@math.gl/culling 3.5.6 → 3.6.0-alpha.1

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Files changed (132) hide show
  1. package/dist/constants.d.ts +6 -0
  2. package/dist/constants.d.ts.map +1 -0
  3. package/dist/constants.js +8 -0
  4. package/dist/es5/constants.js +7 -5
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/index.js +12 -24
  7. package/dist/es5/index.js.map +1 -1
  8. package/dist/es5/lib/algorithms/bounding-box-from-points.js +72 -123
  9. package/dist/es5/lib/algorithms/bounding-box-from-points.js.map +1 -1
  10. package/dist/es5/lib/algorithms/bounding-sphere-from-points.js +81 -109
  11. package/dist/es5/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
  12. package/dist/es5/lib/algorithms/compute-eigen-decomposition.js +36 -37
  13. package/dist/es5/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
  14. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js +68 -74
  15. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
  16. package/dist/es5/lib/bounding-volumes/bounding-sphere.js +93 -110
  17. package/dist/es5/lib/bounding-volumes/bounding-sphere.js.map +1 -1
  18. package/dist/es5/lib/bounding-volumes/bounding-volume.js +2 -0
  19. package/dist/es5/lib/bounding-volumes/bounding-volume.js.map +1 -0
  20. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js +190 -211
  21. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
  22. package/dist/es5/lib/culling-volume.js +80 -131
  23. package/dist/es5/lib/culling-volume.js.map +1 -1
  24. package/dist/es5/lib/perspective-frustum.js +73 -84
  25. package/dist/es5/lib/perspective-frustum.js.map +1 -1
  26. package/dist/es5/lib/perspective-off-center-frustum.js +114 -117
  27. package/dist/es5/lib/perspective-off-center-frustum.js.map +1 -1
  28. package/dist/es5/lib/plane.js +55 -69
  29. package/dist/es5/lib/plane.js.map +1 -1
  30. package/dist/esm/constants.js +7 -5
  31. package/dist/esm/constants.js.map +1 -1
  32. package/dist/esm/index.js +0 -2
  33. package/dist/esm/index.js.map +1 -1
  34. package/dist/esm/lib/algorithms/bounding-box-from-points.js.map +1 -1
  35. package/dist/esm/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
  36. package/dist/esm/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
  37. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js +15 -6
  38. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
  39. package/dist/esm/lib/bounding-volumes/bounding-sphere.js +9 -4
  40. package/dist/esm/lib/bounding-volumes/bounding-sphere.js.map +1 -1
  41. package/dist/esm/lib/bounding-volumes/bounding-volume.js +2 -0
  42. package/dist/esm/lib/bounding-volumes/bounding-volume.js.map +1 -0
  43. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js +5 -0
  44. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
  45. package/dist/esm/lib/culling-volume.js +10 -16
  46. package/dist/esm/lib/culling-volume.js.map +1 -1
  47. package/dist/esm/lib/perspective-frustum.js +31 -5
  48. package/dist/esm/lib/perspective-frustum.js.map +1 -1
  49. package/dist/esm/lib/perspective-off-center-frustum.js +31 -3
  50. package/dist/esm/lib/perspective-off-center-frustum.js.map +1 -1
  51. package/dist/esm/lib/plane.js +6 -1
  52. package/dist/esm/lib/plane.js.map +1 -1
  53. package/dist/index.d.ts +12 -0
  54. package/dist/index.d.ts.map +1 -0
  55. package/dist/index.js +13 -0
  56. package/{src → dist}/lib/algorithms/bounding-box-from-points.d.ts +3 -10
  57. package/dist/lib/algorithms/bounding-box-from-points.d.ts.map +1 -0
  58. package/dist/lib/algorithms/bounding-box-from-points.js +131 -0
  59. package/dist/{esm/lib → lib}/algorithms/bounding-sphere-from-points.d.ts +2 -5
  60. package/dist/lib/algorithms/bounding-sphere-from-points.d.ts.map +1 -0
  61. package/dist/lib/algorithms/bounding-sphere-from-points.js +142 -0
  62. package/dist/{es5/lib → lib}/algorithms/compute-eigen-decomposition.d.ts +7 -9
  63. package/dist/lib/algorithms/compute-eigen-decomposition.d.ts.map +1 -0
  64. package/dist/lib/algorithms/compute-eigen-decomposition.js +131 -0
  65. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +56 -0
  66. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +1 -0
  67. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js +111 -0
  68. package/dist/lib/bounding-volumes/bounding-sphere.d.ts +40 -0
  69. package/dist/lib/bounding-volumes/bounding-sphere.d.ts.map +1 -0
  70. package/dist/lib/bounding-volumes/bounding-sphere.js +118 -0
  71. package/dist/lib/bounding-volumes/bounding-volume.d.ts +30 -0
  72. package/dist/lib/bounding-volumes/bounding-volume.d.ts.map +1 -0
  73. package/dist/lib/bounding-volumes/bounding-volume.js +1 -0
  74. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts +67 -0
  75. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts.map +1 -0
  76. package/dist/lib/bounding-volumes/oriented-bounding-box.js +256 -0
  77. package/dist/lib/culling-volume.d.ts +46 -0
  78. package/dist/lib/culling-volume.d.ts.map +1 -0
  79. package/dist/lib/culling-volume.js +121 -0
  80. package/dist/lib/perspective-frustum.d.ts +140 -0
  81. package/dist/lib/perspective-frustum.d.ts.map +1 -0
  82. package/dist/lib/perspective-frustum.js +205 -0
  83. package/dist/lib/perspective-off-center-frustum.d.ts +122 -0
  84. package/dist/lib/perspective-off-center-frustum.d.ts.map +1 -0
  85. package/dist/lib/perspective-off-center-frustum.js +305 -0
  86. package/dist/lib/plane.d.ts +26 -0
  87. package/dist/lib/plane.d.ts.map +1 -0
  88. package/dist/lib/plane.js +63 -0
  89. package/package.json +4 -4
  90. package/src/constants.ts +8 -0
  91. package/src/{index.js → index.ts} +0 -4
  92. package/src/lib/algorithms/{bounding-box-from-points.js → bounding-box-from-points.ts} +17 -4
  93. package/src/lib/algorithms/{bounding-sphere-from-points.js → bounding-sphere-from-points.ts} +15 -1
  94. package/src/lib/algorithms/{compute-eigen-decomposition.js → compute-eigen-decomposition.ts} +40 -1
  95. package/src/lib/bounding-volumes/{axis-aligned-bounding-box.js → axis-aligned-bounding-box.ts} +45 -14
  96. package/src/lib/bounding-volumes/{bounding-sphere.js → bounding-sphere.ts} +44 -29
  97. package/src/lib/bounding-volumes/{bounding-volume.d.ts → bounding-volume.ts} +7 -7
  98. package/src/lib/bounding-volumes/{oriented-bounding-box.js → oriented-bounding-box.ts} +72 -14
  99. package/src/lib/{culling-volume.js → culling-volume.ts} +42 -34
  100. package/src/lib/{perspective-frustum.js → perspective-frustum.ts} +48 -66
  101. package/src/lib/{perspective-off-center-frustum.js → perspective-off-center-frustum.ts} +24 -14
  102. package/src/lib/{plane.js → plane.ts} +24 -17
  103. package/dist/es5/constants.d.ts +0 -6
  104. package/dist/es5/index.d.ts +0 -20
  105. package/dist/es5/lib/algorithms/bounding-box-from-points.d.ts +0 -22
  106. package/dist/es5/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
  107. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  108. package/dist/es5/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  109. package/dist/es5/lib/bounding-volumes/bounding-volume.d.ts +0 -32
  110. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  111. package/dist/es5/lib/culling-volume.d.ts +0 -55
  112. package/dist/es5/lib/plane.d.ts +0 -38
  113. package/dist/esm/constants.d.ts +0 -6
  114. package/dist/esm/index.d.ts +0 -20
  115. package/dist/esm/lib/algorithms/bounding-box-from-points.d.ts +0 -22
  116. package/dist/esm/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
  117. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  118. package/dist/esm/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  119. package/dist/esm/lib/bounding-volumes/bounding-volume.d.ts +0 -32
  120. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  121. package/dist/esm/lib/culling-volume.d.ts +0 -55
  122. package/dist/esm/lib/plane.d.ts +0 -38
  123. package/src/constants.d.ts +0 -6
  124. package/src/constants.js +0 -8
  125. package/src/index.d.ts +0 -20
  126. package/src/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
  127. package/src/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
  128. package/src/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  129. package/src/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  130. package/src/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  131. package/src/lib/culling-volume.d.ts +0 -55
  132. package/src/lib/plane.d.ts +0 -38
@@ -0,0 +1,142 @@
1
+ // This file is derived from the Cesium math library under Apache 2 license
2
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
3
+ import { Vector3 } from '@math.gl/core';
4
+ import BoundingSphere from '../bounding-volumes/bounding-sphere';
5
+ /* eslint-disable */
6
+ const fromPointsXMin = new Vector3();
7
+ const fromPointsYMin = new Vector3();
8
+ const fromPointsZMin = new Vector3();
9
+ const fromPointsXMax = new Vector3();
10
+ const fromPointsYMax = new Vector3();
11
+ const fromPointsZMax = new Vector3();
12
+ const fromPointsCurrentPos = new Vector3();
13
+ const fromPointsScratch = new Vector3();
14
+ const fromPointsRitterCenter = new Vector3();
15
+ const fromPointsMinBoxPt = new Vector3();
16
+ const fromPointsMaxBoxPt = new Vector3();
17
+ const fromPointsNaiveCenterScratch = new Vector3();
18
+ const volumeConstant = (4.0 / 3.0) * Math.PI;
19
+ /**
20
+ * Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points.
21
+ *
22
+ * The bounding sphere is computed by running two algorithms, a naive algorithm and
23
+ * Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
24
+ * Bounding sphere computation article http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding
25
+ *
26
+ * @param positions An array of points that the bounding sphere will enclose.
27
+ * @param result Optional object onto which to store the result.
28
+ * @returns The modified result parameter or a new `BoundingSphere` instance if not provided.
29
+ */
30
+ export default function makeBoundingSphereFromPoints(positions, result = new BoundingSphere()) {
31
+ if (!positions || positions.length === 0) {
32
+ return result.fromCenterRadius([0, 0, 0], 0);
33
+ }
34
+ const currentPos = fromPointsCurrentPos.copy(positions[0]);
35
+ const xMin = fromPointsXMin.copy(currentPos);
36
+ const yMin = fromPointsYMin.copy(currentPos);
37
+ const zMin = fromPointsZMin.copy(currentPos);
38
+ const xMax = fromPointsXMax.copy(currentPos);
39
+ const yMax = fromPointsYMax.copy(currentPos);
40
+ const zMax = fromPointsZMax.copy(currentPos);
41
+ for (const position of positions) {
42
+ currentPos.copy(position);
43
+ const x = currentPos.x;
44
+ const y = currentPos.y;
45
+ const z = currentPos.z;
46
+ // Store points containing the the smallest and largest components
47
+ if (x < xMin.x) {
48
+ xMin.copy(currentPos);
49
+ }
50
+ if (x > xMax.x) {
51
+ xMax.copy(currentPos);
52
+ }
53
+ if (y < yMin.y) {
54
+ yMin.copy(currentPos);
55
+ }
56
+ if (y > yMax.y) {
57
+ yMax.copy(currentPos);
58
+ }
59
+ if (z < zMin.z) {
60
+ zMin.copy(currentPos);
61
+ }
62
+ if (z > zMax.z) {
63
+ zMax.copy(currentPos);
64
+ }
65
+ }
66
+ // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
67
+ const xSpan = fromPointsScratch.copy(xMax).subtract(xMin).magnitudeSquared();
68
+ const ySpan = fromPointsScratch.copy(yMax).subtract(yMin).magnitudeSquared();
69
+ const zSpan = fromPointsScratch.copy(zMax).subtract(zMin).magnitudeSquared();
70
+ // Set the diameter endpoints to the largest span.
71
+ let diameter1 = xMin;
72
+ let diameter2 = xMax;
73
+ let maxSpan = xSpan;
74
+ if (ySpan > maxSpan) {
75
+ maxSpan = ySpan;
76
+ diameter1 = yMin;
77
+ diameter2 = yMax;
78
+ }
79
+ if (zSpan > maxSpan) {
80
+ maxSpan = zSpan;
81
+ diameter1 = zMin;
82
+ diameter2 = zMax;
83
+ }
84
+ // Calculate the center of the initial sphere found by Ritter's algorithm
85
+ const ritterCenter = fromPointsRitterCenter;
86
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
87
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
88
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
89
+ // Calculate the radius of the initial sphere found by Ritter's algorithm
90
+ let radiusSquared = fromPointsScratch.copy(diameter2).subtract(ritterCenter).magnitudeSquared();
91
+ let ritterRadius = Math.sqrt(radiusSquared);
92
+ // Find the center of the sphere found using the Naive method.
93
+ const minBoxPt = fromPointsMinBoxPt;
94
+ minBoxPt.x = xMin.x;
95
+ minBoxPt.y = yMin.y;
96
+ minBoxPt.z = zMin.z;
97
+ const maxBoxPt = fromPointsMaxBoxPt;
98
+ maxBoxPt.x = xMax.x;
99
+ maxBoxPt.y = yMax.y;
100
+ maxBoxPt.z = zMax.z;
101
+ const naiveCenter = fromPointsNaiveCenterScratch
102
+ .copy(minBoxPt)
103
+ .add(maxBoxPt)
104
+ .multiplyByScalar(0.5);
105
+ // Begin 2nd pass to find naive radius and modify the ritter sphere.
106
+ let naiveRadius = 0;
107
+ for (const position of positions) {
108
+ currentPos.copy(position);
109
+ // Find the furthest point from the naive center to calculate the naive radius.
110
+ const r = fromPointsScratch.copy(currentPos).subtract(naiveCenter).magnitude();
111
+ if (r > naiveRadius) {
112
+ naiveRadius = r;
113
+ }
114
+ // Make adjustments to the Ritter Sphere to include all points.
115
+ const oldCenterToPointSquared = fromPointsScratch
116
+ .copy(currentPos)
117
+ .subtract(ritterCenter)
118
+ .magnitudeSquared();
119
+ if (oldCenterToPointSquared > radiusSquared) {
120
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
121
+ // Calculate new radius to include the point that lies outside
122
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
123
+ radiusSquared = ritterRadius * ritterRadius;
124
+ // Calculate center of new Ritter sphere
125
+ const oldToNew = oldCenterToPoint - ritterRadius;
126
+ ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
127
+ ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
128
+ ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
129
+ }
130
+ }
131
+ if (ritterRadius < naiveRadius) {
132
+ ritterCenter.to(result.center);
133
+ // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.
134
+ result.radius = ritterRadius;
135
+ }
136
+ else {
137
+ naiveCenter.to(result.center);
138
+ // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.
139
+ result.radius = naiveRadius;
140
+ }
141
+ return result;
142
+ }
@@ -1,5 +1,8 @@
1
- import {Matrix3} from '@math.gl/core';
2
-
1
+ import { Matrix3 } from '@math.gl/core';
2
+ export declare type EigenDecomposition = {
3
+ unitary: Matrix3;
4
+ diagonal: Matrix3;
5
+ };
3
6
  /**
4
7
  * Computes the eigenvectors and eigenvalues of a symmetric matrix.
5
8
  *
@@ -30,10 +33,5 @@ import {Matrix3} from '@math.gl/core';
30
33
  * const v = result.unitary.getColumn(0, new Vector3()); // first eigenvector
31
34
  * const c = v.multiplyByScalar(lambda); // equal to v.transformByMatrix3(a)
32
35
  */
33
- export default function computeEigenDecomposition(
34
- matrix: number[],
35
- result?: object
36
- ): {
37
- unitary: Matrix3;
38
- diagonal: Matrix3;
39
- };
36
+ export default function computeEigenDecomposition(matrix: number[], result?: EigenDecomposition): EigenDecomposition;
37
+ //# sourceMappingURL=compute-eigen-decomposition.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compute-eigen-decomposition.d.ts","sourceRoot":"","sources":["../../../src/lib/algorithms/compute-eigen-decomposition.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,OAAO,EAAa,MAAM,eAAe,CAAC;AASlD,oBAAY,kBAAkB,GAAG;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,CAAC,OAAO,UAAU,yBAAyB,CAC/C,MAAM,EAAE,MAAM,EAAE,EAEhB,MAAM,GAAE,kBAAuB,GAC9B,kBAAkB,CAkCpB"}
@@ -0,0 +1,131 @@
1
+ // This file is derived from the Cesium math library under Apache 2 license
2
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
3
+ import { Matrix3, _MathUtils } from '@math.gl/core';
4
+ const scratchMatrix = new Matrix3();
5
+ const scratchUnitary = new Matrix3();
6
+ const scratchDiagonal = new Matrix3();
7
+ const jMatrix = new Matrix3();
8
+ const jMatrixTranspose = new Matrix3();
9
+ /**
10
+ * Computes the eigenvectors and eigenvalues of a symmetric matrix.
11
+ *
12
+ * - Returns a diagonal matrix and unitary matrix such that:
13
+ * `matrix = unitary matrix * diagonal matrix * transpose(unitary matrix)`
14
+ * - The values along the diagonal of the diagonal matrix are the eigenvalues. The columns
15
+ * of the unitary matrix are the corresponding eigenvectors.
16
+ * - This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
17
+ * section 8.4.3 The Classical Jacobi Algorithm
18
+ *
19
+ * @param matrix The 3x3 matrix to decompose into diagonal and unitary matrix. Expected to be symmetric.
20
+ * @param result Optional object with unitary and diagonal properties which are matrices onto which to store the result.
21
+ * @returns An object with unitary and diagonal properties which are the unitary and diagonal matrices, respectively.
22
+ *
23
+ * @example
24
+ * const a = //... symmetric matrix
25
+ * const result = {
26
+ * unitary : new Matrix3(),
27
+ * diagonal : new Matrix3()
28
+ * };
29
+ * computeEigenDecomposition(a, result);
30
+ *
31
+ * const unitaryTranspose = Matrix3.transpose(result.unitary, new Matrix3());
32
+ * const b = Matrix3.multiply(result.unitary, result.diagonal, new Matrix3());
33
+ * Matrix3.multiply(b, unitaryTranspose, b); // b is now equal to a
34
+ *
35
+ * const lambda = result.diagonal.getColumn(0, new Vector3()).x; // first eigenvalue
36
+ * const v = result.unitary.getColumn(0, new Vector3()); // first eigenvector
37
+ * const c = v.multiplyByScalar(lambda); // equal to v.transformByMatrix3(a)
38
+ */
39
+ export default function computeEigenDecomposition(matrix,
40
+ // @ts-expect-error accept empty object type
41
+ result = {}) {
42
+ const EIGEN_TOLERANCE = _MathUtils.EPSILON20;
43
+ const EIGEN_MAX_SWEEPS = 10;
44
+ let count = 0;
45
+ let sweep = 0;
46
+ const unitaryMatrix = scratchUnitary;
47
+ const diagonalMatrix = scratchDiagonal;
48
+ unitaryMatrix.identity();
49
+ diagonalMatrix.copy(matrix);
50
+ const epsilon = EIGEN_TOLERANCE * computeFrobeniusNorm(diagonalMatrix);
51
+ while (sweep < EIGEN_MAX_SWEEPS && offDiagonalFrobeniusNorm(diagonalMatrix) > epsilon) {
52
+ shurDecomposition(diagonalMatrix, jMatrix);
53
+ jMatrixTranspose.copy(jMatrix).transpose();
54
+ diagonalMatrix.multiplyRight(jMatrix);
55
+ diagonalMatrix.multiplyLeft(jMatrixTranspose);
56
+ unitaryMatrix.multiplyRight(jMatrix);
57
+ if (++count > 2) {
58
+ ++sweep;
59
+ count = 0;
60
+ }
61
+ }
62
+ result.unitary = unitaryMatrix.toTarget(result.unitary);
63
+ result.diagonal = diagonalMatrix.toTarget(result.diagonal);
64
+ return result;
65
+ }
66
+ function computeFrobeniusNorm(matrix) {
67
+ let norm = 0.0;
68
+ for (let i = 0; i < 9; ++i) {
69
+ const temp = matrix[i];
70
+ norm += temp * temp;
71
+ }
72
+ return Math.sqrt(norm);
73
+ }
74
+ const rowVal = [1, 0, 0];
75
+ const colVal = [2, 2, 1];
76
+ // Computes the "off-diagonal" Frobenius norm.
77
+ // Assumes matrix is symmetric.
78
+ function offDiagonalFrobeniusNorm(matrix) {
79
+ let norm = 0.0;
80
+ for (let i = 0; i < 3; ++i) {
81
+ const temp = matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])];
82
+ norm += 2.0 * temp * temp;
83
+ }
84
+ return Math.sqrt(norm);
85
+ }
86
+ // The routine takes a matrix, which is assumed to be symmetric, and
87
+ // finds the largest off-diagonal term, and then creates
88
+ // a matrix (result) which can be used to help reduce it
89
+ //
90
+ // This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
91
+ // section 8.4.2 The 2by2 Symmetric Schur Decomposition.
92
+ //
93
+ // eslint-disable-next-line max-statements
94
+ function shurDecomposition(matrix, result) {
95
+ const tolerance = _MathUtils.EPSILON15;
96
+ let maxDiagonal = 0.0;
97
+ let rotAxis = 1;
98
+ // find pivot (rotAxis) based on max diagonal of matrix
99
+ for (let i = 0; i < 3; ++i) {
100
+ const temp = Math.abs(matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])]);
101
+ if (temp > maxDiagonal) {
102
+ rotAxis = i;
103
+ maxDiagonal = temp;
104
+ }
105
+ }
106
+ const p = rowVal[rotAxis];
107
+ const q = colVal[rotAxis];
108
+ let c = 1.0;
109
+ let s = 0.0;
110
+ if (Math.abs(matrix[scratchMatrix.getElementIndex(q, p)]) > tolerance) {
111
+ const qq = matrix[scratchMatrix.getElementIndex(q, q)];
112
+ const pp = matrix[scratchMatrix.getElementIndex(p, p)];
113
+ const qp = matrix[scratchMatrix.getElementIndex(q, p)];
114
+ const tau = (qq - pp) / 2.0 / qp;
115
+ let t;
116
+ if (tau < 0.0) {
117
+ t = -1.0 / (-tau + Math.sqrt(1.0 + tau * tau));
118
+ }
119
+ else {
120
+ t = 1.0 / (tau + Math.sqrt(1.0 + tau * tau));
121
+ }
122
+ c = 1.0 / Math.sqrt(1.0 + t * t);
123
+ s = t * c;
124
+ }
125
+ // Copy into result
126
+ Matrix3.IDENTITY.to(result);
127
+ result[scratchMatrix.getElementIndex(p, p)] = result[scratchMatrix.getElementIndex(q, q)] = c;
128
+ result[scratchMatrix.getElementIndex(q, p)] = s;
129
+ result[scratchMatrix.getElementIndex(p, q)] = -s;
130
+ return result;
131
+ }
@@ -0,0 +1,56 @@
1
+ import { BoundingVolume } from './bounding-volume';
2
+ import { Vector3 } from '@math.gl/core';
3
+ import Plane from '../plane';
4
+ import { INTERSECTION } from '../../constants';
5
+ /**
6
+ * An axis aligned bounding box - aligned with coordinate axes
7
+ * @see BoundingVolume
8
+ * @see BoundingRectangle
9
+ * @see OrientedBoundingBox
10
+ */
11
+ export default class AxisAlignedBoundingBox implements BoundingVolume {
12
+ /** The center point of the bounding box. */
13
+ readonly center: Vector3;
14
+ /** The positive half diagonal of the bounding box. */
15
+ readonly halfDiagonal: Vector3;
16
+ /** The minimum point defining the bounding box. [0, 0, 0] for empty box */
17
+ readonly minimum: Vector3;
18
+ /** The maximum point defining the bounding box. [0, 0, 0] for empty box */
19
+ readonly maximum: Vector3;
20
+ /**
21
+ * Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
22
+ * @param minimum=[0, 0, 0] The minimum point along the x, y, and z axes.
23
+ * @param maximum=[0, 0, 0] The maximum point along the x, y, and z axes.
24
+ * @param center The center of the box; automatically computed if not supplied.
25
+ */
26
+ constructor(minimum?: readonly number[], maximum?: readonly number[], center?: readonly number[]);
27
+ /**
28
+ * Duplicates a AxisAlignedBoundingBox instance.
29
+ *
30
+ * @returns {AxisAlignedBoundingBox} A new AxisAlignedBoundingBox instance.
31
+ */
32
+ clone(): AxisAlignedBoundingBox;
33
+ /**
34
+ * Compares the provided AxisAlignedBoundingBox componentwise and returns
35
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
36
+ *
37
+ * @param {AxisAlignedBoundingBox} [right] The second AxisAlignedBoundingBox to compare with.
38
+ * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
39
+ */
40
+ equals(right: any): boolean;
41
+ /**
42
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
43
+ * @param transform The transformation matrix to apply to the bounding sphere.
44
+ * @returns itself, i.e. the modified BoundingVolume.
45
+ */
46
+ transform(transform: readonly number[]): this;
47
+ /**
48
+ * Determines which side of a plane a box is located.
49
+ */
50
+ intersectPlane(plane: Plane): INTERSECTION;
51
+ /** Computes the estimated distance from the closest point on a bounding box to a point. */
52
+ distanceTo(point: readonly number[]): number;
53
+ /** Computes the estimated distance squared from the closest point on a bounding box to a point. */
54
+ distanceSquaredTo(point: readonly number[]): number;
55
+ }
56
+ //# sourceMappingURL=axis-aligned-bounding-box.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"axis-aligned-bounding-box.d.ts","sourceRoot":"","sources":["../../../src/lib/bounding-volumes/axis-aligned-bounding-box.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,KAAK,MAAM,UAAU,CAAC;AAC7B,OAAO,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAK7C;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,sBAAuB,YAAW,cAAc;IACnE,4CAA4C;IAC5C,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,sDAAsD;IACtD,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,2EAA2E;IAC3E,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAE1B;;;;;OAKG;gBAED,OAAO,GAAE,SAAS,MAAM,EAAc,EACtC,OAAO,GAAE,SAAS,MAAM,EAAc,EACtC,MAAM,CAAC,EAAE,SAAS,MAAM,EAAE;IAsB5B;;;;OAIG;IACH,KAAK;IAIL;;;;;;OAMG;IACH,MAAM,CAAC,KAAK,KAAA;IAOZ;;;;OAIG;IACH,SAAS,CAAC,SAAS,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI;IAS7C;;OAEG;IACH,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,YAAY;IAqB1C,2FAA2F;IAC3F,UAAU,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM;IAI5C,mGAAmG;IACnG,iBAAiB,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM;CAwBpD"}
@@ -0,0 +1,111 @@
1
+ import { Vector3 } from '@math.gl/core';
2
+ import { INTERSECTION } from '../../constants';
3
+ const scratchVector = new Vector3();
4
+ const scratchNormal = new Vector3();
5
+ /**
6
+ * An axis aligned bounding box - aligned with coordinate axes
7
+ * @see BoundingVolume
8
+ * @see BoundingRectangle
9
+ * @see OrientedBoundingBox
10
+ */
11
+ export default class AxisAlignedBoundingBox {
12
+ /**
13
+ * Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
14
+ * @param minimum=[0, 0, 0] The minimum point along the x, y, and z axes.
15
+ * @param maximum=[0, 0, 0] The maximum point along the x, y, and z axes.
16
+ * @param center The center of the box; automatically computed if not supplied.
17
+ */
18
+ constructor(minimum = [0, 0, 0], maximum = [0, 0, 0], center) {
19
+ // If center was not defined, compute it.
20
+ center = center || scratchVector.copy(minimum).add(maximum).scale(0.5);
21
+ this.center = new Vector3(center);
22
+ this.halfDiagonal = new Vector3(maximum).subtract(this.center);
23
+ /**
24
+ * The minimum point defining the bounding box.
25
+ * @type {Vector3}
26
+ * @default {@link 0, 0, 0}
27
+ */
28
+ this.minimum = new Vector3(minimum);
29
+ /**
30
+ * The maximum point defining the bounding box.
31
+ * @type {Vector3}
32
+ * @default {@link 0, 0, 0}
33
+ */
34
+ this.maximum = new Vector3(maximum);
35
+ }
36
+ /**
37
+ * Duplicates a AxisAlignedBoundingBox instance.
38
+ *
39
+ * @returns {AxisAlignedBoundingBox} A new AxisAlignedBoundingBox instance.
40
+ */
41
+ clone() {
42
+ return new AxisAlignedBoundingBox(this.minimum, this.maximum, this.center);
43
+ }
44
+ /**
45
+ * Compares the provided AxisAlignedBoundingBox componentwise and returns
46
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
47
+ *
48
+ * @param {AxisAlignedBoundingBox} [right] The second AxisAlignedBoundingBox to compare with.
49
+ * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
50
+ */
51
+ equals(right) {
52
+ return (this === right ||
53
+ (Boolean(right) && this.minimum.equals(right.minimum) && this.maximum.equals(right.maximum)));
54
+ }
55
+ /**
56
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
57
+ * @param transform The transformation matrix to apply to the bounding sphere.
58
+ * @returns itself, i.e. the modified BoundingVolume.
59
+ */
60
+ transform(transform) {
61
+ this.center.transformAsPoint(transform);
62
+ // TODO - this.halfDiagonal.transformAsVector(transform);
63
+ this.halfDiagonal.transform(transform);
64
+ this.minimum.transform(transform);
65
+ this.maximum.transform(transform);
66
+ return this;
67
+ }
68
+ /**
69
+ * Determines which side of a plane a box is located.
70
+ */
71
+ intersectPlane(plane) {
72
+ const { halfDiagonal } = this;
73
+ const normal = scratchNormal.from(plane.normal);
74
+ const e = halfDiagonal.x * Math.abs(normal.x) +
75
+ halfDiagonal.y * Math.abs(normal.y) +
76
+ halfDiagonal.z * Math.abs(normal.z);
77
+ const s = this.center.dot(normal) + plane.distance; // signed distance from center
78
+ if (s - e > 0) {
79
+ return INTERSECTION.INSIDE;
80
+ }
81
+ if (s + e < 0) {
82
+ // Not in front because normals point inward
83
+ return INTERSECTION.OUTSIDE;
84
+ }
85
+ return INTERSECTION.INTERSECTING;
86
+ }
87
+ /** Computes the estimated distance from the closest point on a bounding box to a point. */
88
+ distanceTo(point) {
89
+ return Math.sqrt(this.distanceSquaredTo(point));
90
+ }
91
+ /** Computes the estimated distance squared from the closest point on a bounding box to a point. */
92
+ distanceSquaredTo(point) {
93
+ const offset = scratchVector.from(point).subtract(this.center);
94
+ const { halfDiagonal } = this;
95
+ let distanceSquared = 0.0;
96
+ let d;
97
+ d = Math.abs(offset.x) - halfDiagonal.x;
98
+ if (d > 0) {
99
+ distanceSquared += d * d;
100
+ }
101
+ d = Math.abs(offset.y) - halfDiagonal.y;
102
+ if (d > 0) {
103
+ distanceSquared += d * d;
104
+ }
105
+ d = Math.abs(offset.z) - halfDiagonal.z;
106
+ if (d > 0) {
107
+ distanceSquared += d * d;
108
+ }
109
+ return distanceSquared;
110
+ }
111
+ }
@@ -0,0 +1,40 @@
1
+ import { NumericArray, Vector3 } from '@math.gl/core';
2
+ import { INTERSECTION } from '../../constants';
3
+ import { BoundingVolume } from './bounding-volume';
4
+ import Plane from '../plane';
5
+ /** A BoundingSphere */
6
+ export default class BoundingSphere implements BoundingVolume {
7
+ center: Vector3;
8
+ radius: number;
9
+ /** Creates a bounding sphere */
10
+ constructor(center?: readonly number[], radius?: number);
11
+ /** Sets the bounding sphere from `center` and `radius`. */
12
+ fromCenterRadius(center: readonly number[], radius: number): this;
13
+ /**
14
+ * Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
15
+ * tightly and fully encompasses the box.
16
+ */
17
+ fromCornerPoints(corner: readonly number[], oppositeCorner: readonly number[]): this;
18
+ /** Compares the provided BoundingSphere component wise */
19
+ equals(right: BoundingSphere): boolean;
20
+ /** Duplicates a BoundingSphere instance. */
21
+ clone(): BoundingSphere;
22
+ /** Computes a bounding sphere that contains both the left and right bounding spheres. */
23
+ union(boundingSphere: BoundingSphere): BoundingSphere;
24
+ /** Computes a bounding sphere by enlarging the provided sphere to contain the provided point. */
25
+ expand(point: readonly number[]): this;
26
+ /**
27
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
28
+ * @param sphere The bounding sphere to apply the transformation to.
29
+ * @param transform The transformation matrix to apply to the bounding sphere.
30
+ * @returns self.
31
+ */
32
+ transform(transform: readonly number[]): this;
33
+ /** Computes the estimated distance squared from the closest point on a bounding sphere to a point. */
34
+ distanceSquaredTo(point: Readonly<NumericArray>): number;
35
+ /** Computes the estimated distance from the closest point on a bounding sphere to a point. */
36
+ distanceTo(point: Readonly<NumericArray>): number;
37
+ /** Determines which side of a plane a sphere is located. */
38
+ intersectPlane(plane: Plane): INTERSECTION;
39
+ }
40
+ //# sourceMappingURL=bounding-sphere.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,118 @@
1
+ // This file is derived from the Cesium math library under Apache 2 license
2
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
3
+ import { Vector3 } from '@math.gl/core';
4
+ import * as mat4 from 'gl-matrix/mat4';
5
+ import { INTERSECTION } from '../../constants';
6
+ const scratchVector = new Vector3();
7
+ const scratchVector2 = new Vector3();
8
+ /** A BoundingSphere */
9
+ export default class BoundingSphere {
10
+ /** Creates a bounding sphere */
11
+ constructor(center = [0, 0, 0], radius = 0.0) {
12
+ this.radius = -0;
13
+ this.center = new Vector3();
14
+ this.fromCenterRadius(center, radius);
15
+ }
16
+ /** Sets the bounding sphere from `center` and `radius`. */
17
+ fromCenterRadius(center, radius) {
18
+ this.center.from(center);
19
+ this.radius = radius;
20
+ return this;
21
+ }
22
+ /**
23
+ * Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
24
+ * tightly and fully encompasses the box.
25
+ */
26
+ fromCornerPoints(corner, oppositeCorner) {
27
+ oppositeCorner = scratchVector.from(oppositeCorner);
28
+ this.center = new Vector3().from(corner).add(oppositeCorner).scale(0.5);
29
+ this.radius = this.center.distance(oppositeCorner);
30
+ return this;
31
+ }
32
+ /** Compares the provided BoundingSphere component wise */
33
+ equals(right) {
34
+ return (this === right ||
35
+ (Boolean(right) && this.center.equals(right.center) && this.radius === right.radius));
36
+ }
37
+ /** Duplicates a BoundingSphere instance. */
38
+ clone() {
39
+ return new BoundingSphere(this.center, this.radius);
40
+ }
41
+ /** Computes a bounding sphere that contains both the left and right bounding spheres. */
42
+ union(boundingSphere) {
43
+ const leftCenter = this.center;
44
+ const leftRadius = this.radius;
45
+ const rightCenter = boundingSphere.center;
46
+ const rightRadius = boundingSphere.radius;
47
+ const toRightCenter = scratchVector.copy(rightCenter).subtract(leftCenter);
48
+ const centerSeparation = toRightCenter.magnitude();
49
+ if (leftRadius >= centerSeparation + rightRadius) {
50
+ // Left sphere wins.
51
+ return this.clone();
52
+ }
53
+ if (rightRadius >= centerSeparation + leftRadius) {
54
+ // Right sphere wins.
55
+ return boundingSphere.clone();
56
+ }
57
+ // There are two tangent points, one on far side of each sphere.
58
+ const halfDistanceBetweenTangentPoints = (leftRadius + centerSeparation + rightRadius) * 0.5;
59
+ // Compute the center point halfway between the two tangent points.
60
+ scratchVector2
61
+ .copy(toRightCenter)
62
+ .scale((-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation)
63
+ .add(leftCenter);
64
+ this.center.copy(scratchVector2);
65
+ this.radius = halfDistanceBetweenTangentPoints;
66
+ return this;
67
+ }
68
+ /** Computes a bounding sphere by enlarging the provided sphere to contain the provided point. */
69
+ expand(point) {
70
+ const scratchPoint = scratchVector.from(point);
71
+ const radius = scratchPoint.subtract(this.center).magnitude();
72
+ if (radius > this.radius) {
73
+ this.radius = radius;
74
+ }
75
+ return this;
76
+ }
77
+ // BoundingVolume interface
78
+ /**
79
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
80
+ * @param sphere The bounding sphere to apply the transformation to.
81
+ * @param transform The transformation matrix to apply to the bounding sphere.
82
+ * @returns self.
83
+ */
84
+ transform(transform) {
85
+ this.center.transform(transform);
86
+ const scale = mat4.getScaling(scratchVector, transform);
87
+ this.radius = Math.max(scale[0], Math.max(scale[1], scale[2])) * this.radius;
88
+ return this;
89
+ }
90
+ /** Computes the estimated distance squared from the closest point on a bounding sphere to a point. */
91
+ distanceSquaredTo(point) {
92
+ const d = this.distanceTo(point);
93
+ return d * d;
94
+ }
95
+ /** Computes the estimated distance from the closest point on a bounding sphere to a point. */
96
+ distanceTo(point) {
97
+ const scratchPoint = scratchVector.from(point);
98
+ const delta = scratchPoint.subtract(this.center);
99
+ return Math.max(0, delta.len() - this.radius);
100
+ }
101
+ /** Determines which side of a plane a sphere is located. */
102
+ intersectPlane(plane) {
103
+ const center = this.center;
104
+ const radius = this.radius;
105
+ const normal = plane.normal;
106
+ const distanceToPlane = normal.dot(center) + plane.distance;
107
+ // The center point is negative side of the plane normal
108
+ if (distanceToPlane < -radius) {
109
+ return INTERSECTION.OUTSIDE;
110
+ }
111
+ // The center point is positive side of the plane, but radius extends beyond it; partial overlap
112
+ if (distanceToPlane < radius) {
113
+ return INTERSECTION.INTERSECTING;
114
+ }
115
+ // The center point and radius is positive side of the plane
116
+ return INTERSECTION.INSIDE;
117
+ }
118
+ }
@@ -0,0 +1,30 @@
1
+ import { INTERSECTION } from '../../constants';
2
+ import Plane from '../plane';
3
+ /**
4
+ * Common interface for BoundingVolumes
5
+ * including BoundingSphere, AxisAlignedBoundingBox and OrientedBoundingBox
6
+ */
7
+ export interface BoundingVolume {
8
+ /**
9
+ * Applies a 4x4 affine transformation matrix to a bounding sphere.
10
+ * @param sphere The bounding sphere to apply the transformation to.
11
+ * @param transform The transformation matrix to apply to the bounding sphere.
12
+ * @returns itself, i.e. the modified BoundingVolume.
13
+ */
14
+ transform(transform: readonly number[]): this;
15
+ /** Computes the estimated distance squared from the closest point on a bounding sphere to a point. */
16
+ distanceSquaredTo(point: readonly number[]): number;
17
+ /** Computes the estimated distance from the closest point on a bounding sphere to a point. */
18
+ distanceTo(point: readonly number[]): number;
19
+ /**
20
+ * Determines which side of a plane the oriented bounding box is located.
21
+ *
22
+ * @param plane The plane to test against.
23
+ * @returns
24
+ * - `INTERSECTION.INSIDE` if the entire box is on the side of the plane the normal is pointing.
25
+ * - `INTERSECTION.OUTSIDE` if the entire box is on the opposite side.
26
+ * - `INTERSECTION.INTERSECTING` if the box intersects the plane.
27
+ */
28
+ intersectPlane(plane: Plane): INTERSECTION;
29
+ }
30
+ //# sourceMappingURL=bounding-volume.d.ts.map
@@ -0,0 +1 @@
1
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