@math.gl/core 3.5.6 → 3.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/dist/classes/base/math-array.d.ts +36 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +214 -0
  4. package/dist/classes/base/matrix.d.ts +12 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +69 -0
  7. package/dist/classes/base/vector.d.ts +32 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +133 -0
  10. package/dist/classes/euler.d.ts +73 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +505 -0
  13. package/dist/classes/matrix3.d.ts +43 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +192 -0
  16. package/dist/classes/matrix4.d.ts +102 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +457 -0
  19. package/dist/classes/pose.d.ts +37 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +126 -0
  22. package/dist/classes/quaternion.d.ts +42 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +266 -0
  25. package/dist/classes/spherical-coordinates.d.ts +40 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +142 -0
  28. package/dist/classes/vector2.d.ts +19 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +105 -0
  31. package/dist/classes/vector3.d.ts +41 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +147 -0
  34. package/dist/classes/vector4.d.ts +23 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +126 -0
  37. package/dist/es5/classes/base/math-array.d.js +46 -0
  38. package/dist/es5/classes/base/math-array.d.js.map +1 -0
  39. package/dist/es5/classes/base/math-array.js +178 -251
  40. package/dist/es5/classes/base/math-array.js.map +1 -1
  41. package/dist/es5/classes/base/matrix.d.js +15 -0
  42. package/dist/es5/classes/base/matrix.d.js.map +1 -0
  43. package/dist/es5/classes/base/matrix.js +54 -88
  44. package/dist/es5/classes/base/matrix.js.map +1 -1
  45. package/dist/es5/classes/base/vector.d.js +24 -0
  46. package/dist/es5/classes/base/vector.d.js.map +1 -0
  47. package/dist/es5/classes/base/vector.js +121 -179
  48. package/dist/es5/classes/base/vector.js.map +1 -1
  49. package/dist/es5/classes/euler.d.js +45 -0
  50. package/dist/es5/classes/euler.d.js.map +1 -0
  51. package/dist/es5/classes/euler.js +468 -549
  52. package/dist/es5/classes/euler.js.map +1 -1
  53. package/dist/es5/classes/matrix3.d.js +25 -0
  54. package/dist/es5/classes/matrix3.d.js.map +1 -0
  55. package/dist/es5/classes/matrix3.js +157 -206
  56. package/dist/es5/classes/matrix3.js.map +1 -1
  57. package/dist/es5/classes/matrix4.d.js +25 -0
  58. package/dist/es5/classes/matrix4.d.js.map +1 -0
  59. package/dist/es5/classes/matrix4.js +410 -500
  60. package/dist/es5/classes/matrix4.js.map +1 -1
  61. package/dist/es5/classes/pose.d.js +25 -0
  62. package/dist/es5/classes/pose.d.js.map +1 -0
  63. package/dist/es5/classes/pose.js +101 -125
  64. package/dist/es5/classes/pose.js.map +1 -1
  65. package/dist/es5/classes/quaternion.d.js +27 -0
  66. package/dist/es5/classes/quaternion.d.js.map +1 -0
  67. package/dist/es5/classes/quaternion.js +213 -277
  68. package/dist/es5/classes/quaternion.js.map +1 -1
  69. package/dist/es5/classes/spherical-coordinates.d.js +27 -0
  70. package/dist/es5/classes/spherical-coordinates.d.js.map +1 -0
  71. package/dist/es5/classes/spherical-coordinates.js +125 -166
  72. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  73. package/dist/es5/classes/vector2.d.js +18 -0
  74. package/dist/es5/classes/vector2.d.js.map +1 -0
  75. package/dist/es5/classes/vector2.js +76 -118
  76. package/dist/es5/classes/vector2.js.map +1 -1
  77. package/dist/es5/classes/vector3.d.js +24 -0
  78. package/dist/es5/classes/vector3.d.js.map +1 -0
  79. package/dist/es5/classes/vector3.js +120 -167
  80. package/dist/es5/classes/vector3.js.map +1 -1
  81. package/dist/es5/classes/vector4.d.js +25 -0
  82. package/dist/es5/classes/vector4.d.js.map +1 -0
  83. package/dist/es5/classes/vector4.js +95 -137
  84. package/dist/es5/classes/vector4.js.map +1 -1
  85. package/dist/es5/docs/README.md +0 -0
  86. package/dist/es5/index.js +105 -123
  87. package/dist/es5/index.js.map +1 -1
  88. package/dist/es5/lib/assert.js.map +1 -1
  89. package/dist/es5/lib/common.js +55 -84
  90. package/dist/es5/lib/common.js.map +1 -1
  91. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  92. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  93. package/dist/es5/lib/math-utils.js.map +1 -1
  94. package/dist/es5/lib/validators.js +3 -5
  95. package/dist/es5/lib/validators.js.map +1 -1
  96. package/dist/esm/classes/base/math-array.d.js +36 -0
  97. package/dist/esm/classes/base/math-array.d.js.map +1 -0
  98. package/dist/esm/classes/base/matrix.d.js +3 -0
  99. package/dist/esm/classes/base/matrix.d.js.map +1 -0
  100. package/dist/esm/classes/base/vector.d.js +13 -0
  101. package/dist/esm/classes/base/vector.d.js.map +1 -0
  102. package/dist/esm/classes/euler.d.js +55 -0
  103. package/dist/esm/classes/euler.d.js.map +1 -0
  104. package/dist/esm/classes/matrix3.d.js +15 -0
  105. package/dist/esm/classes/matrix3.d.js.map +1 -0
  106. package/dist/esm/classes/matrix4.d.js +15 -0
  107. package/dist/esm/classes/matrix4.d.js.map +1 -0
  108. package/dist/esm/classes/pose.d.js +18 -0
  109. package/dist/esm/classes/pose.d.js.map +1 -0
  110. package/dist/esm/classes/quaternion.d.js +19 -0
  111. package/dist/esm/classes/quaternion.d.js.map +1 -0
  112. package/dist/esm/classes/spherical-coordinates.d.js +22 -0
  113. package/dist/esm/classes/spherical-coordinates.d.js.map +1 -0
  114. package/dist/esm/classes/vector2.d.js +6 -0
  115. package/dist/esm/classes/vector2.d.js.map +1 -0
  116. package/dist/esm/classes/vector3.d.js +13 -0
  117. package/dist/esm/classes/vector3.d.js.map +1 -0
  118. package/dist/esm/classes/vector4.d.js +15 -0
  119. package/dist/esm/classes/vector4.d.js.map +1 -0
  120. package/dist/esm/docs/README.md +0 -0
  121. package/dist/esm/index.js +2 -13
  122. package/dist/esm/index.js.map +1 -1
  123. package/dist/esm/lib/assert.js.map +1 -1
  124. package/dist/esm/lib/common.js +34 -37
  125. package/dist/esm/lib/common.js.map +1 -1
  126. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  127. package/dist/esm/lib/math-utils.js.map +1 -1
  128. package/dist/esm/lib/validators.js.map +1 -1
  129. package/dist/index.d.ts +17 -0
  130. package/dist/index.d.ts.map +1 -0
  131. package/dist/index.js +24 -0
  132. package/dist/lib/assert.d.ts +2 -0
  133. package/dist/lib/assert.d.ts.map +1 -0
  134. package/dist/lib/assert.js +5 -0
  135. package/dist/lib/common.d.ts +90 -0
  136. package/dist/lib/common.d.ts.map +1 -0
  137. package/dist/lib/common.js +223 -0
  138. package/dist/lib/gl-matrix-extras.d.ts +6 -0
  139. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  140. package/dist/lib/gl-matrix-extras.js +50 -0
  141. package/dist/lib/math-utils.d.ts +28 -0
  142. package/dist/lib/math-utils.d.ts.map +1 -0
  143. package/dist/lib/math-utils.js +28 -0
  144. package/dist/lib/validators.d.ts +5 -0
  145. package/dist/lib/validators.d.ts.map +1 -0
  146. package/dist/lib/validators.js +52 -0
  147. package/package.json +4 -3
  148. package/src/classes/base/math-array.d.ts +0 -1
  149. package/src/docs/README.md +0 -0
  150. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  151. package/src/lib/{assert.js → assert.ts} +1 -1
  152. package/src/lib/common.ts +283 -0
  153. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +0 -0
  154. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  155. package/src/lib/{validators.js → validators.ts} +0 -0
  156. package/dist/es5/addons/polygon.d.ts +0 -17
  157. package/dist/es5/classes/base/math-array.d.ts +0 -56
  158. package/dist/es5/classes/base/matrix.d.ts +0 -15
  159. package/dist/es5/classes/base/vector.d.ts +0 -45
  160. package/dist/es5/classes/euler.d.ts +0 -92
  161. package/dist/es5/classes/matrix3.d.ts +0 -91
  162. package/dist/es5/classes/matrix4.d.ts +0 -161
  163. package/dist/es5/classes/pose.d.ts +0 -92
  164. package/dist/es5/classes/quaternion.d.ts +0 -107
  165. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  166. package/dist/es5/classes/vector2.d.ts +0 -65
  167. package/dist/es5/classes/vector3.d.ts +0 -65
  168. package/dist/es5/classes/vector4.d.ts +0 -34
  169. package/dist/es5/index.d.ts +0 -54
  170. package/dist/es5/lib/common.d.ts +0 -80
  171. package/dist/esm/addons/polygon.d.ts +0 -17
  172. package/dist/esm/classes/base/math-array.d.ts +0 -56
  173. package/dist/esm/classes/base/matrix.d.ts +0 -15
  174. package/dist/esm/classes/base/vector.d.ts +0 -45
  175. package/dist/esm/classes/euler.d.ts +0 -92
  176. package/dist/esm/classes/matrix3.d.ts +0 -91
  177. package/dist/esm/classes/matrix4.d.ts +0 -161
  178. package/dist/esm/classes/pose.d.ts +0 -92
  179. package/dist/esm/classes/quaternion.d.ts +0 -107
  180. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  181. package/dist/esm/classes/vector2.d.ts +0 -65
  182. package/dist/esm/classes/vector3.d.ts +0 -65
  183. package/dist/esm/classes/vector4.d.ts +0 -34
  184. package/dist/esm/lib/common.d.ts +0 -80
  185. package/src/addons/polygon.d.ts +0 -17
  186. package/src/index.d.ts +0 -54
  187. package/src/index.js +0 -86
  188. package/src/lib/common.d.ts +0 -80
  189. package/src/lib/common.js +0 -222
@@ -0,0 +1,283 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ // MIT License
3
+ import {NumericArray} from '@math.gl/types';
4
+ import assert from './assert';
5
+
6
+ export type ConfigurationOptions = {
7
+ EPSILON?: number;
8
+ debug?: boolean;
9
+ precision?: number;
10
+ printTypes?: boolean;
11
+ printDegrees?: boolean;
12
+ printRowMajor?: boolean;
13
+ _cartographicRadians?: boolean;
14
+ };
15
+
16
+ const RADIANS_TO_DEGREES = (1 / Math.PI) * 180;
17
+ const DEGREES_TO_RADIANS = (1 / 180) * Math.PI;
18
+
19
+ // TODO - remove
20
+ /* eslint-disable no-shadow */
21
+ export const config: ConfigurationOptions = {};
22
+
23
+ config.EPSILON = 1e-12;
24
+ config.debug = false;
25
+ config.precision = 4;
26
+ config.printTypes = false;
27
+ config.printDegrees = false;
28
+ config.printRowMajor = true;
29
+
30
+ export function configure(options: ConfigurationOptions = {}): ConfigurationOptions {
31
+ // Only copy existing keys
32
+ for (const key in options) {
33
+ assert(key in config);
34
+ config[key] = options[key];
35
+ }
36
+ return config;
37
+ }
38
+
39
+ /**
40
+ * Formats a value into a string
41
+ * @param value
42
+ * @param param1
43
+ * @returns
44
+ */
45
+ export function formatValue(
46
+ value: number,
47
+ {precision = config.precision || 4}: ConfigurationOptions = {}
48
+ ): string {
49
+ value = round(value);
50
+ // get rid of trailing zeros
51
+ return `${parseFloat(value.toPrecision(precision))}`;
52
+ }
53
+
54
+ /**
55
+ * Check if value is an "array"
56
+ * Returns `true` if value is either an array or a typed array
57
+ *
58
+ * Note: returns `false` for `ArrayBuffer` and `DataView` instances
59
+ */
60
+ export function isArray(value: unknown): boolean {
61
+ return Array.isArray(value) || (ArrayBuffer.isView(value) && !(value instanceof DataView));
62
+ }
63
+
64
+ export function clone(array: NumericArray): NumericArray {
65
+ // @ts-expect-error We are speculatively calling clone
66
+ return 'clone' in array ? array.clone() : new Array(...array);
67
+ }
68
+
69
+ export function toRadians(degrees: number): number;
70
+ export function toRadians(degrees: NumericArray): NumericArray;
71
+
72
+ export function toRadians(degrees): any {
73
+ return radians(degrees);
74
+ }
75
+
76
+ export function toDegrees(degrees: number): number;
77
+ export function toDegrees(degrees: NumericArray): NumericArray;
78
+
79
+ export function toDegrees(radians): any {
80
+ return degrees(radians);
81
+ }
82
+
83
+ // GLSL math function equivalents - Works on both single values and vectors
84
+
85
+ /**
86
+ * "GLSL equivalent" radians: Works on single values and vectors
87
+ */
88
+ export function radians(degrees: number): number;
89
+ export function radians(degrees: NumericArray, result?: NumericArray): NumericArray;
90
+
91
+ export function radians(degrees, result?) {
92
+ return map(degrees, (degrees) => degrees * DEGREES_TO_RADIANS, result);
93
+ }
94
+
95
+ /**
96
+ * "GLSL equivalent" degrees: Works on single values and vectors
97
+ */
98
+ export function degrees(radians: number): number;
99
+ export function degrees(radians: NumericArray, result?: NumericArray): NumericArray;
100
+
101
+ export function degrees(radians: number | NumericArray, result?) {
102
+ return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result);
103
+ }
104
+
105
+ /**
106
+ * "GLSL equivalent" of `Math.sin`: Works on single values and vectors
107
+ * @deprecated
108
+ */
109
+ export function sin(radians: any, result?: any): any {
110
+ return map(radians, (angle) => Math.sin(angle), result);
111
+ }
112
+
113
+ /**
114
+ * "GLSL equivalent" of `Math.cos`: Works on single values and vectors
115
+ * @deprecated
116
+ */
117
+ export function cos(radians: number | NumericArray, result?) {
118
+ return map(radians, (angle) => Math.cos(angle), result);
119
+ }
120
+
121
+ /**
122
+ * "GLSL equivalent" of `Math.tan`: Works on single values and vectors
123
+ * @deprecated
124
+ */
125
+ export function tan(radians: number | NumericArray, result?) {
126
+ return map(radians, (angle) => Math.tan(angle));
127
+ }
128
+
129
+ /**
130
+ * "GLSL equivalent" of `Math.asin`: Works on single values and vectors
131
+ * @deprecated
132
+ */
133
+ export function asin(radians: number | NumericArray) {
134
+ return map(radians, (angle) => Math.asin(angle));
135
+ }
136
+
137
+ /**
138
+ * "GLSL equivalent" of `Math.acos`: Works on single values and vectors
139
+ * @deprecated
140
+ */
141
+ export function acos(radians: number | NumericArray) {
142
+ return map(radians, (angle) => Math.acos(angle));
143
+ }
144
+
145
+ /**
146
+ * "GLSL equivalent" of `Math.atan`: Works on single values and vectors
147
+ * @deprecated
148
+ */
149
+ export function atan(radians: number | NumericArray) {
150
+ return map(radians, (angle) => Math.atan(angle));
151
+ }
152
+
153
+ /**
154
+ * GLSL style value clamping: Works on single values and vectors
155
+ */
156
+ export function clamp(value: number | NumericArray, min: number, max: number) {
157
+ return map(value, (value) => Math.max(min, Math.min(max, value)));
158
+ }
159
+
160
+ /**
161
+ * Interpolate between two numbers or two arrays
162
+ */
163
+ export function lerp(a, b, t: number) {
164
+ if (isArray(a)) {
165
+ return a.map((ai, i) => lerp(ai, b[i], t));
166
+ }
167
+ return t * b + (1 - t) * a;
168
+ }
169
+
170
+ /**
171
+ * Compares any two math objects, using `equals` method if available.
172
+ * @param a
173
+ * @param b
174
+ * @param epsilon
175
+ * @returns
176
+ */
177
+ // eslint-disable-next-line complexity
178
+ export function equals(a: unknown, b: unknown, epsilon?: number): boolean {
179
+ const oldEpsilon = config.EPSILON;
180
+ if (epsilon) {
181
+ config.EPSILON = epsilon;
182
+ }
183
+ try {
184
+ if (a === b) {
185
+ return true;
186
+ }
187
+ if (isArray(a) && isArray(b)) {
188
+ // @ts-expect-error isArray has checked
189
+ if (a.length !== b.length) {
190
+ return false;
191
+ }
192
+ // @ts-expect-error isArray has checked
193
+ for (let i = 0; i < a.length; ++i) {
194
+ // eslint-disable-next-line max-depth
195
+ if (!equals(a[i], b[i])) {
196
+ return false;
197
+ }
198
+ }
199
+ return true;
200
+ }
201
+ // @ts-expect-error Dynamic testing
202
+ if (a && a.equals) {
203
+ // @ts-expect-error Dynamic testing
204
+ return a.equals(b);
205
+ }
206
+ // @ts-expect-error Dynamic testing
207
+ if (b && b.equals) {
208
+ // @ts-expect-error Dynamic testing
209
+ return b.equals(a);
210
+ }
211
+ if (typeof a === 'number' && typeof b === 'number') {
212
+ return Math.abs(a - b) <= config.EPSILON * Math.max(1, Math.abs(a), Math.abs(b));
213
+ }
214
+ return false;
215
+ } finally {
216
+ config.EPSILON = oldEpsilon;
217
+ }
218
+ }
219
+
220
+ // eslint-disable-next-line complexity
221
+ export function exactEquals(a, b): boolean {
222
+ if (a === b) {
223
+ return true;
224
+ }
225
+ if (a && typeof a === 'object' && b && typeof b === 'object') {
226
+ if (a.constructor !== b.constructor) {
227
+ return false;
228
+ }
229
+ if (a.exactEquals) {
230
+ return a.exactEquals(b);
231
+ }
232
+ }
233
+ if (isArray(a) && isArray(b)) {
234
+ if (a.length !== b.length) {
235
+ return false;
236
+ }
237
+ for (let i = 0; i < a.length; ++i) {
238
+ if (!exactEquals(a[i], b[i])) {
239
+ return false;
240
+ }
241
+ }
242
+ return true;
243
+ }
244
+ return false;
245
+ }
246
+
247
+ export function withEpsilon(epsilon: number, func: Function): any {
248
+ const oldPrecision = config.EPSILON;
249
+ config.EPSILON = epsilon;
250
+ let value;
251
+ try {
252
+ value = func();
253
+ } finally {
254
+ config.EPSILON = oldPrecision;
255
+ }
256
+ return value;
257
+ }
258
+
259
+ // HELPERS
260
+
261
+ function round(value: number): number {
262
+ return Math.round(value / config.EPSILON) * config.EPSILON;
263
+ }
264
+
265
+ // If the array has a clone function, calls it, otherwise returns a copy
266
+ function duplicateArray(array: NumericArray): NumericArray {
267
+ // @ts-expect-error We check for math.gl class methods
268
+ return array.clone ? array.clone() : new Array(array.length);
269
+ }
270
+
271
+ // If the argument value is an array, applies the func element wise,
272
+ // otherwise applies func to the argument value
273
+ function map(value: number | NumericArray, func: Function, result?) {
274
+ if (isArray(value)) {
275
+ const array = value as NumericArray;
276
+ result = result || duplicateArray(array);
277
+ for (let i = 0; i < result.length && i < array.length; ++i) {
278
+ result[i] = func(value[i], i, result);
279
+ }
280
+ return result;
281
+ }
282
+ return func(value);
283
+ }
File without changes
File without changes
@@ -1,17 +0,0 @@
1
- import {NumberArray} from '@math.gl/core/';
2
-
3
- type SegmentVisitor = (p1: NumberArray, p2: NumberArray, i1: number, i2: number) => void;
4
-
5
- export default class Polygon {
6
- constructor(
7
- points: NumberArray | NumberArray[],
8
- options?: {start?: number; end?: number; size?: number; isClosed?: boolean}
9
- );
10
-
11
- // https://en.wikipedia.org/wiki/Shoelace_formula
12
- getSignedArea(): number;
13
- getArea(): number;
14
- getWindingDirection(): number;
15
- forEachSegment(visitor: SegmentVisitor): void;
16
- modifyWindingDirection(direction: number): boolean;
17
- }
@@ -1,56 +0,0 @@
1
-
2
- /** Base class for vectors and matrices */
3
- export default abstract class MathArray<DerivedType> extends Array<number> {
4
- // Defined by derived class
5
- abstract get ELEMENTS(): number;
6
-
7
- clone(): DerivedType;
8
-
9
- // TODO - define more sophisticated object type per class?
10
- from(array: readonly number[]): DerivedType;
11
- from(object: object): DerivedType;
12
-
13
- fromArray(array: readonly number[], offset?: number): DerivedType;
14
- // todo
15
- to(arrayOrObject): any;
16
- toTarget(target): any;
17
-
18
- toArray(array?: number[], offset?: number): number[];
19
- toFloat32Array(): Float32Array;
20
- toString(): string;
21
- formatString(opts: object): string;
22
- equals(array: readonly number[]): boolean;
23
- exactEquals(array: readonly number[]): boolean;
24
-
25
- // Modifiers
26
-
27
- negate(): DerivedType;
28
- lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
29
-
30
- min(vector: readonly number[]): DerivedType;
31
- max(vector: readonly number[]): DerivedType;
32
-
33
- clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
34
-
35
- add(...vectors): DerivedType;
36
- subtract(...vectors): DerivedType;
37
-
38
- scale(scale): DerivedType;
39
-
40
- // three.js compatibility
41
-
42
- sub(a): DerivedType;
43
- setScalar(a): DerivedType;
44
- addScalar(a): DerivedType;
45
- subScalar(a): DerivedType;
46
- multiplyScalar(scalar): DerivedType;
47
- divideScalar(a): DerivedType;
48
- clampScalar(min, max): DerivedType;
49
- elements: number[];
50
-
51
- // Cesium compatibility
52
- multiplyByScalar(scalar): DerivedType;
53
-
54
- // private
55
- check(): DerivedType;
56
- }
@@ -1,15 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
4
- abstract get RANK(): number;
5
-
6
- toString(): string;
7
-
8
- getElementIndex(row: number, col: number): number;
9
- // By default assumes row major indices
10
- getElement(row: number, col: number);
11
- // By default assumes row major indices
12
- setElement(row: number, col: number, value: number);
13
- getColumn(columnIndex: number, result?: number[]);
14
- setColumn(columnIndex: number, columnVector: number[]);
15
- }
@@ -1,45 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- /** Base class for vectors */
4
- export default abstract class Vector<VectorType> extends MathArray<VectorType> {
5
- // VIRTUAL METHODS
6
- // copy(vector) {
7
-
8
- // ACCESSORS
9
-
10
- x: number;
11
- y: number;
12
-
13
- // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
14
- len(): number;
15
- magnitude(): number;
16
- lengthSquared(): number;
17
- magnitudeSquared(): number;
18
-
19
- distance(mathArray): number;
20
-
21
- distanceSquared(mathArray): number;
22
-
23
- dot(mathArray): number;
24
- // MODIFIERS
25
-
26
- normalize(): VectorType;
27
-
28
- multiply(...vectors): VectorType;
29
-
30
- divide(...vectors): VectorType;
31
-
32
- // THREE.js compatibility
33
- lengthSq(): number;
34
- distanceTo(vector: VectorType): number;
35
- distanceToSquared(vector): number;
36
-
37
- getComponent(i): number;
38
- setComponent(i, value): number;
39
-
40
- addVectors(a: VectorType, b: VectorType): VectorType;
41
- subVectors(a: VectorType, b: VectorType): VectorType;
42
- multiplyVectors(a: VectorType, b: VectorType): VectorType;
43
-
44
- addScaledVector(a: VectorType, b: VectorType): VectorType;
45
- }
@@ -1,92 +0,0 @@
1
- import MathArray from './base/math-array';
2
- import Quaternion from './quaternion';
3
- import Matrix3 from './matrix3';
4
-
5
- export default class Euler extends MathArray<Euler> {
6
- static ZYX: number;
7
- static YXZ: number;
8
- static XZY: number;
9
- static ZXY: number;
10
- static YZX: number;
11
- static XYZ: number;
12
- static RollPitchYaw: number;
13
- static DefaultOrder: number;
14
- static RotationOrders: string[];
15
-
16
- static rotationOrder(order: number): string;
17
-
18
- ELEMENTS: number;
19
-
20
- /**
21
- * @class
22
- * @param {Number | Number[]} x
23
- * @param {Number=} [y]
24
- * @param {Number=} [z]
25
- * @param {Number=} [order]
26
- */
27
- constructor();
28
- constructor(x: number, y: number, z: number, order?: number);
29
- constructor(vector3: number[], order?: number);
30
-
31
- fromQuaternion(quaternion: Quaternion): Euler;
32
-
33
- // If copied array does contain fourth element, preserves currently set order
34
- copy(array: number[]): Euler;
35
-
36
- // Sets the three angles, and optionally sets the rotation order
37
- // If order is not specified, preserves currently set order
38
- set(x: number, y: number, z: number, order?: number): Euler;
39
-
40
- validate(): boolean;
41
-
42
- // Does not copy the orientation element
43
- toArray(array?: number[], offset?: number): number[];
44
-
45
- // Copies the orientation element
46
- toArray4(array?: number[], offset?: number): number[];
47
-
48
- toVector3(result?: number[]): number[];
49
-
50
- // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
51
- x: number;
52
- y: number;
53
- z: number;
54
-
55
- // alpha, beta, gamma angle notation
56
- alpha: number;
57
- beta: number;
58
- gamma: number;
59
-
60
- // phi, theta, psi angle notation
61
- phi: number;
62
- theta: number;
63
- psi: number;
64
-
65
- // roll, pitch, yaw angle notation
66
- roll: number;
67
- pitch: number;
68
- yaw: number;
69
-
70
- // rotation order, in all three angle notations
71
- order: number;
72
-
73
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
74
-
75
- // Constructors
76
- fromVector3(v: number[], order: number): Euler;
77
- // TODO - with and without 4th element
78
- fromArray(array: number[], offset?: number): Euler;
79
-
80
- // Common ZYX rotation order
81
- fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
82
- fromRotationMatrix(m: number[], order?: number): Euler;
83
-
84
- // ACCESSORS
85
-
86
- getRotationMatrix(m: Matrix3): Matrix3;
87
- getRotationMatrix(m?: number[]): number[];
88
-
89
- // TODO - move to Quaternion
90
- getQuaternion(): Quaternion;
91
- toQuaternion(): Quaternion;
92
- }
@@ -1,91 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- export default class Matrix3 extends Matrix<Matrix3> {
5
- static IDENTITY: Matrix3;
6
- static ZERO: Matrix3;
7
-
8
- // inherited
9
- get ELEMENTS(): number;
10
- get RANK(): number;
11
- INDICES: number[];
12
-
13
- constructor();
14
- constructor(array: number[]);
15
- constructor(
16
- m00: number,
17
- m10: number,
18
- m20: number,
19
- m01: number,
20
- m11: number,
21
- m21: number,
22
- m02: number,
23
- m12: number,
24
- m22: number
25
- );
26
-
27
- copy(array): Matrix3;
28
-
29
- // accepts column major order, stores in column major order
30
- // eslint-disable-next-line max-params
31
- set(
32
- m00: number,
33
- m10: number,
34
- m20: number,
35
- m01: number,
36
- m11: number,
37
- m21: number,
38
- m02: number,
39
- m12: number,
40
- m22: number
41
- );
42
-
43
- // accepts row major order, stores as column major
44
- // eslint-disable-next-line max-params
45
- setRowMajor(
46
- m00: number,
47
- m01: number,
48
- m02: number,
49
- m10: number,
50
- m11: number,
51
- m12: number,
52
- m20: number,
53
- m21: number,
54
- m22: number
55
- );
56
- setRowMajor(...array: number[]);
57
-
58
- // Accessors
59
- determinant(): number;
60
-
61
- // Constructors
62
- identity(): Matrix3;
63
-
64
- // Calculates a 3x3 matrix from the given quaternion
65
- // q quat Quaternion to create matrix from
66
- fromQuaternion(q: number[]): Matrix3;
67
-
68
- // Modifiers
69
- transpose(): Matrix3;
70
- invert(): Matrix3;
71
-
72
- // Operations
73
- multiplyLeft(a: Matrix3): Matrix3;
74
- multiplyRight(a: Matrix3): Matrix3;
75
-
76
- rotate(radians: number): Matrix3;
77
-
78
- scale(scale: number): Matrix3;
79
- scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
80
-
81
- translate(vec): Matrix3;
82
-
83
- // Transforms
84
-
85
- transform(vector: number[], result?: number[]): number[];
86
-
87
- // DEPRECATED IN 3.0
88
- transformVector(vector, result);
89
- transformVector2(vector, result);
90
- transformVector3(vector, result);
91
- }