@maka/maka-cli 5.123.1 → 5.125.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/README.md +64 -64
  2. package/bundle/typescript/package.json +120 -120
  3. package/bundle/typescript/src/README.md +64 -64
  4. package/bundle/typescript/src/commands/aws/aws.command.js +2 -2
  5. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js +5 -5
  6. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js +12 -12
  7. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js +3 -3
  8. package/bundle/typescript/src/commands/aws/di.sub.cmd.js +8 -8
  9. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js +5 -5
  10. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js +3 -3
  11. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js +5 -5
  12. package/bundle/typescript/src/commands/build/build.js +16 -16
  13. package/bundle/typescript/src/commands/build/docker.sub.cmd.js +9 -9
  14. package/bundle/typescript/src/commands/create.js +36 -36
  15. package/bundle/typescript/src/commands/debug.js +4 -4
  16. package/bundle/typescript/src/commands/deploy/deploy.command.js +2 -2
  17. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js +2 -2
  18. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js +8 -8
  19. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +2 -2
  20. package/bundle/typescript/src/commands/env/env.command.js +8 -8
  21. package/bundle/typescript/src/commands/env/set.sub.cmd.js +11 -11
  22. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -8
  23. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js +6 -50
  24. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +1 -1
  25. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js +3 -3
  26. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +1 -1
  27. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -4
  28. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js +0 -1342
  29. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +1 -1
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +1 -1
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js +1 -1
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js +5 -6
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +1 -1
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js +13 -5
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +1 -1
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js +5 -2
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +1 -1
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js +2 -2
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +1 -1
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +1 -1
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -38
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js +11 -45
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +1 -1
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js +5 -4
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +1 -1
  46. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js +10 -4
  47. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +1 -1
  48. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +7 -0
  49. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js +58 -9
  50. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +1 -1
  51. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js +10 -7
  52. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +1 -1
  53. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js +7 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +1 -1
  55. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +9 -9
  56. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js +12 -8
  57. package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +1 -1
  58. package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js +2 -2
  59. package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +1 -1
  60. package/bundle/typescript/src/commands/game/sideQuest/commands/source.js +8 -8
  61. package/bundle/typescript/src/commands/game/sideQuest/commands/source.js.map +1 -1
  62. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +22 -1
  63. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  64. package/bundle/typescript/src/commands/game/sideQuest/engine-version.d.ts +1 -1
  65. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +24 -1
  66. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js.map +1 -1
  67. package/bundle/typescript/src/commands/game/sideQuest/factories/chargen-factory.d.ts +39 -1
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  72. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +6 -6
  73. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +42 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/game.js +118 -43
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  76. package/bundle/typescript/src/commands/game/sideQuest/metamagics.d.ts +32 -0
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  80. package/bundle/typescript/src/commands/game/sideQuest/metatypes.js +3 -83
  81. package/bundle/typescript/src/commands/game/sideQuest/metatypes.js.map +1 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.d.ts +36 -0
  83. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js +62 -0
  84. package/bundle/typescript/src/commands/game/sideQuest/models/home-containers.js.map +1 -0
  85. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +206 -206
  86. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +5 -5
  87. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +10 -14
  88. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  89. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +24 -10
  90. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/qualities.d.ts +3 -7
  92. package/bundle/typescript/src/commands/game/sideQuest/qualities.js +15 -715
  93. package/bundle/typescript/src/commands/game/sideQuest/qualities.js.map +1 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +556 -556
  95. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +1447 -1447
  96. package/bundle/typescript/src/commands/game/sideQuest/spells.d.ts +5 -7
  97. package/bundle/typescript/src/commands/game/sideQuest/spells.js +5 -63
  98. package/bundle/typescript/src/commands/game/sideQuest/spells.js.map +1 -1
  99. package/bundle/typescript/src/commands/game/sideQuest/types/save-file.d.ts +8 -0
  100. package/bundle/typescript/src/commands/game/sideQuest/ui.js +22 -0
  101. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.d.ts +36 -20
  103. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.js +24 -658
  104. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog-data.js.map +1 -1
  105. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.d.ts +100 -20
  106. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js +314 -57
  107. package/bundle/typescript/src/commands/game/sideQuest/utilities/catalog.js.map +1 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.d.ts +32 -0
  109. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js +45 -5
  110. package/bundle/typescript/src/commands/game/sideQuest/utilities/commerce.js.map +1 -1
  111. package/bundle/typescript/src/commands/game/sideQuest/utilities/ephemeral.js +14 -14
  112. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.d.ts +32 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js +24 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/utilities/owned-drones.js.map +1 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.d.ts +34 -0
  116. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js +66 -29
  117. package/bundle/typescript/src/commands/game/sideQuest/utilities/persistence.js.map +1 -1
  118. package/bundle/typescript/src/commands/game/sideQuest-backlog.sub.cmd.js +2 -2
  119. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +28 -2
  120. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  121. package/bundle/typescript/src/commands/generate.js +2 -2
  122. package/bundle/typescript/src/commands/lint.js +10 -10
  123. package/bundle/typescript/src/commands/maka.cmd.js +26 -26
  124. package/bundle/typescript/src/commands/murder.js +14 -14
  125. package/bundle/typescript/src/commands/proxy.js +13 -13
  126. package/bundle/typescript/src/commands/remote/reconfig.sub.cmd.js +6 -6
  127. package/bundle/typescript/src/commands/run/docker.sub.cmd.js +11 -11
  128. package/bundle/typescript/src/commands/run/run.command.js +24 -24
  129. package/bundle/typescript/src/commands/set/global.sub.cmd.js +8 -8
  130. package/bundle/typescript/src/commands/set/local.sub.cmd.js +2 -2
  131. package/bundle/typescript/src/commands/set/set.command.js +3 -3
  132. package/bundle/typescript/src/commands/testCmd/test.command.js +2 -2
  133. package/bundle/typescript/src/error.js +1 -1
  134. package/bundle/typescript/src/error.js.map +1 -1
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  342. package/package.json +120 -120
@@ -18,12 +18,14 @@ import { Item } from './models/item.js';
18
18
  import { Room, Container } from './models/_index.js';
19
19
  import { Door } from './models/door.js';
20
20
  import { SAVE_VERSION } from './types/save-file.js';
21
- import { serializePlayer, restorePlayer, captureHubOverlay, applyHubOverlay, writeSaveAtomic, deleteSave, restoreItem, readSave, serializeItem, saveSlug, spillPathFor, } from './utilities/persistence.js';
21
+ import { serializePlayer, restorePlayer, captureHubOverlay, applyHubOverlay, applyHomeBlock, writeSaveAtomic, deleteSave, restoreItem, readSave, serializeItem, saveSlug, spillPathFor, } from './utilities/persistence.js';
22
22
  import { heartbeatPresence, heartbeatPresenceNow } from './utilities/social.js';
23
23
  import { presenceBeatAllowed } from './utilities/presence-gate.js';
24
24
  import { pushSave, burnCloudSaveFor, enqueueBoundPush, flushPushQueue, writeSpill, takeLastMemorial, authToken, clearSpill, hasPendingPush, } from './utilities/cloud-saves.js';
25
25
  import { DOCWAGON_TIERS, RESUSC_FEE, DEATH_COMP } from './utilities/docwagon.js';
26
- import { isFence, LIFESTYLE_TIERS, canonicalLifestyleTier } from './utilities/commerce.js';
26
+ import { isFence, LIFESTYLE_TIERS, LIFESTYLE_OPTIONS, canonicalLifestyleTier, canonicalLifestyleOption, lifestyleOptionAllowed } from './utilities/commerce.js';
27
+ import { reconcileGarage } from './models/home-containers.js';
28
+ import { ownedDrones } from './utilities/owned-drones.js';
27
29
  import { attachBrandMark, attachBrandMarkBottomRight } from './utilities/brand-mark.js';
28
30
  import { logoPanelLines } from './utilities/logo-mark.js';
29
31
  import { bestFakeSin, wandRead, processArrest } from './utilities/sin.js';
@@ -89,7 +91,6 @@ import { LeadCommand, RecruitCommand } from './commands/lead.js';
89
91
  import { CrewCommand, HireCommand, DismissCommand, TrainCommand } from './commands/crew.js';
90
92
  import { PalmCommand } from './commands/palm.js';
91
93
  import { CatalogCommand } from './commands/catalog.js';
92
- import { ensureCatalog } from './utilities/catalog.js';
93
94
  import { PerformCommand } from './commands/perform.js';
94
95
  import { EdgeCommand } from './commands/edge.js';
95
96
  import { SheetCommand } from './commands/sheet.js';
@@ -1363,10 +1364,17 @@ export default class Game {
1363
1364
  // roster the runner OWNS and has not sent out -- drones in the bag, the
1364
1365
  // deck's agent, registered sprites waiting in the Resonance. Spirits
1365
1366
  // exist only while summoned, so none is ever stowed.
1366
- for (const d of player.inventory.getAllItems().filter(i => i.isDrone())) {
1367
+ // ...and the frames parked in the Garage (2026-09-05): owned, not
1368
+ // deployed, and tagged so the sheet says where.
1369
+ for (const { item: d, where } of ownedDrones(player, this._homeRoom, { reach: 'owned' })) {
1367
1370
  if (out.some(o => o.name === d.name))
1368
1371
  continue;
1369
- out.push({ name: d.name, kind: 'drone', deployed: false, line: `Pilot ${d.pilotRating}, hull ${d.droneSummary()}${d.isWrecked ? ' -- WRECKED' : ''}`, damage: { taken: d.droneDamage, max: d.maxDroneBoxes } });
1372
+ out.push({
1373
+ name: d.name, kind: 'drone', deployed: false,
1374
+ ...(where === 'garage' ? { where: 'garage' } : {}),
1375
+ line: `Pilot ${d.pilotRating}, hull ${d.droneSummary()}${d.isWrecked ? ' -- WRECKED' : ''}`,
1376
+ damage: { taken: d.droneDamage, max: d.maxDroneBoxes },
1377
+ });
1370
1378
  }
1371
1379
  const deck = player.getAnyCyberdeck();
1372
1380
  if (deck && !this.companions.some(c => c.kind === 'agent')) {
@@ -1748,6 +1756,13 @@ export default class Game {
1748
1756
  // and while the tab stands, rest at the hideout recovers half (rest.ts;
1749
1757
  // "pay" squares it, pay.ts; "lifestyle" views and moves tiers).
1750
1758
  lifestyleTier = 'Squatter';
1759
+ /**
1760
+ * LIFESTYLE OPTIONS (SR5 p.370, 2026-09-05): riders on the tier, by
1761
+ * canonical key -- today only 'garage', the Special Work Area that
1762
+ * parks a rigger's frames (utilities/commerce.ts LIFESTYLE_OPTIONS).
1763
+ * Barred on Street; a slide to Street drops them (returnToHub).
1764
+ */
1765
+ lifestyleOptions = [];
1751
1766
  /** The Big Ten grid a High lifestyle rides (SR5 p.222). A placeholder default until chargen offers the pick (grids.ts). */
1752
1767
  gridProvider = DEFAULT_GRID_PROVIDER;
1753
1768
  rentDebt = 0;
@@ -1755,15 +1770,41 @@ export default class Game {
1755
1770
  get lifestyle() {
1756
1771
  return LIFESTYLE_TIERS.find(t => t.name === this.lifestyleTier) ?? LIFESTYLE_TIERS[1];
1757
1772
  }
1773
+ hasLifestyleOption(key) {
1774
+ return this.lifestyleOptions.includes(key);
1775
+ }
1776
+ /** What the homecoming collects: the tier's share plus every option's. */
1777
+ get lifestyleUpkeep() {
1778
+ return this.lifestyle.upkeep
1779
+ + LIFESTYLE_OPTIONS.filter(o => this.lifestyleOptions.includes(o.key)).reduce((n, o) => n + o.upkeep, 0);
1780
+ }
1781
+ /**
1782
+ * Drop every option the current tier bars (p.370: none on Street).
1783
+ * Returns the keys dropped, so the caller can say the lease lapsed.
1784
+ */
1785
+ dropBarredLifestyleOptions() {
1786
+ const dropped = this.lifestyleOptions.filter(o => !lifestyleOptionAllowed(o, this.lifestyleTier));
1787
+ if (dropped.length > 0)
1788
+ this.lifestyleOptions = this.lifestyleOptions.filter(o => !dropped.includes(o));
1789
+ return dropped;
1790
+ }
1758
1791
  /**
1759
1792
  * Makes the hideout LOOK like what the rent buys: the room's description
1760
1793
  * follows the active tier (player request -- an upgraded lifestyle read
1761
1794
  * as the same windowless squat). Called wherever the tier moves: the
1762
1795
  * lifestyle command, and the shortfall slide in returnToHub.
1796
+ *
1797
+ * THE GARAGE FOLLOWS THE OPTION (2026-09-05): the bay exists exactly
1798
+ * while the lifestyle carries 'garage'. Reconciling here, on the same
1799
+ * call every tier move already makes, is what keeps the furniture and
1800
+ * the lease from disagreeing. Returns the names of any frames a lapsed
1801
+ * lease spilled onto the floor, for the caller to mention.
1763
1802
  */
1764
1803
  syncHomeToLifestyle() {
1765
- if (this._homeRoom)
1766
- this._homeRoom.description = this.lifestyle.homeDescription;
1804
+ if (!this._homeRoom)
1805
+ return [];
1806
+ this._homeRoom.description = this.lifestyle.homeDescription;
1807
+ return reconcileGarage(this._homeRoom, this.player.name, this.hasLifestyleOption('garage'), this.lifestyle.garageDescription ?? 'A bay with a roll-down door. Your frames park here.');
1767
1808
  }
1768
1809
  // RESTOCK (see returnToHub): consumable shop stock -- food, drink,
1769
1810
  // ammo, patches -- snapshotted at hub capture and restored to any shelf
@@ -2174,7 +2215,7 @@ export default class Game {
2174
2215
  if (client.dead) {
2175
2216
  this.contacts.delete(client.name);
2176
2217
  Logger.getInstance().write(`Client reputation settled: ${client.name} (dead -- no contact).`);
2177
- return `
2218
+ return `
2178
2219
  ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and their friends ask questions.`;
2179
2220
  }
2180
2221
  const existing = this.contacts.get(client.name);
@@ -2746,14 +2787,11 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
2746
2787
  Logger.getInstance().logWithColor(`⚠ Your AI provider refused: "${message.slice(0, 140)}" -- NPC voices and job generation are OFFLINE until the key or credits are fixed. Dice, combat, and coms still work.`, 'yellow');
2747
2788
  this.screenRender?.();
2748
2789
  };
2749
- // The catalog warms from maka-cli.com in the background
2750
- // (utilities/catalog.ts): live list > local cache > baked-in floor.
2751
- //
2752
- // A VERSION CHECK FIRST, not a download every boot. The server is
2753
- // asked for a number; the ~900KB list follows only if the local
2754
- // cache is behind it. Signed-out players are served their cache or
2755
- // the floor and nothing leaves the machine.
2756
- void ensureCatalog({ token: authToken() });
2790
+ // THE CATALOG IS NOT FETCHED HERE ANY MORE (2026-09-05). The terminal
2791
+ // client gates on it before this point (sideQuest.sub.cmd.ts and
2792
+ // ui.ts call requireCatalog), and a server hosting headless sessions
2793
+ // primes the engine from its own database (applyLiveCatalog) -- so
2794
+ // initEngine, which both of them reach, must not touch the network.
2757
2795
  // No "Generating Scene... Please wait." box anymore: every path now
2758
2796
  // arrives with REAL prose (hand-authored static seeds, chunk-authored
2759
2797
  // generated scenes), so the old blocking AI-redressing pass -- 30-60
@@ -2997,35 +3035,61 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
2997
3035
  * matters less than its POSITION in init(): after seedHomeTurfContacts
2998
3036
  * and snapshotVendorStock (both deliberately pre-overlay).
2999
3037
  */
3000
- applyResumeState(save) {
3001
- restorePlayer(this.player, save.player);
3002
- // A BIRTH CERTIFICATE IS NOT A RESUME. A `reason: 'creation'` save
3003
- // (the web chargen factory) carries a player and a hub seed and
3004
- // NOTHING ELSE -- no world has happened to overlay. Applying its
3005
- // empty game/hub as if a session had produced them crashed the very
3006
- // first web-born runner at boot (`saved.deadActors is not iterable`,
3007
- // 2026-09-01) and would have zeroed the gig pool besides. The world
3008
- // boots fresh from the embedded seed, exactly as a CLI-born
3009
- // character's does; the first real requestSave writes the full state
3010
- // and every later resume takes the branch below.
3011
- if (save.reason === 'creation')
3012
- return;
3013
- applyHubOverlay(this.scene, save.hub, this.player, this._homeRoom);
3014
- // CANONICAL ON RESTORE (2026-09-01): the web factory once wrote a
3015
- // lowercase 'street' that matched no LIFESTYLE_TIERS name, and this
3016
- // line handed it to a getter that fell through to Squatter -- then
3017
- // the next save SERIALIZED that Squatter, local and cloud, burying
3018
- // any server-side repair. Canonicalizing here closes the fall-through
3019
- // for every save that still carries the old spelling: 'street' means
3020
- // Street, the factory's intent. (It cannot restore a PAID tier the
3021
- // local file never knew -- that is the cloud repair's job, and the
3022
- // sync protocol's, see the repair-visibility ruling in cloud-saves.)
3038
+ /**
3039
+ * THE LIFESTYLE THE SAVE PAID FOR, applied -- for EVERY save, a birth
3040
+ * certificate included (2026-09-05). This used to sit below the
3041
+ * `creation` early return in applyResumeState, so a web-born runner who
3042
+ * had paid a first month of High booted at the Squatter default, and
3043
+ * the first hub-arrival save then serialised that Squatter and buried
3044
+ * the tier for good. The lifestyle is Game-owned, not seed-owned; there
3045
+ * is no "world" it waits on.
3046
+ *
3047
+ * CANONICAL ON RESTORE (2026-09-01): the web factory once wrote a
3048
+ * lowercase 'street' that matched no LIFESTYLE_TIERS name, and this
3049
+ * line handed it to a getter that fell through to Squatter -- then
3050
+ * the next save SERIALIZED that Squatter, local and cloud, burying
3051
+ * any server-side repair. Canonicalizing here closes the fall-through
3052
+ * for every save that still carries the old spelling: 'street' means
3053
+ * Street, the factory's intent. (It cannot restore a PAID tier the
3054
+ * local file never knew -- that is the cloud repair's job, and the
3055
+ * sync protocol's, see the repair-visibility ruling in cloud-saves.)
3056
+ */
3057
+ applyLifestyleFromSave(save) {
3023
3058
  this.lifestyleTier = canonicalLifestyleTier(save.game.lifestyleTier) ?? 'Street';
3059
+ // Options: canonical, known, and allowed on the tier -- a 'garage' a
3060
+ // Street save somehow carries is dropped here rather than built.
3061
+ this.lifestyleOptions = (save.game.lifestyleOptions ?? [])
3062
+ .map(canonicalLifestyleOption)
3063
+ .filter((o) => o !== undefined && lifestyleOptionAllowed(o, this.lifestyleTier));
3024
3064
  if (typeof save.game.gridProvider === 'string' && save.game.gridProvider.trim())
3025
3065
  this.gridProvider = save.game.gridProvider;
3026
3066
  this.rentDebt = save.game.rentDebt;
3027
3067
  this.syncHomeToLifestyle();
3028
3068
  this.player.lifestyleEdgeBonus = this.lifestyle.edgeBonus;
3069
+ }
3070
+ applyResumeState(save) {
3071
+ restorePlayer(this.player, save.player);
3072
+ this.applyLifestyleFromSave(save);
3073
+ // A BIRTH CERTIFICATE IS NOT A RESUME. A `reason: 'creation'` save
3074
+ // (the web chargen factory) carries a player and a hub seed and NO
3075
+ // WORLD -- nothing has happened to overlay. Applying its empty hub as
3076
+ // if a session had produced it crashed the very first web-born runner
3077
+ // at boot (`saved.deadActors is not iterable`, 2026-09-01) and would
3078
+ // have zeroed the gig pool besides. The world boots fresh from the
3079
+ // embedded seed, exactly as a CLI-born character's does; the first
3080
+ // real requestSave writes the full state and every later resume
3081
+ // takes the branch below.
3082
+ //
3083
+ // WHAT A BIRTH CERTIFICATE DOES CARRY (2026-09-05): its lifestyle
3084
+ // (applied above) and its HOME block -- the Game-owned hideout's
3085
+ // furniture, which the factory fills when a rigger is born with a
3086
+ // garage full of frames. Both are the runner's, not the world's, so
3087
+ // both are applied; the seed-derived overlay stays skipped.
3088
+ if (save.reason === 'creation') {
3089
+ applyHomeBlock(this._homeRoom, save.hub?.home, this.player);
3090
+ return;
3091
+ }
3092
+ applyHubOverlay(this.scene, save.hub, this.player, this._homeRoom);
3029
3093
  this._tier = save.game.tier;
3030
3094
  this.contacts = new Map(save.game.contacts);
3031
3095
  // Roles are DERIVED, not earned -- re-derive them all on every
@@ -3291,6 +3355,7 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
3291
3355
  location: this.hubLocationSnapshot(),
3292
3356
  gridProvider: this.gridProvider,
3293
3357
  lifestyleTier: this.lifestyleTier,
3358
+ lifestyleOptions: [...this.lifestyleOptions],
3294
3359
  rentDebt: this.rentDebt,
3295
3360
  tier: this._tier,
3296
3361
  contacts: [...this.contacts.entries()],
@@ -3689,7 +3754,9 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
3689
3754
  // the shortfall becomes the tab -- rest.ts halves recovery while you
3690
3755
  // owe; "pay" squares it; "lifestyle" climbs back up.
3691
3756
  const tier = this.lifestyle;
3692
- const due = tier.upkeep + this.rentDebt;
3757
+ // The tier's share plus every option's (the garage, p.370).
3758
+ const upkeep = this.lifestyleUpkeep;
3759
+ const due = upkeep + this.rentDebt;
3693
3760
  const paid = Math.min(this.player.currency, due);
3694
3761
  if (paid > 0)
3695
3762
  this.player.adjustCurrency(-paid);
@@ -3699,16 +3766,24 @@ ${client.name} won't be remembering anything. Dead Johnsons pay nothing -- and t
3699
3766
  const tierIndex = LIFESTYLE_TIERS.findIndex(t => t.name === tier.name);
3700
3767
  if (tierIndex > 0) {
3701
3768
  this.lifestyleTier = LIFESTYLE_TIERS[tierIndex - 1].name;
3769
+ // A lease the new tier cannot carry lapses with it (Street bars
3770
+ // every option), and the garage's frames land on the floor --
3771
+ // still yours, still here, just not parked.
3772
+ const dropped = this.dropBarredLifestyleOptions();
3702
3773
  // The downgrade is visible the moment you look around.
3703
- this.syncHomeToLifestyle();
3704
- rentLine = `The landlord's drone pings before the door even shuts: ${paid > 0 ? `${paid} paid, ` : ''}${this.rentDebt} nuyen still owed. Your ${tier.name} arrangement lapses -- you're living ${this.lifestyleTier} now.${hint(` ("pay" the tab, "lifestyle" to climb back.)`)}`;
3774
+ const spilled = this.syncHomeToLifestyle();
3775
+ const lapse = dropped.length > 0
3776
+ ? ` The garage lease goes with it${spilled.length > 0 ? `; ${spilled.join(', ')} sit${spilled.length === 1 ? 's' : ''} in the alley now` : ''}.`
3777
+ : '';
3778
+ rentLine = `The landlord's drone pings before the door even shuts: ${paid > 0 ? `${paid} paid, ` : ''}${this.rentDebt} nuyen still owed. Your ${tier.name} arrangement lapses -- you're living ${this.lifestyleTier} now.${lapse}${hint(` ("pay" the tab, "lifestyle" to climb back.)`)}`;
3705
3779
  }
3706
3780
  else {
3707
3781
  rentLine = `Even the doorway costs something: ${this.rentDebt} nuyen on the tab.${hint(` ("pay" when you're flush.)`)}`;
3708
3782
  }
3709
3783
  }
3710
3784
  else {
3711
- rentLine = `The landlord's drone takes its ${paid} nuyen (${tier.name} upkeep) at the door and buzzes off satisfied.`;
3785
+ const share = upkeep > tier.upkeep ? ` (${tier.name} upkeep plus the garage)` : ` (${tier.name} upkeep)`;
3786
+ rentLine = `The landlord's drone takes its ${paid} nuyen${share} at the door and buzzes off satisfied.`;
3712
3787
  }
3713
3788
  this.player.lifestyleEdgeBonus = this.lifestyle.edgeBonus;
3714
3789
  // A High lifestyle erases the run: hot shower, real bed, full reset.