@m0saic/templates 0.2.0

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Files changed (889) hide show
  1. package/LICENSE +13 -0
  2. package/README.md +7 -0
  3. package/dist/freeze.d.ts +406 -0
  4. package/dist/freeze.js +855 -0
  5. package/dist/gen-geometry-matrix.d.ts +1 -0
  6. package/dist/gen-geometry-matrix.js +177 -0
  7. package/dist/gen-geometry-proof.d.ts +1 -0
  8. package/dist/gen-geometry-proof.js +259 -0
  9. package/dist/gen-layout-envelope.d.ts +1 -0
  10. package/dist/gen-layout-envelope.js +120 -0
  11. package/dist/gen-precision-sweep.d.ts +1 -0
  12. package/dist/gen-precision-sweep.js +219 -0
  13. package/dist/gen-props-shape.d.ts +1 -0
  14. package/dist/gen-props-shape.js +269 -0
  15. package/dist/gen-template-audit.d.ts +1 -0
  16. package/dist/gen-template-audit.js +379 -0
  17. package/dist/gen-template-manifest.d.ts +1 -0
  18. package/dist/gen-template-manifest.js +162 -0
  19. package/dist/gen-web-template-ids.d.ts +1 -0
  20. package/dist/gen-web-template-ids.js +65 -0
  21. package/dist/geometry-audit.d.ts +149 -0
  22. package/dist/geometry-audit.js +368 -0
  23. package/dist/index.d.ts +5 -0
  24. package/dist/index.js +29 -0
  25. package/dist/m0saic/_shared/onboarding-cover.d.ts +95 -0
  26. package/dist/m0saic/_shared/onboarding-cover.js +247 -0
  27. package/dist/m0saic/_shared/raster.d.ts +28 -0
  28. package/dist/m0saic/_shared/raster.js +146 -0
  29. package/dist/m0saic/_shared/svgRaster.d.ts +40 -0
  30. package/dist/m0saic/_shared/svgRaster.js +142 -0
  31. package/dist/m0saic/agents/commit-feed/index.d.ts +1 -0
  32. package/dist/m0saic/agents/commit-feed/index.js +17 -0
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  35. package/dist/m0saic/agents/commit-feed/v1/index.d.ts +2 -0
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  37. package/dist/m0saic/agents/index.d.ts +7 -0
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  39. package/dist/m0saic/agents/trace-timeline/index.d.ts +1 -0
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  41. package/dist/m0saic/agents/trace-timeline/v1/index.d.ts +2 -0
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  51. package/dist/m0saic/alpine/_shared/alpine-theme.d.ts +84 -0
  52. package/dist/m0saic/alpine/_shared/alpine-theme.js +155 -0
  53. package/dist/m0saic/alpine/bar-graph/v1/bar-graph.d.ts +85 -0
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  55. package/dist/m0saic/alpine/bar-graph/v1/index.d.ts +5 -0
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  57. package/dist/m0saic/alpine/commit-feed/v1/commit-feed.d.ts +64 -0
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  59. package/dist/m0saic/alpine/commit-feed/v1/index.d.ts +1 -0
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  61. package/dist/m0saic/alpine/commit-feed/v2/commit-feed.d.ts +78 -0
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  63. package/dist/m0saic/alpine/commit-feed/v2/index.d.ts +1 -0
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  65. package/dist/m0saic/alpine/contributor-table/v1/assets/README.md +13 -0
  66. package/dist/m0saic/alpine/contributor-table/v1/assets/layout-lite.m0 +9 -0
  67. package/dist/m0saic/alpine/contributor-table/v1/assets/layout-standard.m0 +9 -0
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  92. package/dist/m0saic/alpine/index.d.ts +20 -0
  93. package/dist/m0saic/alpine/index.js +37 -0
  94. package/dist/m0saic/alpine/kpi-card/v1/index.d.ts +1 -0
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  98. package/dist/m0saic/alpine/kpi-card/v2/index.d.ts +1 -0
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  100. package/dist/m0saic/alpine/kpi-card/v2/kpi-card.d.ts +60 -0
  101. package/dist/m0saic/alpine/kpi-card/v2/kpi-card.js +362 -0
  102. package/dist/m0saic/alpine/leaderboard/v1/index.d.ts +1 -0
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  104. package/dist/m0saic/alpine/leaderboard/v1/leaderboard.d.ts +58 -0
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  106. package/dist/m0saic/alpine/line-chart/v1/index.d.ts +1 -0
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  122. package/dist/m0saic/alpine/timeline/v1/index.d.ts +1 -0
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  126. package/dist/m0saic/alpine/timeline/v2/index.d.ts +1 -0
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  138. package/dist/m0saic/benchmark/battery/assets/media/README.md +16 -0
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@@ -0,0 +1,443 @@
1
+ "use strict";
2
+ /**
3
+ * ============================================================================
4
+ * dsl-tutorial — Step[] pipeline (CHARACTER-LEVEL parse model)
5
+ * ============================================================================
6
+ *
7
+ * The m0 DSL is parsed one CHARACTER at a time, and EVERY significant character
8
+ * is a real step that transforms the geometry cursor (X/Y/W/H) or emits a frame:
9
+ *
10
+ * digit `2` — read a split count (no geometry change yet)
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+ * open `(` `[` — split the cursor into N children; cursor → first child
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+ * (so W halves on a `(` 2-split, H divides on a `[` 3-split)
13
+ * comma `,` — advance to the next sibling; cursor X (col) or Y (row) moves
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+ * leaf `1` `F` — EMIT a frame at the cursor (paints; no geometry change)
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+ * close `)` `]` — pop the split; cursor RESTORES to the parent region
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+ * pass `0` `>` — a passthrough slot (donates space; no paint)
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+ * null `-` — a reserved-but-empty slot
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+ * overlay`{` `}` — change the overlay LAYER depth (Z); cursor unchanged
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+ *
20
+ * Step 0 (before the first character) is the unparsed canvas — the root's own
21
+ * full rect. The cursor RECTS are pulled from the real parse tree (exact, so
22
+ * weighted/passthrough layouts are honest), keyed by source span; the character
23
+ * walk only drives the ORDER + which op each character performs.
24
+ *
25
+ * `Z` is the OVERLAY nesting depth (inside `{}`), NOT a logical/stack index —
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+ * for a flat layout it stays 0 the whole walk.
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+ *
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+ * Pure function of (m0, width, height): same inputs → byte-identical `Step[]`.
29
+ * ============================================================================
30
+ */
31
+ Object.defineProperty(exports, "__esModule", { value: true });
32
+ exports.countTokens = countTokens;
33
+ exports.buildSteps = buildSteps;
34
+ const dsl_1 = require("@m0saic/dsl");
35
+ /** Count significant lexical tokens: each maximal digit-run is one token. */
36
+ function countTokens(m0) {
37
+ let n = 0;
38
+ for (let i = 0; i < m0.length;) {
39
+ const ch = m0[i];
40
+ if (ch >= "0" && ch <= "9") {
41
+ n++;
42
+ i++;
43
+ while (i < m0.length && m0[i] >= "0" && m0[i] <= "9")
44
+ i++;
45
+ continue;
46
+ }
47
+ if ("()[]{},-F>".includes(ch))
48
+ n++;
49
+ i++;
50
+ }
51
+ return n;
52
+ }
53
+ /** Significant-symbol index (1-based) at a source offset — for the parse banner. */
54
+ function symbolIndexAt(m0, offset) {
55
+ if (offset <= 0)
56
+ return 1;
57
+ return Math.max(1, countTokens(m0.slice(0, Math.min(offset, m0.length))));
58
+ }
59
+ const ZERO_RECT = { x: 0, y: 0, width: 0, height: 0 };
60
+ const isDigit = (c) => c >= "0" && c <= "9";
61
+ const rectOf = (f) => ({ x: f.x, y: f.y, width: f.width, height: f.height });
62
+ const spanStart = (f) => (f.meta.span ? f.meta.span.start : 0);
63
+ /** Interior divider fractions (0..1 of the region extent) between sorted children. */
64
+ function dividersOf(node, children) {
65
+ const axis = node.axis;
66
+ if (!axis)
67
+ return [];
68
+ const origin = axis === "col" ? node.x : node.y;
69
+ const extent = axis === "col" ? node.width : node.height;
70
+ if (!(extent > 0))
71
+ return [];
72
+ const out = [];
73
+ for (let c = 0; c < children.length - 1; c++) {
74
+ const edge = axis === "col" ? children[c].x + children[c].width : children[c].y + children[c].height;
75
+ const frac = (edge - origin) / extent;
76
+ if (frac > 0.001 && frac < 0.999)
77
+ out.push(frac);
78
+ }
79
+ return out;
80
+ }
81
+ /** Build the ordered, character-level Step[] for an m0 layout at a canvas size. */
82
+ function buildSteps(m0, width, height, _opts) {
83
+ var _a, _b, _c, _d, _e, _f, _g;
84
+ const s = String(m0);
85
+ const result = (0, dsl_1.parseM0StringComplete)(s, width, height, { trace: true });
86
+ if (!result.ok) {
87
+ throw new Error(`dsl-tutorial: m0 parse failed — ${(_b = (_a = result.error) === null || _a === void 0 ? void 0 : _a.message) !== null && _b !== void 0 ? _b : "unknown"}`);
88
+ }
89
+ const editor = result.ir.editorFrames;
90
+ const nodeCount = editor.length;
91
+ const tokenCount = countTokens(s);
92
+ // R / C are the hidden engine state, computed from geometry in the walk below:
93
+ // · R = the split's quantization remainder — leftover px when a region doesn't
94
+ // divide evenly across its children (the resolved tiles absorb it, so it's
95
+ // invisible in X/Y/W/H). Exact for uniform splits (the tutorial's main case).
96
+ // · C = the passthrough carry — px a `0`/`>` donates forward, claimed by the
97
+ // next tile.
98
+ const remainderOf = (node, count) => {
99
+ if (count <= 0 || !node.axis)
100
+ return 0;
101
+ const r = rectOf(node);
102
+ const ext = Math.round(node.axis === "col" ? r.width : r.height);
103
+ return ext % count;
104
+ };
105
+ // Index the parse tree by span start (split-node lookup) and parent (children).
106
+ const nodeBySpanStart = new Map();
107
+ const childrenByParent = new Map();
108
+ let root;
109
+ for (const f of editor) {
110
+ if (f.meta.span)
111
+ nodeBySpanStart.set(f.meta.span.start, f);
112
+ const p = f.meta.parentStableKey;
113
+ if (p) {
114
+ const list = (_c = childrenByParent.get(p)) !== null && _c !== void 0 ? _c : [];
115
+ list.push(f);
116
+ childrenByParent.set(p, list);
117
+ }
118
+ else if (!root) {
119
+ root = f;
120
+ }
121
+ }
122
+ // A child is an OVERLAY layer (not a split cell) when its own stableKey segment
123
+ // starts with `ov` (e.g. `r/ov1c0` for `…{F}`). Overlay children must NOT count
124
+ // toward split ARITY (`3(F,F,F){F}` is a 3-split, N=3 — the overlay is a Z layer,
125
+ // not a 4th column). They're still emitted as leaves via the post-`)` walk, so
126
+ // excluding them here only corrects the arity — never drops the overlay tile.
127
+ const isOverlayChild = (f) => {
128
+ var _a;
129
+ const k = (_a = f.meta.stableKey) !== null && _a !== void 0 ? _a : "";
130
+ return k.slice(k.lastIndexOf("/") + 1).startsWith("ov");
131
+ };
132
+ const sortedChildrenOf = (key) => {
133
+ var _a;
134
+ return ((_a = childrenByParent.get(key)) !== null && _a !== void 0 ? _a : [])
135
+ .filter((f) => !isOverlayChild(f))
136
+ .slice()
137
+ .sort((a, b) => spanStart(a) - spanStart(b));
138
+ };
139
+ // Classify each digit char: part of a split COUNT (followed by `(`/`[`) vs a
140
+ // leaf `1`. `countRunStart[i]` = where the count run begins (for split lookup).
141
+ const n = s.length;
142
+ const isCount = new Array(n).fill(false);
143
+ const countRunStart = new Array(n).fill(-1);
144
+ for (let i = 0; i < n;) {
145
+ if (isDigit(s[i])) {
146
+ let e = i;
147
+ while (e < n && isDigit(s[e]))
148
+ e++;
149
+ const next = e < n ? s[e] : "";
150
+ if (next === "(" || next === "[") {
151
+ for (let k = i; k < e; k++) {
152
+ isCount[k] = true;
153
+ countRunStart[k] = i;
154
+ }
155
+ }
156
+ i = e;
157
+ }
158
+ else
159
+ i++;
160
+ }
161
+ // ── Character walk ──
162
+ const rootRect = root ? rectOf(root) : ZERO_RECT;
163
+ const stack = [];
164
+ let cursor = rootRect;
165
+ let overlayDepth = 0;
166
+ let leafIdx = 0;
167
+ let prevRect = rootRect;
168
+ let prevZ = 0;
169
+ let prevN = 0;
170
+ let prevR = 0;
171
+ let prevC = 0;
172
+ // Arity / remainder of each split currently open (parallel to `stack`), so a
173
+ // count-read step shows that split's values and inner steps show the enclosing
174
+ // split's. `carryPx` is the running passthrough carry (donated px in flight).
175
+ // Each open split tracks its RUNNING remainder (`rem`, decremented as children
176
+ // claim leftover px), the floor extent (`floor`), and its axis — so R counts
177
+ // DOWN tile-by-tile instead of snapping to 0 at the split close.
178
+ const countStack = [];
179
+ const remainderStack = [];
180
+ let carryPx = 0;
181
+ /** Floor extent of a k-way split of `node` along its axis (px each child gets
182
+ * before the remainder is sprinkled on). */
183
+ const floorOf = (node, count) => {
184
+ if (count <= 0 || !node.axis)
185
+ return 0;
186
+ const r = rectOf(node);
187
+ const ext = Math.round(node.axis === "col" ? r.width : r.height);
188
+ return Math.floor(ext / count);
189
+ };
190
+ /** The child currently under `cursor` claims its share of the enclosing split's
191
+ * remainder: extra = cursorExtent − floor − (carry it absorbs). Decrements the
192
+ * open split's running `rem` and returns the px claimed (0 if it sits on the
193
+ * floor). Geometry-driven, so it's correct whichever children the engine fattened
194
+ * — and the `carryAbsorbed` term keeps a passthrough donation from masquerading
195
+ * as remainder. */
196
+ const claimRemainder = (carryAbsorbed) => {
197
+ const top = remainderStack[remainderStack.length - 1];
198
+ if (!top || top.rem <= 0)
199
+ return 0;
200
+ const childExt = Math.round(top.axis === "col" ? cursor.width : cursor.height);
201
+ const extra = childExt - top.floor - carryAbsorbed;
202
+ if (extra <= 0)
203
+ return 0;
204
+ const take = Math.min(extra, top.rem);
205
+ top.rem -= take;
206
+ return take;
207
+ };
208
+ const acc = {};
209
+ let prevAccSnapshot = {};
210
+ const diff = (before, after) => ({ before, after });
211
+ const steps = [];
212
+ for (let i = 0; i < n; i++) {
213
+ const ch = s[i];
214
+ if (ch === " " || ch === "\t" || ch === "\n" || ch === "\r")
215
+ continue;
216
+ let eventType = "count";
217
+ let kind = "frame";
218
+ let stableKey = "";
219
+ let leafIndex;
220
+ let split;
221
+ let splitRegion;
222
+ let narration = "";
223
+ let readCount = null;
224
+ let readRemainder = null;
225
+ let readAxis;
226
+ let remainderClaim = 0;
227
+ let carryAbsorbed = 0;
228
+ if (isDigit(ch) && isCount[i]) {
229
+ eventType = "count";
230
+ const node = nodeBySpanStart.get(countRunStart[i]);
231
+ kind = (_d = node === null || node === void 0 ? void 0 : node.kind) !== null && _d !== void 0 ? _d : "group";
232
+ stableKey = (_e = node === null || node === void 0 ? void 0 : node.meta.stableKey) !== null && _e !== void 0 ? _e : "";
233
+ if (node === null || node === void 0 ? void 0 : node.axis) {
234
+ const kids = sortedChildrenOf(node.meta.stableKey).length;
235
+ readCount = kids;
236
+ readRemainder = remainderOf(node, kids);
237
+ readAxis = node.axis;
238
+ if (node.axis === "col")
239
+ acc["grid.cols"] = kids;
240
+ else
241
+ acc["grid.rows"] = kids;
242
+ narration = `Read split count — ${kids} ${node.axis === "col" ? "columns" : "rows"}.`;
243
+ }
244
+ else {
245
+ narration = "Read split count.";
246
+ }
247
+ }
248
+ else if (ch === "(" || ch === "[") {
249
+ eventType = "enter";
250
+ const cs = i > 0 && isCount[i - 1] ? countRunStart[i - 1] : i;
251
+ const node = nodeBySpanStart.get(cs);
252
+ const axis = (_f = node === null || node === void 0 ? void 0 : node.axis) !== null && _f !== void 0 ? _f : (ch === "(" ? "col" : "row");
253
+ if (node) {
254
+ const children = sortedChildrenOf(node.meta.stableKey);
255
+ stack.push({ node, children, idx: 0 });
256
+ countStack.push(children.length);
257
+ remainderStack.push({
258
+ rem: remainderOf(node, children.length),
259
+ floor: floorOf(node, children.length),
260
+ axis,
261
+ });
262
+ if (children[0])
263
+ cursor = rectOf(children[0]);
264
+ splitRegion = rectOf(node);
265
+ split = { axis, dividers: dividersOf(node, children) };
266
+ kind = node.kind;
267
+ stableKey = node.meta.stableKey;
268
+ narration = `Split into ${children.length} ${axis === "col" ? "columns" : "rows"}.`;
269
+ }
270
+ }
271
+ else if (ch === ")" || ch === "]") {
272
+ eventType = "exit";
273
+ const top = stack.pop();
274
+ countStack.pop();
275
+ const closed = remainderStack.pop();
276
+ if (top) {
277
+ cursor = rectOf(top.node);
278
+ kind = top.node.kind;
279
+ stableKey = top.node.meta.stableKey;
280
+ }
281
+ // Safety net: any remainder px not itemized to a leaf (e.g. absorbed by a
282
+ // nested split-child) is accounted for here so R never lingers past close.
283
+ const leftover = (_g = closed === null || closed === void 0 ? void 0 : closed.rem) !== null && _g !== void 0 ? _g : 0;
284
+ narration =
285
+ leftover > 0
286
+ ? `Close split — ${leftover} remainder px absorbed by nested regions, restore the parent.`
287
+ : "Close split — restore the parent region.";
288
+ }
289
+ else if (ch === ",") {
290
+ eventType = "sibling";
291
+ const top = stack[stack.length - 1];
292
+ if (top) {
293
+ top.idx++;
294
+ const c = top.children[top.idx];
295
+ if (c) {
296
+ cursor = rectOf(c);
297
+ kind = c.kind;
298
+ stableKey = c.meta.stableKey;
299
+ }
300
+ }
301
+ narration = "Advance to the next sibling.";
302
+ }
303
+ else if (ch === "F" || (ch === "1" && !isCount[i])) {
304
+ eventType = "emitLeaf";
305
+ const top = stack[stack.length - 1];
306
+ const c = top ? top.children[top.idx] : undefined;
307
+ if (c) {
308
+ cursor = rectOf(c);
309
+ stableKey = c.meta.stableKey;
310
+ }
311
+ leafIndex = leafIdx++;
312
+ kind = "frame";
313
+ acc["tile.index"] = leafIndex;
314
+ acc["tile.w"] = cursor.width;
315
+ acc["tile.h"] = cursor.height;
316
+ // This tile claims any donated passthrough space in flight (C → 0) and its
317
+ // share of the split's quantization remainder (R counts down). Order matters:
318
+ // the carry it absorbs is netted out so a donation isn't miscounted as a
319
+ // remainder px.
320
+ carryAbsorbed = carryPx;
321
+ remainderClaim = claimRemainder(carryAbsorbed);
322
+ carryPx = 0;
323
+ narration =
324
+ `Emit tile ${leafIndex + 1} — ${cursor.width}×${cursor.height} at (${cursor.x}, ${cursor.y}).` +
325
+ (carryAbsorbed > 0 ? ` Absorbs ${carryAbsorbed}px donated by a passthrough.` : "") +
326
+ (remainderClaim > 0
327
+ ? ` Claims ${remainderClaim} leftover remainder px (one of the fat tiles).`
328
+ : "");
329
+ }
330
+ else if (ch === "0" || ch === ">") {
331
+ eventType = "passthrough";
332
+ const top = stack[stack.length - 1];
333
+ const c = top ? top.children[top.idx] : undefined;
334
+ if (c) {
335
+ cursor = rectOf(c);
336
+ stableKey = c.meta.stableKey;
337
+ }
338
+ kind = "passthrough";
339
+ // The parse tree's rect for a passthrough is CUMULATIVE: in a run of `>`s each
340
+ // one already holds every donation in flight before it, so its extent IS the
341
+ // carry — not an increment. (Adding it re-counted the run: the brand M's
342
+ // 136-column rows reported a 146,300px carry on a 1,920px canvas, and tiles
343
+ // "absorbing" 80,311px — 2026-09-05.) The carry already in flight is netted
344
+ // out of the remainder claim for the same reason: only THIS slot's own fat
345
+ // (remainder) px count, else they'd be claimed again by the receiving tile.
346
+ const carryBefore = carryPx;
347
+ remainderClaim = claimRemainder(carryBefore);
348
+ const cumulative = top ? (top.node.axis === "col" ? cursor.width : cursor.height) : 0;
349
+ const donated = Math.max(0, cumulative - carryBefore);
350
+ carryPx = Math.max(carryBefore, cumulative);
351
+ narration = `Passthrough — donate ${donated}px forward (carry now ${carryPx}px), claimed by the next tile.`;
352
+ }
353
+ else if (ch === "-") {
354
+ eventType = "null";
355
+ const top = stack[stack.length - 1];
356
+ const c = top ? top.children[top.idx] : undefined;
357
+ if (c) {
358
+ cursor = rectOf(c);
359
+ stableKey = c.meta.stableKey;
360
+ }
361
+ kind = "null";
362
+ remainderClaim = claimRemainder(0);
363
+ narration =
364
+ "Null slot — reserve space, paint nothing." +
365
+ (remainderClaim > 0 ? ` (holds ${remainderClaim} remainder px)` : "");
366
+ }
367
+ else if (ch === "{") {
368
+ eventType = "overlay";
369
+ overlayDepth++;
370
+ kind = "group";
371
+ narration = `Open overlay layer ${overlayDepth}.`;
372
+ }
373
+ else if (ch === "}") {
374
+ eventType = "overlay";
375
+ overlayDepth = Math.max(0, overlayDepth - 1);
376
+ kind = "group";
377
+ narration = "Close overlay layer.";
378
+ }
379
+ else {
380
+ continue; // unknown punctuation — not a step
381
+ }
382
+ const z = overlayDepth;
383
+ // N = arity of the split in focus. A count-read step shows the count it just
384
+ // read (before the split is pushed); inner steps show the enclosing split's
385
+ // size; root (no split open) is 0.
386
+ const currentN = readCount != null ? readCount : countStack.length ? countStack[countStack.length - 1] : 0;
387
+ // Axis the arity refers to: the count just read, else the enclosing split's.
388
+ const axisInFocus = readAxis !== null && readAxis !== void 0 ? readAxis : (stack.length ? stack[stack.length - 1].node.axis : undefined);
389
+ // R mirrors N: a count-read shows that split's remainder; inner steps show the
390
+ // enclosing split's; root shows 0. C is the running passthrough carry balance.
391
+ const currentR = readRemainder != null
392
+ ? readRemainder
393
+ : remainderStack.length
394
+ ? remainderStack[remainderStack.length - 1].rem
395
+ : 0;
396
+ const currentC = carryPx;
397
+ const fields = {
398
+ X: diff(prevRect.x, cursor.x),
399
+ Y: diff(prevRect.y, cursor.y),
400
+ W: diff(prevRect.width, cursor.width),
401
+ H: diff(prevRect.height, cursor.height),
402
+ Z: diff(prevZ, z),
403
+ N: diff(prevN, currentN),
404
+ R: diff(prevR, currentR),
405
+ C: diff(prevC, currentC),
406
+ };
407
+ const accumulator = {};
408
+ for (const k of Object.keys(acc)) {
409
+ const before = k in prevAccSnapshot ? prevAccSnapshot[k] : null;
410
+ accumulator[k] = diff(before, acc[k]);
411
+ }
412
+ steps.push({
413
+ index: steps.length + 1,
414
+ total: 0, // filled after the walk
415
+ eventType,
416
+ charIndex: i,
417
+ kind,
418
+ stableKey,
419
+ leafIndex,
420
+ span: { start: i, end: i + 1 },
421
+ rect: { x: cursor.x, y: cursor.y, width: cursor.width, height: cursor.height },
422
+ fields,
423
+ accumulator,
424
+ narration,
425
+ tokenIndex: symbolIndexAt(s, i),
426
+ split,
427
+ splitRegion,
428
+ remainderClaim: remainderClaim > 0 ? remainderClaim : undefined,
429
+ carryAbsorbed: carryAbsorbed > 0 ? carryAbsorbed : undefined,
430
+ axisInFocus,
431
+ });
432
+ prevRect = cursor;
433
+ prevZ = z;
434
+ prevN = currentN;
435
+ prevR = currentR;
436
+ prevC = currentC;
437
+ prevAccSnapshot = { ...acc };
438
+ }
439
+ const total = steps.length;
440
+ for (const st of steps)
441
+ st.total = total;
442
+ return { m0: s, steps, tokenCount, nodeCount };
443
+ }
@@ -0,0 +1,64 @@
1
+ /**
2
+ * ============================================================================
3
+ * dsl-tutorial — canvas camera (follow the active tile)
4
+ * ============================================================================
5
+ *
6
+ * Turns the deterministic Step[] timeline into an `effects.camera` for the
7
+ * canvas panel: a fixed zoom plus an eased `focusX`/`focusY` that pans to
8
+ * center each tile as the geometry walk reaches it.
9
+ *
10
+ * The camera is ONE scale+crop on the finished canvas video (applied by the
11
+ * engine via {@link MosaicCamera}), so it is depth-independent — it follows the
12
+ * active tile identically whether the layout has 4 tiles or 400, which is the
13
+ * whole point of "panning the canvas" for large layouts.
14
+ *
15
+ * All motion is a single ffmpeg expression over global `t` (smoothstep between
16
+ * per-tile keyframes), so it stays frame-synced with the reveal + highlight.
17
+ * ============================================================================
18
+ */
19
+ import type { Step } from "./buildSteps";
20
+ import type { Timing } from "./timing";
21
+ export type CameraSpec = {
22
+ zoom: number | string;
23
+ focusX: string;
24
+ focusY: string;
25
+ };
26
+ /**
27
+ * Pick the canvas zoom from LEGIBILITY, per the rule: if every tile already
28
+ * renders its number + dims well at fit-to-panel, don't zoom (return 1).
29
+ * Otherwise zoom just enough that the SMALLEST tile reaches a legible on-screen
30
+ * size — the minimum zoom, which keeps the most tiles visible while the walk
31
+ * pans across them.
32
+ *
33
+ * @param cellW/cellH the canvas panel's pixel size (tiles are laid out within it).
34
+ */
35
+ export declare function autoCanvasZoom(steps: Step[], parseW: number, parseH: number, cellW: number, cellH: number): number;
36
+ /**
37
+ * Smoothstep piecewise interpolation through (t, v) keyframes → ffmpeg expr.
38
+ * Holds the first value before the first keyframe and the last value after the
39
+ * last, easing (ease-in-out) between adjacent keyframes.
40
+ *
41
+ * Emitted as a FLAT SUM of disjoint window-gated segments — NOT a nested
42
+ * if-else chain. ffmpeg's expression parser has a ~100 recursion budget and a
43
+ * nested chain consumes one level per keyframe, so a dense walk (10×10 = 100
44
+ * leaves) makes `crop` fail at config ("Missing ')' or too many args" →
45
+ * Invalid argument). The gates partition the timeline (`lt` head, half-open
46
+ * `gte·lt` segments, `gte` tail), so exactly one term is nonzero at any `t`.
47
+ * The engine rebalances the long `+` chain into a tree (applyCamera →
48
+ * rebalanceAdditiveChains), keeping parse depth O(log n).
49
+ */
50
+ export declare function focusExpr(keys: {
51
+ t: number;
52
+ v: number;
53
+ }[]): string;
54
+ /**
55
+ * Build a follow-the-active-tile camera from the leaf steps, or `undefined` when
56
+ * `zoom ≤ 1` (no zoom → the canvas stays fit-to-panel, the M1a behavior).
57
+ *
58
+ * Keyframes are placed at each leaf's active-window CENTER so the camera is
59
+ * settled on the tile while its highlight is brightest, easing between.
60
+ *
61
+ * @param parseW/parseH the dimensions the Step rects were parsed at (camera
62
+ * focus is a fraction, so only the ratio matters — must match `buildSteps`).
63
+ */
64
+ export declare function buildCanvasCamera(steps: Step[], timing: Timing, parseW: number, parseH: number, zoom: number): CameraSpec | undefined;
@@ -0,0 +1,177 @@
1
+ "use strict";
2
+ /**
3
+ * ============================================================================
4
+ * dsl-tutorial — canvas camera (follow the active tile)
5
+ * ============================================================================
6
+ *
7
+ * Turns the deterministic Step[] timeline into an `effects.camera` for the
8
+ * canvas panel: a fixed zoom plus an eased `focusX`/`focusY` that pans to
9
+ * center each tile as the geometry walk reaches it.
10
+ *
11
+ * The camera is ONE scale+crop on the finished canvas video (applied by the
12
+ * engine via {@link MosaicCamera}), so it is depth-independent — it follows the
13
+ * active tile identically whether the layout has 4 tiles or 400, which is the
14
+ * whole point of "panning the canvas" for large layouts.
15
+ *
16
+ * All motion is a single ffmpeg expression over global `t` (smoothstep between
17
+ * per-tile keyframes), so it stays frame-synced with the reveal + highlight.
18
+ * ============================================================================
19
+ */
20
+ Object.defineProperty(exports, "__esModule", { value: true });
21
+ exports.autoCanvasZoom = autoCanvasZoom;
22
+ exports.focusExpr = focusExpr;
23
+ exports.buildCanvasCamera = buildCanvasCamera;
24
+ /** Min on-screen tile dimension (px) for its number + dims to paint legibly. */
25
+ const LEGIBLE_TILE_PX = 104;
26
+ /** Don't bother zooming for a sliver of legibility gain. */
27
+ const MIN_WORTH_ZOOM = 1.05;
28
+ /** Cap auto-zoom so even a pathologically dense layout keeps some context. */
29
+ const MAX_AUTO_ZOOM = 4;
30
+ /**
31
+ * Pick the canvas zoom from LEGIBILITY, per the rule: if every tile already
32
+ * renders its number + dims well at fit-to-panel, don't zoom (return 1).
33
+ * Otherwise zoom just enough that the SMALLEST tile reaches a legible on-screen
34
+ * size — the minimum zoom, which keeps the most tiles visible while the walk
35
+ * pans across them.
36
+ *
37
+ * @param cellW/cellH the canvas panel's pixel size (tiles are laid out within it).
38
+ */
39
+ function autoCanvasZoom(steps, parseW, parseH, cellW, cellH) {
40
+ if (parseW <= 0 || parseH <= 0 || cellW <= 0 || cellH <= 0)
41
+ return 1;
42
+ const leaves = steps.filter((s) => s.eventType === "emitLeaf");
43
+ if (leaves.length === 0)
44
+ return 1;
45
+ let minTilePx = Infinity;
46
+ let maxTileW = 0;
47
+ let maxTileH = 0;
48
+ for (const s of leaves) {
49
+ const pxW = (s.rect.width / parseW) * cellW;
50
+ const pxH = (s.rect.height / parseH) * cellH;
51
+ minTilePx = Math.min(minTilePx, pxW, pxH);
52
+ maxTileW = Math.max(maxTileW, s.rect.width);
53
+ maxTileH = Math.max(maxTileH, s.rect.height);
54
+ }
55
+ if (!(minTilePx > 0))
56
+ return 1;
57
+ // Never zoom past what FITS the biggest tile. At zoom z the viewport shows
58
+ // parseW/z × parseH/z of the canvas, so a tile wider/taller than that is
59
+ // clipped — and the walk to its side (e.g. passthroughs feeding a full-width
60
+ // hero) falls off-screen. Capping the legibility zoom to `fitZoom` keeps every
61
+ // tile fully on-screen; a full-bleed tile (maxTile == canvas) pins zoom to 1.
62
+ const fitZoom = Math.min(maxTileW > 0 ? parseW / maxTileW : Infinity, maxTileH > 0 ? parseH / maxTileH : Infinity);
63
+ const z = Math.min(LEGIBLE_TILE_PX / minTilePx, fitZoom);
64
+ if (z < MIN_WORTH_ZOOM)
65
+ return 1; // tiles already fit legibly (or a full-bleed tile) → no zoom
66
+ return Math.min(MAX_AUTO_ZOOM, z);
67
+ }
68
+ /**
69
+ * The `focus` value (0..1) that CENTERS a tile-center fraction `f` (0..1) in a
70
+ * `zoom`× crop window, clamped so the window never leaves the canvas.
71
+ *
72
+ * The camera crop window's center sits at fraction
73
+ * ((zoom-1)/zoom)·focus + 1/(2·zoom)
74
+ * of the source; solving "= f" for focus gives the expression below. A tile at
75
+ * the very edge can't be perfectly centered without showing past the canvas, so
76
+ * the result is clamped to [0,1] (the camera bumps against the edge instead).
77
+ */
78
+ function centerFocus(f, zoom) {
79
+ const v = (f * zoom - 0.5) / (zoom - 1);
80
+ return Math.max(0, Math.min(1, v));
81
+ }
82
+ /**
83
+ * Smoothstep piecewise interpolation through (t, v) keyframes → ffmpeg expr.
84
+ * Holds the first value before the first keyframe and the last value after the
85
+ * last, easing (ease-in-out) between adjacent keyframes.
86
+ *
87
+ * Emitted as a FLAT SUM of disjoint window-gated segments — NOT a nested
88
+ * if-else chain. ffmpeg's expression parser has a ~100 recursion budget and a
89
+ * nested chain consumes one level per keyframe, so a dense walk (10×10 = 100
90
+ * leaves) makes `crop` fail at config ("Missing ')' or too many args" →
91
+ * Invalid argument). The gates partition the timeline (`lt` head, half-open
92
+ * `gte·lt` segments, `gte` tail), so exactly one term is nonzero at any `t`.
93
+ * The engine rebalances the long `+` chain into a tree (applyCamera →
94
+ * rebalanceAdditiveChains), keeping parse depth O(log n).
95
+ */
96
+ function focusExpr(keys) {
97
+ const f = (n) => n.toFixed(5);
98
+ if (keys.length === 0)
99
+ return "0.5";
100
+ if (keys.length === 1)
101
+ return f(keys[0].v);
102
+ const terms = [];
103
+ terms.push(`lt(t,${f(keys[0].t)})*(${f(keys[0].v)})`); // hold first value
104
+ for (let i = 0; i < keys.length - 1; i++) {
105
+ const a = keys[i];
106
+ const b = keys[i + 1];
107
+ const dur = Math.max(1e-4, b.t - a.t);
108
+ const p = `min(1,max(0,(t-${f(a.t)})/${f(dur)}))`;
109
+ const sp = `(${p})*(${p})*(3-2*(${p}))`; // smoothstep
110
+ const lerp = `(${f(a.v)}+(${f(b.v)}-${f(a.v)})*${sp})`;
111
+ terms.push(`(gte(t,${f(a.t)})*lt(t,${f(b.t)}))*${lerp}`);
112
+ }
113
+ terms.push(`gte(t,${f(keys[keys.length - 1].t)})*(${f(keys[keys.length - 1].v)})`); // hold last
114
+ return terms.join("+");
115
+ }
116
+ /**
117
+ * Build a follow-the-active-tile camera from the leaf steps, or `undefined` when
118
+ * `zoom ≤ 1` (no zoom → the canvas stays fit-to-panel, the M1a behavior).
119
+ *
120
+ * Keyframes are placed at each leaf's active-window CENTER so the camera is
121
+ * settled on the tile while its highlight is brightest, easing between.
122
+ *
123
+ * @param parseW/parseH the dimensions the Step rects were parsed at (camera
124
+ * focus is a fraction, so only the ratio matters — must match `buildSteps`).
125
+ */
126
+ function buildCanvasCamera(steps, timing, parseW, parseH, zoom) {
127
+ if (!(zoom > 1) || parseW <= 0 || parseH <= 0)
128
+ return undefined;
129
+ // Keyframe on tiles AND passthroughs so the camera FOLLOWS the walk through the
130
+ // donating `>` slots too — otherwise it pre-centers on the next EMITTED tile and
131
+ // the passthroughs (to the side of a wide absorber) walk by off-screen.
132
+ const leaves = steps
133
+ .filter((s) => s.eventType === "emitLeaf" || s.eventType === "passthrough")
134
+ .sort((a, b) => a.index - b.index);
135
+ if (leaves.length === 0)
136
+ return undefined;
137
+ const xs = [];
138
+ const ys = [];
139
+ let lastSettle = 0;
140
+ for (const s of leaves) {
141
+ const t = timing.stepStartSec(s.index) + timing.stepDurSec / 2;
142
+ const fx = (s.rect.x + s.rect.width / 2) / parseW;
143
+ const fy = (s.rect.y + s.rect.height / 2) / parseH;
144
+ xs.push({ t, v: centerFocus(fx, zoom) });
145
+ ys.push({ t, v: centerFocus(fy, zoom) });
146
+ lastSettle = t;
147
+ }
148
+ // FINAL pull-back: once the last tile has painted, ease zoom → 1 and focus →
149
+ // center over the tail so the whole layout is revealed at the end. The engine
150
+ // scale is rounded to EVEN every frame (applyCamera), so the per-frame `crop`
151
+ // reinitialises cleanly as the (animated) zoom shrinks. At zoom 1 the crop offset
152
+ // resolves to 0 → the full frame.
153
+ const endT = timing.durationMs / 1000;
154
+ const revealLast = timing.stepStartSec(leaves[leaves.length - 1].index); // last tile appears
155
+ const settleOut = Math.min(lastSettle + timing.stepDurSec / 2, endT);
156
+ // End on a deliberate HOLD of the full layout: ease to full view (zoom 1,
157
+ // centered) by `zoomEndT`, then hold it to `endT`. Target ~`HOLD_TARGET`s of
158
+ // hold and fit it into the tail after the last tile — the pull-back never
159
+ // begins before the last tile is on screen (`revealLast`), so the hold is as
160
+ // long as the tail allows. The walk's closing exit steps happen under the
161
+ // (already-moving) pull-back, which is why the hold can outlast a short trail.
162
+ const HOLD_TARGET = 2.0;
163
+ const outStart = Math.max(revealLast, Math.min(settleOut, endT - HOLD_TARGET - 0.6));
164
+ const zoomEndT = Math.min(endT, Math.max(outStart + 0.3, endT - HOLD_TARGET));
165
+ if (endT > outStart + 1e-3) {
166
+ xs.push({ t: outStart, v: xs[xs.length - 1].v }); // hold the last focus, then…
167
+ ys.push({ t: outStart, v: ys[ys.length - 1].v });
168
+ xs.push({ t: zoomEndT, v: 0.5 }); // …pan to center by zoomEndT; focusExpr then
169
+ ys.push({ t: zoomEndT, v: 0.5 }); // tail-HOLDS center (0.5) from zoomEndT → endT
170
+ }
171
+ // Zoom holds at `zoom` through the walk, eases to 1 by `zoomEndT`, then the last
172
+ // keyframe's value (1) tail-holds through the end hold. No tail → hold `zoom`.
173
+ const zoomExpr = endT > outStart + 1e-3
174
+ ? focusExpr([{ t: outStart, v: zoom }, { t: zoomEndT, v: 1 }])
175
+ : focusExpr([{ t: outStart, v: zoom }]);
176
+ return { zoom: zoomExpr, focusX: focusExpr(xs), focusY: focusExpr(ys) };
177
+ }