@makefully/adaptfully 3.5.0 → 3.6.1

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package/CHANGELOG.md CHANGED
@@ -2,6 +2,12 @@
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  All notable changes to this project are documented in this file.
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+ ## 3.6.1 — 2026-07-06
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+
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+ ### Changed
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+ - Web deploy uses the same Wrapfully zip-and-post path as Steam (`webapp` builder). Adaptfully does not implement SFTP or other publish targets directly — credentials in `assets/meta/publish/` travel in the zip for Wrapfully to use.
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+
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  ## 3.5.0 — 2026-06-27
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  ### Added
package/README.md CHANGED
@@ -23,7 +23,8 @@ Games register platform services before load and retrieve them in-game. Adaptful
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  ```bash
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  adaptfully prebuild web # deploy/ → output/web-prebuild/
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  adaptfully build steam # prebuild + zip and send to Wrapfully
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- adaptfully deploy steam # build + platform release when credentials are present
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+ adaptfully deploy web # prebuild + POST to Wrapfully webapp builder (SFTP when sftp.json is in the zip)
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+ adaptfully deploy steam # prebuild + POST to Wrapfully steam builder
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  adaptfully steam-auth # one-time: log in with steamcmd → assets/meta/publish/steam.json
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  ```
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@@ -31,7 +32,7 @@ adaptfully steam-auth # one-time: log in with steamcmd → assets/meta/pub
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  |-------|----------------|
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  | `prebuild` | Copy `deploy/` to `output/<platform>-prebuild/` and inject registrations into `config.htmlInjections` |
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  | `build` | Prebuild, then POST the result to Wrapfully |
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- | `deploy` | Build, then release to the target platform (Steam upload, webapp SFTP, etc. via Wrapfully when credentials are in `assets/meta/publish/`) |
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+ | `deploy` | Prebuild, zip, POST to Wrapfully; platform release when credentials are in `assets/meta/publish/` |
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  | `steam-auth` | One-time local setup: install steamcmd, interactive login, write `assets/meta/publish/steam.json` |
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  `wrapfully-deploy` is a compatibility alias for `adaptfully deploy` when invoked with a Wrapfully builder name (`steam`, `win`, `android`, etc.).
@@ -553,22 +554,28 @@ When builds relay between servers, `meta/publish/` credentials travel in the zip
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  Release `win` builds can be signed with `assets/meta/publish/ms.json` (see Windows below). Release `mac` builds can use `assets/meta/publish/apple.json` for signing and notarization (see Apple above).
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- #### Web app (`webapp`)
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+ #### Web (`web` / `webapp`)
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- To deploy via SFTP, include `assets/meta/publish/sftp.json`:
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+ `adaptfully deploy web` prebuilds and POSTs to the Wrapfully **`webapp`** builder (same conduit as Steam). Include `assets/meta/publish/sftp.json` in the project so it is zipped as `meta/publish/sftp.json` for Wrapfully to deploy via SFTP.
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  ```json
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  {
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  "webapp": {
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  "host": "(your sftp host)",
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  "port": 22,
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- "user": "(your username)",
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+ "username": "(your username)",
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  "password": "(your password)",
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- "path": "(the sftp subdirectory in which to publish the app)"
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+ "path": "/home/user/example.com.incoming",
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+ "uploadMode": "direct",
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+ "serviceWorker": false,
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+ "metaWeb": false,
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+ "cleanRemote": false
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  }
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  }
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  ```
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+ See [Wrapfully README](https://github.com/Makefully-Studios/wrapfully-client) for `uploadMode`, `serviceWorker`, `metaWeb`, and `cleanRemote`.
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  #### Windows (`win`, `win-dev`, `uwp`)
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  To sign the app, place your certificate at `assets/meta/publish/ms/packcert.pfx` and include `assets/meta/publish/ms.json`:
@@ -71,7 +71,7 @@ export async function adaptfullyFromCli(argv = process.argv) {
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  + 'Stages:\n'
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  + ' prebuild Copy deploy/ and apply platform registrations → output/<platform>-prebuild/\n'
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  + ' build prebuild + zip and send to Wrapfully\n'
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- + ' deploy build + platform release when credentials are present (via Wrapfully)\n'
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+ + ' deploy prebuild + zip and send to Wrapfully (platform release when credentials are in the zip)\n'
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  + '\n'
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  + ' steam-auth Install steamcmd if needed, log in interactively, write assets/meta/publish/steam.json',
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  );
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@makefully/adaptfully",
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- "version": "3.5.0",
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+ "version": "3.6.1",
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  "description": "Platform abstraction and Wrapfully deploy client for Makefully games",
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  "type": "module",
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  "main": "./lib/node/index.js",