@m0saic/templates 0.2.0

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Files changed (889) hide show
  1. package/LICENSE +13 -0
  2. package/README.md +7 -0
  3. package/dist/freeze.d.ts +406 -0
  4. package/dist/freeze.js +855 -0
  5. package/dist/gen-geometry-matrix.d.ts +1 -0
  6. package/dist/gen-geometry-matrix.js +177 -0
  7. package/dist/gen-geometry-proof.d.ts +1 -0
  8. package/dist/gen-geometry-proof.js +259 -0
  9. package/dist/gen-layout-envelope.d.ts +1 -0
  10. package/dist/gen-layout-envelope.js +120 -0
  11. package/dist/gen-precision-sweep.d.ts +1 -0
  12. package/dist/gen-precision-sweep.js +219 -0
  13. package/dist/gen-props-shape.d.ts +1 -0
  14. package/dist/gen-props-shape.js +269 -0
  15. package/dist/gen-template-audit.d.ts +1 -0
  16. package/dist/gen-template-audit.js +379 -0
  17. package/dist/gen-template-manifest.d.ts +1 -0
  18. package/dist/gen-template-manifest.js +162 -0
  19. package/dist/gen-web-template-ids.d.ts +1 -0
  20. package/dist/gen-web-template-ids.js +65 -0
  21. package/dist/geometry-audit.d.ts +149 -0
  22. package/dist/geometry-audit.js +368 -0
  23. package/dist/index.d.ts +5 -0
  24. package/dist/index.js +29 -0
  25. package/dist/m0saic/_shared/onboarding-cover.d.ts +95 -0
  26. package/dist/m0saic/_shared/onboarding-cover.js +247 -0
  27. package/dist/m0saic/_shared/raster.d.ts +28 -0
  28. package/dist/m0saic/_shared/raster.js +146 -0
  29. package/dist/m0saic/_shared/svgRaster.d.ts +40 -0
  30. package/dist/m0saic/_shared/svgRaster.js +142 -0
  31. package/dist/m0saic/agents/commit-feed/index.d.ts +1 -0
  32. package/dist/m0saic/agents/commit-feed/index.js +17 -0
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  35. package/dist/m0saic/agents/commit-feed/v1/index.d.ts +2 -0
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  37. package/dist/m0saic/agents/index.d.ts +7 -0
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  39. package/dist/m0saic/agents/trace-timeline/index.d.ts +1 -0
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  41. package/dist/m0saic/agents/trace-timeline/v1/index.d.ts +2 -0
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  51. package/dist/m0saic/alpine/_shared/alpine-theme.d.ts +84 -0
  52. package/dist/m0saic/alpine/_shared/alpine-theme.js +155 -0
  53. package/dist/m0saic/alpine/bar-graph/v1/bar-graph.d.ts +85 -0
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  55. package/dist/m0saic/alpine/bar-graph/v1/index.d.ts +5 -0
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  57. package/dist/m0saic/alpine/commit-feed/v1/commit-feed.d.ts +64 -0
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  59. package/dist/m0saic/alpine/commit-feed/v1/index.d.ts +1 -0
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  61. package/dist/m0saic/alpine/commit-feed/v2/commit-feed.d.ts +78 -0
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  63. package/dist/m0saic/alpine/commit-feed/v2/index.d.ts +1 -0
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  65. package/dist/m0saic/alpine/contributor-table/v1/assets/README.md +13 -0
  66. package/dist/m0saic/alpine/contributor-table/v1/assets/layout-lite.m0 +9 -0
  67. package/dist/m0saic/alpine/contributor-table/v1/assets/layout-standard.m0 +9 -0
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  92. package/dist/m0saic/alpine/index.d.ts +20 -0
  93. package/dist/m0saic/alpine/index.js +37 -0
  94. package/dist/m0saic/alpine/kpi-card/v1/index.d.ts +1 -0
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  98. package/dist/m0saic/alpine/kpi-card/v2/index.d.ts +1 -0
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  100. package/dist/m0saic/alpine/kpi-card/v2/kpi-card.d.ts +60 -0
  101. package/dist/m0saic/alpine/kpi-card/v2/kpi-card.js +362 -0
  102. package/dist/m0saic/alpine/leaderboard/v1/index.d.ts +1 -0
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  104. package/dist/m0saic/alpine/leaderboard/v1/leaderboard.d.ts +58 -0
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  106. package/dist/m0saic/alpine/line-chart/v1/index.d.ts +1 -0
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  122. package/dist/m0saic/alpine/timeline/v1/index.d.ts +1 -0
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  126. package/dist/m0saic/alpine/timeline/v2/index.d.ts +1 -0
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  138. package/dist/m0saic/benchmark/battery/assets/media/README.md +16 -0
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@@ -0,0 +1,182 @@
1
+ /**
2
+ * Scroll Wall v1 — an endless scrolling wall of clips.
3
+ *
4
+ * A wall of video/image tiles (1–4 rows, optionally alternating direction)
5
+ * that scrolls sideways forever. The pan is CONTENT motion, not camera
6
+ * motion: each clip is a real `media` source in a real DSL cell sized to its
7
+ * on-screen footprint, translated by an `overlay.xExpr` carrying its phase
8
+ * plus the shared scroll (see `motion.ts`). Full native resolution, real
9
+ * video playback, all geometry in the m0 string, and a mathematically
10
+ * seamless loop at whole-number `motion.cycles`.
11
+ *
12
+ * # The geometry contract is a FOOTPRINT declaration here
13
+ *
14
+ * Each cell declares a tile's footprint and row band, not an instantaneous
15
+ * position — the motion lives in `overlay.xExpr`, which the geometry
16
+ * contract never reads. `withGeometryContract` still catches real size/drift
17
+ * violations (house pattern), but a green contract is NOT positional
18
+ * evidence; the motion is validated by the comb invariant in
19
+ * `motion.test.ts`. `importance = floor(i / slots)` — the "wrap generation"
20
+ * — gives slot-sharing tiles a deterministic paint order WITHOUT losing the
21
+ * layer packing (per-clip importance would bucket every rect alone and blow
22
+ * the layer count from 2 to 10; measured in the step-0 prototype).
23
+ *
24
+ * # RAM: `clipDurationMs` is load-bearing, not cosmetic
25
+ *
26
+ * The engine's tile chain runs `loop` BEFORE `scale`, so each looping
27
+ * source's frame store holds `min(clipFrames, outputFrames)` frames at the
28
+ * asset's NATIVE resolution — and that store is not counted by the buffer
29
+ * guard, so overflowing it is a raw OOM, not a clean error. Every video
30
+ * source therefore always sets `playback.clipDurationMs`, computed from a
31
+ * loop-store budget (~800 MB; a ~1.2 GB fixed baseline sits on top) against
32
+ * the probed asset dimensions. `tiles.clipWindowMs` (0 = auto) overrides
33
+ * the window. Creatively this is also the right call — a wall of short
34
+ * looping snippets is the format. (Engine follow-up filed separately: move
35
+ * `loopFilters` after the scale; measured 3.6× less RAM.)
36
+ *
37
+ * # Hard cap: 24 tiles — and who pays for it
38
+ *
39
+ * Above 64 ffmpeg inputs the engine splits into band chunks with rebased
40
+ * frames — which would silently break both the `baseX` our xExpr subtracts
41
+ * and the framebuffer clipping the wrap relies on. `rows × slotCount` is
42
+ * hard-capped at 24, well clear of the 64-input split and of the RAM
43
+ * budget. (The engine's overlay-depth WARNING past 20 composites is
44
+ * expected and harmless here — v1 emits no masks.)
45
+ *
46
+ * The cap couples two knobs the panel draws as independent sliders, so it is
47
+ * paid by the LOOK knob, never by the content: `visibleCount` says how big
48
+ * the tiles are, so it walks DOWN to the largest count that fits the cap at
49
+ * the chosen `rows` (see {@link fitVisibleCount}) and the wall renders with
50
+ * bigger tiles. `clips` is content — dropping one would silently lose a clip
51
+ * the caller asked for — so a clip list that cannot fit at ANY `visibleCount`
52
+ * (`rows × clips > 24`) is still a hard error, named as such. Before this
53
+ * split, Rows=4 + Visible=6 — two slider drags off the defaults — rendered an
54
+ * error card.
55
+ *
56
+ * # v1 non-goals (deferred)
57
+ *
58
+ * - Vertical scroll (the `yExpr` twin — `geometry.ts` is already
59
+ * axis-symmetric to leave the door open).
60
+ * - Rounded corners / masks: the `svg` rasterizer's inline masks silently
61
+ * collapse to their bounding box past ~25 overlays, and `geq` is an
62
+ * interpreter filter (catastrophic at 12–24 tiles). v2 can wrap rows in
63
+ * nested-mosaic bands.
64
+ * - Real horizontal margins: a scrolling layer bleeds past any horizontal
65
+ * margin (overlay does not clip to the dest rect; only the canvas
66
+ * framebuffer clips). `tiles.marginPx` is therefore VERTICAL ONLY; true
67
+ * side margins need one child render per row.
68
+ * - Per-row speed (breaks the shared loop period); a soundtrack /
69
+ * single-unmuted-clip prop; per-clip labels.
70
+ *
71
+ * A truly flush zero-gap wall is also unsupported: the wrap handoff needs
72
+ * `gapX ≥ 1` px of off-screen slack (see `geometry.ts`).
73
+ */
74
+ import type { MosaicColor, MosaicDocument, MosaicEngineContext, MosaicTemplate } from "@m0saic/types";
75
+ import { type ScrollWallGeometry } from "./geometry";
76
+ /** Hard tile cap — see the module docblock (chunk-split + RAM). */
77
+ export declare const SCROLL_WALL_MAX_TILES = 24;
78
+ export type ScrollWallMotionConfig = {
79
+ /** Flip travel direction on odd rows. Default true. */
80
+ alternateRowDirection?: boolean;
81
+ /** Per-row phase offset as a fraction of PITCH (not of the period). 0..1, default 0.5. */
82
+ rowOffsetFrac?: number;
83
+ /** How speed is specified. Default "cycles". */
84
+ speedMode?: "cycles" | "pxPerSec";
85
+ /** Strip cycles over the render. Whole numbers loop seamlessly. 0.25..8, default 1. */
86
+ cycles?: number;
87
+ /** Explicit speed when speedMode="pxPerSec". 10..2000, default 240. */
88
+ pxPerSec?: number;
89
+ /** Snap speed to integer px/frame (kills ±1px jitter, breaks exact loop). Default false. */
90
+ snapVelocityToFrameGrid?: boolean;
91
+ };
92
+ export type ScrollWallTilesConfig = {
93
+ /** Gap between tiles, px — snapped DOWN to the canvas lattice, min 1; thinned to fit a narrow canvas. Default 24. */
94
+ gapPx?: number;
95
+ /**
96
+ * VERTICAL-ONLY outer margin, px (a scrolling layer would bleed past any
97
+ * horizontal margin). Default 0; thinned to fit on a short canvas.
98
+ */
99
+ marginPx?: number;
100
+ /** cover crops to fill the cell; contain letterboxes. Default "cover". */
101
+ fit?: "cover" | "contain";
102
+ /** Canvas background behind the gaps. Default "#0b0b0f". */
103
+ backgroundColor?: MosaicColor;
104
+ /** Per-clip loop window, ms. 0 = auto from the RAM budget. Default 0. */
105
+ clipWindowMs?: number;
106
+ };
107
+ export type ScrollWallVariationConfig = {
108
+ /** Shuffle the clip order (seeded). Default false. */
109
+ shuffle?: boolean;
110
+ /** Give repeated clips a seeded clipStartMs so repeats aren't frame-identical. Default true. */
111
+ staggerRepeats?: boolean;
112
+ /** Seed for shuffle + stagger. Default 1. */
113
+ seed?: number;
114
+ };
115
+ export type ScrollWallProps = {
116
+ /** Clips for the wall — video AND image, up to `24 / rows`. Empty → demo hues. */
117
+ clips?: string[];
118
+ /** Number of rows. 1..4, default 2. */
119
+ rows?: number;
120
+ /**
121
+ * Tiles visible across the canvas. 1..12, default 4 — walked DOWN when the
122
+ * row count would push the wall past the 24-tile cap (see
123
+ * {@link fitVisibleCount}).
124
+ */
125
+ visibleCount?: number;
126
+ /** Base travel direction. Default "left". */
127
+ direction?: "left" | "right";
128
+ motion?: ScrollWallMotionConfig;
129
+ tiles?: ScrollWallTilesConfig;
130
+ variation?: ScrollWallVariationConfig;
131
+ /**
132
+ * Dev-only geometry contract: assert every tile's footprint survived to
133
+ * the pixels (and surface the achieved precision floors / basis in the
134
+ * `editor.geometryContract` stamp). Deterministic default false.
135
+ */
136
+ debugGeometry?: boolean;
137
+ };
138
+ /**
139
+ * Deterministic row rotation stride, coprime with the clip count so no row
140
+ * repeats another row's sequence verbatim (row r shows `order[(i + r·stride)
141
+ * mod L]`). Smallest coprime ≥ 2 when one exists.
142
+ */
143
+ export declare function coprimeStride(clipCount: number): number;
144
+ export type FitVisibleCountResult = {
145
+ ok: true;
146
+ /** The count actually laid out — `≤ requested`. */
147
+ visibleCount: number;
148
+ geometry: ScrollWallGeometry;
149
+ /** Slots per row at `visibleCount` (`max(clipCount, minSlotCount)`). */
150
+ slotCount: number;
151
+ } | {
152
+ ok: false;
153
+ error: string;
154
+ };
155
+ /**
156
+ * The widest tile layout that fits the {@link SCROLL_WALL_MAX_TILES} cap.
157
+ *
158
+ * `visibleCount` is a LOOK knob, so the cap is paid here: walk down from the
159
+ * requested count and take the first one whose `rows × slotCount` fits. Bigger
160
+ * tiles are a legible answer to "that many tiles don't fit"; an error card is
161
+ * not — and Rows=4 + Visible=6 (two slider drags off the defaults) used to hit
162
+ * one. Walking down also rescues a canvas too narrow for the requested count
163
+ * at all (`320px × 12 visible`), for the same reason.
164
+ *
165
+ * The clip list is NOT walked: callers must pre-check `rows × clipCount`
166
+ * against the cap and fail with a clips-specific message, because
167
+ * `slotCount ≥ clipCount` is what makes every clip appear. With that check
168
+ * done, `visibleCount: 1` always fits (`slotCount = max(clipCount, 2)` and
169
+ * `rows ≤ 4`), so this only reports geometry errors that hold at every count
170
+ * (a cross-axis `rows`/`margin` overflow).
171
+ */
172
+ export declare function fitVisibleCount(args: {
173
+ canvasW: number;
174
+ canvasH: number;
175
+ rows: number;
176
+ gapPx: number;
177
+ marginPx: number;
178
+ requestedVisibleCount: number;
179
+ clipCount: number;
180
+ }): FitVisibleCountResult;
181
+ export declare function renderScrollWallV1(props: ScrollWallProps, ctx: MosaicEngineContext): MosaicDocument;
182
+ export declare const ScrollWallV1: MosaicTemplate<ScrollWallProps>;
@@ -0,0 +1,432 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ScrollWallV1 = exports.SCROLL_WALL_MAX_TILES = void 0;
4
+ exports.coprimeStride = coprimeStride;
5
+ exports.fitVisibleCount = fitVisibleCount;
6
+ exports.renderScrollWallV1 = renderScrollWallV1;
7
+ const types_1 = require("@m0saic/types");
8
+ const template_utils_1 = require("@m0saic/template-utils");
9
+ // Shared field-entry helpers (the alpine shapes, hosted by screencap-grid v2).
10
+ const screencap_grid_1 = require("../../screencap_grid/v2/screencap-grid");
11
+ const geometry_1 = require("./geometry");
12
+ const motion_1 = require("./motion");
13
+ const SCROLL_WALL_V1_ID = "@m0saic/media/scroll_wall/v1";
14
+ /** Hard tile cap — see the module docblock (chunk-split + RAM). */
15
+ exports.SCROLL_WALL_MAX_TILES = 24;
16
+ /** Loop-STORE budget (bytes); the ~1.2 GB fixed pipeline baseline sits on top. */
17
+ const LOOP_STORE_BUDGET_BYTES = 0.8e9;
18
+ const CLIP_WINDOW_MIN_MS = 750;
19
+ const CLIP_WINDOW_MAX_MS = 8000;
20
+ /** Unprobed assets are budgeted as 1080p (conservative). */
21
+ const FALLBACK_FRAME_BYTES = 1920 * 1080 * 1.5;
22
+ /** Demo mode (no clips): six fixed hues cycle as lavfi tiles carrying the same xExpr. */
23
+ const DEMO_HUES = [
24
+ "#3b82f6",
25
+ "#8b5cf6",
26
+ "#ec4899",
27
+ "#f97316",
28
+ "#10b981",
29
+ "#06b6d4",
30
+ ];
31
+ const propsSchema = (0, template_utils_1.definePropsSchema)({
32
+ clips: {
33
+ type: "media[]",
34
+ required: false,
35
+ description: "Clips for the wall — pick a folder, one or more files, or drag-and-drop (video and image). Every clip gets a slot in every row, so the wall takes up to 24 ÷ rows clips: 12 at the default 2 rows, 6 at 4 rows. Empty renders a demo wall of colored tiles.",
36
+ meta: {
37
+ ui: { label: "Clips", order: 1 },
38
+ control: { multiple: true, picker: "folder", accept: ["video", "image"] },
39
+ },
40
+ },
41
+ rows: {
42
+ type: "number",
43
+ required: false,
44
+ description: "Number of scrolling rows.",
45
+ meta: { constraints: { min: 1, max: 4 }, ui: { label: "Rows", order: 2 } },
46
+ },
47
+ visibleCount: {
48
+ type: "number",
49
+ required: false,
50
+ description: "How many tiles are visible across the canvas. Reduced automatically (bigger tiles) when the row count would push the wall past its 24-tile budget — 11 tiles fit at 2 rows, 5 at 4.",
51
+ meta: { constraints: { min: 1, max: 12 }, ui: { label: "Visible tiles", order: 3 } },
52
+ },
53
+ direction: {
54
+ type: "string",
55
+ required: false,
56
+ description: "Base travel direction (odd rows flip when alternating).",
57
+ meta: { constraints: { oneOf: ["left", "right"] }, ui: { label: "Direction", order: 4 } },
58
+ },
59
+ motion: {
60
+ type: "group",
61
+ required: false,
62
+ description: "Scroll speed + per-row phrasing.",
63
+ meta: { ui: { label: "Motion", order: 5, collapsedByDefault: true } },
64
+ fields: {
65
+ alternateRowDirection: (0, screencap_grid_1.fBool)("Alternate rows", "Flip travel direction on odd rows."),
66
+ rowOffsetFrac: (0, screencap_grid_1.fNum)("Row offset", "Per-row phase offset as a fraction of the tile pitch.", { flavor: "slider", step: 0.05 }, { min: 0, max: 1 }),
67
+ speedMode: (0, screencap_grid_1.fEnum)("Speed mode", ["cycles", "pxPerSec"], "Cycles per render, or an explicit px/sec speed."),
68
+ cycles: (0, screencap_grid_1.fNum)("Cycles", "Strip cycles over the render. Whole numbers loop seamlessly.", { flavor: "slider", step: 0.25 }, { min: 0.25, max: 8 }),
69
+ pxPerSec: (0, screencap_grid_1.fNum)("Speed (px/s)", 'Explicit scroll speed when Speed mode is "pxPerSec".', { flavor: "slider", step: 10, unit: "px/s" }, { min: 10, max: 2000 }),
70
+ snapVelocityToFrameGrid: (0, screencap_grid_1.fBool)("Snap to frame grid", "Round speed to whole pixels per frame (steadier motion, loop no longer closes exactly)."),
71
+ },
72
+ },
73
+ tiles: {
74
+ type: "group",
75
+ required: false,
76
+ description: "Tile gap, margins, fill and loop window.",
77
+ meta: { ui: { label: "Tiles", order: 6, collapsedByDefault: true } },
78
+ fields: {
79
+ gapPx: (0, screencap_grid_1.fNum)("Gap (px)", "Gap between tiles (snapped down to the canvas lattice; minimum 1 — the wrap needs off-screen slack; thinned further on a canvas too narrow to hold it).", { flavor: "slider", step: 1, unit: "px" }, { min: 1, max: 96 }),
80
+ marginPx: (0, screencap_grid_1.fNum)("Margin (px)", "Vertical-only outer margin (a scrolling layer would bleed past any horizontal margin). Thinned automatically on a canvas too short to hold it and the rows.", { flavor: "slider", step: 1, unit: "px" }, { min: 0, max: 200 }),
81
+ fit: (0, screencap_grid_1.fEnum)("Fit", ["cover", "contain"], "cover crops to fill; contain letterboxes the frame."),
82
+ backgroundColor: (0, screencap_grid_1.fColor)("Background", "Canvas color behind the tile gaps."),
83
+ clipWindowMs: (0, screencap_grid_1.fNum)("Clip window (ms)", "How much of each clip loops. 0 = automatic from the RAM budget.", { flavor: "slider", step: 250, unit: "ms" }, { min: 0, max: 8000 }),
84
+ },
85
+ },
86
+ variation: {
87
+ type: "group",
88
+ required: false,
89
+ description: "Seeded ordering + repeat variation.",
90
+ meta: { ui: { label: "Variation", order: 7, collapsedByDefault: true } },
91
+ fields: {
92
+ shuffle: (0, screencap_grid_1.fBool)("Shuffle", "Shuffle the clip order (seeded)."),
93
+ staggerRepeats: (0, screencap_grid_1.fBool)("Stagger repeats", "Start repeated clips at a seeded offset so they aren't frame-identical."),
94
+ seed: (0, screencap_grid_1.fNum)("Seed", "Seed for shuffle + stagger.", { flavor: "slider", step: 1 }, { min: 0, max: 9999 }),
95
+ },
96
+ },
97
+ debugGeometry: {
98
+ type: "boolean",
99
+ required: false,
100
+ description: "Dev-only geometry contract: assert every tile footprint survived to the pixels and stamp the achieved precision floors. Deterministic default false.",
101
+ meta: { ui: { label: "Debug geometry", order: 1, collapsedByDefault: true } },
102
+ },
103
+ });
104
+ // ---- RESOLUTION ----
105
+ const clamp = (n, lo, hi) => Math.min(hi, Math.max(lo, n));
106
+ function resolveKnobs(props) {
107
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1, _2, _3;
108
+ return {
109
+ rows: clamp(Math.round((_a = props.rows) !== null && _a !== void 0 ? _a : 2), 1, 4),
110
+ visibleCount: clamp(Math.round((_b = props.visibleCount) !== null && _b !== void 0 ? _b : 4), 1, 12),
111
+ direction: props.direction === "right" ? "right" : "left",
112
+ alternateRowDirection: (_d = (_c = props.motion) === null || _c === void 0 ? void 0 : _c.alternateRowDirection) !== null && _d !== void 0 ? _d : true,
113
+ rowOffsetFrac: clamp((_f = (_e = props.motion) === null || _e === void 0 ? void 0 : _e.rowOffsetFrac) !== null && _f !== void 0 ? _f : 0.5, 0, 1),
114
+ speedMode: ((_g = props.motion) === null || _g === void 0 ? void 0 : _g.speedMode) === "pxPerSec" ? "pxPerSec" : "cycles",
115
+ cycles: clamp((_j = (_h = props.motion) === null || _h === void 0 ? void 0 : _h.cycles) !== null && _j !== void 0 ? _j : 1, 0.25, 8),
116
+ pxPerSec: clamp((_l = (_k = props.motion) === null || _k === void 0 ? void 0 : _k.pxPerSec) !== null && _l !== void 0 ? _l : 240, 10, 2000),
117
+ snapVelocityToFrameGrid: (_o = (_m = props.motion) === null || _m === void 0 ? void 0 : _m.snapVelocityToFrameGrid) !== null && _o !== void 0 ? _o : false,
118
+ gapPx: clamp(Math.round((_q = (_p = props.tiles) === null || _p === void 0 ? void 0 : _p.gapPx) !== null && _q !== void 0 ? _q : 24), 1, 96),
119
+ marginPx: clamp(Math.round((_s = (_r = props.tiles) === null || _r === void 0 ? void 0 : _r.marginPx) !== null && _s !== void 0 ? _s : 0), 0, 200),
120
+ fit: ((_t = props.tiles) === null || _t === void 0 ? void 0 : _t.fit) === "contain" ? "contain" : "cover",
121
+ backgroundColor: (_v = (_u = props.tiles) === null || _u === void 0 ? void 0 : _u.backgroundColor) !== null && _v !== void 0 ? _v : "#0b0b0f",
122
+ clipWindowMs: clamp(Math.round((_x = (_w = props.tiles) === null || _w === void 0 ? void 0 : _w.clipWindowMs) !== null && _x !== void 0 ? _x : 0), 0, CLIP_WINDOW_MAX_MS),
123
+ shuffle: (_z = (_y = props.variation) === null || _y === void 0 ? void 0 : _y.shuffle) !== null && _z !== void 0 ? _z : false,
124
+ staggerRepeats: (_1 = (_0 = props.variation) === null || _0 === void 0 ? void 0 : _0.staggerRepeats) !== null && _1 !== void 0 ? _1 : true,
125
+ seed: Math.round((_3 = (_2 = props.variation) === null || _2 === void 0 ? void 0 : _2.seed) !== null && _3 !== void 0 ? _3 : 1),
126
+ };
127
+ }
128
+ function gcd(a, b) {
129
+ let x = Math.abs(a);
130
+ let y = Math.abs(b);
131
+ while (y)
132
+ [x, y] = [y, x % y];
133
+ return x;
134
+ }
135
+ /**
136
+ * Deterministic row rotation stride, coprime with the clip count so no row
137
+ * repeats another row's sequence verbatim (row r shows `order[(i + r·stride)
138
+ * mod L]`). Smallest coprime ≥ 2 when one exists.
139
+ */
140
+ function coprimeStride(clipCount) {
141
+ if (clipCount <= 2)
142
+ return 1;
143
+ for (let s = 2; s < clipCount; s++) {
144
+ if (gcd(s, clipCount) === 1)
145
+ return s;
146
+ }
147
+ return 1;
148
+ }
149
+ /**
150
+ * The widest tile layout that fits the {@link SCROLL_WALL_MAX_TILES} cap.
151
+ *
152
+ * `visibleCount` is a LOOK knob, so the cap is paid here: walk down from the
153
+ * requested count and take the first one whose `rows × slotCount` fits. Bigger
154
+ * tiles are a legible answer to "that many tiles don't fit"; an error card is
155
+ * not — and Rows=4 + Visible=6 (two slider drags off the defaults) used to hit
156
+ * one. Walking down also rescues a canvas too narrow for the requested count
157
+ * at all (`320px × 12 visible`), for the same reason.
158
+ *
159
+ * The clip list is NOT walked: callers must pre-check `rows × clipCount`
160
+ * against the cap and fail with a clips-specific message, because
161
+ * `slotCount ≥ clipCount` is what makes every clip appear. With that check
162
+ * done, `visibleCount: 1` always fits (`slotCount = max(clipCount, 2)` and
163
+ * `rows ≤ 4`), so this only reports geometry errors that hold at every count
164
+ * (a cross-axis `rows`/`margin` overflow).
165
+ */
166
+ function fitVisibleCount(args) {
167
+ const { canvasW, canvasH, rows, gapPx, marginPx, requestedVisibleCount, clipCount } = args;
168
+ // Keep the LAST error, not the first: the walk ends at one tile per slot, so
169
+ // whatever still fails there is the blocker no tile size can move (usually
170
+ // the row count). Reporting the v=12 message instead would tell a caller to
171
+ // fix `visibleCount` when the canvas is really too short for their rows.
172
+ let lastError = null;
173
+ for (let v = requestedVisibleCount; v >= 1; v--) {
174
+ const geo = (0, geometry_1.computeScrollWallGeometry)({ canvasW, canvasH, visibleCount: v, rows, gapPx, marginPx });
175
+ if (!geo.ok) {
176
+ lastError = geo.error;
177
+ continue;
178
+ }
179
+ const slotCount = Math.max(clipCount, geo.geometry.minSlotCount);
180
+ if (rows * slotCount <= exports.SCROLL_WALL_MAX_TILES) {
181
+ return { ok: true, visibleCount: v, geometry: geo.geometry, slotCount };
182
+ }
183
+ }
184
+ return {
185
+ ok: false,
186
+ error: lastError !== null && lastError !== void 0 ? lastError :
187
+ // Unreachable with the caller's clip pre-check in place; kept so a future
188
+ // caller that forgets it gets a sentence rather than a crash.
189
+ `${clipCount} clip(s) x ${rows} row(s) needs more than the ${exports.SCROLL_WALL_MAX_TILES}-tile cap at every tile size.`,
190
+ };
191
+ }
192
+ // ---- RENDER ----
193
+ function renderScrollWallV1(props, ctx) {
194
+ var _a, _b, _c, _d;
195
+ const canvasW = ctx.target.width;
196
+ const canvasH = ctx.target.height;
197
+ const fps = (_a = ctx.target.fps) !== null && _a !== void 0 ? _a : 30;
198
+ const durationMs = (_b = ctx.target.durationMs) !== null && _b !== void 0 ? _b : 4000;
199
+ const k = resolveKnobs(props);
200
+ const fail = (msg) => (0, template_utils_1.makeErrorMosaic)(msg, { title: "Scroll Wall", width: canvasW, height: canvasH });
201
+ // ── Inputs: real clips, or the demo hues when none are given ──
202
+ const rawClips = ((_c = props.clips) !== null && _c !== void 0 ? _c : []).filter((c) => typeof c === "string" && c.length > 0);
203
+ const demo = rawClips.length === 0;
204
+ const clipCount = demo ? DEMO_HUES.length : rawClips.length;
205
+ // The one ask the cap cannot absorb: every clip needs its own slot in every
206
+ // row, so a list this long would have to DROP clips (see fitVisibleCount).
207
+ if (k.rows * clipCount > exports.SCROLL_WALL_MAX_TILES) {
208
+ const maxClips = Math.floor(exports.SCROLL_WALL_MAX_TILES / k.rows);
209
+ return fail(`${clipCount} clips x ${k.rows} rows = ${k.rows * clipCount} tiles exceeds the ${exports.SCROLL_WALL_MAX_TILES}-tile cap ` +
210
+ `(each tile is one ffmpeg input; above the cap the engine's chunk split would silently break the scroll). ` +
211
+ `At ${k.rows} row${k.rows === 1 ? "" : "s"} the wall takes up to ${maxClips} clips — pass fewer clips, or use fewer rows.`);
212
+ }
213
+ // `visibleCount` pays the rest of the cap by walking down to bigger tiles.
214
+ const fit = fitVisibleCount({
215
+ canvasW,
216
+ canvasH,
217
+ rows: k.rows,
218
+ gapPx: k.gapPx,
219
+ marginPx: k.marginPx,
220
+ requestedVisibleCount: k.visibleCount,
221
+ clipCount,
222
+ });
223
+ if (!fit.ok)
224
+ return fail(fit.error);
225
+ const g = fit.geometry;
226
+ const slotCount = fit.slotCount;
227
+ const assets = {};
228
+ const clips = [];
229
+ if (!demo) {
230
+ const problems = [];
231
+ for (const rawPath of rawClips) {
232
+ // ctx.media is keyed by the RAW caller string; the manifest key must
233
+ // be a safe unique slug (screencap-grid convention).
234
+ const meta = ctx.media[(0, types_1.asAssetId)(rawPath)];
235
+ if ((meta === null || meta === void 0 ? void 0 : meta.kind) === "audio") {
236
+ problems.push(`"${rawPath}" is audio — the wall takes video and image clips`);
237
+ continue;
238
+ }
239
+ const isVideo = (meta === null || meta === void 0 ? void 0 : meta.kind) === "video";
240
+ const assetId = (0, template_utils_1.uniqueAssetKey)((0, template_utils_1.slugifyAssetKeyFromPath)(rawPath), assets);
241
+ assets[assetId] = {
242
+ kind: "file",
243
+ path: rawPath,
244
+ mediaType: isVideo ? "video" : "image",
245
+ };
246
+ clips.push({
247
+ assetId,
248
+ mediaType: isVideo ? "video" : "image",
249
+ isVideo,
250
+ durationMs: isVideo && meta.durationMs != null && meta.durationMs > 0 ? meta.durationMs : null,
251
+ frameBytes: meta && meta.width > 0 && meta.height > 0
252
+ ? meta.width * meta.height * 1.5
253
+ : FALLBACK_FRAME_BYTES,
254
+ windowMs: 0,
255
+ });
256
+ }
257
+ if (problems.length > 0)
258
+ return fail(problems.join("; "));
259
+ }
260
+ // ── Seeded ordering: one stream, fixed consumption order (shuffle first,
261
+ // then one draw per tile row-major — so which tiles USE their draw never
262
+ // shifts the stream) ──
263
+ const rng = (0, template_utils_1.mulberry32)(k.seed >>> 0);
264
+ const order = Array.from({ length: clipCount }, (_, i) => i);
265
+ if (k.shuffle) {
266
+ for (let i = order.length - 1; i > 0; i--) {
267
+ const j = Math.floor(rng() * (i + 1));
268
+ [order[i], order[j]] = [order[j], order[i]];
269
+ }
270
+ }
271
+ const stride = coprimeStride(clipCount);
272
+ const clipIndexAt = (row, i) => order[(i + row * stride) % clipCount];
273
+ // ── RAM budget → per-clip loop window (video only). The loop store holds
274
+ // min(clipFrames, outputFrames) NATIVE-res frames per video tile. ──
275
+ if (!demo) {
276
+ let totalFrameBytes = 0;
277
+ for (let r = 0; r < k.rows; r++) {
278
+ for (let i = 0; i < slotCount; i++) {
279
+ const clip = clips[clipIndexAt(r, i)];
280
+ if (clip.isVideo)
281
+ totalFrameBytes += clip.frameBytes;
282
+ }
283
+ }
284
+ const budgetFrames = totalFrameBytes > 0 ? Math.floor(LOOP_STORE_BUDGET_BYTES / totalFrameBytes) : 0;
285
+ const autoWindowMs = Math.round((budgetFrames / fps) * 1000);
286
+ for (const clip of clips) {
287
+ if (!clip.isVideo)
288
+ continue;
289
+ const upperMs = Math.max(1, Math.min((_d = clip.durationMs) !== null && _d !== void 0 ? _d : CLIP_WINDOW_MAX_MS, CLIP_WINDOW_MAX_MS));
290
+ clip.windowMs =
291
+ k.clipWindowMs > 0
292
+ ? clamp(k.clipWindowMs, 1, upperMs)
293
+ : clamp(autoWindowMs, Math.min(CLIP_WINDOW_MIN_MS, upperMs), upperMs);
294
+ }
295
+ }
296
+ // ── Motion + pieces ──
297
+ const period = slotCount * g.pitch;
298
+ const pxPerSec = (0, motion_1.resolveSpeedPxPerSec)({
299
+ speedMode: k.speedMode,
300
+ cycles: k.cycles,
301
+ pxPerSec: k.pxPerSec,
302
+ period,
303
+ fps,
304
+ durationMs,
305
+ snapVelocityToFrameGrid: k.snapVelocityToFrameGrid,
306
+ });
307
+ const durationSec = durationMs / 1000;
308
+ const pieces = [];
309
+ for (let r = 0; r < k.rows; r++) {
310
+ const motion = {
311
+ slots: g.slots,
312
+ pitch: g.pitch,
313
+ period,
314
+ phasePx: (0, motion_1.rowPhasePx)(k.rowOffsetFrac, r, g.pitch),
315
+ sign: (0, motion_1.rowDirectionSign)(k.direction, r, k.alternateRowDirection),
316
+ pxPerSec,
317
+ durationSec,
318
+ };
319
+ for (let i = 0; i < slotCount; i++) {
320
+ const draw = rng();
321
+ const xExpr = (0, motion_1.buildScrollXExpr)(motion, i);
322
+ const editor = { owner: "template", label: `clip:r${r}:i${i}` };
323
+ let source;
324
+ if (demo) {
325
+ source = {
326
+ ...(0, template_utils_1.makeColorTile)(DEMO_HUES[clipIndexAt(r, i)], { overlay: { xExpr } }),
327
+ editor,
328
+ };
329
+ }
330
+ else {
331
+ const clip = clips[clipIndexAt(r, i)];
332
+ // A repeat (the conveyor wrapped past the clip list) gets a seeded
333
+ // demuxer start so it isn't frame-identical to its first showing.
334
+ const isRepeat = Math.floor(i / clipCount) > 0;
335
+ const stagger = k.staggerRepeats && isRepeat && clip.isVideo && clip.durationMs != null
336
+ ? Math.floor(draw * Math.max(0, clip.durationMs - clip.windowMs))
337
+ : null;
338
+ source = {
339
+ type: "media",
340
+ mediaType: clip.mediaType,
341
+ assetId: clip.assetId,
342
+ placement: { fit: k.fit },
343
+ ...(clip.isVideo
344
+ ? {
345
+ playback: {
346
+ loopMode: "loop",
347
+ clipDurationMs: clip.windowMs,
348
+ ...(stagger != null ? { clipStartMs: stagger } : {}),
349
+ },
350
+ audio: { enabled: false },
351
+ }
352
+ : {}),
353
+ overlay: { xExpr },
354
+ editor,
355
+ };
356
+ }
357
+ pieces.push({
358
+ rect: {
359
+ x: (i % g.slots) * g.pitch,
360
+ y: g.rowYs[r],
361
+ w: g.cellW,
362
+ h: g.rowH,
363
+ importance: Math.floor(i / g.slots),
364
+ },
365
+ source,
366
+ drift: "exact",
367
+ });
368
+ }
369
+ }
370
+ const placed = (0, template_utils_1.placeOptimizedPieces)({ rootW: canvasW, rootH: canvasH, pieces });
371
+ const doc = {
372
+ kind: "mosaic_document",
373
+ version: 1,
374
+ m0: placed.m0,
375
+ sources: placed.sources,
376
+ assets,
377
+ backgroundColor: k.backgroundColor,
378
+ // A wall of clips playing their own audio at once is noise, so v1 is
379
+ // silent by design (a soundtrack prop is a listed non-goal) and every video
380
+ // source is muted individually. Saying it once at the document says WHY:
381
+ // the silence is the design, not six flags that happen to agree.
382
+ audio: { mode: "off" },
383
+ };
384
+ return (0, template_utils_1.withGeometryContract)(doc, ctx, {
385
+ templateId: SCROLL_WALL_V1_ID,
386
+ expectations: placed.expectations,
387
+ debug: props.debugGeometry === true,
388
+ });
389
+ }
390
+ // ---- TEMPLATE ----
391
+ exports.ScrollWallV1 = {
392
+ id: (0, types_1.asTemplateId)(SCROLL_WALL_V1_ID),
393
+ label: "Scroll Wall",
394
+ description: "An endless scrolling wall of clips: 1-4 rows of video/image tiles slide sideways forever (optionally alternating direction) and loop seamlessly at whole cycles. Every tile is a real DSL cell at full native resolution; the pan is per-tile overlay motion, not a camera crop. Empty clips render a demo wall of colored tiles.",
395
+ version: 1,
396
+ capabilities: { tier: "core" },
397
+ tags: ["media", "wall", "scroll", "loop", "montage", "animated", "creators", "marketers", "video"],
398
+ propsSchema,
399
+ outputHints: {
400
+ format: { kind: "video", container: "mp4" },
401
+ width: 1920,
402
+ height: 1080,
403
+ fps: 30,
404
+ durationMs: 4000,
405
+ },
406
+ defaultProps: {
407
+ debugGeometry: false,
408
+ rows: 2,
409
+ visibleCount: 4,
410
+ direction: "left",
411
+ motion: {
412
+ alternateRowDirection: true,
413
+ rowOffsetFrac: 0.5,
414
+ speedMode: "cycles",
415
+ cycles: 1,
416
+ pxPerSec: 240,
417
+ snapVelocityToFrameGrid: false,
418
+ },
419
+ tiles: {
420
+ gapPx: 24,
421
+ marginPx: 0,
422
+ fit: "cover",
423
+ backgroundColor: "#0b0b0f",
424
+ clipWindowMs: 0,
425
+ },
426
+ variation: { shuffle: false, staggerRepeats: true, seed: 1 },
427
+ },
428
+ render(props, ctx) {
429
+ return Promise.resolve(renderScrollWallV1(props, ctx));
430
+ },
431
+ };
432
+ (0, template_utils_1.registerTemplate)(exports.ScrollWallV1);
@@ -0,0 +1 @@
1
+ export * from "./v1";
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./v1"), exports);
@@ -0,0 +1 @@
1
+ export { SubtitleBurn, SUBTITLE_BURN_TEMPLATE_ID, type SubtitleBurnProps, } from "./subtitle-burn";
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SUBTITLE_BURN_TEMPLATE_ID = exports.SubtitleBurn = void 0;
4
+ var subtitle_burn_1 = require("./subtitle-burn");
5
+ Object.defineProperty(exports, "SubtitleBurn", { enumerable: true, get: function () { return subtitle_burn_1.SubtitleBurn; } });
6
+ Object.defineProperty(exports, "SUBTITLE_BURN_TEMPLATE_ID", { enumerable: true, get: function () { return subtitle_burn_1.SUBTITLE_BURN_TEMPLATE_ID; } });
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Subtitle Burn — the editor first-open cover.
3
+ *
4
+ * The family chat-pane structure (screencap_grid/v2, gate 24 — "i quite
5
+ * like this cover"; aspect-safe, gate 25) with this template's pitch. The
6
+ * hero is REAL MATERIAL, not brand art: Big Buck Bunny's title card at
7
+ * full 1080p with a subtitle burned onto it in the template's own style —
8
+ * white glyphs, bottom center — so the first thing a user sees IS the
9
+ * deliverable.
10
+ */
11
+ import type { MosaicDocument, MosaicEngineContext } from "@m0saic/types";
12
+ /** Production cover: the instruction pane beside a burned-subtitle frame. */
13
+ export declare function renderSubtitleBurnCover(ctx: MosaicEngineContext): MosaicDocument;