@massif/lancer-data 3.1.1 → 3.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/deploy-npm.yml +14 -0
- package/.github/workflows/lcp-version-bump.yml +22 -0
- package/README.md +1 -1
- package/lib/actions.json +463 -463
- package/lib/frames.json +1844 -1844
- package/lib/glossary.json +157 -157
- package/lib/mods.json +8 -8
- package/lib/skills.json +155 -155
- package/lib/statuses.json +110 -110
- package/lib/systems.json +104 -104
- package/lib/weapons.json +56 -56
- package/package.json +3 -2
- package/scripts/test.js +19 -0
package/lib/systems.json
CHANGED
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@@ -406,7 +406,7 @@
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406
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}
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],
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"source": "IPS-N",
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-
"license": "
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"license": "Blackbeard",
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"license_level": 1,
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"effect": "You may Ram targets larger than you, and when you Grapple or Ram larger targets, you count as the same Size as the largest opponent. When you Grapple or Ram opponents of the same Size or smaller, you count as at least one Size larger. Additionally, your lifting and dragging capacity is doubled.",
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"synergies": [
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@@ -427,7 +427,7 @@
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"name": "Reinforced Cabling",
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"sp": 2,
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"source": "IPS-N",
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-
"license": "
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"license": "Blackbeard",
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"license_level": 3,
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"actions": [
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{
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@@ -458,7 +458,7 @@
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}
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],
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"source": "IPS-N",
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-
"license": "
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"license": "Blackbeard",
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"license_level": 3,
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"actions": [
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{
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@@ -480,7 +480,7 @@
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}
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],
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"source": "IPS-N",
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-
"license": "
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"license": "Drake",
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"license_level": 1,
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"actions": [
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{
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@@ -506,7 +506,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Drake",
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"license_level": 2,
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"effect": "Expend a charge to deploy a Size 1 shield generator in a free, adjacent space, where it creates a burst 1 shield.",
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"deployables": [
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@@ -553,7 +553,7 @@
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}
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],
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"source": "IPS-N",
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-
"license": "
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"license": "Drake",
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"license_level": 3,
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"effect": "Expend a charge to deploy a portable bunker to a free, adjacent area 4 by 4 area. At the start of your next turn, it unfolds into a fortified emplacement.",
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"deployables": [
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@@ -576,7 +576,7 @@
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"name": "Cable Winch System",
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"sp": 1,
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"source": "IPS-N",
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"license": "
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"license": "Lancaster",
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"license_level": 1,
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"actions": [
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{
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@@ -602,7 +602,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Lancaster",
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"license_level": 1,
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"effect": "Expend a charge to deploy a restock drone to any free, adjacent space, where it primes at the end of your turn.",
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"deployables": [
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@@ -637,7 +637,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Lancaster",
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"license_level": 2,
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"effect": "Extra mounts, straps, and hard points allow other characters to climb and ride your mech. Adjacent, non-Immobilized characters can climb onto your mech as a quick action. While riding, they occupy the same space as you, move when you move (even if they’re Slowed), and benefit from soft cover. If you or a rider are knocked Prone, Stunned, Immobilized, or destroyed, they land Prone in adjacent spaces. Riders can climb down as part of any movement away, but can only climb onto your mech as a quick action.<br>You can carry riders of a combined Size equal to your Size, minus Size 1/2 (e.g., if your mech is Size 1 you can carry one Size 1/2 character; if it is Size 2, you can carry a Size 1 character and a Size 1/2 character).",
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"description": "The Multiple User, Light Entanglement (MULE) Harness is a mass-produced version of a common battlefield modification that allows friendly soldiers to ride along on a chassis. Some systems are large enough to allow smaller chassis to accompany larger chassis; typically, these variants are employed in high altitude, low orbit insertions where reduced radar presence is required.",
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@@ -648,7 +648,7 @@
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"name": "Whitewash Sealant Spray",
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"sp": 2,
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"source": "IPS-N",
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"license": "
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"license": "Lancaster",
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"license_level": 2,
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"actions": [
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{
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@@ -680,7 +680,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Lancaster",
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"license_level": 3,
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"actions": [
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{
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@@ -701,7 +701,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Nelson",
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"license_level": 1,
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"effect": "Your mech’s extended limbs, additional armor, redundant motor systems, and other reinforcements allow you to ignore difficult terrain.",
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"synergies": [
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@@ -727,7 +727,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Nelson",
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"license_level": 2,
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"effect": "You can Brace while Grappling. When you do so, any grapples currently affecting you end.<br>Additionally, when you Brace, you gain the following benefits until the end of your following turn:<ul><li>Attacks against you receive +1 difficulty.</li><li>You can’t fail Agility or Hull saves or contested checks.</li><li>You gain Immunity to Knockback, Grapple, being knocked Prone, and being moved by any external force smaller than Size 5.</li></ul>",
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"synergies": [
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Nelson",
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"license_level": 3,
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"actions": [
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{
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@@ -786,7 +786,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Raleigh",
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"license_level": 1,
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"actions": [
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{
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@@ -837,7 +837,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Raleigh",
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"license_level": 2,
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"effect": "When you reload any weapon, your next attack with a Loading weapon gains this effect:<br>On hit: This attack deals +1d6 explosive bonus damage, and targets must succeed on a Hull save or be knocked Prone.",
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"description": "Packed into sealed, self-contained cylinders, IPS-N’s “Roland Rounds” are high-explosive anti-armor charges built for kinetic weapons of any mech-scale caliber. Loaded in place of inert kinetic ammunition, a Roland HE/AA shell increases the efficacy and destructive power of any weapon it is fired from.",
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@@ -853,7 +853,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Tortuga",
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"license_level": 1,
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"effect": "When you Ram, you deal 2 kinetic damage on hit, and you deal 10 AP kinetic damage when you Ram objects and terrain.",
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"synergies": [
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@@ -879,7 +879,7 @@
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Tortuga",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Vlad",
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"license_level": 1,
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"effect": "Expend a charge to deploy a Webjaw snare to a free, adjacent space, where it arms at the end of your turn.",
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"deployables": [
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}
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],
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"source": "IPS-N",
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"license": "
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"license": "Vlad",
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"license_level": 2,
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"actions": [
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{
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"name": "Charged Stake",
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"sp": 2,
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"source": "IPS-N",
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"license": "
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"license": "Vlad",
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"license_level": 3,
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"actions": [
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{
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"name": "Ferrous Lash",
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"sp": 2,
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"source": "SSC",
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"license": "
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"license": "Black Witch",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Black Witch",
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"license_level": 2,
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"effect": "Expend a charge to deploy an ICEOUT drone to a free space within Sensors and line of sight, where it hovers in place and generates a burst 1 field.",
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"deployables": [
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}
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],
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"source": "SSC",
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"license": "
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"license": "Black Witch",
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"license_level": 2,
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"effect": "This heavy metal Perimeter Command Plate (PCP) can be flash-printed and deployed to a free 2x2 space within range 5. The PCP is flat, doesn’t obstruct movement, and lasts for the rest of the scene. If you create a new PCP, the old one disintegrates.",
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"deployables": [
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}
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],
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"source": "SSC",
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"license": "
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"license": "Black Witch",
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"license_level": 3,
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"effect": "Tech attacks against you or adjacent allied characters receive +1 difficulty. Each subsequent tech attack against you or an adjacent allied character receives an additional +1 difficulty, to a maximum of +3 difficulty.<br>Your Black ICE definitions roll over – resetting to +1 difficulty – when it would increase to +4 difficulty or at the end of the scene. Allied characters lose this benefit when they break adjacency.",
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"description": "Black ICE modules are defensive systems packaged standard with the Black Witch fleets used by SSC's own internal security forces. They project a bubble of WHITECELL code that analyzes incoming hostile script and structures inoculants for friendly systems on the fly.",
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}
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],
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"source": "SSC",
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"license": "
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"license": "Black Witch",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Death’s Head",
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"license_level": 1,
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"effect": "You treat all solid surfaces as flat ground for the purposes of movement; you can move across them normally instead of climbing, although you begin to fall if you are knocked Prone.",
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"synergies": [
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"type": "Tech",
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"sp": 2,
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"source": "SSC",
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"license": "
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"license": "Death’s Head",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Death’s Head",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Death’s Head",
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"license_level": 3,
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"effect": "When you miss with a ranged attack roll, your next ranged attack roll gains +1 accuracy.",
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"synergies": [
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}
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],
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"source": "SSC",
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"license": "
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"license": "Dusk Wing",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Dusk Wing",
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"license_level": 2,
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"effect": "Whenever you Boost or make a standard move, you project a holographic pattern around you, leaving dazzling afterimages that make it hard to discern your precise location: you count as Invisible the next time you’re attacked. You can only benefit from one instance of this effect at a time.",
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"synergies": [
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}
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],
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"source": "SSC",
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"license": "
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"license": "Dusk Wing",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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"license": "Dusk Wing",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "SSC",
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"license": "
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+
"license": "Metalmark",
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"license_level": 1,
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"actions": [
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{
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@@ -1348,7 +1348,7 @@
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}
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],
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"source": "SSC",
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"license": "
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+
"license": "Metalmark",
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"license_level": 1,
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"effect": "When you Brace, you become Invisible until the end of your next turn and may immediately move spaces equal to your Speed.",
|
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"synergies": [
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@@ -1374,7 +1374,7 @@
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}
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],
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"source": "SSC",
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"license": "
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+
"license": "Metalmark",
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"license_level": 3,
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"actions": [
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{
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@@ -1395,7 +1395,7 @@
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}
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],
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"source": "SSC",
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-
"license": "
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+
"license": "Monarch",
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"license_level": 1,
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"actions": [
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{
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@@ -1424,7 +1424,7 @@
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}
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],
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"source": "SSC",
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-
"license": "
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+
"license": "Monarch",
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"license_level": 3,
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"actions": [
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{
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@@ -1447,7 +1447,7 @@
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}
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],
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"source": "SSC",
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-
"license": "
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+
"license": "Mourning Cloak",
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"license_level": 2,
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"actions": [
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{
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@@ -1474,7 +1474,7 @@
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}
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],
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"source": "SSC",
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-
"license": "
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+
"license": "Mourning Cloak",
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"license_level": 2,
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"actions": [
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{
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@@ -1498,7 +1498,7 @@
|
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}
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],
|
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|
"source": "SSC",
|
|
1501
|
-
"license": "
|
|
1501
|
+
"license": "Mourning Cloak",
|
|
1502
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|
"license_level": 3,
|
|
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|
"actions": [
|
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|
{
|
|
@@ -1520,7 +1520,7 @@
|
|
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|
}
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],
|
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|
"source": "SSC",
|
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|
-
"license": "
|
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|
+
"license": "Swallowtail",
|
|
1524
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|
"license_level": 1,
|
|
1525
1525
|
"effect": "This scout drone can be deployed to a space within Sensors and line of sight, where it emits a Burst 2 field with the following effects:<ul><li>You know the current location, HP, Evasion, E-Defense, and Heat of all characters within the affected area.</li><li>Hostile characters cannot Hide in the area, and if they end their turn in the affected area they cease to be Hidden.</li><li>Hostile characters can’t benefit from being Invisible while in the affected area.</li></ul>You can recall and redeploy your scout drone as a quick action.",
|
|
1526
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|
"deployables": [
|
|
@@ -1545,7 +1545,7 @@
|
|
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1545
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|
"type": "Tech",
|
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1546
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"sp": 2,
|
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1547
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|
"source": "SSC",
|
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1548
|
-
"license": "
|
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|
+
"license": "Swallowtail",
|
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1549
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|
"license_level": 1,
|
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1550
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|
"actions": [
|
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1551
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|
{
|
|
@@ -1568,7 +1568,7 @@
|
|
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1568
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|
}
|
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|
],
|
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1570
1570
|
"source": "SSC",
|
|
1571
|
-
"license": "
|
|
1571
|
+
"license": "Swallowtail",
|
|
1572
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|
"license_level": 2,
|
|
1573
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|
"actions": [
|
|
1574
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|
{
|
|
@@ -1593,7 +1593,7 @@
|
|
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1593
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|
}
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|
],
|
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1595
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|
"source": "SSC",
|
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1596
|
-
"license": "
|
|
1596
|
+
"license": "Swallowtail",
|
|
1597
1597
|
"license_level": 3,
|
|
1598
1598
|
"effect": "Your mech gains the AI tag and Simulacrum.",
|
|
1599
1599
|
"actions": [
|
|
@@ -1617,7 +1617,7 @@
|
|
|
1617
1617
|
}
|
|
1618
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|
],
|
|
1619
1619
|
"source": "SSC",
|
|
1620
|
-
"license": "
|
|
1620
|
+
"license": "Swallowtail",
|
|
1621
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|
"license_level": 3,
|
|
1622
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|
"actions": [
|
|
1623
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|
{
|
|
@@ -1634,7 +1634,7 @@
|
|
|
1634
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|
"type": "Drone",
|
|
1635
1635
|
"sp": 2,
|
|
1636
1636
|
"source": "HORUS",
|
|
1637
|
-
"license": "
|
|
1637
|
+
"license": "Balor",
|
|
1638
1638
|
"license_level": 1,
|
|
1639
1639
|
"effect": "This hive drone can be deployed to a free space within Sensors and line of sight, where it releases a burst 2 greywash swarm with the following effects:<ul><li>Allied characters at least partially within the affected area gain soft cover, as does the hive drone.</li><li>Hostile characters take 1 AP kinetic damage when they start their turn in the affected area or enter it for the first time in a round. Damage from areas created by multiple hive drones does not stack.</li></ul>The drone can be deployed to a different space or recalled as a quick action.",
|
|
1640
1640
|
"deployables": [
|
|
@@ -1664,7 +1664,7 @@
|
|
|
1664
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|
}
|
|
1665
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|
],
|
|
1666
1666
|
"source": "HORUS",
|
|
1667
|
-
"license": "
|
|
1667
|
+
"license": "Balor",
|
|
1668
1668
|
"license_level": 1,
|
|
1669
1669
|
"effect": "You gain +1 accuracy on tech attacks against adjacent characters.",
|
|
1670
1670
|
"description": "HORUS-coded scanner swarms establish oculus-form nanite protocols around defined objects or areas, ensuring constant circulation and data capture. The nanites ingest and process full-spectrum information, relaying it back to their pilot/parent in return for an endorphic code-impulse that prompts continued scanning.",
|
|
@@ -1680,7 +1680,7 @@
|
|
|
1680
1680
|
}
|
|
1681
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|
],
|
|
1682
1682
|
"source": "HORUS",
|
|
1683
|
-
"license": "
|
|
1683
|
+
"license": "Balor",
|
|
1684
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|
"license_level": 2,
|
|
1685
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|
"actions": [
|
|
1686
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|
{
|
|
@@ -1702,7 +1702,7 @@
|
|
|
1702
1702
|
}
|
|
1703
1703
|
],
|
|
1704
1704
|
"source": "HORUS",
|
|
1705
|
-
"license": "
|
|
1705
|
+
"license": "Goblin",
|
|
1706
1706
|
"license_level": 1,
|
|
1707
1707
|
"actions": [
|
|
1708
1708
|
{
|
|
@@ -1730,7 +1730,7 @@
|
|
|
1730
1730
|
}
|
|
1731
1731
|
],
|
|
1732
1732
|
"source": "HORUS",
|
|
1733
|
-
"license": "
|
|
1733
|
+
"license": "Goblin",
|
|
1734
1734
|
"license_level": 2,
|
|
1735
1735
|
"actions": [
|
|
1736
1736
|
{
|
|
@@ -1752,7 +1752,7 @@
|
|
|
1752
1752
|
}
|
|
1753
1753
|
],
|
|
1754
1754
|
"source": "HORUS",
|
|
1755
|
-
"license": "
|
|
1755
|
+
"license": "Goblin",
|
|
1756
1756
|
"license_level": 2,
|
|
1757
1757
|
"actions": [
|
|
1758
1758
|
{
|
|
@@ -1787,7 +1787,7 @@
|
|
|
1787
1787
|
}
|
|
1788
1788
|
],
|
|
1789
1789
|
"source": "HORUS",
|
|
1790
|
-
"license": "
|
|
1790
|
+
"license": "Goblin",
|
|
1791
1791
|
"license_level": 3,
|
|
1792
1792
|
"actions": [
|
|
1793
1793
|
{
|
|
@@ -1811,7 +1811,7 @@
|
|
|
1811
1811
|
}
|
|
1812
1812
|
],
|
|
1813
1813
|
"source": "HORUS",
|
|
1814
|
-
"license": "
|
|
1814
|
+
"license": "Goblin",
|
|
1815
1815
|
"license_level": 3,
|
|
1816
1816
|
"actions": [
|
|
1817
1817
|
{
|
|
@@ -1838,7 +1838,7 @@
|
|
|
1838
1838
|
}
|
|
1839
1839
|
],
|
|
1840
1840
|
"source": "HORUS",
|
|
1841
|
-
"license": "
|
|
1841
|
+
"license": "Gorgon",
|
|
1842
1842
|
"license_level": 1,
|
|
1843
1843
|
"effect": "On activation, choose an allied character within SENSORS: until the end of your next turn, you gain the Battlefield Awareness reaction.",
|
|
1844
1844
|
"actions": [
|
|
@@ -1864,7 +1864,7 @@
|
|
|
1864
1864
|
"type": "Drone",
|
|
1865
1865
|
"sp": 2,
|
|
1866
1866
|
"source": "HORUS",
|
|
1867
|
-
"license": "
|
|
1867
|
+
"license": "Gorgon",
|
|
1868
1868
|
"license_level": 1,
|
|
1869
1869
|
"effect": "The sentinel drone can be deployed to any free space within Sensors and line of sight, where it establishes a burst 2 security perimeter. Hostile characters within the affected area take 3 kinetic damage from the drone’s automatic fire before making any attack.<br>The sentinel drone can be redeployed to a new location or recalled as a quick action.",
|
|
1870
1870
|
"deployables": [
|
|
@@ -1894,7 +1894,7 @@
|
|
|
1894
1894
|
}
|
|
1895
1895
|
],
|
|
1896
1896
|
"source": "HORUS",
|
|
1897
|
-
"license": "
|
|
1897
|
+
"license": "Gorgon",
|
|
1898
1898
|
"license_level": 2,
|
|
1899
1899
|
"effect": "Any time you or any allied character adjacent to you is missed by a tech attack or succeed on a save against a hostile tech action, choose one of the following:<ul><li>The attacker becomes Impaired until the end of their next turn and takes 2 heat.</li><li>The attacker becomes Jammed until the end of their next turn.</li></ul>",
|
|
1900
1900
|
"description": "The //SCORPION program has a long history on the omninet despite its rather mundane operation (for HORUS-tagged code, at least). Traced back to pre-Deimos theorycode found on an obscure research paper discussing pre-NHP machine mind reflex-responses, //SCORPION evolved from a simple packet interpreter to a robust anti-incursion program, nimble enough to adapt to most any market-line system that receives its broadcast.",
|
|
@@ -1910,7 +1910,7 @@
|
|
|
1910
1910
|
}
|
|
1911
1911
|
],
|
|
1912
1912
|
"source": "HORUS",
|
|
1913
|
-
"license": "
|
|
1913
|
+
"license": "Gorgon",
|
|
1914
1914
|
"license_level": 2,
|
|
1915
1915
|
"actions": [
|
|
1916
1916
|
{
|
|
@@ -1948,7 +1948,7 @@
|
|
|
1948
1948
|
}
|
|
1949
1949
|
],
|
|
1950
1950
|
"source": "HORUS",
|
|
1951
|
-
"license": "
|
|
1951
|
+
"license": "Gorgon",
|
|
1952
1952
|
"license_level": 3,
|
|
1953
1953
|
"actions": [
|
|
1954
1954
|
{
|
|
@@ -1979,7 +1979,7 @@
|
|
|
1979
1979
|
}
|
|
1980
1980
|
],
|
|
1981
1981
|
"source": "HORUS",
|
|
1982
|
-
"license": "
|
|
1982
|
+
"license": "Hydra",
|
|
1983
1983
|
"license_level": 1,
|
|
1984
1984
|
"actions": [
|
|
1985
1985
|
{
|
|
@@ -2002,7 +2002,7 @@
|
|
|
2002
2002
|
"type": "Drone",
|
|
2003
2003
|
"sp": 2,
|
|
2004
2004
|
"source": "HORUS",
|
|
2005
|
-
"license": "
|
|
2005
|
+
"license": "Hydra",
|
|
2006
2006
|
"license_level": 2,
|
|
2007
2007
|
"effect": "This large, armored tempest drone may be deployed to a free space within Sensors and line of sight.",
|
|
2008
2008
|
"deployables": [
|
|
@@ -2037,7 +2037,7 @@
|
|
|
2037
2037
|
"type": "Drone",
|
|
2038
2038
|
"sp": 2,
|
|
2039
2039
|
"source": "HORUS",
|
|
2040
|
-
"license": "
|
|
2040
|
+
"license": "Hydra",
|
|
2041
2041
|
"license_level": 3,
|
|
2042
2042
|
"effect": "This assassin drone may be deployed to any free, adjacent space.",
|
|
2043
2043
|
"deployables": [
|
|
@@ -2076,7 +2076,7 @@
|
|
|
2076
2076
|
}
|
|
2077
2077
|
],
|
|
2078
2078
|
"source": "HORUS",
|
|
2079
|
-
"license": "
|
|
2079
|
+
"license": "Manticore",
|
|
2080
2080
|
"license_level": 1,
|
|
2081
2081
|
"actions": [
|
|
2082
2082
|
{
|
|
@@ -2104,7 +2104,7 @@
|
|
|
2104
2104
|
}
|
|
2105
2105
|
],
|
|
2106
2106
|
"source": "HORUS",
|
|
2107
|
-
"license": "
|
|
2107
|
+
"license": "Manticore",
|
|
2108
2108
|
"license_level": 2,
|
|
2109
2109
|
"actions": [
|
|
2110
2110
|
{
|
|
@@ -2131,7 +2131,7 @@
|
|
|
2131
2131
|
}
|
|
2132
2132
|
],
|
|
2133
2133
|
"source": "HORUS",
|
|
2134
|
-
"license": "
|
|
2134
|
+
"license": "Manticore",
|
|
2135
2135
|
"license_level": 3,
|
|
2136
2136
|
"actions": [
|
|
2137
2137
|
{
|
|
@@ -2156,7 +2156,7 @@
|
|
|
2156
2156
|
}
|
|
2157
2157
|
],
|
|
2158
2158
|
"source": "HORUS",
|
|
2159
|
-
"license": "
|
|
2159
|
+
"license": "Manticore",
|
|
2160
2160
|
"license_level": 3,
|
|
2161
2161
|
"actions": [
|
|
2162
2162
|
{
|
|
@@ -2185,7 +2185,7 @@
|
|
|
2185
2185
|
}
|
|
2186
2186
|
],
|
|
2187
2187
|
"source": "HORUS",
|
|
2188
|
-
"license": "
|
|
2188
|
+
"license": "Minotaur",
|
|
2189
2189
|
"license_level": 1,
|
|
2190
2190
|
"actions": [
|
|
2191
2191
|
{
|
|
@@ -2227,7 +2227,7 @@
|
|
|
2227
2227
|
}
|
|
2228
2228
|
],
|
|
2229
2229
|
"source": "HORUS",
|
|
2230
|
-
"license": "
|
|
2230
|
+
"license": "Minotaur",
|
|
2231
2231
|
"license_level": 1,
|
|
2232
2232
|
"actions": [
|
|
2233
2233
|
{
|
|
@@ -2250,7 +2250,7 @@
|
|
|
2250
2250
|
"type": "Tech",
|
|
2251
2251
|
"sp": 2,
|
|
2252
2252
|
"source": "HORUS",
|
|
2253
|
-
"license": "
|
|
2253
|
+
"license": "Minotaur",
|
|
2254
2254
|
"license_level": 2,
|
|
2255
2255
|
"actions": [
|
|
2256
2256
|
{
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"sp": 2,
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"tags": [],
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"source": "HORUS",
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"license": "
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"license": "Minotaur",
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"license_level": 2,
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"actions": [
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{
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"name": "Interdiction Field",
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"sp": 3,
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"source": "HORUS",
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"license": "
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"license": "Minotaur",
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"license_level": 3,
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"actions": [
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}
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],
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"source": "HORUS",
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"license": "
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"license": "Minotaur",
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"license_level": 3,
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"actions": [
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}
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],
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"source": "HORUS",
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"license": "
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"license": "Pegasus",
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"license_level": 1,
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"actions": [
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}
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],
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"source": "HORUS",
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"license": "
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"license": "Pegasus",
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"license_level": 2,
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"actions": [
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}
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],
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"source": "HORUS",
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"license": "
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"license": "Pegasus",
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"license_level": 3,
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"actions": [
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}
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],
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"source": "HA",
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"license": "
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"license": "Barbarossa",
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"license_level": 1,
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"actions": [
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}
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],
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"source": "HA",
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"license": "
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"license": "Barbarossa",
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"license_level": 1,
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"actions": [
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}
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],
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"source": "HA",
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"license": "
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"license": "Barbarossa",
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"license_level": 2,
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"effect": "Expend a charge to deploy this autoloader drone to any adjacent space.",
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"deployables": [
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"name": "Flak Launcher",
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"sp": 2,
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"source": "HA",
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"license": "
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"license": "Barbarossa",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Barbarossa",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Genghis",
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"license_level": 1,
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"effect": "When you clear all heat or take stress, your mech’s cooling vents open and unleash a burst 1 explosion. Characters within the affected area take 2 heat and 2 burn.",
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"description": "With the right tweaks, it becomes possible to dump excess heat into the area directly surrounding a chassis. Explosive venting is an unsanctioned, unsafe method of sudden cooling that has nevertheless been adopted by many pilots.",
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}
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],
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"source": "HA",
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"license": "
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"license": "Genghis",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Genghis",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Genghis",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Iskander",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Iskander",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Iskander",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Iskander",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Napoleon",
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"license_level": 1,
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"effect": "This system charges as a quick action, readying a projected stasis point. While it is charged, you gain the Interdiction Point reaction. It can only hold one charge at a time, but charges last for the rest of the scene or until used.",
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"actions": [
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}
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],
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"source": "HA",
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"license": "
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"license": "Napoleon",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Napoleon",
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"license_level": 2,
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"effect": "Expend a charge to activate this stasis barrier, generating a line 4 barrier 4 spaces high in free spaces with at least one space adjacent to you.",
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"deployables": [
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}
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],
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"source": "HA",
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"license": "
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"license": "Napoleon",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Saladin",
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"license_level": 1,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "Saladin",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Saladin",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Saladin",
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"license_level": 3,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Sherman",
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"license_level": 1,
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"effect": "You may reroll overheating checks, but must keep the second result, even if it’s worse.",
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"description": "A necessary component of most mechs that rely on high energy output, reactor stabilizers add another layer of failsafes to vent heat, manage power flow, and shunt excessive output into weapons and systems as needed.",
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}
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],
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"source": "HA",
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"license": "
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"license": "Sherman",
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"license_level": 2,
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"actions": [
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{
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}
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],
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"source": "HA",
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"license": "
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"license": "Sherman",
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"license_level": 3,
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"actions": [
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{
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@@ -3162,7 +3162,7 @@
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}
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],
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"source": "HA",
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-
"license": "
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+
"license": "Tokugawa",
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"license_level": 1,
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"effect": "Weapons that deal any energy gain +5 RANGE if they are ranged or +1 THREAT if they are melee. When you take any structure damage, this system is destroyed and you take 1d6 AP explosive damage from the explosion. This damage can’t be prevented or reduced in any way.",
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"bonuses": [
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@@ -3194,7 +3194,7 @@
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}
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],
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"source": "HA",
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-
"license": "
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+
"license": "Tokugawa",
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"license_level": 2,
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"effect": "When you start your turn in the Danger Zone, you gain Resistance to heat for the rest of the turn. This effect persists even if you leave the Danger Zone during your turn.",
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"description": "The Deep Well experimental heat-sink system is a part of the Armory’s VANGUARD line of equipment, available to licensed beta testers. Through a complex, delicate weave of heat exchangers, Deep Well recycles the heat generated by a mech into usable energy. The system works well, but the delicate nature of the exchange renders it highly volatile.",
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@@ -3222,7 +3222,7 @@
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}
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],
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"source": "HA",
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"license": "
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"license": "Tokugawa",
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"license_level": 3,
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"actions": [
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{
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@@ -3251,7 +3251,7 @@
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}
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],
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"source": "HA",
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"license": "
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"license": "Tokugawa",
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"license_level": 3,
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"actions": [
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{
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