@maestro-ai/mcp-server 1.0.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (440) hide show
  1. package/README.md +266 -227
  2. package/dist/content/design-system/README.md +231 -231
  3. package/dist/content/design-system/indexes/README.md +211 -211
  4. package/dist/content/design-system/indexes/colors-index.md +156 -156
  5. package/dist/content/design-system/indexes/quick-search.md +111 -111
  6. package/dist/content/design-system/indexes/stacks-index.md +341 -341
  7. package/dist/content/examples/Exemplo de Fluxo Completo com Java e Spring Boot.md +249 -249
  8. package/dist/content/examples/Exemplo de Fluxo Completo com Laravel e Filament.md +277 -277
  9. package/dist/content/examples/Exemplo de Fluxo Completo com Laravel e Livewire.md +260 -260
  10. package/dist/content/examples/Exemplo de Fluxo Completo com Node e NestJS.md +257 -257
  11. package/dist/content/guides/Cat/303/241logo de Stacks para Cloud Moderna.md" +119 -119
  12. package/dist/content/guides/Cat/303/241logo de Stacks para Hospedagem Compartilhada.md" +147 -147
  13. package/dist/content/guides/Checklist Mestre de Entrega.md +68 -68
  14. package/dist/content/guides/Gates de Qualidade.md +209 -209
  15. package/dist/content/guides/Guia de Adi/303/247/303/243o de Novas Funcionalidades.md" +355 -355
  16. package/dist/content/guides/Guia de Chaos Engineering.md +267 -267
  17. package/dist/content/guides/Guia de Debugging com IA.md +135 -135
  18. package/dist/content/guides/Guia de Estrat/303/251gias de Cache.md" +352 -352
  19. package/dist/content/guides/Guia de Migrations Zero-Downtime.md +311 -311
  20. package/dist/content/guides/Guia de Multi-tenancy.md +368 -368
  21. package/dist/content/guides/Guia de Otimiza/303/247/303/243o de Custos Cloud.md" +195 -195
  22. package/dist/content/guides/Guia de Refatora/303/247/303/243o de C/303/263digo Legado com IA.md" +162 -162
  23. package/dist/content/guides/Guia de SLOs e Error Budgets.md +315 -315
  24. package/dist/content/guides/M/303/251tricas de Efici/303/252ncia do Desenvolvimento com IA.md" +93 -93
  25. package/dist/content/guides/Rules base.md +90 -90
  26. package/dist/content/playbook/Playbook de Desenvolvimento com IA.md +364 -364
  27. package/dist/content/prompts/README.md +203 -203
  28. package/dist/content/prompts/acessibilidade/analise-acessibilidade.md +257 -257
  29. package/dist/content/prompts/apis/design-api-rest.md +303 -303
  30. package/dist/content/prompts/apis/idempotencia.md +254 -254
  31. package/dist/content/prompts/apis/versionamento.md +313 -313
  32. package/dist/content/prompts/arquitetura/arquitetura-c4-completo.md +190 -190
  33. package/dist/content/prompts/arquitetura/clean-architecture.md +151 -151
  34. package/dist/content/prompts/arquitetura/ddd-bounded-contexts.md +183 -183
  35. package/dist/content/prompts/arquitetura/ddd-cqrs.md +176 -176
  36. package/dist/content/prompts/arquitetura/modelo-dominio.md +207 -207
  37. package/dist/content/prompts/arquitetura/multi-tenancy.md +235 -235
  38. package/dist/content/prompts/database/migrations-zero-downtime.md +192 -192
  39. package/dist/content/prompts/database/otimizacao-queries.md +296 -296
  40. package/dist/content/prompts/desenvolvimento/code-review.md +301 -301
  41. package/dist/content/prompts/desenvolvimento/gerar-servico.md +271 -271
  42. package/dist/content/prompts/devops/docker-compose.md +336 -336
  43. package/dist/content/prompts/devops/feature-flags.md +374 -374
  44. package/dist/content/prompts/devops/kubernetes-deploy.md +460 -460
  45. package/dist/content/prompts/devops/pipeline-cicd.md +358 -358
  46. package/dist/content/prompts/devops/terraform-iac.md +502 -502
  47. package/dist/content/prompts/escalabilidade/analise-performance.md +240 -240
  48. package/dist/content/prompts/escalabilidade/analise-performance.txt +94 -94
  49. package/dist/content/prompts/escalabilidade/caching.md +255 -255
  50. package/dist/content/prompts/observabilidade/chaos-testing.md +237 -237
  51. package/dist/content/prompts/observabilidade/estrategia-observabilidade.md +263 -263
  52. package/dist/content/prompts/observabilidade/estrategia-observabilidade.txt +134 -134
  53. package/dist/content/prompts/observabilidade/slos.md +215 -215
  54. package/dist/content/prompts/produto/discovery-inicial.md +203 -203
  55. package/dist/content/prompts/produto/discovery-inicial.txt +33 -33
  56. package/dist/content/prompts/requisitos/refinar-requisitos.md +232 -232
  57. package/dist/content/prompts/requisitos/refinar-requisitos.txt +40 -40
  58. package/dist/content/prompts/seguranca/analise-seguranca.md +243 -243
  59. package/dist/content/prompts/seguranca/pentest-checklist.md +333 -333
  60. package/dist/content/prompts/seguranca/rate-limiting.md +356 -356
  61. package/dist/content/prompts/seguranca/revisao-lgpd.md +227 -227
  62. package/dist/content/prompts/seguranca/threat-modeling.md +224 -224
  63. package/dist/content/prompts/testes/contract-testing.md +340 -340
  64. package/dist/content/prompts/testes/gerar-testes-unitarios.md +474 -474
  65. package/dist/content/prompts/testes/testes-e2e.md +460 -460
  66. package/dist/content/prompts/testes/testes-integracao.md +418 -418
  67. package/dist/content/prompts/testes/testes-performance.md +458 -458
  68. package/dist/content/prompts/ux/gerar-ui-stitch.md +151 -151
  69. package/dist/content/rules/RULES.md +835 -835
  70. package/dist/content/rules/adapters/copilot.md +10 -10
  71. package/dist/content/rules/adapters/cursor.md +10 -10
  72. package/dist/content/rules/adapters/gemini.md +13 -13
  73. package/dist/content/rules/adapters/windsurf.md +10 -10
  74. package/dist/content/specialists/Especialista em Acessibilidade.md +266 -266
  75. package/dist/content/specialists/Especialista em An/303/241lise de Testes.md" +434 -434
  76. package/dist/content/specialists/Especialista em Arquitetura Avan/303/247ada.md" +358 -358
  77. package/dist/content/specialists/Especialista em Arquitetura de Software.md +177 -177
  78. package/dist/content/specialists/Especialista em Banco de Dados.md +260 -260
  79. package/dist/content/specialists/Especialista em Contrato de API.md +172 -172
  80. package/dist/content/specialists/Especialista em Dados e Analytics com IA.md +246 -246
  81. package/dist/content/specialists/Especialista em Debugging e Troubleshooting.md +191 -191
  82. package/dist/content/specialists/Especialista em Desenvolvimento Frontend.md +477 -477
  83. package/dist/content/specialists/Especialista em Desenvolvimento Mobile.md +241 -241
  84. package/dist/content/specialists/Especialista em Desenvolvimento e Vibe Coding Estruturado.md +417 -417
  85. package/dist/content/specialists/Especialista em DevOps e Infraestrutura.md +294 -294
  86. package/dist/content/specialists/Especialista em Documenta/303/247/303/243o T/303/251cnica.md" +227 -227
  87. package/dist/content/specialists/Especialista em Engenharia de Requisitos com IA.md +299 -299
  88. package/dist/content/specialists/Especialista em Explora/303/247/303/243o de Codebase.md" +179 -179
  89. package/dist/content/specialists/Especialista em Gest/303/243o de Produto.md" +179 -179
  90. package/dist/content/specialists/Especialista em Migra/303/247/303/243o e Moderniza/303/247/303/243o.md" +410 -410
  91. package/dist/content/specialists/Especialista em Modelagem e Arquitetura de Dom/303/255nio com IA.md" +248 -248
  92. package/dist/content/specialists/Especialista em Observabilidade.md +415 -415
  93. package/dist/content/specialists/Especialista em Performance e Escalabilidade.md +373 -373
  94. package/dist/content/specialists/Especialista em Plano de Execu/303/247/303/243o com IA.md" +341 -341
  95. package/dist/content/specialists/Especialista em Prototipagem R/303/241pida com Google Stitch.md" +419 -419
  96. package/dist/content/specialists/Especialista em Seguran/303/247a da Informa/303/247/303/243o.md" +508 -508
  97. package/dist/content/specialists/Especialista em UX Design.md +453 -453
  98. package/dist/content/specialists/INDEX.md +43 -43
  99. package/dist/content/templates/PRD.md +165 -165
  100. package/dist/content/templates/README.md +65 -65
  101. package/dist/content/templates/adr.md +103 -103
  102. package/dist/content/templates/arquitetura.md +279 -279
  103. package/dist/content/templates/backlog.md +185 -185
  104. package/dist/content/templates/checklist-seguranca.md +180 -180
  105. package/dist/content/templates/contexto.md +120 -120
  106. package/dist/content/templates/criterios-aceite.md +99 -99
  107. package/dist/content/templates/design-banco.md +270 -270
  108. package/dist/content/templates/design-doc.md +240 -240
  109. package/dist/content/templates/feature.md +88 -88
  110. package/dist/content/templates/historia-backend.md +84 -84
  111. package/dist/content/templates/historia-frontend.md +75 -75
  112. package/dist/content/templates/historia-usuario.md +125 -125
  113. package/dist/content/templates/mapa-navegacao.md +133 -133
  114. package/dist/content/templates/matriz-rastreabilidade.md +121 -121
  115. package/dist/content/templates/modelo-dominio.md +219 -219
  116. package/dist/content/templates/plano-testes.md +199 -199
  117. package/dist/content/templates/prototipo-stitch.md +138 -138
  118. package/dist/content/templates/requisitos.md +162 -162
  119. package/dist/content/templates/slo-sli.md +197 -197
  120. package/dist/content/workflows/README-MCP.md +363 -363
  121. package/dist/content/workflows/mcp-debug.md +506 -506
  122. package/dist/content/workflows/mcp-feature.md +385 -385
  123. package/dist/content/workflows/mcp-gate.md +413 -413
  124. package/dist/content/workflows/mcp-next.md +388 -388
  125. package/dist/content/workflows/mcp-refactor.md +600 -600
  126. package/dist/content/workflows/mcp-start.md +304 -304
  127. package/dist/content/workflows/mcp-status.md +400 -400
  128. package/dist/gates/tiers.test.js +14 -14
  129. package/dist/index.js +133 -133
  130. package/dist/resources/index.js +61 -61
  131. package/dist/stdio.js +39 -32
  132. package/dist/stdio.js.map +1 -1
  133. package/dist/tools/analise/performance.js +23 -23
  134. package/dist/tools/analise/qualidade.js +23 -23
  135. package/dist/tools/analise/relatorio.js +24 -24
  136. package/dist/tools/analise/seguranca.js +28 -28
  137. package/dist/tools/aprovar-gate.js +81 -81
  138. package/dist/tools/atualizar-codebase.js +18 -18
  139. package/dist/tools/avaliar-entregavel.js +18 -18
  140. package/dist/tools/carregar-projeto.js +103 -103
  141. package/dist/tools/classificar.js +36 -36
  142. package/dist/tools/confirmar-classificacao.js +36 -36
  143. package/dist/tools/confirmar-stitch.js +75 -75
  144. package/dist/tools/contexto.js +56 -56
  145. package/dist/tools/fluxos-alternativos.js +98 -98
  146. package/dist/tools/implementar-historia.js +63 -63
  147. package/dist/tools/iniciar-projeto.js +174 -174
  148. package/dist/tools/proximo.js +239 -239
  149. package/dist/tools/salvar.js +59 -59
  150. package/dist/tools/status.js +76 -76
  151. package/dist/tools/validar-gate.js +35 -35
  152. package/dist/types/response.js +11 -11
  153. package/dist/utils/instructions.js +48 -48
  154. package/dist/utils/prompt-mapper.js +16 -16
  155. package/dist/utils/system-md.js +33 -33
  156. package/package.json +67 -67
  157. package/dist/content/content/design-system/README.md +0 -231
  158. package/dist/content/content/design-system/data/charts.csv +0 -26
  159. package/dist/content/content/design-system/data/colors.csv +0 -97
  160. package/dist/content/content/design-system/data/icons.csv +0 -101
  161. package/dist/content/content/design-system/data/landing.csv +0 -31
  162. package/dist/content/content/design-system/data/products.csv +0 -97
  163. package/dist/content/content/design-system/data/prompts.csv +0 -24
  164. package/dist/content/content/design-system/data/react-performance.csv +0 -45
  165. package/dist/content/content/design-system/data/styles.csv +0 -59
  166. package/dist/content/content/design-system/data/typography.csv +0 -58
  167. package/dist/content/content/design-system/data/ui-reasoning.csv +0 -101
  168. package/dist/content/content/design-system/data/ux-guidelines.csv +0 -100
  169. package/dist/content/content/design-system/data/web-interface.csv +0 -31
  170. package/dist/content/content/design-system/indexes/README.md +0 -211
  171. package/dist/content/content/design-system/indexes/colors-index.md +0 -156
  172. package/dist/content/content/design-system/indexes/quick-search.md +0 -111
  173. package/dist/content/content/design-system/indexes/stacks-index.md +0 -341
  174. package/dist/content/content/design-system/stacks/flutter.csv +0 -53
  175. package/dist/content/content/design-system/stacks/html-tailwind.csv +0 -56
  176. package/dist/content/content/design-system/stacks/jetpack-compose.csv +0 -53
  177. package/dist/content/content/design-system/stacks/nextjs.csv +0 -53
  178. package/dist/content/content/design-system/stacks/nuxt-ui.csv +0 -51
  179. package/dist/content/content/design-system/stacks/nuxtjs.csv +0 -59
  180. package/dist/content/content/design-system/stacks/react-native.csv +0 -52
  181. package/dist/content/content/design-system/stacks/react.csv +0 -54
  182. package/dist/content/content/design-system/stacks/shadcn.csv +0 -61
  183. package/dist/content/content/design-system/stacks/svelte.csv +0 -54
  184. package/dist/content/content/design-system/stacks/swiftui.csv +0 -51
  185. package/dist/content/content/design-system/stacks/vue.csv +0 -50
  186. package/dist/content/content/examples/Exemplo de Fluxo Completo com Java e Spring Boot.md +0 -250
  187. package/dist/content/content/examples/Exemplo de Fluxo Completo com Laravel e Filament.md +0 -278
  188. package/dist/content/content/examples/Exemplo de Fluxo Completo com Laravel e Livewire.md +0 -261
  189. package/dist/content/content/examples/Exemplo de Fluxo Completo com Node e NestJS.md +0 -258
  190. package/dist/content/content/guides/Cat/303/241logo de Stacks para Cloud Moderna.md" +0 -119
  191. package/dist/content/content/guides/Cat/303/241logo de Stacks para Hospedagem Compartilhada.md" +0 -147
  192. package/dist/content/content/guides/Checklist Mestre de Entrega.md +0 -68
  193. package/dist/content/content/guides/Gates de Qualidade.md +0 -209
  194. package/dist/content/content/guides/Guia de Adi/303/247/303/243o de Novas Funcionalidades.md" +0 -355
  195. package/dist/content/content/guides/Guia de Chaos Engineering.md +0 -267
  196. package/dist/content/content/guides/Guia de Debugging com IA.md +0 -135
  197. package/dist/content/content/guides/Guia de Estrat/303/251gias de Cache.md" +0 -352
  198. package/dist/content/content/guides/Guia de Migrations Zero-Downtime.md +0 -311
  199. package/dist/content/content/guides/Guia de Multi-tenancy.md +0 -368
  200. package/dist/content/content/guides/Guia de Otimiza/303/247/303/243o de Custos Cloud.md" +0 -195
  201. package/dist/content/content/guides/Guia de Refatora/303/247/303/243o de C/303/263digo Legado com IA.md" +0 -162
  202. package/dist/content/content/guides/Guia de SLOs e Error Budgets.md +0 -315
  203. package/dist/content/content/guides/M/303/251tricas de Efici/303/252ncia do Desenvolvimento com IA.md" +0 -93
  204. package/dist/content/content/guides/Rules base.md +0 -90
  205. package/dist/content/content/playbook/Playbook de Desenvolvimento com IA.md +0 -364
  206. package/dist/content/content/prompts/README.md +0 -203
  207. package/dist/content/content/prompts/acessibilidade/analise-acessibilidade.md +0 -257
  208. package/dist/content/content/prompts/apis/design-api-rest.md +0 -303
  209. package/dist/content/content/prompts/apis/idempotencia.md +0 -254
  210. package/dist/content/content/prompts/apis/versionamento.md +0 -313
  211. package/dist/content/content/prompts/arquitetura/arquitetura-c4-completo.md +0 -190
  212. package/dist/content/content/prompts/arquitetura/clean-architecture.md +0 -151
  213. package/dist/content/content/prompts/arquitetura/ddd-bounded-contexts.md +0 -183
  214. package/dist/content/content/prompts/arquitetura/ddd-cqrs.md +0 -176
  215. package/dist/content/content/prompts/arquitetura/modelo-dominio.md +0 -207
  216. package/dist/content/content/prompts/arquitetura/multi-tenancy.md +0 -235
  217. package/dist/content/content/prompts/database/migrations-zero-downtime.md +0 -192
  218. package/dist/content/content/prompts/database/otimizacao-queries.md +0 -296
  219. package/dist/content/content/prompts/desenvolvimento/code-review.md +0 -301
  220. package/dist/content/content/prompts/desenvolvimento/gerar-servico.md +0 -271
  221. package/dist/content/content/prompts/devops/docker-compose.md +0 -336
  222. package/dist/content/content/prompts/devops/feature-flags.md +0 -374
  223. package/dist/content/content/prompts/devops/kubernetes-deploy.md +0 -460
  224. package/dist/content/content/prompts/devops/pipeline-cicd.md +0 -358
  225. package/dist/content/content/prompts/devops/terraform-iac.md +0 -502
  226. package/dist/content/content/prompts/escalabilidade/analise-performance.md +0 -240
  227. package/dist/content/content/prompts/escalabilidade/analise-performance.txt +0 -94
  228. package/dist/content/content/prompts/escalabilidade/caching.md +0 -255
  229. package/dist/content/content/prompts/observabilidade/chaos-testing.md +0 -237
  230. package/dist/content/content/prompts/observabilidade/estrategia-observabilidade.md +0 -263
  231. package/dist/content/content/prompts/observabilidade/estrategia-observabilidade.txt +0 -134
  232. package/dist/content/content/prompts/observabilidade/slos.md +0 -215
  233. package/dist/content/content/prompts/produto/discovery-inicial.md +0 -203
  234. package/dist/content/content/prompts/produto/discovery-inicial.txt +0 -33
  235. package/dist/content/content/prompts/requisitos/refinar-requisitos.md +0 -232
  236. package/dist/content/content/prompts/requisitos/refinar-requisitos.txt +0 -40
  237. package/dist/content/content/prompts/seguranca/analise-seguranca.md +0 -243
  238. package/dist/content/content/prompts/seguranca/pentest-checklist.md +0 -333
  239. package/dist/content/content/prompts/seguranca/rate-limiting.md +0 -356
  240. package/dist/content/content/prompts/seguranca/revisao-lgpd.md +0 -227
  241. package/dist/content/content/prompts/seguranca/threat-modeling.md +0 -224
  242. package/dist/content/content/prompts/testes/contract-testing.md +0 -340
  243. package/dist/content/content/prompts/testes/gerar-testes-unitarios.md +0 -474
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  245. package/dist/content/content/prompts/testes/testes-integracao.md +0 -418
  246. package/dist/content/content/prompts/testes/testes-performance.md +0 -458
  247. package/dist/content/content/prompts/ux/gerar-ui-stitch.md +0 -151
  248. package/dist/content/content/rules/GEMINI.md +0 -841
  249. package/dist/content/content/rules/RULES.md +0 -835
  250. package/dist/content/content/rules/adapters/copilot.md +0 -10
  251. package/dist/content/content/rules/adapters/cursor.md +0 -10
  252. package/dist/content/content/rules/adapters/gemini.md +0 -13
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  258. package/dist/content/content/skills/api-patterns/graphql.md +0 -41
  259. package/dist/content/content/skills/api-patterns/rate-limiting.md +0 -31
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  261. package/dist/content/content/skills/api-patterns/rest.md +0 -40
  262. package/dist/content/content/skills/api-patterns/scripts/api_validator.py +0 -211
  263. package/dist/content/content/skills/api-patterns/security-testing.md +0 -122
  264. package/dist/content/content/skills/api-patterns/trpc.md +0 -41
  265. package/dist/content/content/skills/api-patterns/versioning.md +0 -22
  266. package/dist/content/content/skills/app-builder/SKILL.md +0 -75
  267. package/dist/content/content/skills/app-builder/agent-coordination.md +0 -71
  268. package/dist/content/content/skills/app-builder/feature-building.md +0 -53
  269. package/dist/content/content/skills/app-builder/project-detection.md +0 -34
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  273. package/dist/content/content/skills/app-builder/templates/astro-static/TEMPLATE.md +0 -76
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- ---
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- name: game-development
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- description: Game development orchestrator. Routes to platform-specific skills based on project needs.
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- allowed-tools: Read, Write, Edit, Glob, Grep, Bash
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- ---
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-
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- # Game Development
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-
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- > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
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-
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- ---
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-
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- ## When to Use This Skill
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-
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- You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
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-
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- ---
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-
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- ## Sub-Skill Routing
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-
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- ### Platform Selection
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-
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- | If the game targets... | Use Sub-Skill |
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- |------------------------|---------------|
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- | Web browsers (HTML5, WebGL) | `game-development/web-games` |
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- | Mobile (iOS, Android) | `game-development/mobile-games` |
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- | PC (Steam, Desktop) | `game-development/pc-games` |
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- | VR/AR headsets | `game-development/vr-ar` |
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-
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- ### Dimension Selection
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-
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- | If the game is... | Use Sub-Skill |
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- |-------------------|---------------|
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- | 2D (sprites, tilemaps) | `game-development/2d-games` |
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- | 3D (meshes, shaders) | `game-development/3d-games` |
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-
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- ### Specialty Areas
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-
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- | If you need... | Use Sub-Skill |
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- |----------------|---------------|
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- | GDD, balancing, player psychology | `game-development/game-design` |
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- | Multiplayer, networking | `game-development/multiplayer` |
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- | Visual style, asset pipeline, animation | `game-development/game-art` |
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- | Sound design, music, adaptive audio | `game-development/game-audio` |
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-
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- ---
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-
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- ## Core Principles (All Platforms)
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-
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- ### 1. The Game Loop
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-
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- Every game, regardless of platform, follows this pattern:
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-
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- ```
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- INPUT → Read player actions
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- UPDATE → Process game logic (fixed timestep)
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- RENDER → Draw the frame (interpolated)
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- ```
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-
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- **Fixed Timestep Rule:**
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- - Physics/logic: Fixed rate (e.g., 50Hz)
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- - Rendering: As fast as possible
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- - Interpolate between states for smooth visuals
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-
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- ---
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-
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- ### 2. Pattern Selection Matrix
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-
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- | Pattern | Use When | Example |
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- |---------|----------|---------|
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- | **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
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- | **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
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- | **Observer/Events** | Cross-system communication | Health→UI updates |
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- | **ECS** | Thousands of similar entities | RTS units, particles |
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- | **Command** | Undo, replay, networking | Input recording |
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- | **Behavior Tree** | Complex AI decisions | Enemy AI |
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-
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- **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
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-
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- ---
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-
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- ### 3. Input Abstraction
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-
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- Abstract input into ACTIONS, not raw keys:
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-
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- ```
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- "jump" → Space, Gamepad A, Touch tap
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- "move" → WASD, Left stick, Virtual joystick
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- ```
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-
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- **Why:** Enables multi-platform, rebindable controls.
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-
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- ---
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-
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- ### 4. Performance Budget (60 FPS = 16.67ms)
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-
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- | System | Budget |
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- |--------|--------|
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- | Input | 1ms |
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- | Physics | 3ms |
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- | AI | 2ms |
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- | Game Logic | 4ms |
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- | Rendering | 5ms |
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- | Buffer | 1.67ms |
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-
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- **Optimization Priority:**
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- 1. Algorithm (O(n²) → O(n log n))
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- 2. Batching (reduce draw calls)
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- 3. Pooling (avoid GC spikes)
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- 4. LOD (detail by distance)
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- 5. Culling (skip invisible)
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-
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- ---
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-
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- ### 5. AI Selection by Complexity
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-
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- | AI Type | Complexity | Use When |
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- |---------|------------|----------|
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- | **FSM** | Simple | 3-5 states, predictable behavior |
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- | **Behavior Tree** | Medium | Modular, designer-friendly |
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- | **GOAP** | High | Emergent, planning-based |
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- | **Utility AI** | High | Scoring-based decisions |
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-
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- ---
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-
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- ### 6. Collision Strategy
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-
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- | Type | Best For |
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- |------|----------|
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- | **AABB** | Rectangles, fast checks |
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- | **Circle** | Round objects, cheap |
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- | **Spatial Hash** | Many similar-sized objects |
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- | **Quadtree** | Large worlds, varying sizes |
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-
135
- ---
136
-
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- ## Anti-Patterns (Universal)
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-
139
- | Don't | Do |
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- |-------|-----|
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- | Update everything every frame | Use events, dirty flags |
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- | Create objects in hot loops | Object pooling |
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- | Cache nothing | Cache references |
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- | Optimize without profiling | Profile first |
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- | Mix input with logic | Abstract input layer |
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-
147
- ---
148
-
149
- ## Routing Examples
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-
151
- ### Example 1: "I want to make a browser-based 2D platformer"
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- → Start with `game-development/web-games` for framework selection
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- → Then `game-development/2d-games` for sprite/tilemap patterns
154
- → Reference `game-development/game-design` for level design
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-
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- ### Example 2: "Mobile puzzle game for iOS and Android"
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- → Start with `game-development/mobile-games` for touch input and stores
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- → Use `game-development/game-design` for puzzle balancing
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-
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- ### Example 3: "Multiplayer VR shooter"
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- → `game-development/vr-ar` for comfort and immersion
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- → `game-development/3d-games` for rendering
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- → `game-development/multiplayer` for networking
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-
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- ---
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-
167
- > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
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1
- ---
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- name: game-art
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- description: Game art principles. Visual style selection, asset pipeline, animation workflow.
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- allowed-tools: Read, Glob, Grep
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- ---
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-
7
- # Game Art Principles
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-
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- > Visual design thinking for games - style selection, asset pipelines, and art direction.
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-
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- ---
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-
13
- ## 1. Art Style Selection
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-
15
- ### Decision Tree
16
-
17
- ```
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- What feeling should the game evoke?
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-
20
- ├── Nostalgic / Retro
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- │ ├── Limited palette? → Pixel Art
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- │ └── Hand-drawn feel? → Vector / Flash style
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-
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- ├── Realistic / Immersive
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- │ ├── High budget? → PBR 3D
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- │ └── Stylized realism? → Hand-painted textures
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-
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- ├── Approachable / Casual
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- │ ├── Clean shapes? → Flat / Minimalist
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- │ └── Soft feel? → Gradient / Soft shadows
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-
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- └── Unique / Experimental
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- └── Define custom style guide
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- ```
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-
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- ### Style Comparison Matrix
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-
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- | Style | Production Speed | Skill Floor | Scalability | Best For |
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- |-------|------------------|-------------|-------------|----------|
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- | **Pixel Art** | Medium | Medium | Hard to hire | Indie, retro |
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- | **Vector/Flat** | Fast | Low | Easy | Mobile, casual |
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- | **Hand-painted** | Slow | High | Medium | Fantasy, stylized |
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- | **PBR 3D** | Slow | High | AAA pipeline | Realistic games |
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- | **Low-poly** | Fast | Medium | Easy | Indie 3D |
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- | **Cel-shaded** | Medium | Medium | Medium | Anime, cartoon |
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-
47
- ---
48
-
49
- ## 2. Asset Pipeline Decisions
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-
51
- ### 2D Pipeline
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-
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- | Phase | Tool Options | Output |
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- |-------|--------------|--------|
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- | **Concept** | Paper, Procreate, Photoshop | Reference sheet |
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- | **Creation** | Aseprite, Photoshop, Krita | Individual sprites |
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- | **Atlas** | TexturePacker, Aseprite | Spritesheet |
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- | **Animation** | Spine, DragonBones, Frame-by-frame | Animation data |
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- | **Integration** | Engine import | Game-ready assets |
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-
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- ### 3D Pipeline
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-
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- | Phase | Tool Options | Output |
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- |-------|--------------|--------|
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- | **Concept** | 2D art, Blockout | Reference |
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- | **Modeling** | Blender, Maya, 3ds Max | High-poly mesh |
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- | **Retopology** | Blender, ZBrush | Game-ready mesh |
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- | **UV/Texturing** | Substance Painter, Blender | Texture maps |
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- | **Rigging** | Blender, Maya | Skeletal rig |
70
- | **Animation** | Blender, Maya, Mixamo | Animation clips |
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- | **Export** | FBX, glTF | Engine-ready |
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-
73
- ---
74
-
75
- ## 3. Color Theory Decisions
76
-
77
- ### Palette Selection
78
-
79
- | Goal | Strategy | Example |
80
- |------|----------|---------|
81
- | **Harmony** | Complementary or analogous | Nature games |
82
- | **Contrast** | High saturation differences | Action games |
83
- | **Mood** | Warm/cool temperature | Horror, cozy |
84
- | **Readability** | Value contrast over hue | Gameplay clarity |
85
-
86
- ### Color Principles
87
-
88
- - **Hierarchy:** Important elements should pop
89
- - **Consistency:** Same object = same color family
90
- - **Context:** Colors read differently on backgrounds
91
- - **Accessibility:** Don't rely only on color
92
-
93
- ---
94
-
95
- ## 4. Animation Principles
96
-
97
- ### The 12 Principles (Applied to Games)
98
-
99
- | Principle | Game Application |
100
- |-----------|------------------|
101
- | **Squash & Stretch** | Jump arcs, impacts |
102
- | **Anticipation** | Wind-up before attack |
103
- | **Staging** | Clear silhouettes |
104
- | **Follow-through** | Hair, capes after movement |
105
- | **Slow in/out** | Easing on transitions |
106
- | **Arcs** | Natural movement paths |
107
- | **Secondary Action** | Breathing, blinking |
108
- | **Timing** | Frame count = weight/speed |
109
- | **Exaggeration** | Readable from distance |
110
- | **Appeal** | Memorable design |
111
-
112
- ### Frame Count Guidelines
113
-
114
- | Action Type | Typical Frames | Feel |
115
- |-------------|----------------|------|
116
- | Idle breathing | 4-8 | Subtle |
117
- | Walk cycle | 6-12 | Smooth |
118
- | Run cycle | 4-8 | Energetic |
119
- | Attack | 3-6 | Snappy |
120
- | Death | 8-16 | Dramatic |
121
-
122
- ---
123
-
124
- ## 5. Resolution & Scale Decisions
125
-
126
- ### 2D Resolution by Platform
127
-
128
- | Platform | Base Resolution | Sprite Scale |
129
- |----------|-----------------|--------------|
130
- | Mobile | 1080p | 64-128px characters |
131
- | Desktop | 1080p-4K | 128-256px characters |
132
- | Pixel art | 320x180 to 640x360 | 16-32px characters |
133
-
134
- ### Consistency Rule
135
-
136
- Choose a base unit and stick to it:
137
- - Pixel art: Work at 1x, scale up (never down)
138
- - HD art: Define DPI, maintain ratio
139
- - 3D: 1 unit = 1 meter (industry standard)
140
-
141
- ---
142
-
143
- ## 6. Asset Organization
144
-
145
- ### Naming Convention
146
-
147
- ```
148
- [type]_[object]_[variant]_[state].[ext]
149
-
150
- Examples:
151
- spr_player_idle_01.png
152
- tex_stone_wall_normal.png
153
- mesh_tree_oak_lod2.fbx
154
- ```
155
-
156
- ### Folder Structure Principle
157
-
158
- ```
159
- assets/
160
- ├── characters/
161
- │ ├── player/
162
- │ └── enemies/
163
- ├── environment/
164
- │ ├── props/
165
- │ └── tiles/
166
- ├── ui/
167
- ├── effects/
168
- └── audio/
169
- ```
170
-
171
- ---
172
-
173
- ## 7. Anti-Patterns
174
-
175
- | Don't | Do |
176
- |-------|-----|
177
- | Mix art styles randomly | Define and follow style guide |
178
- | Work at final resolution only | Create at source resolution |
179
- | Ignore silhouette readability | Test at gameplay distance |
180
- | Over-detail background | Focus detail on player area |
181
- | Skip color testing | Test on target display |
182
-
183
- ---
184
-
185
- > **Remember:** Art serves gameplay. If it doesn't help the player, it's decoration.
@@ -1,190 +0,0 @@
1
- ---
2
- name: game-audio
3
- description: Game audio principles. Sound design, music integration, adaptive audio systems.
4
- allowed-tools: Read, Glob, Grep
5
- ---
6
-
7
- # Game Audio Principles
8
-
9
- > Sound design and music integration for immersive game experiences.
10
-
11
- ---
12
-
13
- ## 1. Audio Category System
14
-
15
- ### Category Definitions
16
-
17
- | Category | Behavior | Examples |
18
- |----------|----------|----------|
19
- | **Music** | Looping, crossfade, ducking | BGM, combat music |
20
- | **SFX** | One-shot, 3D positioned | Footsteps, impacts |
21
- | **Ambient** | Looping, background layer | Wind, crowd, forest |
22
- | **UI** | Immediate, non-3D | Button clicks, notifications |
23
- | **Voice** | Priority, ducking trigger | Dialogue, announcer |
24
-
25
- ### Priority Hierarchy
26
-
27
- ```
28
- When sounds compete for channels:
29
-
30
- 1. Voice (highest - always audible)
31
- 2. Player SFX (feedback critical)
32
- 3. Enemy SFX (gameplay important)
33
- 4. Music (mood, but duckable)
34
- 5. Ambient (lowest - can drop)
35
- ```
36
-
37
- ---
38
-
39
- ## 2. Sound Design Decisions
40
-
41
- ### SFX Creation Approach
42
-
43
- | Approach | When to Use | Trade-offs |
44
- |----------|-------------|------------|
45
- | **Recording** | Realistic needs | High quality, time intensive |
46
- | **Synthesis** | Sci-fi, retro, UI | Unique, requires skill |
47
- | **Library samples** | Fast production | Common sounds, licensing |
48
- | **Layering** | Complex sounds | Best results, more work |
49
-
50
- ### Layering Structure
51
-
52
- | Layer | Purpose | Example: Gunshot |
53
- |-------|---------|------------------|
54
- | **Attack** | Initial transient | Click, snap |
55
- | **Body** | Main character | Boom, blast |
56
- | **Tail** | Decay, room | Reverb, echo |
57
- | **Sweetener** | Special sauce | Shell casing, mechanical |
58
-
59
- ---
60
-
61
- ## 3. Music Integration
62
-
63
- ### Music State System
64
-
65
- ```
66
- Game State → Music Response
67
-
68
- ├── Menu → Calm, loopable theme
69
- ├── Exploration → Ambient, atmospheric
70
- ├── Combat detected → Transition to tension
71
- ├── Combat engaged → Full battle music
72
- ├── Victory → Stinger + calm transition
73
- ├── Defeat → Somber stinger
74
- └── Boss → Unique, multi-phase track
75
- ```
76
-
77
- ### Transition Techniques
78
-
79
- | Technique | Use When | Feel |
80
- |-----------|----------|------|
81
- | **Crossfade** | Smooth mood shift | Gradual |
82
- | **Stinger** | Immediate event | Dramatic |
83
- | **Stem mixing** | Dynamic intensity | Seamless |
84
- | **Beat-synced** | Rhythmic gameplay | Musical |
85
- | **Queue point** | Next natural break | Clean |
86
-
87
- ---
88
-
89
- ## 4. Adaptive Audio Decisions
90
-
91
- ### Intensity Parameters
92
-
93
- | Parameter | Affects | Example |
94
- |-----------|---------|---------|
95
- | **Threat level** | Music intensity | Enemy count |
96
- | **Health** | Filter, reverb | Low health = muffled |
97
- | **Speed** | Tempo, energy | Racing speed |
98
- | **Environment** | Reverb, EQ | Cave vs outdoor |
99
- | **Time of day** | Mood, volume | Night = quieter |
100
-
101
- ### Vertical vs Horizontal
102
-
103
- | System | What Changes | Best For |
104
- |--------|--------------|----------|
105
- | **Vertical (layers)** | Add/remove instrument layers | Intensity scaling |
106
- | **Horizontal (segments)** | Different music sections | State changes |
107
- | **Combined** | Both | AAA adaptive scores |
108
-
109
- ---
110
-
111
- ## 5. 3D Audio Decisions
112
-
113
- ### Spatialization
114
-
115
- | Element | 3D Positioned? | Reason |
116
- |---------|----------------|--------|
117
- | Player footsteps | No (or subtle) | Always audible |
118
- | Enemy footsteps | Yes | Directional awareness |
119
- | Gunfire | Yes | Combat awareness |
120
- | Music | No | Mood, non-diegetic |
121
- | Ambient zone | Yes (area) | Environmental |
122
- | UI sounds | No | Interface feedback |
123
-
124
- ### Distance Behavior
125
-
126
- | Distance | Sound Behavior |
127
- |----------|----------------|
128
- | **Near** | Full volume, full frequency |
129
- | **Medium** | Volume falloff, high-freq rolloff |
130
- | **Far** | Low volume, low-pass filter |
131
- | **Max** | Silent or ambient hint |
132
-
133
- ---
134
-
135
- ## 6. Platform Considerations
136
-
137
- ### Format Selection
138
-
139
- | Platform | Recommended Format | Reason |
140
- |----------|-------------------|--------|
141
- | PC | OGG Vorbis, WAV | Quality, no licensing |
142
- | Console | Platform-specific | Certification |
143
- | Mobile | MP3, AAC | Size, compatibility |
144
- | Web | WebM/Opus, MP3 fallback | Browser support |
145
-
146
- ### Memory Budget
147
-
148
- | Game Type | Audio Budget | Strategy |
149
- |-----------|--------------|----------|
150
- | Mobile casual | 10-50 MB | Compressed, fewer variants |
151
- | PC indie | 100-500 MB | Quality focus |
152
- | AAA | 1+ GB | Full quality, many variants |
153
-
154
- ---
155
-
156
- ## 7. Mix Hierarchy
157
-
158
- ### Volume Balance Reference
159
-
160
- | Category | Relative Level | Notes |
161
- |----------|----------------|-------|
162
- | **Voice** | 0 dB (reference) | Always clear |
163
- | **Player SFX** | -3 to -6 dB | Prominent but not harsh |
164
- | **Music** | -6 to -12 dB | Foundation, ducks for voice |
165
- | **Enemy SFX** | -6 to -9 dB | Important but not dominant |
166
- | **Ambient** | -12 to -18 dB | Subtle background |
167
-
168
- ### Ducking Rules
169
-
170
- | When | Duck What | Amount |
171
- |------|-----------|--------|
172
- | Voice plays | Music, Ambient | -6 to -9 dB |
173
- | Explosion | All except explosion | Brief duck |
174
- | Menu open | Gameplay audio | -3 to -6 dB |
175
-
176
- ---
177
-
178
- ## 8. Anti-Patterns
179
-
180
- | Don't | Do |
181
- |-------|-----|
182
- | Play same sound repeatedly | Use variations (3-5 per sound) |
183
- | Max volume everything | Use proper mix hierarchy |
184
- | Ignore silence | Silence creates contrast |
185
- | One music track loops forever | Provide variety, transitions |
186
- | Skip audio in prototype | Placeholder audio matters |
187
-
188
- ---
189
-
190
- > **Remember:** 50% of the game experience is audio. A muted game loses half its soul.
@@ -1,129 +0,0 @@
1
- ---
2
- name: game-design
3
- description: Game design principles. GDD structure, balancing, player psychology, progression.
4
- allowed-tools: Read, Glob, Grep
5
- ---
6
-
7
- # Game Design Principles
8
-
9
- > Design thinking for engaging games.
10
-
11
- ---
12
-
13
- ## 1. Core Loop Design
14
-
15
- ### The 30-Second Test
16
-
17
- ```
18
- Every game needs a fun 30-second loop:
19
- 1. ACTION → Player does something
20
- 2. FEEDBACK → Game responds
21
- 3. REWARD → Player feels good
22
- 4. REPEAT
23
- ```
24
-
25
- ### Loop Examples
26
-
27
- | Genre | Core Loop |
28
- |-------|-----------|
29
- | Platformer | Run → Jump → Land → Collect |
30
- | Shooter | Aim → Shoot → Kill → Loot |
31
- | Puzzle | Observe → Think → Solve → Advance |
32
- | RPG | Explore → Fight → Level → Gear |
33
-
34
- ---
35
-
36
- ## 2. Game Design Document (GDD)
37
-
38
- ### Essential Sections
39
-
40
- | Section | Content |
41
- |---------|---------|
42
- | **Pitch** | One-sentence description |
43
- | **Core Loop** | 30-second gameplay |
44
- | **Mechanics** | How systems work |
45
- | **Progression** | How player advances |
46
- | **Art Style** | Visual direction |
47
- | **Audio** | Sound direction |
48
-
49
- ### Principles
50
-
51
- - Keep it living (update regularly)
52
- - Visuals help communicate
53
- - Less is more (start small)
54
-
55
- ---
56
-
57
- ## 3. Player Psychology
58
-
59
- ### Motivation Types
60
-
61
- | Type | Driven By |
62
- |------|-----------|
63
- | **Achiever** | Goals, completion |
64
- | **Explorer** | Discovery, secrets |
65
- | **Socializer** | Interaction, community |
66
- | **Killer** | Competition, dominance |
67
-
68
- ### Reward Schedules
69
-
70
- | Schedule | Effect | Use |
71
- |----------|--------|-----|
72
- | **Fixed** | Predictable | Milestone rewards |
73
- | **Variable** | Addictive | Loot drops |
74
- | **Ratio** | Effort-based | Grind games |
75
-
76
- ---
77
-
78
- ## 4. Difficulty Balancing
79
-
80
- ### Flow State
81
-
82
- ```
83
- Too Hard → Frustration → Quit
84
- Too Easy → Boredom → Quit
85
- Just Right → Flow → Engagement
86
- ```
87
-
88
- ### Balancing Strategies
89
-
90
- | Strategy | How |
91
- |----------|-----|
92
- | **Dynamic** | Adjust to player skill |
93
- | **Selection** | Let player choose |
94
- | **Accessibility** | Options for all |
95
-
96
- ---
97
-
98
- ## 5. Progression Design
99
-
100
- ### Progression Types
101
-
102
- | Type | Example |
103
- |------|---------|
104
- | **Skill** | Player gets better |
105
- | **Power** | Character gets stronger |
106
- | **Content** | New areas unlock |
107
- | **Story** | Narrative advances |
108
-
109
- ### Pacing Principles
110
-
111
- - Early wins (hook quickly)
112
- - Gradually increase challenge
113
- - Rest beats between intensity
114
- - Meaningful choices
115
-
116
- ---
117
-
118
- ## 6. Anti-Patterns
119
-
120
- | ❌ Don't | ✅ Do |
121
- |----------|-------|
122
- | Design in isolation | Playtest constantly |
123
- | Polish before fun | Prototype first |
124
- | Force one way to play | Allow player expression |
125
- | Punish excessively | Reward progress |
126
-
127
- ---
128
-
129
- > **Remember:** Fun is discovered through iteration, not designed on paper.