@mcptoolshop/sovereign 1.0.2 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +40 -0
- package/README.es.md +50 -5
- package/README.fr.md +51 -6
- package/README.hi.md +50 -5
- package/README.it.md +51 -6
- package/README.ja.md +51 -6
- package/README.md +47 -2
- package/README.pt-BR.md +51 -6
- package/README.zh.md +50 -5
- package/package.json +2 -2
- package/release/CHANGELOG.md +34 -0
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-100-A.json +1 -0
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-100-B.json +1 -0
- package/release/balance-evidence/raw-data/sovereign-diagnosis-canonical-400.json +1 -0
- package/release/balance-evidence/raw-data/sovereign-diagnosis-mfg-mirror-100.json +1 -0
- package/release/balance-evidence/sovereign-failure-pressure-diagnosis.html +494 -0
- package/release/design-system/README.md +30 -0
- package/release/design-system/sovereign-screen-audit-v0.18.html +183 -0
- package/release/design-system/sovereign-visual-system-v0.18.html +610 -0
- package/release/digital-mode/README.txt +86 -74
- package/release/digital-mode/sovereign-solo-v0.10-baseline.html +3884 -0
- package/release/digital-mode/sovereign-solo.html +165 -3861
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Digital Mode (v0.
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Digital Mode (v0.18 polished baseline · v1.1.0 release candidate)
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==================================================================
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The single self-contained HTML file that runs the full game locally in a browser.
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v1.1.0 promotes the v0.18 failure-system foundation (Credit Crisis warning event +
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the v0.11-v0.17 pressure-side chain) plus a whole-game visual polish pass to the
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canonical release surface.
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Files
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sovereign-solo.html
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sovereign-solo.html The game. Open in any modern browser.
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v0.18 polished. SAVE_VERSION 'v0.18-candidate'.
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sovereign-solo-v0.10-baseline.html Archive of the v1.0.x canonical (v0.10 frozen
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baseline) for historical reference and save
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compatibility verification.
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sovereign-v0.10-freeze-audit.html The original 38-check freeze audit for v0.10
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(all PASS). Provenance for the prior baseline.
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How to run
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Double-click sovereign-solo.html or drag it into a browser. No installer, no
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dependencies, no internet required.
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dependencies, no internet required. On first load an orientation overlay
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introduces the three shared tracks, the three failure tiers, and the ledger as
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the truth source - dismiss with "Got it - begin" or recall it any time via the
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"How to play" button in the topbar.
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What's new in the v0.18 polished baseline
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-----------------------------------------
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Failure-pressure system (mechanics, frozen at v0.18)
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- Credit Crisis at Public Credit <= 4 - soft intermediate failure event. Fires
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once per game when Credit first collapses into the warning band. Logs a
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System event, ticks Public Resistance +1, does not reset Credit.
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- Default at Public Credit 0 - catastrophic endpoint, unchanged.
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- Rebellion at Public Resistance 12 - catastrophic endpoint, unchanged.
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- Three-tier hierarchy: Crisis (warning) < Rebellion / Default (catastrophe).
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Pressure sources (preserved through the v0.11-v0.17 arc)
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- Bank Run drops Public Credit -1 and Industrial Capacity -1.
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- Speculation Fever drops Public Credit -1 at Credit >= 7, -2 at Credit <= 6,
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and ticks Resistance +1 (v0.17 fragile-credit escalation).
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- Anti-Federalist Pamphlet drops Public Credit -1, ticks Resistance +1, and
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collects 30 TN per Revenue-System property from every owner (v0.16).
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- Funding Act remains the lap-1 +2 Credit floor.
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Visual polish (presentation only; mechanics byte-identical to v0.18 candidate)
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- Topbar wordmark + mode tag + version pill (Federalist Treasury palette).
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- First-run orientation overlay with the three-track + three-tier primer.
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- Ledger rows for CREDIT_CRISIS / DEFAULT / REBELLION get distinct severity
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treatments.
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- Tracks panel marks the Credit Crisis warning band (1-4) and the Default
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and Rebellion endpoints.
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- Endgame report shows posture chips (credit posture / Crisis state /
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Rebellion state) above the score columns, with narration that explicitly
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mentions Credit Crisis / Default / Rebellion outcomes.
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- Batch modal reframed as "Balance Evidence Run".
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- Responsive breakpoint at <= 768 px and a print stylesheet.
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Determinism
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- Same seed + same human decisions = byte-identical ledger. The v0.18
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polished build produces the same 100-seed canonical state hash
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(3189375454) as the v0.18 candidate Node simulation.
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Design-system reference
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- The visual-system sheet and screen-state audit live at
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release/design-system/sovereign-visual-system-v0.18.html and
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sovereign-screen-audit-v0.18.html.
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Save / load
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-----------
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SAVE_VERSION = 'v0.18-candidate'. Saves from v0.10 - v0.17 are still readable
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via loadFromPayload; a transient info pill explains the behavior difference
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when loading older saves under the new failure system. Hash integrity check
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on load is unchanged.
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Determinism guarantee
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Same seed + same human decisions =
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Single RNG: mulberry32(state.rngSeed). Same seed + same human decisions =
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byte-identical ledger across runs, browsers, and operating systems. Verified
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across 1,000+ deterministic games through the v0.2 -> v0.10 -> v0.11 - v0.18
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arc.
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Mechanics-frozen evidence
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-------------------------
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The v0.18 promotion audit (44 / 44 PASS) and the CANONICAL-400 evidence sweep
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live alongside this release in the repo at:
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experiments/v0.18-failure-pressure-candidate/sovereign-v0.18-promotion-audit.html
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experiments/v0.18-failure-pressure-candidate/sovereign-v0.18-evidence-sweep.html
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experiments/v0.18-failure-pressure-candidate/raw-data/
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Caveat
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------
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v0.18 mechanics are simulation-verified across the canonical T/M/Mfg triplet
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(400 seeds) and the MFG-MIRROR variant (100 seeds). They are not yet
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human-playtested.
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