@meframe/core 0.0.7 → 0.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cache/CacheManager.d.ts +5 -3
- package/dist/cache/CacheManager.d.ts.map +1 -1
- package/dist/cache/CacheManager.js +3 -10
- package/dist/cache/CacheManager.js.map +1 -1
- package/dist/cache/l1/AudioL1Cache.d.ts +5 -0
- package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -1
- package/dist/cache/l1/AudioL1Cache.js +31 -3
- package/dist/cache/l1/AudioL1Cache.js.map +1 -1
- package/dist/controllers/PlaybackController.d.ts +0 -4
- package/dist/controllers/PlaybackController.d.ts.map +1 -1
- package/dist/controllers/PlaybackController.js +11 -54
- package/dist/controllers/PlaybackController.js.map +1 -1
- package/dist/controllers/PreRenderService.d.ts.map +1 -1
- package/dist/controllers/PreRenderService.js +29 -14
- package/dist/controllers/PreRenderService.js.map +1 -1
- package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
- package/dist/orchestrator/Orchestrator.js +2 -1
- package/dist/orchestrator/Orchestrator.js.map +1 -1
- package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
- package/dist/orchestrator/VideoClipSession.js +24 -16
- package/dist/orchestrator/VideoClipSession.js.map +1 -1
- package/dist/stages/compose/GlobalAudioSession.d.ts +20 -25
- package/dist/stages/compose/GlobalAudioSession.d.ts.map +1 -1
- package/dist/stages/compose/GlobalAudioSession.js +241 -64
- package/dist/stages/compose/GlobalAudioSession.js.map +1 -1
- package/dist/stages/compose/OfflineAudioMixer.d.ts.map +1 -1
- package/dist/stages/compose/OfflineAudioMixer.js +26 -8
- package/dist/stages/compose/OfflineAudioMixer.js.map +1 -1
- package/dist/stages/demux/MP4Demuxer.d.ts.map +1 -1
- package/dist/stages/load/ResourceLoader.d.ts +4 -0
- package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
- package/dist/stages/load/ResourceLoader.js +11 -3
- package/dist/stages/load/ResourceLoader.js.map +1 -1
- package/dist/workers/MP4Demuxer.js +4 -3
- package/dist/workers/MP4Demuxer.js.map +1 -1
- package/dist/workers/stages/demux/audio-demux.worker.js +28 -18
- package/dist/workers/stages/demux/audio-demux.worker.js.map +1 -1
- package/dist/workers/stages/demux/video-demux.worker.js +5 -2
- package/dist/workers/stages/demux/video-demux.worker.js.map +1 -1
- package/dist/workers/stages/encode/video-encode.worker.js +6 -21
- package/dist/workers/stages/encode/video-encode.worker.js.map +1 -1
- package/package.json +1 -1
- package/dist/cache/l1/MixedAudioL1Cache.d.ts +0 -13
- package/dist/cache/l1/MixedAudioL1Cache.d.ts.map +0 -1
- package/dist/cache/l1/MixedAudioL1Cache.js +0 -52
- package/dist/cache/l1/MixedAudioL1Cache.js.map +0 -1
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{"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport { quantizeTimestampToFrame } from '../utils/time-utils';\nimport type { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSource: AudioBufferSourceNode | null = null;\n private audioGainNode: GainNode | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupListeners();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n await this.orchestrator.ensureClipCache(this.currentTimeUs);\n\n const ready = await this.orchestrator.waitForClipReady(this.currentTimeUs, {\n minFrameCount: 30,\n timeoutMs: 3_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout, starting anyway');\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - this.currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n this.startAudioPlayback();\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.stopAudioPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n this.audioSession?.reset();\n this.stopAudioPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const wasPlaying = this.state === 'playing';\n const previousState = this.state;\n\n if (wasPlaying) {\n this.pause();\n }\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n\n this.state = 'seeking';\n this.stopAudioPlayback();\n\n try {\n await this.renderCurrentFrame(clamped);\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (wasPlaying) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n if (this.audioSource) {\n this.audioSource.playbackRate.value = this.playbackRate;\n }\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n if (this.audioGainNode) {\n this.audioGainNode.gain.value = this.volume;\n }\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.stopAudioPlayback();\n } else if (this.state === 'playing') {\n this.startAudioPlayback();\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n private setupListeners(): void {\n this.orchestrator.on(MeframeEvent.CacheCover, (event) => {\n this.renderCurrentFrame(event.timeUs);\n });\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n await this.renderCurrentFrame();\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsed = (performance.now() - this.startTime) * this.playbackRate;\n const rawTimeUs = elapsed * 1000;\n const fps = this.orchestrator.compositionModel?.fps;\n this.currentTimeUs = quantizeTimestampToFrame(rawTimeUs, 0, fps, 'nearest');\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTime = performance.now();\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n }\n\n private async renderCurrentFrame(timeUs?: TimeUs): Promise<void> {\n try {\n const targetTime = timeUs ?? this.currentTimeUs;\n const rcFrame = await this.orchestrator.renderFrame(targetTime);\n if (!rcFrame) {\n // Cache miss during playback - trigger buffering\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(targetTime);\n }\n return;\n }\n\n await rcFrame.use((frame) => {\n // Ensure high quality rendering for every frame\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n this.ctx.drawImage(frame, 0, 0, this.canvas.width, this.canvas.height);\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n // Prevent duplicate buffering requests\n if (this.isBuffering) {\n return;\n }\n\n // Pause the playback loop\n const wasPlaying = this.state === 'playing';\n if (!wasPlaying) return;\n\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n // Ensure clip cache for current time\n await this.orchestrator.ensureClipCache(timeUs);\n\n // Wait for minimum frames (smaller buffer for clip transitions)\n const ready = await this.orchestrator.waitForClipReady(timeUs, {\n minFrameCount: 15, // 0.5s @30fps - faster resume\n timeoutMs: 2_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout during playback');\n }\n\n // Resume playback\n this.state = 'playing';\n this.startTime = performance.now() - timeUs / 1000 / this.playbackRate;\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n // Restart playback loop\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n this.audioGainNode = this.audioContext.createGain();\n this.audioGainNode.gain.value = this.volume;\n this.audioGainNode.connect(this.audioContext.destination);\n }\n\n private startAudioPlayback(): void {\n if (!this.audioContext || !this.audioSession || !this.audioGainNode) {\n return;\n }\n\n this.stopAudioPlayback();\n\n this.audioSession\n .prepareAudioForPlayback(this.currentTimeUs)\n .then((audioInfo) => {\n if (!audioInfo || !this.audioContext || !this.audioGainNode) {\n return;\n }\n\n const source = this.audioContext.createBufferSource();\n source.buffer = audioInfo.buffer;\n source.playbackRate.value = this.playbackRate;\n source.onended = () => {\n this.audioSource = null;\n if (this.state === 'playing') {\n this.startAudioPlayback();\n }\n };\n\n source.connect(this.audioGainNode);\n source.start(0, audioInfo.offsetSeconds, audioInfo.durationSeconds);\n this.audioSource = source;\n })\n .catch((error) => {\n console.error('[PlaybackController] Audio playback error:', error);\n });\n }\n\n private stopAudioPlayback(): void {\n if (this.audioSource) {\n try {\n this.audioSource.stop();\n } catch (error) {\n console.warn('[PlaybackController] stop audio failed', error);\n }\n this.audioSource.disconnect();\n this.audioSource = null;\n }\n 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{"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport { quantizeTimestampToFrame } from '../utils/time-utils';\nimport type { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupListeners();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n await this.orchestrator.ensureClipCache(this.currentTimeUs);\n\n const ready = await this.orchestrator.waitForClipReady(this.currentTimeUs, {\n minFrameCount: 30,\n timeoutMs: 3_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout, starting anyway');\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - this.currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 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'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = 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2_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout during playback');\n }\n\n // Resume playback\n this.state = 'playing';\n this.startTime = performance.now() - timeUs / 1000 / this.playbackRate;\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n // Restart playback loop\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n 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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PreRenderService.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderService.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD;;;;;;;;;;;GAWG;AACH,qBAAa,gBAAiB,YAAW,iBAAiB;IACxD,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAqB;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,QAAQ,CAKd;IAEF,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,aAAa,CAAoE;IACzF,OAAO,CAAC,gBAAgB,CAA6D;gBAEzE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,GAAG;IAItD,KAAK,IAAI,IAAI;IAMP,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAS3B,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAOd,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI7B,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,cAAc,CAAC,GAAG,IAAI;IAIpD,WAAW,CAAC,SAAS,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,IAAI;IAIvD,UAAU,IAAI,IAAI;IAIlB,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI;IAItE,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIxC,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,MAAM,IAAI,eAAe,CAO5B;IAED,OAAO,CAAC,kBAAkB;YAqBZ,UAAU;
|
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1
|
+
{"version":3,"file":"PreRenderService.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderService.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD;;;;;;;;;;;GAWG;AACH,qBAAa,gBAAiB,YAAW,iBAAiB;IACxD,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAqB;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,QAAQ,CAKd;IAEF,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,aAAa,CAAoE;IACzF,OAAO,CAAC,gBAAgB,CAA6D;gBAEzE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,GAAG;IAItD,KAAK,IAAI,IAAI;IAMP,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAS3B,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAOd,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI7B,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,cAAc,CAAC,GAAG,IAAI;IAIpD,WAAW,CAAC,SAAS,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,IAAI;IAIvD,UAAU,IAAI,IAAI;IAIlB,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI;IAItE,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIxC,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,MAAM,IAAI,eAAe,CAO5B;IAED,OAAO,CAAC,kBAAkB;YAqBZ,UAAU;IA+GxB;;;OAGG;YACW,cAAc;IAgB5B;;;OAGG;IACG,eAAe,CACnB,QAAQ,EAAE,MAAM,EAAE,EAClB,OAAO,CAAC,EAAE;QACR,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;QACxD,MAAM,CAAC,EAAE,WAAW,CAAC;KACtB,GACA,OAAO,CAAC,IAAI,CAAC;CAoCjB"}
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@@ -107,18 +107,27 @@ class PreRenderService {
|
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107
107
|
return;
|
|
108
108
|
}
|
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109
109
|
let clipToRender = null;
|
|
110
|
+
let hasUnprocessedClips = false;
|
|
110
111
|
for (const clip of allClips) {
|
|
111
|
-
if (
|
|
112
|
-
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113
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-
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114
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-
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115
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-
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116
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-
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117
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-
|
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118
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-
|
|
112
|
+
if (this.processedClips.has(clip.id)) {
|
|
113
|
+
continue;
|
|
114
|
+
}
|
|
115
|
+
const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
|
|
116
|
+
if (inL2) {
|
|
117
|
+
this.processedClips.add(clip.id);
|
|
118
|
+
continue;
|
|
119
|
+
}
|
|
120
|
+
hasUnprocessedClips = true;
|
|
121
|
+
if (this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {
|
|
122
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+
continue;
|
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119
123
|
}
|
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this.progressCallback(completedCount, totalClips);
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console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);
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{"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n if (allClips.length === 0) {\n return;\n }\n\n // Find next clip to render (single pass, prioritized order)\n let clipToRender = null;\n for (const clip of allClips) {\n if (!this.processedClips.has(clip.id)) {\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (!inL2) {\n clipToRender = clip;\n break;\n } else {\n this.processedClips.add(clip.id);\n }\n }\n }\n\n // All clips processed\n if (!clipToRender) {\n // Notify export waiters that all clips are ready\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n await this.renderClipToL2(clipToRender.id);\n this.processedClips.add(clipToRender.id);\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n const completedCount = this.processedClips.size;\n this.progressCallback(completedCount, totalClips);\n }\n } catch (error) {\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n\n // Notify waiters of error in high priority mode\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.reject(error as Error));\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n } finally {\n this.isRendering = false;\n }\n }\n\n /**\n * Render a complete clip to L2 cache\n * Creates dedicated pipeline that bypasses L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) return;\n\n const clip = model.findClip(clipId);\n if (!clip) return;\n\n // Start L2 rendering\n await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(\n _clipIds: string[],\n options?: {\n onProgress?: (completed: number, total: number) => 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{"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let hasUnprocessedClips = false;\n\n for (const clip of allClips) {\n // Already processed\n if (this.processedClips.has(clip.id)) {\n continue;\n }\n\n // Check L2 cache\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n this.processedClips.add(clip.id);\n continue;\n }\n\n hasUnprocessedClips = true;\n\n // Check if resource is being loaded by preview channel\n if (this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {\n continue; // Preview priority: skip this clip, will retry in next tick\n }\n\n // Found available clip\n clipToRender = clip;\n break;\n }\n\n // Handle completion\n if (!clipToRender) {\n if (hasUnprocessedClips) {\n // All unprocessed clips are temporarily skipped due to resource conflicts\n // Continue loop, will retry in next tick\n return;\n }\n\n // Really done: all clips are in L2\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n await this.renderClipToL2(clipToRender.id);\n this.processedClips.add(clipToRender.id);\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n const completedCount = this.processedClips.size;\n this.progressCallback(completedCount, totalClips);\n }\n } catch (error) {\n const errorMsg = error instanceof Error ? error.message : String(error);\n\n // Check if it's a resource conflict\n if (errorMsg.includes('is being loaded by another session')) {\n // Resource conflict: don't mark as processed, will retry in next tick\n // This happens when preview channel is loading the same resource\n return; // Silent skip, will retry in next tick\n } else {\n // Real error: log and mark as processed to avoid infinite retry\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n this.processedClips.add(clipToRender.id);\n\n // Notify waiters of error in high priority mode\n if 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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/orchestrator/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,KAAK,EAAE,aAAa,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,SAAS,CAAC;AACrF,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAY,MAAM,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC;AACzF,OAAO,EAAgB,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAG1D,OAAO,EAAE,kBAAkB,EAAE,MAAM,sCAAsC,CAAC;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAExC,qBAAa,YAAa,YAAW,aAAa;IAChD,OAAO,EAAE,UAAU,CAAC;IACpB,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACpC,gBAAgB,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACjD,cAAc,EAAE,cAAc,CAAC;IAC/B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,kBAAkB,CAAC;IACjC,UAAU,EAAE,UAAU,CAAC;IAEvB,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,MAAM,CAA0C;IACxD,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,aAAa,CAAuB;IAC5C,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;gBAE5D,MAAM,EAAE,kBAAkB;IAsEtC,IAAI,YAAY,IAAI,YAAY,CAsB/B;IAEK,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IASjC,EAAE,CAAC,CAAC,SAAS,MAAM,eAAe,EAChC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,GAAG,CAAC,CAAC,SAAS,MAAM,eAAe,EACjC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,IAAI,CAAC,CAAC,SAAS,MAAM,eAAe,EAClC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAID,mBAAmB,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAkB3D,UAAU,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAwCxD,OAAO,CAAC,yBAAyB;IAiD3B,aAAa,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA+B/D,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IA8CxF;;;OAGG;IACG,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAQpD;;;OAGG;IACG,gBAAgB,CACpB,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE;QAAE,aAAa,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GACvD,OAAO,CAAC,OAAO,CAAC;IAqBnB;;;OAGG;IACG,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;
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1
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+
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@@ -298,7 +298,7 @@ class Orchestrator {
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reject(error);
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}
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}).then((session) => session.activate()).catch((error) => {
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-
console.
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console.warn(`[Orchestrator] renderClipForL2 skipped for ${clipId}:`, error);
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reject(error);
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});
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});
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@@ -315,6 +315,7 @@ class Orchestrator {
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const session = await VideoClipSession.create({
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clipId,
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sessionId,
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forL2Only: options?.forL2Only ?? false,
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planner: this.planner,
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workerPool: this.workers,
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cacheManager: this.cacheManager,
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@@ -1 +1 @@
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{"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame } from '../model';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n model: () => this.compositionModel,\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n\n this.ensureClipCache(0);\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Get currently active clips in the 2-Clip window\n const activeClipIds = new Set(\n Array.from(this.clipSessionManager['entries'].keys()).filter((clipId) =>\n this.clipSessionManager.isClipActive(clipId)\n )\n );\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n this.cacheManager.evictClip(update.clipId);\n }\n\n // Notify ClipSessionManager to handle the update\n // This will install new instructions or restart pipeline as needed\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n\n // Only evict cache for active clips (in current 2-Clip window)\n // Non-active clips will be regenerated when they enter the window\n if (activeClipIds.has(update.clipId) && update.type !== 'remove') {\n this.cacheManager.evictClip(update.clipId);\n }\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const visualWorker = session?.visualWorkerHandle;\n if (visualWorker) {\n visualWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.get(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for prev/current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs);\n }\n\n const cachedFrame = await this.cacheManager.getFrame(timeUs, clip.id);\n // console.log('>>>>>>>>>>>> renderFrame', timeUs, clip.id, cachedFrame);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n return cachedFrame;\n }\n // Cache miss - also ensure cache (defensive, already called on clip change)\n void this.ensureClipCache(timeUs);\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // Return null immediately instead of waiting\n // This allows PlaybackController to detect miss and trigger buffering\n return null;\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Called by PlaybackController\n */\n async ensureClipCache(timeUs: TimeUs): Promise<void> {\n if (!this.compositionModel) {\n return;\n }\n\n await this.clipSessionManager.ensureClips(timeUs);\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 30,\n timeoutMs: options?.timeoutMs ?? 5_000,\n });\n }\n\n /**\n * Render a clip completely for L2 cache (bypass ClipSessionManager)\n * Returns a promise that resolves when encoding is complete\n */\n async renderClipForL2(clipId: string): Promise<void> {\n const sessionId = `${clipId}#l2`;\n\n return new Promise<void>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve();\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((session) => session.activate())\n .catch((error) => {\n console.error(`[Orchestrator] renderClipForL2 error for ${clipId}:`, error);\n reject(error);\n });\n });\n }\n\n /**\n * Create a new session for a clip\n */\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n callbacks: {\n onComposedStreamReady: (stream, fps) => {\n if (options?.forL2Only) {\n // L2 channel: don't need L1, cancel stream\n stream.cancel();\n } else {\n // Preview channel: fill L1\n this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n onFrame: () => {},\n });\n }\n },\n onEncodedStreamReady: (stream, track) => {\n if (options?.forL2Only) {\n // L2 channel: write to L2 using clipId, notify on complete\n this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(\n `[Orchestrator] L2 encode stream error for ${clipId} ${track}:`,\n error\n );\n session.dispose();\n if (options.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n } else {\n // Preview channel: don't write to L2, cancel stream\n stream.cancel();\n }\n },\n onPipelineReady: async () => {\n const clip = this.compositionModel?.findClip(clipId);\n if (clip?.resourceId) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n });\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: config.global?.defaultFps ?? defaultFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: config.encode?.video?.framerate || defaultFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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{"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame } from '../model';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n model: () => this.compositionModel,\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n\n this.ensureClipCache(0);\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Get currently active clips in the 2-Clip window\n const activeClipIds = new Set(\n Array.from(this.clipSessionManager['entries'].keys()).filter((clipId) =>\n this.clipSessionManager.isClipActive(clipId)\n )\n );\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n this.cacheManager.evictClip(update.clipId);\n }\n\n // Notify ClipSessionManager to handle the update\n // This will install new instructions or restart pipeline as needed\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n\n // Only evict cache for active clips (in current 2-Clip window)\n // Non-active clips will be regenerated when they enter the window\n if (activeClipIds.has(update.clipId) && update.type !== 'remove') {\n this.cacheManager.evictClip(update.clipId);\n }\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const visualWorker = session?.visualWorkerHandle;\n if (visualWorker) {\n visualWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.get(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for prev/current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs);\n }\n\n const cachedFrame = await this.cacheManager.getFrame(timeUs, clip.id);\n // console.log('>>>>>>>>>>>> renderFrame', timeUs, clip.id, cachedFrame);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n return cachedFrame;\n }\n // Cache miss - also ensure cache (defensive, already called on clip change)\n void this.ensureClipCache(timeUs);\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // Return null immediately instead of waiting\n // This allows PlaybackController to detect miss and trigger buffering\n return null;\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Called by PlaybackController\n */\n async ensureClipCache(timeUs: TimeUs): Promise<void> {\n if (!this.compositionModel) {\n return;\n }\n\n await this.clipSessionManager.ensureClips(timeUs);\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 30,\n timeoutMs: options?.timeoutMs ?? 5_000,\n });\n }\n\n /**\n * Render a clip completely for L2 cache (bypass ClipSessionManager)\n * Returns a promise that resolves when encoding is complete\n */\n async renderClipForL2(clipId: string): Promise<void> {\n const sessionId = `${clipId}#l2`;\n return new Promise<void>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve();\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((session) => session.activate())\n .catch((error) => {\n console.warn(`[Orchestrator] renderClipForL2 skipped for ${clipId}:`, error);\n reject(error);\n });\n });\n }\n\n /**\n * Create a new session for a clip\n */\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n forL2Only: options?.forL2Only ?? false,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n callbacks: {\n onComposedStreamReady: (stream, fps) => {\n if (options?.forL2Only) {\n // L2 channel: don't need L1, cancel stream\n stream.cancel();\n } else {\n // Preview channel: fill L1\n this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n onFrame: () => {},\n });\n }\n },\n onEncodedStreamReady: (stream, track) => {\n if (options?.forL2Only) {\n // L2 channel: write to L2 using clipId, notify on complete\n this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(\n `[Orchestrator] L2 encode stream error for ${clipId} ${track}:`,\n error\n );\n session.dispose();\n if (options.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n } else {\n // Preview channel: don't write to L2, cancel stream\n stream.cancel();\n }\n },\n onPipelineReady: async () => {\n const clip = this.compositionModel?.findClip(clipId);\n if (clip?.resourceId) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n });\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: config.global?.defaultFps ?? defaultFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: config.encode?.video?.framerate || defaultFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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{"version":3,"file":"VideoClipSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/VideoClipSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,gBAAgB,EAAQ,MAAM,UAAU,CAAC;AACvD,OAAO,KAAK,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAEjF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD,UAAU,yBAAyB;IACjC,qBAAqB,CAAC,MAAM,EAAE,cAAc,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7E,oBAAoB,CAClB,MAAM,EAAE,cAAc,CAAC;QAAE,KAAK,EAAE,iBAAiB,CAAC;QAAC,QAAQ,EAAE,yBAAyB,CAAA;KAAE,CAAC,EACzF,KAAK,EAAE,OAAO,GAAG,OAAO,GACvB,IAAI,CAAC;IACR,gBAAgB,CAAC,IAAI,IAAI,CAAC;IAC1B,eAAe,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;CACnC;AAED,UAAU,sBAAsB;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,YAAY,CAAC;IAC3B,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,aAAa,EAAE,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACvC,SAAS,EAAE,yBAAyB,CAAC;CACtC;AAQD,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IACpC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAqB;IAC7C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IACpD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA0B;IACxD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA4B;IAEtD,OAAO,CAAC,kBAAkB,CAAmC;IAC7D,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,gBAAgB,CAA2B;IACnD,OAAO,CAAC,YAAY,CAA2C;IAC/D,OAAO,CAAC,qBAAqB,CAA+B;IAC5D,OAAO,CAAC,qBAAqB,CAA+B;IAC5D,OAAO,CAAC,oBAAoB,CAA+B;IAC3D,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,UAAU,CAAS;WAEd,MAAM,CAAC,MAAM,EAAE,sBAAsB,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAI9E,OAAO;IAYD,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC;IAiCzB,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAO3B,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAOxB,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IA6BlE,IAAI,kBAAkB,IAAI,UAAU,GAAG,IAAI,CAE1C;IAED,OAAO,CAAC,OAAO;IAIf,OAAO,CAAC,WAAW;YAML,kBAAkB;YAQlB,kBAAkB;YAKlB,oBAAoB;YA+DpB,kBAAkB;YAKlB,cAAc;YAqDd,oBAAoB;YA4GpB,mBAAmB;YAYnB,eAAe;YAgBf,eAAe;IA8CvB,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC;CAG3C"}
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@@ -164,23 +164,28 @@ class VideoClipSession {
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async setupVideoPipeline(clip,
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async setupVideoPipeline(clip, _resource) {
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await this.acquireWorkers(clip, true);
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await this.connectVideoPipeline(
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await this.connectVideoPipeline();
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async acquireWorkers(clip, isVideo) {
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this.decodeWorker = await this.workerPool.get("videoDecode", this.sessionId, {
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});
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this.videoDemuxWorker = await this.workerPool.get("videoDemux", this.sessionId, {
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const demuxConfig = this.workerConfigs.videoDemux ?? {};
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await this.videoDemuxWorker.send("configure", {
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config: demuxConfig
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this.decodeWorker = await this.workerPool.get("videoDecode", this.sessionId, {
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const decodeConfig = this.workerConfigs.videoDecode ?? {};
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await this.decodeWorker.send("configure", {
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config: decodeConfig
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});
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}
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this.visualWorker = await this.workerPool.get("videoCompose", this.sessionId, { lazy: true });
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const visualConfig = this.workerConfigs.videoCompose ?? {};
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@@ -196,8 +201,18 @@ class VideoClipSession {
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clipId: clip.id,
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config: { ...visualConfig, ...renderOverrides, timeline }
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});
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if (this.forL2Only) {
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this.encodeWorker = await this.workerPool.get("videoEncode", this.sessionId, {
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lazy: true
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});
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const encodeConfig = this.workerConfigs.videoEncode ?? {};
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await this.encodeWorker.send("configure", {
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initial: true,
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config: encodeConfig
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});
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}
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}
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async connectVideoPipeline(
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async connectVideoPipeline() {
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if (!this.visualWorker || !this.decodeWorker || !this.videoDemuxWorker) {
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throw new Error("Pipeline workers not ready");
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},
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{ transfer: [this.demuxToDecodeChannel.port2] }
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);
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const demuxConfig = this.workerConfigs.videoDemux ?? {};
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await this.videoDemuxWorker.send("configure", {
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resourceId,
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sessionId,
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});
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this.visualWorker.receiveStream((stream) => {
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const visualConfig = this.workerConfigs.videoCompose ?? {};
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const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"VideoClipSession.js","sources":["../../src/orchestrator/VideoClipSession.ts"],"sourcesContent":["import type { WorkerPool } from '../worker/WorkerPool';\nimport type { CacheManager } from '../cache/CacheManager';\nimport type { CompositionModel, Clip } from '../model';\nimport type { CompositionPlanner, ClipUpdateResult } from './CompositionPlanner';\nimport type { ClipInstructionSet } from '../stages/compose/instructions';\nimport type { BaseWorker } from '../worker/BaseWorker';\nimport type { WorkerType } from '../worker/types';\n\ninterface VideoClipSessionCallbacks {\n onComposedStreamReady(stream: ReadableStream<VideoFrame>, fps: number): void;\n onEncodedStreamReady(\n stream: ReadableStream<{ chunk: EncodedVideoChunk; metadata: EncodedVideoChunkMetadata }>,\n track: 'video' | 'audio'\n ): void;\n onStreamDisposed?(): void;\n onPipelineReady?(): Promise<void>;\n}\n\ninterface VideoClipSessionConfig {\n clipId: string;\n sessionId?: string;\n forL2Only?: boolean;\n planner: CompositionPlanner;\n workerPool: WorkerPool;\n cacheManager: CacheManager;\n compositionModel: CompositionModel;\n workerConfigs: Record<WorkerType, any>;\n callbacks: VideoClipSessionCallbacks;\n}\n\ninterface InstructionContext {\n revision: number;\n instructions: ClipInstructionSet;\n status: ClipInstructionSet['status'];\n}\n\nexport class VideoClipSession {\n private readonly clipId: string;\n private readonly sessionId: string;\n private readonly forL2Only: boolean;\n private readonly planner: CompositionPlanner;\n private readonly workerPool: WorkerPool;\n private readonly cacheManager: CacheManager;\n private readonly compositionModel: CompositionModel;\n private readonly workerConfigs: Record<WorkerType, any>;\n private readonly callbacks: VideoClipSessionCallbacks;\n\n private instructionContext: InstructionContext | null = null;\n private visualWorker: BaseWorker | null = null;\n private decodeWorker: BaseWorker | null = null;\n private encodeWorker: BaseWorker | null = null;\n private videoDemuxWorker: BaseWorker | null = null;\n private visualStream: ReadableStream<VideoFrame> | null = null;\n private visualToEncodeChannel: MessageChannel | null = null;\n private decodeToVisualChannel: MessageChannel | null = null;\n private demuxToDecodeChannel: MessageChannel | null = null;\n private isActive = false;\n private isDisposed = false;\n\n static async create(config: VideoClipSessionConfig): Promise<VideoClipSession> {\n return new VideoClipSession(config);\n }\n\n private constructor(config: VideoClipSessionConfig) {\n this.clipId = config.clipId;\n this.sessionId = config.sessionId ?? config.clipId;\n this.forL2Only = config.forL2Only ?? false;\n this.planner = config.planner;\n this.workerPool = config.workerPool;\n this.cacheManager = config.cacheManager;\n this.compositionModel = config.compositionModel;\n this.workerConfigs = config.workerConfigs;\n this.callbacks = config.callbacks;\n }\n\n async activate(): Promise<void> {\n if (this.isActive || this.isDisposed) return;\n\n const clip = this.getClip();\n const resource = this.getResource();\n if (!clip || !resource) {\n console.warn('[VideoClipSession] activate: clip or resource not found', this.sessionId);\n return;\n }\n\n if (resource.type === 'video') {\n await this.setupVideoPipeline(clip, resource);\n } else if (resource.type === 'image') {\n await this.setupImagePipeline(clip);\n } else {\n console.warn(\n '[VideoClipSession] Unknown resource type:',\n resource.type,\n 'for',\n this.sessionId\n );\n }\n\n await this.ensureInstructions(clip);\n\n this.isActive = true;\n\n // Notify that pipeline is ready - triggers resource loading\n if (this.callbacks.onPipelineReady) {\n await this.callbacks.onPipelineReady();\n }\n }\n\n async deactivate(): Promise<void> {\n if (!this.isActive || this.isDisposed) return;\n this.isActive = false;\n\n await this.releasePipeline();\n }\n\n async dispose(): Promise<void> {\n if (this.isDisposed) return;\n await this.deactivate();\n this.planner.releaseClip(this.clipId);\n this.isDisposed = true;\n }\n\n async handlePlannerUpdate(update: ClipUpdateResult): Promise<void> {\n if (this.isDisposed) {\n return;\n }\n\n if (update.type === 'remove') {\n await this.dispose();\n return;\n }\n\n const instructions = update.instructions;\n if (!instructions) {\n return;\n }\n\n const clip = this.getClip();\n const resource = this.getResource();\n if (!clip || !resource || (resource.type !== 'video' && resource.type !== 'image')) {\n return;\n }\n\n // Any update requires pipeline restart (stream is closed after cache eviction)\n if (this.isActive) {\n await this.restartPipeline(clip, resource, instructions);\n } else {\n await this.activate();\n }\n }\n\n get visualWorkerHandle(): BaseWorker | null {\n return this.visualWorker;\n }\n\n private getClip(): Clip | null {\n return this.compositionModel?.findClip?.(this.clipId) ?? null;\n }\n\n private getResource() {\n const clip = this.getClip();\n if (!clip) return null;\n return this.compositionModel.resources.get(clip.resourceId) || null;\n }\n\n private async ensureInstructions(_clip: Clip): Promise<void> {\n const instructions = this.planner.getInstructions(this.clipId);\n if (!instructions) {\n throw new Error(`No instructions for clip ${this.clipId}`);\n }\n await this.installInstructions(instructions);\n }\n\n private async setupImagePipeline(clip: Clip): Promise<void> {\n await this.acquireWorkers(clip, false);\n await this.connectImagePipeline();\n }\n\n private async connectImagePipeline(): Promise<void> {\n if (!this.visualWorker) {\n throw new Error('Pipeline workers not ready');\n }\n\n // Use sessionId for worker communication\n const sessionId = this.sessionId;\n\n // Connect visualWorker to encodeWorker (only if L2 mode)\n if (this.encodeWorker) {\n this.visualToEncodeChannel = new MessageChannel();\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.visualToEncodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port1] }\n );\n await this.encodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.visualToEncodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port2] }\n );\n }\n\n this.visualWorker.receiveStream((stream) => {\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;\n this.callbacks.onComposedStreamReady(stream, fps);\n });\n\n // Receive encoded chunks from EncodeWorker (only in L2 mode)\n if (this.encodeWorker) {\n this.encodeWorker.receiveStream((stream, metadata) => {\n if (metadata?.streamType === 'video') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'video'\n );\n } else if (metadata?.streamType === 'audio') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'audio'\n );\n }\n });\n }\n }\n\n private async setupVideoPipeline(clip: Clip, resource: { id: string }): Promise<void> {\n await this.acquireWorkers(clip, true);\n await this.connectVideoPipeline(resource.id);\n }\n\n private async acquireWorkers(clip: Clip, isVideo: boolean): Promise<void> {\n if (isVideo) {\n this.decodeWorker = await this.workerPool.get('videoDecode', this.sessionId, {\n lazy: true,\n });\n this.videoDemuxWorker = await this.workerPool.get('videoDemux', this.sessionId, {\n lazy: true,\n });\n }\n\n if (this.forL2Only) {\n this.encodeWorker = await this.workerPool.get('videoEncode', this.sessionId, {\n lazy: true,\n });\n }\n\n this.visualWorker = await this.workerPool.get('videoCompose', this.sessionId, { lazy: true });\n\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const renderOverrides = this.compositionModel.renderConfig ?? {};\n const timeline = {\n clipId: clip.id,\n clipStartUs: clip.startUs,\n clipEndUs: clip.startUs + clip.durationUs,\n compositionFps: this.compositionModel.fps ?? visualConfig.fps ?? 30,\n };\n await this.visualWorker.send('configure', {\n initial: true,\n clipId: clip.id,\n config: { ...visualConfig, ...renderOverrides, timeline },\n });\n }\n\n private async connectVideoPipeline(resourceId: string): Promise<void> {\n if (!this.visualWorker || !this.decodeWorker || !this.videoDemuxWorker) {\n throw new Error('Pipeline workers not ready');\n }\n\n // Use sessionId for worker communication\n const sessionId = this.sessionId;\n\n // Connect visualWorker to encodeWorker (only if L2 mode)\n if (this.encodeWorker) {\n this.visualToEncodeChannel = new MessageChannel();\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.visualToEncodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port1] }\n );\n await this.encodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.visualToEncodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port2] }\n );\n }\n\n this.decodeToVisualChannel = new MessageChannel();\n await this.decodeWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.decodeToVisualChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port1] }\n );\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.decodeToVisualChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port2] }\n );\n\n this.demuxToDecodeChannel = new MessageChannel();\n await this.videoDemuxWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.demuxToDecodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port1] }\n );\n await this.decodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.demuxToDecodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port2] }\n );\n\n const demuxConfig = this.workerConfigs.videoDemux ?? {};\n await this.videoDemuxWorker.send('configure', {\n initial: true,\n resourceId,\n sessionId,\n config: demuxConfig,\n });\n\n this.visualWorker.receiveStream((stream) => {\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;\n this.callbacks.onComposedStreamReady(stream, fps);\n });\n\n // Receive encoded chunks from EncodeWorker (only in L2 mode)\n if (this.encodeWorker) {\n this.encodeWorker.receiveStream((stream, metadata) => {\n if (metadata?.streamType === 'video') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'video'\n );\n } else if (metadata?.streamType === 'audio') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'audio'\n );\n }\n });\n }\n }\n\n private async installInstructions(instructions: ClipInstructionSet): Promise<void> {\n this.instructionContext = {\n revision: instructions.revision,\n instructions,\n status: instructions.status,\n };\n\n if (this.visualWorker) {\n await this.visualWorker.send('install_instructions', instructions);\n }\n }\n\n private async restartPipeline(\n clip: Clip,\n resource: { id: string; type: string },\n instructions: ClipInstructionSet\n ): Promise<void> {\n await this.releasePipeline();\n\n if (resource.type === 'video') {\n await this.setupVideoPipeline(clip, resource);\n } else if (resource.type === 'image') {\n await this.setupImagePipeline(clip);\n }\n\n await this.installInstructions(instructions);\n }\n\n private async releasePipeline(): Promise<void> {\n if (this.visualWorker && this.instructionContext) {\n await this.visualWorker.notify('dispose_clip', {\n sessionId: this.sessionId,\n revision: this.instructionContext.revision,\n });\n }\n\n this.visualToEncodeChannel?.port1.close();\n this.visualToEncodeChannel?.port2.close();\n this.decodeToVisualChannel?.port1.close();\n this.decodeToVisualChannel?.port2.close();\n this.demuxToDecodeChannel?.port1.close();\n this.demuxToDecodeChannel?.port2.close();\n\n this.visualToEncodeChannel = null;\n this.decodeToVisualChannel = null;\n this.demuxToDecodeChannel = null;\n\n if (this.visualStream && this.callbacks.onStreamDisposed) {\n this.callbacks.onStreamDisposed();\n }\n this.visualStream = null;\n\n // Terminate clip-local workers\n if (this.videoDemuxWorker) {\n this.workerPool.terminate('videoDemux', this.sessionId);\n this.videoDemuxWorker = null;\n }\n\n if (this.decodeWorker) {\n this.workerPool.terminate('videoDecode', this.sessionId);\n this.decodeWorker = null;\n }\n\n if (this.visualWorker) {\n this.workerPool.terminate('videoCompose', this.sessionId);\n this.visualWorker = null;\n }\n\n if (this.encodeWorker) {\n this.workerPool.terminate('videoEncode', this.sessionId);\n this.encodeWorker = null;\n }\n }\n\n async invalidateClipCache(): Promise<void> {\n await this.cacheManager.invalidateClip(this.clipId);\n 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{"version":3,"file":"VideoClipSession.js","sources":["../../src/orchestrator/VideoClipSession.ts"],"sourcesContent":["import type { WorkerPool } from '../worker/WorkerPool';\nimport type { CacheManager } from '../cache/CacheManager';\nimport type { CompositionModel, Clip } from '../model';\nimport type { CompositionPlanner, ClipUpdateResult } from './CompositionPlanner';\nimport type { ClipInstructionSet } from '../stages/compose/instructions';\nimport type { BaseWorker } from '../worker/BaseWorker';\nimport type { WorkerType } from '../worker/types';\n\ninterface VideoClipSessionCallbacks {\n onComposedStreamReady(stream: ReadableStream<VideoFrame>, fps: number): void;\n onEncodedStreamReady(\n stream: ReadableStream<{ chunk: EncodedVideoChunk; metadata: EncodedVideoChunkMetadata }>,\n track: 'video' | 'audio'\n ): void;\n onStreamDisposed?(): void;\n onPipelineReady?(): Promise<void>;\n}\n\ninterface VideoClipSessionConfig {\n clipId: string;\n sessionId?: string;\n forL2Only?: boolean;\n planner: CompositionPlanner;\n workerPool: WorkerPool;\n cacheManager: CacheManager;\n compositionModel: CompositionModel;\n workerConfigs: Record<WorkerType, any>;\n callbacks: VideoClipSessionCallbacks;\n}\n\ninterface InstructionContext {\n revision: number;\n instructions: ClipInstructionSet;\n status: ClipInstructionSet['status'];\n}\n\nexport class VideoClipSession {\n private readonly clipId: string;\n private readonly sessionId: string;\n private readonly forL2Only: boolean;\n private readonly planner: CompositionPlanner;\n private readonly workerPool: WorkerPool;\n private readonly cacheManager: CacheManager;\n private readonly compositionModel: CompositionModel;\n private readonly workerConfigs: Record<WorkerType, any>;\n private readonly callbacks: VideoClipSessionCallbacks;\n\n private instructionContext: InstructionContext | null = null;\n private visualWorker: BaseWorker | null = null;\n private decodeWorker: BaseWorker | null = null;\n private encodeWorker: BaseWorker | null = null;\n private videoDemuxWorker: BaseWorker | null = null;\n private visualStream: ReadableStream<VideoFrame> | null = null;\n private visualToEncodeChannel: MessageChannel | null = null;\n private decodeToVisualChannel: MessageChannel | null = null;\n private demuxToDecodeChannel: MessageChannel | null = null;\n private isActive = false;\n private isDisposed = false;\n\n static async create(config: VideoClipSessionConfig): Promise<VideoClipSession> {\n return new VideoClipSession(config);\n }\n\n private constructor(config: VideoClipSessionConfig) {\n this.clipId = config.clipId;\n this.sessionId = config.sessionId ?? config.clipId;\n this.forL2Only = config.forL2Only ?? false;\n this.planner = config.planner;\n this.workerPool = config.workerPool;\n this.cacheManager = config.cacheManager;\n this.compositionModel = config.compositionModel;\n this.workerConfigs = config.workerConfigs;\n this.callbacks = config.callbacks;\n }\n\n async activate(): Promise<void> {\n 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streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port1] }\n );\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.decodeToVisualChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port2] }\n );\n\n this.demuxToDecodeChannel = new MessageChannel();\n await this.videoDemuxWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.demuxToDecodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port1] }\n );\n await this.decodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.demuxToDecodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port2] }\n );\n\n // Setup stream receivers\n this.visualWorker.receiveStream((stream) => {\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;\n 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