@massif/lancer-data 3.1.1 → 3.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/skills.json CHANGED
@@ -1,156 +1,156 @@
1
- [
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- {
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- "id": "sk_act_unseen_or_unheard",
4
- "name": "Act Unseen Or Unheard",
5
- "description": "Get somewhere or do something without detection.",
6
- "detail": "Get somewhere or do something without being detected, but not necessarily with speed. Hide, sneak, or move quietly. Infiltrate a facility while avoiding security, patrols, or cameras. Perform a quick action or maneuver without being seen or heard, such as picking a pocket, unholstering your gun, or cheating at cards. Wear a disguise.",
7
- "family": "dex"
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- },
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- {
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- "id": "sk_apply_fists_to_faces",
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- "name": "Apply Fists To Faces",
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- "description": "Fight in open, brutal unarmed combat.",
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- "detail": "Punch someone in the face, or alternately fight in open, brutal unarmed combat, whether it’s a fist fight, martial arts duel, or a huge brawl. This is never subtle, never clean, and probably causes a lot of noise.",
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- "family": "str"
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- },
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- {
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- "id": "sk_assault",
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- "name": "Assault",
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- "description": "Take part in direct and overt combat.",
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- "detail": "Take part in direct and overt combat: fighting your way through a building packed with hostile mercenaries, trading shots between rain-slick trenches, fighting in chaotic microgravity as part of a boarding action, or engaging the enemy in the smoking urban rubble of a city under orbital bombardment — When you assault, you’re always assaulting something (a position, a rival pilot, an enemy force, a group of guards), and it’s always loud, open, direct action.",
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- "family": "str"
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- },
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- {
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- "id": "sk_blow_something_up",
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- "name": "Blow Something Up",
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- "description": "Use explosives to totally wreck something or turn it into an enormous fireball.",
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- "detail": "Use explosives (improvised or otherwise), weapons, or maybe just good old fashion brawn to totally wreck something or turn it into an enormous fireball (maybe a wall, sensor array, outpost, reactor core - the good stuff). Probably not to be used against people unless they’re incidentally in the way.",
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- "family": "str"
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- },
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- {
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- "id": "sk_charm",
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- "name": "Charm",
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- "description": "Convince a receptive audience or use leverage (money, power, personal benefit) to get your way.",
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- "detail": "To charm, you need a receptive audience, or some kind of promise of leverage (money, power, personal benefit, etc). You can use it when trying to smooth talk your way past guards, get someone on your side, sway a potential benefactor, talk someone down, perform diplomacy between two parties, or blatantly lie to someone. You can also use it when trying to impersonate someone. Charm won’t work on people that aren’t receptive (such as soldiers you are in a gunfight with) or that you don’t have leverage over (promises of safety, money, power, recompense, help, etc). These promises don’t necessarily have to be true but they have to have some weight with your target.",
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- "family": "cha"
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- },
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- {
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- "id": "sk_get_a_hold_of_something",
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- "name": "Get A Hold Of Something",
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- "description": "Acquire temporary or permanent allies, assets, or connections through wealth or social influence.",
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- "detail": "Acquire useful allies, assets, or connections through wealth or social influence. This could be permanent (buying it or receiving it) or temporary (renting or borrowing help or supplies, etc), and might be harder or easier depending on how much you want to use it. This can’t be used for something that’s normally gated by license level (like mech parts) but could be used for aid, supplies, information, food materials, soldiers, or anything else that has more narrative impact. Typically this is acquired by buying it from a market or requisitioning it from a parent organization.",
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- "family": "cha"
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- },
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- {
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- "id": "sk_get_somewhere_quickly",
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- "name": "Get Somewhere Quickly",
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- "description": "Get somewhere quickly and without complications.",
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- "detail": "Get somewhere without complications and with speed, but not necessarily stealth. Climb, swim, or perform acrobatic maneuvers in an attempt to reach a destination faster than the ‘safe’ way. Fall safely from a great height. Move gracefully in zero-g. Chase or flee, outrun, or out pace a target. Get somewhere faster than anyone else. You can also use this when you want to drive or pilot a vehicle.",
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- "family": "dex"
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- },
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- {
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- "id": "sk_hack_or_fix",
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- "name": "Hack Or Fix",
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- "description": "Repair a device or faulty system; alternatively, hack it wide open, or totally wreck, disable or sabotage it.",
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- "detail": "Repair a device or faulty system. Alternately, hack it wide open, or totally wreck, disable or sabotage it. You can use this for hacking or safeguarding electronic systems, such as electronic door locks, computer systems, omninet webs, or NHP coffins.",
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- "family": "int"
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- },
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- {
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- "id": "sk_invent_or_create",
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- "name": "Invent Or Create",
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- "description": "Invent new devices, tools, or approaches to problems.",
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- "detail": "Generally speaking, you need tools and supplies to invent or create something successfully. Use this with many downtime actions to work on projects. You can also use it in the spur of the moment to invent new devices, tools, or approaches to something (improvised explosives, gear, disguises, or some similar).",
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- "family": "int"
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- },
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- {
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- "id": "sk_investigate",
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- "name": "Investigate",
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- "description": "Research a subject, or study something in great detail.",
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- "detail": "Research a subject, or look at something in great detail. If you can’t find information directly, you learn how you can get access to that information. Learn about a subject of historical relevance, or become well-read on a subject. Investigate a mystery or solve a puzzle. Locate a person or object through research or investigation.",
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- "family": "int"
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- },
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- {
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- "id": "sk_lead_or_inspire",
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- "name": "Lead Or Inspire",
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- "description": "Give an inspiring speech, or motivate a group of people into action.",
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- "detail": "Give an inspiring speech, or motivate a group of people into action. Administer or run an organization efficiently or effectively, such as a company, a ship’s crew, a group of colonists or a mining venture. Effectively command a platoon of soldiers in battle, or (perhaps) an entire army.",
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- "family": "cha"
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- },
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- {
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- "id": "sk_patch",
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- "name": "Patch",
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- "description": "Apply medical knowledge to medicate or diagnose.",
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- "detail": "Apply your medical knowledge to administer medication, bandage a wound, staunch bleeding, suture, cauterize, neutralize poison, or resuscitate. Alternately, you could use it to diagnose or study disease, pathogens, or illness.",
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- "family": "int"
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- },
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- {
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- "id": "sk_pull_rank",
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- "name": "Pull Rank",
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- "description": "Get information, resources, or aid from a subordinate.",
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- "detail": "Pull rank on a subordinate, getting information, resources, or aid from them, even unwillingly. You can use this on anyone your social status (noble, celebrity, etc) or military rank would have weight with. Failing this might be risky and could be seen as abusive. You typically can’t pull rank on hostile targets. You could also use this to pretend to have a rank you don’t have, but it’s definitely risky.",
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- "family": "cha"
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- },
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- {
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- "id": "sk_read_a_situation",
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- "name": "Read A Situation",
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- "description": "Look for subtext, motives, or threats in a situation or person.",
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- "detail": "Look for subtext, motive, or threat in a situation or person, often social situations. Use your intuition to learn someone’s motivation, learn who is really in charge, or who is about to do something rash or stupid. Get a gut feeling about a situation or person. Sense if someone is lying to you.",
98
- "family": "int"
99
- },
100
- {
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- "id": "sk_show_off",
102
- "name": "Show Off",
103
- "description": "Do something flashy, cool, or impressive, usually – but not exclusively – with your weapon.",
104
- "detail": "Do something flashy, cool, or impressive, usually (but not exclusively) with your weapon, like shooting a very small or rapidly moving target, shooting someone’s hat off or their weapon out of their hand, knocking someone out by throwing a gun at them, performing an acrobatic flourish with a sword, throwing a spear to pin a fleeing target to the ground, and so on.",
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- "family": "dex"
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- },
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- {
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- "id": "sk_spot",
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- "name": "Spot",
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- "description": "Spot details, objects, or people that are hidden or difficult to make out.",
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- "detail": "Spot hidden or difficult to make out details, objects, or people. Spot ambushes, hidden compartments, or disguised individuals. Spy on a target from a distance, or make out the details, shape, and number of objects, vehicles, mechs, or people clearly at a distance. Track people or vehicles.",
112
- "family": "int"
113
- },
114
- {
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- "id": "sk_stay_cool",
116
- "name": "Stay Cool",
117
- "description": "Perform a task that requires concentration, dexterity, speed, or precision under pressure.",
118
- "detail": "Do something that requires concentration, speed, or intense precision under pressure, like picking a lock as your squad trades fire with encroaching guards, avoiding a hostile memetic code while hacking a secure console, carefully disarming an explosive, or unjamming a gun under fire. If you’ve got to do something complicated in a high stress situation without messing up (and possibly not even breaking a sweat) this is the action to use.",
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- "family": "dex"
120
- },
121
- {
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- "id": "sk_survive",
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- "name": "Survive",
124
- "description": "Persevere through harsh, hostile, or unforgiving environments.",
125
- "detail": "Persevere through harsh, hostile, or unforgiving environments, such as the vacuum of space, frozen tundra, a pirate enclave, a crime-ridden colony, untamed wilderness, or scorching desert. You most often use survive when you want to take a journey through wilderness environments, navigate, or avoid natural hazards such as carnivorous wildlife, rockfalls, thin ice, or lava fields. Alternately you could use it to avoid man-made hazards, such as navigating a city safely, or avoiding dangerous areas of a space station. You could also use it when testing personal endurance, such as shaking off poison or alcohol.",
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- "family": "str"
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- },
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- {
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- "id": "sk_take_control",
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- "name": "Take Control",
131
- "description": "Use force, violence, presence of will, or direct action to take control of something.",
132
- "detail": "Use force, violence, presence of will, or direct action to take control of something. This is often something concrete, like an object someone is holding. You could take control of someone’s gun or a keycard they have on their person. You can additionally can take control of a situation to force those present to listen, calm down, stop moving, or stop what they’re doing (perhaps for their benefit), though you can’t necessarily force them to do anything further without threatening them. Taking control is never subtle.",
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- "family": "str"
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- },
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- {
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- "id": "sk_take_someone_out",
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- "name": "Take Someone Out",
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- "description": "Kill or disable someone quickly and quietly.",
139
- "detail": "Kill or disable someone quickly and quietly, from up close and personal or from a distance, probably before they even notice. This is probably a single person but could be two people relatively close together (any more is sort of stretching it and definitely risky). If you’re looking down a sniper scope at a target, preparing to nerve pinch a guard to knock them out instantly, quick-drawing during a gun duel, or dropping from a ceiling to slit a throat, this is the action to use.",
140
- "family": "dex"
141
- },
142
- {
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- "id": "sk_threaten",
144
- "name": "Threaten",
145
- "description": "Use force or threats to make someone do what you want.",
146
- "detail": "Use force or threats of force to get someone to do what you want them to do. Name what you want someone to do and what you’re going to do to them if they don’t listen to you. This could also be blackmail, leverage, or something similarly nasty. Threatening someone can be very high risk but very effective if successful - either way there’s likely no repairing the relationship afterwards. If you threaten someone unsuccessfully, your threats have no further effect on them unless you change something about the situation (as with all other skill checks).",
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- "family": "str"
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- },
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- {
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- "id": "sk_word_on_the_street",
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- "name": "Word On The Street",
152
- "description": "Get gossip, news, or hearsay from the streets, or from a particular social scene.",
153
- "detail": "Get gossip, news, or hearsay from the streets. What you get depends on what ‘streets’ you are getting word from (high society, low society, hearsay, military chatter, etc). This probably takes a lot less time than investigating something in detail, but the information might be more qualitative or colored by opinion (sometimes that might be useful). You can always learn where the information came from or who to go to next.",
154
- "family": "cha"
155
- }
1
+ [
2
+ {
3
+ "id": "sk_act_unseen_or_unheard",
4
+ "name": "Act Unseen or Unheard",
5
+ "description": "Get somewhere or do something without detection.",
6
+ "detail": "Get somewhere or do something without being detected, but not necessarily with speed. Hide, sneak, or move quietly. Infiltrate a facility while avoiding security, patrols, or cameras. Perform a quick action or maneuver without being seen or heard, such as picking a pocket, unholstering your gun, or cheating at cards. Wear a disguise.",
7
+ "family": "dex"
8
+ },
9
+ {
10
+ "id": "sk_apply_fists_to_faces",
11
+ "name": "Apply Fists to Faces",
12
+ "description": "Fight in open, brutal unarmed combat.",
13
+ "detail": "Punch someone in the face, or alternately fight in open, brutal unarmed combat, whether it’s a fist fight, martial arts duel, or a huge brawl. This is never subtle, never clean, and probably causes a lot of noise.",
14
+ "family": "str"
15
+ },
16
+ {
17
+ "id": "sk_assault",
18
+ "name": "Assault",
19
+ "description": "Take part in direct and overt combat.",
20
+ "detail": "Take part in direct and overt combat: fighting your way through a building packed with hostile mercenaries, trading shots between rain-slick trenches, fighting in chaotic microgravity as part of a boarding action, or engaging the enemy in the smoking urban rubble of a city under orbital bombardment — When you assault, you’re always assaulting something (a position, a rival pilot, an enemy force, a group of guards), and it’s always loud, open, direct action.",
21
+ "family": "str"
22
+ },
23
+ {
24
+ "id": "sk_blow_something_up",
25
+ "name": "Blow Something Up",
26
+ "description": "Use explosives to totally wreck something or turn it into an enormous fireball.",
27
+ "detail": "Use explosives (improvised or otherwise), weapons, or maybe just good old fashion brawn to totally wreck something or turn it into an enormous fireball (maybe a wall, sensor array, outpost, reactor core - the good stuff). Probably not to be used against people unless they’re incidentally in the way.",
28
+ "family": "str"
29
+ },
30
+ {
31
+ "id": "sk_charm",
32
+ "name": "Charm",
33
+ "description": "Convince a receptive audience or use leverage (money, power, personal benefit) to get your way.",
34
+ "detail": "To charm, you need a receptive audience, or some kind of promise of leverage (money, power, personal benefit, etc). You can use it when trying to smooth talk your way past guards, get someone on your side, sway a potential benefactor, talk someone down, perform diplomacy between two parties, or blatantly lie to someone. You can also use it when trying to impersonate someone. Charm won’t work on people that aren’t receptive (such as soldiers you are in a gunfight with) or that you don’t have leverage over (promises of safety, money, power, recompense, help, etc). These promises don’t necessarily have to be true but they have to have some weight with your target.",
35
+ "family": "cha"
36
+ },
37
+ {
38
+ "id": "sk_get_a_hold_of_something",
39
+ "name": "Get a Hold of Something",
40
+ "description": "Acquire temporary or permanent allies, assets, or connections through wealth or social influence.",
41
+ "detail": "Acquire useful allies, assets, or connections through wealth or social influence. This could be permanent (buying it or receiving it) or temporary (renting or borrowing help or supplies, etc), and might be harder or easier depending on how much you want to use it. This can’t be used for something that’s normally gated by license level (like mech parts) but could be used for aid, supplies, information, food materials, soldiers, or anything else that has more narrative impact. Typically this is acquired by buying it from a market or requisitioning it from a parent organization.",
42
+ "family": "cha"
43
+ },
44
+ {
45
+ "id": "sk_get_somewhere_quickly",
46
+ "name": "Get Somewhere Quickly",
47
+ "description": "Get somewhere quickly and without complications.",
48
+ "detail": "Get somewhere without complications and with speed, but not necessarily stealth. Climb, swim, or perform acrobatic maneuvers in an attempt to reach a destination faster than the ‘safe’ way. Fall safely from a great height. Move gracefully in zero-g. Chase or flee, outrun, or out pace a target. Get somewhere faster than anyone else. You can also use this when you want to drive or pilot a vehicle.",
49
+ "family": "dex"
50
+ },
51
+ {
52
+ "id": "sk_hack_or_fix",
53
+ "name": "Hack or Fix",
54
+ "description": "Repair a device or faulty system; alternatively, hack it wide open, or totally wreck, disable or sabotage it.",
55
+ "detail": "Repair a device or faulty system. Alternately, hack it wide open, or totally wreck, disable or sabotage it. You can use this for hacking or safeguarding electronic systems, such as electronic door locks, computer systems, omninet webs, or NHP coffins.",
56
+ "family": "int"
57
+ },
58
+ {
59
+ "id": "sk_invent_or_create",
60
+ "name": "Invent or Create",
61
+ "description": "Invent new devices, tools, or approaches to problems.",
62
+ "detail": "Generally speaking, you need tools and supplies to invent or create something successfully. Use this with many downtime actions to work on projects. You can also use it in the spur of the moment to invent new devices, tools, or approaches to something (improvised explosives, gear, disguises, or some similar).",
63
+ "family": "int"
64
+ },
65
+ {
66
+ "id": "sk_investigate",
67
+ "name": "Investigate",
68
+ "description": "Research a subject, or study something in great detail.",
69
+ "detail": "Research a subject, or look at something in great detail. If you can’t find information directly, you learn how you can get access to that information. Learn about a subject of historical relevance, or become well-read on a subject. Investigate a mystery or solve a puzzle. Locate a person or object through research or investigation.",
70
+ "family": "int"
71
+ },
72
+ {
73
+ "id": "sk_lead_or_inspire",
74
+ "name": "Lead or Inspire",
75
+ "description": "Give an inspiring speech, or motivate a group of people into action.",
76
+ "detail": "Give an inspiring speech, or motivate a group of people into action. Administer or run an organization efficiently or effectively, such as a company, a ship’s crew, a group of colonists or a mining venture. Effectively command a platoon of soldiers in battle, or (perhaps) an entire army.",
77
+ "family": "cha"
78
+ },
79
+ {
80
+ "id": "sk_patch",
81
+ "name": "Patch",
82
+ "description": "Apply medical knowledge to medicate or diagnose.",
83
+ "detail": "Apply your medical knowledge to administer medication, bandage a wound, staunch bleeding, suture, cauterize, neutralize poison, or resuscitate. Alternately, you could use it to diagnose or study disease, pathogens, or illness.",
84
+ "family": "int"
85
+ },
86
+ {
87
+ "id": "sk_pull_rank",
88
+ "name": "Pull Rank",
89
+ "description": "Get information, resources, or aid from a subordinate.",
90
+ "detail": "Pull rank on a subordinate, getting information, resources, or aid from them, even unwillingly. You can use this on anyone your social status (noble, celebrity, etc) or military rank would have weight with. Failing this might be risky and could be seen as abusive. You typically can’t pull rank on hostile targets. You could also use this to pretend to have a rank you don’t have, but it’s definitely risky.",
91
+ "family": "cha"
92
+ },
93
+ {
94
+ "id": "sk_read_a_situation",
95
+ "name": "Read a Situation",
96
+ "description": "Look for subtext, motives, or threats in a situation or person.",
97
+ "detail": "Look for subtext, motive, or threat in a situation or person, often social situations. Use your intuition to learn someone’s motivation, learn who is really in charge, or who is about to do something rash or stupid. Get a gut feeling about a situation or person. Sense if someone is lying to you.",
98
+ "family": "int"
99
+ },
100
+ {
101
+ "id": "sk_show_off",
102
+ "name": "Show Off",
103
+ "description": "Do something flashy, cool, or impressive, usually – but not exclusively – with your weapon.",
104
+ "detail": "Do something flashy, cool, or impressive, usually (but not exclusively) with your weapon, like shooting a very small or rapidly moving target, shooting someone’s hat off or their weapon out of their hand, knocking someone out by throwing a gun at them, performing an acrobatic flourish with a sword, throwing a spear to pin a fleeing target to the ground, and so on.",
105
+ "family": "dex"
106
+ },
107
+ {
108
+ "id": "sk_spot",
109
+ "name": "Spot",
110
+ "description": "Spot details, objects, or people that are hidden or difficult to make out.",
111
+ "detail": "Spot hidden or difficult to make out details, objects, or people. Spot ambushes, hidden compartments, or disguised individuals. Spy on a target from a distance, or make out the details, shape, and number of objects, vehicles, mechs, or people clearly at a distance. Track people or vehicles.",
112
+ "family": "int"
113
+ },
114
+ {
115
+ "id": "sk_stay_cool",
116
+ "name": "Stay Cool",
117
+ "description": "Perform a task that requires concentration, dexterity, speed, or precision under pressure.",
118
+ "detail": "Do something that requires concentration, speed, or intense precision under pressure, like picking a lock as your squad trades fire with encroaching guards, avoiding a hostile memetic code while hacking a secure console, carefully disarming an explosive, or unjamming a gun under fire. If you’ve got to do something complicated in a high stress situation without messing up (and possibly not even breaking a sweat) this is the action to use.",
119
+ "family": "dex"
120
+ },
121
+ {
122
+ "id": "sk_survive",
123
+ "name": "Survive",
124
+ "description": "Persevere through harsh, hostile, or unforgiving environments.",
125
+ "detail": "Persevere through harsh, hostile, or unforgiving environments, such as the vacuum of space, frozen tundra, a pirate enclave, a crime-ridden colony, untamed wilderness, or scorching desert. You most often use survive when you want to take a journey through wilderness environments, navigate, or avoid natural hazards such as carnivorous wildlife, rockfalls, thin ice, or lava fields. Alternately you could use it to avoid man-made hazards, such as navigating a city safely, or avoiding dangerous areas of a space station. You could also use it when testing personal endurance, such as shaking off poison or alcohol.",
126
+ "family": "str"
127
+ },
128
+ {
129
+ "id": "sk_take_control",
130
+ "name": "Take Control",
131
+ "description": "Use force, violence, presence of will, or direct action to take control of something.",
132
+ "detail": "Use force, violence, presence of will, or direct action to take control of something. This is often something concrete, like an object someone is holding. You could take control of someone’s gun or a keycard they have on their person. You can additionally can take control of a situation to force those present to listen, calm down, stop moving, or stop what they’re doing (perhaps for their benefit), though you can’t necessarily force them to do anything further without threatening them. Taking control is never subtle.",
133
+ "family": "str"
134
+ },
135
+ {
136
+ "id": "sk_take_someone_out",
137
+ "name": "Take Someone Out",
138
+ "description": "Kill or disable someone quickly and quietly.",
139
+ "detail": "Kill or disable someone quickly and quietly, from up close and personal or from a distance, probably before they even notice. This is probably a single person but could be two people relatively close together (any more is sort of stretching it and definitely risky). If you’re looking down a sniper scope at a target, preparing to nerve pinch a guard to knock them out instantly, quick-drawing during a gun duel, or dropping from a ceiling to slit a throat, this is the action to use.",
140
+ "family": "dex"
141
+ },
142
+ {
143
+ "id": "sk_threaten",
144
+ "name": "Threaten",
145
+ "description": "Use force or threats to make someone do what you want.",
146
+ "detail": "Use force or threats of force to get someone to do what you want them to do. Name what you want someone to do and what you’re going to do to them if they don’t listen to you. This could also be blackmail, leverage, or something similarly nasty. Threatening someone can be very high risk but very effective if successful - either way there’s likely no repairing the relationship afterwards. If you threaten someone unsuccessfully, your threats have no further effect on them unless you change something about the situation (as with all other skill checks).",
147
+ "family": "str"
148
+ },
149
+ {
150
+ "id": "sk_word_on_the_street",
151
+ "name": "Word on the Street",
152
+ "description": "Get gossip, news, or hearsay from the streets, or from a particular social scene.",
153
+ "detail": "Get gossip, news, or hearsay from the streets. What you get depends on what ‘streets’ you are getting word from (high society, low society, hearsay, military chatter, etc). This probably takes a lot less time than investigating something in detail, but the information might be more qualitative or colored by opinion (sometimes that might be useful). You can always learn where the information came from or who to go to next.",
154
+ "family": "cha"
155
+ }
156
156
  ]
package/lib/statuses.json CHANGED
@@ -1,111 +1,111 @@
1
- [
2
- {
3
- "name": "Danger Zone",
4
- "icon": "danger-zone",
5
- "type": "Status",
6
- "terse": "Heat level at half capacity or more",
7
- "exclusive": "Mech",
8
- "effects": "Characters are in the DANGER ZONE when half or more of their heat is filled in. They’re smoking hot, which enables some attacks, talents, and effects."
9
- },
10
- {
11
- "name": "Down And Out",
12
- "icon": "downandout",
13
- "type": "Status",
14
- "terse": "Pilot is unconscious, any additional damage kills",
15
- "exclusive": "Pilot",
16
- "effects": "Pilots that are DOWN AND OUT are unconscious and STUNNED – if they take any more damage, they die. They'll regain consciousness and half of their HP when they rest."
17
- },
18
- {
19
- "name": "Engaged",
20
- "icon": "engaged",
21
- "type": "Status",
22
- "terse": "Ranged attacks made by an this character receive +1 difficulty. All additional movement is lost if ENGAGED by a target of equal or greater SIZE",
23
- "effects": "If a character moves adjacent to a hostile character, they both gain the ENGAGED status for as long as they remain adjacent to one another. Ranged attacks made by an ENGAGED character receive +1 difficulty. Additionally, characters that become ENGAGED by targets of equal or greater SIZE during the course of a movement stop moving immediately and lose any unused movement."
24
- },
25
- {
26
- "name": "Exposed",
27
- "icon": "exposed",
28
- "type": "Status",
29
- "terse": "All kinetic, explosive, or energy damage taken by this character is doubled.",
30
- "exclusive": "Mech",
31
- "effects": "Characters become EXPOSED when they’re dealing with runaway heat buildup – their armor is weakened by overheating, their vents are open, and their weapons are spinning down, providing plenty of weak points. All kinetic, explosive, or energy damage taken by EXPOSED characters is doubled, before applying any reductions. A mech can clear EXPOSED by taking the STABILIZE action."
32
- },
33
- {
34
- "name": "Hidden",
35
- "icon": "hidden",
36
- "type": "Status",
37
- "terse": "This character can’t be targeted by hostile attacks or actions, doesn't cause engagement, and enemies only know their approximate location.",
38
- "effects": "HIDDEN characters can’t be targeted by hostile attacks or actions, don’t cause engagement, and enemies only know their approximate location. Attacking, forcing saves, taking reactions, using BOOST, and losing cover all remove HIDDEN after they resolve. Characters can find HIDDEN characters with SEARCH."
39
- },
40
- {
41
- "name": "Invisible",
42
- "icon": "invisible",
43
- "type": "Status",
44
- "terse": "All attacks against INVISIBLE characters have a 50 percent chance to miss before an attack roll is made. INVISIBLE characters can always HIDE, even without cover.",
45
- "effects": "All attacks against INVISIBLE characters, regardless of type, have a 50 percent chance to miss outright, before an attack roll is made. Roll a dice or flip a coin to determine if the attack misses.<br>Additionally, INVISIBLE characters can always HIDE, even without cover."
46
- },
47
- {
48
- "name": "Prone",
49
- "icon": "prone",
50
- "type": "Status",
51
- "terse": "Attacks against PRONE targets receive +1 accuracy. PRONE characters are SLOWED and count as moving in difficult terrain.",
52
- "effects": "Attacks against PRONE targets receive +1 accuracy.<br>Additionally, PRONE characters are SLOWED and count as moving in difficult terrain. Characters can remove PRONE by standing up instead of taking their standard move, unless they’re IMMOBILIZED. Standing up doesn’t count as movement, so doesn’t trigger OVERWATCH or other effects."
53
- },
54
- {
55
- "name": "Shut Down",
56
- "icon": "shut-down",
57
- "type": "Status",
58
- "terse": "While SHUT DOWN, mechs are STUNNED indefinitely.",
59
- "exclusive": "Mech",
60
- "effects": "When a mech is SHUT DOWN:<br>• all heat is cleared and the EXPOSED status is removed;<br>• any cascading NHPs are stabilised and no longer cascading;<br>• any statuses and conditions affecting the mech caused by tech actions, such as LOCK ON, immediately end.<br>SHUT DOWN mechs have IMMUNITY to all tech actions and attacks, including any from allied characters.<br>While SHUT DOWN, mechs are STUNNED indefinitely. Nothing can prevent this condition, and it remains until the mech ceases to be SHUT DOWN."
61
- },
62
- {
63
- "name": "Immobilized",
64
- "icon": "immobilized",
65
- "type": "Condition",
66
- "terse": "IMMOBILIZED characters cannot make any voluntary movements",
67
- "effects": "IMMOBILIZED characters cannot make any voluntary movements, although involuntary movements are unaffected."
68
- },
69
- {
70
- "name": "Impaired",
71
- "icon": "impaired",
72
- "type": "Condition",
73
- "terse": "IMPAIRED characters receive +1 difficulty on all attacks, saves, and skill checks.",
74
- "effects": "IMPAIRED characters receive +1 difficulty on all attacks, saves, and skill checks."
75
- },
76
- {
77
- "name": "Jammed",
78
- "icon": "jammed",
79
- "type": "Condition",
80
- "terse": "JAMMED characters can’t use comms, make attacks other than IMPROVISED ATTACK, GRAPPLE, and RAM,take reactions, or take or benefit from tech actions",
81
- "effects": "JAMMED characters can’t:<br>• use comms to talk to other characters;<br>• make attacks, other than IMPROVISED ATTACK, GRAPPLE, and RAM;<br>• take reactions, or take or benefit from tech actions."
82
- },
83
- {
84
- "name": "Lock On",
85
- "icon": "lock-on",
86
- "type": "Condition",
87
- "terse": "Hostile characters can consume LOCK ON for +1 accuracy on their next attack against this character.",
88
- "effects": "Hostile characters can choose to consume a character’s LOCK ON condition in exchange for +1 accuracy on their next attack against that character.<br>LOCK ON is also required to use some talents and systems."
89
- },
90
- {
91
- "name": "Shredded",
92
- "icon": "shredded",
93
- "type": "Condition",
94
- "terse": "SHREDDED characters don’t benefit from ARMOR or RESISTANCE",
95
- "effects": "SHREDDED characters don’t benefit from ARMOR or RESISTANCE."
96
- },
97
- {
98
- "name": "Slowed",
99
- "icon": "slow",
100
- "type": "Condition",
101
- "terse": "This character can’t BOOST or make any special moves granted by talents, systems, or weapons.",
102
- "effects": "The only movement SLOWED characters can make is their standard move, on their own turn – they can’t BOOST or make any special moves granted by talents, systems, or weapons."
103
- },
104
- {
105
- "name": "Stunned",
106
- "icon": "stunned",
107
- "type": "Condition",
108
- "terse": "STUNNED mechs cannot OVERCHARGE, move, or take any actions.",
109
- "effects": "STUNNED mechs cannot OVERCHARGE, move, or take any actions – including free actions and reactions. Pilots can still MOUNT, DISMOUNT, or EJECT from STUNNED mechs, and can take actions normally.<br>STUNNED mechs have a maximum of 5 EVASION, and automatically fail all HULL and AGILITY checks and saves."
110
- }
1
+ [
2
+ {
3
+ "name": "Danger Zone",
4
+ "icon": "danger-zone",
5
+ "type": "Status",
6
+ "terse": "Heat level at half capacity or more",
7
+ "exclusive": "Mech",
8
+ "effects": "Characters are in the DANGER ZONE when half or more of their heat is filled in. They’re smoking hot, which enables some attacks, talents, and effects."
9
+ },
10
+ {
11
+ "name": "Down and Out",
12
+ "icon": "downandout",
13
+ "type": "Status",
14
+ "terse": "Pilot is unconscious, any additional damage kills",
15
+ "exclusive": "Pilot",
16
+ "effects": "Pilots that are DOWN AND OUT are unconscious and STUNNED – if they take any more damage, they die. They'll regain consciousness and half of their HP when they rest."
17
+ },
18
+ {
19
+ "name": "Engaged",
20
+ "icon": "engaged",
21
+ "type": "Status",
22
+ "terse": "Ranged attacks made by an this character receive +1 difficulty. All additional movement is lost if ENGAGED by a target of equal or greater SIZE",
23
+ "effects": "If a character moves adjacent to a hostile character, they both gain the ENGAGED status for as long as they remain adjacent to one another. Ranged attacks made by an ENGAGED character receive +1 difficulty. Additionally, characters that become ENGAGED by targets of equal or greater SIZE during the course of a movement stop moving immediately and lose any unused movement."
24
+ },
25
+ {
26
+ "name": "Exposed",
27
+ "icon": "exposed",
28
+ "type": "Status",
29
+ "terse": "All kinetic, explosive, or energy damage taken by this character is doubled.",
30
+ "exclusive": "Mech",
31
+ "effects": "Characters become EXPOSED when they’re dealing with runaway heat buildup – their armor is weakened by overheating, their vents are open, and their weapons are spinning down, providing plenty of weak points. All kinetic, explosive, or energy damage taken by EXPOSED characters is doubled, before applying any reductions. A mech can clear EXPOSED by taking the STABILIZE action."
32
+ },
33
+ {
34
+ "name": "Hidden",
35
+ "icon": "hidden",
36
+ "type": "Status",
37
+ "terse": "This character can’t be targeted by hostile attacks or actions, doesn't cause engagement, and enemies only know their approximate location.",
38
+ "effects": "HIDDEN characters can’t be targeted by hostile attacks or actions, don’t cause engagement, and enemies only know their approximate location. Attacking, forcing saves, taking reactions, using BOOST, and losing cover all remove HIDDEN after they resolve. Characters can find HIDDEN characters with SEARCH."
39
+ },
40
+ {
41
+ "name": "Invisible",
42
+ "icon": "invisible",
43
+ "type": "Status",
44
+ "terse": "All attacks against INVISIBLE characters have a 50 percent chance to miss before an attack roll is made. INVISIBLE characters can always HIDE, even without cover.",
45
+ "effects": "All attacks against INVISIBLE characters, regardless of type, have a 50 percent chance to miss outright, before an attack roll is made. Roll a dice or flip a coin to determine if the attack misses.<br>Additionally, INVISIBLE characters can always HIDE, even without cover."
46
+ },
47
+ {
48
+ "name": "Prone",
49
+ "icon": "prone",
50
+ "type": "Status",
51
+ "terse": "Attacks against PRONE targets receive +1 accuracy. PRONE characters are SLOWED and count as moving in difficult terrain.",
52
+ "effects": "Attacks against PRONE targets receive +1 accuracy.<br>Additionally, PRONE characters are SLOWED and count as moving in difficult terrain. Characters can remove PRONE by standing up instead of taking their standard move, unless they’re IMMOBILIZED. Standing up doesn’t count as movement, so doesn’t trigger OVERWATCH or other effects."
53
+ },
54
+ {
55
+ "name": "Shut Down",
56
+ "icon": "shut-down",
57
+ "type": "Status",
58
+ "terse": "While SHUT DOWN, mechs are STUNNED indefinitely.",
59
+ "exclusive": "Mech",
60
+ "effects": "When a mech is SHUT DOWN:<br>• all heat is cleared and the EXPOSED status is removed;<br>• any cascading NHPs are stabilised and no longer cascading;<br>• any statuses and conditions affecting the mech caused by tech actions, such as LOCK ON, immediately end.<br>SHUT DOWN mechs have IMMUNITY to all tech actions and attacks, including any from allied characters.<br>While SHUT DOWN, mechs are STUNNED indefinitely. Nothing can prevent this condition, and it remains until the mech ceases to be SHUT DOWN."
61
+ },
62
+ {
63
+ "name": "Immobilized",
64
+ "icon": "immobilized",
65
+ "type": "Condition",
66
+ "terse": "IMMOBILIZED characters cannot make any voluntary movements",
67
+ "effects": "IMMOBILIZED characters cannot make any voluntary movements, although involuntary movements are unaffected."
68
+ },
69
+ {
70
+ "name": "Impaired",
71
+ "icon": "impaired",
72
+ "type": "Condition",
73
+ "terse": "IMPAIRED characters receive +1 difficulty on all attacks, saves, and skill checks.",
74
+ "effects": "IMPAIRED characters receive +1 difficulty on all attacks, saves, and skill checks."
75
+ },
76
+ {
77
+ "name": "Jammed",
78
+ "icon": "jammed",
79
+ "type": "Condition",
80
+ "terse": "JAMMED characters can’t use comms, make attacks other than IMPROVISED ATTACK, GRAPPLE, and RAM,take reactions, or take or benefit from tech actions",
81
+ "effects": "JAMMED characters can’t:<br>• use comms to talk to other characters;<br>• make attacks, other than IMPROVISED ATTACK, GRAPPLE, and RAM;<br>• take reactions, or take or benefit from tech actions."
82
+ },
83
+ {
84
+ "name": "Lock On",
85
+ "icon": "lock-on",
86
+ "type": "Condition",
87
+ "terse": "Hostile characters can consume LOCK ON for +1 accuracy on their next attack against this character.",
88
+ "effects": "Hostile characters can choose to consume a character’s LOCK ON condition in exchange for +1 accuracy on their next attack against that character.<br>LOCK ON is also required to use some talents and systems."
89
+ },
90
+ {
91
+ "name": "Shredded",
92
+ "icon": "shredded",
93
+ "type": "Condition",
94
+ "terse": "SHREDDED characters don’t benefit from ARMOR or RESISTANCE",
95
+ "effects": "SHREDDED characters don’t benefit from ARMOR or RESISTANCE."
96
+ },
97
+ {
98
+ "name": "Slowed",
99
+ "icon": "slow",
100
+ "type": "Condition",
101
+ "terse": "This character can’t BOOST or make any special moves granted by talents, systems, or weapons.",
102
+ "effects": "The only movement SLOWED characters can make is their standard move, on their own turn – they can’t BOOST or make any special moves granted by talents, systems, or weapons."
103
+ },
104
+ {
105
+ "name": "Stunned",
106
+ "icon": "stunned",
107
+ "type": "Condition",
108
+ "terse": "STUNNED mechs cannot OVERCHARGE, move, or take any actions.",
109
+ "effects": "STUNNED mechs cannot OVERCHARGE, move, or take any actions – including free actions and reactions. Pilots can still MOUNT, DISMOUNT, or EJECT from STUNNED mechs, and can take actions normally.<br>STUNNED mechs have a maximum of 5 EVASION, and automatically fail all HULL and AGILITY checks and saves."
110
+ }
111
111
  ]