }),\n ...(clip.renderConfig.height !== undefined && { height: clip.renderConfig.height }),\n };\n }\n\n return {\n layerId: `${clip.id}-base-video`,\n type: 'video',\n activeRanges: [\n {\n startUs: 0,\n endUs: clip.durationUs,\n },\n ],\n payload,\n status,\n zIndex: 0,\n };\n }\n\n private attachmentToLayerPlan(\n clip: Clip,\n attachment: Attachment,\n zIndex: number,\n resources: ClipPlanResourceRefs\n ): SerializedLayerPlan {\n const clipDuration = clip.durationUs;\n const startUs = Math.max(0, attachment.startUs);\n const endUs = Math.min(clipDuration, startUs + attachment.durationUs);\n const type = this.resolveAttachmentLayerType(attachment);\n const payload = this.buildAttachmentPayload(attachment, type);\n // Always mark as ready for export (resources are preloaded)\n const status: ClipInstructionStatus = 'ready';\n const resourceId = (payload as any).resourceId;\n if (resourceId && typeof resourceId === 'string') {\n this.registerResourceUsage(resourceId, status, resources);\n }\n\n return {\n layerId: `${clip.id}-attachment-${attachment.id}`,\n type,\n activeRanges: [\n {\n startUs,\n endUs,\n },\n ],\n payload,\n status,\n zIndex,\n } as SerializedLayerPlan;\n }\n\n private resolveAttachmentLayerType(attachment: Attachment): SerializedLayerPlan['type'] {\n const mappedType = ATTACHMENT_TYPE_MAP[attachment.kind];\n if (mappedType) {\n return mappedType;\n }\n if (typeof attachment.data.text === 'string') {\n return 'text';\n }\n if (attachment.data.resourceId) {\n const resource = this.model?.getResource(attachment.data.resourceId as string);\n if (resource && IMAGE_RESOURCE_TYPES.has(resource.type)) {\n return 'image';\n }\n }\n return 'effect';\n }\n\n private buildAttachmentPayload(\n attachment: Attachment,\n type: SerializedLayerPlan['type']\n ): SerializedLayerPlan['payload'] {\n const basePayload: Record<string, unknown> = {\n ...attachment.data,\n attachmentId: attachment.id,\n };\n if (type === 'text') {\n const text = this.getStringField(attachment.data, 'text') || '';\n let localeCode = this.getStringField(attachment.data, 'localeCode') as LocaleCode | undefined;\n let fontTemplate = this.getStringField(attachment.data, 'fontTemplate');\n const fontFamily = this.getStringField(attachment.data, 'fontFamily');\n const animation = attachment.data.animation as CaptionAttachmentData['animation'] | undefined;\n const letterCase = this.getStringField(attachment.data, 'letterCase') as\n | 'upper'\n | 'lower'\n | 'none'\n | undefined;\n const wordTimings = attachment.data.wordTimings as\n | CaptionAttachmentData['wordTimings']\n | undefined;\n\n if (!localeCode) {\n localeCode = 'en-US';\n }\n\n if (!fontTemplate) {\n fontTemplate = this.getDefaultFontTemplate(localeCode);\n }\n\n const fontConfig = getFontConfig(localeCode, fontTemplate, fontFamily);\n\n const payload: SerializedTextLayerPayload = {\n text,\n localeCode,\n fontConfig,\n letterCase,\n wordTimings,\n ...basePayload,\n };\n\n if (animation) {\n payload.animation = {\n ...animation,\n type: animation.type,\n glowColor: animation.glowColor as string | undefined,\n glowIntensity: animation.glowIntensity as number | undefined,\n transitionFrames: animation.transitionFrames as number | undefined,\n highlightColor: animation.highlightColor as string | undefined,\n };\n }\n\n return payload;\n }\n if (type === 'image') {\n const imagePayload: SerializedImageLayerPayload = {\n ...basePayload,\n resourceId: this.getStringField(attachment.data, 'resourceId') || '',\n } as SerializedImageLayerPayload;\n\n // Add renderConfig fields if present\n if (attachment.data.renderConfig && typeof attachment.data.renderConfig === 'object') {\n const rc = attachment.data.renderConfig as any;\n imagePayload.renderConfig = {\n ...(rc.width !== undefined && { width: rc.width }),\n ...(rc.height !== undefined && { height: rc.height }),\n };\n }\n\n // Add animation config for overlay attachments\n if (attachment.kind === 'overlay' && attachment.data.animation) {\n imagePayload.animation = {\n ...attachment.data.animation,\n overlayClipStartUs: attachment.data.overlayClipStartUs,\n mainClipStartUs: attachment.data.mainClipStartUs,\n } as any;\n }\n\n return imagePayload;\n }\n if (type === 'mask') {\n return {\n ...basePayload,\n resourceId: this.getStringField(attachment.data, 'resourceId'),\n } as SerializedMaskLayerPayload;\n }\n return {\n ...basePayload,\n } as SerializedEffectLayerPayload;\n }\n\n private registerResourceUsage(\n identifier: string,\n status: ClipInstructionStatus,\n resources: ClipPlanResourceRefs\n ): void {\n if (!identifier) {\n return;\n }\n if (status === 'ready') {\n resources.ready.add(identifier);\n } else {\n resources.pending.add(identifier);\n }\n }\n\n private getDefaultFontTemplate(_locale: LocaleCode): string {\n // Select template based on canvas aspect ratio\n const width = this.model?.renderConfig?.width || DEFAULT_COMPOSITION_WIDTH;\n const height = this.model?.renderConfig?.height || DEFAULT_COMPOSITION_HEIGHT;\n\n // Landscape (16:9) vs Portrait (9:16)\n const isLandscape = width > height;\n return isLandscape ? 'baseSubtitle16_9' : 'baseSubtitle';\n }\n\n private buildTransitionPlans(clip: Clip): SerializedTransitionPlan[] {\n const transitions: SerializedTransitionPlan[] = [];\n const track = clip.trackId ? this.model?.findTrack(clip.trackId) : null;\n if (clip.transitionIn) {\n transitions.push(this.transitionToPlan(clip.transitionIn, 0, clip.durationUs));\n }\n if (clip.transitionOut) {\n const startUs = Math.max(0, clip.durationUs - clip.transitionOut.durationUs);\n transitions.push(this.transitionToPlan(clip.transitionOut, startUs, clip.durationUs));\n }\n if (track?.effects?.length) {\n for (const effect of track.effects) {\n transitions.push({\n transitionId: effect.id,\n range: {\n startUs: 0,\n endUs: clip.durationUs,\n },\n params: {\n type: effect.effectType,\n easing: effect.params?.easing as string | undefined,\n durationUs: effect.params?.durationUs as TimeUs | undefined,\n payload: effect.params,\n },\n });\n }\n }\n return transitions;\n }\n\n private transitionToPlan(\n transition: Transition,\n startUs: TimeUs,\n clipDurationUs: TimeUs\n ): SerializedTransitionPlan {\n const duration = Math.min(transition.durationUs, clipDurationUs);\n const clampedStart = Math.max(0, Math.min(startUs, clipDurationUs));\n const clampedEnd = Math.min(clampedStart + duration, clipDurationUs);\n return {\n transitionId: transition.id,\n range: {\n startUs: clampedStart,\n endUs: clampedEnd,\n },\n params: {\n type: transition.transitionType,\n ...transition.params,\n },\n };\n }\n\n private getStringField(data: Record<string, unknown>, key: string): string | undefined {\n const value = data[key];\n return typeof value === 'string' ? value : undefined;\n }\n\n private needsPlanRefresh(clip: Clip, plan: ClipPlan): boolean {\n // Check if attachments count changed\n const currentAttachmentCount = (clip.attachments ?? []).length;\n const cachedAttachmentCount = plan.instructions.layers.filter(\n (layer) => layer.payload.attachmentId\n ).length;\n return currentAttachmentCount !== cachedAttachmentCount;\n 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+ {"version":3,"file":"CompositionPlanner.js","sources":["../../src/orchestrator/CompositionPlanner.ts"],"sourcesContent":["import type {\n CompositionModel,\n CompositionPatch,\n Clip,\n Attachment,\n Transition,\n TimeUs,\n CaptionAttachmentData,\n} from '../model';\nimport { isVideoClip } from '../model/types';\nimport type { VideoComposeConfig } from '../stages/compose/types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedTextLayerPayload,\n SerializedImageLayerPayload,\n SerializedMaskLayerPayload,\n SerializedEffectLayerPayload,\n ClipInstructionStatus,\n} from '../stages/compose/instructions';\nimport { getFontConfig, type LocaleCode } from '../stages/compose/font-system';\nimport { filterRenderConfig } from '../utils/object-utils';\n\nexport type ClipUpdateType = 'update' | 'remove';\n\nexport interface ClipUpdateResult {\n clipId: string;\n trackId: string;\n revision: number;\n type: ClipUpdateType;\n instructions?: ClipInstructionSet;\n}\n\nconst DEFAULT_COMPOSITION_WIDTH = 1280;\nconst DEFAULT_COMPOSITION_HEIGHT = 720;\nconst DEFAULT_COMPOSITION_FPS = 30;\n\nconst ATTACHMENT_TYPE_MAP: Record<string, SerializedLayerPlan['type']> = {\n caption: 'text',\n overlay: 'image',\n mask: 'mask',\n};\n\nconst IMAGE_RESOURCE_TYPES = new Set(['image', 'sticker', 'mask']);\n\ninterface ClipPlanResourceRefs {\n pending: Set<string>;\n ready: Set<string>;\n}\n\ninterface ClipPlan {\n clipId: string;\n trackId: string;\n revision: number;\n instructions: ClipInstructionSet;\n resources: ClipPlanResourceRefs;\n}\n\nexport class CompositionPlanner {\n private model: CompositionModel | null = null;\n private readonly clipPlans = new Map<string, ClipPlan>();\n\n setModel(model: CompositionModel): void {\n this.model = model;\n this.clipPlans.clear();\n }\n\n getInstructions(clipId: string): ClipInstructionSet | null {\n const plan = this.clipPlans.get(clipId);\n if (plan) {\n const clip = this.model?.findClip(clipId);\n if (!clip) {\n return plan.instructions;\n }\n if (this.needsPlanRefresh(clip, plan)) {\n const refreshed = this.buildClipPlan(clip, { cache: true });\n return refreshed.instructions;\n }\n return plan.instructions;\n }\n if (!this.model) {\n return null;\n }\n const clip = this.model.findClip(clipId);\n if (!clip) {\n return null;\n }\n const newPlan = this.buildClipPlan(clip, { cache: true });\n return newPlan.instructions;\n }\n\n releaseClip(clipId: string): void {\n this.clipPlans.delete(clipId);\n }\n\n refreshClip(clipId: string): ClipUpdateResult | null {\n if (!this.model) {\n return null;\n }\n\n const clip = this.model.findClip(clipId);\n if (!clip) {\n return null;\n }\n\n const plan = this.buildClipPlan(clip, { cache: true });\n this.clipPlans.set(clipId, plan);\n\n return {\n clipId,\n trackId: clip.trackId as string,\n revision: plan.revision,\n type: 'update',\n instructions: plan.instructions,\n };\n }\n\n /**\n * Apply patch and rebuild instructions for affected clips\n * Simplified for 2-Clip strategy - any change requires pipeline restart\n */\n applyPatch(_patch: CompositionPatch, affectedClipIds: Set<string>): ClipUpdateResult[] {\n if (!this.model) {\n return [];\n }\n const results: ClipUpdateResult[] = [];\n\n // Rebuild instructions for affected clips\n for (const clipId of affectedClipIds) {\n const clip = this.model.findClip(clipId);\n if (!clip) {\n // Clip was removed\n const plan = this.clipPlans.get(clipId);\n this.clipPlans.delete(clipId);\n if (plan) {\n results.push({\n clipId,\n trackId: plan.trackId,\n revision: plan.revision + 1,\n type: 'remove',\n instructions: undefined,\n });\n }\n continue;\n }\n\n // Only video clips need visual composition plans\n // Use both trackKind and track lookup for robustness\n const isVideoClip =\n clip.trackKind === 'video' ||\n (clip.trackId && this.model.findTrack(clip.trackId)?.kind === 'video');\n\n if (!isVideoClip) {\n continue;\n }\n\n // Rebuild plan for existing video clip (any change = pipeline restart)\n const plan = this.buildClipPlan(clip, { cache: false });\n this.clipPlans.set(clip.id, plan);\n\n results.push({\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision: plan.revision,\n type: 'update',\n instructions: plan.instructions,\n });\n }\n\n // Check for orphaned clip plans (clips removed but not in affectedClipIds)\n for (const clipId of this.clipPlans.keys()) {\n if (!this.model.findClip(clipId) && !affectedClipIds.has(clipId)) {\n const plan = this.clipPlans.get(clipId);\n this.clipPlans.delete(clipId);\n if (plan) {\n results.push({\n clipId,\n trackId: plan.trackId,\n revision: plan.revision + 1,\n type: 'remove',\n instructions: undefined,\n });\n }\n }\n }\n\n return results;\n }\n\n buildClipPlan(clip: Clip, options?: { cache?: boolean }): ClipPlan {\n if (!this.model) {\n throw new Error('No composition model set');\n }\n const cache = options?.cache ?? true;\n const previous = this.clipPlans.get(clip.id);\n const revision = (previous?.revision ?? 0) + 1;\n const instructionContext = this.createInstructionSet(clip, revision);\n const plan: ClipPlan = {\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision,\n instructions: instructionContext.instructions,\n resources: instructionContext.resources,\n };\n if (cache) {\n this.clipPlans.set(clip.id, plan);\n }\n return plan;\n }\n\n private createInstructionSet(\n clip: Clip,\n revision: number\n ): { instructions: ClipInstructionSet; resources: ClipPlanResourceRefs } {\n if (!this.model) {\n throw new Error('No composition model set');\n }\n const baseConfig = this.buildBaseConfig(clip);\n const layerResult = this.buildLayerPlans(clip);\n const transitions = this.buildTransitionPlans(clip);\n return {\n instructions: {\n clipId: clip.id,\n trackId: clip.trackId as string,\n revision,\n baseConfig,\n layers: layerResult.layers,\n transitions,\n status: layerResult.status,\n },\n resources: layerResult.resources,\n };\n }\n\n private buildBaseConfig(clip: Clip): VideoComposeConfig {\n const renderConfig = this.model?.renderConfig;\n return {\n width: renderConfig?.width ?? DEFAULT_COMPOSITION_WIDTH,\n height: renderConfig?.height ?? DEFAULT_COMPOSITION_HEIGHT,\n fps: this.model?.fps ?? DEFAULT_COMPOSITION_FPS,\n backgroundColor: renderConfig?.backgroundColor ?? '#000000',\n timeline: {\n clipId: clip.id,\n trackId: clip.trackId ?? 'main',\n clipStartUs: clip.startUs,\n clipDurationUs: clip.durationUs,\n compositionFps: this.model?.fps ?? DEFAULT_COMPOSITION_FPS,\n },\n };\n }\n\n private buildLayerPlans(clip: Clip): {\n layers: SerializedLayerPlan[];\n status: ClipInstructionStatus;\n resources: ClipPlanResourceRefs;\n } {\n const layers: SerializedLayerPlan[] = [];\n const resources: ClipPlanResourceRefs = {\n pending: new Set<string>(),\n ready: new Set<string>(),\n };\n const baseLayer = this.createBaseVideoLayer(clip, resources);\n layers.push(baseLayer);\n const attachments = clip.attachments ?? [];\n\n for (let index = 0; index < attachments.length; index += 1) {\n const attachment = attachments[index];\n if (attachment) {\n const layer = this.attachmentToLayerPlan(clip, attachment, index + 1, resources);\n layers.push(layer);\n }\n }\n // Always ready (resources are preloaded before export)\n return { layers, status: 'ready', resources };\n }\n\n private createBaseVideoLayer(clip: Clip, resources: ClipPlanResourceRefs): SerializedLayerPlan {\n if (!isVideoClip(clip)) {\n throw new Error(`Clip ${clip.id} is not a video clip`);\n }\n const status: ClipInstructionStatus = 'ready';\n this.registerResourceUsage(clip.resourceId, status, resources);\n\n const payload: any = {\n resourceId: clip.resourceId,\n trimStartUs: clip.trimStartUs ?? 0,\n durationUs: clip.durationUs,\n };\n\n // Add renderConfig if valid\n const filteredRenderConfig = filterRenderConfig(clip.renderConfig, `video clip ${clip.id}`);\n if (filteredRenderConfig) {\n payload.renderConfig = filteredRenderConfig;\n }\n\n return {\n layerId: `${clip.id}-base-video`,\n type: 'video',\n activeRanges: [\n {\n startUs: 0,\n endUs: clip.durationUs,\n },\n ],\n payload,\n status,\n zIndex: 0,\n };\n }\n\n private attachmentToLayerPlan(\n clip: Clip,\n attachment: Attachment,\n zIndex: number,\n resources: ClipPlanResourceRefs\n ): SerializedLayerPlan {\n const clipDuration = clip.durationUs;\n const startUs = Math.max(0, attachment.startUs);\n const endUs = Math.min(clipDuration, startUs + attachment.durationUs);\n const type = this.resolveAttachmentLayerType(attachment);\n const payload = this.buildAttachmentPayload(attachment, type);\n // Always mark as ready for export (resources are preloaded)\n const status: ClipInstructionStatus = 'ready';\n const resourceId = (payload as any).resourceId;\n if (resourceId && typeof resourceId === 'string') {\n this.registerResourceUsage(resourceId, status, resources);\n }\n\n return {\n layerId: `${clip.id}-attachment-${attachment.id}`,\n type,\n activeRanges: [\n 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glowIntensity: animation.glowIntensity as number | undefined,\n transitionFrames: animation.transitionFrames as number | undefined,\n highlightColor: animation.highlightColor as string | undefined,\n };\n }\n\n return payload;\n }\n if (type === 'image') {\n const imagePayload: SerializedImageLayerPayload = {\n ...basePayload,\n resourceId: this.getStringField(attachment.data, 'resourceId') || '',\n } as SerializedImageLayerPayload;\n\n // Add renderConfig if valid\n const filteredRenderConfig = filterRenderConfig(\n attachment.data.renderConfig as any,\n `image attachment ${attachment.id}`\n );\n if (filteredRenderConfig) {\n imagePayload.renderConfig = filteredRenderConfig;\n }\n\n // Add animation config for overlay attachments\n if (attachment.kind === 'overlay' && attachment.data.animation) {\n imagePayload.animation = {\n ...attachment.data.animation,\n overlayClipStartUs: attachment.data.overlayClipStartUs,\n mainClipStartUs: attachment.data.mainClipStartUs,\n } as any;\n }\n\n 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+ {"version":3,"file":"GlobalAudioSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AACjD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AACpE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAK1D,UAAU,gBAAgB;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,SAAS,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;CACxB;AAED,UAAU,gBAAgB;IACxB,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,cAAc,EAAE,cAAc,CAAC;IAC/B,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACpC,kBAAkB,EAAE,MAAM,GAAG,CAAC;CAC/B;AAED,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,KAAK,CAAoB;IACjC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,IAAI,CAAmB;IAC/B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,SAAS,CAAS;IAG1B,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,gBAAgB,CAAoC;IAC5D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAO;gBAE1B,IAAI,EAAE,gBAAgB;IAKlC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,GAAG,IAAI;IAIvC,WAAW,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI;IAMtC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAUpF,qBAAqB,IAAI,OAAO,CAAC,IAAI,CAAC;IA6CtC,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAS7C,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAoB9E,YAAY,IAAI,IAAI;IAKpB,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAIjC;;;OAGG;IACG,aAAa,CAAC,iBAAiB,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAsGzF;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAM3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAOnC,KAAK,IAAI,IAAI;IAMb;;OAEG;IACG,mBAAmB,CACvB,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,EACb,OAAO,EAAE,CAAC,KAAK,EAAE,iBAAiB,EAAE,QAAQ,CAAC,EAAE,yBAAyB,KAAK,IAAI,GAChF,OAAO,CAAC,IAAI,CAAC;IAyBhB;;;OAGG;YACW,qBAAqB;IAUnC,OAAO,CAAC,aAAa,CAAkC;IACvD,OAAO,CAAC,mBAAmB,CAGX;IAChB,OAAO,CAAC,mBAAmB,CAAuD;YAEpE,wBAAwB;IAkBhC,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC;IAS1C,OAAO,CAAC,mBAAmB;IAc3B;;;OAGG;YACW,uBAAuB;IAqErC;;;;;;;OAOG;IACG,iBAAiB,CACrB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,EACb,UAAU,GAAE,OAAe,GAC1B,OAAO,CAAC,IAAI,CAAC;IAShB;;;OAGG;YACW,iBAAiB;IA4C/B;;;;OAIG;YACW,kBAAkB;IAsEhC,OAAO,CAAC,sBAAsB;IAoB9B,OAAO,CAAC,oBAAoB;CAe7B"}
@@ -262,12 +262,16 @@ class GlobalAudioSession {
262
262
  const ensurePromises = activeClips.map(async (clip) => {
263
263
  if (clip.trackKind !== "audio" && clip.trackKind !== "video") return;
264
264
  if (!hasResourceId(clip)) return;
265
+ const resource = model.getResource(clip.resourceId);
266
+ if (resource?.state === "ready" && !this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {
267
+ return;
268
+ }
265
269
  if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {
266
270
  if (!loadResource) {
267
271
  return;
268
272
  }
269
- const resource = model.getResource(clip.resourceId);
270
- if (resource?.state !== "ready") {
273
+ const resource2 = model.getResource(clip.resourceId);
274
+ if (resource2?.state !== "ready") {
271
275
  await this.deps.resourceLoader.load(clip.resourceId, {
272
276
  isPreload: false,
273
277
  clipId: clip.id,