@maka/maka-cli 5.66.0 → 5.67.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +1 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +1 -0
- package/bundle/typescript/src/commands/game/_index.js +1 -0
- package/bundle/typescript/src/commands/game/_index.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +103 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js +423 -25
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +15 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js +61 -4
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +39 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js +48 -0
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.d.ts +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +15 -1
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/repro-scene.d.ts +87 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/repro-scene.js +320 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/repro-scene.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js +32 -0
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-chunks.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +8 -1
- package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +48 -0
- package/bundle/typescript/src/commands/game/sideQuest/game.js +91 -7
- package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.d.ts +12 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.js +23 -0
- package/bundle/typescript/src/commands/game/sideQuest/headless-harness.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +26 -0
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +55 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/types/repro.d.ts +106 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/repro.js +2 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/repro.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/types/seed/device-seed.d.ts +12 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.d.ts +9 -0
- package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-dump.d.ts +17 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-dump.js +250 -36
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-dump.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.d.ts +30 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.js +58 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-review.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-vocab.d.ts +85 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-vocab.js +100 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog-vocab.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.d.ts +45 -3
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.js +45 -3
- package/bundle/typescript/src/commands/game/sideQuest/utilities/backlog.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commit-ref.d.ts +13 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commit-ref.js +22 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/commit-ref.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/handoff.d.ts +42 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/handoff.js +57 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/handoff.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.d.ts +68 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.js +147 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/repro-launch.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +39 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js.map +1 -1
- package/bundle/typescript/src/commands/game/sideQuest-backlog.sub.cmd.d.ts +1 -0
- package/bundle/typescript/src/commands/game/sideQuest-backlog.sub.cmd.js +46 -0
- package/bundle/typescript/src/commands/game/sideQuest-backlog.sub.cmd.js.map +1 -0
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.d.ts +3 -1
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +269 -42
- package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +17 -0
- package/bundle/typescript/src/tools/log/log.class.js +30 -1
- package/bundle/typescript/src/tools/log/log.class.js.map +1 -1
- package/package.json +1 -1
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@maka/maka-cli",
|
|
3
|
-
"version": "5.
|
|
3
|
+
"version": "5.67.0",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"summary": "A command line tool for scaffolding Meteor 2.x applications using either React.",
|
|
6
6
|
"description": "A command line tool for scaffolding Meteor 2.x applications using React.",
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"_index.js","sourceRoot":"","sources":["../../../../../src/commands/game/_index.ts"],"names":[],"mappings":"AAAA,OAAO,mBAAmB,CAAC;AAC3B,OAAO,mBAAmB,CAAC;AAC3B,OAAO,oBAAoB,CAAC;AAC5B,OAAO,yBAAyB,CAAC;AACjC,OAAO,wBAAwB,CAAC;AAChC,+BAA+B"}
|
|
1
|
+
{"version":3,"file":"_index.js","sourceRoot":"","sources":["../../../../../src/commands/game/_index.ts"],"names":[],"mappings":"AAAA,OAAO,mBAAmB,CAAC;AAC3B,OAAO,mBAAmB,CAAC;AAC3B,OAAO,oBAAoB,CAAC;AAC5B,OAAO,yBAAyB,CAAC;AACjC,OAAO,wBAAwB,CAAC;AAChC,OAAO,gCAAgC,CAAC;AACxC,+BAA+B"}
|
|
@@ -76,9 +76,112 @@ export declare class BacklogCommand extends Command implements ICommand {
|
|
|
76
76
|
* are being asked for.
|
|
77
77
|
*/
|
|
78
78
|
private renderItem;
|
|
79
|
+
/**
|
|
80
|
+
* ANSWERING THE ITEM THIS SESSION IS ABOUT -- no index, because there
|
|
81
|
+
* is only one thing it could mean.
|
|
82
|
+
*
|
|
83
|
+
* backlog review reject <what is still wrong>
|
|
84
|
+
* backlog review accept [what you saw]
|
|
85
|
+
* backlog review <what you saw> (accept, said plainly)
|
|
86
|
+
* backlog review repro (re-read the steps)
|
|
87
|
+
*
|
|
88
|
+
* `accept` is spelled out as a keyword AND left optional, which looks
|
|
89
|
+
* redundant and is not. Bare prose has always signed an item off, and
|
|
90
|
+
* removing that would break the habit of everyone already using it --
|
|
91
|
+
* but a person who has just typed "reject <reason>" reasonably
|
|
92
|
+
* expects "accept <reason>" to exist, and finding that it does not is
|
|
93
|
+
* how somebody ends up typing "accept" alone as their whole
|
|
94
|
+
* confirmation note.
|
|
95
|
+
*/
|
|
96
|
+
private answerBound;
|
|
97
|
+
/**
|
|
98
|
+
* A BENCH IS DONE WHEN THE ITEM IS ANSWERED (player request
|
|
99
|
+
* 2026-08-28: "after accepting or rejecting, give a 3s timeout and
|
|
100
|
+
* then close the session").
|
|
101
|
+
*
|
|
102
|
+
* It exists to answer one report; once that is posted there is
|
|
103
|
+
* nothing left in it. Three seconds so the confirmation above can
|
|
104
|
+
* actually be read -- closing on the same frame would wipe the only
|
|
105
|
+
* evidence the answer went anywhere.
|
|
106
|
+
*
|
|
107
|
+
* ONLY in a bench, and only after a post that SUCCEEDED. Answering
|
|
108
|
+
* from an ordinary session must never shut the game down: that is
|
|
109
|
+
* somebody's run, not a scratch scene, and the failure would be
|
|
110
|
+
* spectacular.
|
|
111
|
+
*/
|
|
112
|
+
/**
|
|
113
|
+
* ASK THE LAUNCHER FOR THE BENCH, then leave so it can run it.
|
|
114
|
+
*
|
|
115
|
+
* Returns the line to print, or undefined when this session cannot
|
|
116
|
+
* hand off -- in which case the caller falls back to simply showing
|
|
117
|
+
* the steps, which is strictly better than an error.
|
|
118
|
+
*
|
|
119
|
+
* REFUSED DURING A SHARED RUN, and this is the guard that matters:
|
|
120
|
+
* quitting to a bench would drop the table and take everyone else's
|
|
121
|
+
* evening with it. The refusal names the route that IS safe from
|
|
122
|
+
* anywhere, because a refusal that does not is just a wall.
|
|
123
|
+
*/
|
|
124
|
+
private requestBenchHandoff;
|
|
125
|
+
private closeBench;
|
|
126
|
+
/**
|
|
127
|
+
* THE BENCH FOR ONE ITEM.
|
|
128
|
+
*
|
|
129
|
+
* Wired as far as it currently goes, and no further: the repro spec
|
|
130
|
+
* lives on the board (server work, not yet deployed), so today this
|
|
131
|
+
* can only report honestly that there is nothing attached. What it
|
|
132
|
+
* must NEVER do is fall through to the sign-off, which is the whole
|
|
133
|
+
* reason it exists this early.
|
|
134
|
+
*/
|
|
135
|
+
private repro;
|
|
136
|
+
/**
|
|
137
|
+
* ONE ROW OF THE BOARD, in full.
|
|
138
|
+
*
|
|
139
|
+
* Resolved against the snapshot that was PRINTED, never a fresh
|
|
140
|
+
* fetch -- the same invariant the review queue holds, and for the
|
|
141
|
+
* same reason: a list that reshuffles between being read and being
|
|
142
|
+
* numbered at hands the player a different item than the one they
|
|
143
|
+
* counted. With no snapshot it shows the board rather than guessing
|
|
144
|
+
* which list they had in mind.
|
|
145
|
+
*/
|
|
146
|
+
private readBoardItem;
|
|
147
|
+
/**
|
|
148
|
+
* PLAY ANY BOARD ITEM'S BENCH, not just one awaiting review.
|
|
149
|
+
*
|
|
150
|
+
* The review queue holds only what is waiting on YOU, so once an item
|
|
151
|
+
* is answered its bench became unreachable from in-game -- even
|
|
152
|
+
* though checking a fix a second time, or showing somebody what you
|
|
153
|
+
* saw, are ordinary things to want. The board is the wider set and
|
|
154
|
+
* this is its verb.
|
|
155
|
+
*/
|
|
156
|
+
private reproFromBoard;
|
|
157
|
+
/**
|
|
158
|
+
* CLOSE A BOARD ROW OUTRIGHT -- no verdict, no evidence, no sign-off.
|
|
159
|
+
*
|
|
160
|
+
* "backlog close <n> [why]". For an item that should never have been
|
|
161
|
+
* filed: a duplicate, a mis-typed command that became a report, or
|
|
162
|
+
* something you have since decided was never real.
|
|
163
|
+
*
|
|
164
|
+
* Deliberately NOT one of the review verbs. Accepting a mistake would
|
|
165
|
+
* record a confirmation nobody made; rejecting it would send
|
|
166
|
+
* imaginary work back to whoever fixed it. This says the third thing.
|
|
167
|
+
*/
|
|
168
|
+
private closeFromBoard;
|
|
79
169
|
private list;
|
|
80
170
|
/** One item: what it says, where it stands, and what the books said. */
|
|
81
171
|
private row;
|
|
172
|
+
/** Blessed's ink for a shared tone. Gray is deliberately absent: it
|
|
173
|
+
* reads as absent on this screen (playtest ruling), so 'dim' lands on
|
|
174
|
+
* plain white -- unemphatic without being unreadable. */
|
|
175
|
+
private paint;
|
|
176
|
+
/** The label and its loudness both come from utilities/backlog-vocab,
|
|
177
|
+
* which the out-of-game dump reads too -- one place decides what a
|
|
178
|
+
* status is CALLED and how much it matters, and each surface maps
|
|
179
|
+
* that to its own palette.
|
|
180
|
+
*
|
|
181
|
+
* An in-review row now paints MAGENTA rather than the same cyan as
|
|
182
|
+
* in-progress. It is the one status that is waiting on the reader,
|
|
183
|
+
* and it did not look like it -- the same complaint, in a smaller
|
|
184
|
+
* font, as the board being unreadable out of game. */
|
|
82
185
|
private statusMark;
|
|
83
186
|
/** The verdict is about the GAME, not the rulebooks (reframed
|
|
84
187
|
* 2026-08-27). Asking canon whether a stale map mattered graded every
|