@mapgis/mapbox-gl 16.0.0 → 16.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/mapbox-gl.js +4 -4
  2. package/dist/mapbox-gl.js.map +1 -1
  3. package/package.json +4 -5
  4. package/.flowconfig +0 -61
  5. package/LICENSE.txt +0 -84
  6. package/README.md +0 -34
  7. package/build/banner.js +0 -4
  8. package/build/check-bundle-size.js +0 -140
  9. package/build/generate-access-token-script.js +0 -11
  10. package/build/generate-flow-typed-style-spec.js +0 -188
  11. package/build/generate-release-list.js +0 -21
  12. package/build/generate-struct-arrays.js +0 -237
  13. package/build/generate-style-code.js +0 -159
  14. package/build/mapbox-gl.js.flow +0 -3
  15. package/build/print-release-url.js +0 -6
  16. package/build/rollup_plugin_minify_style_spec.js +0 -20
  17. package/build/rollup_plugins.js +0 -80
  18. package/build/run-node +0 -3
  19. package/build/run-tap +0 -8
  20. package/build/test/build-tape.js +0 -19
  21. package/dist/mapbox-gl-csp-worker.js +0 -2
  22. package/dist/mapbox-gl-csp-worker.js.map +0 -1
  23. package/dist/mapbox-gl-csp.js +0 -2
  24. package/dist/mapbox-gl-csp.js.map +0 -1
  25. package/dist/mapbox-gl-dev.js +0 -68798
  26. package/dist/mapbox-gl-unminified.js +0 -45076
  27. package/dist/mapbox-gl-unminified.js.map +0 -1
  28. package/flow-typed/gl.js +0 -5
  29. package/flow-typed/jsdom.js +0 -18
  30. package/flow-typed/mapbox-gl-supported.js +0 -9
  31. package/flow-typed/mapbox-unitbezier.js +0 -14
  32. package/flow-typed/offscreen-canvas.js +0 -9
  33. package/flow-typed/pbf.js +0 -25
  34. package/flow-typed/point-geometry.js +0 -44
  35. package/flow-typed/potpack.js +0 -12
  36. package/flow-typed/sinon.js +0 -28
  37. package/flow-typed/vector-tile.js +0 -41
  38. package/src/css/mapbox-gl.css +0 -798
  39. package/src/css/svg/mapboxgl-ctrl-attrib.svg +0 -3
  40. package/src/css/svg/mapboxgl-ctrl-compass.svg +0 -4
  41. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +0 -3
  42. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +0 -5
  43. package/src/css/svg/mapboxgl-ctrl-logo.svg +0 -20
  44. package/src/css/svg/mapboxgl-ctrl-shrink.svg +0 -3
  45. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +0 -3
  46. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +0 -3
  47. package/src/data/array_types.js +0 -1095
  48. package/src/data/bucket/circle_attributes.js +0 -9
  49. package/src/data/bucket/circle_bucket.js +0 -204
  50. package/src/data/bucket/fill_attributes.js +0 -9
  51. package/src/data/bucket/fill_bucket.js +0 -233
  52. package/src/data/bucket/fill_extrusion_attributes.js +0 -10
  53. package/src/data/bucket/fill_extrusion_bucket.js +0 -289
  54. package/src/data/bucket/heatmap_bucket.js +0 -17
  55. package/src/data/bucket/line_attributes.js +0 -10
  56. package/src/data/bucket/line_bucket.js +0 -556
  57. package/src/data/bucket/pattern_attributes.js +0 -10
  58. package/src/data/bucket/pattern_bucket_features.js +0 -60
  59. package/src/data/bucket/symbol_attributes.js +0 -117
  60. package/src/data/bucket/symbol_bucket.js +0 -972
  61. package/src/data/bucket.js +0 -123
  62. package/src/data/dem_data.js +0 -125
  63. package/src/data/extent.js +0 -18
  64. package/src/data/feature_index.js +0 -321
  65. package/src/data/feature_position_map.js +0 -125
  66. package/src/data/index_array_type.js +0 -16
  67. package/src/data/load_geometry.js +0 -48
  68. package/src/data/pos_attributes.js +0 -6
  69. package/src/data/program_configuration.js +0 -687
  70. package/src/data/raster_bounds_attributes.js +0 -7
  71. package/src/data/segment.js +0 -76
  72. package/src/geo/edge_insets.js +0 -102
  73. package/src/geo/lng_lat.js +0 -165
  74. package/src/geo/lng_lat_bounds.js +0 -267
  75. package/src/geo/mercator_coordinate.js +0 -153
  76. package/src/geo/transform.js +0 -864
  77. package/src/gl/color_mode.js +0 -34
  78. package/src/gl/context.js +0 -298
  79. package/src/gl/cull_face_mode.js +0 -26
  80. package/src/gl/depth_mode.js +0 -29
  81. package/src/gl/framebuffer.js +0 -44
  82. package/src/gl/index_buffer.js +0 -55
  83. package/src/gl/stencil_mode.js +0 -30
  84. package/src/gl/types.js +0 -84
  85. package/src/gl/value.js +0 -520
  86. package/src/gl/vertex_buffer.js +0 -119
  87. package/src/index.js +0 -201
  88. package/src/render/draw_background.js +0 -57
  89. package/src/render/draw_circle.js +0 -113
  90. package/src/render/draw_collision_debug.js +0 -49
  91. package/src/render/draw_custom.js +0 -49
  92. package/src/render/draw_debug.js +0 -127
  93. package/src/render/draw_fill.js +0 -126
  94. package/src/render/draw_fill_extrusion.js +0 -96
  95. package/src/render/draw_heatmap.js +0 -140
  96. package/src/render/draw_hillshade.js +0 -108
  97. package/src/render/draw_line.js +0 -98
  98. package/src/render/draw_raster.js +0 -125
  99. package/src/render/draw_symbol.js +0 -394
  100. package/src/render/glyph_atlas.js +0 -71
  101. package/src/render/glyph_manager.js +0 -182
  102. package/src/render/image_atlas.js +0 -149
  103. package/src/render/image_manager.js +0 -306
  104. package/src/render/line_atlas.js +0 -210
  105. package/src/render/painter.js +0 -653
  106. package/src/render/program/background_program.js +0 -103
  107. package/src/render/program/circle_program.js +0 -69
  108. package/src/render/program/clipping_mask_program.js +0 -20
  109. package/src/render/program/collision_program.js +0 -49
  110. package/src/render/program/debug_program.js +0 -35
  111. package/src/render/program/fill_extrusion_program.js +0 -122
  112. package/src/render/program/fill_program.js +0 -126
  113. package/src/render/program/heatmap_program.js +0 -83
  114. package/src/render/program/hillshade_program.js +0 -122
  115. package/src/render/program/line_program.js +0 -207
  116. package/src/render/program/pattern.js +0 -102
  117. package/src/render/program/program_uniforms.js +0 -42
  118. package/src/render/program/raster_program.js +0 -92
  119. package/src/render/program/symbol_program.js +0 -224
  120. package/src/render/program.js +0 -168
  121. package/src/render/texture.js +0 -122
  122. package/src/render/uniform_binding.js +0 -147
  123. package/src/render/vertex_array_object.js +0 -163
  124. package/src/shaders/README.md +0 -42
  125. package/src/shaders/_prelude.fragment.glsl +0 -17
  126. package/src/shaders/_prelude.vertex.glsl +0 -73
  127. package/src/shaders/background.fragment.glsl +0 -10
  128. package/src/shaders/background.vertex.glsl +0 -7
  129. package/src/shaders/background_pattern.fragment.glsl +0 -28
  130. package/src/shaders/background_pattern.vertex.glsl +0 -20
  131. package/src/shaders/circle.fragment.glsl +0 -39
  132. package/src/shaders/circle.vertex.glsl +0 -64
  133. package/src/shaders/clipping_mask.fragment.glsl +0 -3
  134. package/src/shaders/clipping_mask.vertex.glsl +0 -7
  135. package/src/shaders/collision_box.fragment.glsl +0 -21
  136. package/src/shaders/collision_box.vertex.glsl +0 -27
  137. package/src/shaders/collision_circle.fragment.glsl +0 -34
  138. package/src/shaders/collision_circle.vertex.glsl +0 -36
  139. package/src/shaders/debug.fragment.glsl +0 -9
  140. package/src/shaders/debug.vertex.glsl +0 -12
  141. package/src/shaders/encode_attribute.js +0 -17
  142. package/src/shaders/fill.fragment.glsl +0 -13
  143. package/src/shaders/fill.vertex.glsl +0 -13
  144. package/src/shaders/fill_extrusion.fragment.glsl +0 -9
  145. package/src/shaders/fill_extrusion.vertex.glsl +0 -66
  146. package/src/shaders/fill_extrusion_pattern.fragment.glsl +0 -45
  147. package/src/shaders/fill_extrusion_pattern.vertex.glsl +0 -79
  148. package/src/shaders/fill_outline.fragment.glsl +0 -17
  149. package/src/shaders/fill_outline.vertex.glsl +0 -17
  150. package/src/shaders/fill_outline_pattern.fragment.glsl +0 -43
  151. package/src/shaders/fill_outline_pattern.vertex.glsl +0 -44
  152. package/src/shaders/fill_pattern.fragment.glsl +0 -36
  153. package/src/shaders/fill_pattern.vertex.glsl +0 -39
  154. package/src/shaders/heatmap.fragment.glsl +0 -22
  155. package/src/shaders/heatmap.vertex.glsl +0 -54
  156. package/src/shaders/heatmap_texture.fragment.glsl +0 -14
  157. package/src/shaders/heatmap_texture.vertex.glsl +0 -11
  158. package/src/shaders/hillshade.fragment.glsl +0 -52
  159. package/src/shaders/hillshade.vertex.glsl +0 -11
  160. package/src/shaders/hillshade_prepare.fragment.glsl +0 -74
  161. package/src/shaders/hillshade_prepare.vertex.glsl +0 -15
  162. package/src/shaders/index.js +0 -20
  163. package/src/shaders/line.fragment.glsl +0 -30
  164. package/src/shaders/line.vertex.glsl +0 -85
  165. package/src/shaders/line_gradient.fragment.glsl +0 -34
  166. package/src/shaders/line_gradient.vertex.glsl +0 -87
  167. package/src/shaders/line_pattern.fragment.glsl +0 -74
  168. package/src/shaders/line_pattern.vertex.glsl +0 -99
  169. package/src/shaders/line_sdf.fragment.glsl +0 -45
  170. package/src/shaders/line_sdf.vertex.glsl +0 -98
  171. package/src/shaders/raster.fragment.glsl +0 -52
  172. package/src/shaders/raster.vertex.glsl +0 -21
  173. package/src/shaders/shaders.js +0 -180
  174. package/src/shaders/symbol_icon.fragment.glsl +0 -17
  175. package/src/shaders/symbol_icon.vertex.glsl +0 -94
  176. package/src/shaders/symbol_sdf.fragment.glsl +0 -52
  177. package/src/shaders/symbol_sdf.vertex.glsl +0 -115
  178. package/src/shaders/symbol_text_and_icon.fragment.glsl +0 -68
  179. package/src/shaders/symbol_text_and_icon.vertex.glsl +0 -116
  180. package/src/source/canvas_source.js +0 -238
  181. package/src/source/geojson_helper.js +0 -92
  182. package/src/source/geojson_source.js +0 -374
  183. package/src/source/geojson_worker_source.js +0 -357
  184. package/src/source/geojson_wrapper.js +0 -94
  185. package/src/source/image_source.js +0 -307
  186. package/src/source/load_tilejson.js +0 -39
  187. package/src/source/mbtiles_source.js +0 -115
  188. package/src/source/offline_database.js +0 -61
  189. package/src/source/offline_database_root.js +0 -62
  190. package/src/source/pixels_to_tile_units.js +0 -21
  191. package/src/source/query_features.js +0 -208
  192. package/src/source/raster_dem_tile_source.js +0 -138
  193. package/src/source/raster_dem_tile_worker_source.js +0 -62
  194. package/src/source/raster_tile_offline_source.js +0 -136
  195. package/src/source/raster_tile_source.js +0 -177
  196. package/src/source/rtl_text_plugin.js +0 -138
  197. package/src/source/source.js +0 -137
  198. package/src/source/source_cache.js +0 -957
  199. package/src/source/source_state.js +0 -159
  200. package/src/source/tile.js +0 -465
  201. package/src/source/tile_bounds.js +0 -38
  202. package/src/source/tile_cache.js +0 -212
  203. package/src/source/tile_id.js +0 -402
  204. package/src/source/vector_tile_source.js +0 -192
  205. package/src/source/vector_tile_worker_source.js +0 -216
  206. package/src/source/video_source.js +0 -203
  207. package/src/source/worker.js +0 -237
  208. package/src/source/worker_source.js +0 -106
  209. package/src/source/worker_tile.js +0 -224
  210. package/src/style/create_style_layer.js +0 -36
  211. package/src/style/evaluation_parameters.js +0 -62
  212. package/src/style/light.js +0 -130
  213. package/src/style/load_glyph_range.js +0 -38
  214. package/src/style/load_sprite.js +0 -67
  215. package/src/style/parse_glyph_pbf.js +0 -44
  216. package/src/style/pauseable_placement.js +0 -132
  217. package/src/style/properties.js +0 -753
  218. package/src/style/query_utils.js +0 -43
  219. package/src/style/style.js +0 -1361
  220. package/src/style/style_glyph.js +0 -17
  221. package/src/style/style_image.js +0 -137
  222. package/src/style/style_layer/background_style_layer.js +0 -21
  223. package/src/style/style_layer/background_style_layer_properties.js +0 -40
  224. package/src/style/style_layer/circle_style_layer.js +0 -98
  225. package/src/style/style_layer/circle_style_layer_properties.js +0 -63
  226. package/src/style/style_layer/custom_style_layer.js +0 -223
  227. package/src/style/style_layer/fill_extrusion_style_layer.js +0 -224
  228. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +0 -50
  229. package/src/style/style_layer/fill_style_layer.js +0 -67
  230. package/src/style/style_layer/fill_style_layer_properties.js +0 -55
  231. package/src/style/style_layer/heatmap_style_layer.js +0 -69
  232. package/src/style/style_layer/heatmap_style_layer_properties.js +0 -44
  233. package/src/style/style_layer/hillshade_style_layer.js +0 -25
  234. package/src/style/style_layer/hillshade_style_layer_properties.js +0 -46
  235. package/src/style/style_layer/layer_properties.js.ejs +0 -69
  236. package/src/style/style_layer/line_style_layer.js +0 -151
  237. package/src/style/style_layer/line_style_layer_properties.js +0 -71
  238. package/src/style/style_layer/raster_style_layer.js +0 -21
  239. package/src/style/style_layer/raster_style_layer_properties.js +0 -50
  240. package/src/style/style_layer/symbol_style_layer.js +0 -190
  241. package/src/style/style_layer/symbol_style_layer_properties.js +0 -153
  242. package/src/style/style_layer/typed_style_layer.js +0 -17
  243. package/src/style/style_layer.js +0 -281
  244. package/src/style/style_layer_index.js +0 -80
  245. package/src/style/validate_style.js +0 -42
  246. package/src/style/zoom_history.js +0 -44
  247. package/src/style-spec/.eslintrc +0 -5
  248. package/src/style-spec/CHANGELOG.md +0 -438
  249. package/src/style-spec/README.md +0 -59
  250. package/src/style-spec/bin/gl-style-composite +0 -9
  251. package/src/style-spec/bin/gl-style-format +0 -22
  252. package/src/style-spec/bin/gl-style-migrate +0 -9
  253. package/src/style-spec/bin/gl-style-validate +0 -50
  254. package/src/style-spec/composite.js +0 -50
  255. package/src/style-spec/declass.js +0 -42
  256. package/src/style-spec/deref.js +0 -52
  257. package/src/style-spec/diff.js +0 -393
  258. package/src/style-spec/dist/.gitkeep +0 -0
  259. package/src/style-spec/empty.js +0 -29
  260. package/src/style-spec/error/parsing_error.js +0 -16
  261. package/src/style-spec/error/validation_error.js +0 -18
  262. package/src/style-spec/expression/compound_expression.js +0 -162
  263. package/src/style-spec/expression/definitions/assertion.js +0 -130
  264. package/src/style-spec/expression/definitions/at.js +0 -70
  265. package/src/style-spec/expression/definitions/case.js +0 -85
  266. package/src/style-spec/expression/definitions/coalesce.js +0 -93
  267. package/src/style-spec/expression/definitions/coercion.js +0 -133
  268. package/src/style-spec/expression/definitions/collator.js +0 -78
  269. package/src/style-spec/expression/definitions/comparison.js +0 -184
  270. package/src/style-spec/expression/definitions/format.js +0 -144
  271. package/src/style-spec/expression/definitions/format_section_override.js +0 -54
  272. package/src/style-spec/expression/definitions/image.js +0 -52
  273. package/src/style-spec/expression/definitions/in.js +0 -92
  274. package/src/style-spec/expression/definitions/index.js +0 -561
  275. package/src/style-spec/expression/definitions/interpolate.js +0 -267
  276. package/src/style-spec/expression/definitions/length.js +0 -61
  277. package/src/style-spec/expression/definitions/let.js +0 -72
  278. package/src/style-spec/expression/definitions/literal.js +0 -77
  279. package/src/style-spec/expression/definitions/match.js +0 -158
  280. package/src/style-spec/expression/definitions/number_format.js +0 -142
  281. package/src/style-spec/expression/definitions/step.js +0 -120
  282. package/src/style-spec/expression/definitions/var.js +0 -46
  283. package/src/style-spec/expression/definitions/within.js +0 -333
  284. package/src/style-spec/expression/evaluation_context.js +0 -59
  285. package/src/style-spec/expression/expression.js +0 -27
  286. package/src/style-spec/expression/index.js +0 -392
  287. package/src/style-spec/expression/is_constant.js +0 -59
  288. package/src/style-spec/expression/parsing_context.js +0 -233
  289. package/src/style-spec/expression/parsing_error.js +0 -13
  290. package/src/style-spec/expression/runtime_error.js +0 -17
  291. package/src/style-spec/expression/scope.js +0 -36
  292. package/src/style-spec/expression/stops.js +0 -39
  293. package/src/style-spec/expression/types/collator.js +0 -61
  294. package/src/style-spec/expression/types/formatted.js +0 -73
  295. package/src/style-spec/expression/types/resolved_image.js +0 -29
  296. package/src/style-spec/expression/types.js +0 -106
  297. package/src/style-spec/expression/values.js +0 -123
  298. package/src/style-spec/feature_filter/README.md +0 -55
  299. package/src/style-spec/feature_filter/convert.js +0 -208
  300. package/src/style-spec/feature_filter/index.js +0 -165
  301. package/src/style-spec/format.js +0 -51
  302. package/src/style-spec/function/convert.js +0 -254
  303. package/src/style-spec/function/index.js +0 -262
  304. package/src/style-spec/group_by_layout.js +0 -75
  305. package/src/style-spec/migrate/expressions.js +0 -39
  306. package/src/style-spec/migrate/v8.js +0 -203
  307. package/src/style-spec/migrate/v9.js +0 -26
  308. package/src/style-spec/migrate.js +0 -36
  309. package/src/style-spec/package.json +0 -41
  310. package/src/style-spec/read_style.js +0 -14
  311. package/src/style-spec/reference/latest.js +0 -3
  312. package/src/style-spec/reference/v8.json +0 -5808
  313. package/src/style-spec/rollup.config.js +0 -45
  314. package/src/style-spec/style-spec.js +0 -122
  315. package/src/style-spec/types.js +0 -438
  316. package/src/style-spec/util/color.js +0 -95
  317. package/src/style-spec/util/color_spaces.js +0 -139
  318. package/src/style-spec/util/deep_equal.js +0 -28
  319. package/src/style-spec/util/extend.js +0 -10
  320. package/src/style-spec/util/get_type.js +0 -17
  321. package/src/style-spec/util/interpolate.js +0 -22
  322. package/src/style-spec/util/properties.js +0 -15
  323. package/src/style-spec/util/ref_properties.js +0 -2
  324. package/src/style-spec/util/result.js +0 -19
  325. package/src/style-spec/util/unbundle_jsonlint.js +0 -24
  326. package/src/style-spec/validate/latest.js +0 -11
  327. package/src/style-spec/validate/validate.js +0 -75
  328. package/src/style-spec/validate/validate_array.js +0 -52
  329. package/src/style-spec/validate/validate_boolean.js +0 -15
  330. package/src/style-spec/validate/validate_color.js +0 -20
  331. package/src/style-spec/validate/validate_constants.js +0 -13
  332. package/src/style-spec/validate/validate_enum.js +0 -21
  333. package/src/style-spec/validate/validate_expression.js +0 -43
  334. package/src/style-spec/validate/validate_filter.js +0 -111
  335. package/src/style-spec/validate/validate_formatted.js +0 -11
  336. package/src/style-spec/validate/validate_function.js +0 -207
  337. package/src/style-spec/validate/validate_glyphs_url.js +0 -21
  338. package/src/style-spec/validate/validate_image.js +0 -11
  339. package/src/style-spec/validate/validate_layer.js +0 -134
  340. package/src/style-spec/validate/validate_layout_property.js +0 -6
  341. package/src/style-spec/validate/validate_light.js +0 -47
  342. package/src/style-spec/validate/validate_number.js +0 -29
  343. package/src/style-spec/validate/validate_object.js +0 -61
  344. package/src/style-spec/validate/validate_paint_property.js +0 -6
  345. package/src/style-spec/validate/validate_property.js +0 -64
  346. package/src/style-spec/validate/validate_source.js +0 -111
  347. package/src/style-spec/validate/validate_string.js +0 -15
  348. package/src/style-spec/validate_mapbox_api_supported.js +0 -171
  349. package/src/style-spec/validate_style.js +0 -39
  350. package/src/style-spec/validate_style.min.js +0 -78
  351. package/src/style-spec/visit.js +0 -77
  352. package/src/symbol/anchor.js +0 -26
  353. package/src/symbol/check_max_angle.js +0 -81
  354. package/src/symbol/clip_line.js +0 -71
  355. package/src/symbol/collision_feature.js +0 -217
  356. package/src/symbol/collision_index.js +0 -372
  357. package/src/symbol/cross_tile_symbol_index.js +0 -301
  358. package/src/symbol/get_anchors.js +0 -167
  359. package/src/symbol/grid_index.js +0 -335
  360. package/src/symbol/mergelines.js +0 -82
  361. package/src/symbol/one_em.js +0 -4
  362. package/src/symbol/opacity_state.js +0 -27
  363. package/src/symbol/placement.js +0 -1062
  364. package/src/symbol/projection.js +0 -450
  365. package/src/symbol/quads.js +0 -334
  366. package/src/symbol/shaping.js +0 -816
  367. package/src/symbol/symbol_layout.js +0 -772
  368. package/src/symbol/symbol_size.js +0 -113
  369. package/src/symbol/transform_text.js +0 -29
  370. package/src/types/callback.js +0 -17
  371. package/src/types/cancelable.js +0 -3
  372. package/src/types/tilejson.js +0 -17
  373. package/src/types/transferable.js +0 -3
  374. package/src/types/window.js +0 -172
  375. package/src/ui/anchor.js +0 -32
  376. package/src/ui/bind_handlers.js +0 -202
  377. package/src/ui/camera.js +0 -1152
  378. package/src/ui/control/attribution_control.js +0 -189
  379. package/src/ui/control/fps_control.js +0 -185
  380. package/src/ui/control/fullscreen_control.js +0 -147
  381. package/src/ui/control/geolocate_control.js +0 -594
  382. package/src/ui/control/logo_control.js +0 -92
  383. package/src/ui/control/navigation_control.js +0 -148
  384. package/src/ui/control/scale_control.js +0 -142
  385. package/src/ui/crs.js +0 -64
  386. package/src/ui/default_locale.js +0 -20
  387. package/src/ui/events.js +0 -806
  388. package/src/ui/handler/box_zoom.js +0 -175
  389. package/src/ui/handler/dblclick_zoom.js +0 -139
  390. package/src/ui/handler/drag_pan.js +0 -416
  391. package/src/ui/handler/drag_rotate.js +0 -378
  392. package/src/ui/handler/keyboard.js +0 -161
  393. package/src/ui/handler/scroll_zoom.js +0 -333
  394. package/src/ui/handler/touch_zoom_rotate.js +0 -293
  395. package/src/ui/hash.js +0 -147
  396. package/src/ui/map.js +0 -2883
  397. package/src/ui/marker.js +0 -607
  398. package/src/ui/offline_map.js +0 -91
  399. package/src/ui/popup.js +0 -530
  400. package/src/util/actor.js +0 -212
  401. package/src/util/ajax.js +0 -371
  402. package/src/util/browser/web_worker.js +0 -10
  403. package/src/util/browser/window.js +0 -5
  404. package/src/util/browser.js +0 -70
  405. package/src/util/classify_rings.js +0 -52
  406. package/src/util/color_ramp.js +0 -28
  407. package/src/util/config.js +0 -30
  408. package/src/util/debug.js +0 -12
  409. package/src/util/dictionary_coder.js +0 -30
  410. package/src/util/dispatcher.js +0 -70
  411. package/src/util/dom.js +0 -144
  412. package/src/util/evented.js +0 -174
  413. package/src/util/find_pole_of_inaccessibility.js +0 -129
  414. package/src/util/global_worker_pool.js +0 -17
  415. package/src/util/image.js +0 -142
  416. package/src/util/intersection_tests.js +0 -208
  417. package/src/util/is_char_in_unicode_block.js +0 -311
  418. package/src/util/mapbox.js +0 -486
  419. package/src/util/offscreen_canvas_supported.js +0 -14
  420. package/src/util/performance.js +0 -112
  421. package/src/util/primitives.js +0 -145
  422. package/src/util/resolve_tokens.js +0 -16
  423. package/src/util/script_detection.js +0 -328
  424. package/src/util/sku_token.js +0 -42
  425. package/src/util/smart_wrap.js +0 -55
  426. package/src/util/struct_array.js +0 -243
  427. package/src/util/struct_array.js.ejs +0 -112
  428. package/src/util/struct_array_layout.js.ejs +0 -98
  429. package/src/util/task_queue.js +0 -68
  430. package/src/util/throttle.js +0 -28
  431. package/src/util/throttled_invoker.js +0 -46
  432. package/src/util/tile_cover.js +0 -101
  433. package/src/util/tile_request_cache.js +0 -172
  434. package/src/util/util.js +0 -504
  435. package/src/util/vectortile_to_geojson.js +0 -54
  436. package/src/util/verticalize_punctuation.js +0 -114
  437. package/src/util/web_worker.js +0 -91
  438. package/src/util/web_worker_transfer.js +0 -266
  439. package/src/util/webp_supported.js +0 -69
  440. package/src/util/window.js +0 -102
  441. package/src/util/worker_pool.js +0 -47
@@ -1,9 +0,0 @@
1
- varying vec4 v_color;
2
-
3
- void main() {
4
- gl_FragColor = v_color;
5
-
6
- #ifdef OVERDRAW_INSPECTOR
7
- gl_FragColor = vec4(1.0);
8
- #endif
9
- }
@@ -1,66 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec3 u_lightcolor;
3
- uniform lowp vec3 u_lightpos;
4
- uniform lowp float u_lightintensity;
5
- uniform float u_vertical_gradient;
6
- uniform lowp float u_opacity;
7
-
8
- attribute vec2 a_pos;
9
- attribute vec4 a_normal_ed;
10
-
11
- varying vec4 v_color;
12
-
13
- #pragma mapbox: define highp float base
14
- #pragma mapbox: define highp float height
15
-
16
- #pragma mapbox: define highp vec4 color
17
-
18
- void main() {
19
- #pragma mapbox: initialize highp float base
20
- #pragma mapbox: initialize highp float height
21
- #pragma mapbox: initialize highp vec4 color
22
-
23
- vec3 normal = a_normal_ed.xyz;
24
-
25
- base = max(0.0, base);
26
- height = max(0.0, height);
27
-
28
- float t = mod(normal.x, 2.0);
29
-
30
- gl_Position = u_matrix * vec4(a_pos, t > 0.0 ? height : base, 1);
31
-
32
- // Relative luminance (how dark/bright is the surface color?)
33
- float colorvalue = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
34
-
35
- v_color = vec4(0.0, 0.0, 0.0, 1.0);
36
-
37
- // Add slight ambient lighting so no extrusions are totally black
38
- vec4 ambientlight = vec4(0.03, 0.03, 0.03, 1.0);
39
- color += ambientlight;
40
-
41
- // Calculate cos(theta), where theta is the angle between surface normal and diffuse light ray
42
- float directional = clamp(dot(normal / 16384.0, u_lightpos), 0.0, 1.0);
43
-
44
- // Adjust directional so that
45
- // the range of values for highlight/shading is narrower
46
- // with lower light intensity
47
- // and with lighter/brighter surface colors
48
- directional = mix((1.0 - u_lightintensity), max((1.0 - colorvalue + u_lightintensity), 1.0), directional);
49
-
50
- // Add gradient along z axis of side surfaces
51
- if (normal.y != 0.0) {
52
- // This avoids another branching statement, but multiplies by a constant of 0.84 if no vertical gradient,
53
- // and otherwise calculates the gradient based on base + height
54
- directional *= (
55
- (1.0 - u_vertical_gradient) +
56
- (u_vertical_gradient * clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0)));
57
- }
58
-
59
- // Assign final color based on surface + ambient light color, diffuse light directional, and light color
60
- // with lower bounds adjusted to hue of light
61
- // so that shading is tinted with the complementary (opposite) color to the light color
62
- v_color.r += clamp(color.r * directional * u_lightcolor.r, mix(0.0, 0.3, 1.0 - u_lightcolor.r), 1.0);
63
- v_color.g += clamp(color.g * directional * u_lightcolor.g, mix(0.0, 0.3, 1.0 - u_lightcolor.g), 1.0);
64
- v_color.b += clamp(color.b * directional * u_lightcolor.b, mix(0.0, 0.3, 1.0 - u_lightcolor.b), 1.0);
65
- v_color *= u_opacity;
66
- }
@@ -1,45 +0,0 @@
1
- uniform vec2 u_texsize;
2
- uniform float u_fade;
3
-
4
- uniform sampler2D u_image;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
- varying vec4 v_lighting;
9
-
10
- #pragma mapbox: define lowp float base
11
- #pragma mapbox: define lowp float height
12
- #pragma mapbox: define lowp vec4 pattern_from
13
- #pragma mapbox: define lowp vec4 pattern_to
14
- #pragma mapbox: define lowp float pixel_ratio_from
15
- #pragma mapbox: define lowp float pixel_ratio_to
16
-
17
- void main() {
18
- #pragma mapbox: initialize lowp float base
19
- #pragma mapbox: initialize lowp float height
20
- #pragma mapbox: initialize mediump vec4 pattern_from
21
- #pragma mapbox: initialize mediump vec4 pattern_to
22
- #pragma mapbox: initialize lowp float pixel_ratio_from
23
- #pragma mapbox: initialize lowp float pixel_ratio_to
24
-
25
- vec2 pattern_tl_a = pattern_from.xy;
26
- vec2 pattern_br_a = pattern_from.zw;
27
- vec2 pattern_tl_b = pattern_to.xy;
28
- vec2 pattern_br_b = pattern_to.zw;
29
-
30
- vec2 imagecoord = mod(v_pos_a, 1.0);
31
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
32
- vec4 color1 = texture2D(u_image, pos);
33
-
34
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
35
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
36
- vec4 color2 = texture2D(u_image, pos2);
37
-
38
- vec4 mixedColor = mix(color1, color2, u_fade);
39
-
40
- gl_FragColor = mixedColor * v_lighting;
41
-
42
- #ifdef OVERDRAW_INSPECTOR
43
- gl_FragColor = vec4(1.0);
44
- #endif
45
- }
@@ -1,79 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_pixel_coord_upper;
3
- uniform vec2 u_pixel_coord_lower;
4
- uniform float u_height_factor;
5
- uniform vec3 u_scale;
6
- uniform float u_vertical_gradient;
7
- uniform lowp float u_opacity;
8
-
9
- uniform vec3 u_lightcolor;
10
- uniform lowp vec3 u_lightpos;
11
- uniform lowp float u_lightintensity;
12
-
13
- attribute vec2 a_pos;
14
- attribute vec4 a_normal_ed;
15
-
16
- varying vec2 v_pos_a;
17
- varying vec2 v_pos_b;
18
- varying vec4 v_lighting;
19
-
20
- #pragma mapbox: define lowp float base
21
- #pragma mapbox: define lowp float height
22
- #pragma mapbox: define lowp vec4 pattern_from
23
- #pragma mapbox: define lowp vec4 pattern_to
24
- #pragma mapbox: define lowp float pixel_ratio_from
25
- #pragma mapbox: define lowp float pixel_ratio_to
26
-
27
- void main() {
28
- #pragma mapbox: initialize lowp float base
29
- #pragma mapbox: initialize lowp float height
30
- #pragma mapbox: initialize mediump vec4 pattern_from
31
- #pragma mapbox: initialize mediump vec4 pattern_to
32
- #pragma mapbox: initialize lowp float pixel_ratio_from
33
- #pragma mapbox: initialize lowp float pixel_ratio_to
34
-
35
- vec2 pattern_tl_a = pattern_from.xy;
36
- vec2 pattern_br_a = pattern_from.zw;
37
- vec2 pattern_tl_b = pattern_to.xy;
38
- vec2 pattern_br_b = pattern_to.zw;
39
-
40
- float tileRatio = u_scale.x;
41
- float fromScale = u_scale.y;
42
- float toScale = u_scale.z;
43
-
44
- vec3 normal = a_normal_ed.xyz;
45
- float edgedistance = a_normal_ed.w;
46
-
47
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
48
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
49
-
50
- base = max(0.0, base);
51
- height = max(0.0, height);
52
-
53
- float t = mod(normal.x, 2.0);
54
- float z = t > 0.0 ? height : base;
55
-
56
- gl_Position = u_matrix * vec4(a_pos, z, 1);
57
-
58
- vec2 pos = normal.x == 1.0 && normal.y == 0.0 && normal.z == 16384.0
59
- ? a_pos // extrusion top
60
- : vec2(edgedistance, z * u_height_factor); // extrusion side
61
-
62
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileRatio, pos);
63
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileRatio, pos);
64
-
65
- v_lighting = vec4(0.0, 0.0, 0.0, 1.0);
66
- float directional = clamp(dot(normal / 16383.0, u_lightpos), 0.0, 1.0);
67
- directional = mix((1.0 - u_lightintensity), max((0.5 + u_lightintensity), 1.0), directional);
68
-
69
- if (normal.y != 0.0) {
70
- // This avoids another branching statement, but multiplies by a constant of 0.84 if no vertical gradient,
71
- // and otherwise calculates the gradient based on base + height
72
- directional *= (
73
- (1.0 - u_vertical_gradient) +
74
- (u_vertical_gradient * clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0)));
75
- }
76
-
77
- v_lighting.rgb += clamp(directional * u_lightcolor, mix(vec3(0.0), vec3(0.3), 1.0 - u_lightcolor), vec3(1.0));
78
- v_lighting *= u_opacity;
79
- }
@@ -1,17 +0,0 @@
1
- varying vec2 v_pos;
2
-
3
- #pragma mapbox: define highp vec4 outline_color
4
- #pragma mapbox: define lowp float opacity
5
-
6
- void main() {
7
- #pragma mapbox: initialize highp vec4 outline_color
8
- #pragma mapbox: initialize lowp float opacity
9
-
10
- float dist = length(v_pos - gl_FragCoord.xy);
11
- float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
12
- gl_FragColor = outline_color * (alpha * opacity);
13
-
14
- #ifdef OVERDRAW_INSPECTOR
15
- gl_FragColor = vec4(1.0);
16
- #endif
17
- }
@@ -1,17 +0,0 @@
1
- attribute vec2 a_pos;
2
-
3
- uniform mat4 u_matrix;
4
- uniform vec2 u_world;
5
-
6
- varying vec2 v_pos;
7
-
8
- #pragma mapbox: define highp vec4 outline_color
9
- #pragma mapbox: define lowp float opacity
10
-
11
- void main() {
12
- #pragma mapbox: initialize highp vec4 outline_color
13
- #pragma mapbox: initialize lowp float opacity
14
-
15
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
16
- v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
17
- }
@@ -1,43 +0,0 @@
1
-
2
- uniform vec2 u_texsize;
3
- uniform sampler2D u_image;
4
- uniform float u_fade;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
- varying vec2 v_pos;
9
-
10
- #pragma mapbox: define lowp float opacity
11
- #pragma mapbox: define lowp vec4 pattern_from
12
- #pragma mapbox: define lowp vec4 pattern_to
13
-
14
- void main() {
15
- #pragma mapbox: initialize lowp float opacity
16
- #pragma mapbox: initialize mediump vec4 pattern_from
17
- #pragma mapbox: initialize mediump vec4 pattern_to
18
-
19
- vec2 pattern_tl_a = pattern_from.xy;
20
- vec2 pattern_br_a = pattern_from.zw;
21
- vec2 pattern_tl_b = pattern_to.xy;
22
- vec2 pattern_br_b = pattern_to.zw;
23
-
24
- vec2 imagecoord = mod(v_pos_a, 1.0);
25
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
26
- vec4 color1 = texture2D(u_image, pos);
27
-
28
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
29
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
30
- vec4 color2 = texture2D(u_image, pos2);
31
-
32
- // find distance to outline for alpha interpolation
33
-
34
- float dist = length(v_pos - gl_FragCoord.xy);
35
- float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
36
-
37
-
38
- gl_FragColor = mix(color1, color2, u_fade) * alpha * opacity;
39
-
40
- #ifdef OVERDRAW_INSPECTOR
41
- gl_FragColor = vec4(1.0);
42
- #endif
43
- }
@@ -1,44 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_world;
3
- uniform vec2 u_pixel_coord_upper;
4
- uniform vec2 u_pixel_coord_lower;
5
- uniform vec3 u_scale;
6
-
7
- attribute vec2 a_pos;
8
-
9
- varying vec2 v_pos_a;
10
- varying vec2 v_pos_b;
11
- varying vec2 v_pos;
12
-
13
- #pragma mapbox: define lowp float opacity
14
- #pragma mapbox: define lowp vec4 pattern_from
15
- #pragma mapbox: define lowp vec4 pattern_to
16
- #pragma mapbox: define lowp float pixel_ratio_from
17
- #pragma mapbox: define lowp float pixel_ratio_to
18
-
19
- void main() {
20
- #pragma mapbox: initialize lowp float opacity
21
- #pragma mapbox: initialize mediump vec4 pattern_from
22
- #pragma mapbox: initialize mediump vec4 pattern_to
23
- #pragma mapbox: initialize lowp float pixel_ratio_from
24
- #pragma mapbox: initialize lowp float pixel_ratio_to
25
-
26
- vec2 pattern_tl_a = pattern_from.xy;
27
- vec2 pattern_br_a = pattern_from.zw;
28
- vec2 pattern_tl_b = pattern_to.xy;
29
- vec2 pattern_br_b = pattern_to.zw;
30
-
31
- float tileRatio = u_scale.x;
32
- float fromScale = u_scale.y;
33
- float toScale = u_scale.z;
34
-
35
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
36
-
37
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
38
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
39
-
40
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileRatio, a_pos);
41
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileRatio, a_pos);
42
-
43
- v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
44
- }
@@ -1,36 +0,0 @@
1
- uniform vec2 u_texsize;
2
- uniform float u_fade;
3
-
4
- uniform sampler2D u_image;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
-
9
- #pragma mapbox: define lowp float opacity
10
- #pragma mapbox: define lowp vec4 pattern_from
11
- #pragma mapbox: define lowp vec4 pattern_to
12
-
13
- void main() {
14
- #pragma mapbox: initialize lowp float opacity
15
- #pragma mapbox: initialize mediump vec4 pattern_from
16
- #pragma mapbox: initialize mediump vec4 pattern_to
17
-
18
- vec2 pattern_tl_a = pattern_from.xy;
19
- vec2 pattern_br_a = pattern_from.zw;
20
- vec2 pattern_tl_b = pattern_to.xy;
21
- vec2 pattern_br_b = pattern_to.zw;
22
-
23
- vec2 imagecoord = mod(v_pos_a, 1.0);
24
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
25
- vec4 color1 = texture2D(u_image, pos);
26
-
27
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
28
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
29
- vec4 color2 = texture2D(u_image, pos2);
30
-
31
- gl_FragColor = mix(color1, color2, u_fade) * opacity;
32
-
33
- #ifdef OVERDRAW_INSPECTOR
34
- gl_FragColor = vec4(1.0);
35
- #endif
36
- }
@@ -1,39 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_pixel_coord_upper;
3
- uniform vec2 u_pixel_coord_lower;
4
- uniform vec3 u_scale;
5
-
6
- attribute vec2 a_pos;
7
-
8
- varying vec2 v_pos_a;
9
- varying vec2 v_pos_b;
10
-
11
- #pragma mapbox: define lowp float opacity
12
- #pragma mapbox: define lowp vec4 pattern_from
13
- #pragma mapbox: define lowp vec4 pattern_to
14
- #pragma mapbox: define lowp float pixel_ratio_from
15
- #pragma mapbox: define lowp float pixel_ratio_to
16
-
17
- void main() {
18
- #pragma mapbox: initialize lowp float opacity
19
- #pragma mapbox: initialize mediump vec4 pattern_from
20
- #pragma mapbox: initialize mediump vec4 pattern_to
21
- #pragma mapbox: initialize lowp float pixel_ratio_from
22
- #pragma mapbox: initialize lowp float pixel_ratio_to
23
-
24
- vec2 pattern_tl_a = pattern_from.xy;
25
- vec2 pattern_br_a = pattern_from.zw;
26
- vec2 pattern_tl_b = pattern_to.xy;
27
- vec2 pattern_br_b = pattern_to.zw;
28
-
29
- float tileZoomRatio = u_scale.x;
30
- float fromScale = u_scale.y;
31
- float toScale = u_scale.z;
32
-
33
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
34
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
35
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
36
-
37
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileZoomRatio, a_pos);
38
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileZoomRatio, a_pos);
39
- }
@@ -1,22 +0,0 @@
1
- uniform highp float u_intensity;
2
-
3
- varying vec2 v_extrude;
4
-
5
- #pragma mapbox: define highp float weight
6
-
7
- // Gaussian kernel coefficient: 1 / sqrt(2 * PI)
8
- #define GAUSS_COEF 0.3989422804014327
9
-
10
- void main() {
11
- #pragma mapbox: initialize highp float weight
12
-
13
- // Kernel density estimation with a Gaussian kernel of size 5x5
14
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
15
- float val = weight * u_intensity * GAUSS_COEF * exp(d);
16
-
17
- gl_FragColor = vec4(val, 1.0, 1.0, 1.0);
18
-
19
- #ifdef OVERDRAW_INSPECTOR
20
- gl_FragColor = vec4(1.0);
21
- #endif
22
- }
@@ -1,54 +0,0 @@
1
-
2
- uniform mat4 u_matrix;
3
- uniform float u_extrude_scale;
4
- uniform float u_opacity;
5
- uniform float u_intensity;
6
-
7
- attribute vec2 a_pos;
8
-
9
- varying vec2 v_extrude;
10
-
11
- #pragma mapbox: define highp float weight
12
- #pragma mapbox: define mediump float radius
13
-
14
- // Effective "0" in the kernel density texture to adjust the kernel size to;
15
- // this empirically chosen number minimizes artifacts on overlapping kernels
16
- // for typical heatmap cases (assuming clustered source)
17
- const highp float ZERO = 1.0 / 255.0 / 16.0;
18
-
19
- // Gaussian kernel coefficient: 1 / sqrt(2 * PI)
20
- #define GAUSS_COEF 0.3989422804014327
21
-
22
- void main(void) {
23
- #pragma mapbox: initialize highp float weight
24
- #pragma mapbox: initialize mediump float radius
25
-
26
- // unencode the extrusion vector that we snuck into the a_pos vector
27
- vec2 unscaled_extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
28
-
29
- // This 'extrude' comes in ranging from [-1, -1], to [1, 1]. We'll use
30
- // it to produce the vertices of a square mesh framing the point feature
31
- // we're adding to the kernel density texture. We'll also pass it as
32
- // a varying, so that the fragment shader can determine the distance of
33
- // each fragment from the point feature.
34
- // Before we do so, we need to scale it up sufficiently so that the
35
- // kernel falls effectively to zero at the edge of the mesh.
36
- // That is, we want to know S such that
37
- // weight * u_intensity * GAUSS_COEF * exp(-0.5 * 3.0^2 * S^2) == ZERO
38
- // Which solves to:
39
- // S = sqrt(-2.0 * log(ZERO / (weight * u_intensity * GAUSS_COEF))) / 3.0
40
- float S = sqrt(-2.0 * log(ZERO / weight / u_intensity / GAUSS_COEF)) / 3.0;
41
-
42
- // Pass the varying in units of radius
43
- v_extrude = S * unscaled_extrude;
44
-
45
- // Scale by radius and the zoom-based scale factor to produce actual
46
- // mesh position
47
- vec2 extrude = v_extrude * radius * u_extrude_scale;
48
-
49
- // multiply a_pos by 0.5, since we had it * 2 in order to sneak
50
- // in extrusion data
51
- vec4 pos = vec4(floor(a_pos * 0.5) + extrude, 0, 1);
52
-
53
- gl_Position = u_matrix * pos;
54
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_image;
2
- uniform sampler2D u_color_ramp;
3
- uniform float u_opacity;
4
- varying vec2 v_pos;
5
-
6
- void main() {
7
- float t = texture2D(u_image, v_pos).r;
8
- vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
9
- gl_FragColor = color * u_opacity;
10
-
11
- #ifdef OVERDRAW_INSPECTOR
12
- gl_FragColor = vec4(0.0);
13
- #endif
14
- }
@@ -1,11 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_world;
3
- attribute vec2 a_pos;
4
- varying vec2 v_pos;
5
-
6
- void main() {
7
- gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
8
-
9
- v_pos.x = a_pos.x;
10
- v_pos.y = 1.0 - a_pos.y;
11
- }
@@ -1,52 +0,0 @@
1
- uniform sampler2D u_image;
2
- varying vec2 v_pos;
3
-
4
- uniform vec2 u_latrange;
5
- uniform vec2 u_light;
6
- uniform vec4 u_shadow;
7
- uniform vec4 u_highlight;
8
- uniform vec4 u_accent;
9
-
10
- #define PI 3.141592653589793
11
-
12
- void main() {
13
- vec4 pixel = texture2D(u_image, v_pos);
14
-
15
- vec2 deriv = ((pixel.rg * 2.0) - 1.0);
16
-
17
- // We divide the slope by a scale factor based on the cosin of the pixel's approximate latitude
18
- // to account for mercator projection distortion. see #4807 for details
19
- float scaleFactor = cos(radians((u_latrange[0] - u_latrange[1]) * (1.0 - v_pos.y) + u_latrange[1]));
20
- // We also multiply the slope by an arbitrary z-factor of 1.25
21
- float slope = atan(1.25 * length(deriv) / scaleFactor);
22
- float aspect = deriv.x != 0.0 ? atan(deriv.y, -deriv.x) : PI / 2.0 * (deriv.y > 0.0 ? 1.0 : -1.0);
23
-
24
- float intensity = u_light.x;
25
- // We add PI to make this property match the global light object, which adds PI/2 to the light's azimuthal
26
- // position property to account for 0deg corresponding to north/the top of the viewport in the style spec
27
- // and the original shader was written to accept (-illuminationDirection - 90) as the azimuthal.
28
- float azimuth = u_light.y + PI;
29
-
30
- // We scale the slope exponentially based on intensity, using a calculation similar to
31
- // the exponential interpolation function in the style spec:
32
- // https://github.com/mapbox/mapbox-gl-js/blob/master/src/style-spec/expression/definitions/interpolate.js#L217-L228
33
- // so that higher intensity values create more opaque hillshading.
34
- float base = 1.875 - intensity * 1.75;
35
- float maxValue = 0.5 * PI;
36
- float scaledSlope = intensity != 0.5 ? ((pow(base, slope) - 1.0) / (pow(base, maxValue) - 1.0)) * maxValue : slope;
37
-
38
- // The accent color is calculated with the cosine of the slope while the shade color is calculated with the sine
39
- // so that the accent color's rate of change eases in while the shade color's eases out.
40
- float accent = cos(scaledSlope);
41
- // We multiply both the accent and shade color by a clamped intensity value
42
- // so that intensities >= 0.5 do not additionally affect the color values
43
- // while intensity values < 0.5 make the overall color more transparent.
44
- vec4 accent_color = (1.0 - accent) * u_accent * clamp(intensity * 2.0, 0.0, 1.0);
45
- float shade = abs(mod((aspect + azimuth) / PI + 0.5, 2.0) - 1.0);
46
- vec4 shade_color = mix(u_shadow, u_highlight, shade) * sin(scaledSlope) * clamp(intensity * 2.0, 0.0, 1.0);
47
- gl_FragColor = accent_color * (1.0 - shade_color.a) + shade_color;
48
-
49
- #ifdef OVERDRAW_INSPECTOR
50
- gl_FragColor = vec4(1.0);
51
- #endif
52
- }
@@ -1,11 +0,0 @@
1
- uniform mat4 u_matrix;
2
-
3
- attribute vec2 a_pos;
4
- attribute vec2 a_texture_pos;
5
-
6
- varying vec2 v_pos;
7
-
8
- void main() {
9
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
10
- v_pos = a_texture_pos / 8192.0;
11
- }
@@ -1,74 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #endif
4
-
5
- uniform sampler2D u_image;
6
- varying vec2 v_pos;
7
- uniform vec2 u_dimension;
8
- uniform float u_zoom;
9
- uniform float u_maxzoom;
10
- uniform vec4 u_unpack;
11
-
12
- float getElevation(vec2 coord, float bias) {
13
- // Convert encoded elevation value to meters
14
- vec4 data = texture2D(u_image, coord) * 255.0;
15
- data.a = -1.0;
16
- return dot(data, u_unpack) / 4.0;
17
- }
18
-
19
- void main() {
20
- vec2 epsilon = 1.0 / u_dimension;
21
-
22
- // queried pixels:
23
- // +-----------+
24
- // | | | |
25
- // | a | b | c |
26
- // | | | |
27
- // +-----------+
28
- // | | | |
29
- // | d | e | f |
30
- // | | | |
31
- // +-----------+
32
- // | | | |
33
- // | g | h | i |
34
- // | | | |
35
- // +-----------+
36
-
37
- float a = getElevation(v_pos + vec2(-epsilon.x, -epsilon.y), 0.0);
38
- float b = getElevation(v_pos + vec2(0, -epsilon.y), 0.0);
39
- float c = getElevation(v_pos + vec2(epsilon.x, -epsilon.y), 0.0);
40
- float d = getElevation(v_pos + vec2(-epsilon.x, 0), 0.0);
41
- float e = getElevation(v_pos, 0.0);
42
- float f = getElevation(v_pos + vec2(epsilon.x, 0), 0.0);
43
- float g = getElevation(v_pos + vec2(-epsilon.x, epsilon.y), 0.0);
44
- float h = getElevation(v_pos + vec2(0, epsilon.y), 0.0);
45
- float i = getElevation(v_pos + vec2(epsilon.x, epsilon.y), 0.0);
46
-
47
- // here we divide the x and y slopes by 8 * pixel size
48
- // where pixel size (aka meters/pixel) is:
49
- // circumference of the world / (pixels per tile * number of tiles)
50
- // which is equivalent to: 8 * 40075016.6855785 / (512 * pow(2, u_zoom))
51
- // which can be reduced to: pow(2, 19.25619978527 - u_zoom)
52
- // we want to vertically exaggerate the hillshading though, because otherwise
53
- // it is barely noticeable at low zooms. to do this, we multiply this by some
54
- // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value
55
- // Here we use a=0.3 which works out to the expression below. see
56
- // nickidlugash's awesome breakdown for more info
57
- // https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556
58
- float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;
59
-
60
- vec2 deriv = vec2(
61
- (c + f + f + i) - (a + d + d + g),
62
- (g + h + h + i) - (a + b + b + c)
63
- ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom);
64
-
65
- gl_FragColor = clamp(vec4(
66
- deriv.x / 2.0 + 0.5,
67
- deriv.y / 2.0 + 0.5,
68
- 1.0,
69
- 1.0), 0.0, 1.0);
70
-
71
- #ifdef OVERDRAW_INSPECTOR
72
- gl_FragColor = vec4(1.0);
73
- #endif
74
- }
@@ -1,15 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_dimension;
3
-
4
- attribute vec2 a_pos;
5
- attribute vec2 a_texture_pos;
6
-
7
- varying vec2 v_pos;
8
-
9
- void main() {
10
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
11
-
12
- highp vec2 epsilon = 1.0 / u_dimension;
13
- float scale = (u_dimension.x - 2.0) / u_dimension.x;
14
- v_pos = (a_texture_pos / 8192.0) * scale + epsilon;
15
- }