@luma.gl/webgpu 9.0.0-alpha.3 → 9.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/LICENSE +2 -1
  2. package/dist/adapter/helpers/accessor-to-format.js.map +1 -1
  3. package/dist/adapter/helpers/convert-texture-format.d.ts +2 -2
  4. package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -1
  5. package/dist/adapter/helpers/convert-texture-format.js +0 -1
  6. package/dist/adapter/helpers/convert-texture-format.js.map +1 -1
  7. package/dist/adapter/helpers/generate-mipmaps.d.ts +1 -1
  8. package/dist/adapter/helpers/generate-mipmaps.js +1 -8
  9. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -1
  10. package/dist/adapter/helpers/get-bind-group.d.ts +2 -2
  11. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -1
  12. package/dist/adapter/helpers/get-bind-group.js +1 -10
  13. package/dist/adapter/helpers/get-bind-group.js.map +1 -1
  14. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +2 -2
  15. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -1
  16. package/dist/adapter/helpers/get-vertex-buffer-layout.js +13 -21
  17. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -1
  18. package/dist/adapter/helpers/webgpu-parameters.d.ts +2 -2
  19. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -1
  20. package/dist/adapter/helpers/webgpu-parameters.js +50 -47
  21. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -1
  22. package/dist/adapter/resources/webgpu-buffer.d.ts +4 -5
  23. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -1
  24. package/dist/adapter/resources/webgpu-buffer.js +13 -27
  25. package/dist/adapter/resources/webgpu-buffer.js.map +1 -1
  26. package/dist/adapter/resources/webgpu-command-encoder.d.ts +6 -15
  27. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -1
  28. package/dist/adapter/resources/webgpu-command-encoder.js +8 -25
  29. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -1
  30. package/dist/adapter/resources/webgpu-compute-pass.d.ts +6 -6
  31. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -1
  32. package/dist/adapter/resources/webgpu-compute-pass.js +12 -24
  33. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -1
  34. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +4 -4
  35. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -1
  36. package/dist/adapter/resources/webgpu-compute-pipeline.js +4 -8
  37. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -1
  38. package/dist/adapter/resources/webgpu-external-texture.d.ts +5 -5
  39. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -1
  40. package/dist/adapter/resources/webgpu-external-texture.js +3 -10
  41. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -1
  42. package/dist/adapter/resources/webgpu-framebuffer.d.ts +4 -21
  43. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -1
  44. package/dist/adapter/resources/webgpu-framebuffer.js +3 -103
  45. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -1
  46. package/dist/adapter/resources/webgpu-query.js.map +1 -1
  47. package/dist/adapter/resources/webgpu-render-pass.d.ts +12 -7
  48. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -1
  49. package/dist/adapter/resources/webgpu-render-pass.js +37 -32
  50. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -1
  51. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +11 -6
  52. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgpu-render-pipeline.js +29 -44
  54. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -1
  55. package/dist/adapter/resources/webgpu-sampler.d.ts +5 -5
  56. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -1
  57. package/dist/adapter/resources/webgpu-sampler.js +9 -8
  58. package/dist/adapter/resources/webgpu-sampler.js.map +1 -1
  59. package/dist/adapter/resources/webgpu-shader.d.ts +7 -7
  60. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -1
  61. package/dist/adapter/resources/webgpu-shader.js +6 -19
  62. package/dist/adapter/resources/webgpu-shader.js.map +1 -1
  63. package/dist/adapter/resources/webgpu-texture.d.ts +15 -8
  64. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -1
  65. package/dist/adapter/resources/webgpu-texture.js +13 -22
  66. package/dist/adapter/resources/webgpu-texture.js.map +1 -1
  67. package/dist/adapter/webgpu-canvas-context.d.ts +8 -10
  68. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -1
  69. package/dist/adapter/webgpu-canvas-context.js +11 -32
  70. package/dist/adapter/webgpu-canvas-context.js.map +1 -1
  71. package/dist/adapter/webgpu-device.d.ts +35 -22
  72. package/dist/adapter/webgpu-device.d.ts.map +1 -1
  73. package/dist/adapter/webgpu-device.js +74 -73
  74. package/dist/adapter/webgpu-device.js.map +1 -1
  75. package/dist/adapter/webgpu-types.js.map +1 -1
  76. package/dist/dist.dev.js +3252 -0
  77. package/dist/glsl/glsllang.js +0 -1
  78. package/dist/glsl/glsllang.js.map +1 -1
  79. package/dist/index.cjs +1446 -0
  80. package/dist/index.d.ts +5 -7
  81. package/dist/index.d.ts.map +1 -1
  82. package/dist/index.js +5 -7
  83. package/dist/index.js.map +1 -1
  84. package/dist.min.js +17 -0
  85. package/package.json +18 -9
  86. package/src/adapter/helpers/accessor-to-format.ts +2 -2
  87. package/src/adapter/helpers/convert-texture-format.ts +1 -1
  88. package/src/adapter/helpers/generate-mipmaps.ts +1 -1
  89. package/src/adapter/helpers/get-bind-group.ts +6 -6
  90. package/src/adapter/helpers/get-vertex-buffer-layout.ts +16 -8
  91. package/src/adapter/helpers/webgpu-parameters.ts +56 -47
  92. package/src/adapter/resources/webgpu-buffer.ts +6 -10
  93. package/src/adapter/resources/webgpu-command-encoder.ts +61 -40
  94. package/src/adapter/resources/webgpu-compute-pass.ts +13 -13
  95. package/src/adapter/resources/webgpu-compute-pipeline.ts +6 -5
  96. package/src/adapter/resources/webgpu-external-texture.ts +5 -5
  97. package/src/adapter/resources/webgpu-framebuffer.ts +8 -109
  98. package/src/adapter/resources/webgpu-query.ts +3 -3
  99. package/src/adapter/resources/webgpu-render-pass.ts +50 -17
  100. package/src/adapter/resources/webgpu-render-pipeline.ts +41 -17
  101. package/src/adapter/resources/webgpu-sampler.ts +12 -5
  102. package/src/adapter/resources/webgpu-shader.ts +11 -9
  103. package/src/adapter/resources/webgpu-texture.ts +15 -8
  104. package/src/adapter/webgpu-canvas-context.ts +20 -15
  105. package/src/adapter/webgpu-device.ts +136 -54
  106. package/src/index.ts +6 -9
  107. package/dist/bundle.d.ts +0 -2
  108. package/dist/bundle.d.ts.map +0 -1
  109. package/dist/bundle.js +0 -5
  110. package/dist/bundle.js.map +0 -1
  111. package/dist/init.d.ts +0 -2
  112. package/dist/init.d.ts.map +0 -1
  113. package/dist/init.js +0 -4
  114. package/dist/init.js.map +0 -1
  115. package/src/bundle.ts +0 -4
  116. package/src/init.ts +0 -4
package/LICENSE CHANGED
@@ -1,4 +1,5 @@
1
- Copyright (c) 2020 Urban Computing Foundation
1
+ Copyright (c) 2020 OpenJS Foundation
2
+ Copyright (c) 2020 vis.gl contributors
2
3
 
3
4
  This software includes parts initially developed by Uber and open sourced under MIT license.
4
5
  Copyright (c) 2015 Uber Technologies, Inc.
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"accessor-to-format.js"}
1
+ {"version":3,"file":"accessor-to-format.js","names":[],"sources":["../../../src/adapter/helpers/accessor-to-format.ts"],"sourcesContent":["/*\nimport {assert} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\n\ntype Accessor = Record<string, any>;\n\nconst FORMAT_TO_ACCESSOR: Record<GPUVertexFormat, Accessor> = {\n uchar2: {type: 'uchar', size: 2},\n uchar4: {type: 'uchar', size: 4},\n char2: {type: 'char', size: 2},\n char4: {type: 'char', size: 4},\n uchar2norm: {type: 'uchar', size: 2, normalized: true},\n uchar4norm: {type: 'uchar', size: 4, normalized: true},\n char2norm: {type: 'char', size: 2, normalized: true},\n char4norm: {type: 'char', size: 4, normalized: true},\n ushort2: {type: 'ushort', size: 2},\n ushort4: {type: 'ushort', size: 4},\n short2: {type: 'short', size: 2},\n short4: {type: 'short', size: 4},\n ushort2norm: {type: 'ushort', size: 2, normalized: true},\n ushort4norm: {type: 'ushort', size: 4, normalized: true},\n short2norm: {type: 'short', size: 1, normalized: true},\n short4norm: {type: 'short', size: 1, normalized: true},\n half2: {type: 'half', size: 2},\n half4: {type: 'half', size: 4},\n float: {type: 'float', size: 1},\n float2: {type: 'float', size: 2},\n float3: {type: 'float', size: 3},\n float4: {type: 'float', size: 4},\n uint: {type: 'uint', size: 1, integer: true},\n uint2: {type: 'uint', size: 2, integer: true},\n uint3: {type: 'uint', size: 3, integer: true},\n uint4: {type: 'uint', size: 4, integer: true},\n int: {type: 'int', size: 1, integer: true},\n int2: {type: 'int', size: 2, integer: true},\n int3: {type: 'int', size: 3, integer: true},\n int4: {type: 'int', size: 4, integer: true}\n};\n\n/**\n * Convert from WebGPU attribute format strings to accessor {type, size, normalized, integer}\n * @param {*} format\n *\nexport function mapWebGPUFormatToAccessor(format) {\n const accessorDefinition = FORMAT_TO_ACCESSOR[format];\n assert(accessorDefinition, 'invalid attribute format');\n return Object.freeze(accessorDefinition);\n}\n\n/**\n * Convert from accessor {type, size, normalized, integer} to WebGPU attribute format strings\n * @param {*} format\n *\nexport function mapAccessorToWebGPUFormat(accessor) {\n const {type = GL.FLOAT, size = 1, normalized = false, integer = false} = accessor;\n assert(size >=1 && size <=4);\n // `norm` suffix (uchar4norm)\n const norm = normalized ? 'norm' : '';\n // size 1 is ommitted in format names (float vs float2)\n const count = size === 1 ? '' : size;\n switch (type) {\n case GL.UNSIGNED_BYTE:\n switch (size) {\n case 2:\n case 4:\n return `uchar${count}${norm}`;\n }\n case GL.BYTE:\n switch (size) {\n case 2:\n case 4:\n return `char${count}${norm}`;\n }\n case GL.UNSIGNED_SHORT:\n switch (size) {\n case 2:\n case 4:\n return `ushort${count}${norm}`;\n }\n case GL.SHORT:\n switch (size) {\n case 2:\n case 4:\n return `short${count}${norm}`;\n }\n case GL.HALF_FLOAT:\n switch (size) {\n case 2:\n case 4:\n return `half${count}`;\n }\n case GL.FLOAT:\n return `float${count}`;\n case GL.UNSIGNED_INT:\n return `uint${count}`;\n case GL.INT:\n return `int${count}`;\n }\n throw new Error('illegal accessor');\n}\n*/"],"mappings":""}
@@ -1,5 +1,5 @@
1
- /// <reference types="@webgpu/types" />
2
- import { TextureFormat } from '@luma.gl/api';
1
+ /// <reference types="dist" />
2
+ import { TextureFormat } from '@luma.gl/core';
3
3
  /** Ensure a texture format is WebGPU compatible */
4
4
  export declare function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat;
5
5
  //# sourceMappingURL=convert-texture-format.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"convert-texture-format.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAE3C,mDAAmD;AACnD,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,aAAa,GAAG,gBAAgB,CAK9E"}
1
+ {"version":3,"file":"convert-texture-format.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,aAAa,EAAC,MAAM,eAAe,CAAC;AAE5C,mDAAmD;AACnD,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,aAAa,GAAG,gBAAgB,CAK9E"}
@@ -2,7 +2,6 @@ export function getWebGPUTextureFormat(format) {
2
2
  if (format.includes('webgl')) {
3
3
  throw new Error('webgl-only format');
4
4
  }
5
-
6
5
  return format;
7
6
  }
8
7
  //# sourceMappingURL=convert-texture-format.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"names":["getWebGPUTextureFormat","format","includes","Error"],"mappings":"AAIA,OAAO,SAASA,sBAAT,CAAgCC,MAAhC,EAAyE;AAC9E,MAAIA,MAAM,CAACC,QAAP,CAAgB,OAAhB,CAAJ,EAA8B;AAC5B,UAAM,IAAIC,KAAJ,CAAU,mBAAV,CAAN;AACD;;AACD,SAAOF,MAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {TextureFormat} from '@luma.gl/api';\n\n/** Ensure a texture format is WebGPU compatible */\nexport function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat {\n if (format.includes('webgl')) {\n throw new Error('webgl-only format');\n }\n return format as GPUTextureFormat;\n}\n"],"file":"convert-texture-format.js"}
1
+ {"version":3,"file":"convert-texture-format.js","names":["getWebGPUTextureFormat","format","includes","Error"],"sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"sourcesContent":["// luma.gl, MIT license\nimport {TextureFormat} from '@luma.gl/core';\n\n/** Ensure a texture format is WebGPU compatible */\nexport function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat {\n if (format.includes('webgl')) {\n throw new Error('webgl-only format');\n }\n return format as GPUTextureFormat;\n}\n"],"mappings":"AAIA,OAAO,SAASA,sBAAsBA,CAACC,MAAqB,EAAoB;EAC9E,IAAIA,MAAM,CAACC,QAAQ,CAAC,OAAO,CAAC,EAAE;IAC5B,MAAM,IAAIC,KAAK,CAAC,mBAAmB,CAAC;EACtC;EACA,OAAOF,MAAM;AACf"}
@@ -1,4 +1,4 @@
1
- /// <reference types="@webgpu/types" />
1
+ /// <reference types="dist" />
2
2
  /** WebGPU does not have built-in mipmap creation */
3
3
  export declare class WebGPUMipmapGenerator {
4
4
  device: GPUDevice;
@@ -4,11 +4,8 @@ const FS_GEN_MIPMAP = "#version 450\nlayout(set = 0, binding = 0) uniform sample
4
4
  export class WebGPUMipmapGenerator {
5
5
  constructor(device, glslang) {
6
6
  _defineProperty(this, "device", void 0);
7
-
8
7
  _defineProperty(this, "mipmapSampler", void 0);
9
-
10
8
  _defineProperty(this, "mipmapPipeline", void 0);
11
-
12
9
  this.device = device;
13
10
  this.mipmapSampler = device.createSampler({
14
11
  minFilter: 'linear'
@@ -32,9 +29,8 @@ export class WebGPUMipmapGenerator {
32
29
  }]
33
30
  });
34
31
  }
35
-
36
32
  generateMipmappedTexture(imageBitmap) {
37
- let textureSize = {
33
+ const textureSize = {
38
34
  width: imageBitmap.width,
39
35
  height: imageBitmap.height,
40
36
  depth: 1
@@ -52,7 +48,6 @@ export class WebGPUMipmapGenerator {
52
48
  texture: srcTexture
53
49
  }, textureSize);
54
50
  const commandEncoder = this.device.createCommandEncoder({});
55
-
56
51
  for (let i = 1; i < mipLevelCount; ++i) {
57
52
  const passEncoder = commandEncoder.beginRenderPass({
58
53
  colorAttachments: [{
@@ -86,10 +81,8 @@ export class WebGPUMipmapGenerator {
86
81
  passEncoder.draw(4);
87
82
  passEncoder.endPass();
88
83
  }
89
-
90
84
  this.device.queue.submit([commandEncoder.finish()]);
91
85
  return texture;
92
86
  }
93
-
94
87
  }
95
88
  //# sourceMappingURL=generate-mipmaps.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/helpers/generate-mipmaps.ts"],"names":["VS_GEN_MIPMAP","FS_GEN_MIPMAP","WebGPUMipmapGenerator","constructor","device","glslang","mipmapSampler","createSampler","minFilter","mipmapPipeline","createRenderPipeline","vertexStage","module","createShaderModule","code","compileGLSL","entryPoint","fragmentStage","primitiveTopology","colorStates","format","generateMipmappedTexture","imageBitmap","textureSize","width","height","depth","mipLevelCount","Math","floor","log2","max","texture","createTexture","size","usage","GPUTextureUsage","COPY_DST","SAMPLED","OUTPUT_ATTACHMENT","queue","copyImageBitmapToTexture","srcTexture","commandEncoder","createCommandEncoder","i","passEncoder","beginRenderPass","colorAttachments","attachment","createView","baseMipLevel","loadValue","r","g","b","a","bindGroup","createBindGroup","layout","getBindGroupLayout","bindings","binding","resource","setPipeline","setBindGroup","draw","endPass","submit","finish"],"mappings":";AAMA,MAAMA,aAAa,mRAAnB;AAQA,MAAMC,aAAa,wRAAnB;AAUA,OAAO,MAAMC,qBAAN,CAA4B;AAKjCC,EAAAA,WAAW,CAACC,MAAD,EAAoBC,OAApB,EAA6B;AAAA;;AAAA;;AAAA;;AACtC,SAAKD,MAAL,GAAcA,MAAd;AAEA,SAAKE,aAAL,GAAqBF,MAAM,CAACG,aAAP,CAAqB;AAAEC,MAAAA,SAAS,EAAE;AAAb,KAArB,CAArB;AAEA,SAAKC,cAAL,GAAsBL,MAAM,CAACM,oBAAP,CAA4B;AAChDC,MAAAA,WAAW,EAAE;AACXC,QAAAA,MAAM,EAAER,MAAM,CAACS,kBAAP,CAA0B;AAChCC,UAAAA,IAAI,EAAET,OAAO,CAACU,WAAR,CAAoBf,aAApB,EAAmC,QAAnC;AAD0B,SAA1B,CADG;AAIXgB,QAAAA,UAAU,EAAE;AAJD,OADmC;AAOhDC,MAAAA,aAAa,EAAE;AACbL,QAAAA,MAAM,EAAER,MAAM,CAACS,kBAAP,CAA0B;AAChCC,UAAAA,IAAI,EAAET,OAAO,CAACU,WAAR,CAAoBd,aAApB,EAAmC,UAAnC;AAD0B,SAA1B,CADK;AAIbe,QAAAA,UAAU,EAAE;AAJC,OAPiC;AAahDE,MAAAA,iBAAiB,EAAE,gBAb6B;AAchDC,MAAAA,WAAW,EAAE,CAAC;AACZC,QAAAA,MAAM,EAAE;AADI,OAAD;AAdmC,KAA5B,CAAtB;AAkBD;;AAEDC,EAAAA,wBAAwB,CAACC,WAAD,EAA2B;AACjD,QAAIC,WAAW,GAAG;AAChBC,MAAAA,KAAK,EAAEF,WAAW,CAACE,KADH;AAEhBC,MAAAA,MAAM,EAAEH,WAAW,CAACG,MAFJ;AAGhBC,MAAAA,KAAK,EAAE;AAHS,KAAlB;AAKA,UAAMC,aAAa,GAAGC,IAAI,CAACC,KAAL,CAAWD,IAAI,CAACE,IAAL,CAAUF,IAAI,CAACG,GAAL,CAAST,WAAW,CAACE,KAArB,EAA4BF,WAAW,CAACG,MAAxC,CAAV,CAAX,IAAyE,CAA/F;AAGA,UAAMO,OAAO,GAAG,KAAK5B,MAAL,CAAY6B,aAAZ,CAA0B;AACxCC,MAAAA,IAAI,EAAEX,WADkC;AAExCH,MAAAA,MAAM,EAAE,YAFgC;AAGxCe,MAAAA,KAAK,EAAEC,eAAe,CAACC,QAAhB,GAA2BD,eAAe,CAACE,OAA3C,GAAqDF,eAAe,CAACG,iBAHpC;AAIxCZ,MAAAA;AAJwC,KAA1B,CAAhB;AAMA,SAAKvB,MAAL,CAAYoC,KAAZ,CAAkBC,wBAAlB,CAA2C;AAAEnB,MAAAA;AAAF,KAA3C,EAA4D;AAAEU,MAAAA,OAAO,EAAEU;AAAX,KAA5D,EAAqFnB,WAArF;AAEA,UAAMoB,cAAc,GAAG,KAAKvC,MAAL,CAAYwC,oBAAZ,CAAiC,EAAjC,CAAvB;;AACA,SAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGlB,aAApB,EAAmC,EAAEkB,CAArC,EAAwC;AACtC,YAAMC,WAAW,GAAGH,cAAc,CAACI,eAAf,CAA+B;AACjDC,QAAAA,gBAAgB,EAAE,CAAC;AACjBC,UAAAA,UAAU,EAAEjB,OAAO,CAACkB,UAAR,CAAmB;AAC7BC,YAAAA,YAAY,EAAEN,CADe;AAE7BlB,YAAAA,aAAa,EAAE;AAFc,WAAnB,CADK;AAKjByB,UAAAA,SAAS,EAAE;AAAEC,YAAAA,CAAC,EAAE,GAAL;AAAUC,YAAAA,CAAC,EAAE,GAAb;AAAkBC,YAAAA,CAAC,EAAE,GAArB;AAA0BC,YAAAA,CAAC,EAAE;AAA7B;AALM,SAAD;AAD+B,OAA/B,CAApB;AAUA,YAAMC,SAAS,GAAG,KAAKrD,MAAL,CAAYsD,eAAZ,CAA4B;AAC5CC,QAAAA,MAAM,EAAE,KAAKlD,cAAL,CAAoBmD,kBAApB,CAAuC,CAAvC,CADoC;AAE5CC,QAAAA,QAAQ,EAAE,CAAC;AACTC,UAAAA,OAAO,EAAE,CADA;AAETC,UAAAA,QAAQ,EAAE,KAAKzD;AAFN,SAAD,EAGP;AACDwD,UAAAA,OAAO,EAAE,CADR;AAEDC,UAAAA,QAAQ,EAAE/B,OAAO,CAACkB,UAAR,CAAmB;AAC3BC,YAAAA,YAAY,EAAEN,CAAC,GAAG,CADS;AAE3BlB,YAAAA,aAAa,EAAE;AAFY,WAAnB;AAFT,SAHO;AAFkC,OAA5B,CAAlB;AAcAmB,MAAAA,WAAW,CAACkB,WAAZ,CAAwB,KAAKvD,cAA7B;AACAqC,MAAAA,WAAW,CAACmB,YAAZ,CAAyB,CAAzB,EAA4BR,SAA5B;AACAX,MAAAA,WAAW,CAACoB,IAAZ,CAAiB,CAAjB;AACApB,MAAAA,WAAW,CAACqB,OAAZ;AACD;;AAED,SAAK/D,MAAL,CAAYoC,KAAZ,CAAkB4B,MAAlB,CAAyB,CAACzB,cAAc,CAAC0B,MAAf,EAAD,CAAzB;AACA,WAAOrC,OAAP;AACD;;AAjFgC","sourcesContent":["// luma.gl, MIT license\n// Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones\n// https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83\n\n// @ts-nocheck this is written against outdated WebGPU API, needs an update pass\n\nconst VS_GEN_MIPMAP = `\\#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}`;\n\nconst FS_GEN_MIPMAP = `#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}`;\n\n/** WebGPU does not have built-in mipmap creation */\nexport class WebGPUMipmapGenerator {\n device: GPUDevice;\n mipmapSampler: GPUSampler;\n mipmapPipeline: GPURenderPipeline;\n\n constructor(device: GPUDevice, glslang) {\n this.device = device;\n\n this.mipmapSampler = device.createSampler({ minFilter: 'linear' });\n\n this.mipmapPipeline = device.createRenderPipeline({\n vertexStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')\n }),\n entryPoint: 'main'\n },\n fragmentStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')\n }),\n entryPoint: 'main'\n },\n primitiveTopology: 'triangle-strip',\n colorStates: [{\n format: 'rgba8unorm',\n }]\n });\n }\n\n generateMipmappedTexture(imageBitmap: ImageBitmap) {\n let textureSize = {\n width: imageBitmap.width,\n height: imageBitmap.height,\n depth: 1,\n }\n const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;\n\n // Populate the top level of the srcTexture with the imageBitmap.\n const texture = this.device.createTexture({\n size: textureSize,\n format: 'rgba8unorm',\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,\n mipLevelCount\n });\n this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);\n\n const commandEncoder = this.device.createCommandEncoder({});\n for (let i = 1; i < mipLevelCount; ++i) {\n const passEncoder = commandEncoder.beginRenderPass({\n colorAttachments: [{\n attachment: texture.createView({\n baseMipLevel: i,\n mipLevelCount: 1\n }),\n loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },\n }],\n });\n\n const bindGroup = this.device.createBindGroup({\n layout: this.mipmapPipeline.getBindGroupLayout(0),\n bindings: [{\n binding: 0,\n resource: this.mipmapSampler,\n }, {\n binding: 1,\n resource: texture.createView({\n baseMipLevel: i - 1,\n mipLevelCount: 1\n }),\n }],\n });\n\n passEncoder.setPipeline(this.mipmapPipeline);\n passEncoder.setBindGroup(0, bindGroup);\n passEncoder.draw(4);\n passEncoder.endPass();\n }\n\n this.device.queue.submit([commandEncoder.finish()]);\n return texture;\n }\n}\n"],"file":"generate-mipmaps.js"}
1
+ {"version":3,"file":"generate-mipmaps.js","names":["VS_GEN_MIPMAP","FS_GEN_MIPMAP","WebGPUMipmapGenerator","constructor","device","glslang","_defineProperty","mipmapSampler","createSampler","minFilter","mipmapPipeline","createRenderPipeline","vertexStage","module","createShaderModule","code","compileGLSL","entryPoint","fragmentStage","primitiveTopology","colorStates","format","generateMipmappedTexture","imageBitmap","textureSize","width","height","depth","mipLevelCount","Math","floor","log2","max","texture","createTexture","size","usage","GPUTextureUsage","COPY_DST","SAMPLED","OUTPUT_ATTACHMENT","queue","copyImageBitmapToTexture","srcTexture","commandEncoder","createCommandEncoder","i","passEncoder","beginRenderPass","colorAttachments","attachment","createView","baseMipLevel","loadValue","r","g","b","a","bindGroup","createBindGroup","layout","getBindGroupLayout","bindings","binding","resource","setPipeline","setBindGroup","draw","endPass","submit","finish"],"sources":["../../../src/adapter/helpers/generate-mipmaps.ts"],"sourcesContent":["// luma.gl, MIT license\n// Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones\n// https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83\n\n// @ts-nocheck this is written against outdated WebGPU API, needs an update pass\n\nconst VS_GEN_MIPMAP = `\\#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}`;\n\nconst FS_GEN_MIPMAP = `#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}`;\n\n/** WebGPU does not have built-in mipmap creation */\nexport class WebGPUMipmapGenerator {\n device: GPUDevice;\n mipmapSampler: GPUSampler;\n mipmapPipeline: GPURenderPipeline;\n\n constructor(device: GPUDevice, glslang) {\n this.device = device;\n\n this.mipmapSampler = device.createSampler({ minFilter: 'linear' });\n\n this.mipmapPipeline = device.createRenderPipeline({\n vertexStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')\n }),\n entryPoint: 'main'\n },\n fragmentStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')\n }),\n entryPoint: 'main'\n },\n primitiveTopology: 'triangle-strip',\n colorStates: [{\n format: 'rgba8unorm',\n }]\n });\n }\n\n generateMipmappedTexture(imageBitmap: ImageBitmap) {\n const textureSize = {\n width: imageBitmap.width,\n height: imageBitmap.height,\n depth: 1,\n }\n const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;\n\n // Populate the top level of the srcTexture with the imageBitmap.\n const texture = this.device.createTexture({\n size: textureSize,\n format: 'rgba8unorm',\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,\n mipLevelCount\n });\n this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);\n\n const commandEncoder = this.device.createCommandEncoder({});\n for (let i = 1; i < mipLevelCount; ++i) {\n const passEncoder = commandEncoder.beginRenderPass({\n colorAttachments: [{\n attachment: texture.createView({\n baseMipLevel: i,\n mipLevelCount: 1\n }),\n loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },\n }],\n });\n\n const bindGroup = this.device.createBindGroup({\n layout: this.mipmapPipeline.getBindGroupLayout(0),\n bindings: [{\n binding: 0,\n resource: this.mipmapSampler,\n }, {\n binding: 1,\n resource: texture.createView({\n baseMipLevel: i - 1,\n mipLevelCount: 1\n }),\n }],\n });\n\n passEncoder.setPipeline(this.mipmapPipeline);\n passEncoder.setBindGroup(0, bindGroup);\n passEncoder.draw(4);\n passEncoder.endPass();\n }\n\n this.device.queue.submit([commandEncoder.finish()]);\n return texture;\n }\n}\n"],"mappings":";AAMA,MAAMA,aAAa,mRAMjB;AAEF,MAAMC,aAAa,wRAOjB;AAGF,OAAO,MAAMC,qBAAqB,CAAC;EAKjCC,WAAWA,CAACC,MAAiB,EAAEC,OAAO,EAAE;IAAAC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACtC,IAAI,CAACF,MAAM,GAAGA,MAAM;IAEpB,IAAI,CAACG,aAAa,GAAGH,MAAM,CAACI,aAAa,CAAC;MAAEC,SAAS,EAAE;IAAS,CAAC,CAAC;IAElE,IAAI,CAACC,cAAc,GAAGN,MAAM,CAACO,oBAAoB,CAAC;MAChDC,WAAW,EAAE;QACXC,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAAChB,aAAa,EAAE,QAAQ;QACnD,CAAC,CAAC;QACFiB,UAAU,EAAE;MACd,CAAC;MACDC,aAAa,EAAE;QACbL,MAAM,EAAET,MAAM,CAACU,kBAAkB,CAAC;UAChCC,IAAI,EAAEV,OAAO,CAACW,WAAW,CAACf,aAAa,EAAE,UAAU;QACrD,CAAC,CAAC;QACFgB,UAAU,EAAE;MACd,CAAC;MACDE,iBAAiB,EAAE,gBAAgB;MACnCC,WAAW,EAAE,CAAC;QACZC,MAAM,EAAE;MACV,CAAC;IACH,CAAC,CAAC;EACJ;EAEAC,wBAAwBA,CAACC,WAAwB,EAAE;IACjD,MAAMC,WAAW,GAAG;MAClBC,KAAK,EAAEF,WAAW,CAACE,KAAK;MACxBC,MAAM,EAAEH,WAAW,CAACG,MAAM;MAC1BC,KAAK,EAAE;IACT,CAAC;IACD,MAAMC,aAAa,GAAGC,IAAI,CAACC,KAAK,CAACD,IAAI,CAACE,IAAI,CAACF,IAAI,CAACG,GAAG,CAACT,WAAW,CAACE,KAAK,EAAEF,WAAW,CAACG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC;IAGhG,MAAMO,OAAO,GAAG,IAAI,CAAC7B,MAAM,CAAC8B,aAAa,CAAC;MACxCC,IAAI,EAAEX,WAAW;MACjBH,MAAM,EAAE,YAAY;MACpBe,KAAK,EAAEC,eAAe,CAACC,QAAQ,GAAGD,eAAe,CAACE,OAAO,GAAGF,eAAe,CAACG,iBAAiB;MAC7FZ;IACF,CAAC,CAAC;IACF,IAAI,CAACxB,MAAM,CAACqC,KAAK,CAACC,wBAAwB,CAAC;MAAEnB;IAAY,CAAC,EAAE;MAAEU,OAAO,EAAEU;IAAW,CAAC,EAAEnB,WAAW,CAAC;IAEjG,MAAMoB,cAAc,GAAG,IAAI,CAACxC,MAAM,CAACyC,oBAAoB,CAAC,CAAC,CAAC,CAAC;IAC3D,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGlB,aAAa,EAAE,EAAEkB,CAAC,EAAE;MACtC,MAAMC,WAAW,GAAGH,cAAc,CAACI,eAAe,CAAC;QACjDC,gBAAgB,EAAE,CAAC;UACjBC,UAAU,EAAEjB,OAAO,CAACkB,UAAU,CAAC;YAC7BC,YAAY,EAAEN,CAAC;YACflB,aAAa,EAAE;UACjB,CAAC,CAAC;UACFyB,SAAS,EAAE;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE,GAAG;YAAEC,CAAC,EAAE;UAAI;QAC9C,CAAC;MACH,CAAC,CAAC;MAEF,MAAMC,SAAS,GAAG,IAAI,CAACtD,MAAM,CAACuD,eAAe,CAAC;QAC5CC,MAAM,EAAE,IAAI,CAAClD,cAAc,CAACmD,kBAAkB,CAAC,CAAC,CAAC;QACjDC,QAAQ,EAAE,CAAC;UACTC,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE,IAAI,CAACzD;QACjB,CAAC,EAAE;UACDwD,OAAO,EAAE,CAAC;UACVC,QAAQ,EAAE/B,OAAO,CAACkB,UAAU,CAAC;YAC3BC,YAAY,EAAEN,CAAC,GAAG,CAAC;YACnBlB,aAAa,EAAE;UACjB,CAAC;QACH,CAAC;MACH,CAAC,CAAC;MAEFmB,WAAW,CAACkB,WAAW,CAAC,IAAI,CAACvD,cAAc,CAAC;MAC5CqC,WAAW,CAACmB,YAAY,CAAC,CAAC,EAAER,SAAS,CAAC;MACtCX,WAAW,CAACoB,IAAI,CAAC,CAAC,CAAC;MACnBpB,WAAW,CAACqB,OAAO,CAAC,CAAC;IACvB;IAEA,IAAI,CAAChE,MAAM,CAACqC,KAAK,CAAC4B,MAAM,CAAC,CAACzB,cAAc,CAAC0B,MAAM,CAAC,CAAC,CAAC,CAAC;IACnD,OAAOrC,OAAO;EAChB;AACF"}
@@ -1,5 +1,5 @@
1
- /// <reference types="@webgpu/types" />
2
- import type { ShaderLayout, BindingLayout, Binding } from '@luma.gl/api';
1
+ /// <reference types="dist" />
2
+ import type { ShaderLayout, BindingLayout, Binding } from '@luma.gl/core';
3
3
  /**
4
4
  * Create a WebGPU "bind group layout" from an array of luma.gl bindings
5
5
  * @note bind groups can be automatically generated by WebGPU.
@@ -1 +1 @@
1
- {"version":3,"file":"get-bind-group.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-bind-group.ts"],"names":[],"mappings":";AACA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AAMvE;;;GAGG;AACF,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,kBAAkB,CAM3H;AAED;;GAEG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,kBAAkB,EACnC,MAAM,EAAE,YAAY,EACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAChC,YAAY,CAMd;AAED,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,aAAa,CAM/F"}
1
+ {"version":3,"file":"get-bind-group.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-bind-group.ts"],"names":[],"mappings":";AACA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAMxE;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,kBAAkB,CAM1H;AAED;;GAEG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,kBAAkB,EACnC,MAAM,EAAE,YAAY,EACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAChC,YAAY,CAMd;AAED,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,aAAa,CAM/F"}
@@ -1,4 +1,4 @@
1
- import { Buffer, Sampler, Texture, log, cast } from '@luma.gl/api';
1
+ import { Buffer, Sampler, Texture, log, cast } from '@luma.gl/core';
2
2
  export function makeBindGroupLayout(device, layout, bindings) {
3
3
  throw new Error('not implemented');
4
4
  }
@@ -11,28 +11,21 @@ export function getBindGroup(device, bindGroupLayout, layout, bindings) {
11
11
  }
12
12
  export function getShaderLayoutBinding(layout, bindingName) {
13
13
  const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);
14
-
15
14
  if (!bindingLayout) {
16
15
  log.warn("Binding ".concat(bindingName, " not set: Not found in shader layout."))();
17
16
  }
18
-
19
17
  return bindingLayout;
20
18
  }
21
-
22
19
  function getBindGroupEntries(bindings, layout) {
23
20
  const entries = [];
24
-
25
21
  for (const [bindingName, value] of Object.entries(bindings)) {
26
22
  const bindingLayout = getShaderLayoutBinding(layout, bindingName);
27
-
28
23
  if (bindingLayout) {
29
24
  entries.push(getBindGroupEntry(value, bindingLayout.location));
30
25
  }
31
26
  }
32
-
33
27
  return entries;
34
28
  }
35
-
36
29
  function getBindGroupEntry(binding, index) {
37
30
  if (binding instanceof Buffer) {
38
31
  return {
@@ -42,7 +35,6 @@ function getBindGroupEntry(binding, index) {
42
35
  }
43
36
  };
44
37
  }
45
-
46
38
  if (binding instanceof Sampler) {
47
39
  return {
48
40
  binding: index,
@@ -54,7 +46,6 @@ function getBindGroupEntry(binding, index) {
54
46
  resource: cast(binding).handle.createView()
55
47
  };
56
48
  }
57
-
58
49
  throw new Error('invalid binding');
59
50
  }
60
51
  //# sourceMappingURL=get-bind-group.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/helpers/get-bind-group.ts"],"names":["Buffer","Sampler","Texture","log","cast","makeBindGroupLayout","device","layout","bindings","Error","getBindGroup","bindGroupLayout","entries","getBindGroupEntries","createBindGroup","getShaderLayoutBinding","bindingName","bindingLayout","find","binding","name","warn","value","Object","push","getBindGroupEntry","location","index","resource","buffer","handle","createView"],"mappings":"AAEA,SAAQA,MAAR,EAAgBC,OAAhB,EAAyBC,OAAzB,EAAkCC,GAAlC,EAAuCC,IAAvC,QAAkD,cAAlD;AASC,OAAO,SAASC,mBAAT,CAA6BC,MAA7B,EAAgDC,MAAhD,EAA4EC,QAA5E,EAAqH;AAC3H,QAAM,IAAIC,KAAJ,CAAU,iBAAV,CAAN;AAKD;AAKD,OAAO,SAASC,YAAT,CACLJ,MADK,EAELK,eAFK,EAGLJ,MAHK,EAILC,QAJK,EAKS;AACd,QAAMI,OAAO,GAAGC,mBAAmB,CAACL,QAAD,EAAWD,MAAX,CAAnC;AACA,SAAOD,MAAM,CAACQ,eAAP,CAAuB;AAC5BP,IAAAA,MAAM,EAAEI,eADoB;AAE5BC,IAAAA;AAF4B,GAAvB,CAAP;AAID;AAED,OAAO,SAASG,sBAAT,CAAgCR,MAAhC,EAAsDS,WAAtD,EAA0F;AAC/F,QAAMC,aAAa,GAAGV,MAAM,CAACC,QAAP,CAAgBU,IAAhB,CAAqBC,OAAO,IAAIA,OAAO,CAACC,IAAR,KAAiBJ,WAAjD,CAAtB;;AACA,MAAI,CAACC,aAAL,EAAoB;AAClBd,IAAAA,GAAG,CAACkB,IAAJ,mBAAoBL,WAApB;AACD;;AACD,SAAOC,aAAP;AACD;;AAMD,SAASJ,mBAAT,CAA6BL,QAA7B,EAAgED,MAAhE,EAA2G;AACzG,QAAMK,OAA4B,GAAG,EAArC;;AAEA,OAAK,MAAM,CAACI,WAAD,EAAcM,KAAd,CAAX,IAAmCC,MAAM,CAACX,OAAP,CAAeJ,QAAf,CAAnC,EAA6D;AAC3D,UAAMS,aAAa,GAAGF,sBAAsB,CAACR,MAAD,EAASS,WAAT,CAA5C;;AACA,QAAIC,aAAJ,EAAmB;AACjBL,MAAAA,OAAO,CAACY,IAAR,CAAaC,iBAAiB,CAACH,KAAD,EAAQL,aAAa,CAACS,QAAtB,CAA9B;AACD;AACF;;AAED,SAAOd,OAAP;AACD;;AAED,SAASa,iBAAT,CAA2BN,OAA3B,EAA6CQ,KAA7C,EAA+E;AAC7E,MAAIR,OAAO,YAAYnB,MAAvB,EAA+B;AAC7B,WAAO;AACLmB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAE;AACRC,QAAAA,MAAM,EAAEzB,IAAI,CAAee,OAAf,CAAJ,CAA4BW;AAD5B;AAFL,KAAP;AAMD;;AACD,MAAIX,OAAO,YAAYlB,OAAvB,EAAgC;AAC9B,WAAO;AACLkB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAExB,IAAI,CAAgBe,OAAhB,CAAJ,CAA6BW;AAFlC,KAAP;AAID,GALD,MAKO,IAAIX,OAAO,YAAYjB,OAAvB,EAAgC;AACrC,WAAO;AACLiB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAExB,IAAI,CAAgBe,OAAhB,CAAJ,CAA6BW,MAA7B,CAAoCC,UAApC;AAFL,KAAP;AAID;;AACD,QAAM,IAAItB,KAAJ,CAAU,iBAAV,CAAN;AACD","sourcesContent":["// luma.gl, MIT license\nimport type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/api';\nimport {Buffer, Sampler, Texture, log, cast} from '@luma.gl/api';\nimport type WebGPUBuffer from '../resources/webgpu-buffer';\nimport type WebGPUSampler from '../resources/webgpu-sampler';\nimport type WebGPUTexture from '../resources/webgpu-texture';\n\n/**\n * Create a WebGPU \"bind group layout\" from an array of luma.gl bindings\n * @note bind groups can be automatically generated by WebGPU.\n */\n export function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {\n throw new Error('not implemented');\n // return device.createBindGroupLayout({\n // layout,\n // entries: getBindGroupEntries(bindings)\n // })\n}\n\n/**\n * Create a WebGPU \"bind group\" from an array of luma.gl bindings\n */\nexport function getBindGroup(\n device: GPUDevice,\n bindGroupLayout: GPUBindGroupLayout,\n layout: ShaderLayout,\n bindings: Record<string, Binding>\n): GPUBindGroup {\n const entries = getBindGroupEntries(bindings, layout);\n return device.createBindGroup({\n layout: bindGroupLayout,\n entries\n });\n}\n\nexport function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {\n const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);\n if (!bindingLayout) {\n log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();\n }\n return bindingLayout;\n}\n\n/**\n * @param bindings\n * @returns\n */\nfunction getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {\n const entries: GPUBindGroupEntry[] = [];\n\n for (const [bindingName, value] of Object.entries(bindings)) {\n const bindingLayout = getShaderLayoutBinding(layout, bindingName);\n if (bindingLayout) {\n entries.push(getBindGroupEntry(value, bindingLayout.location));\n }\n }\n\n return entries;\n}\n\nfunction getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {\n if (binding instanceof Buffer) {\n return {\n binding: index,\n resource: {\n buffer: cast<WebGPUBuffer>(binding).handle\n }\n };\n }\n if (binding instanceof Sampler) {\n return {\n binding: index,\n resource: cast<WebGPUSampler>(binding).handle\n };\n } else if (binding instanceof Texture) {\n return {\n binding: index,\n resource: cast<WebGPUTexture>(binding).handle.createView()\n };\n }\n throw new Error('invalid binding');\n}\n"],"file":"get-bind-group.js"}
1
+ {"version":3,"file":"get-bind-group.js","names":["Buffer","Sampler","Texture","log","cast","makeBindGroupLayout","device","layout","bindings","Error","getBindGroup","bindGroupLayout","entries","getBindGroupEntries","createBindGroup","getShaderLayoutBinding","bindingName","bindingLayout","find","binding","name","warn","concat","value","Object","push","getBindGroupEntry","location","index","resource","buffer","handle","createView"],"sources":["../../../src/adapter/helpers/get-bind-group.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/core';\nimport {Buffer, Sampler, Texture, log, cast} from '@luma.gl/core';\nimport type {WebGPUBuffer} from '../resources/webgpu-buffer';\nimport type {WebGPUSampler} from '../resources/webgpu-sampler';\nimport type {WebGPUTexture} from '../resources/webgpu-texture';\n\n/**\n * Create a WebGPU \"bind group layout\" from an array of luma.gl bindings\n * @note bind groups can be automatically generated by WebGPU.\n */\nexport function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {\n throw new Error('not implemented');\n // return device.createBindGroupLayout({\n // layout,\n // entries: getBindGroupEntries(bindings)\n // })\n}\n\n/**\n * Create a WebGPU \"bind group\" from an array of luma.gl bindings\n */\nexport function getBindGroup(\n device: GPUDevice,\n bindGroupLayout: GPUBindGroupLayout,\n layout: ShaderLayout,\n bindings: Record<string, Binding>\n): GPUBindGroup {\n const entries = getBindGroupEntries(bindings, layout);\n return device.createBindGroup({\n layout: bindGroupLayout,\n entries\n });\n}\n\nexport function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {\n const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);\n if (!bindingLayout) {\n log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();\n }\n return bindingLayout;\n}\n\n/**\n * @param bindings\n * @returns\n */\nfunction getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {\n const entries: GPUBindGroupEntry[] = [];\n\n for (const [bindingName, value] of Object.entries(bindings)) {\n const bindingLayout = getShaderLayoutBinding(layout, bindingName);\n if (bindingLayout) {\n entries.push(getBindGroupEntry(value, bindingLayout.location));\n }\n }\n\n return entries;\n}\n\nfunction getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {\n if (binding instanceof Buffer) {\n return {\n binding: index,\n resource: {\n buffer: cast<WebGPUBuffer>(binding).handle\n }\n };\n }\n if (binding instanceof Sampler) {\n return {\n binding: index,\n resource: cast<WebGPUSampler>(binding).handle\n };\n } else if (binding instanceof Texture) {\n return {\n binding: index,\n resource: cast<WebGPUTexture>(binding).handle.createView()\n };\n }\n throw new Error('invalid binding');\n}\n"],"mappings":"AAEA,SAAQA,MAAM,EAAEC,OAAO,EAAEC,OAAO,EAAEC,GAAG,EAAEC,IAAI,QAAO,eAAe;AASjE,OAAO,SAASC,mBAAmBA,CAACC,MAAiB,EAAEC,MAA0B,EAAEC,QAAmB,EAAsB;EAC1H,MAAM,IAAIC,KAAK,CAAC,iBAAiB,CAAC;AAKpC;AAKA,OAAO,SAASC,YAAYA,CAC1BJ,MAAiB,EACjBK,eAAmC,EACnCJ,MAAoB,EACpBC,QAAiC,EACnB;EACd,MAAMI,OAAO,GAAGC,mBAAmB,CAACL,QAAQ,EAAED,MAAM,CAAC;EACrD,OAAOD,MAAM,CAACQ,eAAe,CAAC;IAC5BP,MAAM,EAAEI,eAAe;IACvBC;EACF,CAAC,CAAC;AACJ;AAEA,OAAO,SAASG,sBAAsBA,CAACR,MAAoB,EAAES,WAAmB,EAAiB;EAC/F,MAAMC,aAAa,GAAGV,MAAM,CAACC,QAAQ,CAACU,IAAI,CAACC,OAAO,IAAIA,OAAO,CAACC,IAAI,KAAKJ,WAAW,CAAC;EACnF,IAAI,CAACC,aAAa,EAAE;IAClBd,GAAG,CAACkB,IAAI,YAAAC,MAAA,CAAYN,WAAW,0CAAuC,CAAC,CAAC,CAAC;EAC3E;EACA,OAAOC,aAAa;AACtB;AAMA,SAASJ,mBAAmBA,CAACL,QAAiC,EAAED,MAAoB,EAAuB;EACzG,MAAMK,OAA4B,GAAG,EAAE;EAEvC,KAAK,MAAM,CAACI,WAAW,EAAEO,KAAK,CAAC,IAAIC,MAAM,CAACZ,OAAO,CAACJ,QAAQ,CAAC,EAAE;IAC3D,MAAMS,aAAa,GAAGF,sBAAsB,CAACR,MAAM,EAAES,WAAW,CAAC;IACjE,IAAIC,aAAa,EAAE;MACjBL,OAAO,CAACa,IAAI,CAACC,iBAAiB,CAACH,KAAK,EAAEN,aAAa,CAACU,QAAQ,CAAC,CAAC;IAChE;EACF;EAEA,OAAOf,OAAO;AAChB;AAEA,SAASc,iBAAiBA,CAACP,OAAgB,EAAES,KAAa,EAAqB;EAC7E,IAAIT,OAAO,YAAYnB,MAAM,EAAE;IAC7B,OAAO;MACLmB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAE;QACRC,MAAM,EAAE1B,IAAI,CAAee,OAAO,CAAC,CAACY;MACtC;IACF,CAAC;EACH;EACA,IAAIZ,OAAO,YAAYlB,OAAO,EAAE;IAC9B,OAAO;MACLkB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY;IACzC,CAAC;EACH,CAAC,MAAM,IAAIZ,OAAO,YAAYjB,OAAO,EAAE;IACrC,OAAO;MACLiB,OAAO,EAAES,KAAK;MACdC,QAAQ,EAAEzB,IAAI,CAAgBe,OAAO,CAAC,CAACY,MAAM,CAACC,UAAU,CAAC;IAC3D,CAAC;EACH;EACA,MAAM,IAAIvB,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
@@ -1,5 +1,5 @@
1
- /// <reference types="@webgpu/types" />
2
- import type { ShaderLayout, BufferMapping } from '@luma.gl/api';
1
+ /// <reference types="dist" />
2
+ import type { ShaderLayout, BufferMapping } from '@luma.gl/core';
3
3
  /**
4
4
  * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.
5
5
  * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array
@@ -1 +1 @@
1
- {"version":3,"file":"get-vertex-buffer-layout.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAkB,MAAM,cAAc,CAAC;AAG/E;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,qBAAqB,EAAE,CAkE/G;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CA2BvG"}
1
+ {"version":3,"file":"get-vertex-buffer-layout.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAgC,MAAM,eAAe,CAAC;AAW9F;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,qBAAqB,EAAE,CAkE/G;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CA2BvG"}
@@ -1,22 +1,24 @@
1
- import { decodeVertexFormat } from '@luma.gl/api';
1
+ import { decodeVertexFormat } from '@luma.gl/core';
2
+ function getWebGPUVertexFormat(format) {
3
+ if (format.endsWith('-webgl')) {
4
+ throw new Error("WebGPU does not support vertex format ".concat(format));
5
+ }
6
+ return format;
7
+ }
2
8
  export function getVertexBufferLayout(layout, bufferMap) {
3
9
  const vertexBufferLayouts = [];
4
10
  const usedAttributes = new Set();
5
-
6
11
  for (const mapping of bufferMap) {
7
12
  const vertexAttributes = [];
8
13
  let stepMode = 'vertex';
9
14
  let byteStride = 0;
10
- let byteOffset = mapping.byteOffset || 0;
11
-
15
+ const byteOffset = mapping.byteOffset || 0;
12
16
  if ('attributes' in mapping) {
13
- const arrayStride = mapping.byteStride;
14
-
15
17
  for (const interleaved of mapping.attributes) {
16
18
  const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);
17
19
  stepMode = attributeLayout.stepMode || 'vertex';
18
20
  vertexAttributes.push({
19
- format: attributeLayout.format,
21
+ format: getWebGPUVertexFormat(attributeLayout.format),
20
22
  offset: byteOffset + byteStride,
21
23
  shaderLocation: attributeLayout.location
22
24
  });
@@ -24,42 +26,39 @@ export function getVertexBufferLayout(layout, bufferMap) {
24
26
  }
25
27
  } else {
26
28
  const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);
27
- byteStride = decodeVertexFormat(attributeLayout.format).byteLength, stepMode = attributeLayout.stepMode || 'vertex';
29
+ byteStride = decodeVertexFormat(attributeLayout.format).byteLength;
30
+ stepMode = attributeLayout.stepMode || 'vertex';
28
31
  vertexAttributes.push({
29
- format: attributeLayout.format,
32
+ format: getWebGPUVertexFormat(attributeLayout.format),
30
33
  offset: byteOffset,
31
34
  shaderLocation: attributeLayout.location
32
35
  });
33
36
  }
34
-
35
37
  vertexBufferLayouts.push({
36
38
  arrayStride: mapping.byteStride || byteStride,
37
39
  stepMode: stepMode || 'vertex',
38
40
  attributes: vertexAttributes
39
41
  });
40
42
  }
41
-
42
43
  for (const attribute of layout.attributes) {
43
44
  if (!usedAttributes.has(attribute.name)) {
44
45
  vertexBufferLayouts.push({
45
46
  arrayStride: decodeVertexFormat(attribute.format).byteLength,
46
47
  stepMode: attribute.stepMode || 'vertex',
47
48
  attributes: [{
48
- format: attribute.format,
49
+ format: getWebGPUVertexFormat(attribute.format),
49
50
  offset: 0,
50
51
  shaderLocation: attribute.location
51
52
  }]
52
53
  });
53
54
  }
54
55
  }
55
-
56
56
  return vertexBufferLayouts;
57
57
  }
58
58
  export function getBufferSlots(layout, bufferMap) {
59
59
  const usedAttributes = new Set();
60
60
  let bufferSlot = 0;
61
61
  const bufferSlots = {};
62
-
63
62
  for (const mapping of bufferMap) {
64
63
  if ('attributes' in mapping) {
65
64
  for (const interleaved of mapping.attributes) {
@@ -68,30 +67,23 @@ export function getBufferSlots(layout, bufferMap) {
68
67
  } else {
69
68
  usedAttributes.add(mapping.name);
70
69
  }
71
-
72
70
  bufferSlots[mapping.name] = bufferSlot++;
73
71
  }
74
-
75
72
  for (const attribute of layout.attributes) {
76
73
  if (!usedAttributes.has(attribute.name)) {
77
74
  bufferSlots[attribute.name] = bufferSlot++;
78
75
  }
79
76
  }
80
-
81
77
  return bufferSlots;
82
78
  }
83
-
84
79
  function findAttributeLayout(layout, name, attributeNames) {
85
80
  const attribute = layout.attributes.find(attribute => attribute.name === name);
86
-
87
81
  if (!attribute) {
88
82
  throw new Error("Unknown attribute ".concat(name));
89
83
  }
90
-
91
84
  if (attributeNames.has(name)) {
92
85
  throw new Error("Duplicate attribute ".concat(name));
93
86
  }
94
-
95
87
  attributeNames.add(name);
96
88
  return attribute;
97
89
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"names":["decodeVertexFormat","getVertexBufferLayout","layout","bufferMap","vertexBufferLayouts","usedAttributes","Set","mapping","vertexAttributes","stepMode","byteStride","byteOffset","arrayStride","interleaved","attributes","attributeLayout","findAttributeLayout","name","push","format","offset","shaderLocation","location","byteLength","attribute","has","getBufferSlots","bufferSlot","bufferSlots","add","attributeNames","find","Error"],"mappings":"AACA,SAAQA,kBAAR,QAAiC,cAAjC;AASA,OAAO,SAASC,qBAAT,CAA+BC,MAA/B,EAAqDC,SAArD,EAA0G;AAC/G,QAAMC,mBAA4C,GAAG,EAArD;AACA,QAAMC,cAAc,GAAG,IAAIC,GAAJ,EAAvB;;AAGA,OAAK,MAAMC,OAAX,IAAsBJ,SAAtB,EAAiC;AAE/B,UAAMK,gBAAsC,GAAG,EAA/C;AAGA,QAAIC,QAA+B,GAAG,QAAtC;AACA,QAAIC,UAAU,GAAG,CAAjB;AACA,QAAIC,UAAU,GAAGJ,OAAO,CAACI,UAAR,IAAsB,CAAvC;;AAGA,QAAI,gBAAgBJ,OAApB,EAA6B;AAC3B,YAAMK,WAAW,GAAGL,OAAO,CAACG,UAA5B;;AACA,WAAK,MAAMG,WAAX,IAA0BN,OAAO,CAACO,UAAlC,EAA8C;AAC5C,cAAMC,eAAe,GAAGC,mBAAmB,CAACd,MAAD,EAASW,WAAW,CAACI,IAArB,EAA2BZ,cAA3B,CAA3C;AAEAI,QAAAA,QAAQ,GAAGM,eAAe,CAACN,QAAhB,IAA4B,QAAvC;AACAD,QAAAA,gBAAgB,CAACU,IAAjB,CAAsB;AACpBC,UAAAA,MAAM,EAAEJ,eAAe,CAACI,MADJ;AAEpBC,UAAAA,MAAM,EAAET,UAAU,GAAGD,UAFD;AAGpBW,UAAAA,cAAc,EAAEN,eAAe,CAACO;AAHZ,SAAtB;AAMAZ,QAAAA,UAAU,IAAIV,kBAAkB,CAACe,eAAe,CAACI,MAAjB,CAAlB,CAA2CI,UAAzD;AACD;AAEF,KAfD,MAeO;AACL,YAAMR,eAAe,GAAGC,mBAAmB,CAACd,MAAD,EAASK,OAAO,CAACU,IAAjB,EAAuBZ,cAAvB,CAA3C;AACAK,MAAAA,UAAU,GAAGV,kBAAkB,CAACe,eAAe,CAACI,MAAjB,CAAlB,CAA2CI,UAAxD,EAEAd,QAAQ,GAAGM,eAAe,CAACN,QAAhB,IAA4B,QAFvC;AAGAD,MAAAA,gBAAgB,CAACU,IAAjB,CAAsB;AACpBC,QAAAA,MAAM,EAAEJ,eAAe,CAACI,MADJ;AAEpBC,QAAAA,MAAM,EAAET,UAFY;AAGpBU,QAAAA,cAAc,EAAEN,eAAe,CAACO;AAHZ,OAAtB;AAKD;;AAGDlB,IAAAA,mBAAmB,CAACc,IAApB,CAAyB;AACvBN,MAAAA,WAAW,EAAEL,OAAO,CAACG,UAAR,IAAsBA,UADZ;AAEvBD,MAAAA,QAAQ,EAAEA,QAAQ,IAAI,QAFC;AAGvBK,MAAAA,UAAU,EAAEN;AAHW,KAAzB;AAKD;;AAGD,OAAK,MAAMgB,SAAX,IAAwBtB,MAAM,CAACY,UAA/B,EAA2C;AACzC,QAAI,CAACT,cAAc,CAACoB,GAAf,CAAmBD,SAAS,CAACP,IAA7B,CAAL,EAAyC;AACvCb,MAAAA,mBAAmB,CAACc,IAApB,CAAyB;AACvBN,QAAAA,WAAW,EAAEZ,kBAAkB,CAACwB,SAAS,CAACL,MAAX,CAAlB,CAAqCI,UAD3B;AAEvBd,QAAAA,QAAQ,EAAEe,SAAS,CAACf,QAAV,IAAsB,QAFT;AAGvBK,QAAAA,UAAU,EAAE,CAAC;AACXK,UAAAA,MAAM,EAAEK,SAAS,CAACL,MADP;AAEXC,UAAAA,MAAM,EAAE,CAFG;AAGXC,UAAAA,cAAc,EAAEG,SAAS,CAACF;AAHf,SAAD;AAHW,OAAzB;AASD;AACF;;AAED,SAAOlB,mBAAP;AACD;AAED,OAAO,SAASsB,cAAT,CAAwBxB,MAAxB,EAA8CC,SAA9C,EAAkG;AACvG,QAAME,cAAc,GAAG,IAAIC,GAAJ,EAAvB;AACA,MAAIqB,UAAU,GAAG,CAAjB;AACA,QAAMC,WAAmC,GAAG,EAA5C;;AAGA,OAAK,MAAMrB,OAAX,IAAsBJ,SAAtB,EAAiC;AAE/B,QAAI,gBAAgBI,OAApB,EAA6B;AAC3B,WAAK,MAAMM,WAAX,IAA0BN,OAAO,CAACO,UAAlC,EAA8C;AAC5CT,QAAAA,cAAc,CAACwB,GAAf,CAAmBhB,WAAW,CAACI,IAA/B;AACD;AAEF,KALD,MAKO;AACLZ,MAAAA,cAAc,CAACwB,GAAf,CAAmBtB,OAAO,CAACU,IAA3B;AACD;;AACDW,IAAAA,WAAW,CAACrB,OAAO,CAACU,IAAT,CAAX,GAA4BU,UAAU,EAAtC;AACD;;AAGD,OAAK,MAAMH,SAAX,IAAwBtB,MAAM,CAACY,UAA/B,EAA2C;AACzC,QAAI,CAACT,cAAc,CAACoB,GAAf,CAAmBD,SAAS,CAACP,IAA7B,CAAL,EAAyC;AACvCW,MAAAA,WAAW,CAACJ,SAAS,CAACP,IAAX,CAAX,GAA8BU,UAAU,EAAxC;AACD;AACF;;AAED,SAAOC,WAAP;AACD;;AAOD,SAASZ,mBAAT,CAA6Bd,MAA7B,EAAmDe,IAAnD,EAAiEa,cAAjE,EAA+G;AAC7G,QAAMN,SAAS,GAAGtB,MAAM,CAACY,UAAP,CAAkBiB,IAAlB,CAAuBP,SAAS,IAAIA,SAAS,CAACP,IAAV,KAAmBA,IAAvD,CAAlB;;AACA,MAAI,CAACO,SAAL,EAAgB;AACd,UAAM,IAAIQ,KAAJ,6BAA+Bf,IAA/B,EAAN;AACD;;AACD,MAAIa,cAAc,CAACL,GAAf,CAAmBR,IAAnB,CAAJ,EAA8B;AAC5B,UAAM,IAAIe,KAAJ,+BAAiCf,IAAjC,EAAN;AACD;;AACDa,EAAAA,cAAc,CAACD,GAAf,CAAmBZ,IAAnB;AACA,SAAOO,SAAP;AACD","sourcesContent":["import type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';\nimport {decodeVertexFormat} from '@luma.gl/api';\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n let byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n const arrayStride = mapping.byteStride;\n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength,\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: attribute.format,\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return attribute;\n}\n"],"file":"get-vertex-buffer-layout.js"}
1
+ {"version":3,"file":"get-vertex-buffer-layout.js","names":["decodeVertexFormat","getWebGPUVertexFormat","format","endsWith","Error","concat","getVertexBufferLayout","layout","bufferMap","vertexBufferLayouts","usedAttributes","Set","mapping","vertexAttributes","stepMode","byteStride","byteOffset","interleaved","attributes","attributeLayout","findAttributeLayout","name","push","offset","shaderLocation","location","byteLength","arrayStride","attribute","has","getBufferSlots","bufferSlot","bufferSlots","add","attributeNames","find"],"sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"sourcesContent":["import type {ShaderLayout, BufferMapping, AttributeLayout, VertexFormat} from '@luma.gl/core';\nimport {decodeVertexFormat} from '@luma.gl/core';\n\n/** Throw error on any WebGL-only vertex formats */\nfunction getWebGPUVertexFormat(format: VertexFormat): GPUVertexFormat {\n if (format.endsWith('-webgl')) {\n throw new Error(`WebGPU does not support vertex format ${format}`);\n }\n return format as GPUVertexFormat;\n}\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n const byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n // const arrayStride = mapping.byteStride; TODO \n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: getWebGPUVertexFormat(attributeLayout.format),\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength;\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: getWebGPUVertexFormat(attributeLayout.format),\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: getWebGPUVertexFormat(attribute.format),\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return attribute;\n}\n"],"mappings":"AACA,SAAQA,kBAAkB,QAAO,eAAe;AAGhD,SAASC,qBAAqBA,CAACC,MAAoB,EAAmB;EACpE,IAAIA,MAAM,CAACC,QAAQ,CAAC,QAAQ,CAAC,EAAE;IAC7B,MAAM,IAAIC,KAAK,0CAAAC,MAAA,CAA0CH,MAAM,CAAE,CAAC;EACpE;EACA,OAAOA,MAAM;AACf;AASA,OAAO,SAASI,qBAAqBA,CAACC,MAAoB,EAAEC,SAA0B,EAA2B;EAC/G,MAAMC,mBAA4C,GAAG,EAAE;EACvD,MAAMC,cAAc,GAAG,IAAIC,GAAG,CAAS,CAAC;EAGxC,KAAK,MAAMC,OAAO,IAAIJ,SAAS,EAAE;IAE/B,MAAMK,gBAAsC,GAAG,EAAE;IAGjD,IAAIC,QAA+B,GAAG,QAAQ;IAC9C,IAAIC,UAAU,GAAG,CAAC;IAClB,MAAMC,UAAU,GAAGJ,OAAO,CAACI,UAAU,IAAI,CAAC;IAG1C,IAAI,YAAY,IAAIJ,OAAO,EAAE;MAE3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5C,MAAMC,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEU,WAAW,CAACI,IAAI,EAAEX,cAAc,CAAC;QAErFI,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;QAC/CD,gBAAgB,CAACS,IAAI,CAAC;UACpBpB,MAAM,EAAED,qBAAqB,CAACkB,eAAe,CAACjB,MAAM,CAAC;UACrDqB,MAAM,EAAEP,UAAU,GAAGD,UAAU;UAC/BS,cAAc,EAAEL,eAAe,CAACM;QAClC,CAAC,CAAC;QAEFV,UAAU,IAAIf,kBAAkB,CAACmB,eAAe,CAACjB,MAAM,CAAC,CAACwB,UAAU;MACrE;IAEF,CAAC,MAAM;MACL,MAAMP,eAAe,GAAGC,mBAAmB,CAACb,MAAM,EAAEK,OAAO,CAACS,IAAI,EAAEX,cAAc,CAAC;MACjFK,UAAU,GAAGf,kBAAkB,CAACmB,eAAe,CAACjB,MAAM,CAAC,CAACwB,UAAU;MAElEZ,QAAQ,GAAGK,eAAe,CAACL,QAAQ,IAAI,QAAQ;MAC/CD,gBAAgB,CAACS,IAAI,CAAC;QACpBpB,MAAM,EAAED,qBAAqB,CAACkB,eAAe,CAACjB,MAAM,CAAC;QACrDqB,MAAM,EAAEP,UAAU;QAClBQ,cAAc,EAAEL,eAAe,CAACM;MAClC,CAAC,CAAC;IACJ;IAGAhB,mBAAmB,CAACa,IAAI,CAAC;MACvBK,WAAW,EAAEf,OAAO,CAACG,UAAU,IAAIA,UAAU;MAC7CD,QAAQ,EAAEA,QAAQ,IAAI,QAAQ;MAC9BI,UAAU,EAAEL;IACd,CAAC,CAAC;EACJ;EAGA,KAAK,MAAMe,SAAS,IAAIrB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACmB,GAAG,CAACD,SAAS,CAACP,IAAI,CAAC,EAAE;MACvCZ,mBAAmB,CAACa,IAAI,CAAC;QACvBK,WAAW,EAAE3B,kBAAkB,CAAC4B,SAAS,CAAC1B,MAAM,CAAC,CAACwB,UAAU;QAC5DZ,QAAQ,EAAEc,SAAS,CAACd,QAAQ,IAAI,QAAQ;QACxCI,UAAU,EAAE,CAAC;UACXhB,MAAM,EAAED,qBAAqB,CAAC2B,SAAS,CAAC1B,MAAM,CAAC;UAC/CqB,MAAM,EAAE,CAAC;UACTC,cAAc,EAAEI,SAAS,CAACH;QAC5B,CAAC;MACH,CAAC,CAAC;IACJ;EACF;EAEA,OAAOhB,mBAAmB;AAC5B;AAEA,OAAO,SAASqB,cAAcA,CAACvB,MAAoB,EAAEC,SAA0B,EAA0B;EACvG,MAAME,cAAc,GAAG,IAAIC,GAAG,CAAS,CAAC;EACxC,IAAIoB,UAAU,GAAG,CAAC;EAClB,MAAMC,WAAmC,GAAG,CAAC,CAAC;EAG9C,KAAK,MAAMpB,OAAO,IAAIJ,SAAS,EAAE;IAE/B,IAAI,YAAY,IAAII,OAAO,EAAE;MAC3B,KAAK,MAAMK,WAAW,IAAIL,OAAO,CAACM,UAAU,EAAE;QAC5CR,cAAc,CAACuB,GAAG,CAAChB,WAAW,CAACI,IAAI,CAAC;MACtC;IAEF,CAAC,MAAM;MACLX,cAAc,CAACuB,GAAG,CAACrB,OAAO,CAACS,IAAI,CAAC;IAClC;IACAW,WAAW,CAACpB,OAAO,CAACS,IAAI,CAAC,GAAGU,UAAU,EAAE;EAC1C;EAGA,KAAK,MAAMH,SAAS,IAAIrB,MAAM,CAACW,UAAU,EAAE;IACzC,IAAI,CAACR,cAAc,CAACmB,GAAG,CAACD,SAAS,CAACP,IAAI,CAAC,EAAE;MACvCW,WAAW,CAACJ,SAAS,CAACP,IAAI,CAAC,GAAGU,UAAU,EAAE;IAC5C;EACF;EAEA,OAAOC,WAAW;AACpB;AAOA,SAASZ,mBAAmBA,CAACb,MAAoB,EAAEc,IAAY,EAAEa,cAA2B,EAAmB;EAC7G,MAAMN,SAAS,GAAGrB,MAAM,CAACW,UAAU,CAACiB,IAAI,CAACP,SAAS,IAAIA,SAAS,CAACP,IAAI,KAAKA,IAAI,CAAC;EAC9E,IAAI,CAACO,SAAS,EAAE;IACd,MAAM,IAAIxB,KAAK,sBAAAC,MAAA,CAAsBgB,IAAI,CAAE,CAAC;EAC9C;EACA,IAAIa,cAAc,CAACL,GAAG,CAACR,IAAI,CAAC,EAAE;IAC5B,MAAM,IAAIjB,KAAK,wBAAAC,MAAA,CAAwBgB,IAAI,CAAE,CAAC;EAChD;EACAa,cAAc,CAACD,GAAG,CAACZ,IAAI,CAAC;EACxB,OAAOO,SAAS;AAClB"}
@@ -1,5 +1,5 @@
1
- /// <reference types="@webgpu/types" />
2
- import { Parameters } from '@luma.gl/api';
1
+ /// <reference types="dist" />
2
+ import { Parameters } from '@luma.gl/core';
3
3
  /**
4
4
  * Supports for luma.gl's flat parameter space
5
5
  * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu-parameters.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,UAAU,EAAC,MAAM,cAAc,CAAC;AAWxC;;;GAGG;AAEH,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,MAAM,UAAU,EAAE,QAAQ,CAqJ9D,CAAC;AA8BF,wBAAgB,yCAAyC,CACvD,kBAAkB,EAAE,2BAA2B,EAC/C,UAAU,GAAE,UAAe,GAC1B,IAAI,CAIN"}
1
+ {"version":3,"file":"webgpu-parameters.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AAezC;;;GAGG;AAEH,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,MAAM,UAAU,EAAE,QAAQ,CAsJ9D,CAAC;AAgCF,wBAAgB,yCAAyC,CACvD,kBAAkB,EAAE,2BAA2B,EAC/C,UAAU,GAAE,UAAe,GAC1B,IAAI,CAIN"}
@@ -2,68 +2,72 @@ function addDepthStencil(descriptor) {
2
2
  descriptor.depthStencil = descriptor.depthStencil || {
3
3
  format: 'depth24plus',
4
4
  stencilFront: {},
5
- stencilBack: {}
5
+ stencilBack: {},
6
+ depthWriteEnabled: undefined,
7
+ depthCompare: undefined
6
8
  };
9
+ return descriptor.depthStencil;
7
10
  }
8
-
9
11
  export const PARAMETER_TABLE = {
10
12
  cullMode: (parameter, value, descriptor) => {
13
+ descriptor.primitive = descriptor.primitive || {};
11
14
  descriptor.primitive.cullMode = value;
12
15
  },
13
16
  frontFace: (parameter, value, descriptor) => {
17
+ descriptor.primitive = descriptor.primitive || {};
14
18
  descriptor.primitive.frontFace = value;
15
19
  },
16
20
  depthWriteEnabled: (parameter, value, descriptor) => {
17
- addDepthStencil(descriptor);
18
- descriptor.depthStencil.depthWriteEnabled = value;
21
+ const depthStencil = addDepthStencil(descriptor);
22
+ depthStencil.depthWriteEnabled = value;
19
23
  },
20
24
  depthCompare: (parameter, value, descriptor) => {
21
- addDepthStencil(descriptor);
22
- descriptor.depthStencil.depthCompare = value;
25
+ const depthStencil = addDepthStencil(descriptor);
26
+ depthStencil.depthCompare = value;
23
27
  },
24
28
  depthFormat: (parameter, value, descriptor) => {
25
- addDepthStencil(descriptor);
26
- descriptor.depthStencil.format = value;
29
+ const depthStencil = addDepthStencil(descriptor);
30
+ depthStencil.format = value;
27
31
  },
28
32
  depthBias: (parameter, value, descriptor) => {
29
- addDepthStencil(descriptor);
30
- descriptor.depthStencil.depthBias = value;
33
+ const depthStencil = addDepthStencil(descriptor);
34
+ depthStencil.depthBias = value;
31
35
  },
32
36
  depthBiasSlopeScale: (parameter, value, descriptor) => {
33
- addDepthStencil(descriptor);
34
- descriptor.depthStencil.depthBiasSlopeScale = value;
37
+ const depthStencil = addDepthStencil(descriptor);
38
+ depthStencil.depthBiasSlopeScale = value;
35
39
  },
36
40
  depthBiasClamp: (parameter, value, descriptor) => {
37
- addDepthStencil(descriptor);
38
- descriptor.depthStencil.depthBiasClamp = value;
41
+ const depthStencil = addDepthStencil(descriptor);
42
+ depthStencil.depthBiasClamp = value;
39
43
  },
40
44
  stencilReadMask: (parameter, value, descriptor) => {
41
- addDepthStencil(descriptor);
42
- descriptor.depthStencil.stencilReadMask = value;
45
+ const depthStencil = addDepthStencil(descriptor);
46
+ depthStencil.stencilReadMask = value;
43
47
  },
44
48
  stencilWriteMask: (parameter, value, descriptor) => {
45
- addDepthStencil(descriptor);
46
- descriptor.depthStencil.stencilWriteMask = value;
49
+ const depthStencil = addDepthStencil(descriptor);
50
+ depthStencil.stencilWriteMask = value;
47
51
  },
48
52
  stencilCompare: (parameter, value, descriptor) => {
49
- addDepthStencil(descriptor);
50
- descriptor.depthStencil.stencilFront.compare = value;
51
- descriptor.depthStencil.stencilBack.compare = value;
53
+ const depthStencil = addDepthStencil(descriptor);
54
+ depthStencil.stencilFront.compare = value;
55
+ depthStencil.stencilBack.compare = value;
52
56
  },
53
57
  stencilPassOperation: (parameter, value, descriptor) => {
54
- addDepthStencil(descriptor);
55
- descriptor.depthStencil.stencilFront.passOp = value;
56
- descriptor.depthStencil.stencilBack.passOp = value;
58
+ const depthStencil = addDepthStencil(descriptor);
59
+ depthStencil.stencilFront.passOp = value;
60
+ depthStencil.stencilBack.passOp = value;
57
61
  },
58
62
  stencilFailOperation: (parameter, value, descriptor) => {
59
- addDepthStencil(descriptor);
60
- descriptor.depthStencil.stencilFront.failOp = value;
61
- descriptor.depthStencil.stencilBack.failOp = value;
63
+ const depthStencil = addDepthStencil(descriptor);
64
+ depthStencil.stencilFront.failOp = value;
65
+ depthStencil.stencilBack.failOp = value;
62
66
  },
63
67
  stencilDepthFailOperation: (parameter, value, descriptor) => {
64
- addDepthStencil(descriptor);
65
- descriptor.depthStencil.stencilFront.depthFailOp = value;
66
- descriptor.depthStencil.stencilBack.depthFailOp = value;
68
+ const depthStencil = addDepthStencil(descriptor);
69
+ depthStencil.stencilFront.depthFailOp = value;
70
+ depthStencil.stencilBack.depthFailOp = value;
67
71
  },
68
72
  sampleCount: (parameter, value, descriptor) => {
69
73
  descriptor.multisample = descriptor.multisample || {};
@@ -78,16 +82,11 @@ export const PARAMETER_TABLE = {
78
82
  descriptor.multisample.alphaToCoverageEnabled = value;
79
83
  },
80
84
  colorMask: (parameter, value, descriptor) => {
81
- addColorState(descriptor);
82
- const targets = descriptor.fragment.targets;
85
+ const targets = addColorState(descriptor);
83
86
  targets[0].writeMask = value;
84
87
  },
85
88
  blendColorOperation: (parameter, value, descriptor) => {
86
89
  addColorState(descriptor);
87
- const targets = descriptor.fragment.targets;
88
- targets[0].blend = targets[0].blend || {};
89
- targets[0].blend.color = targets[0].blend.color || {};
90
- targets[0].blend.color.operation = value;
91
90
  }
92
91
  };
93
92
  const DEFAULT_PIPELINE_DESCRIPTOR = {
@@ -103,32 +102,36 @@ const DEFAULT_PIPELINE_DESCRIPTOR = {
103
102
  module: undefined,
104
103
  entryPoint: 'main',
105
104
  targets: []
106
- }
105
+ },
106
+ layout: 'auto'
107
107
  };
108
- export function applyParametersToRenderPipelineDescriptor(pipelineDescriptor, parameters = {}) {
109
- Object.assign(pipelineDescriptor, { ...DEFAULT_PIPELINE_DESCRIPTOR,
108
+ export function applyParametersToRenderPipelineDescriptor(pipelineDescriptor) {
109
+ let parameters = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
110
+ Object.assign(pipelineDescriptor, {
111
+ ...DEFAULT_PIPELINE_DESCRIPTOR,
110
112
  ...pipelineDescriptor
111
113
  });
112
114
  setParameters(pipelineDescriptor, parameters);
113
115
  }
114
-
115
116
  function setParameters(pipelineDescriptor, parameters) {
116
117
  for (const [key, value] of Object.entries(parameters)) {
117
118
  const setterFunction = PARAMETER_TABLE[key];
118
-
119
119
  if (!setterFunction) {
120
120
  throw new Error("Illegal parameter ".concat(key));
121
121
  }
122
-
123
122
  setterFunction(key, value, pipelineDescriptor);
124
123
  }
125
124
  }
126
-
127
125
  function addColorState(descriptor) {
128
- descriptor.fragment.targets = descriptor.fragment.targets || [];
129
-
130
- if (descriptor.fragment.targets.length === 0) {
131
- descriptor.fragment.targets.push({});
126
+ var _descriptor$fragment, _descriptor$fragment2, _descriptor$fragment3, _descriptor$fragment4;
127
+ descriptor.fragment.targets = ((_descriptor$fragment = descriptor.fragment) === null || _descriptor$fragment === void 0 ? void 0 : _descriptor$fragment.targets) || [];
128
+ if (!Array.isArray((_descriptor$fragment2 = descriptor.fragment) === null || _descriptor$fragment2 === void 0 ? void 0 : _descriptor$fragment2.targets)) {
129
+ throw new Error('colorstate');
130
+ }
131
+ if (((_descriptor$fragment3 = descriptor.fragment) === null || _descriptor$fragment3 === void 0 || (_descriptor$fragment3 = _descriptor$fragment3.targets) === null || _descriptor$fragment3 === void 0 ? void 0 : _descriptor$fragment3.length) === 0) {
132
+ var _descriptor$fragment$;
133
+ (_descriptor$fragment$ = descriptor.fragment.targets) === null || _descriptor$fragment$ === void 0 ? void 0 : _descriptor$fragment$.push({});
132
134
  }
135
+ return (_descriptor$fragment4 = descriptor.fragment) === null || _descriptor$fragment4 === void 0 ? void 0 : _descriptor$fragment4.targets;
133
136
  }
134
137
  //# sourceMappingURL=webgpu-parameters.js.map