@math.gl/core 5.0.0-alpha.1 → 5.0.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/dist/classes/base/math-array.d.ts +0 -18
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +0 -51
  4. package/dist/classes/base/math-array.js.map +1 -1
  5. package/dist/classes/base/vector.d.ts.map +1 -1
  6. package/dist/classes/base/vector.js +4 -2
  7. package/dist/classes/base/vector.js.map +1 -1
  8. package/dist/classes/euler-types.d.ts +10 -0
  9. package/dist/classes/euler-types.d.ts.map +1 -0
  10. package/dist/classes/euler-types.js +5 -0
  11. package/dist/classes/euler-types.js.map +1 -0
  12. package/dist/classes/euler.d.ts +4 -36
  13. package/dist/classes/euler.d.ts.map +1 -1
  14. package/dist/classes/euler.js +8 -102
  15. package/dist/classes/euler.js.map +1 -1
  16. package/dist/classes/matrix3.d.ts +2 -8
  17. package/dist/classes/matrix3.d.ts.map +1 -1
  18. package/dist/classes/matrix3.js +5 -16
  19. package/dist/classes/matrix3.js.map +1 -1
  20. package/dist/classes/matrix4.d.ts +7 -6
  21. package/dist/classes/matrix4.d.ts.map +1 -1
  22. package/dist/classes/matrix4.js +8 -12
  23. package/dist/classes/matrix4.js.map +1 -1
  24. package/dist/classes/quaternion.d.ts +7 -6
  25. package/dist/classes/quaternion.d.ts.map +1 -1
  26. package/dist/classes/quaternion.js +25 -17
  27. package/dist/classes/quaternion.js.map +1 -1
  28. package/dist/classes/spherical-coordinates.d.ts +3 -4
  29. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  30. package/dist/classes/spherical-coordinates.js +10 -8
  31. package/dist/classes/spherical-coordinates.js.map +1 -1
  32. package/dist/gl-matrix/quat.js +3 -3
  33. package/dist/gl-matrix/quat.js.map +1 -1
  34. package/dist/gl-matrix/vec2.js +1 -1
  35. package/dist/gl-matrix/vec2.js.map +1 -1
  36. package/dist/gl-matrix/vec3.js +1 -1
  37. package/dist/gl-matrix/vec3.js.map +1 -1
  38. package/dist/gl-matrix/vec4.js +1 -1
  39. package/dist/gl-matrix/vec4.js.map +1 -1
  40. package/dist/index.cjs +223 -2554
  41. package/dist/index.cjs.map +3 -3
  42. package/dist/index.d.ts +2 -17
  43. package/dist/index.d.ts.map +1 -1
  44. package/dist/index.js +1 -17
  45. package/dist/index.js.map +1 -1
  46. package/dist/lib/common.d.ts +0 -30
  47. package/dist/lib/common.d.ts.map +1 -1
  48. package/dist/lib/common.js +0 -42
  49. package/dist/lib/common.js.map +1 -1
  50. package/dist/lib/validators.d.ts +0 -1
  51. package/dist/lib/validators.d.ts.map +1 -1
  52. package/dist/lib/validators.js +0 -8
  53. package/dist/lib/validators.js.map +1 -1
  54. package/dist/mat3.cjs +543 -0
  55. package/dist/mat3.cjs.map +6 -0
  56. package/dist/mat3.d.ts +2 -0
  57. package/dist/mat3.d.ts.map +1 -0
  58. package/dist/mat3.js +5 -0
  59. package/dist/mat3.js.map +1 -0
  60. package/dist/mat4.cjs +1497 -0
  61. package/dist/mat4.cjs.map +6 -0
  62. package/dist/mat4.d.ts +2 -0
  63. package/dist/mat4.d.ts.map +1 -0
  64. package/dist/mat4.js +5 -0
  65. package/dist/mat4.js.map +1 -0
  66. package/dist/quat.cjs +532 -0
  67. package/dist/quat.cjs.map +6 -0
  68. package/dist/quat.d.ts +2 -0
  69. package/dist/quat.d.ts.map +1 -0
  70. package/dist/quat.js +5 -0
  71. package/dist/quat.js.map +1 -0
  72. package/dist/vec2.cjs +328 -0
  73. package/dist/vec2.cjs.map +6 -0
  74. package/dist/vec2.d.ts +2 -0
  75. package/dist/vec2.d.ts.map +1 -0
  76. package/dist/vec2.js +5 -0
  77. package/dist/vec2.js.map +1 -0
  78. package/dist/vec3.cjs +459 -0
  79. package/dist/vec3.cjs.map +6 -0
  80. package/dist/vec3.d.ts +2 -0
  81. package/dist/vec3.d.ts.map +1 -0
  82. package/dist/vec3.js +5 -0
  83. package/dist/vec3.js.map +1 -0
  84. package/dist/vec4.cjs +398 -0
  85. package/dist/vec4.cjs.map +6 -0
  86. package/dist/vec4.d.ts +2 -0
  87. package/dist/vec4.d.ts.map +1 -0
  88. package/dist/vec4.js +5 -0
  89. package/dist/vec4.js.map +1 -0
  90. package/package.json +33 -3
  91. package/src/classes/base/math-array.ts +0 -61
  92. package/src/classes/base/vector.ts +4 -2
  93. package/src/classes/euler-types.ts +14 -0
  94. package/src/classes/euler.ts +13 -108
  95. package/src/classes/matrix3.ts +16 -22
  96. package/src/classes/matrix4.ts +27 -15
  97. package/src/classes/quaternion.ts +28 -44
  98. package/src/classes/spherical-coordinates.ts +12 -10
  99. package/src/gl-matrix/quat.ts +3 -3
  100. package/src/gl-matrix/vec2.ts +1 -1
  101. package/src/gl-matrix/vec3.ts +1 -1
  102. package/src/gl-matrix/vec4.ts +1 -1
  103. package/src/index.ts +1 -25
  104. package/src/lib/common.ts +0 -48
  105. package/src/lib/validators.ts +0 -12
  106. package/src/mat3.ts +5 -0
  107. package/src/mat4.ts +5 -0
  108. package/src/quat.ts +5 -0
  109. package/src/vec2.ts +5 -0
  110. package/src/vec3.ts +5 -0
  111. package/src/vec4.ts +5 -0
package/dist/mat4.cjs ADDED
@@ -0,0 +1,1497 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
+ var __getOwnPropNames = Object.getOwnPropertyNames;
4
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
5
+ var __export = (target, all) => {
6
+ for (var name in all)
7
+ __defProp(target, name, { get: all[name], enumerable: true });
8
+ };
9
+ var __copyProps = (to, from, except, desc) => {
10
+ if (from && typeof from === "object" || typeof from === "function") {
11
+ for (let key of __getOwnPropNames(from))
12
+ if (!__hasOwnProp.call(to, key) && key !== except)
13
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
+ }
15
+ return to;
16
+ };
17
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
19
+ // dist/mat4.js
20
+ var mat4_exports = {};
21
+ __export(mat4_exports, {
22
+ add: () => add,
23
+ adjoint: () => adjoint,
24
+ clone: () => clone,
25
+ copy: () => copy,
26
+ create: () => create,
27
+ decompose: () => decompose,
28
+ determinant: () => determinant,
29
+ equals: () => equals,
30
+ exactEquals: () => exactEquals,
31
+ frob: () => frob,
32
+ fromQuat: () => fromQuat,
33
+ fromQuat2: () => fromQuat2,
34
+ fromRotation: () => fromRotation,
35
+ fromRotationTranslation: () => fromRotationTranslation,
36
+ fromRotationTranslationScale: () => fromRotationTranslationScale,
37
+ fromRotationTranslationScaleOrigin: () => fromRotationTranslationScaleOrigin,
38
+ fromScaling: () => fromScaling,
39
+ fromTranslation: () => fromTranslation,
40
+ fromValues: () => fromValues,
41
+ fromXRotation: () => fromXRotation,
42
+ fromYRotation: () => fromYRotation,
43
+ fromZRotation: () => fromZRotation,
44
+ frustum: () => frustum,
45
+ getRotation: () => getRotation,
46
+ getScaling: () => getScaling,
47
+ getTranslation: () => getTranslation,
48
+ identity: () => identity,
49
+ invert: () => invert,
50
+ lookAt: () => lookAt,
51
+ mul: () => mul,
52
+ multiply: () => multiply,
53
+ multiplyScalar: () => multiplyScalar,
54
+ multiplyScalarAndAdd: () => multiplyScalarAndAdd,
55
+ ortho: () => ortho,
56
+ orthoNO: () => orthoNO,
57
+ orthoZO: () => orthoZO,
58
+ perspective: () => perspective,
59
+ perspectiveFromFieldOfView: () => perspectiveFromFieldOfView,
60
+ perspectiveNO: () => perspectiveNO,
61
+ perspectiveZO: () => perspectiveZO,
62
+ rotate: () => rotate,
63
+ rotateX: () => rotateX,
64
+ rotateY: () => rotateY,
65
+ rotateZ: () => rotateZ,
66
+ scale: () => scale,
67
+ set: () => set,
68
+ str: () => str,
69
+ sub: () => sub,
70
+ subtract: () => subtract,
71
+ targetTo: () => targetTo,
72
+ translate: () => translate,
73
+ transpose: () => transpose
74
+ });
75
+ module.exports = __toCommonJS(mat4_exports);
76
+
77
+ // dist/gl-matrix/common.js
78
+ var EPSILON = 1e-6;
79
+ var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
80
+ var degree = Math.PI / 180;
81
+
82
+ // dist/gl-matrix/mat4.js
83
+ function create() {
84
+ const out = new ARRAY_TYPE(16);
85
+ if (ARRAY_TYPE !== Float32Array) {
86
+ out[1] = 0;
87
+ out[2] = 0;
88
+ out[3] = 0;
89
+ out[4] = 0;
90
+ out[6] = 0;
91
+ out[7] = 0;
92
+ out[8] = 0;
93
+ out[9] = 0;
94
+ out[11] = 0;
95
+ out[12] = 0;
96
+ out[13] = 0;
97
+ out[14] = 0;
98
+ }
99
+ out[0] = 1;
100
+ out[5] = 1;
101
+ out[10] = 1;
102
+ out[15] = 1;
103
+ return out;
104
+ }
105
+ function clone(a) {
106
+ const out = new ARRAY_TYPE(16);
107
+ out[0] = a[0];
108
+ out[1] = a[1];
109
+ out[2] = a[2];
110
+ out[3] = a[3];
111
+ out[4] = a[4];
112
+ out[5] = a[5];
113
+ out[6] = a[6];
114
+ out[7] = a[7];
115
+ out[8] = a[8];
116
+ out[9] = a[9];
117
+ out[10] = a[10];
118
+ out[11] = a[11];
119
+ out[12] = a[12];
120
+ out[13] = a[13];
121
+ out[14] = a[14];
122
+ out[15] = a[15];
123
+ return out;
124
+ }
125
+ function copy(out, a) {
126
+ out[0] = a[0];
127
+ out[1] = a[1];
128
+ out[2] = a[2];
129
+ out[3] = a[3];
130
+ out[4] = a[4];
131
+ out[5] = a[5];
132
+ out[6] = a[6];
133
+ out[7] = a[7];
134
+ out[8] = a[8];
135
+ out[9] = a[9];
136
+ out[10] = a[10];
137
+ out[11] = a[11];
138
+ out[12] = a[12];
139
+ out[13] = a[13];
140
+ out[14] = a[14];
141
+ out[15] = a[15];
142
+ return out;
143
+ }
144
+ function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
145
+ const out = new ARRAY_TYPE(16);
146
+ out[0] = m00;
147
+ out[1] = m01;
148
+ out[2] = m02;
149
+ out[3] = m03;
150
+ out[4] = m10;
151
+ out[5] = m11;
152
+ out[6] = m12;
153
+ out[7] = m13;
154
+ out[8] = m20;
155
+ out[9] = m21;
156
+ out[10] = m22;
157
+ out[11] = m23;
158
+ out[12] = m30;
159
+ out[13] = m31;
160
+ out[14] = m32;
161
+ out[15] = m33;
162
+ return out;
163
+ }
164
+ function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
165
+ out[0] = m00;
166
+ out[1] = m01;
167
+ out[2] = m02;
168
+ out[3] = m03;
169
+ out[4] = m10;
170
+ out[5] = m11;
171
+ out[6] = m12;
172
+ out[7] = m13;
173
+ out[8] = m20;
174
+ out[9] = m21;
175
+ out[10] = m22;
176
+ out[11] = m23;
177
+ out[12] = m30;
178
+ out[13] = m31;
179
+ out[14] = m32;
180
+ out[15] = m33;
181
+ return out;
182
+ }
183
+ function identity(out) {
184
+ out[0] = 1;
185
+ out[1] = 0;
186
+ out[2] = 0;
187
+ out[3] = 0;
188
+ out[4] = 0;
189
+ out[5] = 1;
190
+ out[6] = 0;
191
+ out[7] = 0;
192
+ out[8] = 0;
193
+ out[9] = 0;
194
+ out[10] = 1;
195
+ out[11] = 0;
196
+ out[12] = 0;
197
+ out[13] = 0;
198
+ out[14] = 0;
199
+ out[15] = 1;
200
+ return out;
201
+ }
202
+ function transpose(out, a) {
203
+ if (out === a) {
204
+ const a01 = a[1];
205
+ const a02 = a[2];
206
+ const a03 = a[3];
207
+ const a12 = a[6];
208
+ const a13 = a[7];
209
+ const a23 = a[11];
210
+ out[1] = a[4];
211
+ out[2] = a[8];
212
+ out[3] = a[12];
213
+ out[4] = a01;
214
+ out[6] = a[9];
215
+ out[7] = a[13];
216
+ out[8] = a02;
217
+ out[9] = a12;
218
+ out[11] = a[14];
219
+ out[12] = a03;
220
+ out[13] = a13;
221
+ out[14] = a23;
222
+ } else {
223
+ out[0] = a[0];
224
+ out[1] = a[4];
225
+ out[2] = a[8];
226
+ out[3] = a[12];
227
+ out[4] = a[1];
228
+ out[5] = a[5];
229
+ out[6] = a[9];
230
+ out[7] = a[13];
231
+ out[8] = a[2];
232
+ out[9] = a[6];
233
+ out[10] = a[10];
234
+ out[11] = a[14];
235
+ out[12] = a[3];
236
+ out[13] = a[7];
237
+ out[14] = a[11];
238
+ out[15] = a[15];
239
+ }
240
+ return out;
241
+ }
242
+ function invert(out, a) {
243
+ const a00 = a[0];
244
+ const a01 = a[1];
245
+ const a02 = a[2];
246
+ const a03 = a[3];
247
+ const a10 = a[4];
248
+ const a11 = a[5];
249
+ const a12 = a[6];
250
+ const a13 = a[7];
251
+ const a20 = a[8];
252
+ const a21 = a[9];
253
+ const a22 = a[10];
254
+ const a23 = a[11];
255
+ const a30 = a[12];
256
+ const a31 = a[13];
257
+ const a32 = a[14];
258
+ const a33 = a[15];
259
+ const b00 = a00 * a11 - a01 * a10;
260
+ const b01 = a00 * a12 - a02 * a10;
261
+ const b02 = a00 * a13 - a03 * a10;
262
+ const b03 = a01 * a12 - a02 * a11;
263
+ const b04 = a01 * a13 - a03 * a11;
264
+ const b05 = a02 * a13 - a03 * a12;
265
+ const b06 = a20 * a31 - a21 * a30;
266
+ const b07 = a20 * a32 - a22 * a30;
267
+ const b08 = a20 * a33 - a23 * a30;
268
+ const b09 = a21 * a32 - a22 * a31;
269
+ const b10 = a21 * a33 - a23 * a31;
270
+ const b11 = a22 * a33 - a23 * a32;
271
+ let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
272
+ if (!det) {
273
+ return null;
274
+ }
275
+ det = 1 / det;
276
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
277
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
278
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
279
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
280
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
281
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
282
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
283
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
284
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
285
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
286
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
287
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
288
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
289
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
290
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
291
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
292
+ return out;
293
+ }
294
+ function adjoint(out, a) {
295
+ const a00 = a[0];
296
+ const a01 = a[1];
297
+ const a02 = a[2];
298
+ const a03 = a[3];
299
+ const a10 = a[4];
300
+ const a11 = a[5];
301
+ const a12 = a[6];
302
+ const a13 = a[7];
303
+ const a20 = a[8];
304
+ const a21 = a[9];
305
+ const a22 = a[10];
306
+ const a23 = a[11];
307
+ const a30 = a[12];
308
+ const a31 = a[13];
309
+ const a32 = a[14];
310
+ const a33 = a[15];
311
+ const b00 = a00 * a11 - a01 * a10;
312
+ const b01 = a00 * a12 - a02 * a10;
313
+ const b02 = a00 * a13 - a03 * a10;
314
+ const b03 = a01 * a12 - a02 * a11;
315
+ const b04 = a01 * a13 - a03 * a11;
316
+ const b05 = a02 * a13 - a03 * a12;
317
+ const b06 = a20 * a31 - a21 * a30;
318
+ const b07 = a20 * a32 - a22 * a30;
319
+ const b08 = a20 * a33 - a23 * a30;
320
+ const b09 = a21 * a32 - a22 * a31;
321
+ const b10 = a21 * a33 - a23 * a31;
322
+ const b11 = a22 * a33 - a23 * a32;
323
+ out[0] = a11 * b11 - a12 * b10 + a13 * b09;
324
+ out[1] = a02 * b10 - a01 * b11 - a03 * b09;
325
+ out[2] = a31 * b05 - a32 * b04 + a33 * b03;
326
+ out[3] = a22 * b04 - a21 * b05 - a23 * b03;
327
+ out[4] = a12 * b08 - a10 * b11 - a13 * b07;
328
+ out[5] = a00 * b11 - a02 * b08 + a03 * b07;
329
+ out[6] = a32 * b02 - a30 * b05 - a33 * b01;
330
+ out[7] = a20 * b05 - a22 * b02 + a23 * b01;
331
+ out[8] = a10 * b10 - a11 * b08 + a13 * b06;
332
+ out[9] = a01 * b08 - a00 * b10 - a03 * b06;
333
+ out[10] = a30 * b04 - a31 * b02 + a33 * b00;
334
+ out[11] = a21 * b02 - a20 * b04 - a23 * b00;
335
+ out[12] = a11 * b07 - a10 * b09 - a12 * b06;
336
+ out[13] = a00 * b09 - a01 * b07 + a02 * b06;
337
+ out[14] = a31 * b01 - a30 * b03 - a32 * b00;
338
+ out[15] = a20 * b03 - a21 * b01 + a22 * b00;
339
+ return out;
340
+ }
341
+ function determinant(a) {
342
+ const a00 = a[0];
343
+ const a01 = a[1];
344
+ const a02 = a[2];
345
+ const a03 = a[3];
346
+ const a10 = a[4];
347
+ const a11 = a[5];
348
+ const a12 = a[6];
349
+ const a13 = a[7];
350
+ const a20 = a[8];
351
+ const a21 = a[9];
352
+ const a22 = a[10];
353
+ const a23 = a[11];
354
+ const a30 = a[12];
355
+ const a31 = a[13];
356
+ const a32 = a[14];
357
+ const a33 = a[15];
358
+ const b0 = a00 * a11 - a01 * a10;
359
+ const b1 = a00 * a12 - a02 * a10;
360
+ const b2 = a01 * a12 - a02 * a11;
361
+ const b3 = a20 * a31 - a21 * a30;
362
+ const b4 = a20 * a32 - a22 * a30;
363
+ const b5 = a21 * a32 - a22 * a31;
364
+ const b6 = a00 * b5 - a01 * b4 + a02 * b3;
365
+ const b7 = a10 * b5 - a11 * b4 + a12 * b3;
366
+ const b8 = a20 * b2 - a21 * b1 + a22 * b0;
367
+ const b9 = a30 * b2 - a31 * b1 + a32 * b0;
368
+ return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
369
+ }
370
+ function multiply(out, a, b) {
371
+ const a00 = a[0];
372
+ const a01 = a[1];
373
+ const a02 = a[2];
374
+ const a03 = a[3];
375
+ const a10 = a[4];
376
+ const a11 = a[5];
377
+ const a12 = a[6];
378
+ const a13 = a[7];
379
+ const a20 = a[8];
380
+ const a21 = a[9];
381
+ const a22 = a[10];
382
+ const a23 = a[11];
383
+ const a30 = a[12];
384
+ const a31 = a[13];
385
+ const a32 = a[14];
386
+ const a33 = a[15];
387
+ let b0 = b[0];
388
+ let b1 = b[1];
389
+ let b2 = b[2];
390
+ let b3 = b[3];
391
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
392
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
393
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
394
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
395
+ b0 = b[4];
396
+ b1 = b[5];
397
+ b2 = b[6];
398
+ b3 = b[7];
399
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
400
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
401
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
402
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
403
+ b0 = b[8];
404
+ b1 = b[9];
405
+ b2 = b[10];
406
+ b3 = b[11];
407
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
408
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
409
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
410
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
411
+ b0 = b[12];
412
+ b1 = b[13];
413
+ b2 = b[14];
414
+ b3 = b[15];
415
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
416
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
417
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
418
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
419
+ return out;
420
+ }
421
+ function translate(out, a, v) {
422
+ const x = v[0];
423
+ const y = v[1];
424
+ const z = v[2];
425
+ let a00;
426
+ let a01;
427
+ let a02;
428
+ let a03;
429
+ let a10;
430
+ let a11;
431
+ let a12;
432
+ let a13;
433
+ let a20;
434
+ let a21;
435
+ let a22;
436
+ let a23;
437
+ if (a === out) {
438
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
439
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
440
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
441
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
442
+ } else {
443
+ a00 = a[0];
444
+ a01 = a[1];
445
+ a02 = a[2];
446
+ a03 = a[3];
447
+ a10 = a[4];
448
+ a11 = a[5];
449
+ a12 = a[6];
450
+ a13 = a[7];
451
+ a20 = a[8];
452
+ a21 = a[9];
453
+ a22 = a[10];
454
+ a23 = a[11];
455
+ out[0] = a00;
456
+ out[1] = a01;
457
+ out[2] = a02;
458
+ out[3] = a03;
459
+ out[4] = a10;
460
+ out[5] = a11;
461
+ out[6] = a12;
462
+ out[7] = a13;
463
+ out[8] = a20;
464
+ out[9] = a21;
465
+ out[10] = a22;
466
+ out[11] = a23;
467
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
468
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
469
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
470
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
471
+ }
472
+ return out;
473
+ }
474
+ function scale(out, a, v) {
475
+ const x = v[0];
476
+ const y = v[1];
477
+ const z = v[2];
478
+ out[0] = a[0] * x;
479
+ out[1] = a[1] * x;
480
+ out[2] = a[2] * x;
481
+ out[3] = a[3] * x;
482
+ out[4] = a[4] * y;
483
+ out[5] = a[5] * y;
484
+ out[6] = a[6] * y;
485
+ out[7] = a[7] * y;
486
+ out[8] = a[8] * z;
487
+ out[9] = a[9] * z;
488
+ out[10] = a[10] * z;
489
+ out[11] = a[11] * z;
490
+ out[12] = a[12];
491
+ out[13] = a[13];
492
+ out[14] = a[14];
493
+ out[15] = a[15];
494
+ return out;
495
+ }
496
+ function rotate(out, a, rad, axis) {
497
+ let x = axis[0];
498
+ let y = axis[1];
499
+ let z = axis[2];
500
+ let len = Math.sqrt(x * x + y * y + z * z);
501
+ let c;
502
+ let s;
503
+ let t;
504
+ let a00;
505
+ let a01;
506
+ let a02;
507
+ let a03;
508
+ let a10;
509
+ let a11;
510
+ let a12;
511
+ let a13;
512
+ let a20;
513
+ let a21;
514
+ let a22;
515
+ let a23;
516
+ let b00;
517
+ let b01;
518
+ let b02;
519
+ let b10;
520
+ let b11;
521
+ let b12;
522
+ let b20;
523
+ let b21;
524
+ let b22;
525
+ if (len < EPSILON) {
526
+ return null;
527
+ }
528
+ len = 1 / len;
529
+ x *= len;
530
+ y *= len;
531
+ z *= len;
532
+ s = Math.sin(rad);
533
+ c = Math.cos(rad);
534
+ t = 1 - c;
535
+ a00 = a[0];
536
+ a01 = a[1];
537
+ a02 = a[2];
538
+ a03 = a[3];
539
+ a10 = a[4];
540
+ a11 = a[5];
541
+ a12 = a[6];
542
+ a13 = a[7];
543
+ a20 = a[8];
544
+ a21 = a[9];
545
+ a22 = a[10];
546
+ a23 = a[11];
547
+ b00 = x * x * t + c;
548
+ b01 = y * x * t + z * s;
549
+ b02 = z * x * t - y * s;
550
+ b10 = x * y * t - z * s;
551
+ b11 = y * y * t + c;
552
+ b12 = z * y * t + x * s;
553
+ b20 = x * z * t + y * s;
554
+ b21 = y * z * t - x * s;
555
+ b22 = z * z * t + c;
556
+ out[0] = a00 * b00 + a10 * b01 + a20 * b02;
557
+ out[1] = a01 * b00 + a11 * b01 + a21 * b02;
558
+ out[2] = a02 * b00 + a12 * b01 + a22 * b02;
559
+ out[3] = a03 * b00 + a13 * b01 + a23 * b02;
560
+ out[4] = a00 * b10 + a10 * b11 + a20 * b12;
561
+ out[5] = a01 * b10 + a11 * b11 + a21 * b12;
562
+ out[6] = a02 * b10 + a12 * b11 + a22 * b12;
563
+ out[7] = a03 * b10 + a13 * b11 + a23 * b12;
564
+ out[8] = a00 * b20 + a10 * b21 + a20 * b22;
565
+ out[9] = a01 * b20 + a11 * b21 + a21 * b22;
566
+ out[10] = a02 * b20 + a12 * b21 + a22 * b22;
567
+ out[11] = a03 * b20 + a13 * b21 + a23 * b22;
568
+ if (a !== out) {
569
+ out[12] = a[12];
570
+ out[13] = a[13];
571
+ out[14] = a[14];
572
+ out[15] = a[15];
573
+ }
574
+ return out;
575
+ }
576
+ function rotateX(out, a, rad) {
577
+ const s = Math.sin(rad);
578
+ const c = Math.cos(rad);
579
+ const a10 = a[4];
580
+ const a11 = a[5];
581
+ const a12 = a[6];
582
+ const a13 = a[7];
583
+ const a20 = a[8];
584
+ const a21 = a[9];
585
+ const a22 = a[10];
586
+ const a23 = a[11];
587
+ if (a !== out) {
588
+ out[0] = a[0];
589
+ out[1] = a[1];
590
+ out[2] = a[2];
591
+ out[3] = a[3];
592
+ out[12] = a[12];
593
+ out[13] = a[13];
594
+ out[14] = a[14];
595
+ out[15] = a[15];
596
+ }
597
+ out[4] = a10 * c + a20 * s;
598
+ out[5] = a11 * c + a21 * s;
599
+ out[6] = a12 * c + a22 * s;
600
+ out[7] = a13 * c + a23 * s;
601
+ out[8] = a20 * c - a10 * s;
602
+ out[9] = a21 * c - a11 * s;
603
+ out[10] = a22 * c - a12 * s;
604
+ out[11] = a23 * c - a13 * s;
605
+ return out;
606
+ }
607
+ function rotateY(out, a, rad) {
608
+ const s = Math.sin(rad);
609
+ const c = Math.cos(rad);
610
+ const a00 = a[0];
611
+ const a01 = a[1];
612
+ const a02 = a[2];
613
+ const a03 = a[3];
614
+ const a20 = a[8];
615
+ const a21 = a[9];
616
+ const a22 = a[10];
617
+ const a23 = a[11];
618
+ if (a !== out) {
619
+ out[4] = a[4];
620
+ out[5] = a[5];
621
+ out[6] = a[6];
622
+ out[7] = a[7];
623
+ out[12] = a[12];
624
+ out[13] = a[13];
625
+ out[14] = a[14];
626
+ out[15] = a[15];
627
+ }
628
+ out[0] = a00 * c - a20 * s;
629
+ out[1] = a01 * c - a21 * s;
630
+ out[2] = a02 * c - a22 * s;
631
+ out[3] = a03 * c - a23 * s;
632
+ out[8] = a00 * s + a20 * c;
633
+ out[9] = a01 * s + a21 * c;
634
+ out[10] = a02 * s + a22 * c;
635
+ out[11] = a03 * s + a23 * c;
636
+ return out;
637
+ }
638
+ function rotateZ(out, a, rad) {
639
+ const s = Math.sin(rad);
640
+ const c = Math.cos(rad);
641
+ const a00 = a[0];
642
+ const a01 = a[1];
643
+ const a02 = a[2];
644
+ const a03 = a[3];
645
+ const a10 = a[4];
646
+ const a11 = a[5];
647
+ const a12 = a[6];
648
+ const a13 = a[7];
649
+ if (a !== out) {
650
+ out[8] = a[8];
651
+ out[9] = a[9];
652
+ out[10] = a[10];
653
+ out[11] = a[11];
654
+ out[12] = a[12];
655
+ out[13] = a[13];
656
+ out[14] = a[14];
657
+ out[15] = a[15];
658
+ }
659
+ out[0] = a00 * c + a10 * s;
660
+ out[1] = a01 * c + a11 * s;
661
+ out[2] = a02 * c + a12 * s;
662
+ out[3] = a03 * c + a13 * s;
663
+ out[4] = a10 * c - a00 * s;
664
+ out[5] = a11 * c - a01 * s;
665
+ out[6] = a12 * c - a02 * s;
666
+ out[7] = a13 * c - a03 * s;
667
+ return out;
668
+ }
669
+ function fromTranslation(out, v) {
670
+ out[0] = 1;
671
+ out[1] = 0;
672
+ out[2] = 0;
673
+ out[3] = 0;
674
+ out[4] = 0;
675
+ out[5] = 1;
676
+ out[6] = 0;
677
+ out[7] = 0;
678
+ out[8] = 0;
679
+ out[9] = 0;
680
+ out[10] = 1;
681
+ out[11] = 0;
682
+ out[12] = v[0];
683
+ out[13] = v[1];
684
+ out[14] = v[2];
685
+ out[15] = 1;
686
+ return out;
687
+ }
688
+ function fromScaling(out, v) {
689
+ out[0] = v[0];
690
+ out[1] = 0;
691
+ out[2] = 0;
692
+ out[3] = 0;
693
+ out[4] = 0;
694
+ out[5] = v[1];
695
+ out[6] = 0;
696
+ out[7] = 0;
697
+ out[8] = 0;
698
+ out[9] = 0;
699
+ out[10] = v[2];
700
+ out[11] = 0;
701
+ out[12] = 0;
702
+ out[13] = 0;
703
+ out[14] = 0;
704
+ out[15] = 1;
705
+ return out;
706
+ }
707
+ function fromRotation(out, rad, axis) {
708
+ let x = axis[0];
709
+ let y = axis[1];
710
+ let z = axis[2];
711
+ let len = Math.sqrt(x * x + y * y + z * z);
712
+ let c;
713
+ let s;
714
+ let t;
715
+ if (len < EPSILON) {
716
+ return null;
717
+ }
718
+ len = 1 / len;
719
+ x *= len;
720
+ y *= len;
721
+ z *= len;
722
+ s = Math.sin(rad);
723
+ c = Math.cos(rad);
724
+ t = 1 - c;
725
+ out[0] = x * x * t + c;
726
+ out[1] = y * x * t + z * s;
727
+ out[2] = z * x * t - y * s;
728
+ out[3] = 0;
729
+ out[4] = x * y * t - z * s;
730
+ out[5] = y * y * t + c;
731
+ out[6] = z * y * t + x * s;
732
+ out[7] = 0;
733
+ out[8] = x * z * t + y * s;
734
+ out[9] = y * z * t - x * s;
735
+ out[10] = z * z * t + c;
736
+ out[11] = 0;
737
+ out[12] = 0;
738
+ out[13] = 0;
739
+ out[14] = 0;
740
+ out[15] = 1;
741
+ return out;
742
+ }
743
+ function fromXRotation(out, rad) {
744
+ const s = Math.sin(rad);
745
+ const c = Math.cos(rad);
746
+ out[0] = 1;
747
+ out[1] = 0;
748
+ out[2] = 0;
749
+ out[3] = 0;
750
+ out[4] = 0;
751
+ out[5] = c;
752
+ out[6] = s;
753
+ out[7] = 0;
754
+ out[8] = 0;
755
+ out[9] = -s;
756
+ out[10] = c;
757
+ out[11] = 0;
758
+ out[12] = 0;
759
+ out[13] = 0;
760
+ out[14] = 0;
761
+ out[15] = 1;
762
+ return out;
763
+ }
764
+ function fromYRotation(out, rad) {
765
+ const s = Math.sin(rad);
766
+ const c = Math.cos(rad);
767
+ out[0] = c;
768
+ out[1] = 0;
769
+ out[2] = -s;
770
+ out[3] = 0;
771
+ out[4] = 0;
772
+ out[5] = 1;
773
+ out[6] = 0;
774
+ out[7] = 0;
775
+ out[8] = s;
776
+ out[9] = 0;
777
+ out[10] = c;
778
+ out[11] = 0;
779
+ out[12] = 0;
780
+ out[13] = 0;
781
+ out[14] = 0;
782
+ out[15] = 1;
783
+ return out;
784
+ }
785
+ function fromZRotation(out, rad) {
786
+ const s = Math.sin(rad);
787
+ const c = Math.cos(rad);
788
+ out[0] = c;
789
+ out[1] = s;
790
+ out[2] = 0;
791
+ out[3] = 0;
792
+ out[4] = -s;
793
+ out[5] = c;
794
+ out[6] = 0;
795
+ out[7] = 0;
796
+ out[8] = 0;
797
+ out[9] = 0;
798
+ out[10] = 1;
799
+ out[11] = 0;
800
+ out[12] = 0;
801
+ out[13] = 0;
802
+ out[14] = 0;
803
+ out[15] = 1;
804
+ return out;
805
+ }
806
+ function fromRotationTranslation(out, q, v) {
807
+ const x = q[0];
808
+ const y = q[1];
809
+ const z = q[2];
810
+ const w = q[3];
811
+ const x2 = x + x;
812
+ const y2 = y + y;
813
+ const z2 = z + z;
814
+ const xx = x * x2;
815
+ const xy = x * y2;
816
+ const xz = x * z2;
817
+ const yy = y * y2;
818
+ const yz = y * z2;
819
+ const zz = z * z2;
820
+ const wx = w * x2;
821
+ const wy = w * y2;
822
+ const wz = w * z2;
823
+ out[0] = 1 - (yy + zz);
824
+ out[1] = xy + wz;
825
+ out[2] = xz - wy;
826
+ out[3] = 0;
827
+ out[4] = xy - wz;
828
+ out[5] = 1 - (xx + zz);
829
+ out[6] = yz + wx;
830
+ out[7] = 0;
831
+ out[8] = xz + wy;
832
+ out[9] = yz - wx;
833
+ out[10] = 1 - (xx + yy);
834
+ out[11] = 0;
835
+ out[12] = v[0];
836
+ out[13] = v[1];
837
+ out[14] = v[2];
838
+ out[15] = 1;
839
+ return out;
840
+ }
841
+ function fromQuat2(out, a) {
842
+ const translation = new ARRAY_TYPE(3);
843
+ const bx = -a[0];
844
+ const by = -a[1];
845
+ const bz = -a[2];
846
+ const bw = a[3];
847
+ const ax = a[4];
848
+ const ay = a[5];
849
+ const az = a[6];
850
+ const aw = a[7];
851
+ const magnitude = bx * bx + by * by + bz * bz + bw * bw;
852
+ if (magnitude > 0) {
853
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
854
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
855
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
856
+ } else {
857
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
858
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
859
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
860
+ }
861
+ fromRotationTranslation(out, a, translation);
862
+ return out;
863
+ }
864
+ function getTranslation(out, mat) {
865
+ out[0] = mat[12];
866
+ out[1] = mat[13];
867
+ out[2] = mat[14];
868
+ return out;
869
+ }
870
+ function getScaling(out, mat) {
871
+ const m11 = mat[0];
872
+ const m12 = mat[1];
873
+ const m13 = mat[2];
874
+ const m21 = mat[4];
875
+ const m22 = mat[5];
876
+ const m23 = mat[6];
877
+ const m31 = mat[8];
878
+ const m32 = mat[9];
879
+ const m33 = mat[10];
880
+ out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
881
+ out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
882
+ out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
883
+ return out;
884
+ }
885
+ function getRotation(out, mat) {
886
+ const scaling = new ARRAY_TYPE(3);
887
+ getScaling(scaling, mat);
888
+ const is1 = 1 / scaling[0];
889
+ const is2 = 1 / scaling[1];
890
+ const is3 = 1 / scaling[2];
891
+ const sm11 = mat[0] * is1;
892
+ const sm12 = mat[1] * is2;
893
+ const sm13 = mat[2] * is3;
894
+ const sm21 = mat[4] * is1;
895
+ const sm22 = mat[5] * is2;
896
+ const sm23 = mat[6] * is3;
897
+ const sm31 = mat[8] * is1;
898
+ const sm32 = mat[9] * is2;
899
+ const sm33 = mat[10] * is3;
900
+ const trace = sm11 + sm22 + sm33;
901
+ let S = 0;
902
+ if (trace > 0) {
903
+ S = Math.sqrt(trace + 1) * 2;
904
+ out[3] = 0.25 * S;
905
+ out[0] = (sm23 - sm32) / S;
906
+ out[1] = (sm31 - sm13) / S;
907
+ out[2] = (sm12 - sm21) / S;
908
+ } else if (sm11 > sm22 && sm11 > sm33) {
909
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
910
+ out[3] = (sm23 - sm32) / S;
911
+ out[0] = 0.25 * S;
912
+ out[1] = (sm12 + sm21) / S;
913
+ out[2] = (sm31 + sm13) / S;
914
+ } else if (sm22 > sm33) {
915
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
916
+ out[3] = (sm31 - sm13) / S;
917
+ out[0] = (sm12 + sm21) / S;
918
+ out[1] = 0.25 * S;
919
+ out[2] = (sm23 + sm32) / S;
920
+ } else {
921
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
922
+ out[3] = (sm12 - sm21) / S;
923
+ out[0] = (sm31 + sm13) / S;
924
+ out[1] = (sm23 + sm32) / S;
925
+ out[2] = 0.25 * S;
926
+ }
927
+ return out;
928
+ }
929
+ function decompose(out_r, out_t, out_s, mat) {
930
+ out_t[0] = mat[12];
931
+ out_t[1] = mat[13];
932
+ out_t[2] = mat[14];
933
+ const m11 = mat[0];
934
+ const m12 = mat[1];
935
+ const m13 = mat[2];
936
+ const m21 = mat[4];
937
+ const m22 = mat[5];
938
+ const m23 = mat[6];
939
+ const m31 = mat[8];
940
+ const m32 = mat[9];
941
+ const m33 = mat[10];
942
+ out_s[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
943
+ out_s[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
944
+ out_s[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
945
+ const is1 = 1 / out_s[0];
946
+ const is2 = 1 / out_s[1];
947
+ const is3 = 1 / out_s[2];
948
+ const sm11 = m11 * is1;
949
+ const sm12 = m12 * is2;
950
+ const sm13 = m13 * is3;
951
+ const sm21 = m21 * is1;
952
+ const sm22 = m22 * is2;
953
+ const sm23 = m23 * is3;
954
+ const sm31 = m31 * is1;
955
+ const sm32 = m32 * is2;
956
+ const sm33 = m33 * is3;
957
+ const trace = sm11 + sm22 + sm33;
958
+ let S = 0;
959
+ if (trace > 0) {
960
+ S = Math.sqrt(trace + 1) * 2;
961
+ out_r[3] = 0.25 * S;
962
+ out_r[0] = (sm23 - sm32) / S;
963
+ out_r[1] = (sm31 - sm13) / S;
964
+ out_r[2] = (sm12 - sm21) / S;
965
+ } else if (sm11 > sm22 && sm11 > sm33) {
966
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
967
+ out_r[3] = (sm23 - sm32) / S;
968
+ out_r[0] = 0.25 * S;
969
+ out_r[1] = (sm12 + sm21) / S;
970
+ out_r[2] = (sm31 + sm13) / S;
971
+ } else if (sm22 > sm33) {
972
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
973
+ out_r[3] = (sm31 - sm13) / S;
974
+ out_r[0] = (sm12 + sm21) / S;
975
+ out_r[1] = 0.25 * S;
976
+ out_r[2] = (sm23 + sm32) / S;
977
+ } else {
978
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
979
+ out_r[3] = (sm12 - sm21) / S;
980
+ out_r[0] = (sm31 + sm13) / S;
981
+ out_r[1] = (sm23 + sm32) / S;
982
+ out_r[2] = 0.25 * S;
983
+ }
984
+ return out_r;
985
+ }
986
+ function fromRotationTranslationScale(out, q, v, s) {
987
+ const x = q[0];
988
+ const y = q[1];
989
+ const z = q[2];
990
+ const w = q[3];
991
+ const x2 = x + x;
992
+ const y2 = y + y;
993
+ const z2 = z + z;
994
+ const xx = x * x2;
995
+ const xy = x * y2;
996
+ const xz = x * z2;
997
+ const yy = y * y2;
998
+ const yz = y * z2;
999
+ const zz = z * z2;
1000
+ const wx = w * x2;
1001
+ const wy = w * y2;
1002
+ const wz = w * z2;
1003
+ const sx = s[0];
1004
+ const sy = s[1];
1005
+ const sz = s[2];
1006
+ out[0] = (1 - (yy + zz)) * sx;
1007
+ out[1] = (xy + wz) * sx;
1008
+ out[2] = (xz - wy) * sx;
1009
+ out[3] = 0;
1010
+ out[4] = (xy - wz) * sy;
1011
+ out[5] = (1 - (xx + zz)) * sy;
1012
+ out[6] = (yz + wx) * sy;
1013
+ out[7] = 0;
1014
+ out[8] = (xz + wy) * sz;
1015
+ out[9] = (yz - wx) * sz;
1016
+ out[10] = (1 - (xx + yy)) * sz;
1017
+ out[11] = 0;
1018
+ out[12] = v[0];
1019
+ out[13] = v[1];
1020
+ out[14] = v[2];
1021
+ out[15] = 1;
1022
+ return out;
1023
+ }
1024
+ function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
1025
+ const x = q[0];
1026
+ const y = q[1];
1027
+ const z = q[2];
1028
+ const w = q[3];
1029
+ const x2 = x + x;
1030
+ const y2 = y + y;
1031
+ const z2 = z + z;
1032
+ const xx = x * x2;
1033
+ const xy = x * y2;
1034
+ const xz = x * z2;
1035
+ const yy = y * y2;
1036
+ const yz = y * z2;
1037
+ const zz = z * z2;
1038
+ const wx = w * x2;
1039
+ const wy = w * y2;
1040
+ const wz = w * z2;
1041
+ const sx = s[0];
1042
+ const sy = s[1];
1043
+ const sz = s[2];
1044
+ const ox = o[0];
1045
+ const oy = o[1];
1046
+ const oz = o[2];
1047
+ const out0 = (1 - (yy + zz)) * sx;
1048
+ const out1 = (xy + wz) * sx;
1049
+ const out2 = (xz - wy) * sx;
1050
+ const out4 = (xy - wz) * sy;
1051
+ const out5 = (1 - (xx + zz)) * sy;
1052
+ const out6 = (yz + wx) * sy;
1053
+ const out8 = (xz + wy) * sz;
1054
+ const out9 = (yz - wx) * sz;
1055
+ const out10 = (1 - (xx + yy)) * sz;
1056
+ out[0] = out0;
1057
+ out[1] = out1;
1058
+ out[2] = out2;
1059
+ out[3] = 0;
1060
+ out[4] = out4;
1061
+ out[5] = out5;
1062
+ out[6] = out6;
1063
+ out[7] = 0;
1064
+ out[8] = out8;
1065
+ out[9] = out9;
1066
+ out[10] = out10;
1067
+ out[11] = 0;
1068
+ out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
1069
+ out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
1070
+ out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
1071
+ out[15] = 1;
1072
+ return out;
1073
+ }
1074
+ function fromQuat(out, q) {
1075
+ const x = q[0];
1076
+ const y = q[1];
1077
+ const z = q[2];
1078
+ const w = q[3];
1079
+ const x2 = x + x;
1080
+ const y2 = y + y;
1081
+ const z2 = z + z;
1082
+ const xx = x * x2;
1083
+ const yx = y * x2;
1084
+ const yy = y * y2;
1085
+ const zx = z * x2;
1086
+ const zy = z * y2;
1087
+ const zz = z * z2;
1088
+ const wx = w * x2;
1089
+ const wy = w * y2;
1090
+ const wz = w * z2;
1091
+ out[0] = 1 - yy - zz;
1092
+ out[1] = yx + wz;
1093
+ out[2] = zx - wy;
1094
+ out[3] = 0;
1095
+ out[4] = yx - wz;
1096
+ out[5] = 1 - xx - zz;
1097
+ out[6] = zy + wx;
1098
+ out[7] = 0;
1099
+ out[8] = zx + wy;
1100
+ out[9] = zy - wx;
1101
+ out[10] = 1 - xx - yy;
1102
+ out[11] = 0;
1103
+ out[12] = 0;
1104
+ out[13] = 0;
1105
+ out[14] = 0;
1106
+ out[15] = 1;
1107
+ return out;
1108
+ }
1109
+ function frustum(out, left, right, bottom, top, near, far) {
1110
+ const rl = 1 / (right - left);
1111
+ const tb = 1 / (top - bottom);
1112
+ const nf = 1 / (near - far);
1113
+ out[0] = near * 2 * rl;
1114
+ out[1] = 0;
1115
+ out[2] = 0;
1116
+ out[3] = 0;
1117
+ out[4] = 0;
1118
+ out[5] = near * 2 * tb;
1119
+ out[6] = 0;
1120
+ out[7] = 0;
1121
+ out[8] = (right + left) * rl;
1122
+ out[9] = (top + bottom) * tb;
1123
+ out[10] = (far + near) * nf;
1124
+ out[11] = -1;
1125
+ out[12] = 0;
1126
+ out[13] = 0;
1127
+ out[14] = far * near * 2 * nf;
1128
+ out[15] = 0;
1129
+ return out;
1130
+ }
1131
+ function perspectiveNO(out, fovy, aspect, near, far) {
1132
+ const f = 1 / Math.tan(fovy / 2);
1133
+ out[0] = f / aspect;
1134
+ out[1] = 0;
1135
+ out[2] = 0;
1136
+ out[3] = 0;
1137
+ out[4] = 0;
1138
+ out[5] = f;
1139
+ out[6] = 0;
1140
+ out[7] = 0;
1141
+ out[8] = 0;
1142
+ out[9] = 0;
1143
+ out[11] = -1;
1144
+ out[12] = 0;
1145
+ out[13] = 0;
1146
+ out[15] = 0;
1147
+ if (far != null && far !== Infinity) {
1148
+ const nf = 1 / (near - far);
1149
+ out[10] = (far + near) * nf;
1150
+ out[14] = 2 * far * near * nf;
1151
+ } else {
1152
+ out[10] = -1;
1153
+ out[14] = -2 * near;
1154
+ }
1155
+ return out;
1156
+ }
1157
+ var perspective = perspectiveNO;
1158
+ function perspectiveZO(out, fovy, aspect, near, far) {
1159
+ const f = 1 / Math.tan(fovy / 2);
1160
+ out[0] = f / aspect;
1161
+ out[1] = 0;
1162
+ out[2] = 0;
1163
+ out[3] = 0;
1164
+ out[4] = 0;
1165
+ out[5] = f;
1166
+ out[6] = 0;
1167
+ out[7] = 0;
1168
+ out[8] = 0;
1169
+ out[9] = 0;
1170
+ out[11] = -1;
1171
+ out[12] = 0;
1172
+ out[13] = 0;
1173
+ out[15] = 0;
1174
+ if (far != null && far !== Infinity) {
1175
+ const nf = 1 / (near - far);
1176
+ out[10] = far * nf;
1177
+ out[14] = far * near * nf;
1178
+ } else {
1179
+ out[10] = -1;
1180
+ out[14] = -near;
1181
+ }
1182
+ return out;
1183
+ }
1184
+ function perspectiveFromFieldOfView(out, fov, near, far) {
1185
+ const upTan = Math.tan(fov.upDegrees * Math.PI / 180);
1186
+ const downTan = Math.tan(fov.downDegrees * Math.PI / 180);
1187
+ const leftTan = Math.tan(fov.leftDegrees * Math.PI / 180);
1188
+ const rightTan = Math.tan(fov.rightDegrees * Math.PI / 180);
1189
+ const xScale = 2 / (leftTan + rightTan);
1190
+ const yScale = 2 / (upTan + downTan);
1191
+ out[0] = xScale;
1192
+ out[1] = 0;
1193
+ out[2] = 0;
1194
+ out[3] = 0;
1195
+ out[4] = 0;
1196
+ out[5] = yScale;
1197
+ out[6] = 0;
1198
+ out[7] = 0;
1199
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
1200
+ out[9] = (upTan - downTan) * yScale * 0.5;
1201
+ out[10] = far / (near - far);
1202
+ out[11] = -1;
1203
+ out[12] = 0;
1204
+ out[13] = 0;
1205
+ out[14] = far * near / (near - far);
1206
+ out[15] = 0;
1207
+ return out;
1208
+ }
1209
+ function orthoNO(out, left, right, bottom, top, near, far) {
1210
+ const lr = 1 / (left - right);
1211
+ const bt = 1 / (bottom - top);
1212
+ const nf = 1 / (near - far);
1213
+ out[0] = -2 * lr;
1214
+ out[1] = 0;
1215
+ out[2] = 0;
1216
+ out[3] = 0;
1217
+ out[4] = 0;
1218
+ out[5] = -2 * bt;
1219
+ out[6] = 0;
1220
+ out[7] = 0;
1221
+ out[8] = 0;
1222
+ out[9] = 0;
1223
+ out[10] = 2 * nf;
1224
+ out[11] = 0;
1225
+ out[12] = (left + right) * lr;
1226
+ out[13] = (top + bottom) * bt;
1227
+ out[14] = (far + near) * nf;
1228
+ out[15] = 1;
1229
+ return out;
1230
+ }
1231
+ var ortho = orthoNO;
1232
+ function orthoZO(out, left, right, bottom, top, near, far) {
1233
+ const lr = 1 / (left - right);
1234
+ const bt = 1 / (bottom - top);
1235
+ const nf = 1 / (near - far);
1236
+ out[0] = -2 * lr;
1237
+ out[1] = 0;
1238
+ out[2] = 0;
1239
+ out[3] = 0;
1240
+ out[4] = 0;
1241
+ out[5] = -2 * bt;
1242
+ out[6] = 0;
1243
+ out[7] = 0;
1244
+ out[8] = 0;
1245
+ out[9] = 0;
1246
+ out[10] = nf;
1247
+ out[11] = 0;
1248
+ out[12] = (left + right) * lr;
1249
+ out[13] = (top + bottom) * bt;
1250
+ out[14] = near * nf;
1251
+ out[15] = 1;
1252
+ return out;
1253
+ }
1254
+ function lookAt(out, eye, center, up) {
1255
+ let len;
1256
+ let x0;
1257
+ let x1;
1258
+ let x2;
1259
+ let y0;
1260
+ let y1;
1261
+ let y2;
1262
+ let z0;
1263
+ let z1;
1264
+ let z2;
1265
+ const eyex = eye[0];
1266
+ const eyey = eye[1];
1267
+ const eyez = eye[2];
1268
+ const upx = up[0];
1269
+ const upy = up[1];
1270
+ const upz = up[2];
1271
+ const centerx = center[0];
1272
+ const centery = center[1];
1273
+ const centerz = center[2];
1274
+ if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
1275
+ return identity(out);
1276
+ }
1277
+ z0 = eyex - centerx;
1278
+ z1 = eyey - centery;
1279
+ z2 = eyez - centerz;
1280
+ len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
1281
+ z0 *= len;
1282
+ z1 *= len;
1283
+ z2 *= len;
1284
+ x0 = upy * z2 - upz * z1;
1285
+ x1 = upz * z0 - upx * z2;
1286
+ x2 = upx * z1 - upy * z0;
1287
+ len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
1288
+ if (!len) {
1289
+ x0 = 0;
1290
+ x1 = 0;
1291
+ x2 = 0;
1292
+ } else {
1293
+ len = 1 / len;
1294
+ x0 *= len;
1295
+ x1 *= len;
1296
+ x2 *= len;
1297
+ }
1298
+ y0 = z1 * x2 - z2 * x1;
1299
+ y1 = z2 * x0 - z0 * x2;
1300
+ y2 = z0 * x1 - z1 * x0;
1301
+ len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
1302
+ if (!len) {
1303
+ y0 = 0;
1304
+ y1 = 0;
1305
+ y2 = 0;
1306
+ } else {
1307
+ len = 1 / len;
1308
+ y0 *= len;
1309
+ y1 *= len;
1310
+ y2 *= len;
1311
+ }
1312
+ out[0] = x0;
1313
+ out[1] = y0;
1314
+ out[2] = z0;
1315
+ out[3] = 0;
1316
+ out[4] = x1;
1317
+ out[5] = y1;
1318
+ out[6] = z1;
1319
+ out[7] = 0;
1320
+ out[8] = x2;
1321
+ out[9] = y2;
1322
+ out[10] = z2;
1323
+ out[11] = 0;
1324
+ out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
1325
+ out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
1326
+ out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
1327
+ out[15] = 1;
1328
+ return out;
1329
+ }
1330
+ function targetTo(out, eye, target, up) {
1331
+ const eyex = eye[0];
1332
+ const eyey = eye[1];
1333
+ const eyez = eye[2];
1334
+ const upx = up[0];
1335
+ const upy = up[1];
1336
+ const upz = up[2];
1337
+ let z0 = eyex - target[0];
1338
+ let z1 = eyey - target[1];
1339
+ let z2 = eyez - target[2];
1340
+ let len = z0 * z0 + z1 * z1 + z2 * z2;
1341
+ if (len > 0) {
1342
+ len = 1 / Math.sqrt(len);
1343
+ z0 *= len;
1344
+ z1 *= len;
1345
+ z2 *= len;
1346
+ }
1347
+ let x0 = upy * z2 - upz * z1;
1348
+ let x1 = upz * z0 - upx * z2;
1349
+ let x2 = upx * z1 - upy * z0;
1350
+ len = x0 * x0 + x1 * x1 + x2 * x2;
1351
+ if (len > 0) {
1352
+ len = 1 / Math.sqrt(len);
1353
+ x0 *= len;
1354
+ x1 *= len;
1355
+ x2 *= len;
1356
+ }
1357
+ out[0] = x0;
1358
+ out[1] = x1;
1359
+ out[2] = x2;
1360
+ out[3] = 0;
1361
+ out[4] = z1 * x2 - z2 * x1;
1362
+ out[5] = z2 * x0 - z0 * x2;
1363
+ out[6] = z0 * x1 - z1 * x0;
1364
+ out[7] = 0;
1365
+ out[8] = z0;
1366
+ out[9] = z1;
1367
+ out[10] = z2;
1368
+ out[11] = 0;
1369
+ out[12] = eyex;
1370
+ out[13] = eyey;
1371
+ out[14] = eyez;
1372
+ out[15] = 1;
1373
+ return out;
1374
+ }
1375
+ function str(a) {
1376
+ return `mat4(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]}, ${a[9]}, ${a[10]}, ${a[11]}, ${a[12]}, ${a[13]}, ${a[14]}, ${a[15]})`;
1377
+ }
1378
+ function frob(a) {
1379
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
1380
+ }
1381
+ function add(out, a, b) {
1382
+ out[0] = a[0] + b[0];
1383
+ out[1] = a[1] + b[1];
1384
+ out[2] = a[2] + b[2];
1385
+ out[3] = a[3] + b[3];
1386
+ out[4] = a[4] + b[4];
1387
+ out[5] = a[5] + b[5];
1388
+ out[6] = a[6] + b[6];
1389
+ out[7] = a[7] + b[7];
1390
+ out[8] = a[8] + b[8];
1391
+ out[9] = a[9] + b[9];
1392
+ out[10] = a[10] + b[10];
1393
+ out[11] = a[11] + b[11];
1394
+ out[12] = a[12] + b[12];
1395
+ out[13] = a[13] + b[13];
1396
+ out[14] = a[14] + b[14];
1397
+ out[15] = a[15] + b[15];
1398
+ return out;
1399
+ }
1400
+ function subtract(out, a, b) {
1401
+ out[0] = a[0] - b[0];
1402
+ out[1] = a[1] - b[1];
1403
+ out[2] = a[2] - b[2];
1404
+ out[3] = a[3] - b[3];
1405
+ out[4] = a[4] - b[4];
1406
+ out[5] = a[5] - b[5];
1407
+ out[6] = a[6] - b[6];
1408
+ out[7] = a[7] - b[7];
1409
+ out[8] = a[8] - b[8];
1410
+ out[9] = a[9] - b[9];
1411
+ out[10] = a[10] - b[10];
1412
+ out[11] = a[11] - b[11];
1413
+ out[12] = a[12] - b[12];
1414
+ out[13] = a[13] - b[13];
1415
+ out[14] = a[14] - b[14];
1416
+ out[15] = a[15] - b[15];
1417
+ return out;
1418
+ }
1419
+ function multiplyScalar(out, a, b) {
1420
+ out[0] = a[0] * b;
1421
+ out[1] = a[1] * b;
1422
+ out[2] = a[2] * b;
1423
+ out[3] = a[3] * b;
1424
+ out[4] = a[4] * b;
1425
+ out[5] = a[5] * b;
1426
+ out[6] = a[6] * b;
1427
+ out[7] = a[7] * b;
1428
+ out[8] = a[8] * b;
1429
+ out[9] = a[9] * b;
1430
+ out[10] = a[10] * b;
1431
+ out[11] = a[11] * b;
1432
+ out[12] = a[12] * b;
1433
+ out[13] = a[13] * b;
1434
+ out[14] = a[14] * b;
1435
+ out[15] = a[15] * b;
1436
+ return out;
1437
+ }
1438
+ function multiplyScalarAndAdd(out, a, b, scale2) {
1439
+ out[0] = a[0] + b[0] * scale2;
1440
+ out[1] = a[1] + b[1] * scale2;
1441
+ out[2] = a[2] + b[2] * scale2;
1442
+ out[3] = a[3] + b[3] * scale2;
1443
+ out[4] = a[4] + b[4] * scale2;
1444
+ out[5] = a[5] + b[5] * scale2;
1445
+ out[6] = a[6] + b[6] * scale2;
1446
+ out[7] = a[7] + b[7] * scale2;
1447
+ out[8] = a[8] + b[8] * scale2;
1448
+ out[9] = a[9] + b[9] * scale2;
1449
+ out[10] = a[10] + b[10] * scale2;
1450
+ out[11] = a[11] + b[11] * scale2;
1451
+ out[12] = a[12] + b[12] * scale2;
1452
+ out[13] = a[13] + b[13] * scale2;
1453
+ out[14] = a[14] + b[14] * scale2;
1454
+ out[15] = a[15] + b[15] * scale2;
1455
+ return out;
1456
+ }
1457
+ function exactEquals(a, b) {
1458
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
1459
+ }
1460
+ function equals(a, b) {
1461
+ const a0 = a[0];
1462
+ const a1 = a[1];
1463
+ const a2 = a[2];
1464
+ const a3 = a[3];
1465
+ const a4 = a[4];
1466
+ const a5 = a[5];
1467
+ const a6 = a[6];
1468
+ const a7 = a[7];
1469
+ const a8 = a[8];
1470
+ const a9 = a[9];
1471
+ const a10 = a[10];
1472
+ const a11 = a[11];
1473
+ const a12 = a[12];
1474
+ const a13 = a[13];
1475
+ const a14 = a[14];
1476
+ const a15 = a[15];
1477
+ const b0 = b[0];
1478
+ const b1 = b[1];
1479
+ const b2 = b[2];
1480
+ const b3 = b[3];
1481
+ const b4 = b[4];
1482
+ const b5 = b[5];
1483
+ const b6 = b[6];
1484
+ const b7 = b[7];
1485
+ const b8 = b[8];
1486
+ const b9 = b[9];
1487
+ const b10 = b[10];
1488
+ const b11 = b[11];
1489
+ const b12 = b[12];
1490
+ const b13 = b[13];
1491
+ const b14 = b[14];
1492
+ const b15 = b[15];
1493
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1, Math.abs(a15), Math.abs(b15));
1494
+ }
1495
+ var mul = multiply;
1496
+ var sub = subtract;
1497
+ //# sourceMappingURL=mat4.cjs.map