@math.gl/core 4.2.0-alpha.3 → 4.2.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/LICENSE +51 -0
  2. package/dist/classes/euler.d.ts +37 -25
  3. package/dist/classes/euler.d.ts.map +1 -1
  4. package/dist/classes/euler.js +104 -59
  5. package/dist/classes/euler.js.map +1 -1
  6. package/dist/classes/matrix3.d.ts +0 -17
  7. package/dist/classes/matrix3.d.ts.map +1 -1
  8. package/dist/classes/matrix3.js +0 -43
  9. package/dist/classes/matrix3.js.map +1 -1
  10. package/dist/classes/pose.d.ts.map +1 -1
  11. package/dist/classes/pose.js +2 -3
  12. package/dist/classes/pose.js.map +1 -1
  13. package/dist/gl-matrix/common.d.ts.map +1 -1
  14. package/dist/gl-matrix/mat3.d.ts +3 -3
  15. package/dist/gl-matrix/mat3.d.ts.map +1 -1
  16. package/dist/gl-matrix/mat3.js +1 -1
  17. package/dist/gl-matrix/mat3.js.map +1 -1
  18. package/dist/gl-matrix/mat4.d.ts +3 -3
  19. package/dist/gl-matrix/mat4.d.ts.map +1 -1
  20. package/dist/gl-matrix/mat4.js +1 -1
  21. package/dist/gl-matrix/mat4.js.map +1 -1
  22. package/dist/gl-matrix/quat.d.ts +1 -1
  23. package/dist/gl-matrix/quat.d.ts.map +1 -1
  24. package/dist/gl-matrix/quat.js +1 -1
  25. package/dist/gl-matrix/quat.js.map +1 -1
  26. package/dist/gl-matrix/vec2.js +1 -1
  27. package/dist/gl-matrix/vec2.js.map +1 -1
  28. package/dist/gl-matrix/vec3.d.ts +3 -3
  29. package/dist/gl-matrix/vec3.d.ts.map +1 -1
  30. package/dist/gl-matrix/vec3.js +1 -1
  31. package/dist/gl-matrix/vec3.js.map +1 -1
  32. package/dist/gl-matrix/vec4.d.ts +3 -3
  33. package/dist/gl-matrix/vec4.d.ts.map +1 -1
  34. package/dist/gl-matrix/vec4.js +1 -1
  35. package/dist/gl-matrix/vec4.js.map +1 -1
  36. package/dist/index.cjs +194 -186
  37. package/dist/index.cjs.map +3 -4
  38. package/dist/index.d.ts +4 -0
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +3 -0
  41. package/dist/index.js.map +1 -1
  42. package/dist/lib/common.js +9 -9
  43. package/dist/lib/common.js.map +1 -1
  44. package/dist/lib/validators.js +1 -1
  45. package/dist/lib/validators.js.map +1 -1
  46. package/package.json +3 -3
  47. package/src/classes/euler.ts +116 -65
  48. package/src/classes/matrix3.ts +0 -49
  49. package/src/classes/pose.ts +2 -3
  50. package/src/gl-matrix/mat3.ts +1 -1
  51. package/src/gl-matrix/mat4.ts +1 -1
  52. package/src/gl-matrix/quat.ts +1 -1
  53. package/src/gl-matrix/vec2.ts +1 -1
  54. package/src/gl-matrix/vec3.ts +1 -1
  55. package/src/gl-matrix/vec4.ts +1 -1
  56. package/src/index.ts +4 -0
  57. package/src/lib/common.ts +9 -9
  58. package/src/lib/gl-matrix.d.ts +10 -0
  59. package/src/lib/validators.ts +1 -1
@@ -20,7 +20,7 @@ import * as vec4 from './vec4.js';
20
20
  */
21
21
  export function create() {
22
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  const out = new glMatrix.ARRAY_TYPE(4);
23
- if (glMatrix.ARRAY_TYPE != Float32Array) {
23
+ if (glMatrix.ARRAY_TYPE !== Float32Array) {
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  out[0] = 0;
25
25
  out[1] = 0;
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  out[2] = 0;
@@ -16,7 +16,7 @@ import * as glMatrix from './common.js';
16
16
  */
17
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  export function create(): NumericArray {
18
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  const out = new glMatrix.ARRAY_TYPE(2);
19
- if (glMatrix.ARRAY_TYPE != Float32Array) {
19
+ if (glMatrix.ARRAY_TYPE !== Float32Array) {
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  out[0] = 0;
21
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  out[1] = 0;
22
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  }
@@ -15,7 +15,7 @@ import * as glMatrix from './common.js';
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  */
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  export function create() {
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  const out = new glMatrix.ARRAY_TYPE(3);
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- if (glMatrix.ARRAY_TYPE != Float32Array) {
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+ if (glMatrix.ARRAY_TYPE !== Float32Array) {
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  out[0] = 0;
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  out[1] = 0;
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  out[2] = 0;
@@ -15,7 +15,7 @@ import * as glMatrix from './common.js';
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  */
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  export function create() {
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  const out = new glMatrix.ARRAY_TYPE(4);
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- if (glMatrix.ARRAY_TYPE != Float32Array) {
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+ if (glMatrix.ARRAY_TYPE !== Float32Array) {
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  out[0] = 0;
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  out[1] = 0;
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  out[2] = 0;
package/src/index.ts CHANGED
@@ -21,6 +21,9 @@ export type {
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  export type {isTypedArray, isNumberArray, isNumericArray} from '@math.gl/types';
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22
 
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  // classes
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+ export {MathArray as _MathArray} from './classes/base/math-array';
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+ export {Matrix as _Matrix} from './classes/base/matrix';
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+ export {Vector as _Vector} from './classes/base/vector';
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  export {Vector2} from './classes/vector2';
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  export {Vector3} from './classes/vector3';
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  export {Vector4} from './classes/vector4';
@@ -38,6 +41,7 @@ export type {Matrix4Like} from './classes/matrix4';
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  export {SphericalCoordinates} from './classes/spherical-coordinates';
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  export {Pose} from './classes/pose';
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  export {Euler} from './classes/euler';
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+ export type {EulerRotationOrder} from './classes/euler';
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45
 
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  export * as _MathUtils from './lib/math-utils';
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package/src/lib/common.ts CHANGED
@@ -107,7 +107,7 @@ export function radians(
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  degrees: number | NumericArray,
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  result?: NumericArray
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  ): number | NumericArray {
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- return map(degrees, (degrees) => degrees * DEGREES_TO_RADIANS, result);
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+ return map(degrees, degrees => degrees * DEGREES_TO_RADIANS, result);
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  }
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  /**
@@ -120,7 +120,7 @@ export function degrees(
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  radians: number | NumericArray,
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  result?: NumericArray
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  ): number | NumericArray {
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- return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result);
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+ return map(radians, radians => radians * RADIANS_TO_DEGREES, result);
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  }
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  /**
@@ -194,7 +194,7 @@ function negativePiToPi(angle: number): number {
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  * @deprecated
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  */
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  export function sin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
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- return map(radians, (angle) => Math.sin(angle), result);
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+ return map(radians, angle => Math.sin(angle), result);
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  }
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200
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  /**
@@ -202,7 +202,7 @@ export function sin(radians: number | NumericArray, result?: NumericArray): numb
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  * @deprecated
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  */
204
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  export function cos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
205
- return map(radians, (angle) => Math.cos(angle), result);
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+ return map(radians, angle => Math.cos(angle), result);
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  }
207
207
 
208
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  /**
@@ -210,7 +210,7 @@ export function cos(radians: number | NumericArray, result?: NumericArray): numb
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  * @deprecated
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  */
212
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  export function tan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
213
- return map(radians, (angle) => Math.tan(angle), result);
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+ return map(radians, angle => Math.tan(angle), result);
214
214
  }
215
215
 
216
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  /**
@@ -218,7 +218,7 @@ export function tan(radians: number | NumericArray, result?: NumericArray): numb
218
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  * @deprecated
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  */
220
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  export function asin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
221
- return map(radians, (angle) => Math.asin(angle), result);
221
+ return map(radians, angle => Math.asin(angle), result);
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  }
223
223
 
224
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  /**
@@ -226,7 +226,7 @@ export function asin(radians: number | NumericArray, result?: NumericArray): num
226
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  * @deprecated
227
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  */
228
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  export function acos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
229
- return map(radians, (angle) => Math.acos(angle), result);
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+ return map(radians, angle => Math.acos(angle), result);
230
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  }
231
231
 
232
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  /**
@@ -234,7 +234,7 @@ export function acos(radians: number | NumericArray, result?: NumericArray): num
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  * @deprecated
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  */
236
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  export function atan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
237
- return map(radians, (angle) => Math.atan(angle), result);
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+ return map(radians, angle => Math.atan(angle), result);
238
238
  }
239
239
 
240
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  /**
@@ -248,7 +248,7 @@ export function clamp(
248
248
  min: number,
249
249
  max: number
250
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  ): number | NumericArray {
251
- return map(value, (value) => Math.max(min, Math.min(max, value)));
251
+ return map(value, value => Math.max(min, Math.min(max, value)));
252
252
  }
253
253
 
254
254
  /**
@@ -2,6 +2,15 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
 
5
+ // Float16Array is declared in a separate TypeScript library. This reference affects types only.
6
+ // eslint-disable-next-line spaced-comment
7
+ /// <reference lib="es2025.float16" preserve="true" />
8
+
9
+ /**
10
+ * Numeric arrays accepted by the local gl-matrix compatibility declarations.
11
+ *
12
+ * @remarks Includes `Float16Array`; math.gl does not provide a runtime polyfill.
13
+ */
5
14
  type NumericArray =
6
15
  | Int8Array
7
16
  | Uint8Array
@@ -10,6 +19,7 @@ type NumericArray =
10
19
  | Int32Array
11
20
  | Uint32Array
12
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  | Uint8ClampedArray
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+ | Float16Array
13
23
  | Float32Array
14
24
  | Float64Array
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  | number[];
@@ -41,7 +41,7 @@ const map: Record<string, boolean> = {};
41
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  export function deprecated(method: string, version: string): void {
42
42
  if (!map[method]) {
43
43
  map[method] = true;
44
- // eslint-disable-next-line
44
+ // biome-ignore lint/suspicious/noConsole: deprecations are intentionally reported to users.
45
45
  console.warn(
46
46
  `${method} has been removed in version ${version}, see upgrade guide for more information`
47
47
  );