@massif/lancer-data 4.0.0-beta.1 → 4.0.0-beta.4

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package/lib/tables.json CHANGED
@@ -1,28 +1,68 @@
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- {
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- "pilot_names": [],
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- "callsigns": [],
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- "mech_names": [],
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- "team_names": [],
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- "quirks": [
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- "Part (or all) of your body was too damaged to be cloned perfectly and a significant percentage of your clone body has been replaced with cybernetics. These high-quality prostheses aren’t obviously synthetic to casual observers. You don’t know the extent of the damage.",
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- "Your clone has been fitted with a necessary but visible cybernetic augmentation – an arm, leg, eyes, or similar. It is a conspicuous prosthetic.",
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- "By accident or malign intent, your cognitive profile has been loaded into someone else’s body. It might be a clone of a notorious or famous individual, with both enemies and allies who thought they were dead; or, you might run into the “original” person the clone was based on.",
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- "Your clone has a unique appearance that clearly marks you as vat-grown.",
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- "Thanks to a series of administrative mishaps, the appearance of your new body is drastically different to that of your old body.",
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- "An additional, withered limb grows out of your clone’s chest shortly after your cognitive profile has been loaded. It sometimes moves on its own.",
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- "There’s a conspicuous barcode printed on your clone body. The barcode means something specific to at least one powerful organization, but you arent privy to its meaning at least not yet.",
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- "In certain light conditions, it’s possible to read a script or inscription printed just under your skin. The script is all over your body and contains information contested by powerful organizations or entities – scientific formulae, maps, or something else entirely.",
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- "Your clone body is unusually susceptible to solar radiation, viruses, bacteria, or some other common environmental phenomenon. You must wear an environmental suit to operate outside certain safe environments, which include your mech’s cockpit and your personal quarters. You can use downtime actions to make other rooms safe.",
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- "Genetic material from a non-human source was used in the creation of your clone body. Whoever revived you won’t tell you the exact details or what long-term effects it will have, and they treat you like a science experiment. The new genetic material has caused a cosmetic change that is useful and visible, although able to be hidden.",
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- "Whenever you try to sleep or rest, you’re stricken with vivid and persistent dreams, visions, and images of your death. You know they’re real but can’t reconcile the existential gulf between the experiences of the old and new versions of yourself.",
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- "In addition to your cognitive profile, your clone body has been loaded with a digital homunculus of someone else: a basic digital reconstruction of a personality that is more like a piece of software than a person. While not technically sapient, it is very smart, and carries a message or secret with it.",
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- "You’re plagued by the constant understanding or belief that the “real” you is actually dead, and you’re merely a facsimile of a dead person, implanted with someone else’s memories. You can’t establish the difference between the “you” that died and the “you” that exists now.",
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- "In addition to your cognitive profile, your flash clone is woven through with a subdermal data-lattice: this storage device contains very dangerous and potentially unwanted information that is contested or sought by powerful entities.",
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- "The flash-cloning process went awry, and you have been revived tabula rasa. In desperation, the technicians dump a stock personality construct into your clone body. Choose a new background and triggers.",
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- "There are complications while growing your clone body: it has a dramatically reduced life expectancy.",
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- "Something changed you – you now have persistent and intrusive mental contact with an entity or entities, human or otherwise.",
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- "You keep having searing headaches during which you see brief flashes of what you’re pretty sure is the future. Sometimes these visions come to pass, sometimes they don’t.",
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- "Knowingly or unknowingly, your clone body has been implanted with a mental trigger that places you in a receptive state when heard or activated, causing you to either follow a pre-programmed course of action or to follow instructions given by the person who activated you. These commands must be simple (e.g., kill, lie, etc.), and the GM determines who (PC or NPC) gave them. You might be able to overcome this effect in time.",
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- "You come back with total amnesia regarding the time before your death, meaning you must be retrained and prepared from scratch. You lose all previous triggers and assign new ones up to your current level. Additionally, you may rewrite some incidental facts of your backstory."
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- ]
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- }
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+ [
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+ {
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+ "id": "core-structure-damage",
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+ "title": "Structure Damage",
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+ "description": "When a mech is reduced to 0 HP and takes structure damage, its player (or the GM) makes a structure damage check. This represents the results of unusually powerful or accurate hits, which can disable a mech rapidly if not dealt with.<br/>To make a structure damage check, roll 1d6 per point of structure damage marked, including the structure damage that has just been taken. Choose the lowest result and check the structure damage chart to determine the outcome. Rolling multiple 1s has particularly catastrophic consequences.",
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+ "die": 6,
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+ "mult": "lost_structure",
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+ "results": [
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+ {
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+ "min": 5,
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+ "max": 6,
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+ "title": "Glancing Blow",
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+ "result": "Emergency systems kick in and stabilize your mech, but its IMPAIRED until the end of your next turn."
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+ },
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+ {
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+ "min": 2,
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+ "max": 4,
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+ "title": "System Trauma",
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+ "result": "Parts of your mech are torn off by the damage. Roll 1d6. On a 1–3, all weapons on one mount of your choice are destroyed; on a 4–6, a system of your choice is destroyed. LIMITED systems and weapons that are out of charges are not valid choices. If there are no valid choices remaining, it becomes the other result. If there are no valid systems or weapons remaining, this result becomes a DIRECT HIT instead."
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+ },
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+ {
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+ "min": 1,
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+ "max": 1,
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+ "title": "Direct Hit",
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+ "result": "The result depends on your mech’s remaining STRUCTURE:<br>3+ STRUCTURE: Your mech is STUNNED until the end of your next turn.<br>2 STRUCTURE: Roll a HULL check. On a success, your mech is STUNNED until the end of your next turn. On a failure, your mech is destroyed.<br>1 STRUCTURE: Your mech is destroyed."
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+ },
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+ {
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+ "min": -1,
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+ "max": -1,
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+ "title": "Catastrophic Damage",
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+ "result": "Choose one of the following effects:<br/>- Your mech is STUNNED until the end of your next turn, and one of your mech’s systems is DISABLED until the end of your next turn.<br/>- You take 3 additional structure damage."
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+ }
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+ ]
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+ },
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+ {
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+ "id": "core-overheating",
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+ "title": "Overheating",
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+ "description": "When a mech exceeds its HEAT CAP and takes stress damage, its player (or the GM) makes an overheating check.<br>To make an overheating check, roll 1d6 per point of stress damage marked, including the stress damage that has just been taken. Choose the lowest result and check the overheating chart to determine the outcome. Rolling multiple 1s has particularly catastrophic consequences",
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+ "die": 6,
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+ "mult": "lost_stress",
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+ "results": [
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+ {
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+ "min": 5,
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+ "max": 6,
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+ "title": "Emergency Shunt",
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+ "result": "Your mech’s cooling systems manage to contain the increasing heat; however, your mech becomes IMPAIRED until the end of your next turn."
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+ },
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+ {
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+ "min": 2,
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+ "max": 4,
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+ "title": "Destabilized Power Plant",
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+ "result": "The power plant becomes unstable, beginning to eject jets of plasma. Your mech becomes EXPOSED, taking double Kinetic, Explosive and Energy damage until the status is cleared."
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+ },
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+ {
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+ "min": 1,
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+ "max": 1,
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+ "title": "Meltdown",
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+ "result": "The result depends on your mech’s remaining STRESS:<br>3+ STRESS: Your mech becomes EXPOSED.<br>2 STRESS: Roll an ENGINEERING check. On a success, your mech is EXPOSED; on a failure, it suffers a reactor meltdown after 1d6 of your turns (rolled by the GM). A reactor meltdown can be prevented by retrying the ENGINEERING check as a free action.<br>1 STRESS: Your mech suffers a reactor meltdown at the end of your next turn."
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+ },
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+ {
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+ "min": -1,
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+ "max": -1,
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+ "title": "Irreversible Meltdown",
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+ "result": "The reactor goes critical – your mech suffers a reactor meltdown at the end of your next turn."
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+ }
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+ ]
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+ }
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+ ]
package/lib/tags.json CHANGED
@@ -35,8 +35,8 @@
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  },
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  {
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  "id": "tg_accurate",
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- "name": "Accurate",
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- "description": "Attacks made with this weapon receive +1 Accuracy."
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+ "name": "Accurate {VAL}",
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+ "description": "Attacks made with this weapon receive +{VAL} Accuracy."
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  },
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  {
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  "id": "tg_arcing",
@@ -50,8 +50,8 @@
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  },
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  {
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  "id": "tg_inaccurate",
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- "name": "Inaccurate",
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- "description": "Attacks made with this weapon receive +1 Difficulty."
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+ "name": "Inaccurate {VAL}",
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+ "description": "Attacks made with this weapon receive +{VAL} Difficulty."
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  },
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  {
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  "id": "tg_knockback",
@@ -63,6 +63,16 @@
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  "name": "Loading",
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  "description": "This weapon must be reloaded after each use. Mechs can reload with Stabilize and some systems."
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  },
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+ {
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+ "id": "tg_loading",
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+ "name": "Loading",
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+ "description": "This weapon must be reloaded after each use. Mechs can reload with Stabilize and some systems."
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+ },
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+ {
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+ "id": "tg_loading_after",
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+ "name": "Loading (Multiple Uses)",
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+ "description": "This weapon must be reloaded after {VAL} uses. Mechs can reload with Stabilize and some systems. The user can choose to reload this weapon at the end of their turn, allowing them to fire it again on the same turn. This is a COMP/CON-specific alias for the LOADING tag, and all rules pertaining to LOADING apply."
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+ },
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  {
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  "id": "tg_ordnance",
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  "name": "Ordnance",
@@ -70,8 +80,8 @@
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  },
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  {
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  "id": "tg_overkill",
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- "name": "Overkill",
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- "description": "When rolling for damage with this weapon, any damage dice that land on a 1 cause the attacker to take 1 Heat, and are then rerolled. Additional 1s continue to trigger this effect."
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+ "name": "Overkill {VAL}-{VAL2}",
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+ "description": "When rolling for damage with this weapon, any damage dice that land on a {VAL} cause the attacker to take {VAL2} Heat, and are then rerolled. Additional {VAL}s continue to trigger this effect."
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  },
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  {
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  "id": "tg_overshield",
@@ -315,5 +325,11 @@
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  "name": "Prevent Cascade",
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  "description": "Prohibits an AI system from being recognized as a valid target for Cascading (HIDDEN TAG)",
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  "hidden": true
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+ },
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+ {
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+ "id": "tg_irreducible",
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+ "name": "Irreducible",
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+ "description": "Prohibits damage reduction from any source (HIDDEN TAG)",
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+ "hidden": true
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  }
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  ]