@math.gl/culling 4.2.0-alpha.3 → 4.2.0-alpha.6

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Files changed (73) hide show
  1. package/LICENSE +51 -0
  2. package/README.md +8 -1
  3. package/dist/constants.d.ts +10 -5
  4. package/dist/constants.d.ts.map +1 -1
  5. package/dist/constants.js +9 -5
  6. package/dist/constants.js.map +1 -1
  7. package/dist/index.cjs +640 -113
  8. package/dist/index.cjs.map +3 -4
  9. package/dist/index.d.ts +12 -0
  10. package/dist/index.d.ts.map +1 -1
  11. package/dist/index.js +5 -0
  12. package/dist/index.js.map +1 -1
  13. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +2 -1
  14. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +1 -1
  15. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js +3 -4
  16. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
  17. package/dist/lib/bounding-volumes/bounding-sphere.d.ts +2 -1
  18. package/dist/lib/bounding-volumes/bounding-sphere.d.ts.map +1 -1
  19. package/dist/lib/bounding-volumes/bounding-sphere.js +3 -4
  20. package/dist/lib/bounding-volumes/bounding-sphere.js.map +1 -1
  21. package/dist/lib/bounding-volumes/bounding-volume.d.ts +5 -4
  22. package/dist/lib/bounding-volumes/bounding-volume.d.ts.map +1 -1
  23. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts +2 -1
  24. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts.map +1 -1
  25. package/dist/lib/bounding-volumes/oriented-bounding-box.js +3 -4
  26. package/dist/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
  27. package/dist/lib/culling-volume.d.ts +2 -1
  28. package/dist/lib/culling-volume.d.ts.map +1 -1
  29. package/dist/lib/culling-volume.js +7 -8
  30. package/dist/lib/culling-volume.js.map +1 -1
  31. package/dist/lib/plane.d.ts +2 -2
  32. package/dist/lib/plane.d.ts.map +1 -1
  33. package/dist/lib/plane.js +3 -6
  34. package/dist/lib/plane.js.map +1 -1
  35. package/dist/lib/shapes/box-shape.d.ts +19 -0
  36. package/dist/lib/shapes/box-shape.d.ts.map +1 -0
  37. package/dist/lib/shapes/box-shape.js +69 -0
  38. package/dist/lib/shapes/box-shape.js.map +1 -0
  39. package/dist/lib/shapes/capsule-shape.d.ts +23 -0
  40. package/dist/lib/shapes/capsule-shape.d.ts.map +1 -0
  41. package/dist/lib/shapes/capsule-shape.js +151 -0
  42. package/dist/lib/shapes/capsule-shape.js.map +1 -0
  43. package/dist/lib/shapes/cylinder-shape.d.ts +22 -0
  44. package/dist/lib/shapes/cylinder-shape.d.ts.map +1 -0
  45. package/dist/lib/shapes/cylinder-shape.js +99 -0
  46. package/dist/lib/shapes/cylinder-shape.js.map +1 -0
  47. package/dist/lib/shapes/implicit-shape.d.ts +56 -0
  48. package/dist/lib/shapes/implicit-shape.d.ts.map +1 -0
  49. package/dist/lib/shapes/implicit-shape.js +142 -0
  50. package/dist/lib/shapes/implicit-shape.js.map +1 -0
  51. package/dist/lib/shapes/plane-shape.d.ts +27 -0
  52. package/dist/lib/shapes/plane-shape.d.ts.map +1 -0
  53. package/dist/lib/shapes/plane-shape.js +71 -0
  54. package/dist/lib/shapes/plane-shape.js.map +1 -0
  55. package/dist/lib/shapes/sphere-shape.d.ts +18 -0
  56. package/dist/lib/shapes/sphere-shape.d.ts.map +1 -0
  57. package/dist/lib/shapes/sphere-shape.js +43 -0
  58. package/dist/lib/shapes/sphere-shape.js.map +1 -0
  59. package/package.json +4 -4
  60. package/src/constants.ts +11 -5
  61. package/src/index.ts +13 -0
  62. package/src/lib/bounding-volumes/axis-aligned-bounding-box.ts +5 -5
  63. package/src/lib/bounding-volumes/bounding-sphere.ts +5 -5
  64. package/src/lib/bounding-volumes/bounding-volume.ts +5 -4
  65. package/src/lib/bounding-volumes/oriented-bounding-box.ts +5 -5
  66. package/src/lib/culling-volume.ts +9 -9
  67. package/src/lib/plane.ts +3 -6
  68. package/src/lib/shapes/box-shape.ts +78 -0
  69. package/src/lib/shapes/capsule-shape.ts +232 -0
  70. package/src/lib/shapes/cylinder-shape.ts +133 -0
  71. package/src/lib/shapes/implicit-shape.ts +209 -0
  72. package/src/lib/shapes/plane-shape.ts +78 -0
  73. package/src/lib/shapes/sphere-shape.ts +60 -0
package/dist/index.cjs CHANGED
@@ -17,15 +17,20 @@ var __copyProps = (to, from, except, desc) => {
17
17
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
18
 
19
19
  // dist/index.js
20
- var dist_exports = {};
21
- __export(dist_exports, {
20
+ var index_exports = {};
21
+ __export(index_exports, {
22
22
  AxisAlignedBoundingBox: () => AxisAlignedBoundingBox,
23
23
  BoundingSphere: () => BoundingSphere,
24
+ BoxShape: () => BoxShape,
25
+ CapsuleShape: () => CapsuleShape,
24
26
  CullingVolume: () => CullingVolume,
27
+ CylinderShape: () => CylinderShape,
25
28
  INTERSECTION: () => INTERSECTION,
26
29
  OrientedBoundingBox: () => OrientedBoundingBox,
27
30
  Plane: () => Plane,
31
+ PlaneShape: () => PlaneShape,
28
32
  Ray: () => Ray,
33
+ SphereShape: () => SphereShape,
29
34
  _PerspectiveFrustum: () => PerspectiveFrustum,
30
35
  _PerspectiveOffCenterFrustum: () => PerspectiveOffCenterFrustum,
31
36
  computeEigenDecomposition: () => computeEigenDecomposition,
@@ -33,23 +38,21 @@ __export(dist_exports, {
33
38
  makeBoundingSphereFromPoints: () => makeBoundingSphereFromPoints,
34
39
  makeOrientedBoundingBoxFromPoints: () => makeOrientedBoundingBoxFromPoints
35
40
  });
36
- module.exports = __toCommonJS(dist_exports);
41
+ module.exports = __toCommonJS(index_exports);
37
42
 
38
43
  // dist/constants.js
39
- var INTERSECTION = {
40
- OUTSIDE: -1,
41
- // Represents that an object is not contained within the frustum.
42
- INTERSECTING: 0,
43
- // Represents that an object intersects one of the frustum's planes.
44
- INSIDE: 1
45
- // Represents that an object is fully within the frustum.
46
- };
44
+ var INTERSECTION;
45
+ (function(INTERSECTION2) {
46
+ INTERSECTION2["OUTSIDE"] = "outside";
47
+ INTERSECTION2["INTERSECTING"] = "intersecting";
48
+ INTERSECTION2["INSIDE"] = "inside";
49
+ })(INTERSECTION || (INTERSECTION = {}));
47
50
 
48
51
  // dist/lib/bounding-volumes/axis-aligned-bounding-box.js
49
52
  var import_core = require("@math.gl/core");
50
53
  var scratchVector = new import_core.Vector3();
51
54
  var scratchNormal = new import_core.Vector3();
52
- var AxisAlignedBoundingBox = class {
55
+ var AxisAlignedBoundingBox = class _AxisAlignedBoundingBox {
53
56
  /**
54
57
  * Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
55
58
  * @param minimum=[0, 0, 0] The minimum point along the x, y, and z axes.
@@ -69,7 +72,7 @@ var AxisAlignedBoundingBox = class {
69
72
  * @returns {AxisAlignedBoundingBox} A new AxisAlignedBoundingBox instance.
70
73
  */
71
74
  clone() {
72
- return new AxisAlignedBoundingBox(this.minimum, this.maximum, this.center);
75
+ return new _AxisAlignedBoundingBox(this.minimum, this.maximum, this.center);
73
76
  }
74
77
  /**
75
78
  * Compares the provided AxisAlignedBoundingBox componentwise and returns
@@ -102,12 +105,12 @@ var AxisAlignedBoundingBox = class {
102
105
  const e = halfDiagonal.x * Math.abs(normal.x) + halfDiagonal.y * Math.abs(normal.y) + halfDiagonal.z * Math.abs(normal.z);
103
106
  const s = this.center.dot(normal) + plane.distance;
104
107
  if (s - e > 0) {
105
- return INTERSECTION.INSIDE;
108
+ return "inside";
106
109
  }
107
110
  if (s + e < 0) {
108
- return INTERSECTION.OUTSIDE;
111
+ return "outside";
109
112
  }
110
- return INTERSECTION.INTERSECTING;
113
+ return "intersecting";
111
114
  }
112
115
  /** Computes the estimated distance from the closest point on a bounding box to a point. */
113
116
  distanceTo(point) {
@@ -139,7 +142,7 @@ var AxisAlignedBoundingBox = class {
139
142
  var import_core2 = require("@math.gl/core");
140
143
  var scratchVector2 = new import_core2.Vector3();
141
144
  var scratchVector22 = new import_core2.Vector3();
142
- var BoundingSphere = class {
145
+ var BoundingSphere = class _BoundingSphere {
143
146
  /** Creates a bounding sphere */
144
147
  constructor(center = [0, 0, 0], radius = 0) {
145
148
  this.radius = -0;
@@ -168,7 +171,7 @@ var BoundingSphere = class {
168
171
  }
169
172
  /** Duplicates a BoundingSphere instance. */
170
173
  clone() {
171
- return new BoundingSphere(this.center, this.radius);
174
+ return new _BoundingSphere(this.center, this.radius);
172
175
  }
173
176
  /** Computes a bounding sphere that contains both the left and right bounding spheres. */
174
177
  union(boundingSphere) {
@@ -230,12 +233,12 @@ var BoundingSphere = class {
230
233
  const normal = plane.normal;
231
234
  const distanceToPlane = normal.dot(center) + plane.distance;
232
235
  if (distanceToPlane < -radius) {
233
- return INTERSECTION.OUTSIDE;
236
+ return "outside";
234
237
  }
235
238
  if (distanceToPlane < radius) {
236
- return INTERSECTION.INTERSECTING;
239
+ return "intersecting";
237
240
  }
238
- return INTERSECTION.INSIDE;
241
+ return "inside";
239
242
  }
240
243
  };
241
244
 
@@ -259,7 +262,7 @@ var MATRIX3 = {
259
262
  COLUMN2ROW1: 7,
260
263
  COLUMN2ROW2: 8
261
264
  };
262
- var OrientedBoundingBox = class {
265
+ var OrientedBoundingBox = class _OrientedBoundingBox {
263
266
  constructor(center = [0, 0, 0], halfAxes = [0, 0, 0, 0, 0, 0, 0, 0, 0]) {
264
267
  this.center = new import_core3.Vector3().from(center);
265
268
  this.halfAxes = new import_core3.Matrix3(halfAxes);
@@ -302,7 +305,7 @@ var OrientedBoundingBox = class {
302
305
  }
303
306
  /** Duplicates a OrientedBoundingBox instance. */
304
307
  clone() {
305
- return new OrientedBoundingBox(this.center, this.halfAxes);
308
+ return new _OrientedBoundingBox(this.center, this.halfAxes);
306
309
  }
307
310
  /** Compares the provided OrientedBoundingBox component wise and returns */
308
311
  equals(right) {
@@ -330,11 +333,11 @@ var OrientedBoundingBox = class {
330
333
  const radEffective = Math.abs(normalX * halfAxes[MATRIX3.COLUMN0ROW0] + normalY * halfAxes[MATRIX3.COLUMN0ROW1] + normalZ * halfAxes[MATRIX3.COLUMN0ROW2]) + Math.abs(normalX * halfAxes[MATRIX3.COLUMN1ROW0] + normalY * halfAxes[MATRIX3.COLUMN1ROW1] + normalZ * halfAxes[MATRIX3.COLUMN1ROW2]) + Math.abs(normalX * halfAxes[MATRIX3.COLUMN2ROW0] + normalY * halfAxes[MATRIX3.COLUMN2ROW1] + normalZ * halfAxes[MATRIX3.COLUMN2ROW2]);
331
334
  const distanceToPlane = normal.dot(center) + plane.distance;
332
335
  if (distanceToPlane <= -radEffective) {
333
- return INTERSECTION.OUTSIDE;
336
+ return "outside";
334
337
  } else if (distanceToPlane >= radEffective) {
335
- return INTERSECTION.INSIDE;
338
+ return "inside";
336
339
  }
337
- return INTERSECTION.INTERSECTING;
340
+ return "intersecting";
338
341
  }
339
342
  /** Computes the estimated distance from the closest point on a bounding box to a point. */
340
343
  distanceTo(point) {
@@ -468,7 +471,7 @@ var import_core5 = require("@math.gl/core");
468
471
  var import_core4 = require("@math.gl/core");
469
472
  var scratchPosition = new import_core4.Vector3();
470
473
  var scratchNormal2 = new import_core4.Vector3();
471
- var Plane = class {
474
+ var Plane = class _Plane {
472
475
  constructor(normal = [0, 0, 1], distance = 0) {
473
476
  this.normal = new import_core4.Vector3();
474
477
  this.distance = -0;
@@ -498,7 +501,7 @@ var Plane = class {
498
501
  }
499
502
  /** Duplicates a Plane instance. */
500
503
  clone() {
501
- return new Plane(this.normal, this.distance);
504
+ return new _Plane(this.normal, this.distance);
502
505
  }
503
506
  /** Compares the provided Planes by normal and distance */
504
507
  equals(right) {
@@ -527,11 +530,9 @@ var Plane = class {
527
530
  *
528
531
  * @param {Ray} ray The ray.
529
532
  * @param {Vector3} [result] The object onto which to store the result.
530
- * @returns {Vector3} The intersection point or undefined if there is no intersections.
533
+ * @returns {Vector3} The intersection point or undefined if there is no intersection.
531
534
  */
532
- intersectWithRay(ray, result) {
533
- if (!result)
534
- result = new import_core4.Vector3();
535
+ intersectWithRay(ray, result = new import_core4.Vector3()) {
535
536
  const origin = ray.origin;
536
537
  const direction = ray.direction;
537
538
  const normal = this.normal;
@@ -543,8 +544,7 @@ var Plane = class {
543
544
  if (t < 0) {
544
545
  return void 0;
545
546
  }
546
- result = result.copy(direction).multiplyByScalar(t);
547
- return origin.add(result);
547
+ return result.copy(direction).multiplyByScalar(t).add(origin);
548
548
  }
549
549
  };
550
550
 
@@ -552,7 +552,7 @@ var Plane = class {
552
552
  var faces = [new import_core5.Vector3([1, 0, 0]), new import_core5.Vector3([0, 1, 0]), new import_core5.Vector3([0, 0, 1])];
553
553
  var scratchPlaneCenter = new import_core5.Vector3();
554
554
  var scratchPlaneNormal = new import_core5.Vector3();
555
- var CullingVolume = class {
555
+ var CullingVolume = class _CullingVolume {
556
556
  /**
557
557
  * Create a new `CullingVolume` bounded by an array of clipping planed
558
558
  * @param planes Array of clipping planes.
@@ -589,14 +589,14 @@ var CullingVolume = class {
589
589
  }
590
590
  /** Determines whether a bounding volume intersects the culling volume. */
591
591
  computeVisibility(boundingVolume) {
592
- let intersect = INTERSECTION.INSIDE;
592
+ let intersect = "inside";
593
593
  for (const plane of this.planes) {
594
594
  const result = boundingVolume.intersectPlane(plane);
595
595
  switch (result) {
596
- case INTERSECTION.OUTSIDE:
597
- return INTERSECTION.OUTSIDE;
598
- case INTERSECTION.INTERSECTING:
599
- intersect = INTERSECTION.INTERSECTING;
596
+ case "outside":
597
+ return "outside";
598
+ case "intersecting":
599
+ intersect = "intersecting";
600
600
  break;
601
601
  default:
602
602
  }
@@ -613,10 +613,10 @@ var CullingVolume = class {
613
613
  */
614
614
  computeVisibilityWithPlaneMask(boundingVolume, parentPlaneMask) {
615
615
  (0, import_core5.assert)(Number.isFinite(parentPlaneMask), "parentPlaneMask is required.");
616
- if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) {
616
+ if (parentPlaneMask === _CullingVolume.MASK_OUTSIDE || parentPlaneMask === _CullingVolume.MASK_INSIDE) {
617
617
  return parentPlaneMask;
618
618
  }
619
- let mask = CullingVolume.MASK_INSIDE;
619
+ let mask = _CullingVolume.MASK_INSIDE;
620
620
  const planes = this.planes;
621
621
  for (let k = 0; k < this.planes.length; ++k) {
622
622
  const flag = k < 31 ? 1 << k : 0;
@@ -625,9 +625,9 @@ var CullingVolume = class {
625
625
  }
626
626
  const plane = planes[k];
627
627
  const result = boundingVolume.intersectPlane(plane);
628
- if (result === INTERSECTION.OUTSIDE) {
629
- return CullingVolume.MASK_OUTSIDE;
630
- } else if (result === INTERSECTION.INTERSECTING) {
628
+ if (result === "outside") {
629
+ return _CullingVolume.MASK_OUTSIDE;
630
+ } else if (result === "intersecting") {
631
631
  mask |= flag;
632
632
  }
633
633
  }
@@ -661,14 +661,541 @@ var Ray = class {
661
661
  }
662
662
  };
663
663
 
664
- // dist/lib/perspective-off-center-frustum.js
664
+ // dist/lib/shapes/implicit-shape.js
665
665
  var import_core7 = require("@math.gl/core");
666
- var scratchPlaneUpVector = new import_core7.Vector3();
667
- var scratchPlaneRightVector = new import_core7.Vector3();
668
- var scratchPlaneNearCenter = new import_core7.Vector3();
669
- var scratchPlaneFarCenter = new import_core7.Vector3();
670
- var scratchPlaneNormal2 = new import_core7.Vector3();
671
- var PerspectiveOffCenterFrustum = class {
666
+ var ImplicitShapeBase = class {
667
+ constructor(matrix) {
668
+ this.matrix = new import_core7.Matrix4();
669
+ if (matrix)
670
+ this.matrix.copy(matrix);
671
+ validateAffineMatrix(this.matrix);
672
+ this.inverseMatrix = this.matrix.clone().invert();
673
+ }
674
+ equals(shape) {
675
+ if (this.type !== shape.type)
676
+ return false;
677
+ for (let i = 0; i < 16; i++)
678
+ if (this.matrix[i] !== shape.matrix[i])
679
+ return false;
680
+ return true;
681
+ }
682
+ transform(transform) {
683
+ const next = new import_core7.Matrix4().copy(transform);
684
+ validateAffineMatrix(next);
685
+ this.matrix.multiplyLeft(next);
686
+ validateAffineMatrix(this.matrix);
687
+ this.inverseMatrix.copy(this.matrix).invert();
688
+ return this;
689
+ }
690
+ containsPoint(point) {
691
+ return this.containsLocalPoint(this.inverseMatrix.transformAsPoint(point));
692
+ }
693
+ distanceSquaredTo(point) {
694
+ const distance = this.distanceTo(point);
695
+ return distance * distance;
696
+ }
697
+ /** Exact for rigid/uniform transforms; conservative estimate for non-uniform scale or shear. */
698
+ distanceTo(point) {
699
+ const localPoint = this.inverseMatrix.transformAsPoint(point);
700
+ const localDistance = this.distanceToLocalPoint(localPoint);
701
+ const scales = this.matrix.getScale();
702
+ return localDistance * Math.min(scales[0], scales[1], scales[2]);
703
+ }
704
+ intersectPlane(plane) {
705
+ const maximum = this.getSupportPoint(plane.normal);
706
+ const minimum = this.getSupportPoint([-plane.normal[0], -plane.normal[1], -plane.normal[2]]);
707
+ const maxDistance = plane.getPointDistance(maximum);
708
+ const minDistance = plane.getPointDistance(minimum);
709
+ if (minDistance > 0)
710
+ return "inside";
711
+ if (maxDistance < 0)
712
+ return "outside";
713
+ return "intersecting";
714
+ }
715
+ intersectRay(ray) {
716
+ const localOrigin = this.inverseMatrix.transformAsPoint(ray.origin);
717
+ const localDirection = this.inverseMatrix.transformAsVector(ray.direction);
718
+ const hit = this.intersectLocalRay(localOrigin, localDirection);
719
+ if (!hit || hit.distance < 0)
720
+ return void 0;
721
+ const point = new import_core7.Vector3(ray.direction).scale(hit.distance).add(ray.origin);
722
+ const inverse = this.inverseMatrix;
723
+ const normal = new import_core7.Vector3(inverse[0] * hit.normal[0] + inverse[1] * hit.normal[1] + inverse[2] * hit.normal[2], inverse[4] * hit.normal[0] + inverse[5] * hit.normal[1] + inverse[6] * hit.normal[2], inverse[8] * hit.normal[0] + inverse[9] * hit.normal[1] + inverse[10] * hit.normal[2]).normalize();
724
+ return { distance: hit.distance, point, normal, entering: ray.direction.dot(normal) < 0 };
725
+ }
726
+ getAxisAlignedBoundingBox() {
727
+ const minimum = new import_core7.Vector3();
728
+ const maximum = new import_core7.Vector3();
729
+ for (let axis = 0; axis < 3; axis++) {
730
+ const direction = [0, 0, 0];
731
+ direction[axis] = 1;
732
+ maximum[axis] = this.getSupportPoint(direction)[axis];
733
+ direction[axis] = -1;
734
+ minimum[axis] = this.getSupportPoint(direction)[axis];
735
+ }
736
+ return new AxisAlignedBoundingBox(minimum, maximum);
737
+ }
738
+ getBoundingSphere() {
739
+ const box = this.getAxisAlignedBoundingBox();
740
+ if (!box)
741
+ return void 0;
742
+ return new BoundingSphere().fromCornerPoints(box.minimum, box.maximum);
743
+ }
744
+ getSupportPoint(worldDirection) {
745
+ const matrix = this.matrix;
746
+ const localDirection = [
747
+ matrix[0] * worldDirection[0] + matrix[1] * worldDirection[1] + matrix[2] * worldDirection[2],
748
+ matrix[4] * worldDirection[0] + matrix[5] * worldDirection[1] + matrix[6] * worldDirection[2],
749
+ matrix[8] * worldDirection[0] + matrix[9] * worldDirection[1] + matrix[10] * worldDirection[2]
750
+ ];
751
+ return new import_core7.Vector3(this.supportLocal(localDirection)).transform(this.matrix);
752
+ }
753
+ };
754
+ function validateAffineMatrix(matrix) {
755
+ if (matrix.length !== 16 || matrix.some((value) => !Number.isFinite(value))) {
756
+ throw new Error("Shape matrix must contain 16 finite values");
757
+ }
758
+ if (Math.abs(matrix[3]) > 1e-12 || Math.abs(matrix[7]) > 1e-12 || Math.abs(matrix[11]) > 1e-12 || Math.abs(matrix[15] - 1) > 1e-12) {
759
+ throw new Error("Shape matrix must be affine");
760
+ }
761
+ if (Math.abs(new import_core7.Matrix4().copy(matrix).determinant()) < 1e-15)
762
+ throw new Error("Shape matrix must be invertible");
763
+ }
764
+ function solveQuadratic(a, b, c) {
765
+ if (Math.abs(a) < 1e-15)
766
+ return Math.abs(b) < 1e-15 ? [] : [-c / b];
767
+ const discriminant = b * b - 4 * a * c;
768
+ if (discriminant < 0)
769
+ return [];
770
+ const root = Math.sqrt(Math.max(0, discriminant));
771
+ return [(-b - root) / (2 * a), (-b + root) / (2 * a)].sort((left, right) => left - right);
772
+ }
773
+ function closestDistanceToSegment2D(px, py, ax, ay, bx, by) {
774
+ const dx = bx - ax;
775
+ const dy = by - ay;
776
+ const denominator = dx * dx + dy * dy;
777
+ const t = denominator ? Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / denominator)) : 0;
778
+ return Math.hypot(px - (ax + t * dx), py - (ay + t * dy));
779
+ }
780
+ function closestDistanceToCircleArc2D(px, py, centerY, radius, minimumNormalY, maximumNormalY) {
781
+ if (radius === 0)
782
+ return Math.hypot(px, py - centerY);
783
+ const dx = px;
784
+ const dy = py - centerY;
785
+ const length = Math.hypot(dx, dy);
786
+ const normalY = length ? dy / length : 0;
787
+ if (normalY >= minimumNormalY && normalY <= maximumNormalY) {
788
+ return Math.abs(length - radius);
789
+ }
790
+ const minimumRadius = radius * Math.sqrt(Math.max(0, 1 - minimumNormalY ** 2));
791
+ const maximumRadius = radius * Math.sqrt(Math.max(0, 1 - maximumNormalY ** 2));
792
+ return Math.min(Math.hypot(px - minimumRadius, py - (centerY + radius * minimumNormalY)), Math.hypot(px - maximumRadius, py - (centerY + radius * maximumNormalY)));
793
+ }
794
+
795
+ // dist/lib/shapes/box-shape.js
796
+ var EPSILON = 1e-6;
797
+ var BoxShape = class _BoxShape extends ImplicitShapeBase {
798
+ constructor(props = {}) {
799
+ super(props.matrix);
800
+ this.type = "box";
801
+ this.size = props.size ? [...props.size] : [1, 1, 1];
802
+ if (this.size.some((value) => !Number.isFinite(value) || value <= 0))
803
+ throw new Error("Box size values must be greater than zero");
804
+ this.halfSize = [this.size[0] / 2, this.size[1] / 2, this.size[2] / 2];
805
+ }
806
+ clone() {
807
+ return new _BoxShape({ size: this.size, matrix: this.matrix });
808
+ }
809
+ equals(shape) {
810
+ return shape instanceof _BoxShape && super.equals(shape) && this.size.every((value, i) => value === shape.size[i]);
811
+ }
812
+ containsLocalPoint(point) {
813
+ return point.every((value, i) => Math.abs(value) <= this.halfSize[i] + EPSILON);
814
+ }
815
+ distanceToLocalPoint(point) {
816
+ return Math.hypot(...point.map((value, i) => Math.max(0, Math.abs(value) - this.halfSize[i])));
817
+ }
818
+ supportLocal(direction) {
819
+ return direction.map((value, i) => value < 0 ? -this.halfSize[i] : this.halfSize[i]);
820
+ }
821
+ intersectLocalRay(origin, direction) {
822
+ let near = -Infinity;
823
+ let far = Infinity;
824
+ let nearAxis = 0;
825
+ let farAxis = 0;
826
+ for (let axis2 = 0; axis2 < 3; axis2++) {
827
+ if (Math.abs(direction[axis2]) < 1e-15) {
828
+ if (Math.abs(origin[axis2]) > this.halfSize[axis2])
829
+ return void 0;
830
+ continue;
831
+ }
832
+ let t1 = (-this.halfSize[axis2] - origin[axis2]) / direction[axis2];
833
+ let t2 = (this.halfSize[axis2] - origin[axis2]) / direction[axis2];
834
+ if (t1 > t2)
835
+ [t1, t2] = [t2, t1];
836
+ if (t1 > near) {
837
+ near = t1;
838
+ nearAxis = axis2;
839
+ }
840
+ if (t2 < far) {
841
+ far = t2;
842
+ farAxis = axis2;
843
+ }
844
+ if (near > far)
845
+ return void 0;
846
+ }
847
+ const distance = near >= 0 ? near : far;
848
+ if (distance < 0 || !Number.isFinite(distance))
849
+ return void 0;
850
+ const axis = near >= 0 ? nearAxis : farAxis;
851
+ const pointCoordinate = origin[axis] + distance * direction[axis];
852
+ const normal = [0, 0, 0];
853
+ normal[axis] = pointCoordinate < 0 ? -1 : 1;
854
+ return { distance, normal };
855
+ }
856
+ };
857
+
858
+ // dist/lib/shapes/capsule-shape.js
859
+ var EPSILON2 = 1e-6;
860
+ var CapsuleShape = class _CapsuleShape extends ImplicitShapeBase {
861
+ constructor(props = {}) {
862
+ super(props.matrix);
863
+ this.type = "capsule";
864
+ this.height = props.height ?? 1;
865
+ this.radiusBottom = props.radiusBottom ?? 0.5;
866
+ this.radiusTop = props.radiusTop ?? 0.5;
867
+ if (!Number.isFinite(this.height) || this.height <= 0)
868
+ throw new Error("Capsule height must be greater than zero");
869
+ if (![this.radiusBottom, this.radiusTop].every((value) => Number.isFinite(value) && value >= 0))
870
+ throw new Error("Capsule radii must be non-negative");
871
+ if (this.radiusBottom === 0 && this.radiusTop === 0)
872
+ throw new Error("At least one capsule radius must be greater than zero");
873
+ }
874
+ clone() {
875
+ return new _CapsuleShape({
876
+ height: this.height,
877
+ radiusBottom: this.radiusBottom,
878
+ radiusTop: this.radiusTop,
879
+ matrix: this.matrix
880
+ });
881
+ }
882
+ equals(shape) {
883
+ return shape instanceof _CapsuleShape && super.equals(shape) && this.height === shape.height && this.radiusBottom === shape.radiusBottom && this.radiusTop === shape.radiusTop;
884
+ }
885
+ containsLocalPoint(point) {
886
+ const profile = this.getProfile();
887
+ const radial = Math.hypot(point[0], point[2]);
888
+ if (profile.sphere)
889
+ return Math.hypot(radial, point[1] - profile.sphere.center) <= profile.sphere.radius + EPSILON2;
890
+ if (point[1] < profile.bottom.y)
891
+ return Math.hypot(radial, point[1] + this.height / 2) <= this.radiusBottom + EPSILON2;
892
+ if (point[1] > profile.top.y)
893
+ return Math.hypot(radial, point[1] - this.height / 2) <= this.radiusTop + EPSILON2;
894
+ const t = (point[1] - profile.bottom.y) / (profile.top.y - profile.bottom.y);
895
+ return radial <= profile.bottom.radius + (profile.top.radius - profile.bottom.radius) * t + EPSILON2;
896
+ }
897
+ distanceToLocalPoint(point) {
898
+ if (this.containsLocalPoint(point))
899
+ return 0;
900
+ const profile = this.getProfile();
901
+ const radial = Math.hypot(point[0], point[2]);
902
+ if (profile.sphere)
903
+ return Math.max(0, Math.hypot(radial, point[1] - profile.sphere.center) - profile.sphere.radius);
904
+ const delta = this.radiusTop - this.radiusBottom;
905
+ const sideNormalY = -delta / this.height;
906
+ const bottomArc = closestDistanceToCircleArc2D(radial, point[1], -this.height / 2, this.radiusBottom, -1, sideNormalY);
907
+ const topArc = closestDistanceToCircleArc2D(radial, point[1], this.height / 2, this.radiusTop, sideNormalY, 1);
908
+ const side = closestDistanceToSegment2D(radial, point[1], profile.bottom.radius, profile.bottom.y, profile.top.radius, profile.top.y);
909
+ return Math.min(bottomArc, topArc, side);
910
+ }
911
+ supportLocal(direction) {
912
+ const length = Math.hypot(...direction);
913
+ const unit = length ? direction.map((value) => value / length) : [1, 0, 0];
914
+ const bottom = [
915
+ unit[0] * this.radiusBottom,
916
+ -this.height / 2 + unit[1] * this.radiusBottom,
917
+ unit[2] * this.radiusBottom
918
+ ];
919
+ const top = [
920
+ unit[0] * this.radiusTop,
921
+ this.height / 2 + unit[1] * this.radiusTop,
922
+ unit[2] * this.radiusTop
923
+ ];
924
+ return dot(top, direction) >= dot(bottom, direction) ? top : bottom;
925
+ }
926
+ intersectLocalRay(origin, direction) {
927
+ const profile = this.getProfile();
928
+ if (profile.sphere)
929
+ return intersectSphere(origin, direction, profile.sphere.center, profile.sphere.radius);
930
+ const candidates = [];
931
+ const slope = (profile.top.radius - profile.bottom.radius) / (profile.top.y - profile.bottom.y);
932
+ const intercept = profile.bottom.radius - slope * profile.bottom.y;
933
+ const radialAtOrigin = intercept + slope * origin[1];
934
+ const radialAlongRay = slope * direction[1];
935
+ for (const distance of solveQuadratic(direction[0] ** 2 + direction[2] ** 2 - radialAlongRay ** 2, 2 * (origin[0] * direction[0] + origin[2] * direction[2] - radialAtOrigin * radialAlongRay), origin[0] ** 2 + origin[2] ** 2 - radialAtOrigin ** 2)) {
936
+ const y = origin[1] + distance * direction[1];
937
+ if (distance >= 0 && y >= profile.bottom.y - EPSILON2 && y <= profile.top.y + EPSILON2) {
938
+ const x = origin[0] + distance * direction[0];
939
+ const z = origin[2] + distance * direction[2];
940
+ const radial = Math.hypot(x, z) || 1;
941
+ const normal = [x / radial, -slope, z / radial];
942
+ const length = Math.hypot(...normal);
943
+ candidates.push({ distance, normal: normal.map((value) => value / length) });
944
+ }
945
+ }
946
+ for (const bottomHit of intersectSphereRoots(origin, direction, -this.height / 2, this.radiusBottom)) {
947
+ const y = origin[1] + bottomHit.distance * direction[1];
948
+ if (y <= profile.bottom.y + EPSILON2)
949
+ candidates.push(bottomHit);
950
+ }
951
+ for (const topHit of intersectSphereRoots(origin, direction, this.height / 2, this.radiusTop)) {
952
+ const y = origin[1] + topHit.distance * direction[1];
953
+ if (y >= profile.top.y - EPSILON2)
954
+ candidates.push(topHit);
955
+ }
956
+ return candidates.sort((a, b) => a.distance - b.distance)[0];
957
+ }
958
+ getProfile() {
959
+ const delta = this.radiusTop - this.radiusBottom;
960
+ if (Math.abs(delta) >= this.height) {
961
+ const topWins = this.radiusTop >= this.radiusBottom;
962
+ return {
963
+ sphere: {
964
+ center: topWins ? this.height / 2 : -this.height / 2,
965
+ radius: topWins ? this.radiusTop : this.radiusBottom
966
+ },
967
+ bottom: { radius: 0, y: 0 },
968
+ top: { radius: 0, y: 0 }
969
+ };
970
+ }
971
+ const sinSlope = delta / this.height;
972
+ const radialNormal = Math.sqrt(1 - sinSlope * sinSlope);
973
+ const normalY = -sinSlope;
974
+ return {
975
+ bottom: {
976
+ radius: this.radiusBottom * radialNormal,
977
+ y: -this.height / 2 + this.radiusBottom * normalY
978
+ },
979
+ top: { radius: this.radiusTop * radialNormal, y: this.height / 2 + this.radiusTop * normalY }
980
+ };
981
+ }
982
+ };
983
+ function intersectSphere(origin, direction, centerY, radius) {
984
+ return intersectSphereRoots(origin, direction, centerY, radius)[0];
985
+ }
986
+ function intersectSphereRoots(origin, direction, centerY, radius) {
987
+ if (radius === 0)
988
+ return [];
989
+ const relative = [origin[0], origin[1] - centerY, origin[2]];
990
+ return solveQuadratic(dot(direction, direction), 2 * dot(relative, direction), dot(relative, relative) - radius * radius).filter((distance) => distance >= 0).map((distance) => ({
991
+ distance,
992
+ normal: relative.map((value, i) => (value + distance * direction[i]) / radius)
993
+ }));
994
+ }
995
+ function dot(a, b) {
996
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
997
+ }
998
+
999
+ // dist/lib/shapes/cylinder-shape.js
1000
+ var EPSILON3 = 1e-6;
1001
+ var CylinderShape = class _CylinderShape extends ImplicitShapeBase {
1002
+ constructor(props = {}) {
1003
+ super(props.matrix);
1004
+ this.type = "cylinder";
1005
+ this.height = props.height ?? 2;
1006
+ this.radiusBottom = props.radiusBottom ?? 0.5;
1007
+ this.radiusTop = props.radiusTop ?? 0.5;
1008
+ if (!Number.isFinite(this.height) || this.height <= 0)
1009
+ throw new Error("Cylinder height must be greater than zero");
1010
+ if (![this.radiusBottom, this.radiusTop].every((value) => Number.isFinite(value) && value >= 0))
1011
+ throw new Error("Cylinder radii must be non-negative");
1012
+ if (this.radiusBottom === 0 && this.radiusTop === 0)
1013
+ throw new Error("At least one cylinder radius must be greater than zero");
1014
+ }
1015
+ clone() {
1016
+ return new _CylinderShape({
1017
+ height: this.height,
1018
+ radiusBottom: this.radiusBottom,
1019
+ radiusTop: this.radiusTop,
1020
+ matrix: this.matrix
1021
+ });
1022
+ }
1023
+ equals(shape) {
1024
+ return shape instanceof _CylinderShape && super.equals(shape) && this.height === shape.height && this.radiusBottom === shape.radiusBottom && this.radiusTop === shape.radiusTop;
1025
+ }
1026
+ containsLocalPoint(point) {
1027
+ const half = this.height / 2;
1028
+ if (point[1] < -half - EPSILON3 || point[1] > half + EPSILON3)
1029
+ return false;
1030
+ const t = (point[1] + half) / this.height;
1031
+ const radius = this.radiusBottom + (this.radiusTop - this.radiusBottom) * t;
1032
+ return Math.hypot(point[0], point[2]) <= radius + EPSILON3;
1033
+ }
1034
+ distanceToLocalPoint(point) {
1035
+ if (this.containsLocalPoint(point))
1036
+ return 0;
1037
+ const radial = Math.hypot(point[0], point[2]);
1038
+ const half = this.height / 2;
1039
+ const side = closestDistanceToSegment2D(radial, point[1], this.radiusBottom, -half, this.radiusTop, half);
1040
+ const bottom = closestDistanceToSegment2D(radial, point[1], 0, -half, this.radiusBottom, -half);
1041
+ const top = closestDistanceToSegment2D(radial, point[1], 0, half, this.radiusTop, half);
1042
+ return Math.min(side, bottom, top);
1043
+ }
1044
+ supportLocal(direction) {
1045
+ const radialLength = Math.hypot(direction[0], direction[2]);
1046
+ const x = radialLength ? direction[0] / radialLength : 1;
1047
+ const z = radialLength ? direction[2] / radialLength : 0;
1048
+ const half = this.height / 2;
1049
+ const bottomValue = radialLength * this.radiusBottom - direction[1] * half;
1050
+ const topValue = radialLength * this.radiusTop + direction[1] * half;
1051
+ return topValue >= bottomValue ? [x * this.radiusTop, half, z * this.radiusTop] : [x * this.radiusBottom, -half, z * this.radiusBottom];
1052
+ }
1053
+ intersectLocalRay(origin, direction) {
1054
+ const half = this.height / 2;
1055
+ const slope = (this.radiusTop - this.radiusBottom) / this.height;
1056
+ const intercept = (this.radiusTop + this.radiusBottom) / 2;
1057
+ const radialAtOrigin = intercept + slope * origin[1];
1058
+ const radialAlongRay = slope * direction[1];
1059
+ const candidates = [];
1060
+ const roots = solveQuadratic(direction[0] ** 2 + direction[2] ** 2 - radialAlongRay ** 2, 2 * (origin[0] * direction[0] + origin[2] * direction[2] - radialAtOrigin * radialAlongRay), origin[0] ** 2 + origin[2] ** 2 - radialAtOrigin ** 2);
1061
+ for (const distance of roots) {
1062
+ const y = origin[1] + distance * direction[1];
1063
+ if (distance >= 0 && y >= -half - EPSILON3 && y <= half + EPSILON3) {
1064
+ const x = origin[0] + distance * direction[0];
1065
+ const z = origin[2] + distance * direction[2];
1066
+ const radial = Math.hypot(x, z) || 1;
1067
+ const normal = [x / radial, -slope, z / radial];
1068
+ const length = Math.hypot(...normal);
1069
+ candidates.push({ distance, normal: normal.map((value) => value / length) });
1070
+ }
1071
+ }
1072
+ if (Math.abs(direction[1]) > 1e-15) {
1073
+ for (const [y, radius, normalY] of [
1074
+ [-half, this.radiusBottom, -1],
1075
+ [half, this.radiusTop, 1]
1076
+ ]) {
1077
+ const distance = (y - origin[1]) / direction[1];
1078
+ const x = origin[0] + distance * direction[0];
1079
+ const z = origin[2] + distance * direction[2];
1080
+ if (distance >= 0 && Math.hypot(x, z) <= radius + EPSILON3)
1081
+ candidates.push({ distance, normal: [0, normalY, 0] });
1082
+ }
1083
+ }
1084
+ return candidates.sort((a, b) => a.distance - b.distance)[0];
1085
+ }
1086
+ };
1087
+
1088
+ // dist/lib/shapes/plane-shape.js
1089
+ var import_core8 = require("@math.gl/core");
1090
+ var PlaneShape = class _PlaneShape extends ImplicitShapeBase {
1091
+ constructor(props = {}) {
1092
+ super(props.matrix);
1093
+ this.type = "plane";
1094
+ this.sizeX = props.sizeX;
1095
+ this.sizeZ = props.sizeZ;
1096
+ if (this.sizeX !== void 0 && (!Number.isFinite(this.sizeX) || this.sizeX <= 0))
1097
+ throw new Error("Plane sizeX must be greater than zero");
1098
+ if (this.sizeZ !== void 0 && (!Number.isFinite(this.sizeZ) || this.sizeZ <= 0))
1099
+ throw new Error("Plane sizeZ must be greater than zero");
1100
+ }
1101
+ clone() {
1102
+ return new _PlaneShape({ sizeX: this.sizeX, sizeZ: this.sizeZ, matrix: this.matrix });
1103
+ }
1104
+ equals(shape) {
1105
+ return shape instanceof _PlaneShape && super.equals(shape) && this.sizeX === shape.sizeX && this.sizeZ === shape.sizeZ;
1106
+ }
1107
+ containsLocalPoint(point) {
1108
+ return point[1] <= 1e-12;
1109
+ }
1110
+ distanceToLocalPoint(point) {
1111
+ return Math.max(0, point[1]);
1112
+ }
1113
+ supportLocal() {
1114
+ throw new Error("An unbounded plane half-space has no finite support point");
1115
+ }
1116
+ intersectLocalRay(origin, direction) {
1117
+ if (Math.abs(direction[1]) < 1e-15)
1118
+ return void 0;
1119
+ const distance = -origin[1] / direction[1];
1120
+ if (distance < 0)
1121
+ return void 0;
1122
+ const x = origin[0] + distance * direction[0];
1123
+ const z = origin[2] + distance * direction[2];
1124
+ if (this.sizeX !== void 0 && Math.abs(x) > this.sizeX / 2 + 1e-12)
1125
+ return void 0;
1126
+ if (this.sizeZ !== void 0 && Math.abs(z) > this.sizeZ / 2 + 1e-12)
1127
+ return void 0;
1128
+ return { distance, normal: [0, 1, 0] };
1129
+ }
1130
+ intersectPlane(plane) {
1131
+ const boundaryPoint = new import_core8.Vector3(0, 0, 0).transform(this.matrix);
1132
+ const inverse = this.inverseMatrix;
1133
+ const boundaryNormal = new import_core8.Vector3(inverse[1], inverse[5], inverse[9]).normalize();
1134
+ const alignment = boundaryNormal.dot(plane.normal);
1135
+ if (Math.abs(Math.abs(alignment) - 1) > 1e-10)
1136
+ return "intersecting";
1137
+ const boundaryDistance = plane.getPointDistance(boundaryPoint);
1138
+ if (alignment < 0 && boundaryDistance > 0)
1139
+ return "inside";
1140
+ if (alignment > 0 && boundaryDistance < 0)
1141
+ return "outside";
1142
+ return "intersecting";
1143
+ }
1144
+ getAxisAlignedBoundingBox() {
1145
+ return void 0;
1146
+ }
1147
+ getBoundingSphere() {
1148
+ return void 0;
1149
+ }
1150
+ };
1151
+
1152
+ // dist/lib/shapes/sphere-shape.js
1153
+ var EPSILON4 = 1e-6;
1154
+ var SphereShape = class _SphereShape extends ImplicitShapeBase {
1155
+ constructor(props = {}) {
1156
+ super(props.matrix);
1157
+ this.type = "sphere";
1158
+ this.radius = props.radius ?? 0.5;
1159
+ if (!Number.isFinite(this.radius) || this.radius <= 0)
1160
+ throw new Error("Sphere radius must be greater than zero");
1161
+ }
1162
+ clone() {
1163
+ return new _SphereShape({ radius: this.radius, matrix: this.matrix });
1164
+ }
1165
+ equals(shape) {
1166
+ return shape instanceof _SphereShape && super.equals(shape) && this.radius === shape.radius;
1167
+ }
1168
+ containsLocalPoint(point) {
1169
+ return Math.hypot(...point) <= this.radius + EPSILON4;
1170
+ }
1171
+ distanceToLocalPoint(point) {
1172
+ return Math.max(0, Math.hypot(...point) - this.radius);
1173
+ }
1174
+ supportLocal(direction) {
1175
+ const length = Math.hypot(...direction);
1176
+ return length ? direction.map((value) => value / length * this.radius) : [this.radius, 0, 0];
1177
+ }
1178
+ intersectLocalRay(origin, direction) {
1179
+ const roots = solveQuadratic(dot2(direction, direction), 2 * dot2(origin, direction), dot2(origin, origin) - this.radius * this.radius);
1180
+ const distance = roots.find((value) => value >= 0);
1181
+ if (distance === void 0)
1182
+ return void 0;
1183
+ const point = origin.map((value, i) => value + distance * direction[i]);
1184
+ return { distance, normal: point.map((value) => value / this.radius) };
1185
+ }
1186
+ };
1187
+ function dot2(a, b) {
1188
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
1189
+ }
1190
+
1191
+ // dist/lib/perspective-off-center-frustum.js
1192
+ var import_core9 = require("@math.gl/core");
1193
+ var scratchPlaneUpVector = new import_core9.Vector3();
1194
+ var scratchPlaneRightVector = new import_core9.Vector3();
1195
+ var scratchPlaneNearCenter = new import_core9.Vector3();
1196
+ var scratchPlaneFarCenter = new import_core9.Vector3();
1197
+ var scratchPlaneNormal2 = new import_core9.Vector3();
1198
+ var PerspectiveOffCenterFrustum = class _PerspectiveOffCenterFrustum {
672
1199
  /**
673
1200
  * The viewing frustum is defined by 6 planes.
674
1201
  * Each plane is represented by a {@link Vector4} object, where the x, y, and z components
@@ -698,8 +1225,8 @@ var PerspectiveOffCenterFrustum = class {
698
1225
  new Plane(),
699
1226
  new Plane()
700
1227
  ]);
701
- this._perspectiveMatrix = new import_core7.Matrix4();
702
- this._infinitePerspective = new import_core7.Matrix4();
1228
+ this._perspectiveMatrix = new import_core9.Matrix4();
1229
+ this._infinitePerspective = new import_core9.Matrix4();
703
1230
  const { near = 1, far = 5e8 } = options;
704
1231
  this.left = options.left;
705
1232
  this._left = void 0;
@@ -719,7 +1246,7 @@ var PerspectiveOffCenterFrustum = class {
719
1246
  * @returns {PerspectiveOffCenterFrustum} A new PerspectiveFrustum instance.
720
1247
  * */
721
1248
  clone() {
722
- return new PerspectiveOffCenterFrustum({
1249
+ return new _PerspectiveOffCenterFrustum({
723
1250
  right: this.right,
724
1251
  left: this.left,
725
1252
  top: this.top,
@@ -735,7 +1262,7 @@ var PerspectiveOffCenterFrustum = class {
735
1262
  * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
736
1263
  */
737
1264
  equals(other) {
738
- return other && other instanceof PerspectiveOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far;
1265
+ return other && other instanceof _PerspectiveOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far;
739
1266
  }
740
1267
  /**
741
1268
  * Gets the perspective projection matrix computed from the view frustum.
@@ -770,9 +1297,9 @@ var PerspectiveOffCenterFrustum = class {
770
1297
  */
771
1298
  // eslint-disable-next-line complexity, max-statements
772
1299
  computeCullingVolume(position, direction, up) {
773
- (0, import_core7.assert)(position, "position is required.");
774
- (0, import_core7.assert)(direction, "direction is required.");
775
- (0, import_core7.assert)(up, "up is required.");
1300
+ (0, import_core9.assert)(position, "position is required.");
1301
+ (0, import_core9.assert)(direction, "direction is required.");
1302
+ (0, import_core9.assert)(up, "up is required.");
776
1303
  const planes = this._cullingVolume.planes;
777
1304
  up = scratchPlaneUpVector.copy(up).normalize();
778
1305
  const right = scratchPlaneRightVector.copy(direction).cross(up).normalize();
@@ -787,7 +1314,7 @@ var PerspectiveOffCenterFrustum = class {
787
1314
  planes[2].fromPointNormal(position, normal);
788
1315
  normal.copy(up).multiplyByScalar(this.top).add(nearCenter).subtract(position).cross(right);
789
1316
  planes[3].fromPointNormal(position, normal);
790
- normal = new import_core7.Vector3().copy(direction);
1317
+ normal = new import_core9.Vector3().copy(direction);
791
1318
  planes[4].fromPointNormal(nearCenter, normal);
792
1319
  normal.negate();
793
1320
  planes[5].fromPointNormal(farCenter, normal);
@@ -819,11 +1346,11 @@ var PerspectiveOffCenterFrustum = class {
819
1346
  */
820
1347
  getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {
821
1348
  this._update();
822
- (0, import_core7.assert)(Number.isFinite(drawingBufferWidth) && Number.isFinite(drawingBufferHeight));
823
- (0, import_core7.assert)(drawingBufferWidth > 0);
824
- (0, import_core7.assert)(drawingBufferHeight > 0);
825
- (0, import_core7.assert)(distance > 0);
826
- (0, import_core7.assert)(result);
1349
+ (0, import_core9.assert)(Number.isFinite(drawingBufferWidth) && Number.isFinite(drawingBufferHeight));
1350
+ (0, import_core9.assert)(drawingBufferWidth > 0);
1351
+ (0, import_core9.assert)(drawingBufferHeight > 0);
1352
+ (0, import_core9.assert)(distance > 0);
1353
+ (0, import_core9.assert)(result);
827
1354
  const inverseNear = 1 / this.near;
828
1355
  let tanTheta = this.top * inverseNear;
829
1356
  const pixelHeight = 2 * distance * tanTheta / drawingBufferHeight;
@@ -835,17 +1362,17 @@ var PerspectiveOffCenterFrustum = class {
835
1362
  }
836
1363
  // eslint-disable-next-line complexity, max-statements
837
1364
  _update() {
838
- (0, import_core7.assert)(Number.isFinite(this.right) && Number.isFinite(this.left) && Number.isFinite(this.top) && Number.isFinite(this.bottom) && Number.isFinite(this.near) && Number.isFinite(this.far));
1365
+ (0, import_core9.assert)(Number.isFinite(this.right) && Number.isFinite(this.left) && Number.isFinite(this.top) && Number.isFinite(this.bottom) && Number.isFinite(this.near) && Number.isFinite(this.far));
839
1366
  const { top, bottom, right, left, near, far } = this;
840
1367
  if (top !== this._top || bottom !== this._bottom || left !== this._left || right !== this._right || near !== this._near || far !== this._far) {
841
- (0, import_core7.assert)(this.near > 0 && this.near < this.far, "near must be greater than zero and less than far.");
1368
+ (0, import_core9.assert)(this.near > 0 && this.near < this.far, "near must be greater than zero and less than far.");
842
1369
  this._left = left;
843
1370
  this._right = right;
844
1371
  this._top = top;
845
1372
  this._bottom = bottom;
846
1373
  this._near = near;
847
1374
  this._far = far;
848
- this._perspectiveMatrix = new import_core7.Matrix4().frustum({
1375
+ this._perspectiveMatrix = new import_core9.Matrix4().frustum({
849
1376
  left,
850
1377
  right,
851
1378
  bottom,
@@ -853,7 +1380,7 @@ var PerspectiveOffCenterFrustum = class {
853
1380
  near,
854
1381
  far
855
1382
  });
856
- this._infinitePerspective = new import_core7.Matrix4().frustum({
1383
+ this._infinitePerspective = new import_core9.Matrix4().frustum({
857
1384
  left,
858
1385
  right,
859
1386
  bottom,
@@ -866,9 +1393,9 @@ var PerspectiveOffCenterFrustum = class {
866
1393
  };
867
1394
 
868
1395
  // dist/lib/perspective-frustum.js
869
- var import_core8 = require("@math.gl/core");
1396
+ var import_core10 = require("@math.gl/core");
870
1397
  var defined = (val) => val !== null && typeof val !== "undefined";
871
- var PerspectiveFrustum = class {
1398
+ var PerspectiveFrustum = class _PerspectiveFrustum {
872
1399
  constructor(options = {}) {
873
1400
  this._offCenterFrustum = new PerspectiveOffCenterFrustum();
874
1401
  const { fov, aspectRatio, near = 1, far = 5e8, xOffset = 0, yOffset = 0 } = options;
@@ -883,7 +1410,7 @@ var PerspectiveFrustum = class {
883
1410
  * Returns a duplicate of a PerspectiveFrustum instance.
884
1411
  */
885
1412
  clone() {
886
- return new PerspectiveFrustum({
1413
+ return new _PerspectiveFrustum({
887
1414
  aspectRatio: this.aspectRatio,
888
1415
  fov: this.fov,
889
1416
  near: this.near,
@@ -895,7 +1422,7 @@ var PerspectiveFrustum = class {
895
1422
  * <code>true</code> if they are equal, <code>false</code> otherwise.
896
1423
  */
897
1424
  equals(other) {
898
- if (!defined(other) || !(other instanceof PerspectiveFrustum)) {
1425
+ if (!defined(other) || !(other instanceof _PerspectiveFrustum)) {
899
1426
  return false;
900
1427
  }
901
1428
  this._update();
@@ -968,16 +1495,16 @@ var PerspectiveFrustum = class {
968
1495
  */
969
1496
  getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {
970
1497
  this._update();
971
- return this._offCenterFrustum.getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result || new import_core8.Vector2());
1498
+ return this._offCenterFrustum.getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result || new import_core10.Vector2());
972
1499
  }
973
1500
  // eslint-disable-next-line complexity, max-statements
974
1501
  _update() {
975
- (0, import_core8.assert)(Number.isFinite(this.fov) && Number.isFinite(this.aspectRatio) && Number.isFinite(this.near) && Number.isFinite(this.far));
1502
+ (0, import_core10.assert)(Number.isFinite(this.fov) && Number.isFinite(this.aspectRatio) && Number.isFinite(this.near) && Number.isFinite(this.far));
976
1503
  const f = this._offCenterFrustum;
977
1504
  if (this.fov !== this._fov || this.aspectRatio !== this._aspectRatio || this.near !== this._near || this.far !== this._far || this.xOffset !== this._xOffset || this.yOffset !== this._yOffset) {
978
- (0, import_core8.assert)(this.fov >= 0 && this.fov < Math.PI);
979
- (0, import_core8.assert)(this.aspectRatio > 0);
980
- (0, import_core8.assert)(this.near >= 0 && this.near < this.far);
1505
+ (0, import_core10.assert)(this.fov >= 0 && this.fov < Math.PI);
1506
+ (0, import_core10.assert)(this.aspectRatio > 0);
1507
+ (0, import_core10.assert)(this.near >= 0 && this.near < this.far);
981
1508
  this._aspectRatio = this.aspectRatio;
982
1509
  this._fov = this.fov;
983
1510
  this._fovy = this.aspectRatio <= 1 ? this.fov : Math.atan(Math.tan(this.fov * 0.5) / this.aspectRatio) * 2;
@@ -1001,19 +1528,19 @@ var PerspectiveFrustum = class {
1001
1528
  };
1002
1529
 
1003
1530
  // dist/lib/algorithms/bounding-sphere-from-points.js
1004
- var import_core9 = require("@math.gl/core");
1005
- var fromPointsXMin = new import_core9.Vector3();
1006
- var fromPointsYMin = new import_core9.Vector3();
1007
- var fromPointsZMin = new import_core9.Vector3();
1008
- var fromPointsXMax = new import_core9.Vector3();
1009
- var fromPointsYMax = new import_core9.Vector3();
1010
- var fromPointsZMax = new import_core9.Vector3();
1011
- var fromPointsCurrentPos = new import_core9.Vector3();
1012
- var fromPointsScratch = new import_core9.Vector3();
1013
- var fromPointsRitterCenter = new import_core9.Vector3();
1014
- var fromPointsMinBoxPt = new import_core9.Vector3();
1015
- var fromPointsMaxBoxPt = new import_core9.Vector3();
1016
- var fromPointsNaiveCenterScratch = new import_core9.Vector3();
1531
+ var import_core11 = require("@math.gl/core");
1532
+ var fromPointsXMin = new import_core11.Vector3();
1533
+ var fromPointsYMin = new import_core11.Vector3();
1534
+ var fromPointsZMin = new import_core11.Vector3();
1535
+ var fromPointsXMax = new import_core11.Vector3();
1536
+ var fromPointsYMax = new import_core11.Vector3();
1537
+ var fromPointsZMax = new import_core11.Vector3();
1538
+ var fromPointsCurrentPos = new import_core11.Vector3();
1539
+ var fromPointsScratch = new import_core11.Vector3();
1540
+ var fromPointsRitterCenter = new import_core11.Vector3();
1541
+ var fromPointsMinBoxPt = new import_core11.Vector3();
1542
+ var fromPointsMaxBoxPt = new import_core11.Vector3();
1543
+ var fromPointsNaiveCenterScratch = new import_core11.Vector3();
1017
1544
  function makeBoundingSphereFromPoints(positions, result = new BoundingSphere()) {
1018
1545
  if (!positions || positions.length === 0) {
1019
1546
  return result.fromCenterRadius([0, 0, 0], 0);
@@ -1109,17 +1636,17 @@ function makeBoundingSphereFromPoints(positions, result = new BoundingSphere())
1109
1636
  }
1110
1637
 
1111
1638
  // dist/lib/algorithms/bounding-box-from-points.js
1112
- var import_core11 = require("@math.gl/core");
1639
+ var import_core13 = require("@math.gl/core");
1113
1640
 
1114
1641
  // dist/lib/algorithms/compute-eigen-decomposition.js
1115
- var import_core10 = require("@math.gl/core");
1116
- var scratchMatrix = new import_core10.Matrix3();
1117
- var scratchUnitary = new import_core10.Matrix3();
1118
- var scratchDiagonal = new import_core10.Matrix3();
1119
- var jMatrix = new import_core10.Matrix3();
1120
- var jMatrixTranspose = new import_core10.Matrix3();
1642
+ var import_core12 = require("@math.gl/core");
1643
+ var scratchMatrix = new import_core12.Matrix3();
1644
+ var scratchUnitary = new import_core12.Matrix3();
1645
+ var scratchDiagonal = new import_core12.Matrix3();
1646
+ var jMatrix = new import_core12.Matrix3();
1647
+ var jMatrixTranspose = new import_core12.Matrix3();
1121
1648
  function computeEigenDecomposition(matrix, result = {}) {
1122
- const EIGEN_TOLERANCE = import_core10._MathUtils.EPSILON20;
1649
+ const EIGEN_TOLERANCE = import_core12._MathUtils.EPSILON20;
1123
1650
  const EIGEN_MAX_SWEEPS = 10;
1124
1651
  let count = 0;
1125
1652
  let sweep = 0;
@@ -1162,7 +1689,7 @@ function offDiagonalFrobeniusNorm(matrix) {
1162
1689
  return Math.sqrt(norm);
1163
1690
  }
1164
1691
  function shurDecomposition(matrix, result) {
1165
- const tolerance = import_core10._MathUtils.EPSILON15;
1692
+ const tolerance = import_core12._MathUtils.EPSILON15;
1166
1693
  let maxDiagonal = 0;
1167
1694
  let rotAxis = 1;
1168
1695
  for (let i = 0; i < 3; ++i) {
@@ -1190,7 +1717,7 @@ function shurDecomposition(matrix, result) {
1190
1717
  c = 1 / Math.sqrt(1 + t * t);
1191
1718
  s = t * c;
1192
1719
  }
1193
- import_core10.Matrix3.IDENTITY.to(result);
1720
+ import_core12.Matrix3.IDENTITY.to(result);
1194
1721
  result[scratchMatrix.getElementIndex(p, p)] = result[scratchMatrix.getElementIndex(q, q)] = c;
1195
1722
  result[scratchMatrix.getElementIndex(q, p)] = s;
1196
1723
  result[scratchMatrix.getElementIndex(p, q)] = -s;
@@ -1198,24 +1725,24 @@ function shurDecomposition(matrix, result) {
1198
1725
  }
1199
1726
 
1200
1727
  // dist/lib/algorithms/bounding-box-from-points.js
1201
- var scratchVector23 = new import_core11.Vector3();
1202
- var scratchVector32 = new import_core11.Vector3();
1203
- var scratchVector4 = new import_core11.Vector3();
1204
- var scratchVector5 = new import_core11.Vector3();
1205
- var scratchVector6 = new import_core11.Vector3();
1206
- var scratchCovarianceResult = new import_core11.Matrix3();
1728
+ var scratchVector23 = new import_core13.Vector3();
1729
+ var scratchVector32 = new import_core13.Vector3();
1730
+ var scratchVector4 = new import_core13.Vector3();
1731
+ var scratchVector5 = new import_core13.Vector3();
1732
+ var scratchVector6 = new import_core13.Vector3();
1733
+ var scratchCovarianceResult = new import_core13.Matrix3();
1207
1734
  var scratchEigenResult = {
1208
- diagonal: new import_core11.Matrix3(),
1209
- unitary: new import_core11.Matrix3()
1735
+ diagonal: new import_core13.Matrix3(),
1736
+ unitary: new import_core13.Matrix3()
1210
1737
  };
1211
1738
  function makeOrientedBoundingBoxFromPoints(positions, result = new OrientedBoundingBox()) {
1212
1739
  if (!positions || positions.length === 0) {
1213
- result.halfAxes = new import_core11.Matrix3([0, 0, 0, 0, 0, 0, 0, 0, 0]);
1214
- result.center = new import_core11.Vector3();
1740
+ result.halfAxes = new import_core13.Matrix3([0, 0, 0, 0, 0, 0, 0, 0, 0]);
1741
+ result.center = new import_core13.Vector3();
1215
1742
  return result;
1216
1743
  }
1217
1744
  const length = positions.length;
1218
- const meanPoint = new import_core11.Vector3(0, 0, 0);
1745
+ const meanPoint = new import_core13.Vector3(0, 0, 0);
1219
1746
  for (const position of positions) {
1220
1747
  meanPoint.add(position);
1221
1748
  }
@@ -1277,7 +1804,7 @@ function makeOrientedBoundingBoxFromPoints(positions, result = new OrientedBound
1277
1804
  v3 = v3.multiplyByScalar(0.5 * (l3 + u3));
1278
1805
  result.center.copy(v1).add(v2).add(v3);
1279
1806
  const scale = scratchVector32.set(u1 - l1, u2 - l2, u3 - l3).multiplyByScalar(0.5);
1280
- const scaleMatrix = new import_core11.Matrix3([scale[0], 0, 0, 0, scale[1], 0, 0, 0, scale[2]]);
1807
+ const scaleMatrix = new import_core13.Matrix3([scale[0], 0, 0, 0, scale[1], 0, 0, 0, scale[2]]);
1281
1808
  result.halfAxes.multiplyRight(scaleMatrix);
1282
1809
  return result;
1283
1810
  }