@maka/maka-cli 5.1.29 → 5.1.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/bundle/typescript/package.json +1 -1
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +9 -0
  3. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js +26 -0
  4. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +1 -0
  5. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +13 -7
  6. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +1 -1
  7. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +1 -1
  8. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +1 -2
  9. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +2 -1
  10. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -1
  11. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +1 -2
  12. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +1 -0
  13. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -1
  14. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +7 -0
  15. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js +51 -0
  16. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +1 -0
  17. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +1 -2
  18. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +3 -0
  19. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -1
  20. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +1 -2
  21. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +1 -0
  22. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -1
  23. package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +1 -2
  24. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +2 -1
  25. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -1
  26. package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +3 -11
  27. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +7 -32
  28. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -1
  29. package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +1 -2
  30. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +1 -0
  31. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -1
  32. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +1 -2
  33. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +1 -0
  34. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -1
  35. package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +1 -2
  36. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js +1 -0
  37. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js.map +1 -1
  38. package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +1 -2
  39. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +1 -0
  40. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -1
  41. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.d.ts +3 -4
  42. package/bundle/typescript/src/commands/game/sideQuest/commands/talk.js.map +1 -1
  43. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +1 -2
  44. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js +1 -0
  45. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js.map +1 -1
  46. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +1 -2
  47. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +34 -24
  48. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -1
  49. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +1 -2
  50. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +1 -0
  51. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -1
  52. package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.d.ts +9 -0
  53. package/bundle/typescript/src/commands/game/sideQuest/factories/{commandF.js → command-factory.js} +1 -1
  54. package/bundle/typescript/src/commands/game/sideQuest/factories/command-factory.js.map +1 -0
  55. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.d.ts +5 -0
  56. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js +24 -0
  57. package/bundle/typescript/src/commands/game/sideQuest/factories/item-factory.js.map +1 -0
  58. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.d.ts +10 -0
  59. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js +36 -0
  60. package/bundle/typescript/src/commands/game/sideQuest/factories/npc-factory.js.map +1 -0
  61. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.d.ts +6 -0
  62. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js +24 -0
  63. package/bundle/typescript/src/commands/game/sideQuest/factories/puzzle-factory.js.map +1 -0
  64. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.d.ts +6 -0
  65. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js +19 -0
  66. package/bundle/typescript/src/commands/game/sideQuest/factories/room-factory.js.map +1 -0
  67. package/bundle/typescript/src/commands/game/sideQuest/factories/{sceneSynthesizer.d.ts → scene-factory.d.ts} +2 -2
  68. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js +115 -0
  69. package/bundle/typescript/src/commands/game/sideQuest/factories/scene-factory.js.map +1 -0
  70. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +11 -5
  71. package/bundle/typescript/src/commands/game/sideQuest/game.js +102 -10
  72. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -1
  73. package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +7 -3
  74. package/bundle/typescript/src/commands/game/sideQuest/models/door.js +1 -2
  75. package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +1 -1
  77. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +1 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -1
  79. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +26 -4
  80. package/bundle/typescript/src/commands/game/sideQuest/models/item.js +36 -4
  81. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +22 -14
  83. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js +141 -49
  84. package/bundle/typescript/src/commands/game/sideQuest/models/npc.js.map +1 -1
  85. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +16 -4
  86. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +85 -57
  87. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +11 -2
  89. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +2 -2
  90. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +29 -6
  92. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +79 -7
  93. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +29 -18
  95. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +82 -69
  96. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js.map +1 -1
  97. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +93 -114
  98. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene2.json +130 -151
  99. package/bundle/typescript/src/commands/game/sideQuest/types/enums.d.ts +13 -7
  100. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js +12 -6
  101. package/bundle/typescript/src/commands/game/sideQuest/types/enums.js.map +1 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/types/{types.d.ts → player-equipment.d.ts} +8 -10
  103. package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js +2 -0
  104. package/bundle/typescript/src/commands/game/sideQuest/types/player-equipment.js.map +1 -0
  105. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.d.ts +6 -0
  106. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js +2 -0
  107. package/bundle/typescript/src/commands/game/sideQuest/types/seed/exit-seed.js.map +1 -0
  108. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.d.ts +22 -0
  109. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js +2 -0
  110. package/bundle/typescript/src/commands/game/sideQuest/types/seed/item-seed.js.map +1 -0
  111. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.d.ts +22 -0
  112. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js +2 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/types/seed/lifestyle-seed.js.map +1 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.d.ts +6 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js +2 -0
  116. package/bundle/typescript/src/commands/game/sideQuest/types/seed/npc-seed.js.map +1 -0
  117. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.d.ts +6 -0
  118. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js +2 -0
  119. package/bundle/typescript/src/commands/game/sideQuest/types/seed/player-seed.js.map +1 -0
  120. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.d.ts +11 -0
  121. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js +2 -0
  122. package/bundle/typescript/src/commands/game/sideQuest/types/seed/puzzle-seed.js.map +1 -0
  123. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.d.ts +16 -0
  124. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js +2 -0
  125. package/bundle/typescript/src/commands/game/sideQuest/types/seed/room-seed.js.map +1 -0
  126. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.d.ts +16 -0
  127. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js +2 -0
  128. package/bundle/typescript/src/commands/game/sideQuest/types/seed/scene-seed.js.map +1 -0
  129. package/bundle/typescript/src/commands/game/sideQuest/types/{abstracts.d.ts → shared/abstracts.d.ts} +12 -9
  130. package/bundle/typescript/src/commands/game/sideQuest/types/{abstracts.js → shared/abstracts.js} +7 -2
  131. package/bundle/typescript/src/commands/game/sideQuest/types/shared/abstracts.js.map +1 -0
  132. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.d.ts +8 -0
  133. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js +10 -0
  134. package/bundle/typescript/src/commands/game/sideQuest/types/shared/direction-enum.js.map +1 -0
  135. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.d.ts +25 -0
  136. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js +27 -0
  137. package/bundle/typescript/src/commands/game/sideQuest/types/shared/equipment-enum.js.map +1 -0
  138. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.d.ts +34 -0
  139. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js +38 -0
  140. package/bundle/typescript/src/commands/game/sideQuest/types/shared/item-enum.js.map +1 -0
  141. package/bundle/typescript/src/commands/game/sideQuest/ui.d.ts +6 -2
  142. package/bundle/typescript/src/commands/game/sideQuest/ui.js +48 -79
  143. package/bundle/typescript/src/commands/game/sideQuest/ui.js.map +1 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.d.ts +4 -2
  145. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js +8 -4
  146. package/bundle/typescript/src/commands/game/sideQuest/utilities/logger.js.map +1 -1
  147. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js +20 -13
  148. package/bundle/typescript/src/commands/game/sideQuest.sub.cmd.js.map +1 -1
  149. package/bundle/typescript/src/tools/https/https.class.d.ts +1 -0
  150. package/bundle/typescript/src/tools/https/https.class.js +49 -1
  151. package/bundle/typescript/src/tools/https/https.class.js.map +1 -1
  152. package/package.json +1 -1
  153. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.d.ts +0 -10
  154. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.js.map +0 -1
  155. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.d.ts +0 -6
  156. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js +0 -18
  157. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js +0 -77
  159. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene3.json +0 -380
  161. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.d.ts +0 -197
  163. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.js +0 -2
  164. package/bundle/typescript/src/commands/game/sideQuest/types/interfaces.js.map +0 -1
  165. package/bundle/typescript/src/commands/game/sideQuest/types/types.js +0 -2
  166. package/bundle/typescript/src/commands/game/sideQuest/types/types.js.map +0 -1
@@ -1,380 +0,0 @@
1
- {
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- "name": "Shadow Grid: Scene 3",
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- "residenceTiers": [
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- "Puyallup Squatter Den",
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- "Downtown Condo",
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- "Everett Dockyard Loft"
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- ],
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- "currency": {
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- "type": "nuyen",
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- "carrier": "credstick",
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- "carrierItemSizes": [
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- "Small",
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- "Medium"
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- ],
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- "authorityRoomTags": [
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- "Bank"
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- ]
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- },
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- "rooms": [
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- {
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- "name": "Puyallup Squatter Den",
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- "description": "A burnt-out tenement with boarded windows and jury-rigged electronics.",
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- "tags": [
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- "residence"
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- ],
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- "supportedLifestyles": {
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- "residenceTiers": [
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- "Puyallup Squatter Den"
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- ]
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- },
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- "exits": [
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- {
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- "direction": "north",
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- "targetRoom": "Black Alley"
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- }
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- ],
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- "isStartRoom": true
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- },
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- {
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- "name": "Black Alley",
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- "description": "A narrow passage where deals go down in the dark.",
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- "tags": [
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- "street",
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- "vice"
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- ],
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- "supportedLifestyles": {
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- "habitTags": [
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- "Drugs"
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- ]
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- },
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- "exits": [
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- {
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- "direction": "south",
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- "targetRoom": "Puyallup Squatter Den"
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- },
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- {
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- "direction": "east",
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- "targetRoom": "Junk Market"
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- }
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- ]
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- },
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- {
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- "name": "Junk Market",
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- "description": "A tangle of booths, neon lights, and fence deals.",
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- "tags": [
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- "market"
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- ],
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- "exits": [
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- {
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- "direction": "west",
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- "targetRoom": "Black Alley"
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- },
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- {
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- "direction": "north",
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- "targetRoom": "Rusted Clinic"
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- }
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- ]
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- },
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- {
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- "name": "Rusted Clinic",
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- "description": "A makeshift street doc's office with bloodstains on the gurney.",
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- "tags": [
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- "employment"
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- ],
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- "supportedLifestyles": {
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- "employmentRoles": [
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- "Street Doc"
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- ]
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- },
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- "exits": [
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- {
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- "direction": "south",
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- "targetRoom": "Junk Market"
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- },
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- {
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- "direction": "east",
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- "targetRoom": "Downtown Gateway"
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- }
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- ]
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- },
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- {
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- "name": "Downtown Gateway",
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- "description": "A corporate checkpoint connecting the Barrens to the arcology.",
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- "tags": [
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- "checkpoint"
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- ],
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- "exits": [
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- {
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- "direction": "west",
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- "targetRoom": "Rusted Clinic"
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- },
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- {
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- "direction": "north",
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- "targetRoom": "Downtown Condo"
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- },
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- {
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- "direction": "east",
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- "targetRoom": "Everett Dockyard Loft",
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- "keyRequired": "Dockyard Key"
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- }
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- ]
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- },
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- {
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- "name": "Downtown Condo",
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- "description": "A sleek, minimalist high-rise apartment.",
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- "tags": [
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- "residence"
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- ],
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- "supportedLifestyles": {
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- "residenceTiers": [
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- "Downtown Condo"
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- ]
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- },
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- "exits": [
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- {
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- "direction": "south",
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- "targetRoom": "Downtown Gateway"
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- }
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- ]
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- },
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- {
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- "name": "Everett Dockyard Loft",
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- "description": "An open-plan converted warehouse with exposed steel beams and encrypted Matrix ports.",
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- "tags": [
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- "residence",
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- "employment"
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- ],
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- "supportedLifestyles": {
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- "residenceTiers": [
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- "Everett Dockyard Loft"
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- ],
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- "employmentRoles": [
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- "Decker"
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- ]
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- },
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- "exits": [
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- {
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- "direction": "west",
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- "targetRoom": "Downtown Gateway"
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- },
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- {
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- "direction": "north",
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- "targetRoom": "Matrix Terminal"
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- }
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- ]
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- },
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- {
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- "name": "Matrix Terminal",
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- "description": "A glowing pillar of wireless signals and data nodes.",
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- "tags": [
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- "puzzle"
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- ],
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- "exits": [
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- {
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- "direction": "south",
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- "targetRoom": "Everett Dockyard Loft"
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- },
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- {
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- "direction": "north",
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- "targetRoom": "Ares Data Nexus"
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- }
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- ]
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- },
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- {
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- "name": "Ares Data Nexus",
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- "description": "A cold server vault protected by ICE and steel.",
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- "tags": [
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- "bank",
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- "locked"
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- ],
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- "exits": [
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- {
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- "direction": "south",
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- "targetRoom": "Matrix Terminal"
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- }
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- ]
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- }
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- ],
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- "npcs": [
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- {
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- "name": "Doc Trencher",
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- "dialogue": [
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- "I patch you up, no questions asked.",
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- "Hope you got the creds this time.",
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- "Some wounds tech can't fix."
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- ],
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- "lifestyleChoices": [
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- {
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- "type": "employment",
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- "metadata": {
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- "jobTitle": "Street Doc"
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- }
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- }
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- ],
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- "startRoom": "Rusted Clinic"
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- },
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- {
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- "name": "Nyx",
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- "dialogue": [
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- "The grid sings if you know how to listen.",
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- "Ares doesn't guard secrets \u2014 it cages them.",
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- "This world\u2019s written in code, omae."
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- ],
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- "lifestyleChoices": [
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- {
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- "type": "residence",
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- "metadata": {
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- "lifestyle": "Everett Dockyard Loft"
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- }
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- },
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- {
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- "type": "employment",
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- "metadata": {
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- "jobTitle": "Decker"
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- }
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- },
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- {
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- "type": "hobby",
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- "metadata": {
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- "hobbies": [
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- "Hacking"
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- ]
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- }
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- }
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- ],
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- "startRoom": "Matrix Terminal"
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- }
248
- ],
249
- "items": [
250
- {
251
- "name": "Stim Patch",
252
- "description": "Keeps you moving even with a hole in your gut.",
253
- "size": "Small",
254
- "category": "Medical",
255
- "shape": "Square",
256
- "color": "White",
257
- "texture": "Sticky",
258
- "rating": "Common",
259
- "weight": 0.1,
260
- "room": "Rusted Clinic"
261
- },
262
- {
263
- "name": "Dockyard Key",
264
- "description": "A chipped brass key with a digital lock override.",
265
- "size": "Small",
266
- "category": "Key",
267
- "shape": "Rectangle",
268
- "color": "Bronze",
269
- "texture": "Rough",
270
- "rating": "Rare",
271
- "weight": 0.1,
272
- "room": "Black Alley"
273
- },
274
- {
275
- "name": "Credstick: Nyx\u2019s Cache",
276
- "description": "A polished credstick with a spiderweb etching.",
277
- "size": "Small",
278
- "category": "CurrencyContainer",
279
- "shape": "Cylinder",
280
- "color": "Black",
281
- "texture": "Glossy",
282
- "rating": "Common",
283
- "weight": 0.2,
284
- "currencyAmount": 2500,
285
- "room": "Ares Data Nexus"
286
- },
287
- {
288
- "name": "Encrypted File Shard",
289
- "description": "A glowing crystal with shimmering data inside.",
290
- "size": "Small",
291
- "category": "Book",
292
- "shape": "Shard",
293
- "color": "Blue",
294
- "texture": "Smooth",
295
- "rating": "Rare",
296
- "weight": 0.1,
297
- "room": "Matrix Terminal",
298
- "details": "Decode to unlock hidden access protocol."
299
- },
300
- {
301
- "name": "Budget Arms C-2",
302
- "description": "A cheap and dirty pistol. It works, usually.",
303
- "size": "Small",
304
- "category": "Weapon",
305
- "shape": "pistol",
306
- "color": "gray",
307
- "texture": "matte",
308
- "rating": "Common",
309
- "weight": 1.2,
310
- "room": "Puyallup Squatter Den"
311
- },
312
- {
313
- "name": "Secondhand Credstick",
314
- "description": "Scratched up and half-charged. Holds enough for a meal.",
315
- "size": "Small",
316
- "category": "CurrencyContainer",
317
- "shape": "cylinder",
318
- "color": "blue",
319
- "texture": "smooth",
320
- "rating": "Common",
321
- "weight": 0.2,
322
- "currencyAmount": 150,
323
- "room": "Puyallup Squatter Den"
324
- },
325
- {
326
- "name": "Leather Duster",
327
- "description": "Worn leather jacket with armored lining.",
328
- "size": "Medium",
329
- "category": "BodyArmor",
330
- "shape": "coat",
331
- "color": "brown",
332
- "texture": "rough",
333
- "rating": "Common",
334
- "weight": 3.0,
335
- "room": "Puyallup Squatter Den"
336
- }
337
- ],
338
- "puzzles": [
339
- {
340
- "requiredItem": "Encrypted File Shard",
341
- "requiredPhrase": "access protocol",
342
- "riddle": "Invisible but everywhere. Unlock me, and the vault obeys.",
343
- "successMessage": "A secure handshake pings back: ACCESS GRANTED.",
344
- "failureMessage": "The protocol rejects your signal. Try again.",
345
- "hobbyTags": [
346
- "Hacking"
347
- ],
348
- "room": "Matrix Terminal",
349
- "rewardItem": "Credstick: Nyx\u2019s Cache"
350
- }
351
- ],
352
- "player": {
353
- "startRoom": "Puyallup Squatter Den",
354
- "lifestyleChoices": [
355
- {
356
- "type": "residence",
357
- "metadata": {
358
- "lifestyle": "Puyallup Squatter Den"
359
- }
360
- },
361
- {
362
- "type": "employment",
363
- "metadata": {
364
- "jobTitle": "Runner"
365
- }
366
- },
367
- {
368
- "type": "vice",
369
- "metadata": {
370
- "addictions": [
371
- "Stim"
372
- ],
373
- "habits": [
374
- "Risk"
375
- ]
376
- }
377
- }
378
- ]
379
- }
380
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"abstracts.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/abstracts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,QAAQ,CAAC;AAyBtC;;;GAGG;AACH,MAAM,OAAgB,aAAa;IACvB,KAAK,CAAS;IACd,MAAM,CAAS;IACf,MAAM,CAAS;IACf,kBAAkB,CAAoB;CAcjD;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAa,SAAQ,YAAY;IAC9C,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,KAAK,CAAgC;IACrC,SAAS,CAAY;IACrB,MAAM,CAAU;IAChB,QAAQ,CAAS;IACjB,WAAW,CAAU;CAW7B;AAED;;;;GAIG;AACH,MAAM,OAAgB,YAAY;IAChC,KAAK,CAAO,CAAE,uBAAuB;IACrC,KAAK,CAAO,CAAE,6BAA6B;IAC3C,QAAQ,CAAU;IAClB,oBAAoB,CAAU;IAC9B,MAAM,CAAS;IACf,UAAU,CAAU;CAMrB;AAED;;;GAGG;AACH,MAAM,OAAgB,iBAAiB;IAC3B,KAAK,CAAoB;IACzB,MAAM,CAAS;CAS1B;AAED;;;GAGG;AACH,MAAM,OAAgB,YAAY;IACzB,IAAI,CAAS;IACb,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,IAAI,CAAO;IACX,QAAQ,CAAW;IACnB,KAAK,CAAS;IACd,KAAK,CAAS;IACd,OAAO,CAAS;IAChB,MAAM,CAAS;IACf,MAAM,CAAS;CAGvB;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACzB,WAAW,CAAS;IACnB,gBAAgB,CAAO;IACvB,UAAU,CAAY;IACtB,UAAU,CAAkB;IAC5B,kBAAkB,CAAS;IAC3B,OAAO,CAAS;CAsB3B;AAED;;;;GAIG;AACH,MAAM,OAAgB,cAAc;IACxB,MAAM,CAAS;IACf,MAAM,CAAU;CAc3B"}
@@ -1,197 +0,0 @@
1
- import { Room } from '../models/room.js';
2
- import { Door } from '../models/door.js';
3
- import { Item } from '../models/item.js';
4
- import { Scene } from '../models/scene.js';
5
- import { Player } from '../models/player.js';
6
- import { Inventory } from '../models/inventory.js';
7
- import { Puzzle } from '../models/puzzle.js';
8
- import { NPC } from '../models/npc.js';
9
- import { PlayerEquipment, RoomConfiguration } from './types.js';
10
- import { Size, Category, Rating, Direction } from '../types/enums.js';
11
- export interface IRooms {
12
- [key: string]: Room;
13
- }
14
- export interface IMainGameConfig {
15
- debug?: boolean;
16
- logFilePath: string;
17
- }
18
- export interface IRoomConfig {
19
- name: string;
20
- description: string;
21
- roomType: string;
22
- exits?: Map<Direction, Door | string>;
23
- inventory?: Inventory;
24
- puzzle?: Puzzle;
25
- isStartRoom?: boolean;
26
- tags?: string[];
27
- supportedLifestyles?: {
28
- residenceTypes?: ('Street' | 'Squatter' | 'Low' | 'Middle' | 'High' | 'Luxury')[];
29
- employmentRoles?: string[];
30
- habitTags?: string[];
31
- };
32
- }
33
- export interface IPuzzleConstructorConfig {
34
- name: string;
35
- requiredItem?: Item;
36
- requiredPhrase?: string;
37
- riddle?: string;
38
- rewardItem?: Item;
39
- successMessage?: string;
40
- failureMessage?: string;
41
- hobbyTags?: string[];
42
- }
43
- export interface ISceneConstructorConfig {
44
- player: Player;
45
- roomConfiguration: RoomConfiguration;
46
- currency?: {
47
- type: string;
48
- carrierItemSizes: Size[];
49
- authorityRoomTags: string[];
50
- };
51
- residenceTiers: string[];
52
- puzzles?: Puzzle[];
53
- items?: Item[];
54
- }
55
- export interface IPlayer {
56
- readonly _playerName: string;
57
- currentLocation: Room;
58
- inventory: Inventory;
59
- equipment: PlayerEquipment;
60
- maxCarryingWeight: number;
61
- }
62
- export interface IPlayerConstructorConfig {
63
- playerName: string;
64
- startLocation?: Room;
65
- inventoryItems?: Item[];
66
- initialEquipment?: PlayerEquipment;
67
- lifestyleChoices?: LifestyleChoices;
68
- }
69
- export interface ILogger {
70
- write(message: string): void;
71
- }
72
- export interface ICommand {
73
- execute(args: string[]): string;
74
- }
75
- export interface ICommandContext {
76
- actor: Player;
77
- scene: Scene;
78
- rooms?: IRooms;
79
- }
80
- export interface IDoorConstructorConfig {
81
- roomA: Room;
82
- roomB: Room;
83
- isLocked?: boolean;
84
- unlockItemOrSolution?: string;
85
- }
86
- export interface IItemConstructorConfig {
87
- name: string;
88
- description: string;
89
- size: Size;
90
- category: Category;
91
- shape: string;
92
- color: string;
93
- texture: string;
94
- rating: Rating;
95
- weight: number;
96
- details?: string;
97
- satisfiesLifestyle?: {
98
- addictionTypes?: string[];
99
- habitTags?: string[];
100
- };
101
- }
102
- export interface IItem {
103
- type: string;
104
- name: string;
105
- description: string;
106
- content?: string;
107
- }
108
- export interface IPuzzle {
109
- requiredItem?: IItem[];
110
- requiredPhrase: string;
111
- riddle: string;
112
- rewardItem: IItem;
113
- successMessage: string;
114
- failureMessage: string;
115
- hobbyTags?: string[];
116
- }
117
- export interface IExit {
118
- direction: string;
119
- targetRoom: string;
120
- keyRequired?: string;
121
- }
122
- export interface IRoomConfiguration {
123
- name: string;
124
- description: string;
125
- isStartRoom?: boolean;
126
- roomType: string;
127
- items?: IItem[];
128
- puzzle?: IPuzzle;
129
- exits?: IExit[];
130
- npcs?: NPC[];
131
- }
132
- export interface LifestyleChoice {
133
- type: 'residence' | 'employment' | 'vice' | 'hobby';
134
- metadata: ResidenceChoice | EmploymentChoice | ViceChoice | HobbyChoice;
135
- }
136
- export interface ResidenceChoice {
137
- lifestyle: string;
138
- description?: string;
139
- location?: string;
140
- }
141
- export interface EmploymentChoice {
142
- jobTitle: string;
143
- employer?: string;
144
- SINRegistered?: boolean;
145
- }
146
- export interface ViceChoice {
147
- addictions?: string[];
148
- habits?: string[];
149
- mentalHealthFlags?: string[];
150
- }
151
- export type HobbyChoice = string;
152
- export type LifestyleChoices = LifestyleChoice[];
153
- export interface ISceneSeedJson {
154
- name: string;
155
- currency: {
156
- type: string;
157
- carrierItemSizes: string[];
158
- authorityRoomTags: string[];
159
- };
160
- rooms: IRoomConfiguration[];
161
- residenceTiers: string[];
162
- npcs?: Array<{
163
- name: string;
164
- dialogue?: string[];
165
- lifestyleChoices: LifestyleChoice[];
166
- startRoom: string;
167
- }>;
168
- items?: Array<{
169
- name: string;
170
- description: string;
171
- size: keyof typeof Size;
172
- category: keyof typeof Category;
173
- shape: string;
174
- color: string;
175
- texture: string;
176
- rating: keyof typeof Rating;
177
- weight: number;
178
- details?: string;
179
- currencyAmount?: number;
180
- satisfiesLifestyle?: {
181
- addictionTypes?: string[];
182
- habitTags?: string[];
183
- };
184
- room: string;
185
- }>;
186
- puzzles?: Array<{
187
- name: string;
188
- requiredItem?: string;
189
- requiredPhrase?: string;
190
- riddle?: string;
191
- successMessage?: string;
192
- failureMessage?: string;
193
- hobbyTags?: string[];
194
- room: string;
195
- rewardItem: string;
196
- }>;
197
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=interfaces.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"interfaces.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/interfaces.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=types.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/types.ts"],"names":[],"mappings":""}