@maka/maka-cli 5.123.1 → 5.125.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/README.md +64 -64
  2. package/bundle/typescript/package.json +120 -120
  3. package/bundle/typescript/src/README.md +64 -64
  4. package/bundle/typescript/src/commands/aws/aws.command.js +2 -2
  5. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js +5 -5
  6. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js +12 -12
  7. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js +3 -3
  8. package/bundle/typescript/src/commands/aws/di.sub.cmd.js +8 -8
  9. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js +5 -5
  10. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js +3 -3
  11. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js +5 -5
  12. package/bundle/typescript/src/commands/build/build.js +16 -16
  13. package/bundle/typescript/src/commands/build/docker.sub.cmd.js +9 -9
  14. package/bundle/typescript/src/commands/create.js +36 -36
  15. package/bundle/typescript/src/commands/debug.js +4 -4
  16. package/bundle/typescript/src/commands/deploy/deploy.command.js +2 -2
  17. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js +2 -2
  18. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js +8 -8
  19. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +2 -2
  20. package/bundle/typescript/src/commands/env/env.command.js +8 -8
  21. package/bundle/typescript/src/commands/env/set.sub.cmd.js +11 -11
  22. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -8
  23. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js +6 -50
  24. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +1 -1
  25. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +3 -3
  26. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +1 -1
  27. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -4
  28. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js +0 -1342
  29. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +1 -1
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +1 -1
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +1 -1
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js +5 -6
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +1 -1
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js +13 -5
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +1 -1
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js +5 -2
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +1 -1
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js +2 -2
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +1 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +1 -1
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -38
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +11 -45
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +1 -1
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js +5 -4
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +1 -1
  46. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js +10 -4
  47. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +1 -1
  48. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +7 -0
  49. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js +58 -9
  50. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +1 -1
  51. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +10 -7
  52. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +1 -1
  53. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +7 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -1
  55. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +9 -9
  56. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +12 -8
  57. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
  58. package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js +2 -2
  59. package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +1 -1
  60. package/bundle/typescript/src/commands/game/sideQuest/commands/source.js +8 -8
  61. package/bundle/typescript/src/commands/game/sideQuest/commands/source.js.map +1 -1
  62. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +22 -1
  63. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  64. package/bundle/typescript/src/commands/game/sideQuest/engine-version.d.ts +1 -1
  65. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +24 -1
  66. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js.map +1 -1
  67. package/bundle/typescript/src/commands/game/sideQuest/factories/chargen-factory.d.ts +39 -1
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  72. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +6 -6
  73. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +42 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/game.js +118 -43
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  76. package/bundle/typescript/src/commands/game/sideQuest/metamagics.d.ts +32 -0
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  80. package/bundle/typescript/src/commands/game/sideQuest/metatypes.js +3 -83
  81. package/bundle/typescript/src/commands/game/sideQuest/metatypes.js.map +1 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.d.ts +36 -0
  83. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js +62 -0
  84. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js.map +1 -0
  85. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +206 -206
  86. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +5 -5
  87. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +10 -14
  88. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  89. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +24 -10
  90. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/qualities.d.ts +3 -7
  92. package/bundle/typescript/src/commands/game/sideQuest/qualities.js +15 -715
  93. package/bundle/typescript/src/commands/game/sideQuest/qualities.js.map +1 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +556 -556
  95. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +1447 -1447
  96. package/bundle/typescript/src/commands/game/sideQuest/spells.d.ts +5 -7
  97. package/bundle/typescript/src/commands/game/sideQuest/spells.js +5 -63
  98. package/bundle/typescript/src/commands/game/sideQuest/spells.js.map +1 -1
  99. package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +8 -0
  100. package/bundle/typescript/src/commands/game/sideQuest/ui.js +22 -0
  101. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.d.ts +36 -20
  103. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.js +24 -658
  104. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.js.map +1 -1
  105. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.d.ts +100 -20
  106. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +314 -57
  107. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js.map +1 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.d.ts +32 -0
  109. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js +45 -5
  110. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js.map +1 -1
  111. package/bundle/typescript/src/commands/game/sideQuest/utilities/ephemeral.js +14 -14
  112. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.d.ts +32 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js +24 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js.map +1 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.d.ts +34 -0
  116. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js +66 -29
  117. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js.map +1 -1
  118. package/bundle/typescript/src/commands/game/sideQuest-backlog.sub.cmd.js +2 -2
  119. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +28 -2
  120. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  121. package/bundle/typescript/src/commands/generate.js +2 -2
  122. package/bundle/typescript/src/commands/lint.js +10 -10
  123. package/bundle/typescript/src/commands/maka.cmd.js +26 -26
  124. package/bundle/typescript/src/commands/murder.js +14 -14
  125. package/bundle/typescript/src/commands/proxy.js +13 -13
  126. package/bundle/typescript/src/commands/remote/reconfig.sub.cmd.js +6 -6
  127. package/bundle/typescript/src/commands/run/docker.sub.cmd.js +11 -11
  128. package/bundle/typescript/src/commands/run/run.command.js +24 -24
  129. package/bundle/typescript/src/commands/set/global.sub.cmd.js +8 -8
  130. package/bundle/typescript/src/commands/set/local.sub.cmd.js +2 -2
  131. package/bundle/typescript/src/commands/set/set.command.js +3 -3
  132. package/bundle/typescript/src/commands/testCmd/test.command.js +2 -2
  133. package/bundle/typescript/src/error.js +1 -1
  134. package/bundle/typescript/src/error.js.map +1 -1
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@@ -0,0 +1,32 @@
1
+ /**
2
+ * A METAMAGIC (SR5e p.325-326) or a technomancer's ECHO (p.257-258), as
3
+ * the engine holds one. Types only: the rows themselves are catalog rows
4
+ * of kind 'metamagic' on maka-cli.com, and utilities/catalog.ts's
5
+ * metamagicFor()/catalogMetamagics() rebuild this shape from them.
6
+ *
7
+ * Lived inside commands/initiate.ts until 2026-09-05, beside the array
8
+ * that is now gone; moved out so models/player.ts and the catalog client
9
+ * can name the type without importing a command.
10
+ */
11
+ import type { ICatalogEffect } from './utilities/effects.js';
12
+ export interface IMetamagic {
13
+ key: string;
14
+ name: string;
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+ /** Who can take it: casters (magic, not adept), adepts, or technomancers. */
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+ path: 'caster' | 'adept' | 'techno';
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+ effect: string;
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+ page: string;
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+ /**
20
+ * WHAT IT DOES, in the shared effects vocabulary (2026-09-04). A
21
+ * metamagic applies once 'initiated', and `scaleBy: 'grade'` multiplies
22
+ * by the initiation or submersion grade -- which is what Centering's
23
+ * "+grade dice" means.
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+ *
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+ * ONLY THE FLAT ONES CARRY EFFECTS, and the rest are rules of their own
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+ * shape in models/player.ts: Quickening changes whether a sustained
27
+ * spell BILLS you, Overclocking adds a die only in hot-sim, and the two
28
+ * Matrix upgrades move a persona attribute that is computed rather than
29
+ * summed. Writing those as dice would be a stat block that lies.
30
+ */
31
+ effects?: ICatalogEffect[];
32
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * A METAMAGIC (SR5e p.325-326) or a technomancer's ECHO (p.257-258), as
3
+ * the engine holds one. Types only: the rows themselves are catalog rows
4
+ * of kind 'metamagic' on maka-cli.com, and utilities/catalog.ts's
5
+ * metamagicFor()/catalogMetamagics() rebuild this shape from them.
6
+ *
7
+ * Lived inside commands/initiate.ts until 2026-09-05, beside the array
8
+ * that is now gone; moved out so models/player.ts and the catalog client
9
+ * can name the type without importing a command.
10
+ */
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+ export {};
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+ //# sourceMappingURL=metamagics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"metamagics.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/metamagics.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG"}
@@ -43,11 +43,13 @@ export interface IMetatype {
43
43
  lifestyleCostMult?: number;
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  /** Racial abilities, in the shared effects vocabulary. */
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  effects?: ICatalogEffect[];
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+ /**
47
+ * The Priority Table's metatype column (p.65): special attribute
48
+ * points per priority letter; a letter absent = not offered at that
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+ * priority. The web chargen prices its metatype pick from this.
50
+ */
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+ priority?: Partial<Record<'A' | 'B' | 'C' | 'D' | 'E', number>>;
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  page: string;
47
53
  }
48
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  /** Every metatype's Essence starts at 6 (p.66); none of them varies. */
49
55
  export declare const STARTING_ESSENCE = 6;
50
- export declare const METATYPES: IMetatype[];
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- /** Keyed lookup, the shape every other source file here exposes. */
52
- export declare const METATYPES_BY_KEY: Record<string, IMetatype>;
53
- export declare function getMetatype(key: string): IMetatype | undefined;
@@ -1,86 +1,6 @@
1
1
  /** Every metatype's Essence starts at 6 (p.66); none of them varies. */
2
2
  export const STARTING_ESSENCE = 6;
3
- export const METATYPES = [
4
- {
5
- key: 'human', name: 'Human',
6
- description: 'The baseline the rest of the table is measured against -- and the one with luck to spare.',
7
- attributes: {
8
- body: { min: 1, max: 6 }, agility: { min: 1, max: 6 }, reaction: { min: 1, max: 6 },
9
- strength: { min: 1, max: 6 }, willpower: { min: 1, max: 6 }, logic: { min: 1, max: 6 },
10
- intuition: { min: 1, max: 6 }, charisma: { min: 1, max: 6 },
11
- // The one place humans are ahead of everyone: Edge 2/7, where every
12
- // other metatype starts at 1 and stops at 6.
13
- edge: { min: 2, max: 7 },
14
- },
15
- sprintMetersPerHit: 2,
16
- page: 'p.66',
17
- },
18
- {
19
- key: 'elf', name: 'Elf',
20
- description: 'Quick and easy to like, and never quite allowed to forget either.',
21
- attributes: {
22
- body: { min: 1, max: 6 }, agility: { min: 2, max: 7 }, reaction: { min: 1, max: 6 },
23
- strength: { min: 1, max: 6 }, willpower: { min: 1, max: 6 }, logic: { min: 1, max: 6 },
24
- intuition: { min: 1, max: 6 }, charisma: { min: 3, max: 8 }, edge: { min: 1, max: 6 },
25
- },
26
- sprintMetersPerHit: 2,
27
- effects: [{ type: 'flag', category: 'capability', property: 'low-light', value: 1 }],
28
- page: 'p.66',
29
- },
30
- {
31
- key: 'dwarf', name: 'Dwarf',
32
- description: 'Built low and built to last: harder to poison, harder to move, and paying more for a door that fits.',
33
- attributes: {
34
- body: { min: 3, max: 8 }, agility: { min: 1, max: 6 }, reaction: { min: 1, max: 5 },
35
- strength: { min: 3, max: 8 }, willpower: { min: 2, max: 7 }, logic: { min: 1, max: 6 },
36
- intuition: { min: 1, max: 6 }, charisma: { min: 1, max: 6 }, edge: { min: 1, max: 6 },
37
- },
38
- sprintMetersPerHit: 1,
39
- lifestyleCostMult: 1.2,
40
- effects: [
41
- { type: 'flag', category: 'capability', property: 'thermographic', value: 1 },
42
- // Canon reads "+2 dice for pathogen and toxin resistance". The
43
- // engine has a toxin pool and no pathogen track at all, so the
44
- // toxin half is declared and the pathogen half is simply absent --
45
- // named here rather than folded in, because a die granted against
46
- // something nothing rolls would be a stat block that lies.
47
- { type: 'dice', category: 'pools', property: 'toxin', value: 2 },
48
- ],
49
- page: 'p.66',
50
- },
51
- {
52
- key: 'ork', name: 'Ork',
53
- description: 'Strong, fast to mature, and written off by everyone who has never needed one.',
54
- attributes: {
55
- body: { min: 4, max: 9 }, agility: { min: 1, max: 6 }, reaction: { min: 1, max: 6 },
56
- strength: { min: 3, max: 8 }, willpower: { min: 1, max: 6 }, logic: { min: 1, max: 5 },
57
- intuition: { min: 1, max: 6 }, charisma: { min: 1, max: 5 }, edge: { min: 1, max: 6 },
58
- },
59
- sprintMetersPerHit: 2,
60
- effects: [{ type: 'flag', category: 'capability', property: 'low-light', value: 1 }],
61
- page: 'p.66',
62
- },
63
- {
64
- key: 'troll', name: 'Troll',
65
- description: 'Armoured at birth, longer in the arm than anything else on the street, and charged double for everything.',
66
- attributes: {
67
- body: { min: 5, max: 10 }, agility: { min: 1, max: 5 }, reaction: { min: 1, max: 6 },
68
- strength: { min: 5, max: 10 }, willpower: { min: 1, max: 6 }, logic: { min: 1, max: 5 },
69
- intuition: { min: 1, max: 5 }, charisma: { min: 1, max: 4 }, edge: { min: 1, max: 6 },
70
- },
71
- sprintMetersPerHit: 1,
72
- lifestyleCostMult: 2,
73
- effects: [
74
- { type: 'flag', category: 'capability', property: 'thermographic', value: 1 },
75
- { type: 'attribute', category: 'attributes', property: 'reach', value: 1 },
76
- { type: 'attribute', category: 'attributes', property: 'armor-bonus', value: 1 },
77
- ],
78
- page: 'p.66',
79
- },
80
- ];
81
- /** Keyed lookup, the shape every other source file here exposes. */
82
- export const METATYPES_BY_KEY = Object.fromEntries(METATYPES.map(m => [m.key, m]));
83
- export function getMetatype(key) {
84
- return METATYPES_BY_KEY[key];
85
- }
3
+ // THE ROWS ARE NOT HERE. The five metatypes are catalog rows of kind
4
+ // 'metatype' on maka-cli.com; utilities/catalog.ts's metatypeFor() and
5
+ // catalogMetatypes() rebuild IMetatype from a row.
86
6
  //# sourceMappingURL=metatypes.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"metatypes.js","sourceRoot":"","sources":["../../../../../../src/commands/game/sideQuest/metatypes.ts"],"names":[],"mappings":"AAoDA,wEAAwE;AACxE,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAElC,qEAAqE;AACrE,uEAAuE;AACvE,mDAAmD"}
@@ -0,0 +1,36 @@
1
+ import { Container } from './container.js';
2
+ import type { Room } from './room.js';
3
+ /**
4
+ * THE HIDEOUT'S FURNITURE, BY NAME (2026-09-05).
5
+ *
6
+ * The hideout is Game-owned and seeded by nobody; its containers are
7
+ * built in code (game.ts) and their contents ride the save
8
+ * (ISavedHub.home). Until the Garage arrived there was exactly one --
9
+ * the Footlocker -- and three places found it as "the first container
10
+ * whose secureFor is the player". Two secure containers make that
11
+ * lookup a coin toss, and a coin toss over which box the stash restores
12
+ * INTO is how a Steel Lynx ends up in a footlocker. So the furniture is
13
+ * named here, once, and every reader asks for the piece it means.
14
+ *
15
+ * THE GARAGE is the SR5 p.370 "Special Work Area" lifestyle option, as
16
+ * a bay: a room-owned Container (models/container.ts explains why a
17
+ * container is never an Item), secure to the player, and OPEN -- it is
18
+ * a roll-down door on a bay, not a lid, so `look` lists the parked
19
+ * frames every homecoming. It exists exactly while the lifestyle carries
20
+ * the option; reconcileGarage() below is the one function that creates
21
+ * and removes it, so a lapsed lease spills the frames onto the hideout
22
+ * floor (room.inventory, which persists as home.inventory) rather than
23
+ * losing them.
24
+ */
25
+ export declare const FOOTLOCKER_NAME = "Footlocker";
26
+ export declare const GARAGE_NAME = "Garage";
27
+ export declare function findFootlocker(room: Room, ownerName: string): Container | undefined;
28
+ export declare function findGarage(room: Room, ownerName: string): Container | undefined;
29
+ /**
30
+ * Make the room's garage match the lifestyle: create it when wanted and
31
+ * absent; remove it when unwanted and present, spilling its contents
32
+ * onto the floor. Idempotent -- calling it twice with the same answer
33
+ * changes nothing. Returns the names of anything spilled, so the caller
34
+ * can say so.
35
+ */
36
+ export declare function reconcileGarage(room: Room, ownerName: string, wanted: boolean, description: string): string[];
@@ -0,0 +1,62 @@
1
+ import { Container } from './container.js';
2
+ /**
3
+ * THE HIDEOUT'S FURNITURE, BY NAME (2026-09-05).
4
+ *
5
+ * The hideout is Game-owned and seeded by nobody; its containers are
6
+ * built in code (game.ts) and their contents ride the save
7
+ * (ISavedHub.home). Until the Garage arrived there was exactly one --
8
+ * the Footlocker -- and three places found it as "the first container
9
+ * whose secureFor is the player". Two secure containers make that
10
+ * lookup a coin toss, and a coin toss over which box the stash restores
11
+ * INTO is how a Steel Lynx ends up in a footlocker. So the furniture is
12
+ * named here, once, and every reader asks for the piece it means.
13
+ *
14
+ * THE GARAGE is the SR5 p.370 "Special Work Area" lifestyle option, as
15
+ * a bay: a room-owned Container (models/container.ts explains why a
16
+ * container is never an Item), secure to the player, and OPEN -- it is
17
+ * a roll-down door on a bay, not a lid, so `look` lists the parked
18
+ * frames every homecoming. It exists exactly while the lifestyle carries
19
+ * the option; reconcileGarage() below is the one function that creates
20
+ * and removes it, so a lapsed lease spills the frames onto the hideout
21
+ * floor (room.inventory, which persists as home.inventory) rather than
22
+ * losing them.
23
+ */
24
+ export const FOOTLOCKER_NAME = 'Footlocker';
25
+ export const GARAGE_NAME = 'Garage';
26
+ export function findFootlocker(room, ownerName) {
27
+ return room.containers.find(c => c.name === FOOTLOCKER_NAME && c.secureFor === ownerName);
28
+ }
29
+ export function findGarage(room, ownerName) {
30
+ return room.containers.find(c => c.name === GARAGE_NAME && c.secureFor === ownerName);
31
+ }
32
+ /**
33
+ * Make the room's garage match the lifestyle: create it when wanted and
34
+ * absent; remove it when unwanted and present, spilling its contents
35
+ * onto the floor. Idempotent -- calling it twice with the same answer
36
+ * changes nothing. Returns the names of anything spilled, so the caller
37
+ * can say so.
38
+ */
39
+ export function reconcileGarage(room, ownerName, wanted, description) {
40
+ const existing = findGarage(room, ownerName);
41
+ if (wanted) {
42
+ if (!existing) {
43
+ room.containers.push(new Container({
44
+ name: GARAGE_NAME,
45
+ description,
46
+ secureFor: ownerName,
47
+ open: true,
48
+ }));
49
+ }
50
+ return [];
51
+ }
52
+ if (!existing)
53
+ return [];
54
+ const spilled = [];
55
+ for (const item of existing.inventory.getAllItems()) {
56
+ room.inventory.addItem(item);
57
+ spilled.push(item.name);
58
+ }
59
+ room.containers.splice(room.containers.indexOf(existing), 1);
60
+ return spilled;
61
+ }
62
+ //# sourceMappingURL=home-containers.js.map
@@ -0,0 +1 @@
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