@marioschmidt/design-system-tokens 1.0.11 → 1.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/dist/android/res/values/base/primitive_color_value.xml +101 -0
  2. package/dist/android/res/values/base/primitive_font_value.xml +50 -0
  3. package/dist/android/res/values/base/primitive_size_value.xml +56 -0
  4. package/dist/android/res/values/base/primitive_space_value.xml +32 -0
  5. package/dist/android/res/values/density/density_compact.xml +15 -0
  6. package/dist/android/res/values/density/density_default.xml +15 -0
  7. package/dist/android/res/values/density/density_spacious.xml +15 -0
  8. package/dist/android/res/values/mapping/brand_advertorial.xml +278 -0
  9. package/dist/android/res/values/mapping/brand_bild.xml +278 -0
  10. package/dist/android/res/values/mapping/brand_color_bild.xml +75 -0
  11. package/dist/android/res/values/mapping/brand_color_sportbild.xml +75 -0
  12. package/dist/android/res/values/mapping/brand_sportbild.xml +278 -0
  13. package/dist/android/res/values/semantic/advertorial/breakpoints/breakpoint_advertorial_lg.xml +473 -0
  14. package/dist/android/res/values/semantic/advertorial/breakpoints/breakpoint_advertorial_md.xml +473 -0
  15. package/dist/android/res/values/semantic/advertorial/breakpoints/breakpoint_advertorial_sm.xml +473 -0
  16. package/dist/android/res/values/semantic/advertorial/breakpoints/breakpoint_advertorial_xs.xml +473 -0
  17. package/dist/android/res/values/semantic/advertorial/color/color_advertorial_dark.xml +271 -0
  18. package/dist/android/res/values/semantic/advertorial/color/color_advertorial_light.xml +271 -0
  19. package/dist/android/res/values/semantic/bild/breakpoints/breakpoint_bild_lg.xml +473 -0
  20. package/dist/android/res/values/semantic/bild/breakpoints/breakpoint_bild_md.xml +473 -0
  21. package/dist/android/res/values/semantic/bild/breakpoints/breakpoint_bild_sm.xml +473 -0
  22. package/dist/android/res/values/semantic/bild/breakpoints/breakpoint_bild_xs.xml +473 -0
  23. package/dist/android/res/values/semantic/bild/color/color_bild_dark.xml +271 -0
  24. package/dist/android/res/values/semantic/bild/color/color_bild_light.xml +271 -0
  25. package/dist/android/res/values/semantic/sportbild/breakpoints/breakpoint_sportbild_lg.xml +473 -0
  26. package/dist/android/res/values/semantic/sportbild/breakpoints/breakpoint_sportbild_md.xml +473 -0
  27. package/dist/android/res/values/semantic/sportbild/breakpoints/breakpoint_sportbild_sm.xml +473 -0
  28. package/dist/android/res/values/semantic/sportbild/breakpoints/breakpoint_sportbild_xs.xml +473 -0
  29. package/dist/android/res/values/semantic/sportbild/color/color_sportbild_dark.xml +271 -0
  30. package/dist/android/res/values/semantic/sportbild/color/color_sportbild_light.xml +271 -0
  31. package/dist/flutter/base/primitive_color_value.dart +109 -0
  32. package/dist/flutter/base/primitive_font_value.dart +58 -0
  33. package/dist/flutter/base/primitive_size_value.dart +64 -0
  34. package/dist/flutter/base/primitive_space_value.dart +40 -0
  35. package/dist/flutter/density/density_compact.dart +23 -0
  36. package/dist/flutter/density/density_default.dart +23 -0
  37. package/dist/flutter/density/density_spacious.dart +23 -0
  38. package/dist/flutter/mapping/brand_advertorial.dart +286 -0
  39. package/dist/flutter/mapping/brand_bild.dart +286 -0
  40. package/dist/flutter/mapping/brand_color_bild.dart +83 -0
  41. package/dist/flutter/mapping/brand_color_sportbild.dart +83 -0
  42. package/dist/flutter/mapping/brand_sportbild.dart +286 -0
  43. package/dist/flutter/semantic/advertorial/breakpoints/breakpoint_advertorial_lg.dart +499 -0
  44. package/dist/flutter/semantic/advertorial/breakpoints/breakpoint_advertorial_md.dart +499 -0
  45. package/dist/flutter/semantic/advertorial/breakpoints/breakpoint_advertorial_sm.dart +499 -0
  46. package/dist/flutter/semantic/advertorial/breakpoints/breakpoint_advertorial_xs.dart +499 -0
  47. package/dist/flutter/semantic/advertorial/color/color_advertorial_dark.dart +435 -0
  48. package/dist/flutter/semantic/advertorial/color/color_advertorial_light.dart +435 -0
  49. package/dist/flutter/semantic/bild/breakpoints/breakpoint_bild_lg.dart +499 -0
  50. package/dist/flutter/semantic/bild/breakpoints/breakpoint_bild_md.dart +499 -0
  51. package/dist/flutter/semantic/bild/breakpoints/breakpoint_bild_sm.dart +499 -0
  52. package/dist/flutter/semantic/bild/breakpoints/breakpoint_bild_xs.dart +499 -0
  53. package/dist/flutter/semantic/bild/color/color_bild_dark.dart +435 -0
  54. package/dist/flutter/semantic/bild/color/color_bild_light.dart +435 -0
  55. package/dist/flutter/semantic/sportbild/breakpoints/breakpoint_sportbild_lg.dart +499 -0
  56. package/dist/flutter/semantic/sportbild/breakpoints/breakpoint_sportbild_md.dart +499 -0
  57. package/dist/flutter/semantic/sportbild/breakpoints/breakpoint_sportbild_sm.dart +499 -0
  58. package/dist/flutter/semantic/sportbild/breakpoints/breakpoint_sportbild_xs.dart +499 -0
  59. package/dist/flutter/semantic/sportbild/color/color_sportbild_dark.dart +435 -0
  60. package/dist/flutter/semantic/sportbild/color/color_sportbild_light.dart +435 -0
  61. package/dist/ios/base/PrimitiveColorValue.swift +106 -0
  62. package/dist/ios/base/PrimitiveFontValue.swift +55 -0
  63. package/dist/ios/base/PrimitiveSizeValue.swift +61 -0
  64. package/dist/ios/base/PrimitiveSpaceValue.swift +37 -0
  65. package/dist/ios/density/DensityCompact.swift +20 -0
  66. package/dist/ios/density/DensityDefault.swift +20 -0
  67. package/dist/ios/density/DensitySpacious.swift +20 -0
  68. package/dist/ios/mapping/BrandAdvertorial.swift +283 -0
  69. package/dist/ios/mapping/BrandBild.swift +283 -0
  70. package/dist/ios/mapping/BrandColorBild.swift +80 -0
  71. package/dist/ios/mapping/BrandColorSportbild.swift +80 -0
  72. package/dist/ios/mapping/BrandSportbild.swift +283 -0
  73. package/dist/ios/semantic/advertorial/breakpoints/BreakpointAdvertorialLg.swift +496 -0
  74. package/dist/ios/semantic/advertorial/breakpoints/BreakpointAdvertorialMd.swift +496 -0
  75. package/dist/ios/semantic/advertorial/breakpoints/BreakpointAdvertorialSm.swift +496 -0
  76. package/dist/ios/semantic/advertorial/breakpoints/BreakpointAdvertorialXs.swift +496 -0
  77. package/dist/ios/semantic/advertorial/color/ColorAdvertorialDark.swift +432 -0
  78. package/dist/ios/semantic/advertorial/color/ColorAdvertorialLight.swift +432 -0
  79. package/dist/ios/semantic/bild/breakpoints/BreakpointBildLg.swift +496 -0
  80. package/dist/ios/semantic/bild/breakpoints/BreakpointBildMd.swift +496 -0
  81. package/dist/ios/semantic/bild/breakpoints/BreakpointBildSm.swift +496 -0
  82. package/dist/ios/semantic/bild/breakpoints/BreakpointBildXs.swift +496 -0
  83. package/dist/ios/semantic/bild/color/ColorBildDark.swift +432 -0
  84. package/dist/ios/semantic/bild/color/ColorBildLight.swift +432 -0
  85. package/dist/ios/semantic/sportbild/breakpoints/BreakpointSportbildLg.swift +496 -0
  86. package/dist/ios/semantic/sportbild/breakpoints/BreakpointSportbildMd.swift +496 -0
  87. package/dist/ios/semantic/sportbild/breakpoints/BreakpointSportbildSm.swift +496 -0
  88. package/dist/ios/semantic/sportbild/breakpoints/BreakpointSportbildXs.swift +496 -0
  89. package/dist/ios/semantic/sportbild/color/ColorSportbildDark.swift +432 -0
  90. package/dist/ios/semantic/sportbild/color/ColorSportbildLight.swift +432 -0
  91. package/dist/manifest.json +87 -3
  92. package/package.json +1 -1
@@ -0,0 +1,435 @@
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+
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+ //
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+ // color_sportbild_light.dart
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+ //
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+
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+ // Do not edit directly, this file was auto-generated.
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+
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+
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+
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+ import 'dart:ui';
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+
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+ class {
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+ ._();
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+
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+ static const componentAlertAlertSurfaceColor = Color(0xFFFFFFFF); /** On marketing offer surfaces this variable is usually not used. The alertSurfaceConstant variables should be used. This token changes color between light and dark modes. L:100 / D:025 */
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+ static const componentAlertAlertSurfaceColorConstant = Color(0xFFFFFFFF); /** On marketing offer surfaces this variable is used. */
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+ static const componentAvatarAvatarLabelColor = Color(0xFF666B70); /** 09-2025 css --article-author-name-color */
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+ static const componentAvatarAvatarLabelColorHover = Color(0xFF174582); /** 09-2025 css --article-author-name-color */
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+ static const componentBreadcrumbBreadcrumbTextColorHover = Color(0xFF242629); /** Use this token on breadcrumbs that the user's pointer is hovering on or clicked on. This token changes color between light and dark modes. L:015 / D:100 */
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+ static const componentBreadcrumbBreadcrumbTextColorIdle = Color(0xFF4A5259); /** Use this token on breadcrumbs that are in their default idle state. This token changes color between light and dark modes. L:035 / D:096 */
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+ static const componentBreakingNewsBreakingNewsBottomTitleTextColor = Color(0xFFFFFFFF);
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+ static const componentBreakingNewsBreakingNewsSurfaceColor = Color(0xFFFFBF00);
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+ static const componentBreakingNewsBreakingNewsTextContentColor = Color(0xFF242629);
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+ static const componentBreakingNewsBreakingNewsTitleSurfaceColor = Color(0xFF0A264F);
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+ static const componentBreakingNewsBreakingNewsTopTitleTextColor = Color(0xFFFFBF00);
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+ static const componentButtonButtonLiveTickerLoadNewLabelColor = Color(0xFF8C9196);
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+ static const componentButtonButtonLiveTickerLoadNewSurfaceColor = Color(0xFFFFFFFF);
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+ static const componentButtonGhostButtonGhostBgColorHover = Color(0xFFCFD4D9);
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+ static const componentButtonPrimaryButtonPrimaryBrandBgColorHover = Color(0xFF0A264F);
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+ static const componentButtonPrimaryButtonPrimaryBrandBgColorIdle = Color(0xFF174582);
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+ static const componentButtonPrimaryButtonPrimaryLabelColor = Color(0xFFFFFFFF);
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+ static const componentButtonPrimaryButtonPrimaryNeutralBgColorHover = Color(0xFF4A5259);
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+ static const componentButtonPrimaryButtonPrimaryNeutralBgColorIdle = Color(0xFF242629); /** Use this variable on the neutral color primary button. Tone changes between light and dark mode. Light mode Bild & SpoBi: Tone 015 ; Dark mode Bild & SpoBi: Tone 100 */
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+ static const componentButtonPrimaryButtonPrimarySuccessColorHover = Color(0xFF006E3D);
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+ static const componentButtonPrimaryButtonPrimarySuccessColorIdle = Color(0xFF17995C);
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+ static const componentButtonSecondaryButtonSecondaryBgColorHover = Color(0xFFCFD4D9);
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+ static const componentButtonSecondaryButtonSecondaryBgColorIdle = Color(0xFFE8EDF0);
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+ static const componentButtonSecondaryButtonSecondaryLabelColor = Color(0xFF4A5259);
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+ static const componentButtonTertiaryButtonTertiaryBorderColorHover = Color(0xFF4A5259);
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+ static const componentButtonTertiaryButtonTertiaryBorderColorIdle = Color(0xFFCFD4D9);
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+ static const componentButtonTertiaryButtonTertiaryLabelColor = Color(0xFF4A5259);
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+ static const componentButtonTertiaryButtonTertiarySuccessBgColorHover = Color(0xFFCFF5E3);
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+ static const componentButtonTertiaryButtonTertiarySuccessBorderColor = Color(0xFF17995C);
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+ static const componentCardCardSurfaceBgColor = Color(0xFFFFFFFF);
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+ static const componentChipsChipsBgColorActive = Color(0xFF174582);
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+ static const componentChipsChipsBgColorHover = Color(0xFFB00003);
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+ static const componentChipsChipsBgColorIdle = Color(0xFFE8EDF0);
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+ static const componentChipsChipsLabelColorHover = Color(0xFFFFFFFF);
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+ static const componentChipsChipsLabelColorIdle = Color(0xFF242629);
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+ static const componentDSysDocDSysDocsLabelTextColorMode = (Light Mode); /** This is currently for use in this design system's documentation texts. It is a text string made for being used in light and dark mode documentation texts. */
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+ static const componentDSysDocDSysDocsLabelTextSurfaceColorPrimaryPrimitiveName = BILD100; /** This variable is only for use in Figma's Design System File. It is automating some of the content in documentation pages. */
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+ static const componentDSysDocDsDocSpacingItemBgColor = Color(0x1ADE0000);
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+ static const componentDSysDocDsDocSpacingItemBorderColor = Color(0x80DE0000);
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+ static const componentDropdownDropdownBgColorHover = Color(0xFFF7FAFC);
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+ static const componentDropdownDropdownBgColorIdle = Color(0xFFFFFFFF);
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+ static const componentEmptiesEmptiesBgColor = Color(0xFFF7FAFC);
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+ static const componentEmptiesEmptiesLogoColor = Color(0xFFCFD4D9);
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+ static const componentFoldoutFoldoutLabelColorActive = Color(0xFF174582);
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+ static const componentFoldoutFoldoutLabelColorIdle = Color(0xFF4A5259);
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+ static const componentGalleryAppImageLightboxGalleryBgColor = Color(0xFF000000);
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+ static const componentHeyHeyDrawerSurfaceColor = Color(0xFFF7FAFC);
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+ static const componentHeyHeyFavInputFieldSurfaceColor = Color(0xFFE8EDF0);
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+ static const componentHeyHeyIconUtilColor = Color(0xFF4A5259);
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+ static const componentHeyHeySeparatorColor = Color(0xFFCFD4D9); /** This is the most used color for separators across Bild products. */
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+ static const componentHeyHeyTextColor = Color(0xFF4A5259);
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+ static const componentInputFieldInputFieldBgColorDarkHighContrast = Color(0xFFE8EDF0);
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+ static const componentInputFieldInputFieldBgColorDarkLowContrast = Color(0xFF333D40);
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+ static const componentInputFieldInputFieldBgColorDarkMediumContrast = Color(0xFF4A5259);
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+ static const componentInputFieldInputFieldBorderColorActive = Color(0xFF4A5259);
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+ static const componentInputFieldInputFieldBorderColorDark = Color(0xFF8C9196);
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+ static const componentInputFieldInputFieldBorderColorDarkActive = Color(0xFF242629);
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+ static const componentInputFieldInputFieldBorderColorIdle = Color(0xFFCFD4D9);
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+ static const componentKickerPartnerKickerAubiBgColor = Color(0xFFF00000);
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+ static const componentKickerPartnerKickerBzBgColor = Color(0xFFE3001C);
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+ static const componentKickerPartnerKickerCobiBgColor = Color(0xFFDB241C);
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+ static const componentKickerPartnerKickerFitbookBgColor = Color(0xFFFF96B8);
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+ static const componentKickerPartnerKickerKaufberaterBgColor = Color(0xFF54476E);
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+ static const componentKickerPartnerKickerMyhomebookBgColor = Color(0xFF66CCCC);
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+ static const componentKickerPartnerKickerPetbookBgColor = Color(0xFFBADB91);
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+ static const componentKickerPartnerKickerSpobiBgColor = Color(0xFF174582);
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+ static const componentKickerPartnerKickerTechbookBgColor = Color(0xFF94E3FF);
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+ static const componentKickerPartnerKickerTravelbookBgColor = Color(0xFF8FF0ED);
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+ static const componentKickerStandardKickerBgColorOnSurface = Color(0xFF174582);
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+ static const componentMediaplayerAudioPlayerPlayButtonBgColor = Color(0x4DFFFFFF);
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+ static const componentMediaplayerVidPlayerControlButtonsBgColorHover = Color(0x33000000);
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+ static const componentMediaplayerVidPlayerControlButtonsBgColorPressed = Color(0x0D000000);
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+ static const componentMediaplayerVidPlayerControlButtonsBgHoverColor = Color(0xCCDE0000); /** This variable is used for hover states of video player control buttons. */
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+ static const componentMediaplayerVidPlayerControlsAutoplayButtonBgColor = Color(0x33000000);
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+ static const componentMediaplayerVidPlayerOverlayScrimColor = Color(0x80000000);
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+ static const componentMediaplayerVidPlayerProgressBarPreloadBgColor = Color(0x4DFFFFFF);
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+ static const componentMediaplayerVidPlayerTooltipBgColor = Color(0xB3000000);
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+ static const componentMediaplayerVidPlayerUnmuteButtonBgColor = Color(0x33000000);
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+ static const componentMediaplayerVidPlayerUnmuteButtonBgColorHover = Color(0x59000000);
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+ static const componentMenuAppTobBarTabNavBottomBorder = Color(0xFF174582);
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+ static const componentMenuAppTobBarTabNavBottomBorderActive = Color(0xFFCFD4D9);
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+ static const componentMenuAppTopBarIconColor = Color(0xFF8C9196);
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+ static const componentMenuAppTopBarSurfaceColor = Color(0xFF0A264F);
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+ static const componentMenuAppTopBarTextColorPrimary = Color(0xFFE8EDF0);
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+ static const componentMenuItemMenuItemBorderColorActive = Color(0xFF0A264F);
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+ static const componentMenuItemMenuItemLabelColorPrimary = Color(0xFF4A5259);
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+ static const componentMenuItemMenuItemLabelColorPrimaryActive = Color(0xFF242629);
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+ static const componentMenuItemMenuItemLabelColorSecondary = Color(0xFFFFFFFF); /** The variable can be used on secondary menus that many times show up on dedicated home pages specific to a topic. The menu labels are often times using the color white across color modes. */
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+ static const componentMenuMenuLinkLaneLabelColor = Color(0xFFCFD4D9);
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+ static const componentMenuMenuLinkLaneLabelColorActive = Color(0xFFFFFFFF);
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+ static const componentMenuMenuLinkLaneSurfaceColor = Color(0xFF0A264F);
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+ static const componentMenuMenuScrolledSurfaceGradientColor = Color(0xF2FFFFFF); /** Used on a thin part at the top of header in navigation menu. */
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+ static const componentMenuMenuSurfaceColor = Color(0xFFFFFFFF);
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+ static const componentNewstickerNewsTickerBadgeIconsColor = Color(0xFF8C9196);
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+ static const componentNewstickerNewsTickerTimestampColor = Color(0xFF8C9196);
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+ static const componentPaginationGalleryPaginationElementActiveOpacity = 100; /** Use this on gallery slider pagination elements. This can also be applied to hover states of those elements. */
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+ static const componentPaginationPaginationElementColorActive = Color(0xFF174582);
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+ static const componentPaginationPaginationElementColorDefault = Color(0xFFCFD4D9);
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+ static const componentPaginationScrollBarThumbBgColor = Color(0xFF8C9196); /** Use on the scroll bar interactive element which shows where the scroll view is positioned inside the full extent of the scrolling space. */
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+ static const componentPaginationScrollBarTrackBgColor = Color(0x1A000000); /** Used as the background surface color scroll bars. Found on components that vertically or horizontally stack elements. */
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+ static const componentPartnerLinksPartnerLinksBgColorActive = Color(0xFFE8EDF0); /** !do not use! these variables have been deprecated and multitext link buttons are now classified as partner buttons. */
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+ static const componentPartnerLinksPartnerLinksBgColorIdle = Color(0xFFFFFFFF); /** !do not use! these variables have been deprecated and multitext link buttons are now classified as partner buttons. */
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+ static const componentPartnerLinksPartnerLinksBorderColorActive = Color(0xFF242629); /** !do not use! these variables have been deprecated and multitext link buttons are now classified as partner buttons. */
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+ static const componentPartnerLinksPartnerLinksBorderColorIdle = Color(0xFFCFD4D9); /** !do not use! these variables have been deprecated and multitext link buttons are now classified as partner buttons. */
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+ static const componentPartnerLinksPartnerLinksContainerBorderColor = Color(0xFFCFD4D9); /** !do not use! these variables have been deprecated and multitext link buttons are now classified as partner buttons. */
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+ static const componentSelectionSelectionBorderColor = Color(0xFF4A5259); /** Checkboxes and Radio buttons use this variable for their border. */
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+ static const componentSliderSliderButtonOpacity = 90; /** When users hover on gallery slider buttons the opacity changes to 90%. */
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+ static const componentSliderSliderTrackBgColor = Color(0x59FFFFFF); /** This variable is used on audio player slider bars. It references a pure white with 35% opacity. */
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+ static const componentSocialShareButtonSocialShareButtonBgColorActive = Color(0xFF333D40);
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+ static const componentSocialShareButtonSocialShareButtonBgColorDefault = Color(0xFF4A5259);
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+ static const componentSocialShareButtonSocialShareButtonLabelColorActive = Color(0xFFFFFFFF);
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+ static const componentSocialShareButtonSocialShareButtonLabelColorDefault = Color(0xFFFFFFFF);
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+ static const componentSubheaderSubheadersColor = Color(0xFF242629);
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+ static const componentTabAppBottomTabBarBgColor = Color(0xFFFFFFFF);
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+ static const componentTabTabBgColorHover = Color(0xFFE8EDF0);
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+ static const componentTabTabLabelColorActive = Color(0xFF333D40);
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+ static const componentTabTabLabelColorDefault = Color(0xFF4A5259);
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+ static const componentTeaserTeaserHoverOpacity = 80; /** When users hover over graphical teasers the image reduces opacity to 80%. */
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+ static const componentTeaserTeaserTitleBackgroundGradientStart = Color(0xB30A264F);
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+ static const componentTeaserTeaserTitleBackgroundGradientStop = Color(0x000A264F);
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+ static const componentTextLinkTextLinkColorPrimary = Color(0xFF242629);
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+ static const componentTextLinkTextLinkColorSecondary = Color(0xFF8C9196);
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+ static const componentTextLinkTextLinkColorSecondaryActive = Color(0xFF242629);
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+ static const semanticAttentionAccentColorPrimary = Color(0xFF174582); /** Primary accent color used to emphasize interactive or highlight elements such as links, selection states, or focus indicators. Adapts in Darkmode to a fully white tone. */
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+ static const semanticAttentionAccentColorPrimaryConstant = Color(0xFF174582); /** Used for accent highlights that must remain visually consistent across themes (e.g., brand identifiers, logos, or fixed emphasis areas). Color value does not change between Light and Dark mode. */
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+ static const semanticAttentionAttentionColorExtraLow = Color(0xFFFFFFFF); /** Very low-contrast background tone used for information or system-neutral surfaces, often for tooltips or quiet information highlights. Dynamic — light neutral in Light mode and dark neutral in Dark mode. */
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+ static const semanticAttentionAttentionColorHigh = Color(0xFFDE0000); /** High-level attention color used for errors, destructive actions, and critical alerts (e.g., delete actions, error states). Remains red in both Light and Dark mode for immediate recognition. */
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+ static const semanticAttentionAttentionColorLow = Color(0xFFFFBF00); /** Low-level warning or attention tone, typically used for informational or cautionary messages. Same yellow tone across Light and Dark to maintain recognition. */
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+ static const semanticAttentionAttentionColorMedium = Color(0xFFFC8226); /** Medium-level attention tone representing stronger caution or intermediate alert states. Commonly applied in warning messages. Constant — identical in both modes. */
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+ static const semanticAttentionAttentionColorSuccessPrimary = Color(0xFF00C273); /** Primary success color used to indicate positive states, confirmations, or completed actions (e.g., success banners, icons, or badges). Remains the same across modes to ensure recognizability and consistency. */
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+ static const semanticAttentionAttentionColorSuccessSecondary = Color(0xFF006E3D); /** Secondary success tone used for secondary states. Maintains the same color in both Light and Dark mode for clarity. */
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+ static const /**
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+ * High-emphasis border color for clear delineation between surfaces (e.g., focus rings, high-contrast UI zones).
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+ * Behavior: Dynamic — light surfaces use a darker neutral, dark surfaces a light neutral tone.
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+ */
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+ semanticBorderBorderColorHighContrast = Color(0xFF242629);
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+ static const /**
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+ * Used for subtle dividers and low-emphasis borders in neutral areas (e.g., card outlines, input containers).
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+ * Dynamic — light gray in Light mode, dark gray in Dark mode.
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+ */
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+ semanticBorderBorderColorLowContrast = Color(0xFFE8EDF0);
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+ static const semanticBorderBorderColorLowContrastConstant = Color(0xFFE8EDF0); /** Applies to UI elements that must visually remain the same regardless of theme (e.g., brand containers, static illustrations). Identical tone across Light and Dark mode. */
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+ static const /**
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+ * Medium-emphasis border color for standard outlines, input fields, or separators that require visible yet non-dominant contrast.
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+ * Behavior: Dynamic — adjusts to maintain legibility in Light and Dark themes.
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+ */
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+ semanticBorderBorderColorMediumContrast = Color(0xFFCFD4D9);
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+ static const semanticBorderBorderColorPrimaryDisabled = Color(0xFFF2F5F5); /** Applied to disabled states of primary elements (e.g., buttons, inputs) to visually reduce emphasis and indicate inactivity. */
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+ static const semanticBorderBorderColorSecondaryDisabled = Color(0xFFE8EDF0); /** Used for secondary component borders in a disabled state (e.g., secondary buttons, inactive input outlines). */
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+ static const /**
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+ * Used for success states and validation borders (e.g., input success outlines or confirmation frames).
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+ * Behavior: Constant — same success tone across modes for consistent feedback semantics.
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+ */
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+ semanticBorderBorderColorSuccess = Color(0xFF00C273);
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+ static const /**
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+ * Defines border color for warning and error-related components, typically used for input validation or caution zones.
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+ * Behavior: Constant — retains the same red warning tone in both Light and Dark modes.
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+ */
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+ semanticBorderBorderColorWarning = Color(0xFFDE0000);
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+ static const semanticCoreCoreColorPrimary = Color(0xFF0A264F); /** Used as the main brand color for key interactive elements such as primary buttons, active states, and prominent highlights. It remains constant across Light and Dark Mode. */
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+ static const semanticCoreCoreColorSecondary = Color(0xFFFFFFFF); /** Defines the secondary brand tone. This variable changes across Light and Dark Mode. */
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+ static const semanticCoreCoreColorSecondaryConstant = Color(0xFFFFFFFF); /** Use this on elements that must maintain the white color even in dark mode. */
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+ static const semanticCoreCoreColorTertiary = Color(0xFF081729); /** Represents tertiary brand accents. This variable changes across Light and Dark Mode. */
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+ static const semanticCoreCoreColorTertiaryConstant = Color(0xFF081729); /** Use this on elements that need to maintain the dark color across themes and color modes. */
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+ static const semanticCoreCoreColorTertiaryVvPipeTest = Color(0xFF476E94); /** this is a test for the token pipeline */
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+ static const semanticCoreFelipeTestColor = Color(0xFFE8570A); /** this is a test for the token pipeline */
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+ static const semanticCoreNpmTest = Color(0xFF476E94); /** this is a test for the token pipeline */
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+ static const /**
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+ * Primary color for headings and display typography. Ensures clear hierarchy and optimal readability on main surfaces. Adapds it´s color based on the brand mode for brand recognition.
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+ * Behavior: Dynamic — dark text in Light mode, light text in Dark mode.
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+ */
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+ semanticHeadingHeadlineColorPrimary = Color(0xFF0A264F);
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+ static const /**
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+ * Fixed white heading color used on dark or colored backgrounds (e.g., hero sections, banners) that remain constant across modes.
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+ * Behavior: Constant — remains white in both Light and Dark mode.
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+ */
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+ semanticHeadingHeadlineColorWhiteConst = Color(0xFFFFFFFF);
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+ static const /**
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+ * Used for kicker text placed on bright or light colored backgrounds. Ensures balanced contrast without harsh visual dominance.
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+ * Behavior: Constant — remains semi-transparent black across both modes.
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+ */
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+ semanticHeadingKickerTextColorOnBrightBg = Color(0xB3000000);
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+ static const /**
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+ * Applied to kicker or meta text on dark colored backgrounds to maintain high legibility.
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+ * Behavior: Constant — always uses semi-transparent white for consistent readability.
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+ */
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+ semanticHeadingKickerTextColorOnDarkBg = Color(0xCCFFFFFF);
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+ static const /**
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+ * Specialized kicker color for use on red or brand-colored backgrounds (e.g., red kicker bg within teaser cards).
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+ * Behavior: Constant — remains consistent across light and darkmode.
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+ */
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+ semanticHeadingKickerTextColorOnRed = Color(0xFFFFFFFF);
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+ static const /**
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+ * Used for kicker text and category labels placed directly on standard surface backgrounds.
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+ * Behavior: Dynamic — adjusts between red for Light and a neutral tone in Dark modes.
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+ */
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+ semanticHeadingKickerTextColorOnSurface = Color(0xFF8C9196);
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+ static const /**
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+ * Used for icons displayed on dark backgrounds that don´t change colors, ensuring sufficient contrast and legibility.
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+ * Behavior: Constant — always uses a neutral bright value.
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+ */
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+ semanticIconIconColorConstantOnDark = Color(0xFFF2F5F5);
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+ static const /**
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+ * Inverse icon color for use on contrasting backgrounds (e.g., light icons on dark surfaces or dark icons on bright surfaces).
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+ * Behavior: Dynamic — switches between light and dark.
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+ */
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+ semanticIconIconColorInverse = Color(0xFFCFD4D9);
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+ static const semanticIconIconColorPrimary = Color(0xFF4A5259); /** Primary icon color on primary surfaces. */
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+ static const /**
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+ * Used for icons that must remain visually consistent regardless of mode (e.g., icons that are on surfaces that don't change color).
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+ * Identical tone in both Light and Dark mode.
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+ */
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+ semanticIconIconColorPrimaryConstant = Color(0xFF4A5259);
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+ static const semanticIconIconColorSecondaryConstant = Color(0xFF8C9196); /** Secondary icon tone for less prominent actions or supportive iconography (e.g., secondary buttons, tool icons). Remains unchanged across modes. */
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+ static const /**
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+ * Represents success or confirmation icons (e.g., checkmarks, completion indicators).
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+ * Behavior: Constant — same success green tone across Light and Dark mode.
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+ */
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+ semanticIconIconColorSuccess = Color(0xFF00C273);
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+ static const /**
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+ * Disabled label tone indicating inactive or unavailable states in UI elements.
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+ * Behavior: Dynamic — lighter gray in Light mode, darker neutral in Dark mode.
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+ */
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+ semanticLabelLabelColorDisabled = Color(0xFFCFD4D9);
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+ static const /**
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+ * Primary label color used for labels, badges, or tag text on light backgrounds. Ensures strong readability and visual hierarchy.
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+ * Behavior: Dynamic — dark neutral in Light mode, light neutral in Dark mode.
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+ */
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+ semanticLabelLabelColorPrimary = Color(0xFF242629);
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+ static const /**
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+ * Used when primary label color should remain unchanged across modes in static UI areas.
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+ * Behavior: Constant — identical tone in both Light and Dark mode.
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+ */
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+ semanticLabelLabelColorPrimaryConstant = Color(0xFF242629);
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+ static const /**
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+ * Inverse version of the primary label color, used on dark or colored backgrounds.
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+ * Behavior: Dynamic — switches between light and dark.
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+ */
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+ semanticLabelLabelColorPrimaryInverse = Color(0xFFE8EDF0);
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+ static const /**
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+ * Fixed inverse label tone applied where white or bright text must always appear, regardless of theme.
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+ * Behavior: Constant — remains bright neutral in both Light and Dark mode.
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+ */
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+ semanticLabelLabelColorPrimaryInverseConstant = Color(0xFFE8EDF0);
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+ static const /**
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+ * Secondary label tone used for less prominent text such as secondary badges or supporting labels.
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+ * Behavior: Dynamic — adapts between mid-grays for Light and Dark surfaces.
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+ */
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+ semanticLabelLabelColorSecondary = Color(0xFF4A5259);
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+ static const /**
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+ * Tertiary label tone for subtle, low-emphasis UI text such as placeholder text or tertiary badges.
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+ * Behavior: Constant — identical tone across both modes for stable hierarchy.
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+ */
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+ semanticLabelLabelColorTertiary = Color(0xFF8C9196);
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+ static const semanticLayerOpacityLayerOpacity00 = 0;
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+ static const semanticLayerOpacityLayerOpacity05 = 5;
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+ static const semanticLayerOpacityLayerOpacity10 = 10;
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+ static const semanticLayerOpacityLayerOpacity100 = 100;
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+ static const semanticLayerOpacityLayerOpacity20 = 20;
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+ static const semanticLayerOpacityLayerOpacity30 = 30;
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+ static const semanticLayerOpacityLayerOpacity40 = 40;
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+ static const semanticLayerOpacityLayerOpacity50 = 50;
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+ static const semanticLayerOpacityLayerOpacity60 = 60;
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+ static const semanticLayerOpacityLayerOpacity70 = 70;
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+ static const semanticLayerOpacityLayerOpacity80 = 80;
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+ static const semanticLayerOpacityLayerOpacity90 = 90;
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+ static const semanticOverlayOverlayScrimBlack = Color(0xB3000000); /** A semi-transparent black overlay used to dim background content when modals, drawers, or dialogs are active. Identical opacity and tone in both Light and Dark mode to ensure consistent overlay depth. */
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+ static const /**
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+ * A semi-transparent white overlay used to brighten or fade background layers, often applied behind bottom sheets or temporary panels.
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+ * Behavior: Constant — same opacity level across modes to preserve uniform layering behavior.
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+ */
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+ semanticOverlayOverlayScrimWhite = Color(0xB3FFFFFF);
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+ static const /**
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+ * Used to represent the active or pressed state of primary actions such as tabs or links.
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+ * Behavior: Constant — identical value across modes for consistent interaction feedback.
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+ */
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+ semanticStateColorPrimaryActive = Color(0xFF174582);
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+ static const /**
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+ * Defines the disabled color for primary components (e.g., disabled primary buttons, inputs). Reduces emphasis and contrast to signal inactivity.
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+ * Behavior: Dynamic — slightly lighter in Light mode and darker in Dark mode to remain visually accessible.
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+ */
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+ semanticStateColorPrimaryDisabled = Color(0xFFF2F5F5);
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+ static const /**
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+ * Defines the active state color for secondary actions (e.g., secondary buttons, tabs, or toggles).
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+ * Behavior: Dynamic — light gray in Light mode and bright gray in Dark mode to maintain perceptual balance.
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+ */
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+ semanticStateColorSecondaryActive = Color(0xFF242629);
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+ static const /**
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+ * Inverse variant of the secondary active state, applied on dark backgrounds or inverse layouts.
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+ * Behavior: Dynamic — switches between bright and dark tones depending on the background.
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+ */
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+ semanticStateColorSecondaryActiveInverse = Color(0xFFF2F5F5);
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+ static const /**
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+ * Used for disabled secondary elements, ensuring reduced visual prominence while maintaining legibility.
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+ * Behavior: Dynamic — adapts neutral tones based on theme brightness.
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+ */
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+ semanticStateColorSecondaryDisabled = Color(0xFFE8EDF0);
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+ static const /**
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+ * Represents active or pressed states for tertiary elements (e.g., link highlights, icons, or subtle interactive surfaces).
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+ * Behavior: Constant — uses the same green success tone across Light and Dark mode.
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+ */
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+ semanticStateColorTertiaryActive = Color(0xFF00C273);
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+ static const /**
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+ * Represents disabled states for tertiary levels, maintaining subtle visibility without drawing attention.
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+ * Behavior: Dynamic — adjusts between gray tones for Light and Dark mode consistency.
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+ */
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+ semanticStateColorTertiaryDisabled = Color(0xFF8C9196);
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+ static const /**
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+ * Primary surface color used for main backgrounds and large layout areas (e.g., page background, primary containers).
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+ * Behavior: Dynamic — adapts between light and dark surface tokens to maintain legibility and hierarchy.
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+ */
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+ semanticSurfaceSurfaceColorPrimary = Color(0xFFFFFFFF);
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+ static const /**
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+ * A fixed dark surface tone used for dark overlays or nested dark sections inside light layouts.
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+ * Behavior: Constant — identical across Light and Dark mode.
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+ */
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+ semanticSurfaceSurfaceColorPrimaryConstantDark = Color(0xFF081729);
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+ static const /**
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+ * A fixed light surface tone used when a consistent light background is required (e.g., light panels within dark layouts).
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+ * Behavior: Constant — remains the same in both modes.
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+ */
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+ semanticSurfaceSurfaceColorPrimaryConstantLight = Color(0xFFFFFFFF);
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+ static const semanticSurfaceSurfaceColorPrimaryGradientStop = Color(0x00FFFFFF); /** Defines the end stops for primary surface gradients, creating visual depth or elevation. Used next to sliders buttons and slider container edges for fading out content. Behavior: Dynamic — light gradients in Light mode, dark gradients in Dark mode. */
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+ static const /**
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+ * Inverse of the primary surface, used when Light and Dark surfaces are swapped (e.g., inverse cards or elevated sections).
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+ * Behavior: Dynamic — switches between dark and light values depending on mode.
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+ */
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+ semanticSurfaceSurfaceColorPrimaryInverse = Color(0xFF081729);
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+ static const semanticSurfaceSurfaceColorQuartenary = Color(0xFFCFD4D9); /** HIghtest elevation surface color, typically used for grouping or background accents to differentiate themselves from all previous surface color options. Uses corresponding light/dark tones for consistent layering. */
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+ static const /**
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+ * Inverse of the quartenary surface, used for background reversals in mixed-layout areas.
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+ * Behavior: Dynamic — inverts between dark and light tones depending on mode.
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+ */
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+ semanticSurfaceSurfaceColorQuartenaryInverse = Color(0xFF4A5259);
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+ static const /**
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+ * Used for secondary surface layers such as cards, panels, or nested containers that need to differentiate themselves from the primary surface. .
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+ * Behavior: Dynamic — adapts brightness level based on mode for appropriate depth contrast.
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+ */
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+ semanticSurfaceSurfaceColorSecondary = Color(0xFFF7FAFC);
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+ static const /**
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+ * Used for secondary surface gradients or subtle depth layers across backgrounds.
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+ * Behavior: Dynamic — adapts to mode brightness for smooth gradient transitions.
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+ */
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+ semanticSurfaceSurfaceColorSecondaryGradientStop = Color(0x00F2F5F5);
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+ static const /**
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+ * Success-related background used for positive notifications, confirmation surfaces, or success banners.
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+ * Behavior: Constant — remains the same across Light and Dark mode to ensure brand alignment.
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+ */
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+ semanticSurfaceSurfaceColorSuccess = Color(0xFFCFF5E3);
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+ static const /**
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+ * Tertiary background layer for inner containers, grouped content, or subtle elevation steps that need to differentiate themselves from the primary and secondary surfaces.
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+ * Behavior: Dynamic — switches between light and dark tertiary tones.
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+ */
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+ semanticSurfaceSurfaceColorTertiary = Color(0xFFBDC9DB);
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+ static const /**
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+ * Represents tertiary-level gradient background.
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+ * Currently used on skeletons.
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+ */
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+ semanticSurfaceSurfaceColorTertiaryGradientStop = Color(0x00E8EDF0);
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+ static const /**
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+ * Inverse tertiary background, applied when Light and Dark surfaces are reversed (e.g., dark-on-light cards).
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+ * Behavior: Dynamic — swaps values between modes for contrast preservation.
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+ */
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+ semanticSurfaceSurfaceColorTertiaryInverse = Color(0xFF174582);
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+ static const semanticTextTextColorAccent = Color(0xFF174582); /** Accent text color used for links, interactive text, or highlighted key words. Changes from a red in light mode to a white in dark mode. */
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+ static const /**
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+ * Applies to text elements requiring fixed brand color usage (e.g., permanent links, brand slogans on constant backgrounds).
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+ * Behavior: Constant — maintains identical red tone across Light and Dark mode.
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+ */
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+ semanticTextTextColorAccentConstant = Color(0xFF174582);
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+ static const /**
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+ * Used for strong warnings, errors, or destructive action labels.
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+ * Behavior: Constant — red color remains unchanged between Light and Dark mode for visibility and recognition.
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+ */
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+ semanticTextTextColorAttentionHigh = Color(0xFFDE0000);
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+ static const /**
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+ * Represents medium attention states, often used in warnings or pending states.
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+ * Behavior: Constant — same orange tone across Light and Dark mode.
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+ */
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+ semanticTextTextColorAttentionMedium = Color(0xFFFC8226);
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+ static const /**
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+ * Muted text tone for subtle information, timestamps, or inactive text elements.
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+ * Behavior: Dynamic — adjusts between mid-gray in Light mode and lighter gray in Dark mode.
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+ */
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+ semanticTextTextColorMuted = Color(0xFF666B70);
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+ static const /**
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+ * Used for text displayed on dark surfaces to ensure maximum legibility and contrast.
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+ * Behavior: Constant — always light neutral to guarantee accessibility on dark backgrounds.
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+ */
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+ semanticTextTextColorOnDarkSurface = Color(0xFFFFFFFF);
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+ static const /**
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+ * Main text color used for body copy and all primary textual content. Ensures optimal readability and contrast on standard surfaces.
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+ * Behavior: Dynamic — switches between dark text on light backgrounds and light text on dark backgrounds.
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+ */
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+ semanticTextTextColorPrimary = Color(0xFF242629);
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+ static const /**
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+ * Used when primary text color must remain fixed regardless of mode (e.g., on light constant backgrounds).
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+ * Behavior: Constant — same tone across Light and Dark mode.
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+ */
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+ semanticTextTextColorPrimaryConstant = Color(0xFF242629);
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+ static const /**
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+ * Inverse text color used on opposing surfaces (e.g., white text on red or dark backgrounds).
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+ * Behavior: Dynamic — alternates between light and dark mode.
418
+ */
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+ semanticTextTextColorPrimaryInverse = Color(0xFFE8EDF0);
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+ static const /**
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+ * Fixed inverse tone for text that always appears on dark surfaces (e.g., hero headlines or persistent dark cards).
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+ * Behavior: Constant — unchanged across modes.
423
+ */
424
+ semanticTextTextColorPrimaryInverseConstant = Color(0xFFE8EDF0);
425
+ static const /**
426
+ * Secondary text color used for supportive information, subtitles, and less prominent text.
427
+ * Behavior: Dynamic — adapts between neutral tones to maintain proper contrast per theme. In 2025 css it is called figure meta.
428
+ */
429
+ semanticTextTextColorSecondary = Color(0xFF8C9196);
430
+ static const /**
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+ * Used for positive or success-related messages (e.g., “Saved”, “Success”, or confirmation text) on success surface colors.
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+ * Behavior: Constant — green tone remains consistent across both modes.
433
+ */
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+ semanticTextTextColorSuccessConstant = Color(0xFF006E3D);
435
+ }
@@ -0,0 +1,106 @@
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+
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+ //
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+ // PrimitiveColorValue.swift
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+ //
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+
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+ // Do not edit directly, this file was auto-generated.
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+
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+
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+ import UIKit
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+
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+ public class {
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+ public static let bildAlphaAlphaBildRed80 = UIColor(red: 0.871, green: 0.000, blue: 0.000, alpha: 0.8) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaBlack0 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0)
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+ public static let bildAlphaAlphaBlack05 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.05)
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+ public static let bildAlphaAlphaBlack10 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.1)
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+ public static let bildAlphaAlphaBlack20 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.2)
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+ public static let bildAlphaAlphaBlack30 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.3)
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+ public static let bildAlphaAlphaBlack35 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.35)
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+ public static let bildAlphaAlphaBlack50 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.5)
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+ public static let bildAlphaAlphaBlack60 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.6) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaBlack70 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.7) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaBlack80 = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 0.8) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaWhite10 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.1)
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+ public static let bildAlphaAlphaWhite20 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.2)
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+ public static let bildAlphaAlphaWhite30 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.3)
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+ public static let bildAlphaAlphaWhite35 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.35)
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+ public static let bildAlphaAlphaWhite60 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.6) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaWhite70 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.7) /** Used on elevation effects. */
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+ public static let bildAlphaAlphaWhite80 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 0.8) /** Used on elevation effects. */
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+ public static let bildBlueBildBlue = UIColor(red: 0.000, green: 0.690, blue: 1.000, alpha: 1) /** This Blue color was taken from the Weather 2024 project. Tone: 069 */
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+ public static let bildGrayBild010 = UIColor(red: 0.110, green: 0.110, blue: 0.110, alpha: 1)
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+ public static let bildGrayBild015 = UIColor(red: 0.141, green: 0.149, blue: 0.161, alpha: 1)
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+ public static let bildGrayBild020 = UIColor(red: 0.169, green: 0.188, blue: 0.220, alpha: 1)
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+ public static let bildGrayBild025 = UIColor(red: 0.200, green: 0.239, blue: 0.251, alpha: 1)
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+ public static let bildGrayBild035 = UIColor(red: 0.290, green: 0.322, blue: 0.349, alpha: 1)
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+ public static let bildGrayBild045 = UIColor(red: 0.400, green: 0.420, blue: 0.439, alpha: 1)
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+ public static let bildGrayBild060 = UIColor(red: 0.549, green: 0.569, blue: 0.588, alpha: 1)
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+ public static let bildGrayBild073 = UIColor(red: 0.678, green: 0.710, blue: 0.729, alpha: 1)
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+ public static let bildGrayBild085 = UIColor(red: 0.812, green: 0.831, blue: 0.851, alpha: 1)
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+ public static let bildGrayBild08550 = UIColor(red: 0.812, green: 0.831, blue: 0.851, alpha: 0.5) /** The 50% opacity on this color makes it equivalent to BILD093. */
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+ public static let bildGrayBild093 = UIColor(red: 0.910, green: 0.929, blue: 0.941, alpha: 1)
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+ public static let bildGrayBild096 = UIColor(red: 0.949, green: 0.961, blue: 0.961, alpha: 1)
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+ public static let bildGreenBildGreen040 = UIColor(red: 0.000, green: 0.431, blue: 0.239, alpha: 1) /** This value of green was found in a text field's text color. */
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+ public static let bildGreenBildGreen056 = UIColor(red: 0.090, green: 0.600, blue: 0.361, alpha: 1)
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+ public static let bildGreenBildGreen05650 = UIColor(red: 0.000, green: 0.612, blue: 0.349, alpha: 0.5)
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+ public static let bildGreenBildGreen063 = UIColor(red: 0.000, green: 0.690, blue: 0.400, alpha: 1)
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+ public static let bildGreenBildGreen070 = UIColor(red: 0.000, green: 0.761, blue: 0.451, alpha: 1)
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+ public static let bildGreenBildGreen093 = UIColor(red: 0.812, green: 0.961, blue: 0.890, alpha: 1)
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+ public static let bildGreenBildGreen09350 = UIColor(red: 0.812, green: 0.961, blue: 0.890, alpha: 0.5)
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+ public static let bildNeutralBild100 = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 1)
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+ public static let bildNeutralBildBlack = UIColor(red: 0.000, green: 0.000, blue: 0.000, alpha: 1)
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+ public static let bildOrangeBildOrange = UIColor(red: 0.988, green: 0.510, blue: 0.149, alpha: 1) /** Tone: 067 */
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+ public static let bildPurpleBildBerry = UIColor(red: 0.329, green: 0.102, blue: 0.220, alpha: 1) /** Tone: 020 */
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+ public static let bildRedBildRed = UIColor(red: 0.871, green: 0.000, blue: 0.000, alpha: 1) /** Tone 046 */
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+ public static let bildRedBildRed035 = UIColor(red: 0.690, green: 0.000, blue: 0.012, alpha: 1)
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+ public static let bildRedBildRed053 = UIColor(red: 0.961, green: 0.180, blue: 0.180, alpha: 1)
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+ public static let bildTextLabelsBild015 = BILD015 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild025 = BILD025 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild035 = BILD035 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild045 = BILD045 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild060 = BILD060 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild073 = BILD073 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild085 = BILD085 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild093 = BILD093 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild096 = BILD096 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBild100 = BILD100 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildGreen063 = BILDGreen063 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildGreen070 = BILDGreen070 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildGreen093 = BILDGreen093 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildOrange = BILDOrange /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildRed = BILDRed /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildRed035 = BILDRed035 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildRed053 = BILDRed053 /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildTextLabelsBildYellow = BILDYellow /** This is a variable used only for documentation purposes in the design system Figma Foundations pages. */
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+ public static let bildYellowBildYellow = UIColor(red: 1.000, green: 0.749, blue: 0.000, alpha: 1) /** Tone: 081 */
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+ public static let opacityOpacity00 = 0
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+ public static let opacityOpacity05 = 5
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+ public static let opacityOpacity10 = 10
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+ public static let opacityOpacity100 = 100
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+ public static let opacityOpacity20 = 20
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+ public static let opacityOpacity30 = 30
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+ public static let opacityOpacity40 = 40
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+ public static let opacityOpacity50 = 50
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+ public static let opacityOpacity60 = 60
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+ public static let opacityOpacity70 = 70
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+ public static let opacityOpacity80 = 80
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+ public static let opacityOpacity90 = 90
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+ public static let partnerAubiAubiCore = UIColor(red: 0.941, green: 0.000, blue: 0.000, alpha: 1)
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+ public static let partnerBzBzCore = UIColor(red: 0.890, green: 0.000, blue: 0.110, alpha: 1)
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+ public static let partnerComputerBildCobiCore = UIColor(red: 0.859, green: 0.141, blue: 0.110, alpha: 1)
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+ public static let partnerFitbookFitbookCore = UIColor(red: 1.000, green: 0.588, blue: 0.722, alpha: 1)
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+ public static let partnerKaufberaterKaufberaterCore = UIColor(red: 0.329, green: 0.278, blue: 0.431, alpha: 1)
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+ public static let partnerMyHomeMyhomeCore = UIColor(red: 0.400, green: 0.800, blue: 0.800, alpha: 1)
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+ public static let partnerPetbookPetbookCore = UIColor(red: 0.729, green: 0.859, blue: 0.569, alpha: 1)
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+ public static let partnerTechbookTechbookCore = UIColor(red: 0.580, green: 0.890, blue: 1.000, alpha: 1)
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+ public static let partnerTravelbookTravelbookCore = UIColor(red: 0.561, green: 0.941, blue: 0.929, alpha: 1)
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+ public static let sportBildAlphaSpobiBlue0160 = UIColor(red: 0.039, green: 0.149, blue: 0.310, alpha: 0)
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+ public static let sportBildAlphaSpobiBlue01670 = UIColor(red: 0.039, green: 0.149, blue: 0.310, alpha: 0.7)
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+ public static let sportBildBlueSpobiBlue010 = UIColor(red: 0.031, green: 0.090, blue: 0.161, alpha: 1)
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+ public static let sportBildBlueSpobiBlue016 = UIColor(red: 0.039, green: 0.149, blue: 0.310, alpha: 1) /** This variable in the current online CSS is called main-tenant-color for the spobi tenant. */
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+ public static let sportBildBlueSpobiBlue029 = UIColor(red: 0.090, green: 0.271, blue: 0.510, alpha: 1) /** This variable in the current online CSS is called secondary-tenant-color */
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+ public static let sportBildBlueSpobiBlue038 = UIColor(red: 0.188, green: 0.349, blue: 0.600, alpha: 1)
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+ public static let sportBildBlueSpobiBlue081 = UIColor(red: 0.741, green: 0.788, blue: 0.859, alpha: 1)
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+ public static let sportBildBlueSpobiBlue098 = UIColor(red: 0.969, green: 0.980, blue: 0.988, alpha: 1)
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+ public static let sportBildRedSpobiRed = UIColor(red: 0.902, green: 0.149, blue: 0.161, alpha: 1)
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+ }
@@ -0,0 +1,55 @@
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+
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+ //
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+ // PrimitiveFontValue.swift
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+ //
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+
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+ // Do not edit directly, this file was auto-generated.
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+
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+
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+ import UIKit
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+
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+ public class {
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+ public static let fontFamilyAdvertorialFontFamilyLucidaGrande = Lucida Grande
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+ public static let fontFamilyBildFontFamilyGotham = Gotham
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+ public static let fontFamilyBildFontFamilyGothamCond = Gotham Condensed
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+ public static let fontFamilyBildFontFamilyGothamXNarrow = Gotham XNarrow
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+ public static let fontFamilySportBildFontFamilyAntennaCond = AntennaCond
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+ public static let fontFamilySportBildFontFamilyAntennaExtraCond = AntennaExtraCond
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+ public static let fontFamilySportBildFontFamilyInter = Inter
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+ public static let fontWeight1000UltraFontWeight = 1000
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+ public static let fontWeight100ThinFontWeight = 100
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+ public static let fontWeight200ExtraLightFontWeight = 200
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+ public static let fontWeight300LightFontWeight = 300
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+ public static let fontWeight350BookFontWeight = 350
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+ public static let fontWeight400BookFontWeight = 400
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+ public static let fontWeight500MediumFontWeight = 500
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+ public static let fontWeight600BoldFontWeight = 600
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+ public static let fontWeight700BlackFontWeight = 700 /** 700 is considered black weight because Gotham Condensed is the primary font family (most used in headlines). In other font families 700 is not black weight but bold. */
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+ public static let fontWeight800BlackFontWeight = 800
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+ public static let fontWeight900ExtraBlackFontWeight = 900
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+ public static let fontWeightBlackFontWeightSt = Black
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+ public static let fontWeightBoldItalicFontWeightSt = Bold Italic
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+ public static let fontWeightString1000UltraFontWeight = 1000
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+ public static let fontWeightString100ThinFontWeight = 100
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+ public static let fontWeightString200ExtraLightFontWeight = 200
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+ public static let fontWeightString350BookFontWeight = 350
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+ public static let fontWeightString400BookFontWeight = 400
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+ public static let fontWeightString500MediumFontWeight = 500
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+ public static let fontWeightString600BoldFontWeight = 600
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+ public static let fontWeightString600BoldItalicFontWeight = Bold Italic
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+ public static let fontWeightString700BlackFontWeight = 700
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+ public static let fontWeightString700BlackItalicFontWeight = Black Italic
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+ public static let fontWeightString800BlackFontWeight = 800
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+ public static let fontWeightString900ExtraBlackFontWeight = 900
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+ public static let letterSpacingLetterSpace0 = 0 /** This variable is a primitive for use in creating semantic text styles that need to use a default letter spacing value of 0. */
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+ public static let letterSpacingLetterSpace025 = 0.25 /** This variable is a primitive for use in creating semantic text styles that need to use a subtle positive letter spacing value of 0.25. */
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+ public static let letterSpacingLetterSpace025 = -0.25 /** This variable is a primitive for use in creating semantic text styles that need to use a subtle small letter spacing value of -0.25. */
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+ public static let letterSpacingLetterSpace05 = 0.5 /** This variable is a primitive for use in creating semantic text styles that need to use a slight positive letter spacing value of 0.5. */
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+ public static let letterSpacingLetterSpace05 = -0.5 /** This variable is a primitive for use in creating semantic variables that need to use a subtle negative letter spacing value of -0.5. */
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+ public static let letterSpacingLetterSpace1 = 1 /** This variable is a primitive for use in creating semantic text styles that need to use a positive letter spacing value of 1. */
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+ public static let letterSpacingLetterSpace1 = -1 /** This variable is a primitive for use in creating semantic variables that need to use a negative letter spacing value of -1. */
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+ public static let letterSpacingLetterSpace2 = 2 /** This variable is a primitive for use in creating semantic text styles that need to use a large letter spacing value of 2. */
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+ public static let letterSpacingLetterSpace2 = -2 /** This variable is a primitive for use in creating semantic text styles that need to use a large negative letter spacing value of -2. This is usually reserved for large texts styles that are used on titles or headlines. */
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+ public static let letterSpacingLetterSpace3 = 3 /** This variable is a primitive for use in creating semantic text styles that need to use a much larger letter spacing value of 3. Text styles that have smaller font sizes should use increasingly positive values for their letter spacings on smaller device sizes. */
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+ public static let letterSpacingLetterSpace3 = -3 /** This variable is a primitive for use in creating semantic text styles that need to use a large negative letter spacing value of -3. Text styles that have larger font sizes should use increasingly negative values for their letter spacings on larger device sizes. */
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+ }