@luminocity/lemonate-engine 26.4.1 → 26.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/lemonate.es.js +11 -33
- package/dist/lemonate.js +11 -33
- package/dist/lemonate.min.js +2 -2
- package/dist/lemonate.umd.js +11 -33
- package/dist/player.zip +0 -0
- package/dist/subsystems/particlesystem/CurlNoiseTexturePreview.d.ts +3 -8
- package/dist/subsystems/particlesystem/ParticleSystem.d.ts +3 -11
- package/dist/subsystems/particlesystem/ParticleTexturePreview.d.ts +3 -6
- package/dist/tools/TextureTools.d.ts +2 -2
- package/package.json +1 -1
package/dist/lemonate.umd.js
CHANGED
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@@ -8086,10 +8086,10 @@
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break;
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default:
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console.error("Unsupported render target type to grab from: " + targetTexture.type);
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-
return
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return undefined;
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}
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renderer.readRenderTargetPixels(renderTarget, 0, 0, width, height, buffer);
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return buffer;
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return { width, height, pixels: buffer };
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},
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grabFramebufferImage: function (renderer, rect) {
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const context = renderer.webGlRenderer.getContext();
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@@ -11407,7 +11407,7 @@
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}
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}
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-
var engine$1 = "26.4.
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+
var engine$1 = "26.4.2";
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var bullet = "3.26";
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var lua = "5.4.3";
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var packageVersionInfo = {
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@@ -83646,8 +83646,7 @@
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rtCamera;
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rtScene;
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shader;
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-
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-
rootDiv;
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+
grabbedFrameBuffer;
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constructor(renderer, engine, id, size = 256, noiseStrength = 0.1, noiseFrequency = 1, noiseOctaves = 1) {
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this.renderer = renderer;
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this.engine = engine;
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@@ -83700,32 +83699,14 @@
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this.renderer.render(this.rtScene, this.rtCamera);
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this.renderer.setRenderTarget(null);
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}
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debug() {
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console.log("Create Noise Texture debugger");
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this.rootDiv = document.createElement("div");
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this.rootDiv.style.position = "fixed";
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this.rootDiv.style.bottom = "0";
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this.rootDiv.style.background = "#000000";
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this.rootDiv.style.border = "1px solid black";
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this.rootDiv.style.overflow = "auto";
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document.body.appendChild(this.rootDiv);
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const el = document.createElement("img");
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if (this.jpegData)
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el.setAttribute("src", this.jpegData);
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el.style.width = `${this.size}px`;
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el.style.height = `${this.size}px`;
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this.rootDiv.appendChild(el);
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}
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async getTexture() {
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-
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const height = this.renderTarget.height;
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const buffer = textureTools.grabRenderTargetImage(this.renderTarget, this.renderer);
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this.grabbedFrameBuffer = textureTools.grabRenderTargetImage(this.renderTarget, this.renderer);
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this.emitUpdateEvent();
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return
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return this.grabbedFrameBuffer;
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}
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emitUpdateEvent() {
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if (this.engine.eventBus.$hasListener(`particles:noiseTexData:${this.id}`)) {
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this.engine.eventBus.$emit(`particles:noiseTexData:${this.id}`, this.
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this.engine.eventBus.$emit(`particles:noiseTexData:${this.id}`, this.grabbedFrameBuffer);
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}
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}
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}
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@@ -83864,7 +83845,7 @@
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rtCamera;
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rtScene;
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shader;
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-
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grabbedFrameBuffer;
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constructor(renderer, engine, id, size = 256) {
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this.renderer = renderer;
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this.engine = engine;
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@@ -83960,15 +83941,13 @@
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this.renderer.setRenderTarget(null);
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}
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async getTexture() {
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-
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const height = this.renderTarget.height;
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const buffer = textureTools.grabRenderTargetImage(this.renderTarget, this.renderer);
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this.grabbedFrameBuffer = textureTools.grabRenderTargetImage(this.renderTarget, this.renderer);
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this.emitUpdateEvent();
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return
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return this.grabbedFrameBuffer;
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}
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emitUpdateEvent() {
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if (this.engine.eventBus.$hasListener(`particles:particlePreviewTexData:${this.id}`)) {
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this.engine.eventBus.$emit(`particles:particlePreviewTexData:${this.id}`, this.
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this.engine.eventBus.$emit(`particles:particlePreviewTexData:${this.id}`, this.grabbedFrameBuffer);
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}
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}
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destroy() {
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@@ -84078,7 +84057,6 @@
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prewarmAmount = 0;
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emitterType = "point";
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_initialVelocity = new THREE.Vector3();
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-
_finalVelocity = new THREE.Vector3();
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constructor(container, // TODO
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renderer, particleCount, engine, id) {
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this.renderer = renderer;
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package/dist/player.zip
CHANGED
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Binary file
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@@ -1,5 +1,6 @@
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import { WebGLRenderer } from "three";
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import { Engine } from "../../Engine";
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+
import { FrameBufferResult } from "@/Renderer";
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export declare class CurlNoiseTexturePreview {
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private renderer;
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private engine;
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@@ -10,8 +11,7 @@ export declare class CurlNoiseTexturePreview {
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private rtCamera;
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private rtScene;
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private shader;
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private
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private rootDiv?;
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private grabbedFrameBuffer?;
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constructor(renderer: WebGLRenderer, engine: Engine, id: string, size?: number, noiseStrength?: number, noiseFrequency?: number, noiseOctaves?: number);
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get noiseStrength(): number;
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set noiseStrength(v: number);
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get noiseOctaves(): number;
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set noiseOctaves(v: number);
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render(): void;
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-
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getTexture(): Promise<{
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width: number;
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height: number;
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buffer: Uint8Array;
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}>;
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getTexture(): Promise<FrameBufferResult | undefined>;
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emitUpdateEvent(): void;
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}
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@@ -2,6 +2,7 @@ import { BlendingEnum } from "./Visualization";
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import { Vector3, Vector2, Vector4, Quaternion, WebGLRenderer, PerspectiveCamera, OrthographicCamera } from "three";
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import { Engine } from "../../Engine";
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import { Emitter, EmissionType, EmitterShape, EmitterConfig } from "./Emitters/Emitter";
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import { FrameBufferResult } from "@/Renderer";
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export declare enum VelocityModeEnum {
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Constant = 0,
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Variable = 1
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prewarmAmount: number;
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emitterType: string;
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private _initialVelocity;
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private _finalVelocity;
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constructor(container: any, // TODO
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renderer: WebGLRenderer, particleCount: number, engine: Engine, id: string);
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destroy(): void;
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rotation: Quaternion;
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scale: Vector3;
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}): void;
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generateNoisePreview(): Promise<
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height: number;
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buffer: Uint8Array;
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} | undefined>;
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generateParticlePreview(): Promise<{
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width: number;
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height: number;
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buffer: Uint8Array;
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} | undefined>;
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generateNoisePreview(): Promise<FrameBufferResult | undefined>;
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generateParticlePreview(): Promise<FrameBufferResult | undefined>;
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setSize(width: number, height: number): void;
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setCamera(camera: PerspectiveCamera | OrthographicCamera): void;
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restart(): void;
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@@ -1,5 +1,6 @@
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import { WebGLRenderer, Texture, Vector2, Vector4 } from "three";
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import { Engine } from "../../Engine";
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import { FrameBufferResult } from "@/Renderer";
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export declare class ParticleTexturePreview {
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private renderer;
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private engine;
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private rtCamera;
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private rtScene;
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private shader;
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private
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private grabbedFrameBuffer?;
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constructor(renderer: WebGLRenderer, engine: Engine, id: string, size?: number);
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get lifeRatio(): number;
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set lifeRatio(v: number);
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set fadeFinalOpacity(v: number);
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private handleSetLifeRatio;
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render(): void;
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getTexture(): Promise<
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width: number;
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height: number;
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buffer: Uint8Array;
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-
}>;
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getTexture(): Promise<FrameBufferResult | undefined>;
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emitUpdateEvent(): void;
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destroy(): void;
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}
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@@ -1,5 +1,5 @@
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import { PlaneGeometry, Mesh, Scene, CanvasTexture, Vector2, WebGLRenderer, Camera, Texture, WebGLRenderTarget } from "three";
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-
import { Renderer } from "../Renderer";
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import { FrameBufferResult, Renderer } from "../Renderer";
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export type BlitScene = {
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scene: Scene;
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geometry: PlaneGeometry;
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@@ -11,7 +11,7 @@ declare const _default: {
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dispose: () => void;
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renderManyTexturesToScreen: (renderer: WebGLRenderer, callback: Function) => void;
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renderTextureToScreen: (renderer: WebGLRenderer, tex: Texture, position?: Vector2, size?: Vector2, withTonemappingAndColorspace?: boolean) => void;
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grabRenderTargetImage: (renderTarget: WebGLRenderTarget, renderer: WebGLRenderer, useDepthTexture?: boolean) =>
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grabRenderTargetImage: (renderTarget: WebGLRenderTarget, renderer: WebGLRenderer, useDepthTexture?: boolean) => FrameBufferResult | undefined;
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grabFramebufferImage: (renderer: any, rect: any) => {
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width: any;
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height: any;
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