@math.gl/culling 3.5.6 → 3.6.0-alpha.1

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Files changed (132) hide show
  1. package/dist/constants.d.ts +6 -0
  2. package/dist/constants.d.ts.map +1 -0
  3. package/dist/constants.js +8 -0
  4. package/dist/es5/constants.js +7 -5
  5. package/dist/es5/constants.js.map +1 -1
  6. package/dist/es5/index.js +12 -24
  7. package/dist/es5/index.js.map +1 -1
  8. package/dist/es5/lib/algorithms/bounding-box-from-points.js +72 -123
  9. package/dist/es5/lib/algorithms/bounding-box-from-points.js.map +1 -1
  10. package/dist/es5/lib/algorithms/bounding-sphere-from-points.js +81 -109
  11. package/dist/es5/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
  12. package/dist/es5/lib/algorithms/compute-eigen-decomposition.js +36 -37
  13. package/dist/es5/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
  14. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js +68 -74
  15. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
  16. package/dist/es5/lib/bounding-volumes/bounding-sphere.js +93 -110
  17. package/dist/es5/lib/bounding-volumes/bounding-sphere.js.map +1 -1
  18. package/dist/es5/lib/bounding-volumes/bounding-volume.js +2 -0
  19. package/dist/es5/lib/bounding-volumes/bounding-volume.js.map +1 -0
  20. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js +190 -211
  21. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
  22. package/dist/es5/lib/culling-volume.js +80 -131
  23. package/dist/es5/lib/culling-volume.js.map +1 -1
  24. package/dist/es5/lib/perspective-frustum.js +73 -84
  25. package/dist/es5/lib/perspective-frustum.js.map +1 -1
  26. package/dist/es5/lib/perspective-off-center-frustum.js +114 -117
  27. package/dist/es5/lib/perspective-off-center-frustum.js.map +1 -1
  28. package/dist/es5/lib/plane.js +55 -69
  29. package/dist/es5/lib/plane.js.map +1 -1
  30. package/dist/esm/constants.js +7 -5
  31. package/dist/esm/constants.js.map +1 -1
  32. package/dist/esm/index.js +0 -2
  33. package/dist/esm/index.js.map +1 -1
  34. package/dist/esm/lib/algorithms/bounding-box-from-points.js.map +1 -1
  35. package/dist/esm/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
  36. package/dist/esm/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
  37. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js +15 -6
  38. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
  39. package/dist/esm/lib/bounding-volumes/bounding-sphere.js +9 -4
  40. package/dist/esm/lib/bounding-volumes/bounding-sphere.js.map +1 -1
  41. package/dist/esm/lib/bounding-volumes/bounding-volume.js +2 -0
  42. package/dist/esm/lib/bounding-volumes/bounding-volume.js.map +1 -0
  43. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js +5 -0
  44. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
  45. package/dist/esm/lib/culling-volume.js +10 -16
  46. package/dist/esm/lib/culling-volume.js.map +1 -1
  47. package/dist/esm/lib/perspective-frustum.js +31 -5
  48. package/dist/esm/lib/perspective-frustum.js.map +1 -1
  49. package/dist/esm/lib/perspective-off-center-frustum.js +31 -3
  50. package/dist/esm/lib/perspective-off-center-frustum.js.map +1 -1
  51. package/dist/esm/lib/plane.js +6 -1
  52. package/dist/esm/lib/plane.js.map +1 -1
  53. package/dist/index.d.ts +12 -0
  54. package/dist/index.d.ts.map +1 -0
  55. package/dist/index.js +13 -0
  56. package/{src → dist}/lib/algorithms/bounding-box-from-points.d.ts +3 -10
  57. package/dist/lib/algorithms/bounding-box-from-points.d.ts.map +1 -0
  58. package/dist/lib/algorithms/bounding-box-from-points.js +131 -0
  59. package/dist/{esm/lib → lib}/algorithms/bounding-sphere-from-points.d.ts +2 -5
  60. package/dist/lib/algorithms/bounding-sphere-from-points.d.ts.map +1 -0
  61. package/dist/lib/algorithms/bounding-sphere-from-points.js +142 -0
  62. package/dist/{es5/lib → lib}/algorithms/compute-eigen-decomposition.d.ts +7 -9
  63. package/dist/lib/algorithms/compute-eigen-decomposition.d.ts.map +1 -0
  64. package/dist/lib/algorithms/compute-eigen-decomposition.js +131 -0
  65. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +56 -0
  66. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +1 -0
  67. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js +111 -0
  68. package/dist/lib/bounding-volumes/bounding-sphere.d.ts +40 -0
  69. package/dist/lib/bounding-volumes/bounding-sphere.d.ts.map +1 -0
  70. package/dist/lib/bounding-volumes/bounding-sphere.js +118 -0
  71. package/dist/lib/bounding-volumes/bounding-volume.d.ts +30 -0
  72. package/dist/lib/bounding-volumes/bounding-volume.d.ts.map +1 -0
  73. package/dist/lib/bounding-volumes/bounding-volume.js +1 -0
  74. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts +67 -0
  75. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts.map +1 -0
  76. package/dist/lib/bounding-volumes/oriented-bounding-box.js +256 -0
  77. package/dist/lib/culling-volume.d.ts +46 -0
  78. package/dist/lib/culling-volume.d.ts.map +1 -0
  79. package/dist/lib/culling-volume.js +121 -0
  80. package/dist/lib/perspective-frustum.d.ts +140 -0
  81. package/dist/lib/perspective-frustum.d.ts.map +1 -0
  82. package/dist/lib/perspective-frustum.js +205 -0
  83. package/dist/lib/perspective-off-center-frustum.d.ts +122 -0
  84. package/dist/lib/perspective-off-center-frustum.d.ts.map +1 -0
  85. package/dist/lib/perspective-off-center-frustum.js +305 -0
  86. package/dist/lib/plane.d.ts +26 -0
  87. package/dist/lib/plane.d.ts.map +1 -0
  88. package/dist/lib/plane.js +63 -0
  89. package/package.json +4 -4
  90. package/src/constants.ts +8 -0
  91. package/src/{index.js → index.ts} +0 -4
  92. package/src/lib/algorithms/{bounding-box-from-points.js → bounding-box-from-points.ts} +17 -4
  93. package/src/lib/algorithms/{bounding-sphere-from-points.js → bounding-sphere-from-points.ts} +15 -1
  94. package/src/lib/algorithms/{compute-eigen-decomposition.js → compute-eigen-decomposition.ts} +40 -1
  95. package/src/lib/bounding-volumes/{axis-aligned-bounding-box.js → axis-aligned-bounding-box.ts} +45 -14
  96. package/src/lib/bounding-volumes/{bounding-sphere.js → bounding-sphere.ts} +44 -29
  97. package/src/lib/bounding-volumes/{bounding-volume.d.ts → bounding-volume.ts} +7 -7
  98. package/src/lib/bounding-volumes/{oriented-bounding-box.js → oriented-bounding-box.ts} +72 -14
  99. package/src/lib/{culling-volume.js → culling-volume.ts} +42 -34
  100. package/src/lib/{perspective-frustum.js → perspective-frustum.ts} +48 -66
  101. package/src/lib/{perspective-off-center-frustum.js → perspective-off-center-frustum.ts} +24 -14
  102. package/src/lib/{plane.js → plane.ts} +24 -17
  103. package/dist/es5/constants.d.ts +0 -6
  104. package/dist/es5/index.d.ts +0 -20
  105. package/dist/es5/lib/algorithms/bounding-box-from-points.d.ts +0 -22
  106. package/dist/es5/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
  107. package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  108. package/dist/es5/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  109. package/dist/es5/lib/bounding-volumes/bounding-volume.d.ts +0 -32
  110. package/dist/es5/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  111. package/dist/es5/lib/culling-volume.d.ts +0 -55
  112. package/dist/es5/lib/plane.d.ts +0 -38
  113. package/dist/esm/constants.d.ts +0 -6
  114. package/dist/esm/index.d.ts +0 -20
  115. package/dist/esm/lib/algorithms/bounding-box-from-points.d.ts +0 -22
  116. package/dist/esm/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
  117. package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  118. package/dist/esm/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  119. package/dist/esm/lib/bounding-volumes/bounding-volume.d.ts +0 -32
  120. package/dist/esm/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  121. package/dist/esm/lib/culling-volume.d.ts +0 -55
  122. package/dist/esm/lib/plane.d.ts +0 -38
  123. package/src/constants.d.ts +0 -6
  124. package/src/constants.js +0 -8
  125. package/src/index.d.ts +0 -20
  126. package/src/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
  127. package/src/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
  128. package/src/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
  129. package/src/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
  130. package/src/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
  131. package/src/lib/culling-volume.d.ts +0 -55
  132. package/src/lib/plane.d.ts +0 -38
@@ -11,88 +11,70 @@ var _core = require("@math.gl/core");
11
11
 
12
12
  var _boundingSphere = _interopRequireDefault(require("../bounding-volumes/bounding-sphere"));
13
13
 
14
- function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
14
+ const fromPointsXMin = new _core.Vector3();
15
+ const fromPointsYMin = new _core.Vector3();
16
+ const fromPointsZMin = new _core.Vector3();
17
+ const fromPointsXMax = new _core.Vector3();
18
+ const fromPointsYMax = new _core.Vector3();
19
+ const fromPointsZMax = new _core.Vector3();
20
+ const fromPointsCurrentPos = new _core.Vector3();
21
+ const fromPointsScratch = new _core.Vector3();
22
+ const fromPointsRitterCenter = new _core.Vector3();
23
+ const fromPointsMinBoxPt = new _core.Vector3();
24
+ const fromPointsMaxBoxPt = new _core.Vector3();
25
+ const fromPointsNaiveCenterScratch = new _core.Vector3();
26
+ const volumeConstant = 4.0 / 3.0 * Math.PI;
27
+
28
+ function makeBoundingSphereFromPoints(positions, result = new _boundingSphere.default()) {
29
+ if (!positions || positions.length === 0) {
30
+ return result.fromCenterRadius([0, 0, 0], 0);
31
+ }
15
32
 
16
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
33
+ const currentPos = fromPointsCurrentPos.copy(positions[0]);
34
+ const xMin = fromPointsXMin.copy(currentPos);
35
+ const yMin = fromPointsYMin.copy(currentPos);
36
+ const zMin = fromPointsZMin.copy(currentPos);
37
+ const xMax = fromPointsXMax.copy(currentPos);
38
+ const yMax = fromPointsYMax.copy(currentPos);
39
+ const zMax = fromPointsZMax.copy(currentPos);
40
+
41
+ for (const position of positions) {
42
+ currentPos.copy(position);
43
+ const x = currentPos.x;
44
+ const y = currentPos.y;
45
+ const z = currentPos.z;
46
+
47
+ if (x < xMin.x) {
48
+ xMin.copy(currentPos);
49
+ }
17
50
 
18
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
51
+ if (x > xMax.x) {
52
+ xMax.copy(currentPos);
53
+ }
19
54
 
20
- var fromPointsXMin = new _core.Vector3();
21
- var fromPointsYMin = new _core.Vector3();
22
- var fromPointsZMin = new _core.Vector3();
23
- var fromPointsXMax = new _core.Vector3();
24
- var fromPointsYMax = new _core.Vector3();
25
- var fromPointsZMax = new _core.Vector3();
26
- var fromPointsCurrentPos = new _core.Vector3();
27
- var fromPointsScratch = new _core.Vector3();
28
- var fromPointsRitterCenter = new _core.Vector3();
29
- var fromPointsMinBoxPt = new _core.Vector3();
30
- var fromPointsMaxBoxPt = new _core.Vector3();
31
- var fromPointsNaiveCenterScratch = new _core.Vector3();
32
- var volumeConstant = 4.0 / 3.0 * Math.PI;
55
+ if (y < yMin.y) {
56
+ yMin.copy(currentPos);
57
+ }
33
58
 
34
- function makeBoundingSphereFromPoints(positions) {
35
- var result = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new _boundingSphere.default();
59
+ if (y > yMax.y) {
60
+ yMax.copy(currentPos);
61
+ }
36
62
 
37
- if (!positions || positions.length === 0) {
38
- return result.fromCenterRadius([0, 0, 0], 0);
39
- }
63
+ if (z < zMin.z) {
64
+ zMin.copy(currentPos);
65
+ }
40
66
 
41
- var currentPos = fromPointsCurrentPos.copy(positions[0]);
42
- var xMin = fromPointsXMin.copy(currentPos);
43
- var yMin = fromPointsYMin.copy(currentPos);
44
- var zMin = fromPointsZMin.copy(currentPos);
45
- var xMax = fromPointsXMax.copy(currentPos);
46
- var yMax = fromPointsYMax.copy(currentPos);
47
- var zMax = fromPointsZMax.copy(currentPos);
48
-
49
- var _iterator = _createForOfIteratorHelper(positions),
50
- _step;
51
-
52
- try {
53
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
54
- var position = _step.value;
55
- currentPos.copy(position);
56
- var x = currentPos.x;
57
- var y = currentPos.y;
58
- var z = currentPos.z;
59
-
60
- if (x < xMin.x) {
61
- xMin.copy(currentPos);
62
- }
63
-
64
- if (x > xMax.x) {
65
- xMax.copy(currentPos);
66
- }
67
-
68
- if (y < yMin.y) {
69
- yMin.copy(currentPos);
70
- }
71
-
72
- if (y > yMax.y) {
73
- yMax.copy(currentPos);
74
- }
75
-
76
- if (z < zMin.z) {
77
- zMin.copy(currentPos);
78
- }
79
-
80
- if (z > zMax.z) {
81
- zMax.copy(currentPos);
82
- }
67
+ if (z > zMax.z) {
68
+ zMax.copy(currentPos);
83
69
  }
84
- } catch (err) {
85
- _iterator.e(err);
86
- } finally {
87
- _iterator.f();
88
70
  }
89
71
 
90
- var xSpan = fromPointsScratch.copy(xMax).subtract(xMin).magnitudeSquared();
91
- var ySpan = fromPointsScratch.copy(yMax).subtract(yMin).magnitudeSquared();
92
- var zSpan = fromPointsScratch.copy(zMax).subtract(zMin).magnitudeSquared();
93
- var diameter1 = xMin;
94
- var diameter2 = xMax;
95
- var maxSpan = xSpan;
72
+ const xSpan = fromPointsScratch.copy(xMax).subtract(xMin).magnitudeSquared();
73
+ const ySpan = fromPointsScratch.copy(yMax).subtract(yMin).magnitudeSquared();
74
+ const zSpan = fromPointsScratch.copy(zMax).subtract(zMin).magnitudeSquared();
75
+ let diameter1 = xMin;
76
+ let diameter2 = xMax;
77
+ let maxSpan = xSpan;
96
78
 
97
79
  if (ySpan > maxSpan) {
98
80
  maxSpan = ySpan;
@@ -106,52 +88,42 @@ function makeBoundingSphereFromPoints(positions) {
106
88
  diameter2 = zMax;
107
89
  }
108
90
 
109
- var ritterCenter = fromPointsRitterCenter;
91
+ const ritterCenter = fromPointsRitterCenter;
110
92
  ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
111
93
  ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
112
94
  ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
113
- var radiusSquared = fromPointsScratch.copy(diameter2).subtract(ritterCenter).magnitudeSquared();
114
- var ritterRadius = Math.sqrt(radiusSquared);
115
- var minBoxPt = fromPointsMinBoxPt;
95
+ let radiusSquared = fromPointsScratch.copy(diameter2).subtract(ritterCenter).magnitudeSquared();
96
+ let ritterRadius = Math.sqrt(radiusSquared);
97
+ const minBoxPt = fromPointsMinBoxPt;
116
98
  minBoxPt.x = xMin.x;
117
99
  minBoxPt.y = yMin.y;
118
100
  minBoxPt.z = zMin.z;
119
- var maxBoxPt = fromPointsMaxBoxPt;
101
+ const maxBoxPt = fromPointsMaxBoxPt;
120
102
  maxBoxPt.x = xMax.x;
121
103
  maxBoxPt.y = yMax.y;
122
104
  maxBoxPt.z = zMax.z;
123
- var naiveCenter = fromPointsNaiveCenterScratch.copy(minBoxPt).add(maxBoxPt).multiplyByScalar(0.5);
124
- var naiveRadius = 0;
125
-
126
- var _iterator2 = _createForOfIteratorHelper(positions),
127
- _step2;
128
-
129
- try {
130
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
131
- var _position = _step2.value;
132
- currentPos.copy(_position);
133
- var r = fromPointsScratch.copy(currentPos).subtract(naiveCenter).magnitude();
134
-
135
- if (r > naiveRadius) {
136
- naiveRadius = r;
137
- }
138
-
139
- var oldCenterToPointSquared = fromPointsScratch.copy(currentPos).subtract(ritterCenter).magnitudeSquared();
140
-
141
- if (oldCenterToPointSquared > radiusSquared) {
142
- var oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
143
- ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
144
- radiusSquared = ritterRadius * ritterRadius;
145
- var oldToNew = oldCenterToPoint - ritterRadius;
146
- ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
147
- ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
148
- ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
149
- }
105
+ const naiveCenter = fromPointsNaiveCenterScratch.copy(minBoxPt).add(maxBoxPt).multiplyByScalar(0.5);
106
+ let naiveRadius = 0;
107
+
108
+ for (const position of positions) {
109
+ currentPos.copy(position);
110
+ const r = fromPointsScratch.copy(currentPos).subtract(naiveCenter).magnitude();
111
+
112
+ if (r > naiveRadius) {
113
+ naiveRadius = r;
114
+ }
115
+
116
+ const oldCenterToPointSquared = fromPointsScratch.copy(currentPos).subtract(ritterCenter).magnitudeSquared();
117
+
118
+ if (oldCenterToPointSquared > radiusSquared) {
119
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
120
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
121
+ radiusSquared = ritterRadius * ritterRadius;
122
+ const oldToNew = oldCenterToPoint - ritterRadius;
123
+ ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
124
+ ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
125
+ ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
150
126
  }
151
- } catch (err) {
152
- _iterator2.e(err);
153
- } finally {
154
- _iterator2.f();
155
127
  }
156
128
 
157
129
  if (ritterRadius < naiveRadius) {
@@ -1 +1 @@
1
- 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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Vector3} from '@math.gl/core';\nimport BoundingSphere from '../bounding-volumes/bounding-sphere';\n\n/* eslint-disable */\nconst fromPointsXMin = new Vector3();\nconst fromPointsYMin = new Vector3();\nconst fromPointsZMin = new Vector3();\nconst fromPointsXMax = new Vector3();\nconst fromPointsYMax = new Vector3();\nconst fromPointsZMax = new Vector3();\nconst fromPointsCurrentPos = new Vector3();\nconst fromPointsScratch = new Vector3();\nconst fromPointsRitterCenter = new Vector3();\nconst fromPointsMinBoxPt = new Vector3();\nconst fromPointsMaxBoxPt = new Vector3();\nconst fromPointsNaiveCenterScratch = new Vector3();\nconst volumeConstant = (4.0 / 3.0) * Math.PI;\n\nexport default function makeBoundingSphereFromPoints(positions, result = new BoundingSphere()) {\n if (!positions || positions.length === 0) {\n return result.fromCenterRadius([0, 0, 0], 0);\n }\n\n const currentPos = fromPointsCurrentPos.copy(positions[0]);\n\n const xMin = fromPointsXMin.copy(currentPos);\n const yMin = fromPointsYMin.copy(currentPos);\n const zMin = fromPointsZMin.copy(currentPos);\n\n const xMax = fromPointsXMax.copy(currentPos);\n const yMax = fromPointsYMax.copy(currentPos);\n const zMax = fromPointsZMax.copy(currentPos);\n\n for (const position of positions) {\n currentPos.copy(position);\n\n const x = currentPos.x;\n const y = currentPos.y;\n const z = currentPos.z;\n\n // Store points containing the the smallest and largest components\n if (x < xMin.x) {\n xMin.copy(currentPos);\n }\n\n if (x > xMax.x) {\n xMax.copy(currentPos);\n }\n\n if (y < yMin.y) {\n yMin.copy(currentPos);\n }\n\n if (y > yMax.y) {\n yMax.copy(currentPos);\n }\n\n if (z < zMin.z) {\n zMin.copy(currentPos);\n }\n\n if (z > zMax.z) {\n zMax.copy(currentPos);\n }\n }\n\n // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).\n const xSpan = fromPointsScratch.copy(xMax).subtract(xMin).magnitudeSquared();\n const ySpan = fromPointsScratch.copy(yMax).subtract(yMin).magnitudeSquared();\n const zSpan = fromPointsScratch.copy(zMax).subtract(zMin).magnitudeSquared();\n\n // Set the diameter endpoints to the largest span.\n let diameter1 = xMin;\n let diameter2 = xMax;\n let maxSpan = xSpan;\n if (ySpan > maxSpan) {\n maxSpan = ySpan;\n diameter1 = yMin;\n diameter2 = yMax;\n }\n if (zSpan > maxSpan) {\n maxSpan = zSpan;\n diameter1 = zMin;\n diameter2 = zMax;\n }\n\n // Calculate the center of the initial sphere found by Ritter's algorithm\n const ritterCenter = fromPointsRitterCenter;\n ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;\n ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;\n ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;\n\n // Calculate the radius of the initial sphere found by Ritter's algorithm\n let radiusSquared = fromPointsScratch.copy(diameter2).subtract(ritterCenter).magnitudeSquared();\n let ritterRadius = Math.sqrt(radiusSquared);\n\n // Find the center of the sphere found using the Naive method.\n const minBoxPt = fromPointsMinBoxPt;\n minBoxPt.x = xMin.x;\n minBoxPt.y = yMin.y;\n minBoxPt.z = zMin.z;\n\n const maxBoxPt = fromPointsMaxBoxPt;\n maxBoxPt.x = xMax.x;\n maxBoxPt.y = yMax.y;\n maxBoxPt.z = zMax.z;\n\n const naiveCenter = fromPointsNaiveCenterScratch\n .copy(minBoxPt)\n .add(maxBoxPt)\n .multiplyByScalar(0.5);\n\n // Begin 2nd pass to find naive radius and modify the ritter sphere.\n let naiveRadius = 0;\n for (const position of positions) {\n currentPos.copy(position);\n\n // Find the furthest point from the naive center to calculate the naive radius.\n const r = fromPointsScratch.copy(currentPos).subtract(naiveCenter).magnitude();\n if (r > naiveRadius) {\n naiveRadius = r;\n }\n\n // Make adjustments to the Ritter Sphere to include all points.\n const oldCenterToPointSquared = fromPointsScratch\n .copy(currentPos)\n .subtract(ritterCenter)\n .magnitudeSquared();\n\n if (oldCenterToPointSquared > radiusSquared) {\n const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);\n // Calculate new radius to include the point that lies outside\n ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;\n radiusSquared = ritterRadius * ritterRadius;\n // Calculate center of new Ritter sphere\n const oldToNew = oldCenterToPoint - ritterRadius;\n ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;\n ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;\n ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;\n }\n }\n\n if (ritterRadius < naiveRadius) {\n ritterCenter.to(result.center);\n // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.\n result.radius = ritterRadius;\n } else {\n naiveCenter.to(result.center);\n // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.\n result.radius = naiveRadius;\n }\n\n return result;\n}\n"],"file":"bounding-sphere-from-points.js"}
1
+ 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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Vector3} from '@math.gl/core';\nimport BoundingSphere from '../bounding-volumes/bounding-sphere';\n\n/* eslint-disable */\nconst fromPointsXMin = new Vector3();\nconst fromPointsYMin = new Vector3();\nconst fromPointsZMin = new Vector3();\nconst fromPointsXMax = new Vector3();\nconst fromPointsYMax = new Vector3();\nconst fromPointsZMax = new Vector3();\nconst fromPointsCurrentPos = new Vector3();\nconst fromPointsScratch = new Vector3();\nconst fromPointsRitterCenter = new Vector3();\nconst fromPointsMinBoxPt = new Vector3();\nconst fromPointsMaxBoxPt = new Vector3();\nconst fromPointsNaiveCenterScratch = new Vector3();\nconst volumeConstant = (4.0 / 3.0) * Math.PI;\n\n/**\n * Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points.\n *\n * The bounding sphere is computed by running two algorithms, a naive algorithm and\n * Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.\n * Bounding sphere computation article http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding\n *\n * @param positions An array of points that the bounding sphere will enclose.\n * @param result Optional object onto which to store the result.\n * @returns The modified result parameter or a new `BoundingSphere` instance if not provided.\n */\nexport default function makeBoundingSphereFromPoints(\n positions: number[][],\n result: BoundingSphere = new BoundingSphere()\n): BoundingSphere {\n if (!positions || positions.length === 0) {\n return result.fromCenterRadius([0, 0, 0], 0);\n }\n\n const currentPos = fromPointsCurrentPos.copy(positions[0]);\n\n const xMin = fromPointsXMin.copy(currentPos);\n const yMin = fromPointsYMin.copy(currentPos);\n const zMin = fromPointsZMin.copy(currentPos);\n\n const xMax = fromPointsXMax.copy(currentPos);\n const yMax = fromPointsYMax.copy(currentPos);\n const zMax = fromPointsZMax.copy(currentPos);\n\n for (const position of positions) {\n currentPos.copy(position);\n\n const x = currentPos.x;\n const y = currentPos.y;\n const z = currentPos.z;\n\n // Store points containing the the smallest and largest components\n if (x < xMin.x) {\n xMin.copy(currentPos);\n }\n\n if (x > xMax.x) {\n xMax.copy(currentPos);\n }\n\n if (y < yMin.y) {\n yMin.copy(currentPos);\n }\n\n if (y > yMax.y) {\n yMax.copy(currentPos);\n }\n\n if (z < zMin.z) {\n zMin.copy(currentPos);\n }\n\n if (z > zMax.z) {\n zMax.copy(currentPos);\n }\n }\n\n // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).\n const xSpan = fromPointsScratch.copy(xMax).subtract(xMin).magnitudeSquared();\n const ySpan = fromPointsScratch.copy(yMax).subtract(yMin).magnitudeSquared();\n const zSpan = fromPointsScratch.copy(zMax).subtract(zMin).magnitudeSquared();\n\n // Set the diameter endpoints to the largest span.\n let diameter1 = xMin;\n let diameter2 = xMax;\n let maxSpan = xSpan;\n if (ySpan > maxSpan) {\n maxSpan = ySpan;\n diameter1 = yMin;\n diameter2 = yMax;\n }\n if (zSpan > maxSpan) {\n maxSpan = zSpan;\n diameter1 = zMin;\n diameter2 = zMax;\n }\n\n // Calculate the center of the initial sphere found by Ritter's algorithm\n const ritterCenter = fromPointsRitterCenter;\n ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;\n ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;\n ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;\n\n // Calculate the radius of the initial sphere found by Ritter's algorithm\n let radiusSquared = fromPointsScratch.copy(diameter2).subtract(ritterCenter).magnitudeSquared();\n let ritterRadius = Math.sqrt(radiusSquared);\n\n // Find the center of the sphere found using the Naive method.\n const minBoxPt = fromPointsMinBoxPt;\n minBoxPt.x = xMin.x;\n minBoxPt.y = yMin.y;\n minBoxPt.z = zMin.z;\n\n const maxBoxPt = fromPointsMaxBoxPt;\n maxBoxPt.x = xMax.x;\n maxBoxPt.y = yMax.y;\n maxBoxPt.z = zMax.z;\n\n const naiveCenter = fromPointsNaiveCenterScratch\n .copy(minBoxPt)\n .add(maxBoxPt)\n .multiplyByScalar(0.5);\n\n // Begin 2nd pass to find naive radius and modify the ritter sphere.\n let naiveRadius = 0;\n for (const position of positions) {\n currentPos.copy(position);\n\n // Find the furthest point from the naive center to calculate the naive radius.\n const r = fromPointsScratch.copy(currentPos).subtract(naiveCenter).magnitude();\n if (r > naiveRadius) {\n naiveRadius = r;\n }\n\n // Make adjustments to the Ritter Sphere to include all points.\n const oldCenterToPointSquared = fromPointsScratch\n .copy(currentPos)\n .subtract(ritterCenter)\n .magnitudeSquared();\n\n if (oldCenterToPointSquared > radiusSquared) {\n const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);\n // Calculate new radius to include the point that lies outside\n ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;\n radiusSquared = ritterRadius * ritterRadius;\n // Calculate center of new Ritter sphere\n const oldToNew = oldCenterToPoint - ritterRadius;\n ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;\n ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;\n ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;\n }\n }\n\n if (ritterRadius < naiveRadius) {\n ritterCenter.to(result.center);\n // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.\n result.radius = ritterRadius;\n } else {\n naiveCenter.to(result.center);\n // @ts-ignore TS2540: Cannot assign to 'radius' because it is a read-only property.\n result.radius = naiveRadius;\n }\n\n return result;\n}\n"],"file":"bounding-sphere-from-points.js"}
@@ -7,23 +7,22 @@ exports.default = computeEigenDecomposition;
7
7
 
8
8
  var _core = require("@math.gl/core");
9
9
 
10
- var scratchMatrix = new _core.Matrix3();
11
- var scratchUnitary = new _core.Matrix3();
12
- var scratchDiagonal = new _core.Matrix3();
13
- var jMatrix = new _core.Matrix3();
14
- var jMatrixTranspose = new _core.Matrix3();
15
-
16
- function computeEigenDecomposition(matrix) {
17
- var result = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
18
- var EIGEN_TOLERANCE = _core._MathUtils.EPSILON20;
19
- var EIGEN_MAX_SWEEPS = 10;
20
- var count = 0;
21
- var sweep = 0;
22
- var unitaryMatrix = scratchUnitary;
23
- var diagonalMatrix = scratchDiagonal;
10
+ const scratchMatrix = new _core.Matrix3();
11
+ const scratchUnitary = new _core.Matrix3();
12
+ const scratchDiagonal = new _core.Matrix3();
13
+ const jMatrix = new _core.Matrix3();
14
+ const jMatrixTranspose = new _core.Matrix3();
15
+
16
+ function computeEigenDecomposition(matrix, result = {}) {
17
+ const EIGEN_TOLERANCE = _core._MathUtils.EPSILON20;
18
+ const EIGEN_MAX_SWEEPS = 10;
19
+ let count = 0;
20
+ let sweep = 0;
21
+ const unitaryMatrix = scratchUnitary;
22
+ const diagonalMatrix = scratchDiagonal;
24
23
  unitaryMatrix.identity();
25
24
  diagonalMatrix.copy(matrix);
26
- var epsilon = EIGEN_TOLERANCE * computeFrobeniusNorm(diagonalMatrix);
25
+ const epsilon = EIGEN_TOLERANCE * computeFrobeniusNorm(diagonalMatrix);
27
26
 
28
27
  while (sweep < EIGEN_MAX_SWEEPS && offDiagonalFrobeniusNorm(diagonalMatrix) > epsilon) {
29
28
  shurDecomposition(diagonalMatrix, jMatrix);
@@ -44,24 +43,24 @@ function computeEigenDecomposition(matrix) {
44
43
  }
45
44
 
46
45
  function computeFrobeniusNorm(matrix) {
47
- var norm = 0.0;
46
+ let norm = 0.0;
48
47
 
49
- for (var i = 0; i < 9; ++i) {
50
- var temp = matrix[i];
48
+ for (let i = 0; i < 9; ++i) {
49
+ const temp = matrix[i];
51
50
  norm += temp * temp;
52
51
  }
53
52
 
54
53
  return Math.sqrt(norm);
55
54
  }
56
55
 
57
- var rowVal = [1, 0, 0];
58
- var colVal = [2, 2, 1];
56
+ const rowVal = [1, 0, 0];
57
+ const colVal = [2, 2, 1];
59
58
 
60
59
  function offDiagonalFrobeniusNorm(matrix) {
61
- var norm = 0.0;
60
+ let norm = 0.0;
62
61
 
63
- for (var i = 0; i < 3; ++i) {
64
- var temp = matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])];
62
+ for (let i = 0; i < 3; ++i) {
63
+ const temp = matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])];
65
64
  norm += 2.0 * temp * temp;
66
65
  }
67
66
 
@@ -69,12 +68,12 @@ function offDiagonalFrobeniusNorm(matrix) {
69
68
  }
70
69
 
71
70
  function shurDecomposition(matrix, result) {
72
- var tolerance = _core._MathUtils.EPSILON15;
73
- var maxDiagonal = 0.0;
74
- var rotAxis = 1;
71
+ const tolerance = _core._MathUtils.EPSILON15;
72
+ let maxDiagonal = 0.0;
73
+ let rotAxis = 1;
75
74
 
76
- for (var i = 0; i < 3; ++i) {
77
- var temp = Math.abs(matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])]);
75
+ for (let i = 0; i < 3; ++i) {
76
+ const temp = Math.abs(matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])]);
78
77
 
79
78
  if (temp > maxDiagonal) {
80
79
  rotAxis = i;
@@ -82,17 +81,17 @@ function shurDecomposition(matrix, result) {
82
81
  }
83
82
  }
84
83
 
85
- var p = rowVal[rotAxis];
86
- var q = colVal[rotAxis];
87
- var c = 1.0;
88
- var s = 0.0;
84
+ const p = rowVal[rotAxis];
85
+ const q = colVal[rotAxis];
86
+ let c = 1.0;
87
+ let s = 0.0;
89
88
 
90
89
  if (Math.abs(matrix[scratchMatrix.getElementIndex(q, p)]) > tolerance) {
91
- var qq = matrix[scratchMatrix.getElementIndex(q, q)];
92
- var pp = matrix[scratchMatrix.getElementIndex(p, p)];
93
- var qp = matrix[scratchMatrix.getElementIndex(q, p)];
94
- var tau = (qq - pp) / 2.0 / qp;
95
- var t;
90
+ const qq = matrix[scratchMatrix.getElementIndex(q, q)];
91
+ const pp = matrix[scratchMatrix.getElementIndex(p, p)];
92
+ const qp = matrix[scratchMatrix.getElementIndex(q, p)];
93
+ const tau = (qq - pp) / 2.0 / qp;
94
+ let t;
96
95
 
97
96
  if (tau < 0.0) {
98
97
  t = -1.0 / (-tau + Math.sqrt(1.0 + tau * tau));
@@ -1 +1 @@
1
- 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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Matrix3, _MathUtils} from '@math.gl/core';\n\nconst scratchMatrix = new Matrix3();\nconst scratchUnitary = new Matrix3();\nconst scratchDiagonal = new Matrix3();\n\nconst jMatrix = new Matrix3();\nconst jMatrixTranspose = new Matrix3();\n\nexport default function computeEigenDecomposition(matrix, result = {}) {\n const EIGEN_TOLERANCE = _MathUtils.EPSILON20;\n const EIGEN_MAX_SWEEPS = 10;\n\n let count = 0;\n let sweep = 0;\n\n const unitaryMatrix = scratchUnitary;\n const diagonalMatrix = scratchDiagonal;\n\n unitaryMatrix.identity();\n diagonalMatrix.copy(matrix);\n\n const epsilon = EIGEN_TOLERANCE * computeFrobeniusNorm(diagonalMatrix);\n\n while (sweep < EIGEN_MAX_SWEEPS && offDiagonalFrobeniusNorm(diagonalMatrix) > epsilon) {\n shurDecomposition(diagonalMatrix, jMatrix);\n\n jMatrixTranspose.copy(jMatrix).transpose();\n\n diagonalMatrix.multiplyRight(jMatrix);\n diagonalMatrix.multiplyLeft(jMatrixTranspose);\n unitaryMatrix.multiplyRight(jMatrix);\n\n if (++count > 2) {\n ++sweep;\n count = 0;\n }\n }\n\n result.unitary = unitaryMatrix.toTarget(result.unitary);\n result.diagonal = diagonalMatrix.toTarget(result.diagonal);\n\n return result;\n}\n\nfunction computeFrobeniusNorm(matrix) {\n let norm = 0.0;\n for (let i = 0; i < 9; ++i) {\n const temp = matrix[i];\n norm += temp * temp;\n }\n return Math.sqrt(norm);\n}\n\nconst rowVal = [1, 0, 0];\nconst colVal = [2, 2, 1];\n\n// Computes the \"off-diagonal\" Frobenius norm.\n// Assumes matrix is symmetric.\nfunction offDiagonalFrobeniusNorm(matrix) {\n let norm = 0.0;\n for (let i = 0; i < 3; ++i) {\n const temp = matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])];\n norm += 2.0 * temp * temp;\n }\n return Math.sqrt(norm);\n}\n\n// The routine takes a matrix, which is assumed to be symmetric, and\n// 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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Matrix3, _MathUtils} from '@math.gl/core';\n\nconst scratchMatrix = new Matrix3();\nconst scratchUnitary = new Matrix3();\nconst scratchDiagonal = new Matrix3();\n\nconst jMatrix = new Matrix3();\nconst jMatrixTranspose = new Matrix3();\n\nexport type EigenDecomposition = {\n unitary: Matrix3;\n diagonal: Matrix3;\n};\n\n/**\n * Computes the eigenvectors and eigenvalues of a symmetric matrix.\n *\n * - Returns a diagonal matrix and unitary matrix such that:\n * `matrix = unitary matrix * diagonal matrix * transpose(unitary matrix)`\n * - The values along the diagonal of the diagonal matrix are the eigenvalues. The columns\n * of the unitary matrix are the corresponding eigenvectors.\n * - This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,\n * section 8.4.3 The Classical Jacobi Algorithm\n *\n * @param matrix The 3x3 matrix to decompose into diagonal and unitary matrix. Expected to be symmetric.\n * @param result Optional object with unitary and diagonal properties which are matrices onto which to store the result.\n * @returns An object with unitary and diagonal properties which are the unitary and diagonal matrices, respectively.\n *\n * @example\n * const a = //... symmetric matrix\n * const result = {\n * unitary : new Matrix3(),\n * diagonal : new Matrix3()\n * };\n * computeEigenDecomposition(a, result);\n *\n * const unitaryTranspose = Matrix3.transpose(result.unitary, new Matrix3());\n * const b = Matrix3.multiply(result.unitary, result.diagonal, new Matrix3());\n * Matrix3.multiply(b, unitaryTranspose, b); // b is now equal to a\n *\n * const lambda = result.diagonal.getColumn(0, new Vector3()).x; // first eigenvalue\n * const v = result.unitary.getColumn(0, new Vector3()); // first eigenvector\n * const c = v.multiplyByScalar(lambda); // equal to v.transformByMatrix3(a)\n */\nexport default function computeEigenDecomposition(\n matrix: number[],\n // @ts-expect-error accept empty object type\n result: EigenDecomposition = {}\n): EigenDecomposition {\n const EIGEN_TOLERANCE = _MathUtils.EPSILON20;\n const EIGEN_MAX_SWEEPS = 10;\n\n let count = 0;\n let sweep = 0;\n\n const unitaryMatrix = scratchUnitary;\n const diagonalMatrix = scratchDiagonal;\n\n unitaryMatrix.identity();\n diagonalMatrix.copy(matrix);\n\n const epsilon = EIGEN_TOLERANCE * computeFrobeniusNorm(diagonalMatrix);\n\n while (sweep < EIGEN_MAX_SWEEPS && offDiagonalFrobeniusNorm(diagonalMatrix) > epsilon) {\n shurDecomposition(diagonalMatrix, jMatrix);\n\n jMatrixTranspose.copy(jMatrix).transpose();\n\n diagonalMatrix.multiplyRight(jMatrix);\n diagonalMatrix.multiplyLeft(jMatrixTranspose);\n unitaryMatrix.multiplyRight(jMatrix);\n\n if (++count > 2) {\n ++sweep;\n count = 0;\n }\n }\n\n result.unitary = unitaryMatrix.toTarget(result.unitary);\n result.diagonal = diagonalMatrix.toTarget(result.diagonal);\n\n return result;\n}\n\nfunction computeFrobeniusNorm(matrix) {\n let norm = 0.0;\n for (let i = 0; i < 9; ++i) {\n const temp = matrix[i];\n norm += temp * temp;\n }\n return Math.sqrt(norm);\n}\n\nconst rowVal = [1, 0, 0];\nconst colVal = [2, 2, 1];\n\n// Computes the \"off-diagonal\" Frobenius norm.\n// Assumes matrix is symmetric.\nfunction offDiagonalFrobeniusNorm(matrix) {\n let norm = 0.0;\n for (let i = 0; i < 3; ++i) {\n const temp = matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])];\n norm += 2.0 * temp * temp;\n }\n return Math.sqrt(norm);\n}\n\n// The routine takes a matrix, which is assumed to be symmetric, and\n// finds the largest off-diagonal term, and then creates\n// a matrix (result) which can be used to help reduce it\n//\n// This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,\n// section 8.4.2 The 2by2 Symmetric Schur Decomposition.\n//\n// eslint-disable-next-line max-statements\nfunction shurDecomposition(matrix, result) {\n const tolerance = _MathUtils.EPSILON15;\n\n let maxDiagonal = 0.0;\n let rotAxis = 1;\n\n // find pivot (rotAxis) based on max diagonal of matrix\n for (let i = 0; i < 3; ++i) {\n const temp = Math.abs(matrix[scratchMatrix.getElementIndex(colVal[i], rowVal[i])]);\n if (temp > maxDiagonal) {\n rotAxis = i;\n maxDiagonal = temp;\n }\n }\n\n const p = rowVal[rotAxis];\n const q = colVal[rotAxis];\n\n let c = 1.0;\n let s = 0.0;\n\n if (Math.abs(matrix[scratchMatrix.getElementIndex(q, p)]) > tolerance) {\n const qq = matrix[scratchMatrix.getElementIndex(q, q)];\n const pp = matrix[scratchMatrix.getElementIndex(p, p)];\n const qp = matrix[scratchMatrix.getElementIndex(q, p)];\n\n const tau = (qq - pp) / 2.0 / qp;\n let t;\n\n if (tau < 0.0) {\n t = -1.0 / (-tau + Math.sqrt(1.0 + tau * tau));\n } else {\n t = 1.0 / (tau + Math.sqrt(1.0 + tau * tau));\n }\n\n c = 1.0 / Math.sqrt(1.0 + t * t);\n s = t * c;\n }\n\n // Copy into result\n Matrix3.IDENTITY.to(result);\n result[scratchMatrix.getElementIndex(p, p)] = result[scratchMatrix.getElementIndex(q, q)] = c;\n result[scratchMatrix.getElementIndex(q, p)] = s;\n result[scratchMatrix.getElementIndex(p, q)] = -s;\n\n return result;\n}\n"],"file":"compute-eigen-decomposition.js"}
@@ -7,23 +7,21 @@ Object.defineProperty(exports, "__esModule", {
7
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  });
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  exports.default = void 0;
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- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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-
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- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _core = require("@math.gl/core");
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  var _constants = require("../../constants");
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- var scratchVector = new _core.Vector3();
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- var scratchNormal = new _core.Vector3();
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+ const scratchVector = new _core.Vector3();
17
+ const scratchNormal = new _core.Vector3();
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18
 
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- var AxisAlignedBoundingBox = function () {
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- function AxisAlignedBoundingBox() {
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- var minimum = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [0, 0, 0];
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- var maximum = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [0, 0, 0];
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- var center = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
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- (0, _classCallCheck2.default)(this, AxisAlignedBoundingBox);
19
+ class AxisAlignedBoundingBox {
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+ constructor(minimum = [0, 0, 0], maximum = [0, 0, 0], center) {
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+ (0, _defineProperty2.default)(this, "center", void 0);
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+ (0, _defineProperty2.default)(this, "halfDiagonal", void 0);
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+ (0, _defineProperty2.default)(this, "minimum", void 0);
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+ (0, _defineProperty2.default)(this, "maximum", void 0);
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  center = center || scratchVector.copy(minimum).add(maximum).scale(0.5);
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  this.center = new _core.Vector3(center);
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  this.halfDiagonal = new _core.Vector3(maximum).subtract(this.center);
@@ -31,78 +29,74 @@ var AxisAlignedBoundingBox = function () {
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  this.maximum = new _core.Vector3(maximum);
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  }
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34
- (0, _createClass2.default)(AxisAlignedBoundingBox, [{
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- key: "clone",
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- value: function clone() {
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- return new AxisAlignedBoundingBox(this.minimum, this.maximum, this.center);
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- }
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- }, {
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- key: "equals",
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- value: function equals(right) {
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- return this === right || Boolean(right) && this.minimum.equals(right.minimum) && this.maximum.equals(right.maximum);
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- }
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- }, {
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- key: "transform",
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- value: function transform(transformation) {
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- this.center.transformAsPoint(transformation);
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- this.halfDiagonal.transform(transformation);
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- this.minimum.transform(transformation);
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- this.maximum.transform(transformation);
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- return this;
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- }
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- }, {
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- key: "intersectPlane",
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- value: function intersectPlane(plane) {
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- var halfDiagonal = this.halfDiagonal;
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- var normal = scratchNormal.from(plane.normal);
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- var e = halfDiagonal.x * Math.abs(normal.x) + halfDiagonal.y * Math.abs(normal.y) + halfDiagonal.z * Math.abs(normal.z);
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- var s = this.center.dot(normal) + plane.distance;
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- if (s - e > 0) {
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- return _constants.INTERSECTION.INSIDE;
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- }
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- if (s + e < 0) {
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- return _constants.INTERSECTION.OUTSIDE;
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- }
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-
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- return _constants.INTERSECTION.INTERSECTING;
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+ clone() {
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+ return new AxisAlignedBoundingBox(this.minimum, this.maximum, this.center);
34
+ }
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+
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+ equals(right) {
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+ return this === right || Boolean(right) && this.minimum.equals(right.minimum) && this.maximum.equals(right.maximum);
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+ }
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+
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+ transform(transform) {
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+ this.center.transformAsPoint(transform);
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+ this.halfDiagonal.transform(transform);
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+ this.minimum.transform(transform);
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+ this.maximum.transform(transform);
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+ return this;
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+ }
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+
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+ intersectPlane(plane) {
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+ const {
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+ halfDiagonal
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+ } = this;
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+ const normal = scratchNormal.from(plane.normal);
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+ const e = halfDiagonal.x * Math.abs(normal.x) + halfDiagonal.y * Math.abs(normal.y) + halfDiagonal.z * Math.abs(normal.z);
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+ const s = this.center.dot(normal) + plane.distance;
55
+
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+ if (s - e > 0) {
57
+ return _constants.INTERSECTION.INSIDE;
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  }
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- }, {
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- key: "distanceTo",
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- value: function distanceTo(point) {
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- return Math.sqrt(this.distanceSquaredTo(point));
59
+
60
+ if (s + e < 0) {
61
+ return _constants.INTERSECTION.OUTSIDE;
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  }
76
- }, {
77
- key: "distanceSquaredTo",
78
- value: function distanceSquaredTo(point) {
79
- var offset = scratchVector.from(point).subtract(this.center);
80
- var halfDiagonal = this.halfDiagonal;
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- var distanceSquared = 0.0;
82
- var d;
83
- d = Math.abs(offset.x) - halfDiagonal.x;
84
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- if (d > 0) {
86
- distanceSquared += d * d;
87
- }
64
+ return _constants.INTERSECTION.INTERSECTING;
65
+ }
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+
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+ distanceTo(point) {
68
+ return Math.sqrt(this.distanceSquaredTo(point));
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+ }
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- d = Math.abs(offset.y) - halfDiagonal.y;
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+ distanceSquaredTo(point) {
72
+ const offset = scratchVector.from(point).subtract(this.center);
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+ const {
74
+ halfDiagonal
75
+ } = this;
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+ let distanceSquared = 0.0;
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+ let d;
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+ d = Math.abs(offset.x) - halfDiagonal.x;
79
+
80
+ if (d > 0) {
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+ distanceSquared += d * d;
82
+ }
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- if (d > 0) {
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- distanceSquared += d * d;
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- }
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+ d = Math.abs(offset.y) - halfDiagonal.y;
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- d = Math.abs(offset.z) - halfDiagonal.z;
86
+ if (d > 0) {
87
+ distanceSquared += d * d;
88
+ }
96
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- if (d > 0) {
98
- distanceSquared += d * d;
99
- }
90
+ d = Math.abs(offset.z) - halfDiagonal.z;
100
91
 
101
- return distanceSquared;
92
+ if (d > 0) {
93
+ distanceSquared += d * d;
102
94
  }
103
- }]);
104
- return AxisAlignedBoundingBox;
105
- }();
95
+
96
+ return distanceSquared;
97
+ }
98
+
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+ }
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107
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  exports.default = AxisAlignedBoundingBox;
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  //# sourceMappingURL=axis-aligned-bounding-box.js.map