@math.gl/core 4.1.0 → 4.2.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/LICENSE +51 -0
  2. package/dist/classes/euler.js +5 -5
  3. package/dist/gl-matrix/common.d.ts.map +1 -1
  4. package/dist/gl-matrix/mat3.d.ts +3 -3
  5. package/dist/gl-matrix/mat3.d.ts.map +1 -1
  6. package/dist/gl-matrix/mat3.js +1 -1
  7. package/dist/gl-matrix/mat3.js.map +1 -1
  8. package/dist/gl-matrix/mat4.d.ts +3 -3
  9. package/dist/gl-matrix/mat4.d.ts.map +1 -1
  10. package/dist/gl-matrix/mat4.js +1 -1
  11. package/dist/gl-matrix/mat4.js.map +1 -1
  12. package/dist/gl-matrix/quat.d.ts +1 -1
  13. package/dist/gl-matrix/quat.d.ts.map +1 -1
  14. package/dist/gl-matrix/quat.js +1 -1
  15. package/dist/gl-matrix/quat.js.map +1 -1
  16. package/dist/gl-matrix/vec2.js +1 -1
  17. package/dist/gl-matrix/vec2.js.map +1 -1
  18. package/dist/gl-matrix/vec3.d.ts +3 -3
  19. package/dist/gl-matrix/vec3.d.ts.map +1 -1
  20. package/dist/gl-matrix/vec3.js +1 -1
  21. package/dist/gl-matrix/vec3.js.map +1 -1
  22. package/dist/gl-matrix/vec4.d.ts +3 -3
  23. package/dist/gl-matrix/vec4.d.ts.map +1 -1
  24. package/dist/gl-matrix/vec4.js +1 -1
  25. package/dist/gl-matrix/vec4.js.map +1 -1
  26. package/dist/gl-matrix/wip/mat2.d.ts.map +1 -1
  27. package/dist/gl-matrix/wip/mat2d.d.ts.map +1 -1
  28. package/dist/index.cjs +201 -162
  29. package/dist/index.cjs.map +3 -4
  30. package/dist/index.d.ts +4 -1
  31. package/dist/index.d.ts.map +1 -1
  32. package/dist/index.js +4 -1
  33. package/dist/index.js.map +1 -1
  34. package/dist/lib/common.d.ts +16 -0
  35. package/dist/lib/common.d.ts.map +1 -1
  36. package/dist/lib/common.js +68 -9
  37. package/dist/lib/common.js.map +1 -1
  38. package/dist/lib/math-utils.d.ts +1 -0
  39. package/dist/lib/math-utils.d.ts.map +1 -1
  40. package/dist/lib/math-utils.js +1 -0
  41. package/dist/lib/math-utils.js.map +1 -1
  42. package/dist/lib/validators.js +1 -1
  43. package/dist/lib/validators.js.map +1 -1
  44. package/package.json +3 -3
  45. package/src/classes/euler.ts +5 -5
  46. package/src/gl-matrix/mat3.ts +1 -1
  47. package/src/gl-matrix/mat4.ts +1 -1
  48. package/src/gl-matrix/quat.ts +1 -1
  49. package/src/gl-matrix/vec2.ts +1 -1
  50. package/src/gl-matrix/vec3.ts +1 -1
  51. package/src/gl-matrix/vec4.ts +1 -1
  52. package/src/index.ts +5 -0
  53. package/src/lib/common.ts +76 -9
  54. package/src/lib/gl-matrix.d.ts +10 -0
  55. package/src/lib/math-utils.ts +1 -0
  56. package/src/lib/validators.ts +1 -1
package/dist/index.cjs CHANGED
@@ -17,8 +17,8 @@ var __copyProps = (to, from, except, desc) => {
17
17
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
18
 
19
19
  // dist/index.js
20
- var dist_exports = {};
21
- __export(dist_exports, {
20
+ var index_exports = {};
21
+ __export(index_exports, {
22
22
  Euler: () => Euler,
23
23
  Matrix3: () => Matrix3,
24
24
  Matrix4: () => Matrix4,
@@ -29,9 +29,12 @@ __export(dist_exports, {
29
29
  Vector3: () => Vector3,
30
30
  Vector4: () => Vector4,
31
31
  _Euler: () => Euler,
32
+ _MathArray: () => MathArray,
32
33
  _MathUtils: () => math_utils_exports,
34
+ _Matrix: () => Matrix,
33
35
  _Pose: () => Pose,
34
36
  _SphericalCoordinates: () => SphericalCoordinates,
37
+ _Vector: () => Vector,
35
38
  acos: () => acos,
36
39
  asin: () => asin,
37
40
  assert: () => assert,
@@ -49,8 +52,10 @@ __export(dist_exports, {
49
52
  lerp: () => lerp,
50
53
  mat3: () => mat3_exports,
51
54
  mat4: () => mat4_exports,
55
+ normalizeAngle: () => normalizeAngle,
52
56
  quat: () => quat_exports,
53
57
  radians: () => radians,
58
+ safeMod: () => safeMod,
54
59
  sin: () => sin,
55
60
  tan: () => tan,
56
61
  toDegrees: () => toDegrees,
@@ -60,7 +65,62 @@ __export(dist_exports, {
60
65
  vec4: () => vec4_exports,
61
66
  withEpsilon: () => withEpsilon
62
67
  });
63
- module.exports = __toCommonJS(dist_exports);
68
+ module.exports = __toCommonJS(index_exports);
69
+
70
+ // dist/lib/math-utils.js
71
+ var math_utils_exports = {};
72
+ __export(math_utils_exports, {
73
+ EPSILON1: () => EPSILON1,
74
+ EPSILON10: () => EPSILON10,
75
+ EPSILON11: () => EPSILON11,
76
+ EPSILON12: () => EPSILON12,
77
+ EPSILON13: () => EPSILON13,
78
+ EPSILON14: () => EPSILON14,
79
+ EPSILON15: () => EPSILON15,
80
+ EPSILON16: () => EPSILON16,
81
+ EPSILON17: () => EPSILON17,
82
+ EPSILON18: () => EPSILON18,
83
+ EPSILON19: () => EPSILON19,
84
+ EPSILON2: () => EPSILON2,
85
+ EPSILON20: () => EPSILON20,
86
+ EPSILON3: () => EPSILON3,
87
+ EPSILON4: () => EPSILON4,
88
+ EPSILON5: () => EPSILON5,
89
+ EPSILON6: () => EPSILON6,
90
+ EPSILON7: () => EPSILON7,
91
+ EPSILON8: () => EPSILON8,
92
+ EPSILON9: () => EPSILON9,
93
+ PI: () => PI,
94
+ PI_OVER_FOUR: () => PI_OVER_FOUR,
95
+ PI_OVER_SIX: () => PI_OVER_SIX,
96
+ PI_OVER_TWO: () => PI_OVER_TWO,
97
+ TWO_PI: () => TWO_PI
98
+ });
99
+ var EPSILON1 = 0.1;
100
+ var EPSILON2 = 0.01;
101
+ var EPSILON3 = 1e-3;
102
+ var EPSILON4 = 1e-4;
103
+ var EPSILON5 = 1e-5;
104
+ var EPSILON6 = 1e-6;
105
+ var EPSILON7 = 1e-7;
106
+ var EPSILON8 = 1e-8;
107
+ var EPSILON9 = 1e-9;
108
+ var EPSILON10 = 1e-10;
109
+ var EPSILON11 = 1e-11;
110
+ var EPSILON12 = 1e-12;
111
+ var EPSILON13 = 1e-13;
112
+ var EPSILON14 = 1e-14;
113
+ var EPSILON15 = 1e-15;
114
+ var EPSILON16 = 1e-16;
115
+ var EPSILON17 = 1e-17;
116
+ var EPSILON18 = 1e-18;
117
+ var EPSILON19 = 1e-19;
118
+ var EPSILON20 = 1e-20;
119
+ var PI_OVER_TWO = Math.PI / 2;
120
+ var PI_OVER_FOUR = Math.PI / 4;
121
+ var PI_OVER_SIX = Math.PI / 6;
122
+ var PI = Math.PI;
123
+ var TWO_PI = Math.PI * 2;
64
124
 
65
125
  // dist/lib/common.js
66
126
  var RADIANS_TO_DEGREES = 1 / Math.PI * 180;
@@ -102,6 +162,38 @@ function radians(degrees2, result) {
102
162
  function degrees(radians2, result) {
103
163
  return map(radians2, (radians3) => radians3 * RADIANS_TO_DEGREES, result);
104
164
  }
165
+ function safeMod(m, n) {
166
+ if (Math.sign(m) === Math.sign(n) && Math.abs(m) < Math.abs(n)) {
167
+ return m;
168
+ }
169
+ return (m % n + n) % n;
170
+ }
171
+ function normalizeAngle(angle3, range) {
172
+ switch (range) {
173
+ case "negative-pi-to-pi":
174
+ return negativePiToPi(angle3);
175
+ case "zero-to-two-pi":
176
+ return zeroToTwoPi(angle3);
177
+ default:
178
+ return angle3;
179
+ }
180
+ }
181
+ function zeroToTwoPi(angle3) {
182
+ if (angle3 >= 0 && angle3 <= TWO_PI) {
183
+ return angle3;
184
+ }
185
+ const remainder = safeMod(angle3, TWO_PI);
186
+ if (Math.abs(remainder) < EPSILON14 && Math.abs(angle3) > EPSILON14) {
187
+ return TWO_PI;
188
+ }
189
+ return remainder;
190
+ }
191
+ function negativePiToPi(angle3) {
192
+ if (angle3 >= -PI && angle3 <= PI) {
193
+ return angle3;
194
+ }
195
+ return zeroToTwoPi(angle3 + PI) - PI;
196
+ }
105
197
  function sin(radians2, result) {
106
198
  return map(radians2, (angle3) => Math.sin(angle3), result);
107
199
  }
@@ -460,6 +552,64 @@ function checkVector(v, length5, callerName = "") {
460
552
  return v;
461
553
  }
462
554
 
555
+ // dist/classes/base/matrix.js
556
+ var Matrix = class extends MathArray {
557
+ // fromObject(object) {
558
+ // const array = object.elements;
559
+ // return this.fromRowMajor(array);
560
+ // }
561
+ // toObject(object) {
562
+ // const array = object.elements;
563
+ // this.toRowMajor(array);
564
+ // return object;
565
+ // }
566
+ // TODO better override formatString?
567
+ toString() {
568
+ let string = "[";
569
+ if (config.printRowMajor) {
570
+ string += "row-major:";
571
+ for (let row = 0; row < this.RANK; ++row) {
572
+ for (let col = 0; col < this.RANK; ++col) {
573
+ string += ` ${this[col * this.RANK + row]}`;
574
+ }
575
+ }
576
+ } else {
577
+ string += "column-major:";
578
+ for (let i = 0; i < this.ELEMENTS; ++i) {
579
+ string += ` ${this[i]}`;
580
+ }
581
+ }
582
+ string += "]";
583
+ return string;
584
+ }
585
+ getElementIndex(row, col) {
586
+ return col * this.RANK + row;
587
+ }
588
+ // By default assumes row major indices
589
+ getElement(row, col) {
590
+ return this[col * this.RANK + row];
591
+ }
592
+ // By default assumes row major indices
593
+ setElement(row, col, value) {
594
+ this[col * this.RANK + row] = checkNumber(value);
595
+ return this;
596
+ }
597
+ getColumn(columnIndex, result = new Array(this.RANK).fill(-0)) {
598
+ const firstIndex = columnIndex * this.RANK;
599
+ for (let i = 0; i < this.RANK; ++i) {
600
+ result[i] = this[firstIndex + i];
601
+ }
602
+ return result;
603
+ }
604
+ setColumn(columnIndex, columnVector) {
605
+ const firstIndex = columnIndex * this.RANK;
606
+ for (let i = 0; i < this.RANK; ++i) {
607
+ this[firstIndex + i] = columnVector[i];
608
+ }
609
+ return this;
610
+ }
611
+ };
612
+
463
613
  // dist/lib/assert.js
464
614
  function assert(condition, message) {
465
615
  if (!condition) {
@@ -654,7 +804,7 @@ var degree = Math.PI / 180;
654
804
  // dist/gl-matrix/vec2.js
655
805
  function create() {
656
806
  const out = new ARRAY_TYPE(2);
657
- if (ARRAY_TYPE != Float32Array) {
807
+ if (ARRAY_TYPE !== Float32Array) {
658
808
  out[0] = 0;
659
809
  out[1] = 0;
660
810
  }
@@ -872,7 +1022,7 @@ var div = divide;
872
1022
  var dist = distance;
873
1023
  var sqrDist = squaredDistance;
874
1024
  var sqrLen = squaredLength;
875
- var forEach = function() {
1025
+ var forEach = (function() {
876
1026
  const vec = create();
877
1027
  return function(a, stride, offset, count, fn, arg) {
878
1028
  let i;
@@ -897,7 +1047,7 @@ var forEach = function() {
897
1047
  }
898
1048
  return a;
899
1049
  };
900
- }();
1050
+ })();
901
1051
 
902
1052
  // dist/lib/gl-matrix-extras.js
903
1053
  function vec2_transformMat4AsVector(out, a, m) {
@@ -1100,7 +1250,7 @@ __export(vec3_exports, {
1100
1250
  });
1101
1251
  function create2() {
1102
1252
  const out = new ARRAY_TYPE(3);
1103
- if (ARRAY_TYPE != Float32Array) {
1253
+ if (ARRAY_TYPE !== Float32Array) {
1104
1254
  out[0] = 0;
1105
1255
  out[1] = 0;
1106
1256
  out[2] = 0;
@@ -1443,7 +1593,7 @@ var dist2 = distance2;
1443
1593
  var sqrDist2 = squaredDistance2;
1444
1594
  var len2 = length2;
1445
1595
  var sqrLen2 = squaredLength2;
1446
- var forEach2 = function() {
1596
+ var forEach2 = (function() {
1447
1597
  const vec = create2();
1448
1598
  return function(a, stride, offset, count, fn, arg) {
1449
1599
  let i;
@@ -1470,15 +1620,15 @@ var forEach2 = function() {
1470
1620
  }
1471
1621
  return a;
1472
1622
  };
1473
- }();
1623
+ })();
1474
1624
 
1475
1625
  // dist/classes/vector3.js
1476
1626
  var ORIGIN = [0, 0, 0];
1477
1627
  var ZERO;
1478
- var Vector3 = class extends Vector {
1628
+ var Vector3 = class _Vector3 extends Vector {
1479
1629
  static get ZERO() {
1480
1630
  if (!ZERO) {
1481
- ZERO = new Vector3(0, 0, 0);
1631
+ ZERO = new _Vector3(0, 0, 0);
1482
1632
  Object.freeze(ZERO);
1483
1633
  }
1484
1634
  return ZERO;
@@ -1595,10 +1745,10 @@ var Vector3 = class extends Vector {
1595
1745
 
1596
1746
  // dist/classes/vector4.js
1597
1747
  var ZERO2;
1598
- var Vector4 = class extends Vector {
1748
+ var Vector4 = class _Vector4 extends Vector {
1599
1749
  static get ZERO() {
1600
1750
  if (!ZERO2) {
1601
- ZERO2 = new Vector4(0, 0, 0, 0);
1751
+ ZERO2 = new _Vector4(0, 0, 0, 0);
1602
1752
  Object.freeze(ZERO2);
1603
1753
  }
1604
1754
  return ZERO2;
@@ -1694,64 +1844,6 @@ var Vector4 = class extends Vector {
1694
1844
  }
1695
1845
  };
1696
1846
 
1697
- // dist/classes/base/matrix.js
1698
- var Matrix = class extends MathArray {
1699
- // fromObject(object) {
1700
- // const array = object.elements;
1701
- // return this.fromRowMajor(array);
1702
- // }
1703
- // toObject(object) {
1704
- // const array = object.elements;
1705
- // this.toRowMajor(array);
1706
- // return object;
1707
- // }
1708
- // TODO better override formatString?
1709
- toString() {
1710
- let string = "[";
1711
- if (config.printRowMajor) {
1712
- string += "row-major:";
1713
- for (let row = 0; row < this.RANK; ++row) {
1714
- for (let col = 0; col < this.RANK; ++col) {
1715
- string += ` ${this[col * this.RANK + row]}`;
1716
- }
1717
- }
1718
- } else {
1719
- string += "column-major:";
1720
- for (let i = 0; i < this.ELEMENTS; ++i) {
1721
- string += ` ${this[i]}`;
1722
- }
1723
- }
1724
- string += "]";
1725
- return string;
1726
- }
1727
- getElementIndex(row, col) {
1728
- return col * this.RANK + row;
1729
- }
1730
- // By default assumes row major indices
1731
- getElement(row, col) {
1732
- return this[col * this.RANK + row];
1733
- }
1734
- // By default assumes row major indices
1735
- setElement(row, col, value) {
1736
- this[col * this.RANK + row] = checkNumber(value);
1737
- return this;
1738
- }
1739
- getColumn(columnIndex, result = new Array(this.RANK).fill(-0)) {
1740
- const firstIndex = columnIndex * this.RANK;
1741
- for (let i = 0; i < this.RANK; ++i) {
1742
- result[i] = this[firstIndex + i];
1743
- }
1744
- return result;
1745
- }
1746
- setColumn(columnIndex, columnVector) {
1747
- const firstIndex = columnIndex * this.RANK;
1748
- for (let i = 0; i < this.RANK; ++i) {
1749
- this[firstIndex + i] = columnVector[i];
1750
- }
1751
- return this;
1752
- }
1753
- };
1754
-
1755
1847
  // dist/gl-matrix/mat3.js
1756
1848
  var mat3_exports = {};
1757
1849
  __export(mat3_exports, {
@@ -1790,7 +1882,7 @@ __export(mat3_exports, {
1790
1882
  });
1791
1883
  function create3() {
1792
1884
  const out = new ARRAY_TYPE(9);
1793
- if (ARRAY_TYPE != Float32Array) {
1885
+ if (ARRAY_TYPE !== Float32Array) {
1794
1886
  out[1] = 0;
1795
1887
  out[2] = 0;
1796
1888
  out[3] = 0;
@@ -2519,7 +2611,7 @@ __export(mat4_exports, {
2519
2611
  });
2520
2612
  function create4() {
2521
2613
  const out = new ARRAY_TYPE(16);
2522
- if (ARRAY_TYPE != Float32Array) {
2614
+ if (ARRAY_TYPE !== Float32Array) {
2523
2615
  out[1] = 0;
2524
2616
  out[2] = 0;
2525
2617
  out[3] = 0;
@@ -3979,7 +4071,7 @@ __export(vec4_exports, {
3979
4071
  });
3980
4072
  function create5() {
3981
4073
  const out = new ARRAY_TYPE(4);
3982
- if (ARRAY_TYPE != Float32Array) {
4074
+ if (ARRAY_TYPE !== Float32Array) {
3983
4075
  out[0] = 0;
3984
4076
  out[1] = 0;
3985
4077
  out[2] = 0;
@@ -4267,7 +4359,7 @@ var dist3 = distance3;
4267
4359
  var sqrDist3 = squaredDistance3;
4268
4360
  var len3 = length3;
4269
4361
  var sqrLen3 = squaredLength3;
4270
- var forEach3 = function() {
4362
+ var forEach3 = (function() {
4271
4363
  const vec = create5();
4272
4364
  return function(a, stride, offset, count, fn, arg) {
4273
4365
  let i;
@@ -4296,7 +4388,7 @@ var forEach3 = function() {
4296
4388
  }
4297
4389
  return a;
4298
4390
  };
4299
- }();
4391
+ })();
4300
4392
 
4301
4393
  // dist/classes/matrix4.js
4302
4394
  var INDICES2;
@@ -4860,7 +4952,7 @@ __export(quat_exports, {
4860
4952
  });
4861
4953
  function create6() {
4862
4954
  const out = new ARRAY_TYPE(4);
4863
- if (ARRAY_TYPE != Float32Array) {
4955
+ if (ARRAY_TYPE !== Float32Array) {
4864
4956
  out[0] = 0;
4865
4957
  out[1] = 0;
4866
4958
  out[2] = 0;
@@ -5107,7 +5199,7 @@ var exactEquals7 = exactEquals6;
5107
5199
  function equals7(a, b) {
5108
5200
  return Math.abs(dot3(a, b)) >= 1 - EPSILON;
5109
5201
  }
5110
- var rotationTo = function() {
5202
+ var rotationTo = (function() {
5111
5203
  const tmpvec3 = create2();
5112
5204
  const xUnitVec3 = fromValues2(1, 0, 0);
5113
5205
  const yUnitVec3 = fromValues2(0, 1, 0);
@@ -5134,8 +5226,8 @@ var rotationTo = function() {
5134
5226
  out[3] = 1 + dot5;
5135
5227
  return normalize4(out, out);
5136
5228
  };
5137
- }();
5138
- var sqlerp = function() {
5229
+ })();
5230
+ var sqlerp = (function() {
5139
5231
  const temp1 = create6();
5140
5232
  const temp2 = create6();
5141
5233
  return function(out, a, b, c, d, t) {
@@ -5144,8 +5236,8 @@ var sqlerp = function() {
5144
5236
  slerp2(out, temp1, temp2, 2 * t * (1 - t));
5145
5237
  return out;
5146
5238
  };
5147
- }();
5148
- var setAxes = function() {
5239
+ })();
5240
+ var setAxes = (function() {
5149
5241
  const matr = create3();
5150
5242
  return function(out, view, right, up) {
5151
5243
  matr[0] = right[0];
@@ -5159,7 +5251,7 @@ var setAxes = function() {
5159
5251
  matr[8] = -view[2];
5160
5252
  return normalize4(out, fromMat3(out, matr));
5161
5253
  };
5162
- }();
5254
+ })();
5163
5255
 
5164
5256
  // dist/classes/quaternion.js
5165
5257
  var IDENTITY_QUATERNION = [0, 0, 0, 1];
@@ -5411,9 +5503,9 @@ var Quaternion = class extends MathArray {
5411
5503
  };
5412
5504
 
5413
5505
  // dist/classes/spherical-coordinates.js
5414
- var EPSILON2 = 1e-6;
5506
+ var EPSILON21 = 1e-6;
5415
5507
  var EARTH_RADIUS_METERS = 6371e3;
5416
- var SphericalCoordinates = class {
5508
+ var SphericalCoordinates = class _SphericalCoordinates {
5417
5509
  // bearing: number;
5418
5510
  // pitch: number;
5419
5511
  // altitude: number;
@@ -5502,7 +5594,7 @@ var SphericalCoordinates = class {
5502
5594
  return this.check();
5503
5595
  }
5504
5596
  clone() {
5505
- return new SphericalCoordinates().copy(this);
5597
+ return new _SphericalCoordinates().copy(this);
5506
5598
  }
5507
5599
  copy(other) {
5508
5600
  this.radius = other.radius;
@@ -5529,7 +5621,7 @@ var SphericalCoordinates = class {
5529
5621
  }
5530
5622
  // restrict phi to be betwee EPS and PI-EPS
5531
5623
  makeSafe() {
5532
- this.phi = Math.max(EPSILON2, Math.min(Math.PI - EPSILON2, this.phi));
5624
+ this.phi = Math.max(EPSILON21, Math.min(Math.PI - EPSILON21, this.phi));
5533
5625
  return this;
5534
5626
  }
5535
5627
  check() {
@@ -5552,7 +5644,7 @@ var RotationOrder;
5552
5644
  RotationOrder2[RotationOrder2["YZX"] = 4] = "YZX";
5553
5645
  RotationOrder2[RotationOrder2["XYZ"] = 5] = "XYZ";
5554
5646
  })(RotationOrder || (RotationOrder = {}));
5555
- var Euler = class extends MathArray {
5647
+ var Euler = class _Euler extends MathArray {
5556
5648
  // Constants
5557
5649
  static get ZYX() {
5558
5650
  return RotationOrder.ZYX;
@@ -5594,7 +5686,7 @@ var Euler = class extends MathArray {
5594
5686
  * @param {Number=} [z]
5595
5687
  * @param {Number=} [order]
5596
5688
  */
5597
- constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
5689
+ constructor(x = 0, y = 0, z = 0, order = _Euler.DefaultOrder) {
5598
5690
  super(-0, -0, -0, -0);
5599
5691
  if (arguments.length > 0 && Array.isArray(arguments[0])) {
5600
5692
  this.fromVector3(...arguments);
@@ -5615,7 +5707,7 @@ var Euler = class extends MathArray {
5615
5707
  const roll = Math.atan2(t3, t4);
5616
5708
  const pitch = Math.asin(t2);
5617
5709
  const yaw = Math.atan2(t1, t0);
5618
- return this.set(roll, pitch, yaw, Euler.RollPitchYaw);
5710
+ return this.set(roll, pitch, yaw, _Euler.RollPitchYaw);
5619
5711
  }
5620
5712
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
5621
5713
  fromObject(object) {
@@ -5768,7 +5860,7 @@ var Euler = class extends MathArray {
5768
5860
  fromRollPitchYaw(roll, pitch, yaw) {
5769
5861
  return this.set(roll, pitch, yaw, RotationOrder.ZYX);
5770
5862
  }
5771
- fromRotationMatrix(m, order = Euler.DefaultOrder) {
5863
+ fromRotationMatrix(m, order = _Euler.DefaultOrder) {
5772
5864
  this._fromRotationMatrix(m, order);
5773
5865
  return this.check();
5774
5866
  }
@@ -5783,15 +5875,15 @@ var Euler = class extends MathArray {
5783
5875
  case RotationOrder.XYZ:
5784
5876
  return q.rotateX(this[0]).rotateY(this[1]).rotateZ(this[2]);
5785
5877
  case RotationOrder.YXZ:
5786
- return q.rotateY(this[0]).rotateX(this[1]).rotateZ(this[2]);
5878
+ return q.rotateY(this[1]).rotateX(this[0]).rotateZ(this[2]);
5787
5879
  case RotationOrder.ZXY:
5788
- return q.rotateZ(this[0]).rotateX(this[1]).rotateY(this[2]);
5880
+ return q.rotateZ(this[2]).rotateX(this[0]).rotateY(this[1]);
5789
5881
  case RotationOrder.ZYX:
5790
- return q.rotateZ(this[0]).rotateY(this[1]).rotateX(this[2]);
5882
+ return q.rotateZ(this[2]).rotateY(this[1]).rotateX(this[0]);
5791
5883
  case RotationOrder.YZX:
5792
- return q.rotateY(this[0]).rotateZ(this[1]).rotateX(this[2]);
5884
+ return q.rotateY(this[1]).rotateZ(this[2]).rotateX(this[0]);
5793
5885
  case RotationOrder.XZY:
5794
- return q.rotateX(this[0]).rotateZ(this[1]).rotateY(this[2]);
5886
+ return q.rotateX(this[0]).rotateZ(this[2]).rotateY(this[1]);
5795
5887
  default:
5796
5888
  throw new Error(ERR_UNKNOWN_ORDER);
5797
5889
  }
@@ -5804,13 +5896,13 @@ var Euler = class extends MathArray {
5804
5896
  // const q = new Quaternion().setFromEuler(this);
5805
5897
  // return this.setFromQuaternion(q, newOrder);
5806
5898
  /* eslint-disable complexity, max-statements, one-var */
5807
- _fromRotationMatrix(m, order = Euler.DefaultOrder) {
5899
+ _fromRotationMatrix(m, order = _Euler.DefaultOrder) {
5808
5900
  const m11 = m[0], m12 = m[4], m13 = m[8];
5809
5901
  const m21 = m[1], m22 = m[5], m23 = m[9];
5810
5902
  const m31 = m[2], m32 = m[6], m33 = m[10];
5811
5903
  order = order || this[3];
5812
5904
  switch (order) {
5813
- case Euler.XYZ:
5905
+ case _Euler.XYZ:
5814
5906
  this[1] = Math.asin(clamp(m13, -1, 1));
5815
5907
  if (Math.abs(m13) < ALMOST_ONE) {
5816
5908
  this[0] = Math.atan2(-m23, m33);
@@ -5820,7 +5912,7 @@ var Euler = class extends MathArray {
5820
5912
  this[2] = 0;
5821
5913
  }
5822
5914
  break;
5823
- case Euler.YXZ:
5915
+ case _Euler.YXZ:
5824
5916
  this[0] = Math.asin(-clamp(m23, -1, 1));
5825
5917
  if (Math.abs(m23) < ALMOST_ONE) {
5826
5918
  this[1] = Math.atan2(m13, m33);
@@ -5830,7 +5922,7 @@ var Euler = class extends MathArray {
5830
5922
  this[2] = 0;
5831
5923
  }
5832
5924
  break;
5833
- case Euler.ZXY:
5925
+ case _Euler.ZXY:
5834
5926
  this[0] = Math.asin(clamp(m32, -1, 1));
5835
5927
  if (Math.abs(m32) < ALMOST_ONE) {
5836
5928
  this[1] = Math.atan2(-m31, m33);
@@ -5840,7 +5932,7 @@ var Euler = class extends MathArray {
5840
5932
  this[2] = Math.atan2(m21, m11);
5841
5933
  }
5842
5934
  break;
5843
- case Euler.ZYX:
5935
+ case _Euler.ZYX:
5844
5936
  this[1] = Math.asin(-clamp(m31, -1, 1));
5845
5937
  if (Math.abs(m31) < ALMOST_ONE) {
5846
5938
  this[0] = Math.atan2(m32, m33);
@@ -5850,7 +5942,7 @@ var Euler = class extends MathArray {
5850
5942
  this[2] = Math.atan2(-m12, m22);
5851
5943
  }
5852
5944
  break;
5853
- case Euler.YZX:
5945
+ case _Euler.YZX:
5854
5946
  this[2] = Math.asin(clamp(m21, -1, 1));
5855
5947
  if (Math.abs(m21) < ALMOST_ONE) {
5856
5948
  this[0] = Math.atan2(-m23, m22);
@@ -5860,7 +5952,7 @@ var Euler = class extends MathArray {
5860
5952
  this[1] = Math.atan2(m13, m33);
5861
5953
  }
5862
5954
  break;
5863
- case Euler.XZY:
5955
+ case _Euler.XZY:
5864
5956
  this[2] = Math.asin(-clamp(m12, -1, 1));
5865
5957
  if (Math.abs(m12) < ALMOST_ONE) {
5866
5958
  this[0] = Math.atan2(m32, m22);
@@ -5886,7 +5978,7 @@ var Euler = class extends MathArray {
5886
5978
  const d = Math.sin(y);
5887
5979
  const f = Math.sin(z);
5888
5980
  switch (this[3]) {
5889
- case Euler.XYZ: {
5981
+ case _Euler.XYZ: {
5890
5982
  const ae = a * e, af = a * f, be = b * e, bf = b * f;
5891
5983
  te[0] = c * e;
5892
5984
  te[4] = -c * f;
@@ -5899,7 +5991,7 @@ var Euler = class extends MathArray {
5899
5991
  te[10] = a * c;
5900
5992
  break;
5901
5993
  }
5902
- case Euler.YXZ: {
5994
+ case _Euler.YXZ: {
5903
5995
  const ce = c * e, cf = c * f, de = d * e, df = d * f;
5904
5996
  te[0] = ce + df * b;
5905
5997
  te[4] = de * b - cf;
@@ -5912,7 +6004,7 @@ var Euler = class extends MathArray {
5912
6004
  te[10] = a * c;
5913
6005
  break;
5914
6006
  }
5915
- case Euler.ZXY: {
6007
+ case _Euler.ZXY: {
5916
6008
  const ce = c * e, cf = c * f, de = d * e, df = d * f;
5917
6009
  te[0] = ce - df * b;
5918
6010
  te[4] = -a * f;
@@ -5925,7 +6017,7 @@ var Euler = class extends MathArray {
5925
6017
  te[10] = a * c;
5926
6018
  break;
5927
6019
  }
5928
- case Euler.ZYX: {
6020
+ case _Euler.ZYX: {
5929
6021
  const ae = a * e, af = a * f, be = b * e, bf = b * f;
5930
6022
  te[0] = c * e;
5931
6023
  te[4] = be * d - af;
@@ -5938,7 +6030,7 @@ var Euler = class extends MathArray {
5938
6030
  te[10] = a * c;
5939
6031
  break;
5940
6032
  }
5941
- case Euler.YZX: {
6033
+ case _Euler.YZX: {
5942
6034
  const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
5943
6035
  te[0] = c * e;
5944
6036
  te[4] = bd - ac * f;
@@ -5951,7 +6043,7 @@ var Euler = class extends MathArray {
5951
6043
  te[10] = ac - bd * f;
5952
6044
  break;
5953
6045
  }
5954
- case Euler.XZY: {
6046
+ case _Euler.XZY: {
5955
6047
  const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
5956
6048
  te[0] = c * e;
5957
6049
  te[4] = -f;
@@ -6113,57 +6205,4 @@ var Pose = class {
6113
6205
  return new Matrix4().multiplyRight(pose.getTransformationMatrix()).multiplyRight(this.getTransformationMatrix().invert());
6114
6206
  }
6115
6207
  };
6116
-
6117
- // dist/lib/math-utils.js
6118
- var math_utils_exports = {};
6119
- __export(math_utils_exports, {
6120
- EPSILON1: () => EPSILON1,
6121
- EPSILON10: () => EPSILON10,
6122
- EPSILON11: () => EPSILON11,
6123
- EPSILON12: () => EPSILON12,
6124
- EPSILON13: () => EPSILON13,
6125
- EPSILON14: () => EPSILON14,
6126
- EPSILON15: () => EPSILON15,
6127
- EPSILON16: () => EPSILON16,
6128
- EPSILON17: () => EPSILON17,
6129
- EPSILON18: () => EPSILON18,
6130
- EPSILON19: () => EPSILON19,
6131
- EPSILON2: () => EPSILON22,
6132
- EPSILON20: () => EPSILON20,
6133
- EPSILON3: () => EPSILON3,
6134
- EPSILON4: () => EPSILON4,
6135
- EPSILON5: () => EPSILON5,
6136
- EPSILON6: () => EPSILON6,
6137
- EPSILON7: () => EPSILON7,
6138
- EPSILON8: () => EPSILON8,
6139
- EPSILON9: () => EPSILON9,
6140
- PI_OVER_FOUR: () => PI_OVER_FOUR,
6141
- PI_OVER_SIX: () => PI_OVER_SIX,
6142
- PI_OVER_TWO: () => PI_OVER_TWO,
6143
- TWO_PI: () => TWO_PI
6144
- });
6145
- var EPSILON1 = 0.1;
6146
- var EPSILON22 = 0.01;
6147
- var EPSILON3 = 1e-3;
6148
- var EPSILON4 = 1e-4;
6149
- var EPSILON5 = 1e-5;
6150
- var EPSILON6 = 1e-6;
6151
- var EPSILON7 = 1e-7;
6152
- var EPSILON8 = 1e-8;
6153
- var EPSILON9 = 1e-9;
6154
- var EPSILON10 = 1e-10;
6155
- var EPSILON11 = 1e-11;
6156
- var EPSILON12 = 1e-12;
6157
- var EPSILON13 = 1e-13;
6158
- var EPSILON14 = 1e-14;
6159
- var EPSILON15 = 1e-15;
6160
- var EPSILON16 = 1e-16;
6161
- var EPSILON17 = 1e-17;
6162
- var EPSILON18 = 1e-18;
6163
- var EPSILON19 = 1e-19;
6164
- var EPSILON20 = 1e-20;
6165
- var PI_OVER_TWO = Math.PI / 2;
6166
- var PI_OVER_FOUR = Math.PI / 4;
6167
- var PI_OVER_SIX = Math.PI / 6;
6168
- var TWO_PI = Math.PI * 2;
6169
6208
  //# sourceMappingURL=index.cjs.map