@luxonis/visualizer-protobuf 2.22.0 → 2.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/dist/{WorkerImageDecoder.worker-tkX9-IYo.js → WorkerImageDecoder.worker-C3ZBQ2Wk.js} +1 -1
  2. package/dist/{decodeImage-C8kB6T3V.js → decodeImage-CxUhz2gE.js} +14278 -2893
  3. package/dist/{index-P-f_cKZS.js → index-B9Zf3rrb.js} +2 -2
  4. package/dist/{index-BQ24Upp_.js → index-BJOK4X3d.js} +2 -2
  5. package/dist/{index-DMvr0-pP.js → index-BTO4og7t.js} +2 -2
  6. package/dist/{index-DTCT-lVn.js → index-BqTw2FSJ.js} +4 -4
  7. package/dist/{index-CH1TUS48.js → index-Bw0fCcF0.js} +2 -2
  8. package/dist/{index-DDVf76z9.js → index-CCWfhL1j.js} +2 -2
  9. package/dist/{index-BHXfMPMv.js → index-CFz07x1R.js} +2 -2
  10. package/dist/{index-Bvet1xE9.js → index-CM0J0Tip.js} +2 -2
  11. package/dist/{index-DtzTeqB7.js → index-D3by772J.js} +2 -2
  12. package/dist/{index-DzyYicoH.js → index-DMmaMUCD.js} +2813 -1608
  13. package/dist/{index-C-cGIa0r.js → index-DQ_hdLpb.js} +2 -2
  14. package/dist/{index-yfiGMPtK.js → index-DRmoIUFd.js} +2 -2
  15. package/dist/{index-Dcus_L6F.js → index-DWgnF3_o.js} +156 -57
  16. package/dist/{index-DYpNYj7G.js → index-Db42Qzy_.js} +2 -2
  17. package/dist/{index-C_ioBAtk.js → index-DgisSKDf.js} +2 -2
  18. package/dist/{index-CV57d9Tz.js → index-DjOkSXUO.js} +2 -2
  19. package/dist/{index-D5F-PpU5.js → index-DqqFhpKC.js} +2 -2
  20. package/dist/{index-RKZ-F77P.js → index-Wr3SUBO9.js} +2 -2
  21. package/dist/{index-DHgo3Ne_.js → index-oTzD1_p-.js} +2 -2
  22. package/dist/index.js +2 -2
  23. package/dist/lib/src/connection/foxglove-connection.d.ts +3 -1
  24. package/dist/lib/src/connection/foxglove-connection.d.ts.map +1 -1
  25. package/dist/lib/src/connection/foxglove-connection.js +16 -32
  26. package/dist/lib/src/connection/foxglove-connection.js.map +1 -1
  27. package/dist/lib/src/messaging/deserialization/pointcloud/pointcloudFromDepth.worker.js +373 -247
  28. package/dist/lib/src/messaging/deserialization/pointcloud/pointcloudFromDepth.worker.js.map +1 -1
  29. package/dist/lib/src/messaging/deserialization/pointcloud/poitcloudPoolManager.d.ts +30 -0
  30. package/dist/lib/src/messaging/deserialization/pointcloud/poitcloudPoolManager.d.ts.map +1 -0
  31. package/dist/lib/src/messaging/deserialization/pointcloud/poitcloudPoolManager.js +106 -0
  32. package/dist/lib/src/messaging/deserialization/pointcloud/poitcloudPoolManager.js.map +1 -0
  33. package/dist/lib/src/messaging/deserialization/pointcloud/utils.d.ts +0 -9
  34. package/dist/lib/src/messaging/deserialization/pointcloud/utils.d.ts.map +1 -1
  35. package/dist/lib/src/messaging/deserialization/pointcloud/utils.js +0 -16
  36. package/dist/lib/src/messaging/deserialization/pointcloud/utils.js.map +1 -1
  37. package/dist/lib/src/panels/PointCloudPanel.js +3 -3
  38. package/dist/lib/src/panels/PointCloudPanel.js.map +1 -1
  39. package/dist/lib/src/utils/poitcloud-sync.js +1 -1
  40. package/dist/lib/src/utils/poitcloud-sync.js.map +1 -1
  41. package/dist/packages/studio-base/src/panels/ThreeDeeRender/renderables/CameraStateSettings.d.ts +1 -0
  42. package/dist/packages/studio-base/src/panels/ThreeDeeRender/renderables/CameraStateSettings.d.ts.map +1 -1
  43. package/dist/packages/studio-base/src/panels/ThreeDeeRender/renderables/CameraStateSettings.js +243 -154
  44. package/dist/packages/studio-base/src/panels/ThreeDeeRender/renderables/CameraStateSettings.js.map +1 -1
  45. package/dist/pointcloudFromDepth.worker-qotYPy_e.js +450 -0
  46. package/dist/{utils-Cmsz3FxA.js → utils-Hzt3wxhG.js} +2 -20
  47. package/package.json +2 -1
  48. package/dist/pointcloudFromDepth.worker-CNKyMUU-.js +0 -326
@@ -3,7 +3,7 @@ import React__default, { useReducer, useRef, useCallback, useLayoutEffect, Compo
3
3
  import ReactDOM__default from 'react-dom';
4
4
  import { S as isSymbol, U as toString, V as keys, W as getSymbols$1, X as stubArray, Y as arrayPush, Z as baseGetAllKeys, g as getTag, $ as getAllKeys, k as baseGet, c as baseIteratee, j as castPath, t as toKey, a0 as arrayMap$1, a1 as baseUniq, b as baseFlatten, a2 as useMustNotChange, a3 as useCurrentLayoutActions, a4 as useCurrentLayoutSelector, r as reportError, A as AppError, L as Logger, u as useGuaranteedContext, a5 as usePanelMosaicId, a6 as useSelectedPanels, a7 as PANEL_TITLE_CONFIG_KEY, a8 as noop$4, o as getPanelTypeFromId, M as useShallowMemo, T as TAB_PANEL_TYPE, J as filterMap, d as dist$3, a9 as useAppConfiguration, aa as useValueChangedDebugLog, ab as useJsonTreeTheme } from './tslib.es6-C73eoP_E.js';
5
5
  import { createStore, useStore } from 'zustand';
6
- import { g as generateUtilityClass, c as createAggregator, f as flatRest, b as baseSet, A as AnalyticsContext, P as PropTypes, E as ErrorDisplay, S as Stack$1, m as makeStyles$1, _ as _extends$1, W as WorkspaceContext, u as useAnalytics, a as AppEvent, L as LeftSidebarItemKeys, R as RightSidebarItemKeys, d as useTranslation, e as usePanelCatalog, h as EmptyState, i as isEmpty, j as PanelContext, k as PanelCatalogContext, l as usePanelStateStore, n as useDefaultPanelTitle, o as useWorkspaceStore, p as WorkspaceStoreSelectors, q as difference, r as usePanelContext, s as useMessagePipeline, v as v4, t as useHoverValue, w as useSetHoverValue, x as useClearHoverValue, y as useMessagePipelineGetter, z as usePanelSettingsTreeUpdate, B as PlayerCapabilities, C as assertNever, D as PlayerPresence, F as isEqual, G as isDesktopApp, H as createTheme, I as propTypesExports } from './index-Dcus_L6F.js';
6
+ import { g as generateUtilityClass, c as createAggregator, f as flatRest, b as baseSet, A as AnalyticsContext, P as PropTypes, E as ErrorDisplay, S as Stack$1, m as makeStyles$1, _ as _extends$1, W as WorkspaceContext, u as useAnalytics, a as AppEvent, L as LeftSidebarItemKeys, R as RightSidebarItemKeys, d as useTranslation, e as usePanelCatalog, h as EmptyState, i as isEmpty, j as PanelContext, k as PanelCatalogContext, l as usePanelStateStore, n as useDefaultPanelTitle, o as useWorkspaceStore, p as WorkspaceStoreSelectors, q as difference, r as usePanelContext, s as useMessagePipeline, v as v4, t as useHoverValue, w as useSetHoverValue, x as useClearHoverValue, y as useMessagePipelineGetter, z as usePanelSettingsTreeUpdate, B as PlayerCapabilities, C as assertNever, D as PlayerPresence, F as isEqual, G as isDesktopApp, H as createTheme, I as propTypesExports } from './index-DWgnF3_o.js';
7
7
  import { MosaicDragType, MosaicContext, MosaicWindowContext, getOtherBranch, getNodeAtPath } from 'react-mosaic-component';
8
8
  import { t as typescript } from './useMessageReducer-jNx5e6JW.js';
9
9
  import { g as getDefaultExportFromCjs, c as commonjsGlobal, a as getAugmentedNamespace } from './_commonjsHelpers-E-ZsRS8r.js';
@@ -17,15 +17,15 @@ import MoreVertIcon from '@mui/icons-material/MoreVert';
17
17
  import CancelIcon from '@mui/icons-material/Cancel';
18
18
  import SearchIcon from '@mui/icons-material/Search';
19
19
  import { useDrag, useDrop } from 'react-dnd';
20
- import { B as Box3, V as Vector3, I as InstancedBufferGeometry, F as Float32BufferAttribute, a as InstancedInterleavedBuffer, b as InterleavedBufferAttribute, W as WireframeGeometry, S as Sphere, U as UniformsLib, c as Vector2, e as ShaderLib, f as UniformsUtils, g as ShaderMaterial, h as Vector4, M as Matrix4, L as Line3, i as Mesh, j as MathUtils, O as Object3D, C as Color, r as rgbToThreeColor, s as stringToRgba, m as makeRgba, k as MeshStandardMaterial, R as ReplaceStencilOp, N as NotEqualStencilFunc, D as DoubleSide, P as PointsMaterial, l as rgbaToCssString, n as colorModeSettingsFields, o as autoSelectColorSettings, p as PlaneGeometry, q as DataTexture, t as UVMapping, u as ClampToEdgeWrapping, v as NearestFilter, w as LinearFilter, x as FS_SRGB_TO_LINEAR, y as SRGBColorSpace, z as LinearSRGBColorSpace, A as rgbaToLinear, E as RedFormat, G as RGBAFormat, H as getColorConverter, J as FloatType, K as UnsignedByteType, Q as NEEDS_MIN_MAX$1, T as InstancedMesh, X as CylinderGeometry, Y as ConeGeometry, Z as DataTextureLoader, _ as LinearMipmapLinearFilter, $ as Loader, a0 as LoaderUtils, a1 as FileLoader, a2 as MeshBasicMaterial, a3 as Scene, a4 as TextureLoader, a5 as AnimationClip, a6 as VectorKeyframeTrack, a7 as QuaternionKeyframeTrack, a8 as MeshLambertMaterial, a9 as MeshPhongMaterial, aa as FrontSide, ab as PerspectiveCamera, ac as OrthographicCamera, ad as AmbientLight, ae as SpotLight, af as PointLight, ag as DirectionalLight, ah as BufferGeometry, ai as Group, aj as Quaternion, ak as Bone, al as LineBasicMaterial, am as SkinnedMesh, an as Line, ao as LineSegments, ap as RepeatWrapping, aq as Skeleton, ar as BufferAttribute, as as TrianglesDrawMode, at as TriangleFanDrawMode, au as TriangleStripDrawMode, av as MeshPhysicalMaterial, aw as ImageBitmapLoader, ax as InterleavedBuffer, ay as Material, az as PropertyBinding, aA as LineLoop, aB as Points, aC as InterpolateLinear, aD as ColorManagement, aE as NearestMipmapNearestFilter, aF as LinearMipmapNearestFilter, aG as NearestMipmapLinearFilter, aH as MirroredRepeatWrapping, aI as InterpolateDiscrete, aJ as Texture, aK as NumberKeyframeTrack, aL as Interpolant, aM as EdgesGeometry, aN as LoadingManager, aO as stringToRgb, aP as getLuminance, aQ as Euler, aR as vec3TupleApproxEquals, aS as decodeCompressedImageToBitmap, aT as CanvasTexture, aU as Shape, aV as SRGBToLinear, aW as ShapeGeometry, aX as DynamicDrawUsage, aY as ShaderChunk, aZ as IMAGE_DEFAULT_COLOR_MODE_SETTINGS, a_ as colorHasTransparency, a$ as StaticDrawUsage, b0 as RawShaderMaterial, b1 as GLSL3, b2 as colorFieldComputedPrefix, b3 as getRotationTo, b4 as SphereGeometry, b5 as rgbaGradient, b6 as InstancedBufferAttribute, b7 as BoxGeometry, b8 as DARK_OUTLINE, b9 as LIGHT_OUTLINE, ba as CircleGeometry, bb as LineDashedMaterial, bc as GreaterDepth, bd as EventDispatcher, be as Plane, bf as Raycaster, bg as WebGLRenderTarget, bh as Ray, bi as MOUSE, bj as TOUCH, bk as Spherical, bl as WebGLRenderer, bm as NoToneMapping, bn as VSMShadowMap, bo as HemisphereLight } from './decodeImage-C8kB6T3V.js';
20
+ import { B as Box3, V as Vector3, I as InstancedBufferGeometry, F as Float32BufferAttribute, a as InstancedInterleavedBuffer, b as InterleavedBufferAttribute, W as WireframeGeometry, S as Sphere, U as UniformsLib, c as Vector2, e as ShaderLib, f as UniformsUtils, g as ShaderMaterial, h as Vector4, M as Matrix4, L as Line3, i as Mesh, j as MathUtils, O as Object3D, C as Color, r as rgbToThreeColor, s as stringToRgba, m as makeRgba, k as MeshStandardMaterial, R as ReplaceStencilOp, N as NotEqualStencilFunc, D as DoubleSide, P as PointsMaterial, l as rgbaToCssString, n as colorModeSettingsFields, o as autoSelectColorSettings, p as PlaneGeometry, q as DataTexture, t as UVMapping, u as ClampToEdgeWrapping, v as NearestFilter, w as LinearFilter, x as FS_SRGB_TO_LINEAR, y as SRGBColorSpace, z as LinearSRGBColorSpace, A as rgbaToLinear, E as RedFormat, G as RGBAFormat, H as getColorConverter, J as FloatType, K as UnsignedByteType, Q as NEEDS_MIN_MAX$1, T as InstancedMesh, X as CylinderGeometry, Y as ConeGeometry, Z as DataTextureLoader, _ as LinearMipmapLinearFilter, $ as Loader, a0 as LoaderUtils, a1 as FileLoader, a2 as MeshBasicMaterial, a3 as Scene, a4 as TextureLoader, a5 as AnimationClip, a6 as VectorKeyframeTrack, a7 as QuaternionKeyframeTrack, a8 as MeshLambertMaterial, a9 as MeshPhongMaterial, aa as FrontSide, ab as PerspectiveCamera, ac as OrthographicCamera, ad as AmbientLight, ae as SpotLight, af as PointLight, ag as DirectionalLight, ah as BufferGeometry, ai as Group, aj as Quaternion, ak as Bone, al as LineBasicMaterial, am as SkinnedMesh, an as Line, ao as LineSegments, ap as RepeatWrapping, aq as Skeleton, ar as BufferAttribute, as as TrianglesDrawMode, at as TriangleFanDrawMode, au as TriangleStripDrawMode, av as MeshPhysicalMaterial, aw as ImageBitmapLoader, ax as InterleavedBuffer, ay as Material, az as PropertyBinding, aA as LineLoop, aB as Points, aC as InterpolateLinear, aD as ColorManagement, aE as NearestMipmapNearestFilter, aF as LinearMipmapNearestFilter, aG as NearestMipmapLinearFilter, aH as MirroredRepeatWrapping, aI as InterpolateDiscrete, aJ as Texture, aK as NumberKeyframeTrack, aL as Interpolant, aM as EdgesGeometry, aN as LoadingManager, aO as stringToRgb, aP as getLuminance, aQ as Euler, aR as vec3TupleApproxEquals, aS as decodeCompressedImageToBitmap, aT as CanvasTexture, aU as Shape, aV as SRGBToLinear, aW as ShapeGeometry, aX as DynamicDrawUsage, aY as ShaderChunk, aZ as IMAGE_DEFAULT_COLOR_MODE_SETTINGS, a_ as colorHasTransparency, a$ as StaticDrawUsage, b0 as RawShaderMaterial, b1 as GLSL3, b2 as colorFieldComputedPrefix, b3 as getRotationTo, b4 as SphereGeometry, b5 as rgbaGradient, b6 as InstancedBufferAttribute, b7 as BoxGeometry, b8 as DARK_OUTLINE, b9 as LIGHT_OUTLINE, ba as CircleGeometry, bb as LineDashedMaterial, bc as GreaterDepth, bd as EventDispatcher$1, be as Plane, bf as Raycaster, bg as WebGLRenderTarget, bh as THREE$1, bi as Spherical, bj as WebGLRenderer, bk as NoToneMapping, bl as VSMShadowMap, bm as HemisphereLight } from './decodeImage-CxUhz2gE.js';
21
21
  import { CacheProvider } from '@emotion/react';
22
22
  import '@mui/material/styles/createTypography';
23
23
  import { E as EventEmitter } from './FoxgloveServer-C39Uooyk.js';
24
24
  import require$$1$3 from 'color';
25
25
  import require$$2$1 from 'lodash.curry';
26
26
  import OpenInNewIcon from '@mui/icons-material/OpenInNew';
27
- import './utils-Cmsz3FxA.js';
28
27
  import './comlink-DHMAu6X7.js';
28
+ import './utils-Hzt3wxhG.js';
29
29
  import './foxglove-protocol-CYoMweAY.js';
30
30
  import 'react-dnd-html5-backend';
31
31
  import 'object-assign';
@@ -12404,10 +12404,10 @@ const _line = new Line3();
12404
12404
  const _closestPoint = new Vector3();
12405
12405
 
12406
12406
  const _box = new Box3();
12407
- const _sphere = new Sphere();
12407
+ const _sphere$1 = new Sphere();
12408
12408
  const _clipToWorldVector = new Vector4();
12409
12409
 
12410
- let _ray$1, _lineWidth;
12410
+ let _ray, _lineWidth;
12411
12411
 
12412
12412
  // Returns the margin required to expand by in world space given the distance from the camera,
12413
12413
  // line width, resolution, and camera projection
@@ -12445,7 +12445,7 @@ function raycastWorldUnits( lineSegments, intersects ) {
12445
12445
  const pointOnLine = new Vector3();
12446
12446
  const point = new Vector3();
12447
12447
 
12448
- _ray$1.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
12448
+ _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
12449
12449
  const isInside = point.distanceTo( pointOnLine ) < _lineWidth * 0.5;
12450
12450
 
12451
12451
  if ( isInside ) {
@@ -12453,7 +12453,7 @@ function raycastWorldUnits( lineSegments, intersects ) {
12453
12453
  intersects.push( {
12454
12454
  point,
12455
12455
  pointOnLine,
12456
- distance: _ray$1.origin.distanceTo( point ),
12456
+ distance: _ray.origin.distanceTo( point ),
12457
12457
  object: lineSegments,
12458
12458
  face: null,
12459
12459
  faceIndex: i,
@@ -12486,7 +12486,7 @@ function raycastScreenSpace( lineSegments, camera, intersects ) {
12486
12486
  // pick a point 1 unit out along the ray to avoid the ray origin
12487
12487
  // sitting at the camera origin which will cause "w" to be 0 when
12488
12488
  // applying the projection matrix.
12489
- _ray$1.at( 1, _ssOrigin );
12489
+ _ray.at( 1, _ssOrigin );
12490
12490
 
12491
12491
  // ndc space [ - 1.0, 1.0 ]
12492
12492
  _ssOrigin.w = 1;
@@ -12581,12 +12581,12 @@ function raycastScreenSpace( lineSegments, camera, intersects ) {
12581
12581
  const pointOnLine = new Vector3();
12582
12582
  const point = new Vector3();
12583
12583
 
12584
- _ray$1.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
12584
+ _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
12585
12585
 
12586
12586
  intersects.push( {
12587
12587
  point: point,
12588
12588
  pointOnLine: pointOnLine,
12589
- distance: _ray$1.origin.distanceTo( point ),
12589
+ distance: _ray.origin.distanceTo( point ),
12590
12590
  object: lineSegments,
12591
12591
  face: null,
12592
12592
  faceIndex: i,
@@ -12654,7 +12654,7 @@ class LineSegments2 extends Mesh {
12654
12654
 
12655
12655
  const threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0;
12656
12656
 
12657
- _ray$1 = raycaster.ray;
12657
+ _ray = raycaster.ray;
12658
12658
 
12659
12659
  const matrixWorld = this.matrixWorld;
12660
12660
  const geometry = this.geometry;
@@ -12669,7 +12669,7 @@ class LineSegments2 extends Mesh {
12669
12669
 
12670
12670
  }
12671
12671
 
12672
- _sphere.copy( geometry.boundingSphere ).applyMatrix4( matrixWorld );
12672
+ _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( matrixWorld );
12673
12673
 
12674
12674
  // increase the sphere bounds by the worst case line screen space width
12675
12675
  let sphereMargin;
@@ -12679,14 +12679,14 @@ class LineSegments2 extends Mesh {
12679
12679
 
12680
12680
  } else {
12681
12681
 
12682
- const distanceToSphere = Math.max( camera.near, _sphere.distanceToPoint( _ray$1.origin ) );
12682
+ const distanceToSphere = Math.max( camera.near, _sphere$1.distanceToPoint( _ray.origin ) );
12683
12683
  sphereMargin = getWorldSpaceHalfWidth( camera, distanceToSphere, material.resolution );
12684
12684
 
12685
12685
  }
12686
12686
 
12687
- _sphere.radius += sphereMargin;
12687
+ _sphere$1.radius += sphereMargin;
12688
12688
 
12689
- if ( _ray$1.intersectsSphere( _sphere ) === false ) {
12689
+ if ( _ray.intersectsSphere( _sphere$1 ) === false ) {
12690
12690
 
12691
12691
  return;
12692
12692
 
@@ -12709,14 +12709,14 @@ class LineSegments2 extends Mesh {
12709
12709
 
12710
12710
  } else {
12711
12711
 
12712
- const distanceToBox = Math.max( camera.near, _box.distanceToPoint( _ray$1.origin ) );
12712
+ const distanceToBox = Math.max( camera.near, _box.distanceToPoint( _ray.origin ) );
12713
12713
  boxMargin = getWorldSpaceHalfWidth( camera, distanceToBox, material.resolution );
12714
12714
 
12715
12715
  }
12716
12716
 
12717
12717
  _box.expandByScalar( boxMargin );
12718
12718
 
12719
- if ( _ray$1.intersectsBox( _box ) === false ) {
12719
+ if ( _ray.intersectsBox( _box ) === false ) {
12720
12720
 
12721
12721
  return;
12722
12722
 
@@ -14143,7 +14143,7 @@ function multiplyScalar(vec, scalar) {
14143
14143
  * @module glMatrix
14144
14144
  */
14145
14145
  // Configuration Constants
14146
- var EPSILON = 0.000001;
14146
+ var EPSILON$1 = 0.000001;
14147
14147
  var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
14148
14148
  if (!Math.hypot) Math.hypot = function () {
14149
14149
  var y = 0,
@@ -14883,7 +14883,7 @@ function slerp(out, a, b, t) {
14883
14883
  } // calculate coefficients
14884
14884
 
14885
14885
 
14886
- if (1.0 - cosom > EPSILON) {
14886
+ if (1.0 - cosom > EPSILON$1) {
14887
14887
  // standard case (slerp)
14888
14888
  omega = Math.acos(cosom);
14889
14889
  sinom = Math.sin(omega);
@@ -15352,7 +15352,7 @@ function interpolate(start, end, fraction) {
15352
15352
  const MAX_DURATION = 4_294_967_295n * BigInt(1e9);
15353
15353
  // Number of transforms evicted is this * max capacity
15354
15354
  const MAX_CAPACITY_EVICT_PORTION = 0.25;
15355
- const DEG2RAD$1 = Math.PI / 180;
15355
+ const DEG2RAD$2 = Math.PI / 180;
15356
15356
  const tempLower$1 = [0n, Transform.Identity()];
15357
15357
  const tempUpper$1 = [0n, Transform.Identity()];
15358
15358
  const tempVec4 = [0, 0, 0, 0];
@@ -15812,9 +15812,9 @@ function copyPose(out, pose) {
15812
15812
  // Compute a quaternion from XYZ Euler angles in degrees. This method is adapted
15813
15813
  // from THREE.js Quaternionr#setFromEuler()
15814
15814
  function quaternionFromEuler(out, euler) {
15815
- const x = euler[0] * DEG2RAD$1;
15816
- const y = euler[1] * DEG2RAD$1;
15817
- const z = euler[2] * DEG2RAD$1;
15815
+ const x = euler[0] * DEG2RAD$2;
15816
+ const y = euler[1] * DEG2RAD$2;
15817
+ const z = euler[2] * DEG2RAD$2;
15818
15818
  const c1 = Math.cos(x / 2);
15819
15819
  const c2 = Math.cos(y / 2);
15820
15820
  const c3 = Math.cos(z / 2);
@@ -30194,7 +30194,7 @@ const tempVecB = new Vector3();
30194
30194
  const tempLower = [0n, Transform.Identity()];
30195
30195
  const tempUpper = [0n, Transform.Identity()];
30196
30196
  const tempQuaternion$1 = new Quaternion();
30197
- const tempEuler$3 = new Euler();
30197
+ const tempEuler$2 = new Euler();
30198
30198
  const tempTfPath = ["transforms", ""];
30199
30199
  class FrameAxes extends SceneExtension {
30200
30200
  static extensionId = "foxglove.FrameAxes";
@@ -30605,8 +30605,8 @@ function buildSettingsFields(frame, currentTime, config) {
30605
30605
  const q = transform.rotation();
30606
30606
  xyzValue = [round$1(p[0], 3), round$1(p[1], 3), round$1(p[2], 3)];
30607
30607
  tempQuaternion$1.set(q[0], q[1], q[2], q[3]);
30608
- tempEuler$3.setFromQuaternion(tempQuaternion$1, "XYZ");
30609
- rpyValue = [round$1(MathUtils.radToDeg(tempEuler$3.x), 3), round$1(MathUtils.radToDeg(tempEuler$3.y), 3), round$1(MathUtils.radToDeg(tempEuler$3.z), 3)];
30608
+ tempEuler$2.setFromQuaternion(tempQuaternion$1, "XYZ");
30609
+ rpyValue = [round$1(MathUtils.radToDeg(tempEuler$2.x), 3), round$1(MathUtils.radToDeg(tempEuler$2.y), 3), round$1(MathUtils.radToDeg(tempEuler$2.z), 3)];
30610
30610
  }
30611
30611
  }
30612
30612
  const fields = {
@@ -31477,7 +31477,7 @@ class WorkerImageDecoder {
31477
31477
  //#reusableBuffer: SharedArrayBuffer | null = null;
31478
31478
 
31479
31479
  constructor() {
31480
- this.#worker = new Worker(new URL("WorkerImageDecoder.worker-tkX9-IYo.js", import.meta.url), {
31480
+ this.#worker = new Worker(new URL("WorkerImageDecoder.worker-C3ZBQ2Wk.js", import.meta.url), {
31481
31481
  type: "module"
31482
31482
  });
31483
31483
  }
@@ -39157,7 +39157,7 @@ function normalizePolygonStamped(polygon) {
39157
39157
  };
39158
39158
  }
39159
39159
 
39160
- function clamp$1( value, min, max ) {
39160
+ function clamp$2( value, min, max ) {
39161
39161
 
39162
39162
  return Math.max( min, Math.min( max, value ) );
39163
39163
 
@@ -39172,7 +39172,7 @@ const SHAFT_DIAMETER = 1.0;
39172
39172
  const HEAD_LENGTH = 0.23;
39173
39173
  const HEAD_DIAMETER = 2.0;
39174
39174
  const HEAD_LENGTH_PROPORTION = 0.23;
39175
- const UNIT_X$2 = new Vector3(1, 0, 0);
39175
+ const UNIT_X$1 = new Vector3(1, 0, 0);
39176
39176
  const tempStart = new Vector3();
39177
39177
  const tempEnd = new Vector3();
39178
39178
  const tempDirection = new Vector3();
@@ -39244,7 +39244,7 @@ class RenderableArrow extends RenderableMarker {
39244
39244
  let headLength = HEAD_LENGTH_PROPORTION * distance;
39245
39245
  if (marker.scale.z !== 0) {
39246
39246
  const length = marker.scale.z;
39247
- headLength = clamp$1(length, 0, distance);
39247
+ headLength = clamp$2(length, 0, distance);
39248
39248
  }
39249
39249
  const shaftLength = distance - headLength;
39250
39250
  const shaftDiameter = marker.scale.x;
@@ -39256,7 +39256,7 @@ class RenderableArrow extends RenderableMarker {
39256
39256
  this.shaftMesh.position.addScaledVector(tempDirection, 0.5 * (shaftLength / distance));
39257
39257
  this.headMesh.position.set(pointB.x, pointB.y, pointB.z);
39258
39258
  this.headMesh.position.addScaledVector(tempDirection, -0.5 * (headLength / distance));
39259
- const rotation = getRotationTo(UNIT_X$2, tempDirection);
39259
+ const rotation = getRotationTo(UNIT_X$1, tempDirection);
39260
39260
  this.shaftMesh.setRotationFromQuaternion(rotation);
39261
39261
  this.headMesh.rotation.copy(this.shaftMesh.rotation);
39262
39262
  } else {
@@ -45874,7 +45874,7 @@ const PARAM_DISPLAY_NAME = "/robot_description (parameter)";
45874
45874
  const VALID_SRC_ERR = "ValidSrc";
45875
45875
  const FETCH_URDF_ERR = "FetchUrdf";
45876
45876
  const PARSE_URDF_ERR = "ParseUrdf";
45877
- const DEG2RAD = Math.PI / 180;
45877
+ const DEG2RAD$1 = Math.PI / 180;
45878
45878
  const RAD2DEG = 180 / Math.PI;
45879
45879
  const DEFAULT_COLOR_STR = "#ffffff";
45880
45880
  const DEFAULT_COLOR = stringToRgba(makeRgba(), DEFAULT_COLOR_STR);
@@ -45913,7 +45913,7 @@ const tempVec3a = new Vector3();
45913
45913
  const tempVec3b = new Vector3();
45914
45914
  const tempQuaternion1 = new Quaternion();
45915
45915
  const tempQuaternion2 = new Quaternion();
45916
- const tempEuler$2 = new Euler();
45916
+ const tempEuler$1 = new Euler();
45917
45917
  var EmbeddedMaterialUsage = /*#__PURE__*/function (EmbeddedMaterialUsage) {
45918
45918
  EmbeddedMaterialUsage[EmbeddedMaterialUsage["Use"] = 0] = "Use";
45919
45919
  EmbeddedMaterialUsage[EmbeddedMaterialUsage["Ignore"] = 1] = "Ignore";
@@ -46297,8 +46297,8 @@ class Urdfs extends SceneExtension {
46297
46297
  const axis = tempVec3a.set(joint.axis.x, joint.axis.y, joint.axis.z);
46298
46298
  if (isAngular) {
46299
46299
  const degrees = action.payload.value;
46300
- const quaternion = tempQuaternion1.setFromAxisAngle(axis, degrees * DEG2RAD);
46301
- const euler = tempEuler$2.setFromQuaternion(quaternion);
46300
+ const quaternion = tempQuaternion1.setFromAxisAngle(axis, degrees * DEG2RAD$1);
46301
+ const euler = tempEuler$1.setFromQuaternion(quaternion);
46302
46302
  frame.offsetEulerDegrees = [euler.x * RAD2DEG, euler.y * RAD2DEG, euler.z * RAD2DEG];
46303
46303
  this.saveSetting(["transforms", frameKey, "rpyCoefficient"], frame.offsetEulerDegrees);
46304
46304
  } else {
@@ -47169,8 +47169,8 @@ function urdfChildren(transforms, transformTree, jointStates) {
47169
47169
  return children;
47170
47170
  }
47171
47171
  function eulerDegreesToQuaternion(eulerDegrees) {
47172
- tempEuler$2.set(eulerDegrees[0] * DEG2RAD, eulerDegrees[1] * DEG2RAD, eulerDegrees[2] * DEG2RAD);
47173
- return tempQuaternion1.setFromEuler(tempEuler$2);
47172
+ tempEuler$1.set(eulerDegrees[0] * DEG2RAD$1, eulerDegrees[1] * DEG2RAD$1, eulerDegrees[2] * DEG2RAD$1);
47173
+ return tempQuaternion1.setFromEuler(tempEuler$1);
47174
47174
  }
47175
47175
  function signedDistanceAlongAxis(position, axis) {
47176
47176
  const p = tempVec3a.set(position[0], position[1], position[2]);
@@ -53136,7 +53136,7 @@ function distanceInRange(distance, min, max) {
53136
53136
  return distance >= min && distance <= max;
53137
53137
  }
53138
53138
  // Clamp a value in the range of [min..max]
53139
- function clamp(value, min, max) {
53139
+ function clamp$1(value, min, max) {
53140
53140
  return value <= min ? min : value >= max ? max : value;
53141
53141
  }
53142
53142
  // Return the default [min, max] range of valid distances for a given hardware model
@@ -53241,7 +53241,7 @@ function computeIntensity(rawIntensity, rawDistance, corrections) {
53241
53241
  const maxIntensity = corrections.maxIntensity;
53242
53242
  const focalOffset = 256 * (1 - corrections.focalDistance / 13100) * (1 - corrections.focalDistance / 13100);
53243
53243
  const focalSlope = corrections.focalSlope;
53244
- return clamp(rawIntensity + focalSlope * Math.abs(focalOffset - 256 * sqr(1 - rawDistance / 65535)), minIntensity, maxIntensity);
53244
+ return clamp$1(rawIntensity + focalSlope * Math.abs(focalOffset - 256 * sqr(1 - rawDistance / 65535)), minIntensity, maxIntensity);
53245
53245
  }
53246
53246
 
53247
53247
  (function (exports) {
@@ -53762,7 +53762,7 @@ class MeasurementTool extends SceneExtension {
53762
53762
  // License, v2.0. If a copy of the MPL was not distributed with this
53763
53763
  // file, You can obtain one at http://mozilla.org/MPL/2.0/
53764
53764
 
53765
- const UNIT_X$1 = new Vector3(1, 0, 0);
53765
+ const UNIT_X = new Vector3(1, 0, 0);
53766
53766
  const tempVec3$2 = new Vector3();
53767
53767
  function makeArrowMarker(type) {
53768
53768
  return {
@@ -53942,7 +53942,7 @@ class PublishClickTool extends SceneExtension {
53942
53942
  this.#point2 = worldSpaceCursorCoords.clone();
53943
53943
  if (this.#point1 && this.publishClickType !== "point") {
53944
53944
  const p = this.#point1.clone();
53945
- const q = new Quaternion().setFromUnitVectors(UNIT_X$1, tempVec3$2.subVectors(this.#point2, this.#point1).normalize());
53945
+ const q = new Quaternion().setFromUnitVectors(UNIT_X, tempVec3$2.subVectors(this.#point2, this.#point1).normalize());
53946
53946
  this.dispatchEvent({
53947
53947
  type: "foxglove.publish-submit",
53948
53948
  publishClickType: this.publishClickType,
@@ -53981,7 +53981,7 @@ class PublishClickTool extends SceneExtension {
53981
53981
  this.#arrow.visible = true;
53982
53982
  this.#arrow.position.copy(this.#point1);
53983
53983
  if (this.#point2) {
53984
- this.#arrow.quaternion.setFromUnitVectors(UNIT_X$1, tempVec3$2.subVectors(this.#point2, this.#point1).normalize());
53984
+ this.#arrow.quaternion.setFromUnitVectors(UNIT_X, tempVec3$2.subVectors(this.#point2, this.#point1).normalize());
53985
53985
  } else {
53986
53986
  this.#arrow.quaternion.set(0, 0, 0, 1);
53987
53987
  }
@@ -55980,7 +55980,7 @@ const REPLACEMENT_CHARACTER = "\uFFFD";
55980
55980
  * Manages the creation of a Signed Distance Field (SDF) font atlas, and performs text layout to
55981
55981
  * generate attributes for rendering text using the atlas.
55982
55982
  */
55983
- class FontManager extends EventDispatcher {
55983
+ class FontManager extends EventDispatcher$1 {
55984
55984
  options;
55985
55985
  alphabet = "";
55986
55986
  atlasData = {
@@ -56194,7 +56194,9 @@ out vec4 outColor;
56194
56194
 
56195
56195
  ${
56196
56196
  // for LinearTosRGB()
56197
- ShaderChunk.colorspace_pars_fragment }
56197
+ ShaderChunk.colorspace_pars_fragment ??
56198
+ // for backward compatibility with three@<154
56199
+ ShaderChunk.encodings_pars_fragment}
56198
56200
 
56199
56201
  // From https://github.com/Jam3/three-bmfont-text/blob/e17efbe4e9392a83d4c5ee35c67eca5a11a13395/shaders/sdf.js
56200
56202
  float aastep(float threshold, float value) {
@@ -56421,7 +56423,7 @@ class Label extends Object3D {
56421
56423
  this.pickingMaterial.uniforms.uScale.value = scale;
56422
56424
  }
56423
56425
  }
56424
- class LabelPool extends EventDispatcher {
56426
+ class LabelPool extends EventDispatcher$1 {
56425
56427
  atlasTexture;
56426
56428
  availableLabels = [];
56427
56429
  disposed = false;
@@ -57439,1447 +57441,2607 @@ class SharedGeometry {
57439
57441
  }
57440
57442
  }
57441
57443
 
57442
- // OrbitControls performs orbiting, dollying (zooming), and panning.
57443
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
57444
- //
57445
- // Orbit - left mouse / touch: one-finger move
57446
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
57447
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
57448
-
57449
- const _changeEvent = { type: 'change' };
57450
- const _startEvent = { type: 'start' };
57451
- const _endEvent = { type: 'end' };
57452
- const _ray = new Ray();
57453
- const _plane = new Plane();
57454
- const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
57455
-
57456
- class OrbitControls extends EventDispatcher {
57457
-
57458
- constructor( object, domElement ) {
57459
-
57460
- super();
57461
-
57462
- this.object = object;
57463
- this.domElement = domElement;
57464
- this.domElement.style.touchAction = 'none'; // disable touch scroll
57465
-
57466
- // Set to false to disable this control
57467
- this.enabled = true;
57468
-
57469
- // "target" sets the location of focus, where the object orbits around
57470
- this.target = new Vector3();
57471
-
57472
- // How far you can dolly in and out ( PerspectiveCamera only )
57473
- this.minDistance = 0;
57474
- this.maxDistance = Infinity;
57475
-
57476
- // How far you can zoom in and out ( OrthographicCamera only )
57477
- this.minZoom = 0;
57478
- this.maxZoom = Infinity;
57479
-
57480
- // How far you can orbit vertically, upper and lower limits.
57481
- // Range is 0 to Math.PI radians.
57482
- this.minPolarAngle = 0; // radians
57483
- this.maxPolarAngle = Math.PI; // radians
57484
-
57485
- // How far you can orbit horizontally, upper and lower limits.
57486
- // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
57487
- this.minAzimuthAngle = - Infinity; // radians
57488
- this.maxAzimuthAngle = Infinity; // radians
57489
-
57490
- // Set to true to enable damping (inertia)
57491
- // If damping is enabled, you must call controls.update() in your animation loop
57492
- this.enableDamping = false;
57493
- this.dampingFactor = 0.05;
57494
-
57495
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
57496
- // Set to false to disable zooming
57497
- this.enableZoom = true;
57498
- this.zoomSpeed = 1.0;
57499
-
57500
- // Set to false to disable rotating
57501
- this.enableRotate = true;
57502
- this.rotateSpeed = 1.0;
57503
-
57504
- // Set to false to disable panning
57505
- this.enablePan = true;
57506
- this.panSpeed = 1.0;
57507
- this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
57508
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
57509
- this.zoomToCursor = false;
57510
-
57511
- // Set to true to automatically rotate around the target
57512
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
57513
- this.autoRotate = false;
57514
- this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
57444
+ /*!
57445
+ * camera-controls
57446
+ * https://github.com/yomotsu/camera-controls
57447
+ * (c) 2017 @yomotsu
57448
+ * Released under the MIT License.
57449
+ */
57450
+ // see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#value
57451
+ const MOUSE_BUTTON = {
57452
+ LEFT: 1,
57453
+ RIGHT: 2,
57454
+ MIDDLE: 4,
57455
+ };
57456
+ const ACTION = Object.freeze({
57457
+ NONE: 0b0,
57458
+ ROTATE: 0b1,
57459
+ TRUCK: 0b10,
57460
+ SCREEN_PAN: 0b100,
57461
+ OFFSET: 0b1000,
57462
+ DOLLY: 0b10000,
57463
+ ZOOM: 0b100000,
57464
+ TOUCH_ROTATE: 0b1000000,
57465
+ TOUCH_TRUCK: 0b10000000,
57466
+ TOUCH_SCREEN_PAN: 0b100000000,
57467
+ TOUCH_OFFSET: 0b1000000000,
57468
+ TOUCH_DOLLY: 0b10000000000,
57469
+ TOUCH_ZOOM: 0b100000000000,
57470
+ TOUCH_DOLLY_TRUCK: 0b1000000000000,
57471
+ TOUCH_DOLLY_SCREEN_PAN: 0b10000000000000,
57472
+ TOUCH_DOLLY_OFFSET: 0b100000000000000,
57473
+ TOUCH_DOLLY_ROTATE: 0b1000000000000000,
57474
+ TOUCH_ZOOM_TRUCK: 0b10000000000000000,
57475
+ TOUCH_ZOOM_OFFSET: 0b100000000000000000,
57476
+ TOUCH_ZOOM_SCREEN_PAN: 0b1000000000000000000,
57477
+ TOUCH_ZOOM_ROTATE: 0b10000000000000000000,
57478
+ });
57479
+ const DOLLY_DIRECTION = {
57480
+ NONE: 0,
57481
+ IN: 1,
57482
+ OUT: -1,
57483
+ };
57484
+ function isPerspectiveCamera(camera) {
57485
+ return camera.isPerspectiveCamera;
57486
+ }
57487
+ function isOrthographicCamera(camera) {
57488
+ return camera.isOrthographicCamera;
57489
+ }
57515
57490
 
57516
- // The four arrow keys
57517
- this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
57491
+ const PI_2 = Math.PI * 2;
57492
+ const PI_HALF = Math.PI / 2;
57518
57493
 
57519
- // Mouse buttons
57520
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
57494
+ const EPSILON = 1e-5;
57495
+ const DEG2RAD = Math.PI / 180;
57496
+ function clamp(value, min, max) {
57497
+ return Math.max(min, Math.min(max, value));
57498
+ }
57499
+ function approxZero(number, error = EPSILON) {
57500
+ return Math.abs(number) < error;
57501
+ }
57502
+ function approxEquals(a, b, error = EPSILON) {
57503
+ return approxZero(a - b, error);
57504
+ }
57505
+ function roundToStep(value, step) {
57506
+ return Math.round(value / step) * step;
57507
+ }
57508
+ function infinityToMaxNumber(value) {
57509
+ if (isFinite(value))
57510
+ return value;
57511
+ if (value < 0)
57512
+ return -Number.MAX_VALUE;
57513
+ return Number.MAX_VALUE;
57514
+ }
57515
+ function maxNumberToInfinity(value) {
57516
+ if (Math.abs(value) < Number.MAX_VALUE)
57517
+ return value;
57518
+ return value * Infinity;
57519
+ }
57520
+ // https://docs.unity3d.com/ScriptReference/Mathf.SmoothDamp.html
57521
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308
57522
+ function smoothDamp(current, target, currentVelocityRef, smoothTime, maxSpeed = Infinity, deltaTime) {
57523
+ // Based on Game Programming Gems 4 Chapter 1.10
57524
+ smoothTime = Math.max(0.0001, smoothTime);
57525
+ const omega = 2 / smoothTime;
57526
+ const x = omega * deltaTime;
57527
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
57528
+ let change = current - target;
57529
+ const originalTo = target;
57530
+ // Clamp maximum speed
57531
+ const maxChange = maxSpeed * smoothTime;
57532
+ change = clamp(change, -maxChange, maxChange);
57533
+ target = current - change;
57534
+ const temp = (currentVelocityRef.value + omega * change) * deltaTime;
57535
+ currentVelocityRef.value = (currentVelocityRef.value - omega * temp) * exp;
57536
+ let output = target + (change + temp) * exp;
57537
+ // Prevent overshooting
57538
+ if (originalTo - current > 0.0 === output > originalTo) {
57539
+ output = originalTo;
57540
+ currentVelocityRef.value = (output - originalTo) / deltaTime;
57541
+ }
57542
+ return output;
57543
+ }
57544
+ // https://docs.unity3d.com/ScriptReference/Vector3.SmoothDamp.html
57545
+ // https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Vector3.cs#L97
57546
+ function smoothDampVec3(current, target, currentVelocityRef, smoothTime, maxSpeed = Infinity, deltaTime, out) {
57547
+ // Based on Game Programming Gems 4 Chapter 1.10
57548
+ smoothTime = Math.max(0.0001, smoothTime);
57549
+ const omega = 2 / smoothTime;
57550
+ const x = omega * deltaTime;
57551
+ const exp = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x);
57552
+ let targetX = target.x;
57553
+ let targetY = target.y;
57554
+ let targetZ = target.z;
57555
+ let changeX = current.x - targetX;
57556
+ let changeY = current.y - targetY;
57557
+ let changeZ = current.z - targetZ;
57558
+ const originalToX = targetX;
57559
+ const originalToY = targetY;
57560
+ const originalToZ = targetZ;
57561
+ // Clamp maximum speed
57562
+ const maxChange = maxSpeed * smoothTime;
57563
+ const maxChangeSq = maxChange * maxChange;
57564
+ const magnitudeSq = changeX * changeX + changeY * changeY + changeZ * changeZ;
57565
+ if (magnitudeSq > maxChangeSq) {
57566
+ const magnitude = Math.sqrt(magnitudeSq);
57567
+ changeX = changeX / magnitude * maxChange;
57568
+ changeY = changeY / magnitude * maxChange;
57569
+ changeZ = changeZ / magnitude * maxChange;
57570
+ }
57571
+ targetX = current.x - changeX;
57572
+ targetY = current.y - changeY;
57573
+ targetZ = current.z - changeZ;
57574
+ const tempX = (currentVelocityRef.x + omega * changeX) * deltaTime;
57575
+ const tempY = (currentVelocityRef.y + omega * changeY) * deltaTime;
57576
+ const tempZ = (currentVelocityRef.z + omega * changeZ) * deltaTime;
57577
+ currentVelocityRef.x = (currentVelocityRef.x - omega * tempX) * exp;
57578
+ currentVelocityRef.y = (currentVelocityRef.y - omega * tempY) * exp;
57579
+ currentVelocityRef.z = (currentVelocityRef.z - omega * tempZ) * exp;
57580
+ out.x = targetX + (changeX + tempX) * exp;
57581
+ out.y = targetY + (changeY + tempY) * exp;
57582
+ out.z = targetZ + (changeZ + tempZ) * exp;
57583
+ // Prevent overshooting
57584
+ const origMinusCurrentX = originalToX - current.x;
57585
+ const origMinusCurrentY = originalToY - current.y;
57586
+ const origMinusCurrentZ = originalToZ - current.z;
57587
+ const outMinusOrigX = out.x - originalToX;
57588
+ const outMinusOrigY = out.y - originalToY;
57589
+ const outMinusOrigZ = out.z - originalToZ;
57590
+ if (origMinusCurrentX * outMinusOrigX + origMinusCurrentY * outMinusOrigY + origMinusCurrentZ * outMinusOrigZ > 0) {
57591
+ out.x = originalToX;
57592
+ out.y = originalToY;
57593
+ out.z = originalToZ;
57594
+ currentVelocityRef.x = (out.x - originalToX) / deltaTime;
57595
+ currentVelocityRef.y = (out.y - originalToY) / deltaTime;
57596
+ currentVelocityRef.z = (out.z - originalToZ) / deltaTime;
57597
+ }
57598
+ return out;
57599
+ }
57521
57600
 
57522
- // Touch fingers
57523
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
57601
+ function extractClientCoordFromEvent(pointers, out) {
57602
+ out.set(0, 0);
57603
+ pointers.forEach((pointer) => {
57604
+ out.x += pointer.clientX;
57605
+ out.y += pointer.clientY;
57606
+ });
57607
+ out.x /= pointers.length;
57608
+ out.y /= pointers.length;
57609
+ }
57524
57610
 
57525
- // for reset
57526
- this.target0 = this.target.clone();
57527
- this.position0 = this.object.position.clone();
57528
- this.zoom0 = this.object.zoom;
57611
+ function notSupportedInOrthographicCamera(camera, message) {
57612
+ if (isOrthographicCamera(camera)) {
57613
+ console.warn(`${message} is not supported in OrthographicCamera`);
57614
+ return true;
57615
+ }
57616
+ return false;
57617
+ }
57529
57618
 
57530
- // the target DOM element for key events
57531
- this._domElementKeyEvents = null;
57619
+ class EventDispatcher {
57620
+ constructor() {
57621
+ this._listeners = {};
57622
+ }
57623
+ /**
57624
+ * Adds the specified event listener.
57625
+ * @param type event name
57626
+ * @param listener handler function
57627
+ * @category Methods
57628
+ */
57629
+ addEventListener(type, listener) {
57630
+ const listeners = this._listeners;
57631
+ if (listeners[type] === undefined)
57632
+ listeners[type] = [];
57633
+ if (listeners[type].indexOf(listener) === -1)
57634
+ listeners[type].push(listener);
57635
+ }
57636
+ /**
57637
+ * Presence of the specified event listener.
57638
+ * @param type event name
57639
+ * @param listener handler function
57640
+ * @category Methods
57641
+ */
57642
+ hasEventListener(type, listener) {
57643
+ const listeners = this._listeners;
57644
+ return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1;
57645
+ }
57646
+ /**
57647
+ * Removes the specified event listener
57648
+ * @param type event name
57649
+ * @param listener handler function
57650
+ * @category Methods
57651
+ */
57652
+ removeEventListener(type, listener) {
57653
+ const listeners = this._listeners;
57654
+ const listenerArray = listeners[type];
57655
+ if (listenerArray !== undefined) {
57656
+ const index = listenerArray.indexOf(listener);
57657
+ if (index !== -1)
57658
+ listenerArray.splice(index, 1);
57659
+ }
57660
+ }
57661
+ /**
57662
+ * Removes all event listeners
57663
+ * @param type event name
57664
+ * @category Methods
57665
+ */
57666
+ removeAllEventListeners(type) {
57667
+ if (!type) {
57668
+ this._listeners = {};
57669
+ return;
57670
+ }
57671
+ if (Array.isArray(this._listeners[type]))
57672
+ this._listeners[type].length = 0;
57673
+ }
57674
+ /**
57675
+ * Fire an event type.
57676
+ * @param event DispatcherEvent
57677
+ * @category Methods
57678
+ */
57679
+ dispatchEvent(event) {
57680
+ const listeners = this._listeners;
57681
+ const listenerArray = listeners[event.type];
57682
+ if (listenerArray !== undefined) {
57683
+ event.target = this;
57684
+ const array = listenerArray.slice(0);
57685
+ for (let i = 0, l = array.length; i < l; i++) {
57686
+ array[i].call(this, event);
57687
+ }
57688
+ }
57689
+ }
57690
+ }
57532
57691
 
57533
- //
57534
- // public methods
57535
- //
57692
+ var _a;
57693
+ const VERSION = '2.10.0'; // will be replaced with `version` in package.json during the build process.
57694
+ const TOUCH_DOLLY_FACTOR = 1 / 8;
57695
+ const isMac = /Mac/.test((_a = globalThis === null || globalThis === void 0 ? void 0 : globalThis.navigator) === null || _a === void 0 ? void 0 : _a.platform);
57696
+ let THREE;
57697
+ let _ORIGIN;
57698
+ let _AXIS_Y;
57699
+ let _AXIS_Z;
57700
+ let _v2;
57701
+ let _v3A;
57702
+ let _v3B;
57703
+ let _v3C;
57704
+ let _cameraDirection;
57705
+ let _xColumn;
57706
+ let _yColumn;
57707
+ let _zColumn;
57708
+ let _deltaTarget;
57709
+ let _deltaOffset;
57710
+ let _sphericalA;
57711
+ let _sphericalB;
57712
+ let _box3A;
57713
+ let _box3B;
57714
+ let _sphere;
57715
+ let _quaternionA;
57716
+ let _quaternionB;
57717
+ let _rotationMatrix;
57718
+ let _raycaster;
57719
+ class CameraControls extends EventDispatcher {
57720
+ /**
57721
+ * Injects THREE as the dependency. You can then proceed to use CameraControls.
57722
+ *
57723
+ * e.g
57724
+ * ```javascript
57725
+ * CameraControls.install( { THREE: THREE } );
57726
+ * ```
57727
+ *
57728
+ * Note: If you do not wish to use enter three.js to reduce file size(tree-shaking for example), make a subset to install.
57729
+ *
57730
+ * ```js
57731
+ * import {
57732
+ * Vector2,
57733
+ * Vector3,
57734
+ * Vector4,
57735
+ * Quaternion,
57736
+ * Matrix4,
57737
+ * Spherical,
57738
+ * Box3,
57739
+ * Sphere,
57740
+ * Raycaster,
57741
+ * MathUtils,
57742
+ * } from 'three';
57743
+ *
57744
+ * const subsetOfTHREE = {
57745
+ * Vector2 : Vector2,
57746
+ * Vector3 : Vector3,
57747
+ * Vector4 : Vector4,
57748
+ * Quaternion: Quaternion,
57749
+ * Matrix4 : Matrix4,
57750
+ * Spherical : Spherical,
57751
+ * Box3 : Box3,
57752
+ * Sphere : Sphere,
57753
+ * Raycaster : Raycaster,
57754
+ * };
57755
+
57756
+ * CameraControls.install( { THREE: subsetOfTHREE } );
57757
+ * ```
57758
+ * @category Statics
57759
+ */
57760
+ static install(libs) {
57761
+ THREE = libs.THREE;
57762
+ _ORIGIN = Object.freeze(new THREE.Vector3(0, 0, 0));
57763
+ _AXIS_Y = Object.freeze(new THREE.Vector3(0, 1, 0));
57764
+ _AXIS_Z = Object.freeze(new THREE.Vector3(0, 0, 1));
57765
+ _v2 = new THREE.Vector2();
57766
+ _v3A = new THREE.Vector3();
57767
+ _v3B = new THREE.Vector3();
57768
+ _v3C = new THREE.Vector3();
57769
+ _cameraDirection = new THREE.Vector3();
57770
+ _xColumn = new THREE.Vector3();
57771
+ _yColumn = new THREE.Vector3();
57772
+ _zColumn = new THREE.Vector3();
57773
+ _deltaTarget = new THREE.Vector3();
57774
+ _deltaOffset = new THREE.Vector3();
57775
+ _sphericalA = new THREE.Spherical();
57776
+ _sphericalB = new THREE.Spherical();
57777
+ _box3A = new THREE.Box3();
57778
+ _box3B = new THREE.Box3();
57779
+ _sphere = new THREE.Sphere();
57780
+ _quaternionA = new THREE.Quaternion();
57781
+ _quaternionB = new THREE.Quaternion();
57782
+ _rotationMatrix = new THREE.Matrix4();
57783
+ _raycaster = new THREE.Raycaster();
57784
+ }
57785
+ /**
57786
+ * list all ACTIONs
57787
+ * @category Statics
57788
+ */
57789
+ static get ACTION() {
57790
+ return ACTION;
57791
+ }
57792
+ /**
57793
+ * Creates a `CameraControls` instance.
57794
+ *
57795
+ * Note:
57796
+ * You **must install** three.js before using camera-controls. see [#install](#install)
57797
+ * Not doing so will lead to runtime errors (`undefined` references to THREE).
57798
+ *
57799
+ * e.g.
57800
+ * ```
57801
+ * CameraControls.install( { THREE } );
57802
+ * const cameraControls = new CameraControls( camera, domElement );
57803
+ * ```
57804
+ *
57805
+ * @param camera A `THREE.PerspectiveCamera` or `THREE.OrthographicCamera` to be controlled.
57806
+ * @param domElement A `HTMLElement` for the draggable area, usually `renderer.domElement`.
57807
+ * @category Constructor
57808
+ */
57809
+ constructor(camera, domElement) {
57810
+ super();
57811
+ /**
57812
+ * Minimum vertical angle in radians.
57813
+ * The angle has to be between `0` and `.maxPolarAngle` inclusive.
57814
+ * The default value is `0`.
57815
+ *
57816
+ * e.g.
57817
+ * ```
57818
+ * cameraControls.maxPolarAngle = 0;
57819
+ * ```
57820
+ * @category Properties
57821
+ */
57822
+ this.minPolarAngle = 0; // radians
57823
+ /**
57824
+ * Maximum vertical angle in radians.
57825
+ * The angle has to be between `.maxPolarAngle` and `Math.PI` inclusive.
57826
+ * The default value is `Math.PI`.
57827
+ *
57828
+ * e.g.
57829
+ * ```
57830
+ * cameraControls.maxPolarAngle = Math.PI;
57831
+ * ```
57832
+ * @category Properties
57833
+ */
57834
+ this.maxPolarAngle = Math.PI; // radians
57835
+ /**
57836
+ * Minimum horizontal angle in radians.
57837
+ * The angle has to be less than `.maxAzimuthAngle`.
57838
+ * The default value is `- Infinity`.
57839
+ *
57840
+ * e.g.
57841
+ * ```
57842
+ * cameraControls.minAzimuthAngle = - Infinity;
57843
+ * ```
57844
+ * @category Properties
57845
+ */
57846
+ this.minAzimuthAngle = -Infinity; // radians
57847
+ /**
57848
+ * Maximum horizontal angle in radians.
57849
+ * The angle has to be greater than `.minAzimuthAngle`.
57850
+ * The default value is `Infinity`.
57851
+ *
57852
+ * e.g.
57853
+ * ```
57854
+ * cameraControls.maxAzimuthAngle = Infinity;
57855
+ * ```
57856
+ * @category Properties
57857
+ */
57858
+ this.maxAzimuthAngle = Infinity; // radians
57859
+ // How far you can dolly in and out ( PerspectiveCamera only )
57860
+ /**
57861
+ * Minimum distance for dolly. The value must be higher than `0`. Default is `Number.EPSILON`.
57862
+ * PerspectiveCamera only.
57863
+ * @category Properties
57864
+ */
57865
+ this.minDistance = Number.EPSILON;
57866
+ /**
57867
+ * Maximum distance for dolly. The value must be higher than `minDistance`. Default is `Infinity`.
57868
+ * PerspectiveCamera only.
57869
+ * @category Properties
57870
+ */
57871
+ this.maxDistance = Infinity;
57872
+ /**
57873
+ * `true` to enable Infinity Dolly for wheel and pinch. Use this with `minDistance` and `maxDistance`
57874
+ * If the Dolly distance is less (or over) than the `minDistance` (or `maxDistance`), `infinityDolly` will keep the distance and pushes the target position instead.
57875
+ * @category Properties
57876
+ */
57877
+ this.infinityDolly = false;
57878
+ /**
57879
+ * Minimum camera zoom.
57880
+ * @category Properties
57881
+ */
57882
+ this.minZoom = 0.01;
57883
+ /**
57884
+ * Maximum camera zoom.
57885
+ * @category Properties
57886
+ */
57887
+ this.maxZoom = Infinity;
57888
+ /**
57889
+ * Approximate time in seconds to reach the target. A smaller value will reach the target faster.
57890
+ * @category Properties
57891
+ */
57892
+ this.smoothTime = 0.25;
57893
+ /**
57894
+ * the smoothTime while dragging
57895
+ * @category Properties
57896
+ */
57897
+ this.draggingSmoothTime = 0.125;
57898
+ /**
57899
+ * Max transition speed in unit-per-seconds
57900
+ * @category Properties
57901
+ */
57902
+ this.maxSpeed = Infinity;
57903
+ /**
57904
+ * Speed of azimuth (horizontal) rotation.
57905
+ * @category Properties
57906
+ */
57907
+ this.azimuthRotateSpeed = 1.0;
57908
+ /**
57909
+ * Speed of polar (vertical) rotation.
57910
+ * @category Properties
57911
+ */
57912
+ this.polarRotateSpeed = 1.0;
57913
+ /**
57914
+ * Speed of mouse-wheel dollying.
57915
+ * @category Properties
57916
+ */
57917
+ this.dollySpeed = 1.0;
57918
+ /**
57919
+ * `true` to invert direction when dollying or zooming via drag
57920
+ * @category Properties
57921
+ */
57922
+ this.dollyDragInverted = false;
57923
+ /**
57924
+ * Speed of drag for truck and pedestal.
57925
+ * @category Properties
57926
+ */
57927
+ this.truckSpeed = 2.0;
57928
+ /**
57929
+ * `true` to enable Dolly-in to the mouse cursor coords.
57930
+ * @category Properties
57931
+ */
57932
+ this.dollyToCursor = false;
57933
+ /**
57934
+ * @category Properties
57935
+ */
57936
+ this.dragToOffset = false;
57937
+ /**
57938
+ * Friction ratio of the boundary.
57939
+ * @category Properties
57940
+ */
57941
+ this.boundaryFriction = 0.0;
57942
+ /**
57943
+ * Controls how soon the `rest` event fires as the camera slows.
57944
+ * @category Properties
57945
+ */
57946
+ this.restThreshold = 0.01;
57947
+ /**
57948
+ * An array of Meshes to collide with camera.
57949
+ * Be aware colliderMeshes may decrease performance. The collision test uses 4 raycasters from the camera since the near plane has 4 corners.
57950
+ * @category Properties
57951
+ */
57952
+ this.colliderMeshes = [];
57953
+ /**
57954
+ * Force cancel user dragging.
57955
+ * @category Methods
57956
+ */
57957
+ // cancel will be overwritten in the constructor.
57958
+ this.cancel = () => { };
57959
+ this._enabled = true;
57960
+ this._state = ACTION.NONE;
57961
+ this._viewport = null;
57962
+ this._changedDolly = 0;
57963
+ this._changedZoom = 0;
57964
+ this._hasRested = true;
57965
+ this._boundaryEnclosesCamera = false;
57966
+ this._needsUpdate = true;
57967
+ this._updatedLastTime = false;
57968
+ this._elementRect = new DOMRect();
57969
+ this._isDragging = false;
57970
+ this._dragNeedsUpdate = true;
57971
+ this._activePointers = [];
57972
+ this._lockedPointer = null;
57973
+ this._interactiveArea = new DOMRect(0, 0, 1, 1);
57974
+ // Use draggingSmoothTime over smoothTime while true.
57975
+ // set automatically true on user-dragging start.
57976
+ // set automatically false on programmable methods call.
57977
+ this._isUserControllingRotate = false;
57978
+ this._isUserControllingDolly = false;
57979
+ this._isUserControllingTruck = false;
57980
+ this._isUserControllingOffset = false;
57981
+ this._isUserControllingZoom = false;
57982
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
57983
+ // velocities for smoothDamp
57984
+ this._thetaVelocity = { value: 0 };
57985
+ this._phiVelocity = { value: 0 };
57986
+ this._radiusVelocity = { value: 0 };
57987
+ this._targetVelocity = new THREE.Vector3();
57988
+ this._focalOffsetVelocity = new THREE.Vector3();
57989
+ this._zoomVelocity = { value: 0 };
57990
+ this._truckInternal = (deltaX, deltaY, dragToOffset, screenSpacePanning) => {
57991
+ let truckX;
57992
+ let pedestalY;
57993
+ if (isPerspectiveCamera(this._camera)) {
57994
+ const offset = _v3A.copy(this._camera.position).sub(this._target);
57995
+ // half of the fov is center to top of screen
57996
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
57997
+ const targetDistance = offset.length() * Math.tan(fov * 0.5);
57998
+ truckX = (this.truckSpeed * deltaX * targetDistance / this._elementRect.height);
57999
+ pedestalY = (this.truckSpeed * deltaY * targetDistance / this._elementRect.height);
58000
+ }
58001
+ else if (isOrthographicCamera(this._camera)) {
58002
+ const camera = this._camera;
58003
+ truckX = this.truckSpeed * deltaX * (camera.right - camera.left) / camera.zoom / this._elementRect.width;
58004
+ pedestalY = this.truckSpeed * deltaY * (camera.top - camera.bottom) / camera.zoom / this._elementRect.height;
58005
+ }
58006
+ else {
58007
+ return;
58008
+ }
58009
+ if (screenSpacePanning) {
58010
+ dragToOffset ?
58011
+ this.setFocalOffset(this._focalOffsetEnd.x + truckX, this._focalOffsetEnd.y, this._focalOffsetEnd.z, true) :
58012
+ this.truck(truckX, 0, true);
58013
+ this.forward(-pedestalY, true);
58014
+ }
58015
+ else {
58016
+ dragToOffset ?
58017
+ this.setFocalOffset(this._focalOffsetEnd.x + truckX, this._focalOffsetEnd.y + pedestalY, this._focalOffsetEnd.z, true) :
58018
+ this.truck(truckX, pedestalY, true);
58019
+ }
58020
+ };
58021
+ this._rotateInternal = (deltaX, deltaY) => {
58022
+ const theta = PI_2 * this.azimuthRotateSpeed * deltaX / this._elementRect.height; // divide by *height* to refer the resolution
58023
+ const phi = PI_2 * this.polarRotateSpeed * deltaY / this._elementRect.height;
58024
+ this.rotate(theta, phi, true);
58025
+ };
58026
+ this._dollyInternal = (delta, x, y) => {
58027
+ const dollyScale = Math.pow(0.95, -delta * this.dollySpeed);
58028
+ const lastDistance = this._sphericalEnd.radius;
58029
+ const distance = this._sphericalEnd.radius * dollyScale;
58030
+ const clampedDistance = clamp(distance, this.minDistance, this.maxDistance);
58031
+ const overflowedDistance = clampedDistance - distance;
58032
+ if (this.infinityDolly && this.dollyToCursor) {
58033
+ this._dollyToNoClamp(distance, true);
58034
+ }
58035
+ else if (this.infinityDolly && !this.dollyToCursor) {
58036
+ this.dollyInFixed(overflowedDistance, true);
58037
+ this._dollyToNoClamp(clampedDistance, true);
58038
+ }
58039
+ else {
58040
+ this._dollyToNoClamp(clampedDistance, true);
58041
+ }
58042
+ if (this.dollyToCursor) {
58043
+ this._changedDolly += (this.infinityDolly ? distance : clampedDistance) - lastDistance;
58044
+ this._dollyControlCoord.set(x, y);
58045
+ }
58046
+ this._lastDollyDirection = Math.sign(-delta);
58047
+ };
58048
+ this._zoomInternal = (delta, x, y) => {
58049
+ const zoomScale = Math.pow(0.95, delta * this.dollySpeed);
58050
+ const lastZoom = this._zoom;
58051
+ const zoom = this._zoom * zoomScale;
58052
+ // for both PerspectiveCamera and OrthographicCamera
58053
+ this.zoomTo(zoom, true);
58054
+ if (this.dollyToCursor) {
58055
+ this._changedZoom += zoom - lastZoom;
58056
+ this._dollyControlCoord.set(x, y);
58057
+ }
58058
+ };
58059
+ // Check if the user has installed THREE
58060
+ if (typeof THREE === 'undefined') {
58061
+ console.error('camera-controls: `THREE` is undefined. You must first run `CameraControls.install( { THREE: THREE } )`. Check the docs for further information.');
58062
+ }
58063
+ this._camera = camera;
58064
+ this._yAxisUpSpace = new THREE.Quaternion().setFromUnitVectors(this._camera.up, _AXIS_Y);
58065
+ this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone().invert();
58066
+ this._state = ACTION.NONE;
58067
+ // the location
58068
+ this._target = new THREE.Vector3();
58069
+ this._targetEnd = this._target.clone();
58070
+ this._focalOffset = new THREE.Vector3();
58071
+ this._focalOffsetEnd = this._focalOffset.clone();
58072
+ // rotation
58073
+ this._spherical = new THREE.Spherical().setFromVector3(_v3A.copy(this._camera.position).applyQuaternion(this._yAxisUpSpace));
58074
+ this._sphericalEnd = this._spherical.clone();
58075
+ this._lastDistance = this._spherical.radius;
58076
+ this._zoom = this._camera.zoom;
58077
+ this._zoomEnd = this._zoom;
58078
+ this._lastZoom = this._zoom;
58079
+ // collisionTest uses nearPlane.s
58080
+ this._nearPlaneCorners = [
58081
+ new THREE.Vector3(),
58082
+ new THREE.Vector3(),
58083
+ new THREE.Vector3(),
58084
+ new THREE.Vector3(),
58085
+ ];
58086
+ this._updateNearPlaneCorners();
58087
+ // Target cannot move outside of this box
58088
+ this._boundary = new THREE.Box3(new THREE.Vector3(-Infinity, -Infinity, -Infinity), new THREE.Vector3(Infinity, Infinity, Infinity));
58089
+ // reset
58090
+ this._cameraUp0 = this._camera.up.clone();
58091
+ this._target0 = this._target.clone();
58092
+ this._position0 = this._camera.position.clone();
58093
+ this._zoom0 = this._zoom;
58094
+ this._focalOffset0 = this._focalOffset.clone();
58095
+ this._dollyControlCoord = new THREE.Vector2();
58096
+ // configs
58097
+ this.mouseButtons = {
58098
+ left: ACTION.ROTATE,
58099
+ middle: ACTION.DOLLY,
58100
+ right: ACTION.TRUCK,
58101
+ wheel: isPerspectiveCamera(this._camera) ? ACTION.DOLLY :
58102
+ isOrthographicCamera(this._camera) ? ACTION.ZOOM :
58103
+ ACTION.NONE,
58104
+ };
58105
+ this.touches = {
58106
+ one: ACTION.TOUCH_ROTATE,
58107
+ two: isPerspectiveCamera(this._camera) ? ACTION.TOUCH_DOLLY_TRUCK :
58108
+ isOrthographicCamera(this._camera) ? ACTION.TOUCH_ZOOM_TRUCK :
58109
+ ACTION.NONE,
58110
+ three: ACTION.TOUCH_TRUCK,
58111
+ };
58112
+ const dragStartPosition = new THREE.Vector2();
58113
+ const lastDragPosition = new THREE.Vector2();
58114
+ const dollyStart = new THREE.Vector2();
58115
+ const onPointerDown = (event) => {
58116
+ if (!this._enabled || !this._domElement)
58117
+ return;
58118
+ if (this._interactiveArea.left !== 0 ||
58119
+ this._interactiveArea.top !== 0 ||
58120
+ this._interactiveArea.width !== 1 ||
58121
+ this._interactiveArea.height !== 1) {
58122
+ const elRect = this._domElement.getBoundingClientRect();
58123
+ const left = event.clientX / elRect.width;
58124
+ const top = event.clientY / elRect.height;
58125
+ // check if the interactiveArea contains the drag start position.
58126
+ if (left < this._interactiveArea.left ||
58127
+ left > this._interactiveArea.right ||
58128
+ top < this._interactiveArea.top ||
58129
+ top > this._interactiveArea.bottom)
58130
+ return;
58131
+ }
58132
+ // Don't call `event.preventDefault()` on the pointerdown event
58133
+ // to keep receiving pointermove evens outside dragging iframe
58134
+ // https://taye.me/blog/tips/2015/11/16/mouse-drag-outside-iframe/
58135
+ const mouseButton = event.pointerType !== 'mouse' ? null :
58136
+ (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT ? MOUSE_BUTTON.LEFT :
58137
+ (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE ? MOUSE_BUTTON.MIDDLE :
58138
+ (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT ? MOUSE_BUTTON.RIGHT :
58139
+ null;
58140
+ if (mouseButton !== null) {
58141
+ const zombiePointer = this._findPointerByMouseButton(mouseButton);
58142
+ zombiePointer && this._disposePointer(zombiePointer);
58143
+ }
58144
+ if ((event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT && this._lockedPointer)
58145
+ return;
58146
+ const pointer = {
58147
+ pointerId: event.pointerId,
58148
+ clientX: event.clientX,
58149
+ clientY: event.clientY,
58150
+ deltaX: 0,
58151
+ deltaY: 0,
58152
+ mouseButton,
58153
+ };
58154
+ this._activePointers.push(pointer);
58155
+ // eslint-disable-next-line no-undef
58156
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false });
58157
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
58158
+ this._domElement.ownerDocument.addEventListener('pointermove', onPointerMove, { passive: false });
58159
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
58160
+ this._isDragging = true;
58161
+ startDragging(event);
58162
+ };
58163
+ const onPointerMove = (event) => {
58164
+ if (event.cancelable)
58165
+ event.preventDefault();
58166
+ const pointerId = event.pointerId;
58167
+ const pointer = this._lockedPointer || this._findPointerById(pointerId);
58168
+ if (!pointer)
58169
+ return;
58170
+ pointer.clientX = event.clientX;
58171
+ pointer.clientY = event.clientY;
58172
+ pointer.deltaX = event.movementX;
58173
+ pointer.deltaY = event.movementY;
58174
+ this._state = 0;
58175
+ if (event.pointerType === 'touch') {
58176
+ switch (this._activePointers.length) {
58177
+ case 1:
58178
+ this._state = this.touches.one;
58179
+ break;
58180
+ case 2:
58181
+ this._state = this.touches.two;
58182
+ break;
58183
+ case 3:
58184
+ this._state = this.touches.three;
58185
+ break;
58186
+ }
58187
+ }
58188
+ else {
58189
+ if ((!this._isDragging && this._lockedPointer) ||
58190
+ this._isDragging && (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT) {
58191
+ this._state = this._state | this.mouseButtons.left;
58192
+ }
58193
+ if (this._isDragging && (event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
58194
+ this._state = this._state | this.mouseButtons.middle;
58195
+ }
58196
+ if (this._isDragging && (event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
58197
+ this._state = this._state | this.mouseButtons.right;
58198
+ }
58199
+ }
58200
+ dragging();
58201
+ };
58202
+ const onPointerUp = (event) => {
58203
+ const pointer = this._findPointerById(event.pointerId);
58204
+ if (pointer && pointer === this._lockedPointer)
58205
+ return;
58206
+ pointer && this._disposePointer(pointer);
58207
+ if (event.pointerType === 'touch') {
58208
+ switch (this._activePointers.length) {
58209
+ case 0:
58210
+ this._state = ACTION.NONE;
58211
+ break;
58212
+ case 1:
58213
+ this._state = this.touches.one;
58214
+ break;
58215
+ case 2:
58216
+ this._state = this.touches.two;
58217
+ break;
58218
+ case 3:
58219
+ this._state = this.touches.three;
58220
+ break;
58221
+ }
58222
+ }
58223
+ else {
58224
+ this._state = ACTION.NONE;
58225
+ }
58226
+ endDragging();
58227
+ };
58228
+ let lastScrollTimeStamp = -1;
58229
+ const onMouseWheel = (event) => {
58230
+ if (!this._domElement)
58231
+ return;
58232
+ if (!this._enabled || this.mouseButtons.wheel === ACTION.NONE)
58233
+ return;
58234
+ if (this._interactiveArea.left !== 0 ||
58235
+ this._interactiveArea.top !== 0 ||
58236
+ this._interactiveArea.width !== 1 ||
58237
+ this._interactiveArea.height !== 1) {
58238
+ const elRect = this._domElement.getBoundingClientRect();
58239
+ const left = event.clientX / elRect.width;
58240
+ const top = event.clientY / elRect.height;
58241
+ // check if the interactiveArea contains the drag start position.
58242
+ if (left < this._interactiveArea.left ||
58243
+ left > this._interactiveArea.right ||
58244
+ top < this._interactiveArea.top ||
58245
+ top > this._interactiveArea.bottom)
58246
+ return;
58247
+ }
58248
+ event.preventDefault();
58249
+ if (this.dollyToCursor ||
58250
+ this.mouseButtons.wheel === ACTION.ROTATE ||
58251
+ this.mouseButtons.wheel === ACTION.TRUCK) {
58252
+ const now = performance.now();
58253
+ // only need to fire this at scroll start.
58254
+ if (lastScrollTimeStamp - now < 1000)
58255
+ this._getClientRect(this._elementRect);
58256
+ lastScrollTimeStamp = now;
58257
+ }
58258
+ // Ref: https://github.com/cedricpinson/osgjs/blob/00e5a7e9d9206c06fdde0436e1d62ab7cb5ce853/sources/osgViewer/input/source/InputSourceMouse.js#L89-L103
58259
+ const deltaYFactor = isMac ? -1 : -3;
58260
+ const delta = (event.deltaMode === 1) ? event.deltaY / deltaYFactor : event.deltaY / (deltaYFactor * 10);
58261
+ const x = this.dollyToCursor ? (event.clientX - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
58262
+ const y = this.dollyToCursor ? (event.clientY - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
58263
+ switch (this.mouseButtons.wheel) {
58264
+ case ACTION.ROTATE: {
58265
+ this._rotateInternal(event.deltaX, event.deltaY);
58266
+ this._isUserControllingRotate = true;
58267
+ break;
58268
+ }
58269
+ case ACTION.TRUCK: {
58270
+ this._truckInternal(event.deltaX, event.deltaY, false, false);
58271
+ this._isUserControllingTruck = true;
58272
+ break;
58273
+ }
58274
+ case ACTION.SCREEN_PAN: {
58275
+ this._truckInternal(event.deltaX, event.deltaY, false, true);
58276
+ this._isUserControllingTruck = true;
58277
+ break;
58278
+ }
58279
+ case ACTION.OFFSET: {
58280
+ this._truckInternal(event.deltaX, event.deltaY, true, false);
58281
+ this._isUserControllingOffset = true;
58282
+ break;
58283
+ }
58284
+ case ACTION.DOLLY: {
58285
+ this._dollyInternal(-delta, x, y);
58286
+ this._isUserControllingDolly = true;
58287
+ break;
58288
+ }
58289
+ case ACTION.ZOOM: {
58290
+ this._zoomInternal(-delta, x, y);
58291
+ this._isUserControllingZoom = true;
58292
+ break;
58293
+ }
58294
+ }
58295
+ this.dispatchEvent({ type: 'control' });
58296
+ };
58297
+ const onContextMenu = (event) => {
58298
+ if (!this._domElement || !this._enabled)
58299
+ return;
58300
+ // contextmenu event is fired right after pointerdown
58301
+ // remove attached handlers and active pointer, if interrupted by contextmenu.
58302
+ if (this.mouseButtons.right === CameraControls.ACTION.NONE) {
58303
+ const pointerId = event instanceof PointerEvent ? event.pointerId : 0;
58304
+ const pointer = this._findPointerById(pointerId);
58305
+ pointer && this._disposePointer(pointer);
58306
+ // eslint-disable-next-line no-undef
58307
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false });
58308
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
58309
+ return;
58310
+ }
58311
+ event.preventDefault();
58312
+ };
58313
+ const startDragging = (event) => {
58314
+ if (!this._enabled)
58315
+ return;
58316
+ extractClientCoordFromEvent(this._activePointers, _v2);
58317
+ this._getClientRect(this._elementRect);
58318
+ dragStartPosition.copy(_v2);
58319
+ lastDragPosition.copy(_v2);
58320
+ const isMultiTouch = this._activePointers.length >= 2;
58321
+ if (isMultiTouch) {
58322
+ // 2 finger pinch
58323
+ const dx = _v2.x - this._activePointers[1].clientX;
58324
+ const dy = _v2.y - this._activePointers[1].clientY;
58325
+ const distance = Math.sqrt(dx * dx + dy * dy);
58326
+ dollyStart.set(0, distance);
58327
+ // center coords of 2 finger truck
58328
+ const x = (this._activePointers[0].clientX + this._activePointers[1].clientX) * 0.5;
58329
+ const y = (this._activePointers[0].clientY + this._activePointers[1].clientY) * 0.5;
58330
+ lastDragPosition.set(x, y);
58331
+ }
58332
+ this._state = 0;
58333
+ if (!event) {
58334
+ if (this._lockedPointer)
58335
+ this._state = this._state | this.mouseButtons.left;
58336
+ }
58337
+ else if ('pointerType' in event && event.pointerType === 'touch') {
58338
+ switch (this._activePointers.length) {
58339
+ case 1:
58340
+ this._state = this.touches.one;
58341
+ break;
58342
+ case 2:
58343
+ this._state = this.touches.two;
58344
+ break;
58345
+ case 3:
58346
+ this._state = this.touches.three;
58347
+ break;
58348
+ }
58349
+ }
58350
+ else {
58351
+ if (!this._lockedPointer && (event.buttons & MOUSE_BUTTON.LEFT) === MOUSE_BUTTON.LEFT) {
58352
+ this._state = this._state | this.mouseButtons.left;
58353
+ }
58354
+ if ((event.buttons & MOUSE_BUTTON.MIDDLE) === MOUSE_BUTTON.MIDDLE) {
58355
+ this._state = this._state | this.mouseButtons.middle;
58356
+ }
58357
+ if ((event.buttons & MOUSE_BUTTON.RIGHT) === MOUSE_BUTTON.RIGHT) {
58358
+ this._state = this._state | this.mouseButtons.right;
58359
+ }
58360
+ }
58361
+ // stop current movement on drag start
58362
+ // - rotate
58363
+ if ((this._state & ACTION.ROTATE) === ACTION.ROTATE ||
58364
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
58365
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
58366
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
58367
+ this._sphericalEnd.theta = this._spherical.theta;
58368
+ this._sphericalEnd.phi = this._spherical.phi;
58369
+ this._thetaVelocity.value = 0;
58370
+ this._phiVelocity.value = 0;
58371
+ }
58372
+ // - truck and screen-pan
58373
+ if ((this._state & ACTION.TRUCK) === ACTION.TRUCK ||
58374
+ (this._state & ACTION.SCREEN_PAN) === ACTION.SCREEN_PAN ||
58375
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
58376
+ (this._state & ACTION.TOUCH_SCREEN_PAN) === ACTION.TOUCH_SCREEN_PAN ||
58377
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
58378
+ (this._state & ACTION.TOUCH_DOLLY_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN ||
58379
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
58380
+ (this._state & ACTION.TOUCH_ZOOM_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN) {
58381
+ this._targetEnd.copy(this._target);
58382
+ this._targetVelocity.set(0, 0, 0);
58383
+ }
58384
+ // - dolly
58385
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY ||
58386
+ (this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
58387
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
58388
+ (this._state & ACTION.TOUCH_DOLLY_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN ||
58389
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
58390
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE) {
58391
+ this._sphericalEnd.radius = this._spherical.radius;
58392
+ this._radiusVelocity.value = 0;
58393
+ }
58394
+ // - zoom
58395
+ if ((this._state & ACTION.ZOOM) === ACTION.ZOOM ||
58396
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
58397
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
58398
+ (this._state & ACTION.TOUCH_ZOOM_SCREEN_PAN) === ACTION.TOUCH_ZOOM_SCREEN_PAN ||
58399
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
58400
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
58401
+ this._zoomEnd = this._zoom;
58402
+ this._zoomVelocity.value = 0;
58403
+ }
58404
+ // - offset
58405
+ if ((this._state & ACTION.OFFSET) === ACTION.OFFSET ||
58406
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
58407
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
58408
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET) {
58409
+ this._focalOffsetEnd.copy(this._focalOffset);
58410
+ this._focalOffsetVelocity.set(0, 0, 0);
58411
+ }
58412
+ this.dispatchEvent({ type: 'controlstart' });
58413
+ };
58414
+ const dragging = () => {
58415
+ if (!this._enabled || !this._dragNeedsUpdate)
58416
+ return;
58417
+ this._dragNeedsUpdate = false;
58418
+ extractClientCoordFromEvent(this._activePointers, _v2);
58419
+ // When pointer lock is enabled clientX, clientY, screenX, and screenY remain 0.
58420
+ // If pointer lock is enabled, use the Delta directory, and assume active-pointer is not multiple.
58421
+ const isPointerLockActive = this._domElement && this._domElement.ownerDocument.pointerLockElement === this._domElement;
58422
+ const lockedPointer = isPointerLockActive ? this._lockedPointer || this._activePointers[0] : null;
58423
+ const deltaX = lockedPointer ? -lockedPointer.deltaX : lastDragPosition.x - _v2.x;
58424
+ const deltaY = lockedPointer ? -lockedPointer.deltaY : lastDragPosition.y - _v2.y;
58425
+ lastDragPosition.copy(_v2);
58426
+ // rotate
58427
+ if ((this._state & ACTION.ROTATE) === ACTION.ROTATE ||
58428
+ (this._state & ACTION.TOUCH_ROTATE) === ACTION.TOUCH_ROTATE ||
58429
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
58430
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
58431
+ this._rotateInternal(deltaX, deltaY);
58432
+ this._isUserControllingRotate = true;
58433
+ }
58434
+ // mouse dolly or zoom
58435
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY ||
58436
+ (this._state & ACTION.ZOOM) === ACTION.ZOOM) {
58437
+ const dollyX = this.dollyToCursor ? (dragStartPosition.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
58438
+ const dollyY = this.dollyToCursor ? (dragStartPosition.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
58439
+ const dollyDirection = this.dollyDragInverted ? -1 : 1;
58440
+ if ((this._state & ACTION.DOLLY) === ACTION.DOLLY) {
58441
+ this._dollyInternal(dollyDirection * deltaY * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
58442
+ this._isUserControllingDolly = true;
58443
+ }
58444
+ else {
58445
+ this._zoomInternal(dollyDirection * deltaY * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
58446
+ this._isUserControllingZoom = true;
58447
+ }
58448
+ }
58449
+ // touch dolly or zoom
58450
+ if ((this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
58451
+ (this._state & ACTION.TOUCH_ZOOM) === ACTION.TOUCH_ZOOM ||
58452
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
58453
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK ||
58454
+ (this._state & ACTION.TOUCH_DOLLY_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN ||
58455
+ (this._state & ACTION.TOUCH_ZOOM_SCREEN_PAN) === ACTION.TOUCH_ZOOM_SCREEN_PAN ||
58456
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
58457
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET ||
58458
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
58459
+ (this._state & ACTION.TOUCH_ZOOM_ROTATE) === ACTION.TOUCH_ZOOM_ROTATE) {
58460
+ const dx = _v2.x - this._activePointers[1].clientX;
58461
+ const dy = _v2.y - this._activePointers[1].clientY;
58462
+ const distance = Math.sqrt(dx * dx + dy * dy);
58463
+ const dollyDelta = dollyStart.y - distance;
58464
+ dollyStart.set(0, distance);
58465
+ const dollyX = this.dollyToCursor ? (lastDragPosition.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0;
58466
+ const dollyY = this.dollyToCursor ? (lastDragPosition.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
58467
+ if ((this._state & ACTION.TOUCH_DOLLY) === ACTION.TOUCH_DOLLY ||
58468
+ (this._state & ACTION.TOUCH_DOLLY_ROTATE) === ACTION.TOUCH_DOLLY_ROTATE ||
58469
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
58470
+ (this._state & ACTION.TOUCH_DOLLY_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN ||
58471
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET) {
58472
+ this._dollyInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
58473
+ this._isUserControllingDolly = true;
58474
+ }
58475
+ else {
58476
+ this._zoomInternal(dollyDelta * TOUCH_DOLLY_FACTOR, dollyX, dollyY);
58477
+ this._isUserControllingZoom = true;
58478
+ }
58479
+ }
58480
+ // truck
58481
+ if ((this._state & ACTION.TRUCK) === ACTION.TRUCK ||
58482
+ (this._state & ACTION.TOUCH_TRUCK) === ACTION.TOUCH_TRUCK ||
58483
+ (this._state & ACTION.TOUCH_DOLLY_TRUCK) === ACTION.TOUCH_DOLLY_TRUCK ||
58484
+ (this._state & ACTION.TOUCH_ZOOM_TRUCK) === ACTION.TOUCH_ZOOM_TRUCK) {
58485
+ this._truckInternal(deltaX, deltaY, false, false);
58486
+ this._isUserControllingTruck = true;
58487
+ }
58488
+ // screen-pan
58489
+ if ((this._state & ACTION.SCREEN_PAN) === ACTION.SCREEN_PAN ||
58490
+ (this._state & ACTION.TOUCH_SCREEN_PAN) === ACTION.TOUCH_SCREEN_PAN ||
58491
+ (this._state & ACTION.TOUCH_DOLLY_SCREEN_PAN) === ACTION.TOUCH_DOLLY_SCREEN_PAN ||
58492
+ (this._state & ACTION.TOUCH_ZOOM_SCREEN_PAN) === ACTION.TOUCH_ZOOM_SCREEN_PAN) {
58493
+ this._truckInternal(deltaX, deltaY, false, true);
58494
+ this._isUserControllingTruck = true;
58495
+ }
58496
+ // offset
58497
+ if ((this._state & ACTION.OFFSET) === ACTION.OFFSET ||
58498
+ (this._state & ACTION.TOUCH_OFFSET) === ACTION.TOUCH_OFFSET ||
58499
+ (this._state & ACTION.TOUCH_DOLLY_OFFSET) === ACTION.TOUCH_DOLLY_OFFSET ||
58500
+ (this._state & ACTION.TOUCH_ZOOM_OFFSET) === ACTION.TOUCH_ZOOM_OFFSET) {
58501
+ this._truckInternal(deltaX, deltaY, true, false);
58502
+ this._isUserControllingOffset = true;
58503
+ }
58504
+ this.dispatchEvent({ type: 'control' });
58505
+ };
58506
+ const endDragging = () => {
58507
+ extractClientCoordFromEvent(this._activePointers, _v2);
58508
+ lastDragPosition.copy(_v2);
58509
+ this._dragNeedsUpdate = false;
58510
+ if (this._activePointers.length === 0 ||
58511
+ (this._activePointers.length === 1 && this._activePointers[0] === this._lockedPointer)) {
58512
+ this._isDragging = false;
58513
+ }
58514
+ if (this._activePointers.length === 0 && this._domElement) {
58515
+ // eslint-disable-next-line no-undef
58516
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false });
58517
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
58518
+ this.dispatchEvent({ type: 'controlend' });
58519
+ }
58520
+ };
58521
+ this.lockPointer = () => {
58522
+ if (!this._enabled || !this._domElement)
58523
+ return;
58524
+ this.cancel();
58525
+ // Element.requestPointerLock is allowed to happen without any pointer active - create a faux one for compatibility with controls
58526
+ this._lockedPointer = {
58527
+ pointerId: -1,
58528
+ clientX: 0,
58529
+ clientY: 0,
58530
+ deltaX: 0,
58531
+ deltaY: 0,
58532
+ mouseButton: null,
58533
+ };
58534
+ this._activePointers.push(this._lockedPointer);
58535
+ // eslint-disable-next-line no-undef
58536
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false });
58537
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
58538
+ this._domElement.requestPointerLock();
58539
+ this._domElement.ownerDocument.addEventListener('pointerlockchange', onPointerLockChange);
58540
+ this._domElement.ownerDocument.addEventListener('pointerlockerror', onPointerLockError);
58541
+ this._domElement.ownerDocument.addEventListener('pointermove', onPointerMove, { passive: false });
58542
+ this._domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
58543
+ startDragging();
58544
+ };
58545
+ this.unlockPointer = () => {
58546
+ var _a, _b, _c;
58547
+ if (this._lockedPointer !== null) {
58548
+ this._disposePointer(this._lockedPointer);
58549
+ this._lockedPointer = null;
58550
+ }
58551
+ (_a = this._domElement) === null || _a === void 0 ? void 0 : _a.ownerDocument.exitPointerLock();
58552
+ (_b = this._domElement) === null || _b === void 0 ? void 0 : _b.ownerDocument.removeEventListener('pointerlockchange', onPointerLockChange);
58553
+ (_c = this._domElement) === null || _c === void 0 ? void 0 : _c.ownerDocument.removeEventListener('pointerlockerror', onPointerLockError);
58554
+ this.cancel();
58555
+ };
58556
+ const onPointerLockChange = () => {
58557
+ const isPointerLockActive = this._domElement && this._domElement.ownerDocument.pointerLockElement === this._domElement;
58558
+ if (!isPointerLockActive)
58559
+ this.unlockPointer();
58560
+ };
58561
+ const onPointerLockError = () => {
58562
+ this.unlockPointer();
58563
+ };
58564
+ this._addAllEventListeners = (domElement) => {
58565
+ this._domElement = domElement;
58566
+ this._domElement.style.touchAction = 'none';
58567
+ this._domElement.style.userSelect = 'none';
58568
+ this._domElement.style.webkitUserSelect = 'none';
58569
+ this._domElement.addEventListener('pointerdown', onPointerDown);
58570
+ this._domElement.addEventListener('pointercancel', onPointerUp);
58571
+ this._domElement.addEventListener('wheel', onMouseWheel, { passive: false });
58572
+ this._domElement.addEventListener('contextmenu', onContextMenu);
58573
+ };
58574
+ this._removeAllEventListeners = () => {
58575
+ if (!this._domElement)
58576
+ return;
58577
+ this._domElement.style.touchAction = '';
58578
+ this._domElement.style.userSelect = '';
58579
+ this._domElement.style.webkitUserSelect = '';
58580
+ this._domElement.removeEventListener('pointerdown', onPointerDown);
58581
+ this._domElement.removeEventListener('pointercancel', onPointerUp);
58582
+ // https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/removeEventListener#matching_event_listeners_for_removal
58583
+ // > it's probably wise to use the same values used for the call to `addEventListener()` when calling `removeEventListener()`
58584
+ // see https://github.com/microsoft/TypeScript/issues/32912#issuecomment-522142969
58585
+ // eslint-disable-next-line no-undef
58586
+ this._domElement.removeEventListener('wheel', onMouseWheel, { passive: false });
58587
+ this._domElement.removeEventListener('contextmenu', onContextMenu);
58588
+ // eslint-disable-next-line no-undef
58589
+ this._domElement.ownerDocument.removeEventListener('pointermove', onPointerMove, { passive: false });
58590
+ this._domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
58591
+ this._domElement.ownerDocument.removeEventListener('pointerlockchange', onPointerLockChange);
58592
+ this._domElement.ownerDocument.removeEventListener('pointerlockerror', onPointerLockError);
58593
+ };
58594
+ this.cancel = () => {
58595
+ if (this._state === ACTION.NONE)
58596
+ return;
58597
+ this._state = ACTION.NONE;
58598
+ this._activePointers.length = 0;
58599
+ endDragging();
58600
+ };
58601
+ if (domElement)
58602
+ this.connect(domElement);
58603
+ this.update(0);
58604
+ }
58605
+ /**
58606
+ * The camera to be controlled
58607
+ * @category Properties
58608
+ */
58609
+ get camera() {
58610
+ return this._camera;
58611
+ }
58612
+ set camera(camera) {
58613
+ this._camera = camera;
58614
+ this.updateCameraUp();
58615
+ this._camera.updateProjectionMatrix();
58616
+ this._updateNearPlaneCorners();
58617
+ this._needsUpdate = true;
58618
+ }
58619
+ /**
58620
+ * Whether or not the controls are enabled.
58621
+ * `false` to disable user dragging/touch-move, but all methods works.
58622
+ * @category Properties
58623
+ */
58624
+ get enabled() {
58625
+ return this._enabled;
58626
+ }
58627
+ set enabled(enabled) {
58628
+ this._enabled = enabled;
58629
+ if (!this._domElement)
58630
+ return;
58631
+ if (enabled) {
58632
+ this._domElement.style.touchAction = 'none';
58633
+ this._domElement.style.userSelect = 'none';
58634
+ this._domElement.style.webkitUserSelect = 'none';
58635
+ }
58636
+ else {
58637
+ this.cancel();
58638
+ this._domElement.style.touchAction = '';
58639
+ this._domElement.style.userSelect = '';
58640
+ this._domElement.style.webkitUserSelect = '';
58641
+ }
58642
+ }
58643
+ /**
58644
+ * Returns `true` if the controls are active updating.
58645
+ * readonly value.
58646
+ * @category Properties
58647
+ */
58648
+ get active() {
58649
+ return !this._hasRested;
58650
+ }
58651
+ /**
58652
+ * Getter for the current `ACTION`.
58653
+ * readonly value.
58654
+ * @category Properties
58655
+ */
58656
+ get currentAction() {
58657
+ return this._state;
58658
+ }
58659
+ /**
58660
+ * get/set Current distance.
58661
+ * @category Properties
58662
+ */
58663
+ get distance() {
58664
+ return this._spherical.radius;
58665
+ }
58666
+ set distance(distance) {
58667
+ if (this._spherical.radius === distance &&
58668
+ this._sphericalEnd.radius === distance)
58669
+ return;
58670
+ this._spherical.radius = distance;
58671
+ this._sphericalEnd.radius = distance;
58672
+ this._needsUpdate = true;
58673
+ }
58674
+ // horizontal angle
58675
+ /**
58676
+ * get/set the azimuth angle (horizontal) in radians.
58677
+ * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
58678
+ * @category Properties
58679
+ */
58680
+ get azimuthAngle() {
58681
+ return this._spherical.theta;
58682
+ }
58683
+ set azimuthAngle(azimuthAngle) {
58684
+ if (this._spherical.theta === azimuthAngle &&
58685
+ this._sphericalEnd.theta === azimuthAngle)
58686
+ return;
58687
+ this._spherical.theta = azimuthAngle;
58688
+ this._sphericalEnd.theta = azimuthAngle;
58689
+ this._needsUpdate = true;
58690
+ }
58691
+ // vertical angle
58692
+ /**
58693
+ * get/set the polar angle (vertical) in radians.
58694
+ * @category Properties
58695
+ */
58696
+ get polarAngle() {
58697
+ return this._spherical.phi;
58698
+ }
58699
+ set polarAngle(polarAngle) {
58700
+ if (this._spherical.phi === polarAngle &&
58701
+ this._sphericalEnd.phi === polarAngle)
58702
+ return;
58703
+ this._spherical.phi = polarAngle;
58704
+ this._sphericalEnd.phi = polarAngle;
58705
+ this._needsUpdate = true;
58706
+ }
58707
+ /**
58708
+ * Whether camera position should be enclosed in the boundary or not.
58709
+ * @category Properties
58710
+ */
58711
+ get boundaryEnclosesCamera() {
58712
+ return this._boundaryEnclosesCamera;
58713
+ }
58714
+ set boundaryEnclosesCamera(boundaryEnclosesCamera) {
58715
+ this._boundaryEnclosesCamera = boundaryEnclosesCamera;
58716
+ this._needsUpdate = true;
58717
+ }
58718
+ /**
58719
+ * Set drag-start, touches and wheel enable area in the domElement.
58720
+ * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
58721
+ * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
58722
+ * @category Properties
58723
+ */
58724
+ set interactiveArea(interactiveArea) {
58725
+ this._interactiveArea.width = clamp(interactiveArea.width, 0, 1);
58726
+ this._interactiveArea.height = clamp(interactiveArea.height, 0, 1);
58727
+ this._interactiveArea.x = clamp(interactiveArea.x, 0, 1 - this._interactiveArea.width);
58728
+ this._interactiveArea.y = clamp(interactiveArea.y, 0, 1 - this._interactiveArea.height);
58729
+ }
58730
+ /**
58731
+ * Adds the specified event listener.
58732
+ * Applicable event types (which is `K`) are:
58733
+ * | Event name | Timing |
58734
+ * | ------------------- | ------ |
58735
+ * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
58736
+ * | `'control'` | When the user controls the camera (dragging). |
58737
+ * | `'controlend'` | When the user ends to control the camera. ¹ |
58738
+ * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
58739
+ * | `'update'` | When the camera position is updated. |
58740
+ * | `'wake'` | When the camera starts moving. |
58741
+ * | `'rest'` | When the camera movement is below `.restThreshold` ². |
58742
+ * | `'sleep'` | When the camera end moving. |
58743
+ *
58744
+ * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
58745
+ * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
58746
+ *
58747
+ * e.g.
58748
+ * ```
58749
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
58750
+ * ```
58751
+ * @param type event name
58752
+ * @param listener handler function
58753
+ * @category Methods
58754
+ */
58755
+ addEventListener(type, listener) {
58756
+ super.addEventListener(type, listener);
58757
+ }
58758
+ /**
58759
+ * Removes the specified event listener
58760
+ * e.g.
58761
+ * ```
58762
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
58763
+ * ```
58764
+ * @param type event name
58765
+ * @param listener handler function
58766
+ * @category Methods
58767
+ */
58768
+ removeEventListener(type, listener) {
58769
+ super.removeEventListener(type, listener);
58770
+ }
58771
+ /**
58772
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical).
58773
+ * Every value is added to the current value.
58774
+ * @param azimuthAngle Azimuth rotate angle. In radian.
58775
+ * @param polarAngle Polar rotate angle. In radian.
58776
+ * @param enableTransition Whether to move smoothly or immediately
58777
+ * @category Methods
58778
+ */
58779
+ rotate(azimuthAngle, polarAngle, enableTransition = false) {
58780
+ return this.rotateTo(this._sphericalEnd.theta + azimuthAngle, this._sphericalEnd.phi + polarAngle, enableTransition);
58781
+ }
58782
+ /**
58783
+ * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
58784
+ *
58785
+ * e.g.
58786
+ * ```
58787
+ * cameraControls.rotateAzimuthTo( 30 * THREE.MathUtils.DEG2RAD, true );
58788
+ * ```
58789
+ * @param azimuthAngle Azimuth rotate angle. In radian.
58790
+ * @param enableTransition Whether to move smoothly or immediately
58791
+ * @category Methods
58792
+ */
58793
+ rotateAzimuthTo(azimuthAngle, enableTransition = false) {
58794
+ return this.rotateTo(azimuthAngle, this._sphericalEnd.phi, enableTransition);
58795
+ }
58796
+ /**
58797
+ * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
58798
+ *
58799
+ * e.g.
58800
+ * ```
58801
+ * cameraControls.rotatePolarTo( 30 * THREE.MathUtils.DEG2RAD, true );
58802
+ * ```
58803
+ * @param polarAngle Polar rotate angle. In radian.
58804
+ * @param enableTransition Whether to move smoothly or immediately
58805
+ * @category Methods
58806
+ */
58807
+ rotatePolarTo(polarAngle, enableTransition = false) {
58808
+ return this.rotateTo(this._sphericalEnd.theta, polarAngle, enableTransition);
58809
+ }
58810
+ /**
58811
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
58812
+ * Camera view will rotate over the orbit pivot absolutely:
58813
+ *
58814
+ * azimuthAngle
58815
+ * ```
58816
+ * 0º
58817
+ * \
58818
+ * 90º -----+----- -90º
58819
+ * \
58820
+ * 180º
58821
+ * ```
58822
+ * | direction | angle |
58823
+ * | --------- | ---------------------- |
58824
+ * | front | 0º |
58825
+ * | left | 90º (`Math.PI / 2`) |
58826
+ * | right | -90º (`- Math.PI / 2`) |
58827
+ * | back | 180º (`Math.PI`) |
58828
+ *
58829
+ * polarAngle
58830
+ * ```
58831
+ * 180º
58832
+ * |
58833
+ * 90º
58834
+ * |
58835
+ * 0º
58836
+ * ```
58837
+ * | direction | angle |
58838
+ * | -------------------- | ---------------------- |
58839
+ * | top/sky | 180º (`Math.PI`) |
58840
+ * | horizontal from view | 90º (`Math.PI / 2`) |
58841
+ * | bottom/floor | 0º |
58842
+ *
58843
+ * @param azimuthAngle Azimuth rotate angle to. In radian.
58844
+ * @param polarAngle Polar rotate angle to. In radian.
58845
+ * @param enableTransition Whether to move smoothly or immediately
58846
+ * @category Methods
58847
+ */
58848
+ rotateTo(azimuthAngle, polarAngle, enableTransition = false) {
58849
+ this._isUserControllingRotate = false;
58850
+ const theta = clamp(azimuthAngle, this.minAzimuthAngle, this.maxAzimuthAngle);
58851
+ const phi = clamp(polarAngle, this.minPolarAngle, this.maxPolarAngle);
58852
+ this._sphericalEnd.theta = theta;
58853
+ this._sphericalEnd.phi = phi;
58854
+ this._sphericalEnd.makeSafe();
58855
+ this._needsUpdate = true;
58856
+ if (!enableTransition) {
58857
+ this._spherical.theta = this._sphericalEnd.theta;
58858
+ this._spherical.phi = this._sphericalEnd.phi;
58859
+ }
58860
+ const resolveImmediately = !enableTransition ||
58861
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
58862
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold);
58863
+ return this._createOnRestPromise(resolveImmediately);
58864
+ }
58865
+ /**
58866
+ * Dolly in/out camera position.
58867
+ * @param distance Distance of dollyIn. Negative number for dollyOut.
58868
+ * @param enableTransition Whether to move smoothly or immediately.
58869
+ * @category Methods
58870
+ */
58871
+ dolly(distance, enableTransition = false) {
58872
+ return this.dollyTo(this._sphericalEnd.radius - distance, enableTransition);
58873
+ }
58874
+ /**
58875
+ * Dolly in/out camera position to given distance.
58876
+ * @param distance Distance of dolly.
58877
+ * @param enableTransition Whether to move smoothly or immediately.
58878
+ * @category Methods
58879
+ */
58880
+ dollyTo(distance, enableTransition = false) {
58881
+ this._isUserControllingDolly = false;
58882
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
58883
+ this._changedDolly = 0;
58884
+ return this._dollyToNoClamp(clamp(distance, this.minDistance, this.maxDistance), enableTransition);
58885
+ }
58886
+ _dollyToNoClamp(distance, enableTransition = false) {
58887
+ const lastRadius = this._sphericalEnd.radius;
58888
+ const hasCollider = this.colliderMeshes.length >= 1;
58889
+ if (hasCollider) {
58890
+ const maxDistanceByCollisionTest = this._collisionTest();
58891
+ const isCollided = approxEquals(maxDistanceByCollisionTest, this._spherical.radius);
58892
+ const isDollyIn = lastRadius > distance;
58893
+ if (!isDollyIn && isCollided)
58894
+ return Promise.resolve();
58895
+ this._sphericalEnd.radius = Math.min(distance, maxDistanceByCollisionTest);
58896
+ }
58897
+ else {
58898
+ this._sphericalEnd.radius = distance;
58899
+ }
58900
+ this._needsUpdate = true;
58901
+ if (!enableTransition) {
58902
+ this._spherical.radius = this._sphericalEnd.radius;
58903
+ }
58904
+ const resolveImmediately = !enableTransition || approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
58905
+ return this._createOnRestPromise(resolveImmediately);
58906
+ }
58907
+ /**
58908
+ * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
58909
+ * Specify a negative value for dolly out.
58910
+ * @param distance Distance of dolly.
58911
+ * @param enableTransition Whether to move smoothly or immediately.
58912
+ * @category Methods
58913
+ */
58914
+ dollyInFixed(distance, enableTransition = false) {
58915
+ this._targetEnd.add(this._getCameraDirection(_cameraDirection).multiplyScalar(distance));
58916
+ if (!enableTransition) {
58917
+ this._target.copy(this._targetEnd);
58918
+ }
58919
+ const resolveImmediately = !enableTransition ||
58920
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
58921
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
58922
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
58923
+ return this._createOnRestPromise(resolveImmediately);
58924
+ }
58925
+ /**
58926
+ * Zoom in/out camera. The value is added to camera zoom.
58927
+ * Limits set with `.minZoom` and `.maxZoom`
58928
+ * @param zoomStep zoom scale
58929
+ * @param enableTransition Whether to move smoothly or immediately
58930
+ * @category Methods
58931
+ */
58932
+ zoom(zoomStep, enableTransition = false) {
58933
+ return this.zoomTo(this._zoomEnd + zoomStep, enableTransition);
58934
+ }
58935
+ /**
58936
+ * Zoom in/out camera to given scale. The value overwrites camera zoom.
58937
+ * Limits set with .minZoom and .maxZoom
58938
+ * @param zoom
58939
+ * @param enableTransition
58940
+ * @category Methods
58941
+ */
58942
+ zoomTo(zoom, enableTransition = false) {
58943
+ this._isUserControllingZoom = false;
58944
+ this._zoomEnd = clamp(zoom, this.minZoom, this.maxZoom);
58945
+ this._needsUpdate = true;
58946
+ if (!enableTransition) {
58947
+ this._zoom = this._zoomEnd;
58948
+ }
58949
+ const resolveImmediately = !enableTransition || approxEquals(this._zoom, this._zoomEnd, this.restThreshold);
58950
+ this._changedZoom = 0;
58951
+ return this._createOnRestPromise(resolveImmediately);
58952
+ }
58953
+ /**
58954
+ * @deprecated `pan()` has been renamed to `truck()`
58955
+ * @category Methods
58956
+ */
58957
+ pan(x, y, enableTransition = false) {
58958
+ console.warn('`pan` has been renamed to `truck`');
58959
+ return this.truck(x, y, enableTransition);
58960
+ }
58961
+ /**
58962
+ * Truck and pedestal camera using current azimuthal angle
58963
+ * @param x Horizontal translate amount
58964
+ * @param y Vertical translate amount
58965
+ * @param enableTransition Whether to move smoothly or immediately
58966
+ * @category Methods
58967
+ */
58968
+ truck(x, y, enableTransition = false) {
58969
+ this._camera.updateMatrix();
58970
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
58971
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
58972
+ _xColumn.multiplyScalar(x);
58973
+ _yColumn.multiplyScalar(-y);
58974
+ const offset = _v3A.copy(_xColumn).add(_yColumn);
58975
+ const to = _v3B.copy(this._targetEnd).add(offset);
58976
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
58977
+ }
58978
+ /**
58979
+ * Move forward / backward.
58980
+ * @param distance Amount to move forward / backward. Negative value to move backward
58981
+ * @param enableTransition Whether to move smoothly or immediately
58982
+ * @category Methods
58983
+ */
58984
+ forward(distance, enableTransition = false) {
58985
+ _v3A.setFromMatrixColumn(this._camera.matrix, 0);
58986
+ _v3A.crossVectors(this._camera.up, _v3A);
58987
+ _v3A.multiplyScalar(distance);
58988
+ const to = _v3B.copy(this._targetEnd).add(_v3A);
58989
+ return this.moveTo(to.x, to.y, to.z, enableTransition);
58990
+ }
58991
+ /**
58992
+ * Move up / down.
58993
+ * @param height Amount to move up / down. Negative value to move down
58994
+ * @param enableTransition Whether to move smoothly or immediately
58995
+ * @category Methods
58996
+ */
58997
+ elevate(height, enableTransition = false) {
58998
+ _v3A.copy(this._camera.up).multiplyScalar(height);
58999
+ return this.moveTo(this._targetEnd.x + _v3A.x, this._targetEnd.y + _v3A.y, this._targetEnd.z + _v3A.z, enableTransition);
59000
+ }
59001
+ /**
59002
+ * Move target position to given point.
59003
+ * @param x x coord to move center position
59004
+ * @param y y coord to move center position
59005
+ * @param z z coord to move center position
59006
+ * @param enableTransition Whether to move smoothly or immediately
59007
+ * @category Methods
59008
+ */
59009
+ moveTo(x, y, z, enableTransition = false) {
59010
+ this._isUserControllingTruck = false;
59011
+ const offset = _v3A.set(x, y, z).sub(this._targetEnd);
59012
+ this._encloseToBoundary(this._targetEnd, offset, this.boundaryFriction);
59013
+ this._needsUpdate = true;
59014
+ if (!enableTransition) {
59015
+ this._target.copy(this._targetEnd);
59016
+ }
59017
+ const resolveImmediately = !enableTransition ||
59018
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
59019
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
59020
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold);
59021
+ return this._createOnRestPromise(resolveImmediately);
59022
+ }
59023
+ /**
59024
+ * Look in the given point direction.
59025
+ * @param x point x.
59026
+ * @param y point y.
59027
+ * @param z point z.
59028
+ * @param enableTransition Whether to move smoothly or immediately.
59029
+ * @returns Transition end promise
59030
+ * @category Methods
59031
+ */
59032
+ lookInDirectionOf(x, y, z, enableTransition = false) {
59033
+ const point = _v3A.set(x, y, z);
59034
+ const direction = point.sub(this._targetEnd).normalize();
59035
+ const position = direction.multiplyScalar(-this._sphericalEnd.radius).add(this._targetEnd);
59036
+ return this.setPosition(position.x, position.y, position.z, enableTransition);
59037
+ }
59038
+ /**
59039
+ * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
59040
+ * set `cover: true` to fill enter screen.
59041
+ * e.g.
59042
+ * ```
59043
+ * cameraControls.fitToBox( myMesh );
59044
+ * ```
59045
+ * @param box3OrObject Axis aligned bounding box to fit the view.
59046
+ * @param enableTransition Whether to move smoothly or immediately.
59047
+ * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
59048
+ * @returns Transition end promise
59049
+ * @category Methods
59050
+ */
59051
+ fitToBox(box3OrObject, enableTransition, { cover = false, paddingLeft = 0, paddingRight = 0, paddingBottom = 0, paddingTop = 0 } = {}) {
59052
+ const promises = [];
59053
+ const aabb = box3OrObject.isBox3
59054
+ ? _box3A.copy(box3OrObject)
59055
+ : _box3A.setFromObject(box3OrObject);
59056
+ if (aabb.isEmpty()) {
59057
+ console.warn('camera-controls: fitTo() cannot be used with an empty box. Aborting');
59058
+ Promise.resolve();
59059
+ }
59060
+ // round to closest axis ( forward | backward | right | left | top | bottom )
59061
+ const theta = roundToStep(this._sphericalEnd.theta, PI_HALF);
59062
+ const phi = roundToStep(this._sphericalEnd.phi, PI_HALF);
59063
+ promises.push(this.rotateTo(theta, phi, enableTransition));
59064
+ const normal = _v3A.setFromSpherical(this._sphericalEnd).normalize();
59065
+ const rotation = _quaternionA.setFromUnitVectors(normal, _AXIS_Z);
59066
+ const viewFromPolar = approxEquals(Math.abs(normal.y), 1);
59067
+ if (viewFromPolar) {
59068
+ rotation.multiply(_quaternionB.setFromAxisAngle(_AXIS_Y, theta));
59069
+ }
59070
+ rotation.multiply(this._yAxisUpSpaceInverse);
59071
+ // make oriented bounding box
59072
+ const bb = _box3B.makeEmpty();
59073
+ // left bottom back corner
59074
+ _v3B.copy(aabb.min).applyQuaternion(rotation);
59075
+ bb.expandByPoint(_v3B);
59076
+ // right bottom back corner
59077
+ _v3B.copy(aabb.min).setX(aabb.max.x).applyQuaternion(rotation);
59078
+ bb.expandByPoint(_v3B);
59079
+ // left top back corner
59080
+ _v3B.copy(aabb.min).setY(aabb.max.y).applyQuaternion(rotation);
59081
+ bb.expandByPoint(_v3B);
59082
+ // right top back corner
59083
+ _v3B.copy(aabb.max).setZ(aabb.min.z).applyQuaternion(rotation);
59084
+ bb.expandByPoint(_v3B);
59085
+ // left bottom front corner
59086
+ _v3B.copy(aabb.min).setZ(aabb.max.z).applyQuaternion(rotation);
59087
+ bb.expandByPoint(_v3B);
59088
+ // right bottom front corner
59089
+ _v3B.copy(aabb.max).setY(aabb.min.y).applyQuaternion(rotation);
59090
+ bb.expandByPoint(_v3B);
59091
+ // left top front corner
59092
+ _v3B.copy(aabb.max).setX(aabb.min.x).applyQuaternion(rotation);
59093
+ bb.expandByPoint(_v3B);
59094
+ // right top front corner
59095
+ _v3B.copy(aabb.max).applyQuaternion(rotation);
59096
+ bb.expandByPoint(_v3B);
59097
+ // add padding
59098
+ bb.min.x -= paddingLeft;
59099
+ bb.min.y -= paddingBottom;
59100
+ bb.max.x += paddingRight;
59101
+ bb.max.y += paddingTop;
59102
+ rotation.setFromUnitVectors(_AXIS_Z, normal);
59103
+ if (viewFromPolar) {
59104
+ rotation.premultiply(_quaternionB.invert());
59105
+ }
59106
+ rotation.premultiply(this._yAxisUpSpace);
59107
+ const bbSize = bb.getSize(_v3A);
59108
+ const center = bb.getCenter(_v3B).applyQuaternion(rotation);
59109
+ if (isPerspectiveCamera(this._camera)) {
59110
+ const distance = this.getDistanceToFitBox(bbSize.x, bbSize.y, bbSize.z, cover);
59111
+ promises.push(this.moveTo(center.x, center.y, center.z, enableTransition));
59112
+ promises.push(this.dollyTo(distance, enableTransition));
59113
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
59114
+ }
59115
+ else if (isOrthographicCamera(this._camera)) {
59116
+ const camera = this._camera;
59117
+ const width = camera.right - camera.left;
59118
+ const height = camera.top - camera.bottom;
59119
+ const zoom = cover ? Math.max(width / bbSize.x, height / bbSize.y) : Math.min(width / bbSize.x, height / bbSize.y);
59120
+ promises.push(this.moveTo(center.x, center.y, center.z, enableTransition));
59121
+ promises.push(this.zoomTo(zoom, enableTransition));
59122
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
59123
+ }
59124
+ return Promise.all(promises);
59125
+ }
59126
+ /**
59127
+ * Fit the viewport to the sphere or the bounding sphere of the object.
59128
+ * @param sphereOrMesh
59129
+ * @param enableTransition
59130
+ * @category Methods
59131
+ */
59132
+ fitToSphere(sphereOrMesh, enableTransition) {
59133
+ const promises = [];
59134
+ const isObject3D = 'isObject3D' in sphereOrMesh;
59135
+ const boundingSphere = isObject3D ?
59136
+ CameraControls.createBoundingSphere(sphereOrMesh, _sphere) :
59137
+ _sphere.copy(sphereOrMesh);
59138
+ promises.push(this.moveTo(boundingSphere.center.x, boundingSphere.center.y, boundingSphere.center.z, enableTransition));
59139
+ if (isPerspectiveCamera(this._camera)) {
59140
+ const distanceToFit = this.getDistanceToFitSphere(boundingSphere.radius);
59141
+ promises.push(this.dollyTo(distanceToFit, enableTransition));
59142
+ }
59143
+ else if (isOrthographicCamera(this._camera)) {
59144
+ const width = this._camera.right - this._camera.left;
59145
+ const height = this._camera.top - this._camera.bottom;
59146
+ const diameter = 2 * boundingSphere.radius;
59147
+ const zoom = Math.min(width / diameter, height / diameter);
59148
+ promises.push(this.zoomTo(zoom, enableTransition));
59149
+ }
59150
+ promises.push(this.setFocalOffset(0, 0, 0, enableTransition));
59151
+ return Promise.all(promises);
59152
+ }
59153
+ /**
59154
+ * Look at the `target` from the `position`.
59155
+ * @param positionX
59156
+ * @param positionY
59157
+ * @param positionZ
59158
+ * @param targetX
59159
+ * @param targetY
59160
+ * @param targetZ
59161
+ * @param enableTransition
59162
+ * @category Methods
59163
+ */
59164
+ setLookAt(positionX, positionY, positionZ, targetX, targetY, targetZ, enableTransition = false) {
59165
+ this._isUserControllingRotate = false;
59166
+ this._isUserControllingDolly = false;
59167
+ this._isUserControllingTruck = false;
59168
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
59169
+ this._changedDolly = 0;
59170
+ const target = _v3B.set(targetX, targetY, targetZ);
59171
+ const position = _v3A.set(positionX, positionY, positionZ);
59172
+ this._targetEnd.copy(target);
59173
+ this._sphericalEnd.setFromVector3(position.sub(target).applyQuaternion(this._yAxisUpSpace));
59174
+ this.normalizeRotations();
59175
+ this._needsUpdate = true;
59176
+ if (!enableTransition) {
59177
+ this._target.copy(this._targetEnd);
59178
+ this._spherical.copy(this._sphericalEnd);
59179
+ }
59180
+ const resolveImmediately = !enableTransition ||
59181
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
59182
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
59183
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
59184
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
59185
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) &&
59186
+ approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
59187
+ return this._createOnRestPromise(resolveImmediately);
59188
+ }
59189
+ /**
59190
+ * Similar to setLookAt, but it interpolates between two states.
59191
+ * @param positionAX
59192
+ * @param positionAY
59193
+ * @param positionAZ
59194
+ * @param targetAX
59195
+ * @param targetAY
59196
+ * @param targetAZ
59197
+ * @param positionBX
59198
+ * @param positionBY
59199
+ * @param positionBZ
59200
+ * @param targetBX
59201
+ * @param targetBY
59202
+ * @param targetBZ
59203
+ * @param t
59204
+ * @param enableTransition
59205
+ * @category Methods
59206
+ */
59207
+ lerpLookAt(positionAX, positionAY, positionAZ, targetAX, targetAY, targetAZ, positionBX, positionBY, positionBZ, targetBX, targetBY, targetBZ, t, enableTransition = false) {
59208
+ this._isUserControllingRotate = false;
59209
+ this._isUserControllingDolly = false;
59210
+ this._isUserControllingTruck = false;
59211
+ this._lastDollyDirection = DOLLY_DIRECTION.NONE;
59212
+ this._changedDolly = 0;
59213
+ const targetA = _v3A.set(targetAX, targetAY, targetAZ);
59214
+ const positionA = _v3B.set(positionAX, positionAY, positionAZ);
59215
+ _sphericalA.setFromVector3(positionA.sub(targetA).applyQuaternion(this._yAxisUpSpace));
59216
+ const targetB = _v3C.set(targetBX, targetBY, targetBZ);
59217
+ const positionB = _v3B.set(positionBX, positionBY, positionBZ);
59218
+ _sphericalB.setFromVector3(positionB.sub(targetB).applyQuaternion(this._yAxisUpSpace));
59219
+ this._targetEnd.copy(targetA.lerp(targetB, t)); // tricky
59220
+ const deltaTheta = _sphericalB.theta - _sphericalA.theta;
59221
+ const deltaPhi = _sphericalB.phi - _sphericalA.phi;
59222
+ const deltaRadius = _sphericalB.radius - _sphericalA.radius;
59223
+ this._sphericalEnd.set(_sphericalA.radius + deltaRadius * t, _sphericalA.phi + deltaPhi * t, _sphericalA.theta + deltaTheta * t);
59224
+ this.normalizeRotations();
59225
+ this._needsUpdate = true;
59226
+ if (!enableTransition) {
59227
+ this._target.copy(this._targetEnd);
59228
+ this._spherical.copy(this._sphericalEnd);
59229
+ }
59230
+ const resolveImmediately = !enableTransition ||
59231
+ approxEquals(this._target.x, this._targetEnd.x, this.restThreshold) &&
59232
+ approxEquals(this._target.y, this._targetEnd.y, this.restThreshold) &&
59233
+ approxEquals(this._target.z, this._targetEnd.z, this.restThreshold) &&
59234
+ approxEquals(this._spherical.theta, this._sphericalEnd.theta, this.restThreshold) &&
59235
+ approxEquals(this._spherical.phi, this._sphericalEnd.phi, this.restThreshold) &&
59236
+ approxEquals(this._spherical.radius, this._sphericalEnd.radius, this.restThreshold);
59237
+ return this._createOnRestPromise(resolveImmediately);
59238
+ }
59239
+ /**
59240
+ * Set angle and distance by given position.
59241
+ * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
59242
+ * @param positionX
59243
+ * @param positionY
59244
+ * @param positionZ
59245
+ * @param enableTransition
59246
+ * @category Methods
59247
+ */
59248
+ setPosition(positionX, positionY, positionZ, enableTransition = false) {
59249
+ return this.setLookAt(positionX, positionY, positionZ, this._targetEnd.x, this._targetEnd.y, this._targetEnd.z, enableTransition);
59250
+ }
59251
+ /**
59252
+ * Set the target position where gaze at.
59253
+ * An alias of `setLookAt()`, without position change. Thus keep the same position.
59254
+ * @param targetX
59255
+ * @param targetY
59256
+ * @param targetZ
59257
+ * @param enableTransition
59258
+ * @category Methods
59259
+ */
59260
+ setTarget(targetX, targetY, targetZ, enableTransition = false) {
59261
+ const pos = this.getPosition(_v3A);
59262
+ const promise = this.setLookAt(pos.x, pos.y, pos.z, targetX, targetY, targetZ, enableTransition);
59263
+ // see https://github.com/yomotsu/camera-controls/issues/335
59264
+ this._sphericalEnd.phi = clamp(this._sphericalEnd.phi, this.minPolarAngle, this.maxPolarAngle);
59265
+ return promise;
59266
+ }
59267
+ /**
59268
+ * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
59269
+ * @param x
59270
+ * @param y
59271
+ * @param z
59272
+ * @param enableTransition
59273
+ * @category Methods
59274
+ */
59275
+ setFocalOffset(x, y, z, enableTransition = false) {
59276
+ this._isUserControllingOffset = false;
59277
+ this._focalOffsetEnd.set(x, y, z);
59278
+ this._needsUpdate = true;
59279
+ if (!enableTransition)
59280
+ this._focalOffset.copy(this._focalOffsetEnd);
59281
+ const resolveImmediately = !enableTransition ||
59282
+ approxEquals(this._focalOffset.x, this._focalOffsetEnd.x, this.restThreshold) &&
59283
+ approxEquals(this._focalOffset.y, this._focalOffsetEnd.y, this.restThreshold) &&
59284
+ approxEquals(this._focalOffset.z, this._focalOffsetEnd.z, this.restThreshold);
59285
+ return this._createOnRestPromise(resolveImmediately);
59286
+ }
59287
+ /**
59288
+ * Set orbit point without moving the camera.
59289
+ * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
59290
+ * @param targetX
59291
+ * @param targetY
59292
+ * @param targetZ
59293
+ * @category Methods
59294
+ */
59295
+ setOrbitPoint(targetX, targetY, targetZ) {
59296
+ this._camera.updateMatrixWorld();
59297
+ _xColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 0);
59298
+ _yColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 1);
59299
+ _zColumn.setFromMatrixColumn(this._camera.matrixWorldInverse, 2);
59300
+ const position = _v3A.set(targetX, targetY, targetZ);
59301
+ const distance = position.distanceTo(this._camera.position);
59302
+ const cameraToPoint = position.sub(this._camera.position);
59303
+ _xColumn.multiplyScalar(cameraToPoint.x);
59304
+ _yColumn.multiplyScalar(cameraToPoint.y);
59305
+ _zColumn.multiplyScalar(cameraToPoint.z);
59306
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
59307
+ _v3A.z = _v3A.z + distance;
59308
+ this.dollyTo(distance, false);
59309
+ this.setFocalOffset(-_v3A.x, _v3A.y, -_v3A.z, false);
59310
+ this.moveTo(targetX, targetY, targetZ, false);
59311
+ }
59312
+ /**
59313
+ * Set the boundary box that encloses the target of the camera. box3 is in THREE.Box3
59314
+ * @param box3
59315
+ * @category Methods
59316
+ */
59317
+ setBoundary(box3) {
59318
+ if (!box3) {
59319
+ this._boundary.min.set(-Infinity, -Infinity, -Infinity);
59320
+ this._boundary.max.set(Infinity, Infinity, Infinity);
59321
+ this._needsUpdate = true;
59322
+ return;
59323
+ }
59324
+ this._boundary.copy(box3);
59325
+ this._boundary.clampPoint(this._targetEnd, this._targetEnd);
59326
+ this._needsUpdate = true;
59327
+ }
59328
+ /**
59329
+ * Set (or unset) the current viewport.
59330
+ * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
59331
+ * @param viewportOrX
59332
+ * @param y
59333
+ * @param width
59334
+ * @param height
59335
+ * @category Methods
59336
+ */
59337
+ setViewport(viewportOrX, y, width, height) {
59338
+ if (viewportOrX === null) { // null
59339
+ this._viewport = null;
59340
+ return;
59341
+ }
59342
+ this._viewport = this._viewport || new THREE.Vector4();
59343
+ if (typeof viewportOrX === 'number') { // number
59344
+ this._viewport.set(viewportOrX, y, width, height);
59345
+ }
59346
+ else { // Vector4
59347
+ this._viewport.copy(viewportOrX);
59348
+ }
59349
+ }
59350
+ /**
59351
+ * Calculate the distance to fit the box.
59352
+ * @param width box width
59353
+ * @param height box height
59354
+ * @param depth box depth
59355
+ * @returns distance
59356
+ * @category Methods
59357
+ */
59358
+ getDistanceToFitBox(width, height, depth, cover = false) {
59359
+ if (notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitBox'))
59360
+ return this._spherical.radius;
59361
+ const boundingRectAspect = width / height;
59362
+ const fov = this._camera.getEffectiveFOV() * DEG2RAD;
59363
+ const aspect = this._camera.aspect;
59364
+ const heightToFit = (cover ? boundingRectAspect > aspect : boundingRectAspect < aspect) ? height : width / aspect;
59365
+ return heightToFit * 0.5 / Math.tan(fov * 0.5) + depth * 0.5;
59366
+ }
59367
+ /**
59368
+ * Calculate the distance to fit the sphere.
59369
+ * @param radius sphere radius
59370
+ * @returns distance
59371
+ * @category Methods
59372
+ */
59373
+ getDistanceToFitSphere(radius) {
59374
+ if (notSupportedInOrthographicCamera(this._camera, 'getDistanceToFitSphere'))
59375
+ return this._spherical.radius;
59376
+ // https://stackoverflow.com/a/44849975
59377
+ const vFOV = this._camera.getEffectiveFOV() * DEG2RAD;
59378
+ const hFOV = Math.atan(Math.tan(vFOV * 0.5) * this._camera.aspect) * 2;
59379
+ const fov = 1 < this._camera.aspect ? vFOV : hFOV;
59380
+ return radius / (Math.sin(fov * 0.5));
59381
+ }
59382
+ /**
59383
+ * Returns the orbit center position, where the camera looking at.
59384
+ * @param out The receiving Vector3 instance to copy the result
59385
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
59386
+ * @category Methods
59387
+ */
59388
+ getTarget(out, receiveEndValue = true) {
59389
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
59390
+ return _out.copy(receiveEndValue ? this._targetEnd : this._target);
59391
+ }
59392
+ /**
59393
+ * Returns the camera position.
59394
+ * @param out The receiving Vector3 instance to copy the result
59395
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
59396
+ * @category Methods
59397
+ */
59398
+ getPosition(out, receiveEndValue = true) {
59399
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
59400
+ return _out.setFromSpherical(receiveEndValue ? this._sphericalEnd : this._spherical).applyQuaternion(this._yAxisUpSpaceInverse).add(receiveEndValue ? this._targetEnd : this._target);
59401
+ }
59402
+ /**
59403
+ * Returns the spherical coordinates of the orbit.
59404
+ * @param out The receiving Spherical instance to copy the result
59405
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
59406
+ * @category Methods
59407
+ */
59408
+ getSpherical(out, receiveEndValue = true) {
59409
+ const _out = out || new THREE.Spherical();
59410
+ return _out.copy(receiveEndValue ? this._sphericalEnd : this._spherical);
59411
+ }
59412
+ /**
59413
+ * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
59414
+ * @param out The receiving Vector3 instance to copy the result
59415
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
59416
+ * @category Methods
59417
+ */
59418
+ getFocalOffset(out, receiveEndValue = true) {
59419
+ const _out = !!out && out.isVector3 ? out : new THREE.Vector3();
59420
+ return _out.copy(receiveEndValue ? this._focalOffsetEnd : this._focalOffset);
59421
+ }
59422
+ /**
59423
+ * Normalize camera azimuth angle rotation between 0 and 360 degrees.
59424
+ * @category Methods
59425
+ */
59426
+ normalizeRotations() {
59427
+ this._sphericalEnd.theta = this._sphericalEnd.theta % PI_2;
59428
+ if (this._sphericalEnd.theta < 0)
59429
+ this._sphericalEnd.theta += PI_2;
59430
+ this._spherical.theta += PI_2 * Math.round((this._sphericalEnd.theta - this._spherical.theta) / PI_2);
59431
+ }
59432
+ /**
59433
+ * stop all transitions.
59434
+ */
59435
+ stop() {
59436
+ this._focalOffset.copy(this._focalOffsetEnd);
59437
+ this._target.copy(this._targetEnd);
59438
+ this._spherical.copy(this._sphericalEnd);
59439
+ this._zoom = this._zoomEnd;
59440
+ }
59441
+ /**
59442
+ * Reset all rotation and position to defaults.
59443
+ * @param enableTransition
59444
+ * @category Methods
59445
+ */
59446
+ reset(enableTransition = false) {
59447
+ if (!approxEquals(this._camera.up.x, this._cameraUp0.x) ||
59448
+ !approxEquals(this._camera.up.y, this._cameraUp0.y) ||
59449
+ !approxEquals(this._camera.up.z, this._cameraUp0.z)) {
59450
+ this._camera.up.copy(this._cameraUp0);
59451
+ const position = this.getPosition(_v3A);
59452
+ this.updateCameraUp();
59453
+ this.setPosition(position.x, position.y, position.z);
59454
+ }
59455
+ const promises = [
59456
+ this.setLookAt(this._position0.x, this._position0.y, this._position0.z, this._target0.x, this._target0.y, this._target0.z, enableTransition),
59457
+ this.setFocalOffset(this._focalOffset0.x, this._focalOffset0.y, this._focalOffset0.z, enableTransition),
59458
+ this.zoomTo(this._zoom0, enableTransition),
59459
+ ];
59460
+ return Promise.all(promises);
59461
+ }
59462
+ /**
59463
+ * Set current camera position as the default position.
59464
+ * @category Methods
59465
+ */
59466
+ saveState() {
59467
+ this._cameraUp0.copy(this._camera.up);
59468
+ this.getTarget(this._target0);
59469
+ this.getPosition(this._position0);
59470
+ this._zoom0 = this._zoom;
59471
+ this._focalOffset0.copy(this._focalOffset);
59472
+ }
59473
+ /**
59474
+ * Sync camera-up direction.
59475
+ * When camera-up vector is changed, `.updateCameraUp()` must be called.
59476
+ * @category Methods
59477
+ */
59478
+ updateCameraUp() {
59479
+ this._yAxisUpSpace.setFromUnitVectors(this._camera.up, _AXIS_Y);
59480
+ this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
59481
+ }
59482
+ /**
59483
+ * Apply current camera-up direction to the camera.
59484
+ * The orbit system will be re-initialized with the current position.
59485
+ * @category Methods
59486
+ */
59487
+ applyCameraUp() {
59488
+ const cameraDirection = _v3A.subVectors(this._target, this._camera.position).normalize();
59489
+ // So first find the vector off to the side, orthogonal to both this.object.up and
59490
+ // the "view" vector.
59491
+ const side = _v3B.crossVectors(cameraDirection, this._camera.up);
59492
+ // Then find the vector orthogonal to both this "side" vector and the "view" vector.
59493
+ // This vector will be the new "up" vector.
59494
+ this._camera.up.crossVectors(side, cameraDirection).normalize();
59495
+ this._camera.updateMatrixWorld();
59496
+ const position = this.getPosition(_v3A);
59497
+ this.updateCameraUp();
59498
+ this.setPosition(position.x, position.y, position.z);
59499
+ }
59500
+ /**
59501
+ * Update camera position and directions.
59502
+ * This should be called in your tick loop every time, and returns true if re-rendering is needed.
59503
+ * @param delta
59504
+ * @returns updated
59505
+ * @category Methods
59506
+ */
59507
+ update(delta) {
59508
+ const deltaTheta = this._sphericalEnd.theta - this._spherical.theta;
59509
+ const deltaPhi = this._sphericalEnd.phi - this._spherical.phi;
59510
+ const deltaRadius = this._sphericalEnd.radius - this._spherical.radius;
59511
+ const deltaTarget = _deltaTarget.subVectors(this._targetEnd, this._target);
59512
+ const deltaOffset = _deltaOffset.subVectors(this._focalOffsetEnd, this._focalOffset);
59513
+ const deltaZoom = this._zoomEnd - this._zoom;
59514
+ // update theta
59515
+ if (approxZero(deltaTheta)) {
59516
+ this._thetaVelocity.value = 0;
59517
+ this._spherical.theta = this._sphericalEnd.theta;
59518
+ }
59519
+ else {
59520
+ const smoothTime = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
59521
+ this._spherical.theta = smoothDamp(this._spherical.theta, this._sphericalEnd.theta, this._thetaVelocity, smoothTime, Infinity, delta);
59522
+ this._needsUpdate = true;
59523
+ }
59524
+ // update phi
59525
+ if (approxZero(deltaPhi)) {
59526
+ this._phiVelocity.value = 0;
59527
+ this._spherical.phi = this._sphericalEnd.phi;
59528
+ }
59529
+ else {
59530
+ const smoothTime = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
59531
+ this._spherical.phi = smoothDamp(this._spherical.phi, this._sphericalEnd.phi, this._phiVelocity, smoothTime, Infinity, delta);
59532
+ this._needsUpdate = true;
59533
+ }
59534
+ // update distance
59535
+ if (approxZero(deltaRadius)) {
59536
+ this._radiusVelocity.value = 0;
59537
+ this._spherical.radius = this._sphericalEnd.radius;
59538
+ }
59539
+ else {
59540
+ const smoothTime = this._isUserControllingDolly ? this.draggingSmoothTime : this.smoothTime;
59541
+ this._spherical.radius = smoothDamp(this._spherical.radius, this._sphericalEnd.radius, this._radiusVelocity, smoothTime, this.maxSpeed, delta);
59542
+ this._needsUpdate = true;
59543
+ }
59544
+ // update target position
59545
+ if (approxZero(deltaTarget.x) && approxZero(deltaTarget.y) && approxZero(deltaTarget.z)) {
59546
+ this._targetVelocity.set(0, 0, 0);
59547
+ this._target.copy(this._targetEnd);
59548
+ }
59549
+ else {
59550
+ const smoothTime = this._isUserControllingTruck ? this.draggingSmoothTime : this.smoothTime;
59551
+ smoothDampVec3(this._target, this._targetEnd, this._targetVelocity, smoothTime, this.maxSpeed, delta, this._target);
59552
+ this._needsUpdate = true;
59553
+ }
59554
+ // update focalOffset
59555
+ if (approxZero(deltaOffset.x) && approxZero(deltaOffset.y) && approxZero(deltaOffset.z)) {
59556
+ this._focalOffsetVelocity.set(0, 0, 0);
59557
+ this._focalOffset.copy(this._focalOffsetEnd);
59558
+ }
59559
+ else {
59560
+ const smoothTime = this._isUserControllingOffset ? this.draggingSmoothTime : this.smoothTime;
59561
+ smoothDampVec3(this._focalOffset, this._focalOffsetEnd, this._focalOffsetVelocity, smoothTime, this.maxSpeed, delta, this._focalOffset);
59562
+ this._needsUpdate = true;
59563
+ }
59564
+ // update zoom
59565
+ if (approxZero(deltaZoom)) {
59566
+ this._zoomVelocity.value = 0;
59567
+ this._zoom = this._zoomEnd;
59568
+ }
59569
+ else {
59570
+ const smoothTime = this._isUserControllingZoom ? this.draggingSmoothTime : this.smoothTime;
59571
+ this._zoom = smoothDamp(this._zoom, this._zoomEnd, this._zoomVelocity, smoothTime, Infinity, delta);
59572
+ }
59573
+ if (this.dollyToCursor) {
59574
+ if (isPerspectiveCamera(this._camera) && this._changedDolly !== 0) {
59575
+ const dollyControlAmount = this._spherical.radius - this._lastDistance;
59576
+ const camera = this._camera;
59577
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
59578
+ const planeX = _v3A.copy(cameraDirection).cross(camera.up).normalize();
59579
+ if (planeX.lengthSq() === 0)
59580
+ planeX.x = 1.0;
59581
+ const planeY = _v3B.crossVectors(planeX, cameraDirection);
59582
+ const worldToScreen = this._sphericalEnd.radius * Math.tan(camera.getEffectiveFOV() * DEG2RAD * 0.5);
59583
+ const prevRadius = this._sphericalEnd.radius - dollyControlAmount;
59584
+ const lerpRatio = (prevRadius - this._sphericalEnd.radius) / this._sphericalEnd.radius;
59585
+ const cursor = _v3C.copy(this._targetEnd)
59586
+ .add(planeX.multiplyScalar(this._dollyControlCoord.x * worldToScreen * camera.aspect))
59587
+ .add(planeY.multiplyScalar(this._dollyControlCoord.y * worldToScreen));
59588
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
59589
+ const isMin = this._lastDollyDirection === DOLLY_DIRECTION.IN && this._spherical.radius <= this.minDistance;
59590
+ const isMax = this._lastDollyDirection === DOLLY_DIRECTION.OUT && this.maxDistance <= this._spherical.radius;
59591
+ if (this.infinityDolly && (isMin || isMax)) {
59592
+ this._sphericalEnd.radius -= dollyControlAmount;
59593
+ this._spherical.radius -= dollyControlAmount;
59594
+ const dollyAmount = _v3B.copy(cameraDirection).multiplyScalar(-dollyControlAmount);
59595
+ newTargetEnd.add(dollyAmount);
59596
+ }
59597
+ // target position may be moved beyond boundary.
59598
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
59599
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
59600
+ this._targetEnd.copy(newTargetEnd);
59601
+ this._target.add(targetEndDiff);
59602
+ this._changedDolly -= dollyControlAmount;
59603
+ if (approxZero(this._changedDolly))
59604
+ this._changedDolly = 0;
59605
+ }
59606
+ else if (isOrthographicCamera(this._camera) && this._changedZoom !== 0) {
59607
+ const dollyControlAmount = this._zoom - this._lastZoom;
59608
+ const camera = this._camera;
59609
+ const worldCursorPosition = _v3A.set(this._dollyControlCoord.x, this._dollyControlCoord.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera);
59610
+ const quaternion = _v3B.set(0, 0, -1).applyQuaternion(camera.quaternion);
59611
+ const cursor = _v3C.copy(worldCursorPosition).add(quaternion.multiplyScalar(-worldCursorPosition.dot(camera.up)));
59612
+ const prevZoom = this._zoom - dollyControlAmount;
59613
+ const lerpRatio = -(prevZoom - this._zoom) / this._zoom;
59614
+ // find the "distance" (aka plane constant in three.js) of Plane
59615
+ // from a given position (this._targetEnd) and normal vector (cameraDirection)
59616
+ // https://www.maplesoft.com/support/help/maple/view.aspx?path=MathApps%2FEquationOfAPlaneNormal#bkmrk0
59617
+ const cameraDirection = this._getCameraDirection(_cameraDirection);
59618
+ const prevPlaneConstant = this._targetEnd.dot(cameraDirection);
59619
+ const newTargetEnd = _v3A.copy(this._targetEnd).lerp(cursor, lerpRatio);
59620
+ const newPlaneConstant = newTargetEnd.dot(cameraDirection);
59621
+ // Pull back the camera depth that has moved, to be the camera stationary as zoom
59622
+ const pullBack = cameraDirection.multiplyScalar(newPlaneConstant - prevPlaneConstant);
59623
+ newTargetEnd.sub(pullBack);
59624
+ // target position may be moved beyond boundary.
59625
+ this._boundary.clampPoint(newTargetEnd, newTargetEnd);
59626
+ const targetEndDiff = _v3B.subVectors(newTargetEnd, this._targetEnd);
59627
+ this._targetEnd.copy(newTargetEnd);
59628
+ this._target.add(targetEndDiff);
59629
+ // this._target.copy( this._targetEnd );
59630
+ this._changedZoom -= dollyControlAmount;
59631
+ if (approxZero(this._changedZoom))
59632
+ this._changedZoom = 0;
59633
+ }
59634
+ }
59635
+ if (this._camera.zoom !== this._zoom) {
59636
+ this._camera.zoom = this._zoom;
59637
+ this._camera.updateProjectionMatrix();
59638
+ this._updateNearPlaneCorners();
59639
+ this._needsUpdate = true;
59640
+ }
59641
+ this._dragNeedsUpdate = true;
59642
+ // collision detection
59643
+ const maxDistance = this._collisionTest();
59644
+ this._spherical.radius = Math.min(this._spherical.radius, maxDistance);
59645
+ // decompose spherical to the camera position
59646
+ this._spherical.makeSafe();
59647
+ this._camera.position.setFromSpherical(this._spherical).applyQuaternion(this._yAxisUpSpaceInverse).add(this._target);
59648
+ this._camera.lookAt(this._target);
59649
+ // set offset after the orbit movement
59650
+ const affectOffset = !approxZero(this._focalOffset.x) ||
59651
+ !approxZero(this._focalOffset.y) ||
59652
+ !approxZero(this._focalOffset.z);
59653
+ if (affectOffset) {
59654
+ _xColumn.setFromMatrixColumn(this._camera.matrix, 0);
59655
+ _yColumn.setFromMatrixColumn(this._camera.matrix, 1);
59656
+ _zColumn.setFromMatrixColumn(this._camera.matrix, 2);
59657
+ _xColumn.multiplyScalar(this._focalOffset.x);
59658
+ _yColumn.multiplyScalar(-this._focalOffset.y);
59659
+ _zColumn.multiplyScalar(this._focalOffset.z); // notice: z-offset will not affect in Orthographic.
59660
+ _v3A.copy(_xColumn).add(_yColumn).add(_zColumn);
59661
+ this._camera.position.add(_v3A);
59662
+ this._camera.updateMatrixWorld();
59663
+ }
59664
+ if (this._boundaryEnclosesCamera) {
59665
+ this._encloseToBoundary(this._camera.position.copy(this._target), _v3A.setFromSpherical(this._spherical).applyQuaternion(this._yAxisUpSpaceInverse), 1.0);
59666
+ }
59667
+ const updated = this._needsUpdate;
59668
+ if (updated && !this._updatedLastTime) {
59669
+ this._hasRested = false;
59670
+ this.dispatchEvent({ type: 'wake' });
59671
+ this.dispatchEvent({ type: 'update' });
59672
+ }
59673
+ else if (updated) {
59674
+ this.dispatchEvent({ type: 'update' });
59675
+ if (approxZero(deltaTheta, this.restThreshold) &&
59676
+ approxZero(deltaPhi, this.restThreshold) &&
59677
+ approxZero(deltaRadius, this.restThreshold) &&
59678
+ approxZero(deltaTarget.x, this.restThreshold) &&
59679
+ approxZero(deltaTarget.y, this.restThreshold) &&
59680
+ approxZero(deltaTarget.z, this.restThreshold) &&
59681
+ approxZero(deltaOffset.x, this.restThreshold) &&
59682
+ approxZero(deltaOffset.y, this.restThreshold) &&
59683
+ approxZero(deltaOffset.z, this.restThreshold) &&
59684
+ approxZero(deltaZoom, this.restThreshold) &&
59685
+ !this._hasRested) {
59686
+ this._hasRested = true;
59687
+ this.dispatchEvent({ type: 'rest' });
59688
+ }
59689
+ }
59690
+ else if (!updated && this._updatedLastTime) {
59691
+ this.dispatchEvent({ type: 'sleep' });
59692
+ }
59693
+ this._lastDistance = this._spherical.radius;
59694
+ this._lastZoom = this._zoom;
59695
+ this._updatedLastTime = updated;
59696
+ this._needsUpdate = false;
59697
+ return updated;
59698
+ }
59699
+ /**
59700
+ * Get all state in JSON string
59701
+ * @category Methods
59702
+ */
59703
+ toJSON() {
59704
+ return JSON.stringify({
59705
+ enabled: this._enabled,
59706
+ minDistance: this.minDistance,
59707
+ maxDistance: infinityToMaxNumber(this.maxDistance),
59708
+ minZoom: this.minZoom,
59709
+ maxZoom: infinityToMaxNumber(this.maxZoom),
59710
+ minPolarAngle: this.minPolarAngle,
59711
+ maxPolarAngle: infinityToMaxNumber(this.maxPolarAngle),
59712
+ minAzimuthAngle: infinityToMaxNumber(this.minAzimuthAngle),
59713
+ maxAzimuthAngle: infinityToMaxNumber(this.maxAzimuthAngle),
59714
+ smoothTime: this.smoothTime,
59715
+ draggingSmoothTime: this.draggingSmoothTime,
59716
+ dollySpeed: this.dollySpeed,
59717
+ truckSpeed: this.truckSpeed,
59718
+ dollyToCursor: this.dollyToCursor,
59719
+ target: this._targetEnd.toArray(),
59720
+ position: _v3A.setFromSpherical(this._sphericalEnd).add(this._targetEnd).toArray(),
59721
+ zoom: this._zoomEnd,
59722
+ focalOffset: this._focalOffsetEnd.toArray(),
59723
+ target0: this._target0.toArray(),
59724
+ position0: this._position0.toArray(),
59725
+ zoom0: this._zoom0,
59726
+ focalOffset0: this._focalOffset0.toArray(),
59727
+ });
59728
+ }
59729
+ /**
59730
+ * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
59731
+ * @param json
59732
+ * @param enableTransition
59733
+ * @category Methods
59734
+ */
59735
+ fromJSON(json, enableTransition = false) {
59736
+ const obj = JSON.parse(json);
59737
+ this.enabled = obj.enabled;
59738
+ this.minDistance = obj.minDistance;
59739
+ this.maxDistance = maxNumberToInfinity(obj.maxDistance);
59740
+ this.minZoom = obj.minZoom;
59741
+ this.maxZoom = maxNumberToInfinity(obj.maxZoom);
59742
+ this.minPolarAngle = obj.minPolarAngle;
59743
+ this.maxPolarAngle = maxNumberToInfinity(obj.maxPolarAngle);
59744
+ this.minAzimuthAngle = maxNumberToInfinity(obj.minAzimuthAngle);
59745
+ this.maxAzimuthAngle = maxNumberToInfinity(obj.maxAzimuthAngle);
59746
+ this.smoothTime = obj.smoothTime;
59747
+ this.draggingSmoothTime = obj.draggingSmoothTime;
59748
+ this.dollySpeed = obj.dollySpeed;
59749
+ this.truckSpeed = obj.truckSpeed;
59750
+ this.dollyToCursor = obj.dollyToCursor;
59751
+ this._target0.fromArray(obj.target0);
59752
+ this._position0.fromArray(obj.position0);
59753
+ this._zoom0 = obj.zoom0;
59754
+ this._focalOffset0.fromArray(obj.focalOffset0);
59755
+ this.moveTo(obj.target[0], obj.target[1], obj.target[2], enableTransition);
59756
+ _sphericalA.setFromVector3(_v3A.fromArray(obj.position).sub(this._targetEnd).applyQuaternion(this._yAxisUpSpace));
59757
+ this.rotateTo(_sphericalA.theta, _sphericalA.phi, enableTransition);
59758
+ this.dollyTo(_sphericalA.radius, enableTransition);
59759
+ this.zoomTo(obj.zoom, enableTransition);
59760
+ this.setFocalOffset(obj.focalOffset[0], obj.focalOffset[1], obj.focalOffset[2], enableTransition);
59761
+ this._needsUpdate = true;
59762
+ }
59763
+ /**
59764
+ * Attach all internal event handlers to enable drag control.
59765
+ * @category Methods
59766
+ */
59767
+ connect(domElement) {
59768
+ if (this._domElement) {
59769
+ console.warn('camera-controls is already connected.');
59770
+ return;
59771
+ }
59772
+ domElement.setAttribute('data-camera-controls-version', VERSION);
59773
+ this._addAllEventListeners(domElement);
59774
+ this._getClientRect(this._elementRect);
59775
+ }
59776
+ /**
59777
+ * Detach all internal event handlers to disable drag control.
59778
+ */
59779
+ disconnect() {
59780
+ this.cancel();
59781
+ this._removeAllEventListeners();
59782
+ if (this._domElement) {
59783
+ this._domElement.removeAttribute('data-camera-controls-version');
59784
+ this._domElement = undefined;
59785
+ }
59786
+ }
59787
+ /**
59788
+ * Dispose the cameraControls instance itself, remove all eventListeners.
59789
+ * @category Methods
59790
+ */
59791
+ dispose() {
59792
+ // remove all user event listeners
59793
+ this.removeAllEventListeners();
59794
+ // remove all internal event listeners
59795
+ this.disconnect();
59796
+ }
59797
+ // it's okay to expose public though
59798
+ _getTargetDirection(out) {
59799
+ // divide by distance to normalize, lighter than `Vector3.prototype.normalize()`
59800
+ return out.setFromSpherical(this._spherical).divideScalar(this._spherical.radius).applyQuaternion(this._yAxisUpSpaceInverse);
59801
+ }
59802
+ // it's okay to expose public though
59803
+ _getCameraDirection(out) {
59804
+ return this._getTargetDirection(out).negate();
59805
+ }
59806
+ _findPointerById(pointerId) {
59807
+ return this._activePointers.find((activePointer) => activePointer.pointerId === pointerId);
59808
+ }
59809
+ _findPointerByMouseButton(mouseButton) {
59810
+ return this._activePointers.find((activePointer) => activePointer.mouseButton === mouseButton);
59811
+ }
59812
+ _disposePointer(pointer) {
59813
+ this._activePointers.splice(this._activePointers.indexOf(pointer), 1);
59814
+ }
59815
+ _encloseToBoundary(position, offset, friction) {
59816
+ const offsetLength2 = offset.lengthSq();
59817
+ if (offsetLength2 === 0.0) { // sanity check
59818
+ return position;
59819
+ }
59820
+ // See: https://twitter.com/FMS_Cat/status/1106508958640988161
59821
+ const newTarget = _v3B.copy(offset).add(position); // target
59822
+ const clampedTarget = this._boundary.clampPoint(newTarget, _v3C); // clamped target
59823
+ const deltaClampedTarget = clampedTarget.sub(newTarget); // newTarget -> clampedTarget
59824
+ const deltaClampedTargetLength2 = deltaClampedTarget.lengthSq(); // squared length of deltaClampedTarget
59825
+ if (deltaClampedTargetLength2 === 0.0) { // when the position doesn't have to be clamped
59826
+ return position.add(offset);
59827
+ }
59828
+ else if (deltaClampedTargetLength2 === offsetLength2) { // when the position is completely stuck
59829
+ return position;
59830
+ }
59831
+ else if (friction === 0.0) {
59832
+ return position.add(offset).add(deltaClampedTarget);
59833
+ }
59834
+ else {
59835
+ const offsetFactor = 1.0 + friction * deltaClampedTargetLength2 / offset.dot(deltaClampedTarget);
59836
+ return position
59837
+ .add(_v3B.copy(offset).multiplyScalar(offsetFactor))
59838
+ .add(deltaClampedTarget.multiplyScalar(1.0 - friction));
59839
+ }
59840
+ }
59841
+ _updateNearPlaneCorners() {
59842
+ if (isPerspectiveCamera(this._camera)) {
59843
+ const camera = this._camera;
59844
+ const near = camera.near;
59845
+ const fov = camera.getEffectiveFOV() * DEG2RAD;
59846
+ const heightHalf = Math.tan(fov * 0.5) * near; // near plain half height
59847
+ const widthHalf = heightHalf * camera.aspect; // near plain half width
59848
+ this._nearPlaneCorners[0].set(-widthHalf, -heightHalf, 0);
59849
+ this._nearPlaneCorners[1].set(widthHalf, -heightHalf, 0);
59850
+ this._nearPlaneCorners[2].set(widthHalf, heightHalf, 0);
59851
+ this._nearPlaneCorners[3].set(-widthHalf, heightHalf, 0);
59852
+ }
59853
+ else if (isOrthographicCamera(this._camera)) {
59854
+ const camera = this._camera;
59855
+ const zoomInv = 1 / camera.zoom;
59856
+ const left = camera.left * zoomInv;
59857
+ const right = camera.right * zoomInv;
59858
+ const top = camera.top * zoomInv;
59859
+ const bottom = camera.bottom * zoomInv;
59860
+ this._nearPlaneCorners[0].set(left, top, 0);
59861
+ this._nearPlaneCorners[1].set(right, top, 0);
59862
+ this._nearPlaneCorners[2].set(right, bottom, 0);
59863
+ this._nearPlaneCorners[3].set(left, bottom, 0);
59864
+ }
59865
+ }
59866
+ // lateUpdate
59867
+ _collisionTest() {
59868
+ let distance = Infinity;
59869
+ const hasCollider = this.colliderMeshes.length >= 1;
59870
+ if (!hasCollider)
59871
+ return distance;
59872
+ if (notSupportedInOrthographicCamera(this._camera, '_collisionTest'))
59873
+ return distance;
59874
+ const rayDirection = this._getTargetDirection(_cameraDirection);
59875
+ _rotationMatrix.lookAt(_ORIGIN, rayDirection, this._camera.up);
59876
+ for (let i = 0; i < 4; i++) {
59877
+ const nearPlaneCorner = _v3B.copy(this._nearPlaneCorners[i]);
59878
+ nearPlaneCorner.applyMatrix4(_rotationMatrix);
59879
+ const origin = _v3C.addVectors(this._target, nearPlaneCorner);
59880
+ _raycaster.set(origin, rayDirection);
59881
+ _raycaster.far = this._spherical.radius + 1;
59882
+ const intersects = _raycaster.intersectObjects(this.colliderMeshes);
59883
+ if (intersects.length !== 0 && intersects[0].distance < distance) {
59884
+ distance = intersects[0].distance;
59885
+ }
59886
+ }
59887
+ return distance;
59888
+ }
59889
+ /**
59890
+ * Get its client rect and package into given `DOMRect` .
59891
+ */
59892
+ _getClientRect(target) {
59893
+ if (!this._domElement)
59894
+ return;
59895
+ const rect = this._domElement.getBoundingClientRect();
59896
+ target.x = rect.left;
59897
+ target.y = rect.top;
59898
+ if (this._viewport) {
59899
+ target.x += this._viewport.x;
59900
+ target.y += rect.height - this._viewport.w - this._viewport.y;
59901
+ target.width = this._viewport.z;
59902
+ target.height = this._viewport.w;
59903
+ }
59904
+ else {
59905
+ target.width = rect.width;
59906
+ target.height = rect.height;
59907
+ }
59908
+ return target;
59909
+ }
59910
+ _createOnRestPromise(resolveImmediately) {
59911
+ if (resolveImmediately)
59912
+ return Promise.resolve();
59913
+ this._hasRested = false;
59914
+ this.dispatchEvent({ type: 'transitionstart' });
59915
+ return new Promise((resolve) => {
59916
+ const onResolve = () => {
59917
+ this.removeEventListener('rest', onResolve);
59918
+ resolve();
59919
+ };
59920
+ this.addEventListener('rest', onResolve);
59921
+ });
59922
+ }
59923
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
59924
+ _addAllEventListeners(_domElement) { }
59925
+ _removeAllEventListeners() { }
59926
+ /**
59927
+ * backward compatible
59928
+ * @deprecated use smoothTime (in seconds) instead
59929
+ * @category Properties
59930
+ */
59931
+ get dampingFactor() {
59932
+ console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
59933
+ return 0;
59934
+ }
59935
+ /**
59936
+ * backward compatible
59937
+ * @deprecated use smoothTime (in seconds) instead
59938
+ * @category Properties
59939
+ */
59940
+ set dampingFactor(_) {
59941
+ console.warn('.dampingFactor has been deprecated. use smoothTime (in seconds) instead.');
59942
+ }
59943
+ /**
59944
+ * backward compatible
59945
+ * @deprecated use draggingSmoothTime (in seconds) instead
59946
+ * @category Properties
59947
+ */
59948
+ get draggingDampingFactor() {
59949
+ console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
59950
+ return 0;
59951
+ }
59952
+ /**
59953
+ * backward compatible
59954
+ * @deprecated use draggingSmoothTime (in seconds) instead
59955
+ * @category Properties
59956
+ */
59957
+ set draggingDampingFactor(_) {
59958
+ console.warn('.draggingDampingFactor has been deprecated. use draggingSmoothTime (in seconds) instead.');
59959
+ }
59960
+ static createBoundingSphere(object3d, out = new THREE.Sphere()) {
59961
+ const boundingSphere = out;
59962
+ const center = boundingSphere.center;
59963
+ _box3A.makeEmpty();
59964
+ // find the center
59965
+ object3d.traverseVisible((object) => {
59966
+ if (!object.isMesh)
59967
+ return;
59968
+ _box3A.expandByObject(object);
59969
+ });
59970
+ _box3A.getCenter(center);
59971
+ // find the radius
59972
+ let maxRadiusSq = 0;
59973
+ object3d.traverseVisible((object) => {
59974
+ if (!object.isMesh)
59975
+ return;
59976
+ const mesh = object;
59977
+ if (!mesh.geometry)
59978
+ return;
59979
+ const geometry = mesh.geometry.clone();
59980
+ geometry.applyMatrix4(mesh.matrixWorld);
59981
+ const bufferGeometry = geometry;
59982
+ const position = bufferGeometry.attributes.position;
59983
+ for (let i = 0, l = position.count; i < l; i++) {
59984
+ _v3A.fromBufferAttribute(position, i);
59985
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_v3A));
59986
+ }
59987
+ });
59988
+ boundingSphere.radius = Math.sqrt(maxRadiusSq);
59989
+ return boundingSphere;
59990
+ }
59991
+ }
57536
59992
 
57537
- this.getPolarAngle = function () {
59993
+ // This Source Code Form is subject to the terms of the Mozilla Public
59994
+ // License, v2.0. If a copy of the MPL was not distributed with this
59995
+ // file, You can obtain one at http://mozilla.org/MPL/2.0/
57538
59996
 
57539
- return spherical.phi;
57540
-
57541
- };
57542
-
57543
- this.getAzimuthalAngle = function () {
57544
-
57545
- return spherical.theta;
57546
-
57547
- };
57548
-
57549
- this.getDistance = function () {
57550
-
57551
- return this.object.position.distanceTo( this.target );
57552
-
57553
- };
57554
-
57555
- this.listenToKeyEvents = function ( domElement ) {
57556
-
57557
- domElement.addEventListener( 'keydown', onKeyDown );
57558
- this._domElementKeyEvents = domElement;
57559
-
57560
- };
57561
-
57562
- this.stopListenToKeyEvents = function () {
57563
-
57564
- this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
57565
- this._domElementKeyEvents = null;
57566
-
57567
- };
57568
-
57569
- this.saveState = function () {
57570
-
57571
- scope.target0.copy( scope.target );
57572
- scope.position0.copy( scope.object.position );
57573
- scope.zoom0 = scope.object.zoom;
57574
-
57575
- };
57576
-
57577
- this.reset = function () {
57578
-
57579
- scope.target.copy( scope.target0 );
57580
- scope.object.position.copy( scope.position0 );
57581
- scope.object.zoom = scope.zoom0;
57582
-
57583
- scope.object.updateProjectionMatrix();
57584
- scope.dispatchEvent( _changeEvent );
57585
-
57586
- scope.update();
57587
-
57588
- state = STATE.NONE;
57589
-
57590
- };
57591
-
57592
- // this method is exposed, but perhaps it would be better if we can make it private...
57593
- this.update = function () {
57594
-
57595
- const offset = new Vector3();
57596
-
57597
- // so camera.up is the orbit axis
57598
- const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
57599
- const quatInverse = quat.clone().invert();
57600
-
57601
- const lastPosition = new Vector3();
57602
- const lastQuaternion = new Quaternion();
57603
- const lastTargetPosition = new Vector3();
57604
-
57605
- const twoPI = 2 * Math.PI;
57606
-
57607
- return function update( deltaTime = null ) {
57608
-
57609
- const position = scope.object.position;
57610
-
57611
- offset.copy( position ).sub( scope.target );
57612
-
57613
- // rotate offset to "y-axis-is-up" space
57614
- offset.applyQuaternion( quat );
57615
-
57616
- // angle from z-axis around y-axis
57617
- spherical.setFromVector3( offset );
57618
-
57619
- if ( scope.autoRotate && state === STATE.NONE ) {
57620
-
57621
- rotateLeft( getAutoRotationAngle( deltaTime ) );
57622
-
57623
- }
57624
-
57625
- if ( scope.enableDamping ) {
57626
-
57627
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
57628
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
57629
-
57630
- } else {
57631
-
57632
- spherical.theta += sphericalDelta.theta;
57633
- spherical.phi += sphericalDelta.phi;
57634
-
57635
- }
57636
-
57637
- // restrict theta to be between desired limits
57638
-
57639
- let min = scope.minAzimuthAngle;
57640
- let max = scope.maxAzimuthAngle;
57641
-
57642
- if ( isFinite( min ) && isFinite( max ) ) {
57643
-
57644
- if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
57645
-
57646
- if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
57647
-
57648
- if ( min <= max ) {
57649
-
57650
- spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
57651
-
57652
- } else {
57653
-
57654
- spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
57655
- Math.max( min, spherical.theta ) :
57656
- Math.min( max, spherical.theta );
57657
-
57658
- }
57659
-
57660
- }
57661
-
57662
- // restrict phi to be between desired limits
57663
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
57664
-
57665
- spherical.makeSafe();
57666
-
57667
-
57668
- // move target to panned location
57669
-
57670
- if ( scope.enableDamping === true ) {
57671
-
57672
- scope.target.addScaledVector( panOffset, scope.dampingFactor );
57673
-
57674
- } else {
57675
-
57676
- scope.target.add( panOffset );
57677
-
57678
- }
57679
-
57680
- // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
57681
- // we adjust zoom later in these cases
57682
- if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) {
57683
-
57684
- spherical.radius = clampDistance( spherical.radius );
57685
-
57686
- } else {
57687
-
57688
- spherical.radius = clampDistance( spherical.radius * scale );
57689
-
57690
- }
57691
-
57692
-
57693
- offset.setFromSpherical( spherical );
57694
-
57695
- // rotate offset back to "camera-up-vector-is-up" space
57696
- offset.applyQuaternion( quatInverse );
57697
-
57698
- position.copy( scope.target ).add( offset );
57699
-
57700
- scope.object.lookAt( scope.target );
57701
-
57702
- if ( scope.enableDamping === true ) {
57703
-
57704
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
57705
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
57706
-
57707
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
57708
-
57709
- } else {
57710
-
57711
- sphericalDelta.set( 0, 0, 0 );
57712
-
57713
- panOffset.set( 0, 0, 0 );
57714
-
57715
- }
57716
-
57717
- // adjust camera position
57718
- let zoomChanged = false;
57719
- if ( scope.zoomToCursor && performCursorZoom ) {
57720
-
57721
- let newRadius = null;
57722
- if ( scope.object.isPerspectiveCamera ) {
57723
-
57724
- // move the camera down the pointer ray
57725
- // this method avoids floating point error
57726
- const prevRadius = offset.length();
57727
- newRadius = clampDistance( prevRadius * scale );
57728
-
57729
- const radiusDelta = prevRadius - newRadius;
57730
- scope.object.position.addScaledVector( dollyDirection, radiusDelta );
57731
- scope.object.updateMatrixWorld();
57732
-
57733
- } else if ( scope.object.isOrthographicCamera ) {
57734
-
57735
- // adjust the ortho camera position based on zoom changes
57736
- const mouseBefore = new Vector3( mouse.x, mouse.y, 0 );
57737
- mouseBefore.unproject( scope.object );
57738
-
57739
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
57740
- scope.object.updateProjectionMatrix();
57741
- zoomChanged = true;
57742
-
57743
- const mouseAfter = new Vector3( mouse.x, mouse.y, 0 );
57744
- mouseAfter.unproject( scope.object );
57745
-
57746
- scope.object.position.sub( mouseAfter ).add( mouseBefore );
57747
- scope.object.updateMatrixWorld();
57748
-
57749
- newRadius = offset.length();
57750
-
57751
- } else {
57752
-
57753
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
57754
- scope.zoomToCursor = false;
57755
-
57756
- }
57757
-
57758
- // handle the placement of the target
57759
- if ( newRadius !== null ) {
57760
-
57761
- if ( this.screenSpacePanning ) {
57762
-
57763
- // position the orbit target in front of the new camera position
57764
- scope.target.set( 0, 0, - 1 )
57765
- .transformDirection( scope.object.matrix )
57766
- .multiplyScalar( newRadius )
57767
- .add( scope.object.position );
57768
-
57769
- } else {
57770
-
57771
- // get the ray and translation plane to compute target
57772
- _ray.origin.copy( scope.object.position );
57773
- _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix );
57774
-
57775
- // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
57776
- // extremely large values
57777
- if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) {
57778
-
57779
- object.lookAt( scope.target );
57780
-
57781
- } else {
57782
-
57783
- _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target );
57784
- _ray.intersectPlane( _plane, scope.target );
57785
-
57786
- }
57787
-
57788
- }
57789
-
57790
- }
57791
-
57792
- } else if ( scope.object.isOrthographicCamera ) {
57793
-
57794
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
57795
- scope.object.updateProjectionMatrix();
57796
- zoomChanged = true;
57797
-
57798
- }
57799
-
57800
- scale = 1;
57801
- performCursorZoom = false;
57802
-
57803
- // update condition is:
57804
- // min(camera displacement, camera rotation in radians)^2 > EPS
57805
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
57806
-
57807
- if ( zoomChanged ||
57808
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
57809
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
57810
- lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
57811
-
57812
- scope.dispatchEvent( _changeEvent );
57813
-
57814
- lastPosition.copy( scope.object.position );
57815
- lastQuaternion.copy( scope.object.quaternion );
57816
- lastTargetPosition.copy( scope.target );
57817
-
57818
- zoomChanged = false;
57819
-
57820
- return true;
57821
-
57822
- }
57823
-
57824
- return false;
57825
-
57826
- };
57827
-
57828
- }();
57829
-
57830
- this.dispose = function () {
57831
-
57832
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
57833
-
57834
- scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
57835
- scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
57836
- scope.domElement.removeEventListener( 'wheel', onMouseWheel );
57837
-
57838
- scope.domElement.removeEventListener( 'pointermove', onPointerMove );
57839
- scope.domElement.removeEventListener( 'pointerup', onPointerUp );
57840
-
57841
-
57842
- if ( scope._domElementKeyEvents !== null ) {
57843
-
57844
- scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
57845
- scope._domElementKeyEvents = null;
57846
-
57847
- }
57848
-
57849
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
57850
-
57851
- };
57852
-
57853
- //
57854
- // internals
57855
- //
57856
-
57857
- const scope = this;
57858
-
57859
- const STATE = {
57860
- NONE: - 1,
57861
- ROTATE: 0,
57862
- DOLLY: 1,
57863
- PAN: 2,
57864
- TOUCH_ROTATE: 3,
57865
- TOUCH_PAN: 4,
57866
- TOUCH_DOLLY_PAN: 5,
57867
- TOUCH_DOLLY_ROTATE: 6
57868
- };
57869
-
57870
- let state = STATE.NONE;
57871
-
57872
- const EPS = 0.000001;
57873
-
57874
- // current position in spherical coordinates
57875
- const spherical = new Spherical();
57876
- const sphericalDelta = new Spherical();
57877
-
57878
- let scale = 1;
57879
- const panOffset = new Vector3();
57880
-
57881
- const rotateStart = new Vector2();
57882
- const rotateEnd = new Vector2();
57883
- const rotateDelta = new Vector2();
57884
-
57885
- const panStart = new Vector2();
57886
- const panEnd = new Vector2();
57887
- const panDelta = new Vector2();
57888
-
57889
- const dollyStart = new Vector2();
57890
- const dollyEnd = new Vector2();
57891
- const dollyDelta = new Vector2();
57892
-
57893
- const dollyDirection = new Vector3();
57894
- const mouse = new Vector2();
57895
- let performCursorZoom = false;
57896
-
57897
- const pointers = [];
57898
- const pointerPositions = {};
57899
-
57900
- function getAutoRotationAngle( deltaTime ) {
57901
-
57902
- if ( deltaTime !== null ) {
57903
-
57904
- return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime;
57905
-
57906
- } else {
57907
-
57908
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
57909
-
57910
- }
57911
-
57912
- }
57913
-
57914
- function getZoomScale() {
57915
-
57916
- return Math.pow( 0.95, scope.zoomSpeed );
57917
-
57918
- }
57919
-
57920
- function rotateLeft( angle ) {
57921
-
57922
- sphericalDelta.theta -= angle;
57923
-
57924
- }
57925
-
57926
- function rotateUp( angle ) {
57927
-
57928
- sphericalDelta.phi -= angle;
57929
-
57930
- }
57931
-
57932
- const panLeft = function () {
57933
-
57934
- const v = new Vector3();
57935
-
57936
- return function panLeft( distance, objectMatrix ) {
57937
-
57938
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
57939
- v.multiplyScalar( - distance );
57940
-
57941
- panOffset.add( v );
57942
-
57943
- };
57944
-
57945
- }();
57946
-
57947
- const panUp = function () {
57948
-
57949
- const v = new Vector3();
57950
-
57951
- return function panUp( distance, objectMatrix ) {
57952
-
57953
- if ( scope.screenSpacePanning === true ) {
57954
-
57955
- v.setFromMatrixColumn( objectMatrix, 1 );
57956
-
57957
- } else {
57958
-
57959
- v.setFromMatrixColumn( objectMatrix, 0 );
57960
- v.crossVectors( scope.object.up, v );
57961
-
57962
- }
57963
-
57964
- v.multiplyScalar( distance );
57965
-
57966
- panOffset.add( v );
57967
-
57968
- };
57969
-
57970
- }();
57971
-
57972
- // deltaX and deltaY are in pixels; right and down are positive
57973
- const pan = function () {
57974
-
57975
- const offset = new Vector3();
57976
-
57977
- return function pan( deltaX, deltaY ) {
57978
-
57979
- const element = scope.domElement;
57980
-
57981
- if ( scope.object.isPerspectiveCamera ) {
57982
-
57983
- // perspective
57984
- const position = scope.object.position;
57985
- offset.copy( position ).sub( scope.target );
57986
- let targetDistance = offset.length();
57987
-
57988
- // half of the fov is center to top of screen
57989
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
57990
-
57991
- // we use only clientHeight here so aspect ratio does not distort speed
57992
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
57993
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
57994
-
57995
- } else if ( scope.object.isOrthographicCamera ) {
57996
-
57997
- // orthographic
57998
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
57999
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
58000
-
58001
- } else {
58002
-
58003
- // camera neither orthographic nor perspective
58004
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
58005
- scope.enablePan = false;
58006
-
58007
- }
58008
-
58009
- };
58010
-
58011
- }();
58012
-
58013
- function dollyOut( dollyScale ) {
58014
-
58015
- if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
58016
-
58017
- scale /= dollyScale;
58018
-
58019
- } else {
58020
-
58021
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
58022
- scope.enableZoom = false;
58023
-
58024
- }
58025
-
58026
- }
58027
-
58028
- function dollyIn( dollyScale ) {
58029
-
58030
- if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
58031
-
58032
- scale *= dollyScale;
58033
-
58034
- } else {
58035
-
58036
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
58037
- scope.enableZoom = false;
58038
-
58039
- }
58040
-
58041
- }
58042
-
58043
- function updateMouseParameters( event ) {
58044
-
58045
- if ( ! scope.zoomToCursor ) {
58046
-
58047
- return;
58048
-
58049
- }
58050
-
58051
- performCursorZoom = true;
58052
-
58053
- const rect = scope.domElement.getBoundingClientRect();
58054
- const x = event.clientX - rect.left;
58055
- const y = event.clientY - rect.top;
58056
- const w = rect.width;
58057
- const h = rect.height;
58058
-
58059
- mouse.x = ( x / w ) * 2 - 1;
58060
- mouse.y = - ( y / h ) * 2 + 1;
58061
-
58062
- dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize();
58063
-
58064
- }
58065
-
58066
- function clampDistance( dist ) {
58067
-
58068
- return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) );
58069
-
58070
- }
58071
-
58072
- //
58073
- // event callbacks - update the object state
58074
- //
58075
-
58076
- function handleMouseDownRotate( event ) {
58077
-
58078
- rotateStart.set( event.clientX, event.clientY );
58079
-
58080
- }
58081
-
58082
- function handleMouseDownDolly( event ) {
58083
-
58084
- updateMouseParameters( event );
58085
- dollyStart.set( event.clientX, event.clientY );
58086
-
58087
- }
58088
-
58089
- function handleMouseDownPan( event ) {
58090
-
58091
- panStart.set( event.clientX, event.clientY );
58092
-
58093
- }
58094
-
58095
- function handleMouseMoveRotate( event ) {
58096
-
58097
- rotateEnd.set( event.clientX, event.clientY );
58098
-
58099
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
58100
-
58101
- const element = scope.domElement;
58102
-
58103
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
58104
-
58105
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
58106
-
58107
- rotateStart.copy( rotateEnd );
58108
-
58109
- scope.update();
58110
-
58111
- }
58112
-
58113
- function handleMouseMoveDolly( event ) {
58114
-
58115
- dollyEnd.set( event.clientX, event.clientY );
58116
-
58117
- dollyDelta.subVectors( dollyEnd, dollyStart );
58118
-
58119
- if ( dollyDelta.y > 0 ) {
58120
-
58121
- dollyOut( getZoomScale() );
58122
-
58123
- } else if ( dollyDelta.y < 0 ) {
58124
-
58125
- dollyIn( getZoomScale() );
58126
-
58127
- }
58128
-
58129
- dollyStart.copy( dollyEnd );
58130
-
58131
- scope.update();
58132
-
58133
- }
58134
-
58135
- function handleMouseMovePan( event ) {
58136
-
58137
- panEnd.set( event.clientX, event.clientY );
58138
-
58139
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
58140
-
58141
- pan( panDelta.x, panDelta.y );
58142
-
58143
- panStart.copy( panEnd );
58144
-
58145
- scope.update();
58146
-
58147
- }
58148
-
58149
- function handleMouseWheel( event ) {
58150
-
58151
- updateMouseParameters( event );
58152
-
58153
- if ( event.deltaY < 0 ) {
58154
-
58155
- dollyIn( getZoomScale() );
58156
-
58157
- } else if ( event.deltaY > 0 ) {
58158
-
58159
- dollyOut( getZoomScale() );
58160
-
58161
- }
58162
-
58163
- scope.update();
58164
-
58165
- }
58166
-
58167
- function handleKeyDown( event ) {
58168
-
58169
- let needsUpdate = false;
58170
-
58171
- switch ( event.code ) {
58172
-
58173
- case scope.keys.UP:
58174
-
58175
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58176
-
58177
- rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
58178
-
58179
- } else {
58180
-
58181
- pan( 0, scope.keyPanSpeed );
58182
-
58183
- }
58184
-
58185
- needsUpdate = true;
58186
- break;
58187
-
58188
- case scope.keys.BOTTOM:
58189
-
58190
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58191
-
58192
- rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
58193
-
58194
- } else {
58195
-
58196
- pan( 0, - scope.keyPanSpeed );
58197
-
58198
- }
58199
-
58200
- needsUpdate = true;
58201
- break;
58202
-
58203
- case scope.keys.LEFT:
58204
-
58205
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58206
-
58207
- rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
58208
-
58209
- } else {
58210
-
58211
- pan( scope.keyPanSpeed, 0 );
58212
-
58213
- }
58214
-
58215
- needsUpdate = true;
58216
- break;
58217
-
58218
- case scope.keys.RIGHT:
58219
-
58220
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58221
-
58222
- rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
58223
-
58224
- } else {
58225
-
58226
- pan( - scope.keyPanSpeed, 0 );
58227
-
58228
- }
58229
-
58230
- needsUpdate = true;
58231
- break;
58232
-
58233
- }
58234
-
58235
- if ( needsUpdate ) {
58236
-
58237
- // prevent the browser from scrolling on cursor keys
58238
- event.preventDefault();
58239
-
58240
- scope.update();
58241
-
58242
- }
58243
-
58244
-
58245
- }
58246
-
58247
- function handleTouchStartRotate() {
58248
-
58249
- if ( pointers.length === 1 ) {
58250
-
58251
- rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
58252
-
58253
- } else {
58254
-
58255
- const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
58256
- const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
58257
-
58258
- rotateStart.set( x, y );
58259
-
58260
- }
58261
-
58262
- }
58263
-
58264
- function handleTouchStartPan() {
58265
-
58266
- if ( pointers.length === 1 ) {
58267
-
58268
- panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
58269
-
58270
- } else {
58271
-
58272
- const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
58273
- const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
58274
-
58275
- panStart.set( x, y );
58276
-
58277
- }
58278
-
58279
- }
58280
-
58281
- function handleTouchStartDolly() {
58282
-
58283
- const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
58284
- const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
58285
-
58286
- const distance = Math.sqrt( dx * dx + dy * dy );
58287
-
58288
- dollyStart.set( 0, distance );
58289
-
58290
- }
58291
-
58292
- function handleTouchStartDollyPan() {
58293
-
58294
- if ( scope.enableZoom ) handleTouchStartDolly();
58295
-
58296
- if ( scope.enablePan ) handleTouchStartPan();
58297
-
58298
- }
58299
-
58300
- function handleTouchStartDollyRotate() {
58301
-
58302
- if ( scope.enableZoom ) handleTouchStartDolly();
58303
-
58304
- if ( scope.enableRotate ) handleTouchStartRotate();
58305
-
58306
- }
58307
-
58308
- function handleTouchMoveRotate( event ) {
58309
-
58310
- if ( pointers.length == 1 ) {
58311
-
58312
- rotateEnd.set( event.pageX, event.pageY );
58313
-
58314
- } else {
58315
-
58316
- const position = getSecondPointerPosition( event );
58317
-
58318
- const x = 0.5 * ( event.pageX + position.x );
58319
- const y = 0.5 * ( event.pageY + position.y );
58320
-
58321
- rotateEnd.set( x, y );
58322
-
58323
- }
58324
-
58325
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
58326
-
58327
- const element = scope.domElement;
58328
-
58329
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
58330
-
58331
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
58332
-
58333
- rotateStart.copy( rotateEnd );
58334
-
58335
- }
58336
-
58337
- function handleTouchMovePan( event ) {
58338
-
58339
- if ( pointers.length === 1 ) {
58340
-
58341
- panEnd.set( event.pageX, event.pageY );
58342
-
58343
- } else {
58344
-
58345
- const position = getSecondPointerPosition( event );
58346
-
58347
- const x = 0.5 * ( event.pageX + position.x );
58348
- const y = 0.5 * ( event.pageY + position.y );
58349
-
58350
- panEnd.set( x, y );
58351
-
58352
- }
58353
-
58354
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
58355
-
58356
- pan( panDelta.x, panDelta.y );
58357
-
58358
- panStart.copy( panEnd );
58359
-
58360
- }
58361
-
58362
- function handleTouchMoveDolly( event ) {
58363
-
58364
- const position = getSecondPointerPosition( event );
58365
-
58366
- const dx = event.pageX - position.x;
58367
- const dy = event.pageY - position.y;
58368
-
58369
- const distance = Math.sqrt( dx * dx + dy * dy );
58370
-
58371
- dollyEnd.set( 0, distance );
58372
-
58373
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
58374
-
58375
- dollyOut( dollyDelta.y );
58376
-
58377
- dollyStart.copy( dollyEnd );
58378
-
58379
- }
58380
-
58381
- function handleTouchMoveDollyPan( event ) {
58382
-
58383
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
58384
-
58385
- if ( scope.enablePan ) handleTouchMovePan( event );
58386
-
58387
- }
58388
-
58389
- function handleTouchMoveDollyRotate( event ) {
58390
-
58391
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
58392
-
58393
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
58394
-
58395
- }
58396
-
58397
- //
58398
- // event handlers - FSM: listen for events and reset state
58399
- //
58400
-
58401
- function onPointerDown( event ) {
58402
-
58403
- if ( scope.enabled === false ) return;
58404
-
58405
- if ( pointers.length === 0 ) {
58406
-
58407
- scope.domElement.setPointerCapture( event.pointerId );
58408
-
58409
- scope.domElement.addEventListener( 'pointermove', onPointerMove );
58410
- scope.domElement.addEventListener( 'pointerup', onPointerUp );
58411
-
58412
- }
58413
-
58414
- //
58415
-
58416
- addPointer( event );
58417
-
58418
- if ( event.pointerType === 'touch' ) {
58419
-
58420
- onTouchStart( event );
58421
-
58422
- } else {
58423
-
58424
- onMouseDown( event );
58425
-
58426
- }
58427
-
58428
- }
58429
-
58430
- function onPointerMove( event ) {
58431
-
58432
- if ( scope.enabled === false ) return;
58433
-
58434
- if ( event.pointerType === 'touch' ) {
58435
-
58436
- onTouchMove( event );
58437
-
58438
- } else {
58439
-
58440
- onMouseMove( event );
58441
-
58442
- }
58443
-
58444
- }
58445
-
58446
- function onPointerUp( event ) {
58447
-
58448
- removePointer( event );
58449
-
58450
- if ( pointers.length === 0 ) {
58451
-
58452
- scope.domElement.releasePointerCapture( event.pointerId );
58453
-
58454
- scope.domElement.removeEventListener( 'pointermove', onPointerMove );
58455
- scope.domElement.removeEventListener( 'pointerup', onPointerUp );
58456
-
58457
- }
58458
-
58459
- scope.dispatchEvent( _endEvent );
58460
-
58461
- state = STATE.NONE;
58462
-
58463
- }
58464
-
58465
- function onMouseDown( event ) {
58466
-
58467
- let mouseAction;
58468
-
58469
- switch ( event.button ) {
58470
-
58471
- case 0:
58472
-
58473
- mouseAction = scope.mouseButtons.LEFT;
58474
- break;
58475
-
58476
- case 1:
58477
-
58478
- mouseAction = scope.mouseButtons.MIDDLE;
58479
- break;
58480
-
58481
- case 2:
58482
-
58483
- mouseAction = scope.mouseButtons.RIGHT;
58484
- break;
58485
-
58486
- default:
58487
-
58488
- mouseAction = - 1;
58489
-
58490
- }
58491
-
58492
- switch ( mouseAction ) {
58493
-
58494
- case MOUSE.DOLLY:
58495
-
58496
- if ( scope.enableZoom === false ) return;
58497
-
58498
- handleMouseDownDolly( event );
58499
-
58500
- state = STATE.DOLLY;
58501
-
58502
- break;
58503
-
58504
- case MOUSE.ROTATE:
58505
-
58506
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58507
-
58508
- if ( scope.enablePan === false ) return;
58509
-
58510
- handleMouseDownPan( event );
58511
-
58512
- state = STATE.PAN;
58513
-
58514
- } else {
58515
-
58516
- if ( scope.enableRotate === false ) return;
58517
-
58518
- handleMouseDownRotate( event );
58519
-
58520
- state = STATE.ROTATE;
58521
-
58522
- }
58523
-
58524
- break;
58525
-
58526
- case MOUSE.PAN:
58527
-
58528
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
58529
-
58530
- if ( scope.enableRotate === false ) return;
58531
-
58532
- handleMouseDownRotate( event );
58533
-
58534
- state = STATE.ROTATE;
58535
-
58536
- } else {
58537
-
58538
- if ( scope.enablePan === false ) return;
58539
-
58540
- handleMouseDownPan( event );
58541
-
58542
- state = STATE.PAN;
58543
-
58544
- }
58545
-
58546
- break;
58547
-
58548
- default:
58549
-
58550
- state = STATE.NONE;
58551
-
58552
- }
58553
-
58554
- if ( state !== STATE.NONE ) {
58555
-
58556
- scope.dispatchEvent( _startEvent );
58557
-
58558
- }
58559
-
58560
- }
58561
-
58562
- function onMouseMove( event ) {
58563
-
58564
- switch ( state ) {
58565
-
58566
- case STATE.ROTATE:
58567
-
58568
- if ( scope.enableRotate === false ) return;
58569
-
58570
- handleMouseMoveRotate( event );
58571
-
58572
- break;
58573
-
58574
- case STATE.DOLLY:
58575
-
58576
- if ( scope.enableZoom === false ) return;
58577
-
58578
- handleMouseMoveDolly( event );
58579
-
58580
- break;
58581
-
58582
- case STATE.PAN:
58583
-
58584
- if ( scope.enablePan === false ) return;
58585
-
58586
- handleMouseMovePan( event );
58587
-
58588
- break;
58589
-
58590
- }
58591
-
58592
- }
58593
-
58594
- function onMouseWheel( event ) {
58595
-
58596
- if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
58597
-
58598
- event.preventDefault();
58599
-
58600
- scope.dispatchEvent( _startEvent );
58601
-
58602
- handleMouseWheel( event );
58603
-
58604
- scope.dispatchEvent( _endEvent );
58605
-
58606
- }
58607
-
58608
- function onKeyDown( event ) {
58609
-
58610
- if ( scope.enabled === false || scope.enablePan === false ) return;
58611
-
58612
- handleKeyDown( event );
58613
-
58614
- }
58615
-
58616
- function onTouchStart( event ) {
58617
-
58618
- trackPointer( event );
58619
-
58620
- switch ( pointers.length ) {
58621
-
58622
- case 1:
58623
-
58624
- switch ( scope.touches.ONE ) {
58625
-
58626
- case TOUCH.ROTATE:
58627
-
58628
- if ( scope.enableRotate === false ) return;
58629
-
58630
- handleTouchStartRotate();
58631
-
58632
- state = STATE.TOUCH_ROTATE;
58633
-
58634
- break;
58635
-
58636
- case TOUCH.PAN:
58637
-
58638
- if ( scope.enablePan === false ) return;
58639
-
58640
- handleTouchStartPan();
58641
-
58642
- state = STATE.TOUCH_PAN;
58643
-
58644
- break;
58645
-
58646
- default:
58647
-
58648
- state = STATE.NONE;
58649
-
58650
- }
58651
-
58652
- break;
58653
-
58654
- case 2:
58655
-
58656
- switch ( scope.touches.TWO ) {
58657
-
58658
- case TOUCH.DOLLY_PAN:
58659
-
58660
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
58661
-
58662
- handleTouchStartDollyPan();
58663
-
58664
- state = STATE.TOUCH_DOLLY_PAN;
58665
-
58666
- break;
58667
-
58668
- case TOUCH.DOLLY_ROTATE:
58669
-
58670
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
58671
-
58672
- handleTouchStartDollyRotate();
58673
-
58674
- state = STATE.TOUCH_DOLLY_ROTATE;
58675
-
58676
- break;
58677
-
58678
- default:
58679
-
58680
- state = STATE.NONE;
58681
-
58682
- }
58683
-
58684
- break;
58685
-
58686
- default:
58687
-
58688
- state = STATE.NONE;
58689
-
58690
- }
58691
-
58692
- if ( state !== STATE.NONE ) {
58693
-
58694
- scope.dispatchEvent( _startEvent );
58695
-
58696
- }
58697
-
58698
- }
58699
-
58700
- function onTouchMove( event ) {
58701
-
58702
- trackPointer( event );
58703
-
58704
- switch ( state ) {
58705
-
58706
- case STATE.TOUCH_ROTATE:
58707
-
58708
- if ( scope.enableRotate === false ) return;
58709
-
58710
- handleTouchMoveRotate( event );
58711
-
58712
- scope.update();
58713
-
58714
- break;
58715
-
58716
- case STATE.TOUCH_PAN:
58717
-
58718
- if ( scope.enablePan === false ) return;
58719
-
58720
- handleTouchMovePan( event );
58721
-
58722
- scope.update();
58723
-
58724
- break;
58725
-
58726
- case STATE.TOUCH_DOLLY_PAN:
58727
-
58728
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
58729
-
58730
- handleTouchMoveDollyPan( event );
58731
-
58732
- scope.update();
58733
-
58734
- break;
58735
-
58736
- case STATE.TOUCH_DOLLY_ROTATE:
58737
-
58738
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
58739
-
58740
- handleTouchMoveDollyRotate( event );
58741
-
58742
- scope.update();
58743
-
58744
- break;
58745
-
58746
- default:
58747
-
58748
- state = STATE.NONE;
58749
-
58750
- }
58751
-
58752
- }
58753
-
58754
- function onContextMenu( event ) {
58755
-
58756
- if ( scope.enabled === false ) return;
58757
-
58758
- event.preventDefault();
58759
-
58760
- }
58761
-
58762
- function addPointer( event ) {
58763
-
58764
- pointers.push( event );
58765
-
58766
- }
58767
-
58768
- function removePointer( event ) {
58769
-
58770
- delete pointerPositions[ event.pointerId ];
58771
-
58772
- for ( let i = 0; i < pointers.length; i ++ ) {
58773
-
58774
- if ( pointers[ i ].pointerId == event.pointerId ) {
58775
-
58776
- pointers.splice( i, 1 );
58777
- return;
58778
-
58779
- }
58780
-
58781
- }
58782
-
58783
- }
58784
-
58785
- function trackPointer( event ) {
58786
-
58787
- let position = pointerPositions[ event.pointerId ];
58788
-
58789
- if ( position === undefined ) {
58790
-
58791
- position = new Vector2();
58792
- pointerPositions[ event.pointerId ] = position;
58793
-
58794
- }
58795
-
58796
- position.set( event.pageX, event.pageY );
58797
-
58798
- }
58799
-
58800
- function getSecondPointerPosition( event ) {
58801
-
58802
- const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
58803
-
58804
- return pointerPositions[ pointer.pointerId ];
58805
-
58806
- }
58807
-
58808
- //
58809
-
58810
- scope.domElement.addEventListener( 'contextmenu', onContextMenu );
58811
-
58812
- scope.domElement.addEventListener( 'pointerdown', onPointerDown );
58813
- scope.domElement.addEventListener( 'pointercancel', onPointerUp );
58814
- scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
58815
-
58816
- // force an update at start
58817
-
58818
- this.update();
58819
-
58820
- }
58821
-
58822
- }
58823
-
58824
- // This Source Code Form is subject to the terms of the Mozilla Public
58825
- // License, v2.0. If a copy of the MPL was not distributed with this
58826
- // file, You can obtain one at http://mozilla.org/MPL/2.0/
58827
-
58828
- const DEFAULT_CAMERA_STATE = {
58829
- distance: 20,
58830
- perspective: true,
58831
- phi: 60,
58832
- target: [0, 0, 0],
58833
- targetOffset: [0, 0, 0],
58834
- targetOrientation: [0, 0, 0, 1],
58835
- thetaOffset: 45,
58836
- fovy: 45,
58837
- near: 0.5,
58838
- far: 5000
58839
- };
59997
+ const DEFAULT_CAMERA_STATE = {
59998
+ distance: 20,
59999
+ perspective: true,
60000
+ phi: 60,
60001
+ target: [0, 0, 0],
60002
+ targetOffset: [0, 0, 0],
60003
+ targetOrientation: [0, 0, 0, 1],
60004
+ thetaOffset: 45,
60005
+ fovy: 45,
60006
+ near: 0.5,
60007
+ far: 5000
60008
+ };
58840
60009
 
58841
60010
  // This Source Code Form is subject to the terms of the Mozilla Public
58842
60011
  // License, v2.0. If a copy of the MPL was not distributed with this
58843
60012
  // file, You can obtain one at http://mozilla.org/MPL/2.0/
58844
-
58845
60013
  const DISPLAY_FRAME_NOT_FOUND = "DISPLAY_FRAME_NOT_FOUND";
58846
- const UNIT_X = new Vector3(1, 0, 0);
58847
- const UNIT_Z = new Vector3(0, 0, 1);
58848
- const PI_2 = Math.PI / 2;
58849
-
58850
- // used for holding unfollowPoseSnapshot in render frame every new frame
58851
60014
  const snapshotInRenderFrame = makePose();
58852
60015
  const tempVec3$1 = new Vector3();
58853
60016
  const tempSpherical = new Spherical();
58854
- const tempEuler$1 = new Euler();
58855
60017
  const FOLLOW_TF_PATH$1 = ["general", "followTf"];
60018
+ const AZIMUTH_SENSITIVITY = 0.25;
60019
+ const POLAR_SENSITIVITY = 0.25;
60020
+ const MIN_POLAR_DEG = 1;
60021
+ const MAX_POLAR_DEG = 179;
58856
60022
  class CameraStateSettings extends SceneExtension {
58857
- // The frameId's of the fixed and render frames used to create the current unfollowPoseSnapshot
58858
60023
  #unfollowSnapshotFrameIds;
58859
-
58860
- // The pose of the render frame in the fixed frame when following was disabled
58861
- // This is used to position and orient the camera from the fixed frame in the render frame
58862
-
58863
60024
  #controls;
58864
60025
  #isUpdatingCameraState = false;
58865
60026
  #canvas;
58866
-
58867
- // This group is used to transform the cameras based on the Frame follow mode
58868
- // quaternion is affected in stationary and position-only follow modes
58869
- // both position and quaternion of the group are affected in stationary mode
58870
60027
  #cameraGroup;
58871
60028
  #perspectiveCamera;
58872
60029
  #orthographicCamera;
58873
60030
  #aspect;
60031
+ #lastTargetOffset = new Vector3();
60032
+ #isDraggingForRotation = false;
60033
+ #lastMouseX = 1;
60034
+ #lastMouseY = 1;
58874
60035
  constructor(renderer, canvas, aspect) {
58875
60036
  super("foxglove.CameraStateSettings", renderer);
58876
-
58877
- // for Frame settings, we need to listen to the transform tree to update settings when new possible display frames are present
58878
- renderer.on("transformTreeUpdated", this.#handleTransformTreeUpdated);
58879
- renderer.on("cameraMove", this.#handleCameraMove);
58880
- renderer.settings.errors.on("update", this.#handleErrorChange);
58881
- renderer.settings.errors.on("clear", this.#handleErrorChange);
58882
- renderer.settings.errors.on("remove", this.#handleErrorChange);
60037
+ this.renderer = renderer;
60038
+ CameraControls.install({
60039
+ THREE: THREE$1
60040
+ });
60041
+ this.renderer.on("transformTreeUpdated", this.#handleTransformTreeUpdated);
60042
+ this.renderer.settings.errors.on("update", this.#handleErrorChange);
60043
+ this.renderer.settings.errors.on("clear", this.#handleErrorChange);
60044
+ this.renderer.settings.errors.on("remove", this.#handleErrorChange);
58883
60045
  this.#canvas = canvas;
58884
60046
  this.#perspectiveCamera = new PerspectiveCamera();
58885
60047
  this.#orthographicCamera = new OrthographicCamera();
@@ -58887,38 +60049,70 @@ class CameraStateSettings extends SceneExtension {
58887
60049
  this.#cameraGroup.add(this.#perspectiveCamera);
58888
60050
  this.#cameraGroup.add(this.#orthographicCamera);
58889
60051
  this.add(this.#cameraGroup);
58890
- this.#controls = new OrbitControls(this.#perspectiveCamera, this.#canvas);
58891
- this.#controls.screenSpacePanning = true; // only allow panning in the XY plane
58892
- this.#controls.mouseButtons.LEFT = MOUSE.PAN;
58893
- this.#controls.mouseButtons.RIGHT = MOUSE.ROTATE;
58894
- this.#controls.touches.ONE = TOUCH.PAN;
58895
- this.#controls.touches.TWO = TOUCH.DOLLY_ROTATE;
58896
- this.#controls.addEventListener("change", () => {
58897
- if (!this.#isUpdatingCameraState) {
58898
- renderer.emit("cameraMove", renderer);
58899
- }
58900
- });
58901
-
58902
- // Make the canvas able to receive keyboard events and setup WASD controls
60052
+ this.#controls = new CameraControls(this.#perspectiveCamera, this.#canvas);
60053
+ this.#controls.dampingFactor = 0.05;
60054
+ this.#controls.mouseButtons.left = CameraControls.ACTION.NONE;
60055
+ this.#controls.mouseButtons.right = CameraControls.ACTION.TRUCK;
60056
+ this.#controls.mouseButtons.wheel = CameraControls.ACTION.ZOOM;
60057
+ this.#controls.touches.one = CameraControls.ACTION.TOUCH_SCREEN_PAN;
60058
+ this.#controls.infinityDolly = true;
60059
+ this.#perspectiveCamera.rotation.set(0, Math.PI, Math.PI);
60060
+ this.#perspectiveCamera.up.set(0, -1, 0);
60061
+ this.#controls.update(0);
60062
+ const euler = new Euler().setFromQuaternion(this.#perspectiveCamera.quaternion, "ZYX");
60063
+ this.#perspectiveCamera.quaternion.setFromEuler(euler);
60064
+ this.#controls.addEventListener("update", this.#handleControlsUpdate);
60065
+ const controls = this.#controls;
60066
+ const animate = () => {
60067
+ controls.update(1.0);
60068
+ requestAnimationFrame(animate);
60069
+ };
60070
+ animate();
58903
60071
  canvas.tabIndex = 1000;
58904
60072
  this.#aspect = aspect;
58905
- this.#controls.keys = {
58906
- LEFT: "KeyA",
58907
- RIGHT: "KeyD",
58908
- UP: "KeyS",
58909
- BOTTOM: "KeyW"
58910
- };
58911
- this.#controls.listenToKeyEvents(canvas);
60073
+ canvas.addEventListener("mousedown", this.#handleMouseDown);
60074
+ canvas.addEventListener("mousemove", this.#handleMouseMove);
60075
+ window.addEventListener("mouseup", this.#handleMouseUp);
60076
+ canvas.addEventListener("mouseleave", this.#handleMouseLeave);
60077
+ canvas.addEventListener("contextmenu", event => event.preventDefault());
60078
+
60079
+ // Set camera state to default
60080
+ setTimeout(() => {
60081
+ const activeCamera = this.getActiveCamera();
60082
+ activeCamera.updateMatrixWorld(true);
60083
+ this.renderer.queueAnimationFrame();
60084
+ this.#applyCameraStateToControls(this.renderer.config.cameraState, undefined);
60085
+ this.#controls.update(0);
60086
+ }, 10);
60087
+ // Rotates the camera to the default position
60088
+ setTimeout(() => {
60089
+ const currentTarget = new Vector3();
60090
+ this.#controls.getTarget(currentTarget);
60091
+ const currentPosition = new Vector3();
60092
+ this.#perspectiveCamera.getWorldPosition(currentPosition);
60093
+ const offset = currentPosition.clone().sub(currentTarget);
60094
+ const spherical = new Spherical();
60095
+ spherical.setFromVector3(offset);
60096
+ spherical.theta = Math.max(0.001, Math.min(Math.PI - 0.001, spherical.theta + Math.PI));
60097
+ const newOffset = new Vector3().setFromSpherical(spherical);
60098
+ const newCameraPosition = currentTarget.clone().add(newOffset);
60099
+ this.#controls.setLookAt(newCameraPosition.x, newCameraPosition.y, newCameraPosition.z, currentTarget.x, currentTarget.y, currentTarget.z, false);
60100
+ this.#controls.update(0);
60101
+ this.renderer.queueAnimationFrame();
60102
+ }, 100);
58912
60103
  }
58913
60104
  dispose() {
58914
- // for camera settings
58915
- this.renderer.off("cameraMove", this.#handleCameraMove);
58916
-
58917
- // for frame settings
58918
60105
  this.renderer.off("transformTreeUpdated", this.#handleTransformTreeUpdated);
58919
60106
  this.renderer.settings.errors.off("update", this.#handleErrorChange);
58920
60107
  this.renderer.settings.errors.off("clear", this.#handleErrorChange);
58921
60108
  this.renderer.settings.errors.off("remove", this.#handleErrorChange);
60109
+ this.#controls.removeEventListener("update", this.#handleControlsUpdate);
60110
+ this.#canvas.removeEventListener("mousedown", this.#handleMouseDown);
60111
+ this.#canvas.removeEventListener("mousemove", this.#handleMouseMove);
60112
+ window.removeEventListener("mouseup", this.#handleMouseUp);
60113
+ this.#canvas.removeEventListener("mouseleave", this.#handleMouseLeave);
60114
+ this.#canvas.removeEventListener("contextmenu", event => event.preventDefault());
60115
+ this.#controls.dispose();
58922
60116
  super.dispose();
58923
60117
  }
58924
60118
  settingsNodes() {
@@ -58926,9 +60120,7 @@ class CameraStateSettings extends SceneExtension {
58926
60120
  }
58927
60121
  #cameraSettingsNode() {
58928
60122
  const config = this.renderer.config;
58929
- const {
58930
- cameraState: camera
58931
- } = config;
60123
+ const camera = config.cameraState;
58932
60124
  const handler = this.handleSettingsAction;
58933
60125
  return {
58934
60126
  path: ["cameraState"],
@@ -58953,7 +60145,7 @@ class CameraStateSettings extends SceneExtension {
58953
60145
  input: "number",
58954
60146
  step: 1,
58955
60147
  precision: PRECISION_DISTANCE,
58956
- value: camera.distance
60148
+ value: camera.distance ?? config.cameraState.distance
58957
60149
  },
58958
60150
  perspective: {
58959
60151
  label: t$1("threeDee:perspective"),
@@ -58965,23 +60157,23 @@ class CameraStateSettings extends SceneExtension {
58965
60157
  input: "vec3",
58966
60158
  labels: ["X", "Y", "Z"],
58967
60159
  precision: PRECISION_DISTANCE,
58968
- value: [...camera.targetOffset]
60160
+ value: [...(camera.targetOffset ?? config.cameraState.targetOffset)]
58969
60161
  },
58970
60162
  thetaOffset: {
58971
60163
  label: t$1("threeDee:theta"),
58972
60164
  input: "number",
58973
60165
  step: 1,
58974
60166
  precision: PRECISION_DEGREES,
58975
- value: camera.thetaOffset
60167
+ value: camera.thetaOffset ?? config.cameraState.thetaOffset
60168
+ },
60169
+ phi: {
60170
+ label: t$1("threeDee:phi"),
60171
+ input: "number",
60172
+ step: 1,
60173
+ precision: PRECISION_DEGREES,
60174
+ value: camera.phi ?? config.cameraState.phi
58976
60175
  },
58977
60176
  ...(camera.perspective && {
58978
- phi: {
58979
- label: t$1("threeDee:phi"),
58980
- input: "number",
58981
- step: 1,
58982
- precision: PRECISION_DEGREES,
58983
- value: camera.phi
58984
- },
58985
60177
  fovy: {
58986
60178
  label: t$1("threeDee:fovy"),
58987
60179
  input: "number",
@@ -59002,7 +60194,7 @@ class CameraStateSettings extends SceneExtension {
59002
60194
  input: "number",
59003
60195
  step: 1,
59004
60196
  precision: PRECISION_DISTANCE,
59005
- value: camera.far
60197
+ value: camera.far ?? config.cameraState.far
59006
60198
  }
59007
60199
  }
59008
60200
  }
@@ -59011,14 +60203,9 @@ class CameraStateSettings extends SceneExtension {
59011
60203
  #frameSettingsNode() {
59012
60204
  const config = this.renderer.config;
59013
60205
  const handler = this.handleSettingsAction;
59014
-
59015
- // If the user-selected frame does not exist, show it in the dropdown
59016
- // anyways. A settings node error will be displayed
59017
60206
  let followTfOptions = this.renderer.coordinateFrameList;
59018
60207
  const followFrameId = this.renderer.followFrameId;
59019
60208
  this.#updateFollowTfError();
59020
-
59021
- // always show current config value if it exists
59022
60209
  const followTfValue = config.followTf ?? followFrameId;
59023
60210
  if (followTfValue != undefined && !this.renderer.transformTree.hasFrame(followTfValue)) {
59024
60211
  followTfOptions = [{
@@ -59037,7 +60224,7 @@ class CameraStateSettings extends SceneExtension {
59037
60224
  label: t$1("threeDee:fixed"),
59038
60225
  value: "follow-none"
59039
60226
  }];
59040
- const followModeValue = this.renderer.config.followMode;
60227
+ const followModeValue = config.followMode;
59041
60228
  return {
59042
60229
  path: ["general"],
59043
60230
  node: {
@@ -59066,71 +60253,68 @@ class CameraStateSettings extends SceneExtension {
59066
60253
  }
59067
60254
  handleSettingsAction = action => {
59068
60255
  if (action.action === "perform-node-action" && action.payload.id === "reset-camera") {
60256
+ const previousState = cloneDeep(this.renderer.config.cameraState);
59069
60257
  this.renderer.updateConfig(draft => {
59070
60258
  draft.cameraState = cloneDeep(DEFAULT_CAMERA_STATE);
59071
60259
  });
59072
- this.updateSettingsTree();
60260
+ this.#applyCameraStateToControls(this.renderer.config.cameraState, previousState);
60261
+ this.renderer.emit("cameraMove", this.renderer);
59073
60262
  return;
59074
60263
  }
59075
60264
  if (action.action !== "update" || action.payload.path.length === 0) {
59076
60265
  return;
59077
60266
  }
59078
60267
  const {
59079
- path: [category],
59080
60268
  path,
59081
60269
  value
59082
60270
  } = action.payload;
59083
-
59084
- // camera settings
60271
+ const category = path[0];
59085
60272
  if (category === "cameraState") {
60273
+ const previousState = cloneDeep(this.renderer.config.cameraState);
59086
60274
  if (path[1] === "syncCamera") {
59087
- // Update the configuration. This is done manually since syncCamera is under `scene`, not `cameraState`
59088
60275
  this.renderer.updateConfig(draft => {
59089
60276
  draft.scene.syncCamera = value;
59090
60277
  });
59091
60278
  } else {
59092
- this.renderer.updateConfig(draft => set$4(draft, path, value));
60279
+ this.renderer.updateConfig(draft => {
60280
+ set$4(draft, path, value);
60281
+ });
60282
+ this.#applyCameraStateToControls(this.renderer.config.cameraState, previousState);
60283
+ this.renderer.emit("cameraMove", this.renderer);
59093
60284
  }
59094
- this.updateSettingsTree();
59095
60285
  }
59096
-
59097
- // frame settings
59098
60286
  if (category === "general") {
60287
+ const previousState = cloneDeep(this.renderer.config.cameraState);
59099
60288
  if (path[1] === "followTf") {
59100
60289
  const followTf = value;
59101
- // Update the configuration. This is done manually since followTf is at the top level of
59102
- // config, not under `general`
59103
60290
  this.renderer.updateConfig(draft => {
59104
60291
  draft.followTf = followTf;
59105
60292
  });
59106
60293
  this.#updateFollowFrameId();
59107
- this.renderer.settings.errors.clearPath(["general", "followTf"]);
60294
+ this.renderer.settings.errors.clearPath(FOLLOW_TF_PATH$1);
59108
60295
  } else if (path[1] === "followMode") {
59109
60296
  const followMode = value;
59110
- // Update the configuration. This is done manually since followMode is at the top level of
59111
- // config, not under `general`
59112
60297
  this.renderer.updateConfig(draft => {
59113
- // any follow -> stationary no clear
59114
- // stationary -> any follow clear offset (center on frame)
59115
- if (draft.followMode === "follow-none") {
60298
+ if (draft.followMode === "follow-none" || followMode === "follow-pose") {
59116
60299
  draft.cameraState.targetOffset = [...DEFAULT_CAMERA_STATE.targetOffset];
59117
- draft.cameraState.thetaOffset = DEFAULT_CAMERA_STATE.thetaOffset;
59118
- } else if (followMode === "follow-pose") {
60300
+ }
60301
+ if (followMode === "follow-pose") {
59119
60302
  draft.cameraState.thetaOffset = DEFAULT_CAMERA_STATE.thetaOffset;
59120
60303
  }
59121
60304
  draft.followMode = followMode;
59122
60305
  });
60306
+ this.#applyCameraStateToControls(this.renderer.config.cameraState, previousState);
60307
+ this.renderer.emit("cameraMove", this.renderer);
60308
+ } else {
60309
+ this.renderer.updateConfig(draft => {
60310
+ set$4(draft, path, value);
60311
+ });
59123
60312
  }
59124
- this.updateSettingsTree();
59125
60313
  }
59126
60314
  };
59127
-
59128
- // this extension has NO RENDERABLES so the parent startFrame would do nothing
59129
60315
  startFrame(currentTime, renderFrameId, fixedFrameId) {
59130
60316
  const followMode = this.renderer.config.followMode;
59131
- if (followMode === "follow-pose" ||
59132
- // we don't need the unfollow pose snapshot when there are no transforms
59133
- fixedFrameId === CoordinateFrame.FALLBACK_FRAME_ID || renderFrameId === CoordinateFrame.FALLBACK_FRAME_ID) {
60317
+ if (followMode === "follow-pose" || fixedFrameId === CoordinateFrame.FALLBACK_FRAME_ID || renderFrameId === CoordinateFrame.FALLBACK_FRAME_ID) {
59134
60318
  this.#unfollowSnapshotFrameIds = undefined;
59135
60319
  this.unfollowPoseSnapshot = undefined;
59136
60320
  this.#cameraGroup.position.set(0, 0, 0);
@@ -59140,34 +60324,78 @@ class CameraStateSettings extends SceneExtension {
59140
60324
  const poseSnapshot = this.#getUnfollowPoseSnapshot(fixedFrameId, renderFrameId, currentTime);
59141
60325
  const transformTree = this.renderer.transformTree;
59142
60326
  if (poseSnapshot) {
59143
- // transform position of snapshot in fixed frame to the render frame
59144
60327
  const appliedTransform = Boolean(transformTree.apply(snapshotInRenderFrame, poseSnapshot, renderFrameId, fixedFrameId, fixedFrameId, currentTime, currentTime));
59145
60328
  if (!appliedTransform) {
59146
60329
  return;
59147
60330
  }
59148
- /**
59149
- * the application of the unfollowPoseSnapshot position and orientation
59150
- * components makes the camera position and rotation static relative to the fixed frame.
59151
- * So when the display frame changes the angle of the camera relative
59152
- * to the scene will not change because only the snapshotPose orientation is applied
59153
- */
59154
60331
  if (followMode === "follow-position") {
59155
- // only make orientation static/stationary in this mode
59156
- // the position still follows the frame
59157
60332
  this.#cameraGroup.position.set(0, 0, 0);
59158
60333
  } else {
59159
60334
  this.#cameraGroup.position.set(snapshotInRenderFrame.position.x, snapshotInRenderFrame.position.y, snapshotInRenderFrame.position.z);
59160
60335
  }
59161
- // this negates the rotation of the changes in renderFrame
59162
60336
  this.#cameraGroup.quaternion.set(snapshotInRenderFrame.orientation.x, snapshotInRenderFrame.orientation.y, snapshotInRenderFrame.orientation.z, snapshotInRenderFrame.orientation.w);
59163
60337
  }
59164
60338
  }
59165
- #handleCameraMove = () => {
59166
- this.updateSettingsTree();
60339
+ #handleControlsUpdate = () => {
60340
+ if (!this.#isUpdatingCameraState && !this.#isDraggingForRotation) {
60341
+ const newDistance = this.#controls.distance;
60342
+ this.#controls.getTarget(tempVec3$1);
60343
+ const state = this.renderer.config.cameraState;
60344
+ const distChanged = Math.abs(state.distance - newDistance) > 1e-6;
60345
+ const targetChanged = !isEqual(state.targetOffset, [tempVec3$1.x, tempVec3$1.y, tempVec3$1.z]);
60346
+ if (distChanged || targetChanged) {
60347
+ this.renderer.updateConfig(draft => {
60348
+ if (distChanged) draft.cameraState.distance = newDistance;
60349
+ if (targetChanged) draft.cameraState.targetOffset = [tempVec3$1.x, tempVec3$1.y, tempVec3$1.z];
60350
+ });
60351
+ this.#lastTargetOffset.copy(tempVec3$1);
60352
+ this.renderer.emit("cameraMove", this.renderer);
60353
+ }
60354
+ }
60355
+ };
60356
+ #handleMouseDown = event => {
60357
+ if (event.button === 0) {
60358
+ event.preventDefault();
60359
+ this.#isDraggingForRotation = true;
60360
+ this.#lastMouseX = event.clientX;
60361
+ this.#lastMouseY = event.clientY;
60362
+ }
60363
+ };
60364
+ #handleMouseMove = event => {
60365
+ if (!this.#isDraggingForRotation) {
60366
+ return;
60367
+ }
60368
+ const deltaX = event.clientX - this.#lastMouseX;
60369
+ const deltaY = event.clientY - this.#lastMouseY;
60370
+ this.#lastMouseX = event.clientX;
60371
+ this.#lastMouseY = event.clientY;
60372
+ if (deltaX === 0 && deltaY === 0) {
60373
+ return;
60374
+ }
60375
+ const deltaAzimuth = -deltaX * AZIMUTH_SENSITIVITY;
60376
+ const deltaPolar = deltaY * POLAR_SENSITIVITY;
60377
+ const previousState = cloneDeep(this.renderer.config.cameraState);
60378
+ this.renderer.updateConfig(draft => {
60379
+ let currentPhi = draft.cameraState.phi + deltaPolar;
60380
+ currentPhi = Math.max(MIN_POLAR_DEG, Math.min(MAX_POLAR_DEG, currentPhi));
60381
+ draft.cameraState.phi = currentPhi;
60382
+ draft.cameraState.thetaOffset += deltaAzimuth;
60383
+ });
60384
+ this.#applyCameraStateToControls(this.renderer.config.cameraState, previousState);
60385
+ this.renderer.emit("cameraMove", this.renderer);
60386
+ };
60387
+ #handleMouseUp = event => {
60388
+ if (event.button === 0 && this.#isDraggingForRotation) {
60389
+ this.#isDraggingForRotation = false;
60390
+ }
60391
+ };
60392
+ #handleMouseLeave = () => {
60393
+ if (this.#isDraggingForRotation) {
60394
+ this.#isDraggingForRotation = false;
60395
+ }
59167
60396
  };
59168
60397
  #handleTransformTreeUpdated = () => {
59169
60398
  this.#updateFollowFrameId();
59170
- this.updateSettingsTree();
59171
60399
  };
59172
60400
  #updateFollowFrameId() {
59173
60401
  const {
@@ -59182,11 +60410,8 @@ class CameraStateSettings extends SceneExtension {
59182
60410
  this.renderer.setFollowFrameId(followTf);
59183
60411
  return;
59184
60412
  }
59185
-
59186
- // No valid renderFrameId set, or new frames have been added, fall back to selecting the
59187
- // heuristically most valid frame (if any frames are present)
59188
- const followFrameId = transformTree.getDefaultFollowFrameId();
59189
- this.renderer.setFollowFrameId(followFrameId);
60413
+ const defaultFollowFrameId = transformTree.getDefaultFollowFrameId();
60414
+ this.renderer.setFollowFrameId(defaultFollowFrameId);
59190
60415
  }
59191
60416
  #updateFollowTfError = () => {
59192
60417
  const {
@@ -59196,27 +60421,23 @@ class CameraStateSettings extends SceneExtension {
59196
60421
  transformTree
59197
60422
  } = this.renderer;
59198
60423
  if (followTf != undefined) {
59199
- const followTfFrameExists = transformTree.hasFrame(followTf);
59200
- if (followTfFrameExists) {
60424
+ if (transformTree.hasFrame(followTf)) {
59201
60425
  this.renderer.settings.errors.remove(FOLLOW_TF_PATH$1, DISPLAY_FRAME_NOT_FOUND);
59202
60426
  } else {
59203
60427
  this.renderer.settings.errors.add(FOLLOW_TF_PATH$1, DISPLAY_FRAME_NOT_FOUND, t$1("threeDee:frameNotFound", {
59204
60428
  frameId: followTf
59205
60429
  }));
59206
60430
  }
60431
+ } else {
60432
+ this.renderer.settings.errors.remove(FOLLOW_TF_PATH$1, DISPLAY_FRAME_NOT_FOUND);
59207
60433
  }
59208
60434
  };
59209
- #handleErrorChange = () => {
59210
- this.updateSettingsTree();
59211
- };
59212
-
59213
- // Redefine follow pose snapshot whenever renderFrame or fixedFrame changes
60435
+ #handleErrorChange = () => {};
59214
60436
  #getUnfollowPoseSnapshot(fixedFrameId, renderFrameId, currentTime) {
59215
60437
  const transformTree = this.renderer.transformTree;
59216
- if (this.#unfollowSnapshotFrameIds?.fixed !== fixedFrameId || this.#unfollowSnapshotFrameIds.render !== renderFrameId) {
60438
+ if (this.#unfollowSnapshotFrameIds?.fixed !== fixedFrameId || this.#unfollowSnapshotFrameIds?.render !== renderFrameId) {
59217
60439
  this.unfollowPoseSnapshot = makePose();
59218
- // record the pose of the center of the render frame in fixed frame into the snapshot
59219
- transformTree.apply(this.unfollowPoseSnapshot, this.unfollowPoseSnapshot, fixedFrameId, fixedFrameId, renderFrameId, currentTime, currentTime);
60440
+ transformTree.apply(this.unfollowPoseSnapshot, makePose(), fixedFrameId, renderFrameId, fixedFrameId, currentTime, currentTime);
59220
60441
  this.#unfollowSnapshotFrameIds = {
59221
60442
  fixed: fixedFrameId,
59222
60443
  render: renderFrameId
@@ -59232,74 +60453,58 @@ class CameraStateSettings extends SceneExtension {
59232
60453
  this.setCameraState(this.renderer.config.cameraState);
59233
60454
  }
59234
60455
  getCameraState() {
59235
- const config = this.renderer.config;
59236
- return {
59237
- perspective: config.cameraState.perspective,
59238
- distance: this.#controls.getDistance(),
59239
- phi: MathUtils.radToDeg(this.#controls.getPolarAngle()),
59240
- thetaOffset: MathUtils.radToDeg(-this.#controls.getAzimuthalAngle()),
59241
- targetOffset: [this.#controls.target.x, this.#controls.target.y, this.#controls.target.z],
59242
- target: config.cameraState.target,
59243
- targetOrientation: config.cameraState.targetOrientation,
59244
- fovy: config.cameraState.fovy,
59245
- near: config.cameraState.near,
59246
- far: config.cameraState.far
59247
- };
60456
+ return cloneDeep(this.renderer.config.cameraState);
59248
60457
  }
59249
60458
  setCameraState(cameraState) {
60459
+ const previousState = cloneDeep(this.renderer.config.cameraState);
59250
60460
  this.#isUpdatingCameraState = true;
59251
- this.#updateCameras(cameraState);
59252
- // only active for follow pose mode because it introduces strange behavior into the other modes
59253
- // due to the fact that they are manipulating the camera after update with the `cameraGroup`
59254
- if (this.renderer.config.followMode === "follow-pose") {
59255
- this.#controls.update();
59256
- }
60461
+ this.#updateRawCameras(cameraState);
60462
+ this.#applyCameraStateToControls(cameraState, previousState);
59257
60463
  this.#isUpdatingCameraState = false;
59258
60464
  }
59259
-
59260
- /** Translate a CameraState to the three.js coordinate system */
59261
- #updateCameras(cameraState) {
59262
- const targetOffset = tempVec3$1;
59263
- const config = this.renderer.config;
59264
- targetOffset.fromArray(cameraState.targetOffset);
59265
- const phi = MathUtils.degToRad(cameraState.phi);
59266
- const theta = -MathUtils.degToRad(cameraState.thetaOffset);
59267
-
59268
- // Always update the perspective camera even if the current mode is orthographic. This is needed
59269
- // to make the OrbitControls work properly since they track the perspective camera.
59270
- // https://github.com/foxglove/studio/issues/4138
59271
-
59272
- // Convert the camera spherical coordinates (radius, phi, theta) to Cartesian (X, Y, Z)
59273
- tempSpherical.set(cameraState.distance, phi, theta);
59274
- this.#perspectiveCamera.position.setFromSpherical(tempSpherical).applyAxisAngle(UNIT_X, PI_2);
59275
- this.#perspectiveCamera.position.add(targetOffset);
59276
-
59277
- // Convert the camera spherical coordinates (phi, theta) to a quaternion rotation
59278
- this.#perspectiveCamera.quaternion.setFromEuler(tempEuler$1.set(phi, 0, theta, "ZYX"));
60465
+ #updateRawCameras(cameraState) {
59279
60466
  this.#perspectiveCamera.fov = cameraState.fovy;
59280
60467
  this.#perspectiveCamera.near = cameraState.near;
59281
60468
  this.#perspectiveCamera.far = cameraState.far;
59282
60469
  this.#perspectiveCamera.aspect = this.#aspect;
59283
60470
  this.#perspectiveCamera.updateProjectionMatrix();
59284
- this.#controls.target.copy(targetOffset);
60471
+ if (!cameraState.perspective) {
60472
+ const orthoHeight = cameraState.distance * Math.tan(MathUtils.degToRad(cameraState.fovy * 0.5)) * 2;
60473
+ const orthoWidth = orthoHeight * this.#aspect;
60474
+ this.#orthographicCamera.left = -orthoWidth / 2;
60475
+ this.#orthographicCamera.right = orthoWidth / 2;
60476
+ this.#orthographicCamera.top = orthoHeight / 2;
60477
+ this.#orthographicCamera.bottom = -orthoHeight / 2;
60478
+ this.#orthographicCamera.near = cameraState.near;
60479
+ this.#orthographicCamera.far = cameraState.far;
60480
+ this.#orthographicCamera.updateProjectionMatrix();
60481
+ }
60482
+ }
60483
+ #applyCameraStateToControls(cameraState, previousState) {
60484
+ const targetOffset = tempVec3$1.fromArray(cameraState.targetOffset);
60485
+ const distance = cameraState.distance;
60486
+ const phiRad = MathUtils.degToRad(cameraState.phi);
60487
+ const azimuthRad = -MathUtils.degToRad(cameraState.thetaOffset);
60488
+ const propsChanged = !previousState || Math.abs(previousState.distance - distance) > 1e-6 || Math.abs(previousState.phi - cameraState.phi) > 1e-6 || Math.abs(previousState.thetaOffset - cameraState.thetaOffset) > 1e-6 || !isEqual(previousState.targetOffset, cameraState.targetOffset);
60489
+ if (propsChanged) {
60490
+ tempSpherical.set(distance, phiRad, azimuthRad);
60491
+ const cameraPosition = new Vector3().setFromSpherical(tempSpherical);
60492
+ cameraPosition.add(targetOffset);
60493
+ this.#controls.setLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, targetOffset.x, targetOffset.y, targetOffset.z, false);
60494
+ this.#lastTargetOffset.copy(targetOffset);
60495
+ }
59285
60496
  if (cameraState.perspective) {
59286
- // Unlock the polar angle (pitch axis)
59287
60497
  this.#controls.minPolarAngle = 0;
59288
60498
  this.#controls.maxPolarAngle = Math.PI;
59289
60499
  } else {
59290
- // Lock the polar angle during 2D mode
59291
- const curPolarAngle = MathUtils.degToRad(config.cameraState.phi);
59292
- this.#controls.minPolarAngle = this.#controls.maxPolarAngle = curPolarAngle;
59293
- this.#orthographicCamera.position.set(targetOffset.x, targetOffset.y, cameraState.far / 2);
59294
- this.#orthographicCamera.quaternion.setFromAxisAngle(UNIT_Z, theta);
59295
- this.#orthographicCamera.left = -cameraState.distance / 2 * this.#aspect;
59296
- this.#orthographicCamera.right = cameraState.distance / 2 * this.#aspect;
59297
- this.#orthographicCamera.top = cameraState.distance / 2;
59298
- this.#orthographicCamera.bottom = -cameraState.distance / 2;
59299
- this.#orthographicCamera.near = cameraState.near;
59300
- this.#orthographicCamera.far = cameraState.far;
59301
- this.#orthographicCamera.updateProjectionMatrix();
60500
+ this.#controls.minPolarAngle = 0;
60501
+ this.#controls.maxPolarAngle = Math.PI;
60502
+ this.#controls.getPosition(this.#orthographicCamera.position);
60503
+ this.#controls.getTarget(tempVec3$1);
60504
+ this.#orthographicCamera.lookAt(tempVec3$1);
60505
+ this.#orthographicCamera.updateMatrixWorld();
59302
60506
  }
60507
+ this.#controls.update(0);
59303
60508
  }
59304
60509
  }
59305
60510