@maka/maka-cli 5.1.23 → 5.1.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (905) hide show
  1. package/bundle/typescript/package.json +112 -0
  2. package/bundle/typescript/src/command.d.ts +37 -0
  3. package/bundle/typescript/src/command.js +231 -0
  4. package/bundle/typescript/src/command.js.map +1 -0
  5. package/bundle/typescript/src/commands/_index.d.ts +25 -0
  6. package/bundle/typescript/src/commands/_index.js +28 -0
  7. package/bundle/typescript/src/commands/_index.js.map +1 -0
  8. package/bundle/typescript/src/commands/ai.d.ts +1 -0
  9. package/bundle/typescript/src/commands/ai.js +82 -0
  10. package/bundle/typescript/src/commands/ai.js.map +1 -0
  11. package/bundle/typescript/src/commands/aws/_index.d.ts +16 -0
  12. package/bundle/typescript/src/commands/aws/_index.js +17 -0
  13. package/bundle/typescript/src/commands/aws/_index.js.map +1 -0
  14. package/bundle/typescript/src/commands/aws/aws.command.d.ts +3 -0
  15. package/bundle/typescript/src/commands/aws/aws.command.js +15 -0
  16. package/bundle/typescript/src/commands/aws/aws.command.js.map +1 -0
  17. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +1 -0
  18. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js +36 -0
  19. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +1 -0
  20. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +1 -0
  21. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js +41 -0
  22. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +1 -0
  23. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +1 -0
  24. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js +199 -0
  25. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +1 -0
  26. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +1 -0
  27. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js +42 -0
  28. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +1 -0
  29. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +1 -0
  30. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js +43 -0
  31. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +1 -0
  32. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +1 -0
  33. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js +31 -0
  34. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +1 -0
  35. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +1 -0
  36. package/bundle/typescript/src/commands/aws/di.sub.cmd.js +35 -0
  37. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +1 -0
  38. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +1 -0
  39. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js +25 -0
  40. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +1 -0
  41. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +1 -0
  42. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js +57 -0
  43. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +1 -0
  44. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +1 -0
  45. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js +30 -0
  46. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +1 -0
  47. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +1 -0
  48. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js +39 -0
  49. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +1 -0
  50. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +1 -0
  51. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js +104 -0
  52. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +1 -0
  53. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +1 -0
  54. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js +52 -0
  55. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +1 -0
  56. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +1 -0
  57. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js +74 -0
  58. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +1 -0
  59. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +1 -0
  60. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js +45 -0
  61. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +1 -0
  62. package/bundle/typescript/src/commands/build/_index.d.ts +2 -0
  63. package/bundle/typescript/src/commands/build/_index.js +3 -0
  64. package/bundle/typescript/src/commands/build/_index.js.map +1 -0
  65. package/bundle/typescript/src/commands/build/build.d.ts +3 -0
  66. package/bundle/typescript/src/commands/build/build.js +78 -0
  67. package/bundle/typescript/src/commands/build/build.js.map +1 -0
  68. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +1 -0
  69. package/bundle/typescript/src/commands/build/docker.sub.cmd.js +138 -0
  70. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +1 -0
  71. package/bundle/typescript/src/commands/create.d.ts +1 -0
  72. package/bundle/typescript/src/commands/create.js +475 -0
  73. package/bundle/typescript/src/commands/create.js.map +1 -0
  74. package/bundle/typescript/src/commands/debug.d.ts +1 -0
  75. package/bundle/typescript/src/commands/debug.js +76 -0
  76. package/bundle/typescript/src/commands/debug.js.map +1 -0
  77. package/bundle/typescript/src/commands/deploy/_index.d.ts +3 -0
  78. package/bundle/typescript/src/commands/deploy/_index.js +4 -0
  79. package/bundle/typescript/src/commands/deploy/_index.js.map +1 -0
  80. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +3 -0
  81. package/bundle/typescript/src/commands/deploy/deploy.command.js +24 -0
  82. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +1 -0
  83. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +1 -0
  84. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js +122 -0
  85. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +1 -0
  86. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +1 -0
  87. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js +506 -0
  88. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +1 -0
  89. package/bundle/typescript/src/commands/game/_index.d.ts +5 -0
  90. package/bundle/typescript/src/commands/game/_index.js +7 -0
  91. package/bundle/typescript/src/commands/game/_index.js.map +1 -0
  92. package/bundle/typescript/src/commands/game/battleship.sub.cmd.d.ts +1 -0
  93. package/bundle/typescript/src/commands/game/battleship.sub.cmd.js +12 -0
  94. package/bundle/typescript/src/commands/game/battleship.sub.cmd.js.map +1 -0
  95. package/bundle/typescript/src/commands/game/play.command.d.ts +3 -0
  96. package/bundle/typescript/src/commands/game/play.command.js +18 -0
  97. package/bundle/typescript/src/commands/game/play.command.js.map +1 -0
  98. package/bundle/typescript/src/commands/game/pong.sub.cmd.d.ts +1 -0
  99. package/bundle/typescript/src/commands/game/pong.sub.cmd.js +12 -0
  100. package/bundle/typescript/src/commands/game/pong.sub.cmd.js.map +1 -0
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +17 -0
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js +24 -0
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +1 -0
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +8 -0
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js +29 -0
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +1 -0
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +8 -0
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js +33 -0
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +1 -0
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +8 -0
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js +57 -0
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +1 -0
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +8 -0
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js +37 -0
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +1 -0
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +10 -0
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js +98 -0
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +1 -0
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +9 -0
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js +31 -0
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +1 -0
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +7 -0
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js +19 -0
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +1 -0
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.d.ts +7 -0
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js +20 -0
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/solve.js.map +1 -0
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/store.d.ts +8 -0
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js +32 -0
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/store.js.map +1 -0
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/take.d.ts +8 -0
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js +38 -0
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/take.js.map +1 -0
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.d.ts +7 -0
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js +12 -0
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/unequip.js.map +1 -0
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.d.ts +8 -0
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js +43 -0
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/unlock.js.map +1 -0
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/use.d.ts +8 -0
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js +33 -0
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/use.js.map +1 -0
  143. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.d.ts +10 -0
  144. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.js +17 -0
  145. package/bundle/typescript/src/commands/game/sideQuest/factories/commandF.js.map +1 -0
  146. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.d.ts +8 -0
  147. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js +67 -0
  148. package/bundle/typescript/src/commands/game/sideQuest/factories/roomsF.js.map +1 -0
  149. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.d.ts +6 -0
  150. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js +66 -0
  151. package/bundle/typescript/src/commands/game/sideQuest/factories/sceneSynthesizer.js.map +1 -0
  152. package/bundle/typescript/src/commands/game/sideQuest/game.d.ts +18 -0
  153. package/bundle/typescript/src/commands/game/sideQuest/game.js +99 -0
  154. package/bundle/typescript/src/commands/game/sideQuest/game.js.map +1 -0
  155. package/bundle/typescript/src/commands/game/sideQuest/models/_index.d.ts +8 -0
  156. package/bundle/typescript/src/commands/game/sideQuest/models/_index.js +9 -0
  157. package/bundle/typescript/src/commands/game/sideQuest/models/_index.js.map +1 -0
  158. package/bundle/typescript/src/commands/game/sideQuest/models/door.d.ts +18 -0
  159. package/bundle/typescript/src/commands/game/sideQuest/models/door.js +42 -0
  160. package/bundle/typescript/src/commands/game/sideQuest/models/door.js.map +1 -0
  161. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.d.ts +46 -0
  162. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js +97 -0
  163. package/bundle/typescript/src/commands/game/sideQuest/models/inventory.js.map +1 -0
  164. package/bundle/typescript/src/commands/game/sideQuest/models/item.d.ts +29 -0
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  166. package/bundle/typescript/src/commands/game/sideQuest/models/item.js.map +1 -0
  167. package/bundle/typescript/src/commands/game/sideQuest/models/npc.d.ts +14 -0
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  170. package/bundle/typescript/src/commands/game/sideQuest/models/player.d.ts +42 -0
  171. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +205 -0
  172. package/bundle/typescript/src/commands/game/sideQuest/models/player.js.map +1 -0
  173. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.d.ts +23 -0
  174. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js +57 -0
  175. package/bundle/typescript/src/commands/game/sideQuest/models/puzzle.js.map +1 -0
  176. package/bundle/typescript/src/commands/game/sideQuest/models/room.d.ts +45 -0
  177. package/bundle/typescript/src/commands/game/sideQuest/models/room.js +168 -0
  178. package/bundle/typescript/src/commands/game/sideQuest/models/room.js.map +1 -0
  179. package/bundle/typescript/src/commands/game/sideQuest/models/scene.d.ts +55 -0
  180. package/bundle/typescript/src/commands/game/sideQuest/models/scene.js +259 -0
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  182. package/bundle/typescript/src/commands/game/sideQuest/scenes/items.d.ts +59 -0
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  187. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.d.ts +4 -0
  188. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.js +350 -0
  189. package/bundle/typescript/src/commands/game/sideQuest/scenes/rooms.js.map +1 -0
  190. package/bundle/typescript/src/commands/game/sideQuest/scenes/scene1.json +143 -0
  191. package/bundle/typescript/src/commands/game/sideQuest/types/abstracts.d.ts +148 -0
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  257. package/bundle/typescript/src/commands/maka.cmd.d.ts +5 -0
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  829. /package/bundle/{obf → typescript}/src/templates/meteor/package/tests/server/package.js.ts +0 -0
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  831. /package/bundle/{obf → typescript}/src/templates/meteor/project/.maka/config.json +0 -0
  832. /package/bundle/{obf → typescript}/src/templates/meteor/project/.maka/history.json +0 -0
  833. /package/bundle/{obf → typescript}/src/templates/meteor/project/build/.gitkeep +0 -0
  834. /package/bundle/{obf → typescript}/src/templates/meteor/project/build/README +0 -0
  835. /package/bundle/{obf → typescript}/src/templates/meteor/project/gitignore +0 -0
  836. /package/bundle/{obf → typescript}/src/templates/meteor/publish/publish.js +0 -0
  837. /package/bundle/{obf → typescript}/src/templates/meteor/publish/publish.js.ts +0 -0
  838. /package/bundle/{obf → typescript}/src/templates/meteor/service/logger/logger.js +0 -0
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  849. /package/bundle/{obf → typescript}/src/templates/meteor/template/template.html +0 -0
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@@ -0,0 +1,350 @@
1
+ export const rooms = [
2
+ {
3
+ name: 'Library',
4
+ description: 'A vast library filled with ancient books. [START]',
5
+ isStartRoom: true,
6
+ items: [
7
+ {
8
+ type: 'key',
9
+ name: 'Golden Key',
10
+ description: 'A shiny golden key with intricate engravings.'
11
+ },
12
+ {
13
+ type: 'book',
14
+ name: "Guard's Log Book",
15
+ description: 'A thin log book',
16
+ content: 'Chad the stupid guard'
17
+ }
18
+ ],
19
+ exits: [
20
+ {
21
+ direction: 'EAST',
22
+ targetRoom: 'Secret Passage'
23
+ }
24
+ ]
25
+ },
26
+ {
27
+ name: 'Secret Passage',
28
+ description: 'A dimly lit passage with walls made of stone.',
29
+ exits: [
30
+ {
31
+ direction: 'NORTH',
32
+ targetRoom: 'Treasure Room',
33
+ keyRequired: 'Golden Key'
34
+ },
35
+ {
36
+ direction: 'SOUTH',
37
+ targetRoom: 'Courtyard'
38
+ }
39
+ ]
40
+ },
41
+ {
42
+ name: 'Treasure Room',
43
+ description: 'A room glittering with gold and jewels.',
44
+ items: [
45
+ {
46
+ type: 'holyGrail',
47
+ name: 'Holy Grail',
48
+ description: 'The legendary Holy Grail.'
49
+ }
50
+ ]
51
+ },
52
+ {
53
+ name: 'Courtyard',
54
+ description: 'A serene courtyard with a gentle fountain. There are birds bathing.',
55
+ roomType: 'OUTSIDE',
56
+ exits: [
57
+ {
58
+ direction: 'UP',
59
+ targetRoom: 'Watch Tower'
60
+ }
61
+ ]
62
+ },
63
+ {
64
+ name: 'Watch Tower',
65
+ description: 'A towering structure giving a bird’s-eye view of the surroundings.',
66
+ roomType: 'OUTSIDE',
67
+ puzzle: {
68
+ requiredPhrase: 'secret123',
69
+ riddle: 'A locked glass gun cabinet stands here, with a keypad awaiting a password.',
70
+ rewardItem: {
71
+ type: 'rifle',
72
+ name: 'Sniper Rifle',
73
+ description: 'A long-range weapon.'
74
+ },
75
+ successMessage: 'You pull the sniper rifle from the gun cabinet. Just as you do, you hear a guy from the Courtyard yell "HEY! WHAT\'S YA NAME?!"',
76
+ failureMessage: 'That passcode is incorrect'
77
+ }
78
+ }
79
+ ];
80
+ export const dungeonConfig = [
81
+ {
82
+ name: "Entrance Hall",
83
+ description: "A grand entrance with huge wooden doors behind and a dimly lit corridor ahead.",
84
+ isStartRoom: true,
85
+ roomType: "inside",
86
+ puzzle: {
87
+ requiredPhrase: "open sesame",
88
+ riddle: "Speak the ancient phrase to unlock the Central Chamber.",
89
+ rewardItem: {
90
+ type: "key",
91
+ name: "Central Chamber Key",
92
+ description: "A key with an emblem of the dungeon."
93
+ },
94
+ successMessage: "The gate slowly opens revealing the path to the Central Chamber.",
95
+ failureMessage: "Nothing happens."
96
+ },
97
+ exits: [
98
+ { direction: "north", targetRoom: "Study" },
99
+ { direction: "east", targetRoom: "Central Chamber", keyRequired: "Central Chamber Key" }
100
+ ]
101
+ },
102
+ {
103
+ name: "Study",
104
+ description: "A quiet room filled with bookshelves, a large desk, and scattered papers.",
105
+ roomType: "inside",
106
+ items: [
107
+ {
108
+ type: "book",
109
+ name: "Riddle Book",
110
+ description: "A book containing a mysterious riddle.",
111
+ content: "When is a door not a door? When it's ajar!"
112
+ },
113
+ {
114
+ type: "key",
115
+ name: "Central Chamber Key",
116
+ description: "A key with an emblem of the dungeon."
117
+ }
118
+ ],
119
+ exits: [
120
+ { direction: "south", targetRoom: "Entrance Hall" },
121
+ { direction: "east", targetRoom: "Alchemy Lab" }
122
+ ]
123
+ },
124
+ {
125
+ name: "Alchemy Lab",
126
+ description: "A room filled with potions, beakers, and an enchantment circle.",
127
+ roomType: "inside",
128
+ items: [
129
+ {
130
+ type: "basic",
131
+ name: "Empty vial",
132
+ description: "A clear glass vial."
133
+ }
134
+ ],
135
+ exits: [
136
+ { direction: "west", targetRoom: "Study" },
137
+ { direction: "north", targetRoom: "Armory" }
138
+ ]
139
+ },
140
+ {
141
+ name: "Armory",
142
+ description: "Rows of ancient weapons and armors.",
143
+ roomType: "inside",
144
+ items: [
145
+ {
146
+ type: "shield",
147
+ name: "Emblem Shield",
148
+ description: "A shield with the emblem of the dungeon."
149
+ },
150
+ {
151
+ type: "sword",
152
+ name: "Rusted Sword",
153
+ description: "An old and rusted sword."
154
+ }
155
+ ],
156
+ exits: [
157
+ { direction: "south", targetRoom: "Alchemy Lab" },
158
+ { direction: "east", targetRoom: "Central Chamber" }
159
+ ]
160
+ },
161
+ {
162
+ name: "Central Chamber",
163
+ description: "A large circular room with four doors.",
164
+ roomType: "inside",
165
+ exits: [
166
+ { direction: "west", targetRoom: "Armory" },
167
+ { direction: "south", targetRoom: "Entrance Hall" },
168
+ { direction: "north", targetRoom: "Torture Chamber" },
169
+ { direction: "east", targetRoom: "Treasure Room" }
170
+ ]
171
+ },
172
+ {
173
+ name: "Torture Chamber",
174
+ description: "Dark, grim with chains on walls and an eerie silence.",
175
+ roomType: "inside",
176
+ items: [
177
+ {
178
+ type: "key",
179
+ name: "Blood-stained Key",
180
+ description: "A key stained with old blood."
181
+ }
182
+ ],
183
+ puzzle: {
184
+ requiredPhrase: "release",
185
+ riddle: "Speak the word to free the ghost.",
186
+ rewardItem: {
187
+ type: "gem",
188
+ name: "Ancient Gem",
189
+ description: "A gem radiating a mysterious aura."
190
+ },
191
+ successMessage: "The ghost thanks you and disappears, leaving behind the gem.",
192
+ failureMessage: "The chains rattle ominously, but nothing else happens."
193
+ },
194
+ exits: [
195
+ { direction: "south", targetRoom: "Central Chamber" }
196
+ ]
197
+ },
198
+ {
199
+ name: "Treasure Room",
200
+ description: "Glittering treasures from floor to ceiling.",
201
+ roomType: "inside",
202
+ puzzle: {
203
+ requiredPhrase: "insert gem",
204
+ riddle: "The chest has a gem-shaped socket.",
205
+ rewardItem: {
206
+ type: "cup",
207
+ name: "Golden Chalice",
208
+ description: "A chalice made of pure gold."
209
+ },
210
+ successMessage: "The chest unlocks revealing the chalice.",
211
+ failureMessage: "The chest remains firmly shut."
212
+ },
213
+ exits: [
214
+ { direction: "west", targetRoom: "Central Chamber" }
215
+ ]
216
+ }
217
+ ];
218
+ export const shadowrunConfig = [
219
+ {
220
+ name: "Jackpoint Login",
221
+ description: "A virtual portal in the Matrix. Glowing neon lights everywhere, with digital sprites zipping by.",
222
+ isStartRoom: true,
223
+ roomType: "inside",
224
+ exits: [
225
+ { direction: "north", targetRoom: "Downtown Seattle" },
226
+ { direction: "up", targetRoom: "Matrix Data Haven" }
227
+ ]
228
+ },
229
+ {
230
+ name: "Matrix Data Haven",
231
+ description: "A digital realm with information streams flowing like rivers.",
232
+ roomType: "inside",
233
+ puzzle: {
234
+ requiredPhrase: "decrypt",
235
+ riddle: "Unlock the encrypted data to receive your next mission.",
236
+ rewardItem: {
237
+ type: "key",
238
+ name: "Encrypted Data Key",
239
+ description: "A key made of pure digital energy."
240
+ },
241
+ successMessage: "The data stream reveals a location: Downtown Seattle.",
242
+ failureMessage: "The data remains encrypted."
243
+ },
244
+ exits: [
245
+ { direction: "down", targetRoom: "Jackpoint Login" }
246
+ ]
247
+ },
248
+ {
249
+ name: "Downtown Seattle",
250
+ description: "The rain-soaked streets of Seattle with neon lights reflecting off wet pavement. The distant sound of corporate security drones can be heard.",
251
+ roomType: "outside",
252
+ exits: [
253
+ { direction: "south", targetRoom: "Jackpoint Login" },
254
+ { direction: "east", targetRoom: "Barrens Entrance" },
255
+ { direction: "west", targetRoom: "Corp Enclave" }
256
+ ]
257
+ },
258
+ {
259
+ name: "Barrens Entrance",
260
+ description: "The outskirts of the lawless Redmond Barrens. Gang graffiti is everywhere.",
261
+ roomType: "outside",
262
+ puzzle: {
263
+ requiredPhrase: "show loyalty",
264
+ riddle: "To enter deeper into the Barrens, you must show allegiance to one of the gangs.",
265
+ rewardItem: {
266
+ type: "key",
267
+ name: "Gang Insignia",
268
+ description: "A badge proving your loyalty to one of the Barrens' gangs."
269
+ },
270
+ successMessage: "The gang members nod and let you pass deeper into the Barrens.",
271
+ failureMessage: "The gang members block your way, suspicious of your motives."
272
+ },
273
+ exits: [
274
+ { direction: "west", targetRoom: "Downtown Seattle" },
275
+ { direction: "north", targetRoom: "Barrens Hideout" }
276
+ ]
277
+ },
278
+ {
279
+ name: "Corp Enclave",
280
+ description: "The high-security corporate zone, complete with looming skyscrapers and security checkpoints.",
281
+ roomType: "inside",
282
+ items: [
283
+ {
284
+ type: "creditstick",
285
+ name: "Corporate Creditstick",
286
+ description: "A creditstick loaded with nuyen."
287
+ },
288
+ {
289
+ type: "document",
290
+ name: "CorpSec Plans",
291
+ description: "Detailed security plans for a corporate building."
292
+ }
293
+ ],
294
+ exits: [
295
+ { direction: "east", targetRoom: "Downtown Seattle" }
296
+ ]
297
+ },
298
+ {
299
+ name: "Barrens Hideout",
300
+ description: "A hidden alley in the Barrens where shadowrunners meet up for covert jobs.",
301
+ roomType: "outside",
302
+ items: [
303
+ {
304
+ type: "pistol",
305
+ name: "Ares Predator",
306
+ description: "A popular heavy pistol among shadowrunners."
307
+ }
308
+ ],
309
+ exits: [
310
+ { direction: "south", targetRoom: "Barrens Entrance" },
311
+ { direction: "north", targetRoom: "Mage's Lair" },
312
+ { direction: "east", targetRoom: "Rigger's Workshop" }
313
+ ]
314
+ },
315
+ {
316
+ name: "Mage's Lair",
317
+ description: "A hideout filled with magical artifacts, wards, and a few summoned spirits guarding the place.",
318
+ roomType: "inside",
319
+ puzzle: {
320
+ requiredPhrase: "disenchant",
321
+ riddle: "Break the ward to reveal the hidden magical artifact.",
322
+ rewardItem: {
323
+ type: "amulet",
324
+ name: "Amulet of Awakening",
325
+ description: "A powerful amulet said to wake spirits from slumber."
326
+ },
327
+ successMessage: "The ward shatters, revealing the amulet.",
328
+ failureMessage: "The magic in the room grows more oppressive, resisting your efforts."
329
+ },
330
+ exits: [
331
+ { direction: "south", targetRoom: "Barrens Hideout" }
332
+ ]
333
+ },
334
+ {
335
+ name: "Rigger's Workshop",
336
+ description: "Drones and vehicles being modified, tools everywhere, and a rigger jacked in to a command console.",
337
+ roomType: "inside",
338
+ items: [
339
+ {
340
+ type: "drone",
341
+ name: "MCT Fly-Spy",
342
+ description: "A small surveillance drone."
343
+ }
344
+ ],
345
+ exits: [
346
+ { direction: "west", targetRoom: "Barrens Hideout" }
347
+ ]
348
+ }
349
+ ];
350
+ //# sourceMappingURL=rooms.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rooms.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/scenes/rooms.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,KAAK,GAAsB;IACtC;QACE,IAAI,EAAE,SAAS;QACf,WAAW,EAAE,mDAAmD;QAChE,WAAW,EAAE,IAAI;QACjB,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,YAAY;gBAClB,WAAW,EAAE,+CAA+C;aAC7D;YACD;gBACE,IAAI,EAAE,MAAM;gBACZ,IAAI,EAAE,kBAAkB;gBACxB,WAAW,EAAE,iBAAiB;gBAC9B,OAAO,EAAE,uBAAuB;aACjC;SACF;QACD,KAAK,EAAE;YACL;gBACE,SAAS,EAAE,MAAM;gBACjB,UAAU,EAAE,gBAAgB;aAC7B;SACF;KACF;IACD;QACE,IAAI,EAAE,gBAAgB;QACtB,WAAW,EAAE,+CAA+C;QAC5D,KAAK,EAAE;YACL;gBACE,SAAS,EAAE,OAAO;gBAClB,UAAU,EAAE,eAAe;gBAC3B,WAAW,EAAE,YAAY;aAC1B;YACD;gBACE,SAAS,EAAE,OAAO;gBAClB,UAAU,EAAE,WAAW;aACxB;SACF;KACF;IACD;QACE,IAAI,EAAE,eAAe;QACrB,WAAW,EAAE,yCAAyC;QACtD,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,WAAW;gBACjB,IAAI,EAAE,YAAY;gBAClB,WAAW,EAAE,2BAA2B;aACzC;SACF;KACF;IACD;QACE,IAAI,EAAE,WAAW;QACjB,WAAW,EAAE,qEAAqE;QAClF,QAAQ,EAAE,SAAS;QACnB,KAAK,EAAE;YACL;gBACE,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,aAAa;aAC1B;SACF;KACF;IACD;QACE,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,oEAAoE;QACjF,QAAQ,EAAE,SAAS;QACnB,MAAM,EAAE;YACN,cAAc,EAAE,WAAW;YAC3B,MAAM,EAAE,4EAA4E;YACpF,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,IAAI,EAAE,cAAc;gBACpB,WAAW,EAAE,sBAAsB;aACpC;YACD,cAAc,EAAE,kIAAkI;YAClJ,cAAc,EAAE,4BAA4B;SAC7C;KACF;CACF,CAAC;AAGF,MAAM,CAAC,MAAM,aAAa,GAAsB;IAC9C;QACE,IAAI,EAAE,eAAe;QACrB,WAAW,EAAE,gFAAgF;QAC7F,WAAW,EAAE,IAAI;QACjB,QAAQ,EAAE,QAAQ;QAClB,MAAM,EAAE;YACN,cAAc,EAAE,aAAa;YAC7B,MAAM,EAAE,yDAAyD;YACjE,UAAU,EAAE;gBACV,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,qBAAqB;gBAC3B,WAAW,EAAE,sCAAsC;aACpD;YACD,cAAc,EAAE,kEAAkE;YAClF,cAAc,EAAE,kBAAkB;SACnC;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE;YAC3C,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE,WAAW,EAAE,qBAAqB,EAAE;SACzF;KACF;IACD;QACE,IAAI,EAAE,OAAO;QACb,WAAW,EAAE,2EAA2E;QACxF,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,MAAM;gBACZ,IAAI,EAAE,aAAa;gBACnB,WAAW,EAAE,wCAAwC;gBACrD,OAAO,EAAE,4CAA4C;aACtD;YACD;gBACE,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,qBAAqB;gBAC3B,WAAW,EAAE,sCAAsC;aACpD;SACF;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE;YACnD,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,aAAa,EAAE;SACjD;KACF;IACD;QACE,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,iEAAiE;QAC9E,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,OAAO;gBACb,IAAI,EAAE,YAAY;gBAClB,WAAW,EAAE,qBAAqB;aACnC;SACF;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE;YAC1C,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE;SAC7C;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,WAAW,EAAE,qCAAqC;QAClD,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,eAAe;gBACrB,WAAW,EAAE,0CAA0C;aACxD;YACD;gBACE,IAAI,EAAE,OAAO;gBACb,IAAI,EAAE,cAAc;gBACpB,WAAW,EAAE,0BAA0B;aACxC;SACF;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE;YACjD,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE;SACrD;KACF;IACD;QACE,IAAI,EAAE,iBAAiB;QACvB,WAAW,EAAE,wCAAwC;QACrD,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE;YAC3C,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE;YACnD,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE;YACrD,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,eAAe,EAAE;SACnD;KACF;IACD;QACE,IAAI,EAAE,iBAAiB;QACvB,WAAW,EAAE,uDAAuD;QACpE,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL;gBACE,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,mBAAmB;gBACzB,WAAW,EAAE,+BAA+B;aAC7C;SACF;QACD,MAAM,EAAE;YACN,cAAc,EAAE,SAAS;YACzB,MAAM,EAAE,mCAAmC;YAC3C,UAAU,EAAE;gBACV,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,aAAa;gBACnB,WAAW,EAAE,oCAAoC;aAClD;YACD,cAAc,EAAE,8DAA8D;YAC9E,cAAc,EAAE,wDAAwD;SACzE;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE;SACtD;KACF;IACD;QACE,IAAI,EAAE,eAAe;QACrB,WAAW,EAAE,6CAA6C;QAC1D,QAAQ,EAAE,QAAQ;QAClB,MAAM,EAAE;YACN,cAAc,EAAE,YAAY;YAC5B,MAAM,EAAE,oCAAoC;YAC5C,UAAU,EAAE;gBACV,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,gBAAgB;gBACtB,WAAW,EAAE,8BAA8B;aAC5C;YACD,cAAc,EAAE,0CAA0C;YAC1D,cAAc,EAAE,gCAAgC;SACjD;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE;SACrD;KACF;CACF,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAsB;IAChD;QACE,IAAI,EAAE,iBAAiB;QACvB,WAAW,EAAE,kGAAkG;QAC/G,WAAW,EAAE,IAAI;QACjB,QAAQ,EAAE,QAAQ;QAClB,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE;YACtD,EAAE,SAAS,EAAE,IAAI,EAAE,UAAU,EAAE,mBAAmB,EAAE;SACrD;KACF;IACD;QACE,IAAI,EAAE,mBAAmB;QACzB,WAAW,EAAE,+DAA+D;QAC5E,QAAQ,EAAE,QAAQ;QAClB,MAAM,EAAE;YACN,cAAc,EAAE,SAAS;YACzB,MAAM,EAAE,yDAAyD;YACjE,UAAU,EAAE;gBACV,IAAI,EAAE,KAAK;gBACX,IAAI,EAAE,oBAAoB;gBAC1B,WAAW,EAAE,oCAAoC;aAClD;YACD,cAAc,EAAE,uDAAuD;YACvE,cAAc,EAAE,6BAA6B;SAC9C;QACD,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE;SACrD;KACF;IACD;QACE,IAAI,EAAE,kBAAkB;QACxB,WAAW,EAAE,+IAA+I;QAC5J,QAAQ,EAAE,SAAS;QACnB,KAAK,EAAE;YACL,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE;YACrD,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,kBAAkB,EAAE;YACrD,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,EAAE;SAClD;KACF;IACD;QACE,IAAI,EAAE,kBAAkB;QACxB,WAAW,EAAE,4EAA4E;QACzF,QAAQ,EAAE,SAAS;QACnB,MAAM,EAAE;YACN,cAAc,EAAE,cAAc;YAC9B,MAAM,EAAE,iFAAiF;YACzF,UAAU,EAAE;gBACV,IAAI,EAAE,KAAK;gBACX,IAAI,EAA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@@ -0,0 +1,143 @@
1
+ {
2
+ "name": "Seattle Underground",
3
+
4
+ "residenceTiers": [
5
+ "Redmond Safehouse",
6
+ "Street Squatter",
7
+ "Capsule Hotel",
8
+ "Barrens Apartment",
9
+ "Puyallup Loft"
10
+ ],
11
+
12
+ "currency": {
13
+ "type": "nuyen",
14
+ "carrier": "credstick",
15
+ "carrierItemSizes": ["Small", "Medium"],
16
+ "authorityRoomTags": ["Bank"]
17
+ },
18
+
19
+ "rooms": [
20
+ {
21
+ "name": "Redmond Safehouse",
22
+ "description": "A hidden bolthole in the Redmond Barrens.",
23
+ "tags": ["residence"],
24
+ "supportedLifestyles": {
25
+ "residenceTiers": ["Redmond Safehouse"]
26
+ },
27
+ "exits": [
28
+ {
29
+ "direction": "north",
30
+ "targetRoom": "Krow’s Den"
31
+ }
32
+ ],
33
+ "isStartRoom": true
34
+ },
35
+ {
36
+ "name": "Krow’s Den",
37
+ "description": "The fixer’s office. Smells like cigars and secrets.",
38
+ "tags": ["employment", "gun-mods"],
39
+ "supportedLifestyles": {
40
+ "employmentRoles": ["Fixer"],
41
+ "hobbyTags": ["Gun Collecting"]
42
+ },
43
+ "exits": [
44
+ {
45
+ "direction": "south",
46
+ "targetRoom": "Redmond Safehouse"
47
+ },
48
+ {
49
+ "direction": "east",
50
+ "targetRoom": "Lucky Chummer"
51
+ }
52
+ ]
53
+ },
54
+ {
55
+ "name": "Lucky Chummer",
56
+ "description": "A neon casino buzzing with illicit energy.",
57
+ "tags": ["entertainment"],
58
+ "supportedLifestyles": {
59
+ "habitTags": ["Gambling"]
60
+ }
61
+ }
62
+ ],
63
+
64
+ "npcs": [
65
+ {
66
+ "name": "Mr. Krow",
67
+ "dialogue": [
68
+ "I've got what you need — if you can pay.",
69
+ "Never trust a smiling ork.",
70
+ "The shadows don't lie, chummer."
71
+ ],
72
+ "lifestyleChoices": [
73
+ {
74
+ "type": "residence",
75
+ "metadata": {
76
+ "lifestyle": "Redmond Safehouse"
77
+ }
78
+ },
79
+ {
80
+ "type": "employment",
81
+ "metadata": {
82
+ "jobTitle": "Fixer"
83
+ }
84
+ },
85
+ {
86
+ "type": "vice",
87
+ "metadata": {
88
+ "habits": ["Cigars"]
89
+ }
90
+ },
91
+ {
92
+ "type": "hobby",
93
+ "metadata": "Gun Collecting"
94
+ }
95
+ ],
96
+ "startRoom": "Redmond Safehouse"
97
+ }
98
+ ],
99
+
100
+ "items": [
101
+ {
102
+ "name": "Certified Credstick",
103
+ "description": "Black-market certified nuyen chip.",
104
+ "size": "Small",
105
+ "category": "CurrencyContainer",
106
+ "shape": "Rectangle",
107
+ "color": "Silver",
108
+ "texture": "Smooth",
109
+ "rating": "Standard",
110
+ "weight": 0.2,
111
+ "currencyAmount": 500,
112
+ "room": "Redmond Safehouse"
113
+ },
114
+ {
115
+ "name": "Cuban Cigar",
116
+ "description": "Hand-rolled and smuggled from Amazonia.",
117
+ "size": "Tiny",
118
+ "category": "Consumable",
119
+ "shape": "Cylinder",
120
+ "color": "Brown",
121
+ "texture": "Rough",
122
+ "rating": "Standard",
123
+ "weight": 0.1,
124
+ "satisfiesLifestyle": {
125
+ "habitTags": ["Cigars"]
126
+ },
127
+ "room": "Krow’s Den"
128
+ }
129
+ ],
130
+
131
+ "puzzles": [
132
+ {
133
+ "requiredItem": "Wrench",
134
+ "requiredPhrase": "recalibrate",
135
+ "riddle": "What fires but has no flame?",
136
+ "successMessage": "You fine-tuned the gun into a masterpiece.",
137
+ "failureMessage": "You lack the tools or insight to fix this weapon.",
138
+ "hobbyTags": ["Gun Collecting"],
139
+ "room": "Krow’s Den"
140
+ }
141
+ ]
142
+ }
143
+
@@ -0,0 +1,148 @@
1
+ import { EventEmitter } from 'events';
2
+ import { Room, Player, NPC, Item, Puzzle, Door, Inventory } from '../models/_index';
3
+ import { IRooms, IPlayer } from './interfaces';
4
+ import { Size, Category, Shape, Color, Texture, Rating, Direction, RoomType } from './enums.js';
5
+ import { PlayerEquipment } from './types.js';
6
+ import { Logger } from '../utilities/logger.js';
7
+ /**
8
+ * The Scene class serves as the container for various gameplay elements. It holds rooms, manages player
9
+ * and NPC locations, and enables interactions between these entities.
10
+ */
11
+ export declare abstract class AbstractScene {
12
+ protected rooms: IRooms;
13
+ protected player: Player;
14
+ protected logger: Logger;
15
+ protected characterLocations: Map<string, Room>;
16
+ abstract getActor(name: string): Player | NPC | undefined;
17
+ abstract removeActor(name: string): void;
18
+ abstract addActor(actor: Player | NPC): void;
19
+ abstract getPlayer(): Player;
20
+ abstract getRooms(): IRooms;
21
+ abstract addRoom(room: Room): void;
22
+ abstract removeRoom(roomName: string): boolean;
23
+ abstract addItemToRoom(item: Item, roomName: string): void;
24
+ abstract addPuzzleToRoom(puzzle: Puzzle, roomName: string): void;
25
+ abstract setCharacterLocation(character: Player | NPC, roomName: string): void;
26
+ abstract getCharacterLocation(character: Player | NPC): Room | undefined;
27
+ abstract determineStartRoom(): Room;
28
+ }
29
+ /**
30
+ * The Room class represents a physical or conceptual space within the game. Each room can have items,
31
+ * puzzles, and exits (doors) leading to other rooms. Rooms also hold details about their description
32
+ * and any special attributes they might possess.
33
+ */
34
+ export declare abstract class AbstractRoom extends EventEmitter {
35
+ name: string;
36
+ description: string;
37
+ exits: Map<Direction, Door | string>;
38
+ inventory: Inventory;
39
+ puzzle?: Puzzle;
40
+ roomType: RoomType;
41
+ isStartRoom: boolean;
42
+ abstract addExit(direction: Direction, targetRoom: Room, keyItemOrSolution?: string): void;
43
+ abstract attemptUnlockExit(direction: Direction, itemOrSolution: string): string;
44
+ abstract getExit(direction: Direction): Door | string | undefined;
45
+ abstract isExitLocked(direction: Direction): boolean;
46
+ abstract addItem(item: Item): void;
47
+ abstract removeItem(item: Item): void;
48
+ abstract setPuzzle(puzzle: Puzzle): void;
49
+ abstract getOppositeDirection(direction: Direction): Direction;
50
+ abstract findExistingDoor(targetRoom: Room): Door | undefined;
51
+ }
52
+ /**
53
+ * The Door class represents a connection between two rooms within the game. Doors can be locked
54
+ * and may require a specific item or solution to be unlocked. They provide a means for the player
55
+ * to navigate between different areas of the game world.
56
+ */
57
+ export declare abstract class AbstractDoor {
58
+ roomA: Room;
59
+ roomB: Room;
60
+ isLocked: boolean;
61
+ unlockItemOrSolution?: string;
62
+ name: string;
63
+ logger: Logger;
64
+ isLockable: boolean;
65
+ abstract getOtherSide(currentRoom: Room): Room;
66
+ abstract attemptUnlock(itemOrSolution: string): boolean;
67
+ abstract checkIfLocked(): boolean;
68
+ abstract checkIfLockable(): boolean;
69
+ }
70
+ /**
71
+ * The Inventory class represents a collection of items that can be carried by a player or stored
72
+ * within a room. It provides functionality to add, remove, list, and check for items.
73
+ */
74
+ export declare abstract class AbstractInventory {
75
+ protected items: Map<string, Item>;
76
+ protected logger: Logger;
77
+ abstract addItem(item: Item): void;
78
+ abstract removeItem(itemName: string): Item | null;
79
+ abstract hasItem(itemName: string): boolean;
80
+ abstract getItem(itemName: string): Item | null;
81
+ abstract listItems(): string[];
82
+ abstract getWeight(): number;
83
+ abstract getAllItems(): Item[];
84
+ }
85
+ /**
86
+ * The Item class represents tangible objects that players can interact with within the game world.
87
+ * Each item has distinct attributes and can potentially have special functions when used.
88
+ */
89
+ export declare abstract class AbstractItem {
90
+ uuid: string;
91
+ name: string;
92
+ description: string;
93
+ size: Size;
94
+ category: Category;
95
+ shape: Shape;
96
+ color: Color;
97
+ texture: Texture;
98
+ rating: Rating;
99
+ weight: number;
100
+ abstract use(): string;
101
+ }
102
+ /**
103
+ * The Player class represents the user's character within the game world.
104
+ * The player has a name, location, inventory for holding items, and equipment for wearing and wielding items.
105
+ * Each player can interact with the game environment, carry items, and equip or unequip them.
106
+ */
107
+ export declare abstract class AbstractPlayer implements IPlayer {
108
+ readonly _playerName: string;
109
+ protected _currentLocation: Room;
110
+ protected _inventory: Inventory;
111
+ protected _equipment: PlayerEquipment;
112
+ protected _maxCarryingWeight: number;
113
+ protected _logger: Logger;
114
+ abstract get name(): string;
115
+ abstract get currentLocation(): Room;
116
+ abstract set currentLocation(room: Room);
117
+ abstract get inventory(): Inventory;
118
+ abstract get equipment(): PlayerEquipment;
119
+ abstract set equipment(newEquipment: PlayerEquipment);
120
+ abstract get maxCarryingWeight(): number;
121
+ abstract set maxCarryingWeight(weight: number);
122
+ abstract get currentWeight(): number;
123
+ abstract addInventory(item: Item): void;
124
+ abstract removeInventory(item: Item): boolean;
125
+ abstract equip(item: Item): string;
126
+ abstract unequip(input: string): string;
127
+ }
128
+ /**
129
+ * The Puzzle class represents a challenge or riddle in the game that the player must solve.
130
+ * A puzzle can require a specific item or phrase to be solved. Successfully solving the puzzle
131
+ * might reward the player with an item. The puzzle can only be solved once.
132
+ */
133
+ export declare abstract class AbstractPuzzle {
134
+ protected logger: Logger;
135
+ protected solved: boolean;
136
+ abstract requiredItem?: string;
137
+ abstract requiredPhrase?: string;
138
+ abstract riddle?: string;
139
+ abstract rewardItem?: Item;
140
+ abstract successMessage: string;
141
+ abstract failureMessage: string;
142
+ abstract hasRequiredItem(playerInventory: Inventory): boolean;
143
+ abstract matchesRequiredPhrase(inputPhrase: string): boolean;
144
+ abstract solve(providedAnswer: string, playerInventory: Inventory): {
145
+ success: boolean;
146
+ message: string;
147
+ };
148
+ }